WO2020072972A8 - A cross reality system - Google Patents

A cross reality system Download PDF

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Publication number
WO2020072972A8
WO2020072972A8 PCT/US2019/054819 US2019054819W WO2020072972A8 WO 2020072972 A8 WO2020072972 A8 WO 2020072972A8 US 2019054819 W US2019054819 W US 2019054819W WO 2020072972 A8 WO2020072972 A8 WO 2020072972A8
Authority
WO
WIPO (PCT)
Prior art keywords
persistent
reality system
spatial information
physical world
physical
Prior art date
Application number
PCT/US2019/054819
Other languages
French (fr)
Other versions
WO2020072972A1 (en
Inventor
Anush MOHAN
Robert Blake TAYLOR
Jeremy Dwayne MIRANDA
Rafael Domingos TORRES
Daniel OLSHANSKY
Ali Shahrokni
Eran Guendelman
Nick Kramer
Ken Tossell
Samuel A. Miller
Jehangir Tajik
Ashwin Swaminathan
Lomesh AGARWAL
Prateek SINGHAL
Joel David HOLDER
Xuan Zhao
Siddharth Choudhary
Helder Toshiro SUZUKI
Hiral Honar BAROT
Christian Ivan Robert Moore
Original Assignee
Magic Leap, Inc.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Magic Leap, Inc. filed Critical Magic Leap, Inc.
Priority to JP2021518528A priority Critical patent/JP2022509731A/en
Priority to CN201980080054.4A priority patent/CN113544748A/en
Priority to EP19868457.3A priority patent/EP3861533A4/en
Publication of WO2020072972A1 publication Critical patent/WO2020072972A1/en
Publication of WO2020072972A8 publication Critical patent/WO2020072972A8/en

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • G06T19/006Mixed reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F18/00Pattern recognition
    • G06F18/20Analysing
    • G06F18/25Fusion techniques
    • G06F18/253Fusion techniques of extracted features
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04815Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V10/00Arrangements for image or video recognition or understanding
    • G06V10/40Extraction of image or video features
    • G06V10/46Descriptors for shape, contour or point-related descriptors, e.g. scale invariant feature transform [SIFT] or bags of words [BoW]; Salient regional features
    • G06V10/462Salient features, e.g. scale invariant feature transforms [SIFT]
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V10/00Arrangements for image or video recognition or understanding
    • G06V10/70Arrangements for image or video recognition or understanding using pattern recognition or machine learning
    • G06V10/82Arrangements for image or video recognition or understanding using pattern recognition or machine learning using neural networks
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V20/00Scenes; Scene-specific elements
    • G06V20/20Scenes; Scene-specific elements in augmented reality scenes
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V20/00Scenes; Scene-specific elements
    • G06V20/40Scenes; Scene-specific elements in video content
    • G06V20/49Segmenting video sequences, i.e. computational techniques such as parsing or cutting the sequence, low-level clustering or determining units such as shots or scenes

Landscapes

  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Multimedia (AREA)
  • Evolutionary Computation (AREA)
  • General Engineering & Computer Science (AREA)
  • Computer Vision & Pattern Recognition (AREA)
  • Software Systems (AREA)
  • Computing Systems (AREA)
  • Artificial Intelligence (AREA)
  • Health & Medical Sciences (AREA)
  • Computer Hardware Design (AREA)
  • Computer Graphics (AREA)
  • Databases & Information Systems (AREA)
  • General Health & Medical Sciences (AREA)
  • Medical Informatics (AREA)
  • Data Mining & Analysis (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Bioinformatics & Cheminformatics (AREA)
  • Bioinformatics & Computational Biology (AREA)
  • Evolutionary Biology (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)

Abstract

A cross reality system that provides an immersive user experience by storing persistent spatial information about the physical world that one or multiple user devices can access to determine position within the physical world and that applications can access to specify the position of virtual objects within the physical world. Persistent spatial information enables users to have a shared virtual, as well as physical, experience when interacting with the cross reality system. Further, persistent spatial information may be used in maps of the physical world, enabling one or multiple devices to access and localize into previously stored maps, reducing the need to map a physical space before using the cross reality system in it. Persistent spatial information may be stored as persistent coordinate frames, which may include a transformation relative to a reference orientation and information derived from images in a location corresponding to the persistent coordinate frame.
PCT/US2019/054819 2018-10-05 2019-10-04 A cross reality system WO2020072972A1 (en)

