WO2018225240A1 - Card and game system - Google Patents

Card and game system Download PDF

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Publication number
WO2018225240A1
WO2018225240A1 PCT/JP2017/021453 JP2017021453W WO2018225240A1 WO 2018225240 A1 WO2018225240 A1 WO 2018225240A1 JP 2017021453 W JP2017021453 W JP 2017021453W WO 2018225240 A1 WO2018225240 A1 WO 2018225240A1
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WO
WIPO (PCT)
Prior art keywords
card
identification information
game
cards
invisible
Prior art date
Application number
PCT/JP2017/021453
Other languages
French (fr)
Japanese (ja)
Inventor
加藤 史裕
雄次 嶋田
Original Assignee
セガサミークリエイション株式会社
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Publication date
Application filed by セガサミークリエイション株式会社 filed Critical セガサミークリエイション株式会社
Priority to PCT/JP2017/021453 priority Critical patent/WO2018225240A1/en
Publication of WO2018225240A1 publication Critical patent/WO2018225240A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/02Cards; Special shapes of cards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/06Card games appurtenances
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06KGRAPHICAL DATA READING; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
    • G06K7/00Methods or arrangements for sensing record carriers, e.g. for reading patterns
    • G06K7/10Methods or arrangements for sensing record carriers, e.g. for reading patterns by electromagnetic radiation, e.g. optical sensing; by corpuscular radiation
    • G06K7/12Methods or arrangements for sensing record carriers, e.g. for reading patterns by electromagnetic radiation, e.g. optical sensing; by corpuscular radiation using a selected wavelength, e.g. to sense red marks and ignore blue marks

