WO2018027488A1 - Method for pushing ownership information about automatic game pause technology, and control system - Google Patents
Method for pushing ownership information about automatic game pause technology, and control system Download PDFInfo
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- WO2018027488A1 WO2018027488A1 PCT/CN2016/093981 CN2016093981W WO2018027488A1 WO 2018027488 A1 WO2018027488 A1 WO 2018027488A1 CN 2016093981 W CN2016093981 W CN 2016093981W WO 2018027488 A1 WO2018027488 A1 WO 2018027488A1
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- Prior art keywords
- game
- unit
- time threshold
- pushing
- pause
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F11/00—Error detection; Error correction; Monitoring
- G06F11/07—Responding to the occurrence of a fault, e.g. fault tolerance
- G06F11/14—Error detection or correction of the data by redundancy in operation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F12/00—Accessing, addressing or allocating within memory systems or architectures
- G06F12/16—Protection against loss of memory contents
Definitions
- the invention belongs to the field of mobile phones, and provides a weight information pushing method and a control system for automatically suspending game technology.
- the embodiment of the invention provides a method for pushing the right information of the automatic pause game technology, and aims to provide a method for not suspending the game in time due to the forgetting operation or the sudden situation, and providing an operation instruction that does not receive the operation instruction by the preset game.
- the time threshold when there is no operation within this time threshold, automatically suspends the game, ensuring the smoothness of the game, and at the same time allowing the user to input the pause instruction frequently when there are other things, and at the same time protect the patent (applicant) right holder .
- the present invention is implemented as follows: a method for pushing a right information of an automatic pause game technology, comprising the following steps:
- timing is started
- control system comprising:
- a recording unit that records a time threshold at which an operation instruction is not received when the game is played
- timing unit the input end is connected to the output end of the meter recording unit, and when an operation command is received, timing is started;
- a judging unit wherein the input end is connected to the output end of the timing unit, and is configured to determine whether the current operation time is received by the last operation command until the current time exceeds the time threshold;
- a pause unit wherein the input end is connected to the output end of the determining unit, and is configured to pause the game when receiving the last operation instruction until the current time exceeds the time threshold;
- the patent information pushing unit has an input end connected to the output end of the pause unit for pushing patent information to the user.
- the invention presets the time threshold for not receiving the operation instruction by the game, and when there is no operation within the time threshold, the game is automatically suspended, ensuring the smoothness of the game, and the user does not need to frequently input the pause instruction when there are other things. And at the same time protect the interests of the patent (application) right holder.
- FIG. 1 is a schematic flowchart of a method for pushing a right information of an automatic pause game technology according to an embodiment of the present invention
- FIG. 2 is a schematic structural diagram of a control system according to an embodiment of the present invention.
- figure 1 It is a schematic flowchart of a method for pushing the right information of the automatic pause game technology provided by the embodiment of the present invention. For the convenience of description, only the parts related to the embodiment of the present invention are shown.
- step S100 a time threshold for not receiving an operation command when the game is played is recorded
- step S101 when an operation instruction is received, timing is started;
- step S102 it is determined whether the current operation command is received until the current time exceeds the time threshold
- step S103 If no, go to step S103 and leave the original state; if yes, go to step S104. , suspend the game while pushing patent information to the user.
- the patent information includes, but is not limited to, the state of patent application of the technology, the patent application of the technology / Information on the right holder, the patent application number of the technology, the patent application date, and the like.
- the patent information is editable, and can be dynamically pushed to the user according to the authorization of the patent application: the patent is being applied for, the patent authorization has been obtained, and the like.
- the patent information is editable and can be based on patent application rights / The transfer of patent rights, dynamically pushed to the user: the current relevant rights holder of the patent.
- the pushing manner of the patent information may adopt a small frame display, a voice display, and the like, so that the user can perceive the push mode.
- the invention presets the time threshold for not receiving the operation instruction by the game, and when there is no operation within the time threshold, the game is automatically suspended, ensuring the smoothness of the game, and the user does not need to frequently input the pause instruction when there are other things. And at the same time protect the interests of the patent (application) right holder.
