WO2013110860A1 - Environnement de jeu, et configuration de celui-ci - Google Patents

Environnement de jeu, et configuration de celui-ci Download PDF

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Publication number
WO2013110860A1
WO2013110860A1 PCT/FI2013/050080 FI2013050080W WO2013110860A1 WO 2013110860 A1 WO2013110860 A1 WO 2013110860A1 FI 2013050080 W FI2013050080 W FI 2013050080W WO 2013110860 A1 WO2013110860 A1 WO 2013110860A1
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WO
WIPO (PCT)
Prior art keywords
game
station
stations
user terminal
player
Prior art date
Application number
PCT/FI2013/050080
Other languages
English (en)
Inventor
Markku Kontio
Mikko Mäkipää
Original Assignee
Ludus Helsinki Oy
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Filing date
Publication date
Application filed by Ludus Helsinki Oy filed Critical Ludus Helsinki Oy
Publication of WO2013110860A1 publication Critical patent/WO2013110860A1/fr

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/31Communication aspects specific to video games, e.g. between several handheld game devices at close range
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/02Games or sports accessories not covered in groups A63B1/00 - A63B69/00 for large-room or outdoor sporting games
    • A63B71/03Athletic drills or obstacles for sport training, other than foot obstacles for skipping
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0062Monitoring athletic performances, e.g. for determining the work of a user on an exercise apparatus, the completed jogging or cycling distance
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0087Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/0053Apparatus generating random stimulus signals for reaction-time training involving a substantial physical effort
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0062Monitoring athletic performances, e.g. for determining the work of a user on an exercise apparatus, the completed jogging or cycling distance
    • A63B2024/0065Evaluating the fitness, e.g. fitness level or fitness index
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0075Means for generating exercise programs or schemes, e.g. computerized virtual trainer, e.g. using expert databases
    • A63B2024/0081Coaching or training aspects related to a group of users
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • A63B2071/0625Emitting sound, noise or music
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/40Acceleration
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/70Measuring or simulating ambient conditions, e.g. weather, terrain or surface conditions
    • A63B2220/72Temperature
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/80Special sensors, transducers or devices therefor
    • A63B2220/801Contact switches
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/80Special sensors, transducers or devices therefor
    • A63B2220/803Motion sensors
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/80Special sensors, transducers or devices therefor
    • A63B2220/89Field sensors, e.g. radar systems
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2225/00Miscellaneous features of sport apparatus, devices or equipment
    • A63B2225/10Multi-station exercising machines
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2225/00Miscellaneous features of sport apparatus, devices or equipment
    • A63B2225/20Miscellaneous features of sport apparatus, devices or equipment with means for remote communication, e.g. internet or the like
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2225/00Miscellaneous features of sport apparatus, devices or equipment
    • A63B2225/50Wireless data transmission, e.g. by radio transmitters or telemetry
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2225/00Miscellaneous features of sport apparatus, devices or equipment
    • A63B2225/50Wireless data transmission, e.g. by radio transmitters or telemetry
    • A63B2225/54Transponders, e.g. RFID
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2225/00Miscellaneous features of sport apparatus, devices or equipment
    • A63B2225/74Miscellaneous features of sport apparatus, devices or equipment with powered illuminating means, e.g. lights
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/72Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
    • H04M1/724User interfaces specially adapted for cordless or mobile telephones
    • H04M1/72403User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality
    • H04M1/72427User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality for supporting games or graphical animations

Definitions

  • the present invention lies in the field of games or applications where interactable objects or tools can be placed in a desired arrangement locally in relative proximity with each other, for instance.
  • buttons which the players have access to and which can be placed in a fixed con ⁇ figuration or where push button units are assigned to individual players for the duration of the game or ap ⁇ plication.
  • Such an application is, for instance, a television quiz show which includes fixed push buttons available to the contestants. Such push buttons may include coloured lights which are switched on when the button is pressed.
  • some push buttons as learning tools for children are also known, such as push buttons for classroom audience participation tool.
  • a wireless interactive classroom game system called "Eggspert" is also known. It includes a wire ⁇ less teacher remote and wireless student buttons. But ⁇ tons can be pushed in order to answer questions and the buttons can be lighted by the system in a "wheel of fortune" -application, and further, sound effects can be created for the buttons .
  • US 7,614,958 discloses an interactive quest game system implemented in a physical entertainment facility or playing structure.
  • an adventure game concept can be created. These objects can be col ⁇ ored balls, shaped objects or cards, with clues or other information available in the playing space.
  • RFID identification with worn ID tags by the play- ers or even facial recognition or fingerprint identi ⁇ fication may be used for individual players.
  • the game is computer-orchestrated in order to create an adven ⁇ ture game in a physical game environment.
  • Korean publication KR 20110020119 discloses a game system for theme parks.
  • a group of sen ⁇ sors are installed within the theme park, e.g. in fixed poles. These poles should be discovered by the theme park users, and also some tasks may be pro ⁇ grammed to the poles for the user to perform.
  • wireless game controllers are known such as Wii Remote for the Wii console games. These are wireless freely movable remote controllers which include accelerometers able to sense accelera ⁇ tion in three dimensions.
  • a main problem in the prior art is that the known game environments are typically fixed to the en- vironment once they are constructed to an appropriate game location or physical structure, or the game envi ⁇ ronments are limited to a fixed number of players. This restricts severely the applicability of a game concept .
