WO2018179879A1 - Game device and article for game - Google Patents

Game device and article for game Download PDF

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Publication number
WO2018179879A1
WO2018179879A1 PCT/JP2018/004263 JP2018004263W WO2018179879A1 WO 2018179879 A1 WO2018179879 A1 WO 2018179879A1 JP 2018004263 W JP2018004263 W JP 2018004263W WO 2018179879 A1 WO2018179879 A1 WO 2018179879A1
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WO
WIPO (PCT)
Prior art keywords
article
game
display
information
game device
Prior art date
Application number
PCT/JP2018/004263
Other languages
French (fr)
Japanese (ja)
Inventor
侑樹 門田
Original Assignee
株式会社バンダイ
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 株式会社バンダイ filed Critical 株式会社バンダイ
Priority to CN201880012650.4A priority Critical patent/CN110312555A/en
Publication of WO2018179879A1 publication Critical patent/WO2018179879A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges

Definitions

  • the present invention relates to a game device and a game product, and more particularly, to a game device that executes a game based on information acquired from the product.
  • Patent Document 1 a game device that makes it possible.
  • a board surface for moving and operating a plurality of cards is configured by a screen, and a game effect image can be projected by a rear projection method.
  • the present invention has been made in view of the above-described problems, and provides a game device and a game article that suitably provide a user with an interest element possessed by the game article itself and an interest element by game play. With the goal.
  • a game device of the present invention is a game device that executes a game based on article information acquired from an article, and displays a game element corresponding to the article for which article information has been acquired.
  • the figure which illustrated the external appearance of the game device 100 which concerns on embodiment and modification of this invention The figure for demonstrating the holding part 160 which concerns on embodiment and modification of this invention
  • the flowchart which illustrated the provision process which concerns on embodiment and modification of this invention The figure which illustrated the play card concerning the embodiment of the present invention
  • the article (game article) discharged by the game device is described as a card (play card).
  • a card play card
  • the article may be a model such as a figure having the appearance of a game element, for example.
  • Article information as to which game element an item identifies may be configured to be obtainable in a different manner depending on the item employed.
  • the addition of article information to a play card is converted into a one-dimensional or multi-dimensional pattern (code) by applying a predetermined conversion operation, and an invisible code is used on the play card surface using invisible ink. Will be described as being performed in a printing mode. It is assumed that the invisible code of the play card is configured to be able to acquire the article information by being read by a reader described later.
  • the manner in which the article information is attached to the play card is not limited to that attached to the card with such invisible ink, but is printed in a visible state using normal ink, or an IC chip included in the card, etc.
  • the recording medium may be recorded on the recording medium and held as data.
  • the article information may be acquired from a recording medium inside the modeled object or a part of the appearance such as painting, sealing, printing, or the like attached to the modeled object.
  • the article may be any article such as a toy or a seal as well as a figure.
  • the product information is not limited to the form added to the product as packaged information in this way, but by recognizing the design of the game element attached to the product and the appearance (shape, etc.) of the product itself, It may be acquired by the game apparatus 100 as a recognition result.
  • the article information is not attached to the article. That is, the game article is not limited to a specific technique in the present invention, as long as the game article is associated with the game element. *
  • a game element that can be made to appear by using a play card is an operation character that is a user's operation target, and the card has a corresponding character pattern.
  • a description will be given assuming that (an image showing the appearance of the character) is attached.
  • the implementation of the present invention is not limited to this, and a card for use in identifying a game element of a game to be executed is not limited to a card that can identify a game element such as a character. It goes without saying that other game elements such as an effect to be activated may be specified.
  • FIG. 1 shows the appearance of the game device 100 according to the present embodiment.
  • the display surface of the display unit 130 included in the game apparatus 100 is provided with an inclination that is not perpendicular to the surface including the operation input unit 109 and can be used for a game on the display surface. It is possible to place a simple article (play card).
  • the acquisition area 161 is provided at the lower edge as shown in the drawing, but the present invention is not limited to this as long as the aspect ensures the visibility of the game screen in the display area.
  • the acquisition area 161 may be provided in an area in the display area along one of the side edges of the display unit 130, or may be provided discretely at four corners of the display area. . *
  • the display area 130 of the display section 130 is such that a play card used for game play is securely held in the acquisition area 161 which is a part of the display area (display surface) of the display section 130.
  • a holding unit 160 as shown in FIG. 2 is provided on the display surface.
  • the holding unit 160 is provided so as to protrude from the display surface of the display unit 130.
  • the three side portions of the play card are locked.
  • the first holding member 162, the second holding member 163, and the third holding member 164 are configured. In this embodiment, there is no holding member in the upper part so that the play card can be slid and inserted in the upper part of the holding part 160.
  • the width and thickness of one play card on each holding member so that the holding state of the play card is not released due to a user touching it by mistake or dropping due to vibration of the game device 100 during operation.
  • the groove 165 corresponding to is provided, and the movement in the downward direction and the left-right direction is reduced, and information can be obtained from the play card at a predetermined position.
  • the display surface of the display unit 130 and the surface having the operation input unit 109 are inclined, and the play card is described as “can be placed” on the display surface.
  • the display surface and the surface having the operation input unit 109 may be vertical.
  • the description will be made assuming that the play card is held by providing the holding unit 160, but the embodiment of the present invention is not limited to this, for example, outside the display unit 130 provided around the display area. Holding the play card may be realized by locking with a frame or the like.
  • the play card may not move at least due to the inclination of the display surface, and thus the holding unit 160 may not be provided.
  • an image indicating that the area is a loading area of the article is displayed at least in the period during which the article information is acquired. You may comprise so that the position and magnitude
  • each holding member of the holding unit 160 is described as being configured to have a predetermined molding color so that the user can easily recognize that the play card should be held.
  • each holding member may be formed of a light transmissive member, and the content of the game screen at a position where the holding member is attached may be configured to be visible.
  • FIG. 3 is a block diagram showing a functional configuration of the game device 100 according to the embodiment of the present invention. *
  • the control unit 101 is, for example, a CPU, and controls the operation of each block included in the game apparatus 100. Specifically, the control unit 101 controls the operation of each block by, for example, reading an operation program for each block recorded on the recording medium 102 and developing the operation program in the memory 103. *
  • the recording medium 102 is a recording device capable of permanently storing data, such as a nonvolatile memory or an HDD.
  • the recording medium 102 stores information on parameters necessary for the operation of each block, various graphics data used for the game executed by the game device 100, in addition to the operation program for each block of the game device 100.
  • the memory 103 is a storage device used for temporary data storage such as a volatile memory.
  • the memory 103 is used not only as a development area for the operation program of each block, but also as a storage area for temporarily storing data output in the operation of each block. *
  • the payment detection unit 104 detects that the game device 100 has paid the price.
  • the payment of the consideration is determined by detecting, for example, that a predetermined amount of coins or corresponding coins have been inserted into the coin slot, or completion of settlement processing based on communication with a chip related to the predetermined electronic money. It may be done.
  • the game apparatus 100 according to the present embodiment is described as starting the provision of a service that involves discharging a card to a user based on the payment of the consideration. However, payment of the consideration is not an essential requirement, and a predetermined start instruction is given. Service provision may be started based on this. *
  • the acquisition unit 105 acquires information from the play card corresponding to the character via the reader 120 when playing the game provided by the game apparatus 100 of the present embodiment.
  • the reader 120 recognizes a play card held in the holding unit 160 via the display unit 130 from the back surface (inside the case) of the display unit 130 described later, which is provided inside the case of the game apparatus 100.
  • the article information attached to the play card is acquired. Details of the reader 120 will be described later together with the configuration of the display unit 130.
  • the character DB 106 is a database that manages information (character information) about each character that is a game element predetermined as appearing in the game.
  • a plurality of characters can appear in a game related to one game play. Therefore, the play card has information for uniquely specifying any of the character information managed in the character DB 106, and by acquiring information at the time of game play, the corresponding character is used as an operation character for the game play. It is comprised so that it can be made to appear in the game which concerns.
  • the character information of each character provided so as to be able to appear in the game includes graphics data (3D model, texture corresponding to the 3D model, etc.). Therefore, in this embodiment, the character information managed for each character may have a data configuration as shown in FIG. As shown in the figure, the character information is associated with a character ID 801 that uniquely identifies the character, drawing information 802 including graphics data and the like used to display the character when it appears in the game, and audio It has audio data 803 used for presentation.
  • the character information includes initial values (standards) of character-specific ability parameters such as physical strength, attack power, defense power, activated skills, special skills, etc., which are determined in advance without considering growth factors.
  • Basic parameter 804 describing various parameter values at level 1 (initial state), etc., and the increase / decrease width according to the growth / nurturing (level, number of times played, contents of play) for various parameters from the basic parameters , And growth information 805 describing the act of action, special skill, etc. that can be additionally given.
  • the graphics data is stored in the character DB 106 and the character information includes the data.
  • the embodiment of the present invention is not limited to this.
  • the character information may include information indicating the storage location of the corresponding graphics data instead of the graphics data.
  • the presentation control unit 107 controls the presentation of various information to the user in the game apparatus 100.
  • the game apparatus 100 will be described as having a display unit 130 that displays an image (game screen, menu screen, etc.) and a voice output unit 140 that performs voice output as means for presenting various information to the user. Needless to say, the means for presenting information is not limited to these, and can be replaced or added. *
  • the presentation control unit 107 includes a drawing device such as a GPU, for example, and performs a predetermined drawing process when generating a screen to be displayed on the display unit 130.
  • the presentation control unit 107 is a drawing object (graphics data) necessary based on processing and commands performed by the control unit 101 while the game apparatus 100 is in operation (during game play or in a standby state). Appropriate arithmetic processing is executed on the screen to draw the screen.
  • the generated screen is output to the display unit 130 which is a display device detachably connected in the same housing as the game device 100 or outside the game device 100, and is displayed in a predetermined display area to the user. Presented. *
  • the display unit 130 is configured such that, for example, a protective layer, a liquid crystal panel layer, and a light guide layer that are contacted (mounted) when the play card is held by the holding unit 160 are stacked.
  • the white LED group provided in a line shape (not shown) provided inside the outer frame of the display unit 130 emits light, and the light guide layer emits light so as to illuminate the front surface of the liquid crystal panel layer.
  • a screen formed by the liquid crystal panel layer is presented. All of the protective layer, the liquid crystal panel layer, and the light guide layer are configured to transmit infrared light, and the bottom surface of the light guide layer of the display unit 130 does not have a casing serving as a shielding object. It shall be configured not to interfere with acquisition. *
  • the encoded article information is attached to the surface as an invisible code with infrared light reflecting ink, and when held by the holding unit 160, An invisible code can be read by a reader 120 having an infrared camera provided inside the housing.
  • the infrared camera included in the reader 120 is configured to include only a part of the display area of the display unit 130 in the imaging range.
  • the infrared camera is configured to include at least all of the plurality of holding units 160 provided on the display surface in the imaging range, and for example, a sequence for registering an operation character or a sequence that requires acquisition of article information during a game.
  • FIG. 5 an image is taken and an image is output.
  • the reader 120 extracts the invisible code by applying predetermined image processing to the image obtained by imaging, and detects that the play card is held in the area corresponding to the holding unit 160. Further, the reader 120 applies a predetermined conversion process to the extracted invisible code, thereby decoding the article information and outputting it to the acquisition unit 105.
