WO2019052413A1 - 一种弹幕显示方法和装置 - Google Patents

一种弹幕显示方法和装置 Download PDF

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Publication number
WO2019052413A1
WO2019052413A1 PCT/CN2018/104773 CN2018104773W WO2019052413A1 WO 2019052413 A1 WO2019052413 A1 WO 2019052413A1 CN 2018104773 W CN2018104773 W CN 2018104773W WO 2019052413 A1 WO2019052413 A1 WO 2019052413A1
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WIPO (PCT)
Prior art keywords
barrage
scene
content
display
server
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PCT/CN2018/104773
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English (en)
French (fr)
Inventor
苏超
孟如意
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阿里巴巴集团控股有限公司
苏超
孟如意
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Publication of WO2019052413A1 publication Critical patent/WO2019052413A1/zh

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/20Information retrieval; Database structures therefor; File system structures therefor of structured data, e.g. relational data
    • G06F16/29Geographical information databases
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/30Information retrieval; Database structures therefor; File system structures therefor of unstructured textual data
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/431Generation of visual interfaces for content selection or interaction; Content or additional data rendering
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4788Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/488Data services, e.g. news ticker
    • H04N21/4884Data services, e.g. news ticker for displaying subtitles

Definitions

  • the present disclosure relates to the field of network technologies, and in particular, to a barrage display method and apparatus.
  • the barrage refers to a large number of spit comments that float from the screen and look like a curtain of many bullets in a flying shooting game.
  • the barrage can give the audience an illusion of "real-time interaction". Although the delivery time of different barrage content is different, they can all appear at a specific time in the video, so the barrage sent at the same time is basically They also have the same theme, and when they participate in comments, they have the illusion of commenting with other viewers at the same time.
  • Most of the current barrage is used in video playback software. For example, when viewing a video program in a video playback software, the barrage comment related to the program can be displayed.
  • the present disclosure provides a barrage display method and apparatus to expand an application scenario of a barrage.
  • a method of displaying a barrage is provided, the method being performed by a server of a barrage system, the method comprising:
  • the barrage display request includes: a scene code corresponding to the scene of the barrage display, and a scene resource;
  • the barrage content is sent to the client for display.
  • a barrage display method is provided, the method being performed by a client of a barrage system, the method comprising:
  • the barrage display request includes: a scene code corresponding to the scene of the barrage display, and a scene resource;
  • the contents of the barrage are displayed.
  • a barrage display device comprising:
  • the request receiving module is configured to receive a barrage display request sent by the client, where the barrage display request includes: a scene code corresponding to the scene of the barrage display, and a scene resource;
  • a barrage acquiring module configured to acquire, by the barrage database corresponding to the scene code, a barrage content corresponding to the scenario resource;
  • the barrage sending module is configured to send the barrage content to the client for display.
  • a barrage display device comprising:
  • a request sending module configured to send a barrage display request to the server of the barrage system, where the barrage display request includes: a scene code corresponding to the scene of the barrage display, and a scene resource;
  • a barrage receiving module configured to receive a barrage content corresponding to the scenario resource returned by the server, where the barrage content is obtained by the server in a barrage database corresponding to the scenario code;
  • a barrage display module for displaying the barrage content.
  • a barrage management device comprising a memory, a processor, and computer instructions stored on the memory and executable on the processor, the processor implementing the instructions to:
  • the barrage display request includes: a scene code corresponding to the scene of the barrage display, and a scene resource;
  • the barrage content is sent to the client for display.
  • a barrage display device comprising a memory, a processor, and computer instructions stored on the memory and executable on the processor, the processor implementing the instructions to:
  • the barrage display request includes: a scene code corresponding to the scene of the barrage display, and a scene resource;
  • the contents of the barrage are displayed.
  • the barrage display method and device of one or more embodiments of the present specification can set the scene code corresponding to different scenes, so that the barrage can be used in various scenarios, which satisfies the requirement of the user to display the barrage in various scenarios.
  • the expansion of the application scenario of the barrage is realized.
  • FIG. 1 is a schematic structural view of a barrage system provided by one or more embodiments of the present specification
  • FIG. 2 is a flow chart showing a picture barrage provided by one or more embodiments of the present specification
  • FIG. 3 is a schematic diagram of a picture barrage display provided by one or more embodiments of the present specification.
  • FIG. 4 is a flow chart showing a geographic location based barrage display provided by one or more embodiments of the present specification
  • Figure 5 is a schematic view showing the display of a bullet screen provided by one or more embodiments of the present specification
  • FIG. 6 is a schematic diagram of a storage structure of a barrage content provided by one or more embodiments of the present specification.
  • FIG. 7 is a schematic structural diagram of a barrage display device provided by one or more embodiments of the present specification.
  • FIG. 8 is a schematic structural diagram of a barrage display device provided by one or more embodiments of the present specification.
  • FIG. 9 is a schematic structural diagram of a barrage display device provided by one or more embodiments of the present specification.
  • FIG. 10 is a schematic structural diagram of a barrage display device provided by one or more embodiments of the present specification.
  • the barrage gives viewers a sense of real-time interaction, allowing users to feel that they can participate in the comments of many other viewers, and everyone comments on a target at the same time. In real life, it is possible to produce a variety of display barrage requirements, as listed below:
  • the user when visiting a attraction, the user may wish to see other people's comments on a building and participate in discussions about the building's architectural style, architectural history, and the like.
  • the user is watching a concert at a stadium, eager to express his feelings and feelings at this time, and interact with more people to share the evaluation of the concert.
  • the present disclosure provides a barrage system that can exist as a stand-alone application or can be plug-in integrated into an external application system other than the barrage system.
  • a barrage system that can exist as a stand-alone application or can be plug-in integrated into an external application system other than the barrage system.
  • FIG. 1 Please refer to the structural diagram of the barrage system shown in FIG. 1 , which may include a client 11 and a server 12 .
  • the client 11 can display the content of the barrage, and the user can also upload his own comment on a resource through the client 11.
  • the server 12 can be used to store the barrage content and transmit the barrage content requested by the client 11 to the client for presentation.
  • the server 12 and the client 11 can support the barrage application in various scenarios through a predetermined communication protocol.
  • the “scene code” can be used to support multiple scenes, and different scene display scenes can use different scene codes. The support of the barrage system for multiple scenarios is described below in conjunction with Figure 1:
  • the barrage shows the scene with a picture as an example:
  • the user on the client side may need to view the content of the barrage corresponding to a certain picture. Then, the picture can be set as a barrage display scene, and the corresponding scene code can be C1.
  • the client 11 can receive the upload of the scene resource of the type “picture” through the image uploading portal to support the user to view the content of the barrage related to a certain image.
  • the image uploading portal can be an image uploading option in the barrage system client software, and the user can upload the image of his or her choice by clicking.
  • the barrage database of the server 12 can store a barrage database corresponding to a scene resource of a type such as a picture.
  • the barrage database 13 in FIG. 1 can store a plurality of barrage contents corresponding to the picture.
  • the barrage content a corresponding to the picture A can be a comment of other users on the picture A
  • the barrage content corresponding to the picture B can be a lot of other users' comments on Picture B.
  • the picture can also be represented by the picture ID.
  • the barrage shows the scene with sound as an example:
  • the user on the client side may need to view the content of the barrage corresponding to a certain piece of audio. Then, the “sound” may be set as a barrage display scene, and the corresponding scene code may be C2.
