WO2018001320A1 - Near-eye display system, virtual-reality device, and augmented-reality device - Google Patents

Near-eye display system, virtual-reality device, and augmented-reality device Download PDF

Info

Publication number
WO2018001320A1
WO2018001320A1 PCT/CN2017/090834 CN2017090834W WO2018001320A1 WO 2018001320 A1 WO2018001320 A1 WO 2018001320A1 CN 2017090834 W CN2017090834 W CN 2017090834W WO 2018001320 A1 WO2018001320 A1 WO 2018001320A1
Authority
WO
WIPO (PCT)
Prior art keywords
eye
display system
eye display
waveguide
reality device
Prior art date
Application number
PCT/CN2017/090834
Other languages
French (fr)
Chinese (zh)
Inventor
黄琴华
周旭东
喻秀英
Original Assignee
成都理想境界科技有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 成都理想境界科技有限公司 filed Critical 成都理想境界科技有限公司
Publication of WO2018001320A1 publication Critical patent/WO2018001320A1/en

Links

Images

Classifications

    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays

Definitions

  • the present invention relates to the field of virtual reality and augmented reality, and in particular to a near-eye display system, a virtual reality device, and an augmented reality device.
  • Virtual Reality (English: Virtual Reality; VR) is a computer simulation system that can create and experience virtual worlds. It uses a computer to generate a simulation environment, through interactive 3D dynamic vision and system simulation of physical behavior. Users are immersed in the environment, giving users a sensory experience that transcends real life.
  • virtual reality technology uses a computer device to generate an image of a virtual scene, and transmits the light of the image to the human eye through the optical device, so that the user can fully feel the virtual scene visually.
  • Augmented Reality is a technology that uses virtual objects or information to enhance the reality of real scenes.
  • Augmented reality technology is usually based on the real physical environment image obtained by the image acquisition device such as a camera.
  • the computer system recognizes and analyzes the query, and displays the virtual image generated by the virtual content such as text content, image content or image model associated with the virtual reality image.
  • the user can obtain the extended information such as the annotation, description and the like of the real object in the real physical environment, or experience the stereoscopic and highlighted enhanced visual effect of the real object in the real physical environment.
  • Existing virtual reality devices or augmented reality devices generally converge the light of a virtual image into a user's pupil through an optical lens, which imposes stricter restrictions on the position of the human eye.
  • the user's pupil position changes such as the user's eyeball rotation, or two users with different pupil distances use the same augmented reality device
  • the user needs to adjust the distance of the augmented reality device, or automatically by the augmented reality device.
  • the accuracy of the two is not high at present, which may cause the virtual image light to not enter the human eye, so that the augmented reality device cannot send the virtual image to the user, or the transmitted virtual image is not effective, and then the user cannot be Good increase Strong reality experience.
  • the virtual reality device or the augmented reality device has strict restrictions on the position of the human eye, and the user cannot be given a good virtual reality experience or an augmented reality experience.
  • An object of the present invention is to provide a near-eye display system, a virtual reality device, and an augmented reality device, so as to solve the problem that the virtual reality device or the augmented reality device has strict restrictions on the position of the human eye observed in the prior art.
  • the solution of the embodiment of the present invention increases the field of view provided by the virtual reality technology or the augmented reality technology, so that the virtual reality technology or the augmented reality technology can visually satisfy the viewing requirements of the human eye, thereby being able to provide an immersive experience to the user.
  • a first aspect of the present invention provides a near-eye display system, including an image source, a vertical extension waveguide, and a horizontal expansion waveguide; the image light emitted by the image source is extended by the vertical After the waveguide, the beam is expanded in the vertical direction, and after the horizontally extending waveguide, the beam is expanded in the horizontal direction and finally enters the human eye.
  • an incident end of the vertical extension waveguide is disposed on an outgoing optical path of the image source, and the horizontal extended waveguide is disposed on an outgoing optical path of the vertical extended waveguide.
  • the image source is an LCOS display, an LED display or a QD display.
  • the image source is an LCOS display, and the image source further includes an illumination source, the light emitted by the illumination source is incident on the LCOS display screen, so that the LCOS display screen emits the image Light.
  • the near-eye display system further includes a collimating mirror group disposed between an exit end of the image source and an incident end of the vertical extended waveguide, wherein the collimating mirror group is used Performing collimation processing on the image light.
  • the collimating mirror set is a 1/4P autofocus lens.
  • a second aspect of the present invention provides a virtual reality device, comprising: two sets of near-eye display systems provided by the first aspect, wherein the light emitted by the first set of near-eye display system enters a left eye of the person, and the second The set of near-eye display system emits light into the person's right eye.
  • the virtual reality device further includes a light blocking structure, and the light blocking structure is disposed on the first set of near eyes A side of the horizontal expansion waveguide of the display system and the second set of near-eye display systems that is remote from the human eye.
  • the virtual reality device further includes a zoom lens disposed on a side of the first set of near-eye display system and the horizontal extended waveguide of the second set of near-eye display system near the human eye.
  • a third aspect of the embodiments of the present invention provides an augmented reality device, comprising: two sets of near-eye display systems as provided by the first aspect, wherein the light emitted by the first set of near-eye display system enters a left eye of the person, and the second The light emitted by the near-eye display system enters the right eye of the person, and the ambient light enters the left eye of the person through the horizontal expansion waveguide of the first set of near-eye display system, and expands horizontally through the second set of near-eye display system The waveguide enters the right eye of the person.
  • the augmented reality device further includes four zoom lenses respectively disposed on a side of the horizontal extended waveguide of the first set of near-eye display system close to the human eye and away from the human eye. a side, and a side of the horizontally extending waveguide of the second set of near-eye display systems that is close to the human eye and a side that is away from the human eye.
  • the exit pupil diameter of the near-eye display system is expanded by the vertical spread waveguide and the horizontal spread waveguide.
  • the light output from the near-eye display system can enter the pupil of the eye in a larger range, so the exit pupil provided by the present scheme is significantly increased compared with the exit pupil of a single optical lens, thereby reducing or avoiding observation to the human eye.
  • Figure 1 is a schematic diagram of laser scanning retinal imaging
  • FIG. 2 is a schematic structural diagram of a near-eye display system according to an embodiment of the present invention.
  • FIG. 3 is a schematic structural diagram of a near-eye display system applied to a virtual reality device according to an embodiment of the present invention
  • FIG. 4 is a schematic structural diagram of a near-eye display system applied to an augmented reality device according to an embodiment of the present invention.
  • FIG. 1 is a schematic diagram of laser scanning retinal imaging.
  • 101 is a laser generator
  • 102 is a two-dimensional scanning device
  • 103 is a retina of the human eye.
  • the resolution of the imaged image is 5*5 as an example.
  • the laser generator emits a white laser and is deflected by the two-dimensional scanning device and reflected to the pixel, thereby realizing the scanning of the pixel.
  • the laser generator emits a corresponding black laser light, and is deflected and reflected to the pixel point by the two-dimensional scanning device, or A laser is emitted to achieve scanning of the pixel.
  • the entire image can be scanned.
  • the black laser refers to the corresponding encoded value in the preset color coding mode.
  • the black RGB value is (0,0,0).
  • FIG. 2 is a schematic structural diagram of a near-eye display system according to an embodiment.
  • the near-eye display system includes an image source 1701, a vertical extension waveguide 1702, and a horizontal extension waveguide 1703.
  • the image light emitted by the image source 1701 is expanded in the vertical direction after passing through the vertical expansion waveguide 1702, and then expanded in the horizontal direction after passing through the horizontally extending waveguide 1703, and finally enters the human eye.
  • the horizontally extending waveguide can be formed by providing a plurality of imaging mirrors in the horizontal optical waveguide, for example, by plating a reversible film layer on a plurality of horizontal optical waveguides and bonding them together, wherein one can be reversed
  • the transmembrane layer forms an imaging mirror.
  • the reflection efficiency of each of the anti-permeable membrane layers can be set according to actual conditions. For example, taking a horizontally extending waveguide including five imaging mirrors as an example, according to the transmission direction of the light in the horizontally extending waveguide, the reflectance of the first mirror can be set to 20%, and the reflectance of the second mirror can be set to 25 %, the reflectance of the third mirror is set to 33%, the reflectance of the fourth mirror is set to 50%, and the reflectance of the fifth mirror is set to 100%.
  • the intensity of light emitted by each mirror is 20% of the total light intensity, and will not be described here.
  • the image light emitted by the image source 1701 is expanded in both the vertical direction and the horizontal direction after passing through the vertical extension waveguide 1702 and the horizontal expansion waveguide 1703, that is, by the vertical extension waveguide 1702 and the horizontal extension waveguide 1703.