Definitions

  • the present invention relates to a card and a game system.
  • Patent Document 1 discloses a card shooter device including a barcode reader that reads a barcode attached to a shuffle playing card and reads a shuffle card ID that can individually identify the shuffle playing card.
  • the card shooter device described in Patent Document 1 cannot detect the position of the shuffled playing card on the gaming table, and uses the soot and number of the shuffled playing card placed on the gaming table. It cannot be detected. For this reason, this card shooter device may not be able to prevent dealers' errors and fraud.
  • an object of the present invention is to provide a technique relating to prevention of dealer error and fraud.
  • the first identification information is invisible printed on the first surface
  • the second identification information is invisible printed on the second surface.
  • a gaming system includes a top plate that can transmit light, a light source that irradiates light to the first surface of the top plate, and a second surface of the top plate.
  • a reading unit that reads identification information invisible printed on the contact surface of the card by detecting light from the light source reflected by the contact surface with the second surface of the card, and the read A determination unit that determines whether the contact surface is the back of the card based on the identification information.
  • the gaming system reads the identification information that is invisible printed on the front surface of the card, and determines whether the contact surface of the card with the top of the gaming table is the back surface of the card. be able to. According to one aspect of the present invention, it is possible to determine the placement state of a card on a gaming table, and to prevent dealer errors and fraud.
  • Cards A playing card used in games played at casinos and other amusement halls. Soot and numbers are printed on the front surface of the playing card, and a pattern is printed on the back surface. The suit and number represent the type of card. In addition, a film made of a material that does not transmit invisible light such as infrared rays and ultraviolet rays is sandwiched between the front and back surfaces of a playing card used in casinos and other game halls. “Identification information”: Invisible printing is performed on at least one of the front surface and the back surface of the card.
  • the identification information invisible printed on the front surface includes, for example, identification information such as a code associated with at least one of the suit and number of the card.
  • the identification information invisible printed on the back surface includes identification information such as a code indicating the back surface.
  • Invisible printing refers to printing performed with a paint or pigment that cannot be visually recognized by humans but reacts to invisible light such as infrared rays and ultraviolet rays.
  • Game table A table on which various games are played in a game arcade. Generally, one dealer is assigned to one table. In addition, a plurality of users can participate in the game simultaneously per table.
  • “Dealer” A person on the playground side that controls the progress of the game, such as distributing cards used in the game.
  • “User” A guest person who comes to the game hall and participates in the game.
  • “Baccarat” A traditional card game in which a user predicts and wins a card game by BANKER (player role) and PLAYER (customer role). Users simply expect to win or lose the game, and are gaining popularity in casinos around the world because of their ease. The dealer distributes two or three playing cards to each of the bunker and player in accordance with a certain rule, and the first digit of the total number distributed is closer to “9” wins.
  • “Blackjack” A game in which the user aims to obtain a higher score than the dealer so that the total score of the card does not exceed 21 points.
  • Chip A substitute for currency in the form of bills or coins used when participating in a game. However, in the embodiment, it does not have an economic value exchangeable with currency or the like.
  • Bet An expression of a user's expectation to bet. For example, in Baccarat, it means to bet according to the prediction of win or loss in anticipation of whether the bunker wins (BANKER), the player wins (PLAYER), or the game ends in a draw (Tie). . For example, in blackjack, the user predicts his / her chances of winning, and bets in accordance with the winning / losing prediction.
  • Bet amount an amount used for betting. Each user can arbitrarily specify the bet amount by placing a desired type and number of chips on the table.
  • BET AREA An area where the user asserts the bet amount by placing a chip. That is, it is an area where the user bets chips. For example, in Baccarat, the area for betting according to whether the bunker wins (BANKER), the player wins (PLAYER), or the game ends in a draw (Tie) is clearly shown on the table. .
  • Credit A balance held by the user. If a dividend is obtained, the amount of credit increases, and if it is not expected, the amount of credit decreases.
  • a baccarat table will be described as an example of a gaming table in which a chip betting section is provided independently for each user.
  • a game in which a user places a chip on a gaming table and makes a bet will be described as an example.
  • Such a game is generally played with a dealer and a user facing each other via a game table.
  • FIG. 1 is a diagram illustrating an example of a hardware configuration of the gaming system according to the embodiment.
  • a game system 1 shown in FIG. 1 includes a server 10, a plurality of game tables 20, 21, 22,..., And a cashier apparatus 31 installed at a game hall window.
  • a configuration having only one gaming table may be used.
  • the configuration of the gaming table will be described by taking the gaming table 20 as an example, but the same description can be applied to the other gaming tables 21, 22,. It is also possible for the dealer D to play the role that the cashier device 31 plays, and the server 10 is built in the game tables 20, 21, 22,.
  • the server 10, the gaming table 20, and the cashier device 31 are connected wirelessly or by wire, so that information can be exchanged.
  • a relay device such as a router may be provided between the server 10, the gaming table 20, and the cashier device 31.
  • the server 10 may be provided in the game hall or may be provided outside.
  • the gaming table 20, the server 10, and the cashier apparatus 31 may be connected via an Internet line.
  • the server includes a CPU 11, a ROM 12, a RAM 13, a hard disk 14, and a communication I / F (interface) 15.
  • the CPU 11 controls the server 10 according to various control programs stored in the ROM 12 and the hard disk 14.
  • the ROM 12 stores a control program.
  • the RAM 13 is used for temporarily storing various data and programs.
  • the hard disk 14 stores various data and programs.
  • the hard disk 14 stores, for example, game rule information that can be played by the gaming system 1.
  • a cashier device 31 is provided at the window.
  • the counter is a cashier provided in the game hall, and is a place where the actual currency and the substitute currency used in the game hall are exchanged.
  • FIG. 2 is a diagram illustrating an example of the game table 20.
  • the gaming table is divided into predetermined sections (sections 1 to 6), and a user who participates in the game sits in the seats Ca to Cf of the respective sections and participates in the game.
  • the game table shown in FIG. 2 shows an example in which there are six sections for users participating in the game. Of course, it is not limited to this example, and different sections may be used for each table.
  • FIG. 2 illustrates an example of the gaming table 20 used in baccarat, but the table design, written contents, etc. are merely examples, and various forms of tables can be used. .
  • each configuration provided in the gaming table 20 will be described.
  • the chip reading units 240a to 240f may be collectively referred to as a chip reading unit 240. That is, the alphabet at the end of the code may be omitted.
  • the chip reading units 240 a to 240 f read information on the chip from an RFID included in the chip, and transmit the read chip information to the server 10.
  • the server 10 is configured so as to be able to identify the chip information in which section of which gaming table.
  • the chip reading unit 240 reads chip information indicating that three chips of $ 10 are three chips and five chips of $ 1 are present in the section. Then, the information of the read individual chips is transmitted to the server 10, and the server 10 calculates these and determines that a chip of the amount of $ 45 exists in the section. Note that the total amount of the chips read by the chip reading unit 240 may be calculated without transmitting the information of each chip, and the calculated amount may be transmitted to the server.
  • the chip reading unit 240b includes an antenna that reads the RFID embedded in the chip.
  • the case where RFID is embedded in the chip will be described as an example.
  • the present invention is not limited to this, and information on the chip existing in a predetermined partition can be grasped on the server side. Any configuration may be adopted as long as it is possible.
  • the chip reading unit 240 shown in FIG. 2 is merely an example of the chip reading unit 240 in the gaming table in which the notation shown in FIG. 2 is used.
  • the gaming table of FIG. 2 is a table assuming a baccarat, but even if one baccarat is taken as an example, there are various types of gaming tables, and the notation on the table is also various. Therefore, the chip reading unit can be provided at a position corresponding to the game table used.
  • a card shoe 230 is also arranged on the gaming table.
  • a card shoe is a case for storing a playing card used in a game. The dealer sequentially takes out the playing cards used for the game from the card shoes and distributes them to a predetermined area on the table.
  • the chip storage units 250a to 250f store chips used for bets.
  • the chip storage portions 250a to 250f are shown as examples provided in the respective sections for convenience, but are not limited thereto.
  • a common chip storage section may be provided for the entire table. This is because the chip itself is only a tool used for betting, and the chip itself has no role as an alternative currency.
  • the notification unit 260 is, for example, a display, a speaker, or a vibrator provided on the dealer side.
  • the notification unit 260 notifies the dealer, for example, by outputting an image, a moving image, light, sound, and vibration.
  • FIG. 3 is a longitudinal sectional view of the gaming table 20.
  • the panel 280 is a top plate of the housing 281 provided so as to close the upper surface opening 281 a of the housing 281 of the gaming table 20.
  • the panel 280 includes a cross 280a, a buffer material 280b, and a glass plate 280c.
  • a buffer material 280b is provided on the upper surface of the glass plate 280c, and a cross 280a is provided on the upper surface of the buffer material 280b.
  • the cross 280a is a play field sheet of the gaming table 20.
  • the cushioning material 280b is a member that absorbs vibration on the play field of the gaming table 20.
  • the cloth 280a and the buffer material 280b are formed of a material that can transmit visible light and invisible light.
  • the glass plate 280c is formed of a material that can transmit visible light and invisible light. That is, panel 280 is configured to transmit visible light and invisible light of the irradiated light.
  • the light sources 282a and 282b are provided at positions opposite to the upper surface side of the panel 280 on which the cards C1, C2 and C3 can be placed, and at positions where light can be emitted in the direction of the glass plate 280c.
  • the light sources 282a and 282b emit light including invisible light such as infrared rays and ultraviolet rays.
  • the light sources 282a and 282b irradiate the lower surface (first surface) of the panel 280 with light.
  • the image sensor 283 is also installed on the side opposite to the upper surface (second surface) side of the panel 280 on which the cards C1, C2, and C3 can be placed.
  • the image sensor picks up only invisible light by removing visible light using a filter attached thereto.
  • visible light is removed by a filter attached to the image sensor, but the method of reading invisible light, such as taking out only invisible light by taking out only light of a specific frequency, is not limited to this.
  • Light emitted from the light sources 282a and 282b is applied to the surface of the cards C1, C2, and C3 placed on the panel 280 by the light emitted from the light sources 282a and 282b (the surface on which the cards C1, C2, and C3 are in contact with the panel 280). Is done.
  • the reflected light reflected by the surfaces of the cards C1, C2, and C3 is reflected by the reflecting plate 284 and guided to the image sensor 283.
  • the image sensor 283 detects the reflected light (invisible light) from the reflecting plate 284, thereby capturing an image (identification information) that is invisible printed on the surface of the card C1, C2, C3 that contacts the panel 280.
  • the first identification information is invisible printed on each surface (first surface) of the cards C1, C2, and C3.
  • the second identification information is invisible printed on the back surface (second surface) of each of the cards C1, C2, and C3.
  • the first identification information includes information about the type of card on which the first identification information is invisible printed.
  • the second identification information includes information indicating that the surface on which the second identification information is invisible printed (that is, the second surface) is the back surface.
  • Other information may be included in the first identification information and the second identification information.
  • the card identification information can be included in at least one of the first identification information and the second identification information.
  • at least one of the first identification information and the second identification information can include identification information of a card production lot.
  • the invisible printing on each of the front and back surfaces of the cards C1, C2, C3 can be performed at one place or at a plurality of positions.
  • FIG. 5 is a diagram for explaining an example of invisible printing on the card according to the embodiment.
  • identification information for example, images having a predetermined shape indicating the type of card
  • identification information is invisible printed at a plurality of positions on the surface (first surface) of the card S.
  • identification information is invisible printed in the four corner areas A1, A2, A3, and A4 of the surface of the card S.
  • the identification information is invisible printed at a plurality of positions on the surface of the card, so that even if the plurality of cards are placed on the top plate in a state of being partially overlapped, they are placed on top of each other. All types of cards and their positions on the top board can be detected.
  • the areas A1, A2, A3, and A4 are, for example, a circular area having a diameter of 10 mm and a square area having a side of 10 mm.
  • the form of the code indicating the identification information that is invisible printed in the areas A1, A2, A3, and A4 is not particularly limited, and may be the same code, different codes, or a combination of multiple types of codes.
  • the area that actually functions as identification information may be the whole or a part of each of the areas A1, A2, A3, and A4.
  • the identification information is different for each card constituting a set of cards, for example. Further, when a plurality of sets of cards are used in the game, the identification information of cards having the same suit and number may be unified.
  • the set of cards includes 12 cards of each suit and 2 jokers.
  • the identification information may be invisible printed in at least one of the areas A1, A2, A3, and A4 shown in FIG.
  • the identification information may be printed invisible in the areas A1 and A3.
  • the gaming system 1 can detect all card types and positions on the top board even if a plurality of cards are stacked while being shifted in the short side direction.
  • the identification information may be invisible printed in the areas A1 and A2.
  • the gaming system 1 can detect the type of all cards and the position on the top board even if a plurality of cards are stacked while being shifted in the long side direction.
  • the identification information may be invisible printed in the areas A1 and A4.
  • the gaming system 1 reads all the types of cards and positions on the top board by reading the area A1 or A4, even if a plurality of cards are stacked while being shifted in the short side direction and the long side direction. Can be detected. Also on the back surface (second surface) of the card S, invisible printing can be performed in any shape and size at one or more positions.
  • the identification information is preferably updated for each game.
  • the identification information corresponding to each card may be changed for each set or a plurality of sets of cards used in one game. Thereby, since the identification information corresponding to each card is changed for each game, it is possible to prevent the dealer and the game participants from performing fraud such as forgery of the identification information. Further, for example, the identification information corresponding to each card may be changed for each set of manufacturing lots of cards. In this case, since the identification information corresponding to each card is changed for each game by using the card of one production lot in one game, the dealer and the game participants are illegal such as forgery of the identification information. Is suppressed.
  • the image sensor 283 detects the invisible light reflected on the surfaces of the cards C1, C2, and C3, thereby reading the identification information printed invisible on the cards C1, C2, and C3, and the types of the cards C1, C2, and C3. Can be detected.
  • the image sensor 283 can also detect the positions of the cards C1, C2, and C3 on the panel 280 based on the position of the identification information detected in the captured image.
  • the image sensor 283 can also detect the orientation of each of the cards C1, C2, and C3 on the panel 280 based on the orientation of the identification information detected in the captured image.
  • the image sensor 283 can also detect the orientations of the cards C1, C2, and C3 on the panel 280 based on the orientation of the identification information stored in the server 10 in advance.
  • the image sensor 283 may record the detected types of the cards C1, C2, and C3 and the positions on the top board in the server 10.
  • the image captured by the image sensor 283 is transmitted from the gaming table 20 to the server 10, and the server 10 reads the identification information, detects each position of the cards C1, C2, and C3, and It is also possible to carry out processing for detecting the orientation of each of the cards C1, C2, and C3. In this case, the detection unit 121 of the server 10 performs these processes.
  • the above-described chip reading unit 240 is provided inside the housing 281 and on the top of the panel 280.
  • FIG. 4 is a diagram illustrating an example of a software configuration of the server according to the embodiment.
  • the server 10 includes a CPU 11, a ROM 12, a RAM 13, a hard disk 14, and a communication I / F (interface) 15.
  • the detection unit 121, the determination unit 122, and the output unit 123 illustrated in FIG. 4 are realized by the CPU 11 temporarily expanding the software program stored in the ROM 12 or the hard disk 14 in the RAM 13 and performing processing according to the expanded program. Is done. Or the detection part 121, the determination part 122, and the output part 123 operate
  • the configuration of the server will be described by processing by software. However, by hardware dedicated to perform similar processing or by a combination of such hardware and software, You may be comprised so that a process may be implement
  • the detection unit 121 reads identification information printed invisible on the surface of the card based on the result detected by the image sensor 283, and determines the card type and the card on the top panel (panel 280). , The orientation of the card on the top plate, and at least one of whether the surface (contact surface) of the card in contact with the top plate is the back surface. For example, the detection unit 121 detects the card type based on the identification information recorded as some code and a table stored in the server 10 and associating the identification information with the card type. . Moreover, the detection part 121 detects the position of the card
  • the detection unit 121 detects the orientation of the card on the top board based on, for example, the orientation of the identification information printed on the surface of the card on the top board. In this case, the detection unit 121 can also detect the orientation of the card on the top board based on the orientation of the identification information stored in the server 10 in advance.
  • the detection unit 121 may record at least one of the detected card type, the position of the card on the top board, and the orientation of the card on the top board in the server 10. Note that the detection unit 121 may be included in the image sensor 283 instead of being included in the server 10.
  • the determination unit 122 is in contact with the type of card detected by the detection unit 121, the position of the card on the top board, the orientation of the card on the top board, and the top board. It is determined whether the front and back of the card matches the rules of the game currently being continued.
  • the type of card detected by the determination unit 122, the position of the card on the top board, the orientation of the card on the top board, and the front and back of the surface of the card in contact with the top board match the rules of the game currently being continued. If the output unit 123 determines that the current card type, the position of the card on the top board, the direction of the card on the top board, and the signal that these match the game rules, May be output to the notification unit 260, and the notification unit 260 may notify the dealer of the information in various manners based on these signals.
  • the game rules in which at least one of the type of card detected by the determination unit 122, the position of the card on the top board, the orientation of the card on the top board, and the front and back of the surface of the card in contact with the top board are continuing
  • the output unit 123 matches the game rules with at least one of the current card type, the card position on the top board and the card orientation on the top board.
  • the notification unit 260 may notify the dealer of the information in various manners based on these signals. Further, in this case, the output unit 123 outputs a signal corresponding to information indicating which type of card the dealer should place in which location and in which direction to the notification unit 260. The dealer may be notified in this manner.
  • the output unit 123 outputs to the notification unit 260 signals related to the type of card detected by the image sensor 283 or the detection unit 121, the position of the card on the top plate, and the orientation of the card on the top plate. Further, the output unit 123 may output a signal corresponding to information indicating which kind of card should be placed in which location and in what direction to the notification unit 260 by the dealer.
  • baccarat has been described as an example, but the present invention is not limited to this.
  • a typical card game performed in a casino includes blackjack.
  • the game results change depending on the user's intention. For example, it can be determined by the user's own intention whether the user requests addition of a playing card (hit) or does not request addition of a playing card (stay or stand).
  • the identification information is invisible printed on the surface of the card
  • the image sensor 283 detects the invisible light reflected on the surface of the card
  • the image sensor 283 or the detection unit 121 identifies the identification information.
  • the information is read, the card type and the position of the card on the top plate are detected, and the output unit 123 outputs the card type and the card position on the top plate to the notification unit 260.
  • the gaming system according to the present embodiment can prevent dealer errors.
  • the gaming system according to the present embodiment records the detected card type and the position of the card on the top board. For this reason, the gaming system according to the present embodiment can prevent the dealer from cheating.
  • the server 10 described in the present embodiment may adopt a form in which the processing of each unit illustrated in FIG. 3 is distributed and processed by a plurality of devices.
  • the program code for realizing the functions of the above-described embodiments may be executed by one computer (CPU, MPU). Or you may perform by a some computer cooperating. Further, the program code may be executed by a computer. Alternatively, hardware such as a circuit for realizing the function of the program code may be provided. Further, a part of the program code may be realized by hardware, and the remaining part may be executed by a computer.
  • software that realizes the functions of the above-described embodiments is supplied to a system or apparatus via a network or various storage media, and a computer (or CPU, MPU, or the like) of the system or apparatus appropriately executes the program.
  • the present invention may be realized by reading and executing.