  • the present invention introduces a system for multiple games or applications.
  • the system is charac- terized by that it comprises a modifiable game envi ⁇ ronment which comprises at least one game station, wherein each game station comprises indication means capable to indicate interaction with a game player, the indicated interaction visually available on the game station, and wherein each game station comprises radio communication means capable of exchanging wire ⁇ less messages comprising data of the indicated inter ⁇ action; and the system further comprises a user terminal configured to manage configuration of the game en- vironment and manage playing of a game, the user ter ⁇ minal capable of exchanging the wireless messages with the radio communication means of the game stations during configuration of the game environment and dur ⁇ ing playing of the game.
  • the indication means comprise means for sensing a physical contact or close proximity of the game player relating to the game station; and light creating means configured to respond to the sensed game player and to game software commands.
  • the system further comprises a hardware module con- nectable to the user terminal for enabling radio com ⁇ munication of the user terminal with the game sta- tions.
  • the system further comprises a game catalogue server configured to allow downloading of a selected game in ⁇ to the user terminal .
  • the system further comprises a loudspeaker comprised in the game station for allowing output of audio tunes in response to game software commands or by interaction of the game player with the game station.
  • processing means is configured to use the interaction data of any of the game stations or game software com ⁇ mands in instructing the game environment configura ⁇ tion through the user terminal.
  • the system further comprises positioning means config- ured to achieve position data of at least one of the game stations.
  • the system further comprises processing means configured to use the position data of at least one game station in instructing the game environment configura ⁇ tion through the user terminal.
  • the system comprises the step of positioning the game stations during configuration of the game environment and/or during playing of the game.
  • the indication means comprise a pressable button, and the game station is configured to send a wireless mes ⁇ sage to the user terminal when the button is pressed.
  • the pressable button is implemented as a cover lid of the game station which is at least partly transparent, under which the light creating means is situated.
  • the indication means comprise a sensor configured to sense interaction of the game player with the game station .
  • At least one of the game stations further comprises a ra ⁇ dio-frequency identification reader and game players are each provided with a radio-frequency identifica ⁇ tion tag capable of interacting with the radio- frequency identification reader of the game stations.
  • a game station for multiple games or appli ⁇ cations is introduced.
  • the game station is character ⁇ ized by that it comprises indication means capable to indicate interaction with a game player, the indicated interaction visually available on the game station; and radio communication means capable of exchanging wireless messages comprising data of the indicated in ⁇ teraction .
  • the game station comprises means for sensing a physi ⁇ cal contact or close proximity of the game player re ⁇ lating to the game station; and light creating means configured to respond to the sensed game player and to game software commands.
  • the game station further comprises a loudspeaker for allowing output of audio tunes in response to game soft ⁇ ware commands or by interaction of the game player with the game station.
  • the game station further comprises positioning means configured to achieve position data of at least one of the game stations.
  • the indication means comprise a pressable button and the game station is configured to send a wireless mes ⁇ sage to a user terminal when the button is pressed.
  • the pressable button is implemented as a cover lid of the game station which is at least partly transparent, under which the light creating means is situated.
  • the indication means comprise a sensor configured to sense interaction of the game player with the game station.
  • the game station further comprises a radio-frequency identification reader capable of interacting with radio-frequency identification tags carried by the game players.
  • a method for configuring an environment for a game or application comprises the steps of selecting a game or application to be configured, placing at least one game station according to requirements of the selected game or application, and initiating and playing the game on the configured en ⁇ vironment by running game software commands on a user terminal.
  • the method further comprises guiding the placing step through instructions on the user terminal which in ⁇ structions are modifiable with respect to the wireless messages received from the game stations, or modifia- ble according to position data of at least one of the game stations or modifiable with respect to game soft- ware commands regarding game environment configura ⁇ tion.
  • the method further comprises connecting an identifier of each of the game stations with the position or role of the game stations, before the initiation step.
  • the method further comprises accessing a game in the user terminal memory or downloading a game from a game catalogue server, in the selecting step; and accessing information regarding game configuration of the selected game.
  • the method further comprises inputting or selecting desired at least one player on the user terminal for the selected game.
  • the method further comprises, in the initiation step, indicating on at least one of the user terminal and at least one game station that the game environment is completed for the selected game; and inputting a user confirmation either through the user terminal or through interaction of a game station.
  • the method further comprises at least one of the fol ⁇ lowing steps during playing of the game:
  • Fig. 1 illustrates game stations according to an embodiment of the invention (enlarged on the right) , and an exemplary configuration of a group of game stations on a tennis court,
  • Fig. 2 illustrates general system architec ⁇ ture comprising different apparatus and communication between them in an embodiment of the invention
  • Fig. 3 illustrates exemplary steps for a sim ⁇ ple configuration of a game where the game stations already locate in correct positions required by the game
  • Fig. 4 illustrates a complete palette of op- tions available for a configuration of the game envi ⁇ ronment .
  • the present invention comprises a game and application environment, apparatus and method for many different purposes.
  • the game and application environment is implemented outdoors, e.g. in a yard or a park, still not restricting the ap ⁇ plicability of the invention only to outdoor use but the game and application concept can be realized in any suitable environment indoors or outdoors.
