WO2014101624A1 - 基于移动终端的交互方法和交互系统及移动终端 - Google Patents

基于移动终端的交互方法和交互系统及移动终端 Download PDF

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Publication number
WO2014101624A1
WO2014101624A1 PCT/CN2013/088159 CN2013088159W WO2014101624A1 WO 2014101624 A1 WO2014101624 A1 WO 2014101624A1 CN 2013088159 W CN2013088159 W CN 2013088159W WO 2014101624 A1 WO2014101624 A1 WO 2014101624A1
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Prior art keywords
signal
mobile terminal
current sensing
induction
sensing signal
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PCT/CN2013/088159
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English (en)
French (fr)
Inventor
吴仕祥
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腾讯科技(深圳)有限公司
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Publication of WO2014101624A1 publication Critical patent/WO2014101624A1/zh
Priority to US14/751,016 priority Critical patent/US9491568B2/en

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Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W4/00Services specially adapted for wireless communication networks; Facilities therefor
    • H04W4/70Services for machine-to-machine communication [M2M] or machine type communication [MTC]
    • GPHYSICS
    • G08SIGNALLING
    • G08BSIGNALLING OR CALLING SYSTEMS; ORDER TELEGRAPHS; ALARM SYSTEMS
    • G08B21/00Alarms responsive to a single specified undesired or abnormal condition and not otherwise provided for
    • G08B21/18Status alarms
    • G08B21/182Level alarms, e.g. alarms responsive to variables exceeding a threshold
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/72Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
    • H04M1/724User interfaces specially adapted for cordless or mobile telephones
    • H04M1/72403User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality
    • H04M1/7243User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality with interactive means for internal management of messages
    • GPHYSICS
    • G08SIGNALLING
    • G08BSIGNALLING OR CALLING SYSTEMS; ORDER TELEGRAPHS; ALARM SYSTEMS
    • G08B21/00Alarms responsive to a single specified undesired or abnormal condition and not otherwise provided for
    • G08B21/18Status alarms
    • G08B21/24Reminder alarms, e.g. anti-loss alarms

Definitions

  • the present disclosure belongs to the field of computer technologies, and in particular, to an interaction method based on a mobile terminal, an interaction system based on a mobile terminal, and a mobile terminal. Background technique
  • An object of the present disclosure is to provide an interaction method based on a mobile terminal, an interaction system based on a mobile terminal, and a mobile terminal, so as to solve the problem that the existing mobile terminal has poor interactivity.
  • a mobile terminal-based interaction method including: acquiring a sensing signal (ie, a current sensing signal) acting on a mobile terminal; and if a magnitude of a current sensing signal exceeds a set threshold, And generating a vital emotion signal corresponding to the current sensing signal; wherein the vital emotion signal comprises a sound that mimics human speech.
  • a sensing signal ie, a current sensing signal
  • a mobile terminal-based interactive system comprising: a sensing device (ie, a sensing unit) configured to acquire a sensing signal (ie, a current sensing) acting on the mobile terminal And a comparison output device (ie, a sensing unit) configured to calculate a magnitude of the current sensing signal, and if the amplitude of the current sensing signal exceeds the set threshold, emitting a life emotion signal corresponding to the current sensing signal;
  • the vital emotion signal includes a sound that imitates human speech.
  • a mobile terminal is provided, where the mobile terminal adopts An interactive system based on a mobile terminal.
  • the sensing signal acting on the mobile terminal may be acquired first, and if the amplitude of the current sensing signal exceeds the set threshold, the life emotion signal corresponding to the current sensing signal may be sent, thereby enhancing the interaction of the mobile terminal. And feedback is timely.
