WO2018006377A1 - Holographic projection system and method for real-time interactive animation, and artificial intelligence robot - Google Patents

Holographic projection system and method for real-time interactive animation, and artificial intelligence robot Download PDF

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WO2018006377A1
WO2018006377A1 PCT/CN2016/089221 CN2016089221W WO2018006377A1 WO 2018006377 A1 WO2018006377 A1 WO 2018006377A1 CN 2016089221 W CN2016089221 W CN 2016089221W WO 2018006377 A1 WO2018006377 A1 WO 2018006377A1
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data
motion
real
animation
image
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PCT/CN2016/089221
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French (fr)
Chinese (zh)
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杨新宇
王昊奋
邱楠
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深圳狗尾草智能科技有限公司
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Priority to CN201680001776.2A priority Critical patent/CN106462257A/en
Priority to PCT/CN2016/089221 priority patent/WO2018006377A1/en
Publication of WO2018006377A1 publication Critical patent/WO2018006377A1/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/005General purpose rendering architectures
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V40/00Recognition of biometric, human-related or animal-related patterns in image or video data
    • G06V40/10Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
    • G06V40/16Human faces, e.g. facial parts, sketches or expressions
    • G06V40/174Facial expression recognition
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V40/00Recognition of biometric, human-related or animal-related patterns in image or video data
    • G06V40/20Movements or behaviour, e.g. gesture recognition

Definitions

  • the invention relates to the field of artificial intelligence, in particular to a holographic projection system, method and artificial intelligence robot for real-time interactive animation.
  • VR Virtual Reality
  • VR Virtual Reality
  • the front-projected holographic display also known as virtual imaging technology, is a technique for recording and reproducing real three-dimensional images of objects using the principles of interference and diffraction.
  • holographic projection technology has been widely used in the display of VR images.
  • the present invention provides a holographic projection system, method and artificial intelligence robot for real-time interactive animation.
  • a holographic projection system for real-time interactive animation comprising: a motion capture module, comprising at least four image capturing units for capturing motion data of at least 4 angles of an acquired object in real time; an image processing module, Receiving and processing the motion data in real time to generate motion drive data, and driving the rendering virtual object to generate animated image data in real time according to the motion driving data; and a holographic projection module for projecting the animated image data to Displayed on the holographic device.
  • a holographic projection method for real-time interactive animation comprising: capturing motion data of at least 4 angles of an acquired object in real time through at least 4 image capturing units; receiving and processing the motion data in real time to generate Motion drives data and drives rendering based on the motion driven data
  • the virtual object generates animation image data in real time; and projects the animation image data onto a holographic device and displays it.
  • an artificial intelligence robot coupled to an artificial intelligence server, and including at least the above-described real-time interactive animation holographic projection system, the holographic projection system projecting according to an output instruction of the artificial intelligence server Holographic animation.
  • the artificial intelligence robot of the present invention by combining a holographic projection system, the system comprises: a motion capture module, comprising at least four image capturing units for capturing motion data of at least four angles of the collected object in real time; and an image processing module Receiving and processing the motion data in real time to generate motion drive data, and driving the rendered virtual object to generate animated image data in real time according to the motion drive data; and a holographic projection module for projecting the animated image data to the hologram
  • a motion capture module comprising at least four image capturing units for capturing motion data of at least four angles of the collected object in real time
  • an image processing module Receiving and processing the motion data in real time to generate motion drive data, and driving the rendered virtual object to generate animated image data in real time according to the motion drive data
  • a holographic projection module for projecting the animated image data to the hologram
  • the device is displayed on the device, which enables the combination of virtual reality technology and artificial intelligence, which greatly improves the user experience with the robot.
  • FIG. 1 is a schematic diagram of an operation state of an artificial intelligence robot according to an embodiment of the present invention.
  • FIG. 2 is a functional block diagram of a real-time interactive animation holographic projection system according to an embodiment of the present invention
  • FIG. 3 is a flowchart of a holographic projection method for real-time interactive animation according to an embodiment of the present invention
  • FIG. 4 is a flowchart of a holographic projection method for real-time interactive animation according to another embodiment of the present invention.
  • the present invention provides an artificial intelligence robot 100 that is in data connection with an artificial intelligence server 200.
  • the robot 100 includes at least a real-time interactive animation holographic projection system 10.
  • the holographic projection system 10 projects a hologram animation according to an output instruction of the artificial intelligence server 200.
  • the real-time interactive animation holographic projection system 10 includes a motion capture module 11 , an image processing module 12 , and a holographic projection module 13 .
