WO2020156120A1 - 通知消息显示方法及移动终端 - Google Patents
通知消息显示方法及移动终端 Download PDFInfo
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- WO2020156120A1 WO2020156120A1 PCT/CN2020/071721 CN2020071721W WO2020156120A1 WO 2020156120 A1 WO2020156120 A1 WO 2020156120A1 CN 2020071721 W CN2020071721 W CN 2020071721W WO 2020156120 A1 WO2020156120 A1 WO 2020156120A1
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- notification message
- bubble
- display
- application
- input
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for program control, e.g. control units
- G06F9/06—Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
- G06F9/44—Arrangements for executing specific programs
- G06F9/451—Execution arrangements for user interfaces
Definitions
- the embodiments of the present disclosure relate to the field of communication technologies, and in particular, to a method for displaying notification messages and a mobile terminal.
- notification messages are often pushed in mobile terminals.
- a common push method is to display the notification message on the top area of the display screen. If the user is interested in the notification message, click the notification message to make the display interface jump to the corresponding notification message. If the user is not interested in the notification message, manually cancel the display of the notification message, or ignore it and wait for the notification message to automatically exit.
- notification messages occupy a larger display area.
- the display screen displays the full-screen interface of the APP
- the notification message will cover a larger area in the full-screen interface, reducing the user's full-screen experience.
- the display screen displays the full screen interface of the game. If a notification message is displayed in the top area, it will cover important operation areas or important images in the game interface and affect the user's game. It can be seen that the display of the notification message causes serious obstruction of the full-screen interface.
- the embodiment of the present disclosure provides a method for displaying a notification message, so that the display of the notification message causes a serious problem of occlusion of a full-screen interface.
- a method for displaying notification messages includes: receiving the notification message when the target interface is in a full-screen display state; determining the application to which the notification message belongs; and according to the notification message The belonging application shows a bubble indicating the notification message of the application.
- the embodiment of the present disclosure also provides a mobile terminal, including: a receiving module, configured to receive a notification message when the target interface is in a full-screen display state; a determining module, configured to determine the application to which the notification message belongs; a display module, It is used to display a bubble representing the notification message of the application according to the application to which the notification message belongs.
- the embodiment of the present disclosure also provides a mobile terminal, including a processor, a memory, a computer program stored on the memory and capable of running on the processor, and the computer program is executed by the processor. Describe the steps of the notification message display method.
- the embodiment of the present disclosure also provides a computer-readable storage medium having a computer program stored on the computer-readable storage medium, which implements the steps of the notification message display method when the computer program is executed by a processor.
- a bubble representing the notification message can be displayed on the target interface displayed in full screen, and the user can further process the notification message based on the bubble seen.
- the display of bubbles occupies a smaller display area, so that the occlusion effect on the full-screen interface is also smaller.
- a bubble representing the notification message of the application can be displayed, especially when multiple notification messages of the application are received, not only can the user Quickly identify the application to which the notification message belongs to determine whether to view the content of the message. You can also use one bubble to represent multiple notification messages to avoid multiple bubbles from blocking the full-screen interface, and to further reduce the blocking of the full-screen interface caused by bubbles Impact, thereby enhancing the user’s full-screen experience.
- FIG. 1 is one of the flowcharts of the method for displaying notification messages according to an embodiment of the present disclosure
- FIG. 2 is one of the schematic diagrams of display of the display screen of the embodiment of the present disclosure
- FIG. 3 is the second schematic diagram of display of the display screen of the embodiment of the present disclosure.
- FIG. 5 is the third flowchart of the method for displaying notification messages according to an embodiment of the present disclosure
- FIG. 6 is the third display schematic diagram of the display screen of the embodiment of the present disclosure.
- FIG. 7 is the fourth display schematic diagram of the display screen of the embodiment of the present disclosure.
- FIG. 8 is the fifth display schematic diagram of the display screen of the embodiment of the present disclosure.
- FIG. 9 is a fourth flowchart of the method for displaying notification messages according to an embodiment of the present disclosure.
- FIG. 10 is one of the block diagrams of the mobile terminal of the embodiment of the present disclosure.
- Fig. 11 is the second block diagram of the mobile terminal according to an embodiment of the present disclosure.
- Fig. 1 shows a flowchart of a method for displaying notification messages according to an embodiment of the present disclosure, which is applied to a mobile terminal and includes:
- Step S1 Receive a notification message when the target interface is in a full-screen display state.
- This embodiment can optionally be used when the target interface is in a full-screen display state.
- the video interface is in the full-screen display state; the game interface is in the full-screen display state.
- the notification message in this embodiment may be a notification message preset to be pushed and displayed by the user.
- users can enable notification message push functions for some important applications according to their own needs, so that when these applications push notification messages, the mobile terminal receives the notification messages in this step.
- users turn off the notification message push function for some unimportant applications according to their own needs, so that when these applications push notification messages, the mobile terminal does not receive the notification message or display the notification message; or, the mobile terminal Receive notification messages, but will not display notification messages.
- Step S2 Determine the application to which the notification message belongs.
- Step S3 According to the application to which the notification message belongs, a bubble representing the notification message of the application is displayed.
- the method of displaying bubbles is used to remind the user that there is currently a notification message.
- the display area occupied by the bubbles is small, and can even be ignored compared with the full-screen display area, so that it will not cause too much occlusion on the full-screen interface. .
- a corresponding bubble is displayed.
- a bubble can be used to represent all notification messages of an application. For example, when the mobile terminal receives a notification message, it displays a bubble representing the application on the display screen, so that the user can determine which application is the notification message based on the bubble. For another example, if the mobile terminal receives two notification messages, and the two notification messages belong to one application, a bubble representing the application is displayed on the display screen, and the two notification messages correspond to a bubble to further reduce the bubble The effect of occlusion on the full screen interface.
- a bubble representing the notification message can be displayed on the target interface displayed in full screen, and the user can further process the notification message based on the bubble seen.
- the display of bubbles occupies a smaller display area, so that the occlusion effect on the full-screen interface is also smaller.
- a bubble representing the notification message of the application can be displayed, especially when multiple notification messages of the application are received, not only can the user Quickly identify the application to which the notification message belongs to determine whether to view the content of the message. You can also use one bubble to represent multiple notification messages to avoid multiple bubbles from blocking the full-screen interface, and to further reduce the blocking of the full-screen interface caused by bubbles Impact, thereby enhancing the user’s full-screen experience.
- the position of the display bubble is different according to different display screens, and the position of the display bubble can also be set by the user.
- the area occupied by the structure such as a sensor can be called "notch".
- the area occupied by the structure such as a sensor can be called "notch".
- most APPs will not use it.
- the upper and lower sides of the "bangs" correspond to the display areas.
- the empty space is used to display the bubble 1 in the display areas corresponding to the upper and lower sides of the "bangs" to avoid blocking the target interface in the full screen area.
- Fig. 4 shows a flowchart of a method for displaying a notification message according to an embodiment of the present disclosure, and step S3 includes:
- Step S31 Determine the color of the bubble used to represent the notification message of the application according to the application to which the notification message belongs.
- the user customizes the bubble display rule to allow the user to quickly understand the meaning of the bubble displayed on the interface according to the bubble display rule.
- bubbles of different colors are used to indicate notification messages of different applications, and the recognition degree is high.
- the color of the bubble can be used to indicate the importance of the corresponding application.
