WO2018205968A1 - 一种虚拟现实场景中的密码输入方法和装置 - Google Patents
一种虚拟现实场景中的密码输入方法和装置 Download PDFInfo
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- WO2018205968A1 WO2018205968A1 PCT/CN2018/086273 CN2018086273W WO2018205968A1 WO 2018205968 A1 WO2018205968 A1 WO 2018205968A1 CN 2018086273 W CN2018086273 W CN 2018086273W WO 2018205968 A1 WO2018205968 A1 WO 2018205968A1
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/012—Head tracking input arrangements
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
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- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/0093—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00 with means for monitoring data relating to the user, e.g. head-tracking, eye-tracking
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- G—PHYSICS
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- G02B27/01—Head-up displays
- G02B27/017—Head mounted
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F21/00—Security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
- G06F21/30—Authentication, i.e. establishing the identity or authorisation of security principals
- G06F21/31—User authentication
- G06F21/36—User authentication by graphic or iconic representation
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/013—Eye tracking input arrangements
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/017—Gesture based interaction, e.g. based on a set of recognized hand gestures
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04815—Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
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- G06T19/003—Navigation within 3D models or images
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- G—PHYSICS
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- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L63/00—Network architectures or network communication protocols for network security
- H04L63/08—Network architectures or network communication protocols for network security for authentication of entities
- H04L63/083—Network architectures or network communication protocols for network security for authentication of entities using passwords
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- G—PHYSICS
- G02—OPTICS
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- G06F2203/01—Indexing scheme relating to G06F3/01
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- G06F2203/048—Indexing scheme relating to G06F3/048
- G06F2203/04802—3D-info-object: information is displayed on the internal or external surface of a three dimensional manipulable object, e.g. on the faces of a cube that can be rotated by the user
Definitions
- the present disclosure relates to the field of network technologies, and in particular, to a password input method and apparatus in a virtual reality scenario.
- Virtual Reality is a computer simulation system that can create and experience virtual worlds. It uses computer to generate a simulation environment, which is a multi-source information fusion, interactive 3D dynamic vision and entity behavior. System simulation to immerse users in the environment. At present, virtual reality technology has been widely used in games, industry, shopping and other aspects. Some applications require a password to be entered. For example, password verification can be performed when certain functions are enabled in the VR scenario.
- One of the password input methods in the prior art may be to present a virtual keyboard in front of the user in the virtual reality scene, and the character staying on the keyboard through the user's gaze focus, and staying for more than a certain time means inputting the character.
- the drawback of this method is that it is prone to misoperation. For example, when the user is thinking, or in the process of picking up the VR device, it is easy to inadvertently focus on a virtual button; in addition, the password input time of the method is long.
- the residence time determination threshold is low, the probability of erroneous operation is relatively large, and If the dwell time determination threshold is high, the input process will be slower.
- the present disclosure provides a password input method and apparatus in a virtual reality scenario to enable password input to be performed faster and more accurately.
- the first aspect provides a password input method in a virtual reality scenario, where the method includes:
- the interactive input interface including a plurality of input units for overall input, each of the input units including at least one input element;
- a second aspect provides a password input device in a virtual reality scenario, the device comprising:
- An interface presentation module configured to present an interactive input interface in a virtual reality scene, the interactive input interface includes a plurality of input units for overall input, each of the input units including at least one input element;
- a focus recognition module configured to identify that a user scene focus in the virtual reality scene is placed in one of the input units, and the user scene focus performs focus motion on the input unit;
- An input determination module is configured to determine, when the motion trajectory of the focus motion satisfies an input condition, to determine all input elements in the input unit as part of an input password.
- a VR device comprising a memory, a processor, and computer instructions stored on the memory and executable on the processor, the processor executing the instructions for implementing the following step:
- the interactive input interface including a plurality of input units for overall input, each of the input units including at least one input element;
- the password input method and apparatus in the virtual reality scene of the present disclosure determines the selection of the input element by the interactive action of the user on the interactive input interface, which can reduce the probability of misoperation compared to the prior art gaze selection. Achieve accurate input of passwords.