  • the motion capture module 11 includes at least four image capturing units 111 for capturing motion data of at least 4 angles of the captured object in real time.
  • the motion capture module 11 includes four image capturing units 111, and the image capturing units 111 respectively capture motion data of four angles of front, back, left, and right of the object.
  • the collection object is a 3D software model with an animation effect
  • the motion data includes at least one of the following: expression data, motion data, special effect data, and control instructions, where the motion data can be obtained from Intercepted in the motion model.
  • the motion capture module includes at least one of an expression data acquisition unit and an action data acquisition unit.
  • the expression data collection mode is configured to analyze image data including the face of the collection object in the model, and determine the expression data according to the facial image data.
  • the image data of the face includes at least one of the following: a position of the overall contour of the face, a position of the eye, a position of the pupil, a position of the nose, a position of the mouth, and a position of the eyebrow.
  • the motion data collection unit is configured to collect motion data corresponding to the collection object, where the motion data includes a position and a rotation angle of a world coordinate of a current motion of the collection object.
  • the motion capture module may also include more types of acquisition tiles, such as a perimeter environment acquisition module.
  • the image processing module 12 is configured to receive and process the motion data in real time to generate motion driving data, and drive the rendering virtual object to generate animated image data in real time according to the motion driving data.
  • the image processing module 12 includes at least a receiving unit 121 and a driving rendering unit 122.
  • the receiving unit 121 is configured to respectively receive the motion data of the at least 4 angles through one or more channels.
  • the receiving module receives motion data of four angles of the 3D model from the four image capturing units 111.
  • the motion data is a planar image of 4 angles of view of the 3D picture, and the plane image is simultaneously displayed on one screen in a quarter screen manner.
  • the driving rendering unit 122 is configured to drive and render the virtual objects corresponding to different perspectives of the viewports of the plurality of image capturing units 111 according to the motion driving data, and the virtual objects of different perspectives to be rendered
  • the animated image data of the multiviewport is synthesized.
  • the holographic projection module 13 is configured to project the animation image data onto the holographic device 131 (FIG. 1) and display it.
  • the holographic device 131 is a device with a quadrangular pyramid as an imaging carrier.
  • the artificial intelligence server 200 is configured to: at least one of: performing time synchronization processing on the motion data to synchronize the motion data after synchronization processing with the collected audio data; and performing uniform frame on the motion data Rate of processing.
  • the present invention also provides a holographic projection method for real-time interactive animation, including:
  • step S301 motion data of at least four angles of the acquisition object is captured in real time by at least four image capturing units 111.
  • the collection object is a 3D model with an animation effect
  • the motion data includes at least one of the following: expression data, motion data, special effect data, and control instructions. More specifically, in this embodiment, the step S301 includes at least one of the following sub-steps:
  • image data of the face of the acquisition object in the model and determining the expression data according to the facial image data, wherein the image data of the face comprises at least one of: a position of an overall contour of the face, an eye Position, position of the pupil, position of the nose, position of the mouth, position of the eyebrows;
  • Collecting motion data corresponding to the collection object wherein the motion data includes a position and a rotation angle of world coordinates of a current motion of the collection object.
  • Step S302 receiving and processing the motion data in real time to generate motion driving data, and driving the rendering virtual object according to the motion driving data to generate animation image data in real time.
  • the step of driving the rendering virtual object to generate the animation image data in real time includes: driving and rendering the virtual object corresponding to different perspectives of the viewports of the plurality of image capturing units 111 according to the motion driving data. And the virtual objects of different perspectives that are rendered are combined into the animation image data of the multi-viewport.
  • step S303 the moving image data is projected onto the holographic device 131 and displayed.
  • the method further includes:
  • Step S304 performing time synchronization processing on the motion data, so that the motion data after the synchronization processing is synchronized with the collected audio data;
  • Step S305 performing processing of a uniform frame rate on the motion data.
  • the artificial intelligence robot 100 of the present invention by combining the holographic projection system 10, the system includes: a motion capture module 11 including at least four image capturing units 111 for capturing motion data of at least 4 angles of the collected object in real time;
  • the processing module 12 is configured to receive and process the motion data in real time to generate motion driving data, and drive the rendering virtual object to generate real-time motion according to the motion driving data.
  • the image data is displayed; and the holographic projection module 13 is configured to project the animation image data onto the holographic device 131 and display the virtual reality technology and the artificial intelligence, thereby greatly improving the interaction experience between the user and the robot.

