WO2018179501A1 - Game program and portable game terminal - Google Patents

Game program and portable game terminal Download PDF

Info

Publication number
WO2018179501A1
WO2018179501A1 PCT/JP2017/033272 JP2017033272W WO2018179501A1 WO 2018179501 A1 WO2018179501 A1 WO 2018179501A1 JP 2017033272 W JP2017033272 W JP 2017033272W WO 2018179501 A1 WO2018179501 A1 WO 2018179501A1
Authority
WO
WIPO (PCT)
Prior art keywords
game
portable terminal
mobile terminal
gnss signal
altitude
Prior art date
Application number
PCT/JP2017/033272
Other languages
French (fr)
Japanese (ja)
Inventor
大輔 濱口
吉弘 臼沢
Original Assignee
株式会社村田製作所
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 株式会社村田製作所 filed Critical 株式会社村田製作所
Publication of WO2018179501A1 publication Critical patent/WO2018179501A1/en

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/216Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/217Input arrangements for video game devices characterised by their sensors, purposes or types using environment-related information, i.e. information generated otherwise than by the player, e.g. ambient temperature or humidity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser

Definitions

  • the present invention relates to a program and a mobile terminal for a user to play a game.
  • an object of the present invention is to reflect the spatial position of a user in the real world in a game using a GNSS (Global Navigation Satellite System) such as GPS.
  • GNSS Global Navigation Satellite System
  • a game program for a user to play a game on a mobile terminal including an output device is The portable terminal; Means for acquiring latitude and longitude from a GNSS signal receiving device mounted on the portable terminal, receiving a GNSS signal and calculating the latitude and longitude of the portable terminal based on the GNSS signal; Means for obtaining a detection result of atmospheric pressure from an atmospheric pressure sensor mounted on the portable terminal and detecting atmospheric pressure; Means for calculating the altitude of the portable terminal based on the detection result of the barometric sensor; Means for identifying the spatial position of the mobile terminal based on the latitude and longitude acquired from the GNSS signal receiving device and the calculated altitude; and There is provided a game program that causes game data related to the spatial position to be output to the output device.
  • the game program is The portable terminal; Means for acquiring an acceleration detection result from a triaxial acceleration sensor mounted on the mobile terminal and detecting the acceleration of the mobile terminal; and From a three-axis gyro sensor that is mounted on the portable terminal and detects the angular velocity of the portable terminal, function as a means for acquiring the angular velocity detection result,
  • the GNSS signal receiving device becomes unable to receive a GNSS signal, the latitude and longitude calculated immediately before the GNSS signal cannot be received, the detection result of the three-axis acceleration sensor, and the detection result of the three-axis gyro sensor
  • the game program is The portable terminal; A function for obtaining a direction detection result from a geomagnetic sensor mounted on the portable terminal and detecting a direction, and a means for causing the output device to output the direction obtained from the geomagnetic sensor together with the game data; A game program according to the first or second aspect is provided.
  • the game program is The portable terminal; Means for acquiring a captured image from a camera mounted on the portable terminal and capturing an image; and A game program according to any one of the first to third aspects is provided, which causes the output device to output a photographed image of the camera together with the game data.
  • a mobile device capable of playing games A GNSS signal receiving device that receives a GNSS signal and calculates the latitude and longitude of the mobile terminal based on the GNSS signal; An atmospheric pressure sensor for detecting atmospheric pressure; An altitude calculator that calculates the altitude of the mobile terminal based on the detection result of the barometric sensor; A spatial position specifying unit that specifies the spatial position of the mobile terminal based on the latitude and longitude calculated by the GNSS signal receiving device and the altitude calculated by the altitude calculating unit; An output device for outputting game data related to the spatial position; A portable terminal is provided.
  • a triaxial acceleration sensor for detecting the acceleration of the mobile terminal;
  • a triaxial gyro sensor for detecting the angular velocity of the mobile terminal; Further comprising The spatial position specifying unit, when the GNSS signal receiving device becomes unable to receive a GNSS signal, the latitude and longitude calculated immediately before the reception becomes impossible, the detection result of the three-axis gyro sensor,
  • a mobile terminal according to a fifth aspect is provided that specifies a spatial position based on a detection result of a triaxial acceleration sensor.
  • a portable terminal according to the fifth or sixth aspect is provided in which the output device outputs the direction detected by the geomagnetic sensor together with the game data.
  • a camera for capturing images A portable terminal according to any one of the fifth to seventh aspects is provided in which the output device outputs a captured image of the camera together with the game data.
  • the spatial position of the user in the real world can be reflected in a game using GNSS.
  • FIG. 1 The perspective view of the portable terminal which concerns on one embodiment of this invention
  • Block diagram showing the configuration of the mobile terminal
  • the flowchart which shows an example of the flow of operation of a portable terminal
  • the figure which shows an example of the game screen based on the space position of a portable terminal
  • FIG. 1 is a perspective view of a mobile terminal capable of playing a sensation type game according to an embodiment of the present invention.
  • FIG. 2 is a block diagram showing the configuration of the mobile terminal.
  • a portable terminal 10 according to the present embodiment shown in FIG. 1 is a portable mobile phone such as a smartphone, and is configured to play a bodily sensation-type game using GPS (Global Positioning System).
  • GPS Global Positioning System
  • the “sensation-type game” referred to here is a game in which not only a finger operation is reflected, but also the movement of the user in the real world is reflected in the game content, unlike a simple video game. To tell. That is, it is included in the game play that the user moves in the real world.
  • the mobile terminal 10 includes a touch screen 12 and a speaker 14.
  • the touch screen 12 is an output device that can display an image to the user, and also an input device that allows the user to input a signal to the mobile terminal 10.
  • the speaker 14 is an output device that can output sound information to the user. The user plays a game by touching and swiping the touch screen 12 while watching the game screen displayed on the touch screen 12 and listening to music and sound output from the speaker 14.
  • the mobile terminal 10 has various components in addition to the touch screen 12 and the speaker 14. Specifically, in the case of the present embodiment, the mobile terminal 10 includes a GPS signal receiving device 20, an atmospheric pressure sensor 22, a triaxial acceleration sensor 24, a triaxial gyro sensor 26, a geomagnetic sensor 28, an Internet connection device 30, and a camera 32. And a storage device 34. Furthermore, the mobile terminal 10 includes a processor 36 that processes information acquired from these sensors and devices. The processor 36 is connected to each of the GPS signal receiving device 20, the atmospheric pressure sensor 22, the three-axis acceleration sensor 24, the three-axis gyro sensor 26, the geomagnetic sensor 28, the Internet connection device 30, and the camera 32, and exchanges signals with each of them. Is possible.
  • the GPS signal receiving device 20 receives signals (GPS signals) from a plurality of GPS satellites of GPS, which is an example of GNSS (Global Navigation Satellite System), and based on the received signals, the GPS signal receiving device 20, that is, GPS The position of the mobile terminal 10 on which the signal receiving device 20 is mounted is calculated.
  • the GPS signal receiving device 20 can calculate the spatial position (three-dimensional position) of the mobile terminal 10, for example, the latitude, longitude, and altitude.
  • the GPS signal receiving device 20 is not used for calculating the amount of change in altitude due to a large error. The detailed reason will be described later.
  • the atmospheric pressure sensor 22 detects the atmospheric pressure around the mobile terminal 10.
  • the atmospheric pressure sensor 22 may be a pressure sensor that outputs absolute atmospheric pressure as a detection result, or may be a pressure sensor that detects a gauge pressure based on atmospheric pressure.
  • the atmospheric pressure detected by the atmospheric pressure sensor 22 is used for calculating the amount of change in altitude of the mobile terminal 10.
  • the triaxial acceleration sensor 24 moves along with the user in each of the extending directions of three orthogonal axes defined in the portable terminal 10 (for example, the X, Y, and Z axis directions shown in FIG. 1). The acceleration of is detected.
  • the triaxial gyro sensor 26 detects angular velocities about the three axes.
  • the geomagnetic sensor 28 detects the direction of east, west, south, and north with respect to the mobile terminal 10.
  • the Internet connection device 30 is a device for connecting to the Internet, and in the case of this embodiment, is a device connected to the Internet via a telephone line.
  • the Internet connection device 30 may be a wireless LAN adapter that can be connected to a public wireless LAN (Local Area Network).
  • the internet connection device 30 is used to download data from the game company server via the internet.
  • the camera 32 photographs the periphery of the mobile terminal 10.
  • the storage device 34 is, for example, a memory that stores data.
  • the storage device 34 stores a game program GP.
  • the game program GP is preinstalled in the memory of the mobile terminal 10 or downloaded from the game company server via the Internet connection device 30 and installed.
  • the game program GP may be installed in the memory of the mobile terminal 10 via a storage medium external to the storage terminal 10 such as a CD-ROM, DVD-ROM, or USB memory in which the game program GP is stored in advance. .
  • the processor 36 is an arithmetic processing unit such as a CPU, for example, and operates as follows according to the game program GP stored in the storage device 34. The operation will be described with reference to an example flowchart shown in FIG.
  • the processor 36 starts specifying the spatial position of the user (that is, the mobile terminal 10). For this purpose, the processor 36 specifies the planar position (two-dimensional position) of the mobile terminal 10.
  • step S110 it is determined in step S110 whether or not the GPS signal receiving device 20 has received a GPS signal from a GPS satellite. If the GPS signal receiving device 20 is receiving a GPS signal, the process proceeds to step S120. Otherwise, the process proceeds to step S130.
  • step S120 the processor 36 specifies (determines) the latitude and longitude calculated by the GPS signal receiving device 20 based on the GPS signal as the plane position of the mobile terminal 10.
  • the identified latitude and longitude are stored in the storage device 34.
  • the specified latitude and longitude are stored in the storage device 34 as information (data).
  • step S130 when the GPS signal receiving device 20 cannot receive a GPS signal, for example, when a user carrying the mobile terminal 10 enters a tunnel or the like, in step S130, the processor 36, the triaxial acceleration sensor 24, the triaxial gyro sensor 26, and the like. , And the geomagnetic sensor 28, the acceleration, angular velocity, and direction (information), which are detection results, are acquired.