- the bubble corresponding to the chat APP can be set to a more prominent color, such as red. Further, the user can also set the bubbles corresponding to other more important applications to red.
- the bubble corresponding to the shopping APP can be set to a less prominent color, such as blue. Further, the user can also set the bubbles corresponding to other generally important applications to blue.
- Step S32 Based on the color, display a bubble representing the notification message of the application.
- color bubbles are displayed on the display screen, and the user further determines whether to view the message content of the notification message according to the color.
- the mobile terminal simultaneously receives notification messages from multiple applications, and displays multiple bubbles on the display screen to form a bubble string.
- the display screen displays the bubble for the notification message
- the bubble will continue to be displayed.
- Multiple bubbles are displayed on the screen to form a bubble string.
- the bubbles in the bubble string can display different colors, and the user can decide which application's notification message to view first according to the color of the bubble.
- each bubble in the bubble string can be sorted in order of importance from heavier to lighter, thereby further helping users quickly identify notifications The importance of the message.
- the displayed notification messages are in the same form, and users who want to distinguish the importance of the notification message can only read the notification message and perform artificial identification.
- the user can use the bubble color to distinguish the importance of the notification message.
- the bubble of an application can be displayed with one color, and the bubble of a type of application can also be displayed with a color, so that the user The importance of the notification message to the user can be distinguished based on the color of the displayed bubble, and even the application to which the notification message belongs can be identified based on the color of the displayed bubble, thereby helping the user decide whether to view the message content corresponding to the notification message.
- the display method in this embodiment does not directly display the message content of the notification message, but selectively displays the message content of a certain notification message based on the user's operation to reduce the message content of the notification message.
- the occlusion effect on the full screen interface At the same time, it will not cause users to miss important notification messages because the content of the displayed notification message is not displayed.
- FIG. 5 shows a flowchart of a notification message display method according to an embodiment of the present disclosure. After step S3, it includes at least any one of the following:
- Step S41 According to the user's first input to the bubble, the icon of the application corresponding to the bubble and the number of notification messages of the application corresponding to the bubble are displayed.
- the first input includes multiple input forms such as clicking, sliding, and touching.
- the user performs any one of tap input, sliding input, long press input on the bubble, and in response to any input, the icon of the application corresponding to the bubble is displayed, which is relative to the size of the bubble , Zoom in appropriately so that the user can see the icon clearly, and at the same time, it can also display the number of unprocessed notification messages under the application.
- a reduced application icon may be displayed in the bubble, and when the user makes a first input to the bubble, the application icon is enlarged and displayed at the position where the bubble is displayed.
- the application icon can also be displayed beside the corresponding bubble.
- the enlarged and displayed application icon is restored to a bubble, so as to shorten the time for the application icon to block the full-screen interface.
- Step S42 According to the second input of the user to the bubble, the message content corresponding to the notification message is displayed.
- the second input includes multiple input forms such as clicking, sliding, and touching.
- the user can slide the bubble to the left.
- the message content corresponding to the notification message is displayed on the floating layer so that the user can view The message content corresponding to the notification message; if the user needs, he can also click the floating layer to switch the currently displayed target interface to the display interface corresponding to the notification message, so that the user can learn more about the message details.
- the floating layer will not replace the screen image at the corresponding position of the full-screen interface, and the user can drag the floating layer to other positions to avoid the floating layer from blocking important operation areas or important images.
- Step S43 According to the third input of the user to the bubble, the operation interface corresponding to the notification message is displayed.
- the third input includes multiple input forms such as clicking, sliding, and touching.
- the user can slide the bubble to the right, and in response to the right slide input, the operation interface corresponding to the notification message is displayed, so that the user can reply to the notification message on the operation interface .
- a target area can be displayed in the full-screen interface, and the target area is used to display the operation interface, where the target area is displayed floating, and the user can adjust the size and position of the target area to avoid operations in the target area
- the interface blocks important operating areas or important screens.
- the display area of the display screen may be divided into at least two split-screen areas, one split-screen area is used to display an operation interface, and the other split-screen area is used to display a target interface, such as a running game interface.
- the user can adjust the size and position of the two split screen areas to reduce the degree of influence of the operation interface on the target interface.
- Step S44 According to the user's fourth input to the bubble, cancel the display of the bubble.
- the fourth input includes multiple input forms such as clicking, sliding, and touching.
- the user can make a specific input to the bubble.
- the bubble is hidden and the display screen no longer displays the bubble.
- the icon is enlarged and displayed, and the user obtains the icon before making other inputs, such as the second input, the third input, and the fourth input.
- the user can only click the operation of the notification message and jump to the interface of the notification message to learn more about the details, or directly cancel the display of the notification message, and the operation service provided to the user is single.
- the various needs of the user for the notification message are captured, such as not wanting to see, only seeing, and needing to reply.
- the corresponding processing measures can be triggered by the specified input to process the notification message. .
- notification messages that you don't want to see are not displayed in the bubble string, notification messages that are "just watch” slide to the left to display content; notification messages that need to be answered slide to the right to display the interface.
- the user can perform related operations on the displayed bubble to realize multiple operations such as viewing, replying, and hiding the notification message, making the user's operation more convenient and accurate, so as to ensure the user's full-screen experience, and improve This improves the user’s experience in processing notification messages.
- the user can also input more bubbles to provide more operation services for the user; the user's demand type for the notification message is not limited to the foregoing situations.
- FIG. 9 shows a flowchart of a notification message display method according to an embodiment of the present disclosure.
- the number of notification messages is multiple, and the multiple notification messages belong to multiple applications. After S1, it also includes:
- Step S5 Display the floating button.
- Step S6 Receive a fifth input from the user to the floating button.
- the fifth input includes multiple input forms such as clicking, sliding, and touching.
- the user For example, the user’s finger slides on a floating button.
- Step S7 In response to the fifth input, multiple bubbles representing notification messages of multiple applications are displayed.
- the bubble string contained under the floating button is displayed, and the application icon corresponding to the first bubble in the bubble string is zoomed in at the same time. Further, the user slides on the bubble string and the user's finger slides To which bubble, the application icon corresponding to the bubble will be displayed enlarged.
- the floating button in this embodiment is more suitable for a display screen without “bangs”, so as to avoid too many bubbles from causing serious obstruction to the full-screen interface.
- the user can also drag the floating button to any position of the display screen to avoid the floating button from occluding important operation areas or important pictures.
- the user's finger slides on the floating button, and the bubble string is displayed at the same time, the floating button disappears; the user's finger slides on the bubble string to zoom in and display the application icon corresponding to each bubble; the user's finger leaves the bubble string, the bubble The string is restored to a floating button to shorten the time for the bubble string to block the full screen interface.
- the embodiments of the present disclosure utilize free space or floating points on the display screen to display unread notification messages in the form of a series of small bubbles, so as to prevent the display of notification messages from obscuring the user's sight.
- the bubbles in the above embodiments are suspended bubbles.
- the air bubbles are displayed in suspension on the display screen, and the user can drag the air bubbles to any position to avoid the air bubbles from obstructing important operation areas or important screens.
- the above embodiments of the invention can comprehensively consider the display position of the notification message, the classification of the notification message, and the operation of the notification message in the case of full-screen display of the mobile terminal.
- the user's redundant operations enhance the user-friendly experience.
