WO2017120905A1 - Procédé de collecte de données destiné à être utilisé pendant un jeu et appareil visiocasque de réalité virtuelle - Google Patents
Procédé de collecte de données destiné à être utilisé pendant un jeu et appareil visiocasque de réalité virtuelle Download PDFInfo
- Publication number
- WO2017120905A1 WO2017120905A1 PCT/CN2016/071076 CN2016071076W WO2017120905A1 WO 2017120905 A1 WO2017120905 A1 WO 2017120905A1 CN 2016071076 W CN2016071076 W CN 2016071076W WO 2017120905 A1 WO2017120905 A1 WO 2017120905A1
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- WO
- WIPO (PCT)
- Prior art keywords
- threshold radius
- center
- circle
- head
- person
- Prior art date
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Classifications
-
- G—PHYSICS
- G01—MEASURING; TESTING
- G01S—RADIO DIRECTION-FINDING; RADIO NAVIGATION; DETERMINING DISTANCE OR VELOCITY BY USE OF RADIO WAVES; LOCATING OR PRESENCE-DETECTING BY USE OF THE REFLECTION OR RERADIATION OF RADIO WAVES; ANALOGOUS ARRANGEMENTS USING OTHER WAVES
- G01S17/00—Systems using the reflection or reradiation of electromagnetic waves other than radio waves, e.g. lidar systems
- G01S17/88—Lidar systems specially adapted for specific applications
- G01S17/93—Lidar systems specially adapted for specific applications for anti-collision purposes
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
Definitions
- the invention belongs to the field of electronic technology, and in particular relates to a data collection method and a head-mounted virtual device for reminding technology in a game process.
- the number of invention patents applied by OPPO in 2014 was 938, while the number of invention patents of Tencent in the same period was 1,447.
- the inventions of the two companies about 80% of the total number of invention patents related to user experience and direct user operations.
- similar patent applications, including other companies based on user experience are also of a large order of magnitude, such as Huawei.
- the patent application process and the post-authorization maintenance process will generate human and financial costs: such as replying to review opinions, paying license fees, etc., for core technologies (such as CDMA underlying technology) or market identification.
- core technologies such as CDMA underlying technology
- market identification For relatively high-tech technologies (such as sliding unlocking), the related costs are negligible, and the investment in these technologies is worthwhile, but such technologies are a minority after all, and more technologies have been verified by the market. The user's pain points or itch points cannot be touched, and the patent investment in these technologies is likely to cause cost waste.
- the embodiment of the invention provides a data collection method for reminding technology in a game process, and aims to provide a player to play PS VR.
- a certain threshold distance during the game it can humanize the player, and it is convenient for the manufacturer to collect the relevant technology in a timely and effective manner.
- a data collection method for reminding technology in a game process comprising the following steps:
- the prompt is made by wearing the virtual device's screen, and the technical usage data is sent to the data collection end preset by the manufacturer.
- An embodiment of the present invention further provides a headset virtual device, including:
- a recording unit for recording a preset threshold radius of the user preset and an internal threshold radius
- a detecting unit configured to detect, by the head-mounted virtual device, whether a person or an object approaches the center of the circle within the peripheral threshold radius;
- a determining unit wherein the input end is respectively connected to the output end of the recording unit and the output end of the detecting unit, and is configured to determine whether a distance between a person or an object within the peripheral threshold radius and the center of the circle is smaller than an internal threshold radius;
- the input end is connected to the output end of the judging unit, and when the distance between the person or object within the peripheral threshold radius and the center of the circle is less than the internal threshold radius, the prompt is made by the screen of the wearing virtual device;
- the technical data collection unit has an input end connected to the output end of the prompting unit, and is configured to send technical use data to a data collection end preset by the manufacturer.
- the invention is capable of wearing a virtual device while the player is playing the game. It can humanize the person or object that is close to the outside world, so that it can promptly remind the user who is playing the game, and it can also facilitate the timely and effective collection of relevant technology by the manufacturer.
- FIG. 1 is a schematic flowchart of a data collection method for a reminder technology in a game process according to an embodiment of the present invention
- FIG. 2 is a schematic structural diagram of a head-mounted virtual device according to an embodiment of the present invention.
- step S101 the user preset preset warning threshold radius and the internal threshold radius are recorded.
- a peripheral warning radius of 2 meters is set on the virtual helmet, and an internal radius of 0.5 is set.