  • each layer of the display unit 130 is configured to transmit infrared light so that the invisible code attached to the play card can be obtained from the rear surface of the display unit 130 by an infrared camera and can be recognized.
  • the method of acquiring article information from an article placed in a part of the display area is not limited to this.
  • the reader 120 is provided on the back surface of the display unit 130 so that the information can be acquired from the corresponding holding unit 160 via the display unit 130. May be provided, or may be provided on the holding unit 160 itself.
  • the presentation control unit 107 includes a circuit that outputs / amplifies an audio signal, such as a sound board or an amplifier, and performs predetermined processing when generating audio to be output from the audio output unit 140. Specifically, the presentation control unit 107 determines audio data to be output at the same time based on, for example, audio data recorded in advance on the recording medium 102, and converts this into an electric audio signal (D / A conversion). And output to the audio output unit 140 to perform audio output.
  • the audio output unit 140 may be a predetermined speaker or the like, and outputs a sound wave based on the input audio signal. *
  • the discharge control unit 108 performs various processes for discharging one play card per game play based on the payment of the consideration.
  • the discharge control unit 108 When a play card generation instruction is given, the discharge control unit 108 generates play card print data to be printed out, including a code image corresponding to the article information attached to the card and other images forming the printing surface. To do.
  • the play card discharged by the game device 100 identifies any character appearing in the game, and enables the user to use (operate) the character as an operation character in the game. Therefore, the design of the character that can be used by using the play card is formed on the card print surface, and the user can easily grasp which game element the play card corresponds to.
  • the discharge control unit 108 transmits the print data together with the print command to the discharge unit 150 to instruct printing of the corresponding play card and discharge the print data.
  • the discharge unit 150 is a printing device such as a printer configured to be able to transmit and receive information to and from the discharge control unit 108 detachably connected in the same housing as the game device 100 or outside the game device 100. Upon receiving the print data related to the play card and the print command related to the data from the discharge control unit 108, the discharge unit 150 performs a print operation for the print data.
  • the discharging unit 150 is built in the same housing as the game apparatus 100, the card discharged by printing is guided to the user by being guided to the discharge port 151 (see FIG. 1) accessible from the outside of the game apparatus 100. May be provided. *
  • the operation input unit 109 is a user interface that the game apparatus 100 has, such as an operation member for direction input or determination input, various sensors, and the like. When the operation input unit 109 detects that an operation input to the operation member has been made, the operation input unit 109 outputs a control signal corresponding to the operation input to the control unit 101.
  • the game apparatus 100 is described as having various interfaces as physical operation members. However, the game apparatus 100 includes, for example, a touch input detection sensor that detects a touch input made on the screen of the display unit 130. Also good. *
  • Communication unit 110 is a communication interface with an external device included in game device 100.
  • the communication unit 110 can be connected to an external device via a communication network such as the Internet or a network (whether wired or wireless) that may be a cable connecting devices, and can transmit and receive data.
  • the communication unit 110 converts information input as a transmission target into data of a predetermined format and transmits the data to an external device such as a server via a network.
  • the communication unit 110 decodes the information and stores it in the memory 103.
  • the game apparatus 100 according to the present embodiment is configured to be able to receive program data obtained by packaging a processing program related to a game from an external apparatus via the communication unit 110.
  • the control unit 101 uses the received program data for the processing program relating to the game currently stored in the recording medium 102 according to the update request. Can be updated.
  • the program update processing of the game is automatically executed when the program data recorded on the recording medium is inserted into an optical drive (not shown) included in the game device, or after the insertion. It can also be executed by the start command from the administrator.
  • a specific process of the providing process executed in connection with one game play in the game apparatus 100 of the present embodiment having the above-described configuration will be described with reference to the flowchart of FIG.
  • the processing corresponding to the flowchart can be realized by the control unit 101 reading, for example, a corresponding processing program stored in the recording medium 102, developing it in the memory 103, and executing it.
  • the present providing process will be described as being started when the payment detecting unit 104 detects that the payment of the consideration has been made, for example. *
  • the game provided in the game apparatus 100 of the present embodiment is played between a predetermined number of operation characters operated by the user and a predetermined number of opponent characters appearing in the game as NPC (Non-Player Character). It is assumed that it is a battle game. In the battle game, the victory condition is satisfied by disabling all the opponent characters, and the defeat condition is satisfied when a predetermined time limit has elapsed or when the operation character is disabled.
  • the opponent character that is the opponent is described as a battle game between three operation characters and three opponent characters.
  • the present invention is not limited to this. It will be easily understood that this is not possible. *
  • step S ⁇ b> 401 the control unit 101 executes a registration sequence process for accepting registration of an operation character to appear in the current game play.
  • the control unit 101 operates the reader 120 to acquire information about the play card, that is, when it is detected that one of the holding units 160 the play card is inserted, and the article information is acquired.
  • the status of the character corresponding to the play card is derived based on the acquired article information and the corresponding character information, and is registered in the memory 103 as the operation character information.
  • the article information acquired from the play card is a character that identifies the character corresponding to the play card in association with the play card ID 811 that uniquely identifies the play card.
  • the operation character information includes a character status 822 derived from the state information 813 in association with the character ID 821 for specifying the operation character, and It may include a card use flag 823 (true) indicating that it has been registered based on a play card.
  • control unit 101 moves the process to S402. Also, when the operation input for ending the registration of the operation character is made, or when the predetermined time limit for the registration sequence is ended, the information on the three operation characters is registered at the timing when the registration sequence should be ended. If not, the control unit 101 selects, for example, an insufficient number of character IDs by lottery processing, acquires the corresponding information from the character DB 106, registers the information as operation character information, and then moves the processing to S402. . At this time, the character status 822 of the operation character information registered without being based on the play card may be registered with the status (initial state) defined as the basic parameter 804 in the corresponding character information. The card use flag 823 is set to false indicating that the card is not registered based on the play card. *
  • the control unit 101 determines three opponent characters to appear in the current game play.
  • the determination of the opponent character may be performed in response to an operation input for selecting one of the opponent characters or quests provided in advance, or prior to the lottery process and the battle game.
  • a predetermined game to be performed it may be performed without requiring an operation input according to a user's play progress status or the like.
  • step S403 the control unit 101 starts a game process for providing a battle game related to the current game play based on the registered operation character and opponent character information.
  • the presentation control unit 107 generates a game screen based on the progress of the game and the operation input made under the control of the control unit 101 and causes the display unit 130 to display the game screen.
  • the game screen is drawn with graphics data of the operation character and the opponent character placed on a predetermined game field, and is generated by superimposing various GUIs.
  • a play card used for game play in the game apparatus 100 of the present embodiment and discharged from the game apparatus 100 is formed by printing on a synthetic resin material such as an acrylic plate instead of a paper medium. It may be a thing.
  • the play card is made of a light-transmitting material, and as shown in FIG. 5A, the area where the character pattern and various information associated with the printed card are printed has a certain light-shielding property and can be printed.
  • a part of the region 501 (shown by hatching) that has not been made has light transmittance as it is. That is, the play card is configured to have a light-transmitting area 501 in part, and in the state held by the holding unit 160 during the game play, the game screen is displayed via the play card in the area. Can be viewed. *
  • the play card by holding the play card in the holding unit 160 provided in the display area of the display unit 130, it is possible to make the character associated with the play card appear in the game as an operation character.
  • the play card is used as a GUI for presenting the state of the corresponding operation character during the game.
  • the light-transmitting area 501 shown in FIG. 5 (a) has the remaining physical strength (becomes impossible when it becomes 0) and the amount of charge necessary to activate a special technique defined for the character. It can be used as a gauge indicating a predetermined parameter such as (when a specific threshold value is exceeded, a special technique can be activated and consumed by activation). Therefore, for example, as shown in FIG.
  • a band-like display 601 indicating a specific parameter is included at a position corresponding to the area 501 while being held in the holding unit 160 of the game screen. It is possible to suitably present information related to the game to the user together with the card.
  • the play card is not only used as a tool used for specifying an operation character, but also used to present necessary information in the game. It is possible to present the user with an interest element. Furthermore, not only the change of the game screen in this way, the configuration in which the play card itself changes its mode according to the change of the game, even if the arrangement of the play card is fixed to a part of the display area, Since the feeling of use can be given to the user, the user's attachment to the play card and the character can be fostered. *
  • the light transmissive region in the play card is described as being used as a gauge of a predetermined parameter, but the embodiment of the present invention is not limited to this.
  • the light transmissive region is not limited to the gauge, and for example, as shown in FIG. 5B, a display frame 502 for displaying various parameters of the operation character as numerical values, and an operation as shown in FIG. It may be provided as a balloon 503 that displays a character string of a line uttered by the character. *
  • the control unit 101 determines and registers a character that is lacking, the play card is not held in the holding unit 160, but in order to provide an equivalent play experience, the corresponding holding unit 160 includes It is only necessary to display a card image of a pattern obtained when the character is turned into a play card so that the play card is virtually held, and to perform gauge display in the card image.
  • control unit 101 determines whether a condition for ending the game process is satisfied.
  • the game process may be terminated when, for example, either the above-described victory condition or defeat condition is satisfied.
  • the control unit 101 moves the process to S405 when determining that the condition for ending the game process is satisfied, and repeats the process of this step when determining that the condition is not satisfied.
  • control unit 101 determines whether or not the victory condition is satisfied in the played competitive game. If the control unit 101 determines that the victory condition is satisfied, the process proceeds to S406. If the control unit 101 determines that the victory condition is not satisfied, that is, the defeat condition is satisfied, the process proceeds to S407. *
  • step S406 the control unit 101 determines a character to be a play card discharge candidate for the current game play, and causes the display unit 130 to display the selected character.
  • Characters that are play card discharge candidates when the victory condition is satisfied include three characters registered as opponent characters in addition to the three characters registered as operation characters. *
  • control unit 101 determines a character to be a play card discharge candidate for the current game play in S407, and causes the display unit 130 to selectably display the character.
  • characters that are play card discharge candidates when the victory condition is not satisfied are limited to characters registered as operation characters.
  • the control unit 101 determines state information 813 attached to the article information for the character and attaches it to the play card. Configure article information. If the target character is an operation character registered by scanning a play card, the status information is used to grow the current status according to the content of the game play (change to a state in which the game is advantageously advanced), and after the growth, Determined based on status. In addition, if the target character is not an operation character registered by scanning the play card, that is, if it is an operation character or opponent character not based on the play card, the status defined as the basic parameter 804 does not depend on the content of the game play.
  • the discharge control unit 108 configures play card print data related to the target character based on the information of the target character and the article information, and causes the discharge unit 150 to print and discharge the play card.
  • the control unit 101 completes the present providing process related to the current game play.
  • the entertainment element which game article itself has, and the entertainment element by game play can be provided to a user suitably. More specifically, since the area where information acquisition from the game article is performed is limited to a part of the display area, it is easy to ensure a suitable game play while confirming the visibility of the game screen and the article. The amount of calculation related to acquisition and article detection can be reduced. Furthermore, in this embodiment, since the game information using the game article is presented, it is possible to enhance the interest provided by the game play by integrating the game device and the game article. *
  • an adhesive material is provided in a part of the display area where play card information acquisition is performed to adsorb the play card, or the play card is brought into close contact with the display surface by suctioning from the back surface, etc.