  • the near-eye display system's exit pupil diameter allows the light output by the near-eye display system to enter the pupil of the eye over a greater range. Therefore, compared with the exit of a single optical lens, the solution provided by the present scheme is significantly increased, thereby reducing or avoiding strict restrictions on the position of the human eye, thereby expanding the applicable population of the virtual reality device or the augmented reality device.
  • the user does not need to perform the distance adjustment on the virtual reality device or the augmented reality device, and thus avoids the defect that the user cannot obtain a good virtual reality experience or an augmented reality experience due to inaccurate adjustment results.
  • the incident end of the vertical extension waveguide 1702 is disposed on the outgoing optical path of the image source 1701, and the horizontal extension waveguide 1703 is disposed on the outgoing optical path of the vertical extension waveguide 1702.
  • the image source 1701 may specifically be a liquid crystal LCOS (English: Liquid Crystal on Silicon; Chinese: liquid crystal with silicon or silicon-based liquid crystal) display, LED (English: Light Emitting Diode; Chinese: light-emitting diode) display Or QLED (English: Quantum Dot Light-Emitting Diode; Chinese: Quantum Dot Light Emitting Diode) display.
  • LCOS Liquid Crystal on Silicon
  • LED English: Light Emitting Diode
  • Chinese light-emitting diode
  • QLED English: Quantum Dot Light-Emitting Diode
  • Chinese Quantum Dot Light Emitting Diode
  • the LCOS display is a reflective display, it does not emit light by itself, so when the image source 1701 is an LCOS display, the image source 1701 also includes an illumination source. Light from the illumination source is incident on the LCOS, causing the LCOS to emit image light.
  • the illumination source can be selected according to the actual type of the LCOS, for example, it can be a white light source, etc., and is not limited herein.
  • the near-eye display system further includes a collimating mirror set 1704.
  • the collimating lens group 1704 is disposed between the exit end of the image source 1701 and the incident end of the vertical extension waveguide 1702.
  • a collimating mirror is used to collimate the image light.
  • the collimating lens group may be a lens lens formed by a convex lens or a plurality of suitable lenses. It can also be a 1/4P self-focusing lens, which is not limited here.
  • the image light emitted by the image source 1701 is expanded in both the vertical and horizontal directions after passing through the vertically extending waveguide 1702 and the horizontally extending waveguide 1703, that is, through the vertically expanding waveguide 1702 and the horizontally extending waveguide.
  • the 1703 expands the exit pupil diameter of the near-eye display system so that the light output by the near-eye display system can enter the pupil of the eye over a larger range. Therefore, compared with the exit of a single optical lens, the solution provided by the present scheme is significantly increased, thereby reducing or avoiding strict restrictions on the position of the human eye, thereby expanding the applicable population of the virtual reality device or the augmented reality device.
  • the user does not need to perform the distance adjustment on the virtual reality device or the augmented reality device, and thus avoids the defect that the user cannot obtain a good virtual reality experience or an augmented reality experience due to inaccurate adjustment results.
  • the near-eye display system provided by this embodiment can be applied to a virtual reality device or an augmented reality device.
  • a specific implementation process of applying the near-eye display system to a virtual reality device or an augmented reality device will be described.
  • FIG. 3 is a schematic structural diagram of a near-eye display system applied to a virtual reality device according to an embodiment of the present invention.
  • the virtual reality device includes two sets of near-eye display systems as described in the foregoing section, wherein light emitted by the first set of near-eye display system 181 enters the left eye of the person, and light emitted by the second set of near-eye display system 182 enters. The right eye of the person.
  • the content of the virtual reality can be provided to the user, for example, it can be a scene display, a video, a game content, etc., and will not be described here.
  • the two frames of images displayed by the first set of near-eye display system 181 and the second set of near-eye display system 182 at the same time may be images having a certain parallax.
  • the content of the virtual reality provided to the user has a 3D effect, which can improve the user experience.
  • the light blocking structure may be a total reflection film layer coated on the side of the horizontally extending waveguide that is away from the human eye.
  • the total reflection film layer may be, for example, a metal film composed of aluminum, silver, gold or copper, or an electrolyte film layer composed of silicon monoxide, magnesium fluoride, silicon dioxide or aluminum oxide, or The combination of the two is not limited here.
  • the light blocking structure can also be a light blocking sheet and the like, and will not be described again here.
  • the near-eye display system in the virtual reality device can also be disposed in an opaque outer casing, which can also achieve the effect of avoiding interference from external ambient light, and will not be described herein.
  • the virtual reality device further includes a zoom lens 184.
  • the zoom lens 184 is disposed on the horizontal extended waveguide of the first set of the near-eye display system 181 and the second set of the near-eye display system 182 near the human eye.
  • the zoom lens can be, for example, an electrically controlled liquid crystal Fresnel lens.
  • the divergence capability of the electrically controlled liquid crystal Fresnel lens can be varied by varying the voltage applied to the electrically controlled liquid crystal Fresnel lens. In this way, the adjustment of the light emitted by the horizontally spread wave can be achieved, thereby changing the depth of field of the image provided to the user.
  • a zoom lens may be provided for the left eye and the right eye, respectively, and is not limited herein.
  • the first set of the near-eye display system 181 and the second set of the near-eye display system 182 provide larger diameters of the exit pupils, the observation of the human eye is reduced or avoided.
  • the strict limitation of the location further expands the applicable population of the virtual reality device, and does not require the user to adjust the distance of the virtual reality device, thereby avoiding the defect that the user cannot obtain a good virtual reality experience due to inaccurate adjustment results.
  • FIG. 4 is a schematic structural diagram of a near-eye display system applied to an augmented reality device according to an embodiment of the present invention.
  • the augmented reality device includes two sets of near-eye display systems as described in the foregoing section, wherein light emitted by the first set of near-eye display system 191 enters the left eye of the person, and light emitted by the second set of near-eye display system 192 enters.
  • the human right eye, and ambient light passes through the horizontal expansion waveguide of the first set of near-eye display system 191 into the left eye of the person, and enters the right eye of the person through the horizontal expansion waveguide of the second set of near-eye display system 192.
  • the image provided by the near-eye display system and the image formed by the ambient light are superimposed, so that the user can be provided with augmented reality content, such as navigation information, annotation information of things in the external environment, and the like. No longer elaborate.
  • the augmented reality device further includes four zoom lenses 1931, 1932, 1933, and 1934, wherein the zoom lenses 1931 and 1932 are respectively disposed on the horizontal extended waveguide of the first set of the near-eye display system 191.
  • the zoom lens 1933 and 1934 are respectively disposed on a side of the horizontal expansion waveguide of the second set of the near-eye display system 192 near the human eye and a side away from the human eye, on the side close to the human eye and the side away from the human eye.
  • the first set of the near-eye display system 191 and the second set of the near-eye display system 192 provide a larger diameter of the exit pupil, the observation to the human eye is reduced or avoided.
  • the strict limitation of the location further expands the applicable population of the virtual reality device, and does not require the user to adjust the distance adjustment of the augmented reality device, thereby avoiding the defect that the user cannot obtain a good augmented reality experience due to inaccurate adjustment results.
  • the exit pupil diameter of the near-eye display system is expanded by the vertical spread waveguide and the horizontal spread waveguide.
  • the light output from the near-eye display system can enter the pupil of the eye in a larger range, so the exit pupil provided by the present scheme is significantly increased compared with the exit pupil of a single optical lens, thereby reducing or avoiding observation to the human eye.
  • the invention is not limited to the specific embodiments described above.
  • the invention extends to any new feature or any new combination disclosed in this specification, as well as any novel method or process steps or any new combination disclosed.

Abstract

Provided are a near-eye display system, virtual-reality device, and augmented-reality device. The near-eye display system comprises an image source (1701), a vertical expansion waveguide (1702), and a horizontal expansion waveguide (1703); the light beams of an image emitted by the image source (1701) pass through the vertical expansion waveguide (1702) and expand in the vertical direction, then pass through the horizontal expansion waveguide (1703) and expand in the horizontal direction, and finally, enter the human eye. The light beams of the image emitted by the image source (1701) pass through the vertical expansion waveguide (1702) and the horizontal expansion waveguide (1703), and are then expanded in the vertical direction and the horizontal direction, that is, the exit-pupil diameter of the near-eye display system is expanded by means of the vertical expansion waveguide (1702) and the horizontal expansion waveguide (1703), such that the light beams outputted by the near-eye display system enter the pupil of the eye at a greater range; thus the strict limitations on the position of the eye during observation are reduced or avoided, expanding the demographic for which the virtual-reality device or augmented-reality device is suitable.

