WO2019045327A1 - Game map randomly generating device and method - Google Patents

Game map randomly generating device and method Download PDF

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Publication number
WO2019045327A1
WO2019045327A1 PCT/KR2018/009335 KR2018009335W WO2019045327A1 WO 2019045327 A1 WO2019045327 A1 WO 2019045327A1 KR 2018009335 W KR2018009335 W KR 2018009335W WO 2019045327 A1 WO2019045327 A1 WO 2019045327A1
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Prior art keywords
game
stage
unit
module
map
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PCT/KR2018/009335
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French (fr)
Korean (ko)
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배찬용
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배찬용
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Publication of WO2019045327A1 publication Critical patent/WO2019045327A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F11/00Game accessories of general use, e.g. score counters, boxes
    • A63F11/0074Game concepts, rules or strategies
    • A63F2011/0076Game concepts, rules or strategies with means for changing the level of difficulty
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality

Definitions

  • the present invention is a shooting game in which a projectile is thrown to a opponent's side to strike an opponent character, and a strategy game such as a skill or an object is used to reduce the movable space of the opponent character.
  • a game map random generation apparatus and method for generating and providing a game map of randomly generated different environments are used to generate and providing a game map of randomly generated different environments.
  • the game difficulty also increases according to the increase in the number of stages of the game of all kinds, and the game is executed by solving the problem in the game map provided differently according to the degree of difficulty. Then the game user solves all the problems and the game stage ends and the next stage starts.
  • the game map provided to the game user always provides a predetermined game map for each stage, and the game user receives the same game stage as the game stage performed in the same stage at the same stage, .
  • the present invention has been made to solve the above-mentioned problems, and it is an object of the present invention to provide a game method for reducing the movable space of an opponent character by using strategic elements such as a skill and an object, And an object of the present invention is to provide a game map random generation apparatus and method that generate and provide a game map of a randomly generated game map.
  • an apparatus for generating a game map randomly comprising an interface unit for downloading a program capable of playing a game from a game server connected to a game server through an Internet network, A central processing unit for executing a game program stored in the storage unit; an input unit for inputting an external operation signal; an output unit for outputting a game to be executed; And a game map generating unit for generating a game map provided at each game in a randomly generated and different environment and providing the generated game map to the central processing unit.
  • the central processing unit includes a game progress module for displaying a plurality of blocks in which strategic elements including various skills and objects in various forms are displayed through an output unit of the user terminal in response to a game execution request and controlling game progress,
  • a block generation module for generating a block (a magic block) or a land mine in a designated co-movement of the game stage according to an input operation signal to reduce a space for the player to move;
  • a character movement module for moving the position of the character according to the operation signal input from the input unit to another cooperative adjacent to the upper, lower, left, and right sides of the cooperative without the block.
  • the strategic element includes a block, a magic block and a barrier serving as obstacles for preventing movement of a character, a sanctuary providing protection to the character, a land mine providing a handicap to the character, A gold pile and a golden treasure box providing points and items, and a warp portal providing an entrance and an exit through which the character can instantly move.
  • the operation signal is an input signal that is clicked or attacked or defended by using a strategic element by clicking on a strategic element and clicking a cooperative (space without a block) of a game stage or a character, or inputting through a touch input.
  • the game map generator includes: an element storage module for receiving strategic elements such as skills and objects of various shapes constituting the game map and storing the elements in a DB; A path set definition module for receiving a path set of a character from a developer and storing it in a DB, and a stage for each level of difficulty and stage by applying an array rule to a path set defined by the developer A degree of difficulty determining module for classifying the stages generated by the stage generating module in accordance with the degree of difficulty of play in the set of paths according to the arrangement rule; Randomly selects two stages having the game map It is characterized in that comprising: a generation module for generating map.
  • a game map randomly generating method comprising: (A) downloading a game program capable of executing a game from a game server connected to the Internet through an interface unit, And (B) when the game stored in the storage unit is executed by inputting the operation signal through the input unit, the array rule is applied to the path set defined by the developer through the stage creation module, (C) calculating the degree of difficulty of the generated stage according to the degree of difficulty in accordance with the arrangement rule according to the degree of difficulty, (D) classifying the determined stage according to degree of difficulty through the map generation module, Generate a game map by randomly selecting two stages with the same difficulty level based on the path set (E) displaying the generated game map through an output unit of a user terminal through a game progress module; and (F) executing a shooting game according to an operation signal input from an input unit It is.
  • the generated game map includes a plurality of blocks in which strategic elements including skills and objects of various shapes are formed.
  • the game map random generation apparatus and method according to the present invention can automatically and randomly generate the game map corresponding to the user screen interface of the game stage at the same stage, , And graphic design.
  • FIG. 1 is a schematic overall configuration diagram of a game map random generation apparatus according to the present invention.
  • FIG. 2 is a block diagram showing a configuration of a game map random generation apparatus according to an embodiment of the present invention.
  • FIG. 3 is a block diagram illustrating an embodiment in which strategic elements such as skills and objects of various shapes are shown in FIG. 2
  • FIG. 4 is a flowchart for explaining a game map random generation method according to an embodiment of the present invention.
  • FIGS. 5A through 5C illustrate examples of a shooting game executed through a game map random generation method according to an embodiment of the present invention
  • FIG. 1 is a schematic overall configuration diagram of a game map random generation apparatus according to the present invention
  • FIG. 2 is a configuration diagram illustrating a configuration of a game map random generation apparatus according to an embodiment of the present invention.
  • the entire system preferably includes a user terminal 100, an Internet network 200, and a game server 300.
  • the user terminal 100 accesses the game server 300 through the Internet 200 and downloads a program capable of executing a winning game by throwing a projectile according to the present invention on a player's opponent to hit the opponent character, And executes the downloaded shooting game program to execute the shooting game according to the present invention.
  • the user terminal 100 generally includes a portable terminal such as a mobile phone terminal, a smart phone terminal, a PDA terminal, a navigation terminal, a notebook computer, a PC, and the like, but is not limited thereto. That is, regardless of the form of a terminal such as a personal computer, it can communicate with a game server in a wired or wireless manner, and can be used if the recording medium is recorded.
  • a portable terminal such as a mobile phone terminal, a smart phone terminal, a PDA terminal, a navigation terminal, a notebook computer, a PC, and the like, but is not limited thereto. That is, regardless of the form of a terminal such as a personal computer, it can communicate with a game server in a wired or wireless manner, and can be used if the recording medium is recorded.
  • the game server 300 may be various game providing servers for transmitting programs to the user terminal 100 connected through the Internet 200 to execute the shooting game according to the present invention.
  • the user terminal 100 includes an interface unit 110, a storage unit 120, a central processing unit 130, an input unit 140, an output unit 150, and a game map generation unit 160.
  • the interface unit 110 connects to the game server 300 through the Internet 200 and downloads a program capable of executing the shooting game according to the present invention from the game server 300.
  • the storage unit 120 stores a program that can be downloaded through the interface unit 110 and can execute the shooting game according to the present invention.
  • the input unit 140 may be a touch screen of the user terminal 100, a keyboard, a mouse, or the like.
  • the output unit 150 may be a display unit of the user terminal 100.
  • the central processing unit 130 executes the shooting game program stored in the storage unit 120 according to the present invention.
  • the central processing unit 130 may perform a strategic game such as various skills and objects in response to a game execution request
  • a game progress module 131 for displaying a plurality of blocks on which elements are formed through the output unit 150 of the user terminal 100 and controlling the game progression
  • a block generation module 132 for generating a block (a magic block) or a land mine for a designated co-player to reduce a space for a player to move; and a block for a cooperative designated in the game stage in accordance with an operation signal input from the input unit 140
  • a sanction generation module 133 for blocking the attack of the opponent player by generating an enemy character, and a control unit 133 for controlling the position of the character according to an operation signal input from the input unit 140
  • a character moving module 134 for moving to another cooperative adjacent to the upper, lower, left, and right sides.
  • the strategic elements of the various shapes of the skill and the object are classified into a block, a magic block, a sanctuary, a land mine, a pile of gold coins, a golden treasure box, a barrier, but are not limited to, various types of strategic elements may be implemented.
  • the block is a basic object of the game, which is generated in a cell in which the projectile of the other party is distant, can be generated by using the skill of the opponent, and is also a floating object that may be destroyed by the skill of a friend. (Player) can not move.
  • the magic block is an object in which a block is evolved and initially falls downward, and is turned into an obstacle by climbing up a moment when the character steps on.
  • the sanctuary also includes a sanctuary for protection, sanctuary for guardian, sanctuary for acceleration, sanctuary for sanctification is an object that gives the character a one time shield, sanctuary for the guardian is an object that initializes the coolant of the guardian, Is an object that increases the character's movement speed by 150%.
  • the mines include slowing mines, dark mines, blocking mines, sealed mines, bondage mines, silent mines, and slowing mines are objects that reduce the character's movement speed to 50% for 4 seconds .
