WO2019117322A1 - Big data-based gamification service and method therefor - Google Patents
Big data-based gamification service and method therefor Download PDFInfo
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- WO2019117322A1 WO2019117322A1 PCT/KR2017/014474 KR2017014474W WO2019117322A1 WO 2019117322 A1 WO2019117322 A1 WO 2019117322A1 KR 2017014474 W KR2017014474 W KR 2017014474W WO 2019117322 A1 WO2019117322 A1 WO 2019117322A1
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- 238000010295 mobile communication Methods 0.000 claims description 9
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- 125000002066 L-histidyl group Chemical group [H]N1C([H])=NC(C([H])([H])[C@](C(=O)[*])([H])N([H])[H])=C1[H] 0.000 claims description 3
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- G—PHYSICS
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- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
Definitions
- gaming refers to methods and processes that enable processes such as motivation, activity, and compensation applied within a "game” to be extended to other industries and applied to personal and business services rather than "games”.
- Gamebin Co., Ltd. and Kiki Sisters Co., Ltd. jointly launched a service under the brand name of Game Kiki in 2016, and services are currently being provided to about 10 customers.
- Korean Patent Laid-Open Publication No. 2015-0040952 which is a prior art, discloses a method of receiving game play information from a first user by a computing device, generating a game corresponding to game play information by a computing device, To a second user, receiving game information from a second user by the computing device, and translating, by the computing device, the data into scientific information used to solve the scientific problem Methods and systems for gaming science problems are disclosed.
- Customization 115 may include, but is not limited to, creating a game play, setting up different customizations for each user, and the like.
- the electronic device may send information to one or more computing devices (130).
- the information may correspond to the user's various interactions, decisions, inputs, and / or the like through the process of game play.
- Information may be used to assist in solving scientific problems by one or more computing devices as described in more detail herein.
- widgets are used in various areas such as advertising and marketing on websites that are used in shopping malls by using a gay communication service.
- a gay communication service does not actively engage the users by using the information provided by the provider unilaterally. In such a case, the user interrupts the concentration of the user, .
- the Big Data based gaming service includes a server and a client for implementing a gaming function, and the server is a gaming server platform capable of data interworking using Open API.
- a real-time web socket communication platform for real-time representation of rewards and badges / rewards according to user activity on the web;
- a user-customized widget generator for displaying cumulative user activity information on a navigating screen based on a big data analysis on the mobile or web site being navigated with the most highly matching information;
- a big data processing unit for collecting and analyzing the activity information of the user and comparing and analyzing the user's interest and the service provided by the information provider of the area in which the user is active and matching the best information to the user among the provided information;
- a gaming service providing unit for providing a gaming service that can attract users to obtain useful information through a mobile / web service site based on the result of the big data analysis.
- the gaming server platform may include a gaming communication algorithm for efficiently managing a compensation standard / delivery / point / level for various actions transmitted from a user, thereby leading to optimal motivation.
- the real-time web socket communication platform can define detailed activities related to a badge, a point, a reward, and a mission, and define detailed functions and protocols for communication between the server and clients.
- the user-customized widget generator may display the accumulated user activity information on the navigating screen on the basis of the big data analysis, with the most matching information provided in the mobile or web site being navigated.
- the big data processing unit collects information searched by a user on a mobile or web and classifies the collected information based on information such as the number of times of inquiry by time, the information remaining time, the frequency of purchase of related goods, And it is possible to match the similarity with the information of the goods or service provider.
- the big data based gaming service and method according to embodiments of the present invention collects not only the user's activities but also the back data in order to further improve the engagement of the user, It has the effect of providing optimized quests and contents.
- FIG. 1 is a flow diagram of a gameplay process that may be performed by an electronic device according to the prior art
- FIG. 2 is a functional block diagram of a big data based gaming service according to an embodiment of the present invention
- FIG. 3 is a flowchart illustrating an information gathering process of a user navigating on a site provided with a big data-based gaming service, to which an embodiment of the present invention is applied.
- 4 and 5 are CMS screens according to an embodiment used in a big data based gaming service to which an embodiment of the present invention is applied.
- FIG. 2 is a functional block diagram of a big data based gaming service according to an embodiment of the present invention.
- FIG. 3 is a functional block diagram of a big data based gaming service on a site where a big data based gaming service, 4 and 5 are CMS screens according to an embodiment used in a big data based gaming service to which an embodiment of the present invention is applied.
