WO2019010867A1 - 虚拟现实设备控制手柄及虚拟现实设备 - Google Patents
虚拟现实设备控制手柄及虚拟现实设备 Download PDFInfo
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- WO2019010867A1 WO2019010867A1 PCT/CN2017/108571 CN2017108571W WO2019010867A1 WO 2019010867 A1 WO2019010867 A1 WO 2019010867A1 CN 2017108571 W CN2017108571 W CN 2017108571W WO 2019010867 A1 WO2019010867 A1 WO 2019010867A1
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- WIPO (PCT)
- Prior art keywords
- handle body
- point tracking
- circuit board
- virtual reality
- tracking component
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- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
Definitions
- the present invention relates to the field of virtual reality technologies, and in particular, to a virtual reality device control handle and a virtual reality device.
- VR Virtual Reality
- VR handle The virtual reality device control handle (hereinafter referred to as VR handle) is an important component of the virtual reality device.
- VR handle is an important component of the virtual reality device.
- most VR handles on the market have only one form of motion capture.
- Sony's PS move has only a single point capture method
- Microsoft's Windows 10 controller has only a multi-point capture method.
- the requirements for the accuracy of motion capture are different. For example, in a game scene where the accuracy of motion capture is not high, using a single-point light ball handle can not only capture motion well. It can also be operated flexibly; in a game scene where the accuracy of motion capture is high, the use of a multi-point lamp with a handle, although not flexible, can accurately capture the action.
- the present invention provides a virtual reality device control handle and a virtual reality device, and aims to provide a VR handle that can adjust the motion capture mode according to the needs of the game scene to enhance the user experience.
- a virtual reality device control handle comprises: a handle body, a single point tracking component and a multi-point tracking component; the single point tracking component is disposed on the handle body; the multi-point tracking component is detachably connected On the handle body; when the multi-point tracking assembly is coupled to the handle body, the multi-point tracking assembly and the handle body are electrically connected.
- the multi-point tracking component includes a first circuit board; the handle body includes a main board; and the first circuit board and the multi-point tracking component are coupled to the handle body
- the motherboard is electrically connected.
- the first circuit board is provided with a spring-type probe;
- the handle body further includes a second circuit board electrically connected to the main board; and the second circuit board is provided with the spring type An electrical contact point for use with the probe; electrical contact of the spring-loaded probe with the electrical contact to achieve electrical connection of the first circuit board to the motherboard.
- the multi-point tracking component is provided with a U-shaped slot; the first circuit board is disposed on the U-shaped slot; and the spring-type probe is soldered on the first circuit board;
- the handle body is disposed in the U-shaped groove to achieve connection of the multi-point tracking component to the handle body.
- the two opposite slot walls of the U-shaped slot are provided with a buckle; the handle body is provided with a card slot; and the handle body and the multi-point position are realized by snapping into the card slot A snap-in connection to the tracking component.
- the second circuit board is electrically connected to the motherboard through a first flexible circuit board.
- the electrical contact is formed by a metal region plated on the second circuit board.
- the multi-point tracking component includes a cover plate; the cover plate is provided with a first through hole; the cover plate covers the first circuit board, and the spring-type probe passes through the The first through hole protrudes from the cover.
- a second through hole is disposed at a position of the handle body shell opposite to the spring probe; the second circuit A plate is secured to the handle body by aligning the electrical contact point with the second through hole; the spring-type probe is electrically coupled to the electrical contact point through the second through hole.
- the spring type probe and the second through hole are both plural and the same number; when the multi-point tracking component is connected to the handle body, the second through hole and the The positions of the spring type probes correspond one-to-one.
- a virtual reality device in another embodiment, includes: the virtual reality device control handle described above.
- the VR controller includes a single-point tracking component and a multi-point tracking component.
- the single-point tracking component is disposed on the VR handle body, and the multi-point tracking component is detachably connected to the VR handle.
- On the subject. The user decides whether to connect the multi-point tracking component to the VR handle body according to his actual needs.
- the VR handle provided by the present invention has two modes of single point motion capture and multi-point motion capture, and the motion capture mode can be adjusted according to actual needs, which is convenient for the user to use.
- FIG. 1 is a schematic structural diagram of a handle body and a single-point tracking component in a virtual reality device control handle according to an embodiment of the present invention
- FIG. 2 is a schematic structural diagram of a multi-point tracking component in a virtual reality device control handle according to an embodiment of the present invention
- FIG. 3 is a schematic structural diagram of a handle body, a single point tracking component, and a multi-point tracking component combined into a virtual reality device control handle according to an embodiment of the present invention
- FIG. 4 is a schematic structural diagram of an internal electronic device of a virtual reality device control handle according to an embodiment of the present invention.
- FIG. 5 is a schematic structural diagram of a second circuit board in a virtual reality device control handle according to an embodiment of the present invention.
- FIG. 6 is a schematic diagram of an explosion of a multi-point tracking component in a virtual reality device control handle according to an embodiment of the present invention
- FIG. 7 is a schematic structural diagram of internal electronic components of a multi-point tracking component in a virtual reality device control handle according to an embodiment of the present invention.
- FIG. 8 is another schematic structural diagram of a handle and a single-point tracking component in a virtual reality device control handle according to an embodiment of the present invention.
- FIG. 1 is a schematic structural diagram of a handle body and a single-point tracking component in a virtual reality device control handle according to an embodiment of the present invention
- FIG. 2 is a multi-point tracking component of a virtual reality device control handle according to an embodiment of the present invention
- FIG. 3 is a schematic structural diagram of a handle body, a single point tracking component, and a multi-point tracking component combined into a virtual reality device control handle according to an embodiment of the present invention.
- the embodiment provides a virtual reality device control handle, which includes: a handle body 1 , a single point tracking component 2 , and a multi-point tracking component 3 .
