WO2019165867A1 - 增加vr视场角的装置及vr眼镜 - Google Patents

增加vr视场角的装置及vr眼镜 Download PDF

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WO2019165867A1
WO2019165867A1 PCT/CN2019/073503 CN2019073503W WO2019165867A1 WO 2019165867 A1 WO2019165867 A1 WO 2019165867A1 CN 2019073503 W CN2019073503 W CN 2019073503W WO 2019165867 A1 WO2019165867 A1 WO 2019165867A1
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increasing
led
led lamp
angle
view
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PCT/CN2019/073503
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English (en)
French (fr)
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翁志彬
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小派科技(上海)有限责任公司
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Publication of WO2019165867A1 publication Critical patent/WO2019165867A1/zh

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    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/017Head mounted
    • G02B27/0172Head mounted characterised by optical features
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/0101Head-up displays characterised by optical features
    • G02B2027/0123Head-up displays characterised by optical features comprising devices increasing the field of view
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/017Head mounted
    • G02B2027/0178Eyeglass type

Definitions

  • the present application relates to the field of VR, and in particular to a device for increasing the VR field of view and VR glasses.
  • Virtual reality technology is an important direction of simulation technology. It is a collection of various technologies such as simulation technology and computer graphics human-machine interface technology multimedia technology sensing technology network technology. It is a challenging cross-cutting technology frontier and research field.
  • Virtual reality technology mainly includes simulation environment, perception, natural skills and sensing equipment.
  • the simulation environment is a computer-generated, real-time, dynamic, three-dimensional, realistic image. Perception means that the ideal VR should have the perception that everyone has.
  • there are also perceptions such as hearing, touch, force, and motion, and even smell and taste, also known as multi-perception.
  • Natural skills refer to the rotation of the person's head, eyes, gestures, or other human behaviors.
  • the computer processes the data that is appropriate to the actions of the participants, responds to the user's input in real time, and feeds back to the user's facial features.
  • a sensing device is a three-dimensional interactive device.
  • the most easy sweep of the human eye the lateral width is 120 degrees, and the limit is close to 180 degrees.
  • the FOV field of view of the VR market equipment is between 60° and 120°.
  • the size of the field of view determines the field of view of the optical instrument. The larger the field of view, the larger the field of view and the smaller the optical magnification. In layman's terms, the target object will not be captured in the lens beyond this angle. In theory, the closer the angle of view is to the size of the person's true field of view, the better the immersion and presence will be.
  • VR glasses are the most used in VR devices, but VR glasses have a small field of view, which is quite different from the field of view in the real world, which leads to defects with low immersion.
  • the main object of the present application is to provide an apparatus for increasing the VR field of view to solve the problems in the related art.
  • an apparatus for increasing a VR field of view includes: an LED lamp, an LED diffuser, and an LED lamp holder; the LED lamp holder is provided with a lens of the VR glasses a size-fitted lens hole; the LED lamp is fixed on the LED lamp holder and disposed on an image generating side of the VR glasses; the LED lamp holder is provided with the LED on one side of the LED lamp a diffuser plate for scattering light emitted by the LED lamp.
  • a plurality of the LED lamps are uniformly disposed around the lens hole.
  • a circle of the LED lamps is uniformly disposed around the lens hole.
  • the device for increasing the VR angle of view has a plurality of the LED lamps uniformly disposed on the frame of the LED lamp holder.
  • the device for increasing the VR angle of view has two rows of the LED lamps evenly disposed on the frame of the LED lamp holder.
  • the device for increasing the VR field of view as described above further includes: an LED lamp adjustment chip; the LED lamp adjustment chip being connected to the LED lamp for adjusting the color and brightness of the LED lamp according to the VR video content .
  • the device for increasing the VR angle of view the LED lamp disposed around the lens hole is obliquely disposed, and the oblique direction is toward the outside of the lens hole.
  • the device for increasing the VR angle of view the LED lamp disposed on the frame of the LED lamp holder is inclined, and the direction of the tilt is toward the outside of the frame of the LED lamp holder.
  • the device for increasing the VR angle of view is provided with a hole adapted to the size and position of the lens lens.
  • the device for increasing the VR field of view further includes: a light sensor, wherein the light sensor is connected to the LED light adjustment chip for acquiring color and brightness corresponding to the VR video content.
  • a lens is mounted in the lens hole.
  • a plurality of the LED lamps form a lamp array, and a plane of the lamp array is inclined with respect to a plane in which the LED lamp holder is located away from an image generating side of the VR glasses.
  • the lamp array is disposed around the lens hole.
  • the lamp array is disposed on a frame of the LED lamp holder.
  • a VR glasses comprising the apparatus for increasing a VR angle of view as described in any of the preceding claims.
  • the LED lamp, the LED diffusion plate and the LED lamp fixing frame are adopted by adding the LED lamp;
  • the LED lamp fixing frame is provided with a lens hole adapted to the lens size of the VR glasses;
  • the LED lamp holder is provided with the LED lamp side on the side of the LED lamp for scattering the LED lamp to emit The light.
  • the purpose of increasing the angle of view is achieved, thereby achieving a technical effect of increasing the immersion of the user during use and having a better visual experience.
  • Figure 1 is a front elevational view of the apparatus of one embodiment of the present application.
  • Figure 2 is a front elevational view of the apparatus in yet another embodiment of the present application.