- FIG. 10 shows a block diagram of a mobile terminal according to another embodiment of the present disclosure, including:
- the receiving module 10 is used to receive notification messages when the target interface is in a full-screen display state
- the determining module 20 is used to determine the application program to which the notification message belongs;
- the display module 30 is configured to display a bubble representing the notification message of the application according to the application to which the notification message belongs.
- a bubble representing the notification message can be displayed on the target interface displayed in full screen, and the user can further process the notification message based on the bubble seen.
- the display of bubbles occupies a smaller display area, so that the occlusion effect on the full-screen interface is also smaller.
- a bubble representing the notification message of the application can be displayed, especially when multiple notification messages of the application are received, not only can the user Quickly identify the application to which the notification message belongs to determine whether to view the content of the message. You can also use one bubble to represent multiple notification messages to avoid multiple bubbles from blocking the full-screen interface, and to further reduce the blocking of the full-screen interface caused by bubbles Impact, thereby enhancing the user’s full-screen experience.
- the display module 30 includes:
- the color setting unit is used to determine the color of the bubble used to represent the notification message of the application according to the application to which the notification message belongs;
- the color display unit is used to display a bubble representing the notification message of the application based on the color.
- the mobile terminal includes at least any one of the following:
- the first input processing module is configured to display the icon of the application corresponding to the bubble and the number of notification messages of the application corresponding to the bubble according to the user's first input to the bubble;
- the second input processing module is configured to display the message content corresponding to the notification message according to the user's second input to the bubble;
- the third input processing module is configured to display the operation interface corresponding to the notification message according to the user's third input to the bubble;
- the fourth input processing module is used to cancel the display of the bubble according to the user's fourth input to the bubble.
- the number of notification messages is multiple, and multiple notification messages belong to multiple applications
- the mobile terminal also includes:
- Button module used to display floating buttons
- the fifth input receiving module is used to receive the fifth input of the user to the floating button
- the fifth input response module is configured to respond to the fifth input and display multiple bubbles representing notification messages of multiple applications.
- the bubbles are suspended bubbles.
- the mobile terminal provided in the embodiment of the present disclosure is used to implement each step in the method embodiment of FIG. 1 to FIG. 9, and to avoid repetition, details are not described herein again.
- FIG. 11 is a schematic diagram of the hardware structure of a mobile terminal implementing various embodiments of the present disclosure.
- the mobile terminal 100 includes but is not limited to: a radio frequency unit 101, a network module 102, an audio output unit 103, an input unit 104, a sensor 105, and a display unit 106, a user input unit 107, an interface unit 108, a memory 109, a processor 110, and a power supply 111 and other components.
- Those skilled in the art can understand that the structure of the mobile terminal shown in FIG. 11 does not constitute a limitation on the mobile terminal.
- the mobile terminal may include more or fewer components than those shown in the figure, or a combination of certain components, or different components. Layout.
- mobile terminals include, but are not limited to, mobile phones, tablet computers, notebook computers, palmtop computers, vehicle-mounted terminals, wearable devices, and pedometers.
- the radio frequency unit 101 is configured to receive notification messages when the target interface is in a full-screen display state
- the processor 110 is configured to determine the application program to which the notification message belongs;
- the display unit 106 is configured to display a bubble representing the notification message of the application according to the application to which the notification message belongs.
- a bubble representing the notification message can be displayed on the target interface displayed in full screen, and the user can further process the notification message based on the bubble seen.
- the display of bubbles occupies a smaller display area, so that the occlusion effect on the full-screen interface is also smaller.
- a bubble representing the notification message of the application can be displayed, especially when multiple notification messages of the application are received, not only can the user Quickly identify the application to which the notification message belongs to determine whether to view the content of the message. You can also use one bubble to represent multiple notification messages to avoid multiple bubbles from blocking the full-screen interface, and to further reduce the blocking of the full-screen interface caused by bubbles Impact, thereby enhancing the user’s full-screen experience.
- the radio frequency unit 101 can be used for receiving and sending signals in the process of sending and receiving information or talking. Specifically, the downlink data from the base station is received and processed by the processor 110; in addition, Uplink data is sent to the base station.
- the radio frequency unit 101 includes, but is not limited to, an antenna, at least one amplifier, a transceiver, a coupler, a low noise amplifier, a duplexer, and the like.
- the radio frequency unit 101 can also communicate with the network and other devices through a wireless communication system.
- the mobile terminal provides users with wireless broadband Internet access through the network module 102, such as helping users to send and receive emails, browse web pages, and access streaming media.
- the audio output unit 103 may convert the audio data received by the radio frequency unit 101 or the network module 102 or stored in the memory 109 into a sound signal and output it as sound. Moreover, the audio output unit 103 may also provide audio output related to a specific function performed by the mobile terminal 100 (for example, call signal reception sound, message reception sound, etc.).
- the audio output unit 103 includes a speaker, a buzzer, a receiver, and the like.
- the input unit 104 is used to receive audio or video signals.
- the input unit 104 may include a graphics processing unit (GPU) 1041 and a microphone 1042, and the graphics processor 1041 is configured to monitor images of still pictures or videos obtained by an image capture device (such as a camera) in a video capture mode or an image capture mode. The data is optimized.
- the processed image frame can be displayed on the display unit 106.
- the image frames processed by the graphics processor 1041 can be stored in the memory 109 (or other storage medium) or sent via the radio frequency unit 101 or the network module 102.
- the microphone 1042 can receive sound, and can process such sound into audio data.
- the processed audio data can be converted into a format that can be sent to the mobile communication base station via the radio frequency unit 101 for output in the case of a telephone call mode.
- the mobile terminal 100 also includes at least one sensor 105, such as a light sensor, a motion sensor, and other sensors.
- the light sensor includes an ambient light sensor and a proximity sensor.
- the ambient light sensor can adjust the brightness of the display panel 1061 according to the brightness of the ambient light.
- the proximity sensor can close the display panel 1061 and the display panel 1061 when the mobile terminal 100 is moved to the ear. / Or backlight.
- the accelerometer sensor can detect the magnitude of acceleration in various directions (usually three axes), and can detect the magnitude and direction of gravity when it is stationary, and can be used to identify the posture of the mobile terminal (such as horizontal and vertical screen switching, related games) , Magnetometer attitude calibration), vibration recognition related functions (such as pedometer, percussion), etc.; the sensor 105 can also include fingerprint sensors, pressure sensors, iris sensors, molecular sensors, gyroscopes, barometers, hygrometers, thermometers, Infrared sensors, etc., will not be repeated here.
- the display unit 106 is used to display information input by the user or information provided to the user.
- the display unit 106 may include a display panel 1061, and the display panel 1061 may be configured in the form of a liquid crystal display (LCD), an organic light-emitting diode (OLED), etc.
- LCD liquid crystal display
- OLED organic light-emitting diode
- the user input unit 107 can be used to receive inputted numeric or character information, and generate key signal input related to user settings and function control of the mobile terminal.
- the user input unit 107 includes a touch panel 1071 and other input devices 1072.
- the touch panel 1071 also called a touch screen, can collect the user's touch operations on or near it (for example, the user uses any suitable objects or accessories such as fingers, stylus, etc.) on the touch panel 1071 or near the touch panel 1071. operating).
- the touch panel 1071 may include two parts: a touch detection device and a touch controller.
- the touch detection device detects the user's touch position, and detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts it into contact coordinates, and then sends it To the processor 110, the command sent by the processor 110 is received and executed.
