WO2015070240A1 - Jeux interactifs virtuels/réels sur la base de médias sociaux - Google Patents

Jeux interactifs virtuels/réels sur la base de médias sociaux Download PDF

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Publication number
WO2015070240A1
WO2015070240A1 PCT/US2014/065066 US2014065066W WO2015070240A1 WO 2015070240 A1 WO2015070240 A1 WO 2015070240A1 US 2014065066 W US2014065066 W US 2014065066W WO 2015070240 A1 WO2015070240 A1 WO 2015070240A1
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WO
WIPO (PCT)
Prior art keywords
player
game
location
benefit
module
Prior art date
Application number
PCT/US2014/065066
Other languages
English (en)
Inventor
Paul D. Patterson
Michael G. POWELL
Bradley R. BOWDER
Original Assignee
CodeGeo, LLC
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by CodeGeo, LLC filed Critical CodeGeo, LLC
Publication of WO2015070240A1 publication Critical patent/WO2015070240A1/fr

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/61Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor using advertising information
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/216Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

Definitions

  • the embodiments discussed herein are generally related to social media-based virtual/actual interactive games.
  • geoseeds are traded among players. Additionally, some geoseeds are referred to as trackables.
  • the trackable may have a serial number or another distinct marking.
  • the trackables are transported from one geocache to another by the players.
  • Geocache websites log the travel and interaction history of the trackables. Players may view the travel and the interaction history of the trackables by interacting with the geocache websites.
  • Geocaches are currently placed in over two hundred countries, all seven continents, and on the International Space Station. After nearly thirteen years of activity, there are over 1.9 million active geocaches published on multiple geocache websites.
  • the geocaching environment 100 may enable an advertiser 124 to distribute advertisements in geocaches and geoseeds that are hidden and found by the players 102 and/or in areas surrounded by digital fences that are located by players 102. Furthermore, the geocaching environment 100 may enable the advertiser 124 to provide an actual benefit to the players 102 for locating the geocache, the geoseed, for physically entering an area surrounded by a digital fence, obtaining virtual benefit in a virtual environment of the game and/or the social media game, or any combination thereof.
  • the player information 128 may include a category (e.g., clothes, electronics, or outdoor gear) of actual awards that the player 102 is interested in receiving.
  • the advertisers 124 may accordingly use the selected category as a basis upon which the advertiser 124 bids.
  • the sponsorship of the advertiser 124 may be associated with a geoseed and/or a digital fence.
  • the advertiser 124 may then communicate the actual benefit provided for locating the geoseed.
  • the geocache server 116 may communicate coordinates of the sponsored geoseed or the sponsored digital fence to the advertiser 124 via the third party server 112.
  • the advertiser 124 may then physically place the actual benefit and/or a particular geoseed in a geocache containing the sponsored geoseed or in the sponsored digital fence.
  • the third party server 112 may interface with the social media server 114.
  • the third party server 112 may monitor progress of players in social media games and place incentives, advertisements, actual benefits, or virtual benefits in the information feed (e.g., TIMELINE on TWITTER® or the News Feed on FACEBOOK®) of the players 102. Additionally or alternatively, the third party server 112 may communicate incentives, advertisements, actual benefits, or virtual benefits directly to an account of the player 102 via the social media server 114.
  • the social network includes a service that provides an information feed describing one or more social activities specific to one of the players 102 or to another entity.
  • the information feed provided by the social network may allow the players 102 or another entity to describe actions that may be relevant to a game, events involving the players 102, expressed thoughts or opinions, and the like.
  • the geocache module 130 may be configured to receive a player inquiry.
  • the player inquiry may be communicated from one of the devices 104 via the network 140 or via a social network hosted by the social media server 114.
  • the player inquiry may identify a specific geocache or geoseed that the player 102 wants to locate. Additionally or alternatively, the player inquiry may identify a specific digital fence the player 102 wants to enter and/or the player inquiry may identify a specific actual benefit or a specific virtual benefit the player 102 wants to be awarded.
  • the geocache module 130 may provide coordinates of one or more corresponding geocaches and/or digital fences.
  • the game module 134 may be accessed by the other components of the geocaching environment 100 directly or via, the network 140.
  • the player 102 may use the device 104 to access, send data to, and receive data from the website 126, the social media application 138, the game module 134, or any combination thereof to participate in the games.
  • the game module 134 and/or the social media game module 150 may include an introduction mechanic that can introduce the players 102 to the games on the game module 134 and to other players 102 engaged with the game module 134, or provide help when encountering a common in-game obstacle.
  • the deciphered code may be used in the game or the social media game as a question.
  • the question may incorporate the player information 128, which may allow answers to be specific to the player 102.
  • the game module 134 may match an answer input to the player information 128. For example, in response to the deciphered code above, the player 102 may enter the month of birth of the player 102.
  • the answer to the deciphered code may be entered into the website 126, the game module 134, the social network, or any combination thereof.
  • a correct answer may allow the player 102 to advance, gain points, or receive numerous other benefits in the game.
  • the game module 134 may be further configured to identify a virtual benefit that is provided for locating the geoseed, for performing a game action, entering an area surrounded by a digital fence, or any combination thereof.
  • the game module 134 and the social media game module 150 may also be configured to update the player information 128 of the player 102 to reflect the virtual benefits. Additionally or alternatively, the game module 134 may be configured to post some portion of the updated player information 128 to a social network and/or integrate information posted in an information feed of the player 102 into the player information 128.
  • memory such as the memory 122, may include a non-transitory memory that stores data for providing the functionality described herein.
  • the memory may be included in storage that may be a dynamic random access memory (DRAM) device, a static random access memory (SRAM) device, flash memory, or some other memory devices.
  • DRAM dynamic random access memory
  • SRAM static random access memory
  • flash memory or some other memory devices.
  • the method 600 may begin at block 602.
  • a portion of player information and game information may be communicated to the advertiser.
  • the player information 128 and the game information 142 may be communicated to the advertiser 124 via the network 140.
  • a bid may be received from the advertiser to sponsor the geoseed.
  • the geocache server 116 may receive a bid from the advertiser 124 communicated from the third party server 112 to the geocache server 116 via the network 140. Additionally or alternatively, a bid may be received from the advertiser to sponsor a digital fence.
  • the bid may be accepted from the advertiser to sponsor the geoseed.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Environmental & Geological Engineering (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