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Abstract

First identification information is invisibly printed on a first surface of a card, and second identification information is invisibly printed on a second surface thereof. A game system is equipped with: a table top which light passes through and on which cards having identification information invisibly printed on a surface thereof can be placed; an invisible light source which emits invisible light at the card surface, and is positioned on the opposite side of the table top from the cards; an image sensor which detects the invisible light reflected by the card surface, and is positioned on the opposite side of the table top from the cards; a detection unit which reads the identification information on the basis of the results detected by the image sensor, and detects one or more features among the card type, the card location on the table top, and the card orientation on the table top; and an output unit for outputting features detected by the detection unit such as the card type and card orientation on the table top. As a result of this configuration, it is possible to prevent dealer errors and cheating.

Description

カード及び遊技用システムCard and game system
 本発明は、カード及び遊技用システムに関する。 The present invention relates to a card and a game system.
 カジノその他の遊技場では、バカラ、ポーカー、ブラックジャック等のカードゲームが行われている。これらのカードゲームの進行は、ディーラーが統括している。ところが、ディーラーがカードゲームの進行中に誤りを犯してしまうことがある。また、ディーラーがカードゲームの進行中に不正をすることがある。このため、カードゲームの進行におけるディーラーの誤りや不正を防止する方策が検討されている。例えば、特許文献1には、シャッフルプレイングカードに付与されたバーコードを読み取り、シャッフルプレイングカードを個別に特定可能なシャッフルカードIDを読み取るバーコードリーダを備えたカードシュータ装置が開示されている。 In casinos and other amusement halls, card games such as baccarat, poker and blackjack are played. The progress of these card games is controlled by the dealer. However, dealers sometimes make mistakes while a card game is in progress. Also, the dealer may cheat while the card game is in progress. For this reason, measures to prevent dealer mistakes and fraud in card game progress are being studied. For example, Patent Document 1 discloses a card shooter device including a barcode reader that reads a barcode attached to a shuffle playing card and reads a shuffle card ID that can individually identify the shuffle playing card.
特表2015-525391号公報JP-T-2015-525391
 しかし、特許文献1に記載されているカードシュータ装置は、遊技用テーブル上におけるシャッフルプレイングカードの位置を検出することができず、遊技用テーブル上に置かれているシャッフルプレイングカードのスート及び数字を検出することができない。このため、このカードシュータ装置は、ディーラーの誤りや不正を防止することができないことがある。 However, the card shooter device described in Patent Document 1 cannot detect the position of the shuffled playing card on the gaming table, and uses the soot and number of the shuffled playing card placed on the gaming table. It cannot be detected. For this reason, this card shooter device may not be able to prevent dealers' errors and fraud.
 そこで、本発明は、ディーラーの誤りや不正の防止に関する技術を提供することを目的とする。 Therefore, an object of the present invention is to provide a technique relating to prevention of dealer error and fraud.
 本発明の一態様に係るカードは、第1の面に第1の識別情報が不可視印刷され、第2の面に第2の識別情報が不可視印刷されている。また、本発明の一態様に係る遊技用システムは、光を透過可能な天板と、前記天板の第1の面に光を照射する光源と、前記天板の第2の面に載置されたカードの前記第2の面との接触面で反射された前記光源からの光を検出することにより、前記カードの前記接触面に不可視印刷された識別情報を読み取る読取部と、前記読み取られた識別情報に基づいて、前記接触面が前記カードの裏であるか否かを判定する判定部とを備える。 In the card according to one aspect of the present invention, the first identification information is invisible printed on the first surface, and the second identification information is invisible printed on the second surface. A gaming system according to one embodiment of the present invention includes a top plate that can transmit light, a light source that irradiates light to the first surface of the top plate, and a second surface of the top plate. A reading unit that reads identification information invisible printed on the contact surface of the card by detecting light from the light source reflected by the contact surface with the second surface of the card, and the read A determination unit that determines whether the contact surface is the back of the card based on the identification information.
 これらの態様によれば、遊技用システムは、カードの表面に不可視印刷されている識別情報を読み取り、カードにおける遊技用テーブルの天板との接触面がカードの裏面であるか否かを判定することができる。本発明の一態様によれば、カードの遊技用テーブルへの載置状態を判定することができ、ディーラーの誤り及び不正を防止することができる。 According to these aspects, the gaming system reads the identification information that is invisible printed on the front surface of the card, and determines whether the contact surface of the card with the top of the gaming table is the back surface of the card. be able to. According to one aspect of the present invention, it is possible to determine the placement state of a card on a gaming table, and to prevent dealer errors and fraud.
 本発明によれば、ディーラーの誤りや不正の防止に関する技術を提供することができる。 According to the present invention, it is possible to provide a technique relating to prevention of dealer error and fraud.
実施形態に係る遊技用システムのハードウエア構成の一例を示す図である。It is a figure which shows an example of the hardware constitutions of the game system which concerns on embodiment. 実施形態に係る遊技用テーブルの一例を示す図である。It is a figure which shows an example of the game table which concerns on embodiment. 実施形態に係る遊技用テーブルの断面の一例を示す図である。It is a figure which shows an example of the cross section of the game table which concerns on embodiment. 実施形態に係る管理システムのソフトウエア構成の一例を示す図である。It is a figure which shows an example of the software configuration of the management system which concerns on embodiment. 実施形態に係るカードの表面の一例を示す図である。It is a figure which shows an example of the surface of the card | curd which concerns on embodiment.
 以下、図面を参照しながら本発明の実施形態について詳細に説明する。なお、以下の実施形態において説明する構成は一例に過ぎず、本発明は図示された構成に限定されるものではない。 Hereinafter, embodiments of the present invention will be described in detail with reference to the drawings. In addition, the structure demonstrated in the following embodiment is only an example, and this invention is not limited to the structure shown in figure.
 <用語の説明>
 本明細書では、以下のように用語を定義する。
「カード」:カジノその他の遊技場で行われるゲームに使用されるトランプカードをいう。トランプカードの表面には、スートと数字が印刷されており、裏面には、模様が印刷されている。また、スートと数字は、カードの種類を表している。なお、カジノその他の遊技場で使用されるトランプカードの表面と裏面との間には、赤外線、紫外線等の不可視光を透過させない材料で作製されたフィルムが挟まっている。
「識別情報」:カードの表面及び裏面の少なくとも一方に不可視印刷されている。表面に不可視印刷された識別情報は、例えば、当該カードのスート及び数字の少なくとも一方と対応付けられたコードなどの識別情報を含む。また、裏面に不可視印刷された識別情報は、裏面であることを示すコードなどの識別情報を含む。なお、不可視印刷とは、人間には視認することができないが、赤外線、紫外線等の不可視光に反応する塗料、顔料等で行う印刷をいう。
「遊技用テーブル」:遊技場において各種のゲームが行われるテーブルのことをいう。一般に、一つのテーブルにつき、一人のディーラーが配置される。また、一つのテーブルにつき、複数人のユーザが同時にゲームに参加することができる。
「ディーラー」:ゲームで用いるカードを配る等、ゲームの進行を仕切る遊技場側の人間のことをいう。
「ユーザ」:遊技場に来店してゲームに参加するゲストの人間のことをいう。
「バカラ」:伝統的なカードゲームであり、BANKER(胴元役)とPLAYER(客役)によるカードゲームの勝敗を、ユーザが予想して賭けるゲームをいう。ユーザは単にゲームの勝敗を予想するのみであり、その手軽さ等から世界各地のカジノで人気を博している。ディーラーは、あるルールに則してバンカー及びプレイヤのそれぞれに2枚又は3枚のトランプカードを配り、配られた合計数の1桁目が「9」に近い方が勝ちとなる。
「ブラックジャック」:カードの合計点数が21点を超えないように、ユーザがディーラーより高い点数を得ることを目指すゲームである。
「チップ」:ゲームに参加する際に用いられる、札やコイン型をした通貨の代用物である。ただし、実施形態においては通貨等と交換可能な経済的価値を持たないものである。
「ベット」:ユーザの予想を表明して賭けることをいう。例えばバカラにおいては、バンカーが勝つのか(BANKER)、プレイヤが勝つのか(PLAYER)、または勝負が引き分けに終わるのか(タイ(TIE))を予想して、この勝敗予想に対応して賭けることをいう。また、例えばブラックジャックにおいては、ユーザは自身の勝つ可能性等を予想し、その勝敗予想に対応して賭けることをいう。
「ベット額」:ベットの際に用いる額のことである。各ユーザは、所望の種類や枚数のチップをテーブルに置くことでベット額を任意に指定することができる。ユーザの予想が当たった場合には、ベット額に応じた配当が得られる。
「ベット領域」:ユーザがチップを置くことでベット額を表明する領域である。つまり、ユーザがチップを賭ける領域である。例えば、バカラにおいては、バンカーが勝つのか(BANKER)、プレイヤが勝つのか(PLAYER)、又は勝負が引き分けに終わるのか(タイ(TIE))に応じたベットをする領域がテーブル上に明示されている。
「クレジット」:ユーザが保有している残高のことである。配当が得られた場合にはクレジットの額が増え、予想が外れた場合には、クレジットの額が減る。
<Explanation of terms>
In this specification, terms are defined as follows.
“Card”: A playing card used in games played at casinos and other amusement halls. Soot and numbers are printed on the front surface of the playing card, and a pattern is printed on the back surface. The suit and number represent the type of card. In addition, a film made of a material that does not transmit invisible light such as infrared rays and ultraviolet rays is sandwiched between the front and back surfaces of a playing card used in casinos and other game halls.
“Identification information”: Invisible printing is performed on at least one of the front surface and the back surface of the card. The identification information invisible printed on the front surface includes, for example, identification information such as a code associated with at least one of the suit and number of the card. The identification information invisible printed on the back surface includes identification information such as a code indicating the back surface. Invisible printing refers to printing performed with a paint or pigment that cannot be visually recognized by humans but reacts to invisible light such as infrared rays and ultraviolet rays.