- the single-point tracking component 2 is disposed on the handle body 1; the multi-point tracking component 3 is detachably coupled to the handle body 1; and the multi-point tracking component 3 is connected at the When the handle body 1 is mounted, the multi-point tracking component 3 and the handle body 1 are electrically connected.
- the handle body 1 and the single-point tracking component 2 are combined into a single-point motion capture mode, and the handle body 1 and the multi-point tracking component 3 are combined into a multi-point motion capture mode.
- the single-point tracking component 2 is disposed on the handle body 1 , and the single-point tracking component 2 can be integrated with the handle body 1 or can be engaged and threaded. Or plug together and other methods.
- the single point tracking component 2 includes an illuminator (not shown), which is a visible light illuminator or an infrared illuminator.
- the single point tracking component 2 can be disposed at the non-grip end of the handle body.
- the single-point tracking component 2 shown in FIG. 1 is integrally packaged with the handle body 1.
- the multi-point tracking component 3 can be mounted on the handle body 1, the handle The operating mode is switched from the single-point motion capture mode to the multi-point motion capture mode.
- the multi-point tracking component 3 includes a first circuit board 404; the handle body 1 includes a main board 401.
- the first circuit board 404 is electrically connected to the main board 401 when the multi-point tracking component 3 is connected to the handle body 1.
- the first circuit board 404 and the main board 401 can be electrically connected by a USB or spring type probe.
- a USB plug is disposed on the first circuit board 404
- a USB interface is disposed on the motherboard 401 to match the USB plug
- a spring-type probe is disposed on the first circuit board 404
- the motherboard 401 is disposed on the motherboard 401.
- Figure 4 shows the electrical connection by a spring-loaded probe.
- the first circuit board 404 is provided with a spring-type probe 405; the handle body 1 further includes a second circuit board 403 electrically connected to the main board 401; An electrical contact 408 for use with the spring-loaded probe 405; electrical contact with the electrical contact 408 by the spring-loaded probe 405 to achieve the first circuit board 404 and the main board 401 Electrical connection.
- the working mode of the handle can be automatically or manually switched from the single-point motion capture mode to the multi-point motion capture mode, for example, in response to a contact event between the spring probe 405 and the electrical contact 408. Switching the working mode of the handle from the single-point motion capture mode to the multi-point motion capture mode; or by setting a working mode switching button on the handle body or multiplexing the original button on the handle body, in response to the user switching the button
- the trigger operation switches the operating mode of the handle from the single-point motion capture mode to the multi-point motion capture mode.
- some function buttons (such as: power button, menu button, switch button, and up and down button, etc., not shown) can be set on the handle body, and a touch panel (not shown) can also be provided.
- the second circuit board 403 When the multi-point tracking component 3 is connected to the handle body 1, the second circuit board 403 is disposed at a position opposite to the first circuit board 404 of the handle body 1.
- the second circuit board 403 can be electrically connected to the main board 401 through a flexible circuit board or a metal wire. As shown in FIG. 4, the second circuit board 403 is electrically connected to the main board 401 through the first flexible circuit board 402.
- the second circuit board 403 may be disposed on the outer casing of the handle body 1 or may be disposed inside the cavity of the handle body 1. If disposed within the cavity of the handle body 1, a through hole is required in the housing such that the spring probe 405 can be in electrical contact with the electrical contact 408 on the second circuit board 403 through the through hole.
- the electrical contact 408 on the second circuit board 403 is formed by a metal region plated on the second circuit board 403, for example, on the second circuit 403 by a printing process or a coating process. A metal region is plated to form the electrical contact 408.
- the multi-point tracking component 3 when the multi-point tracking component 3 is coupled to the handle body 1 , a position of the outer casing of the handle body 1 opposite to the spring probe 405 is provided. a second through hole 801; the second circuit board 403 is fixed to the handle body by aligning the electrical contact point 408 with the second through hole; the spring type probe 405 passes through the first The two vias 801 are electrically connected to the electrical contacts 408 on the second circuit board 403.
- the spring type probe 405 and the second through hole 801 are both plural and the same number; when the multi-point tracking component 3 is connected to the handle body 1, the second through hole The 801 has a one-to-one correspondence with the position of the spring type probe 405.
- the second circuit board is disposed inside the handle body, and the outer casing of the handle body can prevent the second circuit board from being exposed. Since the second circuit board is disposed inside the handle body, it is required to provide a second through hole at a corresponding position on the handle body casing, so that the spring type probe on the multi-point tracking component can pass through the second on the handle body casing.
- the through hole is electrically connected to an electrical contact point on the second circuit board built in the handle body to communicate an electrical signal transmission channel between the multi-point tracking component and the main board in the handle body.
- a spring-type probe can be provided to control the on/off of all illuminators on the multi-point tracking component; or, the spring can be dynamically adjusted according to the number of illuminators on the multi-point tracking component
- the number of probes allows a spring-loaded probe to correspond to an illuminator so that each illuminator on the multi-point tracking component can be individually turned on/off. In this way, the use of a spring-loaded probe as an electrical connector can meet the different requirements of different customers for the number of illuminators and control methods on the multi-point tracking component.
- the main purpose of the electrical connection between the multi-point tracking component and the main board is to enable the main board of the handle body to control the illuminator in the multi-point tracking component, that is, to the multi-point through the main board of the handle body.
- the illuminator in the bit tracking component sends a control signal to control the illuminator on/off. For example, an on control signal is sent to a portion of the illuminators in the multi-point tracking component through the main board to turn on the partial illuminators.
- the multi-point tracking component is provided with a U-shaped slot. 30; the first circuit board 404 is disposed on the U-shaped slot 30; the spring-type probe 405 is soldered on the first circuit board 404.
- the handle body 1 is disposed in the U-shaped groove to realize connection of the multi-point tracking component 3 with the handle body 1.
- the first circuit board 404 may be disposed at the bottom of the slot of the U-shaped slot 30 or on any of the two opposing slot walls of the U-shaped slot 30. 2 and 6 show the case where the first circuit board 404 is disposed at the bottom of the groove of the U-shaped groove 30.
