WO2019072076A1 - Information display method, device, storage medium, and electronic device - Google Patents

Information display method, device, storage medium, and electronic device Download PDF

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Publication number
WO2019072076A1
WO2019072076A1 PCT/CN2018/106530 CN2018106530W WO2019072076A1 WO 2019072076 A1 WO2019072076 A1 WO 2019072076A1 CN 2018106530 W CN2018106530 W CN 2018106530W WO 2019072076 A1 WO2019072076 A1 WO 2019072076A1
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WO
WIPO (PCT)
Prior art keywords
information
target
result
level
data
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PCT/CN2018/106530
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French (fr)
Chinese (zh)
Inventor
刘赢征
陈亚骏
Original Assignee
腾讯科技(深圳)有限公司
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Publication of WO2019072076A1 publication Critical patent/WO2019072076A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04817Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance using icons
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04842Selection of displayed objects or displayed text elements
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display

Definitions

  • the present application relates to the field of computers, and in particular to an information display method, apparatus, storage medium, and electronic device.
  • FIG. 1 is a schematic diagram of information display according to the related art. As shown in FIG. 1, only the "timing: slightly earlier” and “quality: B-level” for the shooting operation are displayed, and there is a problem that the information of the game client is single.
  • the above method does not clearly show the result of the operation, and the probability of achieving the target operation result and the final operation result may cause a confusion for the user.
  • the result of not scoring a goal or not scoring is not clearly indicated. Since the hit rate is a probabilistic event, it is possible that the shooting quality reaches the A level and there is no chance to score. The shooting quality can reach the C level and may also score. In this case, the user will have a sense of confusion and will not understand the meaning of the shooting quality to reach the A and C levels.
  • the above method does not give an interference factor during operation. For example, the effect of the defender's shooting percentage calculation is not given, and no information from the defensive side can be read from the information displayed in the final display. What effect does the user on the defensive side have on his defensive performance? None to know.
  • the embodiment of the present application provides an information display method, apparatus, storage medium, and electronic device to solve at least a single technical problem of information display of a game client of the related art.
  • an information display method includes: acquiring first data generated by a first virtual control object in a current game running in a game client, wherein the first data is used to indicate that the target result is obtained after the first virtual control object performs the first operation Probabilistic; acquiring a first result obtained after the first virtual control object performs the first operation; combining the level information corresponding to the first data and the result indication information if the first result and the target result meet the preset condition And obtaining target combination information, wherein the level information is used to indicate a target level to which the first data belongs, the result indication information is used to indicate a first result corresponding to the target level; and the target combination information is displayed on the target display area of the game client.
  • an information display device includes one or more processors, and one or more memories storing program units, wherein the program units are executed by the processor, the program units including: a first acquisition unit configured to acquire The first data generated by the first virtual control object in the current game of the game running by the game client, wherein the first data is used to indicate a probability of obtaining the target result after the first virtual control object performs the first operation; the second obtaining unit And being configured to acquire a first result obtained after the first virtual control object performs the first operation; the combining unit is configured to, corresponding to the first data, if the first result and the target result meet the preset condition The level information and the result indication information are combined to obtain target combination information, wherein the level information is used to indicate a target level to which the first data belongs, and the result indication information is used to indicate a first result corresponding to the target level; the display unit is set to The target combination information is displayed on the target display area of the game client.
  • a storage medium includes a stored program, wherein the information display method of the embodiment of the present application is executed when the program is running
  • an electronic device includes a memory, a processor, and a computer program stored on the memory and operable on the processor, wherein the processor executes the information display method of the embodiment of the present application by using a computer program
  • the first data generated by the first virtual control object in the current game running in the game client is obtained, and the first data is used to indicate that the target result is obtained after the first virtual control object performs the first operation.
  • the probability of obtaining the first result obtained after the first virtual control object performs the first operation if the first result and the target result meet the preset condition, performing the level information and the result indication information corresponding to the first data Combining, the target combination information is obtained, the level information is used to indicate the target level to which the first data belongs, the result indication information is used to indicate the first result corresponding to the target level, and the target combination information is displayed on the target display area of the game client.
  • the result obtained by the virtual control object after performing the operation is distinguished, when the result meets the preset condition, the level and the result corresponding to the level are displayed, and the purpose of displaying the information is achieved, thereby realizing the variety of information display.
  • the technical effect of the technology further solves the single technical problem of the information display of the game client of the related art.
  • FIG. 1 is a schematic diagram of information display according to the related art
  • FIG. 2 is a schematic diagram of a hardware environment of an information display method according to an embodiment of the present application.
  • FIG. 3 is a flowchart of an information display method according to an embodiment of the present application.
  • FIG. 4 is a flowchart of a method for combining level information and result indication information corresponding to first data according to an embodiment of the present application
  • FIG. 5 is a flowchart of another method for combining level information and result indication information corresponding to first data according to an embodiment of the present application
  • FIG. 6 is a flowchart of another information display method according to an embodiment of the present application.
  • FIG. 7 is a flowchart of a method for acquiring first data generated by a first virtual control object in a current game running in a game client according to an embodiment of the present application
  • FIG. 8 is a flowchart of another information display method according to an embodiment of the present application.
  • FIG. 9 is a flowchart of a method of displaying preset prompt information determined by target interference information, first data, and/or target level on a target display area, according to an embodiment of the present application;
  • FIG. 10 is a flowchart of a method for acquiring a first result obtained after a first virtual control object performs a first operation according to an embodiment of the present application
  • FIG. 11 is a flowchart of another information display method according to an embodiment of the present application.
  • FIG. 12 is a flowchart of another information display method according to an embodiment of the present application.
  • Figure 13 is a schematic view of a top view of a basket according to an embodiment of the present application.
  • FIG. 14 is a schematic diagram of a shot information display according to an embodiment of the present application.
  • 15 is a schematic diagram of another shot information display according to an embodiment of the present application.
  • 16 is a schematic diagram of an animal icon for distinguishing color and gray according to an embodiment of the present application.
  • 17 is a schematic diagram of an information display device according to an embodiment of the present application.
  • FIG. 18 is a structural block diagram of an electronic device according to an embodiment of the present application.
  • an embodiment of an information display method is provided.
  • the above information display method can be applied to a hardware environment composed of the server 202 and the terminal 204 as shown in FIG. 2 .
  • FIG. 2 is a schematic diagram of a hardware environment of an information display method according to an embodiment of the present application.
  • the server 202 is connected to the terminal 204 through a network.
  • the network includes but is not limited to a wide area network, a metropolitan area network, or a local area network.
  • the terminal 204 is not limited to a PC, a mobile phone, a tablet, or the like.
  • the information display method of the embodiment of the present application may be executed by the server 202, may be performed by the terminal 204, or may be jointly performed by the server 202 and the terminal 204.
  • the information display method performed by the terminal 204 in the embodiment of the present application may also be performed by a client installed thereon.
  • the server 202 and the terminal 204 jointly execute the information display method
  • the first data and the first result may be acquired by the terminal 204 and sent to the server 202, and the target combination information is obtained by the server 202, and returned to the terminal 204.
  • the target combination information is displayed by the terminal 204.
  • the first data may be acquired by the terminal 204 and sent to the server 202.
  • the first result is obtained by the server 202, and the target combination information is obtained, and the target combination information is returned.
  • the terminal 204 displays the target combination information by the terminal 204.
  • the information display method when the information display method is jointly executed by the server 202 and the terminal 204, the information display method can be based on the information stored in the server 202 and the terminal 204 and the computing power.
  • the various steps are divided between the server 202 and the terminal 204, and if necessary, the steps of interacting information between the server 202 and the terminal 204 can be added.
  • FIG. 3 is a flowchart of an information display method according to an embodiment of the present application. As shown in FIG. 3, the method may include the following steps:
  • Step S302 Acquire first data generated by the first virtual control object in the current game running in the game client.
  • step S302 of the present application the first data generated by the first virtual control object in the current game running in the game client is acquired, wherein the first data is used to indicate that the first virtual control object is executed.
  • the probability of getting the target result after the first operation is a predefined value.
  • the game client is used to run a game, which may be a sports game of a ball game type that needs to be rated.
  • the game is a mobile game, which may be a basketball game in a mobile game, for example, the game is an NBA ball game in a mobile game.
  • the game client can be used to display the basketball game in the mobile game.
  • the game client of the embodiment controls an operation of a plurality of virtual control objects in the game during operation, and the virtual control object may perform an operation adapted to the game scene for the game character in the game, for example, in the game being a mobile game.
  • the virtual control object is a plurality of players in the basketball game, and the shooting operation is performed in the game scene.
  • the first virtual control object performs the first operation to generate the first data
  • the first virtual control object may be the attacking party in the ball game
  • the first data is used to indicate the first virtual Controlling the probability that the target obtains the target result after performing the first operation.
  • the first operation is a shooting operation in the basketball game
  • the target result is a goal result
  • the basketball game is controlled.
  • the player performs a shooting operation in the game, which in turn produces a shooting hit rate that is used to indicate the probability of a goal being scored after the player in the game performs the shooting operation.
  • the foregoing first data may be calculated according to the type of operation, the degree of interference of the defender, the operation distance, the operation orientation, and the like, for example, in the case that the game is a basketball game in a mobile game, according to the type of shooting, defense
  • the degree of interference, the distance of the shot, the orientation of the shot, etc. are calculated and can be controlled by the background, but it is not convenient to display to the game player in the form of display.
  • Step S304 Acquire a first result obtained after the first virtual control object performs the first operation.
  • step S304 of the present application the first result obtained after the first virtual control object performs the first operation is acquired.
  • the first virtual control object obtains the first result of the first operation after performing the first operation. After acquiring the first data generated by the first virtual control object, acquiring a first result obtained after the first virtual control object performs the first operation.
  • the first result is an operation result actually obtained after the first virtual control object performs the first operation, and in the case that the game is a basketball game in the mobile game, the goal result of the shooting operation in the basketball game may be the result of the goal and the goal is not scored. result.
  • step S306 if the first result and the target result meet the preset condition, the level information corresponding to the first data and the result indication information are combined to obtain target combination information.
  • step S306 of the present application if the first result and the target result meet the preset condition, the level information corresponding to the first data and the result indication information are combined to obtain the target combination information, where The level information is used to indicate a target level to which the first data belongs, and the result indication information is used to indicate a first result corresponding to the target level.
  • the target result may be a result expected by the game player, for example, in the ball game
  • the result of the ball is determined whether the first result is the same as the target result. If it is determined that the first result is the same as the target result, it is determined that the first result and the target result meet the preset condition, and if it is determined that the first result is different from the target result, It is determined that the first result and the target result do not meet the preset conditions.
  • the level information corresponding to the first data and the result indication information are combined to obtain target combination information, wherein the level information corresponding to the first data is used to indicate the target level.
  • the corresponding level is S level
  • the corresponding target level is A level.
  • the corresponding target level is B level.
  • the corresponding target level is C. level.
  • the result indication information of the embodiment is used to indicate a first result corresponding to the target level, and the different result is distinguished by the result indication information, for example, a goal result corresponding to the S level or a result of no goal, wherein the goal
  • the result can be indicated by the color background color
  • the result of the non-goal can be indicated by the gray background color, thereby distinguishing the result of the goal from the result of the non-goal by color, so that the game player quickly realizes that the first virtual control object is currently executing the first.
  • the result after the operation for example, in the case where the game is a basketball game in a mobile game, quickly recognizes whether the current shot hits.
  • the target combination information may be a "color background + target level” combination information, and in the case where the first result is no goal, the target combination information may be "grey background color +
  • the target level "combination information avoids the problem that the information displayed by the game client is only displayed for the game player's operation timing.
  • the target result is an undesired result of the game player, for example, is a result of the non-goal in the game, determining whether the first result is the same as the target result, and if it is determined that the first result is the same as the target result, determining the first A result and the target result do not meet the preset condition. If it is determined that the first result is different from the target result, it is determined that the first result and the target result meet the preset condition. When the first result and the target result meet the preset condition, the level information corresponding to the first data and the result indication information are combined to obtain target combination information.
  • the target combination information corresponds to prompt information for evaluating performance of the first virtual control object during the execution of the first operation, for example, in a case where the target combination information is “S level+yellow”, that is, in the first
  • the target combination information is “S level+yellow”, that is, in the first
  • the message "Make beautiful” can be displayed, thereby realizing the diversification of the information display.
  • the displayed prompt information is different.
  • the prompt information corresponding to the “S-level+yellow” combination information is “make beautiful”
  • the prompt information corresponding to the + yellow “combination information is “anti-interference goal”.
  • the message corresponding to the "S-level + yellow” combination information is “this ball is powerful”.
  • the message corresponding to the “S-level + yellow” combination information is “this ball is powerful”.
  • the hint information corresponding to the yellow “combined information” is “strong", thus realizing the diversification of information display.
  • Step S308 displaying target combination information on the target display area of the game client.
  • the target combination information is displayed on the target display area of the game client.
  • the game client displays the target combination information through the target display area, for example, a display area that can determine the offset of the reference position in the game interface, or a fixed display area preset in the game interface, which can be implemented in the mobile game.
  • the target combination information in the basketball game is displayed. After combining the level information corresponding to the first data and the result indication information to obtain the target combination information, the target combination information is displayed on the target display area of the game client.
  • step S302 Obtaining, by using the foregoing step S302 to step S308, the first data generated by the first virtual control object in the current game running in the game client, the first data being used to indicate that the target is obtained after the first virtual control object performs the first operation. a probability of the result; obtaining a first result obtained after the first virtual control object performs the first operation; and if the first result and the target result meet the preset condition, the level information and the result indication information corresponding to the first data
  • the target combination information is obtained, the level information is used to indicate the target level to which the first data belongs, the result indication information is used to indicate the first result corresponding to the target level, and the target combination information is displayed on the target display area of the game client.
  • the result obtained by the virtual control object after performing the operation is distinguished, the result corresponding to the level and the level is displayed when the result meets the preset condition, thereby achieving the purpose of displaying information, thereby realizing diversification of information display.
  • the technical effect further solves the single technical problem of the information display of the related technology game client.
  • step S306 if the first result and the target result meet the preset condition, combining the level information corresponding to the first data and the result indication information, and obtaining the target combination information includes: If the first result is the same as the target result, determining that the first result and the target result meet the first preset condition; and combining the level information corresponding to the first data and the first result indication information to obtain the first target combination information.
  • FIG. 4 is a flowchart of a method for combining level information and result indication information corresponding to first data according to an embodiment of the present application. As shown in FIG. 4, the method includes the following steps:
  • Step S401 if the first result is the same as the target result, determining that the first result and the target result meet the first preset condition.
  • step S401 of the present application if the first result is the same as the target result, it is determined that the first result and the target result meet the first preset condition, wherein the preset condition includes the first preset condition.
  • the first virtual control object After obtaining the first result obtained after the first virtual control object performs the first operation, determining whether the first result is the same as the target result, and if it is determined that the first result is the same as the target result, determining that the first result meets the target result A predetermined condition, if it is determined that the first result is different from the target result, determining that the first result and the target result do not meet the first preset condition. For example, if the game is a basketball game in a mobile game, it is determined whether the result of the shooting after the player in the game performs the shooting operation is the result of the goal, and if the result of the shooting is determined to be the same as the result of the goal, the result of the shooting is determined. The result meets the first preset condition. If it is determined that the shooting result is different from the goal result, it is determined that the shooting result and the target result meet the first preset condition.
  • Step S402 combining the level information corresponding to the first data and the first result indication information to obtain first target combination information.
  • the level information corresponding to the first data and the first result indication information are combined to obtain first target combination information, wherein the result indication information includes the first result indication information, and the target The combined information includes first target combination information.
  • the first target combination information corresponding to the target level may be the "S level + yellow" combination information obtained when the first result is the same as the target result.
  • the first target combination information After combining the level information corresponding to the first data and the first result indication information to obtain the first target combination information, the first target combination information is displayed on the target display area.
  • the first result is the same as the target result, determining that the first result and the target result meet the first preset condition, wherein the preset condition includes the first preset condition; and the level information corresponding to the first data And combining the first result indication information to obtain the first target combination information, thereby implementing combining the level information corresponding to the first data and the result indication information when the first result and the target result meet the preset condition, The purpose of obtaining the target combination information.
  • the first result indication information includes at least one of the following: first color information; first icon information; first voice information; first text information.
  • the first result indication information is used to indicate that the first result corresponding to the target level may be indicated by the first color information, where the first result is the same as the target result, and the first color information may be used.
  • the background color of the target display area in the case where the first result is the same as the target result, that is, the first color information can be confirmed to be the same as the target result by the first color information.
  • the color background corresponding to the target level is displayed.
  • the different levels correspond to different colors.
  • the trophy level corresponds to gold
  • the S level corresponds to yellow
  • the A level corresponds to purple
  • the B level corresponds to blue
  • Color C level corresponds to green, etc., there is no restriction on the color here, thus realizing the diversification of information display.
  • the first result corresponding to the target level is indicated by the first icon information
  • the first icon information may be used to indicate an icon of the target display area in a case where the first result is the same as the target result, that is,
  • the first icon information can be used to confirm that the first result is the same as the target result.
  • the animal icon corresponding to the target level is displayed.
  • different levels correspond to different animal icons.
  • the trophy level corresponds to a lion icon with a happy expression
  • the S level corresponds to a leopard with a happy expression.
  • the icon corresponds to a wolf icon with a happy expression
  • the B level corresponds to a dog icon with a happy expression
  • the C level corresponds to a rabbit icon with a happy expression
  • the icon is not limited here, thereby realizing diversification of information display.
  • the first result corresponding to the target level is indicated by the first voice information, where the first voice information may be used to indicate the voice in the case that the first result is the same as the target result, that is, by using the first voice
  • the information can confirm that the first result is the same as the target result.
  • the voice information corresponding to the target level is displayed.
  • the different levels correspond to different voices.
  • the trophy level corresponds to the voice information of “goal under the trophy level”
  • the S level corresponds to “ The voice information of the S-level goal”
  • the A-level corresponds to the "A-level goal” voice message
  • the B-level corresponds to the "B-level goal” voice message
  • the C-level corresponds to the "C-level goal” voice.
  • Information, etc. there is no restriction on the voice information, thereby realizing the diversification of information display.
  • the first result corresponding to the target level is indicated by the first text information
  • the first text information may be used to indicate a prompt text of the target display area in a case where the first result is the same as the target result, that is,
  • the first text information can confirm that the first result is the same as the target result.
  • the text information corresponding to the target level is displayed.
  • the different levels correspond to different text information.
  • the trophy level corresponds to the text information of the “trophy level, goal”, and the S level corresponds.
  • S-level, goal text information A-level corresponds to "A-level, goal” text information
  • B-level corresponds to "B-level, goal” text information
  • C-level corresponds to "C-level, goal” Text information, etc.
  • first result indication information is only a preferred implementation manner of the embodiment of the present application, and does not represent that the first result indication information of the embodiment of the present application is only the foregoing manner, and any may be used to indicate the first result and If the target result is the same, the information of the first result corresponding to the target level is within the scope of the embodiment of the present application, including the first color information, the first icon information, the first voice information, and the first text information. Any combination of two or more kinds of information, so that an information display method composed of color distinction, quality level, explanatory text, and the like can be realized, and will not be exemplified herein.
  • step S306 if the first result and the target result meet the preset condition, combining the level information corresponding to the first data and the result indication information, and obtaining the target combination information includes: If the first result is different from the target result, determining that the first result and the target result meet the second preset condition; combining the level information corresponding to the first data and the second result indication information to obtain the second target combination information .
  • FIG. 5 is a flowchart of another method for combining level information and result indication information corresponding to first data according to an embodiment of the present application. As shown in FIG. 5, the method includes the following steps:
  • Step S501 If the first result is different from the target result, determine that the first result and the target result meet the second preset condition.
  • step S501 of the present application if the first result is different from the target result, determining that the first result and the target result meet the second preset condition, wherein the preset condition includes the second preset condition .
  • the first virtual control object After obtaining the first result obtained after the first virtual control object performs the first operation, determining whether the first result is the same as the target result, and if it is determined that the first result is different from the target result, determining that the first result is consistent with the target result
  • the second preset condition For example, if the game is a basketball game in a mobile game, it is determined whether the result of the shooting after the player in the game performs the shooting operation is the result of the goal, and if it is determined that the result of the shooting is not the same as the result of the goal, the result of the shooting is determined.
  • the target result meets the second preset condition.
  • Step S502 combining the level information corresponding to the first data and the second result indication information to obtain second target combination information.
  • the level information corresponding to the first data and the second result indication information are combined to obtain second target combination information, where the result indication information includes different from the first result indication information.
  • the second result indication information, the target combination information includes the second target combination information.
  • the first target combination message information corresponding to the target level may be “S level+gray” obtained when the first result is different from the target result. Combine information.
  • the two target combination information achieves the purpose of combining the level information corresponding to the first data and the result indication information to obtain the target combination information when the first result and the target result meet the preset condition.
  • the second result indication information includes at least one of the following: second color information; second icon information; second voice information; second text information.
  • the second result indication information is used to indicate that the first result corresponding to the target level may be indicated by the second color information, where the first result is different from the target result, and the second color information may be It is used to indicate the background color of the target display area in the case where the first result is different from the target result, that is, the second color information can confirm that the first result is different from the target result. For example, in the case where the first result is different from the goal result, a dark background corresponding to the target level is displayed.
  • the different levels correspond to different colors.
  • the trophy level corresponds to light gold
  • the S level corresponds to light yellow
  • the A level corresponds to light purple
  • B The level corresponds to light blue
  • the C level corresponds to light green
  • the first result corresponding to the target level is indicated by the second icon information
  • the second icon information may be used to indicate an icon of the target display area in a case where the first result is different from the target result, that is,
  • the second icon information can confirm that the first result is different from the target result.
  • the animal icon corresponding to the target level is displayed.
  • different levels correspond to different animal icons.
  • the trophy level corresponds to a lion icon with a frustrated expression
  • the S level corresponds to a leopard icon with a frustrated expression
  • the A level corresponds to a wolf icon with a frustrated expression.
  • the B level corresponds to a dog icon having a frustrated expression
  • the C level corresponds to a rabbit icon having a frustrated expression, and the like, and the icon is not limited here, thereby realizing diversification of information display.
  • the first result corresponding to the target level is indicated by the second voice information, where the second voice information may be used to indicate the voice in a case where the first result is different from the target result, that is, by the second
  • the voice message can confirm that the first result is different from the target result.
  • the voice information corresponding to the target level is displayed.
  • different levels correspond to different voices.
  • the trophy level corresponds to the voice information of “no goal under the trophy level”
  • the S level corresponds to the voice information of “the goal is not scored under the S level”.
  • the A level corresponds to the voice information of “No score under A level”
  • the B level corresponds to the voice information of “No score under B level”
  • the C level corresponds to the voice information of “No score under C level”, etc.
  • Information is not restricted, thus enabling the diversification of information display.
  • the first result corresponding to the target level is indicated by the first text information
  • the first text information may be used to indicate a prompt text of the target display area in a case where the first result is different from the target result, and That is, it can be confirmed by the first text information that the first result is different from the target result.
  • the text information corresponding to the target level is displayed.
  • different levels correspond to different text information.
  • the trophy level corresponds to the text information of “trophy level, no goal”
  • the S level corresponds to the text information of “S level, no goal”.
  • Level A corresponds to "A grade, no goal” text information
  • Grade B corresponds to “B grade, no goal” text information
  • C grade corresponds to "C grade, no goal” text information, etc.
  • the text information is not limited, thereby realizing the diversification of information display.
  • the foregoing second result indication information is only a preferred implementation manner of the embodiment of the present application, and does not represent that the second result indication information of the embodiment of the present application is only the foregoing manner, and any may be used to indicate the first result and If the target result is different, the information of the first result corresponding to the target level is within the scope of the embodiment of the present application, and includes the second color information, the second icon information, the second voice information, and the second text information. Any combination of two or more kinds of information can realize an information display method composed of color distinction, quality level, explanatory text, and the like, and will not be exemplified herein.
  • the method further includes: acquiring the target interference information of the second virtual control object.
  • the method further includes: displaying the preset prompt information determined by the target interference information, the first data, and/or the target level on the target display area.
  • FIG. 6 is a flowchart of another information display method according to an embodiment of the present application. As shown in FIG. 6, the method includes the following steps:
  • Step S601 acquiring target interference information of the second virtual control object.
  • the target interference information of the second virtual control object is acquired, wherein the second virtual control object interferes with the first virtual control object to perform the first operation by the target interference information.
  • the authority game has a second virtual control object in addition to the first virtual control object, and the second virtual control object may be the defender of the first virtual control object, and the second virtual control The object is configured to interfere with the first virtual control object to perform the first operation such that the operation of the first virtual control object is interfered. And after combining the level information corresponding to the first data and the result indication information to obtain the target combination information, acquiring the target interference information of the second virtual control object, where the target interference information may be used to indicate that the second virtual control object is the first The interference condition of the virtual control object, the second virtual control object interferes with the first virtual control object by the target interference information to perform the first operation.
  • the target interference information may be determined by the defensive action, defensive ability, and the like of the second virtual control object.
  • the target interference information may be used to indicate interference conditions such as minor interference, general interference, severe interference, and no interference.
  • Step S602 displaying preset prompt information determined by the target interference information, the first data, and/or the target level on the target display area.
  • step S602 of the present application when the target combination information is displayed on the target display area of the game client, the preset prompt determined by the target interference information, the first data, and/or the target level is displayed on the target display area. information.
  • the preset prompt information is pre-set prompt information under different first data and/or target levels under different target interference information, and is used to prompt the game player to execute the first virtual control object to perform the first
  • the different target interference information is different from the preset data determined by the first data and/or the target level, wherein the first data corresponds to the target level.
  • the prompt information corresponding to the same target level is different.
  • the prompt information corresponding to the “S-level+yellow” combination information is “doing beautiful”, in general
  • the prompt information corresponding to the "S-level + yellow” combination information is “anti-interference goal”.
  • the prompt message corresponding to the "S-level + yellow” combination information is "this ball is powerful”, without interference
  • the prompt information is "strength", thereby realizing the diversification of information display.
  • the prompt information corresponding to different target levels is different.
  • the preset prompt information corresponding to the trophy level is “good ball”
  • the preset prompt information corresponding to the S level is “dry” Beautiful”
  • the preset prompt information corresponding to the A level is "Strong strength”
  • the preset prompt information corresponding to the B level is "stubborn goal”
  • the preset prompt information corresponding to the C level is "good luck”
  • the default prompt message is “Good luck”, there is no limit here.
  • the embodiment combines the interference information of the second virtual control object with the first virtual control object and the probability that the first virtual control object obtains the target result after performing the first operation to design preset prompt information, thereby facilitating the game player to understand Under certain first data, the interference information of the second virtual control object also affects the final first result.