- FIG. 2 is a schematic structural diagram of a control system according to an embodiment of the present invention, where the storage system includes:
- the recording unit 21 records a time threshold for not receiving an operation instruction when the game is played
- timing unit 22 an input end thereof and the recording unit 21 The output is connected, and when an operation command is received, timing is started;
- Judging unit 23 its input end and the timing unit 22 The output terminal is connected to determine whether the current operation command is received until the current time exceeds the time threshold;
- Suspension unit 24 its input terminal and the judging unit 23
- the output terminal is configured to suspend the game when receiving the last operation instruction until the current time exceeds the time threshold
- the patent information pushing unit 25 has an input end connected to the output end of the pause unit 24 for pushing patent information to the user.
- the working principle is: the recording unit 21 records the time threshold for not receiving the operation instruction when the game is played; the timing unit 22 When an operation command is received, timing is started; the determining unit 23 determines whether the current operation command is received until the current time exceeds the time threshold; if not, remains as it is; if so, the suspension unit 24 Used to pause the game.
- the invention presets the time threshold for not receiving the operation instruction by the game, and when there is no operation within the time threshold, the game is automatically suspended, ensuring the smoothness of the game, and the user does not need to frequently input the pause instruction when there are other things. And at the same time protect the interests of the patent (application) right holder.
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- Physics & Mathematics (AREA)
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- General Physics & Mathematics (AREA)
- Quality & Reliability (AREA)
- User Interface Of Digital Computer (AREA)
- Display Devices Of Pinball Game Machines (AREA)
Abstract
The present invention belongs to the field of home appliances. Provided are a method for pushing ownership information about automatic game pause technology, and a control system. The method comprises: recording a time threshold of not receiving an operation instruction when a game is played; when one operation instruction is received, starting timing; determining whether a period from the time of receiving the last operation instruction to the current time exceeds the time threshold; if not, maintaining the same state; and if so, pausing the game, and at the same time, pushing patent information to a user. In the present invention, by means of pre-setting a time threshold of a game not receiving an operation instruction, when there is no operation within the time threshold, the game is automatically paused, thereby ensuring the smoothness of the game. Moreover, a user does not need to frequently input a pause instruction when there are other things for the user to do. Furthermore, the rights of a patentee (applicant) are protected.
Description
本发明属于手机领域,提供了一种自动暂停游戏技术的权属信息推送方法以及控制系统。 The invention belongs to the field of mobile phones, and provides a weight information pushing method and a control system for automatically suspending game technology.
知识产权在现在的产品和服务中越来越重要,其中主要包括著作权(版权)、商标权和专利权,这三种权利都能为权利人带来巨大的经济价值。
Intellectual property is becoming more and more important in current products and services, including copyright (copyright), trademark and patent rights, all of which can bring enormous economic value to rights holders.
但与著作权、商标权不同的是,专利权的权利归属比较难以为用户所认识和辨别。比如:一个培训教材或者一部电影里面,会明确的将'版权归特定人所有'的字样告知给用户;商标也以其显著的字或图的特征,在与其他标样区别的同时,也代表着商标权人以及商标权人生产的相关产品。但专利则不然,除了如'滑动解锁'等有限几个专利外,用户很难看到某一专利就知道该专利的申请/权利人。
However, unlike copyright and trademark rights, the ownership of patent rights is more difficult to recognize and discern. For example, in a training material or a movie, the words “copyright belongs to a specific person” will be clearly notified to the user; the trademark is also distinguished from other standards by its distinctive words or figures. Represents the related products produced by the trademark owner and the trademark owner. However, patents are not. Apart from a limited number of patents such as 'sliding and unlocking', it is difficult for a user to see a patent and know the application/right holder of the patent.
这种情况所带来的严重后果是: The serious consequences of this situation are:
1 、专利权的保护难度大,一项好的技术出来后,马上就被复制; 1. The protection of patent rights is difficult. Once a good technology comes out, it will be copied immediately;
2
、专利权/申请人通过专利彰显自己的产品特色的效果差,因为用户也分不清楚某一技术与专利权/申请人的联系。 2
The patent/applicant's effect of showing its own product features through patents is poor, because the user is also unclear about the connection between a certain technology and the patent/applicant.
综上,为充分保护本人的另外一个专利申请(名为《 游戏自动暂停的方法以及控制系统 》
),让该本人的专利申请价值最大化, 特提出一个解决办法。 In summary, in order to fully protect my other patent application (called "game automatic suspension method and control system"
), to maximize the value of the patent application, and propose a solution.