- the manner of the multi-point tracking component 3 and the handle body 1 may be a snapping manner, a threading manner, or other methods.
- the engaging manner is, for example, a manner in which the block fits with the card slot, and the screwing manner is, for example, a screw-nut fitting manner.
- the matching manner shown in FIG. 1 and FIG. 2 is a snapping manner.
- the multi-point tracking component 3 can include a circular multi-point tracking loop or a planar multi-point tracking board.
- the VR controller includes a single-point tracking component and a multi-point tracking component.
- the single-point tracking component is disposed on the VR handle body, and the multi-point tracking component is detachably connected to the VR handle.
- On the subject. The user decides whether to connect the multi-point tracking component to the VR handle body according to his actual needs.
- the VR handle provided by the present invention has two modes of single point motion capture and multi-point motion capture, and the motion capture mode can be adjusted according to actual needs, which is convenient for the user to use.
- the multi-point tracking component 3 may include an annular multi-point tracking ring 34 having a notch at the notch.
- a U-shaped portion 35 is formed which is recessed into the ring of the annular multi-point tracking ring 34 to form the U-shaped groove 30.
- the annular multi-point tracking ring 34 can be a bell mouth shape.
- the annular multi-point tracking ring 34 includes an annular bottom case 501, a ring-shaped upper case 502, a second flexible circuit board 406, and a plurality of illuminators 407 (only one is labeled in FIG. 6). Illuminator, actual There can be more than one).
- the plurality of illuminators 407 may be visible light illuminators or infrared illuminators.
- the second flexible circuit board 406 is disposed on the outer ring wall of the annular bottom case 501, and surrounds the annular bottom case 501 from the one end of the annular bottom case to the other end of the notch.
- the plurality of illuminators 407 are interspersed on the outer ring wall of the annular bottom case 501 and are respectively connected to the second flexible circuit board 406.
- the specific distribution position of the plurality of illuminators 407 on the outer ring wall of the annular bottom case 501 can be calculated according to an existing algorithm.
- the annular upper casing 502 covers the annular bottom casing 501, and the second flexible circuit board 406 and the plurality of illuminators 407 are accommodated to avoid the second flexible circuit board 406 and the plurality of illuminating The device 407 is exposed.
- Both the annular bottom case 501 and the annular upper case 502 are flared.
- the annular bottom case 501 and the U-shaped portion 35 may be an integrally formed structure.
- one end of the second flexible circuit board 406 at the notch is electrically connected to the first circuit board 404 through a conductive member 601. It should be noted that the second flexible circuit board 406 can be selected. Either end of the notch of the annular bottom case 501 is electrically connected to the first circuit board 404.
- the conductive member 601 can be a gold wire or a copper wire.
- the plurality of spring probes 405 and the connection points on the first circuit board 404 can be connected through the internal circuit of the first circuit board 404, such that the second flexible circuit board 406 is in the gap.
- One end of the first circuit board 404 is electrically connected to the connection point on the first circuit board 404 by a conductive member 601.
- the notch of the annular upper casing 502 is provided with two extending portions 503 extending into the ring of the annular upper casing 502, and the extending portion 503 and the annular upper casing 502 may be It is a one-piece structure. There is a gap between the two extending portions 503.
- the annular upper casing 502 covers the annular bottom casing 501, the first circuit board 404 disposed at the bottom of the U-shaped groove 30 can be exposed through the gap.
- the inner ring wall of the annular upper casing 502 is provided with a plurality of concave grooves 507.
- the plurality of concave grooves 507 are corresponding to the plurality of illuminators 407. . Since the wall thickness of the recessed groove of the annular upper shell is smaller than other positions, the light of the illuminator can be better transmitted to improve the accuracy of motion capture.
- the handle body 1 includes sequential connections: holding a portion 14, a multi-point connecting portion 13 and a single-point fixing portion 11; the single-point tracking member 2 is provided in the single-point fixing portion 11.
- the multi-point connecting portion 13 is provided with a recessed groove having a recessed depth which is the same as a ring thickness of the annular multi-point tracking ring 34.
- the multi-point tracking component 3 is detachably connected to the multi-point connecting portion 13.
- the multi-point tracking component 3 includes a cover 505; the cover 505 is provided with a first through hole 504; the cover 505 covers the first circuit board 404.
- the spring type probe 405 extends through the first through hole 504 to extend out of the cover plate 505.
- the cover plate 505 can be mounted on the bottom of the U-shaped groove 30 by a snap or threaded manner to cover the first circuit board 404.
- Covering the cover plate on the first circuit board prevents the first circuit board from being exposed, and by providing a second through hole on the cover plate, the spring type probe provided on the first circuit board protrudes from the cover plate for the handle body Make an electrical connection.
- the grip portion 14 of the handle body 1 is further provided with a trigger 802, which can be used to adjust the angle of view in the virtual scene or to switch virtual scenes and the like.
- cover 505 on the multi-point tracking component 3 is mounted on the bottom of the U-shaped slot by screws and nuts to cover the first circuit board 404, if the cover 505 is A nail head leaking out of the surface of the handle main body 1 contacting the multi-point connecting portion 13 may be provided with a cutout structure 803 at a position of the multi-point connecting portion 13 with respect to the outer head.
- FIG. 4 is a schematic structural diagram of internal electronic devices in a virtual reality device control handle according to an embodiment of the present invention.
- a main board 401 is disposed inside the handle body 1, and various components such as a sensor, Bluetooth, and the like are integrated on the main board 401.
- a second circuit board 403 is further disposed on the multi-point connecting portion 13 of the handle body 1, and the main board 401 and the second circuit board 403 are electrically connected through the first flexible circuit board 402.
- a plurality of electrical contacts 408 for use with a plurality of spring-loaded probes 405 soldered on the first circuit board 404 are integrated on the second circuit board 403.
