WO2017047175A1 - Puzzle game set - Google Patents

Puzzle game set Download PDF

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Publication number
WO2017047175A1
WO2017047175A1 PCT/JP2016/067541 JP2016067541W WO2017047175A1 WO 2017047175 A1 WO2017047175 A1 WO 2017047175A1 JP 2016067541 W JP2016067541 W JP 2016067541W WO 2017047175 A1 WO2017047175 A1 WO 2017047175A1
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Prior art keywords
puzzle
numbers
piece
group
arithmetic
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PCT/JP2016/067541
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French (fr)
Japanese (ja)
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森 啓
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森 啓
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Publication of WO2017047175A1 publication Critical patent/WO2017047175A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/08Puzzles provided with elements movable in relation, i.e. movably connected, to each other
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B1/00Manually or mechanically operated educational appliances using elements forming, or bearing, symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways
    • G09B1/02Manually or mechanically operated educational appliances using elements forming, or bearing, symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways and having a support carrying or adapted to carry the elements
    • G09B1/16Manually or mechanically operated educational appliances using elements forming, or bearing, symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways and having a support carrying or adapted to carry the elements the elements each bearing a plurality of different symbols, signs, or combinations of symbols and signs, only one symbol, sign, or combination thereof, of each element to be used at a time

Abstract

The purpose of the present invention is to provide an inexpensive puzzle game set which compensates for deficiencies arising from using writing implements to solve printed puzzles, and which can be enjoyably played like a board game by very young and elderly people alike. Provided is a puzzle game set in which, instead of a writing implement, the following are comprised as a set in a storage box: text character tiles on which numerals or text characters (hereinafter "text characters") are displayed on a square upper surface thereof, with text characters or text character groups which are associated with the displayed text character and which are candidates for filling spaces being positioned on the lateral surfaces of the text character tiles; and an arrangement tray having spaces in which it is possible to place a paper with problems to solve thereon and to play upon said paper. The puzzle game set is conveniently lightweight and portable.

Description

パズルゲームセットPuzzle game set
   本発明は、少なくともプレー中に筆記具を使わないで、文字や数字(以下文字と称す)を配した直方体の駒を用いて、該駒の大きさと略同等の大きさの升目を有する並べ台か、同様の升目を有する問題用紙を載置してその上に並べることにより問題を解くことができるパズルゲームセットに関する。 The present invention uses a rectangular parallelepiped piece in which characters and numbers (hereinafter referred to as letters) are arranged without using a writing instrument at least during playing, and is a side plate having squares of substantially the same size as the size of the piece, The present invention relates to a puzzle game set that can solve problems by placing and arranging problem papers having similar grids.
   ゲーム感覚で脳をトレーニングするパズルとしてクロスワードパズルが見直されており、また、ナンプレや算数パズルなどの数字パズルが注目されているが、いずれも筆記式が主流で解答候補の文字を何度も書いたり消したりしなければならないので字が読めなくなる問題があるし、一度解いた問題はもう一度使えない欠点があった。そのため、このような問題を解決するパソコンソフトやスマホアプリが開発されて人気が出ているが、これらに馴染まない世代の高齢者や使用を制限されている小学生などには取り組みにくいパズルであった。 Crossword puzzles have been reviewed as puzzles to train the brain in a game-like manner, and numerical puzzles such as numpres and arithmetic puzzles have been attracting attention, but in any case, the writing type is mainstream and the answer candidate letters many times There is a problem that you can not read the text because you have to write or erase, and there is a drawback that you can not use the problem that you have solved once. Therefore, PC software and smartphone applications that solve such problems have been developed and are popular, but it is a puzzle that is difficult to tackle with older people who are unfamiliar with these or with elementary school students whose use is restricted.
実登3065134号公報Japanese full moon 3065134 特開2007-160042号公報Japanese Patent Application Publication No. 2007-160042 実登3162580号公報Full-scale 3162580
    本発明は、少なくともプレー中は筆記具を使わずに文字を配した、直方体の駒と升目を有する並べ台を使ってゲーム感覚で楽しくパズルを解くゲームセットを提供することを目的とする。駒(チップ)と並べ台を有するパズルの先行技術例としては上記の特許、実用新案などがあるが、いずれも解答候補の仮の数字群を差し替えボードに記入するなど筆記具を使用する必要があるし、磁石付駒と鉄板付の盤や格子状で差し込み式の載置台など複雑で高価なセットとなっていた。また、解答用の駒が使用中に飛散しないようにしたり、収納する配慮もなかった。 An object of the present invention is to provide a game set that solves puzzles in a fun manner as a game using a side board having rectangular solid pieces and squares arranged at least during playing without using writing instruments. The above-mentioned patent, utility model, etc. exist as prior art examples of puzzles having chips and chips, but it is necessary to use a writing instrument such as filling in temporary numbers of answer candidates on replacement boards. In addition, it was a complex and expensive set such as a frame with a magnet and a board with an iron plate or a grid-like insertion type mounting table. Also, there was no consideration for preventing the solution pieces from scattering during use or for storage.