- FIG. 1 is a schematic diagram of a password input interface provided by an embodiment of the present disclosure
- FIG. 2 is a flow chart of a password input provided by an embodiment of the present disclosure
- FIG. 3 is a schematic diagram of a password input interaction manner according to an embodiment of the present disclosure
- FIG. 4 is a structural diagram of a password input device in a virtual reality scenario according to an embodiment of the present disclosure.
- VR virtual reality environment
- the previous mode is that the user watches the product in the virtual reality environment, remembers the model after picking it, then takes off the VR glasses, and then buys it on the computer or mobile phone.
- VR is just a way to display the product.
- payment can be made directly in the VR environment, which involves the password input when paying in the VR environment.
- the present disclosure provides a method for inputting a password in a VR scenario, but it can be understood that the above VR shopping is only one of the password input applications, and the method can be applied to other scenarios as well.
- the VR scene is a virtual three-dimensional space world simulated by computer 3D technology. It integrates the visual, auditory, tactile and other sensory simulation environments, allowing the operator to complete the virtual reality software and hardware as if they were there. .
- an interactive input interface can be presented in the three-dimensional space of the VR scene.
- the interactive input interface described herein may include at least two aspects. On the one hand, the interface is used for inputting a password, so it is called an input interface; on the other hand, the interface may be interactive, that is, the user may The interface operates, and the interface can obtain the user's operation and identify the corresponding operational intent.
- an interactive input interface 11 including a plurality of input units may be displayed in a VR scene, for example, The input unit 12, the input unit 13, and the like may be included.
- the input units when they are presented in the three-dimensional space of the VR, they may be displayed in a preset arrangement order.
- the input units may be arranged in an increasing order of 000 to 999.
- each input unit can perform the overall input, for example, the input unit 12, if the user selects the input unit 12, you can input three numbers of "000” at a time, and when the user selects the input unit 13, you can input three numbers of "102" at a time. That is, all input elements on each input unit can be entered as part of the password as a whole.
- the input elements on the input unit are all numbers.
- the input elements may also be characters such as A, b, or other forms such as images.
- one input unit includes three input elements, and in other examples, each input unit may include at least one input element, for example, still taking the six-digit password of FIG. 1 as an example.
- Two numbers can be set in each input unit, or part of the input unit includes two numbers, some input units include three numbers, and even some input units include four numbers.
- the form or number of input elements on the input unit is not strictly limited, but when the number of input elements on one input unit is at least two, the user can input at least two at a time. Elements, and thus input relative to a single numeric password, can speed up input efficiency.
- the interactive input interface described above may be presented by the password input device of the present disclosure.
- the password input device may be implemented in the form of software that also recognizes the interaction between the user and the interactive input interface, and accordingly Implement the password input.
- FIG. 2 exemplifies a flow of password input performed by the password input device of the present example, which may include:
- step 201 an interactive input interface is presented in the virtual reality scene.
- a plurality of input units can be presented in a VR three-dimensional space.
- step 202 a user scene focus in the virtual reality scene is identified to be placed in one of the input units, and the user scene focus performs a focus motion on the input unit.
- the focus of the user scene in the VR scenario may be the focus of the user, or may be the focus of the device controlled by the virtual reality input device.
- the gaze focus may be a dot drawn in a VR scene, such as focus 14 in Figure 1, which represents the focus of the user's gaze, which may initially be placed at a random location in three-dimensional space.
- the user can move the focus by turning, raising, lowering, etc.
- the user can also control the movement of the focus 14 described above by using an input device such as a matching handle provided by some dedicated VR devices.
- the user can control the focus 14 to be placed in one of the input units by gazing or inputting the device, and can also control the user scene focus to perform focus motion on the input unit.
