WO2019033556A1 - Virtual game live streaming method, electronic device and storage medium - Google Patents

Virtual game live streaming method, electronic device and storage medium Download PDF

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Publication number
WO2019033556A1
WO2019033556A1 PCT/CN2017/107847 CN2017107847W WO2019033556A1 WO 2019033556 A1 WO2019033556 A1 WO 2019033556A1 CN 2017107847 W CN2017107847 W CN 2017107847W WO 2019033556 A1 WO2019033556 A1 WO 2019033556A1
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WO
WIPO (PCT)
Prior art keywords
grab
gaming machine
icon
image
live
Prior art date
Application number
PCT/CN2017/107847
Other languages
French (fr)
Chinese (zh)
Inventor
谢俊
张文明
陈少杰
Original Assignee
武汉斗鱼网络科技有限公司
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Publication date
Application filed by 武汉斗鱼网络科技有限公司 filed Critical 武汉斗鱼网络科技有限公司
Publication of WO2019033556A1 publication Critical patent/WO2019033556A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/60Network structure or processes for video distribution between server and client or between remote clients; Control signalling between clients, server and network components; Transmission of management data between server and client, e.g. sending from server to client commands for recording incoming content stream; Communication details between server and client 
    • H04N21/65Transmission of management data between client and server
    • H04N21/658Transmission by the client directed to the server

Definitions

  • the present invention relates to the field of Internet technologies, and in particular, to a method, an electronic device, and a storage medium for a virtual live game.
  • live broadcasts provided on the current live broadcast platform include live broadcast of online games, live broadcasts of songs, live broadcasts of food, etc., which are often live broadcasts of live events and live broadcasts of computer screens.
  • the embodiment of the present application solves the technical problem of a single live broadcast type existing in the prior art by providing a method, an electronic device, and a storage medium for a virtual live game.
  • the present application provides a method for a virtual live game, which is applied to a viewer-side electronic device, including:
  • the virtual game scene includes a game machine image and a grab icon acquired by the game machine as a subject;
  • the method before the displaying the virtual game scene in the current live room, the method further includes: acquiring a current image that is the object of the game machine, using the current image as the game machine image; or acquiring the The gaming machine is a current image of the photographic subject, and the gaming machine image is virtualized according to the current image; wherein the current image includes: a front current image of the gaming machine and the game The current image of the machine is overlooked, wherein the direction of capturing the front current image is not parallel to the direction of capturing the current image.
  • the method further includes: displaying, in the current live broadcast room, the game machine executing the direction control instruction and the Capture video of control commands.
  • the method further includes: receiving reward data sent by the live broadcast platform server; wherein the reward data is based on the live broadcast platform server
  • the capture success data is generated; the capture success data is data that the game machine feeds back to the live platform server after the capture unit successfully captures the object.
  • a method for a virtual live game is provided, the method being applied to a live broadcast platform server, including:
  • the direction control instruction is used to control the capture unit of the gaming machine to control the instruction representation along the direction Moving in the direction;
  • the grab control command is used to control the grabbing unit of the gaming machine to grab an object in the gaming machine.
  • a method for a virtual live game is provided, the method being applied to a gaming machine, the gaming machine comprising a shooting unit, the method comprising:
  • the current image is an image captured by the camera unit by the camera unit;
  • Performing the direction control instruction and the grab control instruction controlling a gripping unit of the gaming machine to move in a direction indicated by the direction control instruction; and controlling a grabbing unit of the gaming machine to capture the gaming machine The object in it.
  • the method further includes: sending a current video that is the subject of the game machine to the live platform server; wherein the current video includes the game machine executing the direction control instruction and the capture Take the process video of the control instruction.
  • the photographing unit includes a front photographing unit and a top view photographing unit, wherein a photographing direction of the front photographing unit is not parallel to a photographing direction of the overhead photographing unit.
  • an electronic device comprising a memory, a processor, and a computer program stored on the memory and operable on the processor, the processor implementing the program to implement the following steps:
  • the virtual game scene includes a game machine image and a grab icon acquired by the game machine as a subject;
  • a computer readable storage medium having stored thereon a computer program that, when executed by a processor, implements the following steps:
  • the virtual game scene includes a game machine image and a grab icon acquired by the game machine as a subject;
  • the method, the electronic device and the storage medium provided by the embodiments of the present application are configured to display a virtual game scene in a current live room, so that the user can control the movement of the grab icon through the direction control operation and the grab control operation in the live room.
  • Grab the object in the image of the game machine play the game in the virtual game scene, and then send the direction control command and the grab control to the game machine to control the capture unit of the game machine to actually move and grab the object.
  • a new live broadcast type is provided, which enriches the live broadcast form.
  • FIG. 1 is a schematic structural view of a system in an application embodiment
  • FIG. 2 is a flowchart of a method for a virtual live game on the electronic device side of the viewer in the embodiment of the present application;
  • FIG. 3 is a flowchart of a method for a virtual live game on a server side of a live broadcast platform according to an embodiment of the present application
  • FIG. 4 is a flowchart of a method for a virtual live game on a game machine side in an embodiment of the present application
  • FIG. 5 is a schematic structural diagram of an electronic device according to Embodiment 3 of the present application.
  • FIG. 6 is a schematic structural diagram of a computer readable storage medium 600 according to an embodiment of the present application.
  • the embodiment of the present application solves the technical problem of a single live broadcast type existing in the prior art by providing a virtual live game method, an electronic device, and a storage medium, and provides a new live broadcast type, which enriches the live broadcast format.
  • a method for a virtual live game comprising:
  • the virtual game scene includes a game machine image and a grab icon acquired by the game machine as a subject;
  • the virtual game scene is displayed in the current live room, so that the user can control the movement of the grab icon and the object in the image of the game machine through the direction control operation and the grab control operation in the live room.
  • Play the virtual game method to control the actual game machine The game provides a new type of live broadcast that enriches the live form.
  • the system includes a live platform server 101, a game machine 102, and a viewer electronic device 103.
  • the live platform server 101 and the viewer electronic device 103 may be connected by wire or wirelessly, and are not limited herein; the live platform server 101 and the game machine 102 may also be connected by wire or wirelessly, and are not used here. limit.
  • the embodiment provides a method for a virtual live game, which is applied to the viewer electronic device 103, and includes:
  • Step S201 displaying a virtual game scene in the current live room;
  • the virtual game scene includes a game machine image and a grab icon obtained by using the game machine as a shooting object;
  • Step S202 receiving a direction control operation for controlling movement of the capture icon
  • Step S203 controlling the capture icon to move relative to the game machine image based on the direction control operation
  • Step S204 receiving a capture control operation for controlling the capture of the capture icon
  • Step S205 based on the grab control operation, controlling the grab icon to simulate grabbing an object in the image of the gaming machine;
  • Step S206 generating and transmitting a direction control instruction and a grab control instruction to the game machine based on the direction control operation and the grab control operation, wherein the direction control instruction is used to control the capture of the game machine.
  • the taking unit moves in a direction indicated by the direction control command; the grab control command is used to control the grabbing unit to grab an object in the gaming machine.
  • the viewer electronic device 103 can be a desktop computer, a smart phone, a tablet computer or a smart watch, and is not limited herein.
  • the live broadcast platform server 101 may be set to be connected to one or more game machines 102, and each game machine 102 corresponds to one or more live rooms, for example, in a live broadcast corresponding to the game machine A.
  • the game scene of the game machine A is virtualized in the room, and the game user A who enters the live room corresponding to the game machine A can control the game machine A.
  • step S201 is executed to display a virtual game scene in the current live room; the virtual game scene includes a game machine image and a grab icon acquired by the game machine as a shooting object.
  • the package before the virtual game scene is displayed in the current live room, the package is also included.
  • the package before the virtual game scene is displayed in the current live room, the package is also included.
  • the current image is captured by a shooting unit provided on the side of the gaming machine 102, the shooting unit takes the gaming machine 102 as a shooting target, and sends the current image acquired by shooting to the The live platform server 101, and then the live broadcast platform server 101 sends the current image or the game machine image that is virtualized according to the current image to the viewer-side electronic device 103 corresponding to the current live room, so as to enter the current A viewer user of the live room can see the virtual game scene of the gaming machine 102 on the electronic device.
  • the current image may be a photo taken by a photograph, or may be a captured video, which is not limited herein.
  • the current image includes: the front current image of the gaming machine and the game The current image of the machine is overlooked, wherein the direction of capturing the front current image is not parallel to the direction of capturing the current image.
  • the photographing unit includes a front photographing unit that photographs a front current image and a video of the gaming machine 102, and a bird's-eye view unit that photographs a current view of the gaming machine 102 Images and videos.
  • the photographing direction of the frontal photographing unit is not parallel to the photographing direction of the overhead photographing unit.
  • the photographing direction of the frontal photographing unit is perpendicular to the photographing direction of the overhead photographing unit, and may be a gripping direction perpendicular to the gripping unit, and a gripping direction parallel to the gripping unit. .
  • two shooting units with different shooting angles are designed to obtain images and videos of different angles of the gaming machine 102, so that the virtual game scene can be more stereoscopic, and the viewer user can more accurately align and move the grabbing icon. Effectively improve the success rate of subsequent actual crawling, and encourage the audience to participate in enthusiasm.
  • the game machine images of the two different shooting angles may be displayed in the live broadcast room, and the game machine image of which angle is displayed may be determined according to the user's selection, and may also be The image acquired by the two shooting angles is synthesized by an image processing technique to form a 3D scene with strong stereoscopic effect for display, which is not limited herein.
  • step S202 and step S203 are performed to receive a direction control operation for controlling the movement of the capture icon; based on the direction control operation, controlling the capture icon to move relative to the game machine image.
  • the receiving a direction control operation for controlling movement of the capture icon includes receiving a direction control operation acting on the virtual control icon.
  • a virtual control icon is displayed in the current live room, and a direction indication icon and a capture indication icon may be set on the virtual control icon.
  • a direction control operation acting on the direction indication icon controlling the movement of the capture icon according to a direction indicated by the direction indication icon receiving the direction control operation, and subsequently generating a representation of the direction The direction control command.
  • the virtual control icon is provided with four arrow icons respectively pointing up, down, left, and right.
  • the grab icon moves to the left relative to the game machine image, and Subsequent generation of a directional control instruction that controls movement of the capture unit to the left.
  • the capture icon moves downward relative to the game machine image, and the subsequent generation of the characterization control is performed.
  • the gripping unit controls the direction of the direction of movement toward the frontal photographing unit.
  • the relative movement distance of the capture icon may be determined according to the number of times or the length of the direction control operation received, thereby determining a movement distance for subsequently controlling the movement of the capture unit.
  • the operation of the capture icon is controlled by receiving a button or a touch screen of the electronic device.
  • the movement of the grab icon is controlled by pressing a preset button of the electronic device or sliding the touch screen in a preset direction.
  • the capture icon moves upward relative to the game machine image, and controls the capture unit to be subsequently generated.
  • a direction control command that moves away from the direction of the frontal shooting unit.
  • the capture icon moves to the right relative to the game machine image, and the subsequent generation of the representation controls the capture unit to the right.
  • Directional control instructions for movement when a swipe operation in which the user swipes rightward on the touch screen is received, the capture icon moves to the right relative to the game machine image, and the subsequent generation of the representation controls the capture unit to the right.
  • the operation acting on the virtual game scene screen is received, and the grab icon movement is controlled according to the position of the receiving operation.
  • a virtual game scene on the electronic device displays a top view of the gaming machine.
  • the electronic device calculates the first position relative to the top view.
  • the relative direction and relative distance of the capture icons on the upper; and then control the capture icon along the The relative direction moves the relative distance to the first position.
  • the distance and direction that the grasping unit actually needs to move are calculated to generate the direction control instruction.
  • step S204 and step S205 are performed, receiving a grab control operation for controlling the grab icon capture; and based on the grab control operation, controlling the grab icon to simulate grabbing the image in the game machine object.
  • the method of receiving the grab control operation and controlling the grab icon to grab an object is many, and can be set according to requirements. Two examples are as follows:
  • the receiving a grab control operation for controlling the grab icon capture includes receiving a grab control operation acting on the virtual control icon.
  • a virtual control icon is displayed in the current live room, and a direction indication icon and a capture indication icon may be set on the virtual control icon.
  • the capture icon is controlled to simulate crawling in the virtual game scene.
  • the capture icon simulates capturing in the virtual game scene.
  • the operation is controlled by the button or touch screen of the electronic device, and the capture icon is controlled to be grabbed.
  • the capture icon is simulated to be captured.
  • the grab icon simulates crawling in the virtual game scene.
  • the grab icon simulates crawling in the virtual game scene.