  • Figure 3 is a front elevational view of the apparatus of still another embodiment of the present application.
  • the above partial terms may be used to indicate other meanings in addition to the orientation or positional relationship, for example, the term “upper” may also be used to indicate a certain dependency or connection relationship in some cases.
  • the specific meaning of these terms in the present invention can be understood on a case-by-case basis.
  • installation In addition, the terms “installation,” “set,” “set,” “connected,” “connected,” and “socketed” are to be understood broadly. For example, it may be a fixed connection, a detachable connection, or a one-piece construction; it may be a mechanical connection, or an electrical connection; it may be directly connected, or indirectly connected through an intermediate medium, or it may be two devices, components or components. Internal communication.
  • the specific meanings of the above terms in the present invention can be understood on a case-by-case basis.
  • the present application provides an apparatus for increasing a VR angle of view, comprising: an LED lamp 1, an LED diffuser 2, and an LED lamp holder 3; the LED lamp holder 3 is provided with a VR a lens-sized lens hole 4 of the lens; the LED lamp 1 is fixed on the LED lamp holder 3 and disposed on an image generating side of the VR glasses; the LED lamp holder 3 is provided with the LED
  • the LED diffusion plate 2 is provided on one side of the lamp 1 for scattering the light emitted by the LED lamp 1.
  • the LED diffuser 2 can be used to support the optical structure to protect the underlying optical material from being damaged; the incident light is sufficiently scattered to achieve a softer and more uniform illumination effect, and the color temperature uniformity of the light source is maintained; the dark space between the LED lamps 1 is changed. Soft, eliminates the graininess of the LED; reduces VR dizziness and enhances immersion.
  • the color and brightness of the LED are adjusted according to the content displayed on the display screen, and the angle of view is increased, which is the increased display brightness portion.
  • the apparatus for increasing the VR angle of view has a plurality of said LED lamps 1 uniformly disposed around said lens aperture 4.
  • the edges of the lens and the edges of the lens are dark voids or regions, and there is a large difference between the image and the image; the user's immersion is easily caused. .
  • the LED lamp 1 around the lens hole 4 dark voids or areas around the image can be eliminated; the viewing angle is increased to some extent.
  • the angle BOC is the original field angle
  • the angle AOB and the angle COD are increased horizontal field angles.
  • the device for increasing the VR angle of view has a circle of the LED lamps 1 uniformly disposed around the lens aperture.
  • a circle of LED lamps 1 uniformly disposed around the lens aperture.
  • the apparatus for increasing the VR angle of view has a plurality of the LED lamps 1 uniformly disposed on the frame of the LED lamp holder 3. By this setting, it is possible to effectively eliminate dark voids or regions on both sides of the lens.
  • the device for increasing the VR angle of view has two rows of the LED lamps 1 uniformly disposed on the frame of the LED lamp holder 3. Because the dark voids or areas on either side of the lens are larger than the dark voids or areas between the lenses; thus providing two rows can better overcome this drawback.
  • the apparatus for increasing the VR field of view as described above further comprising: an LED lamp adjustment chip; the LED lamp 1 adjustment chip being coupled to the LED lamp 1 for adjusting the LED according to VR video content The color and brightness of the lamp 1.
  • the light sensor further includes a color and a brightness corresponding to the display content of the VR video, so the LED light adjustment chip can adjust the LED light 1 according to the obtained color and brightness information, so that the LED light of each area is 1 It can emit the color and brightness corresponding to the video of its adjacent area, and improve the immersion of the user; since there are only a few LEDs 1 (pixels) of data to be processed, this does not take up too much processing. Resource.
  • the apparatus for increasing the VR angle of view the LED lamp disposed around the lens aperture is disposed obliquely, and the oblique direction is toward the outside of the lens aperture.
  • a plurality of the LED lights form a light array, and a plane of the light array is away from the VR glasses with respect to a plane of the LED light fixture.
  • the direction in which the image is produced is tilted.
  • the lamp array is disposed around the lens hole, and may also be disposed on a frame of the LED lamp holder.
  • the angle BOC is the original field of view angle
  • the angle AOB and the angle COD are the increased horizontal field of view when the lamp array is not tilted
  • the angle EOB and the angle COF are increased when the lamp array is tilted.
  • the horizontal field of view angle therefore, it is apparent that in the case where the number of the LED lamps 1 is the same, that is, in the case where the same lamp array is mounted, with the setting in this embodiment, the angle of view can be significantly increased.
  • the device for increasing the VR angle of view the LED lamps disposed on the frame of the LED lamp holder 3 are disposed obliquely, and the tilting direction is toward the outside of the frame of the LED lamp holder 3.
  • the LED diffuser 2 is provided with holes adapted to the size and position of the lens lens.
  • the apparatus for increasing the VR field of view has a lens mounted therein.
  • the device for increasing the VR angle of view provided by the embodiment of the present application can align the lens of the VR glasses with the lens hole 4 or directly mount the lens of the VR glasses into the lens hole.
  • the present application also provides a VR glasses comprising the apparatus for increasing the VR field of view as described in any of the preceding embodiments.
  • the device for increasing the VR field of view of the present application can be applied to VR glasses.
  • the incident light can be sufficiently scattered to achieve a softer and more uniform illumination effect. It plays the role of increasing the angle of view, thereby increasing the augmented reality effect of the VR glasses, improving the user experience and increasing the market competitiveness of the VR glasses to which the apparatus for increasing the VR field of view is applied.