  • the word "game” is mainly used, this is meant to cover a broad interpretation of different applications comprising not just games or sports but any applica ⁇ tion relating to learning, coaching or testing people or animals with different kinds of application either indoors or outdoors.
  • An example of the invention comprises plural ⁇ ity of game stations which are capable of showing vis ⁇ ual indications and producing sounds.
  • the game stations may contain one or more push buttons or other similar input devices that the user can interact with.
  • the visual indication is a light showing different colors, e.g. using an RGB (red, green, blue) color palette.
  • the sound creating means can produce anything from creating simple beep sounds to playing a piece of music or even special sound effects which may be used for indicating the us ⁇ er some function or effect during the game.
  • FIG. 1 illustrates an example of the game stations 40a, 40b, 40c, 40d each comprising a push button.
  • the game station (referred generally as 40) comprises a housing e.g. formed as a cylinder and a top cover or lid which can be at least partly trans ⁇ parent to allow an inner light source to be placed un ⁇ der it, capable of directing light to at least a part of the lid which can be seen from outside.
  • the side parts of the top lid may be transpar ⁇ ent and the top part of the lid may be impervious to light.
  • the dimensions of the game stations 40 can be so chosen that the game station is easily portable, in order to allow easy configuration of the game stations 40 onto the game environment, and also easy movability of them in case the chosen application or game requires the game stations 40 to be moved during the game or application.
  • Figure 1 illustrates a simple example of the actual environment where a group of game stations 40 may be positioned during configura ⁇ tion of a game.
  • This example shows four game stations 40a, 40b, 40c and 40d placed on a tennis court.
  • the game stations 40 may be placed, as shown in the fig ⁇ ure, on the line intersection locations of the base ⁇ line and the singles sideline, and of the service line and the singles sideline.
  • two players may contest in a simple running competition between two pairs of game stations 40c-d, 40a-b; the first player running on the baseline and the second player running on the service line, for instance.
  • FIG. 2 illustrates architecture structure of the solution according to an embodiment of the in ⁇ vention.
  • a user terminal 20 which can be a smart phone, a tablet computer, a laptop computer or a desktop computer, for instance, is used as a controller unit for the game system.
  • a dongle 30 can be used as a piece of hard ⁇ ware enabling communication between the user terminal 20 and the game stations 40.
  • the dongle 20 can be con ⁇ nected to the user terminal 30 using a physical con ⁇ nector, such as a USB port, or wirelessly, utilizing local wireless communication means available in the user terminal, such as Bluetooth or WiFi .
  • a physical con ⁇ nector such as a USB port
  • wirelessly utilizing local wireless communication means available in the user terminal, such as Bluetooth or WiFi .
  • different modules of the dongle such as a proces ⁇ sor and radio communicating means, can locate inside the user terminal 20, in which case it is possible to implement the system without the said dongle 30.
  • USB HID Human Interface Device
  • a group of separate game stations 40a, 40b, ... are placed locally to a playing area.
  • the number of game stations can be selected freely, and in practice, there is no upper limit in the number of game stations applicable to the games.
  • the communica ⁇ tion protocol used in the messaging between the user terminal 20 and the game stations 40i can be a wire ⁇ less short range communication protocol, such as the protocol specified in standard IEEE 802.15.4 or other similar protocol.
  • the radio communication means can be implemented by a radio signal transceiver module. Fur ⁇ thermore, the game stations 40i each need an energy source which provides supply for the game station. This can be a battery or a solar panel, for instance.
  • the web browsing environment of the user ter- minal 20 is preferably used to make game information available to the user (meaning the game manager or any of the users or players of the application or game) and make the game selection, loading, and other information entry by the user possible.
  • the game user interface 22 in the user terminal 20 may be implement ⁇ ed e.g. with JavaScript and HTML, in order to create a game control environment with available web tools.
  • the game library 23 of the user terminal 20 preferably is a software library containing the soft- ware to implement the functionality needed for playing the games that is not specific to a particular game. Such functionality may contain the selection of particular games to be played and guiding the user through the configuration of the game environment.
  • the game library 23 may also contain functionality to me ⁇ diate messages between the game logic definition 21 and the game stations 40, through the controller in ⁇ terface 25 and a possible dongle 30. It is apparent to a person skilled in art, that the functionality here assigned to the game library 23 may be otherwise dis ⁇ tributed between the system elements. In particular, some of the logic may be implemented in the dongle 30 or in the game stations 40.
  • the game stations 40 provide means to detect in- teraction by a game player with the game station 40. Such interaction may be based for example on close proximity or contact of a game player with the game station 40.
  • the game station com ⁇ prises a pressable switch-like button whose physical size can be designed to differ among different ver ⁇ sions of the stations.
  • one version of the game station can be designed to facilitate pressing by hand whereas another design can be intended for press ⁇ ing by foot.
  • a sensor capable of sensing acceleration, movement, location, vibration, temperature, pressure or proximity of an object can be used.
  • RFID technology may be applied, and thus, the game station may comprise an RFID reader.
  • the pressable part of the game station can form the whole upper lid of the unit, and the lid can alternatively be designed as curved or flat (plane ⁇ like) .
  • a functional criterion is that the game station can be easily placed on the ground, for instance, and that the downward pushing force during the game and possible sideward forces caused by the players unin ⁇ tentionally would not easily turn over the game sta ⁇ tion onto its side.
