WO2014159971A1 - Appareil, système et procédé de jeu électronique - Google Patents
Appareil, système et procédé de jeu électronique Download PDFInfo
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- WO2014159971A1 WO2014159971A1 PCT/US2014/025546 US2014025546W WO2014159971A1 WO 2014159971 A1 WO2014159971 A1 WO 2014159971A1 US 2014025546 W US2014025546 W US 2014025546W WO 2014159971 A1 WO2014159971 A1 WO 2014159971A1
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- game
- gaming
- central determinate
- determinate translator
- server
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Classifications
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
- G07F17/3227—Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3211—Display means
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3223—Architectural aspects of a gaming system, e.g. internal configuration, master/slave, wireless communication
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
Definitions
- Gaming systems, machines and devices generally are designed to match a selection chosen or created for a player with a system-generated outcome, with payouts to the player occurring when some or all of the elements of a selection match an outcome.
- Some of the gaming systems, machines and devices which are currently in use for player wagering include electronic games whose outcomes are based on actual past events.
- One such gaming product known as Historical Racing enables machine- and device-based pari-mutuel wagering with instant payoffs based on the results of actual past events.
- Device-based wagering would include mobile devices, remote access, online wagering via the Internet and similar technologies.
- the wagering terminals are coupled to a game server.
- the wagering terminals are multi-function terminals which enable a patron to enter a wager amount and selection(s); choose to watch a video play-back of an earlier event on which the outcome of the wager will be based; and collect for a "winning" wager when his or her selections match one or more of those generated by the event.
- the game server is a computer system which is configured to manage the entire or at least a majority of the gaming system.
- the architecture for the electronic gaming machine includes multiple processors that separate game logic from game presentation.
- the multi-processor architecture includes a dedicated game logic engine and a dedicated presentation engine.
- a first processor has the game logic engine and is adapted to handle the input/output (I/O), peripherals, communications, accounting, critical gaming and other game logic, power hit tolerances, protocols to other systems, and other tasks related to operation of the electronic game machine.
- a second processor is adapted to running a presentation 1030007 2 08470-000010 engine. The second processor receives commands from the first processor to present game -oriented outcome and results.
- a gaming device accepts a wager.
- the wager is logically associated with a first progressive jackpot, the first progressive jackpot associated with a first set of participating gaming devices.
- the wager is also logically associated with a second progressive jackpot different than the first progressive jackpot, the second progressive jackpot associated with a second set of participating gaming devices, the second set of participating gaming devices comprising more gaming devices than the first set of participating gaming devices.
- gaming machines Some of the considerations in the design, utilization and management of gaming machines include the configuration, operation and control of the individual gaming machines (i.e. terminals, cabinets, stations, etc.). Other considerations include the number of players permitted or required within the gaming system, which could mean a single player at a single machine or multiple players at multiple machines. Still further considerations include the manner of inputting game information and data, the manner of determining the wagering/game results and their effect, the interface configurations which might be suitable for incorporating games from various designers or manufacturers, and any machine conversions or changes which might be desired.
- a central determinate translator system which is part of an electronic gaming system.
- the concept behind a central determinate translator is to aggregate multiple central determinate markets by defining a universal messaging system (protocol) for delivering centrally determined results to a gaming device.
- the central determinate markets may include Class II, video lottery, Historical Racing and racing based games as representative examples.
- Central determinate markets are gaming markets where the random process that determines the result of the game occurs remotely to where the game itself is played.
- Traditional bingo is an example of a centrally determined game where a single random process, the drawing of numbered and lettered balls, provides a result to multiple players managing their own bingo cards.
- central determinate typically means an outcome server provides results to many electronic gaming devices.
- These can be multiplayer games such as bingo and poker or single player games like video lotteries where virtual "scratch-off tickets are delivered on demand sequentially to electronic gaming machines that reveal the results of the ticket.
- the Central Determinate Translator System provides the system infrastructure (hardware and software) and the player interface modifications (also hardware and software) required to drive compatible gaming devices from a central random process.
- the CDTS generates the game outcomes randomly by selecting from a database of game races, delivering the race data, race simulation data, and race results to the gaming device, displaying relevant race information on the gaming device, and providing the gaming device with a prize value determined by the race result, thus allowing the gaming device to provide an entertaining player experience and result display.
- the CDTS would collect players into bingo games, distribute bingo cards to player terminals, 1030007 4 08470-000010 generate and distribute a ball call to each player, display the bingo results on each player terminal, and provide the gaming device with a prize value determined by the bingo game, thus allowing the gaming device to provide an entertaining experience and result display.
