WO2013100852A1 - Appareil de jeux de hasard à affichage multimédia - Google Patents

Appareil de jeux de hasard à affichage multimédia Download PDF

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Publication number
WO2013100852A1
WO2013100852A1 PCT/SG2011/000453 SG2011000453W WO2013100852A1 WO 2013100852 A1 WO2013100852 A1 WO 2013100852A1 SG 2011000453 W SG2011000453 W SG 2011000453W WO 2013100852 A1 WO2013100852 A1 WO 2013100852A1
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WO
WIPO (PCT)
Prior art keywords
media
gaming machine
games
module
displaying
Prior art date
Application number
PCT/SG2011/000453
Other languages
English (en)
Inventor
Poh Po Lian
Tay Lay Ngee
Original Assignee
Weike (S) Pte Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Weike (S) Pte Ltd filed Critical Weike (S) Pte Ltd
Priority to PCT/SG2011/000453 priority Critical patent/WO2013100852A1/fr
Publication of WO2013100852A1 publication Critical patent/WO2013100852A1/fr

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/323Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the player is informed, e.g. advertisements, odds, instructions
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3269Timing aspects of game play, e.g. blocking/halting the operation of a gaming machine

Definitions

  • the present invention relates broadly to a gaming machine with media display and to a method of displaying media.
  • gaming machines typically comprise two screens whereby one screen is a main screen and the other screen is known as a top screen.
  • the main screen is where the game(s) are typically displayed for a player to interact with while the top screen is where media, such as moving displays or video etc., are displayed.
  • the top screen is used to display game celebrations for attracting attention and entertaining the player. For example, for a reel game, if a winning sequence of the reels is obtained, a celebration or announcement of the type of reel game reward may be displayed.
  • a network server-controlled gaming machine comprises an interface circuit board and a separate game module.
  • the interface circuit board functions to interface and communicate with a game control server.
  • the interface circuit board is primarily in control of accounting and logging/recording operations such as transmitting amount of playing time, amount of game wins etc. to one or more databases/servers.
  • the game control server can be implementing global accounting functions in addition to monitoring game sequences/results of the gaming machine.
  • the game module is typically used to implement game functions such as points/rewards calculations etc.
  • the game functions typically include implementing mathematics functions/models etc. installed in the gaming machine.
  • the game control server may inform the gaming machine via a message sent to the interface circuit board that a winning instance, independent of the game(s) running on the gaming machine, has been obtained.
  • the interface circuit board may then inform the game module of the message.
  • the game module takes over informing the player of the winning instance of the server/network game and may in addition perform processing of points/rewards calculations based on the winning instance of the server/network game.
  • the game module may, upon detecting a winning instance of a base game installed in the gaming machine, inform the interface circuit board of the winning instance.
  • the game module takes over informing the player of the winning instance of the base game and performs processing of points/rewards calculations based on the winning instance of the base game.
  • the interface circuit board in turn informs the game control server of the winning interface, for example, for recording purposes or even for taking part in a mystery-type server/network game (such as an external lucky draw) that is independent of the base game.
  • the communications between the interface circuit board and the game module are in a proprietary language based on the programming of the game module.
  • the interface circuit board performs conversions etc. such that information can be communicated, typically in the standard Slot Accounting System (SAS) protocol, to the game control server.
  • SAS Slot Accounting System
  • the inventors recognize that the game module is highly dependent on the interfacing performed by the interface circuit board with the game control server.
  • the interface circuit board also has a high processing load because of various functions such as logging operations and conversion operations.
  • the gaming machine may be limited by the reliability of the interface circuit board being used.
  • a game module is preferably maintained unmodified after it has been installed in a gaming machine, because any significant modification, such as thematic changes, to the game module would cause the game module to undergo re-certification which may be time consuming and raises cost.
  • modifying the interface circuit board to include gaming functions i.e. other than interfacing with the game control server, can cause a gaming machine manufacturer to be unduly limited to using an interface circuit board manufacturer.
  • a gaming machine with media display comprising a screen for displaying one or more games of the gaming machine; a game module configured to implement the one or more games; wherein the game module is arranged to suspend playing of the one or more games upon receipt of a trigger signal and to provide a media display on the screen whereby the media is accessible external the gaming machine.
  • the gaming machine may further comprise an interface circuit board for communicating with a game control server.
  • the trigger signal may be based on a message transmitted from the game control server to the interface circuit board, and wherein the interface circuit board may be arranged to generate the trigger signal.
  • the trigger signal may be generated internal the gaming machine.
  • the trigger signal may be based on the playing of the one or more games.
  • the gaming machine may further comprise a media module for communicating with a media storage server, wherein the media display comprises a media contents download from the media storage server by the media module.
  • the media module may be integrally formed with the game module.
  • the media display may be displayed overlay the one or more games.
  • a result of the one or more games may be displayed after the media display.
  • One or more interactive buttons may be provided to pause and/or stop the media display.
  • the media display may comprise a variable opacity.
  • the media display may comprise streaming video.