Description

一种近眼显示系统、虚拟现实设备和增强现实设备Near-eye display system, virtual reality device and augmented reality device
本申请要求享有2016年7月1日提交的名称为“一种近眼显示系统、虚拟现实设备和增强现实设备”的中国专利申请CN201610517357.6的优先权,其全部内容通过引用并入本文中。The present application claims priority to Chinese Patent Application No. CN201610517357.6, filed on Jul. 1, the entire disclosure of which is incorporated herein by reference.
技术领域Technical field
本发明涉及虚拟现实领域和增强现实领域,尤其涉及一种近眼显示系统、虚拟现实设备和增强现实设备。The present invention relates to the field of virtual reality and augmented reality, and in particular to a near-eye display system, a virtual reality device, and an augmented reality device.
背景技术Background technique
虚拟现实(英文:Virtual Reality;简称:VR)是一种可以创建和体验虚拟世界的计算机仿真系统,它利用计算机生成一种模拟环境,通过交互式的三维动态视景和实体行为的系统仿真使用户沉浸到该环境中,为用户带来超越真实生活环境的感官体验。在视觉方面,虚拟现实技术利用计算机设备生成虚拟场景的图像,并通过光学器件将图像的光线传递到人眼,使得用户能够在视觉上完全感受该虚拟场景。Virtual Reality (English: Virtual Reality; VR) is a computer simulation system that can create and experience virtual worlds. It uses a computer to generate a simulation environment, through interactive 3D dynamic vision and system simulation of physical behavior. Users are immersed in the environment, giving users a sensory experience that transcends real life. In terms of vision, virtual reality technology uses a computer device to generate an image of a virtual scene, and transmits the light of the image to the human eye through the optical device, so that the user can fully feel the virtual scene visually.
增强现实(英文:Augmented Reality;简称:AR)是利用虚拟物体或信息对真实场景进行现实增强的技术。增强现实技术通常基于摄像头等图像采集设备获得的真实物理环境影像,通过计算机系统识别分析及查询检索,将与之存在关联的文本内容、图像内容或图像模型等虚拟生成的虚拟图像显示在真实物理环境影像中,从而使用户能够获得身处的现实物理环境中的真实物体的标注、说明等相关扩展信息,或者体验到现实物理环境中真实物体的立体的、突出强调的增强视觉效果。Augmented Reality (AUG) is a technology that uses virtual objects or information to enhance the reality of real scenes. Augmented reality technology is usually based on the real physical environment image obtained by the image acquisition device such as a camera. The computer system recognizes and analyzes the query, and displays the virtual image generated by the virtual content such as text content, image content or image model associated with the virtual reality image. In the environmental image, the user can obtain the extended information such as the annotation, description and the like of the real object in the real physical environment, or experience the stereoscopic and highlighted enhanced visual effect of the real object in the real physical environment.
现有的虚拟现实设备或者增强现实设备一般通过光学透镜将虚拟图像的光线会聚到用户的瞳孔中,对人眼观察的位置有较严格的限制。在用户的瞳孔位置发生变化时,例如用户的眼球转动,或者两个瞳距不同的用户先后使用同一个增强现实设备的时候,需要用户对增强现实设备的瞳距调节,或者由增强现实设备自动进行瞳距调节。但目前这两者的精度都不高,会导致虚拟图像的光线无法全部进入人眼,从而使得增强现实设备无法向用户发送虚拟图像,或者发送的虚拟图像的效果不佳,继而无法给用户以良好的增 强现实体验。Existing virtual reality devices or augmented reality devices generally converge the light of a virtual image into a user's pupil through an optical lens, which imposes stricter restrictions on the position of the human eye. When the user's pupil position changes, such as the user's eyeball rotation, or two users with different pupil distances use the same augmented reality device, the user needs to adjust the distance of the augmented reality device, or automatically by the augmented reality device. Perform the interpupillary adjustment. However, the accuracy of the two is not high at present, which may cause the virtual image light to not enter the human eye, so that the augmented reality device cannot send the virtual image to the user, or the transmitted virtual image is not effective, and then the user cannot be Good increase Strong reality experience.
因此,现有技术中存在这样的技术问题:由于虚拟现实设备或增强现实设备对人眼观察的位置有较严格的限制,而导致无法给用户以良好的虚拟现实体验或增强现实体验。Therefore, there is a technical problem in the prior art that the virtual reality device or the augmented reality device has strict restrictions on the position of the human eye, and the user cannot be given a good virtual reality experience or an augmented reality experience.
发明内容Summary of the invention
本发明的目的是提供一种近眼显示系统、虚拟现实设备和增强现实设备,以解决现有技术中存在的因虚拟现实设备或增强现实设备对人眼观察的位置有较严格的限制而导致无法给用户以良好的虚拟现实体验或增强现实体验的技术问题。本发明实施例的方案增加虚拟现实技术或增强现实技术提供的视场角,使得虚拟现实技术或增强现实技术能够在视觉上满足人眼的观看需求,从而能够向用户提供沉浸式的体验。An object of the present invention is to provide a near-eye display system, a virtual reality device, and an augmented reality device, so as to solve the problem that the virtual reality device or the augmented reality device has strict restrictions on the position of the human eye observed in the prior art. Give users a technical problem with a good virtual reality experience or an augmented reality experience. The solution of the embodiment of the present invention increases the field of view provided by the virtual reality technology or the augmented reality technology, so that the virtual reality technology or the augmented reality technology can visually satisfy the viewing requirements of the human eye, thereby being able to provide an immersive experience to the user.
为了实现上述发明目的,本发明实施例第一方面提供了一种近眼显示系统,其特征在于,包括图像源、垂直扩展波导和水平扩展波导;所述图像源发出的图像光线经过所述垂直扩展波导后在垂直方向上扩束,再经过所述水平扩展波导后在水平方向上扩束,最后进入人眼。In order to achieve the above object, a first aspect of the present invention provides a near-eye display system, including an image source, a vertical extension waveguide, and a horizontal expansion waveguide; the image light emitted by the image source is extended by the vertical After the waveguide, the beam is expanded in the vertical direction, and after the horizontally extending waveguide, the beam is expanded in the horizontal direction and finally enters the human eye.
可选地,所述垂直扩展波导的入射端设置于所述图像源的出射光路上,所述水平扩展波导设置于所述垂直扩展波导的出射光路上。Optionally, an incident end of the vertical extension waveguide is disposed on an outgoing optical path of the image source, and the horizontal extended waveguide is disposed on an outgoing optical path of the vertical extended waveguide.
可选地,所述图像源为LCOS显示屏、LED显示屏或QD显示屏。Optionally, the image source is an LCOS display, an LED display or a QD display.
可选地,所述图像源为LCOS显示屏,并且,所述图像源还包括照明光源,所述照明光源发出的光线入射到所述LCOS显示屏上,使得所述LCOS显示屏发出所述图像光线。Optionally, the image source is an LCOS display, and the image source further includes an illumination source, the light emitted by the illumination source is incident on the LCOS display screen, so that the LCOS display screen emits the image Light.
可选地,所述近眼显示系统还包括准直镜组,所述准直镜组设置于所述图像源的出射端与所述垂直扩展波导的入射端之间,所述准直镜组用于对所述图像光线进行准直处理。Optionally, the near-eye display system further includes a collimating mirror group disposed between an exit end of the image source and an incident end of the vertical extended waveguide, wherein the collimating mirror group is used Performing collimation processing on the image light.
可选地,所述准直镜组为1/4P自聚焦透镜。Optionally, the collimating mirror set is a 1/4P autofocus lens.
本发明实施例第二方面提供了一种虚拟现实设备,其特征在于,包括两套如第一方面提供的近眼显示系统,其中第一套近眼显示系统出射的光线进入人的左眼,第二套近眼显示系统出射的光线进入人的右眼。A second aspect of the present invention provides a virtual reality device, comprising: two sets of near-eye display systems provided by the first aspect, wherein the light emitted by the first set of near-eye display system enters a left eye of the person, and the second The set of near-eye display system emits light into the person's right eye.
可选地,所述虚拟现实设备还包括挡光结构,所述挡光结构设置于所述第一套近眼 显示系统和所述第二套近眼显示系统的水平扩展波导上远离人眼的一侧。Optionally, the virtual reality device further includes a light blocking structure, and the light blocking structure is disposed on the first set of near eyes A side of the horizontal expansion waveguide of the display system and the second set of near-eye display systems that is remote from the human eye.
可选地,所述虚拟现实设备还包括变焦透镜,所述变焦透镜设置于所述第一套近眼显示系统和所述第二套近眼显示系统的水平扩展波导上靠近人眼的一侧。Optionally, the virtual reality device further includes a zoom lens disposed on a side of the first set of near-eye display system and the horizontal extended waveguide of the second set of near-eye display system near the human eye.
本发明实施例第三方面提供了一种增强现实设备,其特征在于,包括两套如第一方面提供的近眼显示系统,其中第一套近眼显示系统出射的光线进入人的左眼,第二套近眼显示系统出射的光线进入人的右眼,并且,外界环境光线通过所述第一套近眼显示系统的水平扩展波导进入人的左眼,并通过所述第二套近眼显示系统的水平扩展波导进入人的右眼。A third aspect of the embodiments of the present invention provides an augmented reality device, comprising: two sets of near-eye display systems as provided by the first aspect, wherein the light emitted by the first set of near-eye display system enters a left eye of the person, and the second The light emitted by the near-eye display system enters the right eye of the person, and the ambient light enters the left eye of the person through the horizontal expansion waveguide of the first set of near-eye display system, and expands horizontally through the second set of near-eye display system The waveguide enters the right eye of the person.