  • the step S206 is directly executed by default, that is, the actual game machine is directly controlled to be captured after the simulation is captured in the virtual scene. Further, in order to improve the success rate of the crawling and improve the enthusiasm of the user, after the performing the step S205 to complete the simulated crawling, the user may confirm whether to perform the direct actual crawling according to the result of the simulated crawling.
  • the controlling the grab icon simulates grabbing an object in the image of the gaming machine Thereafter, the method further includes: receiving the confirmation operation; performing the step S206 based on the confirmation operation; or receiving the replay operation; and performing step S202 to step S205 again based on the replay operation.
  • step S205 For example, if the simulated crawling result in step S205 is successful in the simulated crawling, the user may click the preset button or click the preset icon to perform the confirming operation to directly proceed to step S206, if the simulated crawling in step S205 As a result, if the simulation capture fails, the user can perform a replay operation by clicking a preset button or clicking a preset icon to re-simulate the game in the virtual game scene.
  • step S205 if the simulated crawling result in step S205 is successful, the process directly proceeds to step S206; if the simulated crawling result in step S205 is simulated crawling failure, By default, the virtual game scene is returned, and step S202 to step S205 can be re-executed.
  • step S206 is introduced to generate and send a direction control instruction and a grab control command to the gaming machine based on the direction control operation and the grab control operation, wherein the direction control instruction is used to control the The grabbing unit of the gaming machine moves in a direction indicated by the direction control command; the grab control command is used to control the grabbing unit to grab an object in the gaming machine.
  • the direction control instruction and the capture control instruction may be sent by the viewer electronic device 103 to the live platform server 101, and then forwarded by the live platform server 101. Said game machine 102.
  • the object may be a doll, a food or a game coin, which is not limited herein;
  • the grasping unit may be a clamp-like gripper for grasping a fixed object or a magnet for attracting Magnetic objects are not limited here.
  • the method further includes: displaying the game in a live broadcast in the current live room.
  • the machine executes the video of the direction control instruction and the capture control instruction.
  • step S201 - step S206 the live broadcast video of the game machine is continuously provided in the current live broadcast, but the live video in step S201 - step S205 is used for the virtual game.
  • the live video in step S206 is used by the user to view the actual crawling process, and the actual crawling result is confirmed; or, in the execution of step S206, the gaming machine is continuously provided in the current live broadcast.
  • the live video is used to allow the user to view the actual crawling process and confirm the actual crawling results without limitation.
  • the method further includes:
  • the capture success data is generated, and the capture success data is sent to the live broadcast platform server, and then the live broadcast platform server generates the successful data according to the capture. Reward data and feed back to the viewer's electronic device.
  • the reward data may be: returning a score to the audience user, or returning a gift to the audience user, or sending the captured object to the audience user, or giving the audience user
  • the designated anchors return rewards which are not limited here, and are not listed one by one.
  • the reward of the corresponding value of the viewer user may be given according to the type, quantity or weight of the captured object.
  • the game machine 102 determines that there are multiple ways to successfully capture, and two examples are as follows:
  • the inductive component is preset on the object, and the inductive component is preset on the gripping unit.
  • a chip is disposed on each object in advance, and an inductive component capable of sensing the chip is disposed on the grasping unit, and when the grasping unit grasps an object, the sensing component can sense the The chip acquires the type and quantity of the objects that are captured.
  • the weighing component is preset on the gripping unit.
  • the weighing component may be preset on the grasping unit, and when the grasping unit grasps the object, the weight of the grasping object can be weighed.
  • the capturing unit can also be photographed by the shooting unit to obtain the situation of grasping the object, which is not limited herein, and is not enumerated one by one.
  • the present embodiment since a plurality of viewer users may want to control the game machine at the same time in the same live room, in order to avoid the situation in which it is impossible to distinguish which object the current object belongs to, the present embodiment For example, it is also provided that only one viewer user in the live room can control the game machine for a period of time to ensure the interests of each viewer customer. In the specific implementation process, there can be only one user control method in a period of time. The following two examples are as follows:
  • the live platform server 101 when the live platform server 101 receives the direction control command and the grab control command, it stops receiving the control commands sent by other viewer user electronic devices within a preset time period.
  • the control command of the other audience users in the live room is stopped within a preset time period; and the preset time is captured.
  • the bonus data corresponding to the object belongs to the viewer user A.
  • the time is divided into a plurality of time slots in advance, and the viewer-side electronic device that first sends out the direction control command and the grab control command in each time period can control the gaming machine.
  • the game machine grab control can be performed every 3 minutes.
  • 12:00-12:03 is a time period
  • 12:03-12:06 is a time period.
  • the viewer-side electronic device that first issues the direction control command and the grab control command in each time period can actually control the gaming machine.
  • the bonus data obtained during the time period belongs to the viewer user.
  • the user A enters the live room B on the desktop computer;
  • the live game room B displays the virtual game scene of the doll game machine C, the game machine image in the virtual game scene and the game machine C
  • the current state is consistent;
  • the virtual game scene also displays a virtual capture icon in the form of a clamp;
  • the user A clicks the pointing arrow button on the keyboard, and then controls the virtual grab icon displayed in the live room B to move upward relative to the game machine image;
  • user A clicks the enter key on the keyboard, and then controls the virtual grab icon displayed in the live room B to simulate the grabbing doll;
  • the desktop computer generates and sends a direction control instruction and a capture control instruction to the live platform server 101 based on the operation of the user A, and forwards the direction control instruction and the capture control instruction to the capture through the live platform server 101.
  • Doll game machine C
  • the grab game machine 102 executes the direction control command and the grab control command, first controls the grab unit to move to the left, then moves away from the front camera unit, and then controls the grab unit to move downward and grab the doll. At this time, the user A can also see the real video screen of the crawling unit moving and grabbing the doll through the page of the live room B on the desktop computer, thereby knowing the process and the crawling of the crawling unit. result;
  • the crawling unit does not capture the doll, the current virtual live game ends, and the next round of virtual control can be performed to capture the doll; if the crawling unit successfully captures the doll, the captured doll game machine C acquires Obtaining the type of the doll, and sending the crawling success data carrying the doll type to the live platform server 101;
  • the live broadcast platform server 101 generates reward data according to the crawl success data to return to the user A a corresponding number of bonus rewards.
  • the present application provides a method for a virtual live game on the live platform server 101 side of FIG. 1 .
  • the present application provides a method for a virtual live game on the live platform server 101 side of FIG. 1 .
  • the second embodiment refers to the second embodiment.
  • the present disclosure provides a method for a virtual live game, which is applied to the live platform server 101, and includes:
  • Step S301 acquiring a current image that is a subject of the game machine
  • Step S302 sending the current image to the audience end electronic device corresponding to the current live room;
  • Step S303 receiving and forwarding a direction control instruction and a grab control instruction sent by the viewer electronic device to the gaming machine, wherein the direction control instruction is used to control the capturing unit of the gaming machine in the direction Controlling the direction of movement of the instruction representation; the grab control command is for controlling the grabbing unit of the gaming machine to grab an object in the gaming machine.
  • the live broadcast platform server 101 may be a computer device, a cloud, or a computer device group, which is not limited herein.
  • the sending the current image to the viewer-side electronic device corresponding to the current live room may be directly sending the current image to the viewer-side electronic device, or may be simulated according to the current image.
  • the game machine image is sent out, and the game machine image is sent to the viewer electronic device, which is not limited herein.
  • the method of the present embodiment is based on the same inventive concept as the method of the virtual live game introduced in the embodiment of the present application, and the method steps on the live platform server 101 side have been explained in the first embodiment. Based on the method described in Embodiment 1 of the present application, those skilled in the art can understand the specific implementation manner of the method of the present embodiment and various modifications thereof, and therefore, for the sake of brevity of the description, it will not be described in detail herein.
  • the present application provides a method for a virtual live game on the side of the game machine 102 in FIG. 1, which is described in detail in the third embodiment.
  • the present embodiment provides a method for a virtual live game, which is applied to a game machine 102.
  • the game machine 102 includes a shooting unit, and the method includes:
  • Step S401 sending a current image that is the subject of the game machine to a live platform server;
  • the current image is an image obtained by the camera unit by the camera unit;
  • Step S402 receiving a direction control instruction and a capture control instruction sent by the live platform server;
  • Step S403 executing the direction control instruction and the grab control instruction, controlling the capture unit of the gaming machine to move in a direction indicated by the direction control instruction; and controlling the capture unit of the game machine to capture the location The objects in the game machine.
  • the method further includes:
  • the direction control instruction and the grab control instruction are executed in the After that, it also includes:
  • the crawling success data is fed back to the live platform server.
  • the photographing unit includes a front photographing unit and a bird's-eye photographing unit, wherein a photographing direction of the front photographing unit is not parallel to a photographing direction of the overhead photographing unit.
  • the photographing direction of the frontal photographing unit is perpendicular to the photographing direction of the overhead photographing unit.
  • Embodiment 4 provides an embodiment of an electronic device corresponding to the first embodiment. For details, see Embodiment 4.
  • the present embodiment provides an electronic device including a memory 510, a processor 520, and a computer program 511 stored on the memory 520 and operable on the processor 520.
  • the processor 520 implements the computer program 511. The following steps:
  • the virtual game scene includes a game machine image and a grab icon acquired by the game machine as a subject;
  • any one of the first embodiment can be implemented.
  • the electronic device introduced in this embodiment is a device used in the method for implementing a virtual live game in the first embodiment of the present application. Therefore, those skilled in the art can understand the present invention based on the method introduced in the first embodiment of the present application. Specific embodiments of the electronic device of the embodiment and various changes thereof Form, so here is no detailed description of how the electronic device implements the method in the embodiment of the present application. The devices used by those skilled in the art to implement the methods in the embodiments of the present application are all within the scope of the present application.
  • the present application provides a storage medium corresponding to the first embodiment. For details, see Embodiment 5.
  • the present embodiment provides a computer readable storage medium 600 having stored thereon a computer program 611 that, when executed by a processor, implements the following steps:
  • the virtual game scene includes a game machine image and a grab icon acquired by the game machine as a subject;
  • any one of the first embodiment can be implemented.
  • embodiments of the present invention can be provided as a method, system, or computer program product. Accordingly, the present invention may take the form of an entirely hardware embodiment, an entirely software embodiment, or a combination of software and hardware. Moreover, the invention can take the form of a computer program product embodied on one or more computer-usable storage media (including but not limited to disk storage, CD-ROM, optical storage, etc.) including computer usable program code.
  • computer-usable storage media including but not limited to disk storage, CD-ROM, optical storage, etc.
  • These computer program instructions can also be stored in a bootable computer or other programmable data processing device.
  • a computer readable memory that operates in a particular manner, causing instructions stored in the computer readable memory to produce an article of manufacture comprising an instruction device implemented in one or more flows and/or block diagrams of the flowchart The function specified in the box or in multiple boxes.
  • These computer program instructions can also be loaded onto a computer or other programmable data processing device such that a series of operational steps are performed on a computer or other programmable device to produce computer-implemented processing for execution on a computer or other programmable device.
  • the instructions provide steps for implementing the functions specified in one or more of the flow or in a block or blocks of a flow diagram.

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  • Databases & Information Systems (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)

Abstract

Disclosed in the present invention are a virtual game live streaming method, an electronic device and a storage medium. The method is applied in an electronic device at a viewer end and comprises: displaying a virtual game scene in a current live streaming room, the virtual game scene comprising an image of a gaming machine and a capturing icon; receiving a directional control operation for controlling the movement of the capturing icon; on the basis of the directional control operation, controlling the capturing icon to move relative to the image of the gaming machine; receiving a capturing control operation for controlling the capturing of the capturing icon; on the basis of the capturing control operation, controlling the capturing icon to simulate the capturing of an object in the image of the gaming machine; and on the basis of the directional control operation and the capturing control operation, generating and transmitting a directional control instruction and a capturing control instruction to the gaming machine. The present invention addresses the technical problem in the prior art that the current live streaming lacks variety, and provides a new live streaming type, enriching the form of live streaming.

Description

一种虚拟直播游戏的方法、电子设备及存储介质Method, electronic device and storage medium for virtual live game 技术领域Technical field
本发明涉及互联网技术领域,尤其涉及一种虚拟直播游戏的方法、电子设备及存储介质。The present invention relates to the field of Internet technologies, and in particular, to a method, an electronic device, and a storage medium for a virtual live game.
背景技术Background technique
由于直播平台的实时性、交互性和娱乐性,越来越多的观众喜欢在直播平台上学习、娱乐和交友。相对的也就有越来越多的主播在直播平台上开设自己的直播房间来积累粉丝和观众。Due to the real-time, interactive and entertaining nature of the live broadcast platform, more and more viewers like to learn, entertain and make friends on the live broadcast platform. Relatively, more and more anchors open their own live rooms on the live broadcast platform to accumulate fans and viewers.