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Illuminated Signs And Luminous Advertising (AREA)
  • Non-Portable Lighting Devices Or Systems Thereof (AREA)

Abstract

一种增加VR视场角的装置及VR眼镜,装置包括:LED灯(1)、LED扩散板(2)和LED灯固定架(3); LED灯固定架(3)设有与VR眼镜的透镜大小适配的透镜孔洞(4);LED灯(1)固定于LED灯固定架(3)上,且设于VR眼镜的图像产生一侧;LED灯固定架(3)设有LED灯(1)一侧设有LED扩散板(2),用于散射LED灯(1)发射的光线。达到了增加视场角的目的,从而实现了增加用户在使用时沉浸感,有更好的视觉体验的技术效果。

Description

增加VR视场角的装置及VR眼镜
本申请要求2018年2月28日提交至中国知识产权局的,申请号为201810169181.9,名称为“增加VR视场角的装置及VR眼镜”的中国发明专利申请的优先权,其全部公开内容结合于此作为参考。
技术领域
本申请涉及VR领域,具体而言,涉及一种增加VR视场角的装置及VR眼镜。
背景技术
虚拟现实技术是仿真技术的一个重要方向,是仿真技术与计算机图形学人机接口技术多媒体技术传感技术网络技术等多种技术的集合,是一门富有挑战性的交叉技术前沿学科和研究领域。虚拟现实技术(VR)主要包括模拟环境、感知、自然技能和传感设备等方面。模拟环境是由计算机生成的、实时动态的三维立体逼真图像。感知是指理想的VR应该具有一切人所具有的感知。除计算机图形技术所生成的视觉感知外,还有听觉、触觉、力觉、运动等感知,甚至还包括嗅觉和味觉等,也称为多感知。自然技能是指人的头部转动,眼睛、手势、或其他人体行为动作,由计算机来处理与参与者的动作相适应的数据,并对用户的输入作出实时响应,并分别反馈到用户的五官。传感设备是指三维交互设备。
人眼最轻松的左右一扫,横向幅宽为120度,极限接近180度。VR市场设备的FOV视场角在60°~120°。视场角的大小决定了光学仪器的视野范围,视场角越大,视野就越大,光学倍率就越小。通俗地说,目标物体超过这个角就不会被收在镜头里。理论上来说,视场角的大小越接近人的真实视野大小,沉浸感和临场感会越好。目前VR设备中使用最多的是VR眼镜,但是VR眼镜存在视场角小,与人们现实世界中的视场角存在较大区别,就会导致沉浸感较低的缺陷。
发明内容
本申请的主要目的在于提供一种增加VR视场角的装置,以解决相关技术中存在的问题。
为了实现上述目的,根据本申请的一个方面,提供了一种增加VR视场角的装置,包括:LED灯、LED扩散板和LED灯固定架;所述LED灯固定架设有与VR眼镜的透镜大小适配的透镜孔洞;所述LED灯固定于所述LED灯固定架上,且设于VR眼镜的图像产生一侧;所述LED灯固定架设有所述LED灯一侧设有所述LED扩散板,用于散射所述LED灯发射的光线。
进一步的,如前述的增加VR视场角的装置,所述透镜孔洞周围均匀设有多个所述LED灯。
进一步的,如前述的增加VR视场角的装置,所述透镜孔洞周围均匀设有一圈所述LED灯。
进一步的,如前述的增加VR视场角的装置,所述LED灯固定架的边框上均匀设有多个所述LED灯。
进一步的,如前述的增加VR视场角的装置,所述LED灯固定架的边框上均匀设有两排所述LED灯。
进一步的,如前述的增加VR视场角的装置,还包括:LED灯调节芯片;所述LED灯调节芯片与所述LED灯连接,用于根据VR视频内容调节所述LED灯的颜色和亮度。
进一步的,如前述的增加VR视场角的装置,所述设于透镜孔洞周围的LED灯倾斜设置,且倾斜方向朝向所述透镜孔洞外侧。
进一步的,如前述的增加VR视场角的装置,所述设于LED灯固定架边框上的LED灯倾斜设置,且倾斜方向朝向LED灯固定架的边框外侧。
进一步的,如前述的增加VR视场角的装置,所述LED扩散板设有与所述透镜透镜孔洞大小及位置适配的孔洞。