可选地,所述增强现实设备还包括四个变焦透镜,所述四个变焦透镜分别设置于所述第一套近眼显示系统的水平扩展波导的靠近人眼的一侧和远离人眼的一侧,以及所述第二套近眼显示系统的水平扩展波导的靠近人眼的一侧和远离人眼的一侧。Optionally, the augmented reality device further includes four zoom lenses respectively disposed on a side of the horizontal extended waveguide of the first set of near-eye display system close to the human eye and away from the human eye. a side, and a side of the horizontally extending waveguide of the second set of near-eye display systems that is close to the human eye and a side that is away from the human eye.
本发明实施例中的一个或者多个技术方案,至少具有如下技术效果或者优点:One or more technical solutions in the embodiments of the present invention have at least the following technical effects or advantages:
由于图像源发出的图像光线在经过垂直扩展波导和水平扩展波导后被在垂直方向和水平方向上都进行了扩展,也即通过垂直扩展波导和水平扩展波导扩大了近眼显示系统的出瞳直径,使得近眼显示系统输出的光线能够在更大的范围上进入眼睛的瞳孔中,所以与单一光学透镜的出瞳相比,本方案提供的出瞳明显增大,从而减少或者避免了对人眼观察的位置的严格限制,进而扩大了虚拟现实设备或增强现实设备的适用人群,并且无需用户对虚拟现实设备或增强现实设备进行瞳距调节,也因此避免了用户因调节结果不精确导致无法获得良好的虚拟现实体验或增强现实体验的缺陷。Since the image light emitted by the image source is expanded in both the vertical direction and the horizontal direction after passing through the vertically-expanded waveguide and the horizontally-expanded waveguide, that is, the exit pupil diameter of the near-eye display system is expanded by the vertical spread waveguide and the horizontal spread waveguide. The light output from the near-eye display system can enter the pupil of the eye in a larger range, so the exit pupil provided by the present scheme is significantly increased compared with the exit pupil of a single optical lens, thereby reducing or avoiding observation to the human eye. The strict limitation of the location, thereby expanding the applicable population of the virtual reality device or the augmented reality device, and eliminating the need for the user to adjust the distance of the virtual reality device or the augmented reality device, thereby avoiding the user being unable to obtain good results due to inaccurate adjustment results. A flaw in the virtual reality experience or augmented reality experience.
附图说明DRAWINGS
为了更清楚地说明本发明实施例或现有技术中的技术方案,下面将对实施例或现有技术描述中所需要使用的附图作简单地介绍。显而易见地,下面描述中的附图仅仅是本发明的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动性的前提下,还可以根据这些附图获得其他的附图:In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings used in the embodiments or the prior art description will be briefly described below. Obviously, the drawings in the following description are only some embodiments of the present invention, and those skilled in the art can obtain other drawings according to the drawings without any inventive labor:
图1为激光扫描视网膜成像的原理图;Figure 1 is a schematic diagram of laser scanning retinal imaging;
图2为本实施例提供的近眼显示系统的结构示意图;2 is a schematic structural diagram of a near-eye display system according to an embodiment of the present invention;
图3为本实施例提供的近眼显示系统应用于虚拟现实设备的结构示意图;FIG. 3 is a schematic structural diagram of a near-eye display system applied to a virtual reality device according to an embodiment of the present invention; FIG.
图4为本实施例提供的近眼显示系统应用于增强现实设备的结构示意图。 FIG. 4 is a schematic structural diagram of a near-eye display system applied to an augmented reality device according to an embodiment of the present invention.
具体实施方式detailed description
下面将结合本发明实施例中的附图,对本发明实施例中的技术方案进行清楚、完整地描述。显然,所描述的实施例仅仅是本发明一部分实施例,而不是全部的实施例。基于本发明中的实施例,本领域普通技术人员在没有作出创造性劳动前提下所获得的所有其他实施例,都属于本发明保护的范围。The technical solutions in the embodiments of the present invention will be clearly and completely described in the following with reference to the accompanying drawings. It is apparent that the described embodiments are only a part of the embodiments of the invention, and not all of the embodiments. All other embodiments obtained by those skilled in the art based on the embodiments of the present invention without creative efforts are within the scope of the present invention.
在介绍本发明实施例中的技术方案之前,先介绍一下激光扫描成像的技术原理。请参考图1,图1为激光扫描视网膜成像的原理图。如图1所示,101为激光发生器,102为二维扫描装置,103为人眼的视网膜。Before introducing the technical solutions in the embodiments of the present invention, the technical principle of laser scanning imaging will be introduced. Please refer to FIG. 1. FIG. 1 is a schematic diagram of laser scanning retinal imaging. As shown in Fig. 1, 101 is a laser generator, 102 is a two-dimensional scanning device, and 103 is a retina of the human eye.
为方便介绍,以成像的图像的分辨率为5*5为例进行说明。在二维扫描装置当前的方向对准白色的像素点时,激光发生器发出白色的激光,并通过二维扫描装置偏转并反射至该像素点,即实现了对该像素点的扫描。在二维扫描装置的下一个位置,若二维扫描装置的方向对准黑色的像素点,激光发生器发出对应的黑色的激光,并通过二维扫描装置偏转并反射至该像素点,或者不发出激光,即实现了对该像素点的扫描。以此类推,即能够实现整个图像的扫描。这样,通过人眼的视觉暂留现象,就能够在人眼的视网膜上呈现出一幅完整的图像。如图1所示,最后能够在人眼中形成一个汉字“王”。在实际应用中,通过激光发生器发出不同颜色的激光,例如可以通过耦合多个单色激光的方式来发出不同颜色的激光,并且完整地扫描出待显示的图像,从而能够在人眼中形成丰富多彩的图像,在此就不再赘述了。For convenience of description, the resolution of the imaged image is 5*5 as an example. When the current direction of the two-dimensional scanning device is aligned with the white pixel, the laser generator emits a white laser and is deflected by the two-dimensional scanning device and reflected to the pixel, thereby realizing the scanning of the pixel. In the next position of the two-dimensional scanning device, if the direction of the two-dimensional scanning device is aligned with the black pixel point, the laser generator emits a corresponding black laser light, and is deflected and reflected to the pixel point by the two-dimensional scanning device, or A laser is emitted to achieve scanning of the pixel. By analogy, the entire image can be scanned. In this way, through the persistence of the human eye, a complete image can be presented on the retina of the human eye. As shown in Figure 1, in the end, a Chinese character "king" can be formed in the human eye. In practical applications, different colors of laser light are emitted by the laser generator. For example, lasers of different colors can be emitted by coupling a plurality of monochromatic lasers, and the image to be displayed can be completely scanned, thereby forming a rich image in the human eye. The colorful images are not repeated here.
需要说明的是,黑色的激光是指在预设的颜色编码模式下对应的编码值。例如,在RGB颜色模式下,黑色的RGB值为(0,0,0)。It should be noted that the black laser refers to the corresponding encoded value in the preset color coding mode. For example, in RGB color mode, the black RGB value is (0,0,0).
请参考图2,图2为本实施例提供的近眼显示系统的结构示意图。如图2所示,该近眼显示系统包括图像源1701、垂直扩展波导1702和水平扩展波导1703。Please refer to FIG. 2. FIG. 2 is a schematic structural diagram of a near-eye display system according to an embodiment. As shown in FIG. 2, the near-eye display system includes an image source 1701, a vertical extension waveguide 1702, and a horizontal extension waveguide 1703.
图像源1701发出的图像光线经过垂直扩展波导1702后在垂直方向上扩束,再经过水平扩展波导1703后在水平方向上扩束,最后进入人眼。The image light emitted by the image source 1701 is expanded in the vertical direction after passing through the vertical expansion waveguide 1702, and then expanded in the horizontal direction after passing through the horizontally extending waveguide 1703, and finally enters the human eye.
水平扩展波导可以通过在水平光波导内设置多个成像镜面而形成,例如可以通过在多个水平光波导上分别镀上可反可透膜层并胶合在一起而形成,其中,一个可反可透膜层即形成一个成像镜面。光线在进入水平光波导后传递至该可反可透膜层时,一部分光线会在该可反可透膜层上发生反射,从而传递至人眼,而另一部分光线会透射过可反可透膜层到下一可反可透膜层。以此类推,从而能够实现扩大近眼显示系统的出瞳直径的效果。 The horizontally extending waveguide can be formed by providing a plurality of imaging mirrors in the horizontal optical waveguide, for example, by plating a reversible film layer on a plurality of horizontal optical waveguides and bonding them together, wherein one can be reversed The transmembrane layer forms an imaging mirror. When light enters the horizontal optical waveguide and is transmitted to the reverse permeable layer, a part of the light will be reflected on the reverse permeable layer to be transmitted to the human eye, and another part of the light will be transmitted through the reverse permeable The film layer to the next anti-permeable layer. By analogy, it is possible to achieve an effect of expanding the exit pupil diameter of the near-eye display system.
当然,为了保证光强度的均匀性,可以根据实际情况设置每个可反可透膜层的反射效率。例如,以水平扩展波导包括5个成像镜面为例,按照光线在水平扩展波导中的传输方向,可以将第1个镜面的反射率设置为20%,将第2个镜面的反射率设置为25%,将第3个镜面的反射率设置为33%,将第4个镜面的反射率设置为50%,将第5个镜面的反射率设置为100%。这样,每个镜面出射的光强度为总光强度的20%,在此就不再赘述了。Of course, in order to ensure the uniformity of the light intensity, the reflection efficiency of each of the anti-permeable membrane layers can be set according to actual conditions. For example, taking a horizontally extending waveguide including five imaging mirrors as an example, according to the transmission direction of the light in the horizontally extending waveguide, the reflectance of the first mirror can be set to 20%, and the reflectance of the second mirror can be set to 25 %, the reflectance of the third mirror is set to 33%, the reflectance of the fourth mirror is set to 50%, and the reflectance of the fifth mirror is set to 100%. Thus, the intensity of light emitted by each mirror is 20% of the total light intensity, and will not be described here.
