WO2018145572A1 - Procédé et dispositif de mise en œuvre d'une diffusion en continu en direct vr, système de service ott et support d'informations - Google Patents

Procédé et dispositif de mise en œuvre d'une diffusion en continu en direct vr, système de service ott et support d'informations Download PDF

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Publication number
WO2018145572A1
WO2018145572A1 PCT/CN2018/073957 CN2018073957W WO2018145572A1 WO 2018145572 A1 WO2018145572 A1 WO 2018145572A1 CN 2018073957 W CN2018073957 W CN 2018073957W WO 2018145572 A1 WO2018145572 A1 WO 2018145572A1
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Prior art keywords
module
live broadcast
user terminal
video
source
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PCT/CN2018/073957
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English (en)
Chinese (zh)
Inventor
尹海生
吴瑞堂
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中兴通讯股份有限公司
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Publication of WO2018145572A1 publication Critical patent/WO2018145572A1/fr

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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/23Processing of content or additional data; Elementary server operations; Server middleware
    • H04N21/239Interfacing the upstream path of the transmission network, e.g. prioritizing client content requests
    • H04N21/2393Interfacing the upstream path of the transmission network, e.g. prioritizing client content requests involving handling client requests
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/21805Source of audio or video content, e.g. local disk arrays enabling multiple viewpoints, e.g. using a plurality of cameras
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/23Processing of content or additional data; Elementary server operations; Server middleware
    • H04N21/234Processing of video elementary streams, e.g. splicing of video streams, manipulating MPEG-4 scene graphs
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/23Processing of content or additional data; Elementary server operations; Server middleware
    • H04N21/239Interfacing the upstream path of the transmission network, e.g. prioritizing client content requests
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/25Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
    • H04N21/262Content or additional data distribution scheduling, e.g. sending additional data at off-peak times, updating software modules, calculating the carousel transmission frequency, delaying a video stream transmission, generating play-lists
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/25Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
    • H04N21/262Content or additional data distribution scheduling, e.g. sending additional data at off-peak times, updating software modules, calculating the carousel transmission frequency, delaying a video stream transmission, generating play-lists
    • H04N21/26283Content or additional data distribution scheduling, e.g. sending additional data at off-peak times, updating software modules, calculating the carousel transmission frequency, delaying a video stream transmission, generating play-lists for associating distribution time parameters to content, e.g. to generate electronic program guide data
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/41Structure of client; Structure of client peripherals
    • H04N21/414Specialised client platforms, e.g. receiver in car or embedded in a mobile appliance
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/41Structure of client; Structure of client peripherals
    • H04N21/414Specialised client platforms, e.g. receiver in car or embedded in a mobile appliance
    • H04N21/41407Specialised client platforms, e.g. receiver in car or embedded in a mobile appliance embedded in a portable device, e.g. video client on a mobile phone, PDA, laptop
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/80Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
    • H04N21/85Assembly of content; Generation of multimedia applications
    • H04N21/858Linking data to content, e.g. by linking an URL to a video object, by creating a hotspot
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/80Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
    • H04N21/85Assembly of content; Generation of multimedia applications
    • H04N21/858Linking data to content, e.g. by linking an URL to a video object, by creating a hotspot
    • H04N21/8586Linking data to content, e.g. by linking an URL to a video object, by creating a hotspot by using a URL

