WO2015142770A3 - Configuring resources used by a graphics processing unit - Google Patents
Configuring resources used by a graphics processing unit Download PDFInfo
- Publication number
- WO2015142770A3 WO2015142770A3 PCT/US2015/020850 US2015020850W WO2015142770A3 WO 2015142770 A3 WO2015142770 A3 WO 2015142770A3 US 2015020850 W US2015020850 W US 2015020850W WO 2015142770 A3 WO2015142770 A3 WO 2015142770A3
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- root
- arguments
- application
- data structure
- processing unit
- Prior art date
Links
Classifications
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T1/00—General purpose image data processing
- G06T1/60—Memory management
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for program control, e.g. control units
- G06F9/06—Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
- G06F9/44—Arrangements for executing specific programs
- G06F9/451—Execution arrangements for user interfaces
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F8/00—Arrangements for software engineering
- G06F8/30—Creation or generation of source code
- G06F8/36—Software reuse
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F8/00—Arrangements for software engineering
- G06F8/40—Transformation of program code
- G06F8/41—Compilation
- G06F8/44—Encoding
- G06F8/443—Optimisation
- G06F8/4441—Reducing the execution time required by the program code
- G06F8/4443—Inlining
Landscapes
- Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Software Systems (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Image Generation (AREA)
Abstract
The application programming interface permits an application to specify resources to be used by shaders, executed by the GPU, through a data structure called the "root arguments." A root signature is a data structure in an application that defines the layout of the root arguments used by an application. The root arguments are a data structure resulting from the application populating locations in memory according to the root signature. The root arguments can include one or more constant values or other state information, and/or one or more pointers to memory locations which can contain descriptors, and/or one or more descriptor tables. Thus, the root arguments can support multiple levels of indirection through which a GPU can identify resources that are available for shaders to access.
Applications Claiming Priority (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US201461955715P | 2014-03-19 | 2014-03-19 | |
US61/955,715 | 2014-03-19 | ||
US14/480,617 US9766954B2 (en) | 2014-09-08 | 2014-09-08 | Configuring resources used by a graphics processing unit |
US14/480,617 | 2014-09-08 |
Publications (2)
Publication Number | Publication Date |
---|---|
WO2015142770A2 WO2015142770A2 (en) | 2015-09-24 |
WO2015142770A3 true WO2015142770A3 (en) | 2015-12-03 |
Family
ID=53059390
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/US2015/020850 WO2015142770A2 (en) | 2014-03-19 | 2015-03-17 | Configuring resources used by a graphics processing unit |
Country Status (1)
Country | Link |
---|---|
WO (1) | WO2015142770A2 (en) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2019206398A1 (en) * | 2018-04-23 | 2019-10-31 | Huawei Technologies Co., Ltd. | Instruction processing |
US10679317B2 (en) * | 2018-07-19 | 2020-06-09 | Microsoft Technology Licensing, Llc | Techniques for displaying a shader table associated with raytracing images |
Citations (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US7659901B2 (en) * | 2006-07-24 | 2010-02-09 | Microsoft Corporation | Application program interface for programmable graphics pipeline |
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2015