  • the play card information acquisition is performed to adsorb the play card
  • the play card is brought into close contact with the display surface by suctioning from the back surface, etc.
  • the adsorption method It is good also as what comprises a play card in a part of display area.
  • the present invention is not limited to the above-described embodiments, and various changes and modifications can be made without departing from the spirit and scope of the present invention.
  • the game device according to the present invention can also be realized by a program that causes one or more computers to function as the game device.
  • the program can be provided / distributed by being recorded on a computer-readable recording medium or through a telecommunication line.
  • Game device 101 Control unit 102: Recording medium 103: Memory 104: Payment detection unit 105: Acquisition unit 106: Character DB 107: Presentation control unit 108: Discharge control unit 109: Operation Input unit 110: Communication unit 120: Reader 130: Display unit 140: Audio output unit 150: Discharge unit 160: Holding unit

Abstract

[Problem] To suitably provide, to a user, an interest arousing element imparted by an article for a game and an interest arousing element derived from game playing. [Solution] This game device executes a game on the basis of article information acquired from an article. The device displays, in a display region, a game element corresponding to the article about which the article information has been acquired. In a part of the display region, article information is acquired from an article.

Description

ゲーム装置及びゲーム用物品Game device and game article
本発明は、ゲーム装置及びゲーム用物品に関し、特に物品から取得した情報に基づくゲームを実行するゲーム装置に関する。 The present invention relates to a game device and a game product, and more particularly, to a game device that executes a game based on information acquired from the product.
盤面上に載置されたカード等のゲーム用物品から情報を取得し、該カードを盤面上で移動操作することで、別モニタにて進行するゲームにおいて、該物品に対応するゲーム要素の操作を可能ならしめるゲーム装置がある(特許文献1)。特許文献1のゲーム装置では、複数枚のカードを移動操作する盤面はスクリーンで構成されており、背面投影方式でゲーム演出画像の投影が可能に構成されている。 Information is acquired from a game article such as a card placed on the board, and the card is moved on the board to operate a game element corresponding to the article in a game progressing on another monitor. There is a game device that makes it possible (Patent Document 1). In the game device of Patent Document 1, a board surface for moving and operating a plurality of cards is configured by a screen, and a game effect image can be projected by a rear projection method.
特開2011-240147号公報JP 2011-240147 A
一方、特許文献1のゲーム装置では、複数枚のカードの盤面上に展開して移動操作を行うものであるため、盤面に投影されるゲーム演出画像がカードに遮蔽され、好適な演出効果をユーザにもたらさない可能性があった。また、特許文献1のように別モニタと盤面の両方を用いてゲーム画面やゲーム演出画像の提示が行われる場合、ユーザの視線はゲーム進行が確認できる別モニタに集中し得、ゲームプレイ中においてカードは操作インタフェースでしかなく、カードに付された図柄等、カードが本来有する興趣要素は、ゲームのプレイ体験により提供される興趣要素とは親和性が低いとの側面もあった。  On the other hand, in the game device disclosed in Patent Document 1, since a movement operation is performed by unfolding a plurality of cards on a board surface, a game effect image projected on the board surface is shielded by the card, and a suitable effect effect is obtained by the user. There was a possibility not to bring. In addition, when the game screen and the game effect image are presented using both the separate monitor and the board as in Patent Document 1, the user's line of sight can be concentrated on the separate monitor where the progress of the game can be confirmed. The card is only an operation interface, and there is an aspect that the interest elements that the card originally has, such as a pattern attached to the card, have low affinity with the interest elements provided by the game play experience. *
本発明は、上述の問題点に鑑みてなされたものであり、ゲーム用物品自体が有する興趣要素とゲームプレイによる興趣要素とを、好適にユーザに提供するゲーム装置及びゲーム用物品を提供することを目的とする。 The present invention has been made in view of the above-described problems, and provides a game device and a game article that suitably provide a user with an interest element possessed by the game article itself and an interest element by game play. With the goal.
前述の目的を達成するために、本発明のゲーム装置は、物品から取得した物品情報に基づいてゲームを実行するゲーム装置であって、物品情報を取得した物品に対応するゲーム要素を表示する表示手段と、表示手段の表示領域の一部において、物品から物品情報を取得する取得手段と、を有する。 In order to achieve the above-described object, a game device of the present invention is a game device that executes a game based on article information acquired from an article, and displays a game element corresponding to the article for which article information has been acquired. Means and an acquisition means for acquiring article information from the article in a part of the display area of the display means.
このような構成により本発明によれば、ゲーム用物品自体が有する興趣要素とゲームプレイによる興趣要素とを、好適にユーザに提供することが可能となる。 With such a configuration, according to the present invention, it is possible to suitably provide the user with the elements of interest that the game article itself has and the elements of interest by the game play.
本発明の実施形態及び変形例に係るゲーム装置100の外観を例示した図The figure which illustrated the external appearance of the game device 100 which concerns on embodiment and modification of this invention 本発明の実施形態及び変形例に係る保持部160を説明するための図The figure for demonstrating the holding part 160 which concerns on embodiment and modification of this invention 本発明の実施形態及び変形例に係るゲーム装置100の機能構成を示したブロック図The block diagram which showed the function structure of the game device 100 which concerns on embodiment and modification of this invention. 本発明の実施形態及び変形例に係る提供処理を例示したフローチャートThe flowchart which illustrated the provision process which concerns on embodiment and modification of this invention 本発明の実施形態に係るプレイカードを例示した図The figure which illustrated the play card concerning the embodiment of the present invention 本発明の実施形態及び変形例に係る、プレイカード及びゲーム画面が一体となって情報提示を行う態様を例示した図The figure which illustrated the aspect which a play card and a game screen unite and present information according to the embodiment and modification of the present invention 本発明の変形例3に係る保持部160の構成例を示した図The figure which showed the structural example of the holding | maintenance part 160 which concerns on the modification 3 of this invention. 本発明の実施形態及び変形例に係るゲーム装置100において使用される、各種データの構造を例示した図。The figure which illustrated the structure of various data used in the game device 100 which concerns on embodiment and modification of this invention.
[実施形態] 以下、本発明の例示的な実施形態について、図面を参照して詳細に説明する。なお、以下に説明する一実施形態は、ゲーム装置の一例としての、表示領域中の一部に保持された物品からの情報取得が可能に構成されたゲーム装置に、本発明を適用した例を説明する。しかし、本発明は、表示領域中の一部に載置された物品から情報取得を行うことが可能な任意の機器に適用可能である。  [Embodiment] Hereinafter, an exemplary embodiment of the present invention will be described in detail with reference to the drawings. In addition, one embodiment described below is an example in which the present invention is applied to a game device configured to be able to acquire information from an article held in a part of a display area, as an example of a game device. explain. However, the present invention can be applied to any device capable of acquiring information from an article placed in a part of the display area. *
また、以下の説明において、ゲーム装置が排出する物品(ゲーム用物品)は、カード(プレイカード)であるものとして説明するが、物品に対応するゲーム要素を特定可能に構成された物品であれば、カードに限られるものではない。物品は、例えばゲーム要素の外観を有するフィギュア等の造形物であってもよい。  Further, in the following description, the article (game article) discharged by the game device is described as a card (play card). However, as long as it is an article configured to be able to specify a game element corresponding to the article. , Not limited to cards. The article may be a model such as a figure having the appearance of a game element, for example. *
物品がいずれのゲーム要素を特定するかの情報(物品情報)は、採用される物品によって異なる態様で取得可能に構成されるものであってよい。本実施形態では、プレイカードへの物品情報の付加は、所定の変換演算を適用することで1次元あるいは多次元のパターン(コード)に変換され、プレイカード表面に不可視インクを用いて、不可視コードが印刷される態様で行われるものとして説明する。プレイカードの不可視コードは、後述のリーダにより読み取られることで、該物品情報が取得可能に構成されるものとして説明する。しかしながら、物品情報をプレイカードに付す態様は、このような不可視インクによってカードに付されるものに限らず、通常のインクを用いて可視の状態で印刷される、あるいはカードに含まれるICチップ等の記録媒体に記録され、データとして保持される等、どのようなものであってもよい。また物品が造形物である場合、物品情報は、該造形物の内部の記録媒体、あるいは該造形物に付された塗装、シール、印字等の外観の一部から取得可能であってよい。また物品はフィギュア等だけでなく、玩具やシール等、任意の物品であってよい。また物品情報は、このようにパッケージ化された情報として物品に付加される態様に限らず、物品に付されているゲーム要素の図柄や、物品自体の外観(形状等)を認識することにより、認識結果としてゲーム装置100において取得されるものであってもよい。この場合、物品情報が物品に付されているのではない。即ち、ゲーム用物品は、ゲーム要素と対応付けられているものであればよく、物品に対応付けられたゲーム要素の情報を取得する手法は、本発明において特定の手法に限られるものではない。  Information (article information) as to which game element an item identifies may be configured to be obtainable in a different manner depending on the item employed. In the present embodiment, the addition of article information to a play card is converted into a one-dimensional or multi-dimensional pattern (code) by applying a predetermined conversion operation, and an invisible code is used on the play card surface using invisible ink. Will be described as being performed in a printing mode. It is assumed that the invisible code of the play card is configured to be able to acquire the article information by being read by a reader described later. However, the manner in which the article information is attached to the play card is not limited to that attached to the card with such invisible ink, but is printed in a visible state using normal ink, or an IC chip included in the card, etc. The recording medium may be recorded on the recording medium and held as data. When the article is a modeled article, the article information may be acquired from a recording medium inside the modeled object or a part of the appearance such as painting, sealing, printing, or the like attached to the modeled object. The article may be any article such as a toy or a seal as well as a figure. In addition, the product information is not limited to the form added to the product as packaged information in this way, but by recognizing the design of the game element attached to the product and the appearance (shape, etc.) of the product itself, It may be acquired by the game apparatus 100 as a recognition result. In this case, the article information is not attached to the article. That is, the game article is not limited to a specific technique in the present invention, as long as the game article is associated with the game element. *
