WO2015129984A1 - Game adjustment device - Google Patents
Game adjustment device Download PDFInfo
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- WO2015129984A1 WO2015129984A1 PCT/KR2014/010753 KR2014010753W WO2015129984A1 WO 2015129984 A1 WO2015129984 A1 WO 2015129984A1 KR 2014010753 W KR2014010753 W KR 2014010753W WO 2015129984 A1 WO2015129984 A1 WO 2015129984A1
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- WIPO (PCT)
- Prior art keywords
- input means
- casing
- game
- side plate
- input
- Prior art date
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/22—Setup operations, e.g. calibration, key configuration or button assignment
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/26—Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
Definitions
- the present invention relates to a game control device, by mounting a 'pointing device' that can be operated using the index finger and can actively use the index finger away from the functional limits of the thumb, and relates to a game control device that can input a variety of information .
- Game controllers are used in console games as well as various PC games.
- a general game control device can be operated using various input means such as a button and an analog stick installed on both hands.
- the game controller has a structure that is easy to hold with both hands and has various button or stick input means.
- a pressure-sensitive or capacitive touch screen has been widely used as an input means. They enable display and input at the same time, helping to maximize ease of use and space efficiency.
- an analog stick that serves as a direction key is located at the position where the thumb touches, and is also called a thumbstick because it is operated using the thumb. While the analog stick serves as a directional key, the thumb is easy to use, but when operating with the "pointing device", ie performing a mouse function, the pointer can be moved quickly and precisely for the purpose of aiming or moving the viewpoint. In this case, the user's operation is inconvenient.
- Existing game controllers have not escaped the thumb.
- the relative inconvenience is due to the structure that must be manipulated with the thumb when used as a mouse function, so it can be changed to a general form like a thumbstick or control stick or a pad. Either way, the manipulation of the "pointer" with the thumb reveals the inherent limitations of precision and speed compared to the manipulation with the index finger.
- Game controls can be used to play console games as well as PC games.
- the game controller is designed with the mouse as the primary input device, so that the mouse pointer can be moved quickly and accurately.
- the structure of the existing game control device that requires a thumb to manipulate the movement of the "pointer" in the case of such a game is difficult to proceed with the game using the game control device instead of the mouse.
- Patent Document 1 Korean Patent Application No. 10-2008-0073048
- Patent Document 2 Korean Patent Application No. 10-2010-0114286
- An object of the present invention for the above problems when operating the game control device as a "pointing device", that is, when performing a mouse function to move the pointer quickly and precisely for the purpose of aiming, point of view movement, etc.
- a "pointing device” in the game controller so that it can be operated using the index finger rather than the conventional thumb, the operation precision can be increased and the user's convenience can be enjoyed. Is to help.
- mouse functions and keyboard functions can be organically integrated into the game controller, replacing the mouse and keyboard. It provides a computer-integrated input device that can be used, and at the same time as the game to enter a text message to communicate with the other party.
- An object of the present invention is to provide a game controller to help anyone easily use not only console games but also PC games.
- it is possible to operate conveniently in genres such as FPS and RTS that require detailed operation, and to provide a computer integrated controller to easily operate all PC games based on the keyboard and mouse.
- the above object as a form that can operate the input means by using the thumb and index finger in a state held by both hands consisting of a top plate, a bottom plate and a side plate to have an inner space;
- a first input means installed on the upper plate and including any one of a button, a stick, and a touch screen;
- a second input means installed in the sensor installation area on the side plate or the bottom plate to which the tip of one index finger naturally bent like a bow in a state in which the left and right sides of the casing are gripped with both hands;
- the second input means is a pressure-sensitive, capacitive or optical displacement sensor that obtains positional information in xy coordinate values by the touch of a finger, except for the displacement sensor held in contact with the ball.
- a pointing device that performs functions such as clicking, moving the mouse pointer, and the like.
- the first input means may include a touch screen, and a letter board may be arranged through the touch screen, so that text may be input using a thumb.
- the second input means is a pressure-sensitive, capacitive or optical displacement sensor for obtaining position information in xy coordinate values by finger contact, except for the displacement sensor held in contact with the ball, And an optical trackpad (OTP).
- OTP optical trackpad
- the second input means in the form of a trigger button is further installed in the sensor installation area on the side plate of the casing, to perform a game key function, as well as to the right of a general mouse You can have a button function.
- a third input means in the form of a wheel button is further installed in the sensor installation area on the side plate of the casing, which not only performs a game key function but also a right button function of a general mouse.
- the displacement sensor is installed in the input means seating portion provided in a form protruding from the side plate of the casing;
- the input means seating portion may be adjusted in the installation position.
- the left and right sides of the casing may be provided with handles protruding toward the user's body.
- the 'pointing device' that can be operated by using the index finger is mounted, so that it can be used as a substitute for a mouse, but unlike a conventional mouse that needs to be placed on the floor, it can be used physically and spatially.
- a game controller or integrated computer input
- the mouse and keyboard functions can be integrated into the game controller, replacing the mouse and the keyboard, and suitable for social functions that meet current trends.
- An adjusting device or computer integrated input device
- FIG. 1 is a perspective view of a game adjusting apparatus according to an embodiment of the present invention
- Figure 2 is a front view
- Figure 3 is a plan view.
- FIG. 4 is a plan view showing a state of use of the game adjustment apparatus that can be used with both hands according to an embodiment of the present invention.
- FIG. 5 is a perspective view of a game adjusting apparatus that can be used with both hands according to another embodiment of the present invention
- FIG. 6 is a plan view thereof.
- FIG. 7 is a plan view of a game adjusting apparatus according to another embodiment of the present invention.
- FIG. 8 is a bottom view of a game adjusting device according to another embodiment of the present invention.
- the game controller (hereinafter referred to as a game controller) of the present invention is achieved by organically integrating a keyboard and mouse, which are conventional computer peripherals, into a body called a casing.
- the casing 1 has a long rectangular shape in the horizontal direction so that the input means can be operated using the thumb and the index finger in the state of holding with both hands.
- the casing 1 is composed of an upper plate 3, a lower plate 5, and a side plate 7 to have an inner space.
- the internal space includes a control unit for receiving a command input from an input unit, generating and outputting an input signal, and a driving unit for transmitting the generated input signal to a computer.
- the specific shape of the casing (1) may vary in nature, but basically it is enough that the general public can hold or hold the left and right sides with both hands for a long time. Too bulky or too bulky is difficult, so the size and shape of a common game controller (or Microsoft's Xbox game controller) widely available on the market can be used to determine the size and shape of the casing.
- a common game controller or Microsoft's Xbox game controller
- the left and right sides of the casing (1) may be a boomerang form provided with a handle portion 9 protruding toward the user's body.
- the handle 9 is provided in a form similar to a horn and has an egg size. This is to allow the user to grip the casing 1 comfortably for a long time and to enjoy various games provided on the market at the same time.
- the first input means 13 is provided on the upper plate of the casing.
- the first input means 13 may include at least one of a button 13a, a stick 13b, and a touch screen 13c.
- a touch screen 13c capable of a display function is installed as one of the first input means in the center of the upper plate.