  • the game station 40 can be designed to detect interaction by the player by responding to movement or accelera ⁇ tion caused by the player for instance by hitting, pushing, moving or kicking the game station 40.
  • the game stations may be carried during a game by the players.
  • the interaction means provided by the game stations 40 may also include detecting a close proximity or a con ⁇ tact of another game station 40.
  • the physical size and form can be designed to facilitate carrying the game stations 40 and so laying on the ground that they may be easily picked up. This feature enables games where a player needs to pick up the game station and carry it to a given location, and allow e.g. another player to carry the same game station from then on ("a relay race") .
  • Other kinds of games may utilize the movabil- ity of the game stations so that one player needs to carry different game stations for certain original places to given goal locations, one at a time.
  • the game stations may include an accelerometer that can be used to detect the type of the movement of the game station. One example of this is a game in which the game stations are only allowed to be moved with minimal acceleration in one or more directions.
  • the game station 40 comprises a light source which may produce a palette a colors, produced e.g. through RGB (red-green-blue) LEDs (light emitting di ⁇ ode) or other light sources capable of creating dif- ferent colored lights or hues. Created lights may be used to indicate to a player that, for example, a cer ⁇ tain game station must be reached next. Also, an emerging light itself or a changing color of the light may be used to indicate a situation where the button of the game station has just been pressed by the play ⁇ er. Alternatively, the light of the game station can signal a pattern, e.g. switch on and off sequentially for a relatively small time period, when the button of the game station is pressed.
  • RGB red-green-blue
  • LEDs light emitting di ⁇ ode
  • the game station 40 may comprise means to produce sound effects, for instance, a small loudspeaker.
  • the sound created through the loudspeaker of the game station 40 may indicate to the player (s) and/or the game supervisor that the button has suc- cessfully been pushed or a connection between the player and the game station has otherwise been reached (e.g. through an RFID identification).
  • the game stations may comprise positioning means that enable the game controller to calculate the positions of the game stations. This may include the mutual distances between the game stations or their relative positioning coordinates.
  • the posi ⁇ tioning means may be implemented for example using re ⁇ ceived signal strength information available through the radio signal transceiver module, time of arrival or other methods typically used for obtaining such in- formation.
  • the received signal strength measurement can be implemented by measuring signal strengths from different radio transmitters and applying the fact that radio signals attenuate with respect to the dis ⁇ tance between the transmitter and the receiver. Dif- ferent beam forms of the applied antennas may be taken into account in the calculations.
  • the games or other applications to be down ⁇ loaded and implemented to the game system can locate remotely as a cloud service, e.g. in a game catalogue server 11 maintained by the game system manufacturer or by any third party and which is available through an internet connection provided by the web interface 24 of the user terminal 20.
  • a cloud service e.g. in a game catalogue server 11 maintained by the game system manufacturer or by any third party and which is available through an internet connection provided by the web interface 24 of the user terminal 20.
  • the user would be asked to submit a dedicated username-password com- bination in order to achieve access to a purchased game among the options accessible through the game catalogue 11.
  • the interface and interaction with the game catalogue 11 can be implemented with applicable web technologies, for instance.
  • a game environment can be created where there is no limit in the number of different games or applications implementable to the game system.
  • a sin ⁇ gle game is considered to include a certain set of rules applicable to a certain configuration of game stations for single or multi-player use. Such games may be designed through high level programming languages, such as JavaScript.
  • the game logic definition 21 is implemented as program files where different steps of the game are shown as commands of the program code. The game logic definition 21 means thus, in oth ⁇ er words, the game software commands.
  • the steps may comprise issues such as sending messages to the game stations through a wireless connection, receiving mes- sages from the game stations, keeping track of time between different events and creating new events, de ⁇ cision making whether a step of the game or the game itself has concluded, counting points or keeping time for the player or players, as well as creating and up- dating a display of the game user interface 22.
  • a game can use a configuration of five game stations, where all game stations have an RGB LED arrangement inside the game stations capable of creating different colors.
  • the colored light creating LEDs may be placed under the top lids of the game stations which enable easy recog ⁇ nition from outside.
  • Five game stations are then each placed arbitrarily e.g. on an outdoor yard so that the mutual distances between any pair of game stations are long enough to ensure a decent running distance for the players.
  • a game manager or organizer or one of the game players for example, can choose the game by se- lecting the name of the game or e.g.
  • the game station can emit a changed color from the light source of the game station. Another green light will emerge among the other game stations, to give George a second goal to be reached via running. Simi ⁇ lar procedure is triggered among the game stations for Randy, in red color.
  • a game station can preferably have a single color at a time in this case, that is, to represent a goal to on ⁇ ly one player at a time.
  • the next game station can be randomly selected among the game stations during the game, excluding the game station toward which the other player is currently reaching.
  • the goals will thus be so arranged that during a single game, the player needs to reach the same station more than once at dif ⁇ ferent stages of the game.
  • the final (10 th in this ex ⁇ ample) game station to blink may play another audio tune to indicate the end of the game to the player, to the game organizer or to the game manager.
  • the system may also play a different audio tune when the first player reaches the last game station as a winner of the game.
  • the smart phone of the game manager may summarize the results of the played game, in this case, the players and their re- spective times, and it may highlight the name of the winner.