    非特許文献で示す計算ブロックのような算数パズルにおいては解答候補の数字群が複数あり、その各数字が各グループの複数の升のどの升かが決まっていないため、筆記具の使用が必須となる。また、従来の算数パズルにおいてはヒントの数字を導く演算が加、減、乗、除を別々にしか使用できず、パズルの算数問題が限定されていた。 In arithmetic puzzles such as calculation blocks shown in the non-patent literature, there are multiple numbers of answer candidates, and it is necessary to use a writing instrument because each digit is not determined to be one of multiple groups in each group. . In addition, in the conventional arithmetic puzzle, addition, subtraction, multiplication, and division can be used separately only for the operation of deriving the numbers of the hint, and the arithmetic problem of the puzzle is limited.
    パズルの解答候補の文字又は文字群を筆記具を使わずに升目に表示できるように、少なくとも升目と同数の直方体の駒の上面に文字を表示し、4つの側面に上面の文字と関連付けられた、升目を埋める候補の文字又は文字群を配して、その中から必要な文字を選んで駒の大きさと略同等の大きさの升目を有する並べ台か、又は同様の升目を有するパズル問題用紙を載置した上に並べることができるようにした。こうすることにより文字を探す楽しさが付加され、筆記具を使わずにパズルを解くことが出来るのである。 A character is displayed on the upper surface of a rectangular parallelepiped piece at least as many as the grid, and is associated with the character on the upper surface on four sides so that the character or character group of the puzzle solution candidate can be displayed on the grid without using a writing instrument. Arrange the candidate letter or letter group to fill in, select the required letter from among them, and place a puzzle problem paper with a square or a square with the same size as the size of the piece. Made it possible to line up. This adds to the fun of finding letters and allows you to solve puzzles without using writing instruments.
    駒の上面に表示する文字がアルファベット文字で、A,E,I,O,Uの母音字駒の場合は1つずつを順に上面に表示し、他の4文字を4つの側面に配し、子音字駒の場合は5つの文字を1グループとして、1字を大きく、他の4文字を小さく上面に表示し、4つの側面に1字ずつ配して、英単語クロスワードパズル用の駒とした。なお、子音字駒で端数になるグループには使用頻度の高い文字を重複して加えればよい。 The letters displayed on the top of the piece are alphabet letters, and in the case of the A, E, I, O, U vowel pieces, one by one is displayed on the top in order, and the other four letters are arranged on four sides. In the case of a piece, five characters are grouped as one group, one character is enlarged, the other four characters are displayed on the top small, and one character is arranged on each of four side surfaces to form an English word crossword puzzle piece. It should be noted that characters frequently used may be added redundantly to groups that are fractions of consonant character pieces.
駒の上面に表示する文字が1かららmの自然数の数字であり、互いに平
行する2つの側面に上面の数字を含む2個の数字の数字群と同じく3個の数字の数字群を区別して配して、縦横m個の列からなる升目に1からmの数字を少なくとも各列に同じ数字が重複しないように埋める数字パズルにおいて、その中から解答候補の数字群を選んで、並べ台の升目の上に当該数字群を有する側面を上に向けて置くことが出来るようにした。また、数字パズルの内、任意の数の升目を区切り、その各升目グループに算数問題を課して解答候補の数字群から各升目に数字を埋めさせるルールの算数パズルにおいては解答候補の数字群が複数あり、その各数字が各グループの複数の升のどの升かが決まっていないため特に有用な駒となるのである。
The character displayed on the top of the piece is a natural number from 1 to m, and the two numbers parallel to each other and the two numbers including the numbers on the top are distinguished from the three numbers as well. Then, in the number puzzle in which the numbers 1 to m are filled so that the numbers do not overlap at least in each column, select the answer candidate's numbers from among them, So that the side with the group of numbers can be placed on top. In addition, among the number puzzles, an arbitrary number of grids are divided, a math problem is imposed on each grid group, and a number group of answer candidates is filled with numbers from each group of answer candidates. This is a particularly useful piece because there are a plurality of, and each digit of which is not determined which of a plurality of tiles in each group.