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Abstract

A holographic projection system (10) for real-time interactive animation, the system comprising: a motion capturing module (11), comprising at least four image acquisition units (111) and used to capture motion data of an object from at least four angles; an image processing module (12) used to receive and process the motion data in real-time to generate motion drive data, and to drive, according to the motion drive data, rendering of a virtual object to generate. in real-time, animation image data; and a holographic projection module (13) used to project and display the animation image data on a holographic apparatus (131). The present invention further provides a holographic projection method for real-time interactive animation, and artificial intelligence robot (100) employing the holographic projection system (10) and method for real-time interactive animation.

Description

实时互动动画的全息投影系统、方法及人工智能机器人Holographic projection system, method and artificial intelligence robot for real-time interactive animation 技术领域Technical field
本发明涉及人工智能领域,尤其涉及一种实时互动动画的全息投影系统、方法及人工智能机器人。The invention relates to the field of artificial intelligence, in particular to a holographic projection system, method and artificial intelligence robot for real-time interactive animation.
背景技术Background technique
VR(Virtual Reality,即虚拟现实,简称VR),是综合利用计算机图形系统和各种现实及控制等接口设备,在计算机上生成的、可交互的三维环境中提供沉浸感觉的技术。而全息投影技术(front-projected holographic display)也称虚拟成像技术,是利用干涉和衍射原理记录并再现物体真实的三维图像的技术。目前,全息投影技术已经较多应用于对VR图像的显示上。VR (Virtual Reality, VR for short) is a technology that comprehensively utilizes computer graphics systems and various interfaces such as reality and control to provide an immersive feeling in a three-dimensional environment that can be generated on a computer. The front-projected holographic display, also known as virtual imaging technology, is a technique for recording and reproducing real three-dimensional images of objects using the principles of interference and diffraction. At present, holographic projection technology has been widely used in the display of VR images.
此外,机器人与人的交互方式主要以语音或者简单的动作为主要交互方式,这种交互方式比较单一,且随着科技的发展,这些交互方式越来越普遍,越来越不能满足用户的追求。因此,将VR技术与机器人交互进行结合,是现代科技亟待解决的问题。In addition, the interaction between robots and people is mainly based on voice or simple actions. This kind of interaction is relatively simple, and with the development of technology, these interaction methods are more and more common, and more and more can not meet the user's pursuit. . Therefore, combining VR technology with robot interaction is an urgent problem for modern technology.
发明内容Summary of the invention
为了解决上述问题,本发明提供一种实时互动动画的全息投影系统、方法以及人工智能机器人。In order to solve the above problems, the present invention provides a holographic projection system, method and artificial intelligence robot for real-time interactive animation.
在一个实施例中,提供一种实时互动动画的全息投影系统,包括:运动捕捉模块,包括至少4个取像单元,用于实时捕捉采集对象的至少4个角度的运动数据;图像处理模块,用于实时接收并处理所述运动数据以生成运动驱动数据,并根据所述运动驱动数据,驱动渲染虚拟对象以实时生成动画影像数据;以及全息投影模块,用于将所述动画影像数据投影到全息设备上并显示。In one embodiment, a holographic projection system for real-time interactive animation is provided, comprising: a motion capture module, comprising at least four image capturing units for capturing motion data of at least 4 angles of an acquired object in real time; an image processing module, Receiving and processing the motion data in real time to generate motion drive data, and driving the rendering virtual object to generate animated image data in real time according to the motion driving data; and a holographic projection module for projecting the animated image data to Displayed on the holographic device.
在另一个实施例中,提供一种实时互动动画的全息投影方法,包括:通过至少4个取像单元实时捕捉采集对象的至少4个角度的运动数据;实时接收并处理所述运动数据以生成运动驱动数据,并根据所述运动驱动数据,驱动渲染 虚拟对象以实时生成动画影像数据;以及将所述动画影像数据投影到全息设备上并显示。In another embodiment, a holographic projection method for real-time interactive animation is provided, comprising: capturing motion data of at least 4 angles of an acquired object in real time through at least 4 image capturing units; receiving and processing the motion data in real time to generate Motion drives data and drives rendering based on the motion driven data The virtual object generates animation image data in real time; and projects the animation image data onto a holographic device and displays it.