  • the results may be saved in an appropriate game database 12 in order to allow later access and to gather cumulative game history data for different games and players.
  • Different games may utilize different physi ⁇ cal locations or freely selectable arrangements for the group of game stations.
  • the game stations form a race track application where different game stations are placed in arbitrary locations, in order to achieve truly variable race track games e.g. on a yard or in a park.
  • race track sequential goals can be set for several players, enabling multi-player competi ⁇ tions .
  • the game stations may be placed in a sequential order.
  • the order of the game stations may then play a role in the games to be applied. For example the first game sta ⁇ tion in the sequential order is to be reached first, the second after that and so on.
  • the game stations may be placed in locations with known mutual distances, such as on top of appropriate inter ⁇ section locations of the lines of a suitable sports court, such as on a basketball, badminton or tennis court, for instance, or the distances may be measured with a tape measure or with other similar tool. This fixes the locations of the game stations so that a similar arrangement of game stations can be commonly implemented, enabling universal comparability of the game results.
  • game stations can be located in a grid-like form in desired number of rows and columns resulting in "a matrix" of game stations.
  • the game stations may then blink in a manner defined by the game logic, e.g. for enabling a speed test for the players.
  • the game stations are used to create new types of game environments for tradi ⁇ tional children's games such as "Capture the Flag" ("Lipunryosto", in Finnish) or "Game of Tag” ("Hippa”, in Finnish) .
  • Game stations may then be assigned par ⁇ ticular roles in the game environment. For example, some of the game stations may represent the flags of the first team and some of them the second team, re ⁇ spectively.
  • the team is trying to capture the flag(s) of the other team.
  • the flags may be captured by an op ⁇ ponent player interacting with the game station as discussed above and the game may include a time peri- od, indicated through a particular color or effect, during which the other team may still undo the cap ⁇ ture.
  • the game stations may indicate a base or a zone, where the player is safe from being tagged.
  • the game logic may define a time period during which the base is effective after the player has ini ⁇ tiated the period by interacting with a particular game station. The remaining duration may be indicated to the players through a suitable color and sound ef ⁇ fects .
  • the play ⁇ er interaction with the game stations can be combined with the interaction made by the game manager or player through the user terminal .
  • the game manager may, for example, define which of the game stations is highlighted as the next target in the game.
  • the group of game stations may comprise other types of actuators available for the game players. These actuators may be another kind of signaling devices which can indicate something mean- ingful to the players.
  • the actuators can also have some sort of user interaction capability.
  • At least one mechanical pop-up part emerging from the housing of the game station can for instance be added to the game station discussed above. Such a pop-up part may have the same information providing function as the emerging color discussed above, or it could allow the game station to notable move at a desired moment, when the pop-up part is e.g. in contact with the ground, or the pop-up part may work as a handle for the game player, or the pop-up part may work as the button to be next pushed by the game player.
  • the following steps are applied, in one embodiment of the invention. It is emphasized that the specific order of many of the steps given be ⁇ low is not relevant.
  • a list of available games is ac ⁇ Stepd e.g. on a game catalogue server 11 or on the memory of the user terminal 20.
  • a game to be played is selected from the list of available games.
  • the selected game is downloaded to the user terminal.
  • the relevant game playing file is accessed af ⁇ ter the selection.
  • the configuration of the game stations to create a physical game environment is performed in the following.
  • the configuration instructions can be given interactively via the user terminal, e.g. by displaying the instruc ⁇ tions on how to carry out the next step of the instal- lation on the smart phone screen.
  • Such an instruction could be, for instance, "Carry the red station 3 me ⁇ ters to the left".
  • a graph, a figure, or a map or oth ⁇ er suitable illustration of the game station arrange ⁇ ment may be displayed instead of the instructions or as an additional aid together with the written instructions on the screen. Additional instructions may be displayed regarding suitable mutual distances be ⁇ tween the game stations, or to give recommendations on how to place the game stations for different gaming purposes or for different levels of difficulty.
  • the set location of the game station during the setup process may be concluded by signaling its readiness to the system through pressing it or through other interaction means between the user and the game station.
  • the game station will then send a wireless message to the user terminal, the message indicating the station to be ready for the game.
  • the game system (the user terminal) can send a wireless message to all the game stations which are available for the installed game or generally availa ⁇ ble and having a connection with the user terminal.
  • game setup instructions availa ⁇ ble on e.g. the smart phone screen may be updated or created as a response to the messages sent by the game stations.
  • the positioning information of the game station either sent by the game station or derived by the game logic, can be used in formulating the game setup instructions.
  • different colors may be used in order to indicate to the user the correct station to be placed on the game playing area. The user or game manager may then place the game stations as instructed and confirm that the step has been completed either through the option displayed on the user terminal screen, or through an interaction with a game station.
  • the user or game manager can give an acknowledgement to the game setup logic by pressing appropriate button e.g. on a smart phone screen.
  • the game catalogue 11 or the game logic definition 21 may com- prise a definition of what kind of a game environment is needed for a particular game.
  • This definition may further contain game related parameters such as the minimum and maximum number of game stations used in the game, the number of players needed to play the game, the number of concurrent players, the preferred types of game stations to be used for the game, and so on.