“Game table”: A table on which various games are played in a game arcade. Generally, one dealer is assigned to one table. In addition, a plurality of users can participate in the game simultaneously per table.
“Dealer”: A person on the playground side that controls the progress of the game, such as distributing cards used in the game.
"User": A guest person who comes to the game hall and participates in the game.
“Baccarat”: A traditional card game in which a user predicts and wins a card game by BANKER (player role) and PLAYER (customer role). Users simply expect to win or lose the game, and are gaining popularity in casinos around the world because of their ease. The dealer distributes two or three playing cards to each of the bunker and player in accordance with a certain rule, and the first digit of the total number distributed is closer to “9” wins.
“Blackjack”: A game in which the user aims to obtain a higher score than the dealer so that the total score of the card does not exceed 21 points.
"Chip": A substitute for currency in the form of bills or coins used when participating in a game. However, in the embodiment, it does not have an economic value exchangeable with currency or the like.
“Bet”: An expression of a user's expectation to bet. For example, in Baccarat, it means to bet according to the prediction of win or loss in anticipation of whether the bunker wins (BANKER), the player wins (PLAYER), or the game ends in a draw (Tie). . For example, in blackjack, the user predicts his / her chances of winning, and bets in accordance with the winning / losing prediction.
“Bet amount”: an amount used for betting. Each user can arbitrarily specify the bet amount by placing a desired type and number of chips on the table. When the user's prediction is won, a payout corresponding to the bet amount is obtained.
“BET AREA”: An area where the user asserts the bet amount by placing a chip. That is, it is an area where the user bets chips. For example, in Baccarat, the area for betting according to whether the bunker wins (BANKER), the player wins (PLAYER), or the game ends in a draw (Tie) is clearly shown on the table. .
“Credit”: A balance held by the user. If a dividend is obtained, the amount of credit increases, and if it is not expected, the amount of credit decreases.
 以下、チップをベットする区画がユーザごとに独立して設けられている遊技用テーブルの例としてバカラ用テーブルを説明する。 Hereinafter, a baccarat table will be described as an example of a gaming table in which a chip betting section is provided independently for each user.
 遊技場には、様々な種類のゲームが存在するが、本実施形態では、ユーザがチップを遊技用テーブル上に置くことでベットが行われるゲームを例に挙げて説明する。このようなゲームは、一般に遊技用テーブルを介してディーラーとユーザとが対面して行われる。 There are various types of games in the game hall. In this embodiment, a game in which a user places a chip on a gaming table and makes a bet will be described as an example. Such a game is generally played with a dealer and a user facing each other via a game table.
 <システム構成>
 図1は、実施形態に係る遊技用システムのハードウエア構成の一例を示す図である。図1に示す遊技用システム1は、サーバ10と、複数の遊技用テーブル20、21、22・・・と、遊技場の窓口に設置されたキャッシャー装置31とを含む。なお、ここでは遊技用テーブルが複数ある例を説明するが、1つの遊技用テーブルのみを有する構成であってもよい。また、以下では遊技用テーブル20を例に挙げて遊技用テーブルの構成等を説明するが、他の遊技用テーブル21、22、・・・についても同様の説明が適用できる。また、キャッシャー装置31が担う役割をディーラーDが担い、サーバー10を遊戯用テーブル20、21、22、・・・に内蔵して1台でも運用することも可能である。
<System configuration>
FIG. 1 is a diagram illustrating an example of a hardware configuration of the gaming system according to the embodiment. A game system 1 shown in FIG. 1 includes a server 10, a plurality of game tables 20, 21, 22,..., And a cashier apparatus 31 installed at a game hall window. Although an example in which there are a plurality of gaming tables will be described here, a configuration having only one gaming table may be used. In the following, the configuration of the gaming table will be described by taking the gaming table 20 as an example, but the same description can be applied to the other gaming tables 21, 22,. It is also possible for the dealer D to play the role that the cashier device 31 plays, and the server 10 is built in the game tables 20, 21, 22,.
 サーバ10と遊技用テーブル20とキャッシャー装置31との間は、無線又は有線で接続されており、情報のやり取りが可能となっている。なお、図示していないが、サーバ10と遊技用テーブル20とキャッシャー装置31との間には、ルータ等の中継装置が設けられていてもよい。また、サーバ10は遊技場内に設けられていてもよいし、外部に設けられていてもよい。また、遊技用テーブル20、サーバ10及びキャッシャー装置31は、インターネット回線を通じて接続される構成でもよい。 The server 10, the gaming table 20, and the cashier device 31 are connected wirelessly or by wire, so that information can be exchanged. Although not shown, a relay device such as a router may be provided between the server 10, the gaming table 20, and the cashier device 31. Further, the server 10 may be provided in the game hall or may be provided outside. In addition, the gaming table 20, the server 10, and the cashier apparatus 31 may be connected via an Internet line.
 <サーバのハードウエア構成>
 サーバは、CPU11、ROM12、RAM13、ハードディスク14及び通信I/F(インターフェース)15を有する。CPU11は、ROM12やハードディスク14に格納された各種の制御プログラムにしたがってサーバ10の制御を行う。ROM12は、制御用のプログラムを記憶している。RAM13は、各種のデータやプログラムを一時的に格納するために用いられる。ハードディスク14は、各種のデータやプログラムを格納する。ハードディスク14には、例えば、遊技用システム1によりプレイ可能なゲームのルール情報を記憶している。
<Hardware configuration of server>
The server includes a CPU 11, a ROM 12, a RAM 13, a hard disk 14, and a communication I / F (interface) 15. The CPU 11 controls the server 10 according to various control programs stored in the ROM 12 and the hard disk 14. The ROM 12 stores a control program. The RAM 13 is used for temporarily storing various data and programs. The hard disk 14 stores various data and programs. The hard disk 14 stores, for example, game rule information that can be played by the gaming system 1.
 <窓口の説明>
 窓口にはキャッシャー装置31が設けられている。窓口とは、遊技場に設けられるキャッシャーであり、実際の通貨と遊技場内で用いられる代用通貨とを交換する場所である。
<Description of window>
A cashier device 31 is provided at the window. The counter is a cashier provided in the game hall, and is a place where the actual currency and the substitute currency used in the game hall are exchanged.
 <遊技用テーブルの説明>
 図2は、遊技用テーブル20の一例を示す図である。遊技用テーブルは、所定の区画ごとに分かれており(区画1~6)、ゲームに参加するユーザは、それぞれの区画の席Ca~Cfに座り、ゲームに参加することになる。図2に示す遊技用テーブルは、ゲームに参加するユーザの区画が6個である例を示している。もちろん、この例に限られるものではなく、またテーブルごとに異なる区画であってもよい。また、図2はバカラで用いられる遊技用テーブル20の例を挙げて説明しているが、テーブルのデザイン、表記されている内容等は一例に過ぎず、様々な態様のテーブルを用いることができる。以下、遊技用テーブル20に備えられる各構成について説明をする。
<Description of gaming table>
FIG. 2 is a diagram illustrating an example of the game table 20. The gaming table is divided into predetermined sections (sections 1 to 6), and a user who participates in the game sits in the seats Ca to Cf of the respective sections and participates in the game. The game table shown in FIG. 2 shows an example in which there are six sections for users participating in the game. Of course, it is not limited to this example, and different sections may be used for each table. FIG. 2 illustrates an example of the gaming table 20 used in baccarat, but the table design, written contents, etc. are merely examples, and various forms of tables can be used. . Hereinafter, each configuration provided in the gaming table 20 will be described.
 <チップ読み取り部の説明>
 次に、各区画に設けられるチップ読み取り部240a~240fについて説明する。以下、チップ読み取り部240a~240fを総称してチップ読み取り部240と呼ぶことがある。つまり、符号の末尾のアルファベットを省略する場合がある。チップ読み取り部240a~240fは、例えば、チップに含まれているRFIDからそのチップの情報を読み取り、読み取ったチップの情報をサーバ10に送信する。サーバ10は、どの遊技用テーブルのどの区画に存在するチップの情報であるかを特定できるように構成されている。
<Description of chip reading unit>
Next, the chip reading units 240a to 240f provided in each section will be described. Hereinafter, the chip reading units 240a to 240f may be collectively referred to as a chip reading unit 240. That is, the alphabet at the end of the code may be omitted. For example, the chip reading units 240 a to 240 f read information on the chip from an RFID included in the chip, and transmit the read chip information to the server 10. The server 10 is configured so as to be able to identify the chip information in which section of which gaming table.
 ユーザによってある区画に置かれるチップが、10ドルのチップ3枚と1ドルのチップ5枚であったとする。このような場合、チップ読み取り部240は、その区画に存在するチップは、10ドルのチップが3枚、1ドルのチップが5枚である、というチップの情報を読み取る。そして、読み取った個々のチップの情報をサーバ10に送信し、サーバ10では、これらを計算して45ドルの額のチップがその区画に存在すると判定することになる。なお、個々のチップの情報を送信せずに、チップ読み取り部240において読み取ったチップの合計額を算出し、その算出した額をサーバに送信する形態でもよい。 Suppose that the user places 3 chips of 10 dollars and 5 chips of 1 dollar. In such a case, the chip reading unit 240 reads chip information indicating that three chips of $ 10 are three chips and five chips of $ 1 are present in the section. Then, the information of the read individual chips is transmitted to the server 10, and the server 10 calculates these and determines that a chip of the amount of $ 45 exists in the section. Note that the total amount of the chips read by the chip reading unit 240 may be calculated without transmitting the information of each chip, and the calculated amount may be transmitted to the server.
