WO2020057257A1 - 应用界面切换方法及移动终端 - Google Patents

应用界面切换方法及移动终端 Download PDF

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Publication number
WO2020057257A1
WO2020057257A1 PCT/CN2019/097869 CN2019097869W WO2020057257A1 WO 2020057257 A1 WO2020057257 A1 WO 2020057257A1 CN 2019097869 W CN2019097869 W CN 2019097869W WO 2020057257 A1 WO2020057257 A1 WO 2020057257A1
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WIPO (PCT)
Prior art keywords
application
transparency
application interface
mobile terminal
input
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PCT/CN2019/097869
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English (en)
French (fr)
Inventor
虎兴龙
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维沃移动通信有限公司
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Publication of WO2020057257A1 publication Critical patent/WO2020057257A1/zh

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04817Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance using icons
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • G06F3/04883Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text

Definitions

  • the present disclosure relates to the field of communication technologies, and in particular, to an application interface switching method and a mobile terminal.
  • mobile terminals such as mobile phones and tablets are used more and more widely, and people often use mobile terminals to access applications.
  • the storage capacity of mobile terminals is getting larger and larger, and the number of installable applications is also increasing. Users often need to switch back and forth between different application interfaces during the process of using mobile terminals.
  • the mobile terminal currently displays the application interface of application A, and the user needs to switch to the application interface of application B. After use, Then switch back to the application interface of application A.
  • the current approach is generally to exit the currently displayed application interface of application A to the background and switch to the application interface of application B. After use, return to the desktop to find the required Switch back to the application icon of application A, and click the application icon to return to the application interface of application A to complete the switching process.
  • the mobile terminal in the related art has a problem of complicated operation when switching application interfaces.
  • the embodiments of the present disclosure provide an application interface switching method and a mobile terminal, so as to solve the problem that the mobile terminal in the related art has a complicated operation when switching application interfaces.
  • an embodiment of the present disclosure provides an application interface switching method, which is applied to a mobile terminal and includes:
  • an application interface of the first application is displayed.
  • an embodiment of the present disclosure provides a mobile terminal, including:
  • a first receiving module configured to receive a first input from a user when a mobile terminal displays an application interface of a first application program
  • a first display module configured to switch the first application to the background in response to the first input, and display a floating icon corresponding to the first application
  • a second receiving module configured to receive a second input to the floating icon
  • a second display module is configured to display an application interface of the first application program in response to the second input.
  • an embodiment of the present disclosure provides a mobile terminal including a processor, a memory, and a computer program stored on the memory and executable on the processor.
  • the computer program When the computer program is executed by the processor, Implement the steps in the above application interface switching method.
  • an embodiment of the present disclosure provides a computer-readable storage medium.
  • the computer-readable storage medium stores a computer program, and when the computer program is executed by a processor, the steps in the foregoing application interface switching method are implemented.
  • a mobile terminal displays an application interface of a first application
  • a first input from a user is received; in response to the first input, the first application is switched to the background, and displayed with A floating icon corresponding to the first application; receiving a second input to the floating icon; and displaying an application interface of the first application in response to the second input.
  • FIG. 1 is a flowchart of an application interface switching method according to an embodiment of the present disclosure
  • FIG. 2 is a flowchart of another application interface switching method according to an embodiment of the present disclosure.
  • 3a is a schematic diagram of an operation for inputting a semi-circular gesture on an application interface of a first application program according to an embodiment of the present disclosure
  • 3b is a schematic diagram of displaying a floating icon on a desktop according to an embodiment of the present disclosure
  • 3c is a schematic diagram of displaying a floating icon on an application interface of a second application program according to an embodiment of the present disclosure
  • FIG. 5 is a schematic structural diagram of a mobile terminal according to an embodiment of the present disclosure.
  • FIG. 6 is a schematic structural diagram of a first display module of a mobile terminal according to an embodiment of the present disclosure
  • FIG. 7 is a schematic structural diagram of a first display module of another mobile terminal according to an embodiment of the present disclosure.
  • FIG. 8 is a schematic structural diagram of another mobile terminal according to an embodiment of the present disclosure.
  • FIG. 9 is a schematic structural diagram of another mobile terminal according to an embodiment of the present disclosure.
  • FIG. 10 is a schematic diagram of a hardware structure of a mobile terminal according to an embodiment of the present disclosure.
  • FIG. 1 is a flowchart of an application interface switching method according to an embodiment of the present disclosure, which is applied to a mobile terminal. As shown in FIG. 1,
  • Step 101 Receive a first input from a user when the mobile terminal displays an application interface of a first application.
  • the first application program may be any application program installed on a mobile terminal, for example, the application interface of the first application program is an application interface of application program C installed on the mobile terminal.
  • the first input may be any input used to trigger the mobile terminal to switch the first application to the background.
  • the first input may be a preset gesture input, a touch input to a preset virtual key or a preset control, and a physical combination. Key input, etc.
  • a first input from the user may be received to switch the first application to a background display through the first input.
  • Step 102 In response to the first input, switch the first application to the background, and display a floating icon corresponding to the first application.
  • the floating icon may correspond to the first application, and may specifically be associated with the first application.
  • the floating icon may be generated based on the application icon of the first application, and
  • the floating icon can be used to activate the first application, that is, the user can bring the first application to the foreground to run through a second input to the floating icon to display an application interface of the first application .
  • the above scenario of switching the first application to the background may include a case where the first application is switched to the background and returned to the desktop, and a case where the first application is switched to the background and the second application is switched to the foreground, that is, It can be understood as a case of directly switching from the first application to the second application.
  • the direct switching from the first application to the second application may be that the mobile terminal directly switches from the application interface of the first application to the application interface of the second application without going through other interfaces, for example, on the display
  • Application interface of the program may be that the mobile terminal directly switches from the application interface of the first application to the application interface of the second application without going through other interfaces, for example, on the display
  • a user clicks a pop-up message associated with the second application on the application interface of the first application and switches from the application interface of the first application to the second application.
  • the switching the first application to the background and returning to the desktop may be that the mobile terminal first switches from the application interface of the first application to the desktop, and then switches from the desktop to the application interface of the second application, for example, in the When the application interface of the first application is displayed, the user returns to the desktop to switch the first application to the background and returns to the desktop, and then receives the user ’s click on the application icon of the second application on the desktop. In the case of operation, switching from the desktop to the application interface of the second application.
  • the first application in response to the first input, the first application may be switched to the background, and a floating icon corresponding to the first application may be displayed. Specifically, the first application may be switched. Run to the background, and generate an icon corresponding to the first application, and suspend and display the icon on the topmost icon. In this way, no matter what content is displayed on the screen of the mobile terminal, the floating icon will be displayed on the screen. A top layer to facilitate the user to touch the floating icon.
  • Step 103 Receive a second input to the floating icon.
  • the second input may be a touch input to the hover icon, for example, clicking the hover icon, long-pressing the hover icon, or pressing the hover icon.
  • a second input of the floating icon by the user may be received to display an application interface of an application program corresponding to the floating icon.
  • Step 104 In response to the second input, display an application interface of the first application.
  • the application interface of the first application may be displayed in response to the second input. Specifically, if it is on the desktop of the mobile terminal Upon receiving a second input from the user to the hover icon, the first application can be directly switched to the foreground display; if the user receives the user's feedback on the hover icon on the application interface of the second application The second input can switch the second application to run in the background and switch the first application to the foreground display.
  • the floating icon can be destroyed, that is, the floating icon is no longer displayed to avoid the The floating icon affects content display on the application interface of the first application.
  • the mobile terminal may be any device having a storage medium, such as a computer, a mobile phone, a tablet computer, a laptop computer, and a personal digital assistant. assistant, PDA), Mobile Internet Device (MID) or Wearable Device (Wearable Device) and other terminal equipment.
  • PDA personal digital assistant
  • MID Mobile Internet Device
  • Wearable Device Wearable Device
  • the application interface switching method in this embodiment receives a first input from a user when a mobile terminal displays an application interface of a first application; and in response to the first input, switches the first application to a background And displaying a floating icon corresponding to the first application; receiving a second input to the floating icon; and displaying an application interface of the first application in response to the second input.
  • FIG. 2 is a flowchart of another application interface switching method according to an embodiment of the present disclosure, which is applied to a mobile terminal.
  • This embodiment is based on the embodiment shown in FIG.
  • the step of switching the first application to the background and displaying the floating icon corresponding to the first application has been refined, limiting the floating when the application interface of the first application is indirectly switched to the application interface of the second application
  • the manner of displaying the icons makes the implementation of how to switch from the application interface of the first application to the application interface of the second application and how to display the floating icon more specific.
  • the method includes the following steps:
  • Step 201 Receive a preset gesture input by a user on an application interface of the first application program.
  • the preset gesture may be a preset gesture for switching an application to the background, and may specifically be an arc-shaped gesture, a V-shaped gesture, or other shaped gestures.
  • the preset gesture is an arc-shaped gesture, In this way, not only can it avoid conflict with other existing gestures, but also the arc gesture has the characteristics of simple operation and easy identification.
  • the first application may be switched to run in the background by receiving a preset gesture input by a user on an application interface of the first application.
  • Step 202 In response to the first input, switch the first application to the background, and when returning to the desktop, display a floating icon corresponding to the first application with a first transparency.