また本実施形態ではゲーム装置が実行するゲームにおいて、プレイカードの使用により登場させることが可能となるゲーム要素は、ユーザの操作対象である操作キャラクタであるものとし、カードには対応するキャラクタの図柄(キャラクタの外観を示した画像)が付されるものとして説明する。しかしながら、本発明の実施はこれに限られるものではなく、実行されるゲームのゲーム要素を特定する用途のカードは、キャラクタのようなゲーム要素を特定可能に構成されるものに限らず、アイテムや発動する効果等、その他のゲーム要素を特定するものであってもよいことは言うまでもない。  In this embodiment, in a game executed by the game device, a game element that can be made to appear by using a play card is an operation character that is a user's operation target, and the card has a corresponding character pattern. A description will be given assuming that (an image showing the appearance of the character) is attached. However, the implementation of the present invention is not limited to this, and a card for use in identifying a game element of a game to be executed is not limited to a card that can identify a game element such as a character. It goes without saying that other game elements such as an effect to be activated may be specified. *
《ゲーム装置の外観》 図1は、本実施形態に係るゲーム装置100の外観を示したものである。図示されるように、ゲーム装置100の有する表示部130の表示面は、操作入力部109を有する面に対して垂直ではない傾斜を有して設けられており、表示面上にゲームに使用可能な物品(プレイカード)を載置することが可能となる。  << Appearance of Game Device >> FIG. 1 shows the appearance of the game device 100 according to the present embodiment. As shown in the figure, the display surface of the display unit 130 included in the game apparatus 100 is provided with an inclination that is not perpendicular to the surface including the operation input unit 109 and can be used for a game on the display surface. It is possible to place a simple article (play card). *
本実施形態では表示部130に表示されるゲーム画面の視認性を担保するため、表示部130の一側縁(図1では下側縁)に沿った取得領域161においてのみプレイカードからの情報取得が可能に構成され、該領域に載置されたプレイカードが、実行されるゲームに影響を及ぼす。本実施形態では、図示されるように下側縁に取得領域161を設けるものとして説明するが、表示領域におけるゲーム画面の視認性を担保する態様であればこれに限られるものではない。例えば取得領域161は表示部130のいずれかの側縁に沿った表示領域中の領域に設けられるものであってもよいし、表示領域の四隅等に離散して設けられるものであってもよい。  In this embodiment, in order to ensure the visibility of the game screen displayed on the display unit 130, information is acquired from the play card only in the acquisition area 161 along one side edge (the lower side edge in FIG. 1) of the display unit 130. A play card placed in the area affects the game to be executed. In the present embodiment, the acquisition area 161 is provided at the lower edge as shown in the drawing, but the present invention is not limited to this as long as the aspect ensures the visibility of the game screen in the display area. For example, the acquisition area 161 may be provided in an area in the display area along one of the side edges of the display unit 130, or may be provided discretely at four corners of the display area. . *
また表示部130の表示領域(表示面)中の一部である取得領域161に、ゲームプレイに使用するプレイカードが確実に保持されるよう、本実施形態のゲーム装置100では、表示部130の表示面に図2に示されるような保持部160を設けるものとする。図2(a)及び(b)に示されるよう、保持部160は表示部130の表示面から突出する態様で設けられており、本実施形態の態様ではプレイカードの3つの側部を係止するよう、第1保持部材162、第2保持部材163及び第3保持部材164で構成される。本実施形態では、保持部160の上部においてプレイカードをスライドさせて抜き挿し可能なよう、上部には保持部材がない。また、ユーザが誤って触れてしまった、操作時のゲーム装置100の振動により落下した等でプレイカードの保持状態が解除されぬよう、各保持部材には1枚分のプレイカードの幅や厚みと対応した溝165が設けられており、下方向、左右方向の移動を低減し、定められた位置においてプレイカードからの情報取得が可能に構成されている。  Further, in the game device 100 of the present embodiment, the display area 130 of the display section 130 is such that a play card used for game play is securely held in the acquisition area 161 which is a part of the display area (display surface) of the display section 130. Assume that a holding unit 160 as shown in FIG. 2 is provided on the display surface. As shown in FIGS. 2A and 2B, the holding unit 160 is provided so as to protrude from the display surface of the display unit 130. In this embodiment, the three side portions of the play card are locked. The first holding member 162, the second holding member 163, and the third holding member 164 are configured. In this embodiment, there is no holding member in the upper part so that the play card can be slid and inserted in the upper part of the holding part 160. In addition, the width and thickness of one play card on each holding member so that the holding state of the play card is not released due to a user touching it by mistake or dropping due to vibration of the game device 100 during operation. The groove 165 corresponding to is provided, and the movement in the downward direction and the left-right direction is reduced, and information can be obtained from the play card at a predetermined position. *
なお、本実施形態では表示部130の表示面と操作入力部109を有する面とが傾斜をなし、該表示面上にプレイカードが「載置可能」であるものとして説明するが、保持部160を設ける構成であれば、表示面と操作入力部109を有する面とが垂直であってもよい。また、本実施形態では保持部160を設けることでプレイカードを保持するものとして説明するが、本発明の実施はこれに限られるものではなく、例えば表示領域周辺に設けられた表示部130の外枠等で係止することにより、プレイカードの保持は実現されるものであってもよい。あるいは、表示面が水平もしくは略水平に構成される場合、少なくとも表示面の傾斜によるプレイカードの移動は生じにくいため、保持部160を有さないものとしてもよい。このように保持部160により情報取得が行われる領域を明示的に現さない態様では、少なくとも物品情報取得する期間において、該領域が物品の載置領域であることを示す画像を表示し、その領域の位置と大きさを知らしめるよう構成してもよい。  In the present embodiment, the display surface of the display unit 130 and the surface having the operation input unit 109 are inclined, and the play card is described as “can be placed” on the display surface. The display surface and the surface having the operation input unit 109 may be vertical. Further, in the present embodiment, the description will be made assuming that the play card is held by providing the holding unit 160, but the embodiment of the present invention is not limited to this, for example, outside the display unit 130 provided around the display area. Holding the play card may be realized by locking with a frame or the like. Alternatively, when the display surface is configured to be horizontal or substantially horizontal, the play card may not move at least due to the inclination of the display surface, and thus the holding unit 160 may not be provided. As described above, in an aspect in which the area where information is acquired by the holding unit 160 is not explicitly shown, an image indicating that the area is a loading area of the article is displayed at least in the period during which the article information is acquired. You may comprise so that the position and magnitude | size of may be known. *
また、本実施形態では保持部160の各保持部材は所定の成形色が付され、プレイカードを保持すべきことがユーザに認識され易いよう構成されるものとして説明するが、ゲーム画面の視認性をより多く担保するため、各保持部材は光透過性の部材で形成され、保持部材が付される位置におけるゲーム画面の内容が視認可能に構成されるものであってもよい。  In the present embodiment, each holding member of the holding unit 160 is described as being configured to have a predetermined molding color so that the user can easily recognize that the play card should be held. In order to secure more, each holding member may be formed of a light transmissive member, and the content of the game screen at a position where the holding member is attached may be configured to be visible. *
《ゲーム装置の機能構成》 図3は、本発明の実施形態に係るゲーム装置100の機能構成を示すブロック図である。  << Functional Configuration of Game Device >> FIG. 3 is a block diagram showing a functional configuration of the game device 100 according to the embodiment of the present invention. *
制御部101は、例えばCPUであり、ゲーム装置100が有する各ブロックの動作を制御する。具体的には制御部101は、例えば記録媒体102に記録されている各ブロックの動作プログラムを読み出し、メモリ103に展開して実行することにより各ブロックの動作を制御する。  The control unit 101 is, for example, a CPU, and controls the operation of each block included in the game apparatus 100. Specifically, the control unit 101 controls the operation of each block by, for example, reading an operation program for each block recorded on the recording medium 102 and developing the operation program in the memory 103. *
記録媒体102は、例えば不揮発性メモリやHDD等の、恒久的にデータを保持可能な記録装置である。記録媒体102は、ゲーム装置100が有する各ブロックの動作プログラムに加え、各ブロックの動作において必要となるパラメータの情報や、ゲーム装置100が実行するゲームに使用される各種のグラフィックスデータ等を記憶する。メモリ103は、例えば揮発性メモリ等の一時的なデータ記憶に使用される記憶装置である。メモリ103は、各ブロックの動作プログラムの展開領域としてだけでなく、各ブロックの動作において出力されたデータ等を一時的に記憶する格納領域としても用いられる。  The recording medium 102 is a recording device capable of permanently storing data, such as a nonvolatile memory or an HDD. The recording medium 102 stores information on parameters necessary for the operation of each block, various graphics data used for the game executed by the game device 100, in addition to the operation program for each block of the game device 100. To do. The memory 103 is a storage device used for temporary data storage such as a volatile memory. The memory 103 is used not only as a development area for the operation program of each block, but also as a storage area for temporarily storing data output in the operation of each block. *
支払検出部104は、ゲーム装置100において対価の支払いがなされたことを検出する。対価の支払いは、例えば硬貨の投入口に所定の金額の硬貨や相当するコインが投入されたこと、あるいは所定の電子マネーに係るチップとの通信に基づく決算処理の完了等を検出することにより判断されるものであってよい。本実施形態のゲーム装置100は、対価の支払いに基づいてユーザへのカードの排出を伴うサービスの提供を開始するものとして説明するが、対価の支払いは必須の要件ではなく、所定の開始指示に基づいてサービスの提供が開始されるものであってもよい。  The payment detection unit 104 detects that the game device 100 has paid the price. The payment of the consideration is determined by detecting, for example, that a predetermined amount of coins or corresponding coins have been inserted into the coin slot, or completion of settlement processing based on communication with a chip related to the predetermined electronic money. It may be done. The game apparatus 100 according to the present embodiment is described as starting the provision of a service that involves discharging a card to a user based on the payment of the consideration. However, payment of the consideration is not an essential requirement, and a predetermined start instruction is given. Service provision may be started based on this. *
取得部105は、本実施形態のゲーム装置100が提供するゲームのプレイに際し、リーダ120を介してキャラクタに対応するプレイカードからの情報取得を行う。本実施形態ではリーダ120は、ゲーム装置100の筐体内部に設けられ、後述する表示部130の背面(筐体内)から、表示部130を介して保持部160に保持され
たプレイカードを認識し、プレイカードに付された物品情報を取得する。リーダ120の詳細については、表示部130の構成と共に後述する。 
The acquisition unit 105 acquires information from the play card corresponding to the character via the reader 120 when playing the game provided by the game apparatus 100 of the present embodiment. In the present embodiment, the reader 120 recognizes a play card held in the holding unit 160 via the display unit 130 from the back surface (inside the case) of the display unit 130 described later, which is provided inside the case of the game apparatus 100. The article information attached to the play card is acquired. Details of the reader 120 will be described later together with the configuration of the display unit 130.
