WO2016019811A1 - 一种触感型控制器 - Google Patents

一种触感型控制器 Download PDF

Info

Publication number
WO2016019811A1
WO2016019811A1 PCT/CN2015/085000 CN2015085000W WO2016019811A1 WO 2016019811 A1 WO2016019811 A1 WO 2016019811A1 CN 2015085000 W CN2015085000 W CN 2015085000W WO 2016019811 A1 WO2016019811 A1 WO 2016019811A1
Authority
WO
WIPO (PCT)
Prior art keywords
touch
sensing device
controller
physical
user
Prior art date
Application number
PCT/CN2015/085000
Other languages
English (en)
French (fr)
Inventor
胡竞韬
Original Assignee
胡竞韬
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 胡竞韬 filed Critical 胡竞韬
Priority to EP15829996.6A priority Critical patent/EP3179343A4/en
Priority to KR2020177000018U priority patent/KR20170001081U/ko
Priority to US15/501,856 priority patent/US20170225068A1/en
Priority to KR1020177003214A priority patent/KR20170021888A/ko
Priority to JP2017600012U priority patent/JP3211484U/ja
Publication of WO2016019811A1 publication Critical patent/WO2016019811A1/zh

Links

Images

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F1/00Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
    • G06F1/16Constructional details or arrangements
    • G06F1/1613Constructional details or arrangements for portable computers
    • G06F1/1633Constructional details or arrangements of portable computers not specific to the type of enclosures covered by groups G06F1/1615 - G06F1/1626
    • G06F1/1684Constructional details or arrangements related to integrated I/O peripherals not covered by groups G06F1/1635 - G06F1/1675
    • G06F1/1694Constructional details or arrangements related to integrated I/O peripherals not covered by groups G06F1/1635 - G06F1/1675 the I/O peripheral being a single or a set of motion sensors for pointer control or gesture input obtained by sensing movements of the portable computer
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/041Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/02Input arrangements using manually operated switches, e.g. using keyboards or dials
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0346Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0354Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of 2D relative movements between the device, or an operating part thereof, and a plane or surface, e.g. 2D mice, trackballs, pens or pucks
    • G06F3/03547Touch pads, in which fingers can move on a surface
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/038Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/41Structure of client; Structure of client peripherals
    • H04N21/422Input-only peripherals, i.e. input devices connected to specially adapted client devices, e.g. global positioning system [GPS]
    • H04N21/42204User interfaces specially adapted for controlling a client device through a remote control device; Remote control devices therefor
    • H04N21/42206User interfaces specially adapted for controlling a client device through a remote control device; Remote control devices therefor characterized by hardware details
    • H04N21/42224Touch pad or touch panel provided on the remote control
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2200/00Indexing scheme relating to G06F1/04 - G06F1/32
    • G06F2200/16Indexing scheme relating to G06F1/16 - G06F1/18
    • G06F2200/163Indexing scheme relating to constructional details of the computer
    • G06F2200/1637Sensing arrangement for detection of housing movement or orientation, e.g. for controlling scrolling or cursor movement on the display of an handheld computer
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2203/00Indexing scheme relating to G06F3/00 - G06F3/048
    • G06F2203/038Indexing scheme relating to G06F3/038
    • G06F2203/0381Multimodal input, i.e. interface arrangements enabling the user to issue commands by simultaneous use of input devices of different nature, e.g. voice plus gesture on digitizer
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2203/00Indexing scheme relating to G06F3/00 - G06F3/048
    • G06F2203/038Indexing scheme relating to G06F3/038
    • G06F2203/0384Wireless input, i.e. hardware and software details of wireless interface arrangements for pointing devices