- the touch panel 1071 can be implemented in multiple types such as resistive, capacitive, infrared, and surface acoustic wave.
- the user input unit 107 may also include other input devices 1072.
- other input devices 1072 may include, but are not limited to, a physical keyboard, function keys (such as volume control buttons, switch buttons, etc.), trackball, mouse, and joystick, which will not be repeated here.
- the touch panel 1071 can be overlaid on the display panel 1061.
- the touch panel 1071 detects a touch operation on or near it, it is transmitted to the processor 110 to determine the type of the touch event.
- the type of event provides corresponding visual output on the display panel 1061.
- the touch panel 1071 and the display panel 1061 are used as two independent components to implement the input and output functions of the mobile terminal, but in some embodiments, the touch panel 1071 and the display panel 1061 can be integrated
- the implementation of the input and output functions of the mobile terminal is not specifically limited here.
- the interface unit 108 is an interface for connecting an external device with the mobile terminal 100.
- the external device may include a wired or wireless headset port, an external power source (or battery charger) port, a wired or wireless data port, a memory card port, a port for connecting a device with a certain module, audio input/output (I/O) port, video I/O port, headphone port, etc.
- the interface unit 108 may be used to receive input (for example, data information, power, etc.) from an external device and transmit the received input to one or more elements in the mobile terminal 100 or may be used to connect to the mobile terminal 100 and external Transfer data between devices.
- the memory 109 can be used to store software programs and various data.
- the memory 109 may mainly include a program storage area and a data storage area.
- the program storage area may store an operating system, an application program required by at least one function (such as a sound playback function, an image playback function, etc.), etc.; Data (such as audio data, phone book, etc.) created by the use of mobile phones.
- the memory 109 may include a high-speed random access memory, and may also include a non-volatile memory, such as at least one magnetic disk storage device, a flash memory device, or other volatile solid-state storage devices.
- the processor 110 is the control center of the mobile terminal. It uses various interfaces and lines to connect the various parts of the entire mobile terminal, runs or executes software programs and/or modules stored in the memory 109, and calls data stored in the memory 109 , Perform various functions of the mobile terminal and process data, so as to monitor the mobile terminal as a whole.
- the processor 110 may include one or more processing units; optionally, the processor 110 may integrate an application processor and a modem processor, where the application processor mainly processes the operating system, user interface, application programs, etc., and the modem
- the adjustment processor mainly deals with wireless communication. It can be understood that the foregoing modem processor may not be integrated into the processor 110.
- the mobile terminal 100 may also include a power source 111 (such as a battery) for supplying power to various components.
- a power source 111 such as a battery
- the power source 111 may be logically connected to the processor 110 through a power management system, so as to manage charging, discharging, and power consumption through the power management system. Management and other functions.