- a big data-based mobile communication service includes a server and a client for implementing a gay communication function, A capable gaming server platform 210; A real-time web socket communication platform 220 for real-time representation of a reward and a badge / compensation according to an activity of a user on the web; A user-customized widget generating unit 230 for displaying cumulative user activity information on the navigating screen on the basis of the big data analysis on the mobile or the website having the highest matching information provided on the website; A big data processing unit 250 for collecting and analyzing the activity information of the user and comparing and analyzing the user's interest and the service provided by the information provider of the area in which the user is active and matching the most suitable information to the user among the provided information; And a mobile communication service providing unit 240 for providing a mobile communication service capable of attracting the user through the mobile / web service site based on the result of the big data analysis.
- the gaming service server platform 210 includes a gaming communication algorithm for efficiently managing a compensation standard / delivery / point / level for various actions transmitted from a user, thereby leading to optimal motivation.
- the real-time web socket communication platform 220 defines the activities according to a badge, a point, a reward, and a mission in detail and defines functions and protocols for communication between the server and clients.
- the user-customized widget creator 230 displays the accumulated user activity information on the navigating screen on the basis of the big data analysis, with the highest matching information provided on the mobile or web site being navigated.
- the gaming service provider 240 includes a user dashboard for allowing a user to view the ranking of the user and his / her acquaintances and a result of a gaming service, and a service manager analysis tool . ≪ / RTI >
- the big data processing unit 250 collects information searched by the user on the mobile or the web and classifies the collected information based on information such as the number of times of inquiry by time, the information remaining time, Activity information can be constructed and it can be matched to the information of the goods or service provider.
- the game key script automatically collects the user's activity information on the landing page information of the user.
- the key-key script matches the keyword and the user token and transmits the keyword to the server.
- the collected keywords are transferred to the game key-key server (or transmitted to the open source developer server) and stored in a desired database form such as NoSQL or RDB.
- sendMetaData function (kword) ⁇
- the server load can be distributed and the statistical library such as R.js or MapReduce can be linked for efficient query.
- the user visits the game on the game key-key server, displays the most suitable recommendation item after querying the DB based on the keyword having the highest frequency of the user.
- the gay mission server platform 201 interlocks with the big data processing unit 250 having the algorithms built therein.
- the big data processing unit 250 can be implemented by an algorithm installed in the gaming server platform.
- Big data processing and algorithms for interworking with the corresponding gaming services are implemented around the following functions.
- Quest is not just about getting users into the gamepiece logic, but it is about subdividing the quest according to the user and providing the user with the appropriate quest based on the back-data of the user.
- 'R' which is the most widely used statistical tool in the world.
- a separate node plug-in is required for 'R' to work on the Gemination Server.
- big data processing is performed through 'R' using node-plug-in, .
- the node-based R plug-in computes each weight according to the statistical conditions entered by the user, extracts the data according to the calculated weight from the raw data, and sends it to the gamepation server.
- the user can customize the widget UI created on the web site to which the user is navigating through the user-customized widget creation unit 230 to add a quest UI for real-time communication with the server.
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Abstract
Description
Claims (5)
- 게이미피케이션 기능을 구현하기 위한 서버 및 클라이언트를 구비하고, 상기 서버는 Open API를 활용한 데이터 연동이 가능한 게이미피케이션 서버 플랫폼; A server and a client for implementing a gay provisioning function, the server being a gaming server platform capable of data interworking using an Open API;사용자의 activity 에 따른 리워드 및 배지/보상을 웹상에서 실시간으로 표현하기 위한 실시간 웹소켓 통신 플랫폼; A real-time web socket communication platform for real-time representation of rewards and badges / rewards according to user activity on the web;누적된 사용자 활동 정보를 빅데이터 분석 기반으로 네비게이팅 중인 모바일 또는 웹사이트에서 제공되는 가장 매칭성이 높은 정보를 네비게이팅 중인 화면에 표시하는 사용자 맞춤형 위젯 생성부; A user-customized widget generator for displaying cumulative user activity information on a navigating screen based on a big data analysis on the mobile or web site being navigated with the most highly matching information;사용자의 활동 정보를 수집하고 분석하여 사용자의 관심도와 사용자가 활동하는 영역의 정보 제공자가 제공하는 서비스를 비교 분석하여, 상기 제공 정보 중에 사용자에 가장 적합한 정보를 매칭시키는 빅데이터 처리부; 및 A big data processing unit for collecting and analyzing the activity information of the user and comparing and analyzing the user's interest and the service provided by the information provider of the area in which the user is active and matching the best information to the user among the provided information; And상기 빅데이터 분석 결과에 기초하여, 모바일/웹 형태의 서비스 사이트를 통해서 사용자에게 유용한 정보의 취득을 유인할 수 있는 게이미피케이션 서비스를 제공하는 게이미피케이션 서비스 제공부;Providing a mobile communication service capable of attracting a user to obtain useful information through a mobile / web type service site based on the result of the big data analysis;를 포함하는 빅데이터 기반의 게이미피케이션 서비스.Big data-based gay mission services.