これにm×mの升目のパズルのmが1つ増す毎に追加される駒を上面で色分けなど視覚的に異なるように識別すると共に、下面に上面に表示した数字の数だけのマークやイラストなどを識別して記載することにより数字群を限定して、もっと簡単に探すことができるようにした。なお、升目の数が増えて駒の側面の数が相対的に不足する場合には、1からmの数字駒を余分に増やすこともできる。 In addition to this, the pieces added to the m × m grid of the puzzle are added to the top surface so as to be visually different by color coding, etc., and marks and illustrations as many as the numbers displayed on the top surface are displayed. By identifying and describing etc., the number group is limited, and it has become easier to search. If the number of squares increases and the number of side faces of the pieces is relatively short, 1 to m number pieces can be additionally increased.
    並べ台には升目の略外周に沿って駒の厚さを超えない高さの、脱着可能な部分を含む当接手段を設置して駒を並べやすくし、駒の整列が磁石などを用いなくても出来るようにした。さらに、m×mの升目の並べ台で余分の升目を上面と明確に識別できる、マークやイラストなどを配した下面を上にして埋めることにより、(m-1)×(m-1)のパズルなど、より少ない升目のパズルをプレーできるようにした。 Abutment means including removable parts whose height does not exceed the thickness of the pieces along the outer circumference of the grid is installed on the side of the stand to facilitate the arrangement of the pieces, and the alignment of the pieces does not use magnets etc. I was able to do it. Furthermore, the extra grid can be clearly distinguished from the upper surface by the m × m grid arrangement table, and by filling the lower surface up with the marks and illustrations arranged upwards, (m-1) × (m-1) It is possible to play puzzles with fewer eyes, such as puzzles.
    本発明のパズルゲームセットにはプレー時は文字駒が飛散しない容器として用い、収納時は並べ台にすべての駒を置いてその蓋となる箱を加えることができる。なお、これらの文字駒と並べ台と箱蓋の材料は特に限定しないが、間伐材などを用いれば、極めてエコロジーで経済的な商品となるのである。また、文字駒と並べ台を木製又はプラスチック製などで略中央部から開閉できるA又はB規格のパズル問題用紙を収納できるケースに収納したパズルゲームセットは軽量、安価で携帯にも便利である。 The puzzle game set of the present invention can be used as a container in which the character pieces do not scatter at the time of play, and at the time of storage, all the pieces can be placed on the stand and a box serving as the lid can be added. Although the material of the character block, the side stand and the box cover is not particularly limited, the use of a thinned material or the like makes the product extremely ecological and economical. In addition, the puzzle game set housed in a case capable of storing the A or B standard puzzle problem paper in which the character block and the side stand can be opened and closed from the substantially central portion by wooden or plastic etc is lightweight, inexpensive and convenient for carrying.
    算数パズルの各升目グループの数字群を導くヒントの算数問題は、従来、たし算だけか、加、減、乗、除の一つだけを別々にしか使用できなかったが、□×□+□=nのように演算式の値や答の□内の数字を導き出す算数問題を各グループの升目に表示するか、又は各グループの升には丸囲い数字などの記号のみを示し、記号に対応する算数問題を升目の欄外に記載した問題用紙を使用することにより、等式を正確に理解できるし、問題の幅を広げることが出来るようにした。 Conventionally, the math problem of the hint which leads the number group of each square group of the math puzzle can be used only separately, only addition, subtraction, addition, subtraction, multiplication, division, but □ × □ + Arithmetic problems for deriving the value of the arithmetic expression and the numbers in the answer □ are displayed in the cells of each group as in □ = n, or only the symbols such as circled numbers are shown on the sides of each group, and the symbols By using the problem paper which describes the corresponding arithmetic problem in the margin of the grid, the equation can be correctly understood and the range of problems can be expanded.
    本発明の文字駒を使えば、新聞、雑誌、市販教材本やインターネットからプリントアウトしたパズル問題を見ながら、升目を記載した並べ台で好きな時に何回でもプレーすることができるし、新規なパズル問題を作成して升目の数の大きさに応じて、A又はB規格の用紙に印刷し、この問題用紙を見ながら、あるいは並べ台に問題用紙を乗せてその上に数字駒を置いてプレーすることができるようになるのである。 With the letter piece of the present invention, while watching puzzles printed out from newspapers, magazines, commercial books, and the Internet, you can play as many times as you like on the side table with grid lines, and you can play new puzzles. Create a problem and print it on A or B standard paper according to the size of the number of grids, and watch the problem paper, or place the problem paper on the stand and place a number frame on it to play. It will be possible to
認知症予防の脳トレを希望する高齢者や手や指のリハビリを必要とする患者にとっては本考案のパズルゲームを簡単な問題から少しずつ難度を上げて、ゲーム感覚で楽しみながらプレーすることで、脳の活性化や集中力、洞察力が向上し、指で摘んでプレーするためリハビリのトレーニング用具としても優れた効果を発揮する。 For elderly people who want brain training for dementia prevention or for patients who need rehabilitation of hands and fingers, the puzzle game of the present invention can be played with the difficulty of the game, raising the difficulty little by little and playing with the game sense Improves brain activation, concentration and insight, and exerts excellent effects as a training tool for rehabilitation because it plays by picking with fingers.