- the multi-point tracking component 3 When the multi-point tracking component 3 is mounted on the handle body 1, the multi-point tracking component 3 contacts the plurality of contact points 408 through the plurality of spring-type probes 405 to achieve electrical connection between the multi-point tracking component 3 and the handle body 1. .
- the control information of the illuminator 407 is transmitted from the main board 401 inside the handle body 1 to the single-point illuminator in the single-point tracking unit 2; or transmitted to the first flexible circuit board 402 through the main board 401 inside the handle body 1, and then The first flexible circuit board 402 is transferred to the second circuit board 403 and finally transmitted by the second circuit board 403 to the plurality of illuminators 407 within the multi-point tracking component 3 to control the on/off of the plurality of illuminators.
- the VR controller includes a single-point tracking component and a multi-point tracking component.
- the single-point tracking component is disposed on the VR handle body, and the multi-point tracking component is detachably connected to the VR handle.
- On the subject. The user decides whether to connect the multi-point tracking component to the VR handle body according to his actual needs.
- the VR handle provided by the present invention has two modes of single point motion capture and multi-point motion capture, and the motion capture mode can be adjusted according to actual needs, which is convenient for the user to use.
- a virtual reality device in another embodiment, includes the virtual reality device control handle described above.
- the virtual reality device may also include a VR head-mounted display device and/or a monitoring device for monitoring a single-point tracking component or a multi-point tracking component of the virtual reality device control handle.
- the monitoring device may be one or more and installed at a certain position in the space, and the monitoring device may be a visible light camera or an infrared light camera.
- the single-point illuminator and multi-point illuminator on the VR handle are visible light illuminators
- the visible light camera is used;
- the single-point illuminator and the multi-point illuminator on the VR handle are infrared illuminators, the infrared light camera can be used.
- the monitoring device can be positioned to the spatial position of the light source emitted by the VR handle. If the VR handle used by the user is a single-point motion capture mode, the monitoring device can capture the user's hand motion by tracking the spatial position of the single-point illumination source. If the VR handle used by the user is a multi-point motion capture mode, the monitoring device can capture the user's hand motion by tracking the spatial position of the multi-point illumination source.