- relatively inexpensive software changes to the CDTS will facilitate additional central determinate translator solutions.
- FIG. 1 is a schematic layout and flow diagram of an electronic gaming system.
- FIG. 2a is a schematic layout and flow diagram of the FIG. 1 electronic gaming system with a central determinate translator incorporated therein.
- FIG. 2b is a schematic layout and flow diagram of the FIG. 1 electronic gaming system with a central determinate translator incorporated therein with a connection alternative.
- FIG. 3 is a schematic layout and flow diagram of a generic central determinate installation which represents the prior art.
- FIG. 4a is a schematic layout and flow diagram of a central determinate installation using a central determinate translator according to the present disclosure.
- FIG. 4b is a schematic layout and flow diagram of a central determinate installation using a central determinate translator according to the present disclosure with the connection alternative depicted in FIG. 2b.
- FIG. 5a is a schematic layout and flow diagram of the software changes for converting from one type of central determinate gaming system to another type of central determinate gaming system.
- FIG. 5b is a schematic layout and flow diagram of the software changes for converting from one type of central determinate gaming system to another type of central determinate gaming system with the connection alternative depicted in FIG. 2b.
- FIG. 6 is a schematic layout and flow diagram of an electronic gaming system for historical racing.
- FIG. 7a is a schematic layout and flow diagram of the FIG. 6 electronic gaming system which incorporates a central determinate translator for racing based gaming according to the present disclosure.
- FIG. 7b is a schematic layout and flow diagram of the FIG. 6 electronic gaming system which incorporates a central determinate translator according to the present disclosure with the connection alternative depicted in FIG. 2b. 1030007 6 08470-000010
- FIG. 8 is another schematic layout and flow diagram of a suitable central determinate translator arrangement and protocol.
- FIG. 8b is another schematic layout and flow diagram of a suitable central determinate translator arrangement and protocol with the connection alternative depicted in FIG. 2b.
- CDTS Central Determinate Translator System
- This CDTS is constructed and arranged so as to fall within and be covered by the broader title of "Apparatus, System and Method for Electronic Gaming".
- the Central Determinate Translator portion is referred to by the acronym CDT.
- Terms such as "station” and “terminal” are used herein to denote the point of play of the particular game. Included within the definitional scope of these terms are conventional casino-like cabinets and terminals as well as mobile devices (smart phones, tablets, iPads® and the like) and play via the Internet on computers and the like.
- Class II or Class II. Gaming is a central determinate gaming category defined by the Indian Gaming Regulatory Act (IGRA) that includes bingo and games similar to bingo.
- IGRA Indian Gaming Regulatory Act
- Central determinate gaming is any form of gaming where the result of the game is determined remotely to where the player plays the game, making the gaming device simply an interface for entering a game or making a purchase and displaying the result. Whether in the context of 1030007 8 08470-000010
- Class ⁇ has come to refer to high speed, central determinate bingo games leveraging technological aids to provide non-bingo displays of the bingo result.
- a Class II Bingo System must meet the following statutory criteria including:
- a Class II Bingo System can be divided into three sections:
- Gaming floor components are typically gaming machines in casino style gaming cabinets, but can be other types of fixed terminals such as kiosks, arcade cabinets, or desktop computers or these can be mobile devices such as smart phones and tablet PCs. These components provide the player interface required to play the game including account management, the wagering interface, information required to play the game, the bingo interface consisting of one or more bingo cards and a ball draw, and an entertaining display for displaying the results.
- FIG. 1 Illustrated in FIG. 1 are functional blocks which depict the basic portions of the system, including a game sever 20, on-site game server 22 and a game terminal 24, typically one of a plurality.
- the generic use of "terminal” includes any type of player interface or station.
- Class II gaming markets are relatively small, niche markets compared to traditional casino gaming markets. As a result, these markets rarely attract top tier 1030007 9 08470-000010 casino game manufacturers with popular, name brand game content, thus not attracting many of the best products in the industry. As a result, a number of smaller gaming companies with disparate gaming technologies provide equipment to these markets resulting in an inefficient, highly duplicative gaming technology configuration that is difficult for operators to manage. As a practical matter, the inherent cost inefficiency of this process also serves to constrain investment in and production of new games to refresh the marketplace and encourage player participation.