 図2では、説明の便宜上、区画2を例に挙げてチップ読み取り部についての説明することとするが、他の区画についても同様である。チップ読み取り部240bは、チップに埋め込まれているRFIDを読み取るアンテナを含む。なお、本実施形態においてはチップにRFIDが埋め込まれている場合を例に挙げて説明するが、これに限られるものではなく、所定の区画に存在するチップの情報がサーバ側で把握することができるような構成であれば、いずれの構成を採用してもよい。 In FIG. 2, for convenience of explanation, the chip reading unit will be described by taking the section 2 as an example, but the same applies to other sections. The chip reading unit 240b includes an antenna that reads the RFID embedded in the chip. In this embodiment, the case where RFID is embedded in the chip will be described as an example. However, the present invention is not limited to this, and information on the chip existing in a predetermined partition can be grasped on the server side. Any configuration may be adopted as long as it is possible.
 なお、図2に示すチップ読み取り部240は、あくまで図2のような表記がなされている遊技用テーブルにおけるチップ読み取り部240の一例に過ぎない。図2の遊技用テーブルはバカラを想定したテーブルであるが、バカラ一つを例に挙げてもその遊技用テーブルには様々な種類のテーブルがあり、また、テーブル上の表記も多様である。よって、チップ読み取り部は、使用される遊技用テーブルに応じた位置に設けることができる。 Note that the chip reading unit 240 shown in FIG. 2 is merely an example of the chip reading unit 240 in the gaming table in which the notation shown in FIG. 2 is used. The gaming table of FIG. 2 is a table assuming a baccarat, but even if one baccarat is taken as an example, there are various types of gaming tables, and the notation on the table is also various. Therefore, the chip reading unit can be provided at a position corresponding to the game table used.
 <カードシューの説明>
 遊技用テーブルには、カードシュー230も配置される。カードシューとは、ゲームに用いるトランプカードを格納するケースである。ディーラーは、カードシューから順次ゲームに用いるトランプカードを取り出してテーブル上の所定の領域に配る。
<Description of card shoe>
A card shoe 230 is also arranged on the gaming table. A card shoe is a case for storing a playing card used in a game. The dealer sequentially takes out the playing cards used for the game from the card shoes and distributes them to a predetermined area on the table.
 <チップ収納部の説明>
 チップ収納部250a~250fは、ベットに用いられるチップを収納する。チップ収納部250a~250fは、便宜上、それぞれの区画に設けられた例を示しているが、これに限られない。また、テーブル全体で共用のチップ収納部が設けられてもよい。チップ自体はベットで用いられる道具に過ぎず、チップ自体には何ら代替通貨の役割はないからである。
<Description of chip storage unit>
The chip storage units 250a to 250f store chips used for bets. The chip storage portions 250a to 250f are shown as examples provided in the respective sections for convenience, but are not limited thereto. Moreover, a common chip storage section may be provided for the entire table. This is because the chip itself is only a tool used for betting, and the chip itself has no role as an alternative currency.
 <通知部の説明>
 通知部260は、例えば、ディーラー側に設けられたディスプレイ、スピーカー、バイブレーターである。通知部260は、ディーラーに対して、例えば、画像、動画、光、音声、振動を出力することにより通知を行う。
<Description of notification unit>
The notification unit 260 is, for example, a display, a speaker, or a vibrator provided on the dealer side. The notification unit 260 notifies the dealer, for example, by outputting an image, a moving image, light, sound, and vibration.
<遊技用テーブルの断面の説明>
 図3は、遊技用テーブル20の縦断面図である。図3に示されるように、パネル280は、遊技用テーブル20の筐体281の上面開口281aを塞ぐように設けられた筐体281の天板である。パネル280は、クロス280a、緩衝材280b及びガラス板280cを含んで構成される。ガラス板280cの上面に緩衝材280bが設けられ、緩衝材280bの上面にクロス280aが設けられている。クロス280aは、遊技用テーブル20のプレイフィールドのシートである。緩衝材280bは、遊技用テーブル20のプレイフィールド上の振動を吸収する部材である。クロス280a及び緩衝材280bは、可視光及び不可視光を透過可能な素材により形成される。また、ガラス板280cは、可視光及び不可視光を透過可能な素材により形成される。すなわち、パネル280は、照射された光の可視光と不可視光を透過させるように構成されている。
<Description of cross section of gaming table>
FIG. 3 is a longitudinal sectional view of the gaming table 20. As shown in FIG. 3, the panel 280 is a top plate of the housing 281 provided so as to close the upper surface opening 281 a of the housing 281 of the gaming table 20. The panel 280 includes a cross 280a, a buffer material 280b, and a glass plate 280c. A buffer material 280b is provided on the upper surface of the glass plate 280c, and a cross 280a is provided on the upper surface of the buffer material 280b. The cross 280a is a play field sheet of the gaming table 20. The cushioning material 280b is a member that absorbs vibration on the play field of the gaming table 20. The cloth 280a and the buffer material 280b are formed of a material that can transmit visible light and invisible light. The glass plate 280c is formed of a material that can transmit visible light and invisible light. That is, panel 280 is configured to transmit visible light and invisible light of the irradiated light.
 筐体281の内部には、光源282a,282b、イメージセンサ283及び反射板284が設けられている。光源282a,282bは、カードC1,C2,C3を載置可能なパネル280の上面の側とは反対側の位置であって、ガラス板280c方向に光を照射可能な位置に設けられている。光源282a,282bは、赤外線、紫外線等の不可視光を含む光を発する。光源282a,282bは、パネル280の下面(第1の面)に光を照射する。イメージセンサ283もカードC1,C2,C3を載置可能なパネル280の上面(第2の面)の側とは反対側に設置されている。イメージセンサは、そこに取り付けられたフィルタにより可視光を除去して不可視光のみを撮像する。本実施例では、イメージセンサに取り付けられたフィルタにより可視光を除去したが、特定の周波数の光だけを取り出して不可視光だけを撮像する等、不可視光を読み取る方法についてはこれに限られない。 Inside the housing 281, light sources 282 a and 282 b, an image sensor 283, and a reflection plate 284 are provided. The light sources 282a and 282b are provided at positions opposite to the upper surface side of the panel 280 on which the cards C1, C2 and C3 can be placed, and at positions where light can be emitted in the direction of the glass plate 280c. The light sources 282a and 282b emit light including invisible light such as infrared rays and ultraviolet rays. The light sources 282a and 282b irradiate the lower surface (first surface) of the panel 280 with light. The image sensor 283 is also installed on the side opposite to the upper surface (second surface) side of the panel 280 on which the cards C1, C2, and C3 can be placed. The image sensor picks up only invisible light by removing visible light using a filter attached thereto. In this embodiment, visible light is removed by a filter attached to the image sensor, but the method of reading invisible light, such as taking out only invisible light by taking out only light of a specific frequency, is not limited to this.
 光源282a,282bから発行された光は、パネル280に照射されてパネル280上に載置されたカードC1,C2,C3の表面(カードC1,C2,C3がパネル280と接触する面)に照射される。カードC1,C2,C3の表面で反射された反射光は、反射板284で反射され、イメージセンサ283に導かれる。イメージセンサ283は、反射板284からの反射光(不可視光)を検出することにより、カードC1,C2,C3におけるパネル280と接触する面に不可視印刷された画像(識別情報)を撮像する。 Light emitted from the light sources 282a and 282b is applied to the surface of the cards C1, C2, and C3 placed on the panel 280 by the light emitted from the light sources 282a and 282b (the surface on which the cards C1, C2, and C3 are in contact with the panel 280). Is done. The reflected light reflected by the surfaces of the cards C1, C2, and C3 is reflected by the reflecting plate 284 and guided to the image sensor 283. The image sensor 283 detects the reflected light (invisible light) from the reflecting plate 284, thereby capturing an image (identification information) that is invisible printed on the surface of the card C1, C2, C3 that contacts the panel 280.
 ここで、カードC1,C2,C3のそれぞれの表面(第1の面)には、第1の識別情報が不可視印刷されている。カードC1,C2,C3のそれぞれの裏面(第2の面)には、第2の識別情報が不可視印刷されている。第1の識別情報は、第1の識別情報が不可視印刷されたカードの種類についての情報を含む。第2の識別情報は、第2の識別情報が不可視印刷された面(すなわち、第2の面)が裏面であることを示す情報を含む。第1の識別情報及び第2の識別情報には、他の情報を含めることができる。例えば、第1の識別情報及び第2の識別情報の少なくともいずれか一方にカードの識別情報を含めることができる。また、第1の識別情報及び第2の識別情報の少なくともいずれか一方にカードの製造ロットの識別情報を含めることができる。 Here, the first identification information is invisible printed on each surface (first surface) of the cards C1, C2, and C3. The second identification information is invisible printed on the back surface (second surface) of each of the cards C1, C2, and C3. The first identification information includes information about the type of card on which the first identification information is invisible printed. The second identification information includes information indicating that the surface on which the second identification information is invisible printed (that is, the second surface) is the back surface. Other information may be included in the first identification information and the second identification information. For example, the card identification information can be included in at least one of the first identification information and the second identification information. Further, at least one of the first identification information and the second identification information can include identification information of a card production lot.
 カードC1,C2,C3の表面及び裏面のそれぞれへの不可視印刷は、一カ所に施すことができるし、複数の位置に施すこともできる。 The invisible printing on each of the front and back surfaces of the cards C1, C2, C3 can be performed at one place or at a plurality of positions.