- the focus motion here can be in various ways, such as controlling the focus clockwise rotation, or rotating counterclockwise, or drawing a preset graphic around the input unit, etc., and there is no restriction on the manner of focus movement.
- the user scene focus in this step is placed on one of the input units, and may be placed on the input unit where the element is located when the user wants to input certain elements during the password input process.
- the focus 14 in FIG. 1 can be placed on the input unit 12 by the gaze or input device.
- the user performs focus motion on the input unit, which may be an interaction manner of the motion to indicate that the element on the input unit is to be selected as part of the password input, and the password input device can recognize the interaction motion, as shown below. Step 203.
- step 203 when it is determined that the motion trajectory of the focus motion satisfies the input condition, it is determined that all input elements in the input unit are taken as part of the input password.
- the input condition can be set, and when the focus motion trajectory in step 202 satisfies the input condition, it is determined accordingly that the user wants to input all of the input elements in the input unit.
- the input condition may be that the motion trajectory is a circle trajectory around all input elements on the input unit.
- the user can control the focus 14 to make a clockwise circle complete selection, and when circled around "199" on the input unit, it can be determined that the user wants to enter the "199" as part of the password.
- the focus motion trajectory defined by the input condition may be other forms, such as a square, a triangular trajectory, etc., without limitation.
- multiple passwords can be split into segments, allowing the user to input a segment through one interaction.
- the password can be split into two digits of "199" and "320", both of which can be illustrated by Figure 1.
- the input unit containing two digits is displayed, that is, each input unit in FIG. 1 can be replaced with a two-digit unit such as "00", "01", "02", or even a part of the input unit.
- some of the input units include three digits (for example, "338", “390"), as long as the user can find the input unit containing the password content that he or she wants to input. can.
- the password input device of the present disclosure can recognize that the user has selected at least two input units and acquires all input elements of the at least two input units.
- the password input device may combine all the input elements according to the order of acquisition of the at least two input units to obtain the input password. For example, suppose that the user selects "199" first and then "320”, then according to the order, the password "199320” can be obtained; and if the user first inputs "320" through the motion track selection, then enters "199". ", then the password will be "320199".
- the password input method of the example determines the selection of the input element by the interactive action of the user on the interactive input interface. Compared with the prior art gaze selection, the probability of erroneous operation can be reduced, and accurate input of the password can be realized. And, by including at least one input element in each input unit, the password input can be performed faster, and in addition, the interactive selection input mode can also input the process compared to the long-term gaze stay in the gaze selection mode. The speed is increased.
- the user scene focus may be a gaze focus or a device control focus, and thus is applicable to a VR scene with or without an input device, and has a wide application range.
- each step in the above-described flow shown in FIG. 2 is not limited to the order in the flowchart.
- the description of each step may be implemented in the form of software, hardware or a combination thereof, for example, a person skilled in the art may implement it in the form of software code, and may be a computer executable computer capable of implementing the logic function corresponding to the step. instruction.
- the executable instructions can be stored in a memory and executed by a processor in the device.
- the present disclosure also provides a VR device, which can include a processor, a memory, and computer instructions stored on the memory and executable on the processor, the processor executing the instructions
- presenting an interactive input interface in a virtual reality scene the interactive input interface includes a plurality of input units for overall input, each of the input units including at least one input element;
- the user scene focus in the virtual reality scene is placed on one of the input units, and the user scene focus performs focus motion on the input unit; when it is determined that the motion track of the focus motion satisfies an input condition, determining that the Enter all input elements in the unit as part of the input password.
- the present disclosure also provides a password input device in a virtual reality scenario.
- the password input device may include an interface presentation module 41, a focus recognition module 42, and an input determination module 43.