- the Central Determinate Translator System (CDTS) (see FIGS. 2a and 2b) addresses these problems by providing gaming infrastructure that both simplifies operations for the gaming facility and simplifies development for gaming equipment manufacturers. This is accomplished by moving the line of
- Game vendors are no longer required to develop custom software to meet unique jurisdictional requirements. These requirements are handled by the Central Determinate Translator device. This allows game vendors to create a single product capable of being deployed in a variety of central determinate markets.
- FIG. 2a system 26 includes as functional blocks a game server 28, an on site game server 30, a central determinate translator 32, and a game terminal 34, all connected (i.e., in data communication) as illustrated.
- System 36 of FIG. 2b includes the same components as functional blocks, but with a slightly different connection scheme as is illustrated and described. 1030007 10 08470-000010
- CDT System CDTS
- the CDTS consists of an arrangement of servers, databases, and a hardware device called the "Central Determinate Translator" and software for each of these devices.
- a software emulator of the CDT hardware may be incorporated as an alternative to the CDT hardware.
- the CDTS can be deployed in a variety of server and software configurations to meet various jurisdictional requirements, but all configurations include the CDT itself. These configurations can include Class II Bingo, Virtual Scratch Tickets, Historical Racing, Racing Based Gaming and variants that utilize previously run races to generate outcomes, and/or other forms of central determinate gaming.
- Figure 1 depicts a typical Class II Bingo System.
- Figures 2a and 2b depict a CDT Class II Bingo System to contrast the differences in the two systems.
- Class II systems currently in use are produced by a number of
- the on-site bingo game server's primary responsibility is to coordinate multiplayer bingo games between gaming terminals. This includes establishing an electronic connection to each player terminal, collecting multiple players into games, assigning and distributing bingo cards to players, distributing bingo balls sequentially to all players in a game, monitoring the cards to determine the bingo 1030007 11 08470-000010 winner and consolation (also called bonus or secondary) prize winners, and providing prize results to each player.
- the On Site Bingo Game Server connects to multiple databases including a bingo card database (a deck of bingo cards distributed to players), a bingo math database (math specifications for each of the connected games), and a game history database (required for auditing, dispute resolution, and regulatory compliance).
- a bingo card database a deck of bingo cards distributed to players
- a bingo math database matrix specifications for each of the connected games
- a game history database queried for auditing, dispute resolution, and regulatory compliance.
- the on-site bingo server includes logic to determine when and if it is appropriate to join the larger network by connecting to the multi-site bingo server.
- the multi-site bingo game server provides the ability to connect bingo players in different physical, geographically separated locations into a single game. Some systems leverage this capability for all games while others leverage the broader network only when necessary. When in use, the multi-site server is responsible for accumulating players into games, distributing the bingo ball call to all players, and determining the winner of the bingo game (the first person to cover a predesigned pattern). Although implementations vary, distribution of bingo cards and determination of consolation prizes typically remain with the on-site bingo server.
- the multi-site bingo server may include multiple databases, but will at minimum include a game history database for regulatory compliance, game auditing, and dispute resolution.
- Gaming terminals are typically provided by the system vendor and require custom software to be compatible with the vendor's Class II system
- These terminals typically consist of a casino style gaming cabinet, computer, display, other peripherals, and game software.
- the software on these terminals manages account balances, communicates with the gaming system, 1030007 12 08470-000010 displays game information, and displays game outcomes received from the system in an entertaining way.
- These terminals provide all functionality related to both Class II system and the entertaining game display. This includes:
- the Central Determinate Translator System moves the responsibility for all Class II functions that occur on the gaming terminal 34 to a separate device called the Central Determinate Translator 32.
- the CDT 32 is a computer installed in or mounted on each third party gaming terminal 34 or a software emulator installed on the third party gaming terminal CPU.
- the CDT executes software specific to the type of gaming required by the jurisdiction offering the game.
- the CDT has 3 primary functions:
- the CDT can display information on the terminal's own display. If the gaming terminal does not include a video display, the CDT can be equipped with its own dedicated video display. 1030007 13 08470-000010
- the on-site and multi-site game servers perform the same functions discussed in the previous section. In summary, these servers coordinate and account for each player, gaming terminal, bingo card, and prize in each Class II bingo game.
- the on-site game server may provide the software interface to gaming terminal providers for receiving outcomes from the class II bingo system.
- the CDT assumes responsibility for providing and/or displaying to the player all input and outputs required for the Class II bingo games. These functions can be displayed on the main gaming screen or a separate dedicated video screen. For Class II these functions include:
- the CDT provides the software interface to gaming terminal providers for receiving outcomes from the class II bingo system.
