WO2018233318A1 - 一种基于线面空间关系的迷宫求解方法 - Google Patents

一种基于线面空间关系的迷宫求解方法 Download PDF

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WO2018233318A1
WO2018233318A1 PCT/CN2018/078129 CN2018078129W WO2018233318A1 WO 2018233318 A1 WO2018233318 A1 WO 2018233318A1 CN 2018078129 W CN2018078129 W CN 2018078129W WO 2018233318 A1 WO2018233318 A1 WO 2018233318A1
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channel
maze
point
virtual connection
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魏金占
陈明辉
黄远林
王生
李奕明
魏鑫
邓凯
陶进
覃伟荣
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广西回归线信息科技有限公司
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    • G06T7/60Analysis of geometric attributes

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  • the invention relates to the field of computer graphics and geographic information science, and particularly relates to a maze solving method based on a line space relationship.
  • the maze solution belongs to the path search problem in the obstacle environment, so the traditional path search method is suitable for the labyrinth path settlement.
  • the traditional path search method for the labyrinth path settlement.
  • the traditional maze algorithm usually uses the maze path midline. Solving, and when the complexity of the maze is high, extracting the midline of the path will bring a huge amount of computation, which greatly reduces the efficiency of the maze solution.
  • the invention aims to provide a maze solving method based on the line space relationship, which is mainly realized by the channel data line and the spatial topological relationship, and the technical scheme thereof is as follows:
  • a maze solving method based on line space relationship includes the following steps:
  • the path connecting the start point and the end point between the polygon I and the polygon II is an alternative solution path of the maze
  • the step A comprises the following steps:
  • the picture is decolored and converted into a black and white image
  • A2 raster translation, converting the image into vector data
  • A5. Combine the channel parts to obtain channel surface data.
  • the invention extends the labyrinth path solution to the field of spatial topology analysis, extracts the path data of the path of the labyrinth, and combines the line surface relationship to solve the labyrinth path; compared with the traditional algorithm, the step of extracting the middle line of the labyrinth path is omitted.
  • the calculation amount and operation time are greatly reduced; the principle is simple, easy to implement, high-efficiency and stable, and can also be completed only by fine-tuning the channel data of the corresponding part when the labyrinth path is changed, and no global search is needed.
  • FIG. 1 is a schematic flow chart of a method for solving a maze based on a line space relationship according to the present invention
  • FIG. 2 is a schematic view of a labyrinth according to Embodiment 1 of the present invention.
  • FIG. 3 is a schematic diagram of channel surface data according to Embodiment 1 of the present invention.
  • FIG. 4 is a schematic view showing a channel boundary line (starting point and ending point not being opened) according to Embodiment 1 of the present invention
  • FIG. 5 is a schematic diagram of a channel boundary line (starting point and end point opening) according to Embodiment 1 of the present invention.
  • Figure 6 is a schematic view of a polygon I and a polygon II according to Embodiment 1 of the present invention.
  • FIG. 7 is a schematic diagram of an optimal solution path according to Embodiment 1 of the present invention.
  • 1 is a virtual connection I
  • 2 is a virtual connection II
  • 3 is a polygon I
  • 4 is a polygon II
  • 5 is an alternative solution path 5.
  • a maze solving method based on a line space relationship includes the following steps:
  • the running platform is the Windows 7 operating system on the PC
  • the geographic information system platform is the version 5.3.3 of the Beijing SuperMap geographic information platform software.
  • the method for solving a maze based on a line space relationship includes the following steps:
  • A5. Combine the data of the channel part through the Beijing SuperMap Geographic Information Platform to obtain the channel surface data;
  • extension line Extending the extension line from the two end points of the starting point A to the outer sides of the labyrinth respectively, and having base points X1 and X2 on the extension line of the starting point A respectively; and extending the two end points from the end point B to the outer sides of the labyrinth respectively
  • the extension line has base points Y1 and Y2 on the extension line of the starting point A.
  • a wire frame connecting the base point X1 and the base point Y1 is constructed to obtain a virtual connection I1
  • a wire frame connecting the base point X2 and the base point Y2 is constructed to obtain a virtual connection. II2, wherein there is no intersection between the virtual connection I and the virtual connection II, as shown in FIG. 6;
  • the path connecting the start point A and the end point B between the polygon I3 and the polygon II4 is an alternative solution path 5 of the maze, as shown in FIG. 7;
  • the alternative solution path of the maze is one, and the path is the optimal solution of the maze. path.

