WO2016167459A8 - 심장박동에 따른 동공크기변화를 이용한 가상-아바타의 사회적 실재감 표현 방법 및 이를 적용하는 시스템 - Google Patents

심장박동에 따른 동공크기변화를 이용한 가상-아바타의 사회적 실재감 표현 방법 및 이를 적용하는 시스템

Info

Publication number
WO2016167459A8
WO2016167459A8 PCT/KR2016/001054 KR2016001054W WO2016167459A8 WO 2016167459 A8 WO2016167459 A8 WO 2016167459A8 KR 2016001054 W KR2016001054 W KR 2016001054W WO 2016167459 A8 WO2016167459 A8 WO 2016167459A8
Authority
WO
WIPO (PCT)
Prior art keywords
pupil size
heartbeats
change
virtual avatar
size according
Prior art date
Application number
PCT/KR2016/001054
Other languages
English (en)
French (fr)
Other versions
WO2016167459A1 (ko
Inventor
원명주
황민철
박상인
Original Assignee
상명대학교산학협력단
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 상명대학교산학협력단 filed Critical 상명대학교산학협력단
Priority to CN201680022310.0A priority Critical patent/CN107533365B/zh
Priority to US15/566,261 priority patent/US10290139B2/en
Publication of WO2016167459A1 publication Critical patent/WO2016167459A1/ko
Publication of WO2016167459A8 publication Critical patent/WO2016167459A8/ko

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation
    • G06T13/403D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/015Input arrangements based on nervous system activity detection, e.g. brain waves [EEG] detection, electromyograms [EMG] detection, electrodermal response detection
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/013Eye tracking input arrangements
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/01Social networking

Landscapes

  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • Dermatology (AREA)
  • Neurosurgery (AREA)
  • Neurology (AREA)
  • General Health & Medical Sciences (AREA)
  • Health & Medical Sciences (AREA)
  • Biomedical Technology (AREA)
  • Eye Examination Apparatus (AREA)
  • Processing Or Creating Images (AREA)

Abstract

본 발명은 심장박동에 따른 동공크기 변화를 이용해 실감적인 가상-아바타를 제작할 수 있는 방법을 제안한다. 이러한 본 발명은: 실시간으로 실제 사용자의 심장박동에 따른 동공크기변화를 추록하고 이를 가상-아바타의 안구 모델에 적용하여 그 크기가 동기화되도록 한다.
PCT/KR2016/001054 2015-04-15 2016-02-01 심장박동에 따른 동공크기변화를 이용한 가상-아바타의 사회적 실재감 표현 방법 및 이를 적용하는 시스템 WO2016167459A1 (ko)

Priority Applications (2)

Application Number Priority Date Filing Date Title
CN201680022310.0A CN107533365B (zh) 2015-04-15 2016-02-01 利用取决于心跳的瞳孔尺寸变化来表达虚拟化身的社会临场感的方法及应用该方法的系统
US15/566,261 US10290139B2 (en) 2015-04-15 2016-02-01 Method for expressing social presence of virtual avatar, using change in pupil size according to heartbeats, and system employing same

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
KR20150053145 2015-04-15
KR10-2015-0053145 2015-04-15

Publications (2)

Publication Number Publication Date
WO2016167459A1 WO2016167459A1 (ko) 2016-10-20
WO2016167459A8 true WO2016167459A8 (ko) 2019-05-02

Family

ID=57126042

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/KR2016/001054 WO2016167459A1 (ko) 2015-04-15 2016-02-01 심장박동에 따른 동공크기변화를 이용한 가상-아바타의 사회적 실재감 표현 방법 및 이를 적용하는 시스템

Country Status (4)

Country Link
US (1) US10290139B2 (ko)
KR (1) KR101736402B1 (ko)
CN (1) CN107533365B (ko)
WO (1) WO2016167459A1 (ko)

Families Citing this family (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US10667714B2 (en) * 2017-02-17 2020-06-02 Sangmyung University Industry-Academy Cooperation Foundation Method and system for detecting information of brain-heart connectivity by using pupillary variation
KR101996027B1 (ko) * 2017-10-20 2019-07-04 상명대학교산학협력단 동공 크기 변화를 이용한 심장 주파수 영역의 정보 추출 방법 및 그 장치
CN108269463A (zh) * 2018-02-11 2018-07-10 合肥市科技馆 一种科普用瞳孔心理展示展品
US20210393181A1 (en) * 2020-06-19 2021-12-23 Sangmyung University Industry-Academy Cooperation Foundation Method and apparatus for measuring emotional contagion
CN111784806B (zh) * 2020-07-03 2024-10-01 珠海金山数字网络科技有限公司 一种虚拟角色的绘制方法及装置

Family Cites Families (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8146005B2 (en) * 2007-08-07 2012-03-27 International Business Machines Corporation Creating a customized avatar that reflects a user's distinguishable attributes
CN101599230A (zh) * 2008-06-06 2009-12-09 天津市天堰医教科技开发有限公司 一种模拟人体瞳孔变化的装置
US8323216B2 (en) 2009-09-29 2012-12-04 William Fabian System and method for applied kinesiology feedback
WO2011102246A1 (ja) * 2010-02-18 2011-08-25 株式会社ニコン 情報処理装置、携帯型装置及び情報処理システム
AU2011308650A1 (en) 2010-09-30 2013-03-21 Affectiva, Inc. Measuring affective data for web-enabled applications
JP5904275B2 (ja) 2012-04-27 2016-04-13 トヨタ自動車株式会社 保有活動量算出装置、保有活動量算出方法及び保有活動量算出システム
US9198622B2 (en) 2012-10-09 2015-12-01 Kc Holdings I Virtual avatar using biometric feedback
US20140267342A1 (en) 2013-03-13 2014-09-18 Victor Liu Method of creating realistic and comic avatars from photographs
US20150223743A1 (en) * 2014-02-12 2015-08-13 Wipro Limited Method for monitoring a health condition of a subject
US9737716B2 (en) * 2014-08-12 2017-08-22 Cyberonics, Inc. Vagus nerve and carotid baroreceptor stimulation system
JP6636792B2 (ja) * 2015-01-30 2020-01-29 パナソニック株式会社 刺激提示システム、刺激提示方法、コンピュータ、および制御方法

Also Published As

Publication number Publication date
KR20160123221A (ko) 2016-10-25
KR101736402B1 (ko) 2017-05-16
CN107533365B (zh) 2020-08-14
US20180122123A1 (en) 2018-05-03
CN107533365A (zh) 2018-01-02
WO2016167459A1 (ko) 2016-10-20
US10290139B2 (en) 2019-05-14

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