  • the level information corresponding to the first data and the result indication information are combined to obtain the target combination information, and the target interference information of the second virtual control object is acquired, and the second virtual control object interferes with the first virtual object by the target interference information.
  • the control object performs the first operation; when the target combination information is displayed on the target display area of the game client, the preset prompt information determined by the target interference information, the first data, and/or the target level is displayed on the target display area, and the information is realized.
  • the diversity of the display is possible.
  • step S302 acquiring the first data generated by the first virtual control object in the current game running in the game client includes: acquiring operation information of the first operation, and the operation information is used to indicate An operation; processing the operation information into the first data.
  • FIG. 7 is a flowchart of a method for acquiring first data generated by a first virtual control object in a current game running in a game client according to an embodiment of the present application. As shown in FIG. 7, the method includes the following steps:
  • Step S701 acquiring operation information of the first operation.
  • step S701 of the present application the operation information of the first operation is obtained, wherein the operation information is used to indicate the first operation.
  • the operation information of the first operation is a shooting operation
  • the first operation information is a shooting type, a defensive type, an interference intensity, a shooting distance, a shooting direction, and a shooting direction related to the shooting operation
  • the feel coefficient can be used to indicate the accuracy of the operation.
  • the game interface has a feel slot.
  • step S702 the operation information is processed into the first data.
  • the operation information is processed into the first data.
  • calculating the operation information to obtain the first data for example, bringing the operation information into a preset formula for calculation, thereby obtaining the first data, and further indicating by the first data.
  • the embodiment obtains the operation information of the first operation, and indicates the first operation by using the operation information; processing the operation information as the first data, and realizing the acquisition of the first virtual control object generated in the current game running in the game client The purpose of a data.
  • step S602 displaying the preset prompt information determined by the target interference information, the first data, and/or the target level on the target display area includes: acquiring attribute information of the second virtual control object; Preset prompt information determined by attribute information, target interference information, first data, and/or target level is displayed on the target display area.
  • FIG. 8 is a flowchart of another information display method according to an embodiment of the present application. As shown in FIG. 8, the method includes the following steps:
  • Step S801 acquiring attribute information of the second virtual control object.
  • step S801 of the present application when the target combination information is displayed on the target display area of the game client, the attribute information of the second virtual control object is acquired.
  • the attribute information of this embodiment may be information of the second virtual control object itself, for example, may be defensive party information.
  • Step S802 displaying preset prompt information determined by the attribute information, the target interference information, the first data, and/or the target level on the target display area.
  • the preset prompt information determined by the attribute information, the target interference information, the first data, and/or the target level is displayed on the target display area.
  • the preset prompt information determined by the attribute information, the target interference information, the first data, and/or the target level is displayed on the target display area, and the preset prompt information may be obtained.
  • the defensive performance information of the second virtual control object for example, under the general interference, the preset prompt information corresponding to the S level is “anti-interference goal”, and the prompt information corresponding to the A level is “attention to the other party interference”, and the corresponding level B is The prompt message is “to withstand the interference of the other party”; in the case of serious interference, the preset prompt information corresponding to the A level is “the other party attempts to interfere”, and the preset prompt information corresponding to the B level is “pay more attention to the other party interference”, C The preset prompt information corresponding to the level is “frequency interference of the other party” and the like.
  • the preset prompt information displayed on the target display area can read the information of the defending party, and the second virtual control object on the defending side can also know the effect of the defensive performance.
  • the attribute information of the second virtual control object is acquired; and the preset prompt information determined by the attribute information, the target interference information, the first data, and/or the target level is displayed on the target display area, and the target display area is realized.
  • the purpose of displaying the preset prompt information determined by the target interference information, the first data, and/or the target level is displayed.
  • step S602 displaying the preset prompt information determined by the target interference information, the first data, and/or the target level on the target display area includes: searching for the target interference information from the preset table, Preset prompt information corresponding to the first data and/or the target level, wherein the preset table is configured to store one or more sets of interference information, combination information, and prompt information having a corresponding relationship; After the prompt information is set, the preset prompt information is displayed on the target display area.
  • FIG. 9 is a flowchart of a method of displaying preset prompt information determined by target interference information, first data, and/or target level on a target display area, according to an embodiment of the present application. As shown in FIG. 9, the method includes the following steps:
  • Step S901 Find preset prompt information corresponding to the target interference information, the first data, and/or the target level from the preset table.
  • the preset prompt information corresponding to the target interference information, the first data, and/or the target level is searched from the preset table, where the preset table is used to store one or more
  • the group has interference information, combination information, and prompt information corresponding to the relationship.
  • the preset table is configured to store one or more sets of interference information, combination information, and prompt information having a corresponding relationship, wherein the combination information is a combination of level information and result indication information, and different interference information and the same combination information correspond to different The prompt information, the same interference information, and different combination information correspond to different prompt information, thereby helping the game player understand that the interference information of the second virtual control object also affects the final first result under a certain first data. .
  • Step S902 after the preset prompt information is found from the preset table, the preset prompt information is displayed on the target display area.
  • step S902 of the present application after the preset prompt information is found from the preset table, the preset prompt information is displayed on the target display area.
  • the preset prompt information is displayed on the target display area, for example, After the preset prompt information corresponding to the slight interference information, the first data is 79%, and/or the target level is the S level is found, the "display" is displayed on the target display area. It’s beautiful.” It should be noted that the target display area also displays the S level, and a yellow background color for indicating the result of the goal.
  • the preset prompt information corresponding to the target interference information, the first data, and/or the target level is searched from the preset table; after the preset prompt information is found from the preset table, the target display area is displayed.
  • the preset prompt information achieves the purpose of displaying the preset prompt information determined by the target interference information, the first data, and/or the target level on the target display area.
  • the level information corresponding to the first data includes at least one of the following: the third color information is used to indicate that the target level to which the first data belongs is a color corresponding to the plurality of levels, where multiple Each of the levels corresponds to a different color; the third icon information is used to indicate an icon corresponding to the target level to which the first data belongs in the plurality of levels, wherein each of the plurality of levels corresponds to a different icon; The third voice information is used to indicate that the target level to which the first data belongs corresponds to the voice in the plurality of levels, wherein each of the plurality of levels corresponds to a different voice; and the third text information is used to indicate the first data.
  • the belonging target level corresponds to text in a plurality of levels, wherein each of the plurality of levels corresponds to a different text.
  • the level information corresponding to the first data is used to indicate the level to which the first data belongs, and may be indicated by the third color information, where the third color information may be used to indicate that the target level to which the first data belongs is multiple
  • the target level is S level, corresponding to yellow
  • the trophy levels other than S level correspond to gold in multiple levels
  • a level corresponds to purple
  • B level corresponds to blue
  • C level corresponds to green
  • S level and multiple Levels other than the S level are distinguished among the levels.
  • the level information corresponding to the first data may be indicated by the third icon information, where the third icon information may be used to indicate that the target level to which the first data belongs corresponds to an icon corresponding to the plurality of levels, each of the multiple levels
  • the ranks correspond to different icons, that is, the target rank and other ranks of the plurality of ranks other than the target rank can be distinguished by the third icon information.
  • the target level is S level, corresponding to the leopard icon, and the trophy level other than the S level corresponds to the lion icon, the A level corresponds to the wolf icon, the B level corresponds to the dog icon, and the C level corresponds to the rabbit icon, thereby S
  • the level is distinguished from the other levels of the plurality of levels except the S level. There is no restriction on the icons here, thus diversifying the information display.
  • the level information corresponding to the first data may be indicated by the third voice information, where the third voice information may be used to indicate that the target level to which the first data belongs belongs to the voice corresponding to the multiple levels, each of the multiple levels
  • the ranks correspond to different voices, that is, the target level and other ranks of the plurality of ranks other than the target rank can be distinguished by the third voice information.
  • the target level is S level, corresponding to the “S level” voice
  • the trophy level other than the S level corresponds to the “trophy level” voice
  • the A level corresponds to the “A level” voice
  • the B level corresponds to the “B level”.
  • "Voice, Class C corresponds to "Class C" speech, thereby distinguishing the S level from other levels than the S level among the multiple levels.
  • There is no restriction on the voice content here thereby realizing the diversification of information display.
  • the level information corresponding to the first data may be indicated by the third text information, where the third text information may be used to indicate that the target level to which the first data belongs corresponds to the text corresponding to the plurality of levels, each of the plurality of levels
  • the ranks correspond to different texts, that is, the target rank and other ranks of the plurality of ranks other than the target rank can be distinguished by the third text information.
  • the target level is S level, corresponding to the "S level” text
  • the trophy level of the plurality of levels except the S level corresponds to the "trophy level” text
  • the A level corresponds to the "A level” text
  • the B level corresponds to the "B level” text.
  • “Text, Level C corresponds to "Class C” text, thereby distinguishing the S level from other levels than the S level among the multiple levels.
  • the level information corresponding to the foregoing first data is only a preferred embodiment of the embodiment of the present application, and the level information corresponding to the first data in the embodiment of the present application is not only the foregoing manner, and any The method for the level information corresponding to the data is within the scope of the embodiment of the present application, and includes two or more types of the third color information, the third icon information, the third voice information, and the third text information. Any combination of the two, so that an information display method composed of color distinction, quality level, explanatory text, and the like can be realized, and will not be exemplified herein.
  • step S304 obtaining a first result obtained after the first virtual control object performs the first operation includes: acquiring a random number; and determining, when the random number meets a preset rule, determining the first result The result is the same as the target result; if the random number does not conform to the preset rule, the first result is determined to be a result different from the target result.
  • FIG. 10 is a flowchart of a method of acquiring a first result obtained after a first virtual control object performs a first operation, according to an embodiment of the present application. As shown in FIG. 10, the method includes the following steps:
  • step S1001 a random number is obtained.
  • the corresponding target level may be determined according to the first data. Since the first data is used to indicate the probability that the target result is obtained after the first virtual control object performs the first operation, and the final first result is not the target result, the random number is obtained at this time to determine the final first by the random number. As a result, the random number is a randomly generated number.
  • step S1002 if the random number meets the preset rule, the first result is determined to be the same result as the target result.
  • the first result is determined to be the same result as the target result.
  • the preset rule is a predefined rule for determining whether the final first result is the same as the target result. For example, if the obtained random number exceeds 100, the random number is determined to meet the preset rule. Then, it is determined that the first result is the same as the target result, for example, determining that the first result is a goal result.
  • step S1003 if the random number does not meet the preset rule, the first result is determined to be a result different from the target result.
  • the first result is determined to be a result different from the target result.
  • the random number After determining whether the random number meets the preset rule, if the random number does not meet the preset rule, for example, if the random number does not exceed 100, determining that the random number does not meet the preset rule, determining the first result and The target results are not the same, for example, determining that the first result is a result of no goal.
  • the preset prompt information conveys information of the luck component in a random process, for example, the target interference information is general. Interference, the target level is C level, the first result is the result of the goal, the corresponding preset prompt information is “good luck”; the target interference information is general interference, the target level is D level, the first result is In the case of the result of the goal, the corresponding preset prompt message is “good luck”; if the target interference information is no interference, the target level is C level, and the first result is the result of the goal, the corresponding preset prompt The information is “good luck”; if the target interference information is no interference, the target level is D level, and the first result is the result of the goal, the corresponding preset prompt message is “good luck”.
  • the embodiment obtains the random number; if the random number meets the preset rule, determines that the first result is the same result as the target result; and if the random number does not meet the preset rule, determines that the first result is the target As a result of the different results, the purpose of obtaining the first result obtained after the first virtual control object performs the first operation is achieved.
  • the method before the target combination information is displayed on the target display area of the game client in step S308, the method further includes: determining a reference position in the preset scene of the current game; The information performs an offset operation on the reference position information for indicating the reference position to obtain the target position information; and determines an area including the position indicated by the target position information in the preset scene as the target display area.
  • FIG. 11 is a flow chart of another information display method according to an embodiment of the present application. As shown in FIG. 11, the method includes the following steps:
  • step S1101 a reference position in a preset scene of the current game is determined.
  • the reference position in the preset scene of the current game is determined, wherein the first virtual control object performs the first operation in the preset scene.
  • the target display area of the game client is used to display target combination information and preset prompt information, and the target display area may be an area relative to a reference position in the preset scene according to the current game.
  • determining a reference position in the preset scene of the current game for example, in the case that the game is a basketball game in the mobile game, the reference position is the game basketball The location of the basket in the field.
  • Step S1102 Perform an offset operation on the reference position information used to indicate the reference position according to the preset offset information, to obtain target location information.
  • the offset operation is performed on the reference position information for indicating the reference position according to the preset offset information, to obtain the target position information.
  • the reference position information for indicating the reference position is subjected to an offset operation according to the preset offset information to obtain target position information.
  • the preset offset information may be a three-dimensional offset vector (x, y, z), which is relative position information between the target position information and the reference position.
  • step S1103 it is determined that the area including the position indicated by the target position information in the preset scene is the target display area.
  • the area including the position indicated by the target position information in the preset scene is determined as the target display area.
  • the target display area After the offset operation is performed on the reference position information for indicating the reference position according to the preset offset information to obtain the target position information, the area including the position indicated by the target position information in the preset scene is determined as the target display area.
  • the information displayed by the embodiment in the target area further includes information for indicating whether the button timing is appropriate, the value range in which the first data falls, and the like.
  • the reference position in the preset scene of the current game is determined, and the first virtual control object performs the first operation in the preset scene;
  • the shift information performs an offset operation on the reference position information for indicating the reference position to obtain the target position information; and the area including the position indicated by the target position information in the preset scene is the target display area, and the purpose of determining the target display area is achieved.
  • the target combination information is displayed on the target display area of the game client, and the information display is diversified.
  • This embodiment is an information display method composed of color distinction, quality level, and prompt information.
  • the virtual control object in the game client performs an operation, whether the actually obtained first result is the same as the target result is controlled by the background, because the background is used to indicate that the target result is obtained after the first virtual control object performs the first operation.
  • the probability of inconvenience is presented to the game player in an explicit form. Therefore, the embodiment divides the displayed information into multiple dimensions, specifically distinguishing whether the actually obtained first result is the same as the target result, and how much interference is caused by the game player. Whether it is offensive or defensive, etc., whether the timing of the button is appropriate, and in which numerical range the first data falls.
  • the prompt information is found by looking up the table, and displayed in an appropriate form, wherein the prompt information also plays the role of conveying the luck component in a random process, let the game The player quickly realizes the result of the current virtual control object after performing the operation, thereby realizing the diversified effect of the information display.
  • the game is a basketball game in a mobile game
  • the game client is an NBA client
  • the virtual control object is a player in an NBA game
  • the target level is a hit rating.
  • the first result is an example of the result of the goal.
  • the control of the joystick can be realized in any direction.
  • the orientation technology does not have the function of locking the target, and requires the game player to have precise operation.
  • the embodiment is a rating prompting method of a shooting hit ratio composed of color distinction, quality level, and prompt information, wherein the color distinction refers to color discrimination under different levels, and the background color when the goal is scored and when the goal is not scored.
  • the quality level can be trophy grade, S grade, A grade, B grade, C grade, D grade.
  • the following describes the information display method in the mobile game basketball game.
  • FIG. 12 is a flowchart of another information display method according to an embodiment of the present application. As shown in FIG. 12, the method includes the following steps:
  • step S1201 data is collected.
  • the data of the attacking party is collected, for example, data such as shooting type, defender interference intensity, shooting distance, shooting person orientation, and hand feeling coefficient are collected.
  • step S1202 the hit rate is calculated according to the collected data.
  • the hit rate is calculated based on the collected data, that is, the probability of the goal after the player performs the shooting operation.
  • step S1203 it is judged whether the result of the shooting operation is the result of the goal.
  • the hit rate rating can be determined according to the hit rate, and different hit ratios correspond to different hit rate ratings.
  • the specific information is shown in Table 1.
  • Table 1 is a table of correspondence between shooting percentage and rating. Then, based on the random number, it is judged whether the shooting result is the result of the goal. For example, the hit rate calculated based on the collected data is 50%, but it does not indicate that the result of the shot is a goal, or no goal. At this time, a random number is generated to determine whether the random number meets the preset rule.
  • step S1204 is performed; and in the case where the random number exceeds 100, the shooting operation is determined. As a result, if there is no goal, step S1205 is performed.
  • Step S1204 displaying in the form of a color background color and a hit rate rating.
  • the display After judging whether the result of the shooting operation is the result of the goal, if it is judged that the result of the shooting operation is the result of the goal, the display is in the form of a color background and a hit rate rating. Different hit rate ratings correspond to different color backgrounds under the goal result. The specific information is shown in Table 1.
  • Step S1205 displaying in the form of a gray background color and a hit rate rating.
  • the display After judging whether the result of the shooting operation is the result of the goal, if it is judged that the result of the shooting operation is the result of the non-goal, the display is in the form of gray background and hit rate rating, and the specific information is as shown in Table 1.
  • step S1206 the defensive interference information is read.
  • the interference information can be the defensive side's defensive intensity, defensive action, distance from the offensive side, etc., without limitation.
  • step S1207 the prompt information is output in combination with the hit rate.
  • the prompt information is output in combination with the hit rate, that is, the hit rating rating prompt is output.
  • the output prompt information can be determined in conjunction with the contents in Table 2.
  • Table 2 is a comprehensive correspondence table of the comprehensive interference situation and the shooting hit rate.
  • Table 2 Syndicate correspondence table of comprehensive interference situation and shooting hit rate
  • the prompt information obtained by combining the hit ratio is output on the target display area of the game client, and the target display area includes the position at which the hit rate rating prompt is displayed.
  • the location is a hanging point relative to the basket.
  • Figure 13 is a schematic illustration of a top view of a basket in accordance with an embodiment of the present application. As shown in Fig.
  • the rectangle is the backboard
  • the circle is the basket
  • the offset vector can be a three-dimensional offset vector (x, y, z)
  • the position information of the basket is in accordance with the three-dimensional offset vector (x, y, z)
  • Perform the offset operation that is, set the Position Offset on the program to get the position A (-1, 0.5, 0) displayed in the hit rate rating prompt, in meters.
  • This embodiment divides the hit rate into multiple dimensions, distinguishes between the score and the no-goal, the degree of interference, the timing of the button, the value range in which the hit rate falls, and whether the player is offensive or defensive. The same is integrated by the permutation and combination and displayed in an appropriate form.
  • the implicit hit rate of the shooting hit rate data is converted into a rating mechanism and fed back to the player.
  • the player quickly realizes whether the current shooting hits, and combines the hit rating and defensive factors.
  • the way of checking the table gives a prompt, which also plays the role of conveying the luck component in a random process, and realizes the diversification of information display.
  • the application environment of the embodiment of the present application may be, but is not limited to, the reference to the application environment in the foregoing embodiments.
  • An embodiment of the present application provides an optional specific application for implementing an information display method.
  • the specific application scenario of the basketball game in the mobile game is exemplified.
  • the first step is to convert the implied hit rate into a letter rating
  • the second step is to distinguish the goal with the color of the rating background.
  • the third step is to combine the defender's interference factor with the attacker and the attacker's shooting percentage to design a prompt to help the player understand that the defender's interference and luck components will also affect the final hit rate.
  • the results are shown in Table 2.
  • FIG. 14 is a schematic diagram of a shot information display according to an embodiment of the present application.
  • the shooting rating is S level.
  • the player's result after the shooting operation is that there is no goal, and the gray background is displayed (such as In the figure, the left twill shows), the message “Back home” is displayed near the basket.
  • the game player can know that there is no goal because the hit rate is high, but the luck is not good, resulting in the result of no goal. .
  • FIG. 15 is a schematic diagram of another shot information display according to an embodiment of the present application.
  • the information is displayed when the goal is scored. For example, in the case of no interference, the shooting rating is S level.
  • the player's result after the shooting operation is a goal, which is displayed in a yellow background (as shown by the right twill in the figure), and the prompt is displayed near the basket.
  • the information "strength" the game player can know that the goal is a normal behavior when the hit rate is high, a high probability of the result of the goal, is the performance of personal strength.
  • this embodiment can also adopt another Western information representation.
  • the following describes a scheme replaced by an animal avatar icon that distinguishes between color and gray.
  • FIG. 16 is a schematic diagram of an animal icon that distinguishes between color and gray, in accordance with an embodiment of the present application. As shown in Figure 16, the animal avatar replaces the English letter rating in the above scenario. The low to high status of the animal in the food chain reflects the low to high hit rate in the above scenario, where the mouse icon is used to indicate the hit.
  • Rate ⁇ 30%, corresponding to D level
  • the rabbit icon is used to indicate the hit rate of 30% to 39%, corresponding to the C level
  • the dog icon is used to indicate the hit rate of 40 to 49%, corresponding to the B level
  • the wolf icon is used to indicate the hit rate 50 to 69%, corresponding to the A level
  • the leopard icon is used to indicate the hit rate of 70 to 79%, corresponding to the S level
  • the animal icon on the left column can be colored to indicate the result of the goal. For example, purple is used to indicate class D, green is used to indicate class C, blue is used to indicate class B, and red is used to indicate class A.
  • the color animal icon has a happy expression and can also be used to indicate the result of the goal.
  • the color of the animal icon in the right column can be gray, indicating that there is no goal result, the gray animal icon has a frustrated expression, and can also be used to indicate the result of each goal.
  • This embodiment converts the implicit hit rate of the shot hit rate data into a rating mechanism and feeds back to the player; by color distinction, the player quickly realizes whether the current shot hits; combines the hit rating and defensive factors.
  • the prompting method is given by means of table look-up, which also plays the role of conveying the luck component in a random process, and realizes the diversification of information display.
  • prompt information and the hit rate rating in the embodiment of the present application may be presented in other forms, for example, a chart, a voice, etc., and are not limited herein.
  • the basketball game in the mobile game of the embodiment of the present application is only an example, and the technical solution of the embodiment of the present application is not limited to the application of the basketball game in the mobile game, and can also be applied to other ball games that require rating. Sports games of this kind are not illustrated here.
  • the method according to the above embodiment can be implemented by means of software plus a necessary general hardware platform, and of course, by hardware, but in many cases, the former is A better implementation.
  • the technical solution of the present application which is essential or contributes to the related art, may be embodied in the form of a software product stored in a storage medium (such as ROM/RAM, disk, CD-ROM).
  • the instructions include a number of instructions for causing a terminal device (which may be a cell phone, a computer, a server, or a network device, etc.) to perform the methods described in various embodiments of the present application.
  • FIG. 17 is a schematic diagram of an information display device in accordance with an embodiment of the present application.
  • the apparatus may include a first acquisition unit 10, a second acquisition unit 20, a combination unit 30, and a display unit 40.
  • the first obtaining unit 10 is configured to acquire first data generated by the first virtual control object in the current game running in the game client, where the first data is used to indicate that the first virtual control object performs the first operation The probability of getting the target result later.
  • the second obtaining unit 20 is configured to acquire a first result obtained after the first virtual control object performs the first operation.
  • the combining unit 30 is configured to combine the level information corresponding to the first data and the result indication information to obtain target combination information, where the level information is used to indicate that the first result and the target result meet the preset condition.
  • the target level to which the first data belongs, and the result indication information is used to indicate the first result corresponding to the target level.
  • the display unit 40 is arranged to display the target combination information on the target display area of the game client.
  • the first obtaining unit 10 in this embodiment may be configured to perform step S302 in the embodiment of the present application
  • the second obtaining unit 20 in this embodiment may be configured to perform the method in the embodiment of the present application
  • the combining unit 30 in this embodiment may be configured to perform step S306 in the embodiment of the present application
  • the display unit 40 in this embodiment may be configured to perform step S308 in the embodiment of the present application.
  • the foregoing modules are the same as the examples and application scenarios implemented by the corresponding steps, but are not limited to the contents disclosed in the foregoing embodiments. It should be noted that the foregoing module may be implemented in a hardware environment as shown in FIG. 2 as part of the device, and may be implemented by software or by hardware, where the hardware environment includes a network environment.
  • an electronic device configured to implement the above information display method.
  • FIG. 18 is a structural block diagram of an electronic device according to an embodiment of the present application.
  • the electronic device may include one or more (only one shown in the figure) processor 181 and memory 183.
  • the electronic device may further include a transmission device 185 and an input and output device 187.
  • the memory 183 can be configured to store a software program and a module, such as the information display method and the program instruction/module corresponding to the device in the embodiment of the present application, and the processor 181 runs the software program and the module stored in the memory 183, thereby
  • the above-described information display method is implemented by performing various function applications and data processing.
  • Memory 183 may include high speed random access memory, and may also include non-volatile memory such as one or more magnetic storage devices, flash memory, or other non-volatile solid state memory.
  • memory 183 can further include memory remotely located relative to processor 181, which can be connected to the electronic device over a network. Examples of such networks include, but are not limited to, the Internet, intranets, local area networks, mobile communication networks, and combinations thereof.
  • the transmission device 185 described above is arranged to receive or transmit data via a network, and may also be arranged to perform data transmission between the processor and the memory. Specific examples of the above network may include a wired network and a wireless network.
  • the transmission device 185 includes a Network Interface Controller (NIC) that can be connected to other network devices and routers via a network cable to communicate with the Internet or a local area network.
  • NIC Network Interface Controller
  • transmission device 185 is a radio frequency (RF) module that is configured to communicate with the Internet wirelessly.
  • the memory 183 is configured to store an application.
  • the processor 181 can call the application stored in the memory 183 through the transmission device 185 to perform the following steps:
  • first data generated by the first virtual control object in the current game running in the game client wherein the first data is used to indicate a probability of obtaining the target result after the first virtual control object performs the first operation.
  • the level information corresponding to the first data and the result indication information are combined to obtain target combination information, wherein the level information is used to indicate the target level to which the first data belongs.
  • the result indication information is used to indicate a first result corresponding to the target level.
  • the processor 181 is further configured to perform the following steps: determining that the first result and the target result meet the first preset condition, where the first result is the same as the target result, wherein the preset condition includes the first preset condition; And combining the level information corresponding to the first data and the first result indication information to obtain first target combination information, wherein the result indication information includes first result indication information, and the target combination information includes first target combination information.
  • the processor 181 is further configured to perform the steps of: determining that the first result and the target result meet the second preset condition if the first result is different from the target result, wherein the preset condition includes the second preset condition And combining the level information corresponding to the first data and the second result indication information to obtain second target combination information, wherein the result indication information includes second result indication information different from the first result indication information, where the target combination information includes The second target combination information.
  • the processor 181 is further configured to perform the following steps: combining the level information corresponding to the first data and the result indication information to obtain the target combination information, and acquiring the target interference information of the second virtual control object, where the second The virtual control object interferes with the first virtual control object by the target interference information to perform the first operation; when the target combination information is displayed on the target display area of the game client, the target interference information, the first data, and/or the target are displayed on the target display area The preset prompt information determined by the level.
  • the processor 181 is further configured to perform the steps of: acquiring operation information of the first operation, wherein the operation information is for indicating the first operation; and processing the operation information as the first data.