当前直播平台上提供的直播类型有,网络游戏的直播,唱歌的直播,美食类直播等,往往属于对人物活动现场的直播和对电脑屏幕显示画面的直播。The types of live broadcasts provided on the current live broadcast platform include live broadcast of online games, live broadcasts of songs, live broadcasts of food, etc., which are often live broadcasts of live events and live broadcasts of computer screens.
可见,现有技术中存在直播类型单一的技术问题。It can be seen that there is a technical problem of a single live broadcast type in the prior art.
发明内容Summary of the invention
本申请实施例通过提供一种虚拟直播游戏的方法、电子设备及存储介质,解决了现有技术中存在的直播类型单一的技术问题。The embodiment of the present application solves the technical problem of a single live broadcast type existing in the prior art by providing a method, an electronic device, and a storage medium for a virtual live game.
第一方面,本申请提供了一种虚拟直播游戏的方法,所述方法应用于观众端电子设备中,包括:In a first aspect, the present application provides a method for a virtual live game, which is applied to a viewer-side electronic device, including:
在当前直播房间内显示虚拟游戏场景;所述虚拟游戏场景包括以游戏机为拍摄对象获取的游戏机图像和抓取图标;Displaying a virtual game scene in a current live room; the virtual game scene includes a game machine image and a grab icon acquired by the game machine as a subject;
接收用于控制所述抓取图标移动的方向控制操作;Receiving a direction control operation for controlling movement of the capture icon;
基于所述方向控制操作,控制所述抓取图标相对于所述游戏机图像移动;Controlling the capture icon to move relative to the gaming machine image based on the direction control operation;
接收用于控制所述抓取图标抓取的抓取控制操作;Receiving a grab control operation for controlling the grabbing of the grab icon;
基于所抓取控制操作,控制所述抓取图标模拟抓取所述游戏机图像中的物体;Controlling the capture icon to simulate grabbing an object in the image of the gaming machine based on the grab control operation;
基于所述方向控制操作和所述抓取控制操作,生成并发送方向控制指令和抓取控制指令至所述游戏机,其中,所述方向控制指令用于控制所述游戏机的抓取单元沿所述方向控制指令表征的方向移动;所述抓取控制指令用于控制所述抓取单元抓取所述游戏机中的物体。Generating and transmitting a direction control command and a grab control command to the gaming machine based on the direction control operation and the grab control operation, wherein the direction control command is used to control a grab unit edge of the gaming machine The direction of the direction control command is moved; the grab control command is used to control the grabbing unit to grab an object in the gaming machine.
可选的,所述在当前直播房间内显示虚拟游戏场景之前,还包括:获取以所述游戏机为拍摄对象的当前图像,以所述当前图像作为所述游戏机图像;或者获取以所述游戏机为拍摄对象的当前图像,根据所述当前图像虚拟出所述游戏机图像;其中,所述当前图像包括:所述游戏机的正面当前图像和所述游戏 机的俯视当前图像,其中,拍摄获取所述正面当前图像的方向与拍摄获取所述俯视当前图像的方向不平行。Optionally, before the displaying the virtual game scene in the current live room, the method further includes: acquiring a current image that is the object of the game machine, using the current image as the game machine image; or acquiring the The gaming machine is a current image of the photographic subject, and the gaming machine image is virtualized according to the current image; wherein the current image includes: a front current image of the gaming machine and the game The current image of the machine is overlooked, wherein the direction of capturing the front current image is not parallel to the direction of capturing the current image.
可选的,在所述生成并发送方向控制指令和抓取控制指令至所述游戏机之后,还包括:在所述当前直播房间内直播显示所述游戏机执行所述方向控制指令和所述抓取控制指令的视频。Optionally, after the generating and sending the direction control command and the grab control command to the gaming machine, the method further includes: displaying, in the current live broadcast room, the game machine executing the direction control instruction and the Capture video of control commands.
可选的,在所述生成并发送方向控制指令和抓取控制指令至所述游戏机之后,还包括:接收直播平台服务器发送的奖励数据;其中,所述奖励数据是所述直播平台服务器基于抓取成功数据生成的;所述抓取成功数据是在所述抓取单元成功抓取物体后,所述游戏机反馈给所述直播平台服务器的数据。Optionally, after the generating and sending the direction control instruction and the capture control instruction to the gaming machine, the method further includes: receiving reward data sent by the live broadcast platform server; wherein the reward data is based on the live broadcast platform server The capture success data is generated; the capture success data is data that the game machine feeds back to the live platform server after the capture unit successfully captures the object.
第二方面,提供一种虚拟直播游戏的方法,所述方法应用于直播平台服务器中,包括:In a second aspect, a method for a virtual live game is provided, the method being applied to a live broadcast platform server, including:
获取以游戏机为拍摄对象的当前图像;Obtaining the current image of the game machine as the subject;
发送所述当前图像至当前直播房间对应的观众端电子设备;Sending the current image to the audience end electronic device corresponding to the current live room;
接收并转发所述观众端电子设备发送的方向控制指令和抓取控制指令至所述游戏机,其中,所述方向控制指令用于控制所述游戏机的抓取单元沿所述方向控制指令表征的方向移动;所述抓取控制指令用于控制所述游戏机的抓取单元抓取所述游戏机中的物体。Receiving and forwarding a direction control instruction and a capture control instruction sent by the viewer electronic device to the gaming machine, wherein the direction control instruction is used to control the capture unit of the gaming machine to control the instruction representation along the direction Moving in the direction; the grab control command is used to control the grabbing unit of the gaming machine to grab an object in the gaming machine.
第三方面,提供一种虚拟直播游戏的方法,所述方法应用于游戏机中,所述游戏机包括拍摄单元,所述方法包括:In a third aspect, a method for a virtual live game is provided, the method being applied to a gaming machine, the gaming machine comprising a shooting unit, the method comprising:
发送以所述游戏机为拍摄对象的当前图像至直播平台服务器;所述当前图像为所述拍摄单元拍摄所述游戏机获取的图像;Sending a current image that is the subject of the game machine to a live platform server; the current image is an image captured by the camera unit by the camera unit;
接收所述直播平台服务器发送的方向控制指令和抓取控制指令;Receiving a direction control instruction and a capture control instruction sent by the live platform server;
执行所述方向控制指令和所述抓取控制指令,控制所述游戏机的抓取单元沿所述方向控制指令表征的方向移动;并控制所述游戏机的抓取单元抓取所述游戏机中的物体。Performing the direction control instruction and the grab control instruction, controlling a gripping unit of the gaming machine to move in a direction indicated by the direction control instruction; and controlling a grabbing unit of the gaming machine to capture the gaming machine The object in it.
可选的,所述方法还包括:发送以所述游戏机为拍摄对象的当前视频至所述直播平台服务器;其中,所述当前视频包括所述游戏机执行所述方向控制指令和所述抓取控制指令的过程视频。Optionally, the method further includes: sending a current video that is the subject of the game machine to the live platform server; wherein the current video includes the game machine executing the direction control instruction and the capture Take the process video of the control instruction.
可选的,所述拍摄单元包括正面拍摄单元和俯视拍摄单元,其中,所述正面拍摄单元的拍摄方向与所述俯视拍摄单元的拍摄方向不平行。Optionally, the photographing unit includes a front photographing unit and a top view photographing unit, wherein a photographing direction of the front photographing unit is not parallel to a photographing direction of the overhead photographing unit.
第四方面,提供一种电子设备,包括存储器、处理器及存储在存储器上并可在处理器上运行的计算机程序,所述处理器执行所述程序时实现以下步骤:In a fourth aspect, an electronic device is provided, comprising a memory, a processor, and a computer program stored on the memory and operable on the processor, the processor implementing the program to implement the following steps:
在当前直播房间内显示虚拟游戏场景;所述虚拟游戏场景包括以游戏机为拍摄对象获取的游戏机图像和抓取图标; Displaying a virtual game scene in a current live room; the virtual game scene includes a game machine image and a grab icon acquired by the game machine as a subject;
接收用于控制所述抓取图标移动的方向控制操作;Receiving a direction control operation for controlling movement of the capture icon;
基于所述方向控制操作,控制所述抓取图标相对于所述游戏机图像移动;Controlling the capture icon to move relative to the gaming machine image based on the direction control operation;
接收用于控制所述抓取图标抓取的抓取控制操作;Receiving a grab control operation for controlling the grabbing of the grab icon;
基于所抓取控制操作,控制所述抓取图标模拟抓取所述游戏机图像中的物体;Controlling the capture icon to simulate grabbing an object in the image of the gaming machine based on the grab control operation;
基于所述方向控制操作和所述抓取控制操作,生成并发送方向控制指令和抓取控制指令至所述游戏机,其中,所述方向控制指令用于控制所述游戏机的抓取单元沿所述方向控制指令表征的方向移动;所述抓取控制指令用于控制所述抓取单元抓取所述游戏机中的物体。Generating and transmitting a direction control command and a grab control command to the gaming machine based on the direction control operation and the grab control operation, wherein the direction control command is used to control a grab unit edge of the gaming machine The direction of the direction control command is moved; the grab control command is used to control the grabbing unit to grab an object in the gaming machine.
第五方面,提供一种计算机可读存储介质,其上存储有计算机程序,该程序被处理器执行时实现以下步骤:In a fifth aspect, a computer readable storage medium is provided having stored thereon a computer program that, when executed by a processor, implements the following steps:
在当前直播房间内显示虚拟游戏场景;所述虚拟游戏场景包括以游戏机为拍摄对象获取的游戏机图像和抓取图标;Displaying a virtual game scene in a current live room; the virtual game scene includes a game machine image and a grab icon acquired by the game machine as a subject;
接收用于控制所述抓取图标移动的方向控制操作;Receiving a direction control operation for controlling movement of the capture icon;
基于所述方向控制操作,控制所述抓取图标相对于所述游戏机图像移动;Controlling the capture icon to move relative to the gaming machine image based on the direction control operation;
接收用于控制所述抓取图标抓取的抓取控制操作;Receiving a grab control operation for controlling the grabbing of the grab icon;
基于所抓取控制操作,控制所述抓取图标模拟抓取所述游戏机图像中的物体;Controlling the capture icon to simulate grabbing an object in the image of the gaming machine based on the grab control operation;
基于所述方向控制操作和所述抓取控制操作,生成并发送方向控制指令和抓取控制指令至所述游戏机,其中,所述方向控制指令用于控制所述游戏机的抓取单元沿所述方向控制指令表征的方向移动;所述抓取控制指令用于控制所述抓取单元抓取所述游戏机中的物体。Generating and transmitting a direction control command and a grab control command to the gaming machine based on the direction control operation and the grab control operation, wherein the direction control command is used to control a grab unit edge of the gaming machine The direction of the direction control command is moved; the grab control command is used to control the grabbing unit to grab an object in the gaming machine.
本申请实施例中提供的一个或多个技术方案,至少具有如下技术效果或优点:One or more technical solutions provided in the embodiments of the present application have at least the following technical effects or advantages:
本申请实施例提供的方法、电子设备及存储介质,设置在当前直播房间内显示虚拟的游戏场景,使得用户可以在直播房间内,通过方向控制操作和抓取控制操作来控制抓取图标移动和抓取游戏机图像中的物体,实现在虚拟的游戏场景里玩抓取游戏,再发送方向控制指令和抓取控制至游戏机,以控制游戏机的抓取单元进行实际的移动和抓取物体,以使观众用户可以通过在直播间里玩虚拟游戏的方法控制实际的游戏机进行游戏,提供了一种新的直播类型,丰富了直播形式。The method, the electronic device and the storage medium provided by the embodiments of the present application are configured to display a virtual game scene in a current live room, so that the user can control the movement of the grab icon through the direction control operation and the grab control operation in the live room. Grab the object in the image of the game machine, play the game in the virtual game scene, and then send the direction control command and the grab control to the game machine to control the capture unit of the game machine to actually move and grab the object. In order to enable the viewer user to control the actual game machine to play the game by playing the virtual game in the live room, a new live broadcast type is provided, which enriches the live broadcast form.
附图说明DRAWINGS
为了更清楚地说明本发明实施例中的技术方案,下面将对实施例描述中所 需要使用的附图作一简单地介绍,显而易见地,下面描述中的附图是本发明的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他的附图。In order to more clearly illustrate the technical solutions in the embodiments of the present invention, the following description will be made on the embodiments. BRIEF DESCRIPTION OF THE DRAWINGS The accompanying drawings, which are incorporated in the drawings The drawings obtain other figures.