在又一个实施例中,提供一种人工智能机器人,与一人工智能服务器连接,且至少包括上述的实时互动动画的全息投影系统,所述全息投影系统根据所述人工智能服务器的输出指令,投影全息动画。In yet another embodiment, an artificial intelligence robot is provided, coupled to an artificial intelligence server, and including at least the above-described real-time interactive animation holographic projection system, the holographic projection system projecting according to an output instruction of the artificial intelligence server Holographic animation.
本发明的人工智能机器人,通过结合全息投影系统,所述系统包括:运动捕捉模块,包括至少4个取像单元,用于实时捕捉采集对象的至少4个角度的运动数据;图像处理模块,用于实时接收并处理所述运动数据以生成运动驱动数据,并根据所述运动驱动数据,驱动渲染虚拟对象以实时生成动画影像数据;以及全息投影模块,用于将所述动画影像数据投影到全息设备上并显示,从而能够将虚拟现实技术与人工智能进行结合,大大提高了用户与机器人的交互体验感。The artificial intelligence robot of the present invention, by combining a holographic projection system, the system comprises: a motion capture module, comprising at least four image capturing units for capturing motion data of at least four angles of the collected object in real time; and an image processing module Receiving and processing the motion data in real time to generate motion drive data, and driving the rendered virtual object to generate animated image data in real time according to the motion drive data; and a holographic projection module for projecting the animated image data to the hologram The device is displayed on the device, which enables the combination of virtual reality technology and artificial intelligence, which greatly improves the user experience with the robot.
附图说明DRAWINGS
为了更清楚地说明本发明实施例或现有技术中的技术方案,下面将对实施例或现有技术描述中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图仅仅是本发明的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动性的前提下,还可以根据这些附图获得其他的附图。In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings used in the embodiments or the description of the prior art will be briefly described below. Obviously, the drawings in the following description are only It is a certain embodiment of the present invention, and other drawings can be obtained from those skilled in the art without any inventive labor.
图1为本发明实施例提供的人工智能机器人的工作状态示意图;1 is a schematic diagram of an operation state of an artificial intelligence robot according to an embodiment of the present invention;
图2为本发明实施例提供的实时互动动画的全息投影系统的功能模块图;2 is a functional block diagram of a real-time interactive animation holographic projection system according to an embodiment of the present invention;
图3为本发明一实施例提供的实时互动动画的全息投影方法的流程图;3 is a flowchart of a holographic projection method for real-time interactive animation according to an embodiment of the present invention;
图4为本发明另一实施例提供的实时互动动画的全息投影方法的流程图。FIG. 4 is a flowchart of a holographic projection method for real-time interactive animation according to another embodiment of the present invention.
具体实施方式detailed description
下面结合附图和具体实施方式对本发明的技术方案作进一步更详细的描述。显然,所描述的实施例仅仅是本发明的一部分实施例,而不是全部的实施例。基于本发明中的实施例,本领域普通技术人员在没有作出创造性劳动的前提下所获得的所有其他实施例,都应属于本发明保护的范围。The technical solutions of the present invention are further described in detail below with reference to the accompanying drawings and specific embodiments. It is apparent that the described embodiments are only a part of the embodiments of the invention, and not all of them. All other embodiments obtained by a person of ordinary skill in the art based on the embodiments of the present invention without creative efforts shall fall within the scope of the present invention.
请参阅图1,本发明提供一种人工智能机器人100,其与一人工智能服务器200数据连接。所述机器人100至少包括一实时互动动画的全息投影系统10。 所述全息投影系统10根据所述人工智能服务器200的输出指令,投影一全息动画。Referring to FIG. 1, the present invention provides an artificial intelligence robot 100 that is in data connection with an artificial intelligence server 200. The robot 100 includes at least a real-time interactive animation holographic projection system 10. The holographic projection system 10 projects a hologram animation according to an output instruction of the artificial intelligence server 200.
请参阅图2,具体的,所述实时互动动画的全息投影系统10包括运动捕捉模块11、图像处理模块12以及全息投影模块13。Referring to FIG. 2 , in particular, the real-time interactive animation holographic projection system 10 includes a motion capture module 11 , an image processing module 12 , and a holographic projection module 13 .
所述运动捕捉模块11包括至少4个取像单元111,用于实时捕捉采集对象的至少4个角度的运动数据。本实施例中,所述运动捕捉模块11包括4个取像单元111,所述取像单元111分别捕捉采集对象前、后、左、右四个角度的运动数据。此外,在本实施例中,所述采集对象是具有动画效果的3D软件模型,所述运动数据包括以下至少之一:表情数据、动作数据、特效数据、控制指令,所述运动数据可从所述运动模型中截取出来。The motion capture module 11 includes at least four image capturing units 111 for capturing motion data of at least 4 angles of the captured object in real time. In this embodiment, the motion capture module 11 includes four image capturing units 111, and the image capturing units 111 respectively capture motion data of four angles of front, back, left, and right of the object. In addition, in this embodiment, the collection object is a 3D software model with an animation effect, and the motion data includes at least one of the following: expression data, motion data, special effect data, and control instructions, where the motion data can be obtained from Intercepted in the motion model.