  • a method of displaying media comprising displaying one or more games on a screen of a gaming machine; implementing playing of the one or more games; suspending the playing of the one or more games upon receipt of a trigger signal; and displaying the media on the gaming machine whereby the media is accessible external the gaming machine.
  • the method may further comprise communicating with a game control server using an interface circuit board of the gaming machine.
  • the trigger signal may be based on transmitting a message from the game control server to the interface circuit board, and the method may comprise generating the trigger signal at the interface circuit board.
  • the method may further comprise generating the trigger signal internal the gaming machine.
  • the trigger signal may be based on the playing of the one or more games.
  • the method may further comprise communicating with a media storage server using a media module of the gaming machine, and the step of displaying the media on the screen may comprise downloading media contents from the media storage server using the media module.
  • the media module may be integrally formed with a game module for implementing playing of the one or more games.
  • the method may further comprise displaying the media overlay the one or more games.
  • the method may further comprise displaying a result of the one or more games after the step of displaying the media.
  • the method may further comprise providing one or more interactive buttons to pause and/or stop the displaying of the media.
  • the displaying the media may comprise displaying with a variable opacity.
  • the displaying the media may comprise streaming video.
  • a method of transmitting media comprising receiving at a media storage server a request signal from a media module of a gaming machine; retrieving media contents from a database of the media storage server based on the request signal; transmitting the media contents as a content signal from the media storage server to the media module for displaying media on the gaming machine based on the media contents.
  • a computer readable medium having stored thereon instructions for instructing a processor of a gaming machine to execute a method of displaying media, the method comprising displaying one or more games on a screen of a gaming machine; implementing playing of the one or more games; suspending the playing of the one or more games upon receipt of a trigger signal; and displaying the media on the gaming machine whereby the media is accessible external the gaming machine.
  • a computer readable medium having stored thereon instructions for instructing a processor of a media storage server to execute a method of transmitting media, the method comprising receiving a request signal from a media module of a gaming machine; retrieving media contents from a database based on the request signal; transmitting the media contents as a content signal to the media module for displaying media on the gaming machine based on the media contents.
  • Figure 1 is a schematic front view diagram of a front panel of a gaming machine in an example embodiment.
  • Figure 2 is a schematic front view diagram of a gaming machine with a front panel opened in part from a gaming machine in an example embodiment.
  • Figure 3(a) is a schematic network diagram illustrating a network system in an example embodiment.
  • Figure 3(b) is a schematic illustration of a reel game implemented on a gaming machine in an example embodiment.
  • Figure 4(a) is a screenshot of a video display in an example embodiment.
  • Figure 4(b) is a screenshot of a video display in an example embodiment.
  • Figure 4(c) is a screenshot of a video display in an example embodiment.
  • Figure 5 is a schematic flowchart for illustrating a method for displaying media in an example embodiment.
  • Figure 6 is a schematic drawing of a computer system suitable for implementing an example embodiment.
  • Figure 7 is a schematic flowchart for illustrating a method of transmitting media in an example embodiment.
  • Example embodiments described below can provide a gaming machine with media display and a method of displaying media.
  • Media in the description is taken to mean any means of communication to a person, such as video, audio or the like.
  • Coupled or “connected” as used in this description are intended to cover both directly connected or connected through one or more intermediate means, unless otherwise stated.
  • An algorithm is generally relating to a self-consistent sequence of steps leading to a desired result.
  • the algorithmic steps can include physical manipulations of physical quantities, such as electrical, magnetic or optical signals capable of being stored, transmitted, transferred, combined, compared, and otherwise manipulated.
  • Such apparatus may be specifically constructed for the purposes of the methods, or may comprise a general purpose computer/processor or other device selectively activated or reconfigured by a computer program stored in a storage member.
  • the algorithms and displays described herein are not inherently related to any particular computer or other apparatus. It is understood that general purpose devices/machines may be used in accordance with the teachings herein. Alternatively, the construction of a specialized device/apparatus to perform the method steps may be desired. In addition, it is submitted that the description also implicitly covers a computer program, in that it would be clear that the steps of the methods described herein may be put into effect by computer code. It will be appreciated that a large variety of programming languages and coding can be used to implement the teachings of the description herein. Moreover, the computer program if applicable is not limited to any particular control flow and can use different control flows without departing from the scope of the invention.
  • the computer readable medium may include storage devices such as magnetic or optical disks, memory chips, or other storage devices suitable for interfacing with a suitable reader/general purpose computer.
  • the computer readable medium may even include a wired medium such as exemplified in the Internet system, or wireless medium such as exemplified in bluetooth technology.
  • the computer program when loaded and executed on a suitable reader effectively results in an apparatus that can implement the steps of the described methods.
  • FIG. 1 is a schematic front view diagram of a front panel of a gaming machine in an example embodiment.
  • the gaming machine 100 comprises the front panel 101 that in turn comprises a top screen 102, a main screen 104, a player transactions panel 106 and a player interaction panel 108.
  • the gaming machine 100 may optionally comprise a printer outlet 110, a tower light 112 and a poster display portion 114.
  • the gaming machine 100 allows a player to play one or more games installed or network-implemented by the gaming machine 100.