  • switching the first application to the background may be specifically performed upon receiving a preset gesture input by a user on an application interface of the first application.
  • the preset gesture is matched, that is, the similarity between the gesture input by the user and a preset gesture is compared. If the similarity is greater than a preset threshold, the matching is determined to be successful, otherwise the matching is determined to fail, and then when the matching is successful, In response to the preset gesture input by the user, switching the first application to the background.
  • the user may return to the desktop or switch to the interface of another application, such as the application interface of the second application running in the background.
  • the floating icon corresponding to the first application may be displayed on the desktop with a first transparency, where the first transparency may be a lower transparency, such as 0% transparency (ie opaque state), 20% transparency or 30% transparency, etc.
  • Step 203 In the case of switching from the desktop to the application interface of the second application, display the floating icon with a second transparency, where the second transparency is greater than the first transparency.
  • the above-mentioned application interface for switching from the desktop to the second application may be switching from the desktop to the second application when a user's input to an application icon of the second application on the desktop is received.
  • the floating icon when switching from the desktop to the application interface of the second application, the floating icon may be displayed with a second transparency, where the second transparency is greater than the first transparency, for example: the first One transparency is 20%, and the second transparency is 50% (that is, a semi-transparent state).
  • the floating icon when the mobile terminal switches to an application interface of another application, the floating icon can be made with greater transparency. Display to ensure that the display content on the floating icon on the application interface of the second application is not blocked, thereby preventing the display of the floating icon from affecting the display effect of the application interface of the second application.
  • FIG. 3a when the mobile terminal displays the application interface 30 of the first application, an arc gesture 31 input by the user on the application interface 30 of the first application is received, and then as shown in FIG. 3b, the first application is The program switches to the background and returns to the desktop 32. On the desktop 32, the floating icon 33 corresponding to the first application is displayed with 20% transparency. If a user input is received for an application icon on the desktop 32, such as As shown in FIG. 3c, switching to the application interface 34 of the second application and displaying the floating icon 33 with 50% transparency to ensure that the floating icon 33 does not affect the normal display of the content on the application interface 34 of the second application.
  • Step 204 Receive a second input to the floating icon.
  • step 103 For a specific implementation manner of this step, refer to the implementation manner of step 103 in the method embodiment shown in FIG. 1. To avoid repetition, details are not described herein again.
  • the method further includes:
  • the mobile terminal displays an application interface of a second application and the type of the application interface of the second application is a preset type, setting the transparency of the floating icon to a third transparency;
  • the transparency of the hover icon is set to a fourth transparency, where the fourth transparency is smaller than the third transparency.
  • the above preset types may be specific types that require high interface display effects, such as reading, gaming, and video playback.
  • types of application interfaces such as reading, gaming, and video playback.
  • the type of the application interface of the second application is the preset type, the display of the floating icon will easily affect the display effect of the interface. For example, if the floating icon is displayed on the reading interface, it will be difficult for the user to read the floating icon. The display content at the floating icon. If the floating icon is displayed on the game interface, it will easily affect the user's operation and interface display effect. If the floating icon is displayed on the video playback category, it will easily cause the user to experience a poor movie viewing experience.
  • the transparency of the floating icon may be set to a third transparency, where the third transparency may be relatively High transparency, such as 80% transparency or 100% transparency (that is, a fully transparent state).
  • the third transparency may be relatively High transparency, such as 80% transparency or 100% transparency (that is, a fully transparent state).
  • the floating icon can be in a more transparent display state. To minimize the influence of the floating icon on the display effect of the preset type of application interface.
  • the second application determines whether the user needs to switch back to the application interface of the first application based on the operation behavior of the user, for example: the second application
  • the application interface is a reading interface. If it is detected that the user slides to the bottom of the reading page, it can be determined that the user may need to switch back to the application interface of the first application; the application interface of the second application is a game. If the user detects the operation of pausing or ending the game, it can be determined that the user may need to switch back to the application interface of the first application; the application interface of the second application is a video playback interface. When the user pauses or quits the playback, it can be determined that the user may need to switch back to the application interface of the first application.
  • the transparency of the floating icon may be set to a fourth transparency, where the fourth transparency is smaller than the third transparency, for example: the The third transparency is 100%, and the fourth transparency is 50%.
  • the fourth transparency is smaller than the third transparency, for example: the The third transparency is 100%, and the fourth transparency is 50%.
  • the floating icon when the type of the application interface of the second application is a preset type, by setting the transparency of the floating icon to a third transparency, the floating icon can be made to have greater transparency. Display, so as to minimize the influence of the floating icon on the display effect of the application interface of the second application program; and subsequently determine whether the user needs to switch back to the first application program based on the user's operation behavior
  • the application interface and when it is determined that the user needs to switch back to the application interface of the first application, the transparency of the floating icon is set to the fourth transparency, thereby reducing the transparency of the floating icon without the user's active operation So that the user can switch back to the application interface of the first application by touching the floating icon, thereby making the mobile terminal more intelligent.
  • Step 205 In response to the second input, display an application interface of the first application.
  • step 104 For the specific implementation of this step, refer to the implementation of step 104 in the method embodiment shown in FIG. 1. To avoid repetition, details are not described herein again.
  • the method further includes:
  • the display duration of the floating icon may also be recorded. If the display duration of the floating icon exceeds a preset duration, it may be determined that the user does not need to switch back to the first An application interface of an application program, and the floating icon may be canceled.
  • the preset duration may be 3 minutes, 5 minutes, or 10 minutes.
  • the floating icon when the display duration of the floating icon reaches a certain period, the floating icon may no longer be displayed, so as to prevent the display of the floating icon from affecting the content display of the current display interface or hindering user operations.
  • a preset gesture be entered on the application interface of the first application to cause the mobile terminal to generate a correspondence with the first application Floating icon, or the preset gesture can be input on the application interface of the second application to cause the mobile terminal to generate a floating icon corresponding to the second application, that is, the user can temporarily quit at any time but desires
  • the preset gesture is input on the application interface of the switched back application program, so that the mobile terminal generates a floating icon corresponding to the application program.
  • a plurality of floating icons may be displayed on the screen of the mobile terminal, so that the user can switch back to the application interface of the corresponding application program through any one of the floating icons.
  • the multiple floating icons may be collectively displayed in a floating folder. Or grouping and displaying the plurality of floating icons, that is, displaying floating icons with similar application interface types in a floating folder. In this way, when the user needs to switch back to the application interface of an application, he can enter the folder where the floating icon corresponding to the application is located, and execute the input of the floating icon.
  • FIG. 4 is a flowchart of another application interface switching method according to an embodiment of the present disclosure, which is applied to a mobile terminal.
  • This embodiment is based on the embodiment shown in FIG.
  • the program switches to the background, and the steps of displaying the floating icon corresponding to the first application are detailed.
  • the floating icon is displayed, so that all This application interface switching method is more flexible. As shown in FIG. 4, the method includes the following steps:
  • Step 401 Receive a first input from a user when a mobile terminal displays an application interface of a first application.
  • step 101 For the specific implementation of this step, reference may be made to the implementation of step 101 in the method embodiment shown in FIG. 1. To avoid repetition, details are not described herein again.
  • Step 402 In response to the first input, switch the first application to the background, and determine whether the user needs to switch back to the first application based on the display content on the application interface of the first application.
  • Application interface In response to the first input, switch the first application to the background, and determine whether the user needs to switch back to the first application based on the display content on the application interface of the first application.
  • whether the user needs to switch back to the application interface of the first application program may also be determined based on the display content on the application interface of the first application program.
  • the first application program may be identified. Display content on the application interface, and then determine whether there are unfinished tasks on the application interface of the first application based on the display content to determine whether the user needs to return to the application interface of the first application.
  • a reading page such as news, novel, or webpage
  • the application interface When the application interface is switched to the application interface of the second application, it may be determined that the user needs to switch back to the application interface of the first application to continue reading; if the application interface of the first application displays answers, Fill the form page, when switching from the application interface of the first application to the application interface of the second application, it can be determined that the user also needs to switch back to the application interface of the first application to continue answering and filling in the form ; If the application interface of the first application displays pages such as navigation, chat, video, or games, when switching from the application interface of the first application to the application interface of the second application, it may be determined The user also needs to switch back to the application interface of the first application to continue navigation, chatting, watching videos or games, and so on.
  • pages such as navigation, chat, video, or games
  • Step 403 If yes, display a floating icon corresponding to the first application.
  • a floating icon corresponding to the application interface of the first application program is displayed, so that the user can switch through the floating icon
  • the floating icon is not displayed. In this way, no manual operation by the user is required to determine whether to display the floating icon based on the result of the judgment, making the mobile terminal more intelligent and user-friendly, and reducing the user's operation.
  • Step 404 Receive a second input to the floating icon.
  • step 103 For a specific implementation manner of this step, refer to the implementation manner of step 103 in the method embodiment shown in FIG. 1. To avoid repetition, details are not described herein again.
  • the method further includes:
  • the mobile terminal displays an application interface of a second application and the type of the application interface of the second application is a preset type, setting the transparency of the floating icon to a third transparency;
  • the transparency of the hover icon is set to a fourth transparency, where the fourth transparency is smaller than the third transparency.
  • Step 405 In response to the second input, display an application interface of the first application.
  • step 104 For the specific implementation of this step, refer to the implementation of step 104 in the method embodiment shown in FIG. 1. To avoid repetition, details are not described herein again.