  • the client 11 can receive the upload of the "sound" type of scene resource through the sound uploading portal to support the user to view the barrage content related to a certain image.
  • the sound uploading portal can be a sound uploading option in the barrage system client software, and the user can upload the audio clip of his or her choice by clicking.
  • the barrage database corresponding to the type of scene resource of the sound can be stored in the barrage database of the server 12.
  • the barrage database 14 in FIG. 1 can store the barrage content corresponding to a plurality of sounds.
  • the barrage content s corresponding to the sound S can be a comment of other users on the sound S
  • the barrage content y corresponding to the sound Y It can be a lot of other users' comments on the sound Y.
  • Examples of other barrage display scenes are not listed. It can be seen from the above description and the example of the structure of the barrage system of FIG. 1 that in the barrage system of the present example, the client can support the uploading of scene resources of various barrage display scenarios to support the user's bombing of various scenes.
  • the screen displays the request, and the server can store the barrage content in various scenarios separately, and supports the retrieval feedback and storage of the barrage content on various scenarios.
  • barrage display scene is an example of sound and picture, but the actual use is not limited to this, and the specific barrage display scene can be determined in combination with business needs.
  • the scene code can be used as a unique identifier for distinguishing different scenes of the barrage display. It is also used as a identifier for storing the content of the barrage in different scenarios when the server stores the content of the barrage.
  • Example 1 The barrage display of the picture
  • step 200 the client receives a scene resource to display the content of the barrage, and the resource is a picture.
  • the user can install the Barrage System App on his or her smartphone, open the app, click on the "Upload Picture” option in the app, which is equivalent to an image upload portal, upload a "Mona Lisa” image. .
  • the Mona Lisa picture is called a scene resource.
  • step 202 the client sends a barrage display request to the server, where the barrage display request includes: a scene code corresponding to the scene of the barrage display, and a scene resource.
  • the Mona Lisa picture obtained in step 200 can be sent to the server, requesting the server to return the content of the barrage corresponding to the picture, and during the operation of uploading the picture by the user, the client has already learned the scene uploaded by the user.
  • the resource is a picture, and the client can send the scene code C1 corresponding to the picture to the server to help the server determine the retrieval range in the database and improve the efficiency of the content retrieval of the barrage.
  • step 204 the server obtains the content of the barrage corresponding to the picture resource from the barrage database corresponding to the picture scene code.
  • the server can obtain the content of the barrage corresponding to the Mona Lisa picture from the barrage database 13.
  • These barrage content can be different people's comments on the Mona Lisa pictures at different times, and the server can retrieve these comments.
  • step 206 the server sends the barrage content to the client.
  • step 208 the client displays the barrage content.
  • the barrage content can be displayed in a floating layer on the interface of the barrage system application on the smartphone, and the user can see many other people's comments on the Mona Lisa picture and understand other people's opinions.
  • the user can also post his own comments on the Mona Lisa pictures through the client, please continue to step 210 to step 216.
  • step 210 the client obtains the barrage content of the current picture comment.
  • the Mona Lisa picture can be displayed on the interface of the barrage system application, and the barrage content fed back by the server is displayed in a floating layer. Users can also enter their own evaluation of the picture in the input box at the bottom of the interface, for example, you can enter the "mysterious smile of Mona Lisa".
  • the client sends a barrage upload request to the server.
  • the barrage upload request includes: a scene code corresponding to the scene displayed by the barrage, the barrage content, and a scene resource.
  • the user can click the “Publish” option in FIG. 3 to trigger the client to send a barrage upload request to the server, carrying the user's own evaluation, picture identifier, and picture scene code.
  • the picture identifier may be an identifier that uniquely identifies the Mona Lisa, and the identifier may be defined by the server and sent to the client, so that the client carries the subsequent comments on the picture.
  • step 214 the server stores a mapping relationship between the content of the barrage and the scene resource in the barrage database corresponding to the scene code.
  • the server may store the comment of the user corresponding to the Mona Lisa picture, that is, the barrage content in the barrage database corresponding to the picture scene code C1.
  • step 216 the server distributes the barrage content in real time to each client requesting the display of the barrage.
  • the server updates the content of the barrage corresponding to the picture in the database in step 214, the latest barrage content may be distributed.
  • the server adds a content "Mona Lisa's mysterious smile" to the barrage content corresponding to the Mona Lisa picture, and the server can send this content to each client requesting the barrage display. So that each client can display the latest barrage content, and the user who published the content in this example can also see his or her own comments in real time, thereby generating an atmosphere of participating in discussions in real time with many people.
  • the user can view the content of the barrage corresponding to the picture, and publish his own comment on the picture.
  • the user can also upload a piece of audio through the “Upload Audio” option in the Barrage Application App to view the barrage corresponding to the audio.
  • the interaction between the client and the server in this process is similar to that in Figure 2. The difference is that the scene code corresponding to the interaction process is the sound scene code C2, and the server retrieves the content of the barrage from the barrage database corresponding to C2, and the detailed process is not described again.
  • step 400 the client locates the current geographic location.
  • the geographic location in which the application is located in this step may be the latitude and longitude coordinates at which the user is currently located.
  • step 402 the client sends a barrage display request to the server, where the barrage display request includes: a scene code of the geographic location scene, and a current geographic location.
  • the client may be triggered to send a barrage display request to the server to request feedback of the barrage content near the geographic location.
  • the barrage display request may include: a scene code of a geographical location scenario, where the “geographical scene” refers to a search location that is uploaded by the client when requesting a barrage is “geographic location”, and the server may be based on “geographic location”.
  • the client also uploads the geographic location obtained in step 400 as the scene resource of the geographic location scenario.
  • the resource uploaded by the client may be the corresponding scenario resource in the scenario.
  • the uploaded scenario resource is “geographic location”; in the image scenario, the uploaded scenario
  • the scene resource is "picture”; in the sound scene, the uploaded scene resource is "audio”.
  • the mapping between the scene resource and the content of the barrage is stored in the barrage database.
  • the barrage database corresponding to a certain scene code may include multiple scene resources and the barrage content corresponding to the resource. For example, in the barrage database corresponding to the picture scene code, many pictures may be included.
  • step 404 the server searches for the content of the barrage corresponding to the current geographic location in the barrage database corresponding to the scenario code.
  • the barrage database corresponding to the geographical location scene code of the server, it can also be subdivided into a plurality of small categories such as “catering”, “cinema”, “museum”, etc., within a certain area near a geographical coordinate, which may include In a variety of types of places, the user can trigger the “starting position barrage” on the client side, and at the same time, the barrage content to be acquired is selected from the catering category, or the cinema class, and the like.
  • the user's selection may be a catering barrage display near the current geographic location, and the server may search for a plurality of restaurants located on the food street corresponding to the geographic location according to the uploaded latitude and longitude coordinates. the comment of.
  • the server returns the barrage content to the client for display.
  • the client can display the catering barrage content near the current location in a floating layer on the display interface.
  • the geographic location uploaded by the client to the server may be the latitude and longitude coordinates, and the server may feed back the content of the barrage near the coordinate, or the client may locate the current geographic location of the user.
  • a list of various restaurants near the location is displayed on the client, and the user selects a designated restaurant. In this case, it may be that the user has decided to go to the restaurant to eat, just want to check the comments for this restaurant.