  • Dark Mines is an object that takes 3 seconds of "Dark Curse" skills by a character
  • Block Mines is an object that disables Guardian skills for 7 seconds
  • Sealed Mines is a character that fires a projectile for 5 seconds
  • a bondage mine is an object that prevents a character from moving for 3 seconds
  • a silent mine is an object that prevents a character from using the skill for 4 seconds.
  • the Gold Pile is an object for randomly acquiring 1 to 12 gold coins to a character
  • the Golden Treasure Chest is an object for obtaining one of all kinds of items appearing in the game It is a very valuable object.
  • the Wooden Fence is an object that is not destroyed unlike a block, which serves as an obstacle for blocking the movement of a character, such as a block.
  • the Warp Portal is an object that allows a character to move instantaneously, and there are two entrances and two exits.
  • the operation signal is generated by clicking a strategic element such as skill and object of various shapes that a user wants to move, clicking a cooperative game space (space without a block) or a character, It refers to the signal that you click or input through touch input.
  • the game map generator 160 generates and provides a game map of a different environment randomly generated from the game map provided every game.
  • the game map generation unit 160 includes an element storage module 161 for receiving strategic elements such as skills and objects of various shapes forming a game map and storing the elements in a DB, an array of strategic elements An array rule storage module 162 for receiving rules and storing them in a DB, a path set definition module 163 for receiving a path set of a character from a developer and storing the set in a DB, and an array rule for a path set defined by the developer A difficulty determining module 165 for determining the stage generated by the stage generating module 164 according to the degree of difficulty of the path set according to the arrangement rule, And classifying the stages according to degree of difficulty, and based on the path set, two stages having the same degree of difficulty are randomly selected And it consists of a map generation module 166 to generate a game map.
  • an element storage module 161 for receiving strategic elements such as skills and objects of various shapes forming a game map and storing the elements in a DB
  • An array rule storage module 162 for receiving rules and storing them in a
  • FIG. 1 or FIG. 2 denote the same members performing the same function.
  • FIG. 4 is a flowchart illustrating a method of randomly generating a game map according to an embodiment of the present invention.
  • a shooting game according to the present invention is executed in the storage unit 120 of the user terminal 100 from the game server 300 connected to the Internet 200 through the interface unit 110 (S10).
  • the stage generating module 164 of the game map generating unit 160 A stage is generated for each degree of difficulty and stage by applying an array rule to a path set defined by the developer through step S30.
  • step S40 the generated stage is set according to degree of difficulty in the set of paths according to the arrangement rule through the difficulty determination module 165 of the game map generation unit 160.
  • the developed stages are classified according to the degree of difficulty through the map generation module 166, and two stages having the same degree of difficulty are randomly selected based on the path set to generate a game map (S50).
  • the generated game map includes a plurality of blocks in which strategic elements such as skills and objects of various shapes are formed. Strategic elements such as the various shapes of skill and objects are classified into a block ), Magic Blocks, sanctums, mines, gold coins, gold treasures, fences, warp portals, and various types of strategic elements may be implemented.
  • the generated game map is displayed through the output unit 150 of the user terminal 100 through the game progress module 131 (S60).
  • the shooting game is executed according to an operation signal input from the input unit 140 (S70).
  • the executing shoe game generates a block (a magic block) or a land mine at a designated co-movement of the game stage through the block generating module 132 to reduce a space for moving the opponent player, And moves the position of the character of the character to another cooperative adjacent to the upper, lower, left, and right sides of the cooperative without block, through the character moving module 133 do.
  • the embodiment of the present invention can be made into a program that can be executed in a computer. That is, the various steps involved in the method according to the present invention may be stored in a computer readable recording medium.
  • the medium may be a magnetic storage medium such as a ROM, a floppy disk, a hard disk, etc., an optical reading medium such as CD-ROM or DVD, a digital storage medium such as a USB memory, XD), etc.) and carrier waves (e.g., transmission over the Internet).
  • FIGS. 5A through 5C illustrate examples of a shooting game executed through a game map random generation method according to an embodiment of the present invention.
  • one block, one magic block, one protection sanctuary, one dark mine, one fence, and one warp portal are configured in the initial generated object configuration.
  • a stack of gold coins and a golden crate do not appear in the initial setting.
  • the player at the bottom of the attack strategy forms a grid in the shape of a grid so as not to utilize a large area of the top 1, and removes the space as much as possible.
  • the opponent effectively utilizes the skill and the given object so that the opponent can not escape to the wider area of the upper 2, and somehow strikes the opponent in the area of the upper 1 and quickly suppresses the opponent.
  • you can lead the game more advantageously by inducing it to debuff.
  • the lower player uses the large area of 1 below to avoid the enemy's attack as much as possible, and when the space that can be avoided from the area is almost lost, the player moves to the lower 2 region through skill or quick movement, And use the shield of the lower 3 protection to use the one shield to unfold the enemy before the character of the player is hit by the enemy projectile.
  • the player at the bottom of the attack strategy did not become much worse than the first random cell. Rather, it is more favorable for topographical condition than player by securing wide area of 1 and 2 at the top. At this time, the block should be concentrated in the upper 3 area to prevent the other party from moving easily at the upper 2. Also, if you take advantage of the fact that the protection sanctuary of the opponent's area is located in a relatively corner and can easily block it, and you can not use the portal in the middle, you can play the game more advantageously.
  • the player at the bottom has become more disadvantaged to the player as the area has changed to 3 compared to the first random cell. It is necessary to confuse the opponent's attack by going to the lower 1 and lower 2 area. At this time, since the opponent has a high possibility of blocking the moving route by making a block in the lower 3 region, 2, and 4, make the best use of the empty space in each area, then move to the next space and use the given space.
  • the player at the bottom of the attack strategy has a disadvantage compared to the first terrain of the opponent.
  • the reason is that the range of the upper 1 and upper 2 is narrower than that of the player, and the blocks and objects are inadvertently laid barely, making it difficult to start smoothly.
  • the players form blocks in the upper 3 area and can win early by isolating the opponent in the upper 1 area. Even if they move to the upper 2 area, the width of the fortune is not wide and it is still advantageous to the player. However, if you utilize the space remaining on the lower right side of the skill, it may be a long term, so it is very important to block the maneuver.
  • the player at the bottom is a terrain that can equally space up and down compared to the first random cell.
  • the number of blocks increased by four, but there is no big difference in space from the first battle map, so you can battle with relative advantage.

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Abstract

The purpose of the present invention is to provide a game map randomly generating device and method for randomly generating game maps for different environments and providing the randomly generated game maps as game maps provided for every game in a gaming method for reducing a space for movement of a counterpart character and simultaneously securing a user's movement space by using strategic elements such as a skill and an object, and the device comprises: an interface unit accessing a game server through the Internet so as to download, from the game server, a program capable of executing a game; a storage unit for storing the game program for executing a game downloaded through the interface unit; a central processing unit for executing the game program stored in the storage unit; an input unit for receiving an external operation signal; an output unit for outputting the game being executed; and a game map generating unit for randomly generating game maps for different environments as game maps provided for every game, and providing the randomly generated game maps to the central processing unit.

Description

게임 맵 랜덤 생성 장치 및 방법Game map random generation device and method
본 발명은 발사체를 상대 진영에 던져 상대 캐릭터를 맞히면 승리하는 슈팅게임으로, 스킬, 오브젝트 등의 전략적인 요소들을 사용하여 상대 캐릭터의 움직일 수 있는 공간을 줄이고, 동시에 나의 이동공간을 확보하는 게임 방법에서 매 게임 시 마다 제공되는 게임 맵을 랜덤 생성된 다른 환경의 게임 맵을 생성하여 제공하는 게임 맵 랜덤 생성 장치 및 방법에 관한 것이다.The present invention is a shooting game in which a projectile is thrown to a opponent's side to strike an opponent character, and a strategy game such as a skill or an object is used to reduce the movable space of the opponent character. At the same time, To a game map random generation apparatus and method for generating and providing a game map of randomly generated different environments.
최근 들어, 통신, 네트워크 및 온라인 콘텐츠(Contents) 기술의 발달에 따라 인터넷을 이용한 다양한 종류의 콘텐츠 서비스가 제공되고 있다. 이러한 서비스에는 채팅, 개인 홈페이지, 동호회, 게임, 쇼핑몰 등이 있다. 이렇게 다양한 콘텐츠 서비스 중 특히, 게임, 쇼핑몰 서비스 분야는 수요층의 확산으로 인해 서비스의 개발 속도 및 보급 속도가 급격히 증가하고 있는 추세이다. In recent years, various types of contents services using the Internet have been provided according to the development of communication, network, and online contents. These services include chat, personal homepages, clubs, games, and shopping malls. Among these various contents services, in particular, in the game and shopping mall service fields, the speed of development and the speed of spread of the service are rapidly increasing due to the spread of demand.