    また、本発明のパズルゲームセットは小学生などの子供たちにとっては苦手となりがちな算数や英語などを知らず知らずに好きになると同時に、思考力や想像力、問題解決能力が飛躍的に向上し、学力を驚異的に伸ばす学習用教材ともなるのである。さらに、高齢者や小学生などの家族や関係者やパズルファンなどの一般人も、より難解なパズル問題に挑戦して楽しむことができるのである。 In addition, the puzzle game set of the present invention makes it possible for children such as primary school children to become unfamiliar with math and English that they are not good at the same time, while at the same time dramatically improving their thinking ability, imagination and problem solving ability. It is also a learning material that can be expanded tremendously. Furthermore, families such as elderly people and elementary school students, ordinary people such as puzzle fans can also challenge and enjoy more difficult puzzle problems.
本発明のアルファベット文字の駒の投影図Projection of the alphabet letter piece of the present invention 本発明のアルファベット文字の駒の投影図(下面)Projection of the alphabet letter piece of the present invention (bottom side) 本発明の数字駒の投影図Projection of the number piece of the present invention 本発明の数字駒の投影図(下面)Projection of the numeral piece of the present invention (bottom side) 本発明の実施例1の算数パズルセットの斜視図The perspective view of the arithmetic puzzle set of Example 1 of this invention 本発明の実施例2の算数パズルセットの平面図The top view of the arithmetic puzzle set of Example 2 of this invention 本発明の実施例3の数字パズルセットの平面図Top view of the number puzzle set of the third embodiment of the present invention 本発明に付随する算数パズル問題用紙の平面図Top view of arithmetic puzzle problem paper attached to the present invention
まず、図1、図2に本発明の実施の形態におけるクロスワードパズルに用いるアルファベット文字の駒の一例の投影図を示す。駒1の形状は直方体で、カタカナ文字5を表示する上面(2)の形状は正方形又は長方形で、1辺の長さは20乃至40mmが好ましく、厚さは側面(3)を上にして並べるため10mm以上が好ましいが、本実施の形態では30mmの正方形で、厚さは15mmである。母音文字(AEIOU)の駒(1)の4つの側面(3)には上面にAの文字を表示し、側面に他の4つの文字(EIOU)を1字ずつ配して、5つの駒で同じ文字が5つの面に配されるのである。子音文字の駒(1)の場合は例として5つの文字(TVWXY)を1グループとして、1つの文字T(5)を大きく、残りの4文字(VWXY)を小さく上面に表示し、4つの側面(3)に各文字(VWXY)を1字ずつ配して、英単語クロスワードパズル用の駒(1)とする。Vが上面(2)のメインの文字の場合はWXYTが側面3に配される。Zが1文字残るが、使用頻度の高い子音文字(例KSTN)を重複して使ってよい。下面(4)には上面のメインの文字(5)を頭文字とする単語及び/又はそのイラスト(10)を配して上面の文字を類推できると共に、不要な升目や黒マスを埋めるのに使われる。
この実施の形態では駒(1)の総数は30個となり、母音文字の駒を増加させて6×6以上の升目のパズルからプレーできるのである。
なお、本発明の実施の形態におけるアルファベット文字の駒(1)は英単語クロスワードパズルに限らず、英語ナンクロなど各種のアルファベット文字を用いるクロスワードパズルにも対応できるのである。
First, FIG. 1 and FIG. 2 show a projection view of an example of an alphabet character piece used for the crossword puzzle in the embodiment of the present invention. The shape of the piece 1 is a rectangular parallelepiped, the shape of the upper surface (2) for displaying the katakana characters 5 is square or rectangular, the length of one side is preferably 20 to 40 mm, and the thickness is arranged with the side surface (3) up Therefore, 10 mm or more is preferable, but in the present embodiment, it is a 30 mm square, and the thickness is 15 mm. The letter A is displayed on the top of the four sides (3) of the vowel character (AEIOU) piece (1), and the other four letters (EIOU) are arranged one by one on the side. The same letter is placed on five sides. In the case of the consonant character frame (1), for example, five characters (TVWXY) as one group, one character T (5) is enlarged, the remaining four characters (VWXY) are displayed on the top, and four sides are displayed. Each character (VWXY) is arranged in (3) one by one to make a piece (1) for an English word crossword puzzle. If V is the main character on the top surface (2), WXYT is placed on the side surface 3. Although one Z remains, frequently used consonant characters (eg, KSTN) may be used redundantly. The lower face (4) can be arranged with words beginning with the main letter (5) on the upper face and / or its illustration (10) to analogize the letters on the upper face, and to fill unnecessary grids and black squares used.