Definitions

  • the utility model relates to the field of control devices, in particular to a tactile sense controller.
  • controllers play an important role in the human-machine exchange between human and intelligent electronic products.
  • Smart devices that combine gaming, video, and Internet browsing capabilities are becoming more popular, such as Android TV box products.
  • the problem to be solved by the present invention is to provide a controller that is simple in design and capable of implementing multi-function control through a touch sensing device.
  • the utility model provides a tactile sense controller, which comprises a touch sensing device, a gravity sensing device, a physical button, a control circuit and a power supply device.
  • the touch sensing device, the gravity sensing device, and the physical button are respectively connected to the control circuit.
  • the touch sensing device includes a touch panel and a physical button; the physical button is disposed under the touch panel, and is combined with the touch panel to form a physical touch button;
  • the touch sensing device, the gravity sensing device, and the control circuit are all connected to the power supply device.
  • the touch sensitive controller further includes a data output device.
  • control circuit comprises a microprocessor.
  • the controller further includes a physical mode switch key and a mode indicator.
  • the physical mode switching key and the mode indicator are respectively connected to the control circuit; the mode indicator is also connected to the power supply device.
  • the touch sensing device comprises a touch panel and a physical button
  • the physical button is disposed under the touch panel, and is combined with the touch panel into a physical touch button.
  • the surface of the touch panel is provided with a tick mark that can be sensed by a user's finger, and the tick mark divides the touch panel into a plurality of touch regions.
  • the touch area includes an internal touch area and a plurality of external touch areas surrounding the internal touch area.
  • the physical button is a physically programmable button.
  • the utility model provides a tactile sense controller capable of simultaneously realizing menu selection function, mouse function, text input function, traditional game control function and touch game control function, and can exchange man-machine with various smart devices and computers.
  • the earth facilitates the use of the user and saves the user the cost of purchasing other control devices.
  • the utility model innovatively applies the gravity sensing technology to the controller, and can provide different operation schemes according to different hand-held directions of the user, thereby improving the user experience.
  • the device of the present invention also has the advantages of small size and convenient carrying.
  • FIG. 1 is a schematic structural view of a tactile sense controller according to Embodiment 1 of the present invention.
  • FIG. 2 is an external structural diagram of a tactile sense controller according to Embodiment 1 of the present invention.
  • FIG. 3 is a schematic diagram of a touch area division of a touch panel according to Embodiment 1 of the present invention.
  • FIG. 4 is a data flow structure diagram of a tactile-sensing controller according to Embodiment 2 of the present invention.
  • FIG. 5 is a corresponding diagram of a touch area and a key position when the controller is vertically held according to the second embodiment of the present invention
  • FIG. 6 is a correspondence diagram of a touch area and a key position when the controller is horizontally held according to the second embodiment of the present invention
  • FIG. 7 is a schematic diagram of a control operation of a touch-type game provided by a controller according to Embodiment 2 of the present invention.
  • FIG. 1 is a schematic structural view of a tactile sense controller according to Embodiment 1 of the present invention.
  • the touch-sensitive controller includes a control circuit 101, a touch sensing device 102, a physical button 103, a gravity sensing device 104, and preferably a data output device 105, a power supply device 106.
  • the touch sensing device 102, the gravity sensing device 104, the data output device 105, and the physical button 103 are respectively connected to the control circuit 101.
  • the touch sensing device 102, the gravity sensing device 104, the control circuit 101, and the data output device 105 are all connected to the power supply device 106.
  • the touch sensing device 102 includes a touch panel and a physical button; the physical button is disposed under the touch panel and combined with the touch panel to form a physical touch button.
  • control circuit 101 comprises a microprocessor.
  • the controller further includes a physical mode switch key and a mode indicator light 108.
  • the physical mode switching key and the mode indicator light 108 are respectively connected to the control circuit 101, and the mode indicator light 108 is also connected to the power supply device 106.
  • FIG. 2 is a diagram showing an external structure of a tactile sense controller according to Embodiment 1 of the present invention.
  • the external hardware of the multi-function controller includes: a touch sensing device 102, a physical button 103, a physical mode switching button 107, a mode indicator 108, and a gravity sensing device 104, a power supply device 106, and a Control circuit 101 and its internal microprocessor and data output device 105 are not labeled in FIG.
  • the mode indicator light 108 is disposed at the uppermost portion of the outer casing, and the physical mode switching button 107 is next to the mode indicator light 108, and the touch panel is disposed at an upper portion of the outer casing.
  • buttons 103 there are 7 physical buttons 103, wherein the three physical buttons 103 are disposed in the middle of the casing, are arranged in a line, and the remaining four are arranged in the lower part of the casing and arranged in a diamond shape.
  • the physical button 103 is preferably a physically programmable button.
  • a person skilled in the art can set the function of the physical button 103 according to actual needs, for example, the physical button 103 can be set as a switch button, a direction button, a pause/play button, etc.
  • a long press custom function can also be set. For example, long press a button to implement the switch function.
  • the physical programmable buttons can also be set to implement other functions by combining keys.
  • the touchpad surface may further be provided with a touch that can be touched by a user's finger.
  • the known tick mark divides the touch panel into a plurality of touch areas, so that the user's finger can accurately contact the corresponding touch area.
  • the touch area includes an internal touch area and a plurality of external touch areas surrounding the internal touch area.
  • FIG. 3 it is a schematic diagram of the touch area division of the touch panel provided by the first embodiment of the present invention.
  • the touch sensing device 102 is a physical button that is combined with the touchpad surface to form a large area physical touch button.
  • the surface of the touchpad can be printed with a tick mark 301 that the user's finger can touch.
  • the main function of the tick is to divide the touchpad into several touch zones and allow the user's fingers to accurately touch the corresponding touch zones.
  • the touchpad surface is preferably divided into nine touch zones, as shown in FIG. 3, wherein the touch zone 5 is located at the center of the touchpad, and the surrounding areas are the touch zone 1 to the touch zone 9, respectively.
  • FIG. 4 it is a data flow structure diagram of a touch-sensitive controller provided by Embodiment 2 of the present invention.
  • the controller is divided into: an analysis action module 401, a touch module 402, a button module 403, The gravity sensing module 404, the instruction output module 405, and the mode conversion module 406.
  • the touch module 402 includes a touch sensing device and a driving circuit thereof.
  • the touch module 402 is configured to collect touch operation data of the user and send the data to the mode conversion module 406.
  • the button module 403 includes physical buttons and associated control circuits.
  • the button module 403 is configured to collect key operation data of the user and send the data to the mode conversion module 406.
  • the gravity sensing module 404 includes a gravity sensing device and a driving circuit thereof.
  • the gravity sensing module 404 is configured to collect gravity data of the controller and send the data to the mode conversion module 406.
  • the mode conversion module 406 includes a physical mode switch key and associated control circuitry.
  • the mode conversion module 406 is configured to perform working mode identification on the data sent by the touch module 402, the button module 403, and the gravity sensing module 404, and send the identified data to the analysis action module. 401.
  • the analysis action module 401 includes a microprocessor.
  • the analysis action module 401 is configured to perform instruction analysis on the data sent by the mode conversion module 406, generate an instruction, and send the instruction to the instruction output module 405.
  • the instruction output module 405 includes a data output device and a drive circuit thereof.
  • the instruction output module 405 is configured to send an instruction sent by the analysis action module 401 to an external intelligence to be controlled. device.
  • the function implementation of this embodiment begins by collecting data generated by the touch module 402, the button module 403, and the gravity sensing module 404.
  • the touch module 402 is mainly responsible for transmitting the absolute coordinates touched by the user's finger on the touch panel, while the touch panel continuously transmits the relative coordinates of the finger moving on the touch panel. The two sets of coordinates are combined into a touch action data packet.
  • the button module 403 is responsible for outputting the button corresponding signal data generated by the user to the physical button operation, and the signal data constitutes the button operation data packet.
  • the gravity sensing module 404 provides the gravity data generated by the user holding the controller, that is, the horizontal direction data generated by the user's hand controller and the acceleration data of the swing controller are combined into a gravity data packet. The three data packets are combined to form a single instruction data set.