在一个实施例中,所述运动捕捉模块包括表情数据采集单元以及动作数据采集单元至少其中之一。所述表情数据采集模用于分析所述模型中包含所述采集对象面部的图像数据,并根据所述面部图像数据确定所述表情数据。其中,所述面部的图像数据包括以下至少之一:面部整体轮廓的位置,眼睛的位置,瞳孔的位置,鼻子的位置,嘴的位置,眉毛的位置。所述动作数据采集单元用于采集与所述采集对象对应的动作数据,其中,所述动作数据包括所述采集对象的当前动作的世界坐标的位置和旋转角度。In one embodiment, the motion capture module includes at least one of an expression data acquisition unit and an action data acquisition unit. The expression data collection mode is configured to analyze image data including the face of the collection object in the model, and determine the expression data according to the facial image data. Wherein, the image data of the face includes at least one of the following: a position of the overall contour of the face, a position of the eye, a position of the pupil, a position of the nose, a position of the mouth, and a position of the eyebrow. The motion data collection unit is configured to collect motion data corresponding to the collection object, where the motion data includes a position and a rotation angle of a world coordinate of a current motion of the collection object.
在其他实施例中,所述运动捕捉模块还可包括更多类型的采集摸块,例如周边环境采集模块等。In other embodiments, the motion capture module may also include more types of acquisition tiles, such as a perimeter environment acquisition module.
所述图像处理模块12用于实时接收并处理所述运动数据以生成运动驱动数据,并根据所述运动驱动数据,驱动渲染虚拟对象以实时生成动画影像数据。本实施例中,所述图像处理模块12至少包括接收单元121以及驱动渲染单元122。The image processing module 12 is configured to receive and process the motion data in real time to generate motion driving data, and drive the rendering virtual object to generate animated image data in real time according to the motion driving data. In this embodiment, the image processing module 12 includes at least a receiving unit 121 and a driving rendering unit 122.
所述接收单元121用于通过一个或多个通道,分别接收所述至少4个角度的运动数据。本实施例中,所述接收模块从所述4个取像单元111接收到所述3D模型4个角度的运动数据。所述运动数据是3D画的4个视角的平面图像,且所述平面图像以四分屏方式同时显示在一个屏幕上。The receiving unit 121 is configured to respectively receive the motion data of the at least 4 angles through one or more channels. In this embodiment, the receiving module receives motion data of four angles of the 3D model from the four image capturing units 111. The motion data is a planar image of 4 angles of view of the 3D picture, and the plane image is simultaneously displayed on one screen in a quarter screen manner.
所述驱动渲染单元122用于根据所述运动驱动数据,驱动并渲染对应于所述多个取像单元111视口的不同视角的所述虚拟对象,将渲染出的不同视角的所述虚拟对象合成多视口的所述动画影像数据。 The driving rendering unit 122 is configured to drive and render the virtual objects corresponding to different perspectives of the viewports of the plurality of image capturing units 111 according to the motion driving data, and the virtual objects of different perspectives to be rendered The animated image data of the multiviewport is synthesized.
所述全息投影模块13用于将所述动画影像数据投影到全息设备131(图1)上并显示。本实施例中,所述全息设备131是以四棱锥为成像载体的设备。The holographic projection module 13 is configured to project the animation image data onto the holographic device 131 (FIG. 1) and display it. In this embodiment, the holographic device 131 is a device with a quadrangular pyramid as an imaging carrier.
所述人工智能服务器200用于以下至少其中之一:对所述运动数据进行时间同步处理,以使同步处理后的所述运动数据与采集的音频数据同步;以及对所述运动数据进行均匀帧率的处理。The artificial intelligence server 200 is configured to: at least one of: performing time synchronization processing on the motion data to synchronize the motion data after synchronization processing with the collected audio data; and performing uniform frame on the motion data Rate of processing.