- the CDT's software interface enables separating the gaming system vendor and the gaming terminal vendor. By removing all of the bingo specific functions from the gaming terminal to the CDT, the gaming terminal's involvements are reduced to displaying account balance information, game play instructions, game specific inputs, and providing an entertaining game result display.
- Central determinate markets are gaming markets where the randomized 1030007 14 08470-000010 process that determines the result of a wagering style game occurs remotely to where the game itself is played.
- Traditional bingo is an example of a centrally determined game where a single random process, the drawing of balls, provides a result to multiple players managing their own bingo cards.
- central determinate typically means an outcome server provides results to many electronic gaming devices.
- These can be multiplayer games such as bingo and poker or single player games like video lotteries where virtual scratch tickets are delivered on demand sequentially to electronic gaming machines that reveal the results of the ticket. Included are various forms of device-based wagering including the use of mobile devices, remote access and online wagering via the Internet.
- a central determinate gaming system can be divided into three sections:
- Gaming floor components are typically gaming machines in casino style gaming cabinets, but can be other fixed terminals such as kiosks, arcade cabinets, or desktop computers or these can be mobile devices such as smart phones and tablet PCs. These components provide the player interface required to play the game including account management, the wagering interface, information required to play the game, and an entertaining display for displaying the results.
- Central Determinate Gaming markets are relatively small, niche markets for traditional casino gaming. Due to their relative size and related economics, these markets rarely attract top tier casino game manufacturers with popular, name brand game content. These markets are too small to attract the best providers and products in the industry. As a result a number of smaller gaming companies with disparate gaming technologies provide equipment to these markets resulting in an inefficient, highly duplicative gaming technology configuration that is difficult for operators to manage. As a practical matter, the inherent cost inefficiency of this 1030007 15 08470-000010 process also serves to constrain investment in and production of new games to refresh the marketplace and encourage player participation.
- the Central Determinate Translator System addresses these problems by providing gaming infrastructure that both simplifies operations for the gaming facility and simplifies development for gaming equipment manufacturers.
- Game vendors are no longer required to develop custom software to meet unique jurisdictional requirements. These requirements are handled by the Central Determinate Translator device. This allows game vendors to create a single product capable of being deployed in a variety of central determinate markets.
- CDT System CDTS
- the CDTS consists of an arrangement of servers, databases, and a hardware device called the "Central Determinate Translator" and software for each of these devices.
- a software emulator of the CDT hardware may be incorporated as an alternative to the CDT hardware.
- the CDTS can be deployed in a variety of server and software configurations to meet various jurisdictional requirements, but all configurations include the CDT itself. These configurations can include Class II Bingo, Virtual Scratch Tickets, Historical Racing, Racing Based Gaming and variants that utilize previously run races to generate outcomes, and or other forms of central determinate gaming. 1030007 16 08470-000010
- gaming servers may be installed on site, off site, or both. These servers execute software specific to the type of gaming required by the jurisdiction offering the game. These servers are responsible for generating game outcomes and communicating these outcomes on demand to the CDTs and to the gaming device.
- the gaming servers connect to at least one database for game math and additional databases in some game configurations.
- One or more game databases exist to facilitate central determinate gaming.
- the Game Database defines which prizes are available for each gaming device connected to the system and the frequencies that those prizes are available.
- a game math file is loaded into the Game Database for each version of game software executed by the Gaming Terminals (see below). The information in these game math files varies depending on the type of gaming (Bingo, Lottery, Historical Racing, etc.). Based on jurisdictional requirements, additional databases may be utilized. These additional databases may be used for pari-mutuel prize pools, progressive prize pools, bingo card decks, lottery style scratch ticket decks, game history, or other data management functions.
- the Central Determinate Translator is a computer installed in or mounted on a third party gaming terminal (see below) or a software emulator installed on the gaming terminal CPU.
- the CDT executes software specific to the type of gaming required by the jurisdiction offering the game.
- the CDT has 3 primary functions:
- the CDT can display information on the terminal's own display. If the gaming terminal does not include a video display, the CDT can be equipped with its own dedicated video display. The existence of a dedicated video display (not illustrated) will be incorporated as part of the CDT when necessary or appropriate in any acceptable manner.