In this embodiment, the total number of pieces (1) is 30, and it is possible to play from a puzzle of 6 × 6 or more squares by increasing the number of pieces of vowel characters.
In addition, the piece (1) of the alphabet character in the embodiment of the present invention is not limited to the English word crossword puzzle, but can correspond to the crossword puzzle using various alphabet characters such as English Nankuro.
   本発明の実施の形態における数字パズルセットは特許文献2や3で示されている升目のm×mが9×9のナンプレゲームなどにも適用可能であるが、複数の解がある、算数問題をヒントにする算数パズルに特に適しているので、以下、算数パズルについて説明する。 Although the numerical puzzle set in the embodiment of the present invention is applicable to a pick-up game with m × m of 9 × 9 shown in Patent Documents 2 and 3, there are multiple solutions, and it is an arithmetic problem The following is a description of arithmetic puzzles, as it is particularly suitable for arithmetic puzzles that use as hints.
 図8に例として升目のm×mが5×5である算数パズルの問題用紙(17)の平面図を示す。5×5の升目14を2~4個(通常は1~m個)の升目のグループを区切り、各グループに升の数だけの数字の解を求める算数問題(18)を課している。例えば、同じ列の3つの升目のグループへの問題、□+□+□=9の解は1・3・5と2・3・4の2組であるからこれを筆記する代わりに、本考案の場合は1又は3又は5を上面に表示した数字駒(1)の側面(3)に記載された1・3・5の数字群を探し、同様に2,3,4の駒から2・3・4の数字群の記載された側面(3)を探して、2つの駒をグループの升の上に当該側面(3)を上にして置くのである。同様にしてすべてのグループの問題を解いて数字駒の側面(3)を上に向けて並べ、各列に1から5の数字が重複しないよう、複数の数字群から1つの数字群を選び、さらに、各列の数字の合計が15となることもヒントにして、各升目(14)の数字を選定するのである。 FIG. 8 shows a plan view of the problem sheet (17) of the arithmetic puzzle in which the mesh size m × m is 5 × 5 as an example. A 5 × 5 grid 14 is divided into groups of 2 to 4 (usually 1 to m) grids, and an arithmetic problem (18) is imposed to obtain a solution of a number of numbers in each group. For example, the problem to the group of three eyelids in the same row, the solution of □ + □ + □ = 9 is two sets of 1 · 3 · 5 and 2 · 3 · 4, so instead of writing this, the present invention In the case of 1 or 3 or 5 displayed on the top, look for a group of 1 3 5 numbers written on the side (3) of the number piece (1). Look for the described side (3) of the group of numbers 3 and 4 and place the two pieces on the side of the group with the side (3) up. In the same way, solve the problems of all the groups and arrange the numbers (3) with the sides (3) facing up, and select one number group from multiple number groups so that the numbers 1 to 5 do not overlap in each row, and The number of each column (14) is selected by using the total number of numbers in each column as 15 as a hint.
 図3、図4に本発明の実施の形態における数字駒の一例の投影図を示す。
数字駒(1)の形状は直方体で、1からmの数字(5)を表示する上面(2)の形状は正方形又は長方形で、1辺の長さが20mm~40mmが好ましい。
厚さは駒の側面(3)を上に向けても安定させる必要があるので10mm以上が好ましい。また、表示した数字の上下方向(長方形の場合は短辺)の側面(3A)に2つの数字の数字群(7A)を、左右方向(長辺)の側面(3B)には3つの数字の数字群(7B)を配する。
さらに、表示した数字の下にm個の目印(8)を記載することにより、原則として側面の数字群にmを超える数字が含まれないことを示唆する。詳しくは5×5升の並べ台で3×3升を使ったゲームをする場合に使用する数字駒(1~3の数字3組)には3個の目印をつけて、側面の数字群に4以上の数字が含まれないことを示唆することにより、求める側面の数字群を探しやすくするのである。また、下面(4)に上面(2)の数字(8)の数だけのイラストを配すれば上面の数字が類推できる。なお、目印の代わりに駒本体や表示の数字を並べ台の升目(14)と共に色分けしてもよい。
FIG. 3 and FIG. 4 show projection views of an example of the numeral piece in the embodiment of the present invention.
The shape of the numeral piece (1) is a rectangular parallelepiped, and the shape of the upper surface (2) displaying the numeral (5) of 1 to m is a square or a rectangle, preferably 20 mm to 40 mm in side length.
The thickness is preferably 10 mm or more because the thickness needs to be stabilized even when the side surface (3) of the piece is directed upward. In addition, on the side surface (3A) in the vertical direction (short side in the case of a rectangle) of the displayed numbers, a group of numbers (7A) of two numbers is displayed on the side surface (3B) in the horizontal direction (long side). Arrange the number group (7B).