キャラクタDB106は、ゲームに登場するものとして予め定められたゲーム要素であるキャラクタの各々についての情報(キャラクタ情報)を管理するデータベースである。本実施形態のゲーム装置100で提供されるゲームでは、1回のゲームプレイに係るゲーム中に複数のキャラクタを登場させることができる。故に、プレイカードは、キャラクタDB106に管理されているキャラクタ情報のいずれかを一意に特定する情報を有し、ゲームプレイに際し情報取得をさせることで、対応するキャラクタを操作キャラクタとして、該ゲームプレイに係るゲーム中に登場させることができるよう構成される。  The character DB 106 is a database that manages information (character information) about each character that is a game element predetermined as appearing in the game. In the game provided by the game device 100 of the present embodiment, a plurality of characters can appear in a game related to one game play. Therefore, the play card has information for uniquely specifying any of the character information managed in the character DB 106, and by acquiring information at the time of game play, the corresponding character is used as an operation character for the game play. It is comprised so that it can be made to appear in the game which concerns. *
また本実施形態ではゲームに登場可能に設けられた各キャラクタのキャラクタ情報には、グラフィックスデータ(3Dモデル、それに対応するテクスチャ等)が含まれる。従って、本実施形態では、1つのキャラクタにつき管理されるキャラクタ情報は、図8(a)に示されるようなデータ構成を有するものであってよい。図示されるようにキャラクタ情報は、キャラクタを一意に特定するキャラクタID801に関連付けて、該キャラクタをゲームに登場させる際に表示するために用いられるグラフィックスデータ等を含む描画用情報802、及び同じく音声提示のために用いられる音声データ803を有する。またキャラクタ情報は、キャラクタの名称、属性等に加え、成長要素を考慮しない状態について予め定められた体力、攻撃力、防御力、発動技、特殊スキル等のキャラクタ固有の能力パラメータの初期値(基準値:レベル1(初期状態)での各種パラメータの値)等を記述した基本パラメータ804、及び基本パラメータからの各種パラメータについての成長/育成(レベル、プレイ回数、プレイ内容)に応じた増減幅や、追加付与することが可能な発動技、特殊スキル等を記述した成長情報805を含む。  In this embodiment, the character information of each character provided so as to be able to appear in the game includes graphics data (3D model, texture corresponding to the 3D model, etc.). Therefore, in this embodiment, the character information managed for each character may have a data configuration as shown in FIG. As shown in the figure, the character information is associated with a character ID 801 that uniquely identifies the character, drawing information 802 including graphics data and the like used to display the character when it appears in the game, and audio It has audio data 803 used for presentation. In addition to the character name, attributes, etc., the character information includes initial values (standards) of character-specific ability parameters such as physical strength, attack power, defense power, activated skills, special skills, etc., which are determined in advance without considering growth factors. Value: Basic parameter 804 describing various parameter values at level 1 (initial state), etc., and the increase / decrease width according to the growth / nurturing (level, number of times played, contents of play) for various parameters from the basic parameters , And growth information 805 describing the act of action, special skill, etc. that can be additionally given. *
なお、本実施形態ではキャラクタDB106に、グラフィックスデータが格納され、キャラクタ情報が該データを含むものとして説明するが、本発明の実施はこれに限られるものではない。キャラクタ情報には、グラフィックスデータではなく、該当のグラフィックスデータの格納場所を示す情報が含まれるものであってもよい。  In the present embodiment, the graphics data is stored in the character DB 106 and the character information includes the data. However, the embodiment of the present invention is not limited to this. The character information may include information indicating the storage location of the corresponding graphics data instead of the graphics data. *
提示制御部107は、ゲーム装置100におけるユーザへの各種情報提示の制御を司る。本実施形態のゲーム装置100では、ユーザへの各種情報提示の手段として、画像(ゲーム画面、メニュー画面等)表示を行う表示部130、音声出力を行う音声出力部140を有するものとして説明するが、情報提示の手段はこれらに限られるものではなく、代替あるいは追加が可能であることは言うまでもない。  The presentation control unit 107 controls the presentation of various information to the user in the game apparatus 100. The game apparatus 100 according to the present embodiment will be described as having a display unit 130 that displays an image (game screen, menu screen, etc.) and a voice output unit 140 that performs voice output as means for presenting various information to the user. Needless to say, the means for presenting information is not limited to these, and can be replaced or added. *
提示制御部107は、例えばGPU等の描画装置を含み、表示部130に表示させる画面を生成する際には所定の描画処理を行う。具体的には提示制御部107は、ゲーム装置100の稼働中(ゲームプレイ中やスタンバイ状態中)において、制御部101により行われた処理や命令に基づいて必要な描画用オブジェクト(グラフィックスデータ)に対して適当な演算処理を実行し、画面の描画を行う。生成した画面は、ゲーム装置100と同一筐体内、あるいはゲーム装置100の外部に着脱可能に接続された表示装置である表示部130に出力され、所定の表示領域中に表示されることでユーザに提示される。  The presentation control unit 107 includes a drawing device such as a GPU, for example, and performs a predetermined drawing process when generating a screen to be displayed on the display unit 130. Specifically, the presentation control unit 107 is a drawing object (graphics data) necessary based on processing and commands performed by the control unit 101 while the game apparatus 100 is in operation (during game play or in a standby state). Appropriate arithmetic processing is executed on the screen to draw the screen. The generated screen is output to the display unit 130 which is a display device detachably connected in the same housing as the game device 100 or outside the game device 100, and is displayed in a predetermined display area to the user. Presented. *
本実施形態では表示部130は、例えば保持部160によりプレイカードが保持された場合に接触する(載置される)保護層、液晶パネル層、導光層が積層される態様で構成されるものであってよく、表示部130の外枠内部に設けられた不図示のライン状に設けられた白色LED群が発光し、液晶パネル層の前面を照射するよう導光層が面発光することで、液晶パネル層で形成された画面が提示される。保護層、液晶パネル層、導光層は、いずれも赤外光を透過可能に構成され、表示部130導光層の底面には遮蔽物となるケーシングを有さず、リーダ120による物品情報の取得を妨げぬよう構成されているものとする。  In the present embodiment, the display unit 130 is configured such that, for example, a protective layer, a liquid crystal panel layer, and a light guide layer that are contacted (mounted) when the play card is held by the holding unit 160 are stacked. The white LED group provided in a line shape (not shown) provided inside the outer frame of the display unit 130 emits light, and the light guide layer emits light so as to illuminate the front surface of the liquid crystal panel layer. A screen formed by the liquid crystal panel layer is presented. All of the protective layer, the liquid crystal panel layer, and the light guide layer are configured to transmit infrared light, and the bottom surface of the light guide layer of the display unit 130 does not have a casing serving as a shielding object. It shall be configured not to interfere with acquisition. *
本実施形態のゲーム装置100で使用可能なプレイカードは、コード化された物品情報が赤外光反射インクにより不可視コードとしてその表面に付されており、保持部160により保持された場合には、筐体内部に設けられた赤外線カメラを有するリーダ120により、不可視コードの読み取りが可能に構成される。  In the play card that can be used in the game device 100 of the present embodiment, the encoded article information is attached to the surface as an invisible code with infrared light reflecting ink, and when held by the holding unit 160, An invisible code can be read by a reader 120 having an infrared camera provided inside the housing. *
リーダ120の有する赤外線カメラは、表示部130の表示領域中の一部のみを撮像範囲に含むよう構成される。本実施形態では赤外線カメラは、その撮像範囲に、少なくとも表示面に設けられた複数の保持部160の全てを含むよう構成され、例えば操作キャラクタの登録シーケンス、あるいはゲーム中の物品情報取得を要するシーケンスにおいて、撮像を行い、画像を出力する。リーダ120は、撮像により得られた画像に対して所定の画像処理を適用することで不可視コードを抽出し、該保持部160に対応する領域内にプレイカードが保持されたことを検出する。またリーダ120は、抽出した不可視コードに対して所定の変換処理を適用することで、物品情報を復号して取得部105に出力する。  The infrared camera included in the reader 120 is configured to include only a part of the display area of the display unit 130 in the imaging range. In this embodiment, the infrared camera is configured to include at least all of the plurality of holding units 160 provided on the display surface in the imaging range, and for example, a sequence for registering an operation character or a sequence that requires acquisition of article information during a game. In FIG. 5, an image is taken and an image is output. The reader 120 extracts the invisible code by applying predetermined image processing to the image obtained by imaging, and detects that the play card is held in the area corresponding to the holding unit 160. Further, the reader 120 applies a predetermined conversion process to the extracted invisible code, thereby decoding the article information and outputting it to the acquisition unit 105. *
本実施形態では、撮像により得られた画像に基づき、画像中の保持部160に対応する領域に認識可能な不可視コードが含まれている(撮像範囲に不可視カードを有するプレイカードが進入した)場合に、プレイカードが挿入されたことを検出するものとして説明する。しかしながら、保持部160にプレイカードが挿入されたことを検出するセンサが設けられ、これに基づき、撮像、及び該撮像により得られた画像に対する、物品情報取得用の処理が開始されるものであってもよい。  In the present embodiment, when a recognizable invisible code is included in an area corresponding to the holding unit 160 in the image based on an image obtained by imaging (a play card having an invisible card enters the imaging range) Next, it will be described as detecting that a play card has been inserted. However, a sensor that detects that a play card has been inserted is provided in the holding unit 160, and based on this, imaging and processing for acquiring article information on an image obtained by the imaging are started. May be. *
なお、本実施形態では表示部130の各層を赤外光透過可能に構成することで、表示部130の背面からプレイカードに付された不可視コードを赤外線カメラにより取得し、認識可能であるものとして説明するが、表示領域中の一部に載置された物品から物品情報を取得する手法はこれに限られるものではない。例えばプレイカードからの物品情報の取得が近接無線通信により行われる場合、リーダ120は、表示部130を介して該当の保持部160からの情報取得が可能なように、表示部130の背面に設けられるものであってもよいし、保持部160自体に設けられるものであってもよい。  In the present embodiment, it is assumed that each layer of the display unit 130 is configured to transmit infrared light so that the invisible code attached to the play card can be obtained from the rear surface of the display unit 130 by an infrared camera and can be recognized. As will be described, the method of acquiring article information from an article placed in a part of the display area is not limited to this. For example, when the article information is acquired from the play card by proximity wireless communication, the reader 120 is provided on the back surface of the display unit 130 so that the information can be acquired from the corresponding holding unit 160 via the display unit 130. May be provided, or may be provided on the holding unit 160 itself. *
