WO2018041092A1 - 一种基于异构网络的多媒体资源同步推送方法 - Google Patents
一种基于异构网络的多媒体资源同步推送方法 Download PDFInfo
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- WO2018041092A1 WO2018041092A1 PCT/CN2017/099434 CN2017099434W WO2018041092A1 WO 2018041092 A1 WO2018041092 A1 WO 2018041092A1 CN 2017099434 W CN2017099434 W CN 2017099434W WO 2018041092 A1 WO2018041092 A1 WO 2018041092A1
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/23—Processing of content or additional data; Elementary server operations; Server middleware
- H04N21/242—Synchronization processes, e.g. processing of PCR [Program Clock References]
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L12/00—Data switching networks
- H04L12/28—Data switching networks characterised by path configuration, e.g. LAN [Local Area Networks] or WAN [Wide Area Networks]
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L27/00—Modulated-carrier systems
- H04L27/26—Systems using multi-frequency codes
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/60—Network structure or processes for video distribution between server and client or between remote clients; Control signalling between clients, server and network components; Transmission of management data between server and client, e.g. sending from server to client commands for recording incoming content stream; Communication details between server and client
- H04N21/63—Control signaling related to video distribution between client, server and network components; Network processes for video distribution between server and clients or between remote clients, e.g. transmitting basic layer and enhancement layers over different transmission paths, setting up a peer-to-peer communication via Internet between remote STB's; Communication protocols; Addressing
- H04N21/647—Control signaling between network components and server or clients; Network processes for video distribution between server and clients, e.g. controlling the quality of the video stream, by dropping packets, protecting content from unauthorised alteration within the network, monitoring of network load, bridging between two different networks, e.g. between IP and wireless
- H04N21/64723—Monitoring of network processes or resources, e.g. monitoring of network load
- H04N21/64738—Monitoring network characteristics, e.g. bandwidth, congestion level
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/60—Network structure or processes for video distribution between server and client or between remote clients; Control signalling between clients, server and network components; Transmission of management data between server and client, e.g. sending from server to client commands for recording incoming content stream; Communication details between server and client
- H04N21/63—Control signaling related to video distribution between client, server and network components; Network processes for video distribution between server and clients or between remote clients, e.g. transmitting basic layer and enhancement layers over different transmission paths, setting up a peer-to-peer communication via Internet between remote STB's; Communication protocols; Addressing
- H04N21/647—Control signaling between network components and server or clients; Network processes for video distribution between server and clients, e.g. controlling the quality of the video stream, by dropping packets, protecting content from unauthorised alteration within the network, monitoring of network load, bridging between two different networks, e.g. between IP and wireless
- H04N21/64746—Control signals issued by the network directed to the server or the client
- H04N21/64761—Control signals issued by the network directed to the server or the client directed to the server
- H04N21/64769—Control signals issued by the network directed to the server or the client directed to the server for rate control
Definitions
- the invention relates to a heterogeneous media network transmission method in the field of information technology, in particular to a multimedia resource synchronization push method based on a heterogeneous network.
- media sources are not just specific content providers, more and more producers are involved, including many individual users who are also content providers and producers. These content from different providers have various associations. In order to meet the individual needs of different users, these related content often need to be presented synchronously. In this environment, heterogeneous network convergence is an inevitable trend in the development of next-generation networks, which fully demonstrates that future communications are no longer a specific access technology, but multiple access technologies coexist and work together.
- the media content presented by the terminal can be transmitted from multiple transmission channels at the same time, such as a broadcast channel and a broadband channel.
- the media resources of the broadcast channel have extension Short and short (substantially neglected), high bandwidth and stable characteristics, and for different broadband channels (WIFI, 3G/4G, etc.), bandwidth and network delay are very different.
- the server pushes media content to users through broadcast, if the user requests the same media.
- the broadband resources of the content due to the delay and bandwidth of the broadband network, will cause the content received by the client from the broadcast and broadband to be out of synchronization on the timeline;
- the server pushes the same media content to the user through broadcast and broadband, if the user Request to replace the broadband resource media stream (such as different viewing angles, different audio, etc.).
- different bandwidth and bandwidth of the broadband network will cause the new bandwidth content and broadcast content of the terminal to be out of sync.