  • the server can return the corresponding barrage content according to the restaurant specified by the client.
  • the current location of the user can be displayed on the application interface, and related comments of the specific restaurant selected by the user are displayed on the floating layer, for example, “eaten many times, very delicious”, “recommended fish of their home” Head buns” and so on.
  • the user can also post his own comment, "The food is very delicate,” and click "Publish", the client can upload the user's comment to the server, and the server can store the comment to the restaurant.
  • the manner in which the server stores the barrage content may be as shown in the example of FIG. 6.
  • the barrage database includes barrage content corresponding to multiple geographic locations such as geographic locations D1, D2, and D3, and the barrage content can be divided into more specific subcategories, near a certain geographic location. In the area, it can include various types of places such as restaurants and theaters.
  • the client's application locates the user's geographic location, the client can also receive the location type selected by the user. If the user selects the catering type, the user can search for the catering type mapping corresponding to the geographic location in the barrage database. Barrage content.
  • the barrage system application in this example can also evoke corresponding third-party applications according to the input keywords, and display the barrage in the form of a floating layer on the application.
  • the client can evoke the video playing application on the mobile device, play the movie through the video playing application, and display the barrage content fed back by the server in the movie playing interface.
  • the display is displayed in a floating layer so that the user can participate in the barrage while watching the movie.
  • Example 3 Barrage display based on keyword query
  • the user can enter the searched keywords in the barrage system application.
  • the input keyword can be a book, or a MV, or a movie, and so on.
  • This scenario can be called a “keyword scenario”.
  • the server when the server stores the content of the barrage, it can be stored as a mapping relationship between a certain keyword and the corresponding barrage content.
  • the interaction process between the client and the server in this scenario is similar to that of FIG. 4 and will not be described in detail.
  • the difference is that the client obtained by the example is a keyword, and the scene code of the keyword scene and the searched keyword are carried when the server sends the bulletscreen display request.
  • the server also finds the content of the barrage corresponding to the above keyword in the barrage database corresponding to the keyword scene code, and feeds it back to the client for display.
  • the client can also upload its own comments to the server, which is distributed by the server.
  • the barrage system provided by the present disclosure can be integrated not only as an independent APP (bounce system application), but also as a plug-in, integrated in an external system in the form of an SDK.
  • the client of the barrage system can be integrated into a different system.
  • the external application system of the barrage system can be integrated not only as an independent APP (bounce system application), but also as a plug-in, integrated in an external system in the form of an SDK.
  • the client of the barrage system can be integrated into an AR system module, and the user can scan a famous attraction building (the building can be called an AR target) through the AR system module, and click "start AR barrage"
  • the option of the AR system module can send a barrage display request to the server of the salvage system of the present disclosure, carrying the "Scenario Code of the AR Scene” and the scanned architectural image of the attraction.
  • the server may obtain the content of the barrage corresponding to the attraction building by the barrage database corresponding to the AR scene code, and the barrage content may be the feelings and comments of the past visitors published at different time points.
  • the server can feed the content of the barrage to the client, and the client can use the scanned attraction building as the background, and the floating layer displays the barrage content. Similarly, the user can also upload his own comments to the server through the AR system module, which is stored by the server.
  • the principle and manner are similar to those of the AR, and will not be described in detail.
  • a buyer when a buyer is immersed in a virtual store shopping, for a certain piece of clothing that he wants to purchase, he can click on the “VR target barrage” to trigger the VR system to serve the barrage system of the present disclosure.
  • the terminal sends a bulletscreen display request, carrying the "scene scene code of the VR scene" and the identifier of the virtual item.
  • the server may obtain the content of the barrage corresponding to the virtual item from the barrage database corresponding to the VR scene code, and the barrage content may be a shopping experience or a product review of other buyers, and return to the client display.
  • the implementation of the display of the barrage in various scenes such as sound, picture, keyword, and geographic location is listed.
  • the client and server of the barrage system can be used. Set the communication protocol for this new scenario.
  • the server may allocate a corresponding scene code for the new scenario, and the client may set an uploading portal of the scenario resource for transmitting the new scenario, and the server may receive the scenario resource of the new scenario, and in the barrage database corresponding to the new scenario.
  • the mapping relationship between each scene resource and the corresponding barrage content is stored.
  • the barrage can be used in various scenarios, which satisfies the requirement of the user to display the barrage in various scenarios, and realizes the expansion of the application scenario of the barrage.
  • one or more embodiments of the present specification further provide a barrage display device, which can be applied to the server end of the barrage system.
  • the device may include: The request receiving module 71, the barrage acquiring module 72, and the barrage sending module 73 are provided.
  • the request receiving module 71 is configured to receive a barrage display request sent by the client, where the barrage display request includes: a scene code corresponding to the scene of the barrage display, and a scene resource;
  • the barrage obtaining module 72 is configured to obtain the barrage content corresponding to the scene resource in the barrage database corresponding to the scene code;
  • the barrage sending module 73 is configured to send the barrage content to the client for display.
  • the apparatus further includes a barrage storage module 74.
  • the request receiving module 71 is further configured to receive a barrage upload request sent by the client, where the barrage upload request includes: a scene code corresponding to the scene of the barrage display, the content of the barrage uploaded this time, and the barrage The scene resource for which the content is targeted.
  • the barrage storage module 74 is configured to store a mapping relationship between the barrage content and the scene resource in a barrage database corresponding to the scene code.
  • one or more embodiments of the present specification further provide a barrage display device, which can be applied to a client of a barrage system, as shown in FIG. 9, the device may include: The request sending module 91, the barrage receiving module 92 and the barrage display module 93 are provided.
  • the request sending module 91 is configured to send a barrage display request to the server of the barrage system, where the barrage display request includes: a scene code corresponding to the scene of the barrage display, and a scene resource;
  • the barrage receiving module 92 is configured to receive the content of the barrage corresponding to the scene resource returned by the server, where the barrage content is obtained by the server in the barrage database corresponding to the scenario code;
  • the barrage display module 93 is configured to display the barrage content.
  • the apparatus further includes: a content acquisition module 94 and an upload request module 95.
  • a content obtaining module 94 configured to acquire a barrage content commented on a current scene resource
  • the upload request module 95 is configured to send a barrage upload request to the server, where the barrage upload request includes: a scene code corresponding to the scene of the barrage display, the barrage content, and a scene resource, so that the server is Storing a mapping relationship between the content of the barrage and the scene resource in the barrage database corresponding to the scene code
  • each step may be implemented in the form of software, hardware or a combination thereof, for example, a person skilled in the art may implement it in the form of software code, and may be a computer executable computer capable of implementing the logic function corresponding to the step. instruction.
  • the executable instructions can be stored in a memory and executed by a processor in the device.
  • the apparatus can include a processor, a memory, and computer instructions stored on the memory and executable on the processor, the processor executing the instructions for implementing the step of: receiving a barrage display request sent by the client
  • the barrage display request includes: a scene code corresponding to the scene of the barrage display, and a scene resource; and the barrage content corresponding to the scene resource is obtained by the barrage database corresponding to the scene code; Content is sent to the client for display.
  • the apparatus can include a processor, a memory, and computer instructions stored on the memory and executable on the processor, the processor executing the instructions for implementing the step of: providing a server to the barrage system Sending a barrage display request, the barrage display request includes: a scene code corresponding to the scene of the barrage display scene, and a scene resource; receiving the barrage content corresponding to the scene resource returned by the server, the barrage content Obtaining, by the server, the barrage database corresponding to the scene code; displaying the barrage content.