图1为申请实施例中系统的结构示意图;1 is a schematic structural view of a system in an application embodiment;
图2为本申请实施例中观众端电子设备侧的虚拟直播游戏的方法的流程图;2 is a flowchart of a method for a virtual live game on the electronic device side of the viewer in the embodiment of the present application;
图3为本申请实施例中直播平台服务器侧的虚拟直播游戏的方法的流程图;3 is a flowchart of a method for a virtual live game on a server side of a live broadcast platform according to an embodiment of the present application;
图4为本申请实施例中游戏机侧的虚拟直播游戏的方法的流程图;4 is a flowchart of a method for a virtual live game on a game machine side in an embodiment of the present application;
图5为本申请实施例三中电子设备的结构示意图;5 is a schematic structural diagram of an electronic device according to Embodiment 3 of the present application;
图6为本申请实施例中计算机可读存储介质600的结构示意图。FIG. 6 is a schematic structural diagram of a computer readable storage medium 600 according to an embodiment of the present application.
具体实施方式Detailed ways
本申请实施例通过提供一种虚拟直播游戏的方法、电子设备及存储介质,解决了现有技术中存在的直播类型单一的技术问题,提供了一种新的直播类型,丰富了直播形式。The embodiment of the present application solves the technical problem of a single live broadcast type existing in the prior art by providing a virtual live game method, an electronic device, and a storage medium, and provides a new live broadcast type, which enriches the live broadcast format.
本申请实施例的技术方案为解决上述技术问题,总体思路如下:The technical solution of the embodiment of the present application is to solve the above technical problem, and the general idea is as follows:
一种虚拟直播游戏的方法,所述方法应用于观众端电子设备中,包括:A method for a virtual live game, the method being applied to a viewer-side electronic device, comprising:
在当前直播房间内显示虚拟游戏场景;所述虚拟游戏场景包括以游戏机为拍摄对象获取的游戏机图像和抓取图标;Displaying a virtual game scene in a current live room; the virtual game scene includes a game machine image and a grab icon acquired by the game machine as a subject;
接收用于控制所述抓取图标移动的方向控制操作;Receiving a direction control operation for controlling movement of the capture icon;
基于所述方向控制操作,控制所述抓取图标相对于所述游戏机图像移动;Controlling the capture icon to move relative to the gaming machine image based on the direction control operation;
接收用于控制所述抓取图标抓取的抓取控制操作;Receiving a grab control operation for controlling the grabbing of the grab icon;
基于所抓取控制操作,控制所述抓取图标模拟抓取所述游戏机图像中的物体;Controlling the capture icon to simulate grabbing an object in the image of the gaming machine based on the grab control operation;
基于所述方向控制操作和所述抓取控制操作,生成并发送方向控制指令和抓取控制指令至所述游戏机,其中,所述方向控制指令用于控制所述游戏机的抓取单元沿所述方向控制指令表征的方向移动;所述抓取控制指令用于控制所述抓取单元抓取所述游戏机中的物体。Generating and transmitting a direction control command and a grab control command to the gaming machine based on the direction control operation and the grab control operation, wherein the direction control command is used to control a grab unit edge of the gaming machine The direction of the direction control command is moved; the grab control command is used to control the grabbing unit to grab an object in the gaming machine.
具体来讲,设置在当前直播房间内显示虚拟的游戏场景,使得用户可以在直播房间内,通过方向控制操作和抓取控制操作来控制抓取图标移动和抓取游戏机图像中的物体,实现在虚拟的游戏场景里玩抓取游戏,再发送方向控制指令和抓取控制至游戏机,以控制游戏机的抓取单元进行实际的移动和抓取物体,以使观众用户可以通过在直播间里玩虚拟游戏的方法控制实际的游戏机进 行游戏,提供了一种新的直播类型,丰富了直播形式。Specifically, the virtual game scene is displayed in the current live room, so that the user can control the movement of the grab icon and the object in the image of the game machine through the direction control operation and the grab control operation in the live room. Playing the game in the virtual game scene, and then sending the direction control command and the grab control to the game machine to control the game machine's capture unit to actually move and grab the object, so that the viewer user can pass the live broadcast room. Play the virtual game method to control the actual game machine The game provides a new type of live broadcast that enriches the live form.
为了更好的理解上述技术方案,下面将结合说明书附图以及具体的实施方式对上述技术方案进行详细的说明。In order to better understand the above technical solutions, the above technical solutions will be described in detail below in conjunction with the drawings and specific embodiments.
本申请实施例提供的方法,应用于图1所示的系统中,如图1所示,该系统包括直播平台服务器101,游戏机102和观众端电子设备103。所述直播平台服务器101与观众端电子设备103之间可以通过有线或无线连接,在此不作限制;所述直播平台服务器101与游戏机102之间也可以通过有线或无线连接,在此也不作限制。The method provided by the embodiment of the present application is applied to the system shown in FIG. 1. As shown in FIG. 1, the system includes a live platform server 101, a game machine 102, and a viewer electronic device 103. The live platform server 101 and the viewer electronic device 103 may be connected by wire or wirelessly, and are not limited herein; the live platform server 101 and the game machine 102 may also be connected by wire or wirelessly, and are not used here. limit.
实施例一Embodiment 1
如图2所示,本实施例提供了一种虚拟直播游戏的方法,所述方法应用于观众端电子设备103中,包括:As shown in FIG. 2, the embodiment provides a method for a virtual live game, which is applied to the viewer electronic device 103, and includes:
步骤S201,在当前直播房间内显示虚拟游戏场景;所述虚拟游戏场景包括以游戏机为拍摄对象获取的游戏机图像和抓取图标;Step S201, displaying a virtual game scene in the current live room; the virtual game scene includes a game machine image and a grab icon obtained by using the game machine as a shooting object;
步骤S202,接收用于控制所述抓取图标移动的方向控制操作;Step S202, receiving a direction control operation for controlling movement of the capture icon;
步骤S203,基于所述方向控制操作,控制所述抓取图标相对于所述游戏机图像移动;Step S203, controlling the capture icon to move relative to the game machine image based on the direction control operation;
步骤S204,接收用于控制所述抓取图标抓取的抓取控制操作;Step S204, receiving a capture control operation for controlling the capture of the capture icon;
步骤S205,基于所抓取控制操作,控制所述抓取图标模拟抓取所述游戏机图像中的物体;Step S205, based on the grab control operation, controlling the grab icon to simulate grabbing an object in the image of the gaming machine;
步骤S206,基于所述方向控制操作和所述抓取控制操作,生成并发送方向控制指令和抓取控制指令至所述游戏机,其中,所述方向控制指令用于控制所述游戏机的抓取单元沿所述方向控制指令表征的方向移动;所述抓取控制指令用于控制所述抓取单元抓取所述游戏机中的物体。Step S206, generating and transmitting a direction control instruction and a grab control instruction to the game machine based on the direction control operation and the grab control operation, wherein the direction control instruction is used to control the capture of the game machine. The taking unit moves in a direction indicated by the direction control command; the grab control command is used to control the grabbing unit to grab an object in the gaming machine.
所述观众端电子设备103可以为台式电脑、智能手机、平板电脑或智能手表,在此不作限制。The viewer electronic device 103 can be a desktop computer, a smart phone, a tablet computer or a smart watch, and is not limited herein.
在本申请实施例中,可以设置所述直播平台服务器101与一个或多个游戏机102连接,每个游戏机102对应一个或多个直播房间,举例来说,在与游戏机A对应的直播房间中直播虚拟该游戏机A的游戏场景,进入与所述游戏机A对应的直播房间的观众用户才能控制所述游戏机A。In the embodiment of the present application, the live broadcast platform server 101 may be set to be connected to one or more game machines 102, and each game machine 102 corresponds to one or more live rooms, for example, in a live broadcast corresponding to the game machine A. The game scene of the game machine A is virtualized in the room, and the game user A who enters the live room corresponding to the game machine A can control the game machine A.
下面,结合图1和图2来详细介绍本申请提供的虚拟直播游戏的方法的详细实施步骤:The detailed implementation steps of the method for the virtual live game provided by the present application are described in detail below with reference to FIG. 1 and FIG. 2:
首先,执行步骤S201,在当前直播房间内显示虚拟游戏场景;所述虚拟游戏场景包括以游戏机为拍摄对象获取的游戏机图像和抓取图标。First, step S201 is executed to display a virtual game scene in the current live room; the virtual game scene includes a game machine image and a grab icon acquired by the game machine as a shooting object.
在本申请实施例中,所述在当前直播房间内显示虚拟游戏场景之前,还包 括:In the embodiment of the present application, before the virtual game scene is displayed in the current live room, the package is also included. include:
获取以所述游戏机为拍摄对象的当前图像,以所述当前图像作为所述游戏机图像;或者获取以所述游戏机为拍摄对象的当前图像,根据所述当前图像虚拟出所述游戏机图像。Acquiring a current image with the game machine as a photographic subject, using the current image as the game machine image; or acquiring a current image with the game machine as a photographic subject, and virtualizing the game machine according to the current image image.
需要说明的是,所述当前图像为所述游戏机102侧设置的拍摄单元拍摄的,所述拍摄单元以所述游戏机102为拍摄对象,并将拍摄获取的所述当前图像发送至所述直播平台服务器101,再由所述直播平台服务器101发送所述当前图像或根据所述当前图像虚拟出的游戏机图像至所述当前直播房间对应的观众端电子设备103,以使进入所述当前直播房间的观众用户可以在电子设备上看到所述游戏机102的虚拟游戏场景。It should be noted that the current image is captured by a shooting unit provided on the side of the gaming machine 102, the shooting unit takes the gaming machine 102 as a shooting target, and sends the current image acquired by shooting to the The live platform server 101, and then the live broadcast platform server 101 sends the current image or the game machine image that is virtualized according to the current image to the viewer-side electronic device 103 corresponding to the current live room, so as to enter the current A viewer user of the live room can see the virtual game scene of the gaming machine 102 on the electronic device.
在具体实施过程中,所述当前图像可以是拍照获取的相片,也可以是拍摄获取的视频,在此不作限制。In the specific implementation process, the current image may be a photo taken by a photograph, or may be a captured video, which is not limited herein.
进一步,为了使观众用户能更清楚的通过所述虚拟游戏场景观察到游戏机102的情况,提高观众用户视觉的立体感,所述当前图像包括:所述游戏机的正面当前图像和所述游戏机的俯视当前图像,其中,拍摄获取所述正面当前图像的方向与拍摄获取所述俯视当前图像的方向不平行。Further, in order to enable the viewer user to more clearly observe the situation of the gaming machine 102 through the virtual game scene, the stereoscopic feeling of the viewer user is improved, the current image includes: the front current image of the gaming machine and the game The current image of the machine is overlooked, wherein the direction of capturing the front current image is not parallel to the direction of capturing the current image.
具体来讲,即所述拍摄单元包括正面拍摄单元和俯视拍摄单元,所述正面拍摄单元拍摄所述游戏机102的正面当前图像和视频,所述俯视拍摄单元拍摄所述游戏机102的俯视当前图像和视频。其中,所述正面拍摄单元的拍摄方向与所述俯视拍摄单元的拍摄方向不平行。较优的,所述正面拍摄单元的拍摄方向与所述俯视拍摄单元的拍摄方向垂直,可以是一个垂直于所述抓取单元的抓取方向,一个平行于所述抓取单元的抓取方向。Specifically, the photographing unit includes a front photographing unit that photographs a front current image and a video of the gaming machine 102, and a bird's-eye view unit that photographs a current view of the gaming machine 102 Images and videos. The photographing direction of the frontal photographing unit is not parallel to the photographing direction of the overhead photographing unit. Preferably, the photographing direction of the frontal photographing unit is perpendicular to the photographing direction of the overhead photographing unit, and may be a gripping direction perpendicular to the gripping unit, and a gripping direction parallel to the gripping unit. .
具体来讲,设计两个拍摄角度不同的拍摄单元来获取游戏机102不同角度的图像和视频,能使所述虚拟游戏场景更立体,观众用户能更准确的对准移动所述抓取图标,有效提高后续实际抓取的抓取成功率,激励观众参与积极性。Specifically, two shooting units with different shooting angles are designed to obtain images and videos of different angles of the gaming machine 102, so that the virtual game scene can be more stereoscopic, and the viewer user can more accurately align and move the grabbing icon. Effectively improve the success rate of subsequent actual crawling, and encourage the audience to participate in enthusiasm.
在具体实施过程中,可以将所述两个不同拍摄角度的所述游戏机图像均显示在所述直播房间内,也可以根据用户的选择来确定显示哪个角度的所述游戏机图像,还可以通过图像处理技术,合成所述两个拍摄角度获取的图像,形成立体感强的3D场景来显示,在此不作限制。In a specific implementation process, the game machine images of the two different shooting angles may be displayed in the live broadcast room, and the game machine image of which angle is displayed may be determined according to the user's selection, and may also be The image acquired by the two shooting angles is synthesized by an image processing technique to form a 3D scene with strong stereoscopic effect for display, which is not limited herein.