本发明实施例提供了一种自动暂停游戏技术的权属信息推送方法,目的在于针对因忘记操作或突发情况而未及时暂停游戏的情况,提供一种通过预设游戏没有接收到操作指令的时间阈值,当此时间阈值内没有任何操作时,自动暂停游戏,保证了游戏了流畅性,同时让用户在有其它事情时无需频繁的输入暂停指令,并同时保护专利(申请)权人的利益。
The embodiment of the invention provides a method for pushing the right information of the automatic pause game technology, and aims to provide a method for not suspending the game in time due to the forgetting operation or the sudden situation, and providing an operation instruction that does not receive the operation instruction by the preset game. The time threshold, when there is no operation within this time threshold, automatically suspends the game, ensuring the smoothness of the game, and at the same time allowing the user to input the pause instruction frequently when there are other things, and at the same time protect the patent (applicant) right holder .
本发明是这样实现的:一种自动暂停游戏技术的权属信息推送方法,包括以下步骤: The present invention is implemented as follows: a method for pushing a right information of an automatic pause game technology, comprising the following steps:
记录进行游戏时没有接收到操作指令的时间阈值; Recording a time threshold for not receiving an operation command while playing the game;
当接收到一条操作指令时,开始计时; When an operation command is received, timing is started;
判断接收上条操作指令到当前时间是否超过所述时间阈值; Determining whether the current operation command is received until the current time exceeds the time threshold;
若否,保持原状; If not, remain as it is;
若是,暂停游戏,同时向用户推送专利信息。 If so, pause the game and push the patent information to the user.
本发明实施例还提供了一种控制系统,包括: The embodiment of the invention further provides a control system, comprising:
记录单元,计时单元,判断单元,暂停单元,专利信息推送单元,其中: Recording unit, timing unit, judging unit, suspending unit, patent information pushing unit, wherein:
记录单元,记录进行游戏时没有接收到操作指令的时间阈值; a recording unit that records a time threshold at which an operation instruction is not received when the game is played;
计时单元,输入端与所述计记录单元的输出端连接,当接收到一条操作指令时,开始计时; a timing unit, the input end is connected to the output end of the meter recording unit, and when an operation command is received, timing is started;
判断单元,其输入端与所述计时单元的输出端连接,用于判断接收上条操作指令到当前时间是否超过所述时间阈值;
a judging unit, wherein the input end is connected to the output end of the timing unit, and is configured to determine whether the current operation time is received by the last operation command until the current time exceeds the time threshold;
暂停单元,其输入端与所述判断单元的输出端连接,用于当接收上条操作指令到当前时间超过所述时间阈值时,暂停游戏 ;
a pause unit, wherein the input end is connected to the output end of the determining unit, and is configured to pause the game when receiving the last operation instruction until the current time exceeds the time threshold;
专利信息推送单元,其输入端与所述暂停单元的输出端连接,用于向用户推送专利信息。 The patent information pushing unit has an input end connected to the output end of the pause unit for pushing patent information to the user.
本发明通过预设游戏没有接收到操作指令的时间阈值,当此时间阈值内没有任何操作时,自动暂停游戏,保证了游戏了流畅性,同时让用户在有其它事情时无需频繁的输入暂停指令,并同时保护专利(申请)权人的利益。
The invention presets the time threshold for not receiving the operation instruction by the game, and when there is no operation within the time threshold, the game is automatically suspended, ensuring the smoothness of the game, and the user does not need to frequently input the pause instruction when there are other things. And at the same time protect the interests of the patent (application) right holder.
图 1 是本发明实施例提供的一种自动暂停游戏技术的权属信息推送方法的流程示意图; 1 is a schematic flowchart of a method for pushing a right information of an automatic pause game technology according to an embodiment of the present invention;
图 2 是本发明实施例提供的控制系统的结构示意图。 FIG. 2 is a schematic structural diagram of a control system according to an embodiment of the present invention.
为了使本发明的目的、技术方案及优点更加清楚明白,以下结合附图及实施例,对本发明进行进一步详细说明。应当理解,此处所描述的具体实施例仅仅用以解释本发明,并不用于限定本发明。
The present invention will be further described in detail below with reference to the accompanying drawings and embodiments. It is understood that the specific embodiments described herein are merely illustrative of the invention and are not intended to limit the invention.