  • the processor 181 is further configured to: when the target combination information is displayed on the target display area of the game client, acquire the attribute information of the second virtual control object; display the attribute information, the target interference information, Preset prompt information determined by the first data and/or target level.
  • the processor 181 is further configured to perform the steps of: searching for preset prompt information corresponding to the target interference information, the first data, and/or the target level from the preset table, wherein the preset table is used to store one or more The group has interference information, combination information, and prompt information corresponding to the relationship; after the preset prompt information is found from the preset table, the preset prompt information is displayed on the target display area.
  • the processor 181 is further configured to perform the following steps: acquiring a random number; determining that the first result is the same result as the target result if the random number meets the preset rule; and if the random number does not meet the preset rule , determining that the first result is a result different from the target result.
  • the processor 181 is further configured to perform the steps of: determining a reference position in a preset scene of the current game before the target combination information is displayed on the target display area of the game client, wherein the first virtual control object is preset Performing a first operation in the scene; performing an offset operation on the reference position information for indicating the reference position according to the preset offset information to obtain target position information; and determining an area including the position indicated by the target position information in the preset scene as the target Display area.
  • An embodiment of the present application provides an information display method. Acquiring first data generated by the first virtual control object in the current game running in the game client, the first data is used to indicate a probability that the target result is obtained after the first virtual control object performs the first operation; a first result obtained after the first operation is performed by the virtual control object; if the first result and the target result meet the preset condition, the level information corresponding to the first data and the result indication information are combined to obtain target combination information, The level information is used to indicate a target level to which the first data belongs, the result indication information is used to indicate a first result corresponding to the target level; and the target combination information is displayed on the target display area of the game client.
  • the result obtained by the virtual control object after performing the operation is distinguished, when the result meets the preset condition, the level and the result corresponding to the level are displayed, and the purpose of displaying the information is achieved, thereby realizing the variety of information display.
  • the technical effect of the technology further solves the single technical problem of the information display of the game client of the related art.
  • the structure shown in FIG. 18 is merely illustrative, and the electronic device may be a smart phone (such as an Android mobile phone, an iOS mobile phone, etc.), a tablet computer, a palmtop computer, and a mobile Internet device (MID). , PAD and other electronic devices.
  • FIG. 18 does not limit the structure of the above electronic device.
  • the electronic device may also include more or less components (such as a network interface, display device, etc.) than shown in FIG. 18, or have a different configuration than that shown in FIG.
  • Embodiments of the present application also provide a storage medium.
  • the foregoing storage medium may be used to execute program code of the information display method.
  • the foregoing storage medium may be located on at least one of the plurality of network devices in the network shown in the foregoing embodiment.
  • the storage medium is arranged to store program code for performing the following steps:
  • first data generated by the first virtual control object in the current game running in the game client wherein the first data is used to indicate a probability of obtaining the target result after the first virtual control object performs the first operation.
  • the level information corresponding to the first data and the result indication information are combined to obtain target combination information, wherein the level information is used to indicate the target level to which the first data belongs.
  • the result indication information is used to indicate a first result corresponding to the target level.
  • the storage medium is further configured to store program code for performing the following steps: determining that the first result and the target result meet the first preset condition, where the first result is the same as the target result, wherein the preset The condition includes a first preset condition; combining the level information corresponding to the first data and the first result indication information to obtain first target combination information, wherein the result indication information includes first result indication information, and the target combination information includes A target combination of information.
  • the storage medium is further configured to store program code for performing the following steps: determining that the first result and the target result meet the second preset condition if the first result is different from the target result, wherein Setting the condition includes a second preset condition; combining the level information corresponding to the first data and the second result indication information to obtain second target combination information, wherein the result indication information includes a second different from the first result indication information
  • the result indication information, the target combination information includes the second target combination information.
  • the storage medium is further configured to store program code for performing the following steps: after combining the level information corresponding to the first data and the result indication information to obtain the target combination information, acquiring the second virtual control object Target interference information, wherein the second virtual control object interferes with the first virtual control object by the target interference information to perform the first operation; when the target combination information is displayed on the target display area of the game client, the target interference information is displayed on the target display area , the first data and/or the preset prompt information determined by the target level.
  • the storage medium is further configured to store program code for performing the step of: obtaining operation information of the first operation, wherein the operation information is for indicating the first operation; and processing the operation information as the first data.
  • the storage medium is further configured to store program code for performing the following steps: acquiring the attribute information of the second virtual control object when the target combination information is displayed on the target display area of the game client; displaying on the target display area Preset prompt information determined by attribute information, target interference information, first data, and/or target level.
  • the storage medium is further configured to store program code for performing the following steps: searching for preset preset information corresponding to the target interference information, the first data and/or the target level from the preset table, wherein the preset The table is configured to store one or more sets of interference information, combination information, and prompt information having a corresponding relationship; after the preset prompt information is found from the preset table, the preset prompt information is displayed on the target display area.
  • the storage medium is further configured to store program code for performing the following steps: obtaining a random number; determining that the first result is the same result as the target result if the random number conforms to the preset rule; If the preset rule is not met, the first result is determined to be a result different from the target result.
  • the storage medium is further configured to store program code for: determining a reference position in a preset scene of the current game, before displaying the target combination information on the target display area of the game client, where
  • the first virtual control object performs a first operation in the preset scenario; performs an offset operation on the reference location information used to indicate the reference location according to the preset offset information, to obtain target location information; and determines that the target location information is included in the preset scenario.
  • the area of the position indicated in the middle is the target display area.
  • the foregoing storage medium may include, but not limited to, a USB flash drive, a Read-Only Memory (ROM), a Random Access Memory (RAM), a mobile hard disk, and a magnetic memory.
  • ROM Read-Only Memory
  • RAM Random Access Memory
  • a mobile hard disk e.g., a hard disk
  • magnetic memory e.g., a hard disk
  • the integrated unit in the above embodiment if implemented in the form of a software functional unit and sold or used as a stand-alone product, may be stored in the above-described computer readable storage medium.
  • the technical solution of the present application may be embodied in the form of a software product, or the whole or part of the technical solution, which is stored in the storage medium, including
  • the instructions are used to cause one or more computer devices (which may be a personal computer, server or network device, etc.) to perform all or part of the steps of the methods described in the various embodiments of the present application.
  • the disclosed client may be implemented in other manners.
  • the device embodiments described above are merely illustrative.
  • the division of the unit is only a logical function division.
  • multiple units or components may be combined or may be Integrate into another system, or some features can be ignored or not executed.
  • the mutual coupling or direct coupling or communication connection shown or discussed may be an indirect coupling or communication connection through some interface, unit or module, and may be electrical or otherwise.
  • the units described as separate components may or may not be physically separated, and the components displayed as units may or may not be physical units, that is, may be located in one place, or may be distributed to multiple network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of the embodiment.
  • each functional unit in each embodiment of the present application may be integrated into one processing unit, or each unit may exist physically separately, or two or more units may be integrated into one unit.
  • the above integrated unit can be implemented in the form of hardware or in the form of a software functional unit.

Abstract

An information display method, a device, a storage medium, and electronic device. The method comprises: acquiring first data generated by a first virtual control object in a current game running on a gaming client, wherein the first data is used to indicate the probability of obtaining a target result after the first virtual control object has performed a first operation; acquiring a first result obtained after the first virtual control object has performed the first operation; if the first result and a target result satisfy a predetermined condition, then combining level information and result indication information corresponding to the first data to obtain target combination information, wherein the level information is used to indicate a target level of the first data, and the result indication information is used to indicate the first result corresponding to the target level; and displaying the target combination information in a target display region on the gaming client.

Description

信息显示方法、装置、存储介质和电子装置Information display method, device, storage medium and electronic device
本申请要求于2017年10月11日提交中国专利局、申请号为201710942937.4、发明名称“信息显示方法、装置、存储介质和电子装置”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。The present application claims priority to Chinese Patent Application No. 200910942937.4, the disclosure of the entire disclosure of the entire disclosure of In this application.
技术领域Technical field
本申请涉及计算机领域,具体而言,涉及一种信息显示方法、装置、存储介质和电子装置。The present application relates to the field of computers, and in particular to an information display method, apparatus, storage medium, and electronic device.
背景技术Background technique
目前,在进行游戏客户端的信息显示时,可以显示游戏玩家在操作过程中的评级信息。现有的评级提示仅针对游戏玩家的操作时机做文字提示,并给予游戏玩家一个最终的质量评级,以说明游戏玩家此次操作的恰当程度。例如,在NBA球赛中,针对投篮操作,会显示太早、略早、完美、略晚、太晚信息,并给予游戏玩家一个最终的投篮质量评级,以说明游戏玩家此次投篮的恰当程度,可以分为A级,B级,C级等。图1是根据相关技术中的一种信息显示的示意图。如图1所示,仅显示了针对投篮操作的“时机:略早”,“质量:B级”,存在游戏客户端的信息显示单一的问题。At present, when the information display of the game client is performed, the rating information of the game player during the operation can be displayed. The existing rating tips only provide text prompts for the game player's operation timing, and give the game player a final quality rating to indicate the appropriate level of the game player's operation. For example, in the NBA game, for the shooting operation, it will display too early, slightly earlier, perfect, slightly late, too late information, and give the game player a final shooting quality rating to illustrate the appropriate level of the game player's shooting. Can be divided into A, B, C and so on. FIG. 1 is a schematic diagram of information display according to the related art. As shown in FIG. 1, only the "timing: slightly earlier" and "quality: B-level" for the shooting operation are displayed, and there is a problem that the information of the game client is single.
上述方法不明确显示操作的结果,达到目标操作结果的概率与最终的操作结果会使用户产生一种困惑感。比如,NBA球赛中不明确显示进球、没进球的结果,由于命中率是一个概率事件,投篮质量达到A级也有可能没进球,投篮质量达到C级也有可能进球。在这种情况下,用户会产生一种困惑感,对投篮质量达到A级和C级所传达的含义产生不理解。The above method does not clearly show the result of the operation, and the probability of achieving the target operation result and the final operation result may cause a confusion for the user. For example, in the NBA game, the result of not scoring a goal or not scoring is not clearly indicated. Since the hit rate is a probabilistic event, it is possible that the shooting quality reaches the A level and there is no chance to score. The shooting quality can reach the C level and may also score. In this case, the user will have a sense of confusion and will not understand the meaning of the shooting quality to reach the A and C levels.
上述方法没有给出操作过程中的干扰因素。例如,没有给出防守者对 此次投篮命中率计算的影响,从最终显示的信息中读不到任何防守方的信息,处于防守一方的用户对自己此次的防守表现带来了怎样的成效一无所知。The above method does not give an interference factor during operation. For example, the effect of the defender's shooting percentage calculation is not given, and no information from the defensive side can be read from the information displayed in the final display. What effect does the user on the defensive side have on his defensive performance? Nothing to know.
针对上述相关技术的游戏客户端的信息显示单一的问题,目前尚未提出有效的解决方案。The information of the game client for the above related art shows a single problem, and no effective solution has been proposed yet.
发明内容Summary of the invention
本申请实施例提供了一种信息显示方法、装置、存储介质和电子装置,以至少解决相关技术的游戏客户端的信息显示单一的技术问题。The embodiment of the present application provides an information display method, apparatus, storage medium, and electronic device to solve at least a single technical problem of information display of a game client of the related art.
根据本申请实施例的一个方面,提供了一种信息显示方法。该方法包括:获取在游戏客户端运行的当前一局游戏中第一虚拟控制对象产生的第一数据,其中,第一数据用于指示在第一虚拟控制对象执行第一操作之后得到目标结果的概率;获取在第一虚拟控制对象执行第一操作之后得到的第一结果;在第一结果与目标结果符合预设条件的情况下,对与第一数据对应的等级信息和结果指示信息进行组合,得到目标组合信息,其中,等级信息用于指示第一数据所属的目标等级,结果指示信息用于指示与目标等级对应的第一结果;在游戏客户端的目标显示区域上显示目标组合信息。According to an aspect of an embodiment of the present application, an information display method is provided. The method includes: acquiring first data generated by a first virtual control object in a current game running in a game client, wherein the first data is used to indicate that the target result is obtained after the first virtual control object performs the first operation Probabilistic; acquiring a first result obtained after the first virtual control object performs the first operation; combining the level information corresponding to the first data and the result indication information if the first result and the target result meet the preset condition And obtaining target combination information, wherein the level information is used to indicate a target level to which the first data belongs, the result indication information is used to indicate a first result corresponding to the target level; and the target combination information is displayed on the target display area of the game client.
根据本申请实施例的另一方面,还提供了一种信息显示装置。该装置包括一个或多个处理器,以及一个或多个存储程序单元的存储器,其中,所述程序单元由所述处理器执行,所述程序单元包括:第一获取单元,被设置为获取在游戏客户端运行的当前一局游戏中第一虚拟控制对象产生的第一数据,其中,第一数据用于指示在第一虚拟控制对象执行第一操作之后得到目标结果的概率;第二获取单元,被设置为获取在第一虚拟控制对象执行第一操作之后得到的第一结果;组合单元,被设置为在第一结果与目标结果符合预设条件的情况下,对与第一数据对应的等级信息和结果指示信息进行组合,得到目标组合信息,其中,等级信息用于指示第一数 据所属的目标等级,结果指示信息用于指示与目标等级对应的第一结果;显示单元,被设置为在游戏客户端的目标显示区域上显示目标组合信息。According to another aspect of an embodiment of the present application, there is also provided an information display device. The apparatus includes one or more processors, and one or more memories storing program units, wherein the program units are executed by the processor, the program units including: a first acquisition unit configured to acquire The first data generated by the first virtual control object in the current game of the game running by the game client, wherein the first data is used to indicate a probability of obtaining the target result after the first virtual control object performs the first operation; the second obtaining unit And being configured to acquire a first result obtained after the first virtual control object performs the first operation; the combining unit is configured to, corresponding to the first data, if the first result and the target result meet the preset condition The level information and the result indication information are combined to obtain target combination information, wherein the level information is used to indicate a target level to which the first data belongs, and the result indication information is used to indicate a first result corresponding to the target level; the display unit is set to The target combination information is displayed on the target display area of the game client.
根据本申请实施例的另一方面,还提供了一种存储介质。该存储介质包括存储的程序,其中,程序运行时执行本申请实施例的信息显示方法According to another aspect of an embodiment of the present application, a storage medium is also provided. The storage medium includes a stored program, wherein the information display method of the embodiment of the present application is executed when the program is running
根据本申请实施例的另一方面,还提供了一种电子装置。电子装置包括存储器、处理器及存储在存储器上并可在处理器上运行的计算机程序,其中,处理器通过计算机程序执行本申请实施例的信息显示方法According to another aspect of an embodiment of the present application, an electronic device is also provided. The electronic device includes a memory, a processor, and a computer program stored on the memory and operable on the processor, wherein the processor executes the information display method of the embodiment of the present application by using a computer program
在本申请实施例中,获取在游戏客户端运行的当前一局游戏中第一虚拟控制对象产生的第一数据,第一数据用于指示在第一虚拟控制对象执行第一操作之后得到目标结果的概率;获取在第一虚拟控制对象执行第一操作之后得到的第一结果;在第一结果与目标结果符合预设条件的情况下,对与第一数据对应的等级信息和结果指示信息进行组合,得到目标组合信息,等级信息用于指示第一数据所属的目标等级,结果指示信息用于指示与目标等级对应的第一结果;在游戏客户端的目标显示区域上显示目标组合信息。由于对虚拟控制对象在执行操作之后得到的结果进行区分,在结果符合预设条件的情况下,对等级和与等级对应的结果进行显示,达到了显示信息的目的,从而实现了信息显示的多样化的技术效果,进而解决了相关技术的游戏客户端的信息显示单一的技术问题。In the embodiment of the present application, the first data generated by the first virtual control object in the current game running in the game client is obtained, and the first data is used to indicate that the target result is obtained after the first virtual control object performs the first operation. The probability of obtaining the first result obtained after the first virtual control object performs the first operation; and if the first result and the target result meet the preset condition, performing the level information and the result indication information corresponding to the first data Combining, the target combination information is obtained, the level information is used to indicate the target level to which the first data belongs, the result indication information is used to indicate the first result corresponding to the target level, and the target combination information is displayed on the target display area of the game client. Since the result obtained by the virtual control object after performing the operation is distinguished, when the result meets the preset condition, the level and the result corresponding to the level are displayed, and the purpose of displaying the information is achieved, thereby realizing the variety of information display. The technical effect of the technology further solves the single technical problem of the information display of the game client of the related art.
附图说明DRAWINGS
此处所说明的附图用来提供对本申请的进一步理解,构成本申请的一部分,本申请的示意性实施例及其说明用于解释本申请,并不构成对本申请的不当限定。在附图中:The drawings described herein are intended to provide a further understanding of the present application, and are intended to be a part of this application. In the drawing:
图1是根据相关技术中的一种信息显示的示意图;1 is a schematic diagram of information display according to the related art;
图2是根据本申请实施例的一种信息显示方法的硬件环境的示意图;2 is a schematic diagram of a hardware environment of an information display method according to an embodiment of the present application;
图3是根据本申请实施例的一种信息显示方法的流程图;FIG. 3 is a flowchart of an information display method according to an embodiment of the present application; FIG.
图4是根据本申请实施例的一种对与第一数据对应的等级信息和结果指示信息进行组合的方法的流程图;4 is a flowchart of a method for combining level information and result indication information corresponding to first data according to an embodiment of the present application;
图5是根据本申请实施例的另一种对与第一数据对应的等级信息和结果指示信息进行组合方法的流程图;FIG. 5 is a flowchart of another method for combining level information and result indication information corresponding to first data according to an embodiment of the present application; FIG.
图6是根据本申请实施例的另一种信息显示方法的流程图;6 is a flowchart of another information display method according to an embodiment of the present application;
图7是根据本申请实施例的一种获取在游戏客户端运行的当前一局游戏中第一虚拟控制对象产生的第一数据的方法的流程图;7 is a flowchart of a method for acquiring first data generated by a first virtual control object in a current game running in a game client according to an embodiment of the present application;
图8是根据本申请实施例的另一种信息显示方法的流程图;FIG. 8 is a flowchart of another information display method according to an embodiment of the present application; FIG.
图9是根据本申请实施例的一种在目标显示区域上显示由目标干扰信息、第一数据和/或目标等级确定的预设提示信息的方法的流程图;9 is a flowchart of a method of displaying preset prompt information determined by target interference information, first data, and/or target level on a target display area, according to an embodiment of the present application;
图10是根据本申请实施例的一种获取在第一虚拟控制对象执行第一操作之后得到的第一结果的方法的流程图;FIG. 10 is a flowchart of a method for acquiring a first result obtained after a first virtual control object performs a first operation according to an embodiment of the present application;
图11是根据本申请实施例的另一种信息显示方法的流程图;11 is a flowchart of another information display method according to an embodiment of the present application;
图12是根据本申请实施例的另一种信息显示方法的流程图;FIG. 12 is a flowchart of another information display method according to an embodiment of the present application; FIG.
图13是根据本申请实施例的一种篮筐俯视图的示意图;Figure 13 is a schematic view of a top view of a basket according to an embodiment of the present application;
图14是根据本申请实施例的一种投篮信息显示的示意图;14 is a schematic diagram of a shot information display according to an embodiment of the present application;
图15是根据本申请实施例的另一种投篮信息显示的示意图;15 is a schematic diagram of another shot information display according to an embodiment of the present application;
图16是根据本申请实施例的一种用区分彩色和灰色的动物图标的示意图;16 is a schematic diagram of an animal icon for distinguishing color and gray according to an embodiment of the present application;
图17是根据本申请实施例的一种信息显示装置的示意图;以及17 is a schematic diagram of an information display device according to an embodiment of the present application;
图18是根据本申请实施例的一种电子装置的结构框图。FIG. 18 is a structural block diagram of an electronic device according to an embodiment of the present application.
具体实施方式Detailed ways
为了使本技术领域的人员更好地理解本申请方案,下面将结合本申请 实施例中的附图,对本申请实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是本申请一部分的实施例,而不是全部的实施例。基于本申请中的实施例,本领域普通技术人员在没有做出创造性劳动前提下所获得的所有其他实施例,都应当属于本申请保护的范围。The technical solutions in the embodiments of the present application are clearly and completely described in the following with reference to the accompanying drawings in the embodiments of the present application. It is an embodiment of the present application, and not all of the embodiments. All other embodiments obtained by a person of ordinary skill in the art based on the embodiments of the present application without departing from the inventive scope shall fall within the scope of the application.
需要说明的是,本申请的说明书和权利要求书及上述附图中的术语“第一”、“第二”等是用于区别类似的对象,而不必用于描述特定的顺序或先后次序。应该理解这样使用的数据在适当情况下可以互换,以便这里描述的本申请的实施例能够以除了在这里图示或描述的那些以外的顺序实施。此外,术语“包括”和“具有”以及他们的任何变形,意图在于覆盖不排他的包含,例如,包含了一系列步骤或单元的过程、方法、系统、产品或设备不必限于清楚地列出的那些步骤或单元,而是可包括没有清楚地列出的或对于这些过程、方法、产品或设备固有的其它步骤或单元。It should be noted that the terms "first", "second" and the like in the specification and claims of the present application and the above-mentioned drawings are used to distinguish similar objects, and are not necessarily used to describe a specific order or order. It is to be understood that the data so used may be interchanged where appropriate, so that the embodiments of the present application described herein can be implemented in a sequence other than those illustrated or described herein. In addition, the terms "comprises" and "comprises" and "the" and "the" are intended to cover a non-exclusive inclusion, for example, a process, method, system, product, or device that comprises a series of steps or units is not necessarily limited to Those steps or units may include other steps or units not explicitly listed or inherent to such processes, methods, products or devices.
根据本申请实施例的一个方面,提供了一种信息显示方法的实施例。According to an aspect of an embodiment of the present application, an embodiment of an information display method is provided.
可选地,在本实施例中,上述信息显示方法可以应用于如图2所示的由服务器202和终端204所构成的硬件环境中。图2是根据本申请实施例的一种信息显示方法的硬件环境的示意图。如图2所示,服务器202通过网络与终端204进行连接,上述网络包括但不限于:广域网、城域网或局域网,终端204并不限定于PC、手机、平板电脑等。本申请实施例的信息显示方法可以由服务器202来执行,也可以由终端204来执行,还可以是由服务器202和终端204共同执行。其中,终端204执行本申请实施例的信息显示方法也可以是由安装在其上的客户端来执行。由服务器202和终端204共同执行该信息显示方法时,可以是由终端204获取第一数据和第一结果,并将其发送至服务器202,由服务器202得到目标组合信息,并返回给终端204,由终端204来显示目标组合信息;或者,也可以是由终端204获取第一数据,并将其发送至服务器202,由服务器202得到第一结果,并得到目标组合信息,将目标组合信息返回给终端204,由终端204来显示目标组合信息。以上的示例并非穷举,本领域技术人员应当能 够理解,在由服务器202和终端204共同执行该信息显示方法时,可以根据服务器202和终端204中所存储的信息以及计算能力,将信息显示方法的各个步骤在服务器202和终端204二者之间进行分工,必要时可以加入服务器202和终端204之间交互信息的步骤。Optionally, in the embodiment, the above information display method can be applied to a hardware environment composed of the server 202 and the terminal 204 as shown in FIG. 2 . 2 is a schematic diagram of a hardware environment of an information display method according to an embodiment of the present application. As shown in FIG. 2, the server 202 is connected to the terminal 204 through a network. The network includes but is not limited to a wide area network, a metropolitan area network, or a local area network. The terminal 204 is not limited to a PC, a mobile phone, a tablet, or the like. The information display method of the embodiment of the present application may be executed by the server 202, may be performed by the terminal 204, or may be jointly performed by the server 202 and the terminal 204. The information display method performed by the terminal 204 in the embodiment of the present application may also be performed by a client installed thereon. When the server 202 and the terminal 204 jointly execute the information display method, the first data and the first result may be acquired by the terminal 204 and sent to the server 202, and the target combination information is obtained by the server 202, and returned to the terminal 204. The target combination information is displayed by the terminal 204. Alternatively, the first data may be acquired by the terminal 204 and sent to the server 202. The first result is obtained by the server 202, and the target combination information is obtained, and the target combination information is returned. The terminal 204 displays the target combination information by the terminal 204. The above examples are not exhaustive, and those skilled in the art should be able to understand that when the information display method is jointly executed by the server 202 and the terminal 204, the information display method can be based on the information stored in the server 202 and the terminal 204 and the computing power. The various steps are divided between the server 202 and the terminal 204, and if necessary, the steps of interacting information between the server 202 and the terminal 204 can be added.
图3是根据本申请实施例的一种信息显示方法的流程图。如图3所示,该方法可以包括以下步骤:FIG. 3 is a flowchart of an information display method according to an embodiment of the present application. As shown in FIG. 3, the method may include the following steps:
步骤S302,获取在游戏客户端运行的当前一局游戏中第一虚拟控制对象产生的第一数据。Step S302: Acquire first data generated by the first virtual control object in the current game running in the game client.
在本申请上述步骤S302提供的技术方案中,获取在游戏客户端运行的当前一局游戏中第一虚拟控制对象产生的第一数据,其中,第一数据用于指示在第一虚拟控制对象执行第一操作之后得到目标结果的概率。In the technical solution provided in the above step S302 of the present application, the first data generated by the first virtual control object in the current game running in the game client is acquired, wherein the first data is used to indicate that the first virtual control object is executed. The probability of getting the target result after the first operation.
在该实施例中,游戏客户端用于运行游戏,该游戏可以为需要评级的球赛类的体育游戏。优选地,该游戏为移动游戏,可以为移动游戏里的篮球游戏,例如,该游戏为移动游戏里的NBA球赛游戏。游戏客户端可以用于移动游戏里的篮球游戏的显示。该实施例的游戏客户端在运行过程中控制游戏中的多个虚拟控制对象执行操作,该虚拟控制对象可以为游戏中的游戏角色,执行适应游戏场景的操作,比如,在游戏为移动游戏里的篮球游戏的情况下,该虚拟控制对象为篮球游戏中的多个球员,在游戏场景中执行投篮操作。In this embodiment, the game client is used to run a game, which may be a sports game of a ball game type that needs to be rated. Preferably, the game is a mobile game, which may be a basketball game in a mobile game, for example, the game is an NBA ball game in a mobile game. The game client can be used to display the basketball game in the mobile game. The game client of the embodiment controls an operation of a plurality of virtual control objects in the game during operation, and the virtual control object may perform an operation adapted to the game scene for the game character in the game, for example, in the game being a mobile game. In the case of a basketball game, the virtual control object is a plurality of players in the basketball game, and the shooting operation is performed in the game scene.