- Gaming Terminals are produced by dozens of manufacturers and typically consist of a casino style gaming cabinet, computer, display, other peripherals, and game software. Unlike traditional casino gaming terminals that include an internal random prize generator, central determinate gaming terminals are programmed to receive prize outcomes from an external device or system. The software on these terminals manages account balances, communicates with the gaming system, displays game information, and displays game outcomes received from the system in an entertaining way.
- a variety of add on components are available to gaming operators to enhance manageability and guest experience. These include accounting systems and player rewards systems. These systems may connect to gaming terminals directly or through the gaming servers depending on the capabilities of the systems and gaming devices provided by these vendors. These third party components are not part of the CDTS system.
- FIG. 3 depicts a typical generic central determinate installation as it exists today where a single facility operates multiple systems provided by multiple manufacturers in parallel.
- the FIG. 3 system 38 includes a plurality of off site 1030007 18 08470-000010 game servers 40, 40a, 40b, a plurality of different gaming systems 42, 44, 46 (i.e. coming from different manufacturers), third party systems 48 and a plurality of game terminals 50a-50i located on the gaming floor.
- the content and connections are as illustrated and described.
- Figures 4a and 4b depict a generic CDT central determinate installation where a single system provides outcomes to multiple manufacturers' gaming devices through the Central Determinate Translator.
- System 52 which is illustrated in FIG. 4a includes an off site game server 54, game servers 56, a third party system 58, a plurality of game terminals 60a-60d and a plurality of central determinate translators 62a-62d, each one assembled to a corresponding game terminal.
- the content and connections are as illustrated and described.
- System 64 illustrated in FIG. 4b includes the same group of servers, systems and components as in FIG. 4a, but with a slightly different connection scheme as illustrated and described.
- FIGS. 5a and 5b depict the software changes required to convert a CDTS installation from one type of central determinate gaming (for example Class II Bingo) to a different type of central determinate gaming (for example Historical Racing or Racing Based Gaming). Note that the game manufacturer is not affected by the system change. This enables the game manufacturer to deploy the same product into multiple jurisdictions.
- central determinate gaming for example Class II Bingo
- central determinate gaming for example Historical Racing or Racing Based Gaming
- System 66 which is illustrated in FIG. 5a includes a multi-site game server 68 connected to a gaming server 70.
- the gaming server 70 is connected individually to (i.e. in communication with) a plurality of central determinate translators 72a-72c which in turn are connected to corresponding game terminals 74a-74c.
- the table which is included as a part of FIG. 5a as shown below the functional blocks outlines the game options and functions of system 66.
- System 76 illustrated in FIG. 5b includes the same group of servers, central determinate translators and game terminals which are illustrated in FIG. 5a, but with a slightly different connection scheme as illustrated and described.
- central determinate gaming is provided by reference to those games which are based, at least in part, on historical pari-mutuel racing or racing based gaming and the results of previously run races. 1030007 19 08470-000010
- Historical Racing as a subset of racing based gaming is a category of central determinate gaming for wagering on historical races by obscuring some of the details of the actual race to prohibit the player from knowing the outcome in advance. HR may be used for any type or category of competitor.
- Central determinate gaming is any form of gaming where the result of the game is determined remotely to where the player plays the game, making the gaming device simply an interface for entering a game or making a purchase and displaying the result.
- HR is implemented through a series of servers and electronic gaming terminals which provide entertaining visual displays to enhance the excitement of the historical race.
- the result is a gaming terminal used by racing and gaming facilities that is capable of earning at levels similar to other gaming machines while remaining legal in jurisdictions which permit pari-mutuel wagering.
- An HR system is based on the following criteria:
- Games are capable of displaying the outcome of the actual race
- HR systems can be divided into three sections:
- Gaming floor components are typically gaming machines in casino style gaming cabinets, but can be other types of fixed terminals such as kiosks, arcade cabinets, or desktop computers or these can be mobile devices such as smart phones and tablet PCs. These components provide the player interface required to play the game including account management, the wagering interface, information required to play the game, the racing wagering interface consisting of racing stats and betting controls, and an entertaining display for displaying the results. 1030007 20 08470-000010
- the Central Determinate Translator System addresses these problems by providing gaming infrastructure that both simplifies operations for the gaming facility and simplifies development for gaming equipment manufacturers. This is accomplished by moving the line of demarcation between the central determinate system and the gaming machine closer to the machine itself by installing a hardware device or software based hardware emulator in the gaming machine that assumes responsibility for many of the unique central determinate gaming tasks. This device is called the Central Determinate Translator (CDT).
- the CDT is constructed and arranged for performing one or more functions which have been moved from the game station to the CDT.