또한, 게임 서비스를 이용하는 사용자가 급격하게 증가함에 따라 무료로 제공되던 게임 서비스들도 유료 서비스로 전환되는 사례가 점점 늘어나고 있다. 이렇게, 인터넷을 통해 게임 서비스를 이용하는 사용자의 급격한 증가와 게임 서비스의 유료화가 진전됨에 따라 각 포털 사이트(Portal Site)와 온라인 게임 서비스 업체들은 다양한 종류의 게임을 개발하여 서비스를 제공하고 있다.In addition, as the number of users using game services has increased rapidly, there have been more and more cases in which game services that are provided free of charge are converted to fee-based services. As the rapid increase of users who use game service over the Internet and the fee-based service of game service have progressed, portal sites and online game service companies develop various kinds of games to provide services.
이때, 모든 종류의 게임은 스테이지 회수의 증가에 따라서 게임 난이도 또한 증가하게 되며, 난이도에 따라 다르게 제공하는 게임 맵(map) 속에서 문제(problem)를 해결하며 게임을 실행하게 된다. 그리고 게임 사용자가 모든 문제를 해결하여 당해 게임 스테이지는 종료하고 다음 스테이지를 시작하게 된다.At this time, the game difficulty also increases according to the increase in the number of stages of the game of all kinds, and the game is executed by solving the problem in the game map provided differently according to the degree of difficulty. Then the game user solves all the problems and the game stage ends and the next stage starts.
이러한 게임에서 게임 사용자에게 제공되는 게임 맵은 언제나 각 스테이지마다 미리 정해져 있는 게임 맵을 제공하게 되고, 게임 사용자는 동일한 스테이지에서는 이전에 수행한 게임 스테이지와 동일한 게임 스테이지를 제공받게 되어 게임이 지루해지는 문제점이 발생되게 된다.In such a game, the game map provided to the game user always provides a predetermined game map for each stage, and the game user receives the same game stage as the game stage performed in the same stage at the same stage, .
따라서 동일 단계의 게임 스테이지라 할 때 난이도는 동일하지만 해답 아이템과 문제, 게임 경로, 게임 맵의 그래픽 환경 등을 다르게 제공하는 것이 요구된다. 이것은 사용자가 마치 새로운 게임에 도전하는 것처럼 느낄 수 있도록 하여 단순한 반복 플레이의 게임에서 단순함을 해방시키고 흥미적 요소를 제공할 수 있기 때문이다. Therefore, when the game stage of the same stage is assumed to have the same degree of difficulty, it is required to provide a different solution item, problem, game path, and graphic environment of the game map. This allows users to feel as if they are challenging a new game, freeing simplicity and providing an interesting element in a simple repetitive play game.
따라서 본 발명은 상기와 같은 문제점을 해결하기 위해 안출한 것으로서, 스킬, 오브젝트 등의 전략적인 요소들을 사용하여 상대 캐릭터의 움직일 수 있는 공간을 줄이고, 동시에 나의 이동공간을 확보하는 게임 방법에서 매 게임 시 마다 제공되는 게임 맵을 랜덤 생성된 다른 환경의 게임 맵을 생성하여 제공하는 게임 맵 랜덤 생성 장치 및 방법을 제공하는데 그 목적이 있다.SUMMARY OF THE INVENTION Accordingly, the present invention has been made to solve the above-mentioned problems, and it is an object of the present invention to provide a game method for reducing the movable space of an opponent character by using strategic elements such as a skill and an object, And an object of the present invention is to provide a game map random generation apparatus and method that generate and provide a game map of a randomly generated game map.
본 발명의 다른 목적들은 이상에서 언급한 목적으로 제한되지 않으며, 언급되지 않은 또 다른 목적들은 아래의 기재로부터 당업자에게 명확하게 이해될 수 있을 것이다.Other objects of the present invention are not limited to the above-mentioned objects, and other objects not mentioned can be clearly understood by those skilled in the art from the following description.
상기와 같은 목적을 달성하기 위한 본 발명에 따른 게임 맵 랜덤 생성 장치 의 특징은 인터넷 망을 통해 게임 서버와 접속하여 게임 서버로부터 게임을 실행할 수 있는 프로그램을 다운로드하는 인터페이스부와, 상기 인터페이스부를 통해 다운로드 되는 게임을 실행할 수 있는 게임 프로그램을 저장하는 저장부와, 상기 저장부에 저장된 게임 프로그림을 실행하는 중앙 처리부와, 외부 조작신호를 입력받는 입력부와, 실행되는 게임을 출력하는 출력부와, 매 게임 시 마다 제공되는 게임 맵을 랜덤 생성된 다른 환경의 게임 맵을 생성하여 중앙 처리부에 제공하는 게임 맵 생성부를 포함하여 구성되는데 있다.According to another aspect of the present invention, there is provided an apparatus for generating a game map randomly comprising an interface unit for downloading a program capable of playing a game from a game server connected to a game server through an Internet network, A central processing unit for executing a game program stored in the storage unit; an input unit for inputting an external operation signal; an output unit for outputting a game to be executed; And a game map generating unit for generating a game map provided at each game in a randomly generated and different environment and providing the generated game map to the central processing unit.
바람직하게 상기 중앙 처리부는 게임 실행요청에 응답하여 다양한 모양의 스킬 및 오브젝트를 포함하는 전략적인 요소들이 형성되는 다수개의 블럭들을 사용자 단말기의 출력부를 통해 표시하고 게임 진행을 제어하는 게임 진행 모듈과, 입력부에서 입력되는 조작신호에 따라 게임 스테이지의 지정된 공배에 한 개의 블럭(매직블럭) 또는 지뢰를 생성하여 플레이어의 움직일 공간을 줄이는 블럭 생성 모듈과, 입력부에서 입력되는 조작신호에 따라 게임 스테이지에 지정된 공배에 한 개의 성소를 생성하여 상대 플레이어의 공격을 차단하는 성소 생성 모듈과, 입력부에서 입력되는 조작신호에 따라 캐릭터의 위치를 블럭이 없는 공배 중 상하좌우에 인접한 다른 공배로 이동시키는 캐릭터 이동 모듈을 포함하여 구성되는 것을 특징으로 한다. Preferably, the central processing unit includes a game progress module for displaying a plurality of blocks in which strategic elements including various skills and objects in various forms are displayed through an output unit of the user terminal in response to a game execution request and controlling game progress, A block generation module for generating a block (a magic block) or a land mine in a designated co-movement of the game stage according to an input operation signal to reduce a space for the player to move; And a character movement module for moving the position of the character according to the operation signal input from the input unit to another cooperative adjacent to the upper, lower, left, and right sides of the cooperative without the block. .
바람직하게 상기 전략적인 요소는 캐릭터의 이동을 막는 장애물 역할을 하는 블럭(Block), 매직블럭(Magic Block) 및 목책과, 캐릭터에 보호 능력을 제공하는 성소와, 캐릭터에 핸디캡을 제공하는 지뢰와, 캐릭터에 포인트 및 아이템을 제공하는 금화더미 및 황금보물상자와, 캐릭터가 순간이동을 할 수 있는 입구와 출구를 제공하는 워프포털을 포함하는 것을 특징으로 한다.Preferably, the strategic element includes a block, a magic block and a barrier serving as obstacles for preventing movement of a character, a sanctuary providing protection to the character, a land mine providing a handicap to the character, A gold pile and a golden treasure box providing points and items, and a warp portal providing an entrance and an exit through which the character can instantly move.
바람직하게 상기 조작신호는 전략적인 요소를 클릭하고 게임 스테이지의 공배(블럭이 없는 공간) 또는 캐릭터를 클릭하여 해당 전략적인 요소를 이용하여 공격 또는 방어되도록 클릭되거나 터치입력을 통한 입력신호인 것을 특징으로 한다.Preferably, the operation signal is an input signal that is clicked or attacked or defended by using a strategic element by clicking on a strategic element and clicking a cooperative (space without a block) of a game stage or a character, or inputting through a touch input.
바람직하게 상기 게임 맵 생성부는 게임 맵을 구성하는 다양한 모양의 스킬 및 오브젝트 등의 전략적인 요소를 입력받고 DB에 저장하는 요소 저장모듈과, 게임 스테이지를 구성하는 노드와 전략적인 요소의 배열 규칙을 입력받고 DB에 저장하는 배열규칙 저장모듈과, 개발자로부터 캐릭터의 경로세트를 입력받고 DB에 저장하는 경로세트 정의모듈과, 개발자가 정의한 경로세트에 대하여 배열 규칙을 적용하여 난이도 및 스테이지의 회차별로 스테이지를 생성하는 스테이지 생성모듈과, 상기 스테이지 생성모듈에서 생성된 스테이지를 배열 규칙에 따른 경로세트로 플레이의 난이도별로 책정하는 난이도 책정모듈과, 상기 책정된 스테이지를 난이도별로 분류하여, 경로세트를 기반으로 동일한 난이도를 갖는 2개의 스테이지를 랜덤하게 선택하여 게임 맵을 생성하는 맵 생성모듈을 포함하여 구성되는 것을 특징으로 한다.Preferably, the game map generator includes: an element storage module for receiving strategic elements such as skills and objects of various shapes constituting the game map and storing the elements in a DB; A path set definition module for receiving a path set of a character from a developer and storing it in a DB, and a stage for each level of difficulty and stage by applying an array rule to a path set defined by the developer A degree of difficulty determining module for classifying the stages generated by the stage generating module in accordance with the degree of difficulty of play in the set of paths according to the arrangement rule; Randomly selects two stages having the game map It is characterized in that comprising: a generation module for generating map.