- the touch screen 13c has an area corresponding to a screen of a PDA, an electronic notebook, a tablet PC, or a smart phone that is commercially available. Therefore, various game keys can be set and pressed in the form of buttons through the touch screen 13c, and when the screen is changed to a character input keypad screen according to the setting, character input is possible in a manner similar to a conventional keyboard. That is, the first input means 13 can perform a function as a keyboard, and at the same time as the game, it is possible to communicate with the other party through a message through a text input. In this respect, a social media game controller is provided.
- the plurality of buttons 13a may be used for instructing a character or manipulating a menu
- the stick 13b may be mainly used for moving a direction key, that is, a game character. They perform the same functions as those used in conventional game controllers and can be controlled with the thumb.
- the casing 1 consists of an upper plate 3, a lower plate 5 and a side plate 7.
- the side plate 7 of the casing 1 may be regarded as a part corresponding to the surface that can be visually observed when observed from both sides, the back side, or the front side of the casing 1 by the orthographic projection method. That is, the part in the section S indicated by the arrow in FIG. 2 which is a front view may be regarded as the side plate 7.
- the second input means 15, 15 ', 15 are provided in the sensor installation areas L1, L2, L3 on the side plate 7 or the lower plate 5.
- Sensor installation areas L1, L2, L3) refers to a region centered on the point where the ends of the index finger (F1, F2) naturally bent like a bow while holding the left and right handle 9 of the casing (1) with both hands.
- the second input means is a displacement sensor for acquiring positional information on the xy coordinates by the touch of a finger.
- both optical touchpads are possible, but more preferred are optical touchpads.
- OTP optical track pad
- the basic operation principle is to read the image data of the finger fingerprint obtained by irradiating infrared rays, and then use this data to create an image sensor through an optical module to perform the same function as a mouse. www.crucialtec.com).
- the second input means is not only a single input button as used in a conventional game controller, but also a "pointing device" which can be controlled by the index finger, such as a click and movement of a mouse pointer. You will be able to perform mouse functions.
- the sensor installation regions L1, L2, and L3 are composed of a first region L1, a second region L2, and a third region L3.
- the part where the right detection finger F1 touches is the first region L1.
- both left and right second input means 15 and 15 ' may be provided.
- a third input means 19 in a wheel form may be provided in parallel with the second input means 15, 15 'and 15 ".
- the third input means 19 and 19' serve as a wheel of a mouse. It can be used as an input means.
- fourth input means 29, 29 ' are provided at the lower ends of the first region L1 and the second region L2 (see FIG. 2).
- the fourth input means 29, 29 ' may be a' trigger button '.
- the trigger button is a trigger button and performs the same function as that used in a conventional game controller, and can be controlled by the index finger. They can be used to perform the function of the right button of a general mouse.
- the means 15 can be used like a mouse.
- the second input means 15 By controlling the second input means 15 with the detection finger F1 or F2 capable of precise and fast movement, the input signal can be generated precisely and quickly to the extent corresponding thereto.
- the input means seating part 23 for installing the second input means 15 of one side plate is provided in front of the side part of the casing 1.
- the input means seating part 23 is provided in the form which protrudes from the side plate 7 of the casing 1.
- the input means seating portion 23 may be provided integrally with the casing 1, but may be provided with a form assembled to the casing 1.
- the position or direction of the input means seating portion 23 may be adjusted according to personal needs.
- a straight or circular rail may be provided in the casing 1 and the input means seating portion may be linearly or rotationally moved along the rail.
- the input means seating portion 23 is moved it will have to maintain the electrical connection with the control unit installed inside the casing (1).
- Figure 7 relates to another embodiment of the present invention.
- the second input means 15 is installed at a suitable position according to its own needs for both the right hand user and the left hand user.
- the input means seating portion 23 ′ can be connected to or disconnected from the casing 1 via a connector.
- a female connecting terminal 25 is provided on the front right side of the casing 1 for electrical connection and physical coupling with the input means seating portion 23 '.
- a male connecting terminal 27 that can be coupled to the female connecting terminal 25 is provided on the back of the input means seating portion 23 ′.
- a female connecting terminal (not shown) will also be provided on the symmetrical side, and an unused female connecting terminal will be closed by a cover.
- FIG. 8 is a bottom view of the game adjusting apparatus according to the embodiment of the present invention.
- the casing 1 is of a simple rectangular shape unlike the previous embodiment.
- the lower input second input means 15 "of the same type as the second input means 15 of the side plate, i.e., the displacement sensor which acquires the position information by the contact of the fingers, is the left and right sides of the casing 1; Is installed in the sensor installation area on the lower plate 5, that is, the third area L3, to which the naturally curved index finger F1 can be touched with both hands. Repeated description is omitted since it may be applied.
- the present invention is to provide a displacement sensor for obtaining position information, i.e. xy coordinate values, on a predetermined plane at a point that can be controlled using the index finger in a place other than the front side of the game controller. do.
- handle portion 13 first input means
- L1, L2, L3 1st, 2nd, 3rd area
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Abstract
The present invention relates to a game adjustment device, which is also a computer-integrated input device, having a "pointing device", which can be manipulated using a forefinger, mounted in an ergonomic position to help conveniently perform a mouse function such that not only console games, but also various PC games developed on the basis of mouse manipulation can be manipulated very intuitively and easily and, when a touch screen is mounted on the upper end, a keyboard function, which enables character inputs, various key settings, and other kinds of various information inputs, is integrated with the mouse function and configured by a single device. The game adjustment device, in connection with the configuration, comprises: a casing (1), which is shaped such that an input means can be manipulated using a thumb and a forefinger, which comprises an upper plate (3), a lower plate (5), and a side plate (7), and which has an inner space; a first input means (13), which is installed on the upper plate (3), and which comprises at least one of a button, a stick, a touch pad, and a touch screen; and second input means (15, 15', 15") installed in first, second, and third areas (L1, L2, L3) on the side plate (7) or the lower plate (5), which can be reached by tips of naturally bent forefingers while the left and right sides of the casing (1) are grasped by both hands, wherein the second input means (15, 15', 15") are displacement sensors for acquiring position information in terms of an x-y coordinate value by means of a finger's touch.
Description
본 발명은 게임 조정장치에 관한 것으로서, 검지를 사용하여 조작할 수 있는 '포인팅 디바이스'를 장착함으로써 엄지의 기능적 한계에서 벗어나 검지를 적극적으로 활용할 수 있으며, 다양한 정보입력이 가능한 게임 조정장치에 관한 것이다. The present invention relates to a game control device, by mounting a 'pointing device' that can be operated using the index finger and can actively use the index finger away from the functional limits of the thumb, and relates to a game control device that can input a variety of information .
게임 조정장치가 콘솔 게임은 물론 각종 PC 게임에서도 사용되고 있다. 일반적인 게임 조정장치는 양손으로 잡고 그 위에 설치된 버튼, 아날로그 스틱 등 각종 입력수단을 이용하여 조작할 수 있도록 되어 있다. 게임 조정장치는 양손으로 잡기 편리한 구조로 되어 있으며 다양한 버튼 또는 스틱형 입력수단을 가지고 있다. Game controllers are used in console games as well as various PC games. A general game control device can be operated using various input means such as a button and an analog stick installed on both hands. The game controller has a structure that is easy to hold with both hands and has various button or stick input means.