  • FIG. 1 is an implementation flow diagram of a mobile terminal-based interaction method according to Embodiment 1 of the present disclosure
  • FIG. 2 is a schematic structural diagram of a mobile terminal according to an embodiment of the present disclosure
  • FIG. 3 is an exemplary application scenario diagram (non-screen saver state) of the method shown in FIG. 1;
  • FIG. 4 is an exemplary application scenario diagram (screen saver state) of a mobile terminal-based interaction method according to Embodiment 2 of the present disclosure
  • FIG. 5 is an architectural diagram of a mobile terminal based interactive system in accordance with an embodiment of the present disclosure. detailed description
  • the sensing signal ie, the current sensing signal acting on the mobile terminal may be acquired first, and if the amplitude of the current sensing signal exceeds the set threshold, the life emotion signal corresponding to the current sensing signal may be sent. , thereby enhancing the interaction of the mobile terminal, and feedback is timely.
  • Embodiment 1 the sensing signal (ie, the current sensing signal) acting on the mobile terminal may be acquired first, and if the amplitude of the current sensing signal exceeds the set threshold, the life emotion signal corresponding to the current sensing signal may be sent. , thereby enhancing the interaction of the mobile terminal, and feedback is timely.
  • FIG. 1 illustrates an implementation flow of a mobile terminal-based interaction method according to an embodiment of the present disclosure, which is described in detail below.
  • the mobile terminal 200 may include a processor 201, an input unit 202, an output unit 203, a memory 204, a sensing unit 205, and a communication unit 206, which may be coupled to each other through a bus.
  • Processor 201 may be a general purpose processor including a plurality of processing cores, such as a central processing unit (CPU).
  • the input unit 202 can be used to input information to the mobile terminal 200 by a user, and can include a keyboard, a mouse, and/or a touch screen or the like.
  • the output unit 203 can It is used to output information (such as a life emotion signal described below) from the mobile device 200 to the outside, and may include a display, a speaker, and the like.
  • the display may include, for example, a liquid crystal display (LCD), or an organic light emitting diode (OLED) display, or the like.
  • the storage unit 204 can be used to store an operating system and one or more applications required for operation of the mobile terminal, and various user data, and can include various non-volatile memories and/or various volatile memories, such as Read only memory (ROM) and/or random access memory (RAM), and the like.
  • the sensing unit 205 can sense a sensing signal that the user acts on the mobile terminal, as described below, and can include an acceleration sensor and/or a temperature sensor or the like.
  • Communication unit 206 can be used to communicate with other devices via various means (wired or wireless). It should be appreciated that the block diagram of the mobile terminal shown in FIG. 2 is for illustrative purposes only, and in some cases, certain devices may be added or removed in the mobile terminal or other structures may be employed depending on the particular situation.
  • a sensing signal i.e., a current sensing signal acting on the mobile terminal is acquired in real time.
  • the sensing signal described in the embodiments of the present disclosure is specifically a sound signal, a gravity signal, a pressure signal, a light signal, a temperature signal, a speed signal, or an acceleration signal.
  • the sound signal is an ambient sound (noise)
  • the amplitude of the sensing signal may be a volume value of the sound signal
  • the gravity signal is a weightless state when the mobile terminal is dropped.
  • the amplitude of the sensing signal may be the value of the acceleration of the falling of the mobile terminal
  • the pressure signal is the pressure acting on the screen of the mobile terminal.
  • the amplitude of the sensing signal may be the value of the pressure, and the light signal is the outside.
  • the intensity of the ambient light, the amplitude of the sensing signal may be the value of the light intensity
  • the acceleration signal is the acceleration of the movement of the mobile terminal
  • the amplitude of the sensing signal may be the acceleration of the movement of the mobile terminal. value.
  • the mobile terminal includes a mobile phone, a tablet computer, a palmtop computer, a personal digital assistant (PDA), and the like.
  • a corresponding sensor can be configured in the mobile terminal such that the sensing signal can be generated by a corresponding sensor, for example, an acceleration signal can be generated by the acceleration sensor, and a temperature signal can be generated by the temperature sensor.