Definitions

  • the present disclosure relates to the field of Internet-based services (Over The Top, OTT), and in particular, to a method, an apparatus, and an OTT service system and a storage medium for realizing virtual reality (VR) live broadcast.
  • OTT Internet-based services
  • VR virtual reality
  • VR technology superimposes virtual elements and real scenes, and finally presents the images in the eyes of users through virtual reality smart VR glasses.
  • VR technology is an important direction of simulation technology. It is a collection of various technologies such as simulation technology and computer graphics human-machine interface technology, multimedia technology, sensing technology, and network technology.
  • VR technology mainly includes simulation environment, perception, natural skills and sensing equipment.
  • the simulation environment is a computer-generated, real-time, dynamic, three-dimensional, realistic image.
  • Perception means that the ideal VR should have the perception that everyone has.
  • Natural skills refer to the rotation of the person's head, eyes, gestures, or other human behaviors.
  • the computer processes the data that is appropriate to the actions of the participants, and responds to the user's input in real time and feeds them back to the user. Five senses.
  • a sensing device is a three-dimensional interactive device.
  • VR technology is increasingly being used in a variety of scenarios.
  • virtual studio technology is employed in the television industry.
  • Virtual studio technology is actually a subset of augmented reality technology. It also involves the question of how to overlay virtual elements with real scenes in augmented reality.
  • the virtual studio is to present the picture on the screen of the TV.
  • the augmented reality is to make the final picture appear in the eyes of the user.
  • a method, apparatus, and OTT service system and storage medium for implementing VR live broadcast which are capable of presenting VR video to a user, according to an embodiment of the present disclosure.
  • a method for implementing virtual reality (VR) live broadcast in an Internet-based service (OTT) service system comprising the steps of: determining, by the OTT service system, requesting to play by parsing a video play request from a user terminal If the type of the video to be played is a VR live broadcast source, the source station where the VR live broadcast source is located is obtained; and the VR video code of the VR live broadcast source is obtained from the source station where the VR live broadcast source is located. Streaming and transmitting the VR video code stream to the user terminal.
  • OTT Internet-based service
  • a computer readable storage medium storing computer executable instructions configured to perform a method in accordance with an aspect of the disclosure is provided.
  • an apparatus for implementing VR live broadcast in an OTT service system including: a request processing module configured to determine a video type requested to be played by parsing a video play request from a user terminal; and a source station query module And configuring, according to the VR live broadcast source, the source station where the VR live broadcast source is located, and the video sending module, configured to obtain the VR live broadcast from the source station where the VR live broadcast source is located.
  • the source VR video code stream is sent to the user terminal.
  • an OTT service system comprising: an Electronic Programmer Guide (EPG) module configured to receive a video play request from a user terminal, and determine that the type of video requested to be played is a VR live broadcast. Sending a VR live source unicast locator (URL) address to the user terminal; and an Intelligent Accelerated System (IAS) module configured to receive the user terminal to utilize the VR The video play request of the VR live broadcast source initiated by the live source URL address is searched, and the source station where the requested VR live broadcast source is located is searched.
  • EPG Electronic Programmer Guide
  • IAS Intelligent Accelerated System
  • FIG. 1 is a flowchart of a method for implementing VR live broadcast in an OTT service system according to an embodiment of the present disclosure
  • FIG. 2 is a structural diagram of an apparatus for implementing VR live broadcast in an OTT service system according to an embodiment of the present disclosure
  • FIG. 3 is a flowchart of VR video acquisition according to an embodiment of the present disclosure
  • FIG. 4 is a flowchart of a first play of a VR live broadcast according to an embodiment of the present disclosure
  • FIG. 5 is a flowchart of a second play of VR live broadcast according to an embodiment of the present disclosure.
  • FIG. 1 is a flowchart of a method for implementing VR live broadcast in an OTT service system according to an embodiment of the present disclosure.
  • the method for implementing VR live broadcast includes the following steps: Step S101: The OTT service system determines a video type requested to be played by parsing a video play request from a user terminal; Step S102: If the video type requested to be played is a VR live broadcast Source, find the source station where the VR live broadcast source is located;
  • Step S103 Acquire a VR video code stream of the VR live broadcast source from the source station where the VR live broadcast source is located, and send the VR video code stream to the user terminal.
  • the OTT service system can implement source station search and VR live broadcast play through the EPG module, the Resource Routing (RR) module, the Server Load Balance (SLB) module, and the IAS module of the OTT service system.
  • the user terminal first initiates a video play request to the EPG module, and the EPG module obtains the VR live broadcast source URL address (ie, the RR address and the service port) according to the received video play request, and obtains the obtained VR live broadcast source URL address.