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Abstract

提供一种基于线面空间关系的迷宫求解方法,包括以下步骤:A、提取出通道面状数据;B、将通道面状数据转换为通道边界线;C、从起点处、终点处的两个端点分别向迷宫外两侧伸出延长线,在延长线上设有有基点,在迷宫外部,构建连通起点与终点的基点的虚拟连线Ⅰ与虚拟连线Ⅱ;D、将虚拟连线Ⅰ、虚拟连线Ⅱ分别与迷宫的通道边界线围成多边形Ⅰ、多边形Ⅱ,位于多边形Ⅰ与多边形Ⅱ之间的连通起点与终点的路径,即为迷宫的备选解路径;E、选取长度最短的备选解路径作为迷宫的最优解路径。基通道数据线和空间拓扑构面实现迷宫求解,具有原理简单,实现效率高,可以取得最优通达路径的特点,非常适用于类似障碍物环境下路径搜索。

Description

一种基于线面空间关系的迷宫求解方法 技术领域
本发明涉及计算机图形学与地理信息科学领域,具体涉及一种基于线面空间关系的迷宫求解方法。
背景技术
迷宫路径解算自古就是数学与计算机图形学的研究热点,但是传统的迷宫路径解算多从图论及数学角度,其搜索效率和准确度都不尽人意。特别是当迷宫的复杂程度达到一定级别,计算机和传统算法将无能为力。
迷宫解算属于障碍物环境下路径搜索问题,因此传统的路径搜索方法适用于迷宫路径结算。但鉴于迷宫解算的特殊性如死路环境下的自动过滤等未作考虑,因此研究中很少有学者将传统的路径搜索方法用于迷宫路径结算;同时,传统迷宫算法通常利用迷宫路径中线进行求解,而当迷宫复杂度较高时,提取路径中线将带来极大的运算量,大大降低迷宫求解的效率。
发明内容
本发明旨在提供一种基于线面空间关系的迷宫求解方法,其主要通过通道数据线和空间拓扑关系实现,其技术方案如下:
一种基于线面空间关系的迷宫求解方法,包括以下步骤:
A、通过栅格-矢量转换将迷宫图片转换为矢量数据,提取出通道面状数据;
B、将通道面状数据转换为通道边界线,将起点、终点处的通道边界线去除,使得起点、终点处的通道开放;
C、从起点处的两个端点分别向迷宫外两侧伸出延长线,在起点延长线上分别有基点X1、X2;从终点处的两个端点分别向迷宫外两侧伸出延长线,在起点延长线上分别有基点Y1、Y2;在迷宫外部,构建连通基点X1和基点Y1的线框得到虚拟连线Ⅰ,构建连通基点X2和基点Y2的线框得到虚拟连线Ⅱ,其中虚拟连线Ⅰ与虚拟连线Ⅱ不存在交叉点;
D、将虚拟连线Ⅰ与迷宫的通道边界线围成的部位作为多边形Ⅰ,将虚拟连线Ⅱ与迷宫的通道边界线围成的部位作为多边形Ⅱ;
位于多边形Ⅰ与多边形Ⅱ之间的连通起点与终点的路径,即为迷宫的备选解路径;
E、对得到的迷宫的备选解路径进行路径长度分析,长度最短的作为迷宫的最优解路径。
优选地,所述步骤A包括以下步骤:
A1、将图片去色,转换为黑白图像;
A2、栅矢转换,将图片转换为矢量数据;
A3、根据颜色值反算出黑白颜色深度;
A4、根据颜色深度求出通道部分;
A5、将通道部分合并,得到通道面状数据。