- FIGS. 6, 7a, and 7b provide a comparison of the "before” and “after” of CDT integration.
- FIG. 6 depicts a typical HR System and
- the primary point of FIGS. 6, 7a and 7b is that the responsibility of the gaming terminal's manufacturer is reduced by moving all of the HR- specific 1030007 21 08470-000010 functions off of the gaming terminal CPU onto the CDT CPU.
- FIGS. 7a and 7b only one game terminal is illustrated it is to be understood that the typical gaming system will include a plurality of game terminals.
- the FIG. 6 system 78 includes a multi-site prize server 80, a historical racing server 82, a third party system 84, a video server 86 and a game terminal 88.
- the functional blocks are arranged in communication with each other as illustrated and described.
- System 90 which is illustrated in FIG. 7a includes a multi-site prize server 92, a racing based gaming server 94, a third party system 96, a video server 98, a central determinate translator 100 and a game terminal 102.
- the change from the prior art of FIG. 6 is to add a central determinate translator 100 for each terminal 102 which serves as an interface with the racing based gaming server 94 and with video server 98.
- the addition of the central determinate translator allows one ore more functions to be moved from the corresponding game terminal for being performed by the central determinate translator.
- System 104 which is illustrated in FIG. 7b includes essentially the same group of servers, system, central determinate translator and game terminals as in the FIG. 7a system, but with a slightly different connection scheme as illustrated and described.
- One subset of racing based gaming is historical racing.
- the HR Server is located off site at the system provider's facility. This server is connected to a database of historical racing results and has functionality to securely select race results for each Historical Racing Game Terminal (HRGT) on request.
- the HR Server also interfaces with a second server generically called the Multi-Site Prize Server to maintain pari-mutuel pools for each HRGT.
- HRGT Historical Racing Game Terminal
- the HR Server will randomly select a historical race and communicate statistical information to the terminal for display.
- the HR Server updates the pari-mutuel pools through the Multi-Site Prize Server, compares the player's wager selections with the race outcome, and communicates any winnings information along with race results to the HRGT for display to the player.
- the Multi-Site Prize Server is responsible for managing the pari-mutuel prize pools required for historical wagering. This server separates wagers into appropriate pools to be awarded for placing successful bets.
- the Multi-Site Prize Server works in conjunction with the Prize Pool Database which maintains realtime pari-mutuel betting information for each HRGT and is managed by the Multi- Site Prize Server.
- the HR Server communicates wager information to the Multi- Site Server as wagers are processed.
- the Race Result Database resides with the HR Server and contains historical race outcomes and pre-race data for all races that are candidates to be selected. 1030007 23 08470-000010
- the Video Database resides on-site at the gaming facility and is managed by its own Video Server.
- the database stores a video for each historical race contained in the Race Result Database.
- Each HRGT interfaces with the Video Server to retrieve videos for display to the player once wagers are committed.
- HRGTs are the player interface for the HR System. Each HRGT is connected through an Ethernet network to the HR Server from which it receives race and prize data.
- the HRGT provides the following functions:
- the HR Server interacts with third party systems to improve the
- the CDT RBG System improves on previous HR systems by physically locating system components closer to the gaming floor and increasing game variety by moving HR-specific functions off of the gaming terminal to the CDT.
- the system consists of:
- the RBG Server is located at the gaming facility in an appropriate server room near the gaming floor. Moving the RBG Server on site improves network transmission rates and removes failure points throughout the system. This server connects to multiple databases:
- Prize Pool Database This database contains the pari-mutuel prize pools associated with each game prize level. Each wager is divided into appropriate prize pools. These pools are awarded in whole or in part based on the outcome of the historical race.
- Race Database This database contains race result and pre-race statistical data displayed on the gaming terminal via the CDT. This data is used by the player for informed wagering.
- Game Math Database contains information to map the combination of the race results and the player's selected finishing order to an appropriate prize pool.
- Each gaming terminal in the facility has a corresponding set of mapping data stored on the server in the Game Math Database.
- the RBG Server may provide the software interface to gaming terminal providers for receiving outcomes from the class II bingo system.
- the CDT RBG System configuration does not require a Multi-Site Prize Server, but one may be used to connect multiple gaming sites for a particular game or to increase the number of wagers available to fund the pari-mutuel prize pools. If a Multi-Site Prize Server is used, it will connect to its own pari-mutuel prize database. 1030007 25 08470-000010
- the video database is an optional component that resides on-site at the gaming facility and is managed by its own Video Server.