- the mobile terminal 100 includes some functional modules not shown, which will not be repeated here.
- an embodiment of the present disclosure further provides a mobile terminal, including a processor 110, a memory 109, a computer program stored on the memory 109 and capable of running on the processor 110, and the computer program is executed by the processor 110
- a mobile terminal including a processor 110, a memory 109, a computer program stored on the memory 109 and capable of running on the processor 110, and the computer program is executed by the processor 110
- the embodiments of the present disclosure also provide a computer-readable storage medium, and a computer program is stored on the computer-readable storage medium.
- a computer program is stored on the computer-readable storage medium.
- the computer-readable storage medium such as read-only memory (Read-Only Memory, ROM for short), random access memory (Random Access Memory, RAM for short), magnetic disk or optical disk, etc.
- the technical solution of the present disclosure essentially or the part that contributes to the prior art can be embodied in the form of a software product, and the computer software product is stored in a storage medium (such as ROM/RAM, magnetic disk, The optical disc) includes several instructions to make a terminal (which may be a mobile phone, a computer, a server, an air conditioner, or a network device, etc.) execute the methods described in the various embodiments of the present disclosure.
- a terminal which may be a mobile phone, a computer, a server, an air conditioner, or a network device, etc.
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- User Interface Of Digital Computer (AREA)
Abstract
本公开实施例提供了一种通知消息显示方法及移动终端。所述通知消息显示方法包括:在目标界面处于全屏显示状态下,接收通知消息;确定所述通知消息所属的应用程序;根据所述通知消息所属的应用程序,显示用于表示所述应用程序的通知消息的气泡。
Description
相关申请的交叉引用
本申请主张在2019年1月31日在中国提交的中国专利申请No.201910101428.8的优先权,其全部内容通过引用包含于此。
本公开实施例涉及通信技术领域,尤其涉及一种通知消息显示方法及移动终端。
随着移动终端的发展,全面屏的移动终端得到人们的青睐。随之而来的,移动终端上全屏的沉浸式的应用程序(Application,简称APP)也越来越多,典型的如,视频类APP和游戏类APP。
另外,移动终端中经常会推送通知消息,常见的推送方法如:在显示屏的顶部区域显示通知消息,若用户对该通知消息感兴趣,则点击通知消息,使显示界面跳转至通知消息对应的操作界面;若用户对该通知消息不感兴趣,则手动取消通知消息的显示,或者不理会,等待通知消息自动退出。
通常,通知消息会占用较大的显示面积,当显示屏显示APP的全屏界面时,通知消息就会遮住全屏界面中的较大区域,降低用户全屏体验。例如:用户在横屏游戏时,显示屏显示游戏的全屏界面,若顶部区域显示通知消息,就会遮住了游戏界面中的重要操作区域或者重要图像画面,影响用户游戏。可见,通知消息的显示对全屏界面造成的遮挡较为严重。
发明内容
本公开实施例提供一种通知消息显示方法,以通知消息的显示对全屏界面造成的遮挡较为严重的问题。
为了解决上述技术问题,本公开是这样实现的:一种通知消息显示方法,包括:在目标界面处于全屏显示状态下,接收通知消息;确定所述通知消息 所属的应用程序;根据所述通知消息所属的应用程序,显示用于表示所述应用程序的通知消息的气泡。
本公开实施例还提供了一种移动终端,包括:接收模块,用于在目标界面处于全屏显示状态下,接收通知消息;确定模块,用于确定所述通知消息所属的应用程序;显示模块,用于根据所述通知消息所属的应用程序,显示用于表示所述应用程序的通知消息的气泡。
本公开实施例还提供了一种移动终端,包括处理器,存储器,存储在所述存储器上并可在所述处理器上运行的计算机程序,所述计算机程序被所述处理器执行时实现所述通知消息显示方法的步骤。
本公开实施例还提供了一种计算机可读存储介质,所述计算机可读存储介质上存储有计算机程序,所述计算机程序被处理器执行时实现所述通知消息显示方法的步骤。
在本公开实施例中,当移动终端接收到通知消息时,可在全屏显示的目标界面中显示用于表示该通知消息的气泡,用户可基于看到的气泡对通知消息进行进一步处理。而气泡的显示相比于相关技术中的通知消息显示,占用的显示面积较小,从而对全屏界面造成的遮挡影响也较小。进一步地,在接收到通知消息后,还可基于通知消息所属的应用程序,显示用于表示应用程序的通知消息的气泡,特别是接收到多条该应用程序的通知消息时,不仅可以使用户快速辨别通知消息所属的应用程序,以决定是否查看消息内容,还可使多条通知消息用一个气泡来表示,避免多个气泡对全屏界面造成遮挡影响,进一步减小气泡对全屏界面造成的遮挡影响,从而提升用户的全屏体验。
为了更清楚地说明本公开实施例的技术方案,下面将对本公开实施例的描述中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图仅仅是本公开的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动性的前提下,还可以根据这些附图获得其他的附图。
图1是本公开实施例的通知消息显示方法的流程图之一;
图2是本公开实施例的显示屏的显示示意图之一;
图3是本公开实施例的显示屏的显示示意图之二;
图4是本公开实施例的通知消息显示方法的流程图之二;
图5是本公开实施例的通知消息显示方法的流程图之三;
图6是本公开实施例的显示屏的显示示意图之三;
图7是本公开实施例的显示屏的显示示意图之四;
图8是本公开实施例的显示屏的显示示意图之五;
图9是本公开实施例的通知消息显示方法的流程图之四;
图10是本公开实施例的移动终端的框图之一;
图11是本公开实施例的移动终端的框图之二。
下面将结合本公开实施例中的附图,对本公开实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例是本公开一部分实施例,而不是全部的实施例。基于本公开中的实施例,本领域普通技术人员在没有作出创造性劳动前提下所获得的所有其他实施例,都属于本公开保护的范围。
图1示出了本公开一个实施例的通知消息显示方法的流程图,应用于移动终端,包括:
步骤S1:在目标界面处于全屏显示状态下,接收通知消息。
本实施例可选用于目标界面处于全屏显示状态的情况下。例如,视频界面处于全屏显示状态;游戏界面处于全屏显示状态。
本实施例中的通知消息可选为用户预设推送显示的通知消息。
例如,用户根据自己的需求,对重要的一些应用程序开启通知消息推送功能,从而当这些应用程序推送通知消息时,移动终端在该步骤中接收通知消息。
又如,用户根据自己的需求,对不重要的一些应用程序关闭通知消息推送功能,从而当这些应用程序推送通知消息时,移动终端不接收通知消息,也不会显示通知消息;或者,移动终端接收通知消息,但不会显示通知消息。
步骤S2:确定通知消息所属的应用程序。
步骤S3:根据通知消息所属的应用程序,显示用于表示应用程序的通知 消息的气泡。
在本实施例中,采用显示气泡的方法提醒用户当前有通知消息,气泡占用的显示面积较小,与全屏显示面积相比,甚至可以忽略不计,从而不会对全屏界面造成太大的遮挡影响。
可选地,当移动终端接收到一条通知消息时,对应显示一个气泡。
进一步地,可采用一个气泡来表示一个应用程序的所有通知消息。例如,移动终端接收到一条通知消息,则将表示该应用程序的气泡显示在显示屏上,从而用户可根据这个气泡,判断出是哪个应用程序的通知消息。又如,移动终端接收到两条通知消息,这两条通知消息属于一个应用程序,则将表示该应用程序的气泡显示在显示屏上,且两条通知消息对应显示一个气泡,进一步减小气泡对全屏界面造成的遮挡影响。
在本公开实施例中,当移动终端接收到通知消息时,可在全屏显示的目标界面中显示用于表示该通知消息的气泡,用户可基于看到的气泡对通知消息进行进一步处理。而气泡的显示相比于相关技术中的通知消息显示,占用的显示面积较小,从而对全屏界面造成的遮挡影响也较小。进一步地,在接收到通知消息后,还可基于通知消息所属的应用程序,显示用于表示应用程序的通知消息的气泡,特别是接收到多条该应用程序的通知消息时,不仅可以使用户快速辨别通知消息所属的应用程序,以决定是否查看消息内容,还可使多条通知消息用一个气泡来表示,避免多个气泡对全屏界面造成遮挡影响,进一步减小气泡对全屏界面造成的遮挡影响,从而提升用户的全屏体验。
在实际应用中,根据不同的显示屏,显示气泡的位置也不同,还可由用户去设置显示气泡的位置。
参见图2,例如,对于顶部区域安装有感应器等结构的显示屏,可称感应器等结构所占用的区域为“刘海”,在横屏全屏的显示状态下,大多数APP都不会使用“刘海”的上下侧对应的显示区域,这里利用空余空间,将气泡1显示在“刘海”的上下侧对应的显示区域,从而避免对全屏区域内的目标界面造成遮挡作用。
参见图3,例如,对于顶部区域未安装有感应器等结构的显示屏,即无“刘海”的显示屏,在全屏显示状态下,将气泡1显示在边角显示区域,从而避免 对全屏区域内的目标界面造成太大的遮挡影响。
在图1所示实施例的基础上,图4示出了本公开一个实施例的通知消息显示方法的流程图,步骤S3包括:
步骤S31:根据通知消息所属的应用程序,确定用于表示应用程序的通知消息的气泡的颜色。
在本实施例中,用户自定义气泡显示规则,以根据气泡显示规则,让用户快速了解到界面所显示的气泡表示的含义。
在本实施例的一种方案中,不同颜色的气泡用于表示不同的应用程序的通知消息,辨识度较高。
在本实施例的另一种方案中,可通过气泡的颜色来表示对应应用程序的重要程度。
例如,用户认为聊天APP的通知消息较为重要,可将聊天APP对应的气泡设置为较为显著的颜色,如红色。进一步地,用户还可将其它比较重要的应用程序对应的气泡也设置为红色。
又如,用户认为购物APP的通知消息一般重要,可将购物APP对应的气泡设置为不太显著的颜色,如蓝色。进一步地,用户还可将其它一般重要的应用程序对应的气泡也设置为蓝色。
步骤S32:基于颜色,显示用于表示应用程序的通知消息的气泡。
在该步骤中,显示屏上显示颜色气泡,用户根据颜色,进一步判断是否查看通知消息的消息内容。
在一种情况下,移动终端同时接收来自多个应用程序的通知消息,则在显示屏上显示多个气泡,形成气泡串。
在另一种情况下,显示屏显示用于表示通知消息的气泡后,若用户没有及时对气泡进行相应的操作,气泡则会持续显示,在一段时长内接收到多个应用程序的通知消息后,显示屏上显示多个气泡,形成气泡串。
可选地,气泡串中的气泡可显示不同的颜色,用户可根据气泡的颜色决定首先查看哪个应用程序的通知消息。
进一步地,根据气泡串中显示的多个颜色,分析每个颜色所代表的重要程度,从而还可按照重要程度从重到轻的顺序,排序气泡串中的各个气泡, 进而进一步帮助用户快速辨别通知消息的重要程度。
在相关技术中,显示的通知消息形式一致,用户想要辨别通知消息的重要性,只能是阅读通知消息,并进行人为辨别。在本实施例中,用户可采用气泡颜色,来区别通知消息的重要程度,其中,可使一个应用程序的气泡显示一种颜色,还可使一类应用程序的气泡显示一种颜色,从而用户可根据显示的气泡颜色,来辨别通知消息对用户来说的重要程度,甚至可以根据显示的气泡颜色,来辨别通知消息所属的应用程序,进而帮助用户决定是否查看通知消息对应的消息内容。可见,相比于相关技术,本实施例中的显示方法没有直接显示通知消息的消息内容,而是基于用户的操作,选择性显示某个通知消息的消息内容,以减小通知消息的消息内容对全屏界面的遮挡影响。同时,还不会因未显示显示通知消息的消息内容,而导致用户错过重要的通知消息。
在图1所示实施例的基础上,图5示出了本公开一个实施例的通知消息显示方法的流程图,步骤S3之后至少包括以下任一项:
步骤S41:根据用户对气泡的第一输入,显示气泡对应的应用程序的图标,以及气泡对应的应用程序的通知消息的数量。
第一输入包括点击、滑动、触摸等多种输入形式。
参见图6,例如,用户对气泡进行点击输入、滑动输入、长按输入等任一种,响应于任一种输入,显示该气泡对应的应用程序的图标,该图标相对于气泡的大小来说,适当进行放大,以便于用户看清楚图标,同时,还可显示该应用程序下的未处理的通知消息的条数。
可选地,可在气泡中显示缩小的应用程序图标,当用户对气泡进行第一输入时,应用程序图标在显示气泡的位置放大显示。
可选地,还可将应用程序图标显示在对应的气泡旁。
在一种应用场景中,当显示屏显示气泡串时,用户在气泡串上滑动,手指滑动到的某个气泡,认为是用户选中的气泡,则该气泡对应的应用程序图标自动放大。
进一步地,用户手指离开后,放大显示的应用程序图标恢复为一个气泡,以缩短应用程序图标对全屏界面造成遮挡的时间。
步骤S42:根据用户对气泡的第二输入,显示通知消息对应的消息内容。
第二输入包括点击、滑动、触摸等多种输入形式。
参见图7,例如,对于用户只是想看看的通知消息,用户可对气泡进行向左的滑动输入,响应于向左的滑动输入,在浮层显示通知消息对应的消息内容,从而用户可查看通知消息对应的消息内容;若用户需要,还可点击浮层,使当前显示的目标界面切换为通知消息对应的显示界面,从而用户可进一步了解消息详情。
其中,浮层不会取代全屏界面对应位置的画面图像,用户可拖动浮层至其它位置,以避免浮层对重要的操作区域或者重要画面造成遮挡。
步骤S43:根据用户对气泡的第三输入,显示所述通知消息对应的操作界面。
第三输入包括点击、滑动、触摸等多种输入形式。
参见图8,例如,对于用户需要回复的通知消息,用户可对气泡进行向右的滑动输入,响应于向右的滑动输入,显示通知消息对应的操作界面,从而用户可在操作界面回复通知消息。
可选地,可在全屏界面内显示出一个目标区域,该目标区域用于显示操作界面,其中,目标区域浮动显示,用户可对目标区域进行大小、位置的调整,以避免目标区域内的操作界面对重要的操作区域或者重要画面造成遮挡。
可选地,可将显示屏的显示区域分为至少两个分屏区域,一个分屏区域用于显示操作界面,另一个分屏区域用于显示目标界面,如正在运行的游戏界面。用户可对两个分屏区域进行大小、位置的调整,以减小操作界面对目标界面造成影响程度。
步骤S44:根据用户对气泡的第四输入,取消显示气泡。
第四输入包括点击、滑动、触摸等多种输入形式。
例如,对于用户不想看的通知消息,用户可对气泡进行特定的输入,响应于特定的输入,气泡隐藏,显示屏不再显示该气泡。
可选地,当用户对气泡进行第一输入后,图标放大显示,用户获取到图标后再进行其它的输入,如第二输入、第三输入、第四输入等。
在相关技术中,用户仅能够通过点击通知消息的操作,并跳转至通知消 息所属界面进一步了解详情,或者直接取消通知消息显示,提供给用户的操作服务单一。在本实施例中,捕捉用户对通知消息的多种需求,如不想看、只看看、需回复等需求,针对这三种场景可分别通过指定的输入触发相应的处理措施对通知消息进行处理。例如,不想看的通知消息不展示在气泡串中,“只看看”的通知消息左滑显示内容;“需回复”的通知消息右滑显示界面。可见,用户可对显示的气泡进行相关的操作,以实现对通知消息的查看、回复、隐藏等多种操作,使得用户的操作更加便捷,精准,从而在确保用户全屏体验的前提下,还提升了用户对通知消息的处理体验。