Priority Applications (3)

Application Number Priority Date Filing Date Title
JP2021518528A JP2022509731A (en) 2018-10-05 2019-10-04 Cross reality system
CN201980080054.4A CN113544748A (en) 2018-10-05 2019-10-04 Cross reality system
EP19868457.3A EP3861533A4 (en) 2018-10-05 2019-10-04 A cross reality system

Applications Claiming Priority (12)

Application Number Priority Date Filing Date Title
US201862742237P 2018-10-05 2018-10-05
US62/742,237 2018-10-05
US201962812935P 2019-03-01 2019-03-01
US62/812,935 2019-03-01
US201962815955P 2019-03-08 2019-03-08
US62/815,955 2019-03-08
US201962868786P 2019-06-28 2019-06-28
US62/868,786 2019-06-28
US201962870954P 2019-07-05 2019-07-05
US62/870,954 2019-07-05
US201962884109P 2019-08-07 2019-08-07
US62/884,109 2019-08-07

Publications (2)

Publication Number Publication Date
WO2020072972A1 WO2020072972A1 (en) 2020-04-09
WO2020072972A8 true WO2020072972A8 (en) 2021-09-23

Family

ID=70055505

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2019/054819 WO2020072972A1 (en) 2018-10-05 2019-10-04 A cross reality system

Country Status (4)

Country Link
EP (1) EP3861533A4 (en)
JP (1) JP2022509731A (en)
CN (1) CN113544748A (en)
WO (1) WO2020072972A1 (en)

Families Citing this family (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
SG11202108241QA (en) * 2020-05-26 2021-12-30 Beijing Sensetime Technology Development Co Ltd Ar scene content generation method and presentation method, apparatuses, and storage medium
US11556961B2 (en) * 2020-07-23 2023-01-17 At&T Intellectual Property I, L.P. Techniques for real-time object creation in extended reality environments
CN112465890A (en) * 2020-11-24 2021-03-09 深圳市商汤科技有限公司 Depth detection method and device, electronic equipment and computer readable storage medium
US11200754B1 (en) * 2020-12-22 2021-12-14 Accenture Global Solutions Limited Extended reality environment generation
EP4384290A1 (en) * 2021-09-16 2024-06-19 Apple Inc. Aligning scanned environments for multi-user communication sessions

Family Cites Families (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7542034B2 (en) * 2004-09-23 2009-06-02 Conversion Works, Inc. System and method for processing video images
US20080090659A1 (en) * 2006-10-12 2008-04-17 Maximino Aguilar Virtual world event notification from a persistent world game server in a logically partitioned game console
JP4292426B2 (en) * 2007-05-15 2009-07-08 ソニー株式会社 Imaging apparatus and imaging data correction method
US10629003B2 (en) * 2013-03-11 2020-04-21 Magic Leap, Inc. System and method for augmented and virtual reality
GB2506338A (en) 2012-07-30 2014-04-02 Sony Comp Entertainment Europe A method of localisation and mapping
US10025486B2 (en) * 2013-03-15 2018-07-17 Elwha Llc Cross-reality select, drag, and drop for augmented reality systems
US10262462B2 (en) * 2014-04-18 2019-04-16 Magic Leap, Inc. Systems and methods for augmented and virtual reality
US9196022B2 (en) * 2014-03-10 2015-11-24 Omnivision Technologies, Inc. Image transformation and multi-view output systems and methods
US10007868B2 (en) * 2016-09-19 2018-06-26 Adobe Systems Incorporated Font replacement based on visual similarity

Also Published As

Publication number Publication date
EP3861533A1 (en) 2021-08-11
JP2022509731A (en) 2022-01-24
WO2020072972A1 (en) 2020-04-09
EP3861533A4 (en) 2022-12-21
CN113544748A (en) 2021-10-22

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