  • step 405 the method further includes:
  • the mobile terminal when switching from the application interface of the first application to the application interface of the second application, the mobile terminal can use the user's subsequent desired use based on the display content on the application interface of the first application.
  • the behavior is judged, so that the user is not required to mark whether to switch back to the application interface of the first application through a preset gesture, thereby further simplifying the operation of the user and making the mobile terminal more humane.
  • FIG. 5 is a schematic structural diagram of a mobile terminal according to an embodiment of the present disclosure. As shown in FIG. 5, the mobile terminal 500 includes:
  • a first receiving module 501 configured to receive a first input from a user when the mobile terminal 500 displays an application interface of a first application
  • a first display module 502 configured to switch the first application to the background in response to the first input, and display a floating icon corresponding to the first application;
  • the second display module 504 is configured to display an application interface of the first application program in response to the second input.
  • the first receiving module 501 is configured to receive a preset gesture input by a user on an application interface of the first application program
  • the first display module 502 includes:
  • a first display unit 5021 configured to switch the first application to the background, and display a floating icon corresponding to the first application in a first transparency when returning to the desktop;
  • the second display unit 5022 is configured to display the floating icon with a second transparency when the application interface of the second application is switched from the desktop, where the second transparency is greater than the first transparency.
  • the first display module 502 includes:
  • a determining unit 5023 configured to switch the first application to the background, and determine whether the user needs to switch back to the response interface of the first application based on the display content on the response interface of the first application;
  • the third display unit 5024 is configured to display a floating icon corresponding to the first application program if it is.
  • the mobile terminal 500 further includes:
  • a first setting module 505 is configured to set the transparency of the floating icon to be the first Three transparency
  • a judging module 506 configured to determine whether the user needs to switch back to the application interface of the first application program based on the user's operation behavior in the process of displaying the application interface of the second application program;
  • the second setting module 507 is configured to set the transparency of the floating icon to a fourth transparency if yes, where the fourth transparency is smaller than the third transparency.
  • the mobile terminal 500 further includes:
  • the canceling module 508 is configured to cancel displaying the floating icon if the display duration of the floating icon exceeds a preset duration.
  • the mobile terminal 500 can implement various processes implemented by the mobile terminal in the method embodiments of FIG. 1, FIG. 2, and FIG. 4. To avoid repetition, details are not described herein again.
  • the mobile terminal 500 may receive a first input of a user when an application interface of a first application is displayed on the mobile terminal; and in response to the first input, switch the first application to a background And displaying a floating icon corresponding to the first application; receiving a second input to the floating icon; and displaying an application interface of the first application in response to the second input.
  • the mobile terminal can switch the application interface when Has the advantage of simple operation.
  • the mobile terminal 1000 includes, but is not limited to, a radio frequency unit 1001, a network module 1002, an audio output unit 1003, an input unit 1004, a sensor 1005, and a display unit. 1006, a user input unit 1007, an interface unit 1008, a memory 1009, a processor 1010, and a power supply 1011.
  • the structure of the mobile terminal shown in FIG. 10 does not constitute a limitation on the mobile terminal, and the mobile terminal may include more or fewer components than shown in the figure, or combine some components, or different components.
  • the mobile terminal includes, but is not limited to, a mobile phone, a tablet computer, a notebook computer, a palmtop computer, a car terminal, a wearable device, and a pedometer.
  • the processor 1010 is configured to receive a first input from a user when the mobile terminal displays an application interface of a first application program
  • an application interface of the first application is displayed.
  • processor 1010 is further configured to:
  • the floating icon When switching from the desktop to the application interface of the second application, the floating icon is displayed with a second transparency, where the second transparency is greater than the first transparency.
  • processor 1010 is further configured to:
  • processor 1010 is further configured to:
  • the mobile terminal displays an application interface of a second application and the type of the application interface of the second application is a preset type, setting the transparency of the floating icon to a third transparency;
  • the transparency of the hover icon is set to a fourth transparency, where the fourth transparency is smaller than the third transparency.
  • processor 1010 is further configured to:
  • the mobile terminal 1000 can implement various processes implemented by the mobile terminal in the foregoing embodiments. To avoid repetition, details are not described herein again.
  • the mobile terminal 1000 in the embodiment of the present disclosure may receive a first input of a user when the mobile terminal displays an application interface of a first application; and in response to the first input, switch the first application to a background, A floating icon corresponding to the first application is displayed; a second input to the floating icon is received; and an application interface of the first application is displayed in response to the second input.
  • the mobile terminal can switch the application interface when Has the advantage of simple operation.
  • the radio frequency unit 1001 may be used for receiving and sending signals during the process of receiving and sending information or during a call. Specifically, the downlink data from the base station is received and processed by the processor 1010; The uplink data is sent to the base station.
  • the radio frequency unit 1001 includes, but is not limited to, an antenna, at least one amplifier, a transceiver, a coupler, a low noise amplifier, a duplexer, and the like.
  • the radio frequency unit 1001 can also communicate with a network and other devices through a wireless communication system.
  • the mobile terminal provides users with wireless broadband Internet access through the network module 1002, such as helping users to send and receive email, browse web pages, and access streaming media.
  • the audio output unit 1003 may convert audio data received by the radio frequency unit 1001 or the network module 1002 or stored in the memory 1009 into audio signals and output them as sound. Also, the audio output unit 1003 may also provide audio output (for example, a call signal receiving sound, a message receiving sound, etc.) related to a specific function performed by the mobile terminal 1000.
  • the audio output unit 1003 includes a speaker, a buzzer, a receiver, and the like.
  • the input unit 1004 is used to receive audio or video signals.
  • the input unit 1004 may include a graphics processing unit (GPU) 10041 and a microphone 10042.
  • the graphics processor 10041 pairs images of still pictures or videos obtained by an image capture device (such as a camera) in a video capture mode or an image capture mode. Data is processed.
  • the processed image frames may be displayed on the display unit 1006.
  • the image frames processed by the graphics processor 10041 may be stored in the memory 1009 (or other storage medium) or transmitted via the radio frequency unit 1001 or the network module 1002.
  • the microphone 10042 can receive sound, and can process such sound into audio data.
  • the processed audio data can be converted into a format that can be transmitted to a mobile communication base station via the radio frequency unit 1001 in the case of a telephone call mode and output.
  • the mobile terminal 1000 further includes at least one sensor 1005, such as a light sensor, a motion sensor, and other sensors.
  • the light sensor includes an ambient light sensor and a proximity sensor.
  • the ambient light sensor can adjust the brightness of the display panel 10061 according to the brightness of the ambient light.
  • the proximity sensor can close the display panel 10061 and the mobile terminal 1000 when the mobile terminal 1000 moves to the ear. / Or backlight.
  • the accelerometer sensor can detect the magnitude of acceleration in various directions (generally three axes), and can detect the magnitude and direction of gravity when it is stationary, which can be used to identify mobile terminal attitudes (such as horizontal and vertical screen switching, related games , Magnetometer attitude calibration), vibration recognition related functions (such as pedometer, tap), etc .; sensor 1005 can also include fingerprint sensor, pressure sensor, iris sensor, molecular sensor, gyroscope, barometer, hygrometer, thermometer, Infrared sensors, etc. are not repeated here.
  • the display unit 1006 is configured to display information input by the user or information provided to the user.
  • the display unit 1006 may include a display panel 10061.
  • the display panel 10061 may be configured in the form of a liquid crystal display (LCD), an organic light-emitting diode (OLED), or the like.
  • the user input unit 1007 may be used to receive inputted numeric or character information, and generate key signal inputs related to user settings and function control of the mobile terminal.
  • the user input unit 1007 includes a touch panel 10071 and other input devices 10072.
  • the touch panel 10071 also known as a touch screen, can collect user's touch operations on or near it (for example, the user uses a finger, a stylus or any suitable object or accessory on the touch panel 10071 or near the touch panel 10071 operating).
  • the touch panel 10071 may include two parts, a touch detection device and a touch controller.
  • the touch detection device detects the user's touch position, and detects the signal caused by the touch operation, and transmits the signal to the touch controller; the touch controller receives touch information from the touch detection device, converts it into contact coordinates, and sends it
  • the processor 1010 receives a command sent from the processor 1010 and executes the command.
  • the touch panel 10071 may be implemented in various types such as resistive, capacitive, infrared, and surface acoustic wave.
  • the user input unit 1007 may also include other input devices 10072.
  • the other input device 10072 may include, but is not limited to, a physical keyboard, function keys (such as volume control keys, switch keys, etc.), a trackball, a mouse, and an operation lever, and details are not described herein again.
  • the touch panel 10071 may be overlaid on the display panel 10061.
  • the touch panel 10071 detects a touch operation on or near the touch panel 10071, the touch panel 10071 transmits the touch operation to the processor 1010 to determine the type of the touch event.
  • the type of event provides a corresponding visual output on the display panel 10061.
  • the touch panel 10071 and the display panel 10061 are implemented as two independent components to implement the input and output functions of the mobile terminal, in some embodiments, the touch panel 10071 and the display panel 10061 may be integrated. The implementation of the input and output functions of the mobile terminal is not specifically limited here.
  • the interface unit 1008 is an interface through which an external device is connected to the mobile terminal 1000.