또한 근래에는 감압식 또는 정전식 터치스크린이 입력수단으로 널리 보급되었다. 이들은 디스플레이 기능과 입력 기능을 동시에 구현하게 함으로써 사용 편리성과 공간 효율성을 극대화하는데 일조하고 있다. In recent years, a pressure-sensitive or capacitive touch screen has been widely used as an input means. They enable display and input at the same time, helping to maximize ease of use and space efficiency.
기존의 게임 조정장치의 경우, 엄지가 닿는 위치에, 방향키 역할을 수행하는 아날로그 스틱(또는 패드)이 있는데, 엄지를 사용하여 조작하게 되므로 일명 썸스틱(thumbstick)이라 불리기도 한다. 아날로그 스틱이 방향키의 역할을 수행할 때는 엄지의 사용이 편리하지만, "포인팅 디바이스"로써 조작할 때, 즉 마우스 기능을 수행할 때로서, 조준이나 시점 이동 등을 목적으로 포인터를 신속, 정밀하게 움직일 때에는 사용자의 조작 불편을 초래한다. 기존의 게임 조정장치들은 이처럼 엄지 사용 방식에서 탈피하지 못하고 있다. In the existing game controller, an analog stick (or pad) that serves as a direction key is located at the position where the thumb touches, and is also called a thumbstick because it is operated using the thumb. While the analog stick serves as a directional key, the thumb is easy to use, but when operating with the "pointing device", ie performing a mouse function, the pointer can be moved quickly and precisely for the purpose of aiming or moving the viewpoint. In this case, the user's operation is inconvenient. Existing game controllers have not escaped the thumb.
이러한 문제는 방향키 역할을 수행하는 아날로그 스틱으로, 동시에 "포인팅 디바이스" 기능을 조작해야 하는 설계구조상의 특징으로 인한 것인데, 조준이나 시점 이동 등을 목적으로 사용자가 원하는 방향으로 포인터를 정밀하고 신속하게 움직이고자 할 때, 엄지를 사용하여 조작해야만 하는 구조와 방식은 사용자에게 불편을 초래할 수밖에 없다. This problem is due to the design structure of the analog stick, which acts as a directional key, and at the same time requires the operation of the "pointing device" function, which allows the user to move the pointer precisely and quickly in the desired direction for aiming or moving the viewpoint. When you do, the structure and method that must be manipulated using the thumb will inevitably cause inconvenience to the user.
그러한 상대적 불편은 마우스 기능으로 사용할 때 엄지로 조작해야 하는 구조에 기인한 것이기에, 일반적인 형태인 아날로그 스틱(thumbstick or control stick)이든, 아니면 패드(pad)의 형태를 취하든 기타 다른 형태로 변화를 꾀하든, 결국 엄지를 사용하여 "포인터"를 조작하는 방식은 검지를 사용하여 조작하는 방식에 비해서 정밀성과 신속성이 떨어지는 태생적 한계를 드러낸다. The relative inconvenience is due to the structure that must be manipulated with the thumb when used as a mouse function, so it can be changed to a general form like a thumbstick or control stick or a pad. Either way, the manipulation of the "pointer" with the thumb reveals the inherent limitations of precision and speed compared to the manipulation with the index finger.
게임 조정장치는 콘솔 게임은 물론 PC 게임을 즐기는 데에도 사용될 수 있는데, 콘솔 전용 게임이 아닌 PC 게임의 경우, 마우스를 기본 입력 장치로 염두에 두고 개발되기 때문에, 마우스 포인터의 신속하고 정확한 이동, 조작을 요구하는 경우가 많으며, 이러한 게임의 경우에 "포인터"의 이동을 엄지로 조작해야 하는 기존 게임 조정장치의 구조는 마우스 대신 게임 조정장치를 사용하여 게임을 진행하는데 무리가 있다. Game controls can be used to play console games as well as PC games. For PC games that are not console-only games, the game controller is designed with the mouse as the primary input device, so that the mouse pointer can be moved quickly and accurately. In many cases, the structure of the existing game control device that requires a thumb to manipulate the movement of the "pointer" in the case of such a game is difficult to proceed with the game using the game control device instead of the mouse.
[선행기술문헌]
[ Prior Art Document ]
[특허문헌]
[ Patent Literature ]
(특허문헌 1) 대한민국 특허출원 제10-2008-0073048호(Patent Document 1) Korean Patent Application No. 10-2008-0073048
(특허문헌 2) 대한민국 특허출원 제10-2010-0114286호(Patent Document 2) Korean Patent Application No. 10-2010-0114286
위와 같은 문제에 대한 본 발명의 목적은, 게임 조정장치를 "포인팅 디바이스"로써 조작할 때, 즉 마우스 기능을 수행할 때로서 조준이나 시점 이동 등을 목적으로 포인터를 신속 정밀하게 움직이고자 할 때, 기존의 엄지가 아닌 검지를 사용하여 조작할 수 있도록, 게임 조정장치에 "포인팅 디바이스"를 인체공학적으로 구성, 설계함으로써 조작의 정밀성과 신속성을 높이고 사용자의 편리함을 도모하여, 게임을 보다 원활하게 즐길 수 있도록 돕기 위한 것이다. An object of the present invention for the above problems, when operating the game control device as a "pointing device", that is, when performing a mouse function to move the pointer quickly and precisely for the purpose of aiming, point of view movement, etc. By ergonomically designing and designing a "pointing device" in the game controller so that it can be operated using the index finger rather than the conventional thumb, the operation precision can be increased and the user's convenience can be enjoyed. Is to help.
그에 더해, 몇몇의 게임키만 설정할 수 있는 용도를 넘어서, 다양한 문자 입력이 가능한 터치스크린을 장착하게 되는 경우, 마우스 기능과 키보드 기능을 게임 조정장치 안에 유기적으로 통합시킬 수 있어, 마우스와 키보드를 대치할 수 있는 컴퓨터 통합 입력장치를 제공하며, 게임과 동시에 문자입력을 통해 상대방과 메시지를 통해 대화하게끔 하는 것이다.In addition, beyond the ability to set only a few game keys, when equipped with a touch screen that allows input of various characters, mouse functions and keyboard functions can be organically integrated into the game controller, replacing the mouse and keyboard. It provides a computer-integrated input device that can be used, and at the same time as the game to enter a text message to communicate with the other party.
본 발명은 콘솔 게임은 물론 PC 게임에서도 누구나 손쉽게 사용할 수 있도록 돕기 위한 게임콘트롤러를 제공하는 것을 목적으로 한다. 또한 세밀한 조작을 요구하는 FPS나 RTS 등의 장르에서 편리한 조작이 가능하고 키보드와 마우스를 기반으로 하는 모든 PC게임을 손쉽게 조작할 수 있도록 컴퓨터 통합 콘트롤러를 제공하는 것이다.An object of the present invention is to provide a game controller to help anyone easily use not only console games but also PC games. In addition, it is possible to operate conveniently in genres such as FPS and RTS that require detailed operation, and to provide a computer integrated controller to easily operate all PC games based on the keyboard and mouse.