  • the functionality preferably implemented in the game library 23 of the user terminal 20 is then used to guide the game environment configuration process based on the game environment definition.
  • game library 23 may use the user interface of the user terminal to display instruction texts and pictures to the user as a part of the game environment setup pro ⁇ cess.
  • the instructions related to a particular game may be stored with the particular game logic defini ⁇ tion 21 or may be accessed from the game catalogue 11 on the game server.
  • the number of available game stations for building the game environment is tracked during and possibly after the configuration, preferably by the game library 23. This may be achieved based on the identification data of the game stations.
  • identi ⁇ fication data can comprise for example the communica ⁇ tion address of the game station that is included in the messages sent by the game stations to the user terminal.
  • the game library 23 can also store the identification data for the use of the game logic def- inition after the configuration is completed.
  • the game library 23 may sent wireless commands to the game stations to indicate the start of a step in the configuration process.
  • the game library 23 may also interpret messages received from a game station upon interaction by the user of game manager with the station.
  • the setup instructions may com ⁇ prise asking the number of game stations to be used in the game, and the user or the game manager may input this number via the user terminal.
  • Provided instruc ⁇ tions may then reflect the input number of game sta- tions. With this manner, an efficient and fail-safe way of setting the physical game environment is ena ⁇ bled .
  • the steps to create a race track where different game stations can be placed in arbitrary locations around a yard are discussed next.
  • the game stations to be used in the game have been sent a wireless message to instruct the selected (available) stations to show a particular color, for instance green color.
  • instructions are shown to the user or game manager on the screen of the user terminal to take the game stations showing green color to suitable loca ⁇ tions around the playing area.
  • the user or the game manager may press (or otherwise trigger the sensor of the interaction means) one of the game stations dis- playing green.
  • a wireless message is sent from the game station to the user terminal to indicate that the task has been completed.
  • a message instruct ⁇ ing the game stations to turn off the green light is sent from the user terminal.
  • the creation of a race track where the buttons are placed in particular po ⁇ sitions and order around a basket ball court, is dis ⁇ cussed.
  • the identification data of the game sta ⁇ tions that have been stored by the game library and which in this case comprise of their communication addresses are a, b, c, d, e and f, respectively.
  • the game library 23 selects one of the availa- ble game stations, say the game station identified through the communication address a, and sends it a wireless message to make the game station indicate a particular color, say green. Then instructions are shown to the user or game manager to pick up the game station showing the green color and to place it at the intersection of the left side line and the center line of the basketball court and to press the button of the game station once the placement is complete.
  • the comple ⁇ tion of the first step will be noted by the game li ⁇ brary 23 and it will send a wireless message to the game station to instruct it to turn off the light.
  • the game library 23 will then store the mapping indicating that the game station with communication address a is placed at the first position of the track. Secondly, the next phase of the setup will be commenced by send- ing a wireless message to another game station, iden ⁇ tified by a communication address, say b, and display ⁇ ing instructions to place the indicated game station in the midpoint of the court. Upon receiving a wire ⁇ less message from the communication address, the map- ping will be updated to store the communication ad ⁇ dress of the second game station together with the lo ⁇ cation index.
  • the process may then be continued to place more game stations at suitable locations, for example a third game station to the intersection of the right side line and center line, fourth to the in ⁇ tersection of the end line and the right end of the 3- point line, fifth to the midpoint of the free throw line and finally, sixth to the intersection of the end line and the left end of the 3-point line, storing the mapping between the communication address and location as each of the steps is completed.
  • suitable locations for example a third game station to the intersection of the right side line and center line, fourth to the in ⁇ tersection of the end line and the right end of the 3- point line, fifth to the midpoint of the free throw line and finally, sixth to the intersection of the end line and the left end of the 3-point line, storing the mapping between the communication address and location as each of the steps is completed.
  • An alternative method for setting up the same race track as in the previous example, when the number of game stations is limited, could involve the steps of sending a wireless message to game stations for in- structing each of the game stations to show a different color, say red for the game station with communication address a, green for the game station with address b and so on, to display instructions to the user or the game manager on how to place the game stations based on the colors they are showing, preferably through creating a graphical representation as a map, and receiving a confirmation from the user when the setup has been completed.
  • the position- ing information can be used in giving the instructions to the user.
  • the system may sense the location of the game station in real time and notice that the user has placed the game station to a wrong intersection point of the basketball court's lines.
  • the system may create an instruction message, e.g. "Check the placement of the game station, see the Figure".
  • a real-time updated figure can show the current wrong location of the game station, and e.g. blink a correct location on the figure.
  • the game manager can then easily proceed with the configuration as instructed.
  • positioning information can be used to guide the user to place the game stations at appropriate distances from each other or in an appropriate mutual arrangement.
  • an instruction message may be displayed, e.g. "Move the two stations further apart".
  • the color displayed by the game stations may be changed e.g. from orange to green, as the stations are moved and arrive at a correct distance from each oth ⁇ er .
  • a sequential race track can be created where each game station has a predefined loca ⁇ tion in the game environment and each of the game sta- tions can be identified through their position in the sequence .
  • the game logic definition 21 can utilize the mapping between the identification data of a game station and the po- sition in the game station sequence created during the configuration phase during the game play.
  • the game logic definition can effectively work with different types of identification data or changing communication addresses of the game stations. The latter case means that a game may utilize several sets of game stations which have different communication addresses (different IDs) .