- the single point tracking component is integrated with the handle body Packaged together to form a single-point motion capture mode
- the multi-point tracking component is independent of the handle body, and can be mounted on the handle body according to the user's needs to switch the single-point motion capture mode to the multi-point motion capture mode. Therefore, the VR handle provided by the present invention can meet the requirements of the user for different motion capture modes in different usage environments.
- the handle body is combined with the single-point tracking component or the multi-point tracking component to form a usage mode required by the user, and there is no need to purchase multiple types of VR handles, which saves resources and controls. Storage and finishing.
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Abstract
一种虚拟现实设备控制手柄及虚拟现实设备,其中虚拟现实设备控制手柄包括:手柄主体(1)、单点位跟踪部件(2)及多点位跟踪组件(3)。单点位跟踪部件(2)设置在手柄主体(1)上,多点位跟踪组件(3)可拆卸连接在手柄主体(1)上。在多点位跟踪组件(3)连接在手柄主体(1)上时,多点位跟踪组件(3)与手柄主体(1)之间实现电连接。该虚拟现实设备控制手柄满足在不同使用场景下用户对不同动作捕捉方式的要求。
Description
交叉引用
本发明引用于2017年07月14日递交的名称为“虚拟现实设备控制手柄及虚拟现实设备”的第201710575453.0号中国专利申请,其通过引用被全部并入本发明。
本发明涉及虚拟现实技术领域,尤其涉及一种虚拟现实设备控制手柄及虚拟现实设备。
随着显示技术的进步,虚拟现实(Virtual Reality,缩写为VR)技术越来越被应用于现实生活中,使用户能够享受到身临其境的视觉体验。
虚拟现实设备控制手柄(下述简称:VR手柄)是虚拟现实设备的一个重要部件。目前,市场上大部分VR手柄只有一种形式的动作捕捉方式。例如:索尼的PS move只有单点位捕捉方法,微软的Windows 10手柄只有多点位捕捉方法。在不同的游戏场景中,由于对于动作捕捉的精准度的要求是不同的,例如:在动作捕捉的精准度要求不高的游戏场景中,使用单点光球手柄不仅可以很好地捕捉动作,还能灵活地操作;在动作捕捉的精准度要求高的游戏场景中,使用多点位灯带手柄虽然不能灵活操作,但是能够精准地捕捉动作。
由此可见,在不同游戏场景下用不同动作捕捉方式的VR手柄,使得用户需要购置多种类型的VR手柄以备用,很容易造成资源浪费以及收纳
整理的麻烦。
发明内容
本发明提供一种虚拟现实设备控制手柄及虚拟现实设备,目的在于提供一种可根据游戏场景的需要调整动作捕捉方式的VR手柄以提升用户体验。
于是在本发明的一个实施例中,提供了一种虚拟现实设备控制手柄。该虚拟现实设备控制手柄包括:手柄主体、单点位跟踪部件及多点位跟踪组件;所述单点位跟踪部件设置在所述手柄主体上;所述多点位跟踪组件可拆卸连接在所述手柄主体上;在所述多点位跟踪组件连接在所述手柄主体上时,所述多点位跟踪组件与所述手柄主体之间实现电连接。
可选地,所述多点位跟踪组件包括第一电路板;所述手柄主体包括主板;在所述多点位跟踪组件连接在所述手柄主体上时,所述第一电路板与所述主板电连接。
可选地,所述第一电路板上设有弹簧式探针;所述手柄主体还包括与所述主板电连接的第二电路板;所述第二电路板上设有与所述弹簧式探针配合使用的电接触点;通过所述弹簧式探针与所述电接触点的电接触,以实现所述第一电路板与所述主板的电连接。
可选地,所述多点位跟踪组件上设有U型槽;所述第一电路板设置在所述U型槽上;所述弹簧式探针焊接在所述第一电路板上;所述手柄主体设置在所述U型槽内,以实现所述多点位跟踪组件与所述手柄主体的连接。
可选地,所述U型槽的两相对槽壁上设有卡扣;所述手柄主体上设有卡槽;通过卡扣卡入所述卡槽实现所述手柄主体与所述多点位跟踪组件的卡扣式连接。
可选地,所述第二电路板通过第一柔性电路板与所述主板电连接。
可选地,所述电接触点由所述第二电路板上镀制的金属区域形成。
可选地,所述多点位跟踪组件包括盖板;所述盖板上设有第一通孔;所述盖板覆盖在所述第一电路板上,所述弹簧式探针穿过所述第一通孔伸出所述盖板。
可选地,在所述多点位跟踪组件连接在所述手柄主体上时,所述手柄主体外壳的与所述弹簧式探针相对的位置处设有第二通孔;所述第二电路板通过将所述电接触点对准所述第二通孔以放置到所述手柄主体中固定;所述弹簧式探针穿过所述第二通孔与所述电接触点电连接。
可选地,所述弹簧式探针和所述第二通孔均为多个且数量相同;在所述多点位跟踪组件连接在所述手柄主体上时,所述第二通孔与所述弹簧式探针的位置一一对应。
在本发明的另一个实施例中,提供了一种虚拟现实设备。该虚拟现实设备包括:上述所述的虚拟现实设备控制手柄。
本发明实施例提供的技术方案,VR手柄包括有单点位跟踪部件和多点位跟踪组件,单点位跟踪部件设置在VR手柄主体上,多点位跟踪组件可拆卸连接在所述VR手柄主体上。使用者根据自己的实际需要来决定是否将所述多点位跟踪组件连接在所述VR手柄主体上。可见,本发明提供的VR手柄兼具单点位动作捕捉和多点位动作捕捉这两种方式,可根据实际需要来调整动作捕捉方式,方便用户使用。