- the database stores a video for each historical race contained in the Race Database.
- Each RBG Gaming Terminal interfaces with the Video Server to retrieve videos for display to the player once wagers are committed.
- the CDT is a computer mounted in or on each Gaming Terminal or a hardware emulator installed on the gaming terminal CPU that assumes responsibility for providing and/or displaying to the player all input and outputs required for the RBG games.
- These functions can be displayed on the main gaming screen or a separate dedicated video screen.
- RBG these functions include:
- the CDT If not provided by the RBG Server, the CDT provides a software interface (protocol) to its associated gaming terminal exchanging outcome and balance information. This information is used by the Gaming Terminal to create entertaining displays of the results generated by the RBG System.
- the CDT's software interface enables separating the gaming system vendor and the gaming terminal vendor. By removing all of the RBG-specific functions from the Gaming Terminal to the CDT, the Gaming Terminal's responsibilities are reduced to displaying account balance information, game play instructions, game specific inputs, and providing an entertaining game result display. 1030007 26 08470-000010
- the CDT System allows gaming terminals to interact directly with third party systems through industry standard protocols. This allows gaming operators to choose best of breed products rather than be limited to a handful of products that are compatible with the RBG Server as in the non-CDT configuration. These systems improve the manageability of the gaming operation and enhance the player experience. These systems can provide cashless accounting services to the gaming system or promotional services to players in the form of player rewards or other services desired by the facility operator.
- the Central Determinate Translator invention endeavors to aggregate multiple central determinate markets including Class II, Video Lottery, Racing Based Gaming and Historical Racing by defining a universal messaging system (protocol) for delivering centrally determined results to a gaming device.
- Central determinate markets are gaming markets where the random process that determines the result of the game occurs remotely to where the game itself is played.
- Traditional bingo is an example of a centrally determined game where a single random process, the drawing of balls, provides a result to multiple players managing their own bingo cards.
- central determinate typically means an outcome server provides results to many electronic gaming devices. These can be multiplayer games such as bingo and poker or single player games like video lotteries where virtual scratch tickets are delivered on demand sequentially to electronic gaming machines that reveal the results of the ticket.
- System 106 which is illustrated in FIG. 8a includes a multi-site central determinate translator server 108 (located off site), a central determinate translator server 110 (located at the back of the facility), a third party system 112, a third party point of sale device 114 and third party gaming terminals 116 each with a central determinate translator 118. These servers, systems, devices, gaming terminals and central determinate translator are arranged and connected in 1030007 27 08470-000010 communication with one another as illustrated and described.
- System 120 which is illustrated in FIG. 8b includes the same group of servers, systems, devices, gaming terminals and central determinate translators as illustrated in the FIG. 8a system but with a slightly different connection scheme as illustrated and described.
- the Central Determinate Translator System provides the system infrastructure (hardware and software) and the player interface modifications (also hardware and software) required to drive compatible gaming devices from a central random process.
- the CDTS will generate the game outcomes randomly by selecting from a database of game races, delivering the race data, and race results to the gaming device, displaying relevant race information on the gaming device, and providing the gaming device with a prize value determined by the race result, thus allowing the gaming device to provide an entertaining result display.
- the CDTS would collect players into bingo games, distribute bingo cards to player terminals, generate and distribute a ball call to each player, display the bingo results on each player terminal, and provide the gaming device with a prize value determined by the bingo game, thus allowing the gaming device to provide an entertaining result display.
- This CDTS provides cost savings in two ways:
- determinate requirements allowing a single gaming device to be deployed in a variety of central determinate markets. Customizations required by gaming machine vendors to enter central determinate markets are minimized by providing a standard game interface allowing access to different types of central determinate markets.
- the CDTS eliminates the need for separate gaming systems for each manufacturer thus decreasing operating complexity while maximizing content variety. Furthermore, the CDTS separates outcome determination from other operational functions such as cashless wagering, accounting, and player tracking allowing operators to choose their preferred systems vendors for these functions. 1030007 28 08470-000010
- the CDTS minimizes the differences between central determinate gaming systems and traditional gaming systems.
- the Central Determinate Translator System consists of hardware and software components:
- CDTSS Central Determinate Translator System Simulator
- the CDTP defines communication between the Historical Racing system and a gaming device.
- CDTS Central Determinate Translator System
- the CDTS refers to the hardware and software components located front of house, back of house, and, in some implementations, off site that make up the complete Central Determinate Translator System.