可以看出,图像源1701发出的图像光线在经过垂直扩展波导1702和水平扩展波导1703后被在垂直方向和水平方向上都进行了扩展,也即通过垂直扩展波导1702和水平扩展波导1703扩大了近眼显示系统的出瞳直径,使得近眼显示系统输出的光线能够在更大的范围上进入眼睛的瞳孔中。所以,与单一光学透镜的出瞳相比,本方案提供的出瞳明显增大,从而减少或者避免了对人眼观察的位置的严格限制,进而扩大了虚拟现实设备或增强现实设备的适用人群,并且无需用户对虚拟现实设备或增强现实设备进行瞳距调节,也因此避免了用户因调节结果不精确导致无法获得良好的虚拟现实体验或增强现实体验的缺陷。It can be seen that the image light emitted by the image source 1701 is expanded in both the vertical direction and the horizontal direction after passing through the vertical extension waveguide 1702 and the horizontal expansion waveguide 1703, that is, by the vertical extension waveguide 1702 and the horizontal extension waveguide 1703. The near-eye display system's exit pupil diameter allows the light output by the near-eye display system to enter the pupil of the eye over a greater range. Therefore, compared with the exit of a single optical lens, the solution provided by the present scheme is significantly increased, thereby reducing or avoiding strict restrictions on the position of the human eye, thereby expanding the applicable population of the virtual reality device or the augmented reality device. Moreover, the user does not need to perform the distance adjustment on the virtual reality device or the augmented reality device, and thus avoids the defect that the user cannot obtain a good virtual reality experience or an augmented reality experience due to inaccurate adjustment results.
在接下来的部分中,将具体介绍上述技术方案。In the following sections, the above technical solutions will be specifically described.
请继续参考图2,如图2所示,垂直扩展波导1702的入射端设置于图像源1701的出射光路上,水平扩展波导1703设置于垂直扩展波导1702的出射光路上。Referring to FIG. 2, as shown in FIG. 2, the incident end of the vertical extension waveguide 1702 is disposed on the outgoing optical path of the image source 1701, and the horizontal extension waveguide 1703 is disposed on the outgoing optical path of the vertical extension waveguide 1702.
在具体实施过程中,图像源1701具体可以为液晶LCOS(英文:Liquid Crystal on Silicon;中文:液晶附硅或硅基液晶)显示屏、LED(英文:Light Emitting Diode;中文:发光二极管)显示屏或QLED(英文:Quantum Dot Light-Emitting Diode;中文:量子点发光二极管)显示屏。In the specific implementation process, the image source 1701 may specifically be a liquid crystal LCOS (English: Liquid Crystal on Silicon; Chinese: liquid crystal with silicon or silicon-based liquid crystal) display, LED (English: Light Emitting Diode; Chinese: light-emitting diode) display Or QLED (English: Quantum Dot Light-Emitting Diode; Chinese: Quantum Dot Light Emitting Diode) display.
在实际应用中,由于LCOS显示屏为反射型显示屏,其本身并不发光,所以在图像源1701为LCOS显示屏时,图像源1701还包括照明光源。照明光源发出的光线入射到LCOS上,使得LCOS发出图像光线。In practical applications, since the LCOS display is a reflective display, it does not emit light by itself, so when the image source 1701 is an LCOS display, the image source 1701 also includes an illumination source. Light from the illumination source is incident on the LCOS, causing the LCOS to emit image light.
照明光源可以根据LCOS的实际类型进行选择,例如可以是白光光源等等,在此不做限制。The illumination source can be selected according to the actual type of the LCOS, for example, it can be a white light source, etc., and is not limited herein.
请继续参考图2,如图2所示,近眼显示系统还包括准直镜组1704。准直镜组1704设置于图像源1701的出射端与垂直扩展波导1702的入射端之间。准直镜组用于对图像光线进行准直处理。With continued reference to FIG. 2, as shown in FIG. 2, the near-eye display system further includes a collimating mirror set 1704. The collimating lens group 1704 is disposed between the exit end of the image source 1701 and the incident end of the vertical extension waveguide 1702. A collimating mirror is used to collimate the image light.
在具体实施过程中,准直镜组可以是一片凸透镜或若干片合适的透镜构成的透镜组 合,也可以是1/4P的自聚焦透镜,在此不做限制。In a specific implementation process, the collimating lens group may be a lens lens formed by a convex lens or a plurality of suitable lenses. It can also be a 1/4P self-focusing lens, which is not limited here.
通过上述部分可以看出,图像源1701发出的图像光线在经过垂直扩展波导1702和水平扩展波导1703后被在垂直方向和水平方向上都进行了扩展,也即通过垂直扩展波导1702和水平扩展波导1703扩大了近眼显示系统的出瞳直径,使得近眼显示系统输出的光线能够在更大的范围上进入眼睛的瞳孔中。所以,与单一光学透镜的出瞳相比,本方案提供的出瞳明显增大,从而减少或者避免了对人眼观察的位置的严格限制,进而扩大了虚拟现实设备或增强现实设备的适用人群,并且无需用户对虚拟现实设备或增强现实设备进行瞳距调节,也因此避免了用户因调节结果不精确导致无法获得良好的虚拟现实体验或增强现实体验的缺陷。As can be seen from the above, the image light emitted by the image source 1701 is expanded in both the vertical and horizontal directions after passing through the vertically extending waveguide 1702 and the horizontally extending waveguide 1703, that is, through the vertically expanding waveguide 1702 and the horizontally extending waveguide. The 1703 expands the exit pupil diameter of the near-eye display system so that the light output by the near-eye display system can enter the pupil of the eye over a larger range. Therefore, compared with the exit of a single optical lens, the solution provided by the present scheme is significantly increased, thereby reducing or avoiding strict restrictions on the position of the human eye, thereby expanding the applicable population of the virtual reality device or the augmented reality device. Moreover, the user does not need to perform the distance adjustment on the virtual reality device or the augmented reality device, and thus avoids the defect that the user cannot obtain a good virtual reality experience or an augmented reality experience due to inaccurate adjustment results.
在实际应用中,本实施例提供的近眼显示系统能够应用于虚拟现实设备或增强现实设备上。在接下来的部分中,将介绍将近眼显示系统应用于虚拟现实设备或增强现实设备的具体实现过程。In practical applications, the near-eye display system provided by this embodiment can be applied to a virtual reality device or an augmented reality device. In the following sections, a specific implementation process of applying the near-eye display system to a virtual reality device or an augmented reality device will be described.
首先,介绍将本实施例提供的近眼显示系统应用于虚拟现实设备的具体实现过程。First, a specific implementation process of applying the near-eye display system provided by the embodiment to a virtual reality device is introduced.
请参考图3,图3为本实施例提供的近眼显示系统应用于虚拟现实设备的结构示意图。如图3所示,该虚拟现实设备包括两套如前述部分介绍的近眼显示系统,其中第一套近眼显示系统181出射的光线进入人的左眼,第二套近眼显示系统182出射的光线进入人的右眼。这样,就能够向用户提供虚拟现实的内容,例如可以是场景展示、视频、游戏内容等等,在此就不再赘述了。Please refer to FIG. 3. FIG. 3 is a schematic structural diagram of a near-eye display system applied to a virtual reality device according to an embodiment of the present invention. As shown in FIG. 3, the virtual reality device includes two sets of near-eye display systems as described in the foregoing section, wherein light emitted by the first set of near-eye display system 181 enters the left eye of the person, and light emitted by the second set of near-eye display system 182 enters. The right eye of the person. In this way, the content of the virtual reality can be provided to the user, for example, it can be a scene display, a video, a game content, etc., and will not be described here.
当然了,通过第一套近眼显示系统181和第二套近眼显示系统182在同一时间显示的两帧图像,可以是具有一定视差的图像。这样,向用户提供的虚拟现实的内容具有3D效果,能够提高用户体验。Of course, the two frames of images displayed by the first set of near-eye display system 181 and the second set of near-eye display system 182 at the same time may be images having a certain parallax. In this way, the content of the virtual reality provided to the user has a 3D effect, which can improve the user experience.
在具体实施过程中,为了保证虚拟现实设备的用户体验,需要避免外界环境光线的干扰。在本实施例中,虚拟现实设备还包括挡光结构183,挡光结构183设置于第一套近眼显示系统181和第二套近眼显示系统182的水平扩展波导上远离人眼的一侧。In the specific implementation process, in order to ensure the user experience of the virtual reality device, it is necessary to avoid interference from external ambient light. In this embodiment, the virtual reality device further includes a light blocking structure 183 disposed on a side of the horizontal expansion waveguide of the first set of near-eye display system 181 and the second set of near-eye display system 182 away from the human eye.
在实际应用中,挡光结构可以是在水平扩展波导上远离人眼的一侧涂覆的全反射膜层。全反射膜层例如可以是由铝、银、金或铜等组成的金属膜,也可以是由一氧化硅、氟化镁、二氧化硅或三氧化二铝等组成的电解质膜层,或者是二者的结合,在此不做限制。当然,挡光结构还可以是挡光片等等,在此就不再赘述了。In practical applications, the light blocking structure may be a total reflection film layer coated on the side of the horizontally extending waveguide that is away from the human eye. The total reflection film layer may be, for example, a metal film composed of aluminum, silver, gold or copper, or an electrolyte film layer composed of silicon monoxide, magnesium fluoride, silicon dioxide or aluminum oxide, or The combination of the two is not limited here. Of course, the light blocking structure can also be a light blocking sheet and the like, and will not be described again here.