상기와 같은 목적을 달성하기 위한 본 발명에 따른 게임 맵 랜덤 생성 방법의 특징은 (A) 인터페이스부를 통해 인터넷 망으로 접속된 게임 서버로부터 사용자 단말기의 저장부에 게임을 실행할 수 있는 게임 프로그램을 다운로드하는 단계와, (B) 입력부를 통한 조작신호의 입력으로 저장부에 저장되어 있는 게임이 실행되면, 스테이지 생성모듈을 통해 개발자가 정의한 경로세트에 대하여 배열 규칙을 적용하여 난이도 및 스테이지의 회차별로 스테이지를 생성하는 단계와, (C) 난이도 책정모듈을 통해 상기 생성된 스테이지를 배열 규칙에 따른 경로세트로 난이도별로 책정하는 단계와, (D) 맵 생성모듈을 통해 상기 책정된 스테이지를 난이도별로 분류하여, 경로세트를 기반으로 동일한 난이도를 갖는 2개의 스테이지를 랜덤하게 선택하여 게임 맵을 생성하는 단계와, (E) 상기 생성된 게임 맵을 게임 진행 모듈을 통해 사용자 단말기의 출력부를 통해 표시하는 단계와, (F) 입력부에서 입력되는 조작신호에 따라 슈팅 게임이 실행되는 단계를 포함하여 이루어지는데 있다.According to another aspect of the present invention, there is provided a game map randomly generating method, comprising: (A) downloading a game program capable of executing a game from a game server connected to the Internet through an interface unit, And (B) when the game stored in the storage unit is executed by inputting the operation signal through the input unit, the array rule is applied to the path set defined by the developer through the stage creation module, (C) calculating the degree of difficulty of the generated stage according to the degree of difficulty in accordance with the arrangement rule according to the degree of difficulty, (D) classifying the determined stage according to degree of difficulty through the map generation module, Generate a game map by randomly selecting two stages with the same difficulty level based on the path set (E) displaying the generated game map through an output unit of a user terminal through a game progress module; and (F) executing a shooting game according to an operation signal input from an input unit It is.
바람직하게 상기 (D) 단계는 생성된 게임 맵이 다양한 모양의 스킬 및 오브젝트를 포함하는 전략적인 요소들이 형성되는 다수개의 블럭들을 포함하는 것을 특징으로 한다.Preferably, the generated game map includes a plurality of blocks in which strategic elements including skills and objects of various shapes are formed.
이상에서 설명한 바와 같은 본 발명에 따른 게임 맵 랜덤 생성 장치 및 방법은 게임 스테이지의 사용자 화면 인터페이스에 해당하는 게임 맵을 동일한 스테이지에서도 자동 랜덤하게 생성하여 매번 게임을 수행하는 사용자가 매번 색다른 경로, 게임 내용, 그래픽 디자인으로 구성되는 게임을 할 수 있게 한다.As described above, the game map random generation apparatus and method according to the present invention can automatically and randomly generate the game map corresponding to the user screen interface of the game stage at the same stage, , And graphic design.
도 1 은 본 발명에 따른 게임 맵 랜덤 생성 장치의 개략적인 전체 구성도1 is a schematic overall configuration diagram of a game map random generation apparatus according to the present invention;
도 2 는 본 발명의 실시예에 따른 게임 맵 랜덤 생성 장치의 구성을 나타낸 구성도2 is a block diagram showing a configuration of a game map random generation apparatus according to an embodiment of the present invention.
도 3 은 도 2에서 다양한 모양의 스킬 및 오브젝트 등의 전략적인 요소들을 나타낸 실시예FIG. 3 is a block diagram illustrating an embodiment in which strategic elements such as skills and objects of various shapes are shown in FIG. 2
도 4 는 본 발명의 실시예에 따른 게임 맵 랜덤 생성 방법을 설명하기 위한 흐름도FIG. 4 is a flowchart for explaining a game map random generation method according to an embodiment of the present invention.
도 5a 내지 도 5c는 본 발명의 실시예에 따른 게임 맵 랜덤 생성 방법을 통해 실행되는 슈팅 게임의 실시예FIGS. 5A through 5C illustrate examples of a shooting game executed through a game map random generation method according to an embodiment of the present invention
본 발명의 다른 목적, 특성 및 이점들은 첨부한 도면을 참조한 실시예들의 상세한 설명을 통해 명백해질 것이다.Other objects, features and advantages of the present invention will become apparent from the detailed description of the embodiments with reference to the accompanying drawings.
본 발명에 따른 게임 맵 랜덤 생성 장치 및 방법의 바람직한 실시예에 대하여 첨부한 도면을 참조하여 설명하면 다음과 같다. 그러나 본 발명은 이하에서 개시되는 실시예에 한정되는 것이 아니라 서로 다른 다양한 형태로 구현될 수 있으며, 단지 본 실시예는 본 발명의 개시가 완전하도록하며 통상의 지식을 가진자에게 발명의 범주를 완전하게 알려주기 위해 제공되는 것이다. 따라서 본 명세서에 기재된 실시예와 도면에 도시된 구성은 본 발명의 가장 바람직한 일 실시예에 불과할 뿐이고 본 발명의 기술적 사상을 모두 대변하는 것은 아니므로, 본 출원시점에 있어서 이들을 대체할 수 있는 다양한 균등물과 변형예들이 있을 수 있음을 이해하여야 한다.Preferred embodiments of a game map randomly generating apparatus and method according to the present invention will now be described with reference to the accompanying drawings. The present invention may, however, be embodied in many different forms and should not be construed as limited to the embodiments set forth herein. Rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the scope of the invention to those skilled in the art. It is provided to let you know. Therefore, the embodiments described in the present specification and the configurations shown in the drawings are merely the most preferred embodiments of the present invention and are not intended to represent all of the technical ideas of the present invention. Therefore, various equivalents It should be understood that water and variations may be present.
도 1 은 본 발명에 따른 게임 맵 랜덤 생성 장치의 개략적인 전체 구성도이고, 도 2 는 본 발명의 실시예에 따른 게임 맵 랜덤 생성 장치의 구성을 나타낸 구성도이다.FIG. 1 is a schematic overall configuration diagram of a game map random generation apparatus according to the present invention, and FIG. 2 is a configuration diagram illustrating a configuration of a game map random generation apparatus according to an embodiment of the present invention.
도 1 및 도 2에서 도시하고 있는 것과 같이, 전체 시스템은 사용자 단말기(100), 인터넷 망(200) 및 게임 서버(300)를 구비되는 것이 바람직하다.As shown in FIGS. 1 and 2, the entire system preferably includes a user terminal 100, an Internet network 200, and a game server 300.
상기 사용자 단말기(100)는 인터넷 망(200)을 통해 게임 서버(300)에 접속하여 본 발명에 따른 발사체를 상대 진영에 던져 상대 캐릭터를 맞히면 승리하는 슈팅 게임을 실행할 수 있는 프로그램을 다운로드(download) 한 후, 다운로드된 상기 슈팅 게임 프로그램을 실행하여 본 발명에 따른 슈팅 게임을 실시한다.The user terminal 100 accesses the game server 300 through the Internet 200 and downloads a program capable of executing a winning game by throwing a projectile according to the present invention on a player's opponent to hit the opponent character, And executes the downloaded shooting game program to execute the shooting game according to the present invention.
여기서, 사용자 단말기(100)는 일반적으로 휴대폰 단말기, 스마트폰 단말기, PDA 단말기, 내비게이션 단말기와 같은 휴대용 단말기 및 노트북, PC 등을 포함하며, 이것으로 제한되지 않는다. 즉, 개인용 컴퓨터 등 단말기의 형태에 관계없이 게임 서버와 유선 또는 무선 방식으로 통신할 수 있고, 상기 기록매체가 기록되어 있다면 이용이 가능하다.Here, the user terminal 100 generally includes a portable terminal such as a mobile phone terminal, a smart phone terminal, a PDA terminal, a navigation terminal, a notebook computer, a PC, and the like, but is not limited thereto. That is, regardless of the form of a terminal such as a personal computer, it can communicate with a game server in a wired or wireless manner, and can be used if the recording medium is recorded.
그리고 게임 서버(300)는 인터넷 망(200)을 통해 접속되는 사용자 단말기(100)로 본 발명에 따른 슈팅 게임을 실행할 수 있는 프로그램을 전송하는 각종 게임 제공 서버인 것이 바람직하다.The game server 300 may be various game providing servers for transmitting programs to the user terminal 100 connected through the Internet 200 to execute the shooting game according to the present invention.