  • step S140 the processor 36, based on the acceleration, angular velocity, and direction (information) acquired in step S130, specifically, based on the change in acceleration, the change in angular velocity, and the change in orientation, the mobile terminal 10 Is calculated.
  • the processor 36 In order to calculate a change in acceleration, a change in angular velocity, and a change in azimuth, each time the three-axis acceleration sensor 24, the three-axis gyro sensor 26, and the geomagnetic sensor 28 detect acceleration, angular velocity, and azimuth, The detected acceleration, angular velocity, and direction are stored in the storage device 34 and accumulated.
  • step S150 the processor 36 obtains the latest latitude and longitude (information) stored in the storage device 34, that is, the latitude and longitude calculated by the GPS signal receiving device 20 immediately before the GPS signal becomes unreceivable. To do.
  • step S160 the processor 36 specifies the planar position of the mobile terminal 10 based on the latitude and longitude acquired from the storage device 34 in step S150 and the movement trajectory of the mobile terminal 10 calculated in step S140. That is, the plane position of the mobile terminal 10 is specified as the mobile terminal 10 has moved according to the movement locus calculated in step S140 from the position of the latitude and longitude calculated last by the GPS signal receiving device 20. If the movement trajectory of the mobile terminal 10 can be calculated with high accuracy based on the detection results of the triaxial acceleration sensor 24 and the triaxial gyro sensor 26, the detection result of the geomagnetic sensor 28 is used to calculate the movement trajectory. It does not have to be.
  • the processor 36 functions to calculate the height position (altitude) of the mobile terminal 10 (the altitude calculation unit of the mobile terminal 10). Function as).
  • the processor 36 first acquires the atmospheric pressure (information) from the atmospheric pressure sensor 22 in step S170.
  • step S180 the processor 36 calculates the altitude of the mobile terminal 10 based on the atmospheric pressure acquired in step S170.
  • the altitude of the mobile terminal 10 is calculated based on the change in atmospheric pressure. Specifically, every time the altitude is calculated, the altitude is stored in the storage device 34 in a state associated with the atmospheric pressure along with the atmospheric pressure at the time of calculation. The movement distance in the height direction is calculated from the amount of change in atmospheric pressure between the atmospheric pressure detected by the atmospheric pressure sensor 22 last time and the atmospheric pressure detected this time. By adding the calculated movement distance to the altitude stored in the storage device 34 in association with the previously detected atmospheric pressure, the altitude of the mobile terminal 10 corresponding to the atmospheric pressure detected this time after the movement is completed. Is calculated.
  • the altitude corresponding to the atmospheric pressure (the altitude at the start of the game) is, for example, by the GPS signal receiving device 20
  • the calculated altitude may be adopted. Thereafter, as described above, the altitude calculated by the GPS signal receiving device 20 is not used.
  • the reason for acquiring the altitude of the portable terminal 10 based on the detection result of the atmospheric pressure sensor 22 is more stable than using the atmospheric pressure sensor 22 as compared with the case where the altitude is continuously acquired based on the GPS signal.
  • the altitude that is, the amount of change in altitude necessary for calculating the altitude
  • the altitude accuracy varies depending on the number of GPS satellites that can transmit signals to the GPS signal receiving device 20 (accuracy is not stable). For example, in the case of current GPS, there is an error of about 10 m.
  • the GPS signal receiving device 20 may not receive a GPS signal, and accordingly, the altitude may not be acquired (the altitude cannot be continuously acquired).
  • the altitude can be continuously acquired regardless of whether or not the GPS signal receiving device 20 is in a state capable of receiving GPS signals.
  • the altitude can be continuously acquired with a stable resolution of about 30 cm. For this reason, it is possible to continue acquiring high-precision altitude.
  • the processor 36 functions to specify the spatial position (three-dimensional position) of the mobile terminal 10, that is, functions as a spatial position specifying unit of the mobile terminal 10.
  • step S190 the processor 36 determines the spatial position of the mobile terminal 10 based on the planar position of the mobile terminal 10 specified in step S120 or S160 and the altitude of the mobile terminal 10 calculated in step S180. Is identified.
  • step S200 the processor 36 supplies game data related to the spatial position to the touch screen 12 and the speaker 14 based on the spatial position of the mobile terminal 10 specified in step S190.
  • the touch screen 12 outputs an image related to the spatial position to the user based on an instruction from the processor 36.
  • the speaker 14 outputs sound to the user based on an instruction from the processor 36. Note that a sound related to the spatial position may be output as the sound.
  • FIG. 4 shows an example of a game screen displayed on the touch screen 12.
  • the processor 36 displays a game screen 50 on the touch screen 12 as game data related to the spatial position of the mobile terminal 10.
  • the game screen 50 shows a bird's-eye view map (3D map) obtained by converting the real-world geography around the spatial position (latitude, longitude, and altitude) of the mobile terminal 10 into CG (Computer Graphics).
  • CG Computer Graphics
  • the game screen 50 shows a game world building 52 corresponding to a real world building where the user carrying the mobile terminal 10 is actually present.
  • the 3D map data is downloaded from a game company server via the Internet connection device 30, for example.
  • a user icon 54 indicating the position of the mobile terminal 10, that is, the user carrying the mobile terminal 10 is shown at a position on the 3D map corresponding to the spatial position of the mobile terminal 10.
  • items 56 and 58 used in the game world are shown at positions on the 3D map corresponding to spatial positions that differ only in altitude relative to the spatial position of the mobile terminal 10 in the real world.
  • the item 60 is shown at a position on the 3D map corresponding to a spatial position in the real world that is different in latitude, longitude, and altitude from the spatial position of the mobile terminal 10. Note that the space position in the real world corresponding to the item is defined by the game company.
  • an orientation icon 62 indicating the orientation detected by the geomagnetic sensor 28 is shown on the game screen 50.
  • the user who sees the game screen 50 moves to the real-world building roof corresponding to the game-world building 52 in order to acquire the item 56. Further, in order to acquire the item 58, the user moves to the first floor of a real world building. Further, in order to acquire the item 60, the user goes out of the real world building corresponding to the game world building 52 and moves north toward the real world building corresponding to the game world building 64.
  • the user moves not only in a plane but also in the height direction. Therefore, compared to a game using GPS that does not reflect the height position of the user, a user who moves three-dimensionally can be immersed in the game.
  • the game screen 50 of FIG. 4 shows a game world that is a CG of the real world.
  • an image taken by the camera 32 may be used.
  • the detailed image of the item is displayed so as to overlap the captured image captured by the camera 32 at the position in the real world corresponding to the item.
  • the user icon is not displayed on the captured image.
  • Such a game is called an augmented reality (AR) game.
  • AR augmented reality
  • a series of operations of the processor 36 shown in FIG. 3 are continuously performed during the game play. Therefore, when the user moves during play (that is, when the portable terminal 10 carried by the user moves), the game screen 50 changes (updates) based on the spatial position of the portable terminal 10.
  • the spatial position of the user in the real world can be reflected in a game using GPS.
  • the mobile terminal is a mobile phone, but is not limited thereto.
  • the mobile terminal may be a mobile PC (Personal Computer).
  • the mobile terminal may be a game dedicated machine. That is, the mobile terminal may be any device that can move with the user.
  • the planar position of the mobile terminal 10 is obtained using GPS, but is not limited thereto.
  • the planar position of the mobile terminal 10 may be obtained by using a satellite positioning system such as GLONASS which is another example of GNSS.
  • the game program GP is stored in the storage device of the mobile terminal 10, but this is not restrictive.
  • the game program may be stored in a cloud server of a game company.
  • the Internet connection device 30 is used to download data necessary for playing the game from the cloud server.
  • a game in which a user is moved three-dimensionally in order to acquire items in the game is given as an example, but the present invention is not limited to this.
  • it may be a game in which a monster is killed (or captured).
  • a bird monster flying at the position of the game world (on the 3D map) corresponding to the space position of the real world above the space position of the user (mobile terminal) may appear.
  • Mole-type or fish-type monsters that move in the ground or the sea may appear at game world locations corresponding to the world's spatial locations.
  • any game may be used as long as the target desired by the user appears on the game at a position on the game world corresponding to the spatial position where the user can move.
  • a game program for a user to play a game on a portable terminal including an output device, the game program including the portable terminal and the portable terminal.
  • Another aspect of the present invention is a portable terminal capable of playing a game in a broad sense, a GNSS signal that receives a GNSS signal and calculates the latitude and longitude of the portable terminal based on the GNSS signal.
  • a receiving device an atmospheric pressure sensor for detecting atmospheric pressure, an altitude calculating unit for calculating an altitude of the portable terminal based on a detection result of the atmospheric pressure sensor, a latitude and longitude calculated by the GNSS signal receiving device, and the altitude calculation
  • a spatial position specifying unit that specifies the spatial position of the mobile terminal based on the altitude calculated by the unit, and an output device that outputs game data related to the spatial position.
  • the present invention can be applied to a bodily sensation game program or a mobile terminal using GPS.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Environmental & Geological Engineering (AREA)
  • Theoretical Computer Science (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Ecology (AREA)
  • Environmental Sciences (AREA)
  • Biodiversity & Conservation Biology (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • User Interface Of Digital Computer (AREA)
  • Navigation (AREA)
  • Telephone Function (AREA)

Abstract

This game program for allowing a user to play a game using a portable terminal equipped with an output device causes the portable terminal to function as: a means for acquiring the latitude and the longitude from a GNSS signal reception device that receives a GNSS signal and calculates the latitude and the longitude of the portable terminal on the basis of the GNSS signal; a means for acquiring, from an atmospheric pressure sensor for detecting atmospheric pressure, a result of detection of the atmospheric pressure; a means for calculating the altitude of the portable terminal on the basis of the result of detection from the atmospheric pressure sensor; a means for identifying the spatial position of the portable terminal on the basis of the latitude and longitude acquired from the GNSS signal reception device and the calculated altitude; and a means for causing game data pertaining to the spatial position to be outputted to an output device.