在实际应用中,还可以将虚拟现实设备中的近眼显示系统设置在不透光的外壳中,这样也能够实现避免外界环境光线的干扰的效果,在此就不再赘述了。 In practical applications, the near-eye display system in the virtual reality device can also be disposed in an opaque outer casing, which can also achieve the effect of avoiding interference from external ambient light, and will not be described herein.
在具体实施过程中,虚拟现实设备还包括变焦透镜184,如图3所示,变焦透镜184设置于第一套近眼显示系统181和第二套近眼显示系统182的水平扩展波导上靠近人眼的一侧。变焦透镜例如可以是电控液晶菲涅耳透镜。通过改变施加在电控液晶菲涅耳透镜上的电压,即能够改变电控液晶菲涅耳透镜的发散能力。这样,即能够实现对水平扩展波导出射的光线的调整,从而改变向用户提供的图像的景深。In a specific implementation process, the virtual reality device further includes a zoom lens 184. As shown in FIG. 3, the zoom lens 184 is disposed on the horizontal extended waveguide of the first set of the near-eye display system 181 and the second set of the near-eye display system 182 near the human eye. One side. The zoom lens can be, for example, an electrically controlled liquid crystal Fresnel lens. The divergence capability of the electrically controlled liquid crystal Fresnel lens can be varied by varying the voltage applied to the electrically controlled liquid crystal Fresnel lens. In this way, the adjustment of the light emitted by the horizontally spread wave can be achieved, thereby changing the depth of field of the image provided to the user.
在实际应用中,可以如图3所示,在一个虚拟现实设备中只设置一个变焦透镜。在另一实施例中,也可以分别为左眼和右眼设置一个变焦透镜,在此不做限制。In practical applications, as shown in FIG. 3, only one zoom lens may be disposed in one virtual reality device. In another embodiment, a zoom lens may be provided for the left eye and the right eye, respectively, and is not limited herein.
当然,在具体实施过程中,变焦透镜例如还可以是充液型变焦透镜或者是基于介质电润湿的流体变焦透镜等等,在此就不再赘述了。在实际应用中,还可以通过软件的方式来调整向用户提供的图像的景深,在此就不再赘述了。Of course, in a specific implementation process, the zoom lens may be, for example, a liquid-filled zoom lens or a fluid-focusing lens based on dielectric electrowetting, etc., and will not be described herein. In practical applications, the depth of field of the image provided to the user can also be adjusted by software, and will not be described here.
在实际使用本实施例提供的虚拟现实设备的过程中,由于第一套近眼显示系统181和第二套近眼显示系统182提供的出瞳直径都较大,所以减少或者避免了对人眼观察的位置的严格限制,进而扩大了虚拟现实设备的适用人群,并且无需用户对虚拟现实设备进行瞳距调节,也因此避免了用户因调节结果不精确导致无法获得良好的虚拟现实体验的缺陷。In the process of actually using the virtual reality device provided by the embodiment, since the first set of the near-eye display system 181 and the second set of the near-eye display system 182 provide larger diameters of the exit pupils, the observation of the human eye is reduced or avoided. The strict limitation of the location further expands the applicable population of the virtual reality device, and does not require the user to adjust the distance of the virtual reality device, thereby avoiding the defect that the user cannot obtain a good virtual reality experience due to inaccurate adjustment results.
然后,在通过上述部分介绍完本实施例提供的近眼显示系统应用于虚拟现实设备的具体实现过程之后,在接下来部分中,将介绍本实施例提供的近眼显示系统应用于增强现实设备的具体实现过程。Then, after the specific implementation process of the near-eye display system provided by the embodiment is applied to the virtual reality device, the following part will introduce the specific application of the near-eye display system provided by the embodiment to the augmented reality device. Implementation process.
请参考图4,图4为本实施例提供的近眼显示系统应用于增强现实设备的结构示意图。如图4所示,该增强现实设备包括两套如前述部分介绍的近眼显示系统,其中第一套近眼显示系统191出射的光线进入人的左眼,第二套近眼显示系统192出射的光线进入人的右眼,并且,外界环境光线通过第一套近眼显示系统191的水平扩展波导进入人的左眼,并通过第二套近眼显示系统192的水平扩展波导进入人的右眼。这样,近眼显示系统提供的图像和外界环境光线形成的图像就叠加在一起,从而能够向用户提供增强现实的内容,例如可以是导航信息、对外界环境中事物的标注信息等等,在此就不再赘述了。Please refer to FIG. 4. FIG. 4 is a schematic structural diagram of a near-eye display system applied to an augmented reality device according to an embodiment of the present invention. As shown in FIG. 4, the augmented reality device includes two sets of near-eye display systems as described in the foregoing section, wherein light emitted by the first set of near-eye display system 191 enters the left eye of the person, and light emitted by the second set of near-eye display system 192 enters. The human right eye, and ambient light passes through the horizontal expansion waveguide of the first set of near-eye display system 191 into the left eye of the person, and enters the right eye of the person through the horizontal expansion waveguide of the second set of near-eye display system 192. In this way, the image provided by the near-eye display system and the image formed by the ambient light are superimposed, so that the user can be provided with augmented reality content, such as navigation information, annotation information of things in the external environment, and the like. No longer elaborate.
在具体实施过程中,如图4所示,增强现实设备还包括四个变焦透镜1931、1932、1933和1934,其中,变焦透镜1931和1932分别设置于第一套近眼显示系统191的水平扩展波导的靠近人眼的一侧和远离人眼的一侧,变焦透镜1933和1934分别设置于第二套近眼显示系统192的水平扩展波导的靠近人眼的一侧和远离人眼的一侧。In a specific implementation process, as shown in FIG. 4, the augmented reality device further includes four zoom lenses 1931, 1932, 1933, and 1934, wherein the zoom lenses 1931 and 1932 are respectively disposed on the horizontal extended waveguide of the first set of the near-eye display system 191. The zoom lens 1933 and 1934 are respectively disposed on a side of the horizontal expansion waveguide of the second set of the near-eye display system 192 near the human eye and a side away from the human eye, on the side close to the human eye and the side away from the human eye.
变焦透镜的具体作用及构成在前述部分已经进行了详细的介绍,在此就不再赘述 了。The specific function and composition of the zoom lens have been described in detail in the previous sections, and will not be described here. It is.
在实际使用本实施例提供的增强现实设备的过程中,由于第一套近眼显示系统191和第二套近眼显示系统192提供的出瞳直径都较大,所以减少或者避免了对人眼观察的位置的严格限制,进而扩大了虚拟现实设备的适用人群,并且无需用户对增强现实设备进行瞳距调节,也因此避免了用户因调节结果不精确导致无法获得良好的增强现实体验的缺陷。In the process of actually using the augmented reality device provided by the embodiment, since the first set of the near-eye display system 191 and the second set of the near-eye display system 192 provide a larger diameter of the exit pupil, the observation to the human eye is reduced or avoided. The strict limitation of the location further expands the applicable population of the virtual reality device, and does not require the user to adjust the distance adjustment of the augmented reality device, thereby avoiding the defect that the user cannot obtain a good augmented reality experience due to inaccurate adjustment results.
本发明实施例中的一个或者多个技术方案,至少具有如下技术效果或者优点:One or more technical solutions in the embodiments of the present invention have at least the following technical effects or advantages:
由于图像源发出的图像光线在经过垂直扩展波导和水平扩展波导后被在垂直方向和水平方向上都进行了扩展,也即通过垂直扩展波导和水平扩展波导扩大了近眼显示系统的出瞳直径,使得近眼显示系统输出的光线能够在更大的范围上进入眼睛的瞳孔中,所以与单一光学透镜的出瞳相比,本方案提供的出瞳明显增大,从而减少或者避免了对人眼观察的位置的严格限制,进而扩大了虚拟现实设备或增强现实设备的适用人群,并且无需用户对虚拟现实设备或增强现实设备进行瞳距调节,也因此避免了用户因调节结果不精确导致无法获得良好的虚拟现实体验或增强现实体验的缺陷。Since the image light emitted by the image source is expanded in both the vertical direction and the horizontal direction after passing through the vertically-expanded waveguide and the horizontally-expanded waveguide, that is, the exit pupil diameter of the near-eye display system is expanded by the vertical spread waveguide and the horizontal spread waveguide. The light output from the near-eye display system can enter the pupil of the eye in a larger range, so the exit pupil provided by the present scheme is significantly increased compared with the exit pupil of a single optical lens, thereby reducing or avoiding observation to the human eye. The strict limitation of the location, thereby expanding the applicable population of the virtual reality device or the augmented reality device, and eliminating the need for the user to adjust the distance of the virtual reality device or the augmented reality device, thereby avoiding the user being unable to obtain good results due to inaccurate adjustment results. A flaw in the virtual reality experience or augmented reality experience.
本说明书中公开的所有特征,或公开的所有方法或过程中的步骤,除了互相排斥的特征和/或步骤以外,均可以以任何方式组合。All of the features disclosed in this specification, or steps in all methods or processes disclosed, may be combined in any manner other than mutually exclusive features and/or steps.
本说明书(包括任何附加权利要求、摘要和附图)中公开的任一特征,除非特别叙述,均可被其他等效或具有类似目的的替代特征加以替换。即,除非特别叙述,每个特征只是一系列等效或类似特征中的一个例子而已。Any feature disclosed in the specification, including any additional claims, abstract and drawings, may be replaced by other equivalents or alternative features, unless otherwise stated. That is, unless specifically stated, each feature is only one example of a series of equivalent or similar features.
本发明并不局限于前述的具体实施方式。本发明扩展到任何在本说明书中披露的新特征或任何新的组合,以及披露的任一新的方法或过程的步骤或任何新的组合。 The invention is not limited to the specific embodiments described above. The invention extends to any new feature or any new combination disclosed in this specification, as well as any novel method or process steps or any new combination disclosed.