また提示制御部107は、例えばサウンドボードやアンプ等の音声信号の出力/増幅を行う回路を含み、音声出力部140から出力させる音声を生成する際には所定の処理を行う。具体的には提示制御部107は、例えば予め記録媒体102に記録された音声データに基づき、同時に出力を行う音声データを確定し、これを電気的な音声信号に変換(D/A変換)して音声出力部140に出力することで、音声出力を行う。音声出力部140は、所定のスピーカ等であってよく、入力された音声信号に基づく音波を出力する。  The presentation control unit 107 includes a circuit that outputs / amplifies an audio signal, such as a sound board or an amplifier, and performs predetermined processing when generating audio to be output from the audio output unit 140. Specifically, the presentation control unit 107 determines audio data to be output at the same time based on, for example, audio data recorded in advance on the recording medium 102, and converts this into an electric audio signal (D / A conversion). And output to the audio output unit 140 to perform audio output. The audio output unit 140 may be a predetermined speaker or the like, and outputs a sound wave based on the input audio signal. *
排出制御部108は、対価の支払いに基づく1回のゲームプレイにつき、1枚のプレイカードを排出させるための各種処理を行う。排出制御部108は、プレイカードの生成指示がなされた場合に、該カードに付す物品情報に対応するコード画像と印刷面を形成するその他の画像を含む、印刷出力するプレイカードの印刷データを生成する。上述したようにゲーム装置100により排出されるプレイカードは、ゲームに登場するいずれかのキャラクタを特定し、ゲームにおいて該キャラクタの操作キャラクタとしての使用(操作)をユーザに可能ならしめる。故に、プレイカードを使用することで使用可能となるキャラクタの図柄がカード印刷面には形成され、いずれのゲーム要素に対応するプレイカードであるかをユーザが容易に把握可能となっている。排出制御部108は、印刷データを生成すると、該印刷データを印刷命令と共に排出部150に伝送して該当のプレイカードの印刷を指示し、排出させる。  The discharge control unit 108 performs various processes for discharging one play card per game play based on the payment of the consideration. When a play card generation instruction is given, the discharge control unit 108 generates play card print data to be printed out, including a code image corresponding to the article information attached to the card and other images forming the printing surface. To do. As described above, the play card discharged by the game device 100 identifies any character appearing in the game, and enables the user to use (operate) the character as an operation character in the game. Therefore, the design of the character that can be used by using the play card is formed on the card print surface, and the user can easily grasp which game element the play card corresponds to. When generating the print data, the discharge control unit 108 transmits the print data together with the print command to the discharge unit 150 to instruct printing of the corresponding play card and discharge the print data. *
排出部150は、ゲーム装置100と同一筐体内、あるいはゲーム装置100の外部に着脱可能に接続された、排出制御部108との情報送受信が可能に構成されたプリンタ等の印刷装置である。排出部150は、排出制御部108からプレイカードに係る印刷データ及び該データに係る印刷命令を受信すると、印刷データの印刷動作を行う。印刷により排出されるカードは、排出部150がゲーム装置100と同一筐体内に内蔵される場合は、ゲーム装置100の外部からアクセス可能な排出口151(図1参照)に導かれることでユーザに提供されてよい。  The discharge unit 150 is a printing device such as a printer configured to be able to transmit and receive information to and from the discharge control unit 108 detachably connected in the same housing as the game device 100 or outside the game device 100. Upon receiving the print data related to the play card and the print command related to the data from the discharge control unit 108, the discharge unit 150 performs a print operation for the print data. When the discharging unit 150 is built in the same housing as the game apparatus 100, the card discharged by printing is guided to the user by being guided to the discharge port 151 (see FIG. 1) accessible from the outside of the game apparatus 100. May be provided. *
操作入力部109は、例えば方向入力用や決定入力用の操作部材、各種センサ等の、ゲーム装置100が有するユーザインタフェースである。操作入力部109は、操作部材に対する操作入力がなされたことを検出すると、該操作入力に対応する制御信号を制御部101に出力する。なお、本実施形態ではゲーム装置100は物理的な操作部材として各種インタフェースを備えるものとして説明するが、例えば表示部130の画面上になされたタッチ入力を検出するタッチ入力検出センサ等を含んでいてもよい。  The operation input unit 109 is a user interface that the game apparatus 100 has, such as an operation member for direction input or determination input, various sensors, and the like. When the operation input unit 109 detects that an operation input to the operation member has been made, the operation input unit 109 outputs a control signal corresponding to the operation input to the control unit 101. In the present embodiment, the game apparatus 100 is described as having various interfaces as physical operation members. However, the game apparatus 100 includes, for example, a touch input detection sensor that detects a touch input made on the screen of the display unit 130. Also good. *
通信部110は、ゲーム装置100が有する外部装置との通信インタフェースである。通信部110は、インターネット等の通信網や機器間を接続するケーブルであってもよいネットワーク(有線・無線を問わない)を介して外部装置と接続し、データの送受信を可能とすることができる。通信部110は、例えば送信対象として入力された情報を所定の形式のデータに変換し、ネットワークを介してサーバ等の外部装置に送信する。また通信部110は、例えばネットワークを介して外部装置から情報を受信すると、該情報を復号し、メモリ103に格納する。また本実施形態のゲーム装置100は、ゲームに係る処理のプログラムをパッケージ化したプログラムデータを通信部110を介して外部装置から受信可能に構成される。制御部101は、通信部110により該プログラムデータがプログラムの更新要求とともに受信された場合、更新要求に従って現在記録媒体102に格納されているゲームに係る処理のプログラムを、受信したプログラムデータを用いて更新することができる。なお、ゲームに係る処理のプログラムの更新処理は、この他、例えば記録媒体に記録されているプログラムデータをゲーム装置が有する不図示の光学ドライブ等に挿入した際に自動実行される、あるいは挿入後に管理者が開始命令を行うことによっても実行可能である。  Communication unit 110 is a communication interface with an external device included in game device 100. The communication unit 110 can be connected to an external device via a communication network such as the Internet or a network (whether wired or wireless) that may be a cable connecting devices, and can transmit and receive data. . For example, the communication unit 110 converts information input as a transmission target into data of a predetermined format and transmits the data to an external device such as a server via a network. Further, for example, when receiving information from an external device via a network, the communication unit 110 decodes the information and stores it in the memory 103. In addition, the game apparatus 100 according to the present embodiment is configured to be able to receive program data obtained by packaging a processing program related to a game from an external apparatus via the communication unit 110. When the communication unit 110 receives the program data together with the program update request, the control unit 101 uses the received program data for the processing program relating to the game currently stored in the recording medium 102 according to the update request. Can be updated. In addition to this, the program update processing of the game is automatically executed when the program data recorded on the recording medium is inserted into an optical drive (not shown) included in the game device, or after the insertion. It can also be executed by the start command from the administrator. *
《提供処理》 このような構成をもつ本実施形態のゲーム装置100において1回のゲームプレイに係り実行される提供処理について、図4のフローチャートを用いて具体的な処理を説明する。該フローチャートに対応する処理は、制御部101が、例えば記録媒体102に記憶されている対応する処理プログラムを読み出し、メモリ103に展開して実行することにより実現することができる。なお、本提供処理は、例えば対価の支払いがなされたことを支払検出部104が検出した際に開始されるものとして説明する。  << Providing Process >> A specific process of the providing process executed in connection with one game play in the game apparatus 100 of the present embodiment having the above-described configuration will be described with reference to the flowchart of FIG. The processing corresponding to the flowchart can be realized by the control unit 101 reading, for example, a corresponding processing program stored in the recording medium 102, developing it in the memory 103, and executing it. The present providing process will be described as being started when the payment detecting unit 104 detects that the payment of the consideration has been made, for example. *
また、本実施形態のゲーム装置100において提供されるゲームは、ユーザの操作する所定数の操作キャラクタと、NPC(Non-Player Character)としてゲームに登場する所定数の相手キャラクタとの間で行われる対戦ゲームであるものとする。対戦ゲームは、全ての相手キャラクタを行動不能とすることで勝利条件が満たされ、所定の制限時間の経過、あるいは操作キャラクタが行動不能となったことで敗北条件が満たされる。対戦相手となる相手キャラクタは、本実施形態では例示のため、3体の操作キャラクタと3体の相手キャラクタとの間で対戦ゲームが行われるものとして説明するが、本発明の実施がこれに限られるものではないことは容易に理解されよう。  In addition, the game provided in the game apparatus 100 of the present embodiment is played between a predetermined number of operation characters operated by the user and a predetermined number of opponent characters appearing in the game as NPC (Non-Player Character). It is assumed that it is a battle game. In the battle game, the victory condition is satisfied by disabling all the opponent characters, and the defeat condition is satisfied when a predetermined time limit has elapsed or when the operation character is disabled. For the purpose of illustration in this embodiment, the opponent character that is the opponent is described as a battle game between three operation characters and three opponent characters. However, the present invention is not limited to this. It will be easily understood that this is not possible. *
S401で、制御部101は、今回のゲームプレイに登場させる操作キャラクタの登録を受け付ける登録シーケンスの処理を実行する。本登録シーケン
スでは、制御部101はリーダ120を動作させ、プレイカードについての情報取得がなされた場合、即ちいずれかの保持部160プレイカードが挿入されたことが検出されて物品情報が取得された場合には、取得された物品情報と対応するキャラクタ情報とに基づいてプレイカードに対応するキャラクタのステータスを導出し、操作キャラクタの情報としてメモリ103に登録する。このとき、プレイカードから取得される物品情報は、例えば図8(b)に示されるように、プレイカードを一意に特定するプレイカードID811に関連付けて、該プレイカードに対応するキャラクタを特定するキャラクタID812、及び該キャラクタの成長/育成状態を記述した状態情報813を含むものであってよい。また操作キャラクタの情報は、例えば図8(c)に示されるように、操作キャラクタについて、該操作キャラクタを特定するキャラクタID821に関連付けて、状態情報813を反映して導出されるキャラクタステータス822、及びプレイカードに基づき登録されたことを示すカード使用フラグ823(真:True)を含むものであってよい。 
In step S <b> 401, the control unit 101 executes a registration sequence process for accepting registration of an operation character to appear in the current game play. In the main registration sequence, the control unit 101 operates the reader 120 to acquire information about the play card, that is, when it is detected that one of the holding units 160 the play card is inserted, and the article information is acquired. In this case, the status of the character corresponding to the play card is derived based on the acquired article information and the corresponding character information, and is registered in the memory 103 as the operation character information. At this time, as shown in FIG. 8B, for example, the article information acquired from the play card is a character that identifies the character corresponding to the play card in association with the play card ID 811 that uniquely identifies the play card. It may include ID 812 and state information 813 describing the growth / breeding state of the character. For example, as shown in FIG. 8C, the operation character information includes a character status 822 derived from the state information 813 in association with the character ID 821 for specifying the operation character, and It may include a card use flag 823 (true) indicating that it has been registered based on a play card.