그리고 상기 사용자 단말기(100)는 인터페이스부(110), 저장부(120), 중앙 처리부(130), 입력부(140), 출력부(150) 및 게임 맵 생성부(160)를 포함한다.The user terminal 100 includes an interface unit 110, a storage unit 120, a central processing unit 130, an input unit 140, an output unit 150, and a game map generation unit 160.
상기 인터페이스부(110)는, 인터넷 망(200)을 통해 게임 서버(300)와 접속하여 게임 서버(300)로부터 본 발명에 따른 슈팅 게임을 실행할 수 있는 프로그램을 다운로드 한다.The interface unit 110 connects to the game server 300 through the Internet 200 and downloads a program capable of executing the shooting game according to the present invention from the game server 300.
상기 저장부(120)는, 인터페이스부(110)를 통해 다운로드 되는 본 발명에 따른 슈팅 게임을 실행할 수 있는 프로그램을 저장한다.The storage unit 120 stores a program that can be downloaded through the interface unit 110 and can execute the shooting game according to the present invention.
그리고 상기 입력부(140)는, 사용자 단말기(100)의 터치스크린 또는 키보드, 마우스 등인 것이 바람직하다. 또한 상기 출력부(150)는, 사용자 단말기(100)의 디스플레이부인 것이 바람직하다.The input unit 140 may be a touch screen of the user terminal 100, a keyboard, a mouse, or the like. The output unit 150 may be a display unit of the user terminal 100.
한편, 상기 중앙 처리부(130)는, 저장부(120)에 저장되는 본 발명에 따른 슈팅 게임 프로그램을 실행한다. Meanwhile, the central processing unit 130 executes the shooting game program stored in the storage unit 120 according to the present invention.
상기 중앙 처리부(130)는 사용자가 입력부(140)를 조작하여 저장부(120)에 저장되어 있는 본 발명에 따른 슈팅 게임을 실행하면, 게임 실행요청에 응답하여 다양한 모양의 스킬 및 오브젝트 등의 전략적인 요소들이 형성되는 다수개의 블럭들을 사용자 단말기(100)의 출력부(150)를 통해 표시하고 게임 진행을 제어하는 게임 진행 모듈(131)과, 입력부(140)에서 입력되는 조작신호에 따라 게임 스테이지의 지정된 공배에 한 개의 블럭(매직블럭) 또는 지뢰를 생성하여 플레이어의 움직일 공간을 줄이는 블럭 생성 모듈(132)과, 입력부(140)에서 입력되는 조작신호에 따라 게임 스테이지에 지정된 공배에 한 개의 성소를 생성하여 상대 플레이어의 공격을 차단하는 성소 생성 모듈(133)과, 입력부(140)에서 입력되는 조작신호에 따라 캐릭터의 위치를 블럭이 없는 공배 중 상하좌우에 인접한 다른 공배로 이동시키는 캐릭터 이동 모듈(134)로 구성된다.When the user operates the input unit 140 to execute the shooting game according to the present invention stored in the storage unit 120, the central processing unit 130 may perform a strategic game such as various skills and objects in response to a game execution request A game progress module 131 for displaying a plurality of blocks on which elements are formed through the output unit 150 of the user terminal 100 and controlling the game progression; A block generation module 132 for generating a block (a magic block) or a land mine for a designated co-player to reduce a space for a player to move; and a block for a cooperative designated in the game stage in accordance with an operation signal input from the input unit 140 A sanction generation module 133 for blocking the attack of the opponent player by generating an enemy character, and a control unit 133 for controlling the position of the character according to an operation signal input from the input unit 140, And a character moving module 134 for moving to another cooperative adjacent to the upper, lower, left, and right sides.
이때, 상기 다양한 모양의 스킬 및 오브젝트 등의 전략적인 요소들은 도 3에서 도시하고 있는 것과 같이, 블럭(Block), 매직블럭(Magic Block), 성소, 지뢰, 금화더미, 황금보물상자, 목책, 워프포털을 포함하며, 이에 한정하지 않으며 다양한 형태의 전략적인 요소들이 구현될 수 있다.3, the strategic elements of the various shapes of the skill and the object are classified into a block, a magic block, a sanctuary, a land mine, a pile of gold coins, a golden treasure box, a barrier, But are not limited to, various types of strategic elements may be implemented.
상기 블럭은 게임의 기본적인 오브젝트로 상대방의 발사체가 떨어진 셀에 생성되며, 상대의 스킬 사용에 의해서 생성될 수도 있으며, 또한 아군의 스킬로 파괴할 수도 있는 유동적인 오브젝트로서, 블럭이 생성된 셀에는 캐릭터(플레이어)가 이동할 수 없는 장애물의 역할을 한다. 그리고 상기 매직블럭은 블럭이 진화한 형태로 초기에는 아래에 내려가 있다가 캐릭터가 밟고 지나가는 순간 위로 올라오면서 장애물로 바뀌는 오브젝트이다. 또한 상기 성소는 보호의 성소, 가디언의 성소, 가속의 성소를 포함하며, 보호의 성소는 캐릭터에 1회 보호막을 부여하는 오브젝트이고, 가디언의 성소는 가디언의 쿨타임을 초기화시켜주는 오브젝트이고, 가속의 성소는 캐릭터의 이동속도를 150% 향상시켜주는 오브젝트이다. 또한 상기 지뢰는 감속의 지뢰, 어둠의 지뢰, 차단의 지뢰, 봉인의 지뢰, 속박의 지뢰, 침묵의 지뢰를 포함하며, 감속의 지뢰는 캐릭터의 이동속도는 4초 동안 50%로 감소시키는 오브젝트이고, 어둠의 지뢰는 캐릭터가 3초 동안 '어둠의 저주'스킬에 걸리는 오브젝트이고, 차단의 지뢰는 7초 동안 가디언 스킬을 사용할 수 없게 하는 오브젝트이고, 봉인의 지뢰는 캐릭터가 5초 동안 발사체를 발사할 수 없게 하는 오브젝트이고, 속박의 지뢰는 캐릭터가 3초 동안 움직일 수 없게 하는 오브젝트이고, 침묵의 지뢰는 캐릭터가 4초 동안 스킬을 사용할 수 없게 하는 오브젝트이다. 또한 상기 금화더미(Gold Pile)는 캐릭터에게 1~12 골드의 금화를 랜덤하게 획득하게 하는 오브젝트이고, 상기 황금보물상자(Golden Treasure Chest)는 게임에 등장하는 모든 종류의 아이템 중에 하나를 얻을 수 있는 매우 귀한 오브젝트이다. 또한 상기 목책(Wooden Fence)은 블럭과 같이 캐릭터의 이동을 막는 장애물의 역할을 블럭과 달리 파괴되지 않는 오브젝트이다. 또한 상기 워프 포털(Warp Portal)은 캐릭터가 순간이동을 할 수 있게 해주는 오브젝트로 입구와 출구 2개가 존재한다. The block is a basic object of the game, which is generated in a cell in which the projectile of the other party is distant, can be generated by using the skill of the opponent, and is also a floating object that may be destroyed by the skill of a friend. (Player) can not move. The magic block is an object in which a block is evolved and initially falls downward, and is turned into an obstacle by climbing up a moment when the character steps on. The sanctuary also includes a sanctuary for protection, sanctuary for guardian, sanctuary for acceleration, sanctuary for sanctification is an object that gives the character a one time shield, sanctuary for the guardian is an object that initializes the coolant of the guardian, Is an object that increases the character's movement speed by 150%. In addition, the mines include slowing mines, dark mines, blocking mines, sealed mines, bondage mines, silent mines, and slowing mines are objects that reduce the character's movement speed to 50% for 4 seconds , Dark Mines is an object that takes 3 seconds of "Dark Curse" skills by a character, Block Mines is an object that disables Guardian skills for 7 seconds, and Sealed Mines is a character that fires a projectile for 5 seconds An object that can not be used, a bondage mine is an object that prevents a character from moving for 3 seconds, and a silent mine is an object that prevents a character from using the skill for 4 seconds. In addition, the Gold Pile is an object for randomly acquiring 1 to 12 gold coins to a character, and the Golden Treasure Chest is an object for obtaining one of all kinds of items appearing in the game It is a very valuable object. In addition, the Wooden Fence is an object that is not destroyed unlike a block, which serves as an obstacle for blocking the movement of a character, such as a block. In addition, the Warp Portal is an object that allows a character to move instantaneously, and there are two entrances and two exits.
그리고 상기 조작신호는 사용자가 이동하고자 하는 다양한 모양의 스킬 및 오브젝트 등의 전략적인 요소를 클릭하고 게임 스테이지의 공배(블럭이 없는 공간) 또는 캐릭터를 클릭하여 해당 전략적인 요소를 이용하여 공격 또는 방어되도록 사용자가 클릭하거나 터치입력을 통해 입력하는 신호를 뜻한다.Then, the operation signal is generated by clicking a strategic element such as skill and object of various shapes that a user wants to move, clicking a cooperative game space (space without a block) or a character, It refers to the signal that you click or input through touch input.