- 2015-03-17 WO PCT/US2015/020850 patent/WO2015142770A2/en active Application Filing
Patent Citations (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US7659901B2 (en) * | 2006-07-24 | 2010-02-09 | Microsoft Corporation | Application program interface for programmable graphics pipeline |
Non-Patent Citations (11)
Title |
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JAIKRISHNAN MENON ET AL: "iGPU: Exception support and speculative execution on GPUs", COMPUTER ARCHITECTURE (ISCA), 2012 39TH ANNUAL INTERNATIONAL SYMPOSIUM ON, IEEE, 9 June 2012 (2012-06-09), pages 72 - 83, XP032200023, ISBN: 978-1-4673-0475-7, DOI: 10.1109/ISCA.2012.6237007 * |
MICROSOFT: "D3D11_SHADER_RESOURCE_VIEW_DESC structure", MICROSOFT - WINDOWS DEV CENTER, 14 August 2012 (2012-08-14), pages 1 - 3, XP055212493, Retrieved from the Internet <URL:https://web.archive.org/web/20120814041516/http://msdn.microsoft.com/en-us/library/windows/desktop/ff476211(v=vs.85).aspx> [retrieved on 20150910] * |
MICROSOFT: "How To: Create a Device and Immediate Context", MICROSOFT - WINDOWS DEV CENTER, 23 July 2012 (2012-07-23), pages 1 - 3, XP055212678, Retrieved from the Internet <URL:https://web.archive.org/web/20120723035134/http://msdn.microsoft.com/en-us/library/windows/desktop/ff476879(v=vs.85).aspx> [retrieved on 20150910] * |
MICROSOFT: "ID3D11Device::CreateShaderResourceView method", MICROSOFT - WINDOWS DEV CENTER, 29 July 2012 (2012-07-29), pages 1 - 2, XP055212561, Retrieved from the Internet <URL:https://web.archive.org/web/20120729035532/http://msdn.microsoft.com/en-us/library/windows/desktop/ff476519(v=vs.85).aspx> [retrieved on 20150910] * |
MICROSOFT: "ID3D11ShaderResourceView interface", MICROSOFT - WINDOWS DEV CENTER, 31 May 2012 (2012-05-31), pages 1 - 2, XP055212367, Retrieved from the Internet <URL:https://web.archive.org/web/20120531144143/http://msdn.microsoft.com/en-us/library/windows/desktop/ff476628(v=vs.85).aspx> [retrieved on 20150909] * |
MICROSOFT: "ID3D11ShaderResourceView::GetDesc method", MICROSOFT - WINDOWS DEV CENTER, 23 July 2012 (2012-07-23), pages 1 - 2, XP055212491, Retrieved from the Internet <URL:https://web.archive.org/web/20120723112718/http://msdn.microsoft.com/en-us/library/windows/desktop/ff476629(v=vs.85).aspx> [retrieved on 20150910] * |
MICROSOFT: "Introduction to a Resource in Direct3D 11", MICROSOFT - WINDOWS DEV CENTER, 28 May 2012 (2012-05-28), pages 1 - 3, XP055212304, Retrieved from the Internet <URL:https://web.archive.org/web/20120528102416/http://msdn.microsoft.com/en-us/library/windows/desktop/ff476900(v=vs.85).aspx> [retrieved on 20150909] * |
MICROSOFT: "Introduction to Buffers in Direct3D 11", MICROSOFT - WINDOWS DEV CENTER, 30 October 2012 (2012-10-30), pages 1 - 2, XP055212353, Retrieved from the Internet <URL:https://web.archive.org/web/20121030210805/http://msdn.microsoft.com/en-us/library/windows/desktop/ff476898(v=vs.85).aspx> [retrieved on 20150909] * |
MICROSOFT: "Resource Interfaces", MICROSOFT - WINDOWS DEV CENTER, 29 May 2012 (2012-05-29), pages 1 - 2, XP055212369, Retrieved from the Internet <URL:https://web.archive.org/web/20120529054248/http://msdn.microsoft.com/en-us/library/windows/desktop/ff476172(v=vs.85).aspx> [retrieved on 20150909] * |
RANDY FERNANDO ET AL: "Programming Graphics Hardware", EUROGRAPHICS 2004, 21 June 2012 (2012-06-21), XP055141935 * |
RODRIGO B PINHEIRO ET AL: "Introduction to Multithreaded Rendering and the Usage of Deferred Context in DirectX 11", SBC - PROCEEDINGS OF SBGAMES 2011; SALVADOR, BAHIA, BRAZIL; NOVEMBER 7TH - 9TH, 2011,, vol. TB-02820-001_v01, 7 November 2011 (2011-11-07), pages 1 - 5, XP002692613 * |
Also Published As
Publication number | Publication date |
---|---|
WO2015142770A2 (en) | 2015-09-24 |
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