 図5は、実施形態に係るカードへの不可視印刷の一例を説明するための図である。図5に示すように、カードSの表面(第1の面)の複数の位置には、識別情報(例えば、カードの種類を示す所定形状の画像)が不可視印刷されている。具体的には、図5に示すように、カードSの表面の四隅の領域A1,A2,A3,A4には、識別情報が不可視印刷されている。このように、カードの表面の複数の位置に識別情報が不可視印刷されていることにより、複数のカードが一部を重ねられた状態で天板に置かれていても、重ねて置かれているカードの全ての種類及び天板上における位置を検出することができる。 FIG. 5 is a diagram for explaining an example of invisible printing on the card according to the embodiment. As shown in FIG. 5, identification information (for example, images having a predetermined shape indicating the type of card) is invisible printed at a plurality of positions on the surface (first surface) of the card S. Specifically, as shown in FIG. 5, identification information is invisible printed in the four corner areas A1, A2, A3, and A4 of the surface of the card S. In this way, the identification information is invisible printed at a plurality of positions on the surface of the card, so that even if the plurality of cards are placed on the top plate in a state of being partially overlapped, they are placed on top of each other. All types of cards and their positions on the top board can be detected.
 領域A1,A2,A3,A4は、例えば、直径が10mmの円形の領域、一辺が10mmの正方形の領域である。領域A1,A2,A3,A4に不可視印刷されている識別情報を示すコードの態様は、特に限定されず、全て同じコードでも、互いに異なるコードでも、複数種類のコードの組み合わせでもよい。 The areas A1, A2, A3, and A4 are, for example, a circular area having a diameter of 10 mm and a square area having a side of 10 mm. The form of the code indicating the identification information that is invisible printed in the areas A1, A2, A3, and A4 is not particularly limited, and may be the same code, different codes, or a combination of multiple types of codes.
 また、実際に識別情報として機能する領域は、領域A1,A2,A3,A4各々の全体でも一部でもよい。識別情報は、例えば、一組のカードを構成するカードごとに異なっている。また、ゲームで複数組のカードが使用される場合、同じスート及び数字を有するカードの識別情報は、統一されていてもよい。なお、一組のカードには、各スートの12枚のカード及び2枚のジョーカーが含まれている。 Further, the area that actually functions as identification information may be the whole or a part of each of the areas A1, A2, A3, and A4. The identification information is different for each card constituting a set of cards, for example. Further, when a plurality of sets of cards are used in the game, the identification information of cards having the same suit and number may be unified. The set of cards includes 12 cards of each suit and 2 jokers.
 識別情報は、図5に示した領域A1,A2,A3,A4の少なくとも一つに不可視印刷されていてもよい。例えば、識別情報は、領域A1,A3に不可視印刷されていてもよい。この場合、遊技用システム1は、複数のカードが短辺方向にずらして重ねられていても、全てのカードの種類及び天板上における位置を検出することができる。或いは、識別情報は、領域A1,A2に不可視印刷されていてもよい。この場合、遊技用システム1は、複数のカードが長辺方向にずらして重ねられていても、全てのカードの種類及び天板上における位置を検出することができる。或いは、識別情報は、領域A1,A4に不可視印刷されていてもよい。この場合、遊技用システム1は、複数のカードが短辺方向及び長辺方向にずらして重ねられていても、領域A1又はA4を読み取ることにより、全てのカードの種類及び天板上における位置を検出することができる。カードSの裏面(第2の面)に対しても、一つ以上の位置に任意の形状及びサイズで不可視印刷を行うことができる。 The identification information may be invisible printed in at least one of the areas A1, A2, A3, and A4 shown in FIG. For example, the identification information may be printed invisible in the areas A1 and A3. In this case, the gaming system 1 can detect all card types and positions on the top board even if a plurality of cards are stacked while being shifted in the short side direction. Alternatively, the identification information may be invisible printed in the areas A1 and A2. In this case, the gaming system 1 can detect the type of all cards and the position on the top board even if a plurality of cards are stacked while being shifted in the long side direction. Alternatively, the identification information may be invisible printed in the areas A1 and A4. In this case, the gaming system 1 reads all the types of cards and positions on the top board by reading the area A1 or A4, even if a plurality of cards are stacked while being shifted in the short side direction and the long side direction. Can be detected. Also on the back surface (second surface) of the card S, invisible printing can be performed in any shape and size at one or more positions.
 識別情報は、ゲームごとに更新されることが好ましい。例えば、一回のゲームで使用される一組又は複数組のカードごとに各カードに対応する識別情報を変更してもよい。これにより、ゲームごとに各カードに対応する識別情報が変更されるため、ディーラー及びゲームの参加者が識別情報の偽造等の不正を行うことが抑制される。また、例えば、カード一組の製造ロットごとに各カードに対応する識別情報を変更してもよい。この場合、一回のゲームで一つの製造ロットのカードを使用することにより、ゲームごとに各カードに対応する識別情報が変更されるため、ディーラー及びゲームの参加者が識別情報の偽造等の不正を行うことが抑制される。 The identification information is preferably updated for each game. For example, the identification information corresponding to each card may be changed for each set or a plurality of sets of cards used in one game. Thereby, since the identification information corresponding to each card is changed for each game, it is possible to prevent the dealer and the game participants from performing fraud such as forgery of the identification information. Further, for example, the identification information corresponding to each card may be changed for each set of manufacturing lots of cards. In this case, since the identification information corresponding to each card is changed for each game by using the card of one production lot in one game, the dealer and the game participants are illegal such as forgery of the identification information. Is suppressed.
 図3の説明に戻る。イメージセンサ283は、カードC1,C2,C3の表面で反射された不可視光を検出することにより、カードC1,C2,C3に不可視印刷された識別情報を読み取り、カードC1,C2,C3それぞれの種類を検出することができる。また、イメージセンサ283は、撮像した画像において検出された識別情報の位置に基づいて、パネル280におけるカードC1,C2,C3それぞれの位置を検出することもできる。さらに、イメージセンサ283は、撮像した画像において検出された識別情報の向きに基づいて、パネル280におけるカードC1,C2,C3それぞれの向きを検出することもできる。この場合、イメージセンサ283は、予めサーバ10に記憶されている識別情報の向きに基づいて、パネル280におけるカードC1,C2,C3それぞれの向きを検出することもできる。また、イメージセンサ283は、検出したカードC1,C2,C3それぞれの種類及び天板上における位置をサーバ10に記録してもよい。 Returning to the explanation of FIG. The image sensor 283 detects the invisible light reflected on the surfaces of the cards C1, C2, and C3, thereby reading the identification information printed invisible on the cards C1, C2, and C3, and the types of the cards C1, C2, and C3. Can be detected. The image sensor 283 can also detect the positions of the cards C1, C2, and C3 on the panel 280 based on the position of the identification information detected in the captured image. Furthermore, the image sensor 283 can also detect the orientation of each of the cards C1, C2, and C3 on the panel 280 based on the orientation of the identification information detected in the captured image. In this case, the image sensor 283 can also detect the orientations of the cards C1, C2, and C3 on the panel 280 based on the orientation of the identification information stored in the server 10 in advance. The image sensor 283 may record the detected types of the cards C1, C2, and C3 and the positions on the top board in the server 10.
 また、イメージセンサ283により撮像された画像を遊技用テーブル20からサーバ10に送信し、サーバ10が、上記の識別情報の読み取りの処理、カードC1,C2,C3のそれぞれの位置の検出の処理及びカードC1,C2,C3のそれぞれの向きの検出の処理を実施することも可能である。この場合、サーバ10の検出部121がこれらの処理を実施する。 In addition, the image captured by the image sensor 283 is transmitted from the gaming table 20 to the server 10, and the server 10 reads the identification information, detects each position of the cards C1, C2, and C3, and It is also possible to carry out processing for detecting the orientation of each of the cards C1, C2, and C3. In this case, the detection unit 121 of the server 10 performs these processes.
 筐体281の内部及びパネル280の上部には、前述のチップ読み取り部240が設けられている。 The above-described chip reading unit 240 is provided inside the housing 281 and on the top of the panel 280.
 <サーバのソフトウエア構成>
 図4は、実施形態に係るサーバのソフトウエア構成の一例を示す図である。サーバ10は、例えば、図1を参照しながら説明したように、CPU11、ROM12、RAM13、ハードディスク14及び通信I/F(インターフェース)15を有する。図4に示す検出部121、判定部122及び出力部123は、CPU11がROM12又はハードディスク14に格納されたソフトウェアプログラムをRAM13に一時的に展開し、展開したプログラムに従った処理を行うことにより実現される。或いは、検出部121、判定部122及び出力部123は、CPU11と通信I/F15とが協働してこれらの機能部として動作する。なお、本実施形態においては、ソフトウエアによる処理によってサーバの構成を説明することとするが、同様の処理を専用に行うハードウエアによって、あるいは、このようなハードウエアとソフトウエアとの組み合わせによって、処理を実現するように構成されていてもよい。
<Server software configuration>
FIG. 4 is a diagram illustrating an example of a software configuration of the server according to the embodiment. For example, as described with reference to FIG. 1, the server 10 includes a CPU 11, a ROM 12, a RAM 13, a hard disk 14, and a communication I / F (interface) 15. The detection unit 121, the determination unit 122, and the output unit 123 illustrated in FIG. 4 are realized by the CPU 11 temporarily expanding the software program stored in the ROM 12 or the hard disk 14 in the RAM 13 and performing processing according to the expanded program. Is done. Or the detection part 121, the determination part 122, and the output part 123 operate | move as CPU11 and communication I / F15 cooperate, and these function parts. In the present embodiment, the configuration of the server will be described by processing by software. However, by hardware dedicated to perform similar processing or by a combination of such hardware and software, You may be comprised so that a process may be implement | achieved.