  • the apparatus or module illustrated in the above embodiments may be implemented by a computer chip or an entity, or by a product having a certain function.
  • a typical implementation device is a computer, and the specific form of the computer may be a personal computer, a laptop computer, a cellular phone, a camera phone, a smart phone, a personal digital assistant, a media player, a navigation device, an email transceiver, and a game control.
  • one or more embodiments of the present specification can be provided as a method, system, or computer program product.
  • one or more embodiments of the present specification can take the form of an entirely hardware embodiment, an entirely software embodiment, or a combination of software and hardware.
  • one or more embodiments of the present specification can employ a computer program embodied on one or more computer usable storage media (including but not limited to disk storage, CD-ROM, optical storage, etc.) having computer usable program code embodied therein. The form of the product.
  • the computer program instructions can also be stored in a computer readable memory that can direct a computer or other programmable data processing device to operate in a particular manner, such that the instructions stored in the computer readable memory produce an article of manufacture comprising the instruction device.
  • the apparatus implements the functions specified in one or more blocks of a flow or a flow and/or block diagram of the flowchart.
  • These computer program instructions can also be loaded onto a computer or other programmable data processing device such that a series of operational steps are performed on a computer or other programmable device to produce computer-implemented processing for execution on a computer or other programmable device.
  • the instructions provide steps for implementing the functions specified in one or more of the flow or in a block or blocks of a flow diagram.
  • One or more embodiments of the present specification can be described in the general context of computer-executable instructions executed by a computer, such as a program module.
  • program modules include routines, programs, objects, components, data structures, and the like that perform particular tasks or implement particular abstract data types.
  • One or more embodiments of the present specification may also be practiced in distributed computing environments where tasks are performed by remote processing devices that are connected through a communication network.
  • program modules can be located in both local and remote computer storage media including storage devices.

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Abstract

本说明书实施例提供一种弹幕显示方法和装置,其中方法包括:接收客户端发送的弹幕显示请求,所述弹幕显示请求包括:弹幕显示场景对应的场景码、以及场景资源;由所述场景码对应的弹幕数据库中,获取所述场景资源对应的弹幕内容;将所述弹幕内容发送至所述客户端进行显示。

Description

一种弹幕显示方法和装置 技术领域
本公开涉及网络技术领域,特别涉及一种弹幕显示方法和装置。
背景技术
弹幕指的是大量吐槽评论从屏幕飘过时效果看上去像是飞行射击游戏里的很多子弹形成的幕布。弹幕可以给观众一种“实时互动”的错觉,虽然不同的弹幕内容的发送时间有所区别,但是都可以在视频中特定的一个时间点出现,因此在相同时刻发送的弹幕基本上也具有相同的主题,在参与评论时就会有与其他观众同时评论的错觉。当前弹幕大多运用在视频播放软件中,比如,当在一个视频播放软件中观看某视频节目时,可以显示该节目有关的弹幕评论。
发明内容
有鉴于此,本公开提供一种弹幕显示方法和装置,以扩展弹幕的应用场景。
具体地,本说明书一个或多个实施例是通过如下技术方案实现的:
第一方面,提供一种弹幕显示方法,所述方法由弹幕系统的服务端执行,所述方法包括:
接收客户端发送的弹幕显示请求,所述弹幕显示请求包括:弹幕显示场景对应的场景码、以及场景资源;
由所述场景码对应的弹幕数据库中,获取所述场景资源对应的弹幕内容;
将所述弹幕内容发送至所述客户端进行显示。
第二方面,提供一种弹幕显示方法,所述方法由弹幕系统的客户端执行,所述方法包括:
向所述弹幕系统的服务端发送弹幕显示请求,所述弹幕显示请求包括:弹幕显示场景对应的场景码、以及场景资源;
接收所述服务端返回的与所述场景资源对应的弹幕内容,所述弹幕内容由所述服务端在所述场景码对应的弹幕数据库中获取;
显示所述弹幕内容。
第三方面,提供一种弹幕显示装置,所述装置包括:
请求接收模块,用于接收客户端发送的弹幕显示请求,所述弹幕显示请求包括:弹幕显示场景对应的场景码、以及场景资源;
弹幕获取模块,用于由所述场景码对应的弹幕数据库中,获取所述场景资源对应的弹幕内容;
弹幕发送模块,用于将所述弹幕内容发送至所述客户端进行显示。
第四方面,提供一种弹幕显示装置,所述装置包括:
请求发送模块,用于向所述弹幕系统的服务端发送弹幕显示请求,所述弹幕显示请求包括:弹幕显示场景对应的场景码、以及场景资源;
弹幕接收模块,用于接收所述服务端返回的与所述场景资源对应的弹幕内容,所述弹幕内容由所述服务端在所述场景码对应的弹幕数据库中获取;
弹幕显示模块,用于显示所述弹幕内容。
第五方面,提供一种弹幕管理设备,所述设备包括存储器、处理器,以及存储在存储器上并可在处理器上运行的计算机指令,所述处理器执行指令时实现以下步骤:
接收客户端发送的弹幕显示请求,所述弹幕显示请求包括:弹幕显示场景对应的场景码、以及场景资源;
由所述场景码对应的弹幕数据库中,获取所述场景资源对应的弹幕内容;
将所述弹幕内容发送至所述客户端进行显示。
第六方面,提供一种弹幕显示设备,所述设备包括存储器、处理器,以及存储在存储器上并可在处理器上运行的计算机指令,所述处理器执行指令时实现以下步骤:
向所述弹幕系统的服务端发送弹幕显示请求,所述弹幕显示请求包括:弹幕显示场景对应的场景码、以及场景资源;
接收所述服务端返回的与所述场景资源对应的弹幕内容,所述弹幕内容由所述服务端在所述场景码对应的弹幕数据库中获取;
显示所述弹幕内容。
本说明书一个或多个实施例的弹幕显示方法和装置,通过设置对应不同场景的场景码,使得可以在多种场景下使用弹幕,满足了用户在多种场景下显示弹幕的需求,实现了对弹幕的应用场景的扩展。
附图说明
为了更清楚地说明本说明书一个或多个实施例或现有技术中的技术方案,下面将对实施例或现有技术描述中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图仅仅是本说明书一个或多个实施例中记载的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动性的前提下,还可以根据这些附图获得其他的附图。
图1为本说明书一个或多个实施例提供的弹幕系统的结构示意图;
图2为本说明书一个或多个实施例提供的图片弹幕显示流程图;
图3为本说明书一个或多个实施例提供的图片弹幕显示的示意图;
图4为本说明书一个或多个实施例提供的基于地理位置的弹幕显示流程图;
图5为本说明书一个或多个实施例提供的弹幕显示示意图;
图6为本说明书一个或多个实施例提供的弹幕内容的存储结构示意图;
图7为本说明书一个或多个实施例提供的弹幕显示装置的结构示意图;
图8为本说明书一个或多个实施例提供的弹幕显示装置的结构示意图;
图9为本说明书一个或多个实施例提供的弹幕显示装置的结构示意图;
图10为本说明书一个或多个实施例提供的弹幕显示装置的结构示意图。
具体实施方式
为了使本技术领域的人员更好地理解本说明书一个或多个实施例中的技术方案,下面将结合本说明书一个或多个实施例中的附图,对本说明书一个或多个实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是一部分实施例,而不是全部的实施例。基于本说明书一个或多个实施例,本领 域普通技术人员在没有作出创造性劳动前提下所获得的所有其他实施例,都应当属于本公开保护的范围。
弹幕可以给观众提供一种实时互动的感觉,可以让用户觉得自己能够参与到很多其他观众的评论中,大家都同时对某个目标发表评论。实际生活中,有可能产生多方面的显示弹幕的需求,如下列举几种:
在一个例子中,用户在参观画展时,非常希望看到别人对某一幅画的评论意见,并且希望自己也能参与到对该幅画的评论,看到一种大家共同参与讨论展画的氛围。
在另一个例子中,用户在游览景点时,可能会希望看到其他人对某个建筑物的评论,参与讨论该建筑物的建筑风格、建筑历史等信息。
在又一个例子中,用户正在某体育场观看演唱会,迫切希望能够表达自己此时的心情和感受,与更多人互动分享对演唱会的评价。
其他的例子不再列举,由上述可以看到,实际生活中的很多场景都可以应用弹幕来营造一种多人共同互动讨论的氛围。
为了满足上述多场景应用弹幕的需求,本公开提供了一种弹幕系统,该弹幕系统可以作为独立的应用存在,或者也可以插件化集成于弹幕系统之外的某个外部应用系统。请参见图1所示的弹幕系统的结构示意图,该弹幕系统可以包括客户端11和服务端12。其中,客户端11可以展示弹幕内容,用户也可以通过客户端11上传自己对某资源的评论。服务端12可以用于存储弹幕内容,并将客户端11请求的弹幕内容传输至客户端进行展示。
如上面提到的,弹幕的应用场景可以有多种,在本例子的弹幕系统中,服务端12和客户端11可以通过预定的通信协议支持多种场景下的弹幕应用。其中,本例子的方法中可以使用“场景码”来支持多种场景,不同的弹幕显示场景可以使用不同的场景码。如下结合图1,来描述弹幕系统对多场景的支持:
在一个例子中,弹幕显示场景以图片为例:
客户端侧的用户可能存在查看某个图片对应的弹幕内容的需求,那么可以将“图片”设定为一种弹幕显示场景,对应的场景码可以是C1。
由客户端11侧来看,客户端11可以通过图片上传入口接收“图片”这种类型的场景资源的上传,以支持用户对某图片相关的弹幕内容的查看。比如,图片上传入口可以是弹幕系统客户端软件中的一个图片上传选项,用户点击就可以上传自己选择的图片。
由服务端12侧来看,服务端12的弹幕数据库中,可以存储与图片这种类型的场景资源对应的弹幕数据库。比如,图1中的弹幕数据库13中可以存储很多图片对应的弹幕内容,例如,图片A对应的弹幕内容a,可以是其他用户对于图片A的评论,图片B对应的弹幕内容b,可以是很多其他用户对于图片B的评论。当然,在存储图片及其对应的弹幕内容时,图片也可以用图片ID来表示。
在另一个例子中,弹幕显示场景以声音为例:
客户端侧的用户可能存在查看对某段音频对应的弹幕内容的需求,那么可以将“声音”设定为一种弹幕显示场景,对应的场景码可以是C2。
由客户端11侧来看,客户端11可以通过声音上传入口接收“声音”这种类型的场景资源的上传,以支持用户对某图片相关的弹幕内容的查看。比如,声音上传入口可以是弹幕系统客户端软件中的一个声音上传选项,用户点击就可以上传自己选择的音频片段。
由服务端12侧来看,服务端12的弹幕数据库中可以存储与声音这种类型的场景资源对应的弹幕数据库。比如,图1中的弹幕数据库14可以存储很多声音对应的弹幕内容,例如,声音S对应的弹幕内容s,可以是其他用户对于声音S的评论,声音Y对应的弹幕内容y,可以是很多其他用户对于声音Y的评论。