请参阅图3,本发明还提供一种实时互动动画的全息投影方法,包括:Referring to FIG. 3, the present invention also provides a holographic projection method for real-time interactive animation, including:
步骤S301,通过至少4个取像单元111实时捕捉采集对象的至少4个角度的运动数据。本实施例中,所述采集对象是具有动画效果的3D模型,所述运动数据包括以下至少之一:表情数据、动作数据、特效数据、控制指令。更具体来说,本实施例中,所述步骤S301包括以下子步骤至少其中之一:In step S301, motion data of at least four angles of the acquisition object is captured in real time by at least four image capturing units 111. In this embodiment, the collection object is a 3D model with an animation effect, and the motion data includes at least one of the following: expression data, motion data, special effect data, and control instructions. More specifically, in this embodiment, the step S301 includes at least one of the following sub-steps:
分析所述模型中包含所述采集对象面部的图像数据,并根据所述面部图像数据确定所述表情数据,其中,所述面部的图像数据包括以下至少之一:面部整体轮廓的位置,眼睛的位置,瞳孔的位置,鼻子的位置,嘴的位置,眉毛的位置;以及And analyzing image data of the face of the acquisition object in the model, and determining the expression data according to the facial image data, wherein the image data of the face comprises at least one of: a position of an overall contour of the face, an eye Position, position of the pupil, position of the nose, position of the mouth, position of the eyebrows;
采集与所述采集对象对应的动作数据,其中,所述动作数据包括所述采集对象的当前动作的世界坐标的位置和旋转角度。Collecting motion data corresponding to the collection object, wherein the motion data includes a position and a rotation angle of world coordinates of a current motion of the collection object.
步骤S302,实时接收并处理所述运动数据以生成运动驱动数据,并根据所述运动驱动数据,驱动渲染虚拟对象以实时生成动画影像数据。具体来说,所述驱动渲染虚拟对象以实时生成动画影像数据的步骤包括:根据所述运动驱动数据,驱动并渲染对应于所述多个取像单元111视口的不同视角的所述虚拟对象,将渲染出的不同视角的所述虚拟对象合成多视口的所述动画影像数据。Step S302, receiving and processing the motion data in real time to generate motion driving data, and driving the rendering virtual object according to the motion driving data to generate animation image data in real time. Specifically, the step of driving the rendering virtual object to generate the animation image data in real time includes: driving and rendering the virtual object corresponding to different perspectives of the viewports of the plurality of image capturing units 111 according to the motion driving data. And the virtual objects of different perspectives that are rendered are combined into the animation image data of the multi-viewport.
步骤S303,将所述动画影像数据投影到全息设备131上并显示。In step S303, the moving image data is projected onto the holographic device 131 and displayed.
请参阅图4,在另外一个实施例中,所述方法还包括:Referring to FIG. 4, in another embodiment, the method further includes:
步骤S304,对所述运动数据进行时间同步处理,以使同步处理后的所述运动数据与采集的音频数据同步;以及Step S304, performing time synchronization processing on the motion data, so that the motion data after the synchronization processing is synchronized with the collected audio data;
步骤S305,对所述运动数据进行均匀帧率的处理。Step S305, performing processing of a uniform frame rate on the motion data.
本发明的人工智能机器人100,通过结合全息投影系统10,所述系统包括:运动捕捉模块11,包括至少4个取像单元111,用于实时捕捉采集对象的至少4个角度的运动数据;图像处理模块12,用于实时接收并处理所述运动数据以生成运动驱动数据,并根据所述运动驱动数据,驱动渲染虚拟对象以实时生成动 画影像数据;以及全息投影模块13,用于将所述动画影像数据投影到全息设备131上并显示,从而能够将虚拟现实技术与人工智能进行结合,大大提高了用户与机器人的交互体验感。The artificial intelligence robot 100 of the present invention, by combining the holographic projection system 10, the system includes: a motion capture module 11 including at least four image capturing units 111 for capturing motion data of at least 4 angles of the collected object in real time; The processing module 12 is configured to receive and process the motion data in real time to generate motion driving data, and drive the rendering virtual object to generate real-time motion according to the motion driving data. The image data is displayed; and the holographic projection module 13 is configured to project the animation image data onto the holographic device 131 and display the virtual reality technology and the artificial intelligence, thereby greatly improving the interaction experience between the user and the robot.