进一步的,所述的增加VR视场角的装置还包括:光线传感器,所述光线 传感器与所述LED灯调节芯片连接,用于获取VR视频内容对应的颜色以及亮度。
进一步的,所述透镜孔洞中安装有透镜。
进一步的,多个所述LED灯形成灯阵,所述灯阵所在平面相对于所述LED灯固定架所在平面向远离所述VR眼镜的图像产生一侧的方向倾斜设置。
进一步的,所述灯阵设置于所述透镜孔洞的周围。
进一步的,所述灯阵设置于所述LED灯固定架的边框上。
根据本发明的另一方面,还提供一种VR眼镜,包括如前任一项所述的增加VR视场角的装置。
在本申请实施例中,采用增加LED灯的方式,通过LED灯、LED扩散板和LED灯固定架;所述LED灯固定架设有与VR眼镜的透镜大小适配的透镜孔洞;所述LED灯固定于所述LED灯固定架上,且设于VR眼镜的图像产生一侧;所述LED灯固定架设有所述LED灯一侧设有所述LED扩散板,用于散射所述LED灯发射的光线。达到了增加视场角的目的,从而实现了增加用户在使用时沉浸感,有更好的视觉体验的技术效果。
附图说明
构成本申请的一部分的附图用来提供对本申请的进一步理解,使得本申请的其它特征、目的和优点变得更明显。本申请的示意性实施例附图及其说明用于解释本申请,并不构成对本申请的不当限定。在附图中:
图1是本申请一种实施例中装置的正视图;
图2是本申请又一种实施例中装置的正视图;
图3是本申请再一种实施例中装置的正视图;以及
图4是不同实施方式的可视角度对比图。
具体实施方式
为了使本技术领域的人员更好地理解本申请方案,下面将结合本申请实施例中的附图,对本申请实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是本申请一部分的实施例,而不是全部的实施例。基于本申请中的实施例,本领域普通技术人员在没有做出创造性劳动前提下所获得的所有其他实施例,都应当属于本申请保护的范围。
需要说明的是,本申请的说明书和权利要求书及上述附图中的术语“第一”、“第二”等是用于区别类似的对象,而不必用于描述特定的顺序或先后次序。应该理解这样使用的数据在适当情况下可以互换,以便这里描述的本申请的实施例。此外,术语“包括”和“具有”以及他们的任何变形,意图在于覆盖不排他的包含,例如,包含了一系列步骤或单元的过程、方法、系统、产品或设备不必限于清楚地列出的那些步骤或单元,而是可包括没有清楚地列出的或对于这些过程、方法、产品或设备固有的其它步骤或单元。
在本申请中,术语“上”、“下”、“左”、“右”、“前”、“后”、“顶”、“底”、“内”、“外”、“中”、“竖直”、“水平”、“横向”、“纵向”等指示的方位或位置关系为基于附图所示的方位或位置关系。这些术语主要是为了更好地描述本发明及其实施例,并非用于限定所指示的装置、元件或组成部分必须具有特定方位,或以特定方位进行构造和操作。
并且,上述部分术语除了可以用于表示方位或位置关系以外,还可能用于表示其他含义,例如术语“上”在某些情况下也可能用于表示某种依附关系或连接关系。对于本领域普通技术人员而言,可以根据具体情况理解这些术语在本发明中的具体含义。
此外,术语“安装”、“设置”、“设有”、“连接”、“相连”、“套接”应做广义理解。例如,可以是固定连接,可拆卸连接,或整体式构造;可以是机械连接,或电连接;可以是直接相连,或者是通过中间媒介间接相连,又或者是两个装置、元件或组成部分之间内部的连通。对于本领域普通技术人员而言,可以根据具体情况理解上述术语在本发明中的具体含义。
需要说明的是,在不冲突的情况下,本申请中的实施例及实施例中的特征 可以相互组合。下面将参考附图并结合实施例来详细说明本申请。