接下来,执行步骤S202和步骤S203,接收用于控制所述抓取图标移动的方向控制操作;基于所述方向控制操作,控制所述抓取图标相对于所述游戏机图像移动。Next, step S202 and step S203 are performed to receive a direction control operation for controlling the movement of the capture icon; based on the direction control operation, controlling the capture icon to move relative to the game machine image.
在具体实施过程中,接收所述方向控制操作,控制抓取图标移动的方法很多,可以根据需要设置,下面列举三种为例: In the specific implementation process, there are many methods for receiving the direction control operation and controlling the movement of the capture icon, which can be set as needed, and three examples are as follows:
第一种,设置虚拟控制图标来控制抓取图标移动。First, set a virtual control icon to control the grab icon movement.
所述接收用于控制所述抓取图标移动的方向控制操作,包括:接收作用于所述虚拟控制图标的方向控制操作。The receiving a direction control operation for controlling movement of the capture icon includes receiving a direction control operation acting on the virtual control icon.
即设置所述当前直播房间内显示有虚拟控制图标,所述虚拟控制图标上可以设置方向指示图标和抓取指示图标。当接收到作用于所述方向指示图标的方向控制操作时,按照接收到所述方向控制操作的方向指示图标所表征的方向,控制所述抓取图标移动,并在后续生成表征该方向的所述方向控制指令。That is, a virtual control icon is displayed in the current live room, and a direction indication icon and a capture indication icon may be set on the virtual control icon. When receiving a direction control operation acting on the direction indication icon, controlling the movement of the capture icon according to a direction indicated by the direction indication icon receiving the direction control operation, and subsequently generating a representation of the direction The direction control command.
举例来说,假设所述虚拟控制图标上设置有分别指向上下左右的4个箭头图标,当用户点击指向左的箭头图标时,所述抓取图标相对所述游戏机图像向左移动,并在后续生成表征控制所述抓取单元向左移动的方向控制指令,当用户点击指向下的箭头图标时,所述抓取图标相对所述游戏机图像向下移动,并在后续生成表征控制所述抓取单元向靠近正面拍摄单元的方向移动的方向控制指令。For example, suppose that the virtual control icon is provided with four arrow icons respectively pointing up, down, left, and right. When the user clicks the arrow icon pointing to the left, the grab icon moves to the left relative to the game machine image, and Subsequent generation of a directional control instruction that controls movement of the capture unit to the left. When the user clicks the arrow icon pointing downward, the capture icon moves downward relative to the game machine image, and the subsequent generation of the characterization control is performed. The gripping unit controls the direction of the direction of movement toward the frontal photographing unit.
在具体实施过程中,可以根据接收到所述方向控制操作的次数或时长来确定所述抓取图标的相对移动距离,进而确定后续控制所述抓取单元移动的移动距离。In a specific implementation process, the relative movement distance of the capture icon may be determined according to the number of times or the length of the direction control operation received, thereby determining a movement distance for subsequently controlling the movement of the capture unit.
第二种,通过电子设备的按键或触控屏来接收操作,来控制抓取图标移动。Second, the operation of the capture icon is controlled by receiving a button or a touch screen of the electronic device.
即通过压按电子设备的预设按键或按预设方向滑动触控屏,来控制抓取图标移动。That is, the movement of the grab icon is controlled by pressing a preset button of the electronic device or sliding the touch screen in a preset direction.
举例来说,当接收到用户压按键盘上的指向上方的箭头按键的方向控制操作时,所述抓取图标相对所述游戏机图像向上移动,并在后续生成表征控制所述抓取单元向远离正面拍摄单元的方向移动的方向控制指令。For example, when a user receives a direction control operation of pressing an arrow button pointing upwards on the keyboard, the capture icon moves upward relative to the game machine image, and controls the capture unit to be subsequently generated. A direction control command that moves away from the direction of the frontal shooting unit.
再例如,当接收到用户在触控屏上向右划动的划动操作时,所述抓取图标相对所述游戏机图像向右移动,并在后续生成表征控制所述抓取单元向右移动的方向控制指令。For another example, when a swipe operation in which the user swipes rightward on the touch screen is received, the capture icon moves to the right relative to the game machine image, and the subsequent generation of the representation controls the capture unit to the right. Directional control instructions for movement.
第三种,接收作用在虚拟游戏场景画面上的操作,根据接收操作的位置来控制抓取图标移动。Third, the operation acting on the virtual game scene screen is received, and the grab icon movement is controlled according to the position of the receiving operation.
即接收到作用于所述直播房间的所述虚拟游戏场景画面上的第一位置的方向控制操作;控制所述抓取图标的移动到所述第一位置,并在后续根据所述抓取图标移动前的位置和所述第一位置,生成表征控制所述抓取单元移动的方向控制指令。That is, receiving a direction control operation of a first location on the virtual game scene screen of the live room; controlling movement of the capture icon to the first location, and subsequently following the capture icon A position before the movement and the first position generate a direction control command characterizing the movement of the gripping unit.
举例来说,电子设备上的虚拟游戏场景中显示有所述游戏机的俯视画面,用户点击所述俯视画面上的第一位置,则电子设备计算出所述第一位置相对于所述俯视画面上的抓取图标的相对方向和相对距离;再控制所述抓取图标沿所 述相对方向移动所述相对距离到达所述第一位置。后续再按照实际游戏机与所述俯视画面的缩放比例,计算出所述抓取单元实际需要移动的距离和方向,以生成所述方向控制指令。For example, a virtual game scene on the electronic device displays a top view of the gaming machine. When the user clicks on the first position on the top view, the electronic device calculates the first position relative to the top view. The relative direction and relative distance of the capture icons on the upper; and then control the capture icon along the The relative direction moves the relative distance to the first position. Then, according to the scaling ratio of the actual game machine and the overhead picture, the distance and direction that the grasping unit actually needs to move are calculated to generate the direction control instruction.
当然,在具体实施过程中,接收方向控制操作,控制所述抓取图标移动的方法还有很多,在此不作限制,也不再一一列举。Of course, in the specific implementation process, there are many methods for receiving the direction control operation and controlling the movement of the capture icon, which are not limited herein, and are not listed one by one.
再下来,执行步骤S204和步骤S205,接收用于控制所述抓取图标抓取的抓取控制操作;基于所抓取控制操作,控制所述抓取图标模拟抓取所述游戏机图像中的物体。Going down, step S204 and step S205 are performed, receiving a grab control operation for controlling the grab icon capture; and based on the grab control operation, controlling the grab icon to simulate grabbing the image in the game machine object.
在具体实施过程中,接收所述抓取控制操作,控制抓取图标抓取物体的方法很多,可以根据需要设置,下面列举两种为例:In the specific implementation process, the method of receiving the grab control operation and controlling the grab icon to grab an object is many, and can be set according to requirements. Two examples are as follows:
第一种,设置虚拟控制图标来控制抓取图标抓取。First, set a virtual control icon to control the capture of the grab icon.
所述接收用于控制所述抓取图标抓取的抓取控制操作,包括:接收作用于所述虚拟控制图标的抓取控制操作。The receiving a grab control operation for controlling the grab icon capture includes receiving a grab control operation acting on the virtual control icon.
即设置所述当前直播房间内显示有虚拟控制图标,所述虚拟控制图标上可以设置方向指示图标和抓取指示图标。当接收到作用于所述抓取指示图标的抓取控制操作时,控制所述抓取图标在虚拟游戏场景中模拟抓取。That is, a virtual control icon is displayed in the current live room, and a direction indication icon and a capture indication icon may be set on the virtual control icon. When the grab control operation acting on the grab indication icon is received, the capture icon is controlled to simulate crawling in the virtual game scene.
举例来说,假设所述虚拟控制图标上设置有夹钳图案的图标时,当用户点击所述夹钳图案的图标时,所述抓取图标在所述虚拟游戏场景中模拟进行抓取。For example, assuming that the icon of the clamp pattern is disposed on the virtual control icon, when the user clicks on the icon of the clamp pattern, the capture icon simulates capturing in the virtual game scene.
第二种,通过电子设备的按键或触控屏来接收操作,控制抓取图标抓取。Secondly, the operation is controlled by the button or touch screen of the electronic device, and the capture icon is controlled to be grabbed.
即通过压按电子设备的预设按键或按预设操作触碰触控屏,来控制抓取图标模拟抓取。That is, by pressing the preset button of the electronic device or touching the touch screen according to a preset operation, the capture icon is simulated to be captured.
举例来说,当接收到用户压按键盘上的回车按键的抓取控制操作时,所述抓取图标在所述虚拟游戏场景中模拟进行抓取。For example, when a grab control operation of a user pressing a carriage return button on a keyboard is received, the grab icon simulates crawling in the virtual game scene.
再例如,当接收到用户在触控屏上双击的操作时,所述抓取图标在所述虚拟游戏场景中模拟进行抓取。For another example, when an operation of double tapping on the touch screen by the user is received, the grab icon simulates crawling in the virtual game scene.
当然,在具体实施过程中,接收抓取控制操作,控制所述抓取图标模拟抓取的方法还有很多,在此不作限制,也不再一一列举。Of course, in the specific implementation process, there are many methods for receiving the capture control operation and controlling the capture icon to simulate the capture, which are not limited herein, and are not enumerated one by one.
在本申请实施例中,可以设置在执行所述步骤S205完成模拟抓取后,默认直接执行所述步骤S206,即在虚拟场景中模拟抓取后直接控制实际的游戏机进行抓取。进一步,为了提高抓取成功率,提高用户积极性,也可以设置在执行所述步骤S205完成模拟抓取后,用户可以根据模拟抓取的结果,来确认是否执行直接实际的抓取。In the embodiment of the present application, after performing the step S205 to complete the simulation capture, the step S206 is directly executed by default, that is, the actual game machine is directly controlled to be captured after the simulation is captured in the virtual scene. Further, in order to improve the success rate of the crawling and improve the enthusiasm of the user, after the performing the step S205 to complete the simulated crawling, the user may confirm whether to perform the direct actual crawling according to the result of the simulated crawling.
具体来讲,在所述控制所述抓取图标模拟抓取所述游戏机图像中的物体之 后,还包括:接收确认操作;基于所述确认操作执行所述步骤S206;或者,接收重玩操作;基于所述重玩操作重新执行步骤S202-步骤S205。Specifically, the controlling the grab icon simulates grabbing an object in the image of the gaming machine Thereafter, the method further includes: receiving the confirmation operation; performing the step S206 based on the confirmation operation; or receiving the replay operation; and performing step S202 to step S205 again based on the replay operation.
举例来说,如果步骤S205中的模拟抓取结果为模拟抓取成功,则用户可以点击预设按键或点击预设图标来执行确认操作,以直接进入步骤S206,如果步骤S205中的模拟抓取结果为模拟抓取失败,则用户可以点击预设按键或点击预设图标来执行重玩操作,来重新在所述虚拟游戏场景中进行模拟游戏。For example, if the simulated crawling result in step S205 is successful in the simulated crawling, the user may click the preset button or click the preset icon to perform the confirming operation to directly proceed to step S206, if the simulated crawling in step S205 As a result, if the simulation capture fails, the user can perform a replay operation by clicking a preset button or clicking a preset icon to re-simulate the game in the virtual game scene.
当然,在具体实施过程中,还可以设置如果步骤S205中的模拟抓取结果为模拟抓取成功,则直接默认进入步骤S206;如果步骤S205中的模拟抓取结果为模拟抓取失败,则直接默认回到虚拟游戏场景,可以重新执行步骤S202-步骤S205。Of course, in the specific implementation process, if the simulated crawling result in step S205 is successful, the process directly proceeds to step S206; if the simulated crawling result in step S205 is simulated crawling failure, By default, the virtual game scene is returned, and step S202 to step S205 can be re-executed.
再下来,介绍步骤S206,基于所述方向控制操作和所述抓取控制操作,生成并发送方向控制指令和抓取控制指令至所述游戏机,其中,所述方向控制指令用于控制所述游戏机的抓取单元沿所述方向控制指令表征的方向移动;所述抓取控制指令用于控制所述抓取单元抓取所述游戏机中的物体。Next, step S206 is introduced to generate and send a direction control instruction and a grab control command to the gaming machine based on the direction control operation and the grab control operation, wherein the direction control instruction is used to control the The grabbing unit of the gaming machine moves in a direction indicated by the direction control command; the grab control command is used to control the grabbing unit to grab an object in the gaming machine.