Un mode de réalisation cité à titre d'exemple concerne un procédé visant à allouer un gain réel dans un environnement de géocachette. Le procédé consiste à identifier une action proposée devant être réalisée par le joueur cours d'une interaction d'un joueur dans un environnement virtuel d'un jeu ou d'un jeu de média social. Le procédé consiste à identifier le joueur. Le procédé consiste à déterminer un gain virtuel et un gain réel fournis au joueur pour terminer l'action proposée sur la base de l'action proposée identifiée et des informations associées au joueur. Le procédé consiste à présenter l'action proposée au joueur. Le procédé consiste à recevoir une acceptation de l'action proposée. Le procédé consiste à recevoir une confirmation selon laquelle le joueur a effectué l'action proposée. En réponse à la confirmation, le procédé consiste à allouer le gain virtuel et le gain réel au joueur.
PCT/US2014/065066 2013-11-11 2014-11-11 Jeux interactifs virtuels/réels sur la base de médias sociaux WO2015070240A1 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US201361902722P 2013-11-11 2013-11-11
US61/902,722 2013-11-11

Publications (1)

Publication Number Publication Date
WO2015070240A1 true WO2015070240A1 (fr) 2015-05-14

Family

ID=53042249

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2014/065066 WO2015070240A1 (fr) 2013-11-11 2014-11-11 Jeux interactifs virtuels/réels sur la base de médias sociaux

Country Status (1)

Country Link
WO (1) WO2015070240A1 (fr)

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
RU2386170C2 (ru) * 2004-02-25 2010-04-10 Сфпх, Ллк. Система и способ для удобного проведения игр
US20120157197A1 (en) * 2010-12-17 2012-06-21 XMG Studio Inc. Systems and methods of changing storyline based on player location
US20130005474A1 (en) * 2011-06-30 2013-01-03 Erik Paul Bethke Integrating client devices into a game networking system

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
RU2386170C2 (ru) * 2004-02-25 2010-04-10 Сфпх, Ллк. Система и способ для удобного проведения игр
US20120157197A1 (en) * 2010-12-17 2012-06-21 XMG Studio Inc. Systems and methods of changing storyline based on player location
US20130005474A1 (en) * 2011-06-30 2013-01-03 Erik Paul Bethke Integrating client devices into a game networking system

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