Furthermore, describing m marks (8) below the displayed numbers implies that in principle the side group of numbers does not contain more than m. In detail, 3 marks are attached to the number pieces (three sets of numbers 1 to 3) used when playing a game using 3 × 3 on 5 × 5 side-by-side tables, and the side number group is used. By suggesting that four or more numbers are not included, it makes it easier to find the desired group of numbers. In addition, if the illustrations of the number (8) of the upper surface (2) are arranged on the lower surface (4), the numbers of the upper surface can be analogized. In addition, instead of the mark, the numbers of the frame main body and the display may be lined with the grids (14) of the table.
 側面(3)に記載する数字群を5×5升の例で示すと、
(ア)上下側面(2つの数字の組み合わせ)
12,13、14,15,23,24,25,34,35,45
以上を各々5面に割り当てると合計で50面(5×5駒)となる。
(イ)左右側面(3つの数字の組み合わせ)
123,124,125,134,135,145,234,235,
245,345、以上を各3面で30面、
112,113,114,115,122,223,223,225,
133、233、334、335、144,244,344、445
155,255,355,455(以上は3以上の奇数升目が2列にまたがる場合に使用する)を各1面で20面となり合計50面(5×5駒)となる。
なお、4つの数字群は2つの数字群2面で代用できるため、図4に示す下面(4)に上面(2)の数字(5)の数だけサイコロの目やイラストなどを記載して上面(2)と区別したり、升目(14)のmが大きくなって側面(3)の数が相対的に不足する場合には下面の一部にも3つの数字群を記載するなど応変に利用してもよい。
If the number group described in the side (3) is shown by the example of 5 × 5 升,
(A) upper and lower sides (combination of two numbers)
12, 13, 14, 15, 23, 24, 25, 34, 35, 45
If each of the above is allocated to 5 surfaces, it will be 50 surfaces (5 × 5 frames) in total.
(A) Left and right sides (combination of three numbers)
123, 124, 125, 134, 135, 145, 234, 235,
245, 345, more than 30 each with 3 sides,
112, 113, 114, 115, 122, 223, 223, 225,
133, 233, 334, 335, 144, 244, 344, 445
There are 50 in 155, 255, 355, 455 (the above is used when three or more odd squares straddle in two rows), and there are a total of 50 (5 × 5 pieces) in 20 in one face.
In addition, since four number groups can be substituted by two number groups and two numbers groups, only the number of the number (5) of the upper surface (2) on the lower surface (4) shown in FIG. Differentiating from (2) or when m of square (14) becomes large and the number of side faces (3) is relatively short, three figures of numerical groups are written on a part of the lower surface, etc. You may
 図5は本発明の実施例1の算数パズルセットの斜視図である。並べ台(11)は4×4の30mm角の升目(14)を有し、数字駒(1)も30mm角で厚さは15mmである。数字駒(1)の上面(2)には1から4の数字を有し、下面には上面の数字と同じ数の例としてリンゴのイラストを有している。升目の周囲には幅10mm、高さ10mmの当接手段(13)を数字駒(1)を全て並べた時の隙間を考慮して設けている。プレー時には数字駒(1)が飛散しない置台となり、収納時には数字駒と並べ台の蓋となる箱蓋(12)の外枠は幅5mm、高さ20mmである。外側2辺の升目(14)を升目が3×3となるように数字駒(1)の下面(4)を上にして埋設すると、初心者や高齢者などもパズルのルールを容易に覚えることが出来、4×4の升目のパズルもすぐに楽しむことができるのである。数字駒(1)が大きくて扱いやすいのでパズルをすぐには理解できない年少者も、上面の数字と数の概念を下面のイラストから知らず知らずの間に覚え、数字並べ遊びなどからパズルが出来るようになると共に算数が好きになっていくのである。数字駒(1)と並べ台(11)、箱蓋(12)は間伐材の桧と杉板から成っている。 FIG. 5 is a perspective view of the arithmetic puzzle set of the first embodiment of the present invention. The stand (11) has 4 × 4 30 mm square cells (14), and the numeral frame (1) is also 30 mm square and 15 mm thick. The upper surface (2) of the numeral frame (1) has the numbers 1 to 4 and the lower surface has an illustration of an apple as an example of the same number as the upper surface. A contact means (13) with a width of 10 mm and a height of 10 mm is provided around the grid in consideration of the clearance when all the numeral pieces (1) are arranged. The outer frame of the box cover (12) which becomes a table which becomes a table which a number piece (1) does not scatter at the time of a play, and a lid of a stand becomes a width 5 mm and height 20 mm at the time of accommodation. If you embed the bottom of the number piece (1) with the bottom (4) of the number piece (1) on top so that the grids (14) on the outer two sides become 3 × 3 on the grid, beginners and elderly people can easily learn the puzzle rules It's ready, and you can immediately enjoy 4x4 puzzles. As the number piece (1) is large and easy to handle, even juniors who can not immediately understand the puzzle can remember the concept of the numbers and numbers on the top from the illustration on the bottom without knowing it, so that puzzles can be made from number play As you become, you will love arithmetic. The numeral piece (1) and the side stand (11), the box cover (12) are made of thinning wood and cedar board.