  • the mode conversion module 406 After the instruction data set is collected, the mode conversion module 406 performs the step determination mode, and the microprocessor marks the mode status brought by the mode conversion module 406 into the instruction data set.
  • the mode conversion module 406 is mainly responsible for marking a mode state of the controller at that time, marking each instruction data set in a corresponding mode, and generating a menu mode corresponding data packet, a game mode corresponding data packet, a mouse mode corresponding data packet, The text input mode corresponds to the data packet, and the corresponding mode indicator is displayed to the user. For example, when the controller is in the menu selection mode, the module generates a menu selection tab for the command data set and displays the corresponding menu selection light on the mode indicator.
  • the analysis action module 401 is primarily responsible for analyzing the set of command data that has been marked with the mode state and transmitting the result of the analysis command to the command output module 405.
  • the instruction output module 405 is a data exchange interface that can connect various devices, and is responsible for data exchange with the corresponding smart device.
  • the controller is used for the remote controller of the Bluetooth smart device, and the command output module 405 exchanges data with the corresponding Bluetooth smart device through the Bluetooth interface.
  • the instruction output module 405 can also be connected to the smart device by other means, such as a wireless network, an infrared, an acoustic wave, etc., and can be selected by a person skilled in the art as needed.
  • the multi-function controller has four working modes: a menu selection mode, a mouse mode, a game mode, and a text input mode.
  • a menu selection mode a mouse mode
  • a game mode a game mode
  • a text input mode a text input mode.
  • the general menu control function requires absolute direction control commands up, down, left, right, left up, down left, right up and down right.
  • the direction is absolute, but on the controller of the handheld device, the direction is relative because the controller is in the user's hand The handheld orientation on the top will change.
  • the direction coordinates of the user operating the controller in the horizontal direction are different from the direction coordinates of the user operating the controller in the vertical direction.
  • the analysis action module 401 mainly analyzes the absolute coordinates of the finger touch touch panel obtained by the touch module 402 and reflects a menu control instruction in combination with the direction of the user handheld controller.
  • the touchpad is formed by the tick marks 301 to form a plurality of touch zones
  • each contact coordinate on the touchpad is classified into a certain touch zone set.
  • This absolute coordinate needs to be corrected by the gravity packet.
  • the touch area 1 to the touch area 9 respectively correspond to the keys 1 to 9. If the user touches the touch area 2, the coordinates generated by the touch action are classified into the key position. 2.
  • FIG. 5 when the user vertically holds the controller, the touch area 1 to the touch area 9 respectively correspond to the keys 1 to 9. If the user touches the touch area 2, the coordinates generated by the touch action are classified into the key position. 2.
  • FIG. 5 shows that the user touches the touch area 2 and reflects a menu control instruction in combination with the direction of the user handheld controller.
  • the touch area 1 corresponds to the key position 7
  • the touch area 2 corresponds to the key position 4
  • the touch area 3 corresponds to the key position 1
  • the touch area 6 corresponds to the key position 2...
  • the coordinates generated by the touch action are analyzed as the key position 4.
  • the analysis action module 401 collects the keys pressed by the user on the physical button after the corresponding key number is touched by the user, and the corresponding physical key combination pressed by the key number touched by the finger forms a menu selection instruction. For example, as shown in FIG.
  • the user holds the controller vertically, and after touching the touch area 2, the user presses the physical button under the touch panel, and the action is determined by the analysis action module 401 as a menu up command.
  • the user holds the controller horizontally. After touching the touch area 2, the user presses the physical button under the touch panel, and the action is determined by the analysis action module 401 to be the menu leftward command.
  • the touch module 402 analyzes the absolute coordinates of the finger contact and the relative coordinates of the finger movement, thereby obtaining data of a moving track.
  • the analysis action module 401 can also be combined with the gravity sensing module 404 to derive an absolute direction movement trajectory. For example, when the user vertically holds the controller and swipes the touch panel from the touch area 5 of FIG. 3 to the touch area 4 with the finger on the touch panel, the analysis action module 401 outputs the command as a mouse left movement instruction. Correspondingly, when the user level holds the controller and the finger is swiped from the touch area 5 to the touch area 4, the analysis action module 401 outputs the command as a mouse downward movement instruction.
  • the function of the click operation is directly output by the button module 403 to the corresponding mouse button click command.
  • the analysis action module 401 outputs an instruction to the left mouse button and click the left mouse button.
  • the instruction data set that the present invention can provide will be compatible with a variety of game controls. demand.
  • the traditional game control requires a cross direction control function, and the implementation method of the function is the same as the direction control from the above menu selection mode, and the description will not be repeated here.
  • the touch-controlled game requires data of the gesture movement track, and the present invention can obtain the gesture movement data by analyzing the instruction data set. For example, in the touch game "Animated Birds", there is a need for trajectory data in which a finger is relatively moved, and control for forming the trajectory data into a bird's pop-up direction by calculation.
  • the finger movement relative coordinates provided by the touch module 402 in this embodiment can provide a trajectory data controlled by the finger direction.
  • Some games require a finger to make a game control in the absolute position on the screen.
  • the user needs to stroke and draw the finger in the center of the touch screen, and also needs the user to click on the upper left corner of the touch screen to use the game prop, or click on the lower right corner of the touch screen to pause the game. /Start the operation.
  • the user only needs to perform the gesture operation of the corresponding position on the touch panel of the embodiment to complete the touch game gesture control. As shown in FIG.
  • the user's horizontal handheld controller in the center of the touchpad 701, draws or draws an action corresponding to the action of drawing or slashing in the above game; clicking on the upper left corner of the touchpad 702 on the controller corresponds to In the above game, click the action of the game prop in the upper left corner; click on the bottom right corner of the touchpad 703 on the controller, corresponding to the action of pausing/starting the game in the lower right corner of the touch screen in the above game.
  • the user needs to hold the controller to swing the game for game control.
  • the controller tilting direction and motion data provided by the gravity sensing module 404 in this embodiment can fully satisfy the game control requirement.
  • the screen sizes of the controlled smart devices are different. If an absolute position gesture is required, it can be realized by mapping the coordinates.
  • the preferred touchpad of this embodiment is a square, and the analysis action module 401 requires the touchpad coordinates (x, y) to be mapped to the game control coordinates (a, b).
  • the touchpad has 192 DPI (dots per inch) technical parameters, and the touchpad is 1 inch (ie, has 192*192 operable coordinates).
  • DPI dots per inch
  • the touchpad is 1 inch (ie, has 192*192 operable coordinates).
  • 1080P HD screens with 1920*1080 operational coordinates.
  • the instruction output module 405 outputs the instruction of the analysis action module 401 to the smart device: click coordinates (1000, 281).
  • the touch panel in this embodiment is divided into 9 touch areas, and when the user presses the input on the touch area, nine different electrical signals can also be generated, so that the smart device can be pre- It is assumed that when the smart device receives the nine different electrical signals, the smart device corresponds to the number of input 1-9.
  • those skilled in the art can also preset other correspondences between the electrical signals and the input information in the smart device, thereby implementing other text input methods, for example, the T9 input method and the nine-square input method can be realized.
  • different electrical signals may be generated according to different swipe actions, and the corresponding relationship between the electrical signals and the input information is preset in the smart device to implement text input.
  • the touch panel is divided into 9 touch areas. If the touch area 1 is swiped to the touch area 2 to generate an electrical signal, the touch area 1 is swiped to the touch area 4 to generate an electrical signal. An electric signal is generated by swiping from the touch area 1 to the touch area 5, and an electric signal is generated by swiping from the touch area 1 to the outside of the touch panel, and so on, forty different kinds of electric signals can be generated in the smart device.
  • Presetting the correspondence between the electrical signal and the input can realize 26-letter input and other customized functions.
  • the other custom functions may be input spaces, input symbols, copy/paste, etc., which are not limited in this embodiment.
  • the tactile-sensing controller provided by the present invention can realize multi-function control of the device by using a touch sensing device or the like through a simple design.
  • the utility model innovatively applies the gravity sensing technology to the controller, and can provide different operation schemes according to different hand-held directions of the user, thereby improving the user experience.

