WO2014115013A1 - Système et procédé pour une compétition de placements en actions pouvant être échangées numériquement - Google Patents

Système et procédé pour une compétition de placements en actions pouvant être échangées numériquement Download PDF

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Publication number
WO2014115013A1
WO2014115013A1 PCT/IB2014/000049 IB2014000049W WO2014115013A1 WO 2014115013 A1 WO2014115013 A1 WO 2014115013A1 IB 2014000049 W IB2014000049 W IB 2014000049W WO 2014115013 A1 WO2014115013 A1 WO 2014115013A1
Authority
WO
WIPO (PCT)
Prior art keywords
competition
tradable
digitally
markets
equity
Prior art date
Application number
PCT/IB2014/000049
Other languages
English (en)
Inventor
Michael KARMON
Oren OFIR
Original Assignee
Karmon Michael
Ofir Oren
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Karmon Michael, Ofir Oren filed Critical Karmon Michael
Publication of WO2014115013A1 publication Critical patent/WO2014115013A1/fr

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Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q40/00Finance; Insurance; Tax strategies; Processing of corporate or income taxes
    • G06Q40/04Trading; Exchange, e.g. stocks, commodities, derivatives or currency exchange

Definitions

  • Embodiments of the present invention relate generally to systems and methods for a Digitally Tradable Equity trading activity, including real and 'virtual' components each possibly leading to real reward.
  • the securities market (Digitally Tradable Equity, or currency market) is one of many forms of decentralized global trade. A wide range of different types of buyers and sellers act as endpoints for trading. Trading is based on utilizing the shifting relative values of different securities in the global market.
  • the Digitally Tradable Equity market enables conversion of foreign currency and as such helps international trade and investment.
  • the Digitally Tradable Equity trade permits import of goods from EU member states, using United States dollars.
  • the value of the currencies directly supports speculation and trade, based on such factors as the interest rate differential between the two currencies on speculation.
  • a typical foreign exchange transaction has a party pay a certain amount of one currency to another party in a given currency to purchase certain amounts of another currency.
  • Modern government restrictions on foreign exchange market foreign exchange transactions are based on the Bretton Woods system of monetary management after World War II, wherein the world's leading industrial states established the rules for commercial and financial relations between.
  • the foreign exchange market is unique due several characteristics. It has the highest liquidity on a huge trading volume representing the world's largest asset class; it has great geographical dispersion; it is characterized by nearly continuous operation; has a wide variety of factors that affect exchange rates; compared with other markets offers fixed income relative benefits of low margins, and leverage to enhance profit and loss margins with respect to account size and use.
  • An aspect of the present invention provides a Digitally Tradable Equity trading competition comprising: an online server adapted to receive, send and store information concerning user accounts, trades, and Digitally Tradable Equity data; a plurality of clients adapted to issue transaction orders to said server and receive data therefrom; wherein a virtual competition between clients is performed in parallel with actual trades in Digitally Tradable Equity markets, providing a combined virtual and actual trading competition.
  • It is further within provision of the invention to provide a method for Digitally Tradable Equity trading competition comprising steps of: registering a number of players for a competition; charging registration fees from said players; defining a competition type; facilitating trading by said players in some combination of actual and virtual Digitally Tradable Equity markets; deciding a winner to said competition based on competition type.
  • said competition type is selected from the group consisting of: time-based competition; earning-based competition; goal-based competition; ratings based competition; turn based competition; leveraged competitions; and combinations thereof.
  • said virtual markets comprise markets created using data from said players' trades.
  • said step of deciding winners is based upon a combination of performance characteristics selected from said actual markets and said virtual markets.
  • trades are selected from the group consisting of: Buy long, Buy short, (full or partial) close transaction, Buy (long) or buy limit, Buy (long) or buy stop, buy (short) or sell stop, buy (short) or sell stop, Buy (short) or Sell Limit, puts, calls, transfers, buys, sells.
  • trading is performed using market data selected from the group consisting of: simulated market data; real-time market data; historical market data; virtual market data.
  • player personal information selected from the group consisting of: updateable personal information; amount of money in account; deposit and withdrawals; trade history; win and loss history; relative positions; rating and location.
  • FIG. 1 illustrates a graph of the Digitally Tradable Equity markets of the invention
  • FIG. 2 also illustrates a graph of the Digitally Tradable Equity markets of the invention
  • FIG. 3 illustrates yet another graph of the Digitally Tradable Equity markets of the invention.
  • FIG. 4 is a flow chart in accordance with one particular embodiment of the invention.
  • the term 'Digitally Tradable Equity' refers hereinafter to securities (financial properties or assets) including Currency Trading (Forex), Indices, Commodities, CFDs, Stocks, Bonds, Options and Futures on all of the above.
  • the term 'Trading houses' refers hereinafter to actual tradeing houses as well as banks, brokers, ECNs, investment houses and other financial establishments.
  • the inventive system and method comprise a Competitive Trading (CT) platform enabling individuals from around the world to compete with each other in online trading of marketable Digitally Tradable Equity.
  • CT Competitive Trading
  • the invention comprises systems and methods for simulated Digitally Tradable Equity market participation, in the form of a participatory game.
  • Players compete against one another or against the computer in an attempt to achieve best results, reach a certain target first, or the like.
  • sums proportional to those in the game may be traded in the real market, adding an element of live action to the game.
  • each player receives an amount of virtual money to his or her virtual account.
  • Transactions may be conducted using a default size of one share, and leverages, for example of 1:100.
  • a front-end comprising a website or mobile / tablet app with a list of assets (these being the tools of commerce of the game) available for use.
  • This front end further delivers quotes and / or graphs, in realtime, simulated, or otherwise, for all assets available.
  • a UI is provided that allows input of transactions of all kinds (sell, buy, long/short, close position (full/partial), buy stop, buy limit, sell stop, sell limit, stop loss, trailing stop, etc.)
  • a given player can join any of a number of competitions; a list is provided of all competitions a player is involved in. To allow for joining competitions, a list is provided showing the available competitions. There is also a possibility of setting up a new competition, as well as provision for inviting other players.
  • a set of competition indicators is provided showing inter alia location, time end, distance from target, and the like.
  • a basic social network be provided as well, including for instance provision for chat, internal e-mail, forums, and the like.