  • the inductive signal may also be acquired in real time, but may be acquired intermittently (e. g., periodically or aperiodically) or in response to a user's instruction.
  • step S102 if the amplitude of the current sensing signal exceeds the set threshold, a vital emotion signal corresponding to the current sensing signal is emitted.
  • the life emotion signal may include a sound that mimics a human voice, and the sound may represent different emotions or feelings of the human being, for example, “You hurt me,””You hurt me.” “, “Hot died, where is the cool place to go”, “Is really cool”, “Frozen me”, “too noisy” or “speaking softly.”
  • the emotional signal is associated with each of the aforementioned sensing signals.
  • the "you hurt me” is associated with the pressure signal
  • the “you fall hurts me” is associated with the gravity signal
  • the "hot death, where Where to cool, “cool” and “frozen” are associated with the temperature signal
  • the "too noisy” and “speaking soft points” are associated with the sound signal.
  • the threshold of each sensing signal may be preset, and then the amplitude of the current sensing signal is calculated, and if the amplitude of the current sensing signal exceeds the set threshold, the signal is sent.
  • a life emotion signal corresponding to the current sensed signal may be preset to be 80 dB. If the amplitude of the current sound signal (eg, 90 dB, 100 dB) exceeds 80 dB, a life emotion signal such as "too noisy" and "speaking softly” may be issued.
  • the threshold value of the pressure signal may be preset to 30N.
  • the threshold of the gravity signal can be preset to be 9 m/s 2 . If the amplitude of the current gravity signal (such as 9.8 m/s 2 ) exceeds 9 m/s 2 , then you can issue "You hurt me.”"When the life emotion signal, the interaction is very strong, and the feedback is timely.
  • each sensing signal may be distinguished (ie, the type of each sensing signal is determined), and then each sensing signal is compared with its threshold. When the amplitude of a certain sensing signal exceeds the set threshold, a vital emotion signal corresponding to the sensing signal can be emitted.
  • the life emotion signal may further include an emoticon pattern drawn in a screen save state of the mobile terminal, so that the mobile terminal has (in other words, displayed on the screen) the corresponding emoticon, and further Enhance the interaction between the mobile terminal and the user.
  • the mobile terminal is in the screen saver state, if the amplitude of the current sensing signal exceeds the set threshold, in addition to emitting a sound that mimics the human voice corresponding to the current sensing signal, the current sensing may be drawn and displayed.
  • the corresponding emoticon of the signal may be drawn and displayed.
  • the painful expression pattern can be drawn and screamed The voice "You hurt me,” as shown in Figure 4.
  • the sweaty expression pattern can be drawn and a large gasp sound can be generated.
  • the drawn emoticons can be superimposed on the screen saver pattern.
  • the life emotion signal may further include an emoticon pattern drawn by the mobile terminal in a non-screen saver state.
  • an emoticon pattern drawn by the mobile terminal in a non-screen saver state Specifically, when the mobile terminal is in the non-screen saver state, if the amplitude of the current sensing signal exceeds the set threshold, in addition to emitting a sound that mimics the human voice corresponding to the current sensing signal, the current sensing may be drawn and displayed. The corresponding emoticon of the signal. In this case, the drawn emoticons can be superimposed on the content displayed on the screen of the mobile terminal.
  • FIG. 5 illustrates an architecture of a mobile terminal based interactive system, as described in detail below, in accordance with an embodiment of the present disclosure.
  • the mobile terminal can adopt the interactive system.
  • the interactive system can be included in the mobile terminal to be part of the mobile terminal or can be communicably connected to and exchange information with the mobile terminal.
  • a mobile terminal-based interactive system includes a sensing unit (i.e., sensing device) 501 and a comparison output unit (i.e., comparison output device) 502.
  • the sensing unit 501 is configured to acquire a sensing signal (ie, a current sensing signal) acting on the mobile terminal in real time.