Abstract

一种触感型控制器,包括触摸感应设备(102)、重力感应设备(104)、实体按键(103)、控制电路(101)和供电设备(106)。触摸感应设备(102)、重力感应设备(104)以及实体按键(103)分别与控制电路(101)连接,触摸感应设备(102)包括触摸板和实体按钮,实体按钮设置于触摸板下方,与触摸板组合成一个实体触摸按键,触摸感应设备(102)、重力感应设备(104)以及控制电路(101)均与供电设备(106)连接。该触感型控制器能够通过简便的设计,利用触摸感应设备(102)等实现对设备的多功能控制,方便了用户的使用,节省了用户购买其他控制设备的成本。同时,该触感型控制器创新地将重力感应技术应用到所述控制器中,可以根据用户不同的手持方向提供不同的操作方案,提高了用户体验。

Description

一种触感型控制器 技术领域
本实用新型涉及控制装置领域,尤其涉及一种触感型控制器。
背景技术
随着智能电子产品的日益普及,控制器在人与智能电子产品的人机交换中发挥着重要作用。能够同时集合游戏功能,视频功能,和互联网浏览功能的智能设备变得越来越受欢迎,例如安卓电视盒产品。
然而,市场上为所述智能设备所配搭的控制器中,有些功能单一,有些设计复杂,非常容易给用户造成混淆,用户体验较差。
此外,目前的大部分手机游戏是通过触摸屏来实现控制的,但是市场上还没有一种游戏控制器能够同时兼容对传统十字控制游戏和触摸型手机游戏的控制。
综上所述,市场急需一种设计简便的多功能控制器,以同时实现视频控制、文字输入、传统游戏控制、触摸游戏控制和鼠标等功能。
实用新型内容
本实用新型所要解决的问题是,提供一种简便设计的控制器,能够通过触摸感应设备实现多功能控制。
本实用新型提供的一种触感型控制器,包括触摸感应设备、重力感应设备、实体按键、控制电路、供电设备。
所述触摸感应设备、所述重力感应设备以及所述实体按键分别与所述控制电路连接。所述触摸感应设备包括触摸板和实体按钮;所述实体按钮设置于所述触摸板下方,与所述触摸板组合成一个实体触摸按键;
所述触摸感应设备、所述重力感应设备以及所述控制电路均与所述供电设备连接。
进一步地,所述触感型控制器还包括数据输出设备。
优选地,所述控制电路包括微处理器。
优选的,所述控制器还包括实体模式转换键和模式指示灯。
所述实体模式转换键和所述模式指示灯分别与所述控制电路连接;所述模式指示灯还与所述供电设备连接。
优选的,所述触摸感应设备包括触摸板和实体按钮,所述实体按钮设置于所述触摸板下方,与所述触摸板组合成一个实体触摸按键。
优选的,所述触摸板表面设置有能被用户手指触摸感知的刻度线,所述刻度线将触摸板划分成若干触摸区。
优选的,所述触摸区包括内部触摸区以及围绕在所述内部触摸区的多个外部触摸区。
优选的,所述实体按键为实体可编程按键。
本实用新型提供的一种触感型控制器,能够同时实现菜单选择功能、鼠标功能、文字输入功能、传统游戏控制功能和触摸游戏控制功能,可以与各种智能设备和电脑进行人机交换,极大地方便了用户的使用,节省了用户购买其他控制设备的成本。
同时,本实用新型创新地将重力感应技术应用到所述控制器中,可以根据用户不同的手持方向提供不同的操作方案,提高了用户体验。
进一步地,本实用新型设备还具备体积小巧,携带方便的优点。
附图说明
图1是本实用新型实施例一提供的触感型控制器的结构示意图;
图2是本实用新型实施例一提供的触感型控制器的一种外部结构图;
图3是本实用新型实施例一提供的触摸板的触摸区划分示意图;
图4是本实用新型实施例二提供的触感型控制器的数据流向结构图;
图5是本实用新型实施例二提供的控制器垂直摆持时触摸区和键位对应图;
图6是本实用新型实施例二提供的控制器水平摆持时触摸区和键位对应图;
图7是本实用新型实施例二提供的控制器对触摸型游戏控制操作的示意图。
具体实施方式
为使本实用新型实施例的目的、技术方案和优点更加清楚,下面将结合附 图对本实用新型实施例作进一步地详细描述。
实施例一
图1是本实用新型实施例一提供的触感型控制器的结构示意图。
在本实施例中,所述触感型控制器包括控制电路101、触摸感应设备102、实体按键103、重力感应设备104,优选地,还包括数据输出设备105,供电设备106。所述触摸感应设备102、所述重力感应设备104、所述数据输出设备105以及所述实体按键103分别与所述控制电路101连接。
所述触摸感应设备102、所述重力感应设备104、所述控制电路101以及所述数据输出设备105均与所述供电设备106连接。所述触摸感应设备102包括触摸板和实体按钮;所述实体按钮设置于所述触摸板下方,与所述触摸板组合成一个实体触摸按键。
优选地,所述控制电路101包括微处理器。
进一步,所述控制器还包括实体模式转换键和模式指示灯108。所述实体模式转换键和所述模式指示灯108分别与所述控制电路101连接,所述模式指示灯108还与所述供电设备106连接。
图2是本实用新型实施例一提供的触感型控制器的一种外部结构图。
如图2所示,所述多功能控制器外部硬件包括:触摸感应设备102、实体按键103、实体模式转换键107、模式指示灯108,而处于外壳内部的重力感应设备104、供电设备106、控制电路101及其内部的微处理器和数据输出设备105未在图2中标出。
优选的,所述模式指示灯108设置于外壳最上方,所述实体模式转换键107次之,紧靠所述模式指示灯108,所述触摸板设置于外壳中上部。