需要说明的是,通过以上的实施方式的描述,本领域的技术人员可以清楚地了解到本发明可借助软件加必需的硬件平台的方式来实现,当然也可以全部通过硬件来实施。基于这样的理解,本发明的技术方案对背景技术做出贡献的全部或者部分可以以软件产品的形式体现出来,该计算机软件产品可以存储在存储介质中,如ROM/RAM、磁碟、光盘等,包括若干指令用以使得一台计算机设备(可以是个人计算机,服务器,或者网络设备等)执行本发明各个实施例或者实施例的某些部分所述的方法。It should be noted that, through the description of the above embodiments, those skilled in the art can clearly understand that the present invention can be implemented by means of software plus a necessary hardware platform, and of course, all can be implemented by hardware. Based on such understanding, all or part of the technical solution of the present invention contributing to the background art may be embodied in the form of a software product, which may be stored in a storage medium such as a ROM/RAM, a magnetic disk, an optical disk, or the like. A number of instructions are included to cause a computer device (which may be a personal computer, server, or network device, etc.) to perform the methods described in various embodiments of the present invention or in some portions of the embodiments.
以上所揭露的仅为本发明实施例中的较佳实施例而已,当然不能以此来限定本发明之权利范围,因此依本发明权利要求所作的等同变化,仍属本发明所涵盖的范围。 The above are only the preferred embodiments of the present invention, and the scope of the present invention is not limited thereto, and the equivalent changes made by the claims of the present invention are still within the scope of the present invention.

Claims (12)

  1. 一种实时互动动画的全息投影系统,其特征在于,包括:A real-time interactive animation holographic projection system, comprising:
    运动捕捉模块,包括至少4个取像单元,用于实时捕捉采集对象的至少4个角度的运动数据;The motion capture module includes at least four image capturing units for capturing motion data of at least 4 angles of the collected object in real time;
    图像处理模块,用于实时接收并处理所述运动数据以生成运动驱动数据,并根据所述运动驱动数据,驱动渲染虚拟对象以实时生成动画影像数据;以及An image processing module, configured to receive and process the motion data in real time to generate motion drive data, and drive the rendered virtual object to generate animated image data in real time according to the motion drive data;
    全息投影模块,用于将所述动画影像数据投影到全息设备上并显示。A holographic projection module for projecting the animation image data onto a holographic device and displaying the same.
  2. 根据权利要求1所述的系统,其特征在于,所述采集对象是具有动画效果的3D模型,所述运动数据包括以下至少之一:表情数据、动作数据、特效数据、控制指令。The system according to claim 1, wherein the acquisition object is a 3D model having an animation effect, and the motion data comprises at least one of the following: expression data, motion data, special effect data, and control instructions.
  3. 根据权利要求2所述的系统,其特征在于,所述运动捕捉模块包括以下至少之一:The system of claim 2 wherein said motion capture module comprises at least one of:
    表情数据采集单元,用于分析所述模型中包含所述采集对象面部的图像数据,并根据所述面部图像数据确定所述表情数据,其中,所述面部的图像数据包括以下至少之一:面部整体轮廓的位置,眼睛的位置,瞳孔的位置,鼻子的位置,嘴的位置,眉毛的位置;An expression data collecting unit, configured to analyze image data including the face of the collection object in the model, and determine the expression data according to the facial image data, wherein the image data of the face includes at least one of the following: a face The position of the overall contour, the position of the eye, the position of the pupil, the position of the nose, the position of the mouth, the position of the eyebrows;
    动作数据采集单元,用于采集与所述采集对象对应的动作数据,其中,所述动作数据包括所述采集对象的当前动作的世界坐标的位置和旋转角度。The action data collecting unit is configured to collect action data corresponding to the collected object, wherein the action data includes a position and a rotation angle of a world coordinate of a current action of the collected object.
  4. 根据权利要求1所述的系统,其特征在于,所述系统还与人工智能服务器连接,所述服务器用于以下至少之一:The system of claim 1 wherein said system is further coupled to an artificial intelligence server, said server being for at least one of:
    对所述运动数据进行时间同步处理,以使同步处理后的所述运动数据与采集的音频数据同步;以及Performing time synchronization processing on the motion data to synchronize the motion data after synchronization processing with the collected audio data;
    对所述运动数据进行均匀帧率的处理。The motion data is subjected to uniform frame rate processing.
  5. 根据权利要求1所述的系统,其特征在于,所述图像处理模块至少包括:The system of claim 1 wherein said image processing module comprises at least:
    接收单元,用于接收所述至少4个角度的运动数据;以及a receiving unit, configured to receive the motion data of the at least 4 angles;
    驱动渲染单元,用于根据所述运动驱动数据驱动并渲染对应于所述多个取像单元视口的不同视角的所述虚拟对象,将渲染出的不同视角的所述虚拟对象合成多视口的所述动画影像数据。Driving a rendering unit, configured to drive and render the virtual object corresponding to different perspectives of the plurality of image capturing unit viewports according to the motion driving data, and combine the rendered virtual objects of different viewing angles into multiple viewports The animated image data.