  • the VR live broadcast source URL address ie, the RR address and the service port
  • the second user terminal initiates a video play request carrying the VR live source URL address to the RR module according to the VR live source URL address, and the RR module determines the SLB module capable of providing the service according to the received video play request, and
  • the first VR live source redirect URL address ie, the SLB address and the service port
  • the request carries the first VR live broadcast source redirect URL address
  • the SLB module determines the IAS module capable of providing the service according to the received video play request, and redirects the URL address of the second VR live broadcast source for pointing to the IAS module ( That is, the IAS address and the service port are sent to the user terminal; finally, the user terminal initiates video playback to the IAS module according to the redirected URL address of the second VR live broadcast source.
  • the request (the request carries the second VR live source redirect URL address), and the IAS module obtains the source station URL address of the VR live broadcast source requested by the user terminal according to the received video play request, so as to be based on the source station URL address.
  • the source station requests the VR live broadcast source.
  • the RR module determines an SLB module capable of providing a service based on the location of the user terminal and the load condition of the SLB module in the vicinity of the location. Specifically, the RR module selects a relatively idle SLB module from its nearby SLB module to provide service for the user terminal.
  • the SLB module determines an IAS module capable of providing a service based on the load conditions of the various IAS modules it manages. Specifically, the SLB module selects a relatively idle SLB module from its managed IAS module to provide services for the user terminal.
  • the source station search and the VR live broadcast can be played only through the EPG module and the IAS module of the OTT service system.
  • the user terminal initiates a video play request to the EPG module, and the EPG module obtains the VR live broadcast source URL address (IAS address and service port) according to the received video play request, and sends the obtained VR live broadcast source URL address to the user.
  • the user terminal initiates a video play request carrying the VR live broadcast source URL address to the IAS module according to the VR live broadcast source URL address, and the IAS module obtains the source station URL of the VR live broadcast source requested by the user terminal according to the received video play request.
  • the VR live broadcast source may be obtained by the following steps: splicing the video in different directions collected in real time in the same environment to obtain a surround video as a VR video, and slicing the VR video to obtain a slice video as a VR live broadcast. source.
  • a surround video obtained by stitching video in different directions is used as a 360 degree surround video.
  • Examples of the storage medium may include: "ROM/RAM, DVD-R, DVD-RW, DVD-RAM, etc.” as a digital versatile disc (DVD) corresponding to an appropriate standard in the DVD Forum; "DVD+R, DVD+RW, etc., which corresponds to an appropriate standard in DVD+RW, as a compact disk (CD) read only memory (CD-ROM), recordable CD (CD-R), rewritable CD (CD- RW), etc.; Blu-ray Disc (registered trademark); magneto-optical disc (MO); floppy disk (FD); magnetic tape; hard disk; read-only memory (ROM); electrically erasable programmable read only memory (EEPROM); Memory (RAM), etc.
  • DVD digital versatile disc
  • the communication device may transmit all or a part of the foregoing program by using, for example, a transmission medium or the like, and examples of the transmission medium include: for a local area network (LAN), a metropolitan area network (MAN), a wide area network (WAN), the Internet, an intranet, and the like.
  • LAN local area network
  • MAN metropolitan area network
  • WAN wide area network
  • the Internet an intranet, and the like.
  • a wired network such as a network, a wireless communication network, or a combination of a wired network and a wireless communication network, or a program can be transmitted on a carrier.
  • FIG. 2 is a structural diagram of an apparatus for implementing VR live broadcast in an OTT service system according to an embodiment of the present disclosure.
  • the device includes: a request processing module configured to determine a video type requested to be played by parsing a video play request from a user terminal; and the source station query module is configured to: the video type requested to be played is a VR live broadcast source The source station of the VR live broadcast source is located, and the video sending module is configured to obtain the VR video code stream of the VR live broadcast source from the source station where the VR live broadcast source is located, and send the VR video code stream to the user terminal.
  • the request processing module can be set in the EPG module, the RR module, the SLB module, and the IAS module of the OTT service system.
  • the source station query module may be set in the EPG module, the RR module, the SLB module, and the IAS module of the OTT service system, and sequentially find the source station through the EPG module, the RR module, the SLB module, and the IAS module.
  • the video sending module can be set in the IAS module of the OTT service system.
  • the source station querying module sends the VR live broadcast source URL address (ie, the RR address and the service port) to the user terminal according to the video play request initiated by the user terminal received by the EPG module;
  • the video playback request carrying the VR live source URL address, determining the SLB module capable of providing the service, and transmitting the first VR live source redirect URL address (ie, the SLB address and the service port) for pointing to the SLB module to the user terminal;