Description

ゲーム用のプログラムおよび携帯端末Game programs and mobile devices
 本発明は、ユーザがゲームをプレイするためのプログラムおよび携帯端末に関する。 The present invention relates to a program and a mobile terminal for a user to play a game.
 従来より、特許文献1に記載するように、GPS(Global Positioning System)を利用した体感型のゲームが知られている。特許文献1に記載されたゲームの場合、現実世界の地理情報をゲーム世界に反映するとともに、GPSに基づいて特定した現実世界のユーザの位置に対応するゲーム世界上の位置にユーザのキャラクタを出現させる。そして、ユーザに近い現実世界のランドマークに対応するゲーム世界上の位置にゲームのキャラクタやアイテムを出現させる。 2. Description of the Related Art Conventionally, as described in Japanese Patent Application Laid-Open No. H10-228707, a bodily sensation type game using GPS (Global Positioning System) is known. In the case of the game described in Patent Literature 1, the geographical information of the real world is reflected in the game world, and the user character appears at a position on the game world corresponding to the position of the real world user specified based on GPS. Let Then, game characters and items appear at positions on the game world corresponding to landmarks in the real world that are close to the user.
米国特許第9226106号US Patent No. 9226106
 しかしながら、特許文献1に記載されたゲームの場合、ユーザの平面上の位置のみがゲーム世界に反映されている。すなわち、同一の平面上の位置でユーザの高さ位置が変化してもゲーム世界には反映されない。そのため、三次元的に移動するユーザは、ゲームに没頭できない場合がある。 However, in the case of the game described in Patent Document 1, only the position on the plane of the user is reflected in the game world. That is, even if the height position of the user changes at a position on the same plane, it is not reflected in the game world. Therefore, a user who moves three-dimensionally may not be immersed in the game.
 そこで、本発明は、現実世界におけるユーザの空間位置を、GPSなどのGNSS(Global Navigation Satellite System)を利用したゲームに反映させることを課題とする。 Therefore, an object of the present invention is to reflect the spatial position of a user in the real world in a game using a GNSS (Global Navigation Satellite System) such as GPS.
 上記技術的課題を解決するために、本発明の第1の態様によれば、
 出力デバイスを備える携帯端末でユーザがゲームをプレイするためのゲーム用のプログラムであって、
 前記ゲーム用のプログラムが、
 前記携帯端末を、
 前記携帯端末に搭載され、GNSS信号を受信し、且つ前記GNSS信号に基づいて前記携帯端末の緯度および経度を算出するGNSS信号受信デバイスから、緯度および経度を取得する手段、
 前記携帯端末に搭載され、且つ気圧を検出する気圧センサから、気圧の検出結果を取得する手段、
 前記気圧センサの検出結果に基づいて前記携帯端末の高度を算出する手段、
 前記GNSS信号受信デバイスから取得した緯度および経度と算出した高度とに基づいて、前記携帯端末の空間位置を特定する手段、および、
 前記空間位置に関連するゲームデータを前記出力デバイスに出力する手段、として機能させる、ゲーム用のプログラムが提供される。
In order to solve the above technical problem, according to the first aspect of the present invention,
A game program for a user to play a game on a mobile terminal including an output device,
The game program is
The portable terminal;
Means for acquiring latitude and longitude from a GNSS signal receiving device mounted on the portable terminal, receiving a GNSS signal and calculating the latitude and longitude of the portable terminal based on the GNSS signal;
Means for obtaining a detection result of atmospheric pressure from an atmospheric pressure sensor mounted on the portable terminal and detecting atmospheric pressure;
Means for calculating the altitude of the portable terminal based on the detection result of the barometric sensor;
Means for identifying the spatial position of the mobile terminal based on the latitude and longitude acquired from the GNSS signal receiving device and the calculated altitude; and
There is provided a game program that causes game data related to the spatial position to be output to the output device.
 本発明の第2の態様によれば、
 前記ゲーム用のプログラムが、
 前記携帯端末を、
 前記携帯端末に搭載され、且つ前記携帯端末の加速度を検出する三軸加速度センサから、加速度の検出結果を取得する手段、および、
 前記携帯端末に搭載され、且つ前記携帯端末の角速度を検出する三軸ジャイロセンサから、角速度の検出結果を取得する手段として機能させ、
 前記GNSS信号受信デバイスがGNSS信号を受信不可能になった場合、受信不可能になる直前に算出された緯度および経度と、前記三軸加速度センサの検出結果と、前記三軸ジャイロセンサの検出結果とに基づいて、前記携帯端末の空間位置を特定する手段として機能させる、第1の態様のゲーム用のプログラムが提供される。
According to a second aspect of the invention,
The game program is
The portable terminal;
Means for acquiring an acceleration detection result from a triaxial acceleration sensor mounted on the mobile terminal and detecting the acceleration of the mobile terminal; and
From a three-axis gyro sensor that is mounted on the portable terminal and detects the angular velocity of the portable terminal, function as a means for acquiring the angular velocity detection result,
When the GNSS signal receiving device becomes unable to receive a GNSS signal, the latitude and longitude calculated immediately before the GNSS signal cannot be received, the detection result of the three-axis acceleration sensor, and the detection result of the three-axis gyro sensor Based on the above, there is provided a game program according to a first aspect that functions as means for specifying the spatial position of the mobile terminal.
 本発明の第3の態様によれば、
 前記ゲーム用のプログラムが、
 前記携帯端末を、
 前記携帯端末に搭載され、且つ方位を検出する地磁気センサから、方位の検出結果を取得する手段、および
 前記ゲームデータとともに前記地磁気センサから取得した方位を、前記出力デバイスに出力させる手段として機能させる、第1または第2の態様のゲーム用のプログラムが提供される。
According to a third aspect of the invention,
The game program is
The portable terminal;
A function for obtaining a direction detection result from a geomagnetic sensor mounted on the portable terminal and detecting a direction, and a means for causing the output device to output the direction obtained from the geomagnetic sensor together with the game data; A game program according to the first or second aspect is provided.
 本発明の第4の態様によれば、
 前記ゲーム用のプログラムが、
 前記携帯端末を、
 前記携帯端末に搭載され、且つ画像を撮影するカメラから撮影画像を取得する手段、および、
 前記ゲームデータとともに前記カメラの撮影画像を、前記出力デバイスに出力させる手段として機能させる、第1から第3の態様のいずれか一のゲーム用のプログラムが提供される。
According to a fourth aspect of the invention,
The game program is
The portable terminal;
Means for acquiring a captured image from a camera mounted on the portable terminal and capturing an image; and
A game program according to any one of the first to third aspects is provided, which causes the output device to output a photographed image of the camera together with the game data.
 本発明の第5の態様によれば、
 ゲームをプレイ可能な携帯端末であって、
 GNSS信号を受信し、且つ、前記GNSS信号に基づいて前記携帯端末の緯度および経度を算出するGNSS信号受信デバイスと、
 気圧を検出する気圧センサと、
 前記気圧センサの検出結果に基づいて前記携帯端末の高度を算出する高度算出部と、
 前記GNSS信号受信デバイスによって算出された緯度および経度と前記高度算出部によって算出された高度とに基づいて、前記携帯端末の空間位置を特定する空間位置特定部と、
 前記空間位置に関連するゲームデータを出力する出力デバイスと、
を有する、携帯端末が提供される。
According to a fifth aspect of the present invention,
A mobile device capable of playing games,
A GNSS signal receiving device that receives a GNSS signal and calculates the latitude and longitude of the mobile terminal based on the GNSS signal;
An atmospheric pressure sensor for detecting atmospheric pressure;
An altitude calculator that calculates the altitude of the mobile terminal based on the detection result of the barometric sensor;
A spatial position specifying unit that specifies the spatial position of the mobile terminal based on the latitude and longitude calculated by the GNSS signal receiving device and the altitude calculated by the altitude calculating unit;
An output device for outputting game data related to the spatial position;
A portable terminal is provided.
 本発明の第6の態様によれば、
 前記携帯端末の加速度を検出する三軸加速度センサと、
 前記携帯端末の角速度を検出する三軸ジャイロセンサと、
をさらに有し、
 前記空間位置特定部が、前記GNSS信号受信デバイスがGNSS信号を受信不可能になった場合、受信不可能になる直前に算出された緯度および経度と、前記三軸ジャイロセンサの検出結果と、前記三軸加速度センサの検出結果とに基づいて、空間位置を特定する、第5の態様の携帯端末が提供される。
According to a sixth aspect of the present invention,
A triaxial acceleration sensor for detecting the acceleration of the mobile terminal;
A triaxial gyro sensor for detecting the angular velocity of the mobile terminal;
Further comprising
The spatial position specifying unit, when the GNSS signal receiving device becomes unable to receive a GNSS signal, the latitude and longitude calculated immediately before the reception becomes impossible, the detection result of the three-axis gyro sensor, A mobile terminal according to a fifth aspect is provided that specifies a spatial position based on a detection result of a triaxial acceleration sensor.
 本発明の第7の態様によれば、
 方位を検出する地磁気センサをさらに有し、
 前記出力デバイスが、前記ゲームデータとともに、前記地磁気センサによって検出された方位を出力する、第5または第6の態様の携帯端末が提供される。
According to a seventh aspect of the present invention,
It further has a geomagnetic sensor for detecting the direction,
A portable terminal according to the fifth or sixth aspect is provided in which the output device outputs the direction detected by the geomagnetic sensor together with the game data.
 本発明の第8の態様によれば、
 画像を撮影するカメラをさらに有し、
 前記出力デバイスが、前記ゲームデータとともに、前記カメラの撮影画像を出力する、第5から第7の態様のいずれか一の携帯端末が提供される。
According to an eighth aspect of the present invention,
A camera for capturing images;
A portable terminal according to any one of the fifth to seventh aspects is provided in which the output device outputs a captured image of the camera together with the game data.
 本発明によれば、現実世界におけるユーザの空間位置を、GNSSを利用したゲームに反映させることができる。 According to the present invention, the spatial position of the user in the real world can be reflected in a game using GNSS.
本発明の一実施の形態に係る携帯端末の斜視図The perspective view of the portable terminal which concerns on one embodiment of this invention 携帯端末の構成を示すブロック図Block diagram showing the configuration of the mobile terminal 携帯端末の動作の流れの一例を示すフローチャートThe flowchart which shows an example of the flow of operation of a portable terminal 携帯端末の空間位置に基づくゲーム画面の一例を示す図The figure which shows an example of the game screen based on the space position of a portable terminal
 以下、本発明の実施の形態について、図面を参照しながら説明する。 Hereinafter, embodiments of the present invention will be described with reference to the drawings.
 図1は、本発明の一実施の形態に係る、体感型のゲームをプレイ可能な携帯端末の斜視図である。また、図2は、携帯端末の構成を示すブロック図である。 FIG. 1 is a perspective view of a mobile terminal capable of playing a sensation type game according to an embodiment of the present invention. FIG. 2 is a block diagram showing the configuration of the mobile terminal.