其他的弹幕显示场景的例子不再列举。由上述说明以及图1的弹幕系统结构的示例可以看到,本例子的弹幕系统中,客户端可以支持多种弹幕显示场景的场景资源的上传,以支持用户对多种场景的弹幕显示请求,服务端可以分别存储多种场景下的弹幕内容,并支持各种场景上的弹幕内容的检索反馈和存储。
此外,需要说明的是,上述的“弹幕显示场景”是以声音和图片为例,但是实际使用中并不局限于此,具体的弹幕显示场景可以结合业务需求确定。而场景码可以作为区分不同的弹幕显示场景的唯一标识,也作为服务端在存储弹幕内 容时对不同场景下的弹幕内容区分存储的标识。
如下列举几种弹幕显示场景下的客户端和服务端的交互配合过程:
示例一:图片的弹幕显示
请参见图2所示的流程,在该例子中,假设用户想要查看一张“蒙娜丽莎”图片相关的弹幕内容,了解其他用户对该图片的评价。可以包括如下步骤,需要说明的是,如下描述中涉及到的操作描述,仅是示例性描述,不作为限制。
在步骤200中,客户端接收待显示弹幕内容的场景资源,该资源是图片。
例如,用户可以在自己的智能手机上安装弹幕系统应用APP,可以打开该应用,点击该应用中的“上传图片”选项,相当于一个图片上传入口,上传一张“蒙娜丽莎”图片。该蒙娜丽莎图片即称为场景资源。
在步骤202中,客户端向服务端发送弹幕显示请求,所述弹幕显示请求包括:弹幕显示场景对应的场景码、以及场景资源。
例如,当上传图片完毕后,可以点击应用中的“请求弹幕”选项,则触发客户端向服务端发送弹幕显示请求。可以将步骤200中获取到的蒙娜丽莎图片发送至服务端,请求服务端返回该图片对应的弹幕内容,并且,在用户上传图片的操作过程中,客户端已经得知用户上传的场景资源是图片,客户端可以将图片对应的场景码C1也一并发送至服务端,以帮助服务端确定在数据库的检索范围,提高弹幕内容检索的效率。
在步骤204中,服务端由图片场景码对应的弹幕数据库中,获取图片资源对应的弹幕内容。
例如,结合图1的示例,服务端可以由弹幕数据库13中,获取蒙娜丽莎图片对应的弹幕内容。这些弹幕内容可以是不同人在不同的时间对该蒙娜丽莎图片的评论,服务端可以将这些评论都检索得到。
在步骤206中,服务端将所述弹幕内容发送至客户端。
在步骤208中,客户端显示弹幕内容。
例如,可以在智能手机上的弹幕系统应用中界面上以浮层形式显示弹幕内容,用户可以看到很多其他人对该蒙娜丽莎图片的评论,了解到其他人的看法。
此外,用户也可以通过客户端发表自己对蒙娜丽莎图片的评论,请继续参见步骤210至步骤216。
在步骤210中,客户端获取对当前图片评论的弹幕内容。
例如,参见图3的示例,弹幕系统应用的界面上可以显示蒙娜丽莎图片,并以浮层显示服务端反馈的弹幕内容。用户自己也可以在界面底端的输入框中输入自己对该图片的评价,比如可以输入“蒙娜丽莎的神秘的微笑”。
在步骤212中,客户端向服务端发送弹幕上传请求,所述弹幕上传请求包括:弹幕显示场景对应的场景码、所述弹幕内容和场景资源。
例如,用户可以点击图3中的“发表”选项,触发客户端向服务端发送弹幕上传请求,携带用户输入的自己的评价、图片标识以及图片场景码。其中的图片标识可以是唯一标识蒙娜丽莎的标识,该标识可以是服务端定义并发送至客户端的,以使得客户端在后续上传对该图片的评论时携带。
在步骤214中,服务端在所述场景码对应的弹幕数据库中存储所述弹幕内容与场景资源之间的映射关系。
例如,服务端可以在图片场景码C1对应的弹幕数据库中,存储该蒙娜丽莎图片对应的用户的评论即弹幕内容。
在步骤216中,服务端将弹幕内容实时分发至请求显示弹幕的各个客户端。
例如,请求对蒙娜丽莎图片显示弹幕内容的客户端可能有多个,当服务端在步骤214中更新了数据库中该图片对应的弹幕内容后,可以将该最新的弹幕内容分发至各个客户端。比如,服务端在蒙娜丽莎图片对应的弹幕内容中增加了一条内容“蒙娜丽莎的神秘的微笑”,则服务端可以将这条内容再发送至请求弹幕显示的各个客户端,使得各个客户端可以显示该最新的弹幕内容,本例子中发表该内容的用户也可以实时看到自己的评论,从而产生与很多人一起实时参与讨论的氛围。
通过图2所示的流程,实现了用户查看图片对应的弹幕内容,且发表自己对图片的评论。在其他的例子中,用户还可以通过弹幕系统应用APP中的“上传音频”选项,上传一段音频,来查看该音频对应的弹幕,此过程的客户端和服务 端的交互与图2类似,区别在于交互过程对应的场景码是声音场景码C2,并且服务端检索弹幕内容时由C2对应的弹幕数据库中获取,详细过程不再赘述。
示例二:基于地理位置的弹幕显示
在本例子中,假设用户在某个美食一条街,想了解对这条街上附近的各个餐厅的评论,可以打开自己手机上的弹幕系统应用,应用上可以定位用户的当前位置。例如,可以在应用界面上显示地图,并在地图上标示用户的当前位置。当用户点击界面中的“启动位置弹幕”时,可以触发客户端向服务端请求该地理位置附近的弹幕内容。参见图4所示的流程:
在步骤400中,客户端定位获取当前的地理位置。
例如,本步骤中应用定位的地理位置可以是用户当前所处的经纬度坐标。
在步骤402中,客户端向服务端发送弹幕显示请求,所述弹幕显示请求包括:地理位置场景的场景码、以及当前的地理位置。
例如,当用户点击界面中的“启动位置弹幕”时,可以触发客户端向服务端发送弹幕显示请求,以请求反馈该地理位置附近的弹幕内容。该弹幕显示请求中可以包括:地理位置场景的场景码,该“地理位置场景”指的是客户端在请求弹幕时上传的检索依据是“地理位置”,服务端可以依据“地理位置”来检索客户端需要的弹幕内容。本步骤中,客户端还上传在步骤400中定位得到的地理位置,作为地理位置场景的场景资源。
在不同的弹幕显示场景中,客户端上传的资源可以是该场景下对应的场景资源,比如,在本地理位置场景中,上传的场景资源是“地理位置”;在图片场景中,上传的场景资源是“图片”;在声音场景中,上传的场景资源是“音频”。由服务端来说,弹幕数据库中存储的是场景资源与弹幕内容的映射关系,某一个场景码对应的弹幕数据库中,可以包括多个场景资源、以及该资源对应的弹幕内容。比如,在图片场景码对应的弹幕数据库中,可以包括很多图片。
在步骤404中,服务端在场景码对应的弹幕数据库中,查找获取与当前地理位置对应的弹幕内容。
例如,服务端的地理位置场景码对应的弹幕数据库中,还可以细分为“餐饮”、 “影院”、“博物馆”等多个细小的分类,一个地理位置坐标附近一定的区域内,可以包括多种类型的场所,用户可以在客户端触发“启动位置弹幕”时,同时选择要获取的弹幕内容是餐饮类的,或者是影院类的,等。本例子中,用户的选择可以是当前地理位置附近的餐饮类弹幕显示,那么服务端可以根据上传的经纬度坐标,由数据库中搜索到对应该地理位置的位于这条美食街上的多家餐馆的评论。
在步骤406中,服务端将弹幕内容返回至客户端进行显示。例如,客户端可以显示在显示界面以浮层形式显示当前位置附近的餐饮弹幕内容。
此外,在本例子中,客户端向服务端上传的地理位置既可以是经纬度坐标,由服务端反馈该坐标附近的弹幕内容,还可以是客户端在定位到用户的当前的地理位置后,在客户端显示该位置附近的各个餐馆的列表,由用户选择一个指定的餐馆。这种情况下,可能是用户已经确定要去这家餐馆就餐,只想查看针对这家餐馆的评论。服务端可以根据客户端指定的餐馆,返回对应的弹幕内容。
参见图5的示例,应用界面上可以显示用户的当前位置,并以浮层显示用户选择的特定餐厅的相关评论,例如,“吃过很多次了,非常好吃”,“推荐他们家的鱼头泡饼”等。用户在吃过饭后,还可以发表自己的评论“饭菜做的非常精致”,并点击“发表”,则客户端可以将用户的评论上传至服务端,服务端可以将该评论存储至该餐厅对应的弹幕内容中,并实时更新各个客户端显示的弹幕内容。