 図6は本発明の実施例2の算数パズルセットの平面図である。数字駒(1)は実施例1と同じ大きさで、並べ台(11)は脱着可能な当接手段(1 3A)を外してA5規格の問題用紙を乗せた後、戻して問題用紙(17)の上に数字駒を並べることも出来る。学校の授業や学習塾などで問題用紙を提出する必要がある場合には、パズルを解いた後に上側から引き出してパズルの解を写し取ることもできる。
    上方のスペースには予備の数字駒(1A)を備え、側面(3)に数字群(7A,7B)を追加して必要な数字群を早く探すことが出来るし、駒を紛失してもパズルが出来るようになっている。下面(4)を上にして外側の升目を埋めれば3×3や4×4の升目のパズルもプレーできる。
   並べ台(11)と箱蓋(12)は同じ大きさの形状で、蝶番(15)と留め具(15A)を有しているので収納が容易で携帯にも便利である。
FIG. 6 is a plan view of the arithmetic puzzle set of the second embodiment of the present invention. The number frame (1) has the same size as that of the first embodiment, and the side plate (11) takes out the contact means (13A) which can be attached and removed, places the problem paper of A5 standard, and returns it. It is also possible to arrange the number piece on top of). If you need to submit a problem sheet in a school lesson or a learning school, you can pull out from the top after copying the puzzle and copy the puzzle solution.
The upper space is equipped with a spare number piece (1A), a number group (7A, 7B) can be added to the side (3) to quickly find the required number group, and even if the piece is lost, it is a puzzle It is possible to You can play 3x3 or 4x4 square puzzles by filling the outer squares with the bottom side (4) on top.
The side board (11) and the box cover (12) have the same size and have hinges (15) and fasteners (15A) so that they can be stored easily and are portable.
    図7は本発明の実施例3の算数パズルセットの平面図である。
数字駒(1)は上面が27.5mm×25mmの長方形で、厚さは12.5mmの形状であり、1から6の数字駒(1)を6組と予備の数字駒(1A)を1組有している。厚さ5mmの板から成る並べ台は6×6の升目(14)を有しているが、高さ10mmの脱着可能な当接手段(13A)を外してA5規格の問題用紙(17)を置いた後、当接手段(13A)で押えてプレーすることが出来る。
    並べ台(11)と当接手段(13)と数字駒(1)はプラスチック製のA5サイズ書類収納ケース(16)に収められているので、安価で、軽くて携帯にも便利である。
FIG. 7 is a plan view of the arithmetic puzzle set of the third embodiment of the present invention.
The number frame (1) is a rectangle with an upper surface of 27.5 mm × 25 mm, and has a thickness of 12.5 mm, and six pairs of 1 to 6 number pieces (1) and one spare number piece (1A) I have a group. The 5 mm thick board has a 6 x 6 grid (14) but with the 10 mm high removable contact means (13A) removed and A5 standard problem paper (17) After placing, it can be played by pressing it by the contact means (13A).
Since the stand (11), the contact means (13) and the numeral piece (1) are housed in the plastic A5 size document storage case (16), they are inexpensive, light and convenient for carrying.