 図1に示す本実施の形態の携帯端末10は、携帯可能な、例えばスマートフォンなどの携帯電話であって、GPS(Global Positioning System)を利用した体感型のゲームをプレイ可能に構成されている。なお、ここで言う、「体感型のゲーム」とは、単なるビデオゲームと異なり、指での操作が反映されるだけでなく、ユーザが現実世界で移動することもゲーム内容に反映されるゲームを言う。すなわち、ユーザが現実世界を移動することもゲームプレイに含まれている。 A portable terminal 10 according to the present embodiment shown in FIG. 1 is a portable mobile phone such as a smartphone, and is configured to play a bodily sensation-type game using GPS (Global Positioning System). Note that the “sensation-type game” referred to here is a game in which not only a finger operation is reflected, but also the movement of the user in the real world is reflected in the game content, unlike a simple video game. To tell. That is, it is included in the game play that the user moves in the real world.
 図1および図2に示すように、携帯端末10は、タッチスクリーン12およびスピーカ14を有する。タッチスクリーン12は、ユーザに画像を示すことができる出力デバイスであって、かつ、ユーザが携帯端末10に対して信号を入力することができる入力デバイスでもある。また、スピーカ14は、ユーザに対して音情報を出力することができる出力デバイスである。ユーザは、タッチスクリーン12に表示されるゲーム画面を見ながら、またスピーカ14から出力される音楽や音声を聴きながら、タッチスクリーン12に対してタッチ、スワイプなどの操作を行ってゲームをプレイする。 As shown in FIGS. 1 and 2, the mobile terminal 10 includes a touch screen 12 and a speaker 14. The touch screen 12 is an output device that can display an image to the user, and also an input device that allows the user to input a signal to the mobile terminal 10. The speaker 14 is an output device that can output sound information to the user. The user plays a game by touching and swiping the touch screen 12 while watching the game screen displayed on the touch screen 12 and listening to music and sound output from the speaker 14.
 また、図2に示すように、携帯端末10は、タッチスクリーン12やスピーカ14以外に、様々な構成要素を有する。具体的には、本実施の形態の場合、携帯端末10は、GPS信号受信デバイス20、気圧センサ22、三軸加速度センサ24、三軸ジャイロセンサ26、地磁気センサ28、インターネット接続デバイス30、カメラ32、および記憶デバイス34を有する。さらに、携帯端末10は、これらのセンサやデバイスなどから取得した情報を処理するプロセッサ36を有する。プロセッサ36は、GPS信号受信デバイス20、気圧センサ22、三軸加速度センサ24、三軸ジャイロセンサ26、地磁気センサ28、インターネット接続デバイス30、およびカメラ32のそれぞれと接続され、これらそれぞれと信号のやり取りが可能である。 Further, as shown in FIG. 2, the mobile terminal 10 has various components in addition to the touch screen 12 and the speaker 14. Specifically, in the case of the present embodiment, the mobile terminal 10 includes a GPS signal receiving device 20, an atmospheric pressure sensor 22, a triaxial acceleration sensor 24, a triaxial gyro sensor 26, a geomagnetic sensor 28, an Internet connection device 30, and a camera 32. And a storage device 34. Furthermore, the mobile terminal 10 includes a processor 36 that processes information acquired from these sensors and devices. The processor 36 is connected to each of the GPS signal receiving device 20, the atmospheric pressure sensor 22, the three-axis acceleration sensor 24, the three-axis gyro sensor 26, the geomagnetic sensor 28, the Internet connection device 30, and the camera 32, and exchanges signals with each of them. Is possible.
 GPS信号受信デバイス20は、GNSS(Global Navigation Satellite System)の一例であるGPSの複数のGPS衛星からの信号(GPS信号)を受信し、その受信した信号に基づいてGPS信号受信デバイス20、すなわちGPS信号受信デバイス20が搭載された携帯端末10の位置を算出する。なお、GPS信号受信デバイス20は、携帯端末10の空間位置(三次元位置)、例えば、緯度、経度、および高度を算出することができる。しかしながら、誤差が大きい等の理由により、本実施の形態の場合、高度の変化量の算出にはGPS信号受信デバイス20は使用されない。詳細な理由については後述する。 The GPS signal receiving device 20 receives signals (GPS signals) from a plurality of GPS satellites of GPS, which is an example of GNSS (Global Navigation Satellite System), and based on the received signals, the GPS signal receiving device 20, that is, GPS The position of the mobile terminal 10 on which the signal receiving device 20 is mounted is calculated. The GPS signal receiving device 20 can calculate the spatial position (three-dimensional position) of the mobile terminal 10, for example, the latitude, longitude, and altitude. However, in the case of the present embodiment, the GPS signal receiving device 20 is not used for calculating the amount of change in altitude due to a large error. The detailed reason will be described later.
 気圧センサ22は、携帯端末10周りの気圧を検出する。例えば、気圧センサ22は、絶対気圧を検出結果と出力する圧力センサであってもよいし、大気圧を基準とするゲージ圧を検出する圧力センサであってもよい。本実施の形態の場合、詳細は後述するが、気圧センサ22によって検出された気圧は、携帯端末10の高度の変化量の算出に使用される。 The atmospheric pressure sensor 22 detects the atmospheric pressure around the mobile terminal 10. For example, the atmospheric pressure sensor 22 may be a pressure sensor that outputs absolute atmospheric pressure as a detection result, or may be a pressure sensor that detects a gauge pressure based on atmospheric pressure. In the case of the present embodiment, although details will be described later, the atmospheric pressure detected by the atmospheric pressure sensor 22 is used for calculating the amount of change in altitude of the mobile terminal 10.
 三軸加速度センサ24は、携帯端末10に定義されている直交し合う3軸の延在方向(例えば、図1に示すX、Y、およびZ軸方向)それぞれについて、ユーザとともに移動する携帯端末10の加速度を検出する。 The triaxial acceleration sensor 24 moves along with the user in each of the extending directions of three orthogonal axes defined in the portable terminal 10 (for example, the X, Y, and Z axis directions shown in FIG. 1). The acceleration of is detected.
 三軸ジャイロセンサ26は、3軸それぞれを中心とする角速度を検出する。 The triaxial gyro sensor 26 detects angular velocities about the three axes.
 地磁気センサ28は、携帯端末10を基準にして東西南北の方位を検出する。 The geomagnetic sensor 28 detects the direction of east, west, south, and north with respect to the mobile terminal 10.
 インターネット接続デバイス30は、インターネットに接続するためのデバイスであって、本実施の形態の場合、電話回線を介してインターネットに接続するデバイスである。これに代わってまたはこれに加えて、インターネット接続デバイス30は、公衆無線LAN(Local Area Network)に接続できるワイヤレスLANアダプタであってもよい。ゲーム中においては、ゲーム会社のサーバーからインターネットを介してデータをダウンロードするために、インターネット接続デバイス30は使用される。 The Internet connection device 30 is a device for connecting to the Internet, and in the case of this embodiment, is a device connected to the Internet via a telephone line. Alternatively or in addition, the Internet connection device 30 may be a wireless LAN adapter that can be connected to a public wireless LAN (Local Area Network). During the game, the internet connection device 30 is used to download data from the game company server via the internet.
 カメラ32は、携帯端末10周辺を撮影する。 The camera 32 photographs the periphery of the mobile terminal 10.
 記憶デバイス34は、データを記憶する例えばメモリであって、本実施の形態の場合、ゲームプログラムGPが記憶されている。ゲームプログラムGPは、携帯端末10のメモリにプレインストールされている、またはインターネット接続デバイス30を介してゲーム会社のサーバーからダウンロードされてインストールされている。なお、ゲームプログラムGPが予め記憶されたCD-ROM、DVD-ROM、USBメモリなどの、記憶端末10の外部の記憶媒体を介して、携帯端末10のメモリにゲームプログラムGPがインストールされてもよい。 The storage device 34 is, for example, a memory that stores data. In the case of the present embodiment, the storage device 34 stores a game program GP. The game program GP is preinstalled in the memory of the mobile terminal 10 or downloaded from the game company server via the Internet connection device 30 and installed. Note that the game program GP may be installed in the memory of the mobile terminal 10 via a storage medium external to the storage terminal 10 such as a CD-ROM, DVD-ROM, or USB memory in which the game program GP is stored in advance. .
 プロセッサ36は、例えばCPUなどの演算処理装置であって、記憶デバイス34に記憶されているゲームプログラムGPにしたがって、以下のように動作する。その動作を図3に示す一例のフローチャートを参照しながら説明する。 The processor 36 is an arithmetic processing unit such as a CPU, for example, and operates as follows according to the game program GP stored in the storage device 34. The operation will be described with reference to an example flowchart shown in FIG.
 まず、図3に示すプロセッサ36の一連の動作は、タッチスクリーン12への操作を介して、ユーザがゲームを開始してから(ゲームプログラムGPが起動されてから)、ユーザがゲームを終了させるまで繰り返される。 First, a series of operations of the processor 36 shown in FIG. 3 is performed after the user starts the game (after the game program GP is activated) through the operation on the touch screen 12 until the user ends the game. Repeated.
 まず、プロセッサ36は、ユーザ(すなわち携帯端末10)の空間位置の特定を開始する。そのために、プロセッサ36は、携帯端末10の平面位置(二次元位置)を特定する。 First, the processor 36 starts specifying the spatial position of the user (that is, the mobile terminal 10). For this purpose, the processor 36 specifies the planar position (two-dimensional position) of the mobile terminal 10.
 携帯端末10の平面位置を特定するために、ステップS110において、GPS信号受信デバイス20がGPS衛星からのGPS信号を受信しているか否かが判定される。GPS信号受信デバイス20がGPS信号を受信している場合、ステップS120に進む。そうでない場合、ステップS130に進む。 In order to specify the plane position of the mobile terminal 10, it is determined in step S110 whether or not the GPS signal receiving device 20 has received a GPS signal from a GPS satellite. If the GPS signal receiving device 20 is receiving a GPS signal, the process proceeds to step S120. Otherwise, the process proceeds to step S130.
 ステップS120において、プロセッサ36は、GPS信号受信デバイス20がGPS信号に基づいて算出した緯度および経度を、携帯端末10の平面位置として特定する(決定する)。その特定された緯度および経度は、記憶デバイス34に保存される。なお、緯度および経度が特定される度に、その特定された緯度および経度が情報(データ)として記憶デバイス34に記憶される。 In step S120, the processor 36 specifies (determines) the latitude and longitude calculated by the GPS signal receiving device 20 based on the GPS signal as the plane position of the mobile terminal 10. The identified latitude and longitude are stored in the storage device 34. Each time the latitude and longitude are specified, the specified latitude and longitude are stored in the storage device 34 as information (data).
 一方、例えば携帯端末10を携帯するユーザがトンネルなどに入るなどしてGPS信号受信デバイス20がGPS信号を受信できない場合、ステップS130において、プロセッサ36は、三軸加速度センサ24、三軸ジャイロセンサ26、および地磁気センサ28から、これらの検出結果である加速度、角速度、および方位(情報)を取得する。 On the other hand, when the GPS signal receiving device 20 cannot receive a GPS signal, for example, when a user carrying the mobile terminal 10 enters a tunnel or the like, in step S130, the processor 36, the triaxial acceleration sensor 24, the triaxial gyro sensor 26, and the like. , And the geomagnetic sensor 28, the acceleration, angular velocity, and direction (information), which are detection results, are acquired.