优选的,所述实体按键103有7个,其中3个实体按键103设置于外壳中部,一字排开,其余4个设置于外壳下部,呈菱形排列。
在本实施例中,所述实体按键103优选为实体可编程按键。本领域技术人员可根据实际需要设置所述实体按键103的功能,例如可将实体按键103设置成开关按钮、方向按钮、暂停/播放按钮等等,进一步地,还可以设置长按的自定义功能,例如长按某一按键可实现开关功能。显然的,还可以设置所述实体可编程按键以组合键的方式来实现其他功能。
在实际操作当中,所述触摸板表面进一步可以设置有能被用户手指触摸感 知的刻度线,所述刻度线将触摸板划分成若干触摸区,可以使用户手指能够准确接触对应触摸区。所述触摸区包括内部触摸区以及围绕在所述内部触摸区的多个外部触摸区。
如图3所示,是本实用新型实施例一提供的触摸板的触摸区划分示意图。
触摸感应设备102底下是一个实体按钮,该按钮与触摸板表面组合成为一个大面积的实体触摸按键。触摸板表面可以印上用户手指能够触摸感知的刻度线301。该刻度线主要功能是把触摸板分成若干触摸区,并让用户手指能够准确接触对应触摸区。具体实施时,触摸板表面优选划分成9个触摸区,如图3所示,其中,触摸区5位于触摸板中心,而周围的区域分别是触摸区1~触摸区9。
实施例二
参看图4,是本实用新型实施例二提供的触感型控制器的数据流向结构图。
本实施例在实施例一的基础上,进一步地,为实现触感型控制器的智能化,将所述控制器按照具体的功能划分为:分析动作模块401、触控模块402、按键模块403、重力感应模块404、指令输出模块405和模式转换模块406。
其中,所述触控模块402包括触摸感应设备及其驱动电路。所述触控模块402用于收集用户的触控操作数据并发送给所述模式转换模块406。
所述按键模块403包括实体按键及相关控制电路。所述按键模块403用于收集用户的按键操作数据并发送给所述模式转换模块406。
所述重力感应模块404包括重力感应设备及其驱动电路。所述重力感应模块404用于收集控制器的重力数据并发送给所述模式转换模块406。
所述模式转换模块406包括实体模式转换键及相关控制电路。所述模式转换模块406用于对所述触控模块402、所述按键模块403和所述重力感应模块404发送来的数据进行工作模式标识,并将标识后的数据发送给所述分析动作模块401。
所述分析动作模块401包括微处理器。所述分析动作模块401用于对所述模式转换模块406发送来的数据进行指令分析,生成指令并将所述指令发送给所述指令输出模块405。
所述指令输出模块405包括数据输出设备及其驱动电路。所述指令输出模块405用于将所述分析动作模块401发送来的指令发送给所要控制的外部智能 设备。
下面将对本实施例的功能实现方式进行阐述。
本实施例的功能实现由收集触控模块402、按键模块403和重力感应模块404产生的数据开始。触控模块402主要负责传送用户手指在触摸板上所接触的绝对坐标,同时触摸板持续传送手指在触摸板上移动的相对坐标。这两组坐标结合成触控动作数据包。按键模块403则在负责输出用户对实体按键操作所产生的按键对应信号数据,所述信号数据组成按键操作数据包。重力感应模块404则提供着用户持摆着控制器所产生的重力数据,即把用户当时手持控制器所产生的水平方向数据和摆动控制器的加速数据结合成重力数据包。三种数据包组合形成一个指令数据集合。
收集了指令数据集合后,模式转换模块406进行步骤判定模式,微处理器把由模式转换模块406带来的模式状态标记到指令数据集合中。模式转换模块406主要负责把当时控制器的模式状态进行一个数据标记,把每次指令数据集合标记在一个对应的模式,生成菜单模式对应数据包、游戏模式对应数据包、鼠标模式对应数据包、文字输入模式对应数据包,并且把对应的模式指示灯显示给用户。例如,当时控制器处于菜单选择模式,该模块产生一个菜单选择标签给指令数据集合,并在模式指示灯上显示对应的菜单选择灯。
分析动作模块401主要负责把已经被标记了模式状态的指令数据集合进行分析,并把分析指令结果传送给指令输出模块405。指令输出模块405则是可以连接各种设备的一种数据交换接口,负责与对应的智能设备进行数据交换。例如,控制器被用于蓝牙智能设备的遥控器,指令输出模块405则通过蓝牙接口与对应的蓝牙智能设备进行数据交换。当然的,所述指令输出模块405也可通过其他方式与智能设备连接,如无线网络、红外和声波等,本领域技术人员可根据需要进行选择。
所述多功能控制器存在四种工作模式:菜单选择模式,鼠标模式,游戏模式和文字输入模式。以下为四种模式下的指令数据分析过程:
1.菜单选择模式
一般的菜单控制功能需要向上,向下,向左,向右,向左上,向左下,向右上和向右下的绝对方向控制指令。在智能设备显示屏上,该方向是绝对的,但是在手持设备的控制器上,该方向是相对的,原因在于所述控制器在用户手 上的手持方向会改变。用户在水平方向手持控制器所操作的方向坐标与用户在垂直方向手持控制器所操作的方向坐标是不相同的。