- An interface presentation module 41 configured to present an interactive input interface in a virtual reality scene, where the interactive input interface includes a plurality of input units for overall input, each of the input units including at least one input element;
- a focus recognition module 42 configured to identify that a user scene focus in the virtual reality scene is placed on one of the input units, and the user scene focus performs focus motion on the input unit;
- the input determination module 43 is configured to determine that all input elements in the input unit are part of the input password when it is determined that the motion trajectory of the focus motion satisfies the input condition.
- the input determination module 43 is specifically configured to determine that the motion trajectory of the focus motion satisfies an input condition when it is determined that the motion trajectory is a circle-shaped trajectory around all input elements on the input unit.
- the input determining module 43 is further configured to: in the input process of a password, all the input elements acquired are located in at least two input units; according to the order of obtaining the at least two input units, all the inputs are The elements are combined to get the password entered.
- the user scene focus includes: a user's gaze focus, or a device controlled focus controlled by the virtual reality input device.
- the apparatus or module illustrated in the above embodiments may be implemented by a computer chip or an entity, or by a product having a certain function.
- a typical implementation device is a computer, and the specific form of the computer may be a personal computer, a laptop computer, a cellular phone, a camera phone, a smart phone, a personal digital assistant, a media player, a navigation device, an email transceiver, and a game control.
- the password input process shown in FIG. 2 may also be included in a computer readable storage medium having stored thereon machine readable instructions corresponding to the password input control logic, and the mediums may be coupled to a processing device that executes the instructions.
- the instructions stored on the medium can be executed by the processing device.
- the computer readable storage medium may be in various forms, for example, in different examples, the machine readable storage medium may be: RAM (Radom Access Memory), volatile memory, Non-volatile memory, flash memory, storage drives (such as hard drives), solid state drives, any type of storage disk (such as optical disks, dvd, etc.), or similar storage media, or a combination thereof.
- the computer readable medium can also be paper or other suitable media capable of printing a program. Using these media, these programs can be acquired electronically (eg, optically scanned), can be compiled, interpreted, and processed in a suitable manner and then stored in a computer medium.
Abstract
Description
Claims (11)
- 一种虚拟现实场景中的密码输入方法,所述方法包括:在虚拟现实场景中呈现交互式输入界面,所述交互式输入界面中包括多个用于整体输入的输入单元,每个所述输入单元包括至少一个输入元素;识别所述虚拟现实场景中的用户场景焦点置于其中一个输入单元,且所述用户场景焦点在所述输入单元上执行焦点运动;当确定所述焦点运动的运动轨迹满足输入条件时,确定将所述输入单元中的所有输入元素作为输入密码的一部分。