  6. 根据权利要求1所述的系统,其特征在于,所述全息设备是以四棱锥为成 像载体的设备。The system of claim 1 wherein said holographic device is formed by a quadrangular pyramid A device like a carrier.
  7. 一种实时互动动画的全息投影方法,其特征在于,包括:A real-time interactive animation holographic projection method, comprising:
    通过至少4个取像单元实时捕捉采集对象的至少4个角度的运动数据;Acquiring motion data of at least 4 angles of the collected object in real time by at least 4 image capturing units;
    实时接收并处理所述运动数据以生成运动驱动数据,并根据所述运动驱动数据,驱动渲染虚拟对象以实时生成动画影像数据;以及Receiving and processing the motion data in real time to generate motion drive data, and driving the rendered virtual object to generate animated image data in real time according to the motion drive data;
    将所述动画影像数据投影到全息设备上并显示。The animated image data is projected onto a holographic device and displayed.
  8. 根据权利要求7所述的方法,其特征在于:所述采集对象是具有动画效果的3D模型,所述运动数据包括以下至少之一:表情数据、动作数据、特效数据、控制指令。The method according to claim 7, wherein the collection object is a 3D model having an animation effect, and the motion data comprises at least one of the following: expression data, motion data, special effect data, and control instructions.
  9. 根据权利要求8所述的方法,其特征在于,所述实时捕捉采集对象的至少4个角度的运动数据的步骤包括以下至少之一:The method according to claim 8, wherein the step of capturing motion data of at least 4 angles of the acquired object in real time comprises at least one of the following:
    分析所述模型中包含所述采集对象面部的图像数据,并根据所述面部图像数据确定所述表情数据,其中,所述面部的图像数据包括以下至少之一:面部整体轮廓的位置,眼睛的位置,瞳孔的位置,鼻子的位置,嘴的位置,眉毛的位置;And analyzing image data of the face of the acquisition object in the model, and determining the expression data according to the facial image data, wherein the image data of the face comprises at least one of: a position of an overall contour of the face, an eye Position, position of the pupil, position of the nose, position of the mouth, position of the eyebrows;
    采集与所述采集对象对应的动作数据,其中,所述动作数据包括所述采集对象的当前动作的世界坐标的位置和旋转角度。Collecting motion data corresponding to the collection object, wherein the motion data includes a position and a rotation angle of world coordinates of a current motion of the collection object.
  10. 根据权利要求7所述的方法,进一步包括:The method of claim 7 further comprising:
    对所述运动数据进行时间同步处理,以使同步处理后的所述运动数据与采集的音频数据同步;以及Performing time synchronization processing on the motion data to synchronize the motion data after synchronization processing with the collected audio data;
    对所述运动数据进行均匀帧率的处理。The motion data is subjected to uniform frame rate processing.
  11. 根据权利要求7所述的方法,其特征在于,所述驱动渲染虚拟对象以实时生成动画影像数据的步骤包括:The method according to claim 7, wherein the step of driving the rendered virtual object to generate the animated image data in real time comprises:
    根据所述运动驱动数据,驱动并渲染对应于所述多个取像单元视口的不同视角的所述虚拟对象,将渲染出的不同视角的所述虚拟对象合成多视口的所述动画影像数据。And driving the virtual object corresponding to the different viewing angles of the plurality of image capturing unit viewports according to the motion driving data, and synthesizing the rendered virtual objects of different viewing angles into the moving image of the multi-viewport data.
  12. 一种人工智能机器人,与一人工智能服务器连接,且至少包括如权利要求1~6项任一项所述的实时互动动画的全息投影系统,所述全息投影系统根据所述人工智能服务器的输出指令,投影全息动画。 An artificial intelligence robot connected to an artificial intelligence server and comprising at least the real-time interactive animation holographic projection system according to any one of claims 1 to 6, the holographic projection system being output according to the artificial intelligence server Command, project hologram animation.
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CN113741689A (en) * 2021-08-20 2021-12-03 苏州创捷传媒展览股份有限公司 Display system based on Kinect human body contour recognition interaction
CN113741689B (en) * 2021-08-20 2024-01-19 苏州创捷传媒展览股份有限公司 Kinect-based human body contour recognition interaction display system
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