WO2019066408A1 - Dispositif et procédé permettant de fournir un message textuel sur la base d'une entrée tactile - Google Patents

Dispositif et procédé permettant de fournir un message textuel sur la base d'une entrée tactile Download PDF

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Publication number
WO2019066408A1
WO2019066408A1 PCT/KR2018/011251 KR2018011251W WO2019066408A1 WO 2019066408 A1 WO2019066408 A1 WO 2019066408A1 KR 2018011251 W KR2018011251 W KR 2018011251W WO 2019066408 A1 WO2019066408 A1 WO 2019066408A1
Authority
WO
WIPO (PCT)
Prior art keywords
text message
touch input
information
user terminal
image pattern
Prior art date
Application number
PCT/KR2018/011251
Other languages
English (en)
Korean (ko)
Inventor
신재경
Original Assignee
넷마블 주식회사
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 넷마블 주식회사 filed Critical 넷마블 주식회사
Publication of WO2019066408A1 publication Critical patent/WO2019066408A1/fr

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Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/02Input arrangements using manually operated switches, e.g. using keyboards or dials
    • G06F3/023Arrangements for converting discrete items of information into a coded form, e.g. arrangements for interpreting keyboard generated codes as alphanumeric codes, operand codes or instruction codes
    • G06F3/0233Character input methods
    • G06F3/0236Character input methods using selection techniques to select from displayed items
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L51/00User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
    • H04L51/21Monitoring or handling of messages
    • H04L51/214Monitoring or handling of messages using selective forwarding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/537Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for exchanging game data using a messaging service, e.g. e-mail, SMS, MMS
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2203/00Indexing scheme relating to G06F3/00 - G06F3/048
    • G06F2203/048Indexing scheme relating to G06F3/048
    • G06F2203/04808Several contacts: gestures triggering a specific function, e.g. scrolling, zooming, right-click, when the user establishes several contacts with the surface simultaneously; e.g. using several fingers or a combination of fingers and pen

Definitions

  • a user can chat with other users by inputting a text message through a software type touch keyboard type input interface provided in the game service.
  • a touch keyboard type input interface occupies a large portion on the screen, so that some game characters existing on the screen are blocked by the touch keyboard interface,
  • the controller interface which is essential for game play, is hidden by the touch keyboard interface, which may interfere with smooth game play by the user.
  • the chatting method through the input interface in the form of a touch keyboard can prevent the user from smoothly responding to the urgent situation in a situation where urgent play is required.
  • the information about an action to be requested through the text message in a user terminal may include information about at least one of an object to be affected by the action, a time at which the action is performed, and a position related to the action. have.
  • a user terminal when the user touches at least one character among characters included in a game interface displayed on the touch screen, the processor converts the user terminal corresponding to the touched character into the target A user terminal, and generate a text message including information on the touched character.
  • the game interface displayed on the touch screen in the user terminal includes an area for displaying information on an ID corresponding to a user terminal from which the user can transmit a text message,
  • the user terminal corresponding to the touched ID area can be determined as the target user terminal.
  • the processor may add information about the character to information about the requested action.
  • the processor may add location information to which the touch input is made in the game interface displayed on the touch screen to information about the dynamic to be requested.
  • the touch input includes a first touch input and a second touch input
  • the processor includes a first text message corresponding to the first touch input and a second text message corresponding to the second touch input, 2 text message as a text message to be transmitted to the server
  • the communication unit may transmit the first text message and the second text message to the server.
  • the communication unit When the communication unit receives the image pattern included in the touch input and the text message corresponding to the image pattern in response to the information about the touch input transmitted from the server in the user terminal according to an exemplary embodiment, May store the received image pattern and a text message corresponding to the image pattern.
  • the processor may determine an image pattern included in the information about the touch input as an image pattern corresponding to the determined text message, and transmit the image pattern included in the information about the touch input to the database Lt; / RTI >
  • information on an action to be requested through the text message may include information about at least one of an object to be affected by the action, a time at which the action is performed and a position related to the action .
  • a method of providing a text message to the target user terminal when the user touches at least one character among the characters included in the game interface displayed on the touch screen, a method of providing a text message to the target user terminal ; And generating a text message including information on the touched character.
  • FIG. 2B is a diagram illustrating an example in which a text message is displayed in a target user terminal according to an embodiment.
  • 3A to 3E are diagrams showing examples of various types of touch input for transmitting a text message according to an embodiment.
  • FIG. 7 is a flow diagram illustrating an operation of providing a text message based on a touch input by a current user terminal in accordance with one embodiment.
  • the text message providing system can provide an environment in which game service users can chat based on a touch input of an image type other than text input on the game service.
  • the text message providing system may receive a touch input of an image form from a user terminal and send a text message corresponding to the received touch input to another user terminal so that the user can promptly perform chatting.
  • the processor 111 may learn information about the unrecognized touch input received from the user terminal 120 and update the database 113 based on the learning results. For example, the processor 111 compares information on an unidentified touch input with a text message input by the user after the recognition failure of the corresponding touch input. If the user intends to input any text message through the upper touch input Can be learned. Based on this learning result, the processor 111 can collect data of the untouched touch input and the corresponding text message, and can update the image pattern stored in the database 113 based on the collected data .
  • FIG. 2A is a diagram illustrating an example in which a user terminal according to an embodiment receives a touch input from a user.
  • the information about the desired action of the touch input 320 may include information about the prey character 327
  • the text message corresponding to the touch input 320 may be determined by including the information of the prey character 327 by " attacking the second type of characters surrounding the game character 327 ".
  • the information about the requested operation of the touch input 330 may include information about the character 333
  • the text message corresponding to the touch input 330 can be determined by including the information of the character 335 as " Heal the characters 333 of the third kind ".
  • a current user may input a multi-touch input including a first touch input 410 and a second touch input 420 to a current user terminal.
  • the number of multi-touch inputs is not limited to the example shown and may include more than one touch input.
  • the IDs contained in the areas 521, 522, 523, 524, and 525 in which the IDs corresponding to the user terminals to which the current user can transmit text messages are indicated by the characters 511, 512, 513, 514, 515, respectively.
  • the ID included in the area 512 may correspond to the character 511
  • the ID included in the area 522 may correspond to the character 515.
  • the current user can touch the area 523 in which the desired ID is displayed in the area 521, 522, 523, 524, 525 in which the IDs corresponding to the user terminal capable of transmitting the text message are displayed,
  • the user terminal corresponding to the included ID can be determined as the target user terminal.
  • the text message corresponding to the touch input may be transmitted only to the target user terminal corresponding to the ID included in the area 523.
  • a touch input can be input in an arbitrary area of a game screen, and when a user terminal operates as a target user terminal, a text message can be output in an area 610.
  • the touch input can be input to the area 610 via setting to the input mode, and when operating as a target user terminal, a text message is output in the area 610 via switching to the output mode .
  • an area 621 for inputting a touch input and an area 623 for outputting a text message may be provided at the same time.
  • FIG. 7 is a flow diagram illustrating an operation of providing a text message based on a touch input by a current user terminal in accordance with one embodiment.
  • the user terminal corresponding to the touched character can be determined as the target user terminal.
  • the method according to an embodiment may be implemented in the form of a program command that can be executed through various computer means and recorded in a computer-readable medium.
  • the computer readable medium may include program instructions, data files, data structures, and the like, alone or in combination.
  • Program instructions to be recorded on a computer-readable medium may be those specially designed and constructed for an embodiment or may be available to those skilled in the art of computer software. Examples of computer-readable media include magnetic media such as hard disks, floppy disks and magnetic tape; optical media such as CD-ROMs and DVDs; magnetic media such as floppy disks; Magneto-optical media, and hardware devices specifically configured to store and execute program instructions such as ROM, RAM, flash memory, and the like.
  • program instructions include machine language code such as those produced by a compiler, as well as high-level language code that can be executed by a computer using an interpreter or the like.
  • the hardware devices described above may be configured to operate as one or more software modules to perform the operations of the embodiments, and vice versa.