- the preset radius should match the actual location. For example, a room with a radius of 2 meters, the user has set a 2.5 The radius of the perimeter of the meter is such that the radius of the actual location is less than the radius of the perimeter warning.
- step S102 Detecting whether a person or an object approaches the center of the circle within the peripheral threshold radius with the head mounted virtual device as a center;
- the ultrasonic detector can be installed on the virtual helmet. For example, the user sets the detection radius to 1.5. After the warning radius of the meter, when the virtual helmet is started to start the game, the ultrasonic detector starts to detect the radius of 1.5 meters in the range of the helmet as the center or the object is close to the player.
- step S103 If not, the process proceeds to step S103, and remains unchanged; if yes, the process proceeds to step S104. Then, it is determined whether the distance between the person or object within the peripheral threshold radius and the center of the circle is less than an internal threshold radius.
- an internal radius is determined to determine whether the distance between the current person or object and the player is less than 0.5. It is important to note that someone may prank, walk around in the scope of your detection, or other family members pass your detection range, which can interfere with the detection. Therefore, the distance of the probe designed here is to remind the player that someone or an object is close when the distance is gradually reduced to the inner radius after entering the peripheral warning range. Instead of being alerted by someone or an object passing the detection range.
- step S105 If not, proceed to step S105 and remain unchanged; if yes, proceed to step S106.
- the technology uses data for the user to use the data of the technology, that is, the data generated when the method completes the first few steps, the data includes the number of times the user uses the technology (eg, the first time using the technology within a certain period of time) Technology); the specific time point of using the technology; the user's related operations before and after using the technology can help the technology provider to better evaluate the market value of the technology, and better improve the technical data according to the feedback.
- the invention is capable of wearing a virtual device while the player is playing the game. It can humanize the person or object that is close to the outside world, so that it can promptly remind the user who is playing the game, and it can also facilitate the timely and effective collection of relevant technology by the manufacturer.
- FIG. 2 is a schematic structural diagram of a headset virtual device according to an embodiment of the present invention, where the headset virtual device includes:
- the recording unit 21 is configured to record a preset peripheral warning threshold radius and an internal threshold radius of the user;
- the detecting unit 22 is configured to detect, by the head wear virtual device, whether a person or an object approaches the center of the circle within the peripheral threshold radius;
- Judging unit 23 The input end is connected to the output end of the recording unit and the output end of the detecting unit, respectively, for determining whether the distance between the person or object within the peripheral threshold radius and the center of the circle is less than an internal threshold radius;
- Prompt unit 24 its input end and the judgment form 23 The output end of the element is connected, and when the distance between the person or object within the peripheral threshold radius and the center of the circle is less than the internal threshold radius, the prompt is made by the screen of the wearing virtual device;
- the output connection is used to send technical usage data to the data acquisition terminal preset by the manufacturer.
- the recording unit 21 records the preset peripheral warning threshold radius and the internal threshold radius of the user. .
- the detecting unit 22 centers on the head-mounted virtual device to detect whether a person or an object approaches the center of the circle within the peripheral threshold radius.
- the judging unit 23 judges whether the distance between the person or the object within the peripheral threshold radius and the center of the circle is smaller than the inner threshold radius.
- Reminder unit 24 The distance between the person or object within the peripheral threshold radius and the center of the circle is less than the internal threshold radius, and the prompt is made by the screen of the wearing virtual device, and at the same time, the technical data collecting unit 25 Send technical usage data to the data acquisition terminal preset by the manufacturer.
- the invention is capable of wearing a virtual device while the player is playing the game. It can humanize the person or object that is close to the outside world, so that it can promptly remind the user who is playing the game, and it can also facilitate the timely and effective collection of relevant technology by the manufacturer.