图 1
是发明实施例提供的一种自动暂停游戏技术的权属信息推送方法的流程示意图,为了便于说明,只示出了与本发明实施例相关的部分。 figure 1
It is a schematic flowchart of a method for pushing the right information of the automatic pause game technology provided by the embodiment of the present invention. For the convenience of description, only the parts related to the embodiment of the present invention are shown.
在步骤 S100 中记录进行游戏时没有接收到操作指令的时间阈值; In step S100, a time threshold for not receiving an operation command when the game is played is recorded;
在本实例中,可将时间阈值设置为 1 分钟 In this example, you can set the time threshold to 1 minute
在步骤 S101 中,当接收到一条操作指令时,开始计时; In step S101, when an operation instruction is received, timing is started;
在步骤 S102 中,判断接收上条操作指令到当前时间是否超过所述时间阈值; In step S102, it is determined whether the current operation command is received until the current time exceeds the time threshold;
若否,进入步骤 S103 ,保持原状;若是,进入步骤 S104
,暂停游戏,同时向用户推送专利信息。 If no, go to step S103 and leave the original state; if yes, go to step S104.
, suspend the game while pushing patent information to the user.
所述专利信息包括但不限于:该技术的专利申请状态,该技术的专利申请 /
权利人、该技术的专利申请号、专利申请日等信息。 The patent information includes, but is not limited to, the state of patent application of the technology, the patent application of the technology /
Information on the right holder, the patent application number of the technology, the patent application date, and the like.
所述专利信息是可编辑的,可以根据专利申请的授权与否,向用户动态推送:正在申请专利、已获得专利授权等信息。
The patent information is editable, and can be dynamically pushed to the user according to the authorization of the patent application: the patent is being applied for, the patent authorization has been obtained, and the like.
所述专利信息是可编辑的,可以根据专利申请权 /
专利权的转让情况,向用户动态推送:该专利的当前相关的权利人。 The patent information is editable and can be based on patent application rights /
The transfer of patent rights, dynamically pushed to the user: the current relevant rights holder of the patent.
所述专利信息的推送方式,可以采取小框显示、语音显示等让用户能够感知的推送方式。 The pushing manner of the patent information may adopt a small frame display, a voice display, and the like, so that the user can perceive the push mode.
本发明通过预设游戏没有接收到操作指令的时间阈值,当此时间阈值内没有任何操作时,自动暂停游戏,保证了游戏了流畅性,同时让用户在有其它事情时无需频繁的输入暂停指令,并同时保护专利(申请)权人的利益。
The invention presets the time threshold for not receiving the operation instruction by the game, and when there is no operation within the time threshold, the game is automatically suspended, ensuring the smoothness of the game, and the user does not need to frequently input the pause instruction when there are other things. And at the same time protect the interests of the patent (application) right holder.
图 2 是本发明实施例提供的控制系统的结构示意图,该保存系统包括: 2 is a schematic structural diagram of a control system according to an embodiment of the present invention, where the storage system includes:
记录单元 21 ,计时单元 22 ,判断单元 23 ,暂停单元 24 ,专利信息推送单元 25 ,
其中: The recording unit 21, the timing unit 22, the judging unit 23, the suspending unit 24, and the patent information pushing unit 25,
among them:
记录单元 21 ,记录进行游戏时没有接收到操作指令的时间阈值; The recording unit 21 records a time threshold for not receiving an operation instruction when the game is played;
计时单元 22 ,其输入端与所述记录单元 21
的输出端连接,当接收到一条操作指令时,开始计时; a timing unit 22, an input end thereof and the recording unit 21
The output is connected, and when an operation command is received, timing is started;
判断单元 23 ,其输入端与所述计时单元 22
的输出端连接,用于判断接收上条操作指令到当前时间是否超过所述时间阈值; Judging unit 23, its input end and the timing unit 22
The output terminal is connected to determine whether the current operation command is received until the current time exceeds the time threshold;
暂停单元 24 ,其输入端与所述判断单元 23
的输出端连接,用于当接收上条操作指令到当前时间超过所述时间阈值时,暂停游戏 ; Suspension unit 24, its input terminal and the judging unit 23
The output terminal is configured to suspend the game when receiving the last operation instruction until the current time exceeds the time threshold;
专利信息推送单元 25 ,其输入端与所述暂停单元 24 的输出端连接,用于向用户推送专利信息。 The patent information pushing unit 25 has an input end connected to the output end of the pause unit 24 for pushing patent information to the user.