위와 같은 목적은, 양손으로 파지한 상태에서 엄지와 검지를 이용하여 입력수단을 조작할 수 있는 형태로서 상판, 하판 및 측판으로 구성되어 내부공간을 가지게 되는 케이싱; 상기 상판에 설치되는 것으로서, 버튼, 스틱 또는 터치스크린 중 어느 하나 이상으로 된 제1입력수단; 상기 케이싱의 좌우측을 양손으로 파지한 상태에서 활처럼 자연스럽게 구부려진 한쪽 검지의 끝부분이 닿을 수 있는 상기 측판 또는 하판 상의 센서설치영역에 설치되는 제2입력수단을 포함하되;The above object, as a form that can operate the input means by using the thumb and index finger in a state held by both hands consisting of a top plate, a bottom plate and a side plate to have an inner space; A first input means installed on the upper plate and including any one of a button, a stick, and a touch screen; A second input means installed in the sensor installation area on the side plate or the bottom plate to which the tip of one index finger naturally bent like a bow in a state in which the left and right sides of the casing are gripped with both hands;
상기 제2입력수단은 볼과 접촉하여 유지되는 변위센서를 제외한, 손가락의 접촉에 의해 x-y 좌표값으로 된 위치정보를 획득하는 감압식, 정전식 또는 광학식 변위센서로서, 게임키 기능을 수행하는 것은 물론, 클릭, 마우스 포인터의 이동과 같은 기능을 수행하는 포인팅 디바이스(pointing device)인 것을 특징으로 하는 게임 조정장치에 의해 달성된다. The second input means is a pressure-sensitive, capacitive or optical displacement sensor that obtains positional information in xy coordinate values by the touch of a finger, except for the displacement sensor held in contact with the ball. And a pointing device that performs functions such as clicking, moving the mouse pointer, and the like.
본 발명의 특징에 의하면 상기 제1입력수단은 터치스크린을 포함하되, 상기 터치스크린을 통해 문자판이 배열됨으로써 엄지를 이용하여 문자의 입력이 가능하게 되어 있을 수 있다. According to a feature of the present invention, the first input means may include a touch screen, and a letter board may be arranged through the touch screen, so that text may be input using a thumb.
본 발명의 다른 특징에 의하면, 상기 제2입력수단은 볼과 접촉하여 유지되는 변위 센서를 제외한, 손가락 접촉에 의해 x-y 좌표 값으로 된 위치정보를 획득하는 감압식, 정전식 또는 광학식 변위센서로서, 광학식인 옵티컬 트랙패드(OTP)를 포함할 수 있다. According to another feature of the invention, the second input means is a pressure-sensitive, capacitive or optical displacement sensor for obtaining position information in xy coordinate values by finger contact, except for the displacement sensor held in contact with the ball, And an optical trackpad (OTP).
본 발명의 또 다른 특징에 의하면, 상기 케이싱의 측판 상의 센서설치영역 내에 트리거 버튼(trigger button) 형태로 된 제2입력수단이 더 설치되어, 게임 키 기능을 수행하는 것은 물론, 일반 마우스에서의 오른쪽 버튼 기능을 수행하도록 할 수 있다. According to another feature of the invention, the second input means in the form of a trigger button (trigger button) is further installed in the sensor installation area on the side plate of the casing, to perform a game key function, as well as to the right of a general mouse You can have a button function.
본 발명의 또 다른 특징에 의하면, According to another feature of the invention,
상기 케이싱의 측판 상의 센서설치영역 내에 휠 버튼(wheel button) 형태로 된 제3입력수단이 더 설치되어, 게임 키 기능을 수행하는 것은 물론, 일반 마우스에서의 오른쪽 버튼 기능을 수행할 수 있다. A third input means in the form of a wheel button is further installed in the sensor installation area on the side plate of the casing, which not only performs a game key function but also a right button function of a general mouse.
본 발명의 또 다른 특징에 의하면, According to another feature of the invention,
상기 변위센서는 상기 케이싱의 측판으로부터 돌출된 형태로 마련되는 입력수단안착부에 설치되되; 상기 입력수단안착부는 설치 위치가 조정될 수 있다. The displacement sensor is installed in the input means seating portion provided in a form protruding from the side plate of the casing; The input means seating portion may be adjusted in the installation position.
본 발명의 또 다른 특징에 의하면, According to another feature of the invention,
상기 케이싱의 좌우 양측에는 사용자의 몸 쪽을 향해 돌출 형성된 손잡이부가 마련될 수 있다. The left and right sides of the casing may be provided with handles protruding toward the user's body.
위와 같은 구성에 의하면, 검지를 사용하여 조작할 수 있는 '포인팅 디바이스'가 장착됨으로써, 마우스 대용으로 사용할 수도 있으되 바닥에 올려놓고 사용해야 하는 기존의 마우스와는 달리, 들고 사용할 수도 있다는 면에서 신체적, 공간적 제약이 줄고, 책상에 앉아서는 물론, 침대에 누워서도 사용할 수 있으며 소파에 기대앉아 사용할 수도 있는 게임 조정장치(또는 컴퓨터 통합 입력장치)가 제공된다. According to the above configuration, the 'pointing device' that can be operated by using the index finger is mounted, so that it can be used as a substitute for a mouse, but unlike a conventional mouse that needs to be placed on the floor, it can be used physically and spatially. There's less constraint, and you're provided with a game controller (or integrated computer input) that can be used on your desk, lying on your bed, or sitting on your couch.
그에 더해 문자 입력이 가능한 터치스크린을 장착하게 되는 경우, 마우스 기능과 키보드 기능을 게임 조정장치 안에 하나로 통합시킬 수 있어, 마우스와 키보드를 대치할 수 있으며, 현재의 추세에 부응하는 소셜 기능에 적합한 게임 조정장치(또는 컴퓨터 통합 입력장치)가 제공된다. In addition, when equipped with a touch screen capable of text entry, the mouse and keyboard functions can be integrated into the game controller, replacing the mouse and the keyboard, and suitable for social functions that meet current trends. An adjusting device (or computer integrated input device) is provided.
도 1은 본 발명의 실시예에 의한 게임 조정장치의 사시도이며, 도 2는 정면도이고, 도 3은 평면도이다. 1 is a perspective view of a game adjusting apparatus according to an embodiment of the present invention, Figure 2 is a front view, Figure 3 is a plan view.
도 4는 본 발명의 실시예에 의한 양손으로 이용할 수 있는 게임 조정장치의 사용상태를 도시하는 평면도이다.4 is a plan view showing a state of use of the game adjustment apparatus that can be used with both hands according to an embodiment of the present invention.
도 5는 본 발명의 다른 실시예에 의한 양손으로 이용할 수 있는 게임 조정장치의 사시도이며, 도 6은 그의 평면도이다.5 is a perspective view of a game adjusting apparatus that can be used with both hands according to another embodiment of the present invention, and FIG. 6 is a plan view thereof.
도 7은 본 발명의 또 다른 실시예에 의한 게임 조정장치의 평면도이다.7 is a plan view of a game adjusting apparatus according to another embodiment of the present invention.