如图1及图2所示,本申请提供一种增加VR视场角的装置,包括:LED灯1、LED扩散板2和LED灯固定架3;所述LED灯固定架3设有与VR眼镜的透镜大小适配的透镜孔洞4;所述LED灯1固定于所述LED灯固定架3上,且设于VR眼镜的图像产生一侧;所述LED灯固定架3设有所述LED灯1一侧设有所述LED扩散板2,用于散射所述LED灯1发射的光线。使用LED扩散板2,可支撑光架构,保护下面的光学材料受损;使入射光充分散射,实现更柔和、均匀的照射效果,保持光源色温一致性;使LED灯1之间的黑暗空隙变柔和,消除LED的颗粒感;减少VR眩晕,提升沉浸感。通过增加灯阵,根据显示屏显示的内容调整LED的颜色和亮度,增加视场角,所述增加的视场角为增加的显示光亮部分。
在一些实施例中,如前述的增加VR视场角的装置,所述透镜孔洞4周围均匀设有多个所述LED灯1。由于现有技术中采用的虽然同样为两个透镜,但是透镜的之间及透镜的边缘均为黑暗的空隙或区域,与图像之间存在较大的出入;极易造成用户沉浸感低的情况。通过在透镜孔洞4周围设置LED灯1可以消除的图像周围黑暗的空隙或区域;一定程度上提高可视角度。如图4所示,角BOC为原视场角,角AOB和角COD为增加的水平视场角。
在一些实施例中,如前述的增加VR视场角的装置,所述透镜孔洞周围均匀设有一圈所述LED灯1。通过设置一圈LED灯1可以达到更好的消除透镜的之间黑暗的空隙或区域的效果。
在一些实施例中,如前述的增加VR视场角的装置,所述LED灯固定架3的边框上均匀设有多个所述LED灯1。通过在该设置可以有效消除透镜两侧的黑暗的空隙或区域。
在一些实施例中,如前述的增加VR视场角的装置,所述LED灯固定架3的边框上均匀设有两排所述LED灯1。因为透镜两侧的黑暗的空隙或区域比透镜之间的黑暗的空隙或区域更大;因此设置两排可以更好地克服该缺陷。
在一些实施例中,如前述的增加VR视场角的装置,还包括:LED灯调节 芯片;所述LED灯1调节芯片与所述LED灯1连接,用于根据VR视频内容调节所述LED灯1的颜色和亮度。一般的,还包括光线传感器,用于获取VR视频显示内容对应的颜色以及亮度,因此LED灯调节芯片可以根据得到的颜色以及亮度信息对所述LED灯1进行调节,使各个区域的LED灯1能够发出与其相邻区域的视频对应的颜色及亮度,提升用户使用时的沉浸感;由于只有很少几个LED灯1(像素点)的数据需要处理,所以这并不会占用过多的处理器资源。
在一些实施例中,如前述的增加VR视场角的装置,所述设于透镜孔洞周围的LED灯倾斜设置,且倾斜方向朝向所述透镜孔洞外侧。
在一些实施例中,如前述的增加VR视场角的装置,多个所述LED灯形成灯阵,所述灯阵所在平面相对于所述LED灯固定架所在平面向远离所述VR眼镜的图像产生一侧的方向倾斜设置。所述灯阵设置于所述透镜孔洞的周围,还可以设置于所述LED灯固定架的边框上。如图4所示:角BOC为原视场角,角AOB和角COD为所述灯阵未倾斜设置时增加的水平视场角;角EOB和角COF为所述灯阵倾斜设置时增加的水平视场角,因此,明显的,在增加的所述LED灯1数量一样的情况下,即安装相同灯阵的情况下,采用该实施例中的设置,可以使视场角明显增大。
在一些实施例中,如前述的增加VR视场角的装置,所述设于LED灯固定架3边框上的LED灯倾斜设置,且倾斜方向朝向LED灯固定架3的边框外侧。
如图3所示,在一些实施例中,如前述的增加VR视场角的装置,所述LED扩散板2设有与所述透镜透镜孔洞大小及位置适配的孔洞。
在一些实施例中,如前述的增加VR视场角的装置,所述透镜孔洞中安装有透镜。本申请实施例提供的增加VR视场角的装置,可以将VR眼镜自身的透镜与透镜孔洞4对齐,或者直接将VR眼镜的透镜安装到透镜孔洞中。
本申请还提供一种VR眼镜,包括如前任一项实施例所述的增加VR视场角的装置。
以上所述仅为本申请的优选实施例而已,并不用于限制本申请,对于本领域的技术人员来说,本申请可以有各种更改和变化。凡在本申请的精神和原则之内,所作的任何修改、等同替换、改进等,均应包含在本申请的保护范围之内。
工业实用性
本申请的增加VR视场角的装置可以应用于VR眼镜中,通过在VR眼镜的图像产生侧设置LED灯和LED灯扩散板,能够使入射光充分散射,实现更柔和、均匀的照射效果,起到了增加视场角的作用,从而增加了VR眼镜的增强现实效果,提高了用户体验并且增加了应用有本申请增加VR视场角的装置的VR眼镜的的市场竞争力。