- 根据权利要求1所述的方法,所述输入元素,包括:数字、字符或者图像。
- 根据权利要求1所述的方法,所述在虚拟现实场景中呈现交互式输入界面,包括:将所述多个用于整体输入的输入单元,按照预设的排列顺序呈现在虚拟现实场景的三维空间。
- 根据权利要求1所述的方法,所述确定所述焦点运动的运动轨迹满足输入条件,包括:确定所述运动轨迹是围绕所述输入单元上所有输入元素的圈形轨迹。
- 根据权利要求1所述的方法,所述方法还包括:在一个密码的输入过程中,获取到的所有输入元素位于至少两个输入单元;按照所述至少两个输入单元的获取顺序,将所有输入元素组合,得到输入的所述密码。
- 根据权利要求1所述的方法,所述用户场景焦点,包括:用户的注视焦点,或者通过虚拟现实输入设备控制的设备控制焦点。
- 一种虚拟现实场景中的密码输入装置,所述装置包括:界面呈现模块,用于在虚拟现实场景中呈现交互式输入界面,所述交互式输入界面中包括多个用于整体输入的输入单元,每个所述输入单元包括至少一 个输入元素;焦点识别模块,用于识别所述虚拟现实场景中的用户场景焦点置于其中一个输入单元,且所述用户场景焦点在所述输入单元上执行焦点运动;输入确定模块,用于当确定所述焦点运动的运动轨迹满足输入条件时,确定将所述输入单元中的所有输入元素作为输入密码的一部分。
- 根据权利要求7所述的装置,所述输入确定模块,具体用于当确定所述运动轨迹是围绕所述输入单元上所有输入元素的圈形轨迹时,确定所述焦点运动的运动轨迹满足输入条件。
- 根据权利要求7所述的装置,所述输入确定模块,还用于:在一个密码的输入过程中,获取到的所有输入元素位于至少两个输入单元;按照所述至少两个输入单元的获取顺序,将所有输入元素组合,得到输入的所述密码。
- 根据权利要求7所述的装置,所述用户场景焦点,包括:用户的注视焦点,或者通过虚拟现实输入设备控制的设备控制焦点。
- 一种VR设备,所述VR设备包括存储器、处理器,以及存储在存储器上并可在处理器上运行的计算机指令,所述处理器通过执行所述指令,用于实现如下步骤:在虚拟现实场景中呈现交互式输入界面,所述交互式输入界面中包括多个用于整体输入的输入单元,每个所述输入单元包括至少一个输入元素;识别所述虚拟现实场景中的用户场景焦点置于其中一个输入单元,且所述用户场景焦点在所述输入单元上执行焦点运动;当确定所述焦点运动的运动轨迹满足输入条件时,确定将所述输入单元中的所有输入元素作为输入密码的一部分。
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ES18798639T ES2840453T3 (es) | 2017-05-12 | 2018-05-10 | Método y dispositivo para introducir una contraseña en una escena de realidad virtual |
EP18798639.3A EP3528094B1 (en) | 2017-05-12 | 2018-05-10 | Method and device for inputting password in virtual reality scene |
KR1020197013508A KR102208894B1 (ko) | 2017-05-12 | 2018-05-10 | 가상 현실 장면에서 패스워드를 입력하는 방법 및 디바이스 |
JP2019525010A JP7053609B2 (ja) | 2017-05-12 | 2018-05-10 | 仮想現実シーンにおいてパスワードを入力するための方法およびデバイス |
US16/593,211 US10649520B2 (en) | 2017-05-12 | 2019-10-04 | Method and device for inputting password in virtual reality scene |
US16/843,001 US10788891B2 (en) | 2017-05-12 | 2020-04-08 | Method and device for inputting password in virtual reality scene |
US16/944,916 US10901498B2 (en) | 2017-05-12 | 2020-07-31 | Method and device for inputting password in virtual reality scene |
US17/077,848 US11061468B2 (en) | 2017-05-12 | 2020-10-22 | Method and device for inputting password in virtual reality scene |
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CN201710335059.XA CN107368184B (zh) | 2017-05-12 | 2017-05-12 | 一种虚拟现实场景中的密码输入方法和装置 |
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CN (1) | CN107368184B (zh) |
ES (1) | ES2840453T3 (zh) |
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EP3528094A4 (en) | 2019-11-13 |
JP2020506448A (ja) | 2020-02-27 |
US10901498B2 (en) | 2021-01-26 |
TWI706289B (zh) | 2020-10-01 |
US10788891B2 (en) | 2020-09-29 |
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CN107368184B (zh) | 2020-04-14 |
CN107368184A (zh) | 2017-11-21 |
EP3528094B1 (en) | 2020-09-30 |
US11061468B2 (en) | 2021-07-13 |
US20210041941A1 (en) | 2021-02-11 |
JP7053609B2 (ja) | 2022-04-12 |
SG10202108632UA (en) | 2021-09-29 |
US10649520B2 (en) | 2020-05-12 |
EP3528094A1 (en) | 2019-08-21 |
US20200363864A1 (en) | 2020-11-19 |
KR20190079627A (ko) | 2019-07-05 |
ES2840453T3 (es) | 2021-07-06 |
KR102208894B1 (ko) | 2021-01-29 |
US20200033939A1 (en) | 2020-01-30 |
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