在菜单选择模式下,分析动作模块401主要是分析触控模块402所得的手指接触触摸板的绝对坐标并结合用户手持控制器方向体现一个菜单控制指令。触摸板由刻度线301形成若干个触摸区的情况下,触摸板上每个触点坐标都被归类到某个触摸区集合内。该绝对坐标需要通过重力数据包进行方向修正。如图5所示,用户垂直手持控制器时,触摸区1~触摸区9分别对应着键位1~9,若用户接触了触摸区2,该触摸动作所产生的坐标被归类到键位2。但是,如图6所示,如果用户水平手持着控制器,则触摸区1对应键位7、触摸区2对应键位4、触摸区3对应键位1、触摸区6对应键位2……,此时若用户接触了触摸区2,该触摸动作所产生的坐标被分析为键位4。分析动作模块401收集了用户所触摸对应键位号数后,等待用户在实体按键上所按压的键,手指触摸的键位号再按压的对应实体键组合形成一个菜单选择指令。例如,如图5,用户垂直手持着控制器,接触了触摸区2后,用户按下了触摸板底下的实体按钮,这个动作则被分析动作模块401判定为菜单向上指令。如图6,用户水平手持着控制器,接触了触摸区2后,用户按下了触摸板底下的实体按钮,这个动作则被分析动作模块401判定为菜单向左指令。
2.鼠标模式
鼠标功能需求的是一种移动轨迹数据和点击操作。本实施例在鼠标模式下,触控模块402把手指接触的绝对坐标和手指移动的相对坐标进行分析,从而得出一个移动轨迹的数据。分析动作模块401,同样地可以结合重力感应模块404得出一个绝对方向移动轨迹。例如,用户垂直手持控制器并用手指在触摸板上从图3的触摸区5划到触摸区4时,分析动作模块401将该指令作为鼠标向左移动指令进行输出。对应地,用户水平手持控制器并手指从触摸区5划到触摸区4时,分析动作模块401将该指令作为鼠标向下移动指令进行输出。而点击操作的功能则由按键模块403来进行直接输出对应的鼠标按键点击指令。例如,当用户垂直手持控制器并手指从触摸区5划到触摸区4并按压下触摸板底下的实体按钮时,分析动作模块401将输出鼠标划左并点击鼠标左键的指令。
3.游戏模式
在游戏模式下,本实用新型能够提供的指令数据集合将兼容多种游戏控制 需求。
传统游戏控制需要十字方向控制功能,而该功能则的实现方法与从上述菜单选择模式下的方向控制相同,这里就不再重复陈述。
触摸控制型游戏需要手势移动轨迹的数据,而本实用新型通过对指令数据集合分析则可以得到手势移动数据。例如,在触摸游戏《愤然的小鸟》中,需要一种手指相对移动的轨迹数据,并通过计算将所述轨迹数据形成小鸟弹出方向的控制。本实施例中的触控模块402所提供的手指移动相对坐标能够提供一个手指方向控制的轨迹数据。
有些游戏需要手指在屏幕上绝对位置下作出的某个手势进行游戏控制。例如,在触摸游戏《神庙逃亡》中,需要用户在触摸屏中央位置手指划上和划下的动作,同时也需要用户在触摸屏左上角点击以使用游戏道具,或者触摸屏右下角点击以进行游戏暂停/开始操作。用户只需要在本实施例的触摸板上进行对应位置的手势操作便能够完成触摸游戏手势控制。如图7所示,用户水平手持控制器,在触摸板中央701划上或划下动作,对应着在上述游戏中划上或划下的动作;在控制器上点击触摸板左上角702,对应着在上述游戏中的点击左上角使用游戏道具的动作;在控制器上点击触摸板右下角703,对应着在上述游戏中点击触摸屏右下角暂停/开始游戏的动作。
有些游戏中需要用户手持控制器摆动的动作进行游戏控制。例如,在上述触摸游戏《神庙逃亡》中,用户需要把手持的屏幕顺时针旋转作为游戏控制向右,逆时针旋转作为游戏控制向左。本实施例中的重力感应模块404所提供的控制器摆持方向和动作数据则能够完全满足该游戏控制需求。
在实际操作中,被控制的各智能设备的屏幕尺寸大小各异,若需要绝对位置的手势划动,可通过映射坐标的运算方法实现。本实施例优选的触摸板是一个正方形,分析动作模块401需要触摸板坐标(x,y)映射到游戏控制坐标(a,b)。例如,触摸板有着192DPI(每英寸点数)的技术参数,而该触摸板是1英寸(即有192*192个可操作坐标)。现在有一个为1080P高清屏幕的游戏,该屏幕可操作坐标点数为1920*1080。用户手指在绝对坐标(100,50)上进行了点击,分析动作模块401运算该映射坐标如下:
x=100
a=(1920/192)*100=1000
y=50
b=(1080/192)*50≈281
指令输出模块405则向智能设备输出分析动作模块401所得指令:点击坐标(1000,281)。
4.文字输入模式
如图5所示,本实施例中的触摸板划分为9个触摸区,由于当用户在所述触摸区上按压输入时,也可产生九种不同的电信号,从而可以在智能设备中预设:当所述智能设备接收到所述九种不同电信号时,所述智能设备对应输入1-9的数字。同样的,本领域技术人员,也可以在智能设备中预设其他的电信号与输入信息的对应关系,从而实现其他文字输入方式,例如,可实现T9输入法、九宫格输入法。
进一步地,还可以根据不同的划动动作产生不同的电信号,在智能设备中预设所述电信号与输入信息的对应关系,实现文字输入。例如,如图5所示,触摸板划分为9个触摸区,若从触摸区1划动到触摸区2产生一种电信号,从触摸区1划动到触摸区4产生一种电信号,从触摸区1划动到触摸区5产生一种电信号,从触摸区1划动到触摸板外又产生一种电信号,以此类推,可以产生四十种不同的电信号,在智能设备中预设所述电信号与输入的对应关系,即可实现26个字母的输入以及其他自定义的功能。所述其他自定义的功能可以为输入空格、输入符号、复制/粘贴等,本实施例对此不作限定。
综上所述,本实用新型提供的触感型控制器,能够通过简便的设计,利用触摸感应设备等实现对设备的多功能控制。同时,本实用新型创新地将重力感应技术应用到所述控制器中,可以根据用户不同的手持方向提供不同的操作方案,提高了用户体验。
以上所述是本实用新型的优选实施方式而已,当然不能以此来限定本实用新型之权利范围,应当指出,对于本技术领域的普通技术人员来说,在不脱离本实用新型原理的前提下,还可以做出若干改进和变动,这些改进和变动也视为本实用新型的保护范围。