Claims (15)

  1. 一种增加VR视场角的装置,其特征在于,包括:LED灯、LED扩散板和LED灯固定架;所述LED灯固定架设有与VR眼镜的透镜大小适配的透镜孔洞;所述LED灯固定于所述LED灯固定架上,且设于VR眼镜的图像产生一侧;所述LED灯固定架设有所述LED灯的一侧设有所述LED扩散板,用于散射所述LED灯发射的光线。
  2. 根据权利要求1所述的增加VR视场角的装置,其特征在于,所述透镜孔洞周围均匀设有多个所述LED灯。
  3. 根据权利要求2所述的增加VR视场角的装置,其特征在于,所述透镜孔洞周围均匀设有一圈所述LED灯。
  4. 根据权利要求1所述的增加VR视场角的装置,其特征在于,所述LED灯固定架的边框上均匀设有多个所述LED灯。
  5. 根据权利要求4所述的增加VR视场角的装置,其特征在于,所述LED灯固定架的边框上均匀设有两排所述LED灯。
  6. 根据权利要求1所述的增加VR视场角的装置,其特征在于,还包括:LED灯调节芯片;所述LED灯调节芯片与所述LED灯连接,用于根据VR视频内容调节所述LED灯的颜色和亮度。
  7. 根据权利要求2所述的增加VR视场角的装置,其特征在于,所述设于透镜孔洞周围的LED灯倾斜设置,且倾斜方向朝向所述透镜孔洞外侧。
  8. 根据权利要求4所述的增加VR视场角的装置,其特征在于,所述设于LED灯固定架边框上的LED灯倾斜设置,且倾斜方向朝向LED灯固定架的边框外侧。
  9. 根据权利要求1所述的增加VR视场角的装置,其特征在于,所述LED扩散板设有与所述透镜透镜孔洞大小及位置适配的孔洞。
  10. 根据权利要求6所述的增加VR视场角的装置,其特征在于,还包括:光线传感器,所述光线传感器与所述LED灯调节芯片连接,用于获取VR视频内容对应的颜色以及亮度。
  11. 根据权利要求1所述的增加VR视场角的装置,其特征在于,所述透镜孔洞中安装有透镜。
  12. 根据权利要求1所述的增加VR视场角的装置,其特征在于,多个所述LED灯形成灯阵,所述灯阵所在平面相对于所述LED灯固定架所在平面向远离所述VR眼镜的图像产生一侧的方向倾斜设置。
  13. 根据权利要求12所述的增加VR视场角的装置,其特征在于,所述灯阵设置于所述透镜孔洞的周围。
  14. 根据权利要求12所述的增加VR视场角的装置,其特征在于,所述灯阵设置于所述LED灯固定架的边框上。
  15. 一种VR眼镜,其特征在于,包括如权利要求1~14任一项所述的增加VR视场角的装置。
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