其工作原理是:记录单元 21 ,记录进行游戏时没有接收到操作指令的时间阈值;计时单元 22
当接收到一条操作指令时,开始计时;判断单元 23 判断接收上条操作指令到当前时间是否超过所述时间阈值;若否,保持原状;若是,暂停单元 24
,用于暂停游戏。 The working principle is: the recording unit 21 records the time threshold for not receiving the operation instruction when the game is played; the timing unit 22
When an operation command is received, timing is started; the determining unit 23 determines whether the current operation command is received until the current time exceeds the time threshold; if not, remains as it is; if so, the suspension unit 24
Used to pause the game.
本发明通过预设游戏没有接收到操作指令的时间阈值,当此时间阈值内没有任何操作时,自动暂停游戏,保证了游戏了流畅性,同时让用户在有其它事情时无需频繁的输入暂停指令,并同时保护专利(申请)权人的利益。
The invention presets the time threshold for not receiving the operation instruction by the game, and when there is no operation within the time threshold, the game is automatically suspended, ensuring the smoothness of the game, and the user does not need to frequently input the pause instruction when there are other things. And at the same time protect the interests of the patent (application) right holder.
以上仅为本发明的较佳实施例而已,并不用以限制本发明,凡在本发明的精神和原则之内所作的任何修改、等同替换和改进等,均应包含在本发明的保护范围之内。
The above are only the preferred embodiments of the present invention, and are not intended to limit the present invention. Any modifications, equivalents, and improvements made within the spirit and scope of the present invention should be included in the scope of the present invention. Inside.
Claims (2)
- 一种自动暂停游戏技术的权属信息推送方法,其特征在于,所述方法包括如下步骤: A method for pushing a right information of an automatic pause game technology, characterized in that the method comprises the following steps:记录进行游戏时没有接收到操作指令的时间阈值;Recording a time threshold for not receiving an operation command while playing the game;当接收到一条操作指令时,开始计时;When an operation command is received, timing is started;判断接收上条操作指令到当前时间是否超过所述时间阈值;Determining whether the current operation command is received until the current time exceeds the time threshold;若否,保持原状;If not, remain as it is;若是,暂停游戏,同时向用户推送专利信息。If so, pause the game and push the patent information to the user.
- 一种控制系统,其特征在于,所述控制系统包括:A control system, characterized in that the control system comprises:记录单元,计时单元,判断单元,暂停单元,专利信息推送单元,其中:Recording unit, timing unit, judging unit, suspending unit, patent information pushing unit, wherein:记录单元,记录进行游戏时没有接收到操作指令的时间阈值;a recording unit that records a time threshold at which an operation instruction is not received when the game is played;计时单元,输入端与所述计记录单元的输出端连接,当接收到一条操作指令时,开始计时;a timing unit, the input end is connected to the output end of the meter recording unit, and when an operation command is received, timing is started;判断单元,其输入端与所述计时单元的输出端连接,用于判断接收上条操作指令到当前时间是否超过所述时间阈值;a judging unit, wherein the input end is connected to the output end of the timing unit, and is configured to determine whether the current operation time is received by the last operation command until the current time exceeds the time threshold;暂停单元,其输入端与所述判断单元的输出端连接,用于当接收上条操作指令到当前时间超过所述时间阈值时,暂停游戏;a pause unit, wherein the input end is connected to the output end of the determining unit, and is configured to pause the game when receiving the last operation instruction until the current time exceeds the time threshold;专利信息推送单元,其输入端与所述暂停单元的输出端连接,用于向用户推送专利信息。The patent information pushing unit has an input end connected to the output end of the pause unit for pushing patent information to the user.
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Citations (5)
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CN104793872A (en) * | 2015-05-08 | 2015-07-22 | 四川天上友嘉网络科技有限公司 | Mobile phone game pause control method |
CN104808796A (en) * | 2015-05-08 | 2015-07-29 | 四川天上友嘉网络科技有限公司 | Control method for mobile phone game |
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