 ステップS140において、プロセッサ36は、ステップS130で取得した加速度、角速度、および方位(情報)に基づいて、具体的には、加速度の変化、角速度の変化、および方位の変化に基づいて、携帯端末10の移動軌跡を算出する。なお、加速度の変化、角速度の変化、および方位の変化を算出するために、三軸加速度センサ24、三軸ジャイロセンサ26、および地磁気センサ28が加速度、角速度、および方位を検出する度に、その検出された加速度、角速度、および方位が記憶デバイス34に記憶されて蓄積される。 In step S140, the processor 36, based on the acceleration, angular velocity, and direction (information) acquired in step S130, specifically, based on the change in acceleration, the change in angular velocity, and the change in orientation, the mobile terminal 10 Is calculated. In order to calculate a change in acceleration, a change in angular velocity, and a change in azimuth, each time the three-axis acceleration sensor 24, the three-axis gyro sensor 26, and the geomagnetic sensor 28 detect acceleration, angular velocity, and azimuth, The detected acceleration, angular velocity, and direction are stored in the storage device 34 and accumulated.
 ステップS150において、プロセッサ36は、記憶デバイス34に記憶されている最新の緯度および経度(情報)、すなわちGPS信号が受信不可能になる直前にGPS信号受信デバイス20によって算出された緯度および経度を取得する。 In step S150, the processor 36 obtains the latest latitude and longitude (information) stored in the storage device 34, that is, the latitude and longitude calculated by the GPS signal receiving device 20 immediately before the GPS signal becomes unreceivable. To do.
 ステップS160において、プロセッサ36は、ステップS150で記憶デバイス34から取得した緯度および経度と、ステップS140で算出した携帯端末10の移動軌跡とに基づいて、携帯端末10の平面位置を特定する。すなわち、GPS信号受信デバイス20が最後に算出した緯度および経度の位置からステップS140で算出した移動軌跡にしたがって携帯端末10が移動したものとして、携帯端末10の平面位置を特定する。なお、三軸加速度センサ24と三軸ジャイロセンサ26それぞれの検出結果に基づいて携帯端末10の移動軌跡を高精度に算出できるのであれば、その移動軌跡の算出に地磁気センサ28の検出結果を用いなくてもよい。 In step S160, the processor 36 specifies the planar position of the mobile terminal 10 based on the latitude and longitude acquired from the storage device 34 in step S150 and the movement trajectory of the mobile terminal 10 calculated in step S140. That is, the plane position of the mobile terminal 10 is specified as the mobile terminal 10 has moved according to the movement locus calculated in step S140 from the position of the latitude and longitude calculated last by the GPS signal receiving device 20. If the movement trajectory of the mobile terminal 10 can be calculated with high accuracy based on the detection results of the triaxial acceleration sensor 24 and the triaxial gyro sensor 26, the detection result of the geomagnetic sensor 28 is used to calculate the movement trajectory. It does not have to be.
 ステップS120またはステップS160で携帯端末10の平面位置が特定されると、次に、プロセッサ36は、携帯端末10の高さ位置(高度)を算出するために機能する(携帯端末10の高度算出部として機能する)。 When the plane position of the mobile terminal 10 is specified in step S120 or step S160, the processor 36 functions to calculate the height position (altitude) of the mobile terminal 10 (the altitude calculation unit of the mobile terminal 10). Function as).
 そのために、プロセッサ36は、まず、ステップS170において、気圧センサ22から気圧(情報)を取得する。 For this purpose, the processor 36 first acquires the atmospheric pressure (information) from the atmospheric pressure sensor 22 in step S170.
 次に、ステップS180において、プロセッサ36は、ステップS170で取得した気圧に基づいて、プロセッサ36は携帯端末10の高度を算出する。例えば、気圧の変化に基づいて携帯端末10の高度を算出する。具体的には、高度を算出する度に、その高度は、その算出時の気圧とともに、その気圧と対応付けされた状態で記憶デバイス34に記憶されている。気圧センサ22によって前回検出された気圧と今回検出された気圧との間の気圧の変化量から高さ方向の移動距離が算出される。その算出された移動距離を、前回検出された気圧に対応付けされて記憶デバイス34に記憶されている高度に加えることにより、移動完了後、すなわち今回検出された気圧に対応する携帯端末10の高度が算出される。なお、ゲームが開始されて(ゲームプログラムGPが起動して)気圧センサ22が初めて気圧を検出したとき、その気圧に対応する高度(ゲーム開始時の高度)として、例えば、GPS信号受信デバイス20によって算出された高度が採用されてもよい。それ以後は、上述したように、GPS信号受信デバイス20によって算出される高度は使用されない。 Next, in step S180, the processor 36 calculates the altitude of the mobile terminal 10 based on the atmospheric pressure acquired in step S170. For example, the altitude of the mobile terminal 10 is calculated based on the change in atmospheric pressure. Specifically, every time the altitude is calculated, the altitude is stored in the storage device 34 in a state associated with the atmospheric pressure along with the atmospheric pressure at the time of calculation. The movement distance in the height direction is calculated from the amount of change in atmospheric pressure between the atmospheric pressure detected by the atmospheric pressure sensor 22 last time and the atmospheric pressure detected this time. By adding the calculated movement distance to the altitude stored in the storage device 34 in association with the previously detected atmospheric pressure, the altitude of the mobile terminal 10 corresponding to the atmospheric pressure detected this time after the movement is completed. Is calculated. When the atmospheric pressure sensor 22 detects the atmospheric pressure for the first time after the game is started (the game program GP is activated), the altitude corresponding to the atmospheric pressure (the altitude at the start of the game) is, for example, by the GPS signal receiving device 20 The calculated altitude may be adopted. Thereafter, as described above, the altitude calculated by the GPS signal receiving device 20 is not used.
 このように、携帯端末10の高度を気圧センサ22の検出結果に基づいて取得する理由は、気圧センサ22を使用することにより、GPS信号に基づいて高度を取得し続ける場合に比べて、安定した高い精度で高度(すなわち、高度の算出に必要な高度の変化量)を取得し続けることができるからである。例えば、GPS信号に基づく場合、GPS信号受信デバイス20に対して信号を送信できるGPS衛星の数によって、高度の精度が異なる(精度が安定していない)。例えば、現行のGPSの場合、約10mの誤差が存在する。また、GPS信号受信デバイス20がGPS信号を受信できず、そのために高度を取得できない場合がある(高度を取得し続けることができない)。 Thus, the reason for acquiring the altitude of the portable terminal 10 based on the detection result of the atmospheric pressure sensor 22 is more stable than using the atmospheric pressure sensor 22 as compared with the case where the altitude is continuously acquired based on the GPS signal. This is because the altitude (that is, the amount of change in altitude necessary for calculating the altitude) can be continuously acquired with high accuracy. For example, when based on a GPS signal, the altitude accuracy varies depending on the number of GPS satellites that can transmit signals to the GPS signal receiving device 20 (accuracy is not stable). For example, in the case of current GPS, there is an error of about 10 m. In addition, the GPS signal receiving device 20 may not receive a GPS signal, and accordingly, the altitude may not be acquired (the altitude cannot be continuously acquired).
 一方、気圧センサ22に基づく場合、GPS信号受信デバイス20がGPS信号受信可能な状態にあるか否かにかかわらず、高度を取得し続けることができる。また、30cm程度の安定した分解能で高度を取得し続けることができる。そのため、高精度な高度を取得し続けることができる。 On the other hand, based on the atmospheric pressure sensor 22, the altitude can be continuously acquired regardless of whether or not the GPS signal receiving device 20 is in a state capable of receiving GPS signals. In addition, the altitude can be continuously acquired with a stable resolution of about 30 cm. For this reason, it is possible to continue acquiring high-precision altitude.
 続いて、プロセッサ36は、携帯端末10の空間位置(三次元位置)を特定するために機能する、すなわち、携帯端末10の空間位置特定部として機能する。 Subsequently, the processor 36 functions to specify the spatial position (three-dimensional position) of the mobile terminal 10, that is, functions as a spatial position specifying unit of the mobile terminal 10.
 具体的には、ステップS190において、プロセッサ36は、ステップS120またはステップS160で特定した携帯端末10の平面位置と、ステップS180で算出した携帯端末10の高度とに基づいて、携帯端末10の空間位置を特定する。 Specifically, in step S190, the processor 36 determines the spatial position of the mobile terminal 10 based on the planar position of the mobile terminal 10 specified in step S120 or S160 and the altitude of the mobile terminal 10 calculated in step S180. Is identified.
 次に、ステップS200において、プロセッサ36は、ステップS190で特定した携帯端末10の空間位置に基づいて、空間位置に関連するゲームデータを、タッチスクリーン12やスピーカ14に供給する。タッチスクリーン12は、プロセッサ36からの指示に基づき、空間位置に関連する画像をユーザに対して出力する。スピーカ14は、プロセッサ36からの指示に基づき、音声をユーザに対して出力する。なお、音声として、空間位置に関連する音声が出力されてもよい。 Next, in step S200, the processor 36 supplies game data related to the spatial position to the touch screen 12 and the speaker 14 based on the spatial position of the mobile terminal 10 specified in step S190. The touch screen 12 outputs an image related to the spatial position to the user based on an instruction from the processor 36. The speaker 14 outputs sound to the user based on an instruction from the processor 36. Note that a sound related to the spatial position may be output as the sound.
 例えば、図4は、タッチスクリーン12に表示されるゲーム画面の一例を示している。 For example, FIG. 4 shows an example of a game screen displayed on the touch screen 12.
 図4に示すように、プロセッサ36は、携帯端末10の空間位置に関連するゲームデータとして、タッチスクリーン12にゲーム画面50を表示させる。ゲーム画面50には、携帯端末10の空間位置(緯度、経度、および高度)周辺の現実世界の地理をCG(Conputer Graphics)化したものである俯瞰マップ(3Dマップ)が示される。例えば、ゲーム画面50には、携帯端末10を携帯するユーザが実際に居る現実世界のビルに対応するゲーム世界のビル52が示されている。なお、3Dマップのデータは、例えば、インターネット接続デバイス30を介してゲーム会社のサーバーからダウンロードされる。 As shown in FIG. 4, the processor 36 displays a game screen 50 on the touch screen 12 as game data related to the spatial position of the mobile terminal 10. The game screen 50 shows a bird's-eye view map (3D map) obtained by converting the real-world geography around the spatial position (latitude, longitude, and altitude) of the mobile terminal 10 into CG (Computer Graphics). For example, the game screen 50 shows a game world building 52 corresponding to a real world building where the user carrying the mobile terminal 10 is actually present. The 3D map data is downloaded from a game company server via the Internet connection device 30, for example.
 また、携帯端末10の空間位置に対応する3Dマップ上の位置には、携帯端末10、すなわち携帯端末10を携帯するユーザの位置を示すユーザアイコン54が示されている。 In addition, a user icon 54 indicating the position of the mobile terminal 10, that is, the user carrying the mobile terminal 10 is shown at a position on the 3D map corresponding to the spatial position of the mobile terminal 10.
 さらに、現実世界における携帯端末10の空間位置に対して高度のみが異なる空間位置に対応する3Dマップ上の位置に、ゲーム世界において使用されるアイテム56、58が示されている。また、携帯端末10の空間位置に対して、緯度、経度、および高度それぞれが異なる現実世界の空間位置に対応する3Dマップ上の位置に、アイテム60が示されている。なお、アイテムに対応する現実世界の空間位置は、ゲーム会社によって定義されている。 Furthermore, items 56 and 58 used in the game world are shown at positions on the 3D map corresponding to spatial positions that differ only in altitude relative to the spatial position of the mobile terminal 10 in the real world. In addition, the item 60 is shown at a position on the 3D map corresponding to a spatial position in the real world that is different in latitude, longitude, and altitude from the spatial position of the mobile terminal 10. Note that the space position in the real world corresponding to the item is defined by the game company.