  • the external device may include a wired or wireless headset port, an external power (or battery charger) port, a wired or wireless data port, a memory card port, a port for connecting a device with an identification module, and audio input / output (I / O) port, video I / O port, headphone port, and more.
  • the interface unit 1008 may be used to receive an input (e.g., data information, power, etc.) from an external device and transmit the received input to one or more elements in the mobile terminal 1000 or may be used in the mobile terminal 1000 and externally Transfer data between devices.
  • the memory 1009 can be used to store software programs and various data.
  • the memory 1009 may mainly include a storage program area and a storage data area, where the storage program area may store an operating system, an application program (such as a sound playback function, an image playback function, etc.) required for at least one function, and the like; Data (such as audio data, phone book, etc.) created by the use of mobile phones.
  • the memory 1009 may include a high-speed random access memory, and may further include a non-volatile memory, such as at least one magnetic disk storage device, a flash memory device, or other volatile solid-state storage devices.
  • the processor 1010 is a control center of the mobile terminal, and connects various parts of the entire mobile terminal by using various interfaces and lines, and runs or executes software programs and / or modules stored in the memory 1009, and calls data stored in the memory 1009 , Perform various functions of the mobile terminal and process data, so as to monitor the mobile terminal as a whole.
  • the processor 1010 may include one or more processing units; preferably, the processor 1010 may integrate an application processor and a modem processor, wherein the application processor mainly processes an operating system, a user interface, and an application program, etc.
  • the processor mainly handles wireless communication. It can be understood that the foregoing modem processor may not be integrated into the processor 1010.
  • the mobile terminal 1000 may further include a power source 1011 (such as a battery) for supplying power to various components.
  • a power source 1011 such as a battery
  • the power source 1011 may be logically connected to the processor 1010 through a power management system, thereby realizing management charging, discharging, and power consumption management through a power management system And other functions.
  • the mobile terminal 1000 includes some functional modules that are not shown, and details are not described herein again.
  • an embodiment of the present disclosure further provides a mobile terminal including a processor 1010 and a memory 1009, and a computer program stored in the memory 1009 and executable on the processor 1010.
  • a mobile terminal including a processor 1010 and a memory 1009, and a computer program stored in the memory 1009 and executable on the processor 1010.
  • the computer program is executed by the processor 1010
  • An embodiment of the present disclosure also provides a computer-readable storage medium.
  • a computer program is stored on the computer-readable storage medium, and when the computer program is executed by a processor, each process of the foregoing application interface switching method embodiment is implemented, and the same Technical effects. To avoid repetition, we will not repeat them here.
  • the computer-readable storage medium is, for example, a read-only memory (ROM), a random access memory (RAM), a magnetic disk, or an optical disk.

Abstract

本公开提供一种应用界面切换方法及移动终端,该方法包括:在移动终端显示第一应用程序的应用界面的情况下,接收用户的第一输入;响应于所述第一输入,将所述第一应用程序切换至后台,并显示与所述第一应用程序对应的悬浮图标;接收对所述悬浮图标的第二输入;响应于所述第二输入,显示所述第一应用程序的应用界面。

Description

应用界面切换方法及移动终端
相关申请的交叉引用
本申请主张在2018年9月18日在中国提交的中国专利申请号No.201811086456.9的优先权,其全部内容通过引用包含于此。
技术领域
本公开涉及通信技术领域,尤其涉及一种应用界面切换方法及移动终端。
背景技术
随着移动终端技术的不断发展,手机、平板等移动终端的使用越来越广泛,人们经常使用移动终端来访问应用程序。目前,移动终端的存储容量越来越大,可安装的应用程序数量也随之增多,用户在使用移动终端的过程中也经常需要在多个不同应用界面之间来回切换。
然而,相关技术中,当用户需要来回切换应用界面时,往往需要进行多次操作,例如:移动终端当前显示应用程序A的应用界面,用户需要切换至应用程序B的应用界面,在使用完后再切换回应用程序A的应用界面,目前的做法一般是:退出当前显示的应用程序A的应用界面至后台,并切换至应用程序B的应用界面,在使用完后,回到桌面找到所需切换回的应用程序A的应用图标,通过点击该应用图标以回到应用程序A的应用界面,从而完成切换过程。
可见,相关技术中的移动终端在切换应用界面时存在操作较为繁琐的问题。
发明内容