또한, 상기 게임 맵 생성부(160)는 매 게임 시 마다 제공되는 게임 맵을 랜덤 생성된 다른 환경의 게임 맵을 생성하여 제공한다.In addition, the game map generator 160 generates and provides a game map of a different environment randomly generated from the game map provided every game.
상기 게임 맵 생성부(160)는 게임 맵을 구성하는 다양한 모양의 스킬 및 오브젝트 등의 전략적인 요소를 입력받고 DB에 저장하는 요소 저장모듈(161)과, 게임 스테이지를 구성하는 노드와 전략적인 요소의 배열 규칙을 입력받고 DB에 저장하는 배열규칙 저장모듈(162)과, 개발자로부터 캐릭터의 경로세트를 입력받고 DB에 저장하는 경로세트 정의모듈(163)과, 개발자가 정의한 경로세트에 대하여 배열 규칙을 적용하여 난이도 및 스테이지의 회차별로 스테이지를 생성하는 스테이지 생성모듈(164)과, 상기 스테이지 생성모듈(164)에서 생성된 스테이지를 배열 규칙에 따른 경로세트로 플레이의 난이도별로 책정하는 난이도 책정모듈(165)과, 상기 책정된 스테이지를 난이도별로 분류하여, 경로세트를 기반으로 동일한 난이도를 갖는 2개의 스테이지를 랜덤하게 선택하여 게임 맵을 생성하는 맵 생성모듈(166)로 구성된다.The game map generation unit 160 includes an element storage module 161 for receiving strategic elements such as skills and objects of various shapes forming a game map and storing the elements in a DB, an array of strategic elements An array rule storage module 162 for receiving rules and storing them in a DB, a path set definition module 163 for receiving a path set of a character from a developer and storing the set in a DB, and an array rule for a path set defined by the developer A difficulty determining module 165 for determining the stage generated by the stage generating module 164 according to the degree of difficulty of the path set according to the arrangement rule, And classifying the stages according to degree of difficulty, and based on the path set, two stages having the same degree of difficulty are randomly selected And it consists of a map generation module 166 to generate a game map.
이와 같이 구성된 본 발명에 따른 게임 맵 랜덤 생성 장치의 동작을 첨부한 도면을 참조하여 상세히 설명하면 다음과 같다. 도 1 또는 도 2와 동일한 참조부호는 동일한 기능을 수행하는 동일한 부재를 지칭한다. The operation of the game map random generator according to the present invention will now be described in detail with reference to the accompanying drawings. Like reference numerals in FIG. 1 or FIG. 2 denote the same members performing the same function.
도 4 는 본 발명의 실시예에 따른 게임 맵 랜덤 생성 방법을 설명하기 위한 흐름도이다.4 is a flowchart illustrating a method of randomly generating a game map according to an embodiment of the present invention.
도 4를 참조하여 설명하면, 먼저 인터페이스부(110)를 통해 인터넷 망(200)으로 접속된 게임 서버(300)로부터 사용자 단말기(100)의 저장부(120)에 본 발명에 따른 슈팅 게임을 실행할 수 있는 게임 프로그램을 다운로드 한다(S10).4, a shooting game according to the present invention is executed in the storage unit 120 of the user terminal 100 from the game server 300 connected to the Internet 200 through the interface unit 110 (S10).
이어, 입력부(140)를 통한 조작신호의 입력으로 저장부(120)에 저장되어 있는 본 발명에 따른 슈팅 게임이 실행되면(S20), 게임 맵 생성부(160)의 스테이지 생성모듈(164)을 통해 개발자가 정의한 경로세트에 대하여 배열 규칙을 적용하여 난이도 및 스테이지의 회차별로 스테이지를 생성한다(S30).When the shooting game according to the present invention stored in the storage unit 120 is executed as an input of an operation signal through the input unit 140 in step S20, the stage generating module 164 of the game map generating unit 160 A stage is generated for each degree of difficulty and stage by applying an array rule to a path set defined by the developer through step S30.
그리고 게임 맵 생성부(160)의 난이도 책정모듈(165)을 통해 상기 생성된 스테이지를 배열 규칙에 따른 경로세트로 난이도별로 책정한다(S40).In step S40, the generated stage is set according to degree of difficulty in the set of paths according to the arrangement rule through the difficulty determination module 165 of the game map generation unit 160.
그리고 맵 생성모듈(166)을 통해 상기 책정된 스테이지를 난이도별로 분류하여, 경로세트를 기반으로 동일한 난이도를 갖는 2개의 스테이지를 랜덤하게 선택하여 게임 맵을 생성한다(S50). 이렇게 생성된 게임 맵은 다양한 모양의 스킬 및 오브젝트 등의 전략적인 요소들이 형성되는 다수개의 블럭들을 포함하며, 상기 다양한 모양의 스킬 및 오브젝트 등의 전략적인 요소들은 도 3에서 도시하고 있는 것과 같이, 블럭(Block), 매직블럭(Magic Block), 성소, 지뢰, 금화더미, 황금보물상자, 목책, 워프포털을 포함하며, 이에 한정하지 않으며 다양한 형태의 전략적인 요소들이 구현될 수 있다.The developed stages are classified according to the degree of difficulty through the map generation module 166, and two stages having the same degree of difficulty are randomly selected based on the path set to generate a game map (S50). The generated game map includes a plurality of blocks in which strategic elements such as skills and objects of various shapes are formed. Strategic elements such as the various shapes of skill and objects are classified into a block ), Magic Blocks, sanctums, mines, gold coins, gold treasures, fences, warp portals, and various types of strategic elements may be implemented.
이렇게 생성된 게임 맵을 게임 진행 모듈(131)을 통해 사용자 단말기(100)의 출력부(150)를 통해 표시한다(S60).The generated game map is displayed through the output unit 150 of the user terminal 100 through the game progress module 131 (S60).
그리고 입력부(140)에서 입력되는 조작신호에 따라 슈팅 게임이 실행되게 된다(S70).The shooting game is executed according to an operation signal input from the input unit 140 (S70).
상기 실행되는 슈팅 게임은 블럭 생성 모듈(132)을 통해 게임 스테이지의 지정된 공배에 한 개의 블럭(매직블럭) 또는 지뢰를 생성하여 상대 플레이어의 움직일 공간을 줄이고, 성소 생성 모듈(132)을 통해 게임 스테이지에 지정된 공배에 한 개의 성소를 생성하여 상대 플레이어의 공격을 차단하며, 캐릭터 이동 모듈(133)을 통해 자신의 캐릭터의 위치를 블럭이 없는 공배 중 상하좌우에 인접한 다른 공배로 이동시키는 방식으로 실행되게 된다.The executing shoe game generates a block (a magic block) or a land mine at a designated co-movement of the game stage through the block generating module 132 to reduce a space for moving the opponent player, And moves the position of the character of the character to another cooperative adjacent to the upper, lower, left, and right sides of the cooperative without block, through the character moving module 133 do.
한편, 본 발명의 실시예는 컴퓨터에서 실행될 수 있는 프로그램으로 작성가능하다. 즉, 본 발명에 따른 방법에 포함된 여러 단계들은 컴퓨터로 읽을 수 있는 기록매체에 저장될 수 있다. 상기 매체는 마그네틱 저장매체(예: 롬, 플로피 디스크, 하드 디스크 등), 광학적 판독매체(예: CD-ROM, DVD), 디지털 저장매체(예: USB 메모리, 메모리 카드(SD, CF, MS, XD) 등) 및 캐리어 웨이브(예: 인터넷을 통한 전송)와 같은 기록매체를 포함한다.Meanwhile, the embodiment of the present invention can be made into a program that can be executed in a computer. That is, the various steps involved in the method according to the present invention may be stored in a computer readable recording medium. The medium may be a magnetic storage medium such as a ROM, a floppy disk, a hard disk, etc., an optical reading medium such as CD-ROM or DVD, a digital storage medium such as a USB memory, XD), etc.) and carrier waves (e.g., transmission over the Internet).
실시예Example
도 5a 내지 도 5c는 본 발명의 실시예에 따른 게임 맵 랜덤 생성 방법을 통해 실행되는 슈팅 게임의 실시예이다.FIGS. 5A through 5C illustrate examples of a shooting game executed through a game map random generation method according to an embodiment of the present invention.
도 5a에서 도시하고 있는 것과 같이, 초기 생성 오브젝트 구성으로 블럭 1개, 매직블럭 1개, 보호의 성소 1개, 어둠의 지뢰 1개, 목책 1개, 워프포털 1개가 구성된다. 금화더미와 황금모물상자는 초기설정에는 등장하지 않는다.As shown in Fig. 5A, in the initial generated object configuration, one block, one magic block, one protection sanctuary, one dark mine, one fence, and one warp portal are configured. A stack of gold coins and a golden crate do not appear in the initial setting.