 さらにまた、地磁気センサ28によって検出された方位を示す方位アイコン62が、ゲーム画面50に示されている。 Furthermore, an orientation icon 62 indicating the orientation detected by the geomagnetic sensor 28 is shown on the game screen 50.
 このゲーム画面50を見たユーザは、アイテム56を取得するために、ゲーム世界のビル52に対応する現実世界のビルの屋上に移動する。また、アイテム58を取得するために、現実世界のビルの一階に移動する。さらに、アイテム60を取得するために、ゲーム世界のビル52に対応する現実世界のビルから外に出て、ゲーム世界のビル64に対応する現実世界のビルに向かって北に移動する。 The user who sees the game screen 50 moves to the real-world building roof corresponding to the game-world building 52 in order to acquire the item 56. Further, in order to acquire the item 58, the user moves to the first floor of a real world building. Further, in order to acquire the item 60, the user goes out of the real world building corresponding to the game world building 52 and moves north toward the real world building corresponding to the game world building 64.
 アイテム56、58、および60のゲーム世界上の位置に対応する現実世界の位置と携帯端末10の位置とが一致すると、すなわちユーザが到達すると、ゲーム画面50にアイテムの詳細画像が表示される。ユーザのタッチスクリーン12に対する所定の操作を経て、アイテムがユーザに提供される(例えば、アイテムデータが記憶デバイス34に記憶される)。 When the position of the real world corresponding to the position on the game world of the items 56, 58, and 60 matches the position of the mobile terminal 10, that is, when the user arrives, a detailed image of the item is displayed on the game screen 50. An item is provided to the user through a predetermined operation on the user's touch screen 12 (for example, item data is stored in the storage device 34).
 このように、ユーザは、ゲームのプレイ中、平面的な移動だけでなく、高さ方向にも移動する。したがって、ユーザの高さ位置が反映されないGPSを利用したゲームに比べて、三次元的に移動するユーザはゲームに没頭することができる。 Thus, during the game play, the user moves not only in a plane but also in the height direction. Therefore, compared to a game using GPS that does not reflect the height position of the user, a user who moves three-dimensionally can be immersed in the game.
 なお、図4のゲーム画面50では、現実世界をCG化したものであるゲーム世界が示されている。これに代わってまたは加えて、カメラ32によって撮影された画像が使用されてもよい。例えば、アイテムに対応する現実世界の位置でカメラ32によって撮影された撮影画像に重なるように、当該アイテムの詳細画像が表示される。この場合、撮影画像上に、ユーザアイコンは表示されない。このようなゲームは、拡張現実(AR:Augmented Reality)ゲームと呼ばれている。 Note that the game screen 50 of FIG. 4 shows a game world that is a CG of the real world. Alternatively or additionally, an image taken by the camera 32 may be used. For example, the detailed image of the item is displayed so as to overlap the captured image captured by the camera 32 at the position in the real world corresponding to the item. In this case, the user icon is not displayed on the captured image. Such a game is called an augmented reality (AR) game.
 また、図3に示すプロセッサ36の一連の動作は、ゲームのプレイ中、連続して行われる。そのため、プレイ中にユーザが移動すると(すなわちユーザに携帯されている携帯端末10が移動すると)、ゲーム画面50は、携帯端末10の空間位置に基づいて変化する(更新される)。 Further, a series of operations of the processor 36 shown in FIG. 3 are continuously performed during the game play. Therefore, when the user moves during play (that is, when the portable terminal 10 carried by the user moves), the game screen 50 changes (updates) based on the spatial position of the portable terminal 10.
 以上のような本実施の形態によれば、現実世界におけるユーザの空間位置を、GPSを利用したゲームに反映させることができる。 According to the present embodiment as described above, the spatial position of the user in the real world can be reflected in a game using GPS.
 以上、上述の実施の形態を挙げて本発明を説明したが、本発明の実施の形態はこれに限らない。 As mentioned above, although the present invention has been described with reference to the above-described embodiment, the embodiment of the present invention is not limited to this.
 例えば、上述の実施の形態の場合、携帯端末は、携帯電話であったが、これに限らない。例えば、携帯端末は、モバイルPC(Personal Computer)であってもよい。また、携帯端末は、ゲーム専用機であってもよい。すなわち、携帯端末は、ユーザとともに移動可能な装置であればよい。 For example, in the case of the above-described embodiment, the mobile terminal is a mobile phone, but is not limited thereto. For example, the mobile terminal may be a mobile PC (Personal Computer). The mobile terminal may be a game dedicated machine. That is, the mobile terminal may be any device that can move with the user.
 また、上述の実施の形態の場合、携帯端末10の平面位置はGPSを利用して得られているが、これに限らない。例えば、GNSSの別例であるGLONASSなどの衛星測位システムを利用することにより、携帯端末10の平面位置を得てもよい。 In the case of the above-described embodiment, the planar position of the mobile terminal 10 is obtained using GPS, but is not limited thereto. For example, the planar position of the mobile terminal 10 may be obtained by using a satellite positioning system such as GLONASS which is another example of GNSS.
 さらに、上述の実施の形態の場合、図2に示すように、ゲームプログラムGPは携帯端末10の記憶デバイスに記憶されているが、これに限らない。ゲームプログラムは、例えば、ゲーム会社のクラウドサーバーに記憶されていてもよい。この場合、クラウドサーバーからゲームのプレイに必要なデータをダウンロードするために、インターネット接続デバイス30が使用される。 Furthermore, in the case of the above-described embodiment, as shown in FIG. 2, the game program GP is stored in the storage device of the mobile terminal 10, but this is not restrictive. For example, the game program may be stored in a cloud server of a game company. In this case, the Internet connection device 30 is used to download data necessary for playing the game from the cloud server.
 さらにまた、上述の実施の形態の場合、図4に示すように、ゲーム中のアイテムを取得するためにユーザを三次元的に移動させるゲームを例に挙げたが、これに限らない。例えば、モンスターを倒す(または捕獲する)ゲームであってもよい。例えば、ユーザ(携帯端末)の空間位置に対して上方の現実世界の空間位置に対応するゲーム世界(3Dマップ上)の位置に飛行する鳥系モンスターを出現させてもよく、また、下方の現実世界の空間位置に対応するゲーム世界の位置に土中や海中を移動するモグラ系や魚系のモンスターを出現させてもよい。それにより、ユーザは、これらのモンスターを倒す(または捕獲する)ためにモンスターのゲーム世界の出現位置に対応する現実世界の位置に移動する。すなわち、ユーザが移動可能な空間位置に対応するゲーム世界上の位置に、ゲーム上においてユーザが欲するターゲットを出現させるゲームであればよい。 Furthermore, in the case of the above-described embodiment, as shown in FIG. 4, a game in which a user is moved three-dimensionally in order to acquire items in the game is given as an example, but the present invention is not limited to this. For example, it may be a game in which a monster is killed (or captured). For example, a bird monster flying at the position of the game world (on the 3D map) corresponding to the space position of the real world above the space position of the user (mobile terminal) may appear. Mole-type or fish-type monsters that move in the ground or the sea may appear at game world locations corresponding to the world's spatial locations. Thereby, the user moves to a position in the real world corresponding to the appearance position of the game world of the monster in order to defeat (or capture) these monsters. In other words, any game may be used as long as the target desired by the user appears on the game at a position on the game world corresponding to the spatial position where the user can move.
 すなわち、本発明の一態様は、広義には、出力デバイスを備える携帯端末でユーザがゲームをプレイするためのゲーム用のプログラムであって、前記ゲーム用のプログラムが、前記携帯端末を、前記携帯端末に搭載され、GNSS信号を受信し、且つ前記GNSS信号に基づいて前記携帯端末の緯度および経度を算出するGNSS信号受信デバイスから、緯度および経度を取得する手段、前記携帯端末に搭載され、且つ気圧を検出する気圧センサから、気圧の検出結果を取得する手段、前記気圧センサの検出結果に基づいて前記携帯端末の高度を算出する手段、前記GNSS信号受信デバイスから取得した緯度および経度と算出した高度とに基づいて、前記携帯端末の空間位置を特定する手段、および、前記空間位置に関連するゲームデータを前記出力デバイスに出力させる手段、として機能させる。 That is, according to an aspect of the present invention, in a broad sense, a game program for a user to play a game on a portable terminal including an output device, the game program including the portable terminal and the portable terminal. A means for obtaining latitude and longitude from a GNSS signal receiving device mounted on a terminal, receiving a GNSS signal and calculating a latitude and longitude of the portable terminal based on the GNSS signal; and mounted on the portable terminal; and Means for obtaining the detection result of the atmospheric pressure from the atmospheric pressure sensor for detecting the atmospheric pressure, means for calculating the altitude of the portable terminal based on the detection result of the atmospheric pressure sensor, and the latitude and longitude obtained from the GNSS signal receiving device Means for identifying the spatial position of the portable terminal based on altitude, and game data related to the spatial position. It means for outputting to the output device, to function as a.
 また、本発明の別態様は、広義には、ゲームをプレイ可能な携帯端末であって、GNSS信号を受信し、且つ、前記GNSS信号に基づいて前記携帯端末の緯度および経度を算出するGNSS信号受信デバイスと、気圧を検出する気圧センサと、前記気圧センサの検出結果に基づいて前記携帯端末の高度を算出する高度算出部と、前記GNSS信号受信デバイスによって算出された緯度および経度と前記高度算出部によって算出された高度とに基づいて、前記携帯端末の空間位置を特定する空間位置特定部と、前記空間位置に関連するゲームデータを出力する出力デバイスと、を有する。 Another aspect of the present invention is a portable terminal capable of playing a game in a broad sense, a GNSS signal that receives a GNSS signal and calculates the latitude and longitude of the portable terminal based on the GNSS signal. A receiving device, an atmospheric pressure sensor for detecting atmospheric pressure, an altitude calculating unit for calculating an altitude of the portable terminal based on a detection result of the atmospheric pressure sensor, a latitude and longitude calculated by the GNSS signal receiving device, and the altitude calculation A spatial position specifying unit that specifies the spatial position of the mobile terminal based on the altitude calculated by the unit, and an output device that outputs game data related to the spatial position.
 以上、複数の実施の形態を挙げて本発明を説明したが、ある実施の形態に対して少なくとも1つの実施の形態を全体としてまたは部分的に組み合わせて本発明に係るさらなる実施の形態とすることが可能であることは、当業者にとって明らかである。 Although the present invention has been described with reference to a plurality of embodiments, at least one embodiment as a whole or a partial combination with respect to a certain embodiment is used as a further embodiment according to the present invention. It will be apparent to those skilled in the art that this is possible.
 本発明は、GPSを利用する体感型のゲーム用のプログラムまたは携帯端末に適用可能である。 The present invention can be applied to a bodily sensation game program or a mobile terminal using GPS.
   10  携帯端末
   12  出力デバイス(タッチスクリーン)
   20  GNSS信号受信デバイス(GPS信号受信デバイス)
   22  気圧センサ
10 Mobile terminal 12 Output device (touch screen)
20 GNSS signal receiving device (GPS signal receiving device)
22 Barometric pressure sensor