本公开实施例提供一种应用界面切换方法及移动终端,以解决相关技术中的移动终端在切换应用界面时存在操作较为繁琐的问题。
为解决上述技术问题,本公开是这样实现的:
第一方面,本公开实施例提供了一种应用界面切换方法,应用于移动终 端,包括:
在移动终端显示第一应用程序的应用界面的情况下,接收用户的第一输入;
响应于所述第一输入,将所述第一应用程序切换至后台,并显示与所述第一应用程序对应的悬浮图标;
接收对所述悬浮图标的第二输入;
响应于所述对所述第二输入,显示所述第一应用程序的应用界面。
第二方面,本公开实施例提供一种移动终端,包括:
第一接收模块,用于在移动终端显示第一应用程序的应用界面的情况下,接收用户的第一输入;
第一显示模块,用于响应于所述第一输入,将所述第一应用程序切换至后台,并显示与所述第一应用程序对应的悬浮图标;
第二接收模块,用于接收对所述悬浮图标的第二输入;
第二显示模块,用于响应于所述对所述第二输入,显示所述第一应用程序的应用界面。
第三方面,本公开实施例提供一种移动终端,包括处理器、存储器及存储在所述存储器上并可在所述处理器上运行的计算机程序,所述计算机程序被所述处理器执行时实现上述应用界面切换方法中的步骤。
第四方面,本公开实施例提供一种计算机可读存储介质,所述计算机可读存储介质上存储有计算机程序,所述计算机程序被处理器执行时实现上述应用界面切换方法中的步骤。
本公开实施例中,在移动终端显示第一应用程序的应用界面的情况下,接收用户的第一输入;响应于所述第一输入,将所述第一应用程序切换至后台,并显示与所述第一应用程序对应的悬浮图标;接收对所述悬浮图标的第二输入;响应于所述对所述第二输入,显示所述第一应用程序的应用界面。这样,当用户需要切换回所述第一应用程序的应用界面时,只需通过执行对所述悬浮图标的第二输入即可,而无需进行多次操作,从而使得移动终端在切换应用界面时具备操作较为简便的优点。
附图说明
为了更清楚地说明本公开实施例的技术方案,下面将对本公开实施例描述中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图仅仅是本公开的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动性的前提下,还可以根据这些附图获得其他的附图。
图1是本公开实施例提供的一种应用界面切换方法的流程图;
图2是本公开实施例提供的另一种应用界面切换方法的流程图;
图3a是本公开实施例提供的一种在第一应用程序的应用界面上输入半圆弧手势的操作示意图;
图3b是本公开实施例提供的一种在桌面上显示悬浮图标的示意图;
图3c是本公开实施例提供的一种在第二应用程序的应用界面上显示悬浮图标的示意图;
图4是本公开实施例提供的另一种应用界面切换方法的流程图;
图5是本公开实施例提供的一种移动终端的结构示意图;
图6是本公开实施例提供的一种移动终端的第一显示模块的结构示意图;
图7是本公开实施例提供的另一种移动终端的第一显示模块的结构示意图;
图8是本公开实施例提供的另一种移动终端的结构示意图;
图9是本公开实施例提供的另一种移动终端的结构示意图;
图10是本公开实施例提供的一种移动终端的硬件结构示意图。
具体实施方式
下面将结合本公开实施例中的附图,对本公开实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例是本公开一部分实施例,而不是全部的实施例。基于本公开中的实施例,本领域普通技术人员在没有作出创造性劳动前提下所获得的所有其他实施例,都属于本公开保护的范围。
参见图1,图1是本公开实施例提供的一种应用界面切换方法的流程图,应用于移动终端,如图1所示,所述方法包括以下步骤:
步骤101、在移动终端显示第一应用程序的应用界面的情况下,接收用 户的第一输入。
上述第一应用程序可以是移动终端上安装的任一应用程序,例如:上述第一应用程序的应用界面为所述移动终端上安装的应用程序C的应用界面。
上述第一输入可以是用于触发移动终端将所述第一应用程序切换至后台的任意输入,例如:可以是预设手势输入、对预设虚拟按键或预设控件的触控输入、物理组合按键输入等。
该步骤中,在移动终端显示第一应用程序的应用界面时,可以接收用户的第一输入,以通过所述第一输入将所述第一应用程序切换至后台显示。
步骤102、响应于所述第一输入,将所述第一应用程序切换至后台,并显示与所述第一应用程序对应的悬浮图标。
上述悬浮图标可以是与所述第一应用程序对应的,具体可以是与所述第一应用程序相关联的,所述悬浮图标可以是基于所述第一应用程序的应用图标生成的,且所述悬浮图标可用于激活所述第一应用程序,即用户可以通过对所述悬浮图标的第二输入来将所述第一应用程序调至前台运行,以显示所述第一应用程序的应用界面。
上述将所述第一应用程序切换至后台的场景可以包括切换第一应用程序至后台并返回桌面的情况,以及将第一应用程序切换至后台并将第二应用程序切换至前台的情况,即可以理解为从第一应用程序直接切换至第二应用程序的情况。
其中,所述从第一应用程序直接切换至第二应用程序,可以是所述移动终端未经过其他界面直接从第一应用程序的应用界面切换至第二应用程序的应用界面,例如:在显示第一应用程序的应用界面的情况下,接收到用户点击所述第一应用程序的应用界面上与第二应用程序关联的弹窗消息,而从第一应用程序的应用界面切换至第二应用程序的应用界面。
所述切换第一应用程序至后台并返回桌面,可以是所述移动终端先从第一应用程序的应用界面切换至桌面,再从所述桌面切换至第二应用程序的应用界面,例如:在显示第一应用程序的应用界面的情况下,接收到用户返回桌面的操作而将第一应用程序切换至后台并返回至桌面,然后在接收到用户点击桌面上的第二应用程序的应用图标的操作的情况下,从所述桌面切换至 第二应用程序的应用界面。
该步骤中,可以响应于所述第一输入,将所述第一应用程序切换至后台,并显示与所述第一应用程序对应的悬浮图标,具体地,可以是切换所述第一应用程序至后台运行,并生成与第一应用程序对应的图标,将该图标悬浮显示在最顶层图标,这样,不论所述移动终端的屏幕上显示何种内容,所述悬浮图标都将显示在屏幕最顶层,以方便用户触控所述悬浮图标。
步骤103、接收对所述悬浮图标的第二输入。
上述第二输入可以是对所述悬浮图标的触控输入,例如:点击所述悬浮图标、长按所述悬浮图标或按压所述悬浮图标等。该步骤中,可以通过接收用户对所述悬浮图标的第二输入,以显示与所述悬浮图标对应的应用程序的应用界面。
步骤104、响应于所述第二输入,显示所述第一应用程序的应用界面。
本实施例中,在接收到对所述悬浮图标的第二输入后,可以响应于所述第二输入,显示所述第一应用程序的应用界面,具体地,若是在所述移动终端的桌面上接收到用户对所述悬浮图标的第二输入,则可以直接将所述第一应用程序切换至前台显示即可;若是在第二应用程序的应用界面上接收到用户对所述悬浮图标的第二输入,则可以将所述第二应用程序切换至后台运行,并将所述第一应用程序切换至前台显示。
这样,当所述移动终端将所述第一应用程序切换至后台后,若用户后续还需切换回所述第一应用程序的应用界面,只需通过执行对所述悬浮图标的第二输入即可,而无需先切换回桌面,再从桌面上启动所述第一应用程序,从而简化了来回切换应用界面时的操作步骤,进而具备操作简便的优点。
需指出的是,在显示所述第一应用程序的应用界面后,由于所述悬浮图标不再具备使用价值,因而可以销毁所述悬浮图标,即不再显示所述悬浮图标,以避免所述悬浮图标影响所述第一应用程序的应用界面上的内容展示。
本公开实施例中,上述移动终端可以是任何具有存储媒介的设备,例如:计算机(Computer)、手机、平板电脑(Tablet Personal Computer)、膝上型电脑(Laptop Computer)、个人数字助理(personal digital assistant,PDA)、移动上网装置(Mobile Internet Device,MID)或可穿戴式设备 (Wearable Device)等终端设备。
本实施例中的应用界面切换方法,在移动终端显示第一应用程序的应用界面的情况下,接收用户的第一输入;响应于所述第一输入,将所述第一应用程序切换至后台,并显示与所述第一应用程序对应的悬浮图标;接收对所述悬浮图标的第二输入;响应于所述第二输入,显示所述第一应用程序的应用界面。这样,当用户需要切换回所述第一应用程序的应用界面时,只需通过执行对所述悬浮图标的第二输入即可,而无需进行多次操作,从而使得移动终端在切换应用界面时具备操作较为简便的优点。
参见图2,图2是本公开实施例提供的另一种应用界面切换方法的流程图,应用于移动终端,本实施例在图1所示的实施例的基础上,对所述将所述第一应用程序切换至后台,并显示与所述第一应用程序对应的悬浮图标的步骤进行了细化,限定了从第一应用程序的应用界面间接切换至第二应用程序的应用界面时悬浮图标的显示方式,从而使得如何从第一应用程序的应用界面切换至第二应用程序的应用界面以及如何显示悬浮图标的实施方式更为清楚具体。如图2所示,所述方法包括以下步骤:
步骤201、接收用户在所述第一应用程序的应用界面上输入的预设手势。
上述预设手势可以是预先设定的用于切换应用程序至后台的手势,具体可以是弧形手势、V形手势或其他形状的手势等,优选的,所述预设手势为弧形手势,这样,不仅能避免与其他现有手势相冲突,而且弧形手势具备操作简单和易于识别的特点。
该步骤中,可以通过接收用户在所述第一应用程序的应用界面上输入的预设手势,以将所述第一应用程序切换至后台运行。
步骤202、响应于所述第一输入,将所述第一应用程序切换至后台,并在返回至桌面的情况下,以第一透明度显示与所述第一应用程序对应的悬浮图标。
该步骤中,上述响应于所述第一输入,将所述第一应用程序切换至后台,具体可以是在接收到用户在所述第一应用程序的应用界面上输入的预设手势时,对所述预设手势进行匹配,即将用户输入的手势与预先设定的手势进行相似度比较,若相似度大于预设阈值,则确定匹配成功,反之则确定匹配失 败,然后在匹配成功的情况下,响应用户输入的所述预设手势,将所述第一应用程序切换至后台。