在游戏客户端运行的当前一局游戏中,第一虚拟控制对象执行第一操作,产生第一数据,第一虚拟控制对象可以为球赛中的进攻方,第一数据用于指示在第一虚拟控制对象执行第一操作之后得到目标结果的概率,比如,在游戏为移动游戏里的篮球游戏的情况下,第一操作为篮球游戏中的投篮操作,目标结果为进球结果,控制篮球游戏中的球员执行比赛中的投篮操作,进而产生投篮的命中率,该命中率用于指示在游戏中的球员执行投篮操作之后进球的概率。将第一数据可以处于不同的范围中,比如,将进球的概率分为>=80%、70~79%、50~69%、50~69%、40~49%、30~ 39%、<=30概率范围,则游戏中的球员执行投篮操作之后的命中率可以处于上述任意一个范围中。In the current game running in the game client, the first virtual control object performs the first operation to generate the first data, the first virtual control object may be the attacking party in the ball game, and the first data is used to indicate the first virtual Controlling the probability that the target obtains the target result after performing the first operation. For example, in the case that the game is a basketball game in a mobile game, the first operation is a shooting operation in the basketball game, and the target result is a goal result, and the basketball game is controlled. The player performs a shooting operation in the game, which in turn produces a shooting hit rate that is used to indicate the probability of a goal being scored after the player in the game performs the shooting operation. The first data may be in different ranges, for example, the probability of scoring is divided into >=80%, 70-79%, 50-69%, 50-69%, 40-49%, 30-39%, <=30 probability range, the hit rate after the player in the game performs the shooting operation may be in any of the above ranges.
可选地,上述第一数据可以根据操作的类型、防守者的干扰程度、操作距离、操作朝向等进行计算得到,比如,在游戏为移动游戏里的篮球游戏的情况下,根据投篮类型、防守者的干扰程度、投篮距离、投篮人朝向等进行计算得到,可以受后台控制,但不方便以显示的形式向游戏玩家显示。Optionally, the foregoing first data may be calculated according to the type of operation, the degree of interference of the defender, the operation distance, the operation orientation, and the like, for example, in the case that the game is a basketball game in a mobile game, according to the type of shooting, defense The degree of interference, the distance of the shot, the orientation of the shot, etc. are calculated and can be controlled by the background, but it is not convenient to display to the game player in the form of display.
步骤S304,获取在第一虚拟控制对象执行第一操作之后得到的第一结果。Step S304: Acquire a first result obtained after the first virtual control object performs the first operation.
在本申请上述步骤S304提供的技术方案中,获取在第一虚拟控制对象执行第一操作之后得到的第一结果。In the technical solution provided in the above step S304 of the present application, the first result obtained after the first virtual control object performs the first operation is acquired.
第一虚拟控制对象在执行第一操作之后,得到第一操作的第一结果。在获取第一虚拟控制对象产生的第一数据之后,获取在第一虚拟控制对象执行第一操作之后得到的第一结果。该第一结果为第一虚拟控制对象执行第一操作之后实际得到的操作结果,在游戏为移动游戏里的篮球游戏的情况下,可以为篮球游戏中的投篮操作的进球结果和没进球结果。The first virtual control object obtains the first result of the first operation after performing the first operation. After acquiring the first data generated by the first virtual control object, acquiring a first result obtained after the first virtual control object performs the first operation. The first result is an operation result actually obtained after the first virtual control object performs the first operation, and in the case that the game is a basketball game in the mobile game, the goal result of the shooting operation in the basketball game may be the result of the goal and the goal is not scored. result.
步骤S306,在第一结果与目标结果符合预设条件的情况下,对与第一数据对应的等级信息和结果指示信息进行组合,得到目标组合信息。In step S306, if the first result and the target result meet the preset condition, the level information corresponding to the first data and the result indication information are combined to obtain target combination information.
在本申请上述步骤S306提供的技术方案中,在第一结果与目标结果符合预设条件的情况下,对与第一数据对应的等级信息和结果指示信息进行组合,得到目标组合信息,其中,等级信息用于指示第一数据所属的目标等级,结果指示信息用于指示与目标等级对应的第一结果。In the technical solution provided in the above step S306 of the present application, if the first result and the target result meet the preset condition, the level information corresponding to the first data and the result indication information are combined to obtain the target combination information, where The level information is used to indicate a target level to which the first data belongs, and the result indication information is used to indicate a first result corresponding to the target level.
在获取第一虚拟控制对象执行第一操作之后得到的第一结果之后,判断第一结果是否与目标结果符合预设条件,该目标结果可以为游戏玩家期望的结果,比如,为球赛中的进球结果,判断第一结果与目标结果是否相同,如果判断出第一结果与目标结果相同,则确定第一结果与目标结果符 合预设条件,如果判断出第一结果与目标结果不相同,则确定第一结果与目标结果不符合预设条件。After obtaining the first result obtained after the first virtual control object performs the first operation, determining whether the first result meets the preset condition, the target result may be a result expected by the game player, for example, in the ball game The result of the ball is determined whether the first result is the same as the target result. If it is determined that the first result is the same as the target result, it is determined that the first result and the target result meet the preset condition, and if it is determined that the first result is different from the target result, It is determined that the first result and the target result do not meet the preset conditions.
在第一结果与目标结果符合预设条件的情况下,对与第一数据对应的等级信息和结果指示信息进行组合,得到目标组合信息,其中,第一数据对应的等级信息用于指示目标等级,该目标等级用于确定第一虚拟控制对象执行第一操作得到的第一结果相对于目标结果的恰当程度,可以为评级质量等级,可以由字母进行表示,比如,当第一数据处于>=80%的范围内时,对应的目标等级为奖杯等级,当第一数据处于70~79%的范围内时,对应的等级为S级,当第一数据处于50~69%的范围内时,对应的目标等级为A级,当第一数据处于40~49%的范围内时,对应的目标等级为B级,当第一数据处于<=40%的范围内时,对应的目标等级为C级。When the first result and the target result meet the preset condition, the level information corresponding to the first data and the result indication information are combined to obtain target combination information, wherein the level information corresponding to the first data is used to indicate the target level. The target level is used to determine the appropriate degree of the first result obtained by the first virtual control object to perform the first operation with respect to the target result, which may be a rating quality level, which may be represented by a letter, for example, when the first data is at >= In the range of 80%, the corresponding target level is the trophy level. When the first data is in the range of 70 to 79%, the corresponding level is S level, when the first data is in the range of 50 to 69%, The corresponding target level is A level. When the first data is in the range of 40 to 49%, the corresponding target level is B level. When the first data is in the range of <=40%, the corresponding target level is C. level.
该实施例的结果指示信息用于指示与目标等级对应的第一结果,通过结果指示信息将不同的结果区分开,比如,与S等级对应的进球结果或没进球结果,其中,进球结果可以通过彩色底色指示,没进球结果可以通过灰色底色指示,从而通过颜色将进球结果和没进球结果区分开,使游戏玩家迅速意识到当前第一虚拟控制对象在执行第一操作之后的结果,比如,在游戏为移动游戏里的篮球游戏的情况下,迅速意识到当前投篮是否命中。在第一结果为进球结果的情况下,目标组合信息可以为“彩色底色+目标等级”组合信息,在第一结果为没进球的情况下,目标组合信息可以为“灰色底色+目标等级”组合信息,避免了由于游戏客户端仅针对游戏玩家的操作时机做文字提示,而导致的信息显示单一的问题。The result indication information of the embodiment is used to indicate a first result corresponding to the target level, and the different result is distinguished by the result indication information, for example, a goal result corresponding to the S level or a result of no goal, wherein the goal The result can be indicated by the color background color, and the result of the non-goal can be indicated by the gray background color, thereby distinguishing the result of the goal from the result of the non-goal by color, so that the game player quickly realizes that the first virtual control object is currently executing the first. The result after the operation, for example, in the case where the game is a basketball game in a mobile game, quickly recognizes whether the current shot hits. In the case that the first result is a goal result, the target combination information may be a "color background + target level" combination information, and in the case where the first result is no goal, the target combination information may be "grey background color + The target level "combination information avoids the problem that the information displayed by the game client is only displayed for the game player's operation timing.
可选地,上述目标结果为游戏玩家不期望的结果,比如,为球赛中的没进球结果,判断第一结果与目标结果是否相同,如果判断出第一结果与目标结果相同,则确定第一结果与目标结果不符合预设条件,如果判断出第一结果与目标结果不相同,则确定第一结果与目标结果符合预设条件。在第一结果与目标结果符合预设条件的情况下,对与第一数据对应的等级信息和结果指示信息进行组合,得到目标组合信息。Optionally, the target result is an undesired result of the game player, for example, is a result of the non-goal in the game, determining whether the first result is the same as the target result, and if it is determined that the first result is the same as the target result, determining the first A result and the target result do not meet the preset condition. If it is determined that the first result is different from the target result, it is determined that the first result and the target result meet the preset condition. When the first result and the target result meet the preset condition, the level information corresponding to the first data and the result indication information are combined to obtain target combination information.
可选地,目标组合信息对应有用于评价第一虚拟控制对象执行第一操作过程中的表现的提示信息,比如,在目标组合信息为“S级+黄色”的情况下,也即,在第一数据的目标等级为S级、第一操作结果为进球结果的情况下,可以显示“干得漂亮”提示信息,从而实现了信息显示的多样化。Optionally, the target combination information corresponds to prompt information for evaluating performance of the first virtual control object during the execution of the first operation, for example, in a case where the target combination information is “S level+yellow”, that is, in the first When the target level of a data is S level and the result of the first operation is the result of the goal, the message "Make beautiful" can be displayed, thereby realizing the diversification of the information display.
可选地,在不同干扰情况下,显示的提示信息不同,比如,在轻微烦扰下,“S级+黄色”组合信息对应的提示信息为“干得漂亮”,在一般干扰下,“S级+黄色”组合信息对应的提示信息为“抗干扰进球”,在严重干扰下,“S级+黄色”组合信息对应的提示信息为“这球厉害”,在无干扰下,“S级+黄色”组合信息对应的提示信息为“实力雄厚”,从而实现了信息显示的多样化。Optionally, in different interference situations, the displayed prompt information is different. For example, under slight annoyance, the prompt information corresponding to the “S-level+yellow” combination information is “make beautiful”, under general interference, “S-level” The message corresponding to the + yellow "combination information is "anti-interference goal". Under severe interference, the message corresponding to the "S-level + yellow" combination information is "this ball is powerful". Under the interference-free, "S-level + The hint information corresponding to the yellow "combined information" is "strong", thus realizing the diversification of information display.
步骤S308,在游戏客户端的目标显示区域上显示目标组合信息。Step S308, displaying target combination information on the target display area of the game client.
在本申请上述步骤S308提供的技术方案中,在游戏客户端的目标显示区域上显示目标组合信息。In the technical solution provided in the above step S308 of the present application, the target combination information is displayed on the target display area of the game client.
游戏客户端通过目标显示区域显示目标组合信息,比如,可以为对游戏界面中的参考位置进行偏移确定的显示区域,也可以为游戏界面中预设的固定显示区域,可以实现对移动游戏里的篮球游戏中的目标组合信息进行显示。在对与第一数据对应的等级信息和结果指示信息进行组合,得到目标组合信息之后,在游戏客户端的目标显示区域上显示目标组合信息。The game client displays the target combination information through the target display area, for example, a display area that can determine the offset of the reference position in the game interface, or a fixed display area preset in the game interface, which can be implemented in the mobile game. The target combination information in the basketball game is displayed. After combining the level information corresponding to the first data and the result indication information to obtain the target combination information, the target combination information is displayed on the target display area of the game client.
通过上述步骤S302至步骤S308,获取在游戏客户端运行的当前一局游戏中第一虚拟控制对象产生的第一数据,第一数据用于指示在第一虚拟控制对象执行第一操作之后得到目标结果的概率;获取在第一虚拟控制对象执行第一操作之后得到的第一结果;在第一结果与目标结果符合预设条件的情况下,对与第一数据对应的等级信息和结果指示信息进行组合,得到目标组合信息,等级信息用于指示第一数据所属的目标等级,结果指示信息用于指示与目标等级对应的第一结果;在游戏客户端的目标显示区域上显示目标组合信息。由于对虚拟控制对象在执行操作之后得到的结果进 行区分,在结果符合预设条件的情况下,对等级和与等级对应的结果进行显示,达到了显示信息的目的,从而实现了信息显示多样化的技术效果,进而解决了相关技术的游戏客户端的信息显示单一的技术问题。Obtaining, by using the foregoing step S302 to step S308, the first data generated by the first virtual control object in the current game running in the game client, the first data being used to indicate that the target is obtained after the first virtual control object performs the first operation. a probability of the result; obtaining a first result obtained after the first virtual control object performs the first operation; and if the first result and the target result meet the preset condition, the level information and the result indication information corresponding to the first data Combining, the target combination information is obtained, the level information is used to indicate the target level to which the first data belongs, the result indication information is used to indicate the first result corresponding to the target level, and the target combination information is displayed on the target display area of the game client. Since the result obtained by the virtual control object after performing the operation is distinguished, the result corresponding to the level and the level is displayed when the result meets the preset condition, thereby achieving the purpose of displaying information, thereby realizing diversification of information display. The technical effect further solves the single technical problem of the information display of the related technology game client.
作为一种可选的实施方式,步骤S306,在第一结果与目标结果符合预设条件的情况下,对与第一数据对应的等级信息和结果指示信息进行组合,得到目标组合信息包括:在第一结果与目标结果相同的情况下,确定第一结果与目标结果符合第一预设条件;对与第一数据对应的等级信息和第一结果指示信息进行组合,得到第一目标组合信息。As an optional implementation manner, in step S306, if the first result and the target result meet the preset condition, combining the level information corresponding to the first data and the result indication information, and obtaining the target combination information includes: If the first result is the same as the target result, determining that the first result and the target result meet the first preset condition; and combining the level information corresponding to the first data and the first result indication information to obtain the first target combination information.
图4是根据本申请实施例的一种对与第一数据对应的等级信息和结果指示信息进行组合的方法的流程图。如图4所示,该方法包括以下步骤:FIG. 4 is a flowchart of a method for combining level information and result indication information corresponding to first data according to an embodiment of the present application. As shown in FIG. 4, the method includes the following steps:
步骤S401,在第一结果与目标结果相同的情况下,确定第一结果与目标结果符合第一预设条件。Step S401, if the first result is the same as the target result, determining that the first result and the target result meet the first preset condition.
在本申请上述步骤S401提供的技术方案中,在第一结果与目标结果相同的情况下,确定第一结果与目标结果符合第一预设条件,其中,预设条件包括第一预设条件。In the technical solution provided in the above step S401 of the present application, if the first result is the same as the target result, it is determined that the first result and the target result meet the first preset condition, wherein the preset condition includes the first preset condition.
在获取第一虚拟控制对象执行第一操作之后得到的第一结果之后,判断第一结果与目标结果是否相同,如果判断出第一结果与目标结果相同,则确定第一结果与目标结果符合第一预设条件,如果判断出第一结果与目标结果不相同,则确定第一结果与目标结果不符合第一预设条件。比如,在游戏为移动游戏里的篮球游戏的情况下,判断游戏中的球员执行投篮操作之后的投篮结果是否为进球结果,如果判断出投篮结果与进球结果相同,则确定投篮结果与目标结果符合第一预设条件,如果判断出投篮结果与进球结果不相同,则确定投篮结果与目标结果符合不第一预设条件。After obtaining the first result obtained after the first virtual control object performs the first operation, determining whether the first result is the same as the target result, and if it is determined that the first result is the same as the target result, determining that the first result meets the target result A predetermined condition, if it is determined that the first result is different from the target result, determining that the first result and the target result do not meet the first preset condition. For example, if the game is a basketball game in a mobile game, it is determined whether the result of the shooting after the player in the game performs the shooting operation is the result of the goal, and if the result of the shooting is determined to be the same as the result of the goal, the result of the shooting is determined. The result meets the first preset condition. If it is determined that the shooting result is different from the goal result, it is determined that the shooting result and the target result meet the first preset condition.
步骤S402,对与第一数据对应的等级信息和第一结果指示信息进行组合,得到第一目标组合信息。Step S402, combining the level information corresponding to the first data and the first result indication information to obtain first target combination information.
在本申请上述步骤S402提供的技术方案中,对与第一数据对应的等 级信息和第一结果指示信息进行组合,得到第一目标组合信息,其中,结果指示信息包括第一结果指示信息,目标组合信息包括第一目标组合信息。In the technical solution provided in the foregoing step S402 of the present application, the level information corresponding to the first data and the first result indication information are combined to obtain first target combination information, wherein the result indication information includes the first result indication information, and the target The combined information includes first target combination information.
在确定第一结果与目标结果符合第一预设条件之后,对与第一数据对应的等级信息和第一结果指示信息进行组合,得到第一目标组合信息,第一结果指示信息用于指示在第一结果与目标结果相同的情况下,与目标等级对应的第一结果,第一目标组合信信息可以为在第一结果与目标结果相同的情况下,得到的“S级+黄色”组合信息。After determining that the first result and the target result meet the first preset condition, combining the level information corresponding to the first data and the first result indication information to obtain first target combination information, where the first result indication information is used to indicate When the first result is the same as the target result, the first target combination information corresponding to the target level may be the "S level + yellow" combination information obtained when the first result is the same as the target result. .
在对与第一数据对应的等级信息和第一结果指示信息进行组合,得到第一目标组合信息之后,在目标显示区域上显示第一目标组合信息。After combining the level information corresponding to the first data and the first result indication information to obtain the first target combination information, the first target combination information is displayed on the target display area.
该实施例在第一结果与目标结果相同的情况下,确定第一结果与目标结果符合第一预设条件,其中,预设条件包括第一预设条件;对与第一数据对应的等级信息和第一结果指示信息进行组合,得到第一目标组合信息,进而实现了在第一结果与目标结果符合预设条件的情况下,对与第一数据对应的等级信息和结果指示信息进行组合,得到目标组合信息的目的。In this embodiment, if the first result is the same as the target result, determining that the first result and the target result meet the first preset condition, wherein the preset condition includes the first preset condition; and the level information corresponding to the first data And combining the first result indication information to obtain the first target combination information, thereby implementing combining the level information corresponding to the first data and the result indication information when the first result and the target result meet the preset condition, The purpose of obtaining the target combination information.
作为一种可选的实施方式,第一结果指示信息包括以下至少之一:第一颜色信息;第一图标信息;第一语音信息;第一文本信息。As an optional implementation manner, the first result indication information includes at least one of the following: first color information; first icon information; first voice information; first text information.
在该实施例中,第一结果指示信息用于指示在第一结果与目标结果相同的情况下,与目标等级对应的第一结果,可以通过第一颜色信息指示,该第一颜色信息可以用于指示在第一结果与目标结果相同的情况下的目标显示区域的底色,也即,通过第一颜色信息可以确认第一结果与目标结果相同。比如,在第一结果与进球结果相同的情况下,显示与目标等级对应的彩色底色。可选地,不同等级对应不同颜色,比如,在游戏为移动游戏里的篮球游戏的情况下,在进球结果下,奖杯等级对应金色,S级对应黄色,A级对应紫色,B级对应蓝色,C级对应绿色等,此处对颜色不做限制,从而实现了信息显示的多样化。In this embodiment, the first result indication information is used to indicate that the first result corresponding to the target level may be indicated by the first color information, where the first result is the same as the target result, and the first color information may be used. The background color of the target display area in the case where the first result is the same as the target result, that is, the first color information can be confirmed to be the same as the target result by the first color information. For example, in the case where the first result is the same as the goal result, the color background corresponding to the target level is displayed. Optionally, the different levels correspond to different colors. For example, in the case that the game is a basketball game in a mobile game, under the goal result, the trophy level corresponds to gold, the S level corresponds to yellow, the A level corresponds to purple, and the B level corresponds to blue. Color, C level corresponds to green, etc., there is no restriction on the color here, thus realizing the diversification of information display.
可选地,与目标等级对应的第一结果,通过第一图标信息指示,该第一图标信息可以用于指示在第一结果与目标结果相同的情况下的目标显示区域的图标,也即,通过第一图标信息可以确认第一结果与目标结果相同。比如,在第一结果与进球结果相同的情况下,显示与目标等级对应的动物图标。可选地,不同等级对应不同动物图标,比如,在游戏为移动游戏里的篮球游戏的情况下,在进球结果下,奖杯等级对应具有开心表情的狮子图标,S级对应具有开心表情的豹子图标,A级对应具有开心表情的狼图标,B级对应具有开心表情的狗图标,C级对应具有开心表情的兔子图标等,此处对图标不做限制,从而实现了信息显示的多样化。Optionally, the first result corresponding to the target level is indicated by the first icon information, and the first icon information may be used to indicate an icon of the target display area in a case where the first result is the same as the target result, that is, The first icon information can be used to confirm that the first result is the same as the target result. For example, in the case where the first result is the same as the goal result, the animal icon corresponding to the target level is displayed. Optionally, different levels correspond to different animal icons. For example, in the case that the game is a basketball game in a mobile game, under the goal result, the trophy level corresponds to a lion icon with a happy expression, and the S level corresponds to a leopard with a happy expression. The icon, the A level corresponds to a wolf icon with a happy expression, the B level corresponds to a dog icon with a happy expression, the C level corresponds to a rabbit icon with a happy expression, etc., and the icon is not limited here, thereby realizing diversification of information display.
可选地,与目标等级对应的第一结果,通过第一语音信息指示,该第一语音信息可以用于指示在第一结果与目标结果相同的情况下的语音,也即,通过第一语音信息可以确认第一结果与目标结果相同。比如,在第一结果与进球结果相同的情况下,显示与目标等级对应的语音信息。可选地,不同等级对应不同的语音,比如,在游戏为移动游戏里的篮球游戏的情况下,在进球结果下,奖杯等级对应“奖杯等级下进球”的语音信息,S级对应“S级下进球”的语音信息,A级对应“A级下进球”的语音信息,B级对应“B级下进球”的语音信息,C级对应“C级下进球”的语音信息等,此处对语音信息不做限制,从而实现了信息显示的多样化。Optionally, the first result corresponding to the target level is indicated by the first voice information, where the first voice information may be used to indicate the voice in the case that the first result is the same as the target result, that is, by using the first voice The information can confirm that the first result is the same as the target result. For example, in the case where the first result is the same as the goal result, the voice information corresponding to the target level is displayed. Optionally, the different levels correspond to different voices. For example, in the case that the game is a basketball game in a mobile game, under the goal result, the trophy level corresponds to the voice information of “goal under the trophy level”, and the S level corresponds to “ The voice information of the S-level goal", the A-level corresponds to the "A-level goal" voice message, the B-level corresponds to the "B-level goal" voice message, and the C-level corresponds to the "C-level goal" voice. Information, etc., there is no restriction on the voice information, thereby realizing the diversification of information display.
可选地,与目标等级对应的第一结果,通过第一文本信息指示,该第一文本信息可以用于指示在第一结果与目标结果相同的情况下的目标显示区域的提示文字,也即,通过第一文本信息可以确认第一结果与目标结果相同。比如,在第一结果与进球结果相同的情况下,显示与目标等级对应的文本信息。可选地,不同等级对应不同的文本信息,比如,在游戏为移动游戏里的篮球游戏的情况下,在进球结果下,奖杯等级对应“奖杯等级,进球”的文本信息,S级对应“S级,进球”的文本信息,A级对应“A级,进球”的文本信息,B级对应“B级,进球”的文本信息,C级对应“C级,进球”的文本信息等,此处对文本信息不做限制,从而实现了信息显示的多样化。Optionally, the first result corresponding to the target level is indicated by the first text information, and the first text information may be used to indicate a prompt text of the target display area in a case where the first result is the same as the target result, that is, The first text information can confirm that the first result is the same as the target result. For example, in the case where the first result is the same as the goal result, the text information corresponding to the target level is displayed. Optionally, the different levels correspond to different text information. For example, in the case that the game is a basketball game in a mobile game, under the goal result, the trophy level corresponds to the text information of the “trophy level, goal”, and the S level corresponds. "S-level, goal" text information, A-level corresponds to "A-level, goal" text information, B-level corresponds to "B-level, goal" text information, C-level corresponds to "C-level, goal" Text information, etc., there is no restriction on the text information, thereby realizing the diversification of information display.
需要说明的是,上述第一结果指示信息仅为本申请实施例的优选实施方式,并不代表本申请实施例的第一结果指示信息仅为上述方式,任何可以用于指示在第一结果与目标结果相同的情况下,与目标等级对应的第一结果的信息都在本申请实施例的范围之内,包括上述第一颜色信息、第一图标信息、第一语音信息、第一文本信息中的两种或者两种以上的信息之间的任意组合,从而可以实现一种由色彩区分、质量等级、说明文字等构成的信息显示方法,此处不再一一举例说明。It should be noted that the foregoing first result indication information is only a preferred implementation manner of the embodiment of the present application, and does not represent that the first result indication information of the embodiment of the present application is only the foregoing manner, and any may be used to indicate the first result and If the target result is the same, the information of the first result corresponding to the target level is within the scope of the embodiment of the present application, including the first color information, the first icon information, the first voice information, and the first text information. Any combination of two or more kinds of information, so that an information display method composed of color distinction, quality level, explanatory text, and the like can be realized, and will not be exemplified herein.
作为一种可选的实施方式,步骤S306,在第一结果与目标结果符合预设条件的情况下,对与第一数据对应的等级信息和结果指示信息进行组合,得到目标组合信息包括:在第一结果与目标结果不相同的情况下,确定第一结果与目标结果符合第二预设条件;对与第一数据对应的等级信息和第二结果指示信息进行组合,得到第二目标组合信息。As an optional implementation manner, in step S306, if the first result and the target result meet the preset condition, combining the level information corresponding to the first data and the result indication information, and obtaining the target combination information includes: If the first result is different from the target result, determining that the first result and the target result meet the second preset condition; combining the level information corresponding to the first data and the second result indication information to obtain the second target combination information .
图5是根据本申请实施例的另一种对与第一数据对应的等级信息和结果指示信息进行组合方法的流程图。如图5所示,该方法包括以下步骤:FIG. 5 is a flowchart of another method for combining level information and result indication information corresponding to first data according to an embodiment of the present application. As shown in FIG. 5, the method includes the following steps:
步骤S501,在第一结果与目标结果不相同的情况下,确定第一结果与目标结果符合第二预设条件。Step S501: If the first result is different from the target result, determine that the first result and the target result meet the second preset condition.
在本申请上述步骤S501提供的技术方案中,在第一结果与目标结果不相同的情况下,确定第一结果与目标结果符合第二预设条件,其中,预设条件包括第二预设条件。In the technical solution provided in the foregoing step S501 of the present application, if the first result is different from the target result, determining that the first result and the target result meet the second preset condition, wherein the preset condition includes the second preset condition .