在本申请实施例中,所述方向控制指令和所述抓取控制指令可以是由所述观众端电子设备103先发送给所述直播平台服务器101,再由所述直播平台服务器101转发给所述游戏机102的。In the embodiment of the present application, the direction control instruction and the capture control instruction may be sent by the viewer electronic device 103 to the live platform server 101, and then forwarded by the live platform server 101. Said game machine 102.
在具体实施过程中,所述物体可以是娃娃、食物或游戏币,在此不作限制;所述抓取单元可以是夹钳状抓手,用来抓住固定物体,也可以是磁铁用来吸引有磁性的物体,在此不作限制。In a specific implementation process, the object may be a doll, a food or a game coin, which is not limited herein; the grasping unit may be a clamp-like gripper for grasping a fixed object or a magnet for attracting Magnetic objects are not limited here.
在本申请实施例中,为了提升用户的参与感,在所述生成并发送方向控制指令和抓取控制指令至所述游戏机之后,还包括:在所述当前直播房间内直播显示所述游戏机执行所述方向控制指令和所述抓取控制指令的视频。In the embodiment of the present application, in order to enhance the user's sense of participation, after the generating and sending the direction control instruction and the capture control instruction to the game machine, the method further includes: displaying the game in a live broadcast in the current live room. The machine executes the video of the direction control instruction and the capture control instruction.
具体来讲,可以是在步骤S201-步骤S206的执行过程中,所述当前直播间均持续提供所述游戏机的直播视频,只是步骤S201-步骤S205中的直播视频是用于所述虚拟游戏场景,步骤S206中的直播视频用于用户观看实际的抓取过程,确认实际的抓取结果;也可以是,只在步骤S206的执行过程中,在所述当前直播间持续提供所述游戏机的直播视频,以使用户观看实际的抓取过程,确认实际的抓取结果,在此不作限制。Specifically, in the execution process of step S201 - step S206, the live broadcast video of the game machine is continuously provided in the current live broadcast, but the live video in step S201 - step S205 is used for the virtual game. The scenario, the live video in step S206 is used by the user to view the actual crawling process, and the actual crawling result is confirmed; or, in the execution of step S206, the gaming machine is continuously provided in the current live broadcast. The live video is used to allow the user to view the actual crawling process and confirm the actual crawling results without limitation.
在本申请实施例中,为了提高用户参与的积极性,在所述生成并发送抓取控制指令至所述游戏机之后,还包括:In the embodiment of the present application, in order to improve the enthusiasm of the user to participate, after the generating and sending the capture control command to the game machine, the method further includes:
接收直播平台服务器发送的奖励数据;其中,所述奖励数据是所述直播平台服务器基于抓取成功数据生成的;所述抓取成功数据是在所述抓取单元成功抓取物体后,所述游戏机反馈给所述直播平台服务器的数据。 Receiving the reward data sent by the live platform server; wherein the reward data is generated by the live broadcast platform server based on the crawling success data; the crawling success data is after the crawling unit successfully captures the object, The game machine feeds back data to the live platform server.
具体来讲,如果所述游戏机抓取到物体后,会生成抓取成功数据,并发送所述抓取成功数据至所述直播平台服务器,再由直播平台服务器根据所述抓取成功数据生成奖励数据,并反馈给观众端电子设备。Specifically, if the game machine captures an object, the capture success data is generated, and the capture success data is sent to the live broadcast platform server, and then the live broadcast platform server generates the successful data according to the capture. Reward data and feed back to the viewer's electronic device.
在具体实施过程中,所述奖励数据,可以是给所述观众用户返回积分,或给所述观众用户返回礼物,或给所述观众用户寄出抓取到的物体,或者给所述观众用户指定的主播返回奖励,在此不作限制,也不再一一列举。In a specific implementation process, the reward data may be: returning a score to the audience user, or returning a gift to the audience user, or sending the captured object to the audience user, or giving the audience user The designated anchors return rewards, which are not limited here, and are not listed one by one.
进一步,可以是根据抓取的物体的种类、数量或重量,给予所述观众用户相对应价值的奖励。Further, the reward of the corresponding value of the viewer user may be given according to the type, quantity or weight of the captured object.
在具体实施过程中,所述游戏机102确定抓取成功的方式有多种,下面列举两种为例:In the specific implementation process, the game machine 102 determines that there are multiple ways to successfully capture, and two examples are as follows:
第一种,在物体上预设被感应部件,并在所述抓取单元上预设感应部件。First, the inductive component is preset on the object, and the inductive component is preset on the gripping unit.
举例来说,预先在每个物体上设置芯片,并在所述抓取单元上设置能感应所述芯片的感应部件,当抓取单元抓取到物体时,所述感应部件能通过感应所述芯片,获取抓取到的物体的种类和数量等情况。For example, a chip is disposed on each object in advance, and an inductive component capable of sensing the chip is disposed on the grasping unit, and when the grasping unit grasps an object, the sensing component can sense the The chip acquires the type and quantity of the objects that are captured.
第二种,在所述抓取单元上预设称重部件。Second, the weighing component is preset on the gripping unit.
举例来说,可以预先在所述抓取单元上预设称重部件,当抓取单元抓取到物体时,能称重获取抓取物体的重量。For example, the weighing component may be preset on the grasping unit, and when the grasping unit grasps the object, the weight of the grasping object can be weighed.
当然,在具体实施过程中还可以通过拍摄单元拍摄抓取单元,来获取抓取物体的情况,在此不作限制,也不再一一列举。Of course, in the specific implementation process, the capturing unit can also be photographed by the shooting unit to obtain the situation of grasping the object, which is not limited herein, and is not enumerated one by one.
在本申请实施例中,由于在同一个直播房间里可能会有多个观众用户同时想控制所述游戏机,为了避免出现不能区分本次抓取的物体是属于哪个观众用户的情况,本实施例还设置在一段时间内所述直播房间内只能有一个观众用户可以控制所述游戏机,以保证每个观众客户的利益。具体实施过程中,控制一段时间内只能有一个用户控制的方式较多,下面列举两种为例:In the embodiment of the present application, since a plurality of viewer users may want to control the game machine at the same time in the same live room, in order to avoid the situation in which it is impossible to distinguish which object the current object belongs to, the present embodiment For example, it is also provided that only one viewer user in the live room can control the game machine for a period of time to ensure the interests of each viewer customer. In the specific implementation process, there can be only one user control method in a period of time. The following two examples are as follows:
第一种,当直播平台服务器101接收到方向控制指令和抓取控制指令后,即在预设时长内停止接收其他观众用户电子设备发送的控制指令。First, when the live platform server 101 receives the direction control command and the grab control command, it stops receiving the control commands sent by other viewer user electronic devices within a preset time period.
具体来讲,如果接收到观众用户A的方向控制指令和抓取控制指令,则在预设时长内停止获取所述直播房间中的其他观众用户的控制指令;在所述预设时长内抓取的物体对应的奖励数据属于该观众用户A。Specifically, if the direction control command and the grab control command of the audience user A are received, the control command of the other audience users in the live room is stopped within a preset time period; and the preset time is captured. The bonus data corresponding to the object belongs to the viewer user A.
第二种,预先将时间划分为多个时段,每个时段里最先发送出方向控制指令和抓取控制指令的观众端电子设备才能控制游戏机。Secondly, the time is divided into a plurality of time slots in advance, and the viewer-side electronic device that first sends out the direction control command and the grab control command in each time period can control the gaming machine.
举例来说,设置所述直播房间里,每3分钟可以进行一次游戏机抓取控制。例如,12:00-12:03为一个时段,12:03-12:06为一个时段。每个时段内最先发出方向控制指令和抓取控制指令的观众端电子设备才能实际控制游戏机,该 时段内获得的奖励数据属于该观众用户。For example, in the live room, the game machine grab control can be performed every 3 minutes. For example, 12:00-12:03 is a time period, and 12:03-12:06 is a time period. The viewer-side electronic device that first issues the direction control command and the grab control command in each time period can actually control the gaming machine. The bonus data obtained during the time period belongs to the viewer user.
当然,在具体实施过程中,实现一段时间内只能有一个用户控制游戏机的方法较多,可以根据需要来设置,在此不作限制。Of course, in the specific implementation process, there can be only one method for controlling the game machine by one user in a certain period of time, which can be set according to needs, and is not limited herein.
下面,结合图1所示系统,从直播平台服务器101,游戏机102和观众端电子设备103互动的角度,来以一具体实例说明本申请实施例提供的方法:In the following, the method provided by the embodiment of the present application is described by using a specific example from the perspective of the interaction between the live platform server 101, the game machine 102 and the viewer electronic device 103.
首先,用户A在台式电脑上进入直播房间B;所述直播房间B内显示着抓娃娃游戏机C的虚拟游戏场景,所述虚拟游戏场景中的游戏机图像与所述抓娃娃游戏机C的当前状态一致;所述虚拟游戏场景中还显示有夹钳状的虚拟的抓取图标;First, the user A enters the live room B on the desktop computer; the live game room B displays the virtual game scene of the doll game machine C, the game machine image in the virtual game scene and the game machine C The current state is consistent; the virtual game scene also displays a virtual capture icon in the form of a clamp;
用户A在键盘上点击指向左的箭头按键,则控制直播房间B内显示的虚拟的抓取图标相对所述游戏机图像向左移动;User A clicks the left arrow button on the keyboard, and then controls the virtual capture icon displayed in the live room B to move to the left relative to the game machine image;
然后,用户A在键盘上点击指向上的箭头按键,则控制直播房间B内显示的虚拟的抓取图标再相对所述游戏机图像向上移动;Then, the user A clicks the pointing arrow button on the keyboard, and then controls the virtual grab icon displayed in the live room B to move upward relative to the game machine image;
再下来,用户A在键盘上点击回车键,则控制直播房间B内显示的虚拟的抓取图标模拟抓取娃娃;Then, user A clicks the enter key on the keyboard, and then controls the virtual grab icon displayed in the live room B to simulate the grabbing doll;
然后,所述台式电脑基于用户A的操作,生成并发送方向控制指令和抓取控制指令至直播平台服务器101,并通过直播平台服务器101转发所述方向控制指令和所述抓取控制指令至抓娃娃游戏机C;Then, the desktop computer generates and sends a direction control instruction and a capture control instruction to the live platform server 101 based on the operation of the user A, and forwards the direction control instruction and the capture control instruction to the capture through the live platform server 101. Doll game machine C;
抓娃娃游戏机102执行所述方向控制指令和所述抓取控制指令,先控制抓取单元向左移动,再向远离正面拍摄单元的方向移动,再控制抓取单元向下移动并抓取娃娃,此时,用户A也能通过所述台式电脑上直播房间B的页面看见所述抓取单元移动和抓取娃娃的真实视频画面,从而得知所述抓取单元抓取的过程和抓取结果;The grab game machine 102 executes the direction control command and the grab control command, first controls the grab unit to move to the left, then moves away from the front camera unit, and then controls the grab unit to move downward and grab the doll. At this time, the user A can also see the real video screen of the crawling unit moving and grabbing the doll through the page of the live room B on the desktop computer, thereby knowing the process and the crawling of the crawling unit. result;
如果所述抓取单元没有抓取到娃娃,则本轮虚拟直播游戏结束,可以进行下一轮虚拟控制抓娃娃;如果所述抓取单元成功抓取到娃娃,所述抓娃娃游戏机C获取抓到的娃娃的种类,并发送携带所述娃娃种类的所述抓取成功数据至所述直播平台服务器101;If the crawling unit does not capture the doll, the current virtual live game ends, and the next round of virtual control can be performed to capture the doll; if the crawling unit successfully captures the doll, the captured doll game machine C acquires Obtaining the type of the doll, and sending the crawling success data carrying the doll type to the live platform server 101;
然后,所述直播平台服务器101根据所述抓取成功数据,生成奖励数据,以返回给所述用户A对应数量的积分奖励。Then, the live broadcast platform server 101 generates reward data according to the crawl success data to return to the user A a corresponding number of bonus rewards.
基于同一发明构思,本申请提供了图1中直播平台服务器101侧的虚拟直播游戏的方法,详见实施例二。Based on the same inventive concept, the present application provides a method for a virtual live game on the live platform server 101 side of FIG. 1 . For details, refer to the second embodiment.