도 8은 본 발명의 또 다른 실시예에 의한 게임 조정장치의 저면도이다.8 is a bottom view of a game adjusting device according to another embodiment of the present invention.
이하, 첨부된 도면을 참조하여 본 발명의 구체적인 내용을 상세하게 설명한다. 우선 도 1 내지 도 4를 참조하여 기본 실시예를 설명하겠으며, 이후 도 5 내지 도 8을 인용하면서 다른 실시예들을 설명하기로 한다.Hereinafter, with reference to the accompanying drawings will be described in detail the details of the present invention. First, a basic embodiment will be described with reference to FIGS. 1 to 4, and then other embodiments will be described with reference to FIGS. 5 to 8.
본 발명의 게임 조정장치(이하, '게임 조정장치'라 한다)는 종래의 컴퓨터 주변기기인 키보드, 마우스를 케이싱이라고 하는 하나의 몸체 안에 유기적으로 통합시킴으로써 이루어진 것이다. The game controller (hereinafter referred to as a game controller) of the present invention is achieved by organically integrating a keyboard and mouse, which are conventional computer peripherals, into a body called a casing.
케이싱(1)은 양손으로 파지한 상태에서 엄지와 검지를 이용하여 입력수단을 조작할 수 있도록 좌우방향으로 기다란 장방형으로 되어 있다. 케이싱(1)은 상판(3), 하판(5) 및 측판(7)으로 구성되어 내부공간을 가지게 된다. 내부공간에는 입력수단으로부터 입력되는 명령을 수신하여 입력신호를 생성하고 출력하는 제어부와 생성된 입력신호를 컴퓨터로 전송하는 구동부를 포함하며 이들 장치는 공지의 것이다. The casing 1 has a long rectangular shape in the horizontal direction so that the input means can be operated using the thumb and the index finger in the state of holding with both hands. The casing 1 is composed of an upper plate 3, a lower plate 5, and a side plate 7 to have an inner space. The internal space includes a control unit for receiving a command input from an input unit, generating and outputting an input signal, and a driving unit for transmitting the generated input signal to a computer. These devices are well known.
케이싱(1)의 구체적인 형태는 실로 다양하겠지만, 기본적으로는 일반인이 양손으로 좌우 양쪽을 손잡이 삼아 편안하게 장시간 잡거나 들고 있을 수 있을 정도면 된다. 부피감이 너무 없거나 부피가 너무 크면 곤란하므로 시중에 널리 제공되는 일반적인 게임콘트롤러(또는 마이크로소프트사의 엑스박스(Xbox) 게임콘트롤러)의 크기 및 형태가 케이싱의 크기와 형태를 결정하는데 참고될 수 있다. The specific shape of the casing (1) may vary in nature, but basically it is enough that the general public can hold or hold the left and right sides with both hands for a long time. Too bulky or too bulky is difficult, so the size and shape of a common game controller (or Microsoft's Xbox game controller) widely available on the market can be used to determine the size and shape of the casing.
본 발명의 또 다른 특징에 의하면, 케이싱(1)의 좌우 양측에는 사용자의 몸쪽을 향해 돌출 형성된 손잡이부(9)가 마련된 부메랑 형태가 될 수 있다. 손잡이부(9)는 뿔(cone)과 유사한 형태로 마련되고 있으며 계란 정도의 크기를 가진다. 이는 사용자가 장시간 편안히 케이싱(1)을 파지할 수 있도록 하기 위한 것이며 동시에 시중에 제공되는 각종 게임을 즐길 수 있도록 하기 위한 것이다. According to another feature of the invention, the left and right sides of the casing (1) may be a boomerang form provided with a handle portion 9 protruding toward the user's body. The handle 9 is provided in a form similar to a horn and has an egg size. This is to allow the user to grip the casing 1 comfortably for a long time and to enjoy various games provided on the market at the same time.
제1입력수단(13)이 케이싱의 상판에 설치된다. 제1입력수단(13)은 버튼(13a), 스틱(13b), 터치스크린(13c) 중 어느 하나 이상으로 구성될 수 있다. 본 발명의 실시예에 의하면 상판의 중앙부에 제1입력수단 중 하나로서 디스플레이 기능이 가능한 터치스크린(13c)이 설치된다. 터치스크린(13c)은 시중에 제공되고 있는 PDA, 전자수첩, 태블릿피씨 또는 스마트폰의 화면과 대응되는 넓이를 가진다. 따라서 터치스크린(13c)을 통해 각종 게임키를 설정하여 버튼 형태로 누를 수 있을 뿐 아니라, 설정에 따라 문자 입력 키패드 화면으로 바꾸면, 종래의 키보드와 유사한 방식으로 문자입력이 가능하게 된다. 즉 제1입력수단(13)은 키보드로서의 기능을 수행할 수 있게 하며, 게임과 동시에 문자입력을 통해 상대방과 메시지를 통해 대화할 수 있도록 한다. 이 점에서 소셜기능이 강화된 게임 조정장치가 제공되는 것이다. The first input means 13 is provided on the upper plate of the casing. The first input means 13 may include at least one of a button 13a, a stick 13b, and a touch screen 13c. According to an embodiment of the present invention, a touch screen 13c capable of a display function is installed as one of the first input means in the center of the upper plate. The touch screen 13c has an area corresponding to a screen of a PDA, an electronic notebook, a tablet PC, or a smart phone that is commercially available. Therefore, various game keys can be set and pressed in the form of buttons through the touch screen 13c, and when the screen is changed to a character input keypad screen according to the setting, character input is possible in a manner similar to a conventional keyboard. That is, the first input means 13 can perform a function as a keyboard, and at the same time as the game, it is possible to communicate with the other party through a message through a text input. In this respect, a social media game controller is provided.
복수 개의 버튼(13a)은 특정한 행동을 캐릭터에게 지시하거나 메뉴를 조작하는 용도로 사용할 수 있고, 스틱(13b)은 주로 방향키, 즉 게임 캐릭터를 움직이는 용도로 사용될 수 있다. 이들은 종래의 게임콘트롤러에서 사용되어 왔던 것과 동일한 기능을 수행하며 엄지로써 콘트롤할 수 있게 되어 있다. The plurality of buttons 13a may be used for instructing a character or manipulating a menu, and the stick 13b may be mainly used for moving a direction key, that is, a game character. They perform the same functions as those used in conventional game controllers and can be controlled with the thumb.
언급한 것처럼 케이싱(1)은 상판(3), 하판(5) 및 측판(7)으로 구성된다. 많은 경우에 있어서 상판(3), 하판(5) 및 측판(7)의 경계가 뚜렷하지 않을 것이다. 본 발명에 있어서 케이싱(1)의 측판(7)이라 함은 정투상도법에 의해 케이싱(1)의 양측면, 배면 또는 정면에서 관측하였을 때 눈으로 확인할 수 있는 면에 해당되는 부분이라고 보면 된다. 즉 정면도인 도 2에서 화살표로써 표시된 구간(S)에 있는 부분이 측판(7)에 해당된다고 보면 된다. As mentioned, the casing 1 consists of an upper plate 3, a lower plate 5 and a side plate 7. In many cases, the boundaries of the upper plate 3, lower plate 5 and side plate 7 will not be clear. In the present invention, the side plate 7 of the casing 1 may be regarded as a part corresponding to the surface that can be visually observed when observed from both sides, the back side, or the front side of the casing 1 by the orthographic projection method. That is, the part in the section S indicated by the arrow in FIG. 2 which is a front view may be regarded as the side plate 7.