在获取第一虚拟控制对象执行第一操作之后得到的第一结果之后,判断第一结果与目标结果是否相同,如果判断出第一结果与目标结果不相同,则确定第一结果与目标结果符合第二预设条件。比如,在游戏为移动游戏里的篮球游戏的情况下,判断游戏中的球员执行投篮操作之后的投篮结果是否为进球结果,如果判断出投篮结果与进球结果不相同,则确定投篮结果与目标结果符合第二预设条件。After obtaining the first result obtained after the first virtual control object performs the first operation, determining whether the first result is the same as the target result, and if it is determined that the first result is different from the target result, determining that the first result is consistent with the target result The second preset condition. For example, if the game is a basketball game in a mobile game, it is determined whether the result of the shooting after the player in the game performs the shooting operation is the result of the goal, and if it is determined that the result of the shooting is not the same as the result of the goal, the result of the shooting is determined. The target result meets the second preset condition.
步骤S502,对与第一数据对应的等级信息和第二结果指示信息进行 组合,得到第二目标组合信息。Step S502, combining the level information corresponding to the first data and the second result indication information to obtain second target combination information.
在本申请上述步骤S502提供的技术方案中,对与第一数据对应的等级信息和第二结果指示信息进行组合,得到第二目标组合信息,其中,结果指示信息包括与第一结果指示信息不同的第二结果指示信息,目标组合信息包括第二目标组合信息。In the technical solution provided in the foregoing step S502 of the present application, the level information corresponding to the first data and the second result indication information are combined to obtain second target combination information, where the result indication information includes different from the first result indication information. The second result indication information, the target combination information includes the second target combination information.
在确定第一结果与目标结果符合第二预设条件之后,对与第一数据对应的等级信息和第二结果指示信息进行组合,得到第二目标组合信息,第二结果指示信息用于指示在第一结果与目标结果不相同的情况下,与目标等级对应的第一结果,第一目标组合信信息可以为在第一结果与目标结果不相同的情况下,得到的“S级+灰色”组合信息。After determining that the first result and the target result meet the second preset condition, combining the level information corresponding to the first data and the second result indication information to obtain second target combination information, where the second result indication information is used to indicate If the first result is different from the target result, the first target combination message information corresponding to the target level may be “S level+gray” obtained when the first result is different from the target result. Combine information.
该实施例在第一结果与目标结果不相同的情况下,确定第一结果与目标结果符合第二预设条件;对与第一数据对应的等级信息和第二结果指示信息进行组合,得到第二目标组合信息,达到了在第一结果与目标结果符合预设条件的情况下,对与第一数据对应的等级信息和结果指示信息进行组合,得到目标组合信息的目的。In this embodiment, if the first result is different from the target result, determining that the first result and the target result meet the second preset condition; combining the level information corresponding to the first data and the second result indication information to obtain the first The two target combination information achieves the purpose of combining the level information corresponding to the first data and the result indication information to obtain the target combination information when the first result and the target result meet the preset condition.
作为一种可选的实施方式,第二结果指示信息包括以下至少之一:第二颜色信息;第二图标信息;第二语音信息;第二文本信息。As an optional implementation manner, the second result indication information includes at least one of the following: second color information; second icon information; second voice information; second text information.
在该实施例中,第二结果指示信息用于指示在第一结果与目标结果不相同的情况下,与目标等级对应的第一结果,可以通过第二颜色信息指示,该第二颜色信息可以用于指示在第一结果与目标结果不相同的情况下的目标显示区域的底色,也即,通过第二颜色信息可以确认第一结果与目标结果不相同。比如,在第一结果与进球结果不相同的情况下,显示与目标等级对应的暗色底色。可选地,不同等级对应不同颜色,比如,在游戏为移动游戏里的篮球游戏的情况下,在进球结果下,奖杯等级对应浅金色,S级对应浅黄色,A级对应浅紫色,B级对应浅蓝色,C级对应浅绿色等,此处对颜色不做限制;可选地,在第一结果与进球结果不相同的情况下,不同等级对应的颜色相同,比如,都为灰色,实现了信息显示的多样化。In this embodiment, the second result indication information is used to indicate that the first result corresponding to the target level may be indicated by the second color information, where the first result is different from the target result, and the second color information may be It is used to indicate the background color of the target display area in the case where the first result is different from the target result, that is, the second color information can confirm that the first result is different from the target result. For example, in the case where the first result is different from the goal result, a dark background corresponding to the target level is displayed. Optionally, the different levels correspond to different colors. For example, in the case that the game is a basketball game in a mobile game, under the goal result, the trophy level corresponds to light gold, the S level corresponds to light yellow, and the A level corresponds to light purple, B The level corresponds to light blue, the C level corresponds to light green, etc., there is no restriction on the color; optionally, in the case that the first result is different from the goal result, the colors corresponding to different levels are the same, for example, Gray, the realization of information display diversification.
可选地,与目标等级对应的第一结果,通过第二图标信息指示,该第二图标信息可以用于指示在第一结果与目标结果不相同的情况下的目标显示区域的图标,也即,通过第二图标信息可以确认第一结果与目标结果不相同。比如,在第一结果与进球结果不相同的情况下,显示与目标等级对应的动物图标。可选地,不同等级对应不同动物图标,比如,在没进球结果下,奖杯等级对应具有沮丧表情的狮子图标,S级对应具有沮丧表情的豹子图标,A级对应具有沮丧表情的狼图标,B级对应具有沮丧表情的狗图标,C级对应具有沮丧表情的兔子图标等,此处对图标不做限制,从而实现了信息显示的多样化。Optionally, the first result corresponding to the target level is indicated by the second icon information, and the second icon information may be used to indicate an icon of the target display area in a case where the first result is different from the target result, that is, The second icon information can confirm that the first result is different from the target result. For example, in the case where the first result is different from the goal result, the animal icon corresponding to the target level is displayed. Optionally, different levels correspond to different animal icons. For example, in the case of no goals, the trophy level corresponds to a lion icon with a frustrated expression, the S level corresponds to a leopard icon with a frustrated expression, and the A level corresponds to a wolf icon with a frustrated expression. The B level corresponds to a dog icon having a frustrated expression, the C level corresponds to a rabbit icon having a frustrated expression, and the like, and the icon is not limited here, thereby realizing diversification of information display.
可选地,与目标等级对应的第一结果,通过第二语音信息指示,该第二语音信息可以用于指示在第一结果与目标结果不相同的情况下的语音,也即,通过第二语音信息可以确认第一结果与目标结果不相同。比如,在第一结果与进球结果不相同的情况下,显示与目标等级对应的语音信息。可选地,不同等级对应不同的语音,比如,在没进球结果下,奖杯等级对应“奖杯等级下没进球”的语音信息,S级对应“S级下没进球”的语音信息,A级对应“A级下没进球”的语音信息,B级对应“B级下没进球”的语音信息,C级对应“C级下没进球”的语音信息等,此处对语音信息不做限制,从而实现了信息显示的多样化。Optionally, the first result corresponding to the target level is indicated by the second voice information, where the second voice information may be used to indicate the voice in a case where the first result is different from the target result, that is, by the second The voice message can confirm that the first result is different from the target result. For example, in the case where the first result is different from the goal result, the voice information corresponding to the target level is displayed. Optionally, different levels correspond to different voices. For example, under the result of no goal, the trophy level corresponds to the voice information of “no goal under the trophy level”, and the S level corresponds to the voice information of “the goal is not scored under the S level”. The A level corresponds to the voice information of “No score under A level”, the B level corresponds to the voice information of “No score under B level”, and the C level corresponds to the voice information of “No score under C level”, etc. Information is not restricted, thus enabling the diversification of information display.
可选地,与目标等级对应的第一结果,通过第一文本信息指示,该第一文本信息可以用于指示在第一结果与目标结果不相同的情况下的目标显示区域的提示文字,也即,通过第一文本信息可以确认第一结果与目标结果不相同。比如,在第一结果与进球结果不相同的情况下,显示与目标等级对应的文本信息。可选地,不同等级对应不同的文本信息,比如,在没进球结果下,奖杯等级对应“奖杯等级,没进球”的文本信息,S级对应“S级,没进球”的文本信息,A级对应“A级,没进球”的文本信息,B级对应“B级,没进球”的文本信息,C级对应“C级,没进球”的文本信息等,此处对文本信息不做限制,从而实现了信息显示的多样化。Optionally, the first result corresponding to the target level is indicated by the first text information, and the first text information may be used to indicate a prompt text of the target display area in a case where the first result is different from the target result, and That is, it can be confirmed by the first text information that the first result is different from the target result. For example, in the case where the first result is different from the goal result, the text information corresponding to the target level is displayed. Optionally, different levels correspond to different text information. For example, in the case of no goal result, the trophy level corresponds to the text information of “trophy level, no goal”, and the S level corresponds to the text information of “S level, no goal”. , Level A corresponds to "A grade, no goal" text information, Grade B corresponds to "B grade, no goal" text information, C grade corresponds to "C grade, no goal" text information, etc., here The text information is not limited, thereby realizing the diversification of information display.
需要说明的是,上述第二结果指示信息仅为本申请实施例的优选实施方式,并不代表本申请实施例的第二结果指示信息仅为上述方式,任何可以用于指示在第一结果与目标结果不相同的情况下,与目标等级对应的第一结果的信息都在本申请实施例的范围之内,包括上述第二颜色信息、第二图标信息、第二语音信息、第二文本信息中的两种或者两种以上的信息之间的任意组合,从而可以实现一种由色彩区分、质量等级、说明文字等构成的信息显示方法,此处不再一一举例说明。It should be noted that the foregoing second result indication information is only a preferred implementation manner of the embodiment of the present application, and does not represent that the second result indication information of the embodiment of the present application is only the foregoing manner, and any may be used to indicate the first result and If the target result is different, the information of the first result corresponding to the target level is within the scope of the embodiment of the present application, and includes the second color information, the second icon information, the second voice information, and the second text information. Any combination of two or more kinds of information can realize an information display method composed of color distinction, quality level, explanatory text, and the like, and will not be exemplified herein.
作为一种可选的实施方式,在步骤S306,对与第一数据对应的等级信息和结果指示信息进行组合,得到目标组合信息之后,该方法还包括:获取第二虚拟控制对象的目标干扰信息;在步骤S308,游戏客户端的目标显示区域上显示目标组合信息时,该方法还包括:在目标显示区域上显示由目标干扰信息、第一数据和/或目标等级确定的预设提示信息。As an optional implementation manner, after the step information corresponding to the first data and the result indication information are combined to obtain the target combination information, the method further includes: acquiring the target interference information of the second virtual control object. When the target combination information is displayed on the target display area of the game client in step S308, the method further includes: displaying the preset prompt information determined by the target interference information, the first data, and/or the target level on the target display area.
图6是根据本申请实施例的另一种信息显示方法的流程图。如图6所示,该方法包括以下步骤:FIG. 6 is a flowchart of another information display method according to an embodiment of the present application. As shown in FIG. 6, the method includes the following steps:
步骤S601,获取第二虚拟控制对象的目标干扰信息。Step S601, acquiring target interference information of the second virtual control object.
在本申请上述步骤S601提供的技术方案中,获取第二虚拟控制对象的目标干扰信息,其中,第二虚拟控制对象通过目标干扰信息干扰第一虚拟控制对象执行第一操作。In the technical solution provided in the above step S601 of the present application, the target interference information of the second virtual control object is acquired, wherein the second virtual control object interferes with the first virtual control object to perform the first operation by the target interference information.
游戏客户端在运行中当局游戏时,当局游戏除了第一虚拟控制对象之外,还有第二虚拟控制对象,该第二虚拟控制对象可以为第一虚拟控制对象的防守方,第二虚拟控制对象用于干扰第一虚拟控制对象执行第一操作,使得第一虚拟控制对象的操作受到干扰。在对与第一数据对应的等级信息和结果指示信息进行组合,得到目标组合信息之后,获取第二虚拟控制对象的目标干扰信息,该目标干扰信息可以用于指示第二虚拟控制对象对第一虚拟控制对象的干扰情况,第二虚拟控制对象通过目标干扰信息干扰第一虚拟控制对象执行第一操作。When the game client is running the game, the authority game has a second virtual control object in addition to the first virtual control object, and the second virtual control object may be the defender of the first virtual control object, and the second virtual control The object is configured to interfere with the first virtual control object to perform the first operation such that the operation of the first virtual control object is interfered. And after combining the level information corresponding to the first data and the result indication information to obtain the target combination information, acquiring the target interference information of the second virtual control object, where the target interference information may be used to indicate that the second virtual control object is the first The interference condition of the virtual control object, the second virtual control object interferes with the first virtual control object by the target interference information to perform the first operation.
可选地,目标干扰信息可以由第二虚拟控制对象的防守动作,防守能力等进行确定。Alternatively, the target interference information may be determined by the defensive action, defensive ability, and the like of the second virtual control object.
可选地,目标干扰信息可以用于指示轻微干扰、一般干扰、严重干扰、无干扰等干扰情况。Optionally, the target interference information may be used to indicate interference conditions such as minor interference, general interference, severe interference, and no interference.
步骤S602,在目标显示区域上显示由目标干扰信息、第一数据和/或目标等级确定的预设提示信息。Step S602, displaying preset prompt information determined by the target interference information, the first data, and/or the target level on the target display area.
在本申请上述步骤S602提供的技术方案中,在游戏客户端的目标显示区域上显示目标组合信息时,在目标显示区域上显示由目标干扰信息、第一数据和/或目标等级确定的预设提示信息。In the technical solution provided in the above step S602 of the present application, when the target combination information is displayed on the target display area of the game client, the preset prompt determined by the target interference information, the first data, and/or the target level is displayed on the target display area. information.
在该实施例中,预设提示信息为预先设置的针对在不同目标干扰信息下,不同第一数据和/或目标等级下的提示信息,用于向游戏玩家提示第一虚拟控制对象执行第一操作的情况,不同的目标干扰信息和第一数据和/或目标等级确定的预设提示信息不同,其中,第一数据与目标等级相对应。在获取第二虚拟控制对象的目标干扰信息之后,在目标显示区域上显示由目标干扰信息、第一数据和/或目标等级确定的预设提示信息。In this embodiment, the preset prompt information is pre-set prompt information under different first data and/or target levels under different target interference information, and is used to prompt the game player to execute the first virtual control object to perform the first In the case of operation, the different target interference information is different from the preset data determined by the first data and/or the target level, wherein the first data corresponds to the target level. After acquiring the target interference information of the second virtual control object, the preset prompt information determined by the target interference information, the first data, and/or the target level is displayed on the target display area.
可选地,在不同的目标干扰信息下,与相同目标等级对应的提示信息不同,比如,在轻微烦扰下,“S级+黄色”组合信息对应的提示信息为“干得漂亮”,在一般干扰下,“S级+黄色”组合信息对应的提示信息为“抗干扰进球”,在严重干扰下,“S级+黄色”组合信息对应的提示信息为“这球厉害”,在无干扰下,“S级+黄色”组合信息对应的提示信息为“实力雄厚”,从而实现了信息显示的多样化。Optionally, under different target interference information, the prompt information corresponding to the same target level is different. For example, under slight annoyance, the prompt information corresponding to the “S-level+yellow” combination information is “doing beautiful”, in general Under the interference, the prompt information corresponding to the "S-level + yellow" combination information is "anti-interference goal". Under severe interference, the prompt message corresponding to the "S-level + yellow" combination information is "this ball is powerful", without interference Under the "S-level + yellow" combination information, the prompt information is "strength", thereby realizing the diversification of information display.
在相同目标干扰信息下,与不同目标等级对应的提示信息不同,比如,在轻微烦扰下,奖杯等级对应的预设提示信息为“好球”,S级对应的预设提示信息为“干得漂亮”,A级对应的预设提示信息为“实力过硬”,B级对应的预设提示信息为“勉强进球”,C级对应的预设提示信息为“运气不错”,D级对应的预设提示信息为“运气太好”,此处不做限制。Under the same target interference information, the prompt information corresponding to different target levels is different. For example, under slight annoyance, the preset prompt information corresponding to the trophy level is “good ball”, and the preset prompt information corresponding to the S level is “dry” Beautiful", the preset prompt information corresponding to the A level is "Strong strength", the preset prompt information corresponding to the B level is "stubborn goal", and the preset prompt information corresponding to the C level is "good luck", the corresponding level D The default prompt message is “Good luck”, there is no limit here.
该实施例将第二虚拟控制对象对第一虚拟控制对象的干扰信息和第一虚拟控制对象执行第一操作之后得到目标结果的概率综合起来设计预设提示信息,从而有助于游戏玩家理解在一定的第一数据下,第二虚拟控制对象的干扰信息也会影响最终的第一结果。The embodiment combines the interference information of the second virtual control object with the first virtual control object and the probability that the first virtual control object obtains the target result after performing the first operation to design preset prompt information, thereby facilitating the game player to understand Under certain first data, the interference information of the second virtual control object also affects the final first result.
该实施例在对与第一数据对应的等级信息和结果指示信息进行组合,得到目标组合信息之后,获取第二虚拟控制对象的目标干扰信息,第二虚拟控制对象通过目标干扰信息干扰第一虚拟控制对象执行第一操作;在游戏客户端的目标显示区域上显示目标组合信息时,在目标显示区域上显示由目标干扰信息、第一数据和/或目标等级确定的预设提示信息,实现了信息显示的多样化。In this embodiment, the level information corresponding to the first data and the result indication information are combined to obtain the target combination information, and the target interference information of the second virtual control object is acquired, and the second virtual control object interferes with the first virtual object by the target interference information. The control object performs the first operation; when the target combination information is displayed on the target display area of the game client, the preset prompt information determined by the target interference information, the first data, and/or the target level is displayed on the target display area, and the information is realized. The diversity of the display.
作为一种可选的实施方式,步骤S302,获取在游戏客户端运行的当前一局游戏中第一虚拟控制对象产生的第一数据包括:获取第一操作的操作信息,操作信息用于指示第一操作;将操作信息处理为第一数据。As an optional implementation manner, in step S302, acquiring the first data generated by the first virtual control object in the current game running in the game client includes: acquiring operation information of the first operation, and the operation information is used to indicate An operation; processing the operation information into the first data.
图7是根据本申请实施例的一种获取在游戏客户端运行的当前一局游戏中第一虚拟控制对象产生的第一数据的方法的流程图。如图7所示,该方法包括以下步骤:FIG. 7 is a flowchart of a method for acquiring first data generated by a first virtual control object in a current game running in a game client according to an embodiment of the present application. As shown in FIG. 7, the method includes the following steps:
步骤S701,获取第一操作的操作信息。Step S701, acquiring operation information of the first operation.
在本申请上述步骤S701提供的技术方案中,获取第一操作的操作信息,其中,操作信息用于指示第一操作。In the technical solution provided in the above step S701 of the present application, the operation information of the first operation is obtained, wherein the operation information is used to indicate the first operation.
在获取在游戏客户端运行的当前一局游戏中第一虚拟控制对象产生的第一数据时,获取第一操作的操作信息,该第一操作信息包括操作类型、防守类型、干扰强度、操作距离、操作朝向等信息,可以通过数值表示,当数值为0时,用于表示不存在该数值为0的信息。比如,在游戏为移动游戏里的篮球游戏的情况下,第一操作为投篮操作,第一操作信息为与投篮操作相关的投篮类型、防守类型、干扰强度、投篮距离、投篮人朝向,还包括手感系数。其中,手感系数可以用于指示操作的准确率,比如,游 戏界面有一个手感槽,在游戏玩家操作投篮键时,会以进度条形式显示操作进度,当游戏玩家停止操作投篮键时,进度条停止显示,可选地,当进度条停留在中间区域时,为投篮的最佳时机。Acquiring the operation information of the first operation, the operation type, the defensive type, the interference intensity, the operation distance, when acquiring the first data generated by the first virtual control object in the current game running in the game client Information such as the direction of operation can be represented by a numerical value. When the value is 0, it is used to indicate that there is no information whose value is 0. For example, in the case where the game is a basketball game in a mobile game, the first operation is a shooting operation, and the first operation information is a shooting type, a defensive type, an interference intensity, a shooting distance, a shooting direction, and a shooting direction related to the shooting operation, and includes Feel coefficient. The feel coefficient can be used to indicate the accuracy of the operation. For example, the game interface has a feel slot. When the game player operates the shooting button, the progress of the operation is displayed in the form of a progress bar. When the game player stops operating the shooting button, the progress bar Stop displaying, optionally, when the progress bar stays in the middle area, it is the best time to shoot.
步骤S702,将操作信息处理为第一数据。In step S702, the operation information is processed into the first data.
在本申请上述步骤S702提供的技术方案中,将操作信息处理为第一数据。In the technical solution provided in the above step S702 of the present application, the operation information is processed into the first data.
在获取第一操作的操作信息之后,对操作信息进行计算,得到第一数据,比如,将操作信息带入预设公式中进行计算,从而得到第一数据,进而通过该第一数据指示在第一虚拟控制对象执行第一操作之后得到目标结果的概率。After obtaining the operation information of the first operation, calculating the operation information to obtain the first data, for example, bringing the operation information into a preset formula for calculation, thereby obtaining the first data, and further indicating by the first data The probability that a virtual control object will obtain a target result after performing the first operation.
该实施例获取第一操作的操作信息,通过操作信息指示第一操作;将操作信息处理为第一数据,实现了获取在游戏客户端运行的当前一局游戏中第一虚拟控制对象产生的第一数据的目的。The embodiment obtains the operation information of the first operation, and indicates the first operation by using the operation information; processing the operation information as the first data, and realizing the acquisition of the first virtual control object generated in the current game running in the game client The purpose of a data.
作为一种可选的实施方式,在步骤S602,在目标显示区域上显示由目标干扰信息、第一数据和/或目标等级确定的预设提示信息包括:获取第二虚拟控制对象的属性信息;在目标显示区域上显示由属性信息、目标干扰信息、第一数据和/或目标等级确定的预设提示信息。As an optional implementation manner, in step S602, displaying the preset prompt information determined by the target interference information, the first data, and/or the target level on the target display area includes: acquiring attribute information of the second virtual control object; Preset prompt information determined by attribute information, target interference information, first data, and/or target level is displayed on the target display area.
图8是根据本申请实施例的另一种信息显示方法的流程图。如图8所示,该方法包括以下步骤:FIG. 8 is a flowchart of another information display method according to an embodiment of the present application. As shown in FIG. 8, the method includes the following steps:
步骤S801,获取第二虚拟控制对象的属性信息。Step S801, acquiring attribute information of the second virtual control object.
在本申请上述步骤S801提供的技术方案中,在游戏客户端的目标显示区域上显示目标组合信息时,获取第二虚拟控制对象的属性信息。In the technical solution provided in the above step S801 of the present application, when the target combination information is displayed on the target display area of the game client, the attribute information of the second virtual control object is acquired.
该实施例的属性信息可以为第二虚拟控制对象本身的信息,比如,可以为防守方信息。The attribute information of this embodiment may be information of the second virtual control object itself, for example, may be defensive party information.
步骤S802,在目标显示区域上显示由属性信息、目标干扰信息、第 一数据和/或目标等级确定的预设提示信息。Step S802, displaying preset prompt information determined by the attribute information, the target interference information, the first data, and/or the target level on the target display area.
在本申请上述步骤S802提供的技术方案中,在目标显示区域上显示由属性信息、目标干扰信息、第一数据和/或目标等级确定的预设提示信息。In the technical solution provided in the above step S802 of the present application, the preset prompt information determined by the attribute information, the target interference information, the first data, and/or the target level is displayed on the target display area.
在获取第二虚拟控制对象的属性信息之后,在目标显示区域上显示由属性信息、目标干扰信息、第一数据和/或目标等级确定的预设提示信息,从该预设提示信息可以获知第二虚拟控制对象的防守表现信息,比如,在一般干扰下,S级对应的预设提示信息为“抗干扰进球”,A级对应的提示信息为“注意对方干扰”,B级对应的预设提示信息为“顶住对方干扰”;在严重干扰的情况下,A级对应的预设提示信息为“对方企图干扰”,B级对应的预设提示信息为“多注意对方干扰”,C级对应的预设提示信息为“对方频频干扰”等。从目标显示区域上显示的预设提示信息可以读到防守方的信息,处于防守一方的第二虚拟控制对象也可以获知此次的防守表现所带来的成效。After acquiring the attribute information of the second virtual control object, the preset prompt information determined by the attribute information, the target interference information, the first data, and/or the target level is displayed on the target display area, and the preset prompt information may be obtained. The defensive performance information of the second virtual control object, for example, under the general interference, the preset prompt information corresponding to the S level is “anti-interference goal”, and the prompt information corresponding to the A level is “attention to the other party interference”, and the corresponding level B is The prompt message is “to withstand the interference of the other party”; in the case of serious interference, the preset prompt information corresponding to the A level is “the other party attempts to interfere”, and the preset prompt information corresponding to the B level is “pay more attention to the other party interference”, C The preset prompt information corresponding to the level is “frequency interference of the other party” and the like. The preset prompt information displayed on the target display area can read the information of the defending party, and the second virtual control object on the defending side can also know the effect of the defensive performance.
该实施例通过获取第二虚拟控制对象的属性信息;在目标显示区域上显示由属性信息、目标干扰信息、第一数据和/或目标等级确定的预设提示信息,实现了在目标显示区域上显示由目标干扰信息、第一数据和/或目标等级确定的预设提示信息的目的。In this embodiment, the attribute information of the second virtual control object is acquired; and the preset prompt information determined by the attribute information, the target interference information, the first data, and/or the target level is displayed on the target display area, and the target display area is realized. The purpose of displaying the preset prompt information determined by the target interference information, the first data, and/or the target level is displayed.
作为一种可选的实施方式,步骤S602,在目标显示区域上显示由目标干扰信息、第一数据和/或目标等级确定的预设提示信息包括:从预设表格中查找与目标干扰信息、第一数据和/或目标等级对应的预设提示信息,其中,预设表格用于存储一组或多组具有对应关系的干扰信息、组合信息和提示信息;在从预设表格中查找到预设提示信息之后,在目标显示区域上显示预设提示信息。As an optional implementation manner, in step S602, displaying the preset prompt information determined by the target interference information, the first data, and/or the target level on the target display area includes: searching for the target interference information from the preset table, Preset prompt information corresponding to the first data and/or the target level, wherein the preset table is configured to store one or more sets of interference information, combination information, and prompt information having a corresponding relationship; After the prompt information is set, the preset prompt information is displayed on the target display area.
图9是根据本申请实施例的一种在目标显示区域上显示由目标干扰信息、第一数据和/或目标等级确定的预设提示信息的方法的流程图。如图9所示,该方法包括以下步骤:9 is a flowchart of a method of displaying preset prompt information determined by target interference information, first data, and/or target level on a target display area, according to an embodiment of the present application. As shown in FIG. 9, the method includes the following steps:
步骤S901,从预设表格中查找与目标干扰信息、第一数据和/或目标等级对应的预设提示信息。Step S901: Find preset prompt information corresponding to the target interference information, the first data, and/or the target level from the preset table.