实施例二Embodiment 2
如图3所示,本实施提供了一种虚拟直播游戏的方法,所述方法应用于直播平台服务器101中,包括: As shown in FIG. 3, the present disclosure provides a method for a virtual live game, which is applied to the live platform server 101, and includes:
步骤S301,获取以游戏机为拍摄对象的当前图像;Step S301, acquiring a current image that is a subject of the game machine;
步骤S302,发送所述当前图像至当前直播房间对应的观众端电子设备;Step S302, sending the current image to the audience end electronic device corresponding to the current live room;
步骤S303,接收并转发所述观众端电子设备发送的方向控制指令和抓取控制指令至所述游戏机,其中,所述方向控制指令用于控制所述游戏机的抓取单元沿所述方向控制指令表征的方向移动;所述抓取控制指令用于控制所述游戏机的抓取单元抓取所述游戏机中的物体。Step S303, receiving and forwarding a direction control instruction and a grab control instruction sent by the viewer electronic device to the gaming machine, wherein the direction control instruction is used to control the capturing unit of the gaming machine in the direction Controlling the direction of movement of the instruction representation; the grab control command is for controlling the grabbing unit of the gaming machine to grab an object in the gaming machine.
在本申请实施例中,所述直播平台服务器101可以为计算机设备、云端或计算机设备组,在此不作限制。In the embodiment of the present application, the live broadcast platform server 101 may be a computer device, a cloud, or a computer device group, which is not limited herein.
在具体实施过程中,所述发送所述当前图像至当前直播房间对应的观众端电子设备,可以是直接发送所述当前图像至所述观众端电子设备,也可以是先根据所述当前图像模拟出游戏机图像,再发送所述游戏机图像至所述观众端电子设备,在此不作限制。In a specific implementation process, the sending the current image to the viewer-side electronic device corresponding to the current live room may be directly sending the current image to the viewer-side electronic device, or may be simulated according to the current image. The game machine image is sent out, and the game machine image is sent to the viewer electronic device, which is not limited herein.
由于本实施例所介绍的方法与本申请实施例中介绍的一种虚拟直播游戏的方法是基于同一发明构思的,且在介绍实施例一时已经对直播平台服务器101侧的方法步骤进行说明,故而基于本申请实施例一中所介绍的方法,本领域所属技术人员能够了解本实施例的方法的具体实施方式以及其各种变化形式,所以为了说明书的简洁,在此不再详细介绍。The method of the present embodiment is based on the same inventive concept as the method of the virtual live game introduced in the embodiment of the present application, and the method steps on the live platform server 101 side have been explained in the first embodiment. Based on the method described in Embodiment 1 of the present application, those skilled in the art can understand the specific implementation manner of the method of the present embodiment and various modifications thereof, and therefore, for the sake of brevity of the description, it will not be described in detail herein.
基于同一发明构思,本申请提供了图1中游戏机102侧的虚拟直播游戏的方法,详见实施例三。Based on the same inventive concept, the present application provides a method for a virtual live game on the side of the game machine 102 in FIG. 1, which is described in detail in the third embodiment.
实施例三Embodiment 3
如图4所示,本实施提供了一种虚拟直播游戏的方法,所述方法应用于游戏机102中,所述游戏机102包括拍摄单元,所述方法包括:As shown in FIG. 4, the present embodiment provides a method for a virtual live game, which is applied to a game machine 102. The game machine 102 includes a shooting unit, and the method includes:
步骤S401,发送以所述游戏机为拍摄对象的当前图像至直播平台服务器;所述当前图像为所述拍摄单元拍摄所述游戏机获取的图像;Step S401, sending a current image that is the subject of the game machine to a live platform server; the current image is an image obtained by the camera unit by the camera unit;
步骤S402,接收所述直播平台服务器发送的方向控制指令和抓取控制指令;Step S402, receiving a direction control instruction and a capture control instruction sent by the live platform server;
步骤S403,执行所述方向控制指令和所述抓取控制指令,控制所述游戏机的抓取单元沿所述方向控制指令表征的方向移动;并控制所述游戏机的抓取单元抓取所述游戏机中的物体。Step S403, executing the direction control instruction and the grab control instruction, controlling the capture unit of the gaming machine to move in a direction indicated by the direction control instruction; and controlling the capture unit of the game machine to capture the location The objects in the game machine.
在本申请实施例中,所述方法还包括:In the embodiment of the present application, the method further includes:
发送以所述游戏机为拍摄对象的当前视频至所述直播平台服务器;其中,所述当前视频包括所述游戏机执行所述方向控制指令和所述抓取控制指令的过程视频。Sending a current video with the game machine as a subject to the live platform server; wherein the current video includes a process video of the game machine executing the direction control instruction and the capture control instruction.
在本申请实施例中,在所述执行所述方向控制指令和所述抓取控制指令之 后,还包括:In the embodiment of the present application, the direction control instruction and the grab control instruction are executed in the After that, it also includes:
如果所述抓取单元成功抓取所述物体,则反馈抓取成功数据至所述直播平台服务器。If the crawling unit successfully captures the object, the crawling success data is fed back to the live platform server.
在本申请实施例中,所述拍摄单元包括正面拍摄单元和俯视拍摄单元,其中,所述正面拍摄单元的拍摄方向与所述俯视拍摄单元的拍摄方向不平行。In the embodiment of the present application, the photographing unit includes a front photographing unit and a bird's-eye photographing unit, wherein a photographing direction of the front photographing unit is not parallel to a photographing direction of the overhead photographing unit.
较优的,所述正面拍摄单元的拍摄方向与所述俯视拍摄单元的拍摄方向垂直。Preferably, the photographing direction of the frontal photographing unit is perpendicular to the photographing direction of the overhead photographing unit.
由于本实施例所介绍的方法与本申请实施例中介绍的一种虚拟直播游戏的方法是基于同一发明构思的,且在介绍实施例一时已经对游戏机102侧的方法步骤进行说明,故而基于本申请实施例一中所介绍的方法,本领域所属技术人员能够了解本实施例的方法的具体实施方式以及其各种变化形式,所以为了说明书的简洁,在此不再详细介绍。The method introduced in this embodiment and the method of the virtual live game introduced in the embodiment of the present application are based on the same inventive concept, and the method steps on the side of the game machine 102 have been described in the first embodiment, so For the method described in the first embodiment of the present application, those skilled in the art can understand the specific implementation manner of the method of the present embodiment and various changes thereof, and therefore, for the sake of brevity of the description, it will not be described in detail herein.
基于同一发明构思,本申请提供了实施例一对应的电子设备的实施例,详见实施例四。Based on the same inventive concept, the present application provides an embodiment of an electronic device corresponding to the first embodiment. For details, see Embodiment 4.
实施例四Embodiment 4
如图5所示,本实施提供了一种电子设备,包括存储器510、处理器520及存储在存储器520上并可在处理器520上运行的计算机程序511,处理器520执行计算机程序511时实现以下步骤:As shown in FIG. 5, the present embodiment provides an electronic device including a memory 510, a processor 520, and a computer program 511 stored on the memory 520 and operable on the processor 520. The processor 520 implements the computer program 511. The following steps:
在当前直播房间内显示虚拟游戏场景;所述虚拟游戏场景包括以游戏机为拍摄对象获取的游戏机图像和抓取图标;Displaying a virtual game scene in a current live room; the virtual game scene includes a game machine image and a grab icon acquired by the game machine as a subject;
接收用于控制所述抓取图标移动的方向控制操作;Receiving a direction control operation for controlling movement of the capture icon;
基于所述方向控制操作,控制所述抓取图标相对于所述游戏机图像移动;Controlling the capture icon to move relative to the gaming machine image based on the direction control operation;
接收用于控制所述抓取图标抓取的抓取控制操作;Receiving a grab control operation for controlling the grabbing of the grab icon;
基于所抓取控制操作,控制所述抓取图标模拟抓取所述游戏机图像中的物体;Controlling the capture icon to simulate grabbing an object in the image of the gaming machine based on the grab control operation;
基于所述方向控制操作和所述抓取控制操作,生成并发送方向控制指令和抓取控制指令至所述游戏机,其中,所述方向控制指令用于控制所述游戏机的抓取单元沿所述方向控制指令表征的方向移动;所述抓取控制指令用于控制所述抓取单元抓取所述游戏机中的物体。Generating and transmitting a direction control command and a grab control command to the gaming machine based on the direction control operation and the grab control operation, wherein the direction control command is used to control a grab unit edge of the gaming machine The direction of the direction control command is moved; the grab control command is used to control the grabbing unit to grab an object in the gaming machine.
在具体实施过程中,处理器520执行计算机程序511时,可以实现实施例一中任一实施方式。In a specific implementation process, when the processor 520 executes the computer program 511, any one of the first embodiment can be implemented.
由于本实施例所介绍的电子设备为实施本申请实施例一中一种虚拟直播游戏的方法所采用的设备,故而基于本申请实施例一中所介绍的方法,本领域所属技术人员能够了解本实施例的电子设备的具体实施方式以及其各种变化 形式,所以在此对于该电子设备如何实现本申请实施例中的方法不再详细介绍。只要本领域所属技术人员实施本申请实施例中的方法所采用的设备,都属于本申请所欲保护的范围。The electronic device introduced in this embodiment is a device used in the method for implementing a virtual live game in the first embodiment of the present application. Therefore, those skilled in the art can understand the present invention based on the method introduced in the first embodiment of the present application. Specific embodiments of the electronic device of the embodiment and various changes thereof Form, so here is no detailed description of how the electronic device implements the method in the embodiment of the present application. The devices used by those skilled in the art to implement the methods in the embodiments of the present application are all within the scope of the present application.
基于同一发明构思,本申请提供了实施例一对应的存储介质,详见实施例五。Based on the same inventive concept, the present application provides a storage medium corresponding to the first embodiment. For details, see Embodiment 5.
实施例五Embodiment 5
如图6所示,本实施提供了一种计算机可读存储介质600,其上存储有计算机程序611,该计算机程序611被处理器执行时实现以下步骤:As shown in FIG. 6, the present embodiment provides a computer readable storage medium 600 having stored thereon a computer program 611 that, when executed by a processor, implements the following steps:
在当前直播房间内显示虚拟游戏场景;所述虚拟游戏场景包括以游戏机为拍摄对象获取的游戏机图像和抓取图标;Displaying a virtual game scene in a current live room; the virtual game scene includes a game machine image and a grab icon acquired by the game machine as a subject;
接收用于控制所述抓取图标移动的方向控制操作;Receiving a direction control operation for controlling movement of the capture icon;
基于所述方向控制操作,控制所述抓取图标相对于所述游戏机图像移动;Controlling the capture icon to move relative to the gaming machine image based on the direction control operation;
接收用于控制所述抓取图标抓取的抓取控制操作;Receiving a grab control operation for controlling the grabbing of the grab icon;
基于所抓取控制操作,控制所述抓取图标模拟抓取所述游戏机图像中的物体;Controlling the capture icon to simulate grabbing an object in the image of the gaming machine based on the grab control operation;
基于所述方向控制操作和所述抓取控制操作,生成并发送方向控制指令和抓取控制指令至所述游戏机,其中,所述方向控制指令用于控制所述游戏机的抓取单元沿所述方向控制指令表征的方向移动;所述抓取控制指令用于控制所述抓取单元抓取所述游戏机中的物体。Generating and transmitting a direction control command and a grab control command to the gaming machine based on the direction control operation and the grab control operation, wherein the direction control command is used to control a grab unit edge of the gaming machine The direction of the direction control command is moved; the grab control command is used to control the grabbing unit to grab an object in the gaming machine.
在具体实施过程中,该计算机程序611被处理器执行时,可以实现实施例一中任一实施方式。In the specific implementation process, when the computer program 611 is executed by the processor, any one of the first embodiment can be implemented.
本领域内的技术人员应明白,本发明的实施例可提供为方法、系统、或计算机程序产品。因此,本发明可采用完全硬件实施例、完全软件实施例、或结合软件和硬件方面的实施例的形式。而且,本发明可采用在一个或多个其中包含有计算机可用程序代码的计算机可用存储介质(包括但不限于磁盘存储器、CD-ROM、光学存储器等)上实施的计算机程序产品的形式。Those skilled in the art will appreciate that embodiments of the present invention can be provided as a method, system, or computer program product. Accordingly, the present invention may take the form of an entirely hardware embodiment, an entirely software embodiment, or a combination of software and hardware. Moreover, the invention can take the form of a computer program product embodied on one or more computer-usable storage media (including but not limited to disk storage, CD-ROM, optical storage, etc.) including computer usable program code.
本发明是参照根据本发明实施例的方法、设备(系统)、和计算机程序产品的流程图和/或方框图来描述的。应理解可由计算机程序指令实现流程图和/或方框图中的每一流程和/或方框、以及流程图和/或方框图中的流程和/或方框的结合。可提供这些计算机程序指令到通用计算机、专用计算机、嵌入式处理机或其他可编程数据处理设备的处理器以产生一个机器,使得通过计算机或其他可编程数据处理设备的处理器执行的指令产生用于实现在流程图一个流程或多个流程和/或方框图一个方框或多个方框中指定的功能的装置。The present invention has been described with reference to flowchart illustrations and/or block diagrams of methods, apparatus (system), and computer program products according to embodiments of the invention. It will be understood that each flow and/or block of the flowchart illustrations and/or FIG. These computer program instructions can be provided to a processor of a general purpose computer, special purpose computer, embedded processor, or other programmable data processing device to produce a machine for the execution of instructions for execution by a processor of a computer or other programmable data processing device. Means for implementing the functions specified in one or more of the flow or in a block or blocks of the flow chart.