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  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Multimedia (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • User Interface Of Digital Computer (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

L'invention concerne un procédé de fourniture d'un message textuel sur la base d'une entrée tactile et un dispositif pour effectuer ce procédé. Un dispositif de transmission d'un message textuel sur la base d'une entrée tactile peut comprendre : une base de données pour stocker un message textuel correspondant à une entrée tactile ; un écran tactile pour recevoir, en provenance d'un utilisateur, une entrée tactile pour un message de dialogue en ligne de jeu ; un processeur pour déterminer un message textuel correspondant à l'entrée tactile ; et une unité de communication pour transmettre le message textuel déterminé à un serveur, le processeur reconnaissant l'entrée tactile de l'utilisateur, et détermine, en tant que message textuel à transmettre au serveur, un message textuel correspondant à l'entrée tactile reconnue parmi des messages textuels stockés dans la base de données.
PCT/KR2018/011251 2017-09-27 2018-09-21 Dispositif et procédé permettant de fournir un message textuel sur la base d'une entrée tactile WO2019066408A1 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
KR10-2017-0124867 2017-09-27
KR1020170124867A KR101861128B1 (ko) 2017-09-27 2017-09-27 터치 입력에 기초한 텍스트 메시지 제공 장치 및 방법

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WO2019066408A1 true WO2019066408A1 (fr) 2019-04-04

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US11609565B2 (en) * 2018-10-05 2023-03-21 Ahmad Hassan Abu Elreich Methods and systems to facilitate monitoring center for ride share and safe testing method based for selfdriving cars to reduce the false call by deuddaction systems based on deep learning machine

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2013089238A (ja) * 2011-10-20 2013-05-13 Fuji Xerox Co Ltd ジェスチャ処理プログラム
KR101337420B1 (ko) * 2012-07-24 2013-12-06 전남대학교산학협력단 감성대화단말기
KR20140112120A (ko) * 2012-12-21 2014-09-23 (주)위메이드엔터테인먼트 온라인 게임에서의 유저 제스처 입력 처리 방법
JP2016220846A (ja) * 2015-05-28 2016-12-28 株式会社コロプラ メッセージ送信機能を備えたゲームプログラム、メッセージ送信方法及びメッセージ送信機能付きコンピュータ端末
KR20170073196A (ko) * 2015-12-18 2017-06-28 박건웅 캐릭터를 이용한 메시지 제공 시스템

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2013089238A (ja) * 2011-10-20 2013-05-13 Fuji Xerox Co Ltd ジェスチャ処理プログラム
KR101337420B1 (ko) * 2012-07-24 2013-12-06 전남대학교산학협력단 감성대화단말기
KR20140112120A (ko) * 2012-12-21 2014-09-23 (주)위메이드엔터테인먼트 온라인 게임에서의 유저 제스처 입력 처리 방법
JP2016220846A (ja) * 2015-05-28 2016-12-28 株式会社コロプラ メッセージ送信機能を備えたゲームプログラム、メッセージ送信方法及びメッセージ送信機能付きコンピュータ端末
KR20170073196A (ko) * 2015-12-18 2017-06-28 박건웅 캐릭터를 이용한 메시지 제공 시스템

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