为了更清楚地说明本发明实施例或现有技术中的技术方案,下面将对实施例或现有技术描述中所需要使用的附图作一简单地介绍,显而易见地,下面描述中的附图是本发明的一些实施例,对于本领域普通技术人员来讲在不付出创造性劳动的前提下,还可以根据这些附图获得其他的附图。
图1为本发明一实施例提供的虚拟现实设备控制手柄中手柄主体与单点跟踪部件的一种结构示意图;
图2为本发明一实施例提供的虚拟现实设备控制手柄中多点位跟踪组件的结构示意图;
图3为本发明一实施例提供的手柄主体、单点位跟踪部件与多点位跟踪组件组合成虚拟现实设备控制手柄的结构示意图;
图4为本发明一实施例提供的虚拟现实设备控制手柄内部电子器件的结构示意图;
图5为本发明一实施例提供的虚拟现实设备控制手柄中第二电路板的结构示意图;
图6为本发明一实施例提供的虚拟现实设备控制手柄中多点位跟踪组件的爆炸示意图;
图7为本发明一实施例提供的虚拟现实设备控制手柄中多点位跟踪组件内部电子器件的结构示意图;
图8为本发明一实施例提供的虚拟现实设备控制手柄中手柄与单点跟踪部件的另一种结构示意图。
为了使本技术领域的人员更好地理解本发明方案,下面将结合本发明实施例中的附图,对本发明实施例中的技术方案进行清楚、完整地描述。
在本发明的说明书、权利要求书及上述附图中描述的一些流程中,包含了按照特定顺序出现的多个操作,这些操作可以不按照其在本文中出现的顺序来执行或并行执行。操作的序号如101、102等,仅仅是用于区分各个不同的操作,序号本身不代表任何的执行顺序。另外,这些流程可以包括更多或更少的操作,并且这些操作可以按顺序执行或并行执行。需要说明的是,本文中的“第一”、“第二”等描述,是用于区分不同的消息、设备、模块等,不代表先后顺序,也不限定“第一”和“第二”是不同的类型。
下面将结合本发明实施例中的附图,对本发明实施例中的技术方案进
行清楚、完整地描述。显然,所描述的实施例仅仅是本发明一部分实施例,而不是全部的实施例。基于本发明中的实施例,本领域技术人员在没有做出创造性劳动前提下所获得的所有其他实施例,都属于本发明保护的范围。
图1为本发明一实施例提供的虚拟现实设备控制手柄中手柄主体和单点位跟踪部件的结构示意图;图2为本发明一实施例提供的虚拟现实设备控制手柄中多点位跟踪组件的结构示意图;图3为本发明一实施例提供的手柄主体、单点位跟踪部件与多点位跟踪组件组合成虚拟现实设备控制手柄的结构示意图。
请参考图1、图2及图3,本实施例提供一种虚拟现实设备控制手柄,包括:手柄主体1、单点位跟踪部件2及多点位跟踪组件3。其中,所述单点位跟踪部件2设置在所述手柄主体1上;所述多点位跟踪组件3可拆卸连接在所述手柄主体1上;在所述多点位跟踪组件3连接在所述手柄主体1上时,所述多点位跟踪组件3与所述手柄主体1之间实现电连接。
其中,手柄主体1和单点位跟踪部件2组合成单点位动作捕捉模式,手柄主体1和多点位跟踪组件3组合成多点位动作捕捉模式。
请参考图1,本实施例中,所述单点位跟踪部件2设置在所述手柄主体1上,单点位跟踪部件2可与手柄主体1整合封装在一起,也可通过卡合、螺纹或插合等方式连接在一起。单点位跟踪部件2包括发光器(未图示),所述发光器为可见光发光器或者红外光发光器。优选的,单点位跟踪部件2可设置在手柄主体的非握持端。图1中示出的单点位跟踪部件2与手柄主体1整合封装在一起,当用户需要使用多点位动作捕捉方式时,可将多点位跟踪组件3安装在手柄主体1上,手柄的工作模式从单点位动作捕捉模式切换至多点位动作捕捉模式。
进一步的,请参考图4、图5和图6,所述多点位跟踪组件3包括第一电路板404;所述手柄主体1包括主板401。在所述多点位跟踪组件3连接在所述手柄主体1上时,所述第一电路板404与所述主板401电连接。
其中,所述第一电路板404与所述主板401可通过USB或弹簧式探针进行电连接。例如,在第一电路板404上设置USB插头,在所述主板401上设置USB接口,以配合USB插头;或者,在第一电路板404上设置弹簧式探针,在所述主板401上设置电接触点,以配合弹簧式探针。图4示出的是通过弹簧式探针进行电连接。具体地,所述第一电路板404上设有弹簧式探针405;所述手柄主体1还包括与所述主板401电连接的第二电路板403;所述第二电路板403上设有与所述弹簧式探针405配合使用的电接触点408;通过所述弹簧式探针405与所述电接触点408的电接触,以实现所述第一电路板404与所述主板401的电连接。
需要说明的是,手柄的工作模式可自动或手动从单点位动作捕捉模式切换至多点位动作捕捉模式,例如:响应于所述弹簧式探针405与所述电接触点408的接触事件,将手柄的工作模式从单点位动作捕捉模式切换至多点位动作捕捉模式;或者通过在手柄主体上设置一工作模式切换按键或复用手柄主体上原有的按键,响应于用户对所述切换按键的触发操作,将手柄的工作模式从单点位动作捕捉模式切换至多点位动作捕捉模式。此外,手柄主体上还可设置一些功能按键(例如:开机键、菜单键、切换按键以及上下调节键等,未图示),还可设置触控面板(未图示)。
所述多点位跟踪组件3连接在所述手柄主体1上时,所述手柄主体1的与所述第一电路板404相对位置处设有所述第二电路板403。所述第二电路板403可通过柔性电路板或金属导线与所述主板401电连接。如图4所示,所述第二电路板403通过第一柔性电路板402与所述主板401电连接。其中,所述第二电路板403可设置在所述手柄主体1的外壳上,也可设置在所述手柄主体1的容腔内部。若设置在手柄主体1的容腔内,则需要在所述外壳上设置通孔,使得弹簧式探针405可穿过通孔与所述第二电路板403上的电接触点408电接触。
所述第二电路板403上的电接触点408由所述第二电路板403上镀制的金属区域形成,例如,通过印刷工艺或镀膜工艺在所述第二电路403上
镀制金属区域以形成所述电接触点408。
具体地,如图8所示,在所述多点位跟踪组件3连接在所述手柄主体1上时,所述手柄主体1外壳的与所述弹簧式探针405相对的位置处设有第二通孔801;所述第二电路板403通过将所述电接触点408对准所述第二通孔以放置到所述手柄主体中固定;所述弹簧式探针405穿过所述第二通孔801与所述第二电路板403上的所述电接触点408电连接。其中,所述弹簧式探针405和所述第二通孔801均为多个且数量相同;在所述多点位跟踪组件3连接在所述手柄主体1上时,所述第二通孔801与所述弹簧式探针405的位置一一对应。
将第二电路板设置在手柄主体内部,手柄主体的外壳可避免所述第二电路板裸露在外。由于第二电路板设置在手柄主体内部,因此,需要在手柄主体外壳上相应位置处设置第二通孔,使得多点位跟踪组件上的弹簧式探针可穿过手柄主体外壳上的第二通孔与手柄主体内置的第二电路板上的电接触点进行电连接,以连通所述多点位跟踪组件与所述手柄主体中主板之间的电信号传输通道。