这些计算机程序指令也可存储在能引导计算机或其他可编程数据处理设 备以特定方式工作的计算机可读存储器中,使得存储在该计算机可读存储器中的指令产生包括指令装置的制造品,该指令装置实现在流程图一个流程或多个流程和/或方框图一个方框或多个方框中指定的功能。These computer program instructions can also be stored in a bootable computer or other programmable data processing device. In a computer readable memory that operates in a particular manner, causing instructions stored in the computer readable memory to produce an article of manufacture comprising an instruction device implemented in one or more flows and/or block diagrams of the flowchart The function specified in the box or in multiple boxes.
这些计算机程序指令也可装载到计算机或其他可编程数据处理设备上,使得在计算机或其他可编程设备上执行一系列操作步骤以产生计算机实现的处理,从而在计算机或其他可编程设备上执行的指令提供用于实现在流程图一个流程或多个流程和/或方框图一个方框或多个方框中指定的功能的步骤。These computer program instructions can also be loaded onto a computer or other programmable data processing device such that a series of operational steps are performed on a computer or other programmable device to produce computer-implemented processing for execution on a computer or other programmable device. The instructions provide steps for implementing the functions specified in one or more of the flow or in a block or blocks of a flow diagram.
尽管已描述了本发明的优选实施例,但本领域内的技术人员一旦得知了基本创造性概念,则可对这些实施例作出另外的变更和修改。所以,所附权利要求意欲解释为包括优选实施例以及落入本发明范围的所有变更和修改。While the preferred embodiment of the invention has been described, it will be understood that Therefore, the appended claims are intended to be interpreted as including the preferred embodiments and the modifications and
显然,本领域的技术人员可以对本发明进行各种改动和变型而不脱离本发明的精神和范围。这样,倘若本发明的这些修改和变型属于本发明权利要求及其等同技术的范围之内,则本发明也意图包含这些改动和变型在内。 It is apparent that those skilled in the art can make various modifications and variations to the invention without departing from the spirit and scope of the invention. Thus, it is intended that the present invention cover the modifications and modifications of the invention

Claims (10)

  1. 一种虚拟直播游戏的方法,其特征在于,所述方法应用于观众端电子设备中,包括:A method for a virtual live game, wherein the method is applied to a viewer-side electronic device, including:
    在当前直播房间内显示虚拟游戏场景;所述虚拟游戏场景包括以游戏机为拍摄对象获取的游戏机图像和抓取图标;Displaying a virtual game scene in a current live room; the virtual game scene includes a game machine image and a grab icon acquired by the game machine as a subject;
    接收用于控制所述抓取图标移动的方向控制操作;Receiving a direction control operation for controlling movement of the capture icon;
    基于所述方向控制操作,控制所述抓取图标相对于所述游戏机图像移动;Controlling the capture icon to move relative to the gaming machine image based on the direction control operation;
    接收用于控制所述抓取图标抓取的抓取控制操作;Receiving a grab control operation for controlling the grabbing of the grab icon;
    基于所抓取控制操作,控制所述抓取图标模拟抓取所述游戏机图像中的物体;Controlling the capture icon to simulate grabbing an object in the image of the gaming machine based on the grab control operation;
    基于所述方向控制操作和所述抓取控制操作,生成并发送方向控制指令和抓取控制指令至所述游戏机,其中,所述方向控制指令用于控制所述游戏机的抓取单元沿所述方向控制指令表征的方向移动;所述抓取控制指令用于控制所述抓取单元抓取所述游戏机中的物体。Generating and transmitting a direction control command and a grab control command to the gaming machine based on the direction control operation and the grab control operation, wherein the direction control command is used to control a grab unit edge of the gaming machine The direction of the direction control command is moved; the grab control command is used to control the grabbing unit to grab an object in the gaming machine.
  2. 如权利要求1所述的方法,其特征在于,所述在当前直播房间内显示虚拟游戏场景之前,还包括:The method of claim 1, wherein before the displaying the virtual game scene in the current live room, the method further comprises:
    获取以所述游戏机为拍摄对象的当前图像,以所述当前图像作为所述游戏机图像;或者获取以所述游戏机为拍摄对象的当前图像,根据所述当前图像虚拟出所述游戏机图像;Acquiring a current image with the game machine as a photographic subject, using the current image as the game machine image; or acquiring a current image with the game machine as a photographic subject, and virtualizing the game machine according to the current image image;
    其中,所述当前图像包括:所述游戏机的正面当前图像和所述游戏机的俯视当前图像,其中,拍摄获取所述正面当前图像的方向与拍摄获取所述俯视当前图像的方向不平行。The current image includes: a front current image of the gaming machine and a top view current image of the gaming machine, wherein a direction of capturing the front current image is not parallel to a direction of capturing the current image.
  3. 如权利要求1所述的方法,其特征在于,在所述生成并发送方向控制指令和抓取控制指令至所述游戏机之后,还包括:The method of claim 1 further comprising: after said generating and transmitting a direction control command and a grab control command to said gaming machine, further comprising:
    在所述当前直播房间内直播显示所述游戏机执行所述方向控制指令和所述抓取控制指令的视频。The video of the game machine executing the direction control instruction and the capture control instruction is displayed live in the current live room.
  4. 如权利要求1所述的方法,其特征在于,在所述生成并发送方向控制指令和抓取控制指令至所述游戏机之后,还包括:The method of claim 1 further comprising: after said generating and transmitting a direction control command and a grab control command to said gaming machine, further comprising:
    接收直播平台服务器发送的奖励数据;其中,所述奖励数据是所述直播平台服务器基于抓取成功数据生成的;所述抓取成功数据是在所述抓取单元成功抓取物体后,所述游戏机反馈给所述直播平台服务器的数据。Receiving the reward data sent by the live platform server; wherein the reward data is generated by the live broadcast platform server based on the crawling success data; the crawling success data is after the crawling unit successfully captures the object, The game machine feeds back data to the live platform server.
  5. 一种虚拟直播游戏的方法,其特征在于,所述方法应用于直播平台服务器中,包括:A method for a virtual live game, wherein the method is applied to a live broadcast platform server, including:
    获取以游戏机为拍摄对象的当前图像; Obtaining the current image of the game machine as the subject;
    发送所述当前图像至当前直播房间对应的观众端电子设备;Sending the current image to the audience end electronic device corresponding to the current live room;
    接收并转发所述观众端电子设备发送的方向控制指令和抓取控制指令至所述游戏机,其中,所述方向控制指令用于控制所述游戏机的抓取单元沿所述方向控制指令表征的方向移动;所述抓取控制指令用于控制所述游戏机的抓取单元抓取所述游戏机中的物体。Receiving and forwarding a direction control instruction and a capture control instruction sent by the viewer electronic device to the gaming machine, wherein the direction control instruction is used to control the capture unit of the gaming machine to control the instruction representation along the direction Moving in the direction; the grab control command is used to control the grabbing unit of the gaming machine to grab an object in the gaming machine.
  6. 一种虚拟直播游戏的方法,其特征在于,所述方法应用于游戏机中,所述游戏机包括拍摄单元,所述方法包括:A method for a virtual live game, wherein the method is applied to a game machine, the game machine comprising a shooting unit, the method comprising:
    发送以所述游戏机为拍摄对象的当前图像至直播平台服务器;所述当前图像为所述拍摄单元拍摄所述游戏机获取的图像;Sending a current image that is the subject of the game machine to a live platform server; the current image is an image captured by the camera unit by the camera unit;
    接收所述直播平台服务器发送的方向控制指令和抓取控制指令;Receiving a direction control instruction and a capture control instruction sent by the live platform server;
    执行所述方向控制指令和所述抓取控制指令,控制所述游戏机的抓取单元沿所述方向控制指令表征的方向移动;并控制所述游戏机的抓取单元抓取所述游戏机中的物体。Performing the direction control instruction and the grab control instruction, controlling a gripping unit of the gaming machine to move in a direction indicated by the direction control instruction; and controlling a grabbing unit of the gaming machine to capture the gaming machine The object in it.
  7. 如权利要求6所述的方法,其特征在于,还包括:The method of claim 6 further comprising:
    发送以所述游戏机为拍摄对象的当前视频至所述直播平台服务器;其中,所述当前视频包括所述游戏机执行所述方向控制指令和所述抓取控制指令的过程视频。Sending a current video with the game machine as a subject to the live platform server; wherein the current video includes a process video of the game machine executing the direction control instruction and the capture control instruction.
  8. 如权利要求6所述的方法,其特征在于,所述拍摄单元包括正面拍摄单元和俯视拍摄单元,其中,所述正面拍摄单元的拍摄方向与所述俯视拍摄单元的拍摄方向不平行。The method according to claim 6, wherein the photographing unit comprises a front photographing unit and a bird's-eye photographing unit, wherein a photographing direction of the front photographing unit is not parallel to a photographing direction of the overhead photographing unit.
  9. 一种电子设备,包括存储器、处理器及存储在存储器上并可在处理器上运行的计算机程序,其特征在于,所述处理器执行所述程序时实现以下步骤:An electronic device comprising a memory, a processor, and a computer program stored on the memory and operable on the processor, wherein the processor executes the program to implement the following steps:
    在当前直播房间内显示虚拟游戏场景;所述虚拟游戏场景包括以游戏机为拍摄对象获取的游戏机图像和抓取图标;Displaying a virtual game scene in a current live room; the virtual game scene includes a game machine image and a grab icon acquired by the game machine as a subject;
    接收用于控制所述抓取图标移动的方向控制操作;Receiving a direction control operation for controlling movement of the capture icon;
    基于所述方向控制操作,控制所述抓取图标相对于所述游戏机图像移动;Controlling the capture icon to move relative to the gaming machine image based on the direction control operation;
    接收用于控制所述抓取图标抓取的抓取控制操作;Receiving a grab control operation for controlling the grabbing of the grab icon;
    基于所抓取控制操作,控制所述抓取图标模拟抓取所述游戏机图像中的物体;Controlling the capture icon to simulate grabbing an object in the image of the gaming machine based on the grab control operation;
    基于所述方向控制操作和所述抓取控制操作,生成并发送方向控制指令和抓取控制指令至所述游戏机,其中,所述方向控制指令用于控制所述游戏机的抓取单元沿所述方向控制指令表征的方向移动;所述抓取控制指令用于控制所述抓取单元抓取所述游戏机中的物体。Generating and transmitting a direction control command and a grab control command to the gaming machine based on the direction control operation and the grab control operation, wherein the direction control command is used to control a grab unit edge of the gaming machine The direction of the direction control command is moved; the grab control command is used to control the grabbing unit to grab an object in the gaming machine.
  10. 一种计算机可读存储介质,其上存储有计算机程序,其特征在于,该 程序被处理器执行时实现以下步骤:A computer readable storage medium having stored thereon a computer program, characterized in that The following steps are implemented when the program is executed by the processor:
    在当前直播房间内显示虚拟游戏场景;所述虚拟游戏场景包括以游戏机为拍摄对象获取的游戏机图像和抓取图标;Displaying a virtual game scene in a current live room; the virtual game scene includes a game machine image and a grab icon acquired by the game machine as a subject;
    接收用于控制所述抓取图标移动的方向控制操作;Receiving a direction control operation for controlling movement of the capture icon;
    基于所述方向控制操作,控制所述抓取图标相对于所述游戏机图像移动;Controlling the capture icon to move relative to the gaming machine image based on the direction control operation;
    接收用于控制所述抓取图标抓取的抓取控制操作;Receiving a grab control operation for controlling the grabbing of the grab icon;
    基于所抓取控制操作,控制所述抓取图标模拟抓取所述游戏机图像中的物体;Controlling the capture icon to simulate grabbing an object in the image of the gaming machine based on the grab control operation;
    基于所述方向控制操作和所述抓取控制操作,生成并发送方向控制指令和抓取控制指令至所述游戏机,其中,所述方向控制指令用于控制所述游戏机的抓取单元沿所述方向控制指令表征的方向移动;所述抓取控制指令用于控制所述抓取单元抓取所述游戏机中的物体。 Generating and transmitting a direction control command and a grab control command to the gaming machine based on the direction control operation and the grab control operation, wherein the direction control command is used to control a grab unit edge of the gaming machine The direction of the direction control command is moved; the grab control command is used to control the grabbing unit to grab an object in the gaming machine.
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