在更多的实施例中,用户还可对气泡进行更多的输入,以为用户提供更多的操作服务;用户对通知消息的需求类型也不限于上述的几种情况。
在图1所示实施例的基础上,图9示出了本公开一个实施例的通知消息显示方法的流程图,通知消息的数量为多个,且多个通知消息属于多个应用程序,步骤S1之后,还包括:
步骤S5:显示悬浮按钮。
当接收的通知消息来自多个应用程序时,为了进一步减小气泡串对全屏界面造成的遮挡,还可仅显示一个悬浮按钮。
步骤S6:接收用户对悬浮按钮的第五输入。
第五输入包括点击、滑动、触摸等多种输入形式。
例如,用户的手指滑动在悬浮按钮上。
步骤S7:响应于第五输入,显示用于表示多个应用程序的通知消息的多个气泡。
响应于用户的手指滑动在悬浮按钮上,显示该悬浮按钮下包含的气泡串,同时放大显示气泡串中的第一个气泡对应的应用程序图标,进一步用户在气泡串上滑动,用户的手指滑动至哪个气泡,该气泡对应的应用程序图标放大显示。
可选地,本实施例中的悬浮按钮更适用于没有“刘海”的显示屏,以避免太多的气泡对全屏界面造成严重的遮挡影响。
可选地,用户还可拖动悬浮按钮至显示屏的任一位置,以避免悬浮按钮对重要的操作区域或者重要画面造成遮挡。
其中,用户的手指滑动在悬浮按钮上,显示气泡串的同时,悬浮按钮消失;用户的手指滑动在气泡串上,依次放大显示每个气泡对应的应用程序图标;用户的手指离开气泡串,气泡串恢复为一个悬浮按钮,以缩短气泡串对全屏界面造成遮挡的时间。
本公开实施例利用显示屏上的空余空间或浮点,以一串小气泡的形式显示未读通知消息,避免通知消息的显示遮蔽用户视线。
可选地,以上实施例的气泡为悬浮气泡。
气泡悬浮显示在显示屏,用户可拖动悬浮气泡至任意位置,以避免悬浮气泡对重要的操作区域或者重要画面造成遮挡。
综上所述,以上发明实施例能够在移动终端的全屏显示的情况下,综合考虑通知消息的显示位置、通知消息的分类,以及对通知消息的操作,从实用简单快捷的角度出发,减少了用户的多余操作,增强了用户的友好体验。
图10示出了本公开另一个实施例移动终端的框图,包括:
接收模块10,用于在目标界面处于全屏显示状态下,接收通知消息;
确定模块20,用于确定通知消息所属的应用程序;
显示模块30,用于根据通知消息所属的应用程序,显示用于表示应用程序的通知消息的气泡。
在本公开实施例中,当移动终端接收到通知消息时,可在全屏显示的目标界面中显示用于表示该通知消息的气泡,用户可基于看到的气泡对通知消息进行进一步处理。而气泡的显示相比于相关技术中的通知消息显示,占用的显示面积较小,从而对全屏界面造成的遮挡影响也较小。进一步地,在接收到通知消息后,还可基于通知消息所属的应用程序,显示用于表示应用程序的通知消息的气泡,特别是接收到多条该应用程序的通知消息时,不仅可以使用户快速辨别通知消息所属的应用程序,以决定是否查看消息内容,还可使多条通知消息用一个气泡来表示,避免多个气泡对全屏界面造成遮挡影响,进一步减小气泡对全屏界面造成的遮挡影响,从而提升用户的全屏体验。
可选地,显示模块30包括:
颜色设置单元,用于根据通知消息所属的应用程序,确定用于表示应用程序的通知消息的气泡的颜色;
颜色显示单元,用于基于颜色,显示用于表示应用程序的通知消息的气泡。
可选地,移动终端至少包括以下任一项:
第一输入处理模块,用于根据用户对气泡的第一输入,显示气泡对应的应用程序的图标,以及气泡对应的应用程序的通知消息的数量;
第二输入处理模块,用于根据用户对气泡的第二输入,显示通知消息对应的消息内容;
第三输入处理模块,用于根据用户对气泡的第三输入,显示通知消息对应的操作界面;
第四输入处理模块,用于根据用户对气泡的第四输入,取消显示气泡。
可选地,通知消息的数量为多个,且多个通知消息属于多个应用程序;
移动终端还包括:
按钮模块,用于显示悬浮按钮;
第五输入接收模块,用于接收用户对悬浮按钮的第五输入;
第五输入响应模块,用于响应于第五输入,显示用于表示多个应用程序的通知消息的多个气泡。
可选地,气泡为悬浮气泡。
本公开实施例提供的移动终端用于实现图1至图9的方法实施例中的各个步骤,为避免重复,这里不再赘述。
图11为实现本公开各个实施例的一种移动终端的硬件结构示意图,该移动终端100包括但不限于:射频单元101、网络模块102、音频输出单元103、输入单元104、传感器105、显示单元106、用户输入单元107、接口单元108、存储器109、处理器110、以及电源111等部件。本领域技术人员可以理解,图11中示出的移动终端结构并不构成对移动终端的限定,移动终端可以包括比图示更多或更少的部件,或者组合某些部件,或者不同的部件布置。在本公开实施例中,移动终端包括但不限于手机、平板电脑、笔记本电脑、掌上电脑、车载终端、可穿戴设备、以及计步器等。
其中,射频单元101,用于在目标界面处于全屏显示状态下,接收通知消息;
处理器110,用于确定所述通知消息所属的应用程序;
显示单元106,用于根据所述通知消息所属的应用程序,显示用于表示所述应用程序的通知消息的气泡。
在本公开实施例中,当移动终端接收到通知消息时,可在全屏显示的目标界面中显示用于表示该通知消息的气泡,用户可基于看到的气泡对通知消息进行进一步处理。而气泡的显示相比于相关技术中的通知消息显示,占用的显示面积较小,从而对全屏界面造成的遮挡影响也较小。进一步地,在接收到通知消息后,还可基于通知消息所属的应用程序,显示用于表示应用程序的通知消息的气泡,特别是接收到多条该应用程序的通知消息时,不仅可以使用户快速辨别通知消息所属的应用程序,以决定是否查看消息内容,还可使多条通知消息用一个气泡来表示,避免多个气泡对全屏界面造成遮挡影响,进一步减小气泡对全屏界面造成的遮挡影响,从而提升用户的全屏体验。
应理解的是,本公开实施例中,射频单元101可用于收发信息或通话过程中,信号的接收和发送,具体的,将来自基站的下行数据接收后,给处理器110处理;另外,将上行的数据发送给基站。通常,射频单元101包括但不限于天线、至少一个放大器、收发信机、耦合器、低噪声放大器、双工器等。此外,射频单元101还可以通过无线通信系统与网络和其他设备通信。
移动终端通过网络模块102为用户提供了无线的宽带互联网访问,如帮助用户收发电子邮件、浏览网页和访问流式媒体等。
音频输出单元103可以将射频单元101或网络模块102接收的或者在存储器109中存储的音频数据转换成声音信号并且输出为声音。而且,音频输出单元103还可以提供与移动终端100执行的特定功能相关的音频输出(例如,呼叫信号接收声音、消息接收声音等等)。音频输出单元103包括扬声器、蜂鸣器以及受话器等。
输入单元104用于接收音频或视频信号。输入单元104可以包括图形处理器(Graphics Processing Unit,GPU)1041和麦克风1042,图形处理器1041对在视频捕获模式或图像捕获模式中由图像捕获装置(如摄像头)获得的静态图片或视频的图像数据进行优化处理。处理后的图像帧可以显示在显示单元106上。经图形处理器1041处理后的图像帧可以存储在存储器109(或其 它存储介质)中或者经由射频单元101或网络模块102进行发送。麦克风1042可以接收声音,并且能够将这样的声音处理为音频数据。处理后的音频数据可以在电话通话模式的情况下转换为可经由射频单元101发送到移动通信基站的格式输出。
移动终端100还包括至少一种传感器105,比如光传感器、运动传感器以及其他传感器。具体地,光传感器包括环境光传感器及接近传感器,其中,环境光传感器可根据环境光线的明暗来调节显示面板1061的亮度,接近传感器可在移动终端100移动到耳边时,关闭显示面板1061和/或背光。作为运动传感器的一种,加速计传感器可检测各个方向上(一般为三轴)加速度的大小,静止时可检测出重力的大小及方向,可用于识别移动终端姿态(比如横竖屏切换、相关游戏、磁力计姿态校准)、振动识别相关功能(比如计步器、敲击)等;传感器105还可以包括指纹传感器、压力传感器、虹膜传感器、分子传感器、陀螺仪、气压计、湿度计、温度计、红外线传感器等,在此不再赘述。
显示单元106用于显示由用户输入的信息或提供给用户的信息。显示单元106可包括显示面板1061,可以采用液晶显示器(Liquid Crystal Display,LCD)、有机发光二极管(Organic Light-Emitting Diode,OLED)等形式来配置显示面板1061。