在本申请上述步骤S901提供的技术方案中,从预设表格中查找与目标干扰信息、第一数据和/或目标等级对应的预设提示信息,其中,预设表格用于存储一组或多组具有对应关系的干扰信息、组合信息和提示信息。In the technical solution provided in the foregoing step S901 of the present application, the preset prompt information corresponding to the target interference information, the first data, and/or the target level is searched from the preset table, where the preset table is used to store one or more The group has interference information, combination information, and prompt information corresponding to the relationship.
预设表格用于存储一组或多组具有对应关系的干扰信息、组合信息和提示信息,其中,组合信息为等级信息和结果指示信息的组合,不同的干扰信息、相同的组合信息对应不同的提示信息,相同的干扰信息、不同的组合信息对应不同的提示信息,从而有助于游戏玩家在理解在一定的第一数据下,第二虚拟控制对象的干扰信息也会影响最终的第一结果。The preset table is configured to store one or more sets of interference information, combination information, and prompt information having a corresponding relationship, wherein the combination information is a combination of level information and result indication information, and different interference information and the same combination information correspond to different The prompt information, the same interference information, and different combination information correspond to different prompt information, thereby helping the game player understand that the interference information of the second virtual control object also affects the final first result under a certain first data. .
步骤S902,在从预设表格中查找到预设提示信息之后,在目标显示区域上显示预设提示信息。Step S902, after the preset prompt information is found from the preset table, the preset prompt information is displayed on the target display area.
在本申请上述步骤S902提供的技术方案中,在从预设表格中查找到预设提示信息之后,在目标显示区域上显示预设提示信息。In the technical solution provided in the above step S902 of the present application, after the preset prompt information is found from the preset table, the preset prompt information is displayed on the target display area.
在从预设表格中查找与目标干扰信息、第一数据和/或目标等级对应的预设提示信息之后,在目标显示区域上,除了显示目标组合信息之外,还显示预设提示信息,比如,在从预设表格中查找到与轻微干扰信息、第一数据为79%和/或目标等级为S级对应的“干得漂亮”的预设提示信息之后,在目标显示区域上显示“干得漂亮”。需要说明的是,该目标显示区域还显示S级,以及用于指示进球结果的黄色底色。After searching for the preset prompt information corresponding to the target interference information, the first data, and/or the target level from the preset table, in addition to displaying the target combination information, the preset prompt information is displayed on the target display area, for example, After the preset prompt information corresponding to the slight interference information, the first data is 79%, and/or the target level is the S level is found, the "display" is displayed on the target display area. It’s beautiful.” It should be noted that the target display area also displays the S level, and a yellow background color for indicating the result of the goal.
该实施例通过从预设表格中查找与目标干扰信息、第一数据和/或目标等级对应的预设提示信息;在从预设表格中查找到预设提示信息之后,在目标显示区域上显示预设提示信息,实现了在目标显示区域上显示由目标干扰信息、第一数据和/或目标等级确定的预设提示信息的目的。In this embodiment, the preset prompt information corresponding to the target interference information, the first data, and/or the target level is searched from the preset table; after the preset prompt information is found from the preset table, the target display area is displayed. The preset prompt information achieves the purpose of displaying the preset prompt information determined by the target interference information, the first data, and/or the target level on the target display area.
作为一种可选的实施方式,第一数据对应的等级信息包括以下至少之一:第三颜色信息,用于指示第一数据所属的目标等级在多个等级中对应 的颜色,其中,多个等级中的每个等级对应不同的颜色;第三图标信息,用于指示第一数据所属的目标等级在多个等级中对应的图标,其中,多个等级中的每个等级对应不同的图标;第三语音信息,用于指示第一数据所属的目标等级在多个等级中对应的语音,其中,多个等级中的每个等级对应不同的语音;第三文本信息,用于指示第一数据所属的目标等级在多个等级中对应的文本,其中,多个等级中的每个等级对应不同的文本。As an optional implementation manner, the level information corresponding to the first data includes at least one of the following: the third color information is used to indicate that the target level to which the first data belongs is a color corresponding to the plurality of levels, where multiple Each of the levels corresponds to a different color; the third icon information is used to indicate an icon corresponding to the target level to which the first data belongs in the plurality of levels, wherein each of the plurality of levels corresponds to a different icon; The third voice information is used to indicate that the target level to which the first data belongs corresponds to the voice in the plurality of levels, wherein each of the plurality of levels corresponds to a different voice; and the third text information is used to indicate the first data. The belonging target level corresponds to text in a plurality of levels, wherein each of the plurality of levels corresponds to a different text.
在该实施例中,第一数据对应的等级信息用于指示第一数据所属的等级,可以通过第三颜色信息指示,该第三颜色信息可以用于指示第一数据所属的目标等级在多个等级中对应的颜色,多个等级中的每个等级对应不同的颜色,也即,通过第三颜色信息可以将目标等级和多个等级中除目标等级之外的其它等级区分开。比如,目标等级为S级,对应黄色,而多个等级中除S级之外的奖杯等级对应金色,A级对应紫色,B级对应蓝色,C级对应绿色,从而将S级与多个等级中除S级之外的其它等级区分开。此处对颜色不做限制,从而实现了信息显示的多样化。In this embodiment, the level information corresponding to the first data is used to indicate the level to which the first data belongs, and may be indicated by the third color information, where the third color information may be used to indicate that the target level to which the first data belongs is multiple The corresponding color in the level, each of the plurality of levels corresponds to a different color, that is, the target level and the other levels other than the target level may be distinguished by the third color information. For example, the target level is S level, corresponding to yellow, and the trophy levels other than S level correspond to gold in multiple levels, A level corresponds to purple, B level corresponds to blue, and C level corresponds to green, so S level and multiple Levels other than the S level are distinguished among the levels. There is no restriction on the color here, thus diversifying the information display.
可选地,第一数据对应的等级信息可以通过第三图标信息指示,该第三图标信息可以用于指示第一数据所属的目标等级在多个等级中对应的图标,多个等级中的每个等级对应不同的图标,也即,通过第三图标信息可以将目标等级和多个等级中除目标等级之外的其它等级区分开。比如,目标等级为S级,对应豹子图标,而多个等级中除S级之外的奖杯等级对应狮子图标,A级对应狼图标,B级对应狗图标,C级对应兔子图标,从而将S级与多个等级中除S级之外的其它等级区分开。此处对图标不做限制,从而实现了信息显示的多样化。Optionally, the level information corresponding to the first data may be indicated by the third icon information, where the third icon information may be used to indicate that the target level to which the first data belongs corresponds to an icon corresponding to the plurality of levels, each of the multiple levels The ranks correspond to different icons, that is, the target rank and other ranks of the plurality of ranks other than the target rank can be distinguished by the third icon information. For example, the target level is S level, corresponding to the leopard icon, and the trophy level other than the S level corresponds to the lion icon, the A level corresponds to the wolf icon, the B level corresponds to the dog icon, and the C level corresponds to the rabbit icon, thereby S The level is distinguished from the other levels of the plurality of levels except the S level. There is no restriction on the icons here, thus diversifying the information display.
可选地,第一数据对应的等级信息可以通过第三语音信息指示,该第三语音信息可以用于指示第一数据所属的目标等级在多个等级中对应的语音,多个等级中的每个等级对应不同的语音,也即,通过第三语音信息可以将目标等级和多个等级中除目标等级之外的其它等级区分开。比如,目标等级为S级,对应“S级”语音,而多个等级中除S级之外的奖杯等 级对应“奖杯等级”语音,A级对应“A级”语音,B级对应“B级”语音,C级对应“C级”语音,从而将S级与多个等级中除S级之外的其它等级区分开。此处对语音内容不做限制,从而实现了信息显示的多样化。Optionally, the level information corresponding to the first data may be indicated by the third voice information, where the third voice information may be used to indicate that the target level to which the first data belongs belongs to the voice corresponding to the multiple levels, each of the multiple levels The ranks correspond to different voices, that is, the target level and other ranks of the plurality of ranks other than the target rank can be distinguished by the third voice information. For example, the target level is S level, corresponding to the “S level” voice, and the trophy level other than the S level corresponds to the “trophy level” voice, the A level corresponds to the “A level” voice, and the B level corresponds to the “B level”. "Voice, Class C corresponds to "Class C" speech, thereby distinguishing the S level from other levels than the S level among the multiple levels. There is no restriction on the voice content here, thereby realizing the diversification of information display.
可选地,第一数据对应的等级信息可以通过第三文本信息指示,该第三文本信息可以用于指示第一数据所属的目标等级在多个等级中对应的文本,多个等级中的每个等级对应不同的文本,也即,通过第三文本信息可以将目标等级和多个等级中除目标等级之外的其它等级区分开。比如,目标等级为S级,对应“S级”文本,而多个等级中除S级之外的奖杯等级对应“奖杯等级”文本,A级对应“A级”文本,B级对应“B级”文本,C级对应“C级”文本,从而将S级与多个等级中除S级之外的其它等级区分开。此处对文本内容不做限制,从而实现了信息显示的多样化。Optionally, the level information corresponding to the first data may be indicated by the third text information, where the third text information may be used to indicate that the target level to which the first data belongs corresponds to the text corresponding to the plurality of levels, each of the plurality of levels The ranks correspond to different texts, that is, the target rank and other ranks of the plurality of ranks other than the target rank can be distinguished by the third text information. For example, the target level is S level, corresponding to the "S level" text, and the trophy level of the plurality of levels except the S level corresponds to the "trophy level" text, the A level corresponds to the "A level" text, and the B level corresponds to the "B level" text. "Text, Level C corresponds to "Class C" text, thereby distinguishing the S level from other levels than the S level among the multiple levels. There is no restriction on the text content here, thus realizing the diversification of information display.
需要说明的是,上述第一数据对应的等级信息仅为本申请实施例的优选实施方式,并不代表本申请实施例的第一数据对应的等级信息仅为上述方式,任何可以用于指示第一数据对应的等级信息的方法都在本申请实施例的范围之内,包括上述第三颜色信息、第三图标信息、第三语音信息、第三文本信息中的两种或者两种以上的信息之间的任意组合,从而可以实现一种由色彩区分、质量等级、说明文字等构成的信息显示方法,此处不再一一举例说明。It should be noted that the level information corresponding to the foregoing first data is only a preferred embodiment of the embodiment of the present application, and the level information corresponding to the first data in the embodiment of the present application is not only the foregoing manner, and any The method for the level information corresponding to the data is within the scope of the embodiment of the present application, and includes two or more types of the third color information, the third icon information, the third voice information, and the third text information. Any combination of the two, so that an information display method composed of color distinction, quality level, explanatory text, and the like can be realized, and will not be exemplified herein.
作为一种可选的实施方式,步骤S304,获取在第一虚拟控制对象执行第一操作之后得到的第一结果包括:获取随机数;在随机数符合预设规则的情况下,确定第一结果为与目标结果相同的结果;在随机数不符合预设规则的情况下,确定第一结果为与目标结果不同的结果。As an optional implementation manner, in step S304, obtaining a first result obtained after the first virtual control object performs the first operation includes: acquiring a random number; and determining, when the random number meets a preset rule, determining the first result The result is the same as the target result; if the random number does not conform to the preset rule, the first result is determined to be a result different from the target result.
图10是根据本申请实施例的一种获取在第一虚拟控制对象执行第一操作之后得到的第一结果的方法的流程图。如图10所示,该方法包括以下步骤:FIG. 10 is a flowchart of a method of acquiring a first result obtained after a first virtual control object performs a first operation, according to an embodiment of the present application. As shown in FIG. 10, the method includes the following steps:
步骤S1001,获取随机数。In step S1001, a random number is obtained.
在本申请上述步骤S1001提供的技术方案中,获取随机数。In the technical solution provided in the above step S1001 of the present application, a random number is obtained.
在获取在游戏客户端运行的当前一局游戏中第一虚拟控制对象产生的第一数据之后,可以根据第一数据确定对应的目标等级。由于第一数据用于指示在第一虚拟控制对象执行第一操作之后得到目标结果的概率,并不能最终的第一结果为目标结果,此时获取随机数,以通过随机数确定最终的第一结果,其中,随机数为随机产生的数。After acquiring the first data generated by the first virtual control object in the current game running in the game client, the corresponding target level may be determined according to the first data. Since the first data is used to indicate the probability that the target result is obtained after the first virtual control object performs the first operation, and the final first result is not the target result, the random number is obtained at this time to determine the final first by the random number. As a result, the random number is a randomly generated number.
在获取在第一虚拟控制对象执行第一操作之后得到的第一结果时,After acquiring the first result obtained after the first virtual control object performs the first operation,
步骤S1002,在随机数符合预设规则的情况下,确定第一结果为与目标结果相同的结果。In step S1002, if the random number meets the preset rule, the first result is determined to be the same result as the target result.
在本申请上述步骤S1002提供的技术方案中,在随机数符合预设规则的情况下,确定第一结果为与目标结果相同的结果。In the technical solution provided in the above step S1002 of the present application, if the random number meets the preset rule, the first result is determined to be the same result as the target result.
在获取随机数之后,判断随机数是否符合预设规则。可选地,该预设规则为预先定义的用于确定最终第一结果是否与目标结果相同的规则,比如,定义在获取到的随机数超过100的情况下,确定随机数符合预设规则,则确定第一结果与目标结果相同,比如,确定第一结果为进球结果。After obtaining the random number, it is determined whether the random number conforms to the preset rule. Optionally, the preset rule is a predefined rule for determining whether the final first result is the same as the target result. For example, if the obtained random number exceeds 100, the random number is determined to meet the preset rule. Then, it is determined that the first result is the same as the target result, for example, determining that the first result is a goal result.
步骤S1003,在随机数不符合预设规则的情况下,确定第一结果为与目标结果不同的结果。In step S1003, if the random number does not meet the preset rule, the first result is determined to be a result different from the target result.
在本申请上述步骤S1003提供的技术方案中,在随机数不符合预设规则的情况下,确定第一结果为与目标结果不同的结果。In the technical solution provided in the above step S1003 of the present application, if the random number does not meet the preset rule, the first result is determined to be a result different from the target result.
在判断随机数是否符合预设规则之后,在随机数不符合预设规则的情况下,比如,在随机数未超过100的情况下,确定随机数不符合预设规则,则确定第一结果与目标结果不相同,比如,确定第一结果为没进球结果。After determining whether the random number meets the preset rule, if the random number does not meet the preset rule, for example, if the random number does not exceed 100, determining that the random number does not meet the preset rule, determining the first result and The target results are not the same, for example, determining that the first result is a result of no goal.
该实施例的第一结果由于随机数的不确定,还体现了随机过程中的运气成分,可选地,预设提示信息传递一次随机过程中运气成分的信息,比如,在目标干扰信息为一般干扰,目标等级为C级,第一结果为进球结果 的情况下,对应的预设提示信息为“运气很好”;在目标干扰信息为一般干扰,目标等级为D级,第一结果为进球结果的情况下,对应的预设提示信息为“运气真棒”;在目标干扰信息为无干扰,目标等级为C级,第一结果为进球结果的情况下,对应的预设提示信息为“运气不错”;在目标干扰信息为无干扰,目标等级为D级,第一结果为进球结果的情况下,对应的预设提示信息为“运气太好”。The first result of this embodiment also reflects the luck component in the random process due to the uncertainty of the random number. Optionally, the preset prompt information conveys information of the luck component in a random process, for example, the target interference information is general. Interference, the target level is C level, the first result is the result of the goal, the corresponding preset prompt information is “good luck”; the target interference information is general interference, the target level is D level, the first result is In the case of the result of the goal, the corresponding preset prompt message is “good luck”; if the target interference information is no interference, the target level is C level, and the first result is the result of the goal, the corresponding preset prompt The information is “good luck”; if the target interference information is no interference, the target level is D level, and the first result is the result of the goal, the corresponding preset prompt message is “good luck”.
该实施例通过获取随机数;在随机数符合预设规则的情况下,确定第一结果为与目标结果相同的结果;在随机数不符合预设规则的情况下,确定第一结果为与目标结果不同的结果,实现了获取在第一虚拟控制对象执行第一操作之后得到的第一结果的目的。The embodiment obtains the random number; if the random number meets the preset rule, determines that the first result is the same result as the target result; and if the random number does not meet the preset rule, determines that the first result is the target As a result of the different results, the purpose of obtaining the first result obtained after the first virtual control object performs the first operation is achieved.
作为一种可选的实施方式,在步骤S308,游戏客户端的目标显示区域上显示目标组合信息之前,该方法还包括:确定当前一局游戏的预设场景中的参考位置;按照预设偏移信息对用于指示参考位置的参考位置信息执行偏移操作,得到目标位置信息;确定包括目标位置信息在预设场景中指示的位置的区域为目标显示区域。As an optional implementation manner, before the target combination information is displayed on the target display area of the game client in step S308, the method further includes: determining a reference position in the preset scene of the current game; The information performs an offset operation on the reference position information for indicating the reference position to obtain the target position information; and determines an area including the position indicated by the target position information in the preset scene as the target display area.
图11是根据本申请实施例的另一种信息显示方法的流程图。如图11所示,该方法包括以下步骤:11 is a flow chart of another information display method according to an embodiment of the present application. As shown in FIG. 11, the method includes the following steps:
步骤S1101,确定当前一局游戏的预设场景中的参考位置。In step S1101, a reference position in a preset scene of the current game is determined.
在本申请上述步骤S1101提供的技术方案中,确定当前一局游戏的预设场景中的参考位置,其中,第一虚拟控制对象在预设场景中执行第一操作。In the technical solution provided in the above step S1101 of the present application, the reference position in the preset scene of the current game is determined, wherein the first virtual control object performs the first operation in the preset scene.
游戏客户端的目标显示区域用于显示目标组合信息以及预设提示信息,该目标显示区域可以是相对与当前依据游戏的预设场景中的参考位置的区域。在游戏客户端的目标显示区域上显示目标组合信息之前,确定当前一局游戏的预设场景中的参考位置,比如,在游戏为移动游戏里的篮球游戏的情况下,该参考位置为游戏中篮球场内的篮筐所处的位置。The target display area of the game client is used to display target combination information and preset prompt information, and the target display area may be an area relative to a reference position in the preset scene according to the current game. Before displaying the target combination information on the target display area of the game client, determining a reference position in the preset scene of the current game, for example, in the case that the game is a basketball game in the mobile game, the reference position is the game basketball The location of the basket in the field.
步骤S1102,按照预设偏移信息对用于指示参考位置的参考位置信息执行偏移操作,得到目标位置信息。Step S1102: Perform an offset operation on the reference position information used to indicate the reference position according to the preset offset information, to obtain target location information.
在本申请上述步骤S1102提供的技术方案中,按照预设偏移信息对用于指示参考位置的参考位置信息执行偏移操作,得到目标位置信息。In the technical solution provided in the above step S1102 of the present application, the offset operation is performed on the reference position information for indicating the reference position according to the preset offset information, to obtain the target position information.
在确定当前一局游戏的预设场景中的参考位置之后,按照预设偏移信息对用于指示参考位置的参考位置信息执行偏移操作,得到目标位置信息。预设偏移信息可以为三维偏移向量(x,y,z),为目标位置信息与参考位置之间的相对位置信息。After determining the reference position in the preset scene of the current game, the reference position information for indicating the reference position is subjected to an offset operation according to the preset offset information to obtain target position information. The preset offset information may be a three-dimensional offset vector (x, y, z), which is relative position information between the target position information and the reference position.
步骤S1103,确定包括目标位置信息在预设场景中指示的位置的区域为目标显示区域。In step S1103, it is determined that the area including the position indicated by the target position information in the preset scene is the target display area.
在本申请上述步骤S1103提供的技术方案中,确定包括目标位置信息在预设场景中指示的位置的区域为目标显示区域。In the technical solution provided in the above step S1103 of the present application, the area including the position indicated by the target position information in the preset scene is determined as the target display area.
在按照预设偏移信息对用于指示参考位置的参考位置信息执行偏移操作,得到目标位置信息之后,确定包括目标位置信息在预设场景中指示的位置的区域为目标显示区域。After the offset operation is performed on the reference position information for indicating the reference position according to the preset offset information to obtain the target position information, the area including the position indicated by the target position information in the preset scene is determined as the target display area.
可选地,该实施例在目标区域显示的信息还包括用于指示按键时机是否恰当,第一数据落在哪个数值区间内的信息等。Optionally, the information displayed by the embodiment in the target area further includes information for indicating whether the button timing is appropriate, the value range in which the first data falls, and the like.
该实施例在游戏客户端的目标显示区域上显示目标组合信息之前,确定当前一局游戏的预设场景中的参考位置,第一虚拟控制对象在预设场景中执行第一操作;按照预设偏移信息对用于指示参考位置的参考位置信息执行偏移操作,得到目标位置信息;确定包括目标位置信息在预设场景中指示的位置的区域为目标显示区域,实现了确定目标显示区域的目的,进而在游戏客户端的目标显示区域上显示目标组合信息,实现了信息显示的多样化。In this embodiment, before the target combination information is displayed on the target display area of the game client, the reference position in the preset scene of the current game is determined, and the first virtual control object performs the first operation in the preset scene; The shift information performs an offset operation on the reference position information for indicating the reference position to obtain the target position information; and the area including the position indicated by the target position information in the preset scene is the target display area, and the purpose of determining the target display area is achieved. Further, the target combination information is displayed on the target display area of the game client, and the information display is diversified.
该实施例为一种由色彩区分、质量等级、提示信息构成的信息显示方法。当游戏客户端中的虚拟控制对象执行操作时,实际得到的第一结果与 目标结果是否相同是受后台控制的,由于后台的用于指示在第一虚拟控制对象执行第一操作之后得到目标结果的概率不方便以显式的形式呈现给游戏玩家,因而该实施例将显示的信息分为多个维度,具体区分实际得到的第一结果与目标结果是否相同,受到怎样程度的干扰,游戏玩家是进攻还是防守方等信息,按键时机是否恰当,第一数据落在哪个数值区间内等。通过对上述信息的排列组合将这些维度整合,通过查表方式查找到提示信息,并以一种恰当的形式显示出来,其中,提示信息还起到了传递一次随机过程中运气成分的作用,让游戏玩家迅速意识到当前虚拟控制对象在执行操作之后的结果,因而实现了信息显示的多样化的效果。This embodiment is an information display method composed of color distinction, quality level, and prompt information. When the virtual control object in the game client performs an operation, whether the actually obtained first result is the same as the target result is controlled by the background, because the background is used to indicate that the target result is obtained after the first virtual control object performs the first operation. The probability of inconvenience is presented to the game player in an explicit form. Therefore, the embodiment divides the displayed information into multiple dimensions, specifically distinguishing whether the actually obtained first result is the same as the target result, and how much interference is caused by the game player. Whether it is offensive or defensive, etc., whether the timing of the button is appropriate, and in which numerical range the first data falls. By integrating the above information, these dimensions are integrated, and the prompt information is found by looking up the table, and displayed in an appropriate form, wherein the prompt information also plays the role of conveying the luck component in a random process, let the game The player quickly realizes the result of the current virtual control object after performing the operation, thereby realizing the diversified effect of the information display.
下面结合优选的实施例对本申请的技术方案进行说明,具体以游戏为移动游戏里的篮球游戏,以游戏客户端为NBA客户端,虚拟控制对象为NBA球赛中的球员、目标等级为命中率评级、第一结果为进球结果等进行举例说明。The technical solution of the present application will be described below in conjunction with the preferred embodiments, specifically, the game is a basketball game in a mobile game, the game client is an NBA client, the virtual control object is a player in an NBA game, and the target level is a hit rating. The first result is an example of the result of the goal.
在游戏客户端中,针对触屏移动终端上的定向技术,依靠对摇杆的操作可以实现任意方向的控制,该定向技术不具备锁定目标的功能,并且需要游戏玩家有精准的操作。In the game client, for the orientation technology on the touch screen mobile terminal, the control of the joystick can be realized in any direction. The orientation technology does not have the function of locking the target, and requires the game player to have precise operation.
该实施例为一种由色彩区分、质量等级、提示信息构成的投篮命中率的评级提示方法,其中,色彩区分指在不同等级下的颜色区分,以及进球时与没进球时的底色却分,质量等级可以为奖杯等级、S级、A级、B级、C级、D级。The embodiment is a rating prompting method of a shooting hit ratio composed of color distinction, quality level, and prompt information, wherein the color distinction refers to color discrimination under different levels, and the background color when the goal is scored and when the goal is not scored. However, the quality level can be trophy grade, S grade, A grade, B grade, C grade, D grade.
在移动游戏篮球游戏里,当游戏中的球员投篮时,进球与否是受后台命中率控制的。由于后台的命中率数据以及相应数值不方便以显式的形式呈现给玩家,因此需要构建一种能传达投篮命中率情况的信息提示形式。In a mobile gaming basketball game, when a player in a game shoots, the goal is controlled by the background hit rate. Since the background hit rate data and the corresponding values are inconvenient to present to the player in an explicit form, it is necessary to construct a form of information prompt that can convey the shooting hit rate.
下面对移动游戏篮球游戏中的信息显示方法进行介绍。The following describes the information display method in the mobile game basketball game.
图12是根据本申请实施例的另一种信息显示方法的流程图。如图12所示,该方法包括以下步骤:FIG. 12 is a flowchart of another information display method according to an embodiment of the present application. As shown in FIG. 12, the method includes the following steps:
步骤S1201,采集数据。In step S1201, data is collected.
在该实施例中,在进攻方开始进行投篮操作时,采集进攻方的数据,比如,采集投篮类型、防守者干扰强度、投篮距离、投篮人朝向、手感系数等数据。In this embodiment, when the attacking party starts the shooting operation, the data of the attacking party is collected, for example, data such as shooting type, defender interference intensity, shooting distance, shooting person orientation, and hand feeling coefficient are collected.
步骤S1202,根据采集得到的数据计算命中率。In step S1202, the hit rate is calculated according to the collected data.
在采集数据之后,根据采集得到的数据计算命中率,也即,计算在球员进行投篮操作之后,进球的概率。After the data is collected, the hit rate is calculated based on the collected data, that is, the probability of the goal after the player performs the shooting operation.
步骤S1203,判断投篮操作的结果是否为进球结果。In step S1203, it is judged whether the result of the shooting operation is the result of the goal.
根据采集得到的数据计算命中率之后,可以根据命中率确定命中率评级,不同的命中率对应不同的命中率评级,具体信息如表1所示。其中,表1为投篮命中率与评级对应关系表。然后根据随机数判断此次投篮结果是否为进球结果。比如,根据采集得到的数据计算出来的命中率为50%,但并不能说明此次投篮结果为进球,或者没进球,这时生成一个随机数,判断该随机数是否符合预设规则,比如,判断随机数是否超过100,在随机数未超过100的情况下,确定此次投篮操作的结果为进球结果,执行步骤S1204;在随机数超过100的情况下,确定此次投篮操作的结果为没进球,执行步骤S1205。After calculating the hit rate based on the collected data, the hit rate rating can be determined according to the hit rate, and different hit ratios correspond to different hit rate ratings. The specific information is shown in Table 1. Among them, Table 1 is a table of correspondence between shooting percentage and rating. Then, based on the random number, it is judged whether the shooting result is the result of the goal. For example, the hit rate calculated based on the collected data is 50%, but it does not indicate that the result of the shot is a goal, or no goal. At this time, a random number is generated to determine whether the random number meets the preset rule. For example, if it is determined whether the random number exceeds 100, if the random number does not exceed 100, it is determined that the result of the shooting operation is the result of the goal, step S1204 is performed; and in the case where the random number exceeds 100, the shooting operation is determined. As a result, if there is no goal, step S1205 is performed.