  • the first VR live source redirect URL address is determined, the IAS module capable of providing the service is determined, and the second VR live source redirect URL is used to point to the IAS module.
  • the address (that is, the IAS address and the service port) is sent to the user terminal.
  • the source station of the VR live broadcast source is located according to the video play request initiated by the user terminal and the second VR live source redirect URL address.
  • the SLB module capable of providing the service may be determined by the location of the user terminal and the load condition of the SLB module near the location, and the IAS module capable of providing the service may be determined by the load condition of each IAS module managed by the SLB module.
  • the system can only use the EPG module and the IAS module.
  • the source station query module sends the VR live broadcast source URL address (ie, the IAS address and the service port) to the user terminal according to the video play request initiated by the user terminal received by the EPG module. And searching for the source station where the VR live broadcast source is located according to the video play request initiated by the user terminal that carries the VR live broadcast source URL address.
  • the implementation of the virtual reality live broadcast in the OTT service system mainly includes a VR collection system, an OTT server system (ie, an OTT system), and a terminal system. These systems are described in detail below.
  • the VR acquisition system includes an imaging device, an acquisition device, a video processing device (a video processing device is installed with a splicing software such as Video Stitch software), and a slicing server. These components are described in detail below.
  • the camera device is composed of four cameras (such as a fisheye camera) and a frame.
  • the four cameras are respectively oriented in four different directions, and each camera has a wide angle of 90 degrees.
  • the video captured by the camera device can form a 360-degree surround video after splicing.
  • the acquisition device has a capture card, which is respectively connected to four cameras through a transmission line (for example, a High Definition Multimedia Interface (HDMI)) line, and is connected to a transmission line (for example, a lightning wire) and a video splicing software.
  • a transmission line for example, a High Definition Multimedia Interface (HDMI)
  • a transmission line for example, a lightning wire
  • Video processing devices eg, computers such as high performance notebooks
  • the acquisition device can acquire four channels of video.
  • Splicing software such as Video Stitch software is run on a video processing device (for example, a computer such as a high-performance notebook) to splicing four channels of video collected by the acquisition device into a 360-degree surround VR video, and transmitting the formed VR video.
  • a video processing device for example, a computer such as a high-performance notebook
  • the 360-degree surround VR video is a Real Time Streaming Protocol (RTSP) VR video.
  • RTSP Real Time Streaming Protocol
  • a slicing server (eg, an Ubuntu system) runs video slicing software (eg, SRS software) that converts RTSP video slicing into Hypertext Live Streaming (HLS) video for use by the OTT system as a VR live stream source.
  • video slicing software eg, SRS software
  • HLS Hypertext Live Streaming
  • FIG. 3 is a flow chart of VR video capture in an embodiment of the present disclosure. As shown in Figure 3, the acquisition process is as follows:
  • the four channels of video captured by the camera device are transmitted to the acquisition device (capture card) through a transmission line (such as an HDMI cable), and then the collection device transmits the video to a video processing device (such as a computer such as a high performance notebook) through a transmission line (such as a lightning wire).
  • a video processing device such as a computer such as a high performance notebook
  • a transmission line such as a lightning wire.
  • Running video splicing software on the video processing device to splicing the four channels of video into one VR video, and simultaneously transmitting the VR video to the slicing server; and running the video slicing software on the slicing server to obtain the VR video of the obtained RTSP
  • the code stream is cut into the HRS VR video stream for the OTT system to use as the VR live stream.
  • VR Live is similar to OTT Live (OTT Live) in the OTT service system.
  • the video content of VR Live is a virtual reality picture.
  • the processing flow of VR Live is the same as that of OTT Live.
  • the modules involved in the VR Live playback process include EPG module, RR module, SLB module and IAS module. These modules are described in detail below.
  • the EPG module is configured to receive a video play request from the user terminal, and send the VR live broadcast source URL address to the user terminal when determining that the video type requested to be played is a VR live broadcast source.
  • the RR module is configured to determine a SLB module capable of providing a service according to the received video playback request of the VR live broadcast source initiated by the user terminal by using the VR live source URL address, and redirect the first VR live broadcast source for pointing to the SLB module.
  • the URL address is sent to the user terminal.
  • the SLB module is configured to determine, according to the received video play request of the VR live broadcast source initiated by the user terminal by using the first VR live broadcast source redirect URL address, to determine the IAS module capable of providing the service, and to use the second VR for pointing to the IAS module.
  • the live source redirect URL address is sent to the user terminal.
  • the IAS module is configured to receive a video play request of the VR live broadcast source initiated by the user terminal by using the second VR live broadcast source redirect URL address, and find the source station where the requested VR live broadcast source is located.