  • IDs of the game stations may change between two subsequent game ses ⁇ sions, through e.g. switching the game station off and on. Game logic will handle such changes without prob ⁇ lems through the mapping procedure.
  • the game logic definition 21 would give the game library 23 the instructions to set the fifth game station in the se ⁇ quence to green.
  • the game library 23 would then uti ⁇ lize the mapping to determine that the corresponding communication address is e, and further send the mes- sage to that address.
  • the game library can in ⁇ terpret the role of the initiating game station in the game. For example, if a message is received from game station with communication address c, the mapping can be used to determine that it corresponds to the third game station of the sequence, positioned in the inter- section of the right side line and the centerline of the basketball court.
  • a flow chart of Figure 3 is hereby referred. It is thus assumed in this example that the game has been selected and the game stations have already been placed on their final locations for the game.
  • the user terminal such as a smart phone
  • the players may be selected or typed in 30 through the game user interface of the us ⁇ er terminal.
  • the game library 23 can indicate on the user terminal screen that the game is ready to start 31. The readiness for the game can then be visualized by the game stations through sending messages to the game stations by the user terminal, and showing desired color (s) on them 32 as a response to the sent messages.
  • the player or one of the players can then indicate that he/she/the whole group of play- ers is ready for the game or a game organizer can in ⁇ dicate this on behalf of the players. Such an indica ⁇ tion can be done as a user acknowledgement through the user terminal 33. Finally, the user terminal can then initiate the execution of the game logic 34 by running the actual program code of the selected game.
  • FIG. 4 Regarding the complete palette of options available during configuration of a game, Figure 4 is referred.
  • the topmost row of features "a” marks the main procedural steps. However, most commonly applied features of the configuration method are shown with extra shade of the corresponding block.
  • the selection of a game 40a, configuration of a game environment 41a, initiation of the game 43a and playing the game 44a are such common steps in the method according to the present invention. However, also another kind of selection for common features is possible.
  • the less shaded blocks of the figure show alternative choices which may be performed or not.
  • Each column cover details of the corresponding main feature marked as "a”.
  • the game selection step 40a the game can be found through browsing a game catalogue 40b, and downloading the selected game into the user terminal 40c.
  • the game can already be available in the memory of the user terminal (from e.g. earlier game playing sessions) , so therefore the game can be di ⁇ rectly accessed from the memory 40d.
  • the game software is available on the user terminal memory, its track definitions and configuration instructions can be accessed 40e.
  • the game stations need to be placed to appropriate lo- cations 41d and a confirmation indicating this step to be finished 41f needs to be received. Additionally, a number of game stations can be selected 41b if the se ⁇ lected game allows such issue to be chosen by the player or the manager. In case the user is not famil-sammlung with the game station configuration possibly required by the selected game, the instructions to build the environment can be viewed 41c by the user. After placing the stations to their locations, the system can connect an identifier of each of the game stations with the position or role of the game stations, i.e. a mapping data between these two issues is created 41e.
  • a game definition comprises game environment related parameters that specify how the game environment should look like. These consist of instructions to user which may be text and/or images, computer understandable definition of the game area.
  • the game area definition may be giv ⁇ en e.g. in free form, sequential order, "three and three" matrix form, "n” in group 1, "m” in group 2, and so on. Furthermore, even target location coordi ⁇ nates may be used if positioning technology is uti- lized.
  • the system processes the parameters included in the game defini ⁇ tion to run the configuration process. This may be done based on the definition, either in a single phase or in several steps.
  • the instructions need to be viewed at right times.
  • a map can be shown and it can be updated based on the location data of the game sta ⁇ tions.
  • the process turns on lights in the appropriate game stations when needed and re- sponds to user interactions from the game stations.
  • the players may be selected 42a. This can be done through an auto- player feature 42b, where the user terminal can e.g. suggest the same players as in the previous game, or use default player names, such as playerl, player2 and so on. In this case, the system may jump from step 41f directly to step 43a, the initiation of the game. Al ⁇ ternatively, the user may access a player list on the user terminal 42c or enter the player names 42d through typing them with the user terminal.
  • the game manager or a player may make some selections or feed certain input parameters regarding the selected game. This can be done with the user ter ⁇ minal. Such parameters may be e.g. a speed, a level of difficulty or a maximum playing time for the selected game .
  • typical steps are receiving a user acknowledgement 43d through a corresponding message from a game station or through the user terminal, and the running of the game code 43e, i.e. the game software commands.
  • the readiness for the game to start can be indicated to the player or the manager on the user terminal 43b, and even more illustratively, the readiness to start can be shown as green lights switched on in every con- figured game station 43c.
  • a countdown procedure can be shown in the game stations through different blinking colors, for instance .
  • the actual playing of the game 44a comprises many different actions required for the game to pro ⁇ ceed as planned.
  • the mapping data i.e. the connection of the identifier of the game station and the place ⁇ ment or role or type of the game station, is used for target determination 44b.
  • targets are the objects where a new message will be sent or where a new color will emerge in some of the game stations, for in- stance.
  • a mapping will be utilized to deter ⁇ mine, where to send or from which placement or role the message came from.
  • any of the game stations can be chosen for the next step among the sequence of game stations ("stationl", "station2", ...) or roles for stations (like flags of different teams or safe zones) .