示例性的,在本例子的基于地理位置的弹幕显示中,服务端存储弹幕内容的方式可以如图6的示例。如图6所示,弹幕数据库中包括地理位置D1、D2、D3等多个地理位置对应的弹幕内容,并且,弹幕内容可以划分为更具体的小类,在某一个地理位置附近的区域内,可以包括餐饮、影院等各种类型场所。客户端的应用在定位用户的所处地理位置时,还可以通过客户端接收用户选择的场所类型,假如用户选择了餐饮类型,则可以在弹幕数据库中搜索该地理位置对应的餐饮类型下映射的弹幕内容。
此外,本例子中的弹幕系统应用还可以根据输入的关键词,唤起对应的第三方应用,并在该应用上以浮层的形式显示弹幕。比如,假如用户输入的关键 词是一部电影,客户端可以据此唤起所在移动设备上的视频播放应用,通过该视频播放应用播放该电影,并且将服务端反馈的弹幕内容在电影播放界面上以浮层形式显示,使得用户可以一边观看电影一边参与弹幕。
示例三:基于关键词查询的弹幕显示
本例子中,用户可以在弹幕系统应用中输入搜索的关键词。例如,输入的关键词可以是一本书,或者是一首MV,或者是一部电影,等。这个场景可以称为“关键词场景”,相应的,服务端存储弹幕内容时,可以存储为某个关键词与对应的弹幕内容的映射关系。
在本场景下的客户端和服务端之间的交互过程,与图4类似,不再详述。区别在于,本例子客户端获取的是关键词,在服务端发送弹幕显示请求时携带的是关键词场景的场景码、以及搜索的关键词。而服务端也会由关键词场景码对应的弹幕数据库中,找到上述关键词对应的弹幕内容,反馈至客户端进行显示。同样的,客户端也可以向服务端上传自己的评论,由服务端负责分发。
本公开提供的弹幕系统,不仅可以作为独立的APP(弹幕系统应用)存在,还可以作为插件,以SDK的形式集成在外部系统,比如,弹幕系统的客户端可以集成于不同于所述弹幕系统的外部应用系统。
以将本例子的弹幕系统应用于增强现实AR场景、以及虚拟现实VR场景为例。例如,可以将弹幕系统的客户端集成于某一个AR系统模块,用户可以通过该AR系统模块扫一扫一个著名的景点建筑(该建筑可以称为AR目标),并点击“启动AR弹幕”的选项,则该AR系统模块可以向本公开的弹幕系统的服务端发送弹幕显示请求,携带“AR场景的场景码”以及扫描的景点建筑图像。服务端可以由AR场景码对应的弹幕数据库中,获取该景点建筑对应的弹幕内容,该弹幕内容可以是其他的过往游人在不同时间点发表的对该建筑的感受和评论。服务端可以将该弹幕内容反馈至客户端,客户端可以将扫描的景点建筑作为背景,浮层显示弹幕内容。同样的,用户也可以通过AR系统模块向服务端上传自己的评论,由服务端存储。
在VR场景中应用本公开的弹幕系统,原理和方式与AR类似,不再详述。 比如,在虚拟购物场景中,当买家沉浸在虚拟商店购物时,对于自己想要购买的某件衣服,可以点击“VR目标弹幕”,则触发VR系统向本公开的弹幕系统的服务端发送弹幕显示请求,携带“VR场景的场景码”及虚拟物品的标识。服务端可以由VR场景码对应的弹幕数据库中,获取该虚拟物品对应的弹幕内容,该弹幕内容可以是其他买家的购物体验或商品评论,返回至客户端显示。
在上面的例子中,列举了声音、图片、关键词、地理位置等多种场景下显示弹幕的实现方式,当有新的弹幕显示场景时,可以由弹幕系统的客户端和服务端设定好针对该新场景的通信协议。可以由服务端为该新场景分配对应的场景码,可以由客户端设置好传输新场景的场景资源的上传入口,服务端可以接收新场景的场景资源,并在新场景对应的弹幕数据库中,存储各个场景资源及对应的弹幕内容的映射关系。
通过上述本公开的弹幕显示方法,使得可以在多种场景下使用弹幕,满足了用户在多种场景下显示弹幕的需求,实现了对弹幕的应用场景的扩展。
为了实现上述的弹幕显示方法,本说明书一个或多个实施例还提供了一种弹幕显示装置,该装置可以应用于弹幕系统的服务端,如图7所示,该装置可以包括:请求接收模块71、弹幕获取模块72和弹幕发送模块73。
请求接收模块71,用于接收客户端发送的弹幕显示请求,所述弹幕显示请求包括:弹幕显示场景对应的场景码、以及场景资源;
弹幕获取模块72,用于由所述场景码对应的弹幕数据库中,获取所述场景资源对应的弹幕内容;
弹幕发送模块73,用于将所述弹幕内容发送至所述客户端进行显示。
在一个例子中,如图8所示,该装置还包括弹幕存储模块74。
请求接收模块71,还用于接收所述客户端发送的弹幕上传请求,所述弹幕上传请求包括:弹幕显示场景对应的场景码、本次上传的弹幕内容、以及所述弹幕内容针对的场景资源。
弹幕存储模块74,用于在所述场景码对应的弹幕数据库中,存储所述弹幕内容与所述场景资源之间的映射关系。
为了实现上述的弹幕显示方法,本说明书一个或多个实施例还提供了一种弹幕显示装置,该装置可以应用于弹幕系统的客户端,如图9所示,该装置可以包括:请求发送模块91、弹幕接收模块92和弹幕显示模块93。
请求发送模块91,用于向所述弹幕系统的服务端发送弹幕显示请求,所述弹幕显示请求包括:弹幕显示场景对应的场景码、以及场景资源;
弹幕接收模块92,用于接收所述服务端返回的与所述场景资源对应的弹幕内容,所述弹幕内容由所述服务端在所述场景码对应的弹幕数据库中获取;
弹幕显示模块93,用于显示所述弹幕内容。
在一个例子中,如图10所示,该装置还包括:内容获取模块94和上传请求模块95。
内容获取模块94,用于获取对当前的场景资源评论的弹幕内容;
上传请求模块95,用于向所述服务端发送弹幕上传请求,所述弹幕上传请求包括:弹幕显示场景对应的场景码、所述弹幕内容和场景资源,以使得所述服务端在所述场景码对应的弹幕数据库中存储所述弹幕内容与场景资源之间的映射关系
为了描述的方便,描述以上装置时以功能分为各种模块分别描述。当然,在实施本说明书一个或多个实施例时可以把各模块的功能在同一个或多个软件和/或硬件中实现。
上述方法实施例所示流程中的各个步骤,其执行顺序不限制于流程图中的顺序。此外,各个步骤的描述,可以实现为软件、硬件或者其结合的形式,例如,本领域技术人员可以将其实现为软件代码的形式,可以为能够实现所述步骤对应的逻辑功能的计算机可执行指令。当其以软件的方式实现时,所述的可执行指令可以存储在存储器中,并被设备中的处理器执行。
例如,对应于上述弹幕显示方法,本说明书一个或多个实施例同时提供一种弹幕管理设备,该设备可以应用于服务端。该设备可以包括处理器、存储器、以及存储在存储器上并可在处理器上运行的计算机指令,所述处理器通过执行所述指令,用于实现如下步骤:接收客户端发送的弹幕显示请求,所述弹幕显 示请求包括:弹幕显示场景对应的场景码、以及场景资源;由所述场景码对应的弹幕数据库中,获取所述场景资源对应的弹幕内容;将所述弹幕内容发送至所述客户端进行显示。
例如,对应于上述弹幕显示方法,本说明书一个或多个实施例同时提供一种弹幕显示设备,该设备可以应用于客户端。该设备可以包括处理器、存储器、以及存储在存储器上并可在处理器上运行的计算机指令,所述处理器通过执行所述指令,用于实现如下步骤:向所述弹幕系统的服务端发送弹幕显示请求,所述弹幕显示请求包括:弹幕显示场景对应的场景码、以及场景资源;接收所述服务端返回的与所述场景资源对应的弹幕内容,所述弹幕内容由所述服务端在所述场景码对应的弹幕数据库中获取;显示所述弹幕内容。
上述实施例阐明的装置或模块,具体可以由计算机芯片或实体实现,或者由具有某种功能的产品来实现。一种典型的实现设备为计算机,计算机的具体形式可以是个人计算机、膝上型计算机、蜂窝电话、相机电话、智能电话、个人数字助理、媒体播放器、导航设备、电子邮件收发设备、游戏控制台、平板计算机、可穿戴设备或者这些设备中的任意几种设备的组合。