步骤S1204,以彩色底色和命中率评级的形式进行显示。Step S1204, displaying in the form of a color background color and a hit rate rating.
在判断投篮操作的结果是否为进球结果之后,如果判断出投篮操作的结果为进球结果,以彩色底色和命中率评级的形式进行显示。不同的命中率评级在进球结果下对应不同的彩色底色,具体信息如表1所示。After judging whether the result of the shooting operation is the result of the goal, if it is judged that the result of the shooting operation is the result of the goal, the display is in the form of a color background and a hit rate rating. Different hit rate ratings correspond to different color backgrounds under the goal result. The specific information is shown in Table 1.
步骤S1205,以灰色底色和命中率评级的形式进行显示。Step S1205, displaying in the form of a gray background color and a hit rate rating.
在判断投篮操作的结果是否为进球结果之后,如果判断出投篮操作的结果为没进球结果,以灰色底色和命中率评级的形式进行显示,具体信息如表1所示。After judging whether the result of the shooting operation is the result of the goal, if it is judged that the result of the shooting operation is the result of the non-goal, the display is in the form of gray background and hit rate rating, and the specific information is as shown in Table 1.
表1投篮命中率与评级对应关系表Table 1 Table of Relationship between Shooting Rate and Rating
Figure PCTCN2018106530-appb-000001
Figure PCTCN2018106530-appb-000001
步骤S1206,读取防守方干扰信息。In step S1206, the defensive interference information is read.
在以彩色底色和命中率评级的形式进行显示,或者以灰色底色和命中率评级的形式进行显示之后,读取此次进攻方的投篮操作是否受到防守方的干扰,如果受到防守方的干扰,读取防守方的干扰信息,该干扰信息可以为防守方的防守强度、防守动作、距离进攻方的距离等,此处不做限制。After displaying in the form of color background and hit rate rating, or displaying in the form of gray background and hit rate rating, read whether the offensive player's shooting operation is interfered by the defender, if the defender is Interference, read the defensive party's interference information, the interference information can be the defensive side's defensive intensity, defensive action, distance from the offensive side, etc., without limitation.
步骤S1207,结合命中率输出提示信息。In step S1207, the prompt information is output in combination with the hit rate.
在读取防守方干扰信息之后,结合命中率输出提示信息,也即,输出命中率评级提示语。可以结合表2中的内容确定输出的提示信息。其中,表2为综合干扰情况和投篮命中率的提示语对应表格。After reading the defensive interference information, the prompt information is output in combination with the hit rate, that is, the hit rating rating prompt is output. The output prompt information can be determined in conjunction with the contents in Table 2. Among them, Table 2 is a comprehensive correspondence table of the comprehensive interference situation and the shooting hit rate.
表2综合干扰情况和投篮命中率的提示语对应表Table 2: Syndicate correspondence table of comprehensive interference situation and shooting hit rate
Figure PCTCN2018106530-appb-000002
Figure PCTCN2018106530-appb-000002
Figure PCTCN2018106530-appb-000003
Figure PCTCN2018106530-appb-000003
Figure PCTCN2018106530-appb-000004
Figure PCTCN2018106530-appb-000004
在该实施例中,在游戏客户端的目标显示区域上输出结合命中率得到的提示信息,该目标显示区域包括命中率评级提示语显示的位置。可选地,该位置为相对篮筐的一个挂点。图13是根据本申请实施例的一种篮筐俯视图的示意图。如图13所示,矩形为篮板,圆形为篮筐,偏移向量可以为三维偏移向量(x,y,z),对篮框所在的位置信息按照三维偏移向量(x,y,z)进行偏移操作,也即,在程序上进行Position Offset设置,得到命中率评级提示语显示的位置A(-1,0.5,0),单位为米。In this embodiment, the prompt information obtained by combining the hit ratio is output on the target display area of the game client, and the target display area includes the position at which the hit rate rating prompt is displayed. Optionally, the location is a hanging point relative to the basket. Figure 13 is a schematic illustration of a top view of a basket in accordance with an embodiment of the present application. As shown in Fig. 13, the rectangle is the backboard, the circle is the basket, the offset vector can be a three-dimensional offset vector (x, y, z), and the position information of the basket is in accordance with the three-dimensional offset vector (x, y, z) Perform the offset operation, that is, set the Position Offset on the program to get the position A (-1, 0.5, 0) displayed in the hit rate rating prompt, in meters.
该实施例将命中率划分为多个维度,区分进球与没进球没有区分,受到怎样程度的干扰,按键时机是否恰当,命中率落在哪个数值区间内,玩家是进攻还是防守方。同一样的通过排列组合将这些维度整合并以一种恰当的形式显示出来。从而将隐式的不便暴露出来的投篮命中率数据,转化成一种评级机制并反馈给玩家,通过颜色的区分,让玩家迅速意识到当前投篮是否命中,将命中率评级和防守因素综合起来,通过查表方式给出提示语,该提示语还起到了传递一次随机过程中运气成分的作用,实现了信息显示的多样化。This embodiment divides the hit rate into multiple dimensions, distinguishes between the score and the no-goal, the degree of interference, the timing of the button, the value range in which the hit rate falls, and whether the player is offensive or defensive. The same is integrated by the permutation and combination and displayed in an appropriate form. In this way, the implicit hit rate of the shooting hit rate data is converted into a rating mechanism and fed back to the player. Through the color distinction, the player quickly realizes whether the current shooting hits, and combines the hit rating and defensive factors. The way of checking the table gives a prompt, which also plays the role of conveying the luck component in a random process, and realizes the diversification of information display.
本申请实施例的应用环境可以但不限于参照上述实施例中的应用环境,本实施例中对此不再赘述。本申请实施例提供了用于实施信息显示方法的一种可选的具体应用。具体以移动游戏里的篮球游戏的应用场景进行举例说明。The application environment of the embodiment of the present application may be, but is not limited to, the reference to the application environment in the foregoing embodiments. An embodiment of the present application provides an optional specific application for implementing an information display method. The specific application scenario of the basketball game in the mobile game is exemplified.
第一步,将隐式化的命中率转化成字母评级;The first step is to convert the implied hit rate into a letter rating;
第二步,用评级底色的色彩区分进球与否。The second step is to distinguish the goal with the color of the rating background.
以上两步得到的结果如表1所示。The results obtained in the above two steps are shown in Table 1.
第三步,将防守者对进攻者的干扰因素和进攻者投篮命中率综合起来设计提示语,以此帮助玩家理解在一定的命中率情况下,防守者的干扰和运气成分也会影响最终的结果,如表2所示。The third step is to combine the defender's interference factor with the attacker and the attacker's shooting percentage to design a prompt to help the player understand that the defender's interference and luck components will also affect the final hit rate. The results are shown in Table 2.
图14是根据本申请实施例的一种投篮信息显示的示意图。如图14所示,为没进球时的信息显示,比如,在轻微干扰下,投篮评级为S级,此时球员在进行投篮操作之后的结果为没进球,用灰色底色显示(如图中左斜纹所示),在靠近篮筐的位置显示提示信息“背到家了”,游戏玩家可以获知没进球是因为命中率虽高,但是运气不好,导致最终出现没进球的结果。FIG. 14 is a schematic diagram of a shot information display according to an embodiment of the present application. As shown in Figure 14, for the information display when there is no goal, for example, under slight interference, the shooting rating is S level. At this time, the player's result after the shooting operation is that there is no goal, and the gray background is displayed (such as In the figure, the left twill shows), the message “Back home” is displayed near the basket. The game player can know that there is no goal because the hit rate is high, but the luck is not good, resulting in the result of no goal. .
图15是根据本申请实施例的另一种投篮信息显示的示意图。如图15所示,为进球时的信息显示。比如,在无干扰下,投篮评级为S级,此时球员在进行投篮操作之后的结果为进球,用黄色底色显示(如图中右斜纹所示),在靠近篮筐的位置显示提示信息“实力雄厚”,游戏玩家可以获知进球则属于命中率高时的常规行为,很大概率出现进球结果,是个人实力的表现。15 is a schematic diagram of another shot information display according to an embodiment of the present application. As shown in Fig. 15, the information is displayed when the goal is scored. For example, in the case of no interference, the shooting rating is S level. At this time, the player's result after the shooting operation is a goal, which is displayed in a yellow background (as shown by the right twill in the figure), and the prompt is displayed near the basket. The information "strength", the game player can know that the goal is a normal behavior when the hit rate is high, a high probability of the result of the goal, is the performance of personal strength.
针对上述命中率评级提示的产品思想,该实施例还可以采用另外一种西信息表现形式,下面介绍一种用区分彩色和灰色的动物头像icon来替代的方案。For the product idea of the above-mentioned hit rating rating suggestion, this embodiment can also adopt another Western information representation. The following describes a scheme replaced by an animal avatar icon that distinguishes between color and gray.
图16是根据本申请实施例的一种用区分彩色和灰色的动物图标的示意图。如图16所示,动物头像替代了上文方案中的英文字母评级,动物在食物链中由低到高的地位反映了上述方案中的命中率由低到高,其中,老鼠图标用于指示命中率<=30%,对应D级,兔子图标用于指示命中率30%~39%,对应C级,狗图标用于指示命中率40~49%,对应B级,狼图标用于指示命中率50~69%,对应A级,豹子图标用于指示命中率70~79%,对应S级,狮子图标用于指示命中率>=80%,对应奖杯等级。并且左边一列的动物图标可以为彩色,用于表示进球结果,比如,紫色用于表示D级,绿色用于表示C级,蓝色用于表示B级,红色用于表示A级,金色用于表示S级,彩色动物图标具有开心表情,也可以用于指示进球结果。右边一列的动物图标的颜色可以为灰色,用于表示没进球结果,灰色动物图标具有沮丧表情,也可以用于指示每进球结果。16 is a schematic diagram of an animal icon that distinguishes between color and gray, in accordance with an embodiment of the present application. As shown in Figure 16, the animal avatar replaces the English letter rating in the above scenario. The low to high status of the animal in the food chain reflects the low to high hit rate in the above scenario, where the mouse icon is used to indicate the hit. Rate <=30%, corresponding to D level, the rabbit icon is used to indicate the hit rate of 30% to 39%, corresponding to the C level, the dog icon is used to indicate the hit rate of 40 to 49%, corresponding to the B level, the wolf icon is used to indicate the hit rate 50 to 69%, corresponding to the A level, the leopard icon is used to indicate the hit rate of 70 to 79%, corresponding to the S level, the lion icon is used to indicate the hit rate >= 80%, corresponding to the trophy level. And the animal icon on the left column can be colored to indicate the result of the goal. For example, purple is used to indicate class D, green is used to indicate class C, blue is used to indicate class B, and red is used to indicate class A. In the S class, the color animal icon has a happy expression and can also be used to indicate the result of the goal. The color of the animal icon in the right column can be gray, indicating that there is no goal result, the gray animal icon has a frustrated expression, and can also be used to indicate the result of each goal.
该实施例将隐式的不便暴露出来的投篮命中率数据,转化成一种评级机制并反馈给玩家;通过颜色的区分,让玩家迅速意识到当前投篮是否命中;将命中率评级和防守因素综合起来,通过查表方式给出提示语,该提示语还起到了传递一次随机过程中运气成分的作用,实现了信息显示的多样化。This embodiment converts the implicit hit rate of the shot hit rate data into a rating mechanism and feeds back to the player; by color distinction, the player quickly realizes whether the current shot hits; combines the hit rating and defensive factors. The prompting method is given by means of table look-up, which also plays the role of conveying the luck component in a random process, and realizes the diversification of information display.
需要说明的是,本申请实施例中的提示信息和命中率评级都可以以其它形式呈现,例如,图表、语音等,此处不做限制。It should be noted that the prompt information and the hit rate rating in the embodiment of the present application may be presented in other forms, for example, a chart, a voice, etc., and are not limited herein.
需要说明的是,本申请实施例的移动游戏里的篮球游戏仅为举例说明,并不限定本申请实施例的技术方案仅应用与移动游戏里的篮球游戏,还可以应用于其它需要评级的球赛类的体育游戏,此处不再一一举例说明。It should be noted that the basketball game in the mobile game of the embodiment of the present application is only an example, and the technical solution of the embodiment of the present application is not limited to the application of the basketball game in the mobile game, and can also be applied to other ball games that require rating. Sports games of this kind are not illustrated here.
需要说明的是,对于前述的各方法实施例,为了简单描述,故将其都表述为一系列的动作组合,但是本领域技术人员应该知悉,本申请并不受所描述的动作顺序的限制,因为依据本申请,某些步骤可以采用其他顺序或者同时进行。其次,本领域技术人员也应该知悉,说明书中所描述的实施例均属于优选实施例,所涉及的动作和模块并不一定是本申请所必须的。It should be noted that, for the foregoing method embodiments, for the sake of simple description, they are all expressed as a series of action combinations, but those skilled in the art should understand that the present application is not limited by the described action sequence. Because certain steps may be performed in other sequences or concurrently in accordance with the present application. In the following, those skilled in the art should also understand that the embodiments described in the specification are all preferred embodiments, and the actions and modules involved are not necessarily required by the present application.
通过以上的实施方式的描述,本领域的技术人员可以清楚地了解到根据上述实施例的方法可借助软件加必需的通用硬件平台的方式来实现,当然也可以通过硬件,但很多情况下前者是更佳的实施方式。基于这样的理解,本申请的技术方案本质上或者说对相关技术做出贡献的部分可以以软件产品的形式体现出来,该计算机软件产品存储在一个存储介质(如ROM/RAM、磁碟、光盘)中,包括若干指令用以使得一台终端设备(可以是手机,计算机,服务器,或者网络设备等)执行本申请各个实施例所述的方法。Through the description of the above embodiments, those skilled in the art can clearly understand that the method according to the above embodiment can be implemented by means of software plus a necessary general hardware platform, and of course, by hardware, but in many cases, the former is A better implementation. Based on such understanding, the technical solution of the present application, which is essential or contributes to the related art, may be embodied in the form of a software product stored in a storage medium (such as ROM/RAM, disk, CD-ROM). The instructions include a number of instructions for causing a terminal device (which may be a cell phone, a computer, a server, or a network device, etc.) to perform the methods described in various embodiments of the present application.
根据本申请实施例的另一方面,还提供了一种被设置为实施上述信息显示方法的信息显示装置。图17是根据本申请实施例的一种信息显示装 置的示意图。如图17所示,该装置可以包括:第一获取单元10、第二获取单元20、组合单元30和显示单元40。According to another aspect of an embodiment of the present application, there is further provided an information display device configured to implement the above information display method. Figure 17 is a schematic diagram of an information display device in accordance with an embodiment of the present application. As shown in FIG. 17, the apparatus may include a first acquisition unit 10, a second acquisition unit 20, a combination unit 30, and a display unit 40.
第一获取单元10,被设置为获取在游戏客户端运行的当前一局游戏中第一虚拟控制对象产生的第一数据,其中,第一数据用于指示在第一虚拟控制对象执行第一操作之后得到目标结果的概率。The first obtaining unit 10 is configured to acquire first data generated by the first virtual control object in the current game running in the game client, where the first data is used to indicate that the first virtual control object performs the first operation The probability of getting the target result later.
第二获取单元20,被设置为获取在第一虚拟控制对象执行第一操作之后得到的第一结果。The second obtaining unit 20 is configured to acquire a first result obtained after the first virtual control object performs the first operation.
组合单元30,被设置为在第一结果与目标结果符合预设条件的情况下,对与第一数据对应的等级信息和结果指示信息进行组合,得到目标组合信息,其中,等级信息用于指示第一数据所属的目标等级,结果指示信息用于指示与目标等级对应的第一结果。The combining unit 30 is configured to combine the level information corresponding to the first data and the result indication information to obtain target combination information, where the level information is used to indicate that the first result and the target result meet the preset condition. The target level to which the first data belongs, and the result indication information is used to indicate the first result corresponding to the target level.
显示单元40,被设置为在游戏客户端的目标显示区域上显示目标组合信息。The display unit 40 is arranged to display the target combination information on the target display area of the game client.
需要说明的是,该实施例中的第一获取单元10可以被设置为执行本申请实施例中的步骤S302,该实施例中的第二获取单元20可以被设置为执行本申请实施例中的步骤S304,该实施例中的组合单元30可以被设置为执行本申请实施例中的步骤S306,该实施例中的显示单元40可以被设置为执行本申请实施例中的步骤S308。It should be noted that the first obtaining unit 10 in this embodiment may be configured to perform step S302 in the embodiment of the present application, where the second obtaining unit 20 in this embodiment may be configured to perform the method in the embodiment of the present application. In step S304, the combining unit 30 in this embodiment may be configured to perform step S306 in the embodiment of the present application. The display unit 40 in this embodiment may be configured to perform step S308 in the embodiment of the present application.
通过上述单元,可以解决相关技术的游戏客户端的信息显示单一的技术问题,进而实现了信息显示的多样化的技术效果。Through the above unit, it is possible to solve the single technical problem of the information display of the game client of the related art, thereby realizing the diversified technical effects of the information display.
此处需要说明的是,上述模块与对应的步骤所实现的示例和应用场景相同,但不限于上述实施例所公开的内容。需要说明的是,上述模块作为装置的一部分可以运行在如图2所示的硬件环境中,可以通过软件实现,也可以通过硬件实现,其中,硬件环境包括网络环境。It should be noted that the foregoing modules are the same as the examples and application scenarios implemented by the corresponding steps, but are not limited to the contents disclosed in the foregoing embodiments. It should be noted that the foregoing module may be implemented in a hardware environment as shown in FIG. 2 as part of the device, and may be implemented by software or by hardware, where the hardware environment includes a network environment.
根据本申请实施例的另一方面,还提供了一种被设置为实施上述信息显示方法的电子装置。According to another aspect of an embodiment of the present application, there is also provided an electronic device configured to implement the above information display method.
图18是根据本申请实施例的一种电子装置的结构框图。如图18所示,该的电子装置可以包括:一个或多个(图中仅示出一个)处理器181、存储器183。可选地,如图18所示,该电子装置还可以包括传输装置185、输入输出设备187。FIG. 18 is a structural block diagram of an electronic device according to an embodiment of the present application. As shown in FIG. 18, the electronic device may include one or more (only one shown in the figure) processor 181 and memory 183. Optionally, as shown in FIG. 18, the electronic device may further include a transmission device 185 and an input and output device 187.
其中,存储器183可被设置为存储软件程序以及模块,如本申请实施例中的信息显示方法和装置对应的程序指令/模块,处理器181通过运行存储在存储器183内的软件程序以及模块,从而执行各种功能应用以及数据处理,即实现上述的信息显示方法。存储器183可包括高速随机存储器,还可以包括非易失性存储器,如一个或者多个磁性存储装置、闪存、或者其他非易失性固态存储器。在一些实例中,存储器183可进一步包括相对于处理器181远程设置的存储器,这些远程存储器可以通过网络连接至电子装置。上述网络的实例包括但不限于互联网、企业内部网、局域网、移动通信网及其组合。The memory 183 can be configured to store a software program and a module, such as the information display method and the program instruction/module corresponding to the device in the embodiment of the present application, and the processor 181 runs the software program and the module stored in the memory 183, thereby The above-described information display method is implemented by performing various function applications and data processing. Memory 183 may include high speed random access memory, and may also include non-volatile memory such as one or more magnetic storage devices, flash memory, or other non-volatile solid state memory. In some examples, memory 183 can further include memory remotely located relative to processor 181, which can be connected to the electronic device over a network. Examples of such networks include, but are not limited to, the Internet, intranets, local area networks, mobile communication networks, and combinations thereof.
上述的传输装置185被设置为经由一个网络接收或者发送数据,还可以被设置为执行处理器与存储器之间的数据传输。上述的网络具体实例可包括有线网络及无线网络。在一个实例中,传输装置185包括一个网络适配器(Network Interface Controller,NIC),其可通过网线与其他网络设备与路由器相连从而可与互联网或局域网进行通讯。在一个实例中,传输装置185为射频(Radio Frequency,RF)模块,其被设置为通过无线方式与互联网进行通讯。The transmission device 185 described above is arranged to receive or transmit data via a network, and may also be arranged to perform data transmission between the processor and the memory. Specific examples of the above network may include a wired network and a wireless network. In one example, the transmission device 185 includes a Network Interface Controller (NIC) that can be connected to other network devices and routers via a network cable to communicate with the Internet or a local area network. In one example, transmission device 185 is a radio frequency (RF) module that is configured to communicate with the Internet wirelessly.
其中,可选地,存储器183被设置为存储应用程序。Wherein, optionally, the memory 183 is configured to store an application.
处理器181可以通过传输装置185调用存储器183存储的应用程序,以执行下述步骤:The processor 181 can call the application stored in the memory 183 through the transmission device 185 to perform the following steps:
获取在游戏客户端运行的当前一局游戏中第一虚拟控制对象产生的第一数据,其中,第一数据用于指示在第一虚拟控制对象执行第一操作之后得到目标结果的概率。Obtaining first data generated by the first virtual control object in the current game running in the game client, wherein the first data is used to indicate a probability of obtaining the target result after the first virtual control object performs the first operation.
获取在第一虚拟控制对象执行第一操作之后得到的第一结果。Obtaining a first result obtained after the first virtual control object performs the first operation.
在第一结果与目标结果符合预设条件的情况下,对与第一数据对应的等级信息和结果指示信息进行组合,得到目标组合信息,其中,等级信息用于指示第一数据所属的目标等级,结果指示信息用于指示与目标等级对应的第一结果。When the first result and the target result meet the preset condition, the level information corresponding to the first data and the result indication information are combined to obtain target combination information, wherein the level information is used to indicate the target level to which the first data belongs. The result indication information is used to indicate a first result corresponding to the target level.
处理器181还被设置为执行下述步骤:在第一结果与目标结果相同的情况下,确定第一结果与目标结果符合第一预设条件,其中,预设条件包括第一预设条件;对与第一数据对应的等级信息和第一结果指示信息进行组合,得到第一目标组合信息,其中,结果指示信息包括第一结果指示信息,目标组合信息包括第一目标组合信息。The processor 181 is further configured to perform the following steps: determining that the first result and the target result meet the first preset condition, where the first result is the same as the target result, wherein the preset condition includes the first preset condition; And combining the level information corresponding to the first data and the first result indication information to obtain first target combination information, wherein the result indication information includes first result indication information, and the target combination information includes first target combination information.
处理器181还被设置为执行下述步骤:在第一结果与目标结果不相同的情况下,确定第一结果与目标结果符合第二预设条件,其中,预设条件包括第二预设条件;对与第一数据对应的等级信息和第二结果指示信息进行组合,得到第二目标组合信息,其中,结果指示信息包括与第一结果指示信息不同的第二结果指示信息,目标组合信息包括第二目标组合信息。The processor 181 is further configured to perform the steps of: determining that the first result and the target result meet the second preset condition if the first result is different from the target result, wherein the preset condition includes the second preset condition And combining the level information corresponding to the first data and the second result indication information to obtain second target combination information, wherein the result indication information includes second result indication information different from the first result indication information, where the target combination information includes The second target combination information.
处理器181还被设置为执行下述步骤:在对与第一数据对应的等级信息和结果指示信息进行组合,得到目标组合信息之后,获取第二虚拟控制对象的目标干扰信息,其中,第二虚拟控制对象通过目标干扰信息干扰第一虚拟控制对象执行第一操作;在游戏客户端的目标显示区域上显示目标组合信息时,在目标显示区域上显示由目标干扰信息、第一数据和/或目标等级确定的预设提示信息。The processor 181 is further configured to perform the following steps: combining the level information corresponding to the first data and the result indication information to obtain the target combination information, and acquiring the target interference information of the second virtual control object, where the second The virtual control object interferes with the first virtual control object by the target interference information to perform the first operation; when the target combination information is displayed on the target display area of the game client, the target interference information, the first data, and/or the target are displayed on the target display area The preset prompt information determined by the level.
处理器181还被设置为执行下述步骤:获取第一操作的操作信息,其中,操作信息用于指示第一操作;将操作信息处理为第一数据。The processor 181 is further configured to perform the steps of: acquiring operation information of the first operation, wherein the operation information is for indicating the first operation; and processing the operation information as the first data.
处理器181还被设置为执行下述步骤:在游戏客户端的目标显示区域上显示目标组合信息时,获取第二虚拟控制对象的属性信息;在目标显示区域上显示由属性信息、目标干扰信息、第一数据和/或目标等级确定的预 设提示信息。The processor 181 is further configured to: when the target combination information is displayed on the target display area of the game client, acquire the attribute information of the second virtual control object; display the attribute information, the target interference information, Preset prompt information determined by the first data and/or target level.
处理器181还被设置为执行下述步骤:从预设表格中查找与目标干扰信息、第一数据和/或目标等级对应的预设提示信息,其中,预设表格用于存储一组或多组具有对应关系的干扰信息、组合信息和提示信息;在从预设表格中查找到预设提示信息之后,在目标显示区域上显示预设提示信息。The processor 181 is further configured to perform the steps of: searching for preset prompt information corresponding to the target interference information, the first data, and/or the target level from the preset table, wherein the preset table is used to store one or more The group has interference information, combination information, and prompt information corresponding to the relationship; after the preset prompt information is found from the preset table, the preset prompt information is displayed on the target display area.
处理器181还被设置为执行下述步骤:获取随机数;在随机数符合预设规则的情况下,确定第一结果为与目标结果相同的结果;在随机数不符合预设规则的情况下,确定第一结果为与目标结果不同的结果。The processor 181 is further configured to perform the following steps: acquiring a random number; determining that the first result is the same result as the target result if the random number meets the preset rule; and if the random number does not meet the preset rule , determining that the first result is a result different from the target result.
处理器181还被设置为执行下述步骤:在游戏客户端的目标显示区域上显示目标组合信息之前,确定当前一局游戏的预设场景中的参考位置,其中,第一虚拟控制对象在预设场景中执行第一操作;按照预设偏移信息对用于指示参考位置的参考位置信息执行偏移操作,得到目标位置信息;确定包括目标位置信息在预设场景中指示的位置的区域为目标显示区域。The processor 181 is further configured to perform the steps of: determining a reference position in a preset scene of the current game before the target combination information is displayed on the target display area of the game client, wherein the first virtual control object is preset Performing a first operation in the scene; performing an offset operation on the reference position information for indicating the reference position according to the preset offset information to obtain target position information; and determining an area including the position indicated by the target position information in the preset scene as the target Display area.