본 발명에 의하면 측판(7) 또는 하판(5) 상의 센서설치영역(L1, L2, L3)에 제2입력수단(15,15',15")이 설치된다. 센서설치영역(L1, L2, L3)이라 함은 케이싱(1)의 좌우측 손잡이부(9)를 양손으로 파지한 상태에서 활처럼 자연스럽게 구부려진 검지(F1, F2)의 끝부분이 닿는 지점을 중심으로 한 영역을 말한다. According to the present invention, the second input means 15, 15 ', 15 "are provided in the sensor installation areas L1, L2, L3 on the side plate 7 or the lower plate 5. Sensor installation areas L1, L2, L3) refers to a region centered on the point where the ends of the index finger (F1, F2) naturally bent like a bow while holding the left and right handle 9 of the casing (1) with both hands.
본 발명의 특징에 의하면 제2입력수단(15,15',15")은 손가락의 접촉에 의해 x-y 좌표상의 위치정보를 획득하는 변위센서로 되어 있다. 본 발명에 의하면 변위센서는 감압식, 정전식 또는 광학식 터치패드가 모두 가능하지만 좀 더 바람직한 것은 광학식 터치패드이다. According to a feature of the invention, the second input means (15, 15 ', 15 ") is a displacement sensor for acquiring positional information on the xy coordinates by the touch of a finger. Or both optical touchpads are possible, but more preferred are optical touchpads.
*광학식 터치패드의 하나인 옵티컬 트랙패드(optical track pad, OTP)는 손가락 끝 마디를 움직일 수 있는 정도의 작은 공간 크기만 있어도, 손가락의 움직임을 통해 PC마우스의 기능인 이동, 네비게이트, 클릭, 스크롤, 드래그 와 같은 기능을 마우스 커서를 통해 구현한다.* Optical track pad (OTP), one of the optical touchpads, has a small space enough to move the tip of a finger, but the movement of a finger can move, navigate, click, and scroll through the movement of a finger. You can implement functions like dragging with the mouse cursor.
기본적인 동작원리는 적외선을 조사하여 얻어진 손가락 지문의 이미지 데이터를 읽은 다음 이 데이터를 광학모듈을 통하여 이미지센서를 생성하여 마우스와 같은 기능을 수행하게끔 하는 것이다((주)크루셜텍 제품 (http://www.crucialtec.com) 참조). The basic operation principle is to read the image data of the finger fingerprint obtained by irradiating infrared rays, and then use this data to create an image sensor through an optical module to perform the same function as a mouse. www.crucialtec.com).
더 나아가 현재 제공되고 있는 손가락의 접촉을 이용한 여러 종류의 변위센서중 하나가 제2입력수단으로 채용될 수 있으며, 앞으로 개발될 각종의 변위센서들이 필요에 따라 대체될 수 있다. 그러므로 제2입력수단은 종래의 게임콘트롤러에서 사용되어 왔던 것처럼 하나의 입력 버튼 역할을 수행할 수 있을 뿐만 아니라, 검지로 콘트롤할 수 있는"포인팅 디바이스"로써, 클릭은 물론, 마우스 포인터의 이동과 같은 마우스 기능을 수행할 수 있게 된다.Furthermore, one of several types of displacement sensors using the finger contact currently provided may be employed as the second input means, and various displacement sensors to be developed in the future may be replaced as necessary. Therefore, the second input means is not only a single input button as used in a conventional game controller, but also a "pointing device" which can be controlled by the index finger, such as a click and movement of a mouse pointer. You will be able to perform mouse functions.
센서설치영역(L1, L2, L3)은 제1영역(L1), 제2영역(L2) 및 제3영역(L3)로 구성된다. 우측 검지(F1)가 닿는 부분이 제1영역(L1)이다. 제1영역(L1)과 대칭되는 쪽에 다른 쪽 검지(F2, 예를 들어 좌측 검지)의 끝이 닿을 수 있는 지점을 중심으로 하는 제2영역(L2, 도 2 참조)이 있게 된다. 경우에 따라 좌우 양측 제2입력수단(15,15')이 모두 마련될 수 있다. The sensor installation regions L1, L2, and L3 are composed of a first region L1, a second region L2, and a third region L3. The part where the right detection finger F1 touches is the first region L1. On the side symmetrical with the first area L1, there is a second area L2 (see FIG. 2) centered on the point where the end of the other detection F2 (eg, the left detection) can reach. In some cases, both left and right second input means 15 and 15 'may be provided.
휠 형태로 된 제3입력수단(19)이 제2입력수단(15,15',15")과 병행하여 마련될 수 있다. 제3입력수단(19,19')은 마우스의 휠 역할을 수행하는 입력수단으로 사용될 수 있다. A third input means 19 in a wheel form may be provided in parallel with the second input means 15, 15 'and 15 ". The third input means 19 and 19' serve as a wheel of a mouse. It can be used as an input means.
한편 제1영역(L1)과 제2영역(L2)중의 하단에 각각 제4입력수단(29,29')이 마련된다(도 2 참조). 제4입력수단(29,29')은 '트리거 버튼(trigger button)'일 수 있다. 트리거 버튼은 방아쇠 형태의 버튼으로서 종래의 게임콘트롤러에서 사용되어 왔던 것과 동일한 기능을 수행하며 검지로써 콘트롤할 수 있게 되어 있는데, 이들은 일반 마우스에서의 오른쪽 버튼의 기능을 수행하는 용도로 사용될 수 있다.On the other hand, fourth input means 29, 29 'are provided at the lower ends of the first region L1 and the second region L2 (see FIG. 2). The fourth input means 29, 29 'may be a' trigger button '. The trigger button is a trigger button and performs the same function as that used in a conventional game controller, and can be controlled by the index finger. They can be used to perform the function of the right button of a general mouse.
위와 같은 구성에 의하면, 엄지(F3 또는 F4)를 이용하여 터치스크린(13c)을 통해 문자 등을 입력할 수 있으며, 검지(F1 또는 F2)를 이용하여 케이싱의 측판(7)에 마련된 제2입력수단(15)을 마우스처럼 이용할 수 있게 된다. 정밀하고 빠른 움직임이 가능한 검지(F1 또는 F2)로써 제2입력수단(15)을 콘트롤함으로써 이에 대응되는 정도로 정밀하고 빠르게 입력신호를 생성시킬 수 있다. According to the above configuration, it is possible to input characters and the like through the touch screen (13c) using the thumb (F3 or F4), the second input provided on the side plate 7 of the casing using the index finger (F1 or F2). The means 15 can be used like a mouse. By controlling the second input means 15 with the detection finger F1 or F2 capable of precise and fast movement, the input signal can be generated precisely and quickly to the extent corresponding thereto.