制御部101は、3体全ての操作キャラクタの情報を登録した場合は処理をS402に移す。また、操作キャラクタの登録を終了する操作入力がなされた際、あるいは登録シーケンスについて予め定められた制限時間が終了した際等、登録シーケンスを終了すべきタイミングにおいて、3体の操作キャラクタの情報を登録していない場合、制御部101は、例えば抽選処理により不足している数のキャラクタIDを選択し、該当の情報をキャラクタDB106から取得し、操作キャラクタの情報として登録した後、処理をS402に移す。このとき、プレイカードに基づかずに登録された操作キャラクタの情報のキャラクタステータス822は、対応するキャラクタ情報にて基本パラメータ804として定められるステータス(初期状態)で登録されればよい。またカード使用フラグ823は、プレイカードに基づき登録されていないことを示す偽(False)に設定される。  If the control unit 101 has registered information on all three operation characters, the control unit 101 moves the process to S402. Also, when the operation input for ending the registration of the operation character is made, or when the predetermined time limit for the registration sequence is ended, the information on the three operation characters is registered at the timing when the registration sequence should be ended. If not, the control unit 101 selects, for example, an insufficient number of character IDs by lottery processing, acquires the corresponding information from the character DB 106, registers the information as operation character information, and then moves the processing to S402. . At this time, the character status 822 of the operation character information registered without being based on the play card may be registered with the status (initial state) defined as the basic parameter 804 in the corresponding character information. The card use flag 823 is set to false indicating that the card is not registered based on the play card. *
S402で、制御部101は、今回のゲームプレイで登場させる3体の相手キャラクタを決定する。相手キャラクタの決定は、予め設けられた相手キャラクタまたはクエスト等のうちからいずれかを選択する操作入力がなされたことに応じて行われるものであってもよいし、抽選処理、対戦ゲームに先行して行われる所定のゲームの結果、ユーザのプレイ進行状況等に応じて、操作入力を要さずに行われるものであってもよい。  In S402, the control unit 101 determines three opponent characters to appear in the current game play. The determination of the opponent character may be performed in response to an operation input for selecting one of the opponent characters or quests provided in advance, or prior to the lottery process and the battle game. As a result of a predetermined game to be performed, it may be performed without requiring an operation input according to a user's play progress status or the like. *
S403で、制御部101は、登録した操作キャラクタ及び相手キャラクタの情報に基づき、今回のゲームプレイに係る対戦ゲームを提供するゲーム処理を開始する。ゲーム処理の実行中、提示制御部107は制御部101の制御の下、ゲームの進行及びなされた操作入力に基づくゲーム画面を生成し、表示部130に表示させる。ゲーム画面には、所定のゲームフィールド上に操作キャラクタ及び相手キャラクタのグラフィクスデータが配置された状態で描画され、各種GUIを重畳して生成される。  In step S403, the control unit 101 starts a game process for providing a battle game related to the current game play based on the registered operation character and opponent character information. During the execution of the game process, the presentation control unit 107 generates a game screen based on the progress of the game and the operation input made under the control of the control unit 101 and causes the display unit 130 to display the game screen. The game screen is drawn with graphics data of the operation character and the opponent character placed on a predetermined game field, and is generated by superimposing various GUIs. *
ここで、本実施形態の対戦ゲームにおける、興趣性を高める画面表示について説明する。  Here, the screen display which improves interest property in the competitive game of this embodiment is demonstrated. *
本実施形態のゲーム装置100でゲームプレイに使用し、またゲーム装置100から排出されるプレイカードは、紙媒体ではなく、例えばアクリルプレート等の合成樹脂素材に対して印刷が施され、形成されるものであってよい。プレイカードは、光透過性の素材で構成され、図5(a)に示されるように、対応付けられたキャラクタの図柄や各種情報が印刷された領域は一定の遮光性を実現し、印刷がなされなかった一部の領域501(ハッチングで示す)は、そのまま光透過性を有している。即ち、プレイカードは、一部に光透過性の領域501を有して構成されており、ゲームのプレイ中、保持部160に保持された状態において、該領域において、プレイカードを介してゲーム画面の表示を観賞可能となっている。  A play card used for game play in the game apparatus 100 of the present embodiment and discharged from the game apparatus 100 is formed by printing on a synthetic resin material such as an acrylic plate instead of a paper medium. It may be a thing. The play card is made of a light-transmitting material, and as shown in FIG. 5A, the area where the character pattern and various information associated with the printed card are printed has a certain light-shielding property and can be printed. A part of the region 501 (shown by hatching) that has not been made has light transmittance as it is. That is, the play card is configured to have a light-transmitting area 501 in part, and in the state held by the holding unit 160 during the game play, the game screen is displayed via the play card in the area. Can be viewed. *
本実施形態では表示部130の表示領域中に設けられた保持部160にプレイカードを保持させることで、該プレイカードに対応付けられたキャラクタを操作キャラクタとしてゲームに登場させることが可能であるだけでなく、該プレイカードを、対応する操作キャラクタのゲーム中の状態を提示するGUIとして利用する。より詳しくは、図5(a)に示される光透過性の領域501は、残り体力(0となった場合に行動不能となる)や、キャラクタについて定められた特殊技の発動に必要なチャージ量(所定の閾値以上となった場合に特殊技の発動が可能となり、発動により消耗される)等、所定のパラメータを示すゲージとして利用することが可能となっている。従って、例えば図6(a)に示されるように、ゲーム画面の保持部160に保持された状態で該領域501と対応する位置に、特定のパラメータを示す帯状の表示601を含めることで、プレイカードと一体となって、ユーザへのゲームに係る情報提示を好適に行うことができる。  In the present embodiment, by holding the play card in the holding unit 160 provided in the display area of the display unit 130, it is possible to make the character associated with the play card appear in the game as an operation character. Instead, the play card is used as a GUI for presenting the state of the corresponding operation character during the game. More specifically, the light-transmitting area 501 shown in FIG. 5 (a) has the remaining physical strength (becomes impossible when it becomes 0) and the amount of charge necessary to activate a special technique defined for the character. It can be used as a gauge indicating a predetermined parameter such as (when a specific threshold value is exceeded, a special technique can be activated and consumed by activation). Therefore, for example, as shown in FIG. 6A, a band-like display 601 indicating a specific parameter is included at a position corresponding to the area 501 while being held in the holding unit 160 of the game screen. It is possible to suitably present information related to the game to the user together with the card. *
このように構成することで、プレイカードが単に操作キャラクタ指定のために用いられるツールとしての役割としてだけでなく、ゲームにおける必要な情報の提示にも用いられるため、プレイカードがゲームと連動して興趣要素を提供する様をユーザに提示することができる。さらに、このように単にゲーム画面の変化だけではなく、プレイカード自体がゲームの変化に応じてその態様を変化させる構成は、表示領域の一部にプレイカードの配置が固定されていたとしても、その使用感をユーザに与え得るものであるため、ユーザのプレイカードやキャラクタに対する愛着を醸成させることができる。  With this configuration, the play card is not only used as a tool used for specifying an operation character, but also used to present necessary information in the game. It is possible to present the user with an interest element. Furthermore, not only the change of the game screen in this way, the configuration in which the play card itself changes its mode according to the change of the game, even if the arrangement of the play card is fixed to a part of the display area, Since the feeling of use can be given to the user, the user's attachment to the play card and the character can be fostered. *
なお、本実施形態では、プレイカード中の光透過性の領域を、所定のパラメータのゲージとして利用するものとして説明するが、本発明の実施はこれに限られるものではない。光透過性の領域はゲージに限らず、例えば図5(b)に示されるように操作キャラクタの各種パラメータを数値として表示するための表示枠502や、図5(c)に示されるように操作キャラクタにより発せられる台詞の文字列を表示する吹き出し503として設けられるものであってもよい。  In the present embodiment, the light transmissive region in the play card is described as being used as a gauge of a predetermined parameter, but the embodiment of the present invention is not limited to this. The light transmissive region is not limited to the gauge, and for example, as shown in FIG. 5B, a display frame 502 for displaying various parameters of the operation character as numerical values, and an operation as shown in FIG. It may be provided as a balloon 503 that displays a character string of a line uttered by the character. *
また、登録シーケンスにおいて、制御部101が不足しているキャラクタを決定し、登録した場合、プレイカードは保持部160に保持されないが、同等のプレイ体験を提供するため、該当する保持部160には、仮想的にプレイカードが保持されているよう、該キャラクタをプレイカード化した場合に得られる図柄のカード画像を表示させ、該カード画像中でゲージ表示を行うようにすればよい。  Further, in the registration sequence, when the control unit 101 determines and registers a character that is lacking, the play card is not held in the holding unit 160, but in order to provide an equivalent play experience, the corresponding holding unit 160 includes It is only necessary to display a card image of a pattern obtained when the character is turned into a play card so that the play card is virtually held, and to perform gauge display in the card image. *
S404で、制御部101は、ゲーム処理を終了する条件が満たされたか否かを判断する。ゲーム処理は、例えば上述した勝利条件及び敗北条件のいずれかが満たされた場合に終了するものであってよい。制御部101は、ゲーム処理を終了する条件が満たされたと判断した場合は処理をS405に移し、満たされていないと判断した場合は本ステップの処理を繰り返す。  In S404, the control unit 101 determines whether a condition for ending the game process is satisfied. The game process may be terminated when, for example, either the above-described victory condition or defeat condition is satisfied. The control unit 101 moves the process to S405 when determining that the condition for ending the game process is satisfied, and repeats the process of this step when determining that the condition is not satisfied. *
S405で、制御部101は、行われた対戦ゲームにおいて勝利条件が満たされたか否かを判断する。制御部101は、勝利条件が満たされたと判断した場合は処理をS406に移し、勝利条件が満たされなかった、即ち敗北条件が満たされたと判断した場合は処理をS407に移す。  In S405, the control unit 101 determines whether or not the victory condition is satisfied in the played competitive game. If the control unit 101 determines that the victory condition is satisfied, the process proceeds to S406. If the control unit 101 determines that the victory condition is not satisfied, that is, the defeat condition is satisfied, the process proceeds to S407. *
S406で、制御部101は、今回のゲームプレイについてプレイカードの排出候補とするキャラクタを決定し、表示部130に選択可能に表示させる。勝利条件が満たされた場合にプレイカードの排出候補とされるキャラクタは、操作キャラクタして登録された3体のキャラクタに加え、相手キャラクタとして登録した3体のキャラクタを含む。  In step S406, the control unit 101 determines a character to be a play card discharge candidate for the current game play, and causes the display unit 130 to display the selected character. Characters that are play card discharge candidates when the victory condition is satisfied include three characters registered as opponent characters in addition to the three characters registered as operation characters. *
一方、S405において勝利条件が満たされなかったと判断した場合、制御部101はS407で、今回のゲームプレイについてプレイカードの排出候補とするキャラクタを決定し、表示部130に選択可能に表示させる。S406と異なり、勝利条件が満たされなかった場合にプレイカードの排出候補とされるキャラクタは、操作キャラクタとして登録されたキャラクタに限られる。  On the other hand, when it is determined in S405 that the victory condition is not satisfied, the control unit 101 determines a character to be a play card discharge candidate for the current game play in S407, and causes the display unit 130 to selectably display the character. Unlike S 406, characters that are play card discharge candidates when the victory condition is not satisfied are limited to characters registered as operation characters. *
S408で、制御部101は、排出候補の中から排出対象のキャラクタ(対象キャラクタ)の決定に係る操作入力がなされると、該キャラクタにつき物品情報に付す状態情報813を決定し、プレイカードに付す物品情報を構成する。状態情報は、対象キャラクタがプレイカードのスキャンにより登録された操作キャラクタであれば、ゲームプレイの内容に応じて現在のステータスを成長(ゲームを有利に進行せしめる状態に変更)させ、該成長後のステータスに基づいて確定される。また、対象キャラクタがプレイカードのスキャンにより登録された操作キャラクタでなければ、即ち、プレイカードに基づかない操作キャラクタまたは相手キャラクタであれば、ゲームプレイの内容に依らず、基本パラメータ804として定められるステータス(初期状態)に基づいて確定される。排出制御部108は制御部101の制御の下、対象キャラクタの情報と物品情報とに基づいて対象キャラクタに係るプレイカードの印刷データを構成し、排出部150にプレイカードを印刷させて排出させる。プレイカードの排出が完了すると、制御部101は、今回のゲームプレイに係る本提供処理を完了する。  In S <b> 408, when an operation input related to determination of a discharge target character (target character) is made from the discharge candidates, the control unit 101 determines state information 813 attached to the article information for the character and attaches it to the play card. Configure article information. If the target character is an operation character registered by scanning a play card, the status information is used to grow the current status according to the content of the game play (change to a state in which the game is advantageously advanced), and after the growth, Determined based on status. In addition, if the target character is not an operation character registered by scanning the play card, that is, if it is an operation character or opponent character not based on the play card, the status defined as the basic parameter 804 does not depend on the content of the game play. Determined based on (initial state). Under the control of the control unit 101, the discharge control unit 108 configures play card print data related to the target character based on the information of the target character and the article information, and causes the discharge unit 150 to print and discharge the play card. When the discharge of the play card is completed, the control unit 101 completes the present providing process related to the current game play. *