- the server will broadcast and broadband.
- the user pushes the same media content. If the broadband network status deteriorates at a certain moment, the broadband channel playback is not smooth. When the video is played again smoothly, the broadcast and broadband resources of different users are not synchronized.
- the technical problem to be solved by the present invention is to provide a synchronous push method for multimedia resources based on heterogeneous networks, which realizes a mechanism for synchronizing broadcast media and broadband media content of a server under heterogeneous network transmission, and solves the network condition in heterogeneous network transmission. Different issues that cause broadcast and broadband user media resources to be out of sync.
- a method for synchronously pushing multimedia resources based on a heterogeneous network adopting any one of the following two types, wherein:
- Step 1 The server knows the end-to-end broadband network delay information of different users
- Step 2 After receiving the request from the client, the server calculates the time at which the multimedia resource can be synchronously presented according to the end-to-end broadband network delay information of the different users;
- Step 3 The server sends the multimedia resources after the time that can be synchronously presented, and the user broadcasts the content according to the initial presentation time of the media resource, so that the broadband content of different users can be synchronously presented;
- Step 1 The server knows the broadband network delay and available broadband information of different users
- Step 2 After receiving the request from the client, the server calculates the time at which the multimedia resource can be synchronously presented according to the broadband network delay and the available broadband information of different users;
- Step 3 The server sends the multimedia resources after the time that can be synchronously presented, and informs the user of the multimedia resource content playback start time, and the different user terminals synchronously present the broadband content according to the playback start time.
- step 2 of the method 1 in the case that the broadband network delay ⁇ t of the user is different, the server sends the multimedia resource at time t ini at time t 0 to ensure synchronization, where t ini is after t tmp The first complete independent solvable media resource MU's starting moment, where:
- t 0 is the transmission time
- MU_duration is the duration of the media unit
- ⁇ t is the downlink end-to-end broadband network delay
- t tmp is the time when the calculated user receives the first independent solvable media resource MU.
- the value of the MU_duration is 0 to 10 s;
- ⁇ t is: 0 to ⁇ .
- the value of the MU_duration is 0.5s
- ⁇ t 2 s.
- the content that is sent by the server is a multimedia resource after the time t ini , in order to synchronize the broadband and the broadcast, after the user receives the complete first MU through the broadband, and Do not play immediately, but wait until t ini to play the multimedia resources at the moment.
- the server sends a multimedia resource to the user end, and the user end plays the content synchronously according to the start time of the media resource.
- step 2 of the method 2 for the broadband network delay ⁇ t and the available bandwidth B b where the user is located, the server sends the multimedia resource at the time t ini at time t 0 to ensure synchronization, where t Ini is the starting moment of the first complete independent solvable media resource MU after t tmp , where:
- t 0 is the transmission time
- MU_size is the average size of the transmitted MU
- MU_duration is the duration of the media unit
- B r is the fixed code rate of playing the multimedia resource
- B b is the available bandwidth of the broadband network
- ⁇ t is the downlink broadband network.
- the delay, t tmp is the time when the calculated client receives the first independent solvable media resource MU.
- the value of the MU_size is 0 to 100 Mbits.
- the value of the MU_duration is 0 to 10 s;
- the value of B r is: 0 to 50 Mbps;
- B b 0 to 1 Tbps
- ⁇ t is: 0 to ⁇ .
- the value of the MU_size is: 30 Mbits
- the value of the MU_duration is 0.5s
- the value of B r is: 25 Mbps;
- the value of B b is: 1 Mbps;
- ⁇ t 2 s.
- the content that is sent by the server is a multimedia resource after the time t ini , in order to synchronize the broadband and the broadcast, after the user receives the complete first MU through the broadband, and Do not play immediately, but wait until t ini to play the multimedia resources at the moment.
- the server when the server sends the multimedia resource, the server sends a downlink signaling to notify the user of the sequence number of the first independently solvable media resource to notify the user of the playing time.
- the method 1 and the method 2 are applicable to different users in the heterogeneous network media service requesting the same multimedia resource to the server at a certain time or switching different multimedia resources or re-requesting the multimedia resource due to the deterioration of the network status. In order to make the content of the part of the media resource synchronously presented.