本实施例中,在将所述第一应用程序切换至后台后,可以返回至桌面或者切换至其他应用程序的界面,如后台运行的第二应用程序的应用界面;若在将所述第一应用程序切换至后台后,返回的是桌面,则可以在所述桌面上以第一透明度显示与所述第一应用程序对应的悬浮图标,其中,上述第一透明度可以是较低的透明度,如0%的透明度(即不透明状态)、20%的透明度或30%的透明度等。
步骤203、在从所述桌面切换至第二应用程序的应用界面的情况下,以第二透明度显示所述悬浮图标,其中,所述第二透明度大于所述第一透明度。
上述从所述桌面切换至第二应用程序的应用界面,可以是在接收到用户对所述桌面上的第二应用程序的应用图标的输入的情况下,从所述桌面切换至所述第二应用程序的应用界面,或者在接收到用户对所述桌面上显示的通知消息的情况下,从所述桌面切换至与所述通知消息对应的第二应用程序的应用界面。
该步骤中,在从所述桌面切换至第二应用程序的应用界面时,可以以第二透明度显示所述悬浮图标,其中,所述第二透明度大于所述第一透明度,例如:所述第一透明度为20%,所述第二透明度为50%(即半透明状态),这样,在所述移动终端切换至另一应用程序的应用界面时,可以将所述悬浮图标以较大的透明度显示,以保证所述第二应用程序的应用界面上于所述悬浮图标处的显示内容不会被遮挡,从而避免所述悬浮图标的显示影响所述第二应用程序的应用界面的展示效果。
下面结合图3a、图3b和图3c,对本实施例中的步骤201至步骤203进行举例说明:
如图3a所示,在移动终端显示第一应用程序的应用界面30时,接收用户在第一应用程序的应用界面30上输入的弧形手势31,然后如图3b所示,将第一应用程序切换至后台,并返回到桌面32,在桌面32上以20%的透明度显示与第一应用程序对应的悬浮图标33,若接收到用户对桌面32上的某一应用图标的输入,则如图3c所示,切换至第二应用程序的应用界面34,并 以50%的透明度显示悬浮图标33,以保证悬浮图标33不会影响第二应用程序的应用界面34上的内容的正常显示。
步骤204、接收对所述悬浮图标的第二输入。
该步骤的具体实施方式可以参见图1所示的方法实施例中步骤103的实施方式,为避免重复,这里不再赘述。
可选的,所述步骤204之前,所述方法还包括:
若所述移动终端显示第二应用程序的应用界面,且所述第二应用程序的应用界面的类型为预设类型,则将所述悬浮图标的透明度设置为第三透明度;
在显示所述第二应用程序的应用界面的过程中,基于用户的操作行为,判断用户是否需要切换回所述第一应用程序的应用界面;
若是,则将所述悬浮图标的透明度设置为第四透明度,其中,所述第四透明度小于所述第三透明度。
上述预设类型可以是一些界面显示效果要求较高的特定类型,如阅读类、游戏类、视频播放类等,对于这些特定类型的应用界面,用户往往期望能够获得全屏的视觉显示效果,因此,在所述第二应用程序的应用界面的类型为所述预设类型时,悬浮图标的显示将极易影响界面显示效果,例如:若在阅读类界面上显示悬浮图标,用户将难以阅读所述悬浮图标处的显示内容,若在游戏类界面上显示悬浮图标,将极易影响用户的操作和界面显示效果,若在视频播放类上显示悬浮图标,则易致使用户的观影体验较差。
为此,该实施方式中,若所述第二应用程序的应用界面的类型为预设类型,则可以将所述悬浮图标的透明度设置为第三透明度,其中,所述第三透明度可以是较高的透明度,如80%的透明度或100%的透明度(即全透明状态)等,这样,可以在所述移动终端显示预设类型的应用界面时,使所述悬浮图标处于较为透明的显示状态,以尽可能地减少所述悬浮图标对预设类型的应用界面的显示效果的影响。
此外,在显示所述第二应用程序的应用界面的过程中,还可以基于用户的操作行为,判断用户是否需要切换回所述第一应用程序的应用界面,例如:所述第二应用程序的应用界面为阅读类界面,若检测到用户滑动到阅读页面的最底端,则可以判断为用户可能需要切换回所述第一应用程序的应用界面; 所述第二应用程序的应用界面为游戏类界面,若检测到用户暂停或结束游戏的操作,则可以判断为用户可能需要切换回所述第一应用程序的应用界面;所述第二应用程序的应用界面为视频播放类界面,若检测到用户暂停播放或退出播放的操作,则可以判断为用户可能需要切换回所述第一应用程序的应用界面。
若判断出用户需要切换回所述第一应用程序的应用界面,则可以将所述悬浮图标的透明度设置为第四透明度,其中,所述第四透明度小于所述第三透明度,例如:所述第三透明度为100%,所述第四透明度为50%。这样,在判断出用户切换回所述第一应用程序的应用界面时,通过降低所述悬浮图标的透明度,可便于用户清楚地看到所述悬浮图标的显示位置,也便于用户通过执行对所述悬浮图标的第二输入来使所述移动终端切换回所述第一应用程序的应用界面。
这样,该实施方式中,在所述第二应用程序的应用界面的类型为预设类型时,通过将所述悬浮图标的透明度设置为第三透明度,可以使所述悬浮图标以较大的透明度显示,从而尽可能地减少所述悬浮图标对所述第二应用程序的应用界面的显示效果的影响;且后续通过基于用户的操作行为,来判断用户是否需要切换回所述第一应用程序的应用界面,并在判断出用户需要切换回所述第一应用程序的应用界面时,将所述悬浮图标的透明度设置为第四透明度,从而无需用户主动操作,即可降低所述悬浮图标的透明度,以便用户通过触控所述悬浮图标来切换回所述第一应用程序的应用界面,进而使得所述移动终端更具智能化。
当然,该实施方式同样可以应用到图1所示的实施例中,且能达到相同有益效果。
步骤205、响应于所述第二输入,显示所述第一应用程序的应用界面。
该步骤的具体实施方式可以参见图1所示的方法实施例中步骤104的实施方式,为避免重复,这里不再赘述。
可选的,所述步骤205之后,所述方法还包括:
若所述悬浮图标的显示时长超过预设时长,则取消显示所述悬浮图标。
该实施方式中,在显示所述悬浮图标后,还可以记录所述悬浮图标的显 示时长,若所述悬浮图标的显示时长超过预设时长,则可以判断为用户不需要切换回所述第一应用程序的应用界面,并可以取消显示所述悬浮图标,其中,所述预设时长可以为3分钟、5分钟或10分钟等。
这样,该实施方式中,可以在所述悬浮图标的显示时长达到一定时长时,不再显示所述悬浮图标,以避免所述悬浮图标的显示影响当前显示界面的内容展示或妨碍用户操作。
当然,该实施方式同样可以应用到图1所示的实施例中,且能达到相同有益效果。
需指出的是,当用户需要在多个应用界面之间来回切换时,不仅可以通过在第一应用程序的应用界面上输入预设手势来使所述移动终端生成与所述第一应用程序对应的悬浮图标,也可以在第二应用程序的应用界面上输入所述预设手势来使所述移动终端生成与所述第二应用程序对应的悬浮图标,即用户可以在任意需要暂时退出但期望切换回的应用程序的应用界面上输入所述预设手势,以使所述移动终端生成与该应用程序对应的悬浮图标。这样,所述移动终端的屏幕上可以显示有多个悬浮图标,以方便用户通过其中任意一个悬浮图标来切换回其对应的应用程序的应用界面。
还需指出的是,若所述移动终端的屏幕上显示有多个悬浮图标,则为了减少所述多个悬浮图标影响界面显示效果,可以将所述多个悬浮图标集中显示在一个悬浮文件夹中,或者对所述多个悬浮图标进行分组显示,即将所对应的应用界面类型相近的悬浮图标显示在一个悬浮文件夹中。这样,当用户需要切换回某个应用程序的应用界面时,可以进入该应用程序对应的悬浮图标所在的文件夹中,并执行对该悬浮图标的输入即可。
这样,本实施例中,当用户需要暂时退出所述第一应用程序的应用界面以进入第二应用程序的应用界面,并期望再次快速切换回所述第一应用程序的应用界面时,可以在所述第一应用程序的应用界面上输入预设手势,以使所述移动终端显示与所述第一应用程序对应的悬浮图标,并可以在所述移动终端显示其他应用程序的应用界面时,通过执行对所述悬浮图标的第二输入,来使所述移动终端直接切换回所述第一应用程序的应用界面,从而无需用户进行繁琐的操作,即可达到快速切换回所述第一应用程序的应用界面的目的。
此外,本实施例在图1所示的实施例的基础上还增加了多种可选的实施方式,这些可选的实施方式可以相互结合实现,也可以单独实现,且都能达到在切换应用界面时具备操作较为简便的技术效果。
参见图4,图4是本公开实施例提供的另一种应用界面切换方法的流程图,应用于移动终端,本实施例在图1所示的实施例的基础上,对所述第一应用程序切换至后台,并显示与所述第一应用程序对应的悬浮图标的步骤进行了细化,在判断用户需要切换回所述第一应用程序的应用界面时显示所述悬浮图标,从而使得所述应用界面切换方法更具灵活性。如图4所示,所述方法包括以下步骤:
步骤401、在移动终端显示第一应用程序的应用界面的情况下,接收用户的第一输入。
该步骤的具体实施方式可以参见图1所示的方法实施例中步骤101的实施方式,为避免重复,这里不再赘述。
步骤402、响应于所述第一输入,将所述第一应用程序切换至后台,并基于所述第一应用程序的应用界面上的显示内容,判断用户是否需要切换回所述第一应用程序的应用界面。
本实施例中,还可以基于所述第一应用程序的应用界面上的显示内容,判断用户是否需要切换回所述第一应用程序的应用界面,具体地,可以识别所述第一应用程序的应用界面上的显示内容,然后基于该显示内容判断所述第一应用程序的应用界面上是否还存在未完成的任务,来判断用户是否需要返回所述第一应用程序的应用界面。
例如:若所述第一应用程序的应用界面上显示的是新闻、小说、网页等阅读页面,且所述阅读页面还未被拖动至页面底端,则在从所述第一应用程序的应用界面切换至第二应用程序的应用界面时,可以判断为用户还需要切换回所述第一应用程序的应用界面以继续阅读;若所述第一应用程序的应用界面上显示的是答题、填表页面,则在从所述第一应用程序的应用界面切换至第二应用程序的应用界面时,可以判断为用户还需要切换回所述第一应用程序的应用界面以继续答题、填表;若所述第一应用程序的应用界面上显示的是导航、聊天、视频或游戏等页面,则在从所述第一应用程序的应用界面 切换至第二应用程序的应用界面时,可以判断为用户还需要切换回所述第一应用程序的应用界面以继续导航、聊天、观看视频或游戏等。
步骤403、若是,则显示与所述第一应用程序对应的悬浮图标。