このようにすることで、本実施形態のゲーム装置によれば、ゲーム用物品自体が有する興趣要素とゲームプレイによる興趣要素とを、好適にユーザに提供することができる。より詳しくは、ゲーム用物品からの情報取得が行われる領域は表示領域の一部に限定されるため、ゲーム画面の視認性や物品を確認しながらの好適なゲームプレイが担保され易く、また情報取得や物品検出に係る演算量を低減することができる。さらに、本実施形態ではゲーム用物品を利用したゲームの情報提示を行うため、ゲーム装置とゲーム用物品とが一体となってゲームプレイにより提供される興趣性を高めることができる。  By doing in this way, according to the game device of this embodiment, the entertainment element which game article itself has, and the entertainment element by game play can be provided to a user suitably. More specifically, since the area where information acquisition from the game article is performed is limited to a part of the display area, it is easy to ensure a suitable game play while confirming the visibility of the game screen and the article. The amount of calculation related to acquisition and article detection can be reduced. Furthermore, in this embodiment, since the game information using the game article is presented, it is possible to enhance the interest provided by the game play by integrating the game device and the game article. *
[変形例1] 上述した実施形態では、プレイカードの一部に光透過性の領域を構成することで、プレイ中のゲームに係る情報提示を該領域を介して行い、プレイカードとゲーム画面とが一体となった興趣要素を提供する態様について説明したが、本発明の実施はこれに限られるものではない。例えば、プレイカードが光透過性の領域を有していなくとも、図6(b)に示されるように、プレイカードの図柄602を考慮し、これと連結するような表示603(ハッチングを付す)が保持部160の周辺に表示されるよう、ゲーム画面を構成することでも、プレイカードとゲーム画面とが一体となった興趣要素の提供は可能である。この場合、保持部160は、光透過性の材料で構成されることが好ましい。  [Modification 1] In the above-described embodiment, by forming a light transmissive area on a part of the play card, information relating to the game being played is presented via the area, and the play card, the game screen, However, the embodiment of the present invention is not limited to this. For example, even if the play card does not have a light-transmitting area, as shown in FIG. 6B, a display 603 (hatching is added) in consideration of the design 602 of the play card and connected thereto. Even if the game screen is configured so that is displayed around the holding unit 160, it is possible to provide an entertaining element in which the play card and the game screen are integrated. In this case, the holding unit 160 is preferably made of a light transmissive material. *
[変形例2] 上述した実施形態及び変形例1では、プレイカードとゲーム画面とが一体となって興趣要素を提供する表示態様について説明したが、本発明の実施はこれに限られるものではない。例えばプレイカードが光透過性の領域を有していないのであれば、プレイカードが載置される領域についてゲーム画面の描画を行う必要はなく、少なくともゲームプレイの間、プレイカードが保持され、遮蔽される保持部160に対応する領域にはゲーム画面を表示しないよう制御するものとしてもよい。  [Modification 2] In the above-described embodiment and Modification 1, the display mode in which the play card and the game screen are integrated to provide an interesting element has been described, but the implementation of the present invention is not limited to this. . For example, if the play card does not have a light-transmitting area, there is no need to draw a game screen for the area where the play card is placed, and the play card is held and shielded at least during game play. Control may be performed so that the game screen is not displayed in the area corresponding to the holding unit 160. *
[変形例3] 上述した実施形態及び変形例では、表示部130の表示面から突出した保持部160を有することで、表示領域中の一部の領域にプレイカードを保持する態様について説明したが、本発明の実施はこれに限られるものではない。例えば、図7に示されるような表示部130の保護層の形状を変化させ、周囲の表示面よりもゲーム装置100の内部側に窪んだ凹部701を設けることで、プレイカードを保持可能に構成するものとしてもよい。また例えば、プレイカードの情報取得が行われる表示領域中の一部の領域に、粘着性の素材を設けてプレイカードを吸着する、あるいは背面から吸気することで表示面にプレイカードを密着させる等、吸着方式によって、
表示領域の一部にプレイカードを保持するよう構成するものとしてもよい。 
[Modification 3] In the embodiment and the modification described above, the aspect in which the play card is held in a part of the display area by having the holding part 160 protruding from the display surface of the display part 130 has been described. However, the implementation of the present invention is not limited to this. For example, the shape of the protective layer of the display unit 130 as shown in FIG. 7 is changed, and a recess 701 that is recessed on the inner side of the game device 100 with respect to the surrounding display surface is provided so that the play card can be held. It is good also as what to do. Also, for example, an adhesive material is provided in a part of the display area where play card information acquisition is performed to adsorb the play card, or the play card is brought into close contact with the display surface by suctioning from the back surface, etc. Depending on the adsorption method,
It is good also as what comprises a play card in a part of display area.
[その他の実施形態] 本発明は上記実施の形態に制限されるものではなく、本発明の精神及び範囲から離脱することなく、様々な変更及び変形が可能である。また本発明に係るゲーム装置は、1以上のコンピュータを該ゲーム装置として機能させるプログラムによっても実現可能である。該プログラムは、コンピュータが読み取り可能な記録媒体に記録されることにより、あるいは電気通信回線を通じて、提供/配布することができる。 [Other Embodiments] The present invention is not limited to the above-described embodiments, and various changes and modifications can be made without departing from the spirit and scope of the present invention. The game device according to the present invention can also be realized by a program that causes one or more computers to function as the game device. The program can be provided / distributed by being recorded on a computer-readable recording medium or through a telecommunication line.
100:ゲーム装置、101:制御部、102:記録媒体、103:メモリ、104:支払検出部、105:取得部、106:キャラクタDB、107:提示制御部、108:排出制御部、109:操作入力部、110:通信部、120:リーダ、130:表示部、140:音声出力部、150:排出部、160:保持部 100: Game device 101: Control unit 102: Recording medium 103: Memory 104: Payment detection unit 105: Acquisition unit 106: Character DB 107: Presentation control unit 108: Discharge control unit 109: Operation Input unit 110: Communication unit 120: Reader 130: Display unit 140: Audio output unit 150: Discharge unit 160: Holding unit

Claims (17)

  1. 物品から取得した物品情報に基づいてゲームを実行するゲーム装置であって、 前記物品情報を取得した物品に対応するゲーム要素を表示する表示手段と、 前記表示手段の表示領域の一部において、物品から前記物品情報を取得する取得手段と、を有するゲーム装置。 A game device for executing a game based on article information acquired from an article, wherein a display means for displaying a game element corresponding to the article for which the article information has been acquired, and an article in a part of a display area of the display means An acquisition unit that acquires the article information from the game device.
  2. 前記表示領域の一部は、物品の載置領域を形成する請求項1に記載のゲーム装置。 The game device according to claim 1, wherein a part of the display area forms an article placement area.
  3. 前記取得手段は、前記表示領域の一側縁に沿った領域において、物品から前記物品情報を取得する請求項1または2に記載のゲーム装置。 The game device according to claim 1, wherein the acquisition unit acquires the article information from an article in an area along one side edge of the display area.
  4. 前記表示領域の一部に、物品を保持する1以上の保持手段をさらに有する請求項1乃至3のいずれか1項に記載のゲーム装置。 The game device according to claim 1, further comprising one or more holding means for holding an article in a part of the display area.
  5. 前記保持手段は、前記表示手段の表示面から突出した突出部である請求項4に記載のゲーム装置。 The game apparatus according to claim 4, wherein the holding unit is a protruding portion protruding from a display surface of the display unit.
  6. 前記突出部は、各々が物品の異なる側部を係止する第1の突出部、第2の突出部及び第3の突出部で構成される請求項5に記載のゲーム装置。 The game device according to claim 5, wherein the projecting portion includes a first projecting portion, a second projecting portion, and a third projecting portion, each of which latches different side portions of the article.
  7. 前記突出部は、光透過性の部材で構成される請求項5または6に記載のゲーム装置。 The game device according to claim 5, wherein the protruding portion is made of a light transmissive member.
  8. 前記保持手段は、前記表示手段の表示面に設けられた凹部である請求項4に記載のゲーム装置。 The game apparatus according to claim 4, wherein the holding means is a recess provided on a display surface of the display means.
  9. 前記保持手段は、吸着により、前記表示領域の一部に物品を保持する請求項4に記載のゲーム装置。 The game device according to claim 4, wherein the holding unit holds the article in a part of the display area by suction.
  10. 前記保持手段に物品が保持されたことを検出する検出手段をさらに有し、 前記取得手段は、前記検出手段により物品の保持が検出された場合に、該物品から物品情報を取得する請求項4乃至9のいずれか1項に記載のゲーム装置。 5. The apparatus according to claim 4, further comprising detection means for detecting that the article is held by the holding means, wherein the acquisition means acquires article information from the article when the detection means detects holding of the article. The game device according to any one of 1 to 9.
  11. 前記表示手段は、前記ゲームの実行中、前記保持手段に物品が保持されていないことを条件として、該保持手段に対応する領域に仮想物品の画像を表示する請求項4乃至10のいずれか1項に記載のゲーム装置。 The display means displays an image of a virtual article in an area corresponding to the holding means on condition that no article is held by the holding means during execution of the game. The game device according to item.
  12. 物品には、対応するゲーム要素の図柄が付されており、 前記ゲームの実行中、前記保持手段に物品が保持されている状態において、該物品の図柄と、前記表示手段により前記表示領域の一部に表示された画像とが一体となって、該物品に対応するゲーム要素が提示される請求項4乃至11のいずれか1項に記載のゲーム装置。 The article is provided with a corresponding game element symbol. When the article is held by the holding means during the execution of the game, the article is displayed on the display area by the display means. The game device according to any one of claims 4 to 11, wherein a game element corresponding to the article is presented together with an image displayed on the section.
  13. 物品は、一部に光透過性の領域を有して構成されており、 前記表示手段は、前記ゲームの実行中、物品の前記光透過性の領域と対応する位置に該物品に対応するゲーム要素の情報を表示する請求項1乃至12のいずれか1項に記載のゲーム装置。 The article is configured to have a light transmissive area in part, and the display means is a game corresponding to the article at a position corresponding to the light transmissive area of the article during execution of the game. The game device according to claim 1, wherein element information is displayed.
  14. 前記表示手段は、少なくとも前記ゲームの実行中、前記保持手段に物品が保持された状態において、前記表示領域の一部に前記ゲームに係るゲーム画面を表示しない請求項4乃至11のいずれか1項に記載のゲーム装置。 12. The display device according to claim 4, wherein the display unit does not display a game screen related to the game in a part of the display area in a state where an article is held by the holding unit at least during execution of the game. The game device described in 1.
  15. 前記表示手段は、少なくとも前記物品情報を取得する期間において、物品の載置領域であることを示す画像を、前記表示領域の一部に表示する請求項1乃至14のいずれか1項に記載のゲーム装置。 The said display means displays the image which shows that it is a mounting area | region of an article | item in a part of said display area at least in the period which acquires the said article | item information. Game device.
  16. 物品を排出する排出手段をさらに有し、 前記排出手段は、前記取得手段により物品情報が取得された場合に、該物品情報に基づく新たな物品を排出する請求項1乃至15のいずれか1項に記載のゲーム装置。 16. The apparatus according to claim 1, further comprising a discharging unit that discharges an article, wherein the discharging unit discharges a new article based on the article information when the article information is acquired by the acquiring unit. The game device described in 1.
  17. 請求項13に記載のゲーム装置において前記物品情報が取得されるゲーム用物品であって、 一部に光透過性の領域を有して構成されるゲーム用物品。 14. A game article in which the article information is acquired in the game device according to claim 13, wherein the game article is configured to have a light-transmitting region in part.
PCT/JP2018/004263 2017-03-31 2018-02-07 Game device and article for game WO2018179879A1 (en)

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JP2009297303A (en) * 2008-06-13 2009-12-24 Taito Corp Card game machine using transparent card
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JP2008161536A (en) * 2006-12-28 2008-07-17 Tomy Co Ltd Game apparatus
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JP2009297303A (en) * 2008-06-13 2009-12-24 Taito Corp Card game machine using transparent card
JP2014079314A (en) * 2012-10-15 2014-05-08 Marvelous Aql Inc Game device and game device set
JP2015154834A (en) * 2014-02-20 2015-08-27 株式会社マーベラス Game device and method for controlling game system

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