 検出部121は、ゲームが続行している場合、イメージセンサ283が検出した結果に基づいて、カードの表面に不可視印刷された識別情報を読み取り、カードの種類、天板(パネル280)上におけるカードの位置、天板上におけるカードの向き、及び天板と接するカードの面(接触面)が裏面であるか否かの少なくとも一つを検出する。検出部121は、例えば、何らかのコードとして記録されている識別情報と、サーバ10に記憶されており、識別情報とカードの種類とを対応付けているテーブルとに基づいて、カードの種類を検出する。また、検出部121は、例えば、カードの表面に印刷されている識別情報の天板上における位置に基づいて、天板上におけるカードの位置を検出する。さらに、検出部121は、例えば、カードの表面に印刷されている識別情報の天板上における向きに基づいて、天板上におけるカードの向きを検出する。この場合、検出部121は、予めサーバ10に記憶されている識別情報の向きに基づいて、天板上におけるカードの向きを検出することもできる。また、検出部121は、検出したカードの種類、天板上におけるカードの位置及び天板上におけるカードの向きの少なくとも一つをサーバ10に記録してもよい。なお、検出部121は、サーバ10に含まれる代わりに、イメージセンサ283に含まれていてもよい。 When the game is continued, the detection unit 121 reads identification information printed invisible on the surface of the card based on the result detected by the image sensor 283, and determines the card type and the card on the top panel (panel 280). , The orientation of the card on the top plate, and at least one of whether the surface (contact surface) of the card in contact with the top plate is the back surface. For example, the detection unit 121 detects the card type based on the identification information recorded as some code and a table stored in the server 10 and associating the identification information with the card type. . Moreover, the detection part 121 detects the position of the card | curd on a top plate based on the position on the top plate of the identification information printed on the surface of a card | curd, for example. Furthermore, the detection unit 121 detects the orientation of the card on the top board based on, for example, the orientation of the identification information printed on the surface of the card on the top board. In this case, the detection unit 121 can also detect the orientation of the card on the top board based on the orientation of the identification information stored in the server 10 in advance. The detection unit 121 may record at least one of the detected card type, the position of the card on the top board, and the orientation of the card on the top board in the server 10. Note that the detection unit 121 may be included in the image sensor 283 instead of being included in the server 10.
 判定部122は、ハードディスク14に記憶されたゲームのルール情報に基づいて、検出部121が検出したカードの種類、天板上におけるカードの位置、天板上におけるカードの向き、及び天板と接するカードの面の表裏が現在続行しているゲームのルールと合致しているか否かを判定する。 Based on the game rule information stored in the hard disk 14, the determination unit 122 is in contact with the type of card detected by the detection unit 121, the position of the card on the top board, the orientation of the card on the top board, and the top board. It is determined whether the front and back of the card matches the rules of the game currently being continued.
 判定部122が検出されたカードの種類、天板上におけるカードの位置、天板上におけるカードの向き、及び天板と接するカードの面の表裏が現在続行しているゲームのルールと合致していると判定した場合、出力部123は、現在のカードの種類、天板上におけるカードの位置及び天板上におけるカードの向きに関する信号と、これらがゲームのルールに合致している旨の信号とを通知部260へ出力し、通知部260は、これらの信号に基づいて、これらの情報を種々の態様でディーラーへ報知してもよい。 The type of card detected by the determination unit 122, the position of the card on the top board, the orientation of the card on the top board, and the front and back of the surface of the card in contact with the top board match the rules of the game currently being continued. If the output unit 123 determines that the current card type, the position of the card on the top board, the direction of the card on the top board, and the signal that these match the game rules, May be output to the notification unit 260, and the notification unit 260 may notify the dealer of the information in various manners based on these signals.
 判定部122が検出されたカードの種類、天板上におけるカードの位置、天板上におけるカードの向き、及び天板と接するカードの面の表裏の少なくとも一つが現在続行しているゲームのルールと合致していないと判定した場合、出力部123は、現在のカードの種類、天板上におけるカードの位置及び天板上におけるカードの向きに関する信号と、これらの少なくとも一つがゲームのルールに合致していない旨の信号とを通知部260へ出力し、通知部260は、これらの信号に基づいて、これらの情報を種々の態様でディーラーへ報知してもよい。また、この場合、出力部123は、ディーラーがどの種類のカードをどの場所にどの向きで置くべきかを示す情報に対応する信号を通知部260へ出力し、通知部260は、この情報を種々の態様でディーラーへ報知してもよい。 The game rules in which at least one of the type of card detected by the determination unit 122, the position of the card on the top board, the orientation of the card on the top board, and the front and back of the surface of the card in contact with the top board are continuing When it is determined that they do not match, the output unit 123 matches the game rules with at least one of the current card type, the card position on the top board and the card orientation on the top board. The notification unit 260 may notify the dealer of the information in various manners based on these signals. Further, in this case, the output unit 123 outputs a signal corresponding to information indicating which type of card the dealer should place in which location and in which direction to the notification unit 260. The dealer may be notified in this manner.
 出力部123は、イメージセンサ283又は検出部121が検出したカードの種類、天板上におけるカードの位置及び天板上におけるカードの向きに関する信号を通知部260へ出力する。また、出力部123は、ディーラーがどの種類のカードをどの場所にどの向きで置くべきかを示す情報に対応する信号を通知部260へ出力してもよい。 The output unit 123 outputs to the notification unit 260 signals related to the type of card detected by the image sensor 283 or the detection unit 121, the position of the card on the top plate, and the orientation of the card on the top plate. Further, the output unit 123 may output a signal corresponding to information indicating which kind of card should be placed in which location and in what direction to the notification unit 260 by the dealer.
 また、以上説明した実施形態においては、バカラを例に挙げて説明したが、これに限られるものではない。例えば、カジノにおいて行われる代表的なカードゲームとしては、ブラックジャックが挙げられる。ブラックジャックの場合には、バカラと異なり、ユーザの意思によってゲームの結果が変わってくる。例えば、ユーザがさらなるトランプカードの追加を要求するか(ヒット)、それともトランプカードの追加を要求しないか(ステイ、またはスタンド)をユーザ自身の意思によって決定することができる。 In the embodiment described above, the baccarat has been described as an example, but the present invention is not limited to this. For example, a typical card game performed in a casino includes blackjack. In the case of blackjack, unlike baccarat, the game results change depending on the user's intention. For example, it can be determined by the user's own intention whether the user requests addition of a playing card (hit) or does not request addition of a playing card (stay or stand).
 <実施形態の効果>
 以上説明したように、本実施形態では、カードの表面に識別情報が不可視印刷されており、イメージセンサ283がカードの表面で反射された不可視光を検出し、イメージセンサ283又は検出部121が識別情報を読み取り、カードの種類及び天板上におけるカードの位置を検出し、出力部123がカードの種類及び天板上におけるカードの位置を通知部260へ出力する。このため、本実施形態に係る遊技用システムは、ディーラーの誤りを防止することができる。また、本実施形態に係る遊技用システムは、検出したカードの種類及び天板上におけるカードの位置を記録する。このため、本実施形態に係る遊技用システムは、ディーラーの不正を防止することができる。
<Effect of embodiment>
As described above, in this embodiment, the identification information is invisible printed on the surface of the card, the image sensor 283 detects the invisible light reflected on the surface of the card, and the image sensor 283 or the detection unit 121 identifies the identification information. The information is read, the card type and the position of the card on the top plate are detected, and the output unit 123 outputs the card type and the card position on the top plate to the notification unit 260. For this reason, the gaming system according to the present embodiment can prevent dealer errors. Further, the gaming system according to the present embodiment records the detected card type and the position of the card on the top board. For this reason, the gaming system according to the present embodiment can prevent the dealer from cheating.
 また、本実施形態で説明したサーバ10は、図3で示す各部の処理を複数の装置によって分散して処理を行うような形態を採用してもよい。また、上述した実施形態の機能を実現するためのプログラムコードを、1つのコンピュータ(CPU、MPU)で実行してもよい。あるいは、複数のコンピュータが協働することによって実行してもよい。また、プログラムコードをコンピュータが実行する形態でもよい。あるいは、プログラムコードの機能を実現するための回路等のハードウエアを設けてもよい。また、プログラムコードの一部をハードウエアで実現し、残りの部分をコンピュータが実行してもよい。 Further, the server 10 described in the present embodiment may adopt a form in which the processing of each unit illustrated in FIG. 3 is distributed and processed by a plurality of devices. Further, the program code for realizing the functions of the above-described embodiments may be executed by one computer (CPU, MPU). Or you may perform by a some computer cooperating. Further, the program code may be executed by a computer. Alternatively, hardware such as a circuit for realizing the function of the program code may be provided. Further, a part of the program code may be realized by hardware, and the remaining part may be executed by a computer.
 また、上述した実施形態の機能を実現するソフトウエア(プログラム)を、ネットワーク又は各種記憶媒体を介してシステムまたは装置に供給し、そのシステム或いは装置のコンピュータ(またはCPUやMPU等)がプログラムを適宜読み出して実行することで本発明が実現されてもよい。 Also, software (program) that realizes the functions of the above-described embodiments is supplied to a system or apparatus via a network or various storage media, and a computer (or CPU, MPU, or the like) of the system or apparatus appropriately executes the program. The present invention may be realized by reading and executing.
 10 サーバ
 20 遊技用テーブル
 31 キャッシャー装置
 230 カードシュー
 260 通知部
 