采用本申请实施例,提供了一种信息显示方法。获取在游戏客户端运行的当前一局游戏中第一虚拟控制对象产生的第一数据,第一数据用于指示在第一虚拟控制对象执行第一操作之后得到目标结果的概率;获取在第一虚拟控制对象执行第一操作之后得到的第一结果;在第一结果与目标结果符合预设条件的情况下,对与第一数据对应的等级信息和结果指示信息进行组合,得到目标组合信息,等级信息用于指示第一数据所属的目标等级,结果指示信息用于指示与目标等级对应的第一结果;在游戏客户端的目标显示区域上显示目标组合信息。由于对虚拟控制对象在执行操作之后得到的结果进行区分,在结果符合预设条件的情况下,对等级和与等级对应的结果进行显示,达到了显示信息的目的,从而实现了信息显示的多样化的技术效果,进而解决了相关技术的游戏客户端的信息显示单一的技术问题。An embodiment of the present application provides an information display method. Acquiring first data generated by the first virtual control object in the current game running in the game client, the first data is used to indicate a probability that the target result is obtained after the first virtual control object performs the first operation; a first result obtained after the first operation is performed by the virtual control object; if the first result and the target result meet the preset condition, the level information corresponding to the first data and the result indication information are combined to obtain target combination information, The level information is used to indicate a target level to which the first data belongs, the result indication information is used to indicate a first result corresponding to the target level; and the target combination information is displayed on the target display area of the game client. Since the result obtained by the virtual control object after performing the operation is distinguished, when the result meets the preset condition, the level and the result corresponding to the level are displayed, and the purpose of displaying the information is achieved, thereby realizing the variety of information display. The technical effect of the technology further solves the single technical problem of the information display of the game client of the related art.
可选地,本实施例中的具体示例可以参考上述实施例中所描述的示 例,本实施例在此不再赘述。Optionally, the specific examples in this embodiment may refer to the examples described in the foregoing embodiments, and details are not described herein again.
本领域普通技术人员可以理解,图18所示的结构仅为示意,电子装置可以是智能手机(如Android手机、iOS手机等)、平板电脑、掌上电脑以及移动互联网设备(Mobile Internet Devices,MID)、PAD等电子装置。图18其并不对上述电子装置的结构造成限定。例如,电子装置还可包括比图18中所示更多或者更少的组件(如网络接口、显示装置等),或者具有与图18所示不同的配置。It will be understood by those skilled in the art that the structure shown in FIG. 18 is merely illustrative, and the electronic device may be a smart phone (such as an Android mobile phone, an iOS mobile phone, etc.), a tablet computer, a palmtop computer, and a mobile Internet device (MID). , PAD and other electronic devices. FIG. 18 does not limit the structure of the above electronic device. For example, the electronic device may also include more or less components (such as a network interface, display device, etc.) than shown in FIG. 18, or have a different configuration than that shown in FIG.
本领域普通技术人员可以理解上述实施例的各种方法中的全部或部分步骤是可以通过程序来指令电子装置相关的硬件来完成,该程序可以存储于一计算机可读存储介质中,存储介质可以包括:闪存盘、只读存储器(Read-Only Memory,ROM)、随机存取器(Random Access Memory,RAM)、磁盘或光盘等。A person of ordinary skill in the art may understand that all or part of the steps of the foregoing embodiments may be completed by a program to instruct electronic device related hardware, and the program may be stored in a computer readable storage medium, and the storage medium may be Including: flash disk, read-only memory (ROM), random access memory (RAM), disk or optical disk.
本申请的实施例还提供了一种存储介质。可选地,在本实施例中,上述存储介质可以用于执行信息显示方法的程序代码。Embodiments of the present application also provide a storage medium. Optionally, in the embodiment, the foregoing storage medium may be used to execute program code of the information display method.
可选地,在本实施例中,上述存储介质可以位于上述实施例所示的网络中的多个网络设备中的至少一个网络设备上。Optionally, in this embodiment, the foregoing storage medium may be located on at least one of the plurality of network devices in the network shown in the foregoing embodiment.
可选地,在本实施例中,存储介质被设置为存储用于执行以下步骤的程序代码:Optionally, in the present embodiment, the storage medium is arranged to store program code for performing the following steps:
获取在游戏客户端运行的当前一局游戏中第一虚拟控制对象产生的第一数据,其中,第一数据用于指示在第一虚拟控制对象执行第一操作之后得到目标结果的概率。Obtaining first data generated by the first virtual control object in the current game running in the game client, wherein the first data is used to indicate a probability of obtaining the target result after the first virtual control object performs the first operation.
获取在第一虚拟控制对象执行第一操作之后得到的第一结果。Obtaining a first result obtained after the first virtual control object performs the first operation.
在第一结果与目标结果符合预设条件的情况下,对与第一数据对应的等级信息和结果指示信息进行组合,得到目标组合信息,其中,等级信息用于指示第一数据所属的目标等级,结果指示信息用于指示与目标等级对应的第一结果。When the first result and the target result meet the preset condition, the level information corresponding to the first data and the result indication information are combined to obtain target combination information, wherein the level information is used to indicate the target level to which the first data belongs. The result indication information is used to indicate a first result corresponding to the target level.
可选地,存储介质还被设置为存储用于执行以下步骤的程序代码:在第一结果与目标结果相同的情况下,确定第一结果与目标结果符合第一预设条件,其中,预设条件包括第一预设条件;对与第一数据对应的等级信息和第一结果指示信息进行组合,得到第一目标组合信息,其中,结果指示信息包括第一结果指示信息,目标组合信息包括第一目标组合信息。Optionally, the storage medium is further configured to store program code for performing the following steps: determining that the first result and the target result meet the first preset condition, where the first result is the same as the target result, wherein the preset The condition includes a first preset condition; combining the level information corresponding to the first data and the first result indication information to obtain first target combination information, wherein the result indication information includes first result indication information, and the target combination information includes A target combination of information.
可选地,存储介质还被设置为存储用于执行以下步骤的程序代码:在第一结果与目标结果不相同的情况下,确定第一结果与目标结果符合第二预设条件,其中,预设条件包括第二预设条件;对与第一数据对应的等级信息和第二结果指示信息进行组合,得到第二目标组合信息,其中,结果指示信息包括与第一结果指示信息不同的第二结果指示信息,目标组合信息包括第二目标组合信息。Optionally, the storage medium is further configured to store program code for performing the following steps: determining that the first result and the target result meet the second preset condition if the first result is different from the target result, wherein Setting the condition includes a second preset condition; combining the level information corresponding to the first data and the second result indication information to obtain second target combination information, wherein the result indication information includes a second different from the first result indication information The result indication information, the target combination information includes the second target combination information.
可选地,存储介质还被设置为存储用于执行以下步骤的程序代码:在对与第一数据对应的等级信息和结果指示信息进行组合,得到目标组合信息之后,获取第二虚拟控制对象的目标干扰信息,其中,第二虚拟控制对象通过目标干扰信息干扰第一虚拟控制对象执行第一操作;在游戏客户端的目标显示区域上显示目标组合信息时,在目标显示区域上显示由目标干扰信息、第一数据和/或目标等级确定的预设提示信息。Optionally, the storage medium is further configured to store program code for performing the following steps: after combining the level information corresponding to the first data and the result indication information to obtain the target combination information, acquiring the second virtual control object Target interference information, wherein the second virtual control object interferes with the first virtual control object by the target interference information to perform the first operation; when the target combination information is displayed on the target display area of the game client, the target interference information is displayed on the target display area , the first data and/or the preset prompt information determined by the target level.
可选地,存储介质还被设置为存储用于执行以下步骤的程序代码:获取第一操作的操作信息,其中,操作信息用于指示第一操作;将操作信息处理为第一数据。Optionally, the storage medium is further configured to store program code for performing the step of: obtaining operation information of the first operation, wherein the operation information is for indicating the first operation; and processing the operation information as the first data.
可选地,存储介质还被设置为存储用于执行以下步骤的程序代码:在游戏客户端的目标显示区域上显示目标组合信息时,获取第二虚拟控制对象的属性信息;在目标显示区域上显示由属性信息、目标干扰信息、第一数据和/或目标等级确定的预设提示信息。Optionally, the storage medium is further configured to store program code for performing the following steps: acquiring the attribute information of the second virtual control object when the target combination information is displayed on the target display area of the game client; displaying on the target display area Preset prompt information determined by attribute information, target interference information, first data, and/or target level.
可选地,存储介质还被设置为存储用于执行以下步骤的程序代码:从预设表格中查找与目标干扰信息、第一数据和/或目标等级对应的预设提示信息,其中,预设表格用于存储一组或多组具有对应关系的干扰信息、组 合信息和提示信息;在从预设表格中查找到预设提示信息之后,在目标显示区域上显示预设提示信息。Optionally, the storage medium is further configured to store program code for performing the following steps: searching for preset preset information corresponding to the target interference information, the first data and/or the target level from the preset table, wherein the preset The table is configured to store one or more sets of interference information, combination information, and prompt information having a corresponding relationship; after the preset prompt information is found from the preset table, the preset prompt information is displayed on the target display area.
可选地,存储介质还被设置为存储用于执行以下步骤的程序代码:获取随机数;在随机数符合预设规则的情况下,确定第一结果为与目标结果相同的结果;在随机数不符合预设规则的情况下,确定第一结果为与目标结果不同的结果。Optionally, the storage medium is further configured to store program code for performing the following steps: obtaining a random number; determining that the first result is the same result as the target result if the random number conforms to the preset rule; If the preset rule is not met, the first result is determined to be a result different from the target result.
可选地,存储介质还被设置为存储用于执行以下步骤的程序代码:在游戏客户端的目标显示区域上显示目标组合信息之前,确定当前一局游戏的预设场景中的参考位置,其中,第一虚拟控制对象在预设场景中执行第一操作;按照预设偏移信息对用于指示参考位置的参考位置信息执行偏移操作,得到目标位置信息;确定包括目标位置信息在预设场景中指示的位置的区域为目标显示区域。Optionally, the storage medium is further configured to store program code for: determining a reference position in a preset scene of the current game, before displaying the target combination information on the target display area of the game client, where The first virtual control object performs a first operation in the preset scenario; performs an offset operation on the reference location information used to indicate the reference location according to the preset offset information, to obtain target location information; and determines that the target location information is included in the preset scenario. The area of the position indicated in the middle is the target display area.
可选地,本实施例中的具体示例可以参考上述实施例中所描述的示例,本实施例在此不再赘述。For example, the specific examples in this embodiment may refer to the examples described in the foregoing embodiments, and details are not described herein again.
可选地,在本实施例中,上述存储介质可以包括但不限于:U盘、只读存储器(ROM,Read-Only Memory)、随机存取存储器(RAM,Random Access Memory)、移动硬盘、磁碟或者光盘等各种可以存储程序代码的介质。Optionally, in this embodiment, the foregoing storage medium may include, but not limited to, a USB flash drive, a Read-Only Memory (ROM), a Random Access Memory (RAM), a mobile hard disk, and a magnetic memory. A variety of media that can store program code, such as a disc or a disc.
上述本申请实施例序号仅仅为了描述,不代表实施例的优劣。The serial numbers of the embodiments of the present application are merely for the description, and do not represent the advantages and disadvantages of the embodiments.
上述实施例中的集成的单元如果以软件功能单元的形式实现并作为独立的产品销售或使用时,可以存储在上述计算机可读取的存储介质中。基于这样的理解,本申请的技术方案本质上或者说对相关技术做出贡献的部分或者该技术方案的全部或部分可以以软件产品的形式体现出来,该计算机软件产品存储在存储介质中,包括若干指令用以使得一台或多台计算机设备(可为个人计算机、服务器或者网络设备等)执行本申请各个实施例所述方法的全部或部分步骤。The integrated unit in the above embodiment, if implemented in the form of a software functional unit and sold or used as a stand-alone product, may be stored in the above-described computer readable storage medium. Based on such understanding, the technical solution of the present application may be embodied in the form of a software product, or the whole or part of the technical solution, which is stored in the storage medium, including The instructions are used to cause one or more computer devices (which may be a personal computer, server or network device, etc.) to perform all or part of the steps of the methods described in the various embodiments of the present application.
在本申请的上述实施例中,对各个实施例的描述都各有侧重,某个实施例中没有详述的部分,可以参见其他实施例的相关描述。In the above-mentioned embodiments of the present application, the descriptions of the various embodiments are different, and the parts that are not detailed in a certain embodiment can be referred to the related descriptions of other embodiments.
在本申请所提供的几个实施例中,应该理解到,所揭露的客户端,可通过其它的方式实现。其中,以上所描述的装置实施例仅仅是示意性的,例如所述单元的划分,仅仅为一种逻辑功能划分,实际实现时可以有另外的划分方式,例如多个单元或组件可以结合或者可以集成到另一个系统,或一些特征可以忽略,或不执行。另一点,所显示或讨论的相互之间的耦合或直接耦合或通信连接可以是通过一些接口,单元或模块的间接耦合或通信连接,可以是电性或其它的形式。In the several embodiments provided by the present application, it should be understood that the disclosed client may be implemented in other manners. The device embodiments described above are merely illustrative. For example, the division of the unit is only a logical function division. In actual implementation, there may be another division manner. For example, multiple units or components may be combined or may be Integrate into another system, or some features can be ignored or not executed. In addition, the mutual coupling or direct coupling or communication connection shown or discussed may be an indirect coupling or communication connection through some interface, unit or module, and may be electrical or otherwise.
所述作为分离部件说明的单元可以是或者也可以不是物理上分开的,作为单元显示的部件可以是或者也可以不是物理单元,即可以位于一个地方,或者也可以分布到多个网络单元上。可以根据实际的需要选择其中的部分或者全部单元来实现本实施例方案的目的。The units described as separate components may or may not be physically separated, and the components displayed as units may or may not be physical units, that is, may be located in one place, or may be distributed to multiple network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of the embodiment.
另外,在本申请各个实施例中的各功能单元可以集成在一个处理单元中,也可以是各个单元单独物理存在,也可以两个或两个以上单元集成在一个单元中。上述集成的单元既可以采用硬件的形式实现,也可以采用软件功能单元的形式实现。In addition, each functional unit in each embodiment of the present application may be integrated into one processing unit, or each unit may exist physically separately, or two or more units may be integrated into one unit. The above integrated unit can be implemented in the form of hardware or in the form of a software functional unit.
以上所述仅是本申请的优选实施方式,应当指出,对于本技术领域的普通技术人员来说,在不脱离本申请原理的前提下,还可以做出若干改进和润饰,这些改进和润饰也应视为本申请的保护范围。The above description is only a preferred embodiment of the present application, and it should be noted that those skilled in the art can also make several improvements and retouchings without departing from the principles of the present application. It should be considered as the scope of protection of this application.

Claims (15)

  1. 一种信息显示方法,包括:An information display method includes:
    获取在游戏客户端运行的当前一局游戏中第一虚拟控制对象产生的第一数据,其中,所述第一数据用于指示在所述第一虚拟控制对象执行第一操作之后得到目标结果的概率;Obtaining first data generated by the first virtual control object in a current game running in the game client, wherein the first data is used to indicate that the target result is obtained after the first virtual control object performs the first operation Probability
    获取在所述第一虚拟控制对象执行所述第一操作之后得到的第一结果;Obtaining a first result obtained after the first virtual control object performs the first operation;
    在所述第一结果与所述目标结果符合预设条件的情况下,对与所述第一数据对应的等级信息和结果指示信息进行组合,得到目标组合信息,其中,所述等级信息用于指示所述第一数据所属的目标等级,所述结果指示信息用于指示与所述目标等级对应的所述第一结果;And if the first result and the target result meet the preset condition, combining the level information corresponding to the first data and the result indication information to obtain target combination information, wherein the level information is used for Determining a target level to which the first data belongs, the result indication information being used to indicate the first result corresponding to the target level;
    在所述游戏客户端的目标显示区域上显示所述目标组合信息。The target combination information is displayed on a target display area of the game client.
  2. 根据权利要求1所述的方法,其中,在所述第一结果与所述目标结果符合所述预设条件的情况下,对与所述第一数据对应的所述等级信息和所述结果指示信息进行组合,得到所述目标组合信息包括:The method according to claim 1, wherein said level information corresponding to said first data and said result indication are provided in a case where said first result and said target result meet said preset condition The information is combined to obtain the target combination information including:
    在所述第一结果与所述目标结果相同的情况下,确定所述第一结果与所述目标结果符合第一预设条件,其中,所述预设条件包括所述第一预设条件;If the first result is the same as the target result, determining that the first result and the target result meet a first preset condition, wherein the preset condition includes the first preset condition;
    对与所述第一数据对应的所述等级信息和第一结果指示信息进行组合,得到第一目标组合信息,其中,所述结果指示信息包括所述第一结果指示信息,所述目标组合信息包括所述第一目标组合信息。Combining the level information corresponding to the first data and the first result indication information to obtain first target combination information, where the result indication information includes the first result indication information, the target combination information The first target combination information is included.
  3. 根据权利要求2所述的方法,其中,所述第一结果指示信息包括以下至少之一:The method of claim 2, wherein the first result indication information comprises at least one of:
    第一颜色信息;First color information;
    第一图标信息;First icon information;
    第一语音信息;First voice information;
    第一文本信息。First text message.
  4. 根据权利要求1所述的方法,其中,在所述第一结果与所述目标结果符合所述预设条件的情况下,对与所述第一数据对应的所述等级信息和所述结果指示信息进行组合,得到所述目标组合信息包括:The method according to claim 1, wherein said level information corresponding to said first data and said result indication are provided in a case where said first result and said target result meet said preset condition The information is combined to obtain the target combination information including:
    在所述第一结果与所述目标结果不相同的情况下,确定所述第一结果与所述目标结果符合第二预设条件,其中,所述预设条件包括所述第二预设条件;If the first result is different from the target result, determining that the first result and the target result meet a second preset condition, wherein the preset condition includes the second preset condition ;
    对与所述第一数据对应的所述等级信息和第二结果指示信息进行组合,得到第二目标组合信息,其中,所述结果指示信息包括与所述第一结果指示信息不同的所述第二结果指示信息,所述目标组合信息包括所述第二目标组合信息。Combining the level information and the second result indication information corresponding to the first data to obtain second target combination information, wherein the result indication information includes the first part different from the first result indication information The second result indication information, the target combination information including the second target combination information.
  5. 根据权利要求4所述的方法,其中,所述第二结果指示信息包括以下至少之一:The method of claim 4, wherein the second result indication information comprises at least one of:
    第二颜色信息;Second color information;
    第二图标信息;Second icon information;
    第二语音信息;Second voice information;
    第二文本信息。Second text message.
  6. 根据权利要求1所述的方法,其中,The method of claim 1 wherein
    在对与所述第一数据对应的所述等级信息和所述结果指示信息进行组合,得到所述目标组合信息之后,所述方法还包括:获取第二虚拟控制对象的目标干扰信息,其中,所述第二虚拟控制对象通过所述目标干扰信息干扰所述第一虚拟控制对象执行所述第一操作;After combining the level information corresponding to the first data and the result indication information to obtain the target combination information, the method further includes: acquiring target interference information of the second virtual control object, where The second virtual control object interferes with the first virtual control object by using the target interference information to perform the first operation;
    在所述游戏客户端的目标显示区域上显示所述目标组合信息时,所述方法还包括:在所述目标显示区域上显示由所述目标干扰信息、所述第一数据和/或所述目标等级确定的预设提示信息。When the target combination information is displayed on the target display area of the game client, the method further includes: displaying, by the target interference information, the first data and/or the target on the target display area The preset prompt information determined by the level.
  7. 根据权利要求6所述的方法,其中,获取在所述游戏客户端运行的当前一局游戏中第一虚拟控制对象产生的第一数据包括:The method of claim 6, wherein the obtaining the first data generated by the first virtual control object in the current game running in the game client comprises:
    获取所述第一操作的操作信息,其中,所述操作信息用于指示所述第一操作,并且包括所述第二虚拟控制对象的所述目标干扰信息;Obtaining operation information of the first operation, where the operation information is used to indicate the first operation, and includes the target interference information of the second virtual control object;
    将所述操作信息处理为所述第一数据。The operation information is processed into the first data.
  8. 根据权利要求6所述的方法,其中,在所述目标显示区域上显示由所述目标干扰信息、所述第一数据和/或所述目标等级确定的所述预设提示信息包括:The method according to claim 6, wherein displaying the preset prompt information determined by the target interference information, the first data, and/or the target level on the target display area comprises:
    获取所述第二虚拟控制对象的属性信息;Obtaining attribute information of the second virtual control object;
    在所述目标显示区域上显示由所述属性信息、所述目标干扰信息、所述第一数据和/或所述目标等级确定的所述预设提示信息。The preset prompt information determined by the attribute information, the target interference information, the first data, and/or the target level is displayed on the target display area.
  9. 根据权利要求6所述的方法,其中,在所述目标显示区域上显示由所述目标干扰信息、所述第一数据和/或所述目标等级确定的所述预设提示信息包括:The method according to claim 6, wherein displaying the preset prompt information determined by the target interference information, the first data, and/or the target level on the target display area comprises:
    从预设表格中查找与所述目标干扰信息、所述第一数据和/或所述目标等级对应的所述预设提示信息,其中,所述预设表格用于存储一组或多组具有对应关系的干扰信息、组合信息和提示信息;Finding, by the preset table, the preset prompt information corresponding to the target interference information, the first data, and/or the target level, wherein the preset table is used to store one or more groups having Interference information, combination information and prompt information of the correspondence relationship;
    在从所述预设表格中查找到所述预设提示信息之后,在所述目标显示区域上显示所述预设提示信息。After the preset prompt information is found in the preset table, the preset prompt information is displayed on the target display area.
  10. 根据权利要求1至9中任意一项所述的方法,其中,所述第一数据对应的所述等级信息包括以下至少之一:The method according to any one of claims 1 to 9, wherein the level information corresponding to the first data comprises at least one of the following:
    第三颜色信息,用于指示所述第一数据所属的目标等级在多个等级中对应的颜色,其中,所述多个等级中的每个等级对应不同的颜色;The third color information is used to indicate that the target level to which the first data belongs corresponds to a color corresponding to the plurality of levels, wherein each of the plurality of levels corresponds to a different color;
    第三图标信息,用于指示所述第一数据所属的目标等级在多个等级中对应的图标,其中,所述多个等级中的每个等级对应不同的图标;a third icon information, configured to indicate an icon corresponding to the target level to which the first data belongs, in a plurality of levels, wherein each of the plurality of levels corresponds to a different icon;
    第三语音信息,用于指示所述第一数据所属的目标等级在多个等级中对应的语音,其中,所述多个等级中的每个等级对应不同的语音;The third voice information is used to indicate that the target level to which the first data belongs corresponds to voices in multiple levels, wherein each of the multiple levels corresponds to a different voice;
    第三文本信息,用于指示所述第一数据所属的目标等级在多个等级中对应的文本,其中,所述多个等级中的每个等级对应不同的文本。The third text information is used to indicate that the target level to which the first data belongs corresponds to text in a plurality of levels, wherein each of the plurality of levels corresponds to different text.
  11. 根据权利要求1至9中任意一项所述的方法,其中,获取在所述第一虚拟控制对象执行所述第一操作之后得到的所述第一结果包括:The method according to any one of claims 1 to 9, wherein the obtaining the first result obtained after the first virtual control object performs the first operation comprises:
    获取随机数;Get a random number;
    在所述随机数符合预设规则的情况下,确定所述第一结果为与所述目标结果相同的结果;When the random number meets a preset rule, determining that the first result is the same result as the target result;
    在所述随机数不符合所述预设规则的情况下,确定所述第一结果为与所述目标结果不同的结果。And if the random number does not meet the preset rule, determining that the first result is a result different from the target result.
  12. 根据权利要求1至9中任意一项所述的方法,其中,在所述游戏客户端的所述目标显示区域上显示所述目标组合信息之前,所述方法还包括:The method according to any one of claims 1 to 9, wherein before the displaying the target combination information on the target display area of the game client, the method further comprises:
    确定所述当前一局游戏的预设场景中的参考位置,其中,所述第一虚拟控制对象在所述预设场景中执行所述第一操作;Determining a reference position in the preset scene of the current game, wherein the first virtual control object performs the first operation in the preset scene;
    按照预设偏移信息对用于指示所述参考位置的参考位置信息执行偏移操作,得到目标位置信息;Performing an offset operation on the reference position information used to indicate the reference position according to the preset offset information to obtain target location information;
    确定包括所述目标位置信息在所述预设场景中指示的位置的区域为所述目标显示区域。Determining an area including the position indicated by the target position information in the preset scene as the target display area.
  13. 一种信息显示装置,包括一个或多个处理器,以及一个或多个存储程序单元的存储器,其中,所述程序单元由所述处理器执行,所述程序单元包括:An information display apparatus comprising one or more processors and one or more memories storing program units, wherein the program units are executed by the processor, the program units comprising:
    第一获取单元,被设置为获取在游戏客户端运行的当前一局游戏中第一虚拟控制对象产生的第一数据,其中,所述第一数据用于指示在所述第一虚拟控制对象执行第一操作之后得到目标结果的概率;a first obtaining unit configured to acquire first data generated by the first virtual control object in a current game running in the game client, wherein the first data is used to indicate execution on the first virtual control object The probability of obtaining the target result after the first operation;
    第二获取单元,被设置为获取在所述第一虚拟控制对象执行所述第一操作之后得到的第一结果;a second obtaining unit, configured to acquire a first result obtained after the first virtual control object performs the first operation;
    组合单元,被设置为在所述第一结果与所述目标结果符合预设条件的情况下,对与所述第一数据对应的等级信息和结果指示信息进行组合,得到目标组合信息,其中,所述等级信息用于指示所述第一数 据所属的目标等级,所述结果指示信息用于指示与所述目标等级对应的所述第一结果;a combination unit, configured to combine the level information corresponding to the first data and the result indication information to obtain target combination information, where the first result and the target result meet the preset condition, where The level information is used to indicate a target level to which the first data belongs, and the result indication information is used to indicate the first result corresponding to the target level;
    显示单元,被设置为在所述游戏客户端的目标显示区域上显示所述目标组合信息。a display unit configured to display the target combination information on a target display area of the game client.
  14. 一种存储介质,其中,所述存储介质包括存储的程序,其中,所述程序运行时执行所述权利要求1至12任一项中所述的信息显示方法。A storage medium, wherein the storage medium includes a stored program, wherein the program is executed to execute the information display method according to any one of claims 1 to 12.
  15. 一种电子装置,包括存储器、处理器及存储在所述存储器上并可在所述处理器上运行的计算机程序,其中,所述处理器通过所述计算机程序执行所述权利要求1至12任一项中所述的信息显示方法。An electronic device comprising a memory, a processor, and a computer program stored on the memory and operable on the processor, wherein the processor executes the claims 1 to 12 by the computer program The information display method described in one item.
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