  • a page presenting personal information and parameters is also within provision of the invention, comprising inter alia:
  • a monitoring, control and analysis module may also be provided comprising several sub-elements: i. Client Activity Monitoring System database ii. Online Support System iii. CRM System iv. Automated and ad-hoc analysis of user actions
  • An interface to the company's accounting system may further be provided for purposes of transaction facilitation.
  • a user's rating system may also be supplied allowing for users to rate and comment upon different aspects of the system.
  • a trader who has an account in one of the recognized trading houses in action can connect his activities to the CT system trading account.
  • Required information for establishment of this type of account are the trading house name, account number, password, and default size of leverage. All trades will be for a predetermined number of shares. It may be required to establish a Master, Account management agreement between the platform and the custmer [0050] All transactions mark with this option will be executed at the best rate possible with the trading marked by the merchant, provided there is an agreement in force with the trading house in question.
  • Players wishing to participate log on to the platform.
  • Players can select games or competitions available at a given time on the site, or open new and invite others to join them.
  • Parameters for games may include entry fee, money available to a given participant, type of leverage and amount, game type (such as a time-based game, a game with a profit target, a tournament, etc.)
  • Other parameters include relevant investment tools, minimum number of participants, maximum number of participants, limitations concerning player ratings, use or nonuse of leverage, and the like.
  • Competitions without leverage may be undertaken when two or more competitors wish to compete in one of the potential competitions. They can compete without leverage, and the game participation fees deposited will be taken into the account platform. The winner takes the pot, offset by the platform fee.
  • a 'pip' is smallest price change that a given exchange rate can make; since most major currency pairs are priced to four decimal places, the smallest change is that of the last decimal point - for most pairs this is the equivalent of 1/100 of one percent, or one basis point. It stands for 'percentage in point'. For other trading instruments, there are other minimal price change such as 'point' etc.
  • leverage When using with leverage, a player can initiate certain transactions, using any size and any specific trading tools to compete. In addition to the accumulation of 'pips', leverage also allows the entry of the money management element in the game.
  • a player can join more than one game. During the game everyone has access his own position, and the relative positions of other players. Depending on the game, the time limit, and other circumstances, the player with the largest number of percentage points/ pips and/or the player who made the most money is declared the winner and will receive a prize fund, which may be determined for example from the net amount of the participation fee.
  • the players attempt to reach certain targets, and the winner is determined based upon these goals (for example the winner being the first to reach the goal).
  • a player may propose such a game, or allow the system to initiate a game.
  • the winner may be determined for example as the first that achieves a certain profit target (pips or money).
  • Each player assigns an amount of virtual money to the game.
  • Game initiation occurs when all players agree to start, as long as more than one player has signed up.
  • a player may sign up for more than one such competition, and during the course of play each player may be apprised of his relative position.
  • the game system may also initiate goal-based competitions, which will start at predetermined times as long as more than one player has signed up.
  • the system displays the distance of each of the competitors from the target, for example in terms of 'dollars to goal' or the like.
  • the system informs participants when the first player has achieved the target.
  • the game rules are like normal game except for certain conditions. For example the tournament ends when only one player remains with Margin in his account. Furthermore a player may announce withdrawal ; in this situation the player relinquishes his participation fees. There is no limit on the time taken by such tournaments.
  • This type of tournament allows for each player performing at least one action within a specific time limit. Failure to perform an action within a specified period of time will be counted as abandonment.
  • Players may sign up for this tournament as they would sign up for a tournament with rounds.
  • the game proceeds by turns, with first player making his transactions, pay then passing to the next player in line, proceeding apace in turn- based fashion down the line.
  • the player turn arrangement may change, in accordance with ranking for instance.
  • each player has a fixed predetermined amount of time (for instance 2 minutes) to enter his trades.
  • Withdrawal of funds may be accomplished using the same means as that for deposit of funds.
  • Identification may be accomplished by means of a unique user name and strong password (for example, at least eight characters, letters and numbers).
  • the player logs in to the platform.
  • the player enters his user name and password and clicks on 'Login'.
  • a screen then displays "Welcome” Username
  • a welcome screen will then display the following data: player nickname, games in which the player is currently participating, and game status (as well as player status within the game, for example earnings, standings, distance from goal, and the like.)
  • player nickname games in which the player is currently participating
  • game status (as well as player status within the game, for example earnings, standings, distance from goal, and the like.)
  • a list of games that are available for joining will furthermore be listed.
  • a hyperlink or several will be provided for joining new games.
  • User Ratings of the games and other aspects of the invention Each user may also be ranked by the system in terms of player strength. This rating is determined by various means, for example the ratio of winning trades to losing trades, earnings percentage, the total number of trades in a tournament, the total number of wins, and more.
  • Fig. 3 illustrates a situation in which the trader is able to view information concerning the ratios between chosen instruments , including conditional presentation based on triggers and the like based on one or more parameters that the trader may define.
  • Fig. 4 presents a flow chart in accordance with one particular embodiment of the invention.
  • the flowchart presents steps typical of an embodiment, namely employing steps of: defining a competition type 401; registering a number of players for a competition 402; charging registration fees from said players 403; facilitating trading by said players in some combination of actual and virtual Digitally Tradable Equity markets 404; deciding a winner to said competition based on competition type 405.
  • All of the data presented is based on platform data which itself may be derived from historical sources, live feeds, simulations, or the like.
  • a user who has no account on a trading house may receive a propsal to join the site by presenting him with a banner/recommendation/link directing him to the trading site, whereat he may fill out a questionnaire or otherwise leave information allowing for his eventual registration and participation.
  • participants may be referred to trading house website with various compensation schemes in place such as a per-transaction kickback.