- the server adopts a method for synchronously pushing a media resource or an adaptive method for accessing a synchronous media resource according to the condition of a broadband network of different users, so as to implement a broadcast media and a broadband media content of the server under the heterogeneous network transmission.
- the mechanism of playing synchronization solves the problem that media resources are not synchronized due to different network conditions.
- Embodiment 1 is a timing diagram of Embodiment 1 of the present invention.
- Embodiment 2 is a timing diagram of Embodiment 2 of the present invention.
- the present invention is directed to solving the above technical problems.
- the implementation details of the technical solutions are described in detail below through two embodiments, so as to be understood by those skilled in the art. According to the different scenarios, the method of any one of the following two embodiments may be adopted. If the user end can learn the end-to-end network delay information, the method in the first embodiment is used, if the user terminal can only learn the broadband network delay, When the time when the media resource enters the client process is used, the method in the second embodiment is adopted.
- the overall technical line of this embodiment is: by using a corresponding method in the network, the end-to-end broadband network delay information of different users is known, which is used to change the start time of the server to start transmitting broadband resources, and realize heterogeneous Synchronization of multimedia resources under the network.
- the method steps in this embodiment include:
- the server can learn the end-to-end broadband network delay information of different users according to some methods, such as signaling information fed back by the UE, and estimation and measurement.
- the server calculates the time at which the multimedia resources can be synchronously presented according to the delay of the network in which the different users are located.
- the server sends the multimedia resources after the time that can be synchronously presented, and the client synchronously plays the content according to the media content playing start time, so as to ensure that the broadband content of different users can be synchronously presented.
- the specific implementation is as follows:
- Step 1 It is known that the server receives the client request at time t 0 , the downlink end-to-end broadband network delay ⁇ t of different user groups, and the MU_duration of the media unit MU (duplicate media unit);
- Step 2 For the end-to-end broadband network delay of the user, the server sends the multimedia resource at time t ini at time t 0 to ensure synchronization, and t ini is the starting time of the first complete MU after t tmp , such as formula (1), formula (2):
- MU_duration is the duration of the media unit
- t 0 is the transmission time
- ⁇ t is the downlink end-to-end broadband network delay
- t tmp is the time when the calculated client receives the first MU.
- the above parameters can be selected from the following values:
- MU_duration 0 to 10 s, the preferred value is 0.5 s;
- the preferred value is 2s.
- Step 3 Since the content to be sent is the multimedia resource at time t ini and later, in order to ensure broadband and broadcast synchronization, after the broadband receives the complete first MU, it does not play immediately, but waits until t ini time and later. Send the media content at the moment.
- the audience When the user is watching the Olympic live broadcast program, because the audience is different, the audience has a multi-angle video for the audience to choose.
- the audience Although the audience is watching the main program at the moment, they also watch the close-up performance of an athlete in a small screen, but the athlete's game is soon over, and the audience wants to immediately change the angle to watch the other athlete's posture, so the audience
- the server sends a request, and the request signaling should include an end-to-end network delay fixed_end_to_end_delay, which is available in HRBM_message, as shown in Table 1:
- t 0 18:00:00
- the user can see the appearance of another athlete from different perspectives under the synchronization of broadcast and on-demand, thus well solving the problem that the broadcast and broadband user media resources are not synchronized due to different network conditions in the heterogeneous network transmission. problem.
- the overall technical route adopted in this embodiment is: by using a corresponding method in the network, information such as the delay of the broadband network and the available bandwidth of different users are used, which is used to change the start time of the broadband transmission of the service to start the service, and realize Synchronization of multimedia resources under heterogeneous networks.
- the method steps in this embodiment include:
- the server can learn information about the broadband network delay and available bandwidth of different users according to some methods, such as signaling information fed back by the UE, and estimation and measurement.
- the server calculates the time at which the multimedia resources can be synchronously presented according to the delay of the network in which the different users are located.
- the server sends the resources that can synchronously present the time and informs the client of the media content playback start time, so that the broadband content of different users can be synchronously presented.
