WO2018178495A3 - Juguete educativo interactivo - Google Patents

Juguete educativo interactivo Download PDF

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Publication number
WO2018178495A3
WO2018178495A3 PCT/ES2018/070285 ES2018070285W WO2018178495A3 WO 2018178495 A3 WO2018178495 A3 WO 2018178495A3 ES 2018070285 W ES2018070285 W ES 2018070285W WO 2018178495 A3 WO2018178495 A3 WO 2018178495A3
Authority
WO
WIPO (PCT)
Prior art keywords
piece
black
lines
educational toy
interactive educational
Prior art date
Application number
PCT/ES2018/070285
Other languages
English (en)
French (fr)
Other versions
WO2018178495A2 (es
Inventor
Jose Miguel GARCIA LOPEZ
Carlos CONEJERO CABALLO
Original Assignee
Garcia Lopez Jose Miguel
Conejero Caballo Carlos
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Garcia Lopez Jose Miguel, Conejero Caballo Carlos filed Critical Garcia Lopez Jose Miguel
Publication of WO2018178495A2 publication Critical patent/WO2018178495A2/es
Publication of WO2018178495A3 publication Critical patent/WO2018178495A3/es

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H3/00Dolls
    • A63H3/36Details; Accessories
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06KGRAPHICAL DATA READING; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
    • G06K7/00Methods or arrangements for sensing record carriers, e.g. for reading patterns

Landscapes

  • Engineering & Computer Science (AREA)
  • Artificial Intelligence (AREA)
  • Computer Vision & Pattern Recognition (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)

Abstract

El objeto de esta invención es un juguete educativo interactivo que comprende una interfaz concretada en una pluralidad de fichas (3) y una figura volumétrica similar a un muñeco con al menos medios de detección de códigos relacionado con un módulo de gestión, por ejemplo un sensor óptico reflexivo(4) situado en su abertura o boca (2) que se prolonga en un canal (5) por el que pasa la ficha (3). Cada ficha o paralelepípedo contiene representaciones fácilmente reconocibles por el niño y marcas negras sobre fondo blanco distribuidas en al menos dos niveles que forman al menos dos líneas, (A) (B) (C), estando formado el primer nivel o inferior (A) por rayas negras de igual grosor y longitud separadas por zonas blancas, siendo una línea de reloj, y estando formados los siguientes niveles (B) (C) por trazos negros combinados con zonas blancas, siendo líneas de datos, integrando la ficha (3) en su cara superior una representación o imagen gráfica.
PCT/ES2018/070285 2017-03-31 2018-03-29 Juguete educativo interactivo WO2018178495A2 (es)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
ES201700323U ES1182858Y (es) 2017-03-31 2017-03-31 Juguete educativo interactivo
ESU201700323 2017-03-31

Publications (2)

Publication Number Publication Date
WO2018178495A2 WO2018178495A2 (es) 2018-10-04
WO2018178495A3 true WO2018178495A3 (es) 2018-11-15

Family

ID=58676826

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/ES2018/070285 WO2018178495A2 (es) 2017-03-31 2018-03-29 Juguete educativo interactivo

Country Status (2)

Country Link
ES (1) ES1182858Y (es)
WO (1) WO2018178495A2 (es)

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4358278A (en) * 1980-02-25 1982-11-09 Goldfarb Adolph E Learning and matching apparatus and method
US20090286210A1 (en) * 2008-05-14 2009-11-19 Fuzzy Logic Methods and Systems for Providing Interactive Content
US9390626B1 (en) * 2011-09-28 2016-07-12 Sproutel Inc. Educational doll for children with chronic illness
JP2016137051A (ja) * 2015-01-27 2016-08-04 株式会社セガ トイズ カード読取玩具

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4358278A (en) * 1980-02-25 1982-11-09 Goldfarb Adolph E Learning and matching apparatus and method
US20090286210A1 (en) * 2008-05-14 2009-11-19 Fuzzy Logic Methods and Systems for Providing Interactive Content
US9390626B1 (en) * 2011-09-28 2016-07-12 Sproutel Inc. Educational doll for children with chronic illness
JP2016137051A (ja) * 2015-01-27 2016-08-04 株式会社セガ トイズ カード読取玩具

Also Published As

Publication number Publication date
ES1182858Y (es) 2017-08-07
WO2018178495A2 (es) 2018-10-04
ES1182858U (es) 2017-05-16

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