Claims (8)

  1.  出力デバイスを備える携帯端末でユーザがゲームをプレイするためのゲーム用のプログラムであって、
     前記ゲーム用のプログラムが、
     前記携帯端末を、
     前記携帯端末に搭載され、GNSS信号を受信し、且つ前記GNSS信号に基づいて前記携帯端末の緯度および経度を算出するGNSS信号受信デバイスから、緯度および経度を取得する手段、
     前記携帯端末に搭載され、且つ気圧を検出する気圧センサから、気圧の検出結果を取得する手段、
     前記気圧センサの検出結果に基づいて前記携帯端末の高度を算出する手段、
     前記GNSS信号受信デバイスから取得した緯度および経度と算出した高度とに基づいて、前記携帯端末の空間位置を特定する手段、および、
     前記空間位置に関連するゲームデータを前記出力デバイスに出力させる手段、として機能させる、ゲーム用のプログラム。
    A game program for a user to play a game on a mobile terminal including an output device,
    The game program is
    The portable terminal;
    Means for acquiring latitude and longitude from a GNSS signal receiving device mounted on the portable terminal, receiving a GNSS signal and calculating the latitude and longitude of the portable terminal based on the GNSS signal;
    Means for obtaining a detection result of atmospheric pressure from an atmospheric pressure sensor mounted on the portable terminal and detecting atmospheric pressure;
    Means for calculating the altitude of the portable terminal based on the detection result of the barometric sensor;
    Means for identifying the spatial position of the mobile terminal based on the latitude and longitude acquired from the GNSS signal receiving device and the calculated altitude; and
    A program for a game that causes the output device to output game data related to the spatial position.
  2.  前記ゲーム用のプログラムが、
     前記携帯端末を、
     前記携帯端末に搭載され、且つ前記携帯端末の加速度を検出する三軸加速度センサから、加速度の検出結果を取得する手段、および、
     前記携帯端末に搭載され、且つ前記携帯端末の角速度を検出する三軸ジャイロセンサから、角速度の検出結果を取得する手段として機能させ、
     前記GNSS信号受信デバイスがGNSS信号を受信不可能になった場合、受信不可能になる直前に算出された緯度および経度と、前記三軸加速度センサの検出結果と、前記三軸ジャイロセンサの検出結果とに基づいて、前記携帯端末の空間位置を特定する手段として機能させる、請求項1に記載のゲーム用のプログラム。
    The game program is
    The portable terminal;
    Means for acquiring an acceleration detection result from a triaxial acceleration sensor mounted on the mobile terminal and detecting the acceleration of the mobile terminal; and
    From a three-axis gyro sensor that is mounted on the portable terminal and detects the angular velocity of the portable terminal, function as a means for acquiring the angular velocity detection result,
    When the GNSS signal receiving device becomes unable to receive a GNSS signal, the latitude and longitude calculated immediately before the GNSS signal cannot be received, the detection result of the three-axis acceleration sensor, and the detection result of the three-axis gyro sensor The game program according to claim 1, wherein the program is made to function as means for specifying a spatial position of the mobile terminal based on the above.
  3.  前記ゲーム用のプログラムが、
     前記携帯端末を、
     前記携帯端末に搭載され、且つ方位を検出する地磁気センサから、方位の検出結果を取得する手段、および
     前記ゲームデータとともに前記地磁気センサから取得した方位を、前記出力デバイスに出力させる手段として機能させる、請求項1または2に記載のゲーム用のプログラム。
    The game program is
    The portable terminal;
    A function for obtaining a direction detection result from a geomagnetic sensor mounted on the portable terminal and detecting a direction, and a means for causing the output device to output the direction obtained from the geomagnetic sensor together with the game data; The game program according to claim 1 or 2.
  4.  前記ゲーム用のプログラムが、
     前記携帯端末を、
     前記携帯端末に搭載され、且つ画像を撮影するカメラから撮影画像を取得する手段、および、
     前記ゲームデータとともに前記カメラの撮影画像を、前記出力デバイスに出力させる手段として機能させる、請求項1から3のいずれか一項に記載のゲーム用のプログラム。
    The game program is
    The portable terminal;
    Means for acquiring a captured image from a camera mounted on the portable terminal and capturing an image; and
    The game program according to any one of claims 1 to 3, which causes the output device to output a captured image of the camera together with the game data.
  5.  ゲームをプレイ可能な携帯端末であって、
     GNSS信号を受信し、且つ、前記GNSS信号に基づいて前記携帯端末の緯度および経度を算出するGNSS信号受信デバイスと、
     気圧を検出する気圧センサと、
     前記気圧センサの検出結果に基づいて前記携帯端末の高度を算出する高度算出部と、
     前記GNSS信号受信デバイスによって算出された緯度および経度と前記高度算出部によって算出された高度とに基づいて、前記携帯端末の空間位置を特定する空間位置特定部と、
     前記空間位置に関連するゲームデータを出力する出力デバイスと、
    を有する、携帯端末。
    A mobile device capable of playing games,
    A GNSS signal receiving device that receives a GNSS signal and calculates the latitude and longitude of the mobile terminal based on the GNSS signal;
    An atmospheric pressure sensor for detecting atmospheric pressure;
    An altitude calculator that calculates the altitude of the mobile terminal based on the detection result of the barometric sensor;
    A spatial position specifying unit that specifies the spatial position of the mobile terminal based on the latitude and longitude calculated by the GNSS signal receiving device and the altitude calculated by the altitude calculating unit;
    An output device for outputting game data related to the spatial position;
    Having a portable terminal.
  6.  前記携帯端末の加速度を検出する三軸加速度センサと、
     前記携帯端末の角速度を検出する三軸ジャイロセンサと、
    をさらに有し、
     前記空間位置特定部が、前記GNSS信号受信デバイスがGNSS信号を受信不可能になった場合、受信不可能になる直前に算出された緯度および経度と、前記三軸ジャイロセンサの検出結果と、前記三軸加速度センサの検出結果とに基づいて、空間位置を特定する、請求項5に記載の携帯端末。
    A triaxial acceleration sensor for detecting the acceleration of the mobile terminal;
    A triaxial gyro sensor for detecting the angular velocity of the mobile terminal;
    Further comprising
    The spatial position specifying unit, when the GNSS signal receiving device becomes unable to receive a GNSS signal, the latitude and longitude calculated immediately before the reception becomes impossible, the detection result of the three-axis gyro sensor, The mobile terminal according to claim 5, wherein a spatial position is specified based on a detection result of a triaxial acceleration sensor.
  7.  方位を検出する地磁気センサをさらに有し、
     前記出力デバイスが、前記ゲームデータとともに、前記地磁気センサによって検出された方位を出力する、請求項5または6に記載の携帯端末。
    It further has a geomagnetic sensor for detecting the direction,
    The portable terminal according to claim 5 or 6, wherein the output device outputs the direction detected by the geomagnetic sensor together with the game data.
  8.  画像を撮影するカメラをさらに有し、
     前記出力デバイスが、前記ゲームデータとともに、前記カメラの撮影画像を出力する、請求項5から7のいずれか一項に記載の携帯端末。
    A camera for capturing images;
    The portable terminal according to claim 5, wherein the output device outputs a captured image of the camera together with the game data.
PCT/JP2017/033272 2017-03-30 2017-09-14 Game program and portable game terminal WO2018179501A1 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2017-068554 2017-03-30
JP2017068554A JP2020108416A (en) 2017-03-30 2017-03-30 Game program and portable terminal