- the specific implementation is as follows:
- Step 1 It is known that the server receives the client request at time t 0 , the downlink broadband network delay ⁇ t of different user groups, the available bandwidth B b , the video code rate B r , and the uniable media unit MU (media unit) Duration MU_duration;
- Step 2 For the broadband network delay and available bandwidth of the user, the server sends the multimedia resource at time t ini at time t 0 to ensure synchronization, and t ini is the starting time of the first complete MU after t tmp , such as formula (1), formula (2), formula (3):
- t 0 is the transmission time
- MU_size is the average size of the transmitted MU
- MU_duration is the duration of the media unit
- B r is the fixed code rate of playing the multimedia resource
- B b is the broadband
- ⁇ t is the delay of the downlink broadband network
- t tmp is the time when the calculated client receives the first MU
- the above parameters can be selected from the following values:
- MU_size 0 to 100 Mbits, and the preferred value is 30 Mbits.
- MU_duration 0 to 10 s, the preferred value is 0.5 s;
- B r 0 to 50 Mbps, and the preferred value is 25 Mbps;
- the preferred value is 2s.
- Step 3 Since the content to be sent is the multimedia resource at time t ini and later, in order to ensure broadband and broadcast synchronization, after the broadband receives the complete first MU, it does not play immediately, but waits until t ini time and later. Send the media content at the moment.
- the client request and the server inform the user that the mode is not limited.
- the signaling mode is taken as an example, and the signaling is based on the MMT protocol. Of course, in other embodiments. It can also be applied to other media protocols, not limited to the MMT protocol:
- the audience When the user is watching the Olympic live broadcast program, because the audience is different, the audience has a multi-angle video for the audience to choose.
- the audience Although the audience is watching the main program at the moment, they also watch the close-up performance of an athlete in a small screen, but the athlete's game is soon over, and the audience wants to immediately change the angle to watch the other athlete's posture, so the audience
- the server sends a request, and the request signaling should include a network delay network_delay and an available broadband information network_bandwidth, and the request message request_message is as follows:
- t 0 18:00:00
- the server needs to send a downlink signaling to inform the client to send the first independent solvable media resource.
- the serial number to inform the user of the time of playback, the response message response_message is as follows:
- the time when the current client receives the resource is 18:00:1610, and the current cache is cached.
- the media unit will wait until 18:00:1641 to play the resource again.
- the user can see the appearance of another athlete from different perspectives under the synchronization of broadcast and on-demand, thus well solving the problem that the broadcast and broadband user media resources are not synchronized due to different network conditions in the heterogeneous network transmission. problem.