  • a sensing signal ie, a current sensing signal
  • the sensing unit 501 can acquire the sensing signal through various sensors configured in the mobile terminal.
  • the sensing unit 501 may also not acquire the sensing signal in real time, but may acquire the sensing signal intermittently (e.g., periodically or aperiodically) or in response to a user's instruction.
  • the sensing signal is the same as the sensing signal described above, and will not be described again here.
  • the comparison output unit 502 is configured to calculate a magnitude of the current sensing signal, and if the amplitude of the current sensing signal exceeds the set threshold, send a life emotion signal corresponding to the current sensing signal, where the life emotion signal may include imitation The sound of human speech, which can represent different emotions or feelings of human beings.
  • the interactive system may further include a rendering unit (ie, a rendering device, not shown) that draws an emoticon in the screen state of the mobile terminal.
  • the life emotion signal may further include an emoticon pattern drawn in a screen save state of the mobile terminal.
  • the drawing unit may draw an emoticon pattern in a non-screen saver state of the mobile terminal.
  • the life emotion signal may further include an emoticon drawn in a non-screen saver state of the mobile terminal.
  • an emoticon drawn in a non-screen saver state of the mobile terminal Specifically, when the mobile terminal is in the non-screen saver state, if the amplitude of the current sensing signal exceeds the set threshold, in addition to the sound outputting the human voice corresponding to the current sensing signal by the comparison output unit 502, The drawing unit draws and displays an emoticon pattern corresponding to the current sensing signal. The drawn emoticons can be superimposed on the content displayed on the screen of the mobile terminal.