本发明通过将迷宫路径求解扩展到空间拓扑分析领域,通过提取迷宫的路径通道面状数据,结合线面关系,求解出迷宫路径;与传统算法相比,省去了提取迷宫路径中线的步骤,大大降低了运算量与运算时间;还具有原理简单,易于实现,高效稳定的特点,同时也可以在迷宫路径发生变更时,仅通过微调对应部分的通道数据即可完成,不需要进行全局搜索,大大节约数据处理的难度、成本和时间,在民用及军用领域都具有巨大应用潜力。
附图说明
图1为本发明一种基于线面空间关系的迷宫求解方法的流程示意图
图2为本发明实施例1的迷宫示意图
图3为本发明实施例1的通道面状数据示意图
图4为本发明的实施例1的通道边界线(起点、终点未开放)示意图
图5为本发明的实施例1的通道边界线(起点、终点开放)示意图
图6为本发明的实施例1的多边形Ⅰ与多边形Ⅱ的示意图
图7为本发明的实施例1的最优解路径示意图
图中各部分名称及序号如下:
1为虚拟连线Ⅰ,2为虚拟连线Ⅱ,3为多边形Ⅰ,4为多边形Ⅱ,5为备选解路径5。
具体实施方式
下面结合实施例详细阐述本发明。
实施例1
本实施例一种基于线面空间关系的迷宫求解方法,包括以下步骤:
本实施例迷宫路径结算过程,运行平台为PC上的Windows 7操作系统,地理信息系统平台为北京超图地理信息平台软件5.3.3版本。
包括以下步骤:
如图1所示,本实施例提供的基于线面空间关系的迷宫求解方法,包括以下步骤:
A、通过栅格-矢量转换将迷宫图片转换为矢量数据,提取出通道面状数据,如图3所示;
具体为:
A1、将图片去色,转换黑白图像;
A2、在北京超图地理信息平台进行栅矢转换,将图片转换为面状矢量数据;
A3、根据颜色值Value,通过Value=R*256*256+G*256+B进行计算,转换为黑白图像后R=G=B,Value=65793R,从而反算出黑白颜色深度R;
A4、根据颜色深度R通过北京超图地理信息平台数据库进行查询,得到通道部分的数据;
A5、通过北京超图地理信息平台将通道部分的数据进行合并,得到通道面状数据;
B、将通道面状数据转换为通道边界线,如图4所示,将起点A、终点B处的通道边界线去除,使得起点A、终点B处的通道开放,如图5所示;
C、从起点A处的两个端点分别向迷宫外两侧伸出延长线,在起点A延长线上分别有基点X1、X2;从终点B处的两个端点分别向迷宫外两侧伸出延长线,在起点A延长线上分别有基点Y1、Y2;在迷宫外部,构建连通基点X1和基点Y1的线框得到虚拟连线Ⅰ1,构建连通基点X2和基点Y2的线框得到虚拟连线Ⅱ2,其中虚拟连线Ⅰ与虚拟连线Ⅱ不存在交叉点,如图6所示;
D、将虚拟连线Ⅰ与迷宫的通道边界线围成的部位作为多边形Ⅰ3,将虚拟连线Ⅱ与迷宫的通道边界线围成的部位作为多边形Ⅱ4;
位于多边形Ⅰ3与多边形Ⅱ4之间的连通起点A与终点B的路径,即为迷宫的备选解路径5,如图7所示;
E、对得到的迷宫的备选解路径进行路径长度分析,长度最短的作为迷宫的最优解路径,本实施例中迷宫的备选解路径为1条,该路径即为迷宫的最优解路径。