本实施例中,可以在判断出用户需要切换回所述第一应用程序的应用界面时,显示与所述第一应用程序的应用界面对应的悬浮图标,以使用户能够通过所述悬浮图标切换回所述第一应用程序的应用界面,并可以在判断出用户不需要切换回所述第一应用程序的应用界面时,不显示所述悬浮图标。这样,无需用户手动操作,即可根据判断的结果,来决定是否需显示所述悬浮图标,使得所述移动终端更加智能和人性化,且能减少用户的操作。
步骤404、接收对所述悬浮图标的第二输入。
该步骤的具体实施方式可以参见图1所示的方法实施例中步骤103的实施方式,为避免重复,这里不再赘述。
可选的,所述步骤404之前,所述方法还包括:
若所述移动终端显示第二应用程序的应用界面,且所述第二应用程序的应用界面的类型为预设类型,则将所述悬浮图标的透明度设置为第三透明度;
在显示所述第二应用程序的应用界面的过程中,基于用户的操作行为,判断用户是否需要切换回所述第一应用程序的应用界面;
若是,则将所述悬浮图标的透明度设置为第四透明度,其中,所述第四透明度小于所述第三透明度。
其中,关于可选的实施方式的解释具体可以参见前述实施例中的相关介绍,为避免重复,这里不再赘述。
步骤405、响应于所述第二输入,显示所述第一应用程序的应用界面。
该步骤的具体实施方式可以参见图1所示的方法实施例中步骤104的实施方式,为避免重复,这里不再赘述。
可选的,所述步骤405之后,所述方法还包括:
若所述悬浮图标的显示时长超过预设时长,则取消显示所述悬浮图标。
其中,关于可选的实施方式的解释具体可以参见前述实施例中的相关介绍,为避免重复,这里不再赘述。
这样,本实施例中,在从第一应用程序的应用界面切换至第二应用程序 的应用界面时,移动终端可以基于所述第一应用程序的应用界面上的显示内容对用户的后续期望使用行为进行判断,从而无需用户通过预设手势来标记是否需要切换回所述第一应用程序的应用界面,进而更进一步的简化了用户的操作,使得所述移动终端更具人性化特点。
此外,本实施例在图1所示的实施例的基础上还增加了多种可选的实施方式,这些可选的实施方式可以相互结合实现,也可以单独实现,且都能达到在切换应用界面时具备操作较为简便的技术效果。
参见图5,图5是本公开实施例提供的一种移动终端的结构示意图,如图5所示,移动终端500包括:
第一接收模块501,用于在移动终端500显示第一应用程序的应用界面的情况下,接收用户的第一输入;
第一显示模块502,用于响应于所述第一输入,将所述第一应用程序切换至后台,并显示与所述第一应用程序对应的悬浮图标;
第二接收模块503,用于接收对所述悬浮图标的第二输入;
第二显示模块504,用于响应于所述第二输入,显示所述第一应用程序的应用界面。
可选的,所述第一接收模块501用于接收用户在所述第一应用程序的应用界面上输入的预设手势;
如图6所示,所述第一显示模块502包括:
第一显示单元5021,用于将所述第一应用程序切换至后台,并在返回至桌面的情况下,以第一透明度显示与所述第一应用程序对应的悬浮图标;
第二显示单元5022,用于在从所述桌面切换至第二应用程序的应用界面的情况下,以第二透明度显示所述悬浮图标,其中,所述第二透明度大于所述第一透明度。
可选的,如图7所示,所述第一显示模块502包括:
判断单元5023,用于将所述第一应用程序切换至后台,并基于所述第一应用程序的应界面上的显示内容,判断用户是否需要切换回所述第一应用程序的应界面;
第三显示单元5024,用于若是,则显示与所述第一应用程序对应的悬浮 图标。
可选的,如图8所示,所述移动终端500还包括:
第一设置模块505,用于若所述移动终端显示第二应用程序的应用界面,且所述第二应用程序的应用界面的类型为预设类型,则将所述悬浮图标的透明度设置为第三透明度;
判断模块506,用于在显示所述第二应用程序的应用界面的过程中,基于用户的操作行为,判断用户是否需要切换回所述第一应用程序的应用界面;
第二设置模块507,用于若是,则将所述悬浮图标的透明度设置为第四透明度,其中,所述第四透明度小于所述第三透明度。
可选的,如图9所示,所述移动终端500还包括:
取消模块508,用于若所述悬浮图标的显示时长超过预设时长,则取消显示所述悬浮图标。
移动终端500能够实现图1、图2和图4的方法实施例中移动终端实现的各个过程,为避免重复,这里不再赘述。本公开实施例的移动终端500可以在在移动终端显示第一应用程序的应用界面的情况下,接收用户的第一输入;响应于所述第一输入,将所述第一应用程序切换至后台,并显示与所述第一应用程序对应的悬浮图标;接收对所述悬浮图标的第二输入;响应于所述第二输入,显示所述第一应用程序的应用界面。这样,当用户需要切换回所述第一应用程序的应用界面时,只需通过执行对所述悬浮图标的第二输入即可,而无需进行多次操作,从而使得移动终端在切换应用界面时具备操作较为简便的优点。
图10为实现本公开各个实施例的一种移动终端的硬件结构示意图,该移动终端1000包括但不限于:射频单元1001、网络模块1002、音频输出单元1003、输入单元1004、传感器1005、显示单元1006、用户输入单元1007、接口单元1008、存储器1009、处理器1010、以及电源1011等部件。本领域技术人员可以理解,图10中示出的移动终端结构并不构成对移动终端的限定,移动终端可以包括比图示更多或更少的部件,或者组合某些部件,或者不同的部件布置。在本公开实施例中,移动终端包括但不限于手机、平板电脑、笔记本电脑、掌上电脑、车载终端、可穿戴设备、以及计步器等。
其中,处理器1010,用于在移动终端显示第一应用程序的应用界面的情况下,接收用户的第一输入;
响应于所述第一输入,将所述第一应用程序切换至后台,并显示与所述第一应用程序对应的悬浮图标;
接收对所述悬浮图标的第二输入;
响应于所述第二输入,显示所述第一应用程序的应用界面。
可选的,处理器1010还用于:
接收用户在所述第一应用程序的应用界面上输入的预设手势;
将所述第一应用程序切换至后台,并在返回至桌面的情况下,以第一透明度显示与所述第一应用程序对应的悬浮图标;
在从所述桌面切换至第二应用程序的应用界面的情况下,以第二透明度显示所述悬浮图标,其中,所述第二透明度大于所述第一透明度。
可选的,处理器1010还用于:
将所述第一应用程序切换至后台,并基于所述第一应用程序的应用界面上的显示内容,判断用户是否需要切换回所述第一应用程序的应用界面;
若是,则显示与所述第一应用程序对应的悬浮图标。
可选的,处理器1010还用于:
若所述移动终端显示第二应用程序的应用界面,且所述第二应用程序的应用界面的类型为预设类型,则将所述悬浮图标的透明度设置为第三透明度;
在显示所述第二应用程序的应用界面的过程中,基于用户的操作行为,判断用户是否需要切换回所述第一应用程序的应用界面;
若是,则将所述悬浮图标的透明度设置为第四透明度,其中,所述第四透明度小于所述第三透明度。
可选的,处理器1010还用于:
若所述悬浮图标的显示时长超过预设时长,则取消显示所述悬浮图标。
移动终端1000能够实现前述实施例中移动终端实现的各个过程,为避免重复,这里不再赘述。本公开实施例的移动终端1000可以在移动终端显示第一应用程序的应用界面的情况下,接收用户的第一输入;响应于所述第一输入,将所述第一应用程序切换至后台,并显示与所述第一应用程序对应的悬 浮图标;接收对所述悬浮图标的第二输入;响应于所述第二输入,显示所述第一应用程序的应用界面。这样,当用户需要切换回所述第一应用程序的应用界面时,只需通过执行对所述悬浮图标的第二输入即可,而无需进行多次操作,从而使得移动终端在切换应用界面时具备操作较为简便的优点。
应理解的是,本公开实施例中,射频单元1001可用于收发信息或通话过程中,信号的接收和发送,具体的,将来自基站的下行数据接收后,给处理器1010处理;另外,将上行的数据发送给基站。通常,射频单元1001包括但不限于天线、至少一个放大器、收发信机、耦合器、低噪声放大器、双工器等。此外,射频单元1001还可以通过无线通信系统与网络和其他设备通信。
移动终端通过网络模块1002为用户提供了无线的宽带互联网访问,如帮助用户收发电子邮件、浏览网页和访问流式媒体等。
音频输出单元1003可以将射频单元1001或网络模块1002接收的或者在存储器1009中存储的音频数据转换成音频信号并且输出为声音。而且,音频输出单元1003还可以提供与移动终端1000执行的特定功能相关的音频输出(例如,呼叫信号接收声音、消息接收声音等等)。音频输出单元1003包括扬声器、蜂鸣器以及受话器等。
输入单元1004用于接收音频或视频信号。输入单元1004可以包括图形处理器(Graphics Processing Unit,GPU)10041和麦克风10042,图形处理器10041对在视频捕获模式或图像捕获模式中由图像捕获装置(如摄像头)获得的静态图片或视频的图像数据进行处理。处理后的图像帧可以显示在显示单元1006上。经图形处理器10041处理后的图像帧可以存储在存储器1009(或其它存储介质)中或者经由射频单元1001或网络模块1002进行发送。麦克风10042可以接收声音,并且能够将这样的声音处理为音频数据。处理后的音频数据可以在电话通话模式的情况下转换为可经由射频单元1001发送到移动通信基站的格式输出。
移动终端1000还包括至少一种传感器1005,比如光传感器、运动传感器以及其他传感器。具体地,光传感器包括环境光传感器及接近传感器,其中,环境光传感器可根据环境光线的明暗来调节显示面板10061的亮度,接近传感器可在移动终端1000移动到耳边时,关闭显示面板10061和/或背光。 作为运动传感器的一种,加速计传感器可检测各个方向上(一般为三轴)加速度的大小,静止时可检测出重力的大小及方向,可用于识别移动终端姿态(比如横竖屏切换、相关游戏、磁力计姿态校准)、振动识别相关功能(比如计步器、敲击)等;传感器1005还可以包括指纹传感器、压力传感器、虹膜传感器、分子传感器、陀螺仪、气压计、湿度计、温度计、红外线传感器等,在此不再赘述。
显示单元1006用于显示由用户输入的信息或提供给用户的信息。显示单元1006可包括显示面板10061,可以采用液晶显示器(Liquid Crystal Display,LCD)、有机发光二极管(Organic Light-Emitting Diode,OLED)等形式来配置显示面板10061。