  • the interactive system may further include a storage unit (i.e., storage means, not shown) for storing a plurality of vital mood signals, and the plurality of vital mood signals may be associated with the respective sensing signals.
  • a storage unit i.e., storage means, not shown
  • the plurality of vital mood signals may be associated with the respective sensing signals.
  • each unit (or device) of the mobile terminal-based interactive system may be a software unit, a hardware unit, or a combination of software and hardware.
  • the software unit portion may be stored in a computer readable storage medium, such as a ROM/RAM. Disk, CD, etc.

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  • Signal Processing (AREA)
  • Business, Economics & Management (AREA)
  • General Business, Economics & Management (AREA)
  • Human Computer Interaction (AREA)
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Abstract

本公开提供了一种基于移动终端的交互方法、基于移动终端的交互系统及移动终端。在所述方法中,获取作用于移动终端的感应信号,若当前感应信号的幅值超过所设阈值,则发出与当前感应信号相对应的生命情绪信号,从而增强移动终端交互性,且反馈及时。

Description

基于移动终端的交互方法和交互系统及移动终端 优先权声明
本申请要求 2012年 12月 26日在中国国家知识产权局提交的、申请号为
201210574809.6、 发明名称为 "一种基于移动终端的交互方法、 系统及移动 终端" 的中国专利申请的优先权, 其全部内容通过引用而被结合于此。 技术领域
本公开属于计算机技术领域, 尤其涉及一种基于移动终端的交互方法、 基于移动终端的交互系统及移动终端。 背景技术
随着智能手机、 平板电脑等移动终端的发展和各种感应技术的成熟, 人 们开始把这些能力运用到产品中。 但现有移动终端交互性仍然较差, 例如, 无法反馈对外界环境的感知。 发明内容
本公开实施例的目的在于提供一种基于移动终端的交互方法、 基于移动 终端的交互系统及移动终端, 以解决现有移动终端交互性较差的问题。
根据本公开的一个实施例,提供了一种基于移动终端的交互方法, 包括: 获取作用于移动终端的感应信号(即, 当前感应信号); 以及若当前感应信号 的幅值超过所设阈值,则发出与当前感应信号相对应的生命情绪信号;其中, 所述生命情绪信号包括模仿人类语音的声音。
根据本公开的另一实施例, 提供了一种基于移动终端的交互系统, 所述 系统包括: 感应装置(即, 感应单元), 被配置为获取作用于移动终端的感应 信号 (即, 当前感应信号); 以及比较输出装置(即, 感应单元), 被配置为 计算当前感应信号的幅值, 若当前感应信号的幅值超过所设阈值, 则发出与 当前感应信号相对应的生命情绪信号; 其中, 所述生命情绪信号包括模仿人 类语音的声音。
根据本公开的另一实施例, 提供了一种移动终端, 所述移动终端采用上 述基于移动终端的交互系统。
根据本公开的实施例, 可以先获取作用于移动终端的感应信号, 若当前 感应信号的幅值超过所设阈值, 则可以发出与当前感应信号相对应的生命情 绪信号, 从而增强移动终端交互性, 且反馈及时。 附图说明