Claims (11)

  1. 一种近眼显示系统,其特征在于,包括图像源、垂直扩展波导和水平扩展波导;A near-eye display system, comprising: an image source, a vertically extending waveguide, and a horizontally extending waveguide;
    所述图像源发出的图像光线经过所述垂直扩展波导后在垂直方向上扩束,再经过所述水平扩展波导后在水平方向上扩束,最后进入人眼。The image light emitted by the image source is expanded in the vertical direction after passing through the vertical expansion waveguide, and then expanded in the horizontal direction after the horizontal expansion waveguide, and finally enters the human eye.
  2. 如权利要求1所述的近眼显示系统,其特征在于,所述垂直扩展波导的入射端设置于所述图像源的出射光路上,所述水平扩展波导设置于所述垂直扩展波导的出射光路上。The near-eye display system according to claim 1, wherein an incident end of the vertical extension waveguide is disposed on an outgoing optical path of the image source, and the horizontal extension waveguide is disposed on an outgoing optical path of the vertical extension waveguide. .
  3. 如权利要求1所述的近眼显示系统,其特征在于,所述图像源为LCOS显示屏、LED显示屏或QD显示屏。The near-eye display system of claim 1 wherein said image source is an LCOS display, an LED display or a QD display.
  4. 如权利要求1所述的近眼显示系统,其特征在于,所述图像源为LCOS显示屏,并且,所述图像源还包括照明光源,所述照明光源发出的光线入射到所述LCOS显示屏上,使得所述LCOS显示屏发出所述图像光线。The near-eye display system of claim 1 wherein said image source is an LCOS display, and wherein said image source further comprises an illumination source, said illumination source emitting light incident on said LCOS display , causing the LCOS display to emit the image light.
  5. 如权利要求1所述的近眼显示系统,其特征在于,所述近眼显示系统还包括准直镜组,所述准直镜组设置于所述图像源的出射端与所述垂直扩展波导的入射端之间,所述准直镜组用于对所述图像光线进行准直处理。The near-eye display system according to claim 1, wherein the near-eye display system further comprises a collimating mirror set disposed at an exit end of the image source and an incident of the vertical extended waveguide Between the ends, the collimating mirror group is used for collimating the image light.
  6. 如权利要求5所述的近眼显示系统,其特征在于,所述准直镜组为1/4P自聚焦透镜。A near-eye display system according to claim 5, wherein said collimating mirror group is a 1/4P self-focusing lens.
  7. 一种虚拟现实设备,其特征在于,包括两套如权利要求1-6中任一权项所述的近眼显示系统,其中第一套近眼显示系统出射的光线进入人的左眼,第二套近眼显示系统出射的光线进入人的右眼。A virtual reality device, comprising: two sets of near-eye display systems according to any one of claims 1-6, wherein the light emitted by the first set of near-eye display system enters the left eye of the person, and the second set The near-eye display system emits light into the person's right eye.
  8. 如权利要求7所述的虚拟现实设备,其特征在于,所述虚拟现实设备还包括挡光结构,所述挡光结构设置于所述第一套近眼显示系统和所述第二套近眼显示系统的水平扩展波导上远离人眼的一侧。The virtual reality device according to claim 7, wherein the virtual reality device further comprises a light blocking structure, wherein the light blocking structure is disposed on the first set of near-eye display system and the second set of near-eye display system The horizontally spreads the side of the waveguide away from the human eye.
  9. 如权利要求7所述的虚拟现实设备,其特征在于,所述虚拟现实设备还包括变焦透镜,所述变焦透镜设置于所述第一套近眼显示系统和所述第二套近眼显示系统的水平扩展波导上靠近人眼的一侧。The virtual reality device according to claim 7, wherein said virtual reality device further comprises a zoom lens, said zoom lens being disposed at a level of said first set of near-eye display system and said second set of near-eye display system Extend the side of the waveguide close to the human eye.
  10. 一种增强现实设备,其特征在于,包括两套如权利要求1-6中任一权项所述的近眼显示系统,其中第一套近眼显示系统出射的光线进入人的左眼,第二套近眼显示系统出射的光线进入人的右眼,并且,外界环境光线通过所述第一套近眼显示系统的水平扩 展波导进入人的左眼,并通过所述第二套近眼显示系统的水平扩展波导进入人的右眼。An augmented reality device, comprising: two sets of near-eye display systems according to any one of claims 1-6, wherein the first set of near-eye display system emits light into a person's left eye, and the second set The light emitted by the near-eye display system enters the right eye of the person, and the ambient light passes through the horizontal expansion of the first set of near-eye display system The waveguide enters the left eye of the person and enters the right eye of the person through the horizontal expansion waveguide of the second set of near-eye display system.
  11. 如权利要求10所述的增强现实设备,其特征在于,所述增强现实设备还包括四个变焦透镜,所述四个变焦透镜分别设置于所述第一套近眼显示系统的水平扩展波导的靠近人眼的一侧和远离人眼的一侧,以及所述第二套近眼显示系统的水平扩展波导的靠近人眼的一侧和远离人眼的一侧。 The augmented reality device of claim 10, wherein the augmented reality device further comprises four zoom lenses, the four zoom lenses being respectively disposed adjacent to the horizontal extended waveguide of the first set of near-eye display systems One side of the human eye and one side away from the human eye, and the side of the horizontally extending waveguide of the second set of near-eye display systems that are close to the human eye and the side that is away from the human eye.
PCT/CN2017/090834 2016-07-01 2017-06-29 Near-eye display system, virtual-reality device, and augmented-reality device WO2018001320A1 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CN201610517357.6A CN107561700A (en) 2016-07-01 2016-07-01 A kind of near-eye display system, virtual reality device and augmented reality equipment
CN201610517357.6 2016-07-01