在制造所述VR手柄时,可设置一个弹簧式探针来控制多点位跟踪组件上的所有发光器的开启/关闭;或者,根据多点位跟踪组件上的发光器的数量来动态调整弹簧式探针的数量,让一个弹簧式探针与一个发光器对应,这样就可以单独控制多点位跟踪组件上的每一个发光器的开启/关闭。这样一来,使用弹簧式探针作为电连接器,能够满足不同客户对于多点位跟踪组件上的发光器数量以及控制方式的不同要求。
需要说明的是,实现多点位跟踪组件与主板的电连接,主要目的在于使得手柄主体的主板可对多点位跟踪组件中的发光器进行控制,即通过手柄主体的主板向所述多点位跟踪组件中的发光器发送控制信号以控制发光器的开启/关闭。例如,通过主板向多点位跟踪组件中的部分发光器发送开启控制信号以开启所述部分发光器。
请参考图2和图6,本实施例中,所述多点位跟踪组件上设有U型槽
30;所述第一电路板404设置在所述U型槽30上;所述弹簧式探针405焊接在所述第一电路板404上。所述手柄主体1设置在所述U型槽内,以实现所述多点位跟踪组件3与所述手柄主体1的连接。
其中,所述第一电路板404可设置在所述U型槽30的槽底,或设置在所述U型槽30的两相对槽壁中任一槽壁上。图2和图6示出的是所述第一电路板404设置在所述U型槽30的槽底的情况。其中,多点位跟踪组件3与手柄主体1的配合方式可以为卡合方式,也可以是螺纹配合方式,还可以是其他方式。卡合方式例如是卡块与卡槽配合的方式,螺纹配合方式例如是螺钉与螺母配合方式。图1和图2示出的配合方式为卡合方式,图1中手柄主体1上设有卡槽12,以配合图2中U型槽30的两相对侧壁上设置的卡扣33,当所述手柄主体1容置在所述U型槽时,通过卡扣33卡入所述卡槽12实现所述手柄主体1与所述多点位跟踪组件3的卡扣式连接。其中,所述多点位跟踪组件3可包括环形多点位跟踪圈或平面形多点位跟踪板。
本发明实施例提供的技术方案,VR手柄包括有单点位跟踪部件和多点位跟踪组件,单点位跟踪部件设置在VR手柄主体上,多点位跟踪组件可拆卸连接在所述VR手柄主体上。使用者根据自己的实际需要来决定是否将所述多点位跟踪组件连接在所述VR手柄主体上。可见,本发明提供的VR手柄兼具单点位动作捕捉和多点位动作捕捉这两种方式,可根据实际需要来调整动作捕捉方式,方便用户使用。
在另一实施例中,请参考图2,所述多点位跟踪组件3可包括:环形多点位跟踪圈34,所述环形多点位跟踪圈34上设有缺口,在所述缺口处设有向所述环形多点位跟踪圈34的圈内凹陷形成所述U型槽30的U形部35。其中,所述环形多点位跟踪圈34可以为喇叭口状。进一步的,如图6所示,所述环形多点位跟踪圈34包括:环形底壳501、环形上壳502、第二柔性电路板406及多个发光器407(图6中只标注了一个发光器,实际
上可以有多个)。多个发光器407可以为可见光发光器或者为红外线发光器。其中,所述第二柔性电路板406设置在所述环形底壳501的外环壁上,且从所述环形底壳缺口的一端起环绕所述环形底壳501至缺口的另一端。所述多个发光器407散布在所述环形底壳501的外环壁上,并分别与所述第二柔性电路板406连接。多个发光器407在所述环形底壳501的外环壁上的具体分布位置可根据现有算法计算得出。所述环形上壳502覆盖在所述环形底壳501上,将所述第二柔性电路板406及所述多个发光器407容置在内,以避免第二柔性电路板406和多个发光器407裸露在外。环形底壳501和环形上壳502均为喇叭口状。所述环形底壳501与所述U型部35可以为一体成型结构。如图7所示,所述第二柔性电路板406的处于所述缺口的一端通过导电件601与所述第一电路板404电连接,需要是说明的是,可选取第二柔性电路板406的处于环形底壳501缺口的任一端与第一电路板404进行电连接。其中,导电件601可以为金导线或铜导线。在具体实施时,可通过第一电路板404的内部线路将多个弹簧式探针405和第一电路板404上的连接点进行连接,这样,第二柔性电路板406的处于所述缺口的一端通过导电件601连接所述第一电路板404上的连接点就可实现与多个弹簧式探针405电连接。
如图6所示,所述环形上壳502的所述缺口处设有两个伸向所述环形上壳502的圈内的延伸部503,所述延伸部503与所述环形上壳502可以是一体成型结构。所述两个延伸部503之间具有间隙,当所述环形上壳502覆盖在所述环形底壳501上时,可以通过间隙显露出设置在所述U型槽30槽底第一电路板404上的弹簧式探针405。优选的,所述环形上壳502的内环壁上设置有多个凹陷槽507,当环形上壳502覆盖在环形底壳501上时,多个凹陷槽507与多个发光器407一一对应。由于环形上壳的凹陷槽位置的壁厚小于其他位置,发光器的光可较好透过,以提高动作捕捉准确度。
请参考图1,在本实施例中,所述手柄主体1包括顺序连接的:握持
部14、多点连接部13及单点固定部11;所述单点位跟踪部件2设置在所述单点固定部11。所述多点连接部13上设有凹陷槽,所述凹陷槽的凹陷深度与所述环形多点位跟踪圈34的环厚度相同。所述多点位跟踪组件3可拆卸连接在所述多点连接部13。
如图6所示,所述多点位跟踪组件3包括盖板505;所述盖板505上设有第一通孔504;所述盖板505覆盖在所述第一电路板404上,所述弹簧式探针405穿过所述第一通孔504伸出所述盖板505。所述盖板505可通过卡扣方式或螺纹方式安装在所述U型槽30的底部以覆盖第一电路板404。
将盖板覆盖在第一电路板上可避免第一电路板裸露在外,并且通过在盖板上设置第二通孔使得第一电路板上设置的弹簧式探针伸出盖板以供与手柄主体进行电连接。
如图8所示,所述手柄主体1的握持部14还设有扳机802,所述扳机802可用来调节虚拟场景中的视角或用来切换虚拟场景等。
需要说明的是,当多点位跟踪组件3上的盖板505通过螺钉和螺母配合的方式安装在U型槽底部以覆盖所述第一电路板404时,若在所述盖板505的与所述手柄主体1上的多点连接部13接触的表面外漏出螺钉的钉头,可在所述多点连接部13的相对于所述外漏的钉头的位置处设置避空结构803。
图4示出了本发明一实施例提供的虚拟现实设备控制手柄中内部电子器件的结构示意图。如图4所示,在手柄主体1的内部设置有主板401,在主板401上集成有各种器件,例如传感器、蓝牙等。在手柄主体1的多点连接部13还设置有第二电路板403,主板401与第二电路板403通过第一柔性电路板402电连接。在第二电路板403上集成有与第一电路板404上焊接的多个弹簧式探针405配合使用的多个电接触点408。当多点位跟踪组件3安装在手柄主体1上时,多点位跟踪组件3通过多个弹簧式探针405接触多个接触点408以实现多点位跟踪组件3与手柄主体1的电连接。