- the CDT server consists of one or more, typically rack mounted, servers located in a secure server room off of the gaming floor. These servers host the CDT Server Software to provide connectivity, outcomes, and jurisdiction specific content to the Central Determinate Translator device. Depending on the installation requirements, the gaming server software may provide outcomes from a variety of central determinate gaming genres including bingo, video lottery, racing based 1030007 29 08470-000010 gaming, historical races, or other type of outcome generation mechanism. The CDT server requires a unique math definition file for each game title to provide appropriate outcomes.
- the CDT server may provide the CDTP to communicate with third party gaming terminals.
- Some configurations such as broad participation bingo games may require connectivity between gaming sites.
- an off-site Multi-Site CDT Server is added to the configuration. Note: Many types of central determinate gaming do not require this server.
- the CDT is a hardware device mounting in or on the gaming machine or can be a software emulator installed directly on the gaming machine CPU. This device provides graphics and data display capabilities as required by the central determinate gaming methodology in use. For video gaming devices, the CDT displays this information on the main video display. For mechanical gaming devices, the CDT includes a secondary display for displaying gaming system specific information. This information may include payables, odds, racing videos, bingo cards, bingo balls, betting buttons, jurisdiction specific information screens, or other types of information. The CDT receives information from the CDT Server and may communicate with the third Party Gaming Terminals via the Central Determinate Translator Protocol over a standard Ethernet connection. The CDT runs the Gaming System Client Software.
- Any gaming terminal regardless of the game type or manufacturer, can connect to the CDT provided that the gaming terminal's software has been modified to receive Central Determinate results via the Central Determinate Translator Protocol and the game specific math conversion has been completed. 1030007 30 08470-000010
- the CDTS is agnostic to the casino management systems in use by the operator.
- Third Party Gaming Terminals are expected to communicate directly with the systems using appropriate protocols such as SAS and G2S. These systems may include cashless gaming, accounting, player tracking, or other monitoring and management systems in use by the facility.
- CDTP Central Determinate Translator Protocol
- the CDTP defines all messages, message formats, and expected behaviors, required to connect gaming machines to the CDTS.
- CDTSS Central Determinate Translator System Simulator
- the CDTSS is a development tool provided for gaming terminal manufacturers to test their implementation of the CDTP.
Landscapes
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Engineering & Computer Science (AREA)
- Computer Networks & Wireless Communication (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
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CA2905003A CA2905003C (fr) | 2013-03-13 | 2014-03-13 | Appareil, systeme et procede de jeu electronique |
EP14773446.1A EP2973357A4 (fr) | 2013-03-13 | 2014-03-13 | Appareil, système et procédé de jeu électronique |
AU2014244234A AU2014244234A1 (en) | 2013-03-13 | 2014-03-13 | Apparatus, system and method for electronic gaming |
US14/851,365 US10395471B2 (en) | 2013-03-13 | 2015-09-11 | Apparatus, system and method for electronic gaming |
HK16108076.2A HK1220028A1 (zh) | 2013-03-13 | 2016-07-11 | 用於電子遊戲的設備、系統和方法 |
US16/535,540 US11069184B2 (en) | 2013-03-13 | 2019-08-08 | Apparatus, system and method for electronic gaming |
AU2019284054A AU2019284054A1 (en) | 2013-03-13 | 2019-12-23 | Apparatus, system and method for electronic gaming |
US17/336,731 US11651649B2 (en) | 2013-03-13 | 2021-06-02 | Apparatus, system and method for electronic gaming |
US18/196,635 US20240233480A1 (en) | 2013-03-13 | 2023-05-12 | Apparatus, system and method for electronic gaming |
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EP (1) | EP2973357A4 (fr) |
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US11651649B2 (en) | 2023-05-16 |
US20220028209A1 (en) | 2022-01-27 |
US11069184B2 (en) | 2021-07-20 |
US10395471B2 (en) | 2019-08-27 |
US20240233480A1 (en) | 2024-07-11 |
AU2014244234A1 (en) | 2015-10-29 |
CA2905003C (fr) | 2023-08-08 |
AU2019284054A1 (en) | 2020-01-23 |
US20160071366A1 (en) | 2016-03-10 |
EP2973357A1 (fr) | 2016-01-20 |
CA2905003A1 (fr) | 2014-10-02 |
US20200027307A1 (en) | 2020-01-23 |
EP2973357A4 (fr) | 2016-08-24 |
HK1220028A1 (zh) | 2017-04-21 |
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