먼저 공격 전략으로 하단의 플레이어는 상단 ①번의 넓은 지역을 많이 활용하지 못하도록 격자 모양으로 블럭을 형성시켜, 최대한 공간을 없앤다. 이때, 상대방이 상단 ②번의 넓은 지역으로 탈출하지 못하게 스킬과 주어진 오브젝트를 효율적으로 활용하여, 어떻게 해서든 상단 ①번 지역에 상대를 가두고, 빠른 시간 내에 상대방을 제압하도록 전략을 구사한다. 또한 상단 ③번 지뢰를 밟게 하여, 디버프에 걸리도록 유도하면 더욱 게임을 유리하게 이끌어 갈수 있다.First, the player at the bottom of the attack strategy forms a grid in the shape of a grid so as not to utilize a large area of the top ①, and removes the space as much as possible. At this time, the opponent effectively utilizes the skill and the given object so that the opponent can not escape to the wider area of the upper ②, and somehow strikes the opponent in the area of the upper ① and quickly suppresses the opponent. Also, by letting the player land on the top third ③ land, you can lead the game more advantageously by inducing it to debuff.
또한, 수비 전략으로 하단 플레이어는 하단 ①번의 넓은 지역을 활용하여 적의 공격을 최대한 피한 후, 이 지역에서 피할 수 있는 공간이 거의 없어지게 되면 스킬 또는 빠른 움직임을 통해 하단 ②번 지역으로 이동, 최대한 상대방의 공격을 피하면서 생존성을 확보하고, 하단 ③번의 보호의 성소를 활용, 1회의 보호막을 사용하면서 플레이어의 캐릭터가 적의 발사체에 피격되기 전에 적을 먼저 제압하는 전략을 펼친다.In addition, as a defensive strategy, the lower player uses the large area of ① below to avoid the enemy's attack as much as possible, and when the space that can be avoided from the area is almost lost, the player moves to the lower ② region through skill or quick movement, And use the shield of the lower ③ protection to use the one shield to unfold the enemy before the character of the player is hit by the enemy projectile.
다음으로 도 5b에서 도시하고 있는 것과 같이, 두 번째 랜덤 셀 생성 상황으로, 블럭 3개, 매직블럭 1개, 보호의 성소 1개, 어둠의 지뢰 1개, 목책 1개, 워프포털 1개가 구성된다. 첫 번째 랜덤셀 조건과의 차이점으로 블럭을 2개 증가시켰으며, 오브젝트들의 위치를 랜덤으로 변경시켰다.Next, as shown in FIG. 5B, in the second random cell generation situation, three blocks, one magic block, one protection sanctuary, one dark mine, one fence, and one warp portal are constructed . With the difference from the first random cell condition, we increased the block by two and changed the positions of the objects randomly.
먼저 공격 전략으로 하단의 플레이어는 상대방이 첫 번째 랜덤셀에 비해 크게 불리해지지 않았다. 오히려 상단 ①번과 상단 ②번의 넓은 지역을 확보하여 플레이어 보다 지형적인 조건이 더 유리한 상황이다. 이때에는 상단 ②번으로 상대방이 쉽게 이동하지 못하도록 상단 ③번 지역에 블럭을 집중적으로 만들어야 한다. 또한 상대방 지역의 보호의 성소가 비교적 구석에 위치하고 있어 쉽게 차단할 수 있는 이점을 활용하고, 가운데 포털을 사용하지 못하도록 전략을 세우면 조금 더 유리하게 게임을 진행할 수 있다.First, the player at the bottom of the attack strategy did not become much worse than the first random cell. Rather, it is more favorable for topographical condition than player by securing wide area of ① and ② at the top. At this time, the block should be concentrated in the upper ③ area to prevent the other party from moving easily at the upper ②. Also, if you take advantage of the fact that the protection sanctuary of the opponent's area is located in a relatively corner and can easily block it, and you can not use the portal in the middle, you can play the game more advantageously.
또한, 수비 전략으로 하단 플레이어는 첫 번째 랜덤셀에 비해 지역이 3개로 변하면서 플레이어에게 다소 불리해 졌다. 하단 ①번과 하단 ②번 지역을 오가면서 상대방의 공격에 혼란을 줄 필요가 있으며, 이때 상대방이 하단 ③번 지역에 블럭을 만들어 이동로를 차단할 확률이 높으므로, 플레이어는 권역을 크게 하단 ①, ②, ④번으로 나눠 각 구역에서 빈 공간을 최대한 활용한 이후, 다음구역으로 이동하면서 주어진 공간을 이용해야 한다.Also, as a defensive strategy, the player at the bottom has become more disadvantaged to the player as the area has changed to 3 compared to the first random cell. It is necessary to confuse the opponent's attack by going to the lower ① and lower ② area. At this time, since the opponent has a high possibility of blocking the moving route by making a block in the lower ③ region, ②, and ④, make the best use of the empty space in each area, then move to the next space and use the given space.
다음으로 도 5c에서 도시하고 있는 것과 같이, 세 번째 랜덤 셀 생성 상황으로, 블럭 5개, 매직블럭 1개, 보호의 성소 1개, 어둠의 지뢰 1개, 목책 1개, 워프포털 1개가 구성된다. 첫 번째 랜덤셀 조건과의 차이점으로 블럭을 4개 증가시켰으며, 오브젝트들의 위치를 랜덤으로 변경시켰다.Next, as shown in FIG. 5C, in the third random cell generation situation, five blocks, one magic block, one sanctuary for protection, one dark mine, one fence, and one warp portal are constructed . The difference from the first random cell condition is to increase the number of blocks by 4 and randomly change the position of the objects.
먼저 공격 전략으로 하단의 플레이어는 상대방이 상대방은 첫 번째 지형에 비해 많이 불리해 졌다. 이유는 상단 ①번과 상단 ②번 지역의 범위가 플레이어에 비해 좁고, 블럭들과 오브젝트들이 공교롭게도 군데군데 놓여있어 원활한 기동이 쉽지 않기 때문이다. 플레이어는 상단 ③번 지역에 블럭들을 형성하고 상단 ①번 지역에 상대방을 고립시켜 조기에 승리를 취할 수 있으며, 상단 ②번 지역으로 이동한다 해도 운신의 폭이 넓지 않아 여전히 플레이어에게 유리하다. 다만, 스킬을 통해 우하변 쪽에 남은 공간을 활용 할 경우, 장기전이 될 수 있으니 기동로의 사전 차단이 매우 중요하다.First, the player at the bottom of the attack strategy has a disadvantage compared to the first terrain of the opponent. The reason is that the range of the upper ① and upper ② is narrower than that of the player, and the blocks and objects are inadvertently laid barely, making it difficult to start smoothly. The players form blocks in the upper ③ area and can win early by isolating the opponent in the upper ① area. Even if they move to the upper ② area, the width of the fortune is not wide and it is still advantageous to the player. However, if you utilize the space remaining on the lower right side of the skill, it may be a long term, so it is very important to block the maneuver.
또한, 수비 전략으로 하단 플레이어는 첫 번째 랜덤셀에 비해 위쪽과 아래쪽에 균등하게 넓은 공간을 확보할 수 있는 지형이다. 블럭의 개수가 4개나 늘었지만 첫 번째 전투 맵과 공간상의 큰 차이점이 없어서 상대적 이점을 가지고 전투를 벌일 수 있다. 다만, 상대방이 하단 ③번 지역에 블럭을 형성하여 위와 아래를 단절시키려는 전략을 사용할 가능성이 높고, 중앙부의 지뢰와 목책이 장애물로 작용하므로 하단 ①번 공간을 충분히 활용한 후, 하단 ②번 지역으로 넘어가는 것이 효율적이다.Also, as a defensive strategy, the player at the bottom is a terrain that can equally space up and down compared to the first random cell. The number of blocks increased by four, but there is no big difference in space from the first battle map, so you can battle with relative advantage. However, it is very likely that the opponent will use a strategy to block the top and bottom by forming a block in the bottom ③ area. Since the mines and the barriers in the middle serve as obstacles, It is efficient to pass.
상기에서 설명한 본 발명의 기술적 사상은 바람직한 실시예에서 구체적으로 기술되었으나, 상기한 실시예는 그 설명을 위한 것이며 그 제한을 위한 것이 아님을 주의하여야 한다. 또한, 본 발명의 기술적 분야의 통상의 지식을 가진자라면 본 발명의 기술적 사상의 범위 내에서 다양한 실시예가 가능함을 이해할 수 있을 것이다. 따라서 본 발명의 진정한 기술적 보호 범위는 첨부된 특허청구범위의 기술적 사상에 의해 정해져야 할 것이다.While the present invention has been particularly shown and described with reference to exemplary embodiments thereof, it is to be understood that the invention is not limited to the disclosed exemplary embodiments. It will be apparent to those skilled in the art that various modifications may be made without departing from the scope of the present invention. Accordingly, the true scope of the present invention should be determined by the technical idea of the appended claims.