发光器407的控制信息从手柄主体1内部的主板401传输至单点位跟踪部件2内的单点位发光器;或通过手柄主体1内部的主板401传输至第一柔性电路板402,再由第一柔性电路板402传输至第二电路板403,最后由第二电路板403传输至多点位跟踪组件3内的多个发光器407以控制多个发光器的开/关。
本发明实施例提供的技术方案,VR手柄包括有单点位跟踪部件和多点位跟踪组件,单点位跟踪部件设置在VR手柄主体上,多点位跟踪组件可拆卸连接在所述VR手柄主体上。使用者根据自己的实际需要来决定是否将所述多点位跟踪组件连接在所述VR手柄主体上。可见,本发明提供的VR手柄兼具单点位动作捕捉和多点位动作捕捉这两种方式,可根据实际需要来调整动作捕捉方式,方便用户使用。
在另一实施例中,提供了一虚拟现实设备,该虚拟现实设备包括上述的虚拟现实设备控制手柄。所述虚拟现实设备还可包括VR头戴显示设备和/或用于监测所述虚拟现实设备控制手柄的单点位跟踪部件或多点位跟踪组件的监控装置。所述监控装置可以是一个或多个,并分别安装在空间某一位置处,所述监控装置可以为一可见光摄像头或者为红外光摄像头。当VR手柄上的单点发光器和多点发光器为可见光发光器时,使用可见光摄像头;当VR手柄上的单点发光器和多点发光器为红外光发光器时,可采用红外光摄像头。监控装置可定位到VR手柄上发出的光源的空间位置。若用户使用的VR手柄为单点位动作捕捉模式,监控装置可通过追踪单点发光源的空间位置以捕捉用户的手部动作。若用户使用的VR手柄为多点位动作捕捉模式,监控装置可通过追踪多点发光源的空间位置以捕捉用户的手部动作。
综上所述,本发明提供的技术方案具有以下优点:
1、由于在本发明提供的技术方案中,单点位跟踪部件与手柄主体整合
封装在一起,形成单点位动作捕捉模式,多点位跟踪组件独立于手柄主体,可根据用户的需要将其安装在手柄主体上将单点位动作捕捉模式切换成多点位动作捕捉模式。因此,本发明提供的VR手柄能满足在不同使用环境下用户对不同动作捕捉方式的要求。
2、由于在本发明提供的技术方案中,手柄主体与单点位跟踪部件或多点位跟踪组件组合形成用户所需的使用模式,无需购买多种类型的VR手柄,节约资源和控件,方便收纳和整理。
最后应说明的是:以上实施例仅用以说明本发明的技术方案,而非对其限制;尽管参照前述实施例对本发明进行了详细的说明,本领域的普通技术人员应当理解:其依然可以对前述各实施例所记载的技术方案进行修改,或者对其中部分技术特征进行等同替换;而这些修改或者替换,并不使相应技术方案的本质脱离本发明各实施例技术方案的精神和范围。
Claims (11)
- 一种虚拟现实设备控制手柄,其特征在于,包括:手柄主体、单点位跟踪部件及多点位跟踪组件;所述单点位跟踪部件设置在所述手柄主体上;所述多点位跟踪组件可拆卸连接在所述手柄主体上;在所述多点位跟踪组件连接在所述手柄主体上时,所述多点位跟踪组件与所述手柄主体之间实现电连接。
- 根据权利要求1所述的虚拟现实设备控制手柄,其特征在于,所述多点位跟踪组件包括第一电路板;所述手柄主体包括主板;在所述多点位跟踪组件连接在所述手柄主体上时,所述第一电路板与所述主板电连接。
- 根据权利要求2所述的虚拟现实设备控制手柄,其特征在于,所述第一电路板上设有弹簧式探针;所述手柄主体还包括与所述主板电连接的第二电路板;所述第二电路板上设有与所述弹簧式探针配合使用的电接触点;通过所述弹簧式探针与所述电接触点的电接触,以实现所述第一电路板与所述主板的电连接。
- 根据权利要求3所述的虚拟现实设备控制手柄,其特征在于,所述多点位跟踪组件上设有U型槽;所述第一电路板设置在所述U型槽上;所述弹簧式探针焊接在所述第一电路板上;所述手柄主体设置在所述U型槽内,以实现所述多点位跟踪组件与所述手柄主体的连接。
- 根据权利要求4所述的虚拟现实设备控制手柄,其特征在于,所述U型槽的两相对槽壁上设有卡扣;所述手柄主体上设有卡槽;通过卡扣卡入所述卡槽实现所述手柄主体与所述多点位跟踪组件的卡扣 式连接。
- 根据权利要求3至5中任一项所述的虚拟现实设备控制手柄,其特征在于,所述第二电路板通过第一柔性电路板与所述主板电连接。
- 根据权利要求3至5中任一项所述的虚拟现实设备控制手柄,其特征在于,所述电接触点由所述第二电路板上镀制的金属区域形成。
- 根据权利要求3至5中任一项所述的虚拟现实设备控制手柄,其特征在于,所述多点位跟踪组件包括盖板;所述盖板上设有第一通孔;所述盖板覆盖在所述第一电路板上,所述弹簧式探针穿过所述第一通孔伸出所述盖板。
- 根据权利要求3至5中任一项所述的虚拟现实设备控制手柄,其特征在于,在所述多点位跟踪组件连接在所述手柄主体上时,所述手柄主体外壳的与所述弹簧式探针相对的位置处设有第二通孔;所述第二电路板通过将所述电接触点对准所述第二通孔以放置到所述手柄主体中固定;所述弹簧式探针穿过所述第二通孔与所述电接触点电连接。
- 根据权利要求9所述的虚拟现实设备控制手柄,其特征在于,所述弹簧式探针和所述第二通孔均为多个且数量相同;在所述多点位跟踪组件连接在所述手柄主体上时,所述第二通孔与所述弹簧式探针的位置一一对应。
- 一种虚拟现实设备,其特征在于,包括:上述权利要求1至10中任一项所述的虚拟现实设备控制手柄。
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| CN112437213A (zh) * | 2020-10-28 | 2021-03-02 | 青岛小鸟看看科技有限公司 | 图像采集方法、手柄设备、头戴设备及头戴系统 |
| CN112817464A (zh) * | 2021-01-29 | 2021-05-18 | 南京爱奇艺智能科技有限公司 | 一种虚拟现实交互手柄 |
| CN114904263B (zh) * | 2021-02-08 | 2025-04-18 | 广州市品众电子科技有限公司 | 一种多触点游戏手柄 |
| CN114442813A (zh) * | 2022-03-07 | 2022-05-06 | 中国电建集团江西省电力设计院有限公司 | 一种基于vr的立体测图手柄装置 |
| KR20250072949A (ko) * | 2022-09-22 | 2025-05-26 | 엘지전자 주식회사 | 휴대용 컨트롤러 |
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