이하, 본 발명의 다른 실시예를 도 5 내지 도 6을 참조하여 설명한다. 본 실시예에 의하면 일측판의 제2입력수단(15)을 설치하기 위한 입력수단안착부(23)가 케이싱(1)의 측부 전방에 마련된다. 입력수단안착부(23)는 케이싱(1)의 측판(7)으로부터 돌출된 형태로 마련되고 있다. 입력수단안착부(23)는 케이싱(1)에 일체형으로 마련될 수도 있지만 케이싱(1)에 조립되는 형태로 마련될 수도 있다. Hereinafter, another embodiment of the present invention will be described with reference to FIGS. 5 to 6. According to this embodiment, the input means seating part 23 for installing the second input means 15 of one side plate is provided in front of the side part of the casing 1. The input means seating part 23 is provided in the form which protrudes from the side plate 7 of the casing 1. The input means seating portion 23 may be provided integrally with the casing 1, but may be provided with a form assembled to the casing 1.
본 실시예에 의하면 제2입력수단(15)의 넓이가 다소 넓을 경우에 적합하다고 할 수 있다. According to this embodiment, it can be said that it is suitable when the width | variety of the 2nd input means 15 is somewhat wide.
본 실시예의 확장된 형태로서 입력수단안착부(23)의 위치 또는 방향을 개인적 필요에 따라 조정하도록 할 수도 있다. 케이싱(1)에 직선형 또는 원형 레일을 마련하고 입력수단안착부로 하여금 그 레일을 따라 직선 또는 회전운동하도록 하면 될 것이다. 물론 입력수단안착부(23)가 이동되는 중에도 케이싱(1) 내부에 설치된 제어부와는 전기적으로 접속된 상태를 유지하고 있어야 할 것이다. As an expanded form of the present embodiment, the position or direction of the input means seating portion 23 may be adjusted according to personal needs. A straight or circular rail may be provided in the casing 1 and the input means seating portion may be linearly or rotationally moved along the rail. Of course, while the input means seating portion 23 is moved it will have to maintain the electrical connection with the control unit installed inside the casing (1).
도 7은 본 발명의 또 다른 실시예에 관한 것이다. Figure 7 relates to another embodiment of the present invention.
본 실시예에서는 오른손 사용자 또는 왼손 사용자 모두를 위하여 자신의 필요에 따라 적합한 위치에 제2입력수단(15)을 설치하도록 하기 위함이다. 입력수단안착부(23')는 커넥터를 통해 케이싱(1)에 접속되거나 또는 그로부터 분리될 수 있다. In this embodiment, the second input means 15 is installed at a suitable position according to its own needs for both the right hand user and the left hand user. The input means seating portion 23 ′ can be connected to or disconnected from the casing 1 via a connector.
케이싱(1)의 측판 전방 우측에는 입력수단안착부(23')와의 전기적 접속 및 물리적 결합을 위한 암접속단자(25)가 마련되고 있다. 입력수단안착부(23')의 배면에는 암접속단자(25)에 결합될 수 있는 수접속단자(27)가 마련되어 있다. 좌우대칭되는 쪽에도 암접속단자(미도시됨)가 마련될 것이며, 사용되지 않는 암접속단자는 커버에 의해 닫힌 상태로 있게 될 것이다. A female connecting terminal 25 is provided on the front right side of the casing 1 for electrical connection and physical coupling with the input means seating portion 23 '. On the back of the input means seating portion 23 ′, a male connecting terminal 27 that can be coupled to the female connecting terminal 25 is provided. A female connecting terminal (not shown) will also be provided on the symmetrical side, and an unused female connecting terminal will be closed by a cover.
이하, 도 8을 참조하여 설명한다. 도 8은 본 고안의 실시예에 의한 게임 조정장치의 저면도이다. 케이싱(1)은 이전 실시예와 다르게 단순한 직사각 형태로 되어 있다. 도시된 바에 의하면 측판의 제2입력수단(15)과 같은 형식, 즉 손가락의 접촉에 의해 위치정보를 획득하는 변위센서로 되어 있는 하판의 제2입력수단(15")이 케이싱(1)의 좌우측을 양손으로 파지한 상태에서 자연스럽게 구부려진 검지(F1)가 닿을 수 있는 하판(5) 상의 센서설치영역, 즉 제3영역(L3)에 설치된다. 나머지 사항에 관하여는 이전 설명된 모든 실시예가 그대로 적용될 수 있으므로 반복 설명을 생략한다. A description with reference to FIG. 8 is as follows. 8 is a bottom view of the game adjusting apparatus according to the embodiment of the present invention. The casing 1 is of a simple rectangular shape unlike the previous embodiment. As shown, the lower input second input means 15 "of the same type as the second input means 15 of the side plate, i.e., the displacement sensor which acquires the position information by the contact of the fingers, is the left and right sides of the casing 1; Is installed in the sensor installation area on the lower plate 5, that is, the third area L3, to which the naturally curved index finger F1 can be touched with both hands. Repeated description is omitted since it may be applied.
이와 같이 본 발명은 게임 조정장치의 전면 이외의 장소 중 검지를 이용하여 콘트롤할 수 있는 지점에 소정의 정해진 평면상에서 위치정보, 즉 x-y 좌표값을 획득할 수 있게 하는 변위센서를 설치하는 것을 요지로 한다. As described above, the present invention is to provide a displacement sensor for obtaining position information, i.e. xy coordinate values, on a predetermined plane at a point that can be controlled using the index finger in a place other than the front side of the game controller. do.
위에 도시 및 설명된 구성은 본 발명의 기술적 사상에 근거한 바람직한 실시예에 지나지 아니한다. 당업자는 통상의 기술적 상식을 바탕으로 다양한 변경실시를 할 수 있을 것이지만 이는 본 발명의 보호범위에 포함될 수 있음을 주지해야 할 것이다. 물론 위에 설명된 각 실시예는 도시 및 설명되지 않았지만 필요에 의거하여 임의로 조합되어 실시될 수 있으며 이러한 조합 역식 본 발명의 권리범위 내에 있는 것이 된다. The configuration shown and described above is only a preferred embodiment based on the technical spirit of the present invention. Those skilled in the art will be able to make various modifications based on common technical knowledge, but it should be noted that this may be included in the protection scope of the present invention. Of course, each of the embodiments described above can be implemented in any combination as required, but not shown and described within the scope of the present invention.