用户输入单元107可用于接收输入的数字或字符信息,以及产生与移动终端的用户设置以及功能控制有关的键信号输入。具体地,用户输入单元107包括触控面板1071以及其他输入设备1072。触控面板1071,也称为触摸屏,可收集用户在其上或附近的触摸操作(比如用户使用手指、触笔等任何适合的物体或附件在触控面板1071上或在触控面板1071附近的操作)。触控面板1071可包括触摸检测装置和触摸控制器两个部分。其中,触摸检测装置检测用户的触摸方位,并检测触摸操作带来的信号,将信号传送给触摸控制器;触摸控制器从触摸检测装置上接收触摸信息,并将它转换成触点坐标,再送给处理器110,接收处理器110发来的命令并加以执行。此外,可以采用电阻式、电容式、红外线以及表面声波等多种类型实现触控面板1071。除了触控面板1071,用户输入单元107还可以包括其他输入设备1072。具体地,其他 输入设备1072可以包括但不限于物理键盘、功能键(比如音量控制按键、开关按键等)、轨迹球、鼠标、操作杆,在此不再赘述。
进一步的,触控面板1071可覆盖在显示面板1061上,当触控面板1071检测到在其上或附近的触摸操作后,传送给处理器110以确定触摸事件的类型,随后处理器110根据触摸事件的类型在显示面板1061上提供相应的视觉输出。虽然在图11中,触控面板1071与显示面板1061是作为两个独立的部件来实现移动终端的输入和输出功能,但是在某些实施例中,可以将触控面板1071与显示面板1061集成而实现移动终端的输入和输出功能,具体此处不做限定。
接口单元108为外部装置与移动终端100连接的接口。例如,外部装置可以包括有线或无线头戴式耳机端口、外部电源(或电池充电器)端口、有线或无线数据端口、存储卡端口、用于连接具有确定模块的装置的端口、音频输入/输出(I/O)端口、视频I/O端口、耳机端口等等。接口单元108可以用于接收来自外部装置的输入(例如,数据信息、电力等等)并且将接收到的输入传输到移动终端100内的一个或多个元件或者可以用于在移动终端100和外部装置之间传输数据。
存储器109可用于存储软件程序以及各种数据。存储器109可主要包括存储程序区和存储数据区,其中,存储程序区可存储操作系统、至少一个功能所需的应用程序(比如声音播放功能、图像播放功能等)等;存储数据区可存储根据手机的使用所创建的数据(比如音频数据、电话本等)等。此外,存储器109可以包括高速随机存取存储器,还可以包括非易失性存储器,例如至少一个磁盘存储器件、闪存器件、或其他易失性固态存储器件。
处理器110是移动终端的控制中心,利用各种接口和线路连接整个移动终端的各个部分,通过运行或执行存储在存储器109内的软件程序和/或模块,以及调用存储在存储器109内的数据,执行移动终端的各种功能和处理数据,从而对移动终端进行整体监控。处理器110可包括一个或多个处理单元;可选地,处理器110可集成应用处理器和调制解调处理器,其中,应用处理器主要处理操作系统、用户界面和应用程序等,调制解调处理器主要处理无线通信。可以理解的是,上述调制解调处理器也可以不集成到处理器110中。
移动终端100还可以包括给各个部件供电的电源111(比如电池),可选地,电源111可以通过电源管理系统与处理器110逻辑相连,从而通过电源管理系统实现管理充电、放电、以及功耗管理等功能。
另外,移动终端100包括一些未示出的功能模块,在此不再赘述。
可选地,本公开实施例还提供一种移动终端,包括处理器110,存储器109,存储在存储器109上并可在所述处理器110上运行的计算机程序,该计算机程序被处理器110执行时实现上述通知消息显示方法实施例的各个过程,且能达到相同的技术效果,为避免重复,这里不再赘述。
本公开实施例还提供一种计算机可读存储介质,计算机可读存储介质上存储有计算机程序,该计算机程序被处理器执行时实现上述通知消息显示方法实施例的各个过程,且能达到相同的技术效果,为避免重复,这里不再赘述。其中,所述的计算机可读存储介质,如只读存储器(Read-Only Memory,简称ROM)、随机存取存储器(Random Access Memory,简称RAM)、磁碟或者光盘等。
需要说明的是,在本文中,术语“包括”、“包含”或者其任何其他变体意在涵盖非排他性的包含,从而使得包括一系列要素的过程、方法、物品或者装置不仅包括那些要素,而且还包括没有明确列出的其他要素,或者是还包括为这种过程、方法、物品或者装置所固有的要素。在没有更多限制的情况下,由语句“包括一个……”限定的要素,并不排除在包括该要素的过程、方法、物品或者装置中还存在另外的相同要素。
通过以上的实施方式的描述,本领域的技术人员可以清楚地了解到上述实施例方法可借助软件加必需的通用硬件平台的方式来实现,当然也可以通过硬件,但很多情况下前者是更佳的实施方式。基于这样的理解,本公开的技术方案本质上或者说对现有技术做出贡献的部分可以以软件产品的形式体现出来,该计算机软件产品存储在一个存储介质(如ROM/RAM、磁碟、光盘)中,包括若干指令用以使得一台终端(可以是手机,计算机,服务器,空调器,或者网络设备等)执行本公开各个实施例所述的方法。
上面结合附图对本公开的实施例进行了描述,但是本公开并不局限于上述的具体实施方式,上述的具体实施方式仅仅是示意性的,而不是限制性的, 本领域的普通技术人员在本公开的启示下,在不脱离本公开宗旨和权利要求所保护的范围情况下,还可做出很多形式,均属于本公开的保护之内。
Claims (12)
- 一种通知消息显示方法,包括:在目标界面处于全屏显示状态下,接收通知消息;确定所述通知消息所属的应用程序;根据所述通知消息所属的应用程序,显示用于表示所述应用程序的通知消息的气泡。
- 根据权利要求1所述的方法,其中,所述根据所述通知消息所属的应用程序,显示用于表示所述应用程序的通知消息的气泡,包括:根据所述通知消息所属的应用程序,确定用于表示所述应用程序的通知消息的气泡的颜色;基于所述颜色,显示用于表示所述应用程序的通知消息的气泡。
- 根据权利要求1所述的方法,其中,所述显示用于表示所述应用程序的通知消息的气泡之后,至少包括以下任一项:根据用户对所述气泡的第一输入,显示所述气泡对应的应用程序的图标,以及所述气泡对应的应用程序的通知消息的数量;根据用户对所述气泡的第二输入,显示所述通知消息对应的消息内容;根据用户对所述气泡的第三输入,显示所述通知消息对应的操作界面;根据用户对所述气泡的第四输入,取消显示所述气泡。
- 根据权利要求1所述的方法,其中,所述通知消息的数量为多个,且多个所述通知消息属于多个应用程序;所述在目标界面处于全屏显示状态下,接收通知消息之后,还包括:显示悬浮按钮;接收用户对所述悬浮按钮的第五输入;响应于所述第五输入,显示用于表示多个应用程序的通知消息的多个气泡。
- 根据权利要求1所述的方法,其中,所述气泡为悬浮气泡。
- 一种移动终端,包括:接收模块,用于在目标界面处于全屏显示状态下,接收通知消息;确定模块,用于确定所述通知消息所属的应用程序;显示模块,用于根据所述通知消息所属的应用程序,显示用于表示所述应用程序的通知消息的气泡。
- 根据权利要求6所述的移动终端,其中,所述显示模块包括:颜色设置单元,用于根据所述通知消息所属的应用程序,确定用于表示所述应用程序的通知消息的气泡的颜色;颜色显示单元,用于基于所述颜色,显示用于表示所述应用程序的通知消息的气泡。
- 根据权利要求6所述的移动终端,其中,所述移动终端至少包括以下任一项:第一输入处理模块,用于根据用户对所述气泡的第一输入,显示所述气泡对应的应用程序的图标,以及所述气泡对应的应用程序的通知消息的数量;第二输入处理模块,用于根据用户对所述气泡的第二输入,显示所述通知消息对应的消息内容;第三输入处理模块,用于根据用户对所述气泡的第三输入,显示所述通知消息对应的操作界面;第四输入处理模块,用于根据用户对所述气泡的第四输入,取消显示所述气泡。
- 根据权利要求6所述的移动终端,其中,所述通知消息的数量为多个,且多个所述通知消息属于多个应用程序;所述移动终端还包括:按钮模块,用于显示悬浮按钮;第五输入接收模块,用于接收用户对所述悬浮按钮的第五输入;第五输入响应模块,用于响应于所述第五输入,显示用于表示多个应用程序的通知消息的多个气泡。
- 根据权利要求6所述的移动终端,其中,所述气泡为悬浮气泡。
- 一种移动终端,包括处理器、存储器及存储在所述存储器上并可在所述处理器上运行的计算机程序,所述计算机程序被所述处理器执行时实现如权利要求1至5中任一项所述的通知消息显示方法的步骤。
- 一种计算机可读存储介质,所述计算机可读存储介质上存储计算机程序,所述计算机程序被处理器执行时实现如权利要求1至5中任一项所述的通知消息显示方法的步骤。
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