用户输入单元1007可用于接收输入的数字或字符信息,以及产生与移动终端的用户设置以及功能控制有关的键信号输入。具体地,用户输入单元1007包括触控面板10071以及其他输入设备10072。触控面板10071,也称为触摸屏,可收集用户在其上或附近的触摸操作(比如用户使用手指、触笔等任何适合的物体或附件在触控面板10071上或在触控面板10071附近的操作)。触控面板10071可包括触摸检测装置和触摸控制器两个部分。其中,触摸检测装置检测用户的触摸方位,并检测触摸操作带来的信号,将信号传送给触摸控制器;触摸控制器从触摸检测装置上接收触摸信息,并将它转换成触点坐标,再送给处理器1010,接收处理器1010发来的命令并加以执行。此外,可以采用电阻式、电容式、红外线以及表面声波等多种类型实现触控面板10071。除了触控面板10071,用户输入单元1007还可以包括其他输入设备10072。具体地,其他输入设备10072可以包括但不限于物理键盘、功能键(比如音量控制按键、开关按键等)、轨迹球、鼠标、操作杆,在此不再赘述。
进一步的,触控面板10071可覆盖在显示面板10061上,当触控面板10071检测到在其上或附近的触摸操作后,传送给处理器1010以确定触摸事件的类型,随后处理器1010根据触摸事件的类型在显示面板10061上提供相应的视觉输出。虽然在图10中,触控面板10071与显示面板10061是作为两个独立的部件来实现移动终端的输入和输出功能,但是在某些实施例中,可以将触控面板10071与显示面板10061集成而实现移动终端的输入和输出功能,具 体此处不做限定。
接口单元1008为外部装置与移动终端1000连接的接口。例如,外部装置可以包括有线或无线头戴式耳机端口、外部电源(或电池充电器)端口、有线或无线数据端口、存储卡端口、用于连接具有识别模块的装置的端口、音频输入/输出(I/O)端口、视频I/O端口、耳机端口等等。接口单元1008可以用于接收来自外部装置的输入(例如,数据信息、电力等等)并且将接收到的输入传输到移动终端1000内的一个或多个元件或者可以用于在移动终端1000和外部装置之间传输数据。
存储器1009可用于存储软件程序以及各种数据。存储器1009可主要包括存储程序区和存储数据区,其中,存储程序区可存储操作系统、至少一个功能所需的应用程序(比如声音播放功能、图像播放功能等)等;存储数据区可存储根据手机的使用所创建的数据(比如音频数据、电话本等)等。此外,存储器1009可以包括高速随机存取存储器,还可以包括非易失性存储器,例如至少一个磁盘存储器件、闪存器件、或其他易失性固态存储器件。
处理器1010是移动终端的控制中心,利用各种接口和线路连接整个移动终端的各个部分,通过运行或执行存储在存储器1009内的软件程序和/或模块,以及调用存储在存储器1009内的数据,执行移动终端的各种功能和处理数据,从而对移动终端进行整体监控。处理器1010可包括一个或多个处理单元;优选的,处理器1010可集成应用处理器和调制解调处理器,其中,应用处理器主要处理操作系统、用户界面和应用程序等,调制解调处理器主要处理无线通信。可以理解的是,上述调制解调处理器也可以不集成到处理器1010中。
移动终端1000还可以包括给各个部件供电的电源1011(比如电池),优选的,电源1011可以通过电源管理系统与处理器1010逻辑相连,从而通过电源管理系统实现管理充电、放电、以及功耗管理等功能。
另外,移动终端1000包括一些未示出的功能模块,在此不再赘述。
优选的,本公开实施例还提供一种移动终端,包括处理器1010,存储器1009,存储在存储器1009上并可在所述处理器1010上运行的计算机程序,该计算机程序被处理器1010执行时实现上述应用界面切换方法实施例的各 个过程,且能达到相同的技术效果,为避免重复,这里不再赘述。
本公开实施例还提供一种计算机可读存储介质,计算机可读存储介质上存储有计算机程序,该计算机程序被处理器执行时实现上述应用界面切换方法实施例的各个过程,且能达到相同的技术效果,为避免重复,这里不再赘述。其中,所述的计算机可读存储介质,如只读存储器(Read-Only Memory,ROM)、随机存取存储器(Random Access Memory,RAM)、磁碟或者光盘等。
需要说明的是,在本文中,术语“包括”、“包含”或者其任何其他变体意在涵盖非排他性的包含,从而使得包括一系列要素的过程、方法、物品或者装置不仅包括那些要素,而且还包括没有明确列出的其他要素,或者是还包括为这种过程、方法、物品或者装置所固有的要素。在没有更多限制的情况下,由语句“包括一个……”限定的要素,并不排除在包括该要素的过程、方法、物品或者装置中还存在另外的相同要素。
通过以上的实施方式的描述,本领域的技术人员可以清楚地了解到上述实施例方法可借助软件加必需的通用硬件平台的方式来实现,当然也可以通过硬件,但很多情况下前者是更佳的实施方式。基于这样的理解,本公开的技术方案本质上或者说对相关技术做出贡献的部分可以以软件产品的形式体现出来,该计算机软件产品存储在一个存储介质(如ROM/RAM、磁碟、光盘)中,包括若干指令用以使得一台终端(可以是手机,计算机,服务器,空调器,或者网络设备等)执行本公开各个实施例所述的方法。
上面结合附图对本公开的实施例进行了描述,但是本公开并不局限于上述的具体实施方式,上述的具体实施方式仅仅是示意性的,而不是限制性的,本领域的普通技术人员在本公开的启示下,在不脱离本公开宗旨和权利要求所保护的范围情况下,还可做出很多形式,均属于本公开的保护之内。

Claims (12)

  1. 一种应用界面切换方法,应用于移动终端,包括:
    在移动终端显示第一应用程序的应用界面的情况下,接收用户的第一输入;
    响应于所述第一输入,将所述第一应用程序切换至后台,并显示与所述第一应用程序对应的悬浮图标;
    接收对所述悬浮图标的第二输入;
    响应于所述第二输入,显示所述第一应用程序的应用界面。
  2. 根据权利要求1所述的方法,其中,所述接收用户的第一输入包括:
    接收用户在所述第一应用程序的应用界面上输入的预设手势;
    所述将所述第一应用程序切换至后台,并显示与所述第一应用程序对应的悬浮图标,包括:
    将所述第一应用程序切换至后台,并在返回至桌面的情况下,以第一透明度显示与所述第一应用程序对应的悬浮图标;
    在从所述桌面切换至第二应用程序的应用界面的情况下,以第二透明度显示所述悬浮图标,其中,所述第二透明度大于所述第一透明度。
  3. 根据权利要求1所述的方法,其中,所述将所述第一应用程序切换至后台,并显示与所述第一应用程序对应的悬浮图标,包括:
    将所述第一应用程序切换至后台,并基于所述第一应用程序的应用界面上的显示内容,判断用户是否需要切换回所述第一应用程序的应用界面;
    若是,则显示与所述第一应用程序对应的悬浮图标。
  4. 根据权利要求1至3中任一项所述的方法,其中,所述接收对所述悬浮图标的第二输入之前,所述方法还包括:
    若所述移动终端显示第二应用程序的应用界面,且所述第二应用程序的应用界面的类型为预设类型,则将所述悬浮图标的透明度设置为第三透明度;
    在显示所述第二应用程序的应用界面的过程中,基于用户的操作行为,判断用户是否需要切换回所述第一应用程序的应用界面;
    若是,则将所述悬浮图标的透明度设置为第四透明度,其中,所述第四 透明度小于所述第三透明度。
  5. 根据权利要求1至3中任一项所述的方法,其中,所述显示与所述第一应用程序对应的悬浮图标之后,所述方法还包括:
    若所述悬浮图标的显示时长超过预设时长,则取消显示所述悬浮图标。
  6. 一种移动终端,包括:
    第一接收模块,用于在移动终端显示第一应用程序的应用界面的情况下,接收用户的第一输入;
    第一显示模块,用于响应于所述第一输入,将所述第一应用程序切换至后台,并显示与所述第一应用程序对应的悬浮图标;
    第二接收模块,用于接收对所述悬浮图标的第二输入;
    第二显示模块,用于响应于所述第二输入,显示所述第一应用程序的应用界面。
  7. 根据权利要求6所述的移动终端,其中,所述第一接收模块用于接收用户在所述第一应用程序的应用界面上输入的预设手势;
    所述第一显示模块包括:
    第一显示单元,用于将所述第一应用程序切换至后台,并在返回至桌面的情况下,以第一透明度显示与所述第一应用程序对应的悬浮图标;
    第二显示单元,用于在从所述桌面切换至第二应用程序的应用界面的情况下,以第二透明度显示所述悬浮图标,其中,所述第二透明度大于所述第一透明度。
  8. 根据权利要求6所述的移动终端,其中,所述第一显示模块包括:
    判断单元,用于将所述第一应用程序切换至后台,并基于所述第一应用程序的应用界面上的显示内容,判断用户是否需要切换回所述第一应用程序的应用界面;
    第三显示单元,用于若是,则显示与所述第一应用程序对应的悬浮图标。
  9. 根据权利要求6至8中任一项所述的移动终端,还包括:
    第一设置模块,用于若所述移动终端显示第二应用程序的应用界面,且所述第二应用程序的应用界面的类型为预设类型,则将所述悬浮图标的透明度设置为第三透明度;
    判断模块,用于在显示所述第二应用程序的应用界面的过程中,基于用户的操作行为,判断用户是否需要切换回所述第一应用程序的应用界面;
    第二设置模块,用于若是,则将所述悬浮图标的透明度设置为第四透明度,其中,所述第四透明度小于所述第三透明度。
  10. 根据权利要求6至8中任一项所述的移动终端,还包括:
    取消模块,用于若所述悬浮图标的显示时长超过预设时长,则取消显示所述悬浮图标。
  11. 一种移动终端,包括处理器、存储器及存储在所述存储器上并可在所述处理器上运行的计算机程序,所述计算机程序被所述处理器执行时实现如权利要求1至5中任一项所述的应用界面切换方法中的步骤。
  12. 一种计算机可读存储介质,其中,所述计算机可读存储介质上存储有计算机程序,所述计算机程序被处理器执行时实现如权利要求1至5中任一项所述的应用界面切换方法中的步骤。
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