WO2017029279A3 - Method of creating a virtual game environment and interactive game system employing the method - Google Patents

Method of creating a virtual game environment and interactive game system employing the method Download PDF

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Publication number
WO2017029279A3
WO2017029279A3 PCT/EP2016/069403 EP2016069403W WO2017029279A3 WO 2017029279 A3 WO2017029279 A3 WO 2017029279A3 EP 2016069403 W EP2016069403 W EP 2016069403W WO 2017029279 A3 WO2017029279 A3 WO 2017029279A3
Authority
WO
WIPO (PCT)
Prior art keywords
creating
virtual
physical
model
game environment
Prior art date
Application number
PCT/EP2016/069403
Other languages
French (fr)
Other versions
WO2017029279A2 (en
Inventor
Jesper SOEDERBERG
Philip Kongsgaard DØSSING
Andrei ZAVADA
Bjørn CARLSEN
Original Assignee
Lego A/S
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Lego A/S filed Critical Lego A/S
Priority to US15/751,073 priority Critical patent/US11504623B2/en
Priority to CN201680060414.0A priority patent/CN108136257B/en
Priority to DK16753350.4T priority patent/DK3337585T3/en
Priority to EP16753350.4A priority patent/EP3337585B1/en
Publication of WO2017029279A2 publication Critical patent/WO2017029279A2/en
Publication of WO2017029279A3 publication Critical patent/WO2017029279A3/en
Priority to US17/945,354 priority patent/US11938404B2/en
Priority to US17/953,659 priority patent/US20230065252A1/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • A63F13/655Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The invention relates to a method of creating a virtual game environment. The method comprises: selecting one or more physical objects according to pre-determined physical properties; providing a physical model of the game environment/scene using the selected physical objects; scanning the physical model to obtain a digital three dimensional representation of the physical model including information on the pre-determined physical properties; converting the digital three-dimensional representation of the physical model into a virtual toy construction model made up of virtual toy construction elements; and defining game-controlling elements in the virtual toy construction model using information on the pre-determined physical properties, thereby creating the virtual game environment/scene. The invention further relates to an interactive game system including an implementation of the method.
PCT/EP2016/069403 2015-08-17 2016-08-16 Method of creating a virtual game environment and interactive game system employing the method WO2017029279A2 (en)

Priority Applications (6)

Application Number Priority Date Filing Date Title
US15/751,073 US11504623B2 (en) 2015-08-17 2016-08-16 Method of creating a virtual game environment and interactive game system employing the method
CN201680060414.0A CN108136257B (en) 2015-08-17 2016-08-16 Method for creating virtual game environment and interactive game system using the same
DK16753350.4T DK3337585T3 (en) 2015-08-17 2016-08-16 Method for creating a virtual game environment and interactive game system using the method
EP16753350.4A EP3337585B1 (en) 2015-08-17 2016-08-16 Method of creating a virtual game environment and interactive game system employing the method
US17/945,354 US11938404B2 (en) 2015-08-17 2022-09-15 Method of creating a virtual game environment and interactive game system employing the method
US17/953,659 US20230065252A1 (en) 2015-08-17 2022-09-27 Toy system and a method of operating the toy system

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
DK201570531 2015-08-17
DKPA201570531 2015-08-17

Related Parent Applications (2)

Application Number Title Priority Date Filing Date
PCT/EP2019/066886 Continuation-In-Part WO2020007668A1 (en) 2015-08-17 2019-06-25 Toy system
US17/257,105 Continuation-In-Part US11583774B2 (en) 2018-07-06 2019-06-25 Toy system

Related Child Applications (2)

Application Number Title Priority Date Filing Date
US15/751,073 A-371-Of-International US11504623B2 (en) 2015-08-17 2016-08-16 Method of creating a virtual game environment and interactive game system employing the method
US17/945,354 Division US11938404B2 (en) 2015-08-17 2022-09-15 Method of creating a virtual game environment and interactive game system employing the method

Publications (2)

Publication Number Publication Date
WO2017029279A2 WO2017029279A2 (en) 2017-02-23
WO2017029279A3 true WO2017029279A3 (en) 2017-04-27

Family

ID=56694148

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/EP2016/069403 WO2017029279A2 (en) 2015-08-17 2016-08-16 Method of creating a virtual game environment and interactive game system employing the method

Country Status (1)

Country Link
WO (1) WO2017029279A2 (en)

Families Citing this family (19)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN108136257B (en) 2015-08-17 2021-09-21 乐高公司 Method for creating virtual game environment and interactive game system using the same
DK180058B1 (en) * 2018-07-06 2020-02-27 Lego A/S toy system
CN111417442B (en) * 2017-10-16 2023-08-08 乐高公司 Interactive game device
EP3727623B1 (en) * 2017-12-19 2022-05-04 Lego A/S Play system and method for detecting toys
CN111801708B (en) * 2017-12-22 2022-04-29 奇跃公司 Method for performing occlusion rendering by using ray casting and real-time depth
US10894342B2 (en) 2018-03-29 2021-01-19 Kraft Foods Group Brands Llc System and method for molding comestible building blocks
USD844394S1 (en) 2018-03-29 2019-04-02 Kraft Foods Group Brands Llc Mold
CN110478892A (en) * 2018-05-14 2019-11-22 彼乐智慧科技(北京)有限公司 A kind of method and system of three-dimension interaction
WO2020152189A1 (en) * 2019-01-23 2020-07-30 Lego A/S A toy system for augmented reality
CN110211236A (en) * 2019-04-16 2019-09-06 深圳欧博思智能科技有限公司 A kind of customized implementation method of virtual portrait based on intelligent sound box
CN110222450B (en) * 2019-06-14 2022-12-02 中国电子科技集团公司第三十八研究所 Construction method of physical behavior simulation system and control method of motion mechanism
CN110681158A (en) * 2019-10-14 2020-01-14 北京代码乾坤科技有限公司 Processing method of virtual carrier, storage medium, processor and electronic device
CN111403021B (en) * 2020-03-11 2023-12-05 中国电子工程设计院有限公司 Monitoring method and device
CN111583403B (en) * 2020-04-28 2023-06-09 浙江科澜信息技术有限公司 Three-dimensional roaming mode creation method, device, equipment and medium
CN111862348B (en) * 2020-07-30 2024-04-30 深圳市腾讯计算机系统有限公司 Video display method, video generation method, device, equipment and storage medium
CN111773725B (en) * 2020-08-11 2024-02-23 网易(杭州)网络有限公司 Space creation method and device
CN113680059B (en) * 2021-08-31 2024-05-14 中科锐新(北京)科技有限公司 Outdoor scene AR game positioning device and method
CN116993894B (en) * 2023-09-11 2023-12-22 腾讯科技(深圳)有限公司 Virtual picture generation method, device, equipment, storage medium and program product
CN117271809B (en) * 2023-11-21 2024-02-09 浙江大学 Virtual agent communication environment generation method based on task scene and context awareness

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US20140267266A1 (en) * 2013-03-14 2014-09-18 Nvidia Corporation Generating anti-aliased voxel data
US20150123965A1 (en) * 2013-11-05 2015-05-07 Microsoft Corporation Construction of synthetic augmented reality environment

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