本领域内的技术人员应明白,本说明书一个或多个实施例可提供为方法、系统、或计算机程序产品。因此,本说明书一个或多个实施例可采用完全硬件实施例、完全软件实施例、或结合软件和硬件方面的实施例的形式。而且,本说明书一个或多个实施例可采用在一个或多个其中包含有计算机可用程序代码的计算机可用存储介质(包括但不限于磁盘存储器、CD-ROM、光学存储器等)上实施的计算机程序产品的形式。
这些计算机程序指令也可存储在能引导计算机或其他可编程数据处理设备以特定方式工作的计算机可读存储器中,使得存储在该计算机可读存储器中的指令产生包括指令装置的制造品,该指令装置实现在流程图一个流程或多个流程和/或方框图一个方框或多个方框中指定的功能。
这些计算机程序指令也可装载到计算机或其他可编程数据处理设备上,使得在计算机或其他可编程设备上执行一系列操作步骤以产生计算机实现的处理, 从而在计算机或其他可编程设备上执行的指令提供用于实现在流程图一个流程或多个流程和/或方框图一个方框或多个方框中指定的功能的步骤。
还需要说明的是,术语“包括”、“包含”或者其任何其他变体意在涵盖非排他性的包含,从而使得包括一系列要素的过程、方法、商品或者设备不仅包括那些要素,而且还包括没有明确列出的其他要素,或者是还包括为这种过程、方法、商品或者设备所固有的要素。在没有更多限制的情况下,由语句“包括一个……”限定的要素,并不排除在包括所述要素的过程、方法、商品或者设备中还存在另外的相同要素。
本说明书一个或多个实施例可以在由计算机执行的计算机可执行指令的一般上下文中描述,例如程序模块。一般地,程序模块包括执行特定任务或实现特定抽象数据类型的例程、程序、对象、组件、数据结构等等。也可以在分布式计算环境中实践本说明书一个或多个实施例,在这些分布式计算环境中,由通过通信网络而被连接的远程处理设备来执行任务。在分布式计算环境中,程序模块可以位于包括存储设备在内的本地和远程计算机存储介质中。
本说明书中的各个实施例均采用递进的方式描述,各个实施例之间相同相似的部分互相参见即可,每个实施例重点说明的都是与其他实施例的不同之处。尤其,对于服务端设备实施例而言,由于其基本相似于方法实施例,所以描述的比较简单,相关之处参见方法实施例的部分说明即可。
上述对本说明书特定实施例进行了描述。其它实施例在所附权利要求书的范围内。在一些情况下,在权利要求书中记载的动作或步骤可以按照不同于实施例中的顺序来执行并且仍然可以实现期望的结果。另外,在附图中描绘的过程不一定要求示出的特定顺序或者连续顺序才能实现期望的结果。在某些实施方式中,多任务处理和并行处理也是可以的或者可能是有利的。
以上所述仅为本说明书一个或多个实施例的较佳实施例而已,并不用以限制本公开,凡在本公开的精神和原则之内,所做的任何修改、等同替换、改进等,均应包含在本公开保护的范围之内。

Claims (13)

  1. 一种弹幕显示方法,所述方法由弹幕系统的服务端执行,所述方法包括:
    接收客户端发送的弹幕显示请求,所述弹幕显示请求包括:弹幕显示场景对应的场景码、以及场景资源;
    由所述场景码对应的弹幕数据库中,获取所述场景资源对应的弹幕内容;
    将所述弹幕内容发送至所述客户端进行显示。
  2. 根据权利要求1所述的方法,所述场景资源,包括如下至少一项:
    声音、图片、搜索关键词、增强现实目标、虚拟现实目标、地理位置。
  3. 根据权利要求1所述的方法,所述客户端集成于不同于所述弹幕系统的外部应用系统。
  4. 根据权利要求1所述的方法,所述方法还包括:
    接收所述客户端发送的弹幕上传请求,所述弹幕上传请求包括:弹幕显示场景对应的场景码、本次上传的弹幕内容、以及所述弹幕内容针对的场景资源;
    在所述场景码对应的弹幕数据库中,存储所述弹幕内容与所述场景资源之间的映射关系。
  5. 一种弹幕显示方法,所述方法由弹幕系统的客户端执行,所述方法包括:
    向所述弹幕系统的服务端发送弹幕显示请求,所述弹幕显示请求包括:弹幕显示场景对应的场景码、以及场景资源;
    接收所述服务端返回的与所述场景资源对应的弹幕内容,所述弹幕内容由所述服务端在所述场景码对应的弹幕数据库中获取;
    显示所述弹幕内容。
  6. 根据权利要求5所述的方法,所述方法还包括:
    获取对当前的场景资源评论的弹幕内容;
    向所述服务端发送弹幕上传请求,所述弹幕上传请求包括:弹幕显示场景对应的场景码、所述弹幕内容和场景资源,以使得所述服务端在所述场景码对应的弹幕数据库中存储所述弹幕内容与场景资源之间的映射关系。
  7. 一种弹幕显示装置,所述装置包括:
    请求接收模块,用于接收客户端发送的弹幕显示请求,所述弹幕显示请求包括:弹幕显示场景对应的场景码、以及场景资源;
    弹幕获取模块,用于由所述场景码对应的弹幕数据库中,获取所述场景资源对应的弹幕内容;
    弹幕发送模块,用于将所述弹幕内容发送至所述客户端进行显示。
  8. 根据权利要求7所述的装置,所述场景资源,包括如下至少一项:
    声音、图片、搜索关键词、增强现实目标、虚拟现实目标、地理位置。
  9. 根据权利要求7所述的装置,
    所述请求接收模块,还用于接收所述客户端发送的弹幕上传请求,所述弹幕上传请求包括:弹幕显示场景对应的场景码、本次上传的弹幕内容、以及所述弹幕内容针对的场景资源;
    所述装置还包括:弹幕存储模块,用于在所述场景码对应的弹幕数据库中,存储所述弹幕内容与所述场景资源之间的映射关系。
  10. 一种弹幕显示装置,所述装置包括:
    请求发送模块,用于向所述弹幕系统的服务端发送弹幕显示请求,所述弹幕显示请求包括:弹幕显示场景对应的场景码、以及场景资源;
    弹幕接收模块,用于接收所述服务端返回的与所述场景资源对应的弹幕内容,所述弹幕内容由所述服务端在所述场景码对应的弹幕数据库中获取;
    弹幕显示模块,用于显示所述弹幕内容。
  11. 根据权利要求10所述的装置,所述装置还包括:
    内容获取模块,用于获取对当前的场景资源评论的弹幕内容;
    上传请求模块,用于向所述服务端发送弹幕上传请求,所述弹幕上传请求包括:弹幕显示场景对应的场景码、所述弹幕内容和场景资源,以使得所述服务端在所述场景码对应的弹幕数据库中存储所述弹幕内容与场景资源之间的映射关系。
  12. 一种弹幕管理设备,所述设备包括存储器、处理器,以及存储在存储 器上并可在处理器上运行的计算机指令,所述处理器执行指令时实现以下步骤:
    接收客户端发送的弹幕显示请求,所述弹幕显示请求包括:弹幕显示场景对应的场景码、以及场景资源;
    由所述场景码对应的弹幕数据库中,获取所述场景资源对应的弹幕内容;
    将所述弹幕内容发送至所述客户端进行显示。
  13. 一种弹幕显示设备,所述设备包括存储器、处理器,以及存储在存储器上并可在处理器上运行的计算机指令,所述处理器执行指令时实现以下步骤:
    向所述弹幕系统的服务端发送弹幕显示请求,所述弹幕显示请求包括:弹幕显示场景对应的场景码、以及场景资源;
    接收所述服务端返回的与所述场景资源对应的弹幕内容,所述弹幕内容由所述服务端在所述场景码对应的弹幕数据库中获取;
    显示所述弹幕内容。
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