Claims (7)

  1. 인터넷 망을 통해 게임 서버와 접속하여 게임 서버로부터 게임을 실행할 수 있는 프로그램을 다운로드하는 인터페이스부와,An interface unit connected to the game server through an Internet network and downloading a program capable of executing a game from the game server,
    상기 인터페이스부를 통해 다운로드 되는 게임을 실행할 수 있는 게임 프로그램을 저장하는 저장부와,A storage unit for storing a game program capable of executing a game downloaded through the interface unit;
    상기 저장부에 저장된 게임 프로그림을 실행하는 중앙 처리부와,A central processing unit for executing a game program stored in the storage unit,
    외부 조작신호를 입력받는 입력부와,An input unit for receiving an external operation signal,
    실행되는 게임을 출력하는 출력부와,An output unit for outputting a game to be executed,
    매 게임 시 마다 제공되는 게임 맵을 랜덤 생성된 다른 환경의 게임 맵을 생성하여 중앙 처리부에 제공하는 게임 맵 생성부를 포함하여 구성되는 것을 특징으로 하는 게임 맵 랜덤 생성 장치.And a game map generator for generating a game map of a different environment randomly generated for each game and providing the generated game map to the central processing unit.
  2. 제 1 항에 있어서, 상기 중앙 처리부는The apparatus of claim 1, wherein the central processing unit
    게임 실행요청에 응답하여 다양한 모양의 스킬 및 오브젝트를 포함하는 전략적인 요소들이 형성되는 다수개의 블럭들을 사용자 단말기의 출력부를 통해 표시하고 게임 진행을 제어하는 게임 진행 모듈과, A game progress module for displaying a plurality of blocks in which strategic elements including skill and objects of various shapes are formed in response to a game execution request through an output unit of a user terminal and controlling game progress;
    입력부에서 입력되는 조작신호에 따라 게임 스테이지의 지정된 공배에 한 개의 블럭(매직블럭) 또는 지뢰를 생성하여 플레이어의 움직일 공간을 줄이는 블럭 생성 모듈과,A block generating module for generating a block (a magic block) or a land mine at a specified cue of the game stage according to an operation signal input from an input unit,
    입력부에서 입력되는 조작신호에 따라 게임 스테이지에 지정된 공배에 한 개의 성소를 생성하여 상대 플레이어의 공격을 차단하는 성소 생성 모듈과,A sanction generation module for generating one sanction for each cooperative designated in the game stage according to an operation signal input from the input unit,
    입력부에서 입력되는 조작신호에 따라 캐릭터의 위치를 블럭이 없는 공배 중 상하좌우에 인접한 다른 공배로 이동시키는 캐릭터 이동 모듈을 포함하여 구성되는 것을 특징으로 하는 게임 맵 랜덤 생성 장치.And a character movement module for moving the character position to another cooperative adjacent to the upper, lower, left, and right sides of the cooperative game without the block in accordance with the operation signal input from the input unit.
  3. 제 2 항에 있어서,3. The method of claim 2,
    상기 전략적인 요소는 캐릭터의 이동을 막는 장애물 역할을 하는 블럭(Block), 매직블럭(Magic Block) 및 목책과, 캐릭터에 보호 능력을 제공하는 성소와, 캐릭터에 핸디캡을 제공하는 지뢰와, 캐릭터에 포인트 및 아이템을 제공하는 금화더미 및 황금보물상자와, 캐릭터가 순간이동을 할 수 있는 입구와 출구를 제공하는 워프포털을 포함하는 것을 특징으로 하는 게임 맵 랜덤 생성 장치.The strategic element includes a block, a magic block and a barrier serving as obstacles for preventing the movement of the character, a sanctuary providing protection to the character, a land mine providing a handicap to the character, And a gold treasure pile and a golden treasure box for providing items, and a warp portal for providing an entrance and an exit through which the character can instantly move.
  4. 제 2 항에 있어서,3. The method of claim 2,
    상기 조작신호는 전략적인 요소를 클릭하고 게임 스테이지의 공배(블럭이 없는 공간) 또는 캐릭터를 클릭하여 해당 전략적인 요소를 이용하여 공격 또는 방어되도록 클릭되거나 터치입력을 통한 입력신호인 것을 특징으로 하는 게임 맵 랜덤 생성 장치.Wherein the operation signal is an input signal that is clicked or touched to attack or defend using a strategic element by clicking a strategic element and cooperating with a game stage (space without a block) or a character by clicking the strategic element, Generating device.
  5. 제 1 항에 있어서, 상기 게임 맵 생성부는The game apparatus of claim 1, wherein the game map generator
    게임 맵을 구성하는 다양한 모양의 스킬 및 오브젝트 등의 전략적인 요소를 입력받고 DB에 저장하는 요소 저장모듈과,An element storage module for receiving strategic elements such as skills and objects of various shapes constituting the game map and storing them in a DB,
    게임 스테이지를 구성하는 노드와 전략적인 요소의 배열 규칙을 입력받고 DB에 저장하는 배열규칙 저장모듈과,An array rule storage module for inputting the nodes constituting the game stage and the array rules of the strategic elements and storing them in the DB,
    개발자로부터 캐릭터의 경로세트를 입력받고 DB에 저장하는 경로세트 정의모듈과,A path set definition module for receiving a path set of a character from a developer and storing the set in a DB,
    개발자가 정의한 경로세트에 대하여 배열 규칙을 적용하여 난이도 및 스테이지의 회차별로 스테이지를 생성하는 스테이지 생성모듈과,A stage generation module for generating a stage for each degree of difficulty and a stage by applying an array rule to a path set defined by a developer,
    상기 스테이지 생성모듈에서 생성된 스테이지를 배열 규칙에 따른 경로세트로 플레이의 난이도별로 책정하는 난이도 책정모듈과,A degree-of-difficulty determining module that determines the stages generated by the stage generating module by the degree of difficulty of play in a path set according to the arrangement rule,
    상기 책정된 스테이지를 난이도별로 분류하여, 경로세트를 기반으로 동일한 난이도를 갖는 2개의 스테이지를 랜덤하게 선택하여 게임 맵을 생성하는 맵 생성모듈을 포함하여 구성되는 것을 특징으로 하는 게임 맵 랜덤 생성 장치.And a map generation module for generating the game map by randomly selecting two stages having the same degree of difficulty based on the path set, by classifying the prepared stages by the degree of difficulty.
  6. (A) 인터페이스부를 통해 인터넷 망으로 접속된 게임 서버로부터 사용자 단말기의 저장부에 게임을 실행할 수 있는 게임 프로그램을 다운로드하는 단계와,(A) downloading a game program capable of playing a game from a game server connected to the Internet via a network interface unit to a storage unit of the user terminal,
    (B) 입력부를 통한 조작신호의 입력으로 저장부에 저장되어 있는 게임이 실행되면, 스테이지 생성모듈을 통해 개발자가 정의한 경로세트에 대하여 배열 규칙을 적용하여 난이도 및 스테이지의 회차별로 스테이지를 생성하는 단계와,(B) When a game stored in the storage unit is executed as an input of an operation signal through an input unit, a stage is generated for each difficulty level and a stage of the stage by applying an array rule to a path set defined by a developer through a stage generation module Wow,
    (C) 난이도 책정모듈을 통해 상기 생성된 스테이지를 배열 규칙에 따른 경로세트로 난이도별로 책정하는 단계와,(C) evaluating the generated stage according to degree of difficulty in a path set according to an arrangement rule through a difficulty level determination module,
    (D) 맵 생성모듈을 통해 상기 책정된 스테이지를 난이도별로 분류하여, 경로세트를 기반으로 동일한 난이도를 갖는 2개의 스테이지를 랜덤하게 선택하여 게임 맵을 생성하는 단계와,(D) classifying the determined stages by difficulty level through a map generation module, randomly selecting two stages having the same degree of difficulty based on the path set to generate a game map,
    (E) 상기 생성된 게임 맵을 게임 진행 모듈을 통해 사용자 단말기의 출력부를 통해 표시하는 단계와,(E) displaying the generated game map via an output unit of the user terminal through a game progress module,
    (F) 입력부에서 입력되는 조작신호에 따라 슈팅 게임이 실행되는 단계를 포함하여 이루어지는 것을 특징으로 하는 게임 맵 랜덤 생성 방법.(F) a step of executing a shooting game according to an operation signal input from an input unit.
  7. 제 6 항에 있어서,The method according to claim 6,
    상기 (D) 단계는 생성된 게임 맵이 다양한 모양의 스킬 및 오브젝트를 포함하는 전략적인 요소들이 형성되는 다수개의 블럭들을 포함하는 것을 특징으로 하는 게임 맵 랜덤 생성 방법.Wherein the step (D) includes a plurality of blocks in which the generated game map includes strategic elements including skills and objects of various shapes.
PCT/KR2018/009335 2017-09-04 2018-08-14 Game map randomly generating device and method WO2019045327A1 (en)

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