Publications (1)

Publication Number Publication Date
WO2018179501A1 true WO2018179501A1 (en) 2018-10-04

Family

ID=63674951

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP2017/033272 WO2018179501A1 (en) 2017-03-30 2017-09-14 Game program and portable game terminal

Country Status (2)

Country Link
JP (1) JP2020108416A (en)
WO (1) WO2018179501A1 (en)

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2012251960A (en) * 2011-06-07 2012-12-20 Casio Comput Co Ltd Arm-mounted terminal, navigation system, and program
JP5662610B1 (en) * 2014-05-13 2015-02-04 株式会社 ディー・エヌ・エー Information processing apparatus and information processing program
WO2015119092A1 (en) * 2014-02-10 2015-08-13 株式会社メガチップス Augmented reality provision system, recording medium, and augmented reality provision method
WO2016021236A1 (en) * 2014-08-07 2016-02-11 任天堂株式会社 Information processing system, information processing device, information processing program, and information processing method
US20160300389A1 (en) * 2015-04-08 2016-10-13 Exactigo, Inc. Correlated immersive virtual simulation for indoor navigation

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2012251960A (en) * 2011-06-07 2012-12-20 Casio Comput Co Ltd Arm-mounted terminal, navigation system, and program
WO2015119092A1 (en) * 2014-02-10 2015-08-13 株式会社メガチップス Augmented reality provision system, recording medium, and augmented reality provision method
JP5662610B1 (en) * 2014-05-13 2015-02-04 株式会社 ディー・エヌ・エー Information processing apparatus and information processing program
WO2016021236A1 (en) * 2014-08-07 2016-02-11 任天堂株式会社 Information processing system, information processing device, information processing program, and information processing method
US20160300389A1 (en) * 2015-04-08 2016-10-13 Exactigo, Inc. Correlated immersive virtual simulation for indoor navigation

Also Published As

Publication number Publication date
JP2020108416A (en) 2020-07-16

Similar Documents

Publication Publication Date Title
US9802127B2 (en) Video game including user determined location information
US9333424B2 (en) Interactive gaming with co-located, networked direction and location aware devices
US8514066B2 (en) Accelerometer based extended display
JP5666457B2 (en) Generating virtual buttons using motion sensors
US20140267234A1 (en) Generation and Sharing Coordinate System Between Users on Mobile
KR20130112949A (en) Method and apparatus for determining a user input from inertial sensors
CN102575933A (en) System that generates map image integration database and program that generates map image integration database
JP5363971B2 (en) Landscape reproduction system
WO2019081747A1 (en) Heading determination device and method, rendering device and method
US11640679B2 (en) Augmented or virtual reality calibration and alignment system and method
US20120026324A1 (en) Image capturing terminal, data processing terminal, image capturing method, and data processing method
CN109241233B (en) Coordinate matching method and device
EP3015954B1 (en) Information processing device, control method for information processing device, program, and information storage medium
US20210381836A1 (en) Device navigation based on concurrent position estimates
KR101659089B1 (en) Augmented reality apparatus using position information
JP6483549B2 (en) GAME METHOD, GAME PROGRAM, AND GAME SYSTEM USING MAP DATA
WO2018179501A1 (en) Game program and portable game terminal
US8903163B2 (en) Using gravity measurements within a photogrammetric adjustment
JP2011022662A (en) Portable telephone terminal and information processing system
JPWO2010150643A1 (en) Information system, server device, terminal device, information processing method, and program
JP2016047085A (en) Character linkage application device
JP7515186B2 (en) Elevation information display system and elevation information display program
JP6673700B2 (en) Feature information providing system
JP6523362B2 (en) Server device, terminal device and program
JP2013142637A (en) Direction measuring device, information processing device, and direction measuring method

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 17903989

Country of ref document: EP

Kind code of ref document: A1

NENP Non-entry into the national phase

Ref country code: DE

122 Ep: pct application non-entry in european phase

Ref document number: 17903989

Country of ref document: EP

Kind code of ref document: A1

NENP Non-entry into the national phase

Ref country code: JP