本発明のパズルゲームセットは、老人ホームやデイケア―センターなどの脳トレー二ング用遊具、病院などのリハビリ用具、学習塾や学校の教材、家庭での知育玩具、一般のパズルファン向けゲーム具などとして利用できる。 The puzzle game set of the present invention is a playground equipment for brain training such as nursing homes and day care centers, rehabilitation equipment such as hospitals, teaching materials for learning groups and schools, educational toys at home, and game equipment for general puzzle fans etc. It can be used as
 1   本発明の駒
 1A  予備の駒
 2   駒の上面
 3   駒の側面
 3A  駒の上下側面
 3B  駒の左右側面
 4   駒の下面
 5   上面に表示された数字又は文字
 6   側面に配された文字又は文字群
 7A  側面に配された2つの数字の数字群
 7B  側面に配された3つの数字の数字群
 8   数字駒の上面を識別する目印
 9   駒の下面に配された文字
 10  下面に記載されたマーク又はイラストの例
 11  並べ台
 12  並べ台の箱蓋
 13  当接手段(枠)
 13A 脱着可能な当接手段
 14  升目
 15  蝶番
 15A 留め具
 16  収納ケース
 17  パズルの問題用紙
 18  算数問題
DESCRIPTION OF SYMBOLS 1 invention piece 1A spare piece 2 piece upper surface 3 piece side 3A piece upper and lower sides 3B piece left and right side 4 piece lower surface 5 numeral or letter displayed on upper surface 6 letter or character group arranged on side 7A side A group of two numbers 7B A group of three numbers arranged on the side 8 A mark for identifying the upper surface of the number piece 9 A character arranged on the lower side of the piece 10 Example of a mark or illustration written on the lower surface 11 A tray 12 Box lid of the stand 13 Contact means (frame)
13A removable abutment means 14 square 15 hinge 15A fastening 16 storage case 17 puzzle problem paper 18 arithmetic problem

Claims (4)

  1.   直方体の上面に文字を表示し、4つの側面に上面の文字と関連づけられた、
    升目を埋める候補の文字又は文字群を配した、少なくとも升目と同数の駒と該
    駒の大きさと略同等の大きさの升目を有し、同様の升目を有するパズル問題用
    紙も載置可能な並べ台からなるパズルゲームセット。
    Display the letters on the top of the cuboid, associated with the letters on the top on the four sides,
    An arrangement table which can be placed on a puzzle problem paper having at least as many pieces as the size of the grid and the size substantially equal to the size of the size of the candidate character or character group in which the grid is filled Puzzle game set.
  2. 直方体の上面の文字が1からmの自然数の数字であり、互いに平行する2つ
    の側面に上面の数字を含む2個の数字群と、同じく3個の数字群を区別して配した算数パズルを含む数字パズル用の駒を有する請求項1のパズルゲームセット。
    The letters on the top of the cuboid are natural numbers from 1 to m, and include two numbers groups including the numbers on the top on two sides parallel to each other, and an arithmetic puzzle in which three numbers are similarly distinguished The puzzle game set of claim 1 having a piece for a number puzzle.
  3.   升目がm×mのパズルのmが1つ増える毎に追加される駒を上面で視覚的
    に異なるように識別すると共に、下面に上面の数字の数だけのマークやイラス
    トを識別して記載した駒を有する請求項2のパズルゲームセット。
    In the upper surface of the m × m puzzle, one additional piece is added to the top of the puzzle to distinguish visually on the upper surface, and mark and illustrations of the upper surface as many as the upper surface are identified and described. The puzzle game set of claim 2 having a piece.
  4.  算数パズルの各升目グループの数字群を導く問題が、□×□+□=nのよう
    な演算式からなる算数問題を各グループの升目に表示するか、又は各グループ
    の升目には記号のみを示し、記号に対応する算数問題を升目群の欄外に記載し
    たパズル問題用紙を含む請求項2から3のいずれか1項のパズルゲームセッ
    ト。
    The problem that leads the numbers in each group of arithmetic puzzles is to display the arithmetic problem consisting of arithmetic expressions such as □ × □ + □ = n in the cells of each group, or only the symbols in the cells of each group The puzzle game set according to any one of claims 2 to 3, including a puzzle problem sheet in which the arithmetic problem corresponding to the symbol is described in a margin of a group of cells.
PCT/JP2016/067541 2015-09-18 2016-06-13 Puzzle game set WO2017047175A1 (en)

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Publication number Priority date Publication date Assignee Title
JP7153976B1 (en) * 2022-03-16 2022-10-17 有限会社パスカル Educational Materials, Educational Systems and Educational Programs

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS56108161U (en) * 1980-01-19 1981-08-22
JPS59108686U (en) * 1983-01-05 1984-07-21
JP3021874U (en) * 1995-08-24 1996-03-12 株式会社トミー Puzzle game equipment
JP3065134U (en) * 1999-06-23 2000-01-28 株式会社フリーハンド Puzzle problem replacement puzzle board
JP3155411U (en) * 2009-04-27 2009-11-19 等 西川 Nampre puzzle decoding board
JP3162580U (en) * 2010-06-22 2010-09-09 富山 真一郎 Number place puzzle set

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS56108161U (en) * 1980-01-19 1981-08-22
JPS59108686U (en) * 1983-01-05 1984-07-21
JP3021874U (en) * 1995-08-24 1996-03-12 株式会社トミー Puzzle game equipment
JP3065134U (en) * 1999-06-23 2000-01-28 株式会社フリーハンド Puzzle problem replacement puzzle board
JP3155411U (en) * 2009-04-27 2009-11-19 等 西川 Nampre puzzle decoding board
JP3162580U (en) * 2010-06-22 2010-09-09 富山 真一郎 Number place puzzle set

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