- 제 1 항에 있어서, The method according to claim 1,상기 게이미피케이션 서버 플랫폼은, 사용자로부터 전달되는 다양한 Action 에 대한 보상 기준/배지 전달/포인트/레벨등을 효율적으로 관리하여 최적의 모티베이션을 이끌어 내도록 하기 위한 게이미피케이션 알고리즘을 구비하는 것을 특징으로 하는 빅데이터 기반의 게이미피케이션 서비스.The gaming server platform includes a gaming communication algorithm for efficiently managing a compensation standard, a gaming destination, a point / level, and the like for various actions transmitted from a user, thereby leading to optimal motivation Big data based gay dispatch service.
- 제 1 항에 있어서,The method according to claim 1,상기 실시간 웹소켓 통신 플랫폼은, 배지, 포인트, 리워드, 임무에 따른 Activity 들을 상세하게 정의하고 상기 서버 및 클라이언트 간의 통신을 위한 기능 및 프로토콜 상세 정의하는 것을 특징으로 하는 빅데이터 기반의 게이미피케이션 서비스.Wherein the real-time web socket communication platform defines in detail activities related to a badge, a point, a reward, and a mission, and defines functions and protocols for communication between the server and clients in detail.
- 제 1 항에 있어서,The method according to claim 1,상기 사용자 맞춤형 위젯 생성부는 누적된 사용자 활동 정보를 빅데이터 분석 기반으로 네비게이팅 중인 모바일 또는 웹사이트에서 제공되는 가장 매칭성이 높은 정보를 네비게이팅 중인 화면에 표시하는 것을 특징으로 하는 빅데이터 기반의 게이미피케이션 서비스.Wherein the user-customized widget generating unit displays accumulated user activity information on a navigating screen on the basis of a big data analysis, wherein the most matching information provided from a mobile or web site being navigated is displayed on a navigating screen. Employment service.
- 제 1 항에 있어서, The method according to claim 1,상기 게이미피케이션 서비스 제공부는, 사용자가 자신과 자신의 지인들의 순위와 게이미피케이션 결과를 볼 수 있도록 하기 위한 사용자용 대쉬보드 및 사용자들의 행동 패턴을 분석하기 위한 서비스 관리자용 분석 툴을 포함하는 것을 특징으로 하는 빅데이터 기반의 게이미피케이션 서비스.The gaming service provider may include a user dashboard for allowing a user to view the ranking of the user and his / her acquaintances and a result of a gaming service, and an analysis tool for a service manager for analyzing behavior patterns of users Big data based gay dispatch service featuring.
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KR20140059413A (en) * | 2012-11-08 | 2014-05-16 | 조은식 | A system and method to making and trading contents on gamification platform |
US20150190709A1 (en) * | 2012-08-02 | 2015-07-09 | Ganalila, Llc | Systems and methods for gamification of a problem |
KR20150116529A (en) * | 2014-04-07 | 2015-10-16 | 국민대학교산학협력단 | Method for managing supervision server of student event |
KR20150123980A (en) * | 2014-04-24 | 2015-11-05 | 주식회사 에이티지랩 | System for Web-linked Gamification implementing and method thereof |
KR20170105167A (en) * | 2016-03-08 | 2017-09-19 | 동양대학교 산학협력단 | Providing Server System and Methode for Evaluating Information about Politician Based on Gamification |
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Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
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US20150190709A1 (en) * | 2012-08-02 | 2015-07-09 | Ganalila, Llc | Systems and methods for gamification of a problem |
KR20140059413A (en) * | 2012-11-08 | 2014-05-16 | 조은식 | A system and method to making and trading contents on gamification platform |
KR20150116529A (en) * | 2014-04-07 | 2015-10-16 | 국민대학교산학협력단 | Method for managing supervision server of student event |
KR20150123980A (en) * | 2014-04-24 | 2015-11-05 | 주식회사 에이티지랩 | System for Web-linked Gamification implementing and method thereof |
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