[부호의 설명]
[ Description of the Code ]
1 : 케이싱 3 : 상판1: casing 3: top plate
5 : 하판 7 : 측판5: lower plate 7: side plate
9 : 손잡이부 13 : 제1입력수단9: handle portion 13: first input means
15,15',15" : 제2입력수단 19, 19' : 제3입력수단15,15 ', 15 ": second input means 19, 19': third input means
23,23' : 입력수단안착부 25 : 암접속단자23,23 ': Input means seat 25: Female connection terminal
27 : 수접속단자 29, 29' : 제4입력수단27: male connection terminal 29, 29 ': fourth input means
L1,L2,L3 : 제1,2,3영역L1, L2, L3: 1st, 2nd, 3rd area
Claims (7)
- 양손으로 파지한 상태에서 엄지와 검지를 이용하여 입력수단을 조작할 수 있는 형태로서 상판, 하판 및 측판으로 구성되어 내부공간을 가지게 되는 케이싱; 상기 상판에 설치되는 것으로서, 버튼, 스틱 또는 터치스크린 중 어느 하나 이상으로 된 제1입력수단; 상기 케이싱의 좌우측을 양손으로 파지한 상태에서 활처럼 자연스럽게 구부려진 한쪽 검지의 끝부분이 닿을 수 있는 상기 측판 또는 하판 상의 센서설치영역에 설치되는 제2입력수단을 포함하되;A casing having an inner space formed of an upper plate, a lower plate, and a side plate in a form capable of operating the input means by using a thumb and index finger in a state of holding by both hands; A first input means installed on the upper plate and including any one of a button, a stick, and a touch screen; A second input means installed in the sensor installation area on the side plate or the bottom plate to which the tip of one index finger naturally bent like a bow in a state in which the left and right sides of the casing are gripped with both hands;상기 제2입력수단은 손가락의 접촉에 의해 x-y 좌표값으로 된 위치정보를 획득하는 감압식, 정전식 또는 광학식 변위센서로서, 게임키 기능을 수행하는 것은 물론, 클릭, 마우스 포인터의 이동과 같은 기능을 수행하는 포인팅 디바이스(pointing device)인 것을 특징으로 하는 게임 조정장치. The second input means is a pressure-sensitive, capacitive or optical displacement sensor that obtains positional information in xy coordinate values by the touch of a finger, and performs functions such as a click and movement of a mouse pointer as well as performing a game key function. Game pointing device characterized in that the pointing device (pointing device) to perform.
- 제1항에 있어서, The method of claim 1,상기 제1입력수단은 터치스크린을 포함하되, 상기 터치스크린을 통해 문자판이 배열됨으로써 엄지를 이용하여 문자의 입력이 가능하게 되어 있는 것을 특징으로 하는 게임 조정장치. The first input means comprises a touch screen, the game control device, characterized in that the input of the character using the thumb is arranged by the dial is arranged through the touch screen.
- 제1항에 있어서, The method of claim 1,상기 제2입력수단은 손가락 접촉에 의해 x-y 좌표 값으로 된 위치정보를 획득하는 감압식, 정전식 또는 광학식 변위센서로서, 광학식인 옵티컬 트랙패드(OTP)를 포함하는 것을 특징으로 하는 게임 조정장치. The second input means is a pressure-sensitive, capacitive or optical displacement sensor for acquiring position information of the x-y coordinate value by finger contact, the game control device, characterized in that it comprises an optical optical trackpad (OTP).
- 제1항에 있어서,The method of claim 1,상기 케이싱의 측판 상의 센서설치영역 내에 트리거 버튼(trigger button) 형태로 된 제2입력수단이 더 설치되어, 게임 키 기능을 수행하는 것은 물론, 일반 마우스에서의 오른쪽 버튼 기능을 수행하는 것을 특징으로 하는 게임 조정장치. The second input means in the form of a trigger button (trigger button) is further installed in the sensor installation area on the side plate of the casing, not only to perform a game key function, but also to perform a right button function in a general mouse. Game Controller.
- 제1항에 있어서, The method of claim 1,상기 케이싱의 측판 상의 센서설치영역 내에 휠 버튼(wheel button) 형태로 된 제3입력수단이 더 설치되어, 게임 키 기능을 수행하는 것은 물론, 일반 마우스에서의 오른쪽 버튼 기능을 수행하는 것을 특징으로 하는 게임 조정장치. The third input means in the form of a wheel button (wheel button) is further installed in the sensor installation area on the side plate of the casing, not only to perform a game key function, but also to perform a right button function in a general mouse. Game Controller.
- 제1항에 있어서, The method of claim 1,상기 변위센서는 상기 케이싱의 측판으로부터 돌출된 형태로 마련되는 입력수단안착부에 설치되되;The displacement sensor is installed in the input means seating portion provided in a form protruding from the side plate of the casing;상기 입력수단안착부는 설치 위치가 조정될 수 있는 것을 특징으로 하는 게임 조정장치. Game input device, characterized in that the input means seating portion can be adjusted in the installation position.
- 제1항에 있어서, The method of claim 1,상기 케이싱의 좌우 양측에는 사용자의 몸 쪽을 향해 돌출 형성된 손잡이부가 마련되는 것을 특징으로 하는 게임 조정장치. Game control device, characterized in that the left and right sides of the casing is provided with a handle portion protruding toward the user's body.
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KR1020140023930A KR101397457B1 (en) | 2014-02-28 | 2014-02-28 | Game controller apparatus |
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Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
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CN108066982A (en) * | 2017-12-14 | 2018-05-25 | 广州小鸡快跑网络科技有限公司 | A kind of game paddle |
CN109395377A (en) * | 2018-10-17 | 2019-03-01 | 原点显示(深圳)科技有限公司 | Noninductive virtual control method and device |
Families Citing this family (1)
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KR102325197B1 (en) * | 2019-10-30 | 2021-11-11 | (주) 폰플라자 | Auxiliary input device for capacitive touch screen |
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JPH1028777A (en) * | 1996-07-18 | 1998-02-03 | Sega Enterp Ltd | Controller |
KR20010101467A (en) * | 1999-11-12 | 2001-11-14 | 도쿠나까 테루히사 | Manual controller |
US20040259638A1 (en) * | 2003-06-18 | 2004-12-23 | Kramer Dan H. | Handheld controller with mouse-type control |
KR100627768B1 (en) * | 1997-09-22 | 2007-07-09 | 소니 컴퓨터 엔터테인먼트 인코포레이티드 | Actuating Device for Game Machine |
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2014
- 2014-02-28 KR KR1020140023930A patent/KR101397457B1/en active IP Right Grant
- 2014-11-10 WO PCT/KR2014/010753 patent/WO2015129984A1/en active Application Filing
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JPH1028777A (en) * | 1996-07-18 | 1998-02-03 | Sega Enterp Ltd | Controller |
KR100627768B1 (en) * | 1997-09-22 | 2007-07-09 | 소니 컴퓨터 엔터테인먼트 인코포레이티드 | Actuating Device for Game Machine |
KR20010101467A (en) * | 1999-11-12 | 2001-11-14 | 도쿠나까 테루히사 | Manual controller |
US20040259638A1 (en) * | 2003-06-18 | 2004-12-23 | Kramer Dan H. | Handheld controller with mouse-type control |
Cited By (4)
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CN108066982A (en) * | 2017-12-14 | 2018-05-25 | 广州小鸡快跑网络科技有限公司 | A kind of game paddle |
CN108066982B (en) * | 2017-12-14 | 2023-08-11 | 广州小鸡快跑网络科技有限公司 | Game paddle |
CN109395377A (en) * | 2018-10-17 | 2019-03-01 | 原点显示(深圳)科技有限公司 | Noninductive virtual control method and device |
CN109395377B (en) * | 2018-10-17 | 2022-03-15 | 原点显示(深圳)科技有限公司 | Non-inductive virtual control method and device |
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