Publications (1)

Publication Number Publication Date
WO2018001320A1 true WO2018001320A1 (en) 2018-01-04

Family

ID=60785961

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/CN2017/090834 WO2018001320A1 (en) 2016-07-01 2017-06-29 Near-eye display system, virtual-reality device, and augmented-reality device

Country Status (2)

Country Link
CN (1) CN107561700A (en)
WO (1) WO2018001320A1 (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN108873332A (en) * 2018-05-24 2018-11-23 成都理想境界科技有限公司 The nearly eye display module of simple eye big visual field, display methods and head-mounted display apparatus

Families Citing this family (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN108803022A (en) * 2018-02-13 2018-11-13 成都理想境界科技有限公司 Simple eye big visual field near-eye display device and the big visual field near-eye display device of binocular
CN110058410B (en) * 2019-03-20 2020-12-15 华为技术有限公司 Waveguide assembly and near-to-eye display device
CN109917556A (en) * 2019-04-20 2019-06-21 成都工业学院 A kind of retina image-forming three-dimensional display apparatus
CN110515214A (en) * 2019-09-16 2019-11-29 中国科学技术大学 A kind of integration imaging 3D display device with the high depth of field

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102313990A (en) * 2010-09-15 2012-01-11 微软公司 The laser scanning virtual image display
US20120249797A1 (en) * 2010-02-28 2012-10-04 Osterhout Group, Inc. Head-worn adaptive display
CN104216120A (en) * 2014-08-29 2014-12-17 中国科学院长春光学精密机械与物理研究所 Semitransparent film array flat-panel waveguide type head-mounted display optical system
CN104614858A (en) * 2015-01-25 2015-05-13 上海理湃光晶技术有限公司 Saw tooth structure plane waveguide visual optical display device for enhancing reality
CN104656258A (en) * 2015-02-05 2015-05-27 上海理湃光晶技术有限公司 Diopter-adjustable curved surface waveguide near-to-eye optical display device
CN105629474A (en) * 2016-03-07 2016-06-01 成都理想境界科技有限公司 Near-to-eye display system and head-mounted display device

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7724443B2 (en) * 2005-02-10 2010-05-25 Lumus Ltd. Substrate-guided optical device utilizing thin transparent layer
KR102493498B1 (en) * 2013-11-27 2023-01-27 매직 립, 인코포레이티드 Virtual and augmented reality systems and methods
CN103885184B (en) * 2014-04-10 2016-04-27 北京理工大学 A kind of projection slab guide Helmet Mounted Display

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20120249797A1 (en) * 2010-02-28 2012-10-04 Osterhout Group, Inc. Head-worn adaptive display
CN102313990A (en) * 2010-09-15 2012-01-11 微软公司 The laser scanning virtual image display
CN104216120A (en) * 2014-08-29 2014-12-17 中国科学院长春光学精密机械与物理研究所 Semitransparent film array flat-panel waveguide type head-mounted display optical system
CN104614858A (en) * 2015-01-25 2015-05-13 上海理湃光晶技术有限公司 Saw tooth structure plane waveguide visual optical display device for enhancing reality
CN104656258A (en) * 2015-02-05 2015-05-27 上海理湃光晶技术有限公司 Diopter-adjustable curved surface waveguide near-to-eye optical display device
CN105629474A (en) * 2016-03-07 2016-06-01 成都理想境界科技有限公司 Near-to-eye display system and head-mounted display device

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN108873332A (en) * 2018-05-24 2018-11-23 成都理想境界科技有限公司 The nearly eye display module of simple eye big visual field, display methods and head-mounted display apparatus

Also Published As

Publication number Publication date
CN107561700A (en) 2018-01-09

Similar Documents

Publication Publication Date Title
WO2018001318A1 (en) Near-eye display system, virtual-reality device, and augmented-reality device
WO2018001320A1 (en) Near-eye display system, virtual-reality device, and augmented-reality device
WO2018001322A1 (en) Near-eye display system, virtual-reality device, and augmented-reality device
JP7029399B2 (en) Beam angle sensor in virtual / augmented reality systems
KR102373940B1 (en) Head-mounted display with electrochromic dimming module for augmented and virtual reality perception
US8628196B2 (en) Display device and display method
WO2017181864A1 (en) Near-eye display system
US20170053446A1 (en) Communication System
US11889050B2 (en) Image display control method, image display control apparatus, and head-mounted display device
US11601638B2 (en) Head-mounted display device
US11695913B1 (en) Mixed reality system
CN107561699A (en) A kind of near-eye display system, virtual reality device and augmented reality equipment
US11536969B2 (en) Scene camera
JP2023517828A (en) High resolution LCD display
US11573419B2 (en) Display device and display method
CN107561696A (en) A kind of near-eye display system, virtual reality device and augmented reality equipment
WO2018001321A1 (en) Near-eye display system, virtual-reality device, and augmented-reality device
TWI622805B (en) Near-eye display method with focusing effect
TWI669533B (en) Head mounted display and multiple depth imaging apparatus
US11477419B2 (en) Apparatus and method for image display
CN107561703A (en) A kind of near-eye display system, virtual reality device and augmented reality equipment
US11555962B1 (en) Waveguide illuminator with optical interference mitigation
CN113647085A (en) Display system with one-dimensional pixel array and scanning mirror
US20230360567A1 (en) Virtual reality display system
US11579450B1 (en) Holographic diffuser display

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 17819317

Country of ref document: EP

Kind code of ref document: A1

NENP Non-entry into the national phase

Ref country code: DE

122 Ep: pct application non-entry in european phase

Ref document number: 17819317

Country of ref document: EP

Kind code of ref document: A1