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- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Engineering & Computer Science (AREA)
- Computer Networks & Wireless Communication (AREA)
- Electromagnetism (AREA)
- Radar, Positioning & Navigation (AREA)
- Remote Sensing (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
L'invention concerne un procédé d'avertissement d'informations destiné à être utilisé pendant un jeu et un appareil visiocasque de réalité virtuelle (VR). Le procédé consiste à : enregistrer un rayon externe de seuil d'avertissement et un rayon interne de seuil d'avertissement préconfigurés par un utilisateur (S101) ; déterminer, par l'emploi d'une position d'un appareil visiocasque de VR en tant que centre d'un cercle, si une personne ou un objet se déplace dans le rayon externe de seuil d'avertissement et à proximité du centre du cercle (S102) ; si ce n'est pas le cas, ne rien changer (S103) ; si c'est le cas, déterminer si une distance entre le centre du cercle et la personne ou l'objet se déplaçant dans le rayon externe de seuil d'avertissement et à proximité du centre du cercle est inférieure au rayon interne de seuil d'avertissement (S104) ; si ce n'est pas le cas, ne rien changer (S105) ; si c'est le cas, émettre, par un afficheur de l'appareil visiocasque de VR, un avertissement, et transmettre, à un terminal de collecte de données préconfiguré par un fabricant, des données d'utilisation de technologie (S106). Lorsqu'un joueur joue à un jeu, l'appareil visiocasque de VR peut détecter intelligemment qu'une personne ou un objet s'approche, ce qui permet d'émettre un avertissement à temps à destination du joueur qui joue au jeu, tout en facilitant la collecte à temps et efficace d'utilisation de la technologie associée pour un fabricant.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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PCT/CN2016/071076 WO2017120905A1 (fr) | 2016-01-15 | 2016-01-15 | Procédé de collecte de données destiné à être utilisé pendant un jeu et appareil visiocasque de réalité virtuelle |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
PCT/CN2016/071076 WO2017120905A1 (fr) | 2016-01-15 | 2016-01-15 | Procédé de collecte de données destiné à être utilisé pendant un jeu et appareil visiocasque de réalité virtuelle |
Publications (1)
Publication Number | Publication Date |
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WO2017120905A1 true WO2017120905A1 (fr) | 2017-07-20 |
Family
ID=59310613
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PCT/CN2016/071076 WO2017120905A1 (fr) | 2016-01-15 | 2016-01-15 | Procédé de collecte de données destiné à être utilisé pendant un jeu et appareil visiocasque de réalité virtuelle |
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Citations (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP1840851A1 (fr) * | 2006-03-31 | 2007-10-03 | Wei-Hsuan Wu | Machine de jeu avec détecteur de proximité |
CN102372234A (zh) * | 2010-08-23 | 2012-03-14 | 徐州重型机械有限公司 | 移动式起重机及其水平支腿的控制方法和控制装置 |
CN102479145A (zh) * | 2010-11-30 | 2012-05-30 | 鸿富锦精密工业(深圳)有限公司 | 软件使用信息收集系统及方法 |
CN102685299A (zh) * | 2011-03-08 | 2012-09-19 | 联想(北京)有限公司 | 障碍物险情提示方法和一种手持终端 |
CN204010077U (zh) * | 2014-06-12 | 2014-12-10 | 北京汽车研究总院有限公司 | 一种车门自动锁止装置和车辆 |
CN104750249A (zh) * | 2015-03-02 | 2015-07-01 | 联想(北京)有限公司 | 一种信息处理方法及电子设备 |
CN204821834U (zh) * | 2015-08-06 | 2015-12-02 | 深圳前海零距物联网科技有限公司 | 基于雷达测距的自行车安全提示装置 |
-
2016
- 2016-01-15 WO PCT/CN2016/071076 patent/WO2017120905A1/fr active Application Filing
Patent Citations (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP1840851A1 (fr) * | 2006-03-31 | 2007-10-03 | Wei-Hsuan Wu | Machine de jeu avec détecteur de proximité |
CN102372234A (zh) * | 2010-08-23 | 2012-03-14 | 徐州重型机械有限公司 | 移动式起重机及其水平支腿的控制方法和控制装置 |
CN102479145A (zh) * | 2010-11-30 | 2012-05-30 | 鸿富锦精密工业(深圳)有限公司 | 软件使用信息收集系统及方法 |
CN102685299A (zh) * | 2011-03-08 | 2012-09-19 | 联想(北京)有限公司 | 障碍物险情提示方法和一种手持终端 |
CN204010077U (zh) * | 2014-06-12 | 2014-12-10 | 北京汽车研究总院有限公司 | 一种车门自动锁止装置和车辆 |
CN104750249A (zh) * | 2015-03-02 | 2015-07-01 | 联想(北京)有限公司 | 一种信息处理方法及电子设备 |
CN204821834U (zh) * | 2015-08-06 | 2015-12-02 | 深圳前海零距物联网科技有限公司 | 基于雷达测距的自行车安全提示装置 |
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