Abstract

L'invention concerne des systèmes et des procédés pour une participation simulée à un marché d'actions pouvant être échangées numériquement, sous la forme d'un jeu participatif. Les joueurs sont en compétition les uns avec les autres dans une tentative d'obtenir les meilleurs résultats, d'atteindre une certaine cible en premier, ou analogue. En parallèle, des sommes proportionnelles à celles dans le jeu peuvent être échangées dans le marché réel, ajoutant un élément d'action en direct au jeu.
PCT/IB2014/000049 2013-01-27 2014-01-20 Système et procédé pour une compétition de placements en actions pouvant être échangées numériquement WO2014115013A1 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US201361757149P 2013-01-27 2013-01-27
US61/757,149 2013-01-27

Publications (1)

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WO2014115013A1 true WO2014115013A1 (fr) 2014-07-31

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2018081019A1 (fr) * 2016-10-24 2018-05-03 Trade Off, LLC Données de diagramme de prix à diffusion en continu accélérée pour des compétitions de négociation

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7657477B1 (en) * 2003-10-21 2010-02-02 SummaLP Applications Inc. Gaming system providing simulated securities trading
US20120283000A1 (en) * 2011-05-04 2012-11-08 Ememcis Llc System and method for trading tournaments

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7657477B1 (en) * 2003-10-21 2010-02-02 SummaLP Applications Inc. Gaming system providing simulated securities trading
US20120283000A1 (en) * 2011-05-04 2012-11-08 Ememcis Llc System and method for trading tournaments

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2018081019A1 (fr) * 2016-10-24 2018-05-03 Trade Off, LLC Données de diagramme de prix à diffusion en continu accélérée pour des compétitions de négociation

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