  • FIG. 4 is a flowchart of a first play of VR live broadcast according to an embodiment of the present disclosure.
  • the first play process includes: after receiving the client play request, the EPG splices the VR Live URL (designating the RR address and the service port) to obtain the play URL and returns the play URL to the client; the RR receives the client.
  • the request is made, according to the corresponding policy in the OTT system, it is determined which SLB can provide the service, and finally returns the VR live redirect URL (designating the SLB address and the service port); after receiving the client request, the SLB determines according to the corresponding policy in the OTT system.
  • FIG. 5 is applicable to all situations involving a large number of system users and the need for future expansion. If the number of users is small and there is no need for expansion in the future, the processing flow of FIG. 5 can also be adopted.
  • the modules involved in the VR Live playback process of FIG. 5 include an EPG module and an IAS module.
  • the EPG module is configured to receive a video play request of the user terminal, and send the VR live source URL address to the user terminal when determining that the requested video type is a VR live broadcast source; and the IAS module The device is configured to receive a video play request of the VR live broadcast source initiated by the user terminal by using the VR live broadcast source URL address, and find the source station where the requested VR live broadcast source is located.
  • the user terminal of the embodiment uses the URL of the VR live broadcast source returned by the EPG module, and directly queries the source station where the VR live broadcast source is located through the IAS module.
  • the VR playback step includes: after receiving the client play request, the EPG module splices the VR Live URL (designating the IAS address and the service port) to obtain the play URL and returns the play URL to the client; and after the IAS module receives the client request, Responsible for obtaining the HRS VR video stream from the slicing server and sending the stream to the client.
  • the EPG module splices the VR Live URL (designating the IAS address and the service port) to obtain the play URL and returns the play URL to the client; and after the IAS module receives the client request, Responsible for obtaining the HRS VR video stream from the slicing server and sending the stream to the client.
  • the terminal system mainly includes a virtual reality head mounted display device (for example, virtual reality smart VR glasses, a 3D helmet, etc.) and a mobile phone client.
  • a virtual reality head mounted display device for example, virtual reality smart VR glasses, a 3D helmet, etc.
  • Virtual reality head-mounted display devices are products that use simulation technology and computer graphics human-machine interface technology, multimedia technology, sensor technology, network technology, and other technologies. They are created by computer and the latest sensor technology. A new means of human-computer interaction.
  • the mobile client is, for example, a mobile phone (for example, a mobile phone) and client software (for example, Android client software) installed in the mobile phone.
  • client software for example, Android client software
  • the user can view the virtual reality picture through the VR glasses in the following manner: First, the mobile phone (eg, the mobile phone) is loaded into the VR glasses (ie, the mobile phone and the VR glasses are connected), and the client software is run in the mobile phone. Log in in the client software, select the “VR Live Channel” icon after login, and click the “View” icon; and after obtaining the video stream, click the “Glasses” icon to cut to the split screen and click the “Lock” icon. To lock the screen.
  • the mobile phone eg, the mobile phone
  • the VR glasses ie, the mobile phone and the VR glasses are connected
  • the client software is run in the mobile phone.
  • Log in in the client software select the “VR Live Channel” icon after login, and click the “View” icon; and after obtaining the video stream, click the “Glasses” icon to cut to the split screen and click the “Lock” icon.
  • the present disclosure can implement VR Live in the ZTE OTT service system, and can also implement VR Live in other OTT service systems.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Databases & Information Systems (AREA)
  • General Engineering & Computer Science (AREA)
  • Information Transfer Between Computers (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)

Abstract

L'invention concerne un procédé et un dispositif de mise en œuvre d'une diffusion en continu en direct VR, un système de service OTT et un support d'informations. Le procédé comprend les étapes consistant : à analyser par un système de service OTT une demande de lecture de vidéo en provenance d'un terminal utilisateur afin de déterminer un type de vidéo à lecture demandée; si le type de vidéo à lecture demandée est une source de diffusion en continu en direct VR, à rechercher une station source où la source de diffusion en continu en direct VR est située; à obtenir d'un flux binaire vidéo VR de la source de diffusion en continu en direct VR en provenance de la station source où la source de diffusion en continu en direct VR est située, et à envoyer le flux binaire vidéo VR au terminal utilisateur.
PCT/CN2018/073957 2017-02-07 2018-01-24 Procédé et dispositif de mise en œuvre d'une diffusion en continu en direct vr, système de service ott et support d'informations WO2018145572A1 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CN201710066841.6 2017-02-07
CN201710066841.6A CN108401163B (zh) 2017-02-07 2017-02-07 一种实现vr直播的方法、装置及ott业务系统

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WO2018145572A1 true WO2018145572A1 (fr) 2018-08-16

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WO (1) WO2018145572A1 (fr)

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