Claims (3)

  1. 一种基于线面空间关系的迷宫求解方法,其特征在于包括以下步骤:
    A、通过栅格-矢量转换将迷宫图片转换为矢量数据,提取出通道面状数据;
    B、将通道面状数据转换为通道边界线图,将通道边界线图中起点、终点处的通道边界线去除,使得起点、终点处的通道开放,起点处形成通道线起点I和通道线起点Ⅱ,终点处形成通道线终点I和通道线终点Ⅱ;
    C、从起点处的通道线起点I和通道线起点Ⅱ分别向迷宫外两侧伸出延长线,在通道线起点I的延长线上有基点X1,在通道线起点Ⅱ的延长线上有基点X2;从终点处的通道线终点I和通道线终点Ⅱ分别向迷宫外两侧伸出延长线,在通道线终点I的延长线上有基点Y1,在通道线终点Ⅱ上的延长线有基点Y2;在迷宫外部,构建连通基点X1和基点Y1的线框得到从通道线起点I至通道线终点I的虚拟连线Ⅰ,构建连通基点X2和基点Y2的线框得到从通道线起点Ⅱ至通道线终点Ⅱ的虚拟连线Ⅱ,其中虚拟连线Ⅰ与通道线起点Ⅱ的延长线和通道线终点Ⅱ的延长线均没有交叉点,虚拟连线Ⅱ与通道线起点I的延长线和通道线终点I的延长线均没有交叉点;
    D、构建经过迷宫起点和迷宫终点的直线G,
    在虚拟连线Ⅰ与直线G包裹范围内,将通道边界线与虚拟连线Ⅰ构建虚拟连线多边形Ⅰ;
    在虚拟连线Ⅱ与直线G包裹范围内,将通道边界线与虚拟连线Ⅱ构建虚拟连线多边形Ⅱ;
    若虚拟连线多边形Ⅰ、虚拟连线多边形Ⅱ均构建失败,则该迷宫无解,求解结束;
    若虚拟连线多边形Ⅰ、虚拟连线多边形Ⅱ均构建成功,则该迷宫有解,进入步骤E;
    E、根据线面关系,对左虚拟连线和/或右虚拟连线取中连接迷宫起点和迷宫终点的路径进行对比选择,取其中最短者为迷宫解。
  2. 如权利要求1所述的基于线面空间关系的迷宫求解方法,其特征在于:
    所述步骤A包括以下步骤:
    A1、将图片去色,转换为黑白图像;
    A2、栅矢转换,将图片转换为矢量数据;
    A3、根据颜色值反算出黑白颜色深度;
    A4、根据颜色深度求出通道部分;
    A5、将通道部分合并,得到通道面状数据。
  3. 如权利要求1所述的基于线面空间关系的迷宫求解方法,其特征在于:
    所述的步骤E包括以下步骤:
    E1、将虚拟连线多边形Ⅰ进行合并,得到包含通道线起点I和通道线终点I的合并多边形Ⅰ;将虚拟连线多边形Ⅱ进行合并,得到包含通道线起点Ⅱ和通道线终点Ⅱ的合并多边形Ⅱ;
    E2、若合并多边形Ⅰ和合并多边形Ⅱ共边,则共边即为最终所求的迷宫解的通道边界线,若不一致进入下一步;
    E3、判定合并多边形Ⅰ和合并多边形Ⅱ中不包含虚拟连线Ⅰ、虚拟连线Ⅱ的连接起点终点的通道边界线中长度较小者;
    E4、根据同样原则对求得的通道边界线中经过的每个多边形进行判定,获取每个多边形中该通道边界线两端点间的距离较小者;
    E5、将以上搜索结果首尾相连,得到连接起点终点的路径即为迷宫解的通道边界线。
PCT/CN2018/078129 2017-06-19 2018-03-06 一种基于线面空间关系的迷宫求解方法 WO2018233318A1 (zh)

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