  • the mapping is used also for sender identifi ⁇ cation 44c in case where the user terminal receives a message from some of the game stations.
  • messages are sent to the game stations 44d, and messages are received from the game stations 44e. All this information exchange must work according to the game software commands, and according to interaction data of each game station. Together with the progress of the game, the score of the players and/or the game time is kept track of 44f, depending on the selected game, and this data can be available and updated on the user terminal screen.
  • the results may be processed 45a in case this is desired.
  • the result handling may comprise viewing the result on the user terminal screen 45b.
  • the latest results may be compared to earlier results of the same game 45c, so therefore, earlier results are brought from the memory of the device or from any outside server if needed.
  • the winner can be highlighted or otherwise pointed out on the user ter ⁇ minal screen or through colored lights of the game stations 45d.
  • the game results may be stored to a remote server 45e.
  • the remote server may be the game catalogue server of the system. It is naturally useful to save the results into the memory of the user terminal itself for later access.
  • a great advantage of the invention is that a single game system gives possibilities to implement a non-limited variety of different games, in principle. Even within one game, different game environment con ⁇ figurations can easily be created by the users them- selves.
  • the game configuration and apparatus setup is notably easy for the users, because of the bidirec ⁇ tional communication between the game stations and the user terminal .

Abstract

L'invention concerne un système, un appareil, et des procédés multi-jeux, conçus pour configurer les jeux et pour y jouer. Le système de jeu comprend des stations de jeu (40) qui peuvent être situées en extérieur par rapport à une disposition spécifique ou à une disposition libre arbitrairement choisie. Le terminal d'utilisateur (20), tel qu'un téléphone intelligent d'utilisateur, est utilisé comme outil de gestion permettant de configurer l'environnement de jeu et donnant des instructions aux joueurs. Les stations de jeu (40) sont pourvues de moyens de positionnement conçus pour donner une information d'emplacement précise, de moyens de détection servant à détecter un contact avec un joueur ou la proximité d'un joueur, de moyens de création de lumière donnant de l'information en retour aux joueurs ou au gestionnaire de jeu pendant les opérations de configuration et le déroulement du jeu, par l'intermédiaire, par exemple, de lumières à diodes électroluminescentes produisant en sortie des couleurs rouge-vert-bleu, et de moyens de radiocommunication permettant d'échanger avec le terminal d'utilisateur (20) des messages radio concernant la configuration de l'environnement de jeu et le déroulement actuel du jeu. Il est possible d'accéder à un serveur à distance de catalogue de jeux (11) pour télécharger sur le terminal d'utilisateur un jeu souhaité. Les résultats peuvent être montrés sur l'écran du terminal d'utilisateur et recueillis dans une base de données souhaitée (12).
PCT/FI2013/050080 2012-01-26 2013-01-25 Environnement de jeu, et configuration de celui-ci WO2013110860A1 (fr)

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Publication number Priority date Publication date Assignee Title
CN105611677A (zh) * 2016-03-03 2016-05-25 北京宇环通高科技有限公司 一种新型acled照明光源及下行通信系统
WO2018215740A3 (fr) * 2017-05-21 2019-01-03 Ahmed Boktiar Procédé et appareil permettant de jouer à des jeux
IT201700104574A1 (it) * 2017-09-19 2019-03-19 Milano Politecnico Sistema per l’allenamento e gare sportive

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WO2006040404A1 (fr) * 2004-10-14 2006-04-20 Lappset Group Oy Aire de jeux interactive, appareil pour aire de jeux, station de commande et procede de recueil et de traitement d'informations sur une aire de jeux
US20060189386A1 (en) * 2005-01-28 2006-08-24 Outland Research, L.L.C. Device, system and method for outdoor computer gaming
US20090005167A1 (en) * 2004-11-29 2009-01-01 Juha Arrasvuori Mobile Gaming with External Devices in Single and Multiplayer Games
WO2009067001A1 (fr) * 2007-11-22 2009-05-28 Swinxs B.V. Système de jeu

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Publication number Priority date Publication date Assignee Title
WO2006040404A1 (fr) * 2004-10-14 2006-04-20 Lappset Group Oy Aire de jeux interactive, appareil pour aire de jeux, station de commande et procede de recueil et de traitement d'informations sur une aire de jeux
US20090005167A1 (en) * 2004-11-29 2009-01-01 Juha Arrasvuori Mobile Gaming with External Devices in Single and Multiplayer Games
US20060189386A1 (en) * 2005-01-28 2006-08-24 Outland Research, L.L.C. Device, system and method for outdoor computer gaming
WO2009067001A1 (fr) * 2007-11-22 2009-05-28 Swinxs B.V. Système de jeu

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN105611677A (zh) * 2016-03-03 2016-05-25 北京宇环通高科技有限公司 一种新型acled照明光源及下行通信系统
CN105611677B (zh) * 2016-03-03 2018-11-06 威宇(北京)光电技术有限公司 一种带有acled照明光源的下行通信系统
WO2018215740A3 (fr) * 2017-05-21 2019-01-03 Ahmed Boktiar Procédé et appareil permettant de jouer à des jeux
IT201700104574A1 (it) * 2017-09-19 2019-03-19 Milano Politecnico Sistema per l’allenamento e gare sportive

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