Claims (7)

  1. 一种触感型控制器,其特征在于,包括触摸感应设备、重力感应设备、实体按键、控制电路和供电设备;
    所述触摸感应设备、所述重力感应设备以及所述实体按键分别与所述控制电路连接;
    所述触摸感应设备包括触摸板和实体按钮;所述实体按钮设置于所述触摸板下方,与所述触摸板组合成一个实体触摸按键;
    所述触摸感应设备、所述重力感应设备以及所述控制电路均与所述供电设备连接。
  2. 如权利要求1所述的触感型控制器,其特征在于,所述控制器还包括实体模式转换键和模式指示灯;
    所述实体模式转换键和所述模式指示灯分别与所述控制电路连接;所述模式指示灯还与所述供电设备连接。
  3. 如权利要求1所述的触感型控制器,其特征在于,还包括数据输出设备。
  4. 如权利要求1所述的触感型控制器,其特征在于,所述控制电路包括微处理器。
  5. 如权利要求1所述的触感型控制器,其特征在于,所述触摸板表面设置有能被用户手指触摸感知的刻度线;所述刻度线将触摸板划分成若干触摸区。
  6. 如权利要求5所述的触感型控制器,其特征在于,所述触摸区包括内部触摸区以及围绕在所述内部触摸区的多个外部触摸区。
  7. 如权利要求1~6任一项所述的触感型控制器,其特征在于,所述实体按键为实体可编程按键。
PCT/CN2015/085000 2014-08-06 2015-07-24 一种触感型控制器 WO2016019811A1 (zh)

Priority Applications (5)

Application Number Priority Date Filing Date Title
EP15829996.6A EP3179343A4 (en) 2014-08-06 2015-07-24 Touch-type controller
KR2020177000018U KR20170001081U (ko) 2014-08-06 2015-07-24 터치형 제어기
US15/501,856 US20170225068A1 (en) 2014-08-06 2015-07-24 Touch sensing controller
KR1020177003214A KR20170021888A (ko) 2014-08-06 2015-07-24 터치형 제어기
JP2017600012U JP3211484U (ja) 2014-08-06 2015-07-24 触感型コントローラー

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CN201420439245.X 2014-08-06
CN201420439245.XU CN204009771U (zh) 2014-08-06 2014-08-06 一种触感型控制器

Publications (1)

Publication Number Publication Date
WO2016019811A1 true WO2016019811A1 (zh) 2016-02-11

Family

ID=52049745

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/CN2015/085000 WO2016019811A1 (zh) 2014-08-06 2015-07-24 一种触感型控制器

Country Status (6)

Country Link
US (1) US20170225068A1 (zh)
EP (1) EP3179343A4 (zh)
JP (1) JP3211484U (zh)
KR (2) KR20170021888A (zh)
CN (1) CN204009771U (zh)
WO (1) WO2016019811A1 (zh)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN204009771U (zh) * 2014-08-06 2014-12-10 胡竞韬 一种触感型控制器
CN108768373A (zh) * 2018-07-03 2018-11-06 珠海进田电子科技有限公司 一种手势控制的新型线控器

Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20060284855A1 (en) * 2005-06-17 2006-12-21 Kabushiki Kaisha Toshiba Portable terminal device
CN202014320U (zh) * 2011-01-25 2011-10-19 海尔集团公司 遥控器及电视机系统
CN102843597A (zh) * 2012-08-21 2012-12-26 青岛海信宽带多媒体技术有限公司 机顶盒遥控器
CN103065447A (zh) * 2012-12-19 2013-04-24 中感科技有限公司 触摸板的输入切换方法及基于触摸板的双面遥控器
CN203012942U (zh) * 2012-12-19 2013-06-19 中感科技有限公司 基于双面遥控器的红外控制系统
CN103747314A (zh) * 2013-08-02 2014-04-23 乐视致新电子科技(天津)有限公司 一种触控式遥控器及其触控方法
CN204009771U (zh) * 2014-08-06 2014-12-10 胡竞韬 一种触感型控制器

Family Cites Families (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5666113A (en) * 1991-07-31 1997-09-09 Microtouch Systems, Inc. System for using a touchpad input device for cursor control and keyboard emulation
US5613137A (en) * 1994-03-18 1997-03-18 International Business Machines Corporation Computer system with touchpad support in operating system
US5748185A (en) * 1996-07-03 1998-05-05 Stratos Product Development Group Touchpad with scroll and pan regions
US5943044A (en) * 1996-08-05 1999-08-24 Interlink Electronics Force sensing semiconductive touchpad
US6392636B1 (en) * 1998-01-22 2002-05-21 Stmicroelectronics, Inc. Touchpad providing screen cursor/pointer movement control
US6429846B2 (en) * 1998-06-23 2002-08-06 Immersion Corporation Haptic feedback for touchpads and other touch controls
US6392637B2 (en) * 1998-08-13 2002-05-21 Dell Usa, L.P. Computer system having a configurable touchpad-mouse button combination
WO2002050636A2 (en) * 2000-12-21 2002-06-27 Cirque Corporation Touchpad code entry system
WO2008103018A1 (en) * 2007-02-23 2008-08-28 Tp-I Co., Ltd Virtual keyboard input system using pointing apparatus in digial device
US8125461B2 (en) * 2008-01-11 2012-02-28 Apple Inc. Dynamic input graphic display
US20110148762A1 (en) * 2009-12-22 2011-06-23 Universal Electronics Inc. System and method for multi-mode command input
US8803655B2 (en) * 2010-05-11 2014-08-12 Universal Electronics Inc. System and methods for enhanced remote control functionality

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20060284855A1 (en) * 2005-06-17 2006-12-21 Kabushiki Kaisha Toshiba Portable terminal device
CN202014320U (zh) * 2011-01-25 2011-10-19 海尔集团公司 遥控器及电视机系统
CN102843597A (zh) * 2012-08-21 2012-12-26 青岛海信宽带多媒体技术有限公司 机顶盒遥控器
CN103065447A (zh) * 2012-12-19 2013-04-24 中感科技有限公司 触摸板的输入切换方法及基于触摸板的双面遥控器
CN203012942U (zh) * 2012-12-19 2013-06-19 中感科技有限公司 基于双面遥控器的红外控制系统
CN103747314A (zh) * 2013-08-02 2014-04-23 乐视致新电子科技(天津)有限公司 一种触控式遥控器及其触控方法
CN204009771U (zh) * 2014-08-06 2014-12-10 胡竞韬 一种触感型控制器

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
See also references of EP3179343A4 *

Also Published As

Publication number Publication date
EP3179343A1 (en) 2017-06-14
US20170225068A1 (en) 2017-08-10
KR20170021888A (ko) 2017-02-28
EP3179343A4 (en) 2017-08-02
CN204009771U (zh) 2014-12-10
JP3211484U (ja) 2017-07-20
KR20170001081U (ko) 2017-03-22

Similar Documents

Publication Publication Date Title
KR101471267B1 (ko) 터치 키보드의 동적 생성 방법 및 장치
US9030424B2 (en) Method and electronic device for virtual keyboard with haptic/tactile feedback
TWI471756B (zh) 虛擬觸控方法
TWI478010B (zh) 使用合作輸入來源及有效率的動態座標重對映之雙指標管理方法
TWI493387B (zh) 多點觸控滑鼠
CN103345312B (zh) 以智能终端同时作为主机、鼠标和触摸板的系统及方法
EP2778849A1 (en) Method and apparatus for operating sensors of user device
US20160274788A1 (en) Method and device for building virtual keyboard
CN105117056B (zh) 一种操作触摸屏的方法和设备
US20140267025A1 (en) Method and apparatus for operating sensors of user device
WO2012155784A1 (zh) 一种多点触摸设备及信息显示方法及应用处理装置
CN102929554A (zh) 通过解锁手势来执行移动手持设备的信息的处理方法
WO2019080561A1 (zh) 触控手柄设备及其应用的娱乐系统
JP6771087B2 (ja) Vr機器用のタッチ制御装置及び仮想現実システム
KR20160019762A (ko) 터치 스크린 한손 제어 방법
WO2016019811A1 (zh) 一种触感型控制器
TWI520046B (zh) 控制系統及其功能定義方法
TWI539367B (zh) 具有觸控功能之鍵盤裝置
US20160154489A1 (en) Touch sensitive edge input device for computing devices
CN206674011U (zh) 一种后壳具有触摸板操作功能的智能手机
KR102145824B1 (ko) 스마트 터치패드 인터페이스 방법 및 그 장치
JP2011216065A (ja) 入力装置、制御回路、電子システム及びその操作方法
CN204028814U (zh) 单手套手式鼠标键盘
CN104951293B (zh) 一种移动终端的按键响应方法及移动终端
TWI464635B (zh) 手持電子裝置及其控制方法

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 15829996

Country of ref document: EP

Kind code of ref document: A1

REEP Request for entry into the european phase

Ref document number: 2015829996

Country of ref document: EP

ENP Entry into the national phase

Ref document number: 2017600012

Country of ref document: JP

Kind code of ref document: A

ENP Entry into the national phase

Ref document number: 20177003214

Country of ref document: KR

Kind code of ref document: A

NENP Non-entry into the national phase

Ref country code: DE