图 1 是根据本公开的实施例一的基于移动终端的交互方法的实现流程 图;
图 2是根据本公开的实施例的移动终端的结构示意图;
图 3是图 1所示方法的示例性应用场景图 (非屏保状态) ;
图 4是根据本公开的实施例二的基于移动终端的交互方法的示例性应用 场景图 (屏保状态) ;
图 5是根据本公开的实施例的基于移动终端的交互系统的架构图。 具体实施方式
为了使本公开的目的、 技术方案及优点更加清楚明白, 以下结合附图及 实施例, 对本公开进行进一步详细说明。 应当理解, 此处所描述的具体实施 例仅仅用以解释本公开, 并不用于限定本公开。
根据本公开的实施例, 可以先获取作用于移动终端的感应信号 (即, 当 前感应信号 ),若当前感应信号的幅值超过所设阈值,则可以发出与当前感应 信号相对应的生命情绪信号, 从而增强移动终端交互性, 且反馈及时。 实施例一
图 1 示出了根据本公开的实施例的基于移动终端的交互方法的实现流 程, 详述如下。
首先, 参照图 2来筒要描述可应用根据本公开的实施例一的交互方法的 移动终端的结构。 如图 2所示, 移动终端 200可以包括处理器 201、 输入单 元 202、 输出单元 203、 存储器 204、 传感单元 205和通信单元 206, 它们可 以通过总线而互相耦接。 处理器 201可以是包括一个多个处理核的通用处理 器, 例如中央处理单元(CPU )。 输入单元 202可以用来由用户向移动终端 200输入信息, 并且可以包括键盘、 鼠标和 /或触摸屏等。 输出单元 203可以 用来从移动设备 200向外界输出信息(例如下文所述的生命情绪信号),并且 可以包括显示器和扬声器等。 所述显示器例如可以包括液晶显示器(LCD )、 或有机发光二极管 (OLED )显示器等。 存储单元 204可以用来存储移动终 端操作所需的操作系统和一个或多个应用程序、 以及各种用户数据, 并且可 以包括各种非易失性存储器和 /或各种易失性存储器, 例如只读存储器 ( ROM )和 /或随机存取存储器(RAM )等。 感应单元 205可以感应用户作 用于移动终端的感应信号, 如下文所述, 并且可以包括加速度传感器和 /或温 度传感器等。 通信单元 206可以用来经由各种方式(有线或无线)与其他设 备进行通信。 应当认识到, 图 2所示的移动终端的结构框图仅仅是为了示例 的目的, 在某些情况下, 可以根据具体情况在移动终端中增加或减少某些设 备或者采用其他结构。
返回图 1 , 在步骤 S101中, 实时获取作用于移动终端的感应信号(即, 当前感应信号)。
本公开的实施例中所述的感应信号具体为声音信号、 重力信号、 压力信 号、 光线信号、 温度信号、 速度信号或加速信号。 例如, 所述声音信号为外 界环境声音(噪音), 此时所述感应信号的幅值可以是该声音信号的音量值, 所述重力信号为移动终端掉落时的失重状态, 此时所述感应信号的幅值可以 是移动终端下落的加速度的值,所述压力信号为作用于移动终端屏幕的压力, 此时所述感应信号的幅值可以是该压力的值, 所述光线信号为外界环境的光 强, 此时所述感应信号的幅值可以指该光强的值, 所述加速信号为移动终端 运动的加速度,此时所述感应信号的幅值可以是移动终端运动的加速度的值。 其中, 所述移动终端包括手机、 平板电脑、 掌上电脑、 个人数字助理(PDA ) 等。 此时可以在移动终端中配置有相应传感器, 使得所述感应信号可以由相 应的传感器生成, 例如可以由加速度传感器生成加速信号, 可以由温度传感 器生成温度信号。 应当认识到, 也可以不实时获取所述感应信号, 而是可以 间歇地(例如周期性地或非周期性地)或者响应于用户的指令获取所述感应 信号。
在步骤 S102 中, 若当前感应信号的幅值超过所设阈值, 则发出与当前 感应信号相对应的生命情绪信号。
在本公开的实施例中,所述生命情绪信号可以包括模仿人类语音的声音, 所述声音可以表示人类的不同情绪或感觉,例如, "你敲疼我了"、 "你摔疼我 了"、 "热死了,哪里凉快哪里去"、 "真凉快"、 "冻死我了"、 "太吵了"或"讲 话温柔点"。在此使预置于移动终端的多种生命情绪信号与前述各感应信号对 应关联, 例如, 所述 "你敲疼我了" 与压力信号对应关联, 所述 "你摔疼我 了" 与重力信号对应关联, 所述 "热死了, 哪里凉快哪里去"、 "真凉快" 和 "冻死我了" 均与温度信号对应关联, 所述 "太吵了" 和 "讲话温柔点" 均 与声音信号对应关联。