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Abstract
Description
Claims (12)
- 一种基于异构网络的多媒体资源同步推送方法,其特征在于,所述方法采用以下两种中任一种,其中:-方法一:包括以下步骤:步骤一:服务端获知不同用户所处的端到端宽带网络延时信息;步骤二:服务端在收到用户端请求之后,根据不同用户所处的端到端宽带网络延时信息,计算出多媒体资源能够同步呈现的时刻;步骤三:服务端发送上述能同步呈现的时刻以后的多媒体资源,用户端根据媒体资源的起始呈现时间同步播放内容使得不同用户的宽带内容都能同步呈现;-方法二:包括以下步骤:步骤一:服务端获知不同用户所处的宽带网络延时以及可用宽带信息;步骤二:服务端在收到用户端请求之后,根据不同用户所处的宽带网络延时和可用宽带信息,计算出多媒体资源能够同步呈现的时刻;步骤三:服务端发送上述能同步呈现的时刻以后的多媒体资源,并告知用户端多媒体资源内容播放起始时间,不同用户端依据播放起始时间同步呈现宽带内容。
- 根据权利要求1所述的基于异构网络的多媒体资源同步推送方法,其特征在于,所述方法一的步骤二中,针对用户所处的宽带网络延时△t不同情况,服务端在t0时刻发送tini时刻的多媒体资源以保证同步,其中tini为ttmp之后的第一个完整独立可解媒体资源MU的起始时刻,其中:0≤tini-ttmp<MU_durationttmp=t0+△t式中:t0为发送时刻,MU_duration为媒体单元时长,△t为下行端到端 宽带网络延时,ttmp为计算所得用户端收到第一个独立可解媒体资源MU的时刻。
- 根据权利要求2所述的基于异构网络的多媒体资源同步推送方法,其特征在于:所述MU_duration取值为:0~10s;所述Δt取值为:0~∞。
- 根据权利要求3所述的基于异构网络的多媒体资源同步推送方法,其特征在于:所述MU_duration取值为:0.5s;所述Δt取值为:2s。
- 根据权利要求2所述的基于异构网络的多媒体资源同步推送方法,其特征在于,所述方法一的步骤三中,服务端起始发送的内容是tini时刻以后的多媒体资源,为使宽带和广播同步,用户端通过宽带收到完整的第一个MU之后,并不立即播放,而是等到tini时刻再播放此刻的多媒体资源。
- 根据权利要求1所述的基于异构网络的多媒体资源同步推送方法,其特征在于,所述方法一中,所述服务端发送多媒体资源给用户端,用户端根据媒体资源的起始呈现时间同步播放内容。
- 根据权利要求1所述的基于异构网络的多媒体资源同步推送方法,其特征在于,所述方法二的步骤二中,针对用户所处的宽带网络延时△t及可用带宽Bb不同情况,服务端在t0时刻发送tini时刻的多媒体资源以保证同步,其中tini为ttmp之后的第一个完整独立可解媒体资源MU的起始时刻,其中:0≤tini-ttmp<MU_durationMU_size=MU_duration*Brttmp=t0+MU_size/Bb+△t式中:t0为发送时刻,MU_size为发送的平均MU的大小,MU_duration为媒体单元时长,Br为播放多媒体资源的固定码率,Bb为宽带网络的可用带宽,△t为下行宽带网络延时,ttmp为计算所得用户端收到第一个独立可解媒体资源MU的时刻。
- 根据权利要求7所述的基于异构网络的多媒体资源同步推送方法,其特征在于:所述MU_size取值为:0~100Mbits;所述MU_duration取值为:0~10s;所述Br取值为:0~50Mbps;所述Bb取值为:0~1Tbps;所述Δt取值为:0~∞。
- 根据权利要求8所述的基于异构网络的多媒体资源同步推送方法,其特征在于:所述MU_size取值为:30Mbits;所述MU_duration取值为:0.5s;所述Br取值为:25Mbps;所述Bb取值为:1Mbps;所述Δt取值为:2s。
- 根据权利要求7所述的基于异构网络的多媒体资源同步推送方法,其特征在于,所述方法二的步骤三中,服务端起始发送的内容是tini时刻以后的多媒体资源,为使宽带和广播同步,用户端通过宽带收到完整的第一个MU之后,并不立即播放,而是等到tini时刻再播放此刻的多媒体资源。
- 根据权利要求1所述的基于异构网络的多媒体资源同步推送方法, 其特征在于,所述方法二中,所述服务端发送多媒体资源的同时,发送一个下行信令告知用户端发送的第一个独立可解媒体资源的序号来通知用户播放的时间。
- 根据权利要求1-11任一项所述的基于异构网络的多媒体资源同步推送方法,其特征在于,所述方法一和方法二,适用于异构网络媒体服务中不同的用户在某时刻向服务端请求同一个多媒体资源或者切换不同多媒体资源或者因网络多状况恶化而重新请求多媒体资源,为使该部分媒体资源内容同步呈现的情况。
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US16/319,531 US11265587B2 (en) | 2016-08-29 | 2017-08-29 | Multimedia resource synchronous pushing method based on heterogeneous network |
KR1020187037923A KR102271686B1 (ko) | 2016-08-29 | 2017-08-29 | 이종 네트워크 기반의 멀티미디어 자원 동기화 푸시 방법 |
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CN201610916013.2A CN107968950A (zh) | 2016-10-20 | 2016-10-20 | 一种基于异构网络的多媒体资源同步推送方法 |
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US20010003523A1 (en) * | 1998-12-30 | 2001-06-14 | Evan Stephen Crandall | Method and apparatus for internet co-browsing over cable television and controlled through computer telephony |
CN101304351A (zh) * | 2008-06-30 | 2008-11-12 | 湖南创智数码科技股份有限公司 | 基于点对点传输的流媒体直播系统同步播放方法 |
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CN102572611A (zh) * | 2010-12-07 | 2012-07-11 | 中国电信股份有限公司 | 不同用户同步收看网络直播流的方法和系统 |
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CA3026535C (en) | 2021-09-21 |
CA3026535A1 (en) | 2018-03-08 |
KR20190013967A (ko) | 2019-02-11 |
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