10 Server 20 Game Table 31 Cashier Device 230 Card Shoe 260 Notification Unit

Claims (5)

  1.  第1の面にカードの種類に関する情報を含む第1の識別情報が不可視印刷され、第2の面にカードが裏面であることを示す情報を含む第2の識別情報が不可視印刷されたカード。 A card on which the first identification information including information on the card type is invisible printed on the first surface and the second identification information including information indicating that the card is the back surface is invisible printed on the second surface.
  2.  前記第1の識別情報及び前記第2の識別情報の少なくともいずれか一方は、前記カードの識別情報を含む、請求項1に記載のカード。 The card according to claim 1, wherein at least one of the first identification information and the second identification information includes identification information of the card.
  3.  前期不可視印刷は、前記第1の面及び第2の面の少なくとも一方には、複数の位置に施されている請求項1に記載のカード。 2. The card according to claim 1, wherein the invisible printing is applied to a plurality of positions on at least one of the first surface and the second surface.
  4.  光を透過可能な天板と、
     前記天板の第1の面に光を照射する光源と、
     前記天板の第2の面に載置されたカードの前記第2の面との接触面で反射された前記光源からの光を検出することにより、前記カードの前記接触面に不可視印刷された識別情報を読み取る読取部と、
     前記読み取られた識別情報に基づいて、前記接触面が前記カードの裏であるか否かを検出する検出部と
     を備える遊技用システム。
    A top plate that can transmit light;
    A light source for irradiating light on the first surface of the top plate;
    By detecting light from the light source reflected by the contact surface with the second surface of the card placed on the second surface of the top plate, the card was invisible printed on the contact surface of the card A reading unit for reading the identification information;
    A game system comprising: a detection unit that detects whether or not the contact surface is the back of the card based on the read identification information.
  5.  前記カードの表裏の検出を行い、前記カードの表裏の状態に応じて表示部に画像を表示する画像出力部と
     を備える請求項4に記載の遊技用システム。
     
     
    The game system according to claim 4, further comprising: an image output unit that detects the front and back of the card and displays an image on a display unit according to the state of the front and back of the card.

PCT/JP2017/021453 2017-06-09 2017-06-09 Card and game system WO2018225240A1 (en)

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Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002514931A (en) * 1991-11-25 2002-05-21 テクニカル・システムズ・コーポレイション Coded play cards and other standardized documents
JP2005046649A (en) * 2001-02-02 2005-02-24 Sega Corp Card game device
US20090115133A1 (en) * 2007-11-02 2009-05-07 Bally Gaming, Inc. Game related systems, methods, and articles that combine virtual and physical elements
JP2010264184A (en) * 2009-05-18 2010-11-25 Universal Entertainment Corp Gaming system for navigating dealer through game
JP2015092205A (en) * 2013-09-30 2015-05-14 株式会社ソニー・コンピュータエンタテインメント Image projection system and card

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002514931A (en) * 1991-11-25 2002-05-21 テクニカル・システムズ・コーポレイション Coded play cards and other standardized documents
JP2005046649A (en) * 2001-02-02 2005-02-24 Sega Corp Card game device
US20090115133A1 (en) * 2007-11-02 2009-05-07 Bally Gaming, Inc. Game related systems, methods, and articles that combine virtual and physical elements
JP2010264184A (en) * 2009-05-18 2010-11-25 Universal Entertainment Corp Gaming system for navigating dealer through game
JP2015092205A (en) * 2013-09-30 2015-05-14 株式会社ソニー・コンピュータエンタテインメント Image projection system and card

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