在公开的实施例中, 可以预先设定各感应信号的阈值(即, 所述幅值的 阈值),接着计算当前感应信号的幅值,若当前感应信号的幅值超过所设阈值, 则发出与当前感应信号相对应的生命情绪信号。 例如, 可以预设所述声音信 号的阈值为 80dB, 如果当前声音信号的幅值(如 90dB、 100dB )超过 80dB , 则可以发出 "太吵了"、 "讲话温柔点" 等生命情绪信号。 又如, 可以预设所 述压力信号的阈值为 30N, 如果当前压力信号的幅值(如 40N、 50N )超过 30N, 则可以发出 "你敲疼我了" 等生命情绪信号, 如图 3所示。 再如, 可 以预设所述重力信号的阈值为 9米 /秒 2, 如果当前重力信号的幅值(如 9.8 米 /秒 2 )超过 9米 /秒 2, 则可以发出 "你摔疼我了" 等生命情绪信号, 交互 性极强, 且反馈及时。
若实时或非实时获取的感应信号为多个, 则可以先区分各感应信号(即 判断各感应信号的类别),然后将各感应信号分别与其阈值比较。 当某一感应 信号的幅值超过所设阈值时, 即可以发出与该感应信号相对应的生命情绪信 号。
另外, 当移动终端发出 "你敲疼我了" 或 "你摔疼我了" 时, 用户可以 知道自己的移动终端掉落了, 引起警觉, 从而防止移动终端丟失, 使本公开 的实施例的用途多样化。
实施例二
与实施例一不同的是, 在本实施例中, 所述生命情绪信号还可以包括于 移动终端屏保状态下绘制的表情图案, 以使移动终端具有(换言之, 在屏幕 上显示)相应表情, 进一步增强移动终端与用户之间的交互性。 具体地, 当 所述移动终端处于屏保状态时, 若当前感应信号的幅值超过所设阈值, 则除 了发出与当前感应信号相对应的模仿人类语音的声音以外, 还可以绘制并显 示与当前感应信号相对应的表情图案。 例如, 如果所述移动终端处于屏保状 态, 且当前压力信号超过所设阈值, 则可以绘制痛苦的表情图案并发出惨叫 的声音 "你敲疼我了",如图 4所示。又如,如果所述移动终端处于屏保状态, 且当前温度信号超过所设阈值, 则可以绘制大汗淋漓的表情图案并发出大口 喘气的声音。 所绘制的表情图案可以叠加在屏保图案上。
可替换地, 所述生命情绪信号还可以包括于移动终端非屏保状态下绘制 的表情图案。 具体地, 当移动终端处于非屏保状态下时, 若当前感应信号的 幅值超过所设阈值, 则除了发出与当前感应信号相对应的模仿人类语音的声 音以外, 也可以绘制并显示与当前感应信号相对应的表情图案。 在这种情况 下, 所绘制的表情图案可以叠加在移动终端屏幕上显示的内容上。
实施例三
图 5示出了根据本公开的实施例的基于移动终端的交互系统的架构, 详 述如下。 移动终端可以采用该交互系统。 具体地, 该交互系统可以被包含在 移动终端中从而成为该移动终端的一部分, 或者可以可通信地连接到该移动 终端并且与其交换信息。
根据本公开的实施例的基于移动终端的交互系统包括感应单元(即, 感 应装置 ) 501以及比较输出单元(即, 比较输出装置 ) 502。
所述感应单元 501用于实时获取作用于移动终端的感应信号(即, 当前 感应信号)。例如,所述感应单元 501可以通过在移动终端中配置的各种传感 器来获取所述感应信号。 可替换地, 所述感应单元 501也可以不实时获取所 述感应信号, 而是可以间歇地(例如周期性地或非周期性地)或者响应于用 户的指令获取所述感应信号。所述感应信号与在上文中描述的感应信号相同, 在这里不再赘述。
所述比较输出单元 502用于计算当前感应信号的幅值, 若当前感应信号 的幅值超过所设阈值, 则发出与当前感应信号相对应的生命情绪信号, 其中 所述生命情绪信号可以包括模仿人类语音的声音, 所述声音可以表示人类的 不同情绪或感觉。
所述交互系统还可以包括绘制单元(即, 绘制装置, 图中未示出), 其于 移动终端屏保状态下绘制表情图案。 在这种情况下, 所述生命情绪信号还可 以包括该于移动终端屏保状态下绘制的表情图案。 具体地, 当所述移动终端 处于屏保状态下时, 若当前感应信号的幅值超过所设阈值, 则除了由比较输 出单元 502发出与当前感应信号相对应的模仿人类语音的声音以外, 还可以 由绘制单元绘制并显示与当前感应信号相对应的表情图案。 所绘制的表情图 案可以叠加在屏保图案上。 可替换地, 所述绘制单元可以于移动终端非屏保 状态下绘制表情图案。 在这种情况下, 所述生命情绪信号还可以包括于移动 终端非屏保状态下绘制的表情图案。 具体地, 当移动终端处于非屏保状态下 时, 若当前感应信号的幅值超过所设阈值, 则除了由比较输出单元 502发出 与当前感应信号相对应的模仿人类语音的声音以外, 还可以由绘制单元绘制 并显示与当前感应信号相对应的表情图案。 所绘制的表情图案可以叠加在移 动终端屏幕上显示的内容上。
所述交互系统还可以包括存储单元(即, 存储装置, 未示出), 用于存储 多种生命情绪信号,所述多种生命情绪信号可以与前述各感应信号对应关联。
应当说明的是, 上述各单元(或装置) 的具体工作原理如前文所述, 此 处不再加以赘述。 另外, 上述基于移动终端的交互系统的各个单元(或装置) 可以为软件单元、 硬件单元或者软硬件结合的单元, 软件单元部分可以存储 于一计算机可读取存储介质中, 如 ROM/RAM、 磁盘、 光盘等。
应当认识到, 尽管在移动终端的背景下描述了本公开的实施例, 但是所 述实施例也可以应用于其他类型的终端, 例如固定终端等。
以上所述仅为本发明的较佳实施例而已, 并不用以限制本发明, 凡在本 发明的精神和原则之内所作的任何修改、 等同替换和改进等, 均应包含在本 发明的保护范围之内。

Claims

权利要求书
1、 一种基于移动终端的交互方法, 包括:
获取作用于移动终端的当前感应信号; 以及
若当前感应信号的幅值超过所设阈值, 则发出与当前感应信号相对应的 生命情绪信号;
其中, 所述生命情绪信号包括模仿人类语音的声音。
2、 如权利要求 1 所述的方法, 其中, 所述生命情绪信号还包括于移动 终端屏保状态下绘制的表情图案。
3、 如权利要求 1 所述的方法, 其中, 所述生命情绪信号还包括于移动 终端非屏保状态下绘制的表情图案。
4、 如权利要求 1、 2或 3所述的方法, 其中, 所述感应信号为声音信号、 重力信号、 压力信号、 光线信号、 温度信号、 速度信号或加速信号。
5、 如权利要求 4所述的方法, 其中, 多种生命情绪信号被预置于移动 终端, 并与各感应信号对应关联。
6、 如权利要求 5 所述的方法, 其中, 各感应信号由配置于移动终端的 相应传感器生成。
7、 如权利要求 6所述的方法, 其中, 当所获取的感应信号为多个时, 先区分各感应信号, 然后将各感应信号分别与其阈值比较, 若某一感应信号 的幅值超过其阈值, 则发出与该感应信号相对应的生命情绪信号。
8、 一种基于移动终端的交互系统, 包括:
感应装置, 被配置为获取作用于移动终端的当前感应信号; 以及 比较输出装置, 被配置为计算当前感应信号的幅值, 若当前感应信号的 幅值超过所设阈值, 则发出与当前感应信号相对应的生命情绪信号;
其中, 所述生命情绪信号包括模仿人类语音的声音。
9、 如权利要求 8所述的系统, 还包括:
绘制装置, 被配置为于移动终端屏保状态下绘制表情图案。
10、 如权利要求 8所述的系统, 还包括:
绘制装置, 被配置为于移动终端非屏保状态下绘制表情图案。
11、 如权利要求 8、 9或 10所述的系统, 其中, 所述感应信号为声音信 号、 重力信号、 压力信号、 光线信号、 温度信号、 速度信号或加速信号。
12、 如权利要求 11所述的系统, 还包括:
存储装置, 被配置为存储多种生命情绪信号, 所述多种生命情绪信号与 各感应信号对应关联。
13、 一种移动终端, 其采用交互系统, 所述交互系统包括:
感应装置, 被配置为获取作用于移动终端的当前感应信号; 以及 比较输出装置, 被配置为计算当前感应信号的幅值, 若当前感应信号的 幅值超过所设阈值, 则发出与当前感应信号相对应的生命情绪信号;
其中, 所述生命情绪信号包括模仿人类语音的声音。
14、 如权利要求 13所述的移动终端, 其中, 所述交互系统还包括: 绘制装置, 被配置为于移动终端屏保状态下绘制表情图案。
15、 如权利要求 13所述的移动终端, 其中, 所述交互系统还包括: 绘制装置, 被配置为于移动终端非屏保状态下绘制表情图案。
16、 如权利要求 13、 14或 15所述的移动终端, 其中, 所述感应信号为 声音信号、 重力信号、 压力信号、 光线信号、 温度信号、 速度信号或加速信 号。
17、 如权利要求 16所述的移动终端, 其中, 所述交互系统还包括: 存储装置, 被配置为存储多种生命情绪信号, 所述多种生命情绪信号与 各感应信号对应关联。
PCT/CN2013/088159 2012-12-26 2013-11-29 基于移动终端的交互方法和交互系统及移动终端 WO2014101624A1 (zh)

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