  • the top screen 102 can be used to display game celebrations, promotional/advertising information or other information that is typically not primarily related to a progression of the games of the gaming machine.
  • the main screen 104 is used to display the games of the gaming machine 100, for the player's attention. Typically, the main screen 104 is the screen that the player focuses on for playing the games.
  • the player transactions panel 106 is provided for the player to transact with the gaming machine 100.
  • the term "transactions" is taken to mean extraction of remaining points/credits that the player possesses or insertion of points/credits that the player possesses, for example, in a magnetic identification card or a radio frequency identification (RFID) card or any stored-value card.
  • RFID radio frequency identification
  • the term should not be limited to monetary transactions.
  • the player transactions panel 106 comprises a liquid crystal display (LCD) information screen 116 and a card insert slot 118.
  • the card insert slot 118 is used for receiving, in the case of a card insert slot, an identification card containing the points/credits and/or identification belonging to the player.
  • the points/credits can be extracted from the card into the gaming machine 100 for playing the games installed in the gaming machine 100.
  • the player transactions panel 106 can store the latest/updated points/credits information in the stored- value card. For example embodiments relating to using player identification cards, the player transactions panel 106 can retrieve points/credits information of the player from an external server or database based on player identification. The retrieved information can then be used at the gaming machine 100 for playing the games. For such embodiments, upon the player deciding to end play at the gaming machine 100, the player transactions panel 106 can transmit the latest/updated points/credits information to be stored on the external server or database based on the player identification.
  • the card insert slot 118 can be in other forms depending on the type of identification card used by the player.
  • the transactions module 118 can be a RFID reader/writer.
  • the LCD information screen 116 is used to display e.g. the points/credits information contained in the card.
  • the player interaction panel 108 comprises push buttons e.g. 120 provided to allow the player to actuate the buttons e.g. 120 for interacting with the games being played on the gaming machine 100.
  • the player can use the buttons e.g. 120 to make player selections being displayed on the main screen 104.
  • a bill validator 122 can be provided for a player to use paper money to buy credits for playing the games of the gaming machine 100. This is similar to, for example, using paper money at a vending machine to buy drinks/food. It will be appreciated that although a card-in (using the card insert slot 118) and bill-in
  • the gaming machine is not limited as such and can comprise mechanisms to allow coin-in, key-in, ticket-in etc. for playing the games in the gaming machine.
  • the main screen 104 can be in the form of a touch- sensitive screen that may complement or replace the player interaction panel 108.
  • the touch-sensitive screen can be a capacitive-type sensing screen, pressure-type sensing screen or the like. That is, the main screen 104 may be a touch-sensitive screen that allows the player to interact with the gaming machine 100 using touch commands.
  • the printer outlet 1 10 may be provided for the gaming machine 100 to output information in printed form to the player.
  • the gaming machine 100 may print a sticker or reward voucher for the player.
  • the gaming machine 100 may also print a receipt or record of the points transaction for the player.
  • the tower light 1 12 may be provided to light up during game celebrations. This may attract the attention of spectators or the player.
  • the tower light 1 12 can also be used for highlighting technical issues, requesting assistance or service etc.
  • the poster display portion 114 may be provided for e.g. game information to be displayed.
  • the front panel 101 may be opened or detached in whole or in part from the gaming machine 100 body to allow, for example, maintenance on the circuits or components encased in the gaming machine 100.
  • FIG 2 is a schematic front view diagram of a gaming machine with a front panel opened in part from the gaming machine in an example embodiment.
  • the gaming machine 200 functions substantially identically to the gaming machine 100 described with reference to Figure 1.
  • Like numerals are used to refer to substantial identical components already described.
  • the front panel 101 is opened from the gaming machine 200, and opened in part containing the main screen 104 and the player transactions panel 106, to reveal the internal portion of the gaming machine 200.
  • the gaming machine 200 comprises a power supply unit 202 for powering the various components of the gaming machine 200.
  • the power supply unit 202 is coupled to a main board circuits cage 204.
  • the main board circuits cage 204 is used to contain and protect a game module 206.
  • the game module 206 implements the games on the gaming machine and also implements game functions such as points/rewards calculations.
  • the game module 206 also drives visual contents, for example of the games, on the main screen 104 and, for example, audio content from the gaming machine 200. Speakers (not shown) are provided to output audio.
  • the game module 206 comprises integrally, or is coupled to, a media module 208 and a message interface module 210.
  • the gaming machine 200 further comprises an interface circuit board 212 coupled to the game module 206 via the message interface module 210, and a bill validator module 214 coupled to the game module 206.
  • the bill validator module 214 comprises circuitry for implementing bill validation and counting.
  • a printer outlet 110 is provided, a printer 216 is also comprised in the gaming machine 200 for performing the printing functions.
  • the gaming machine 200 may further comprise other components that are not described here for clarity of illustration of the example embodiments.
  • the interface circuit board 212 is provided to communicate with a game control server (not shown) that can e.g. monitor the results of the games of the gaming machine 200, for example for logging results of theme-type base games of the gaming machine 200.
  • the game control server (not shown) can e.g. control the gaming machine 200, for example for informing of a winning instance of an external mystery-type server/network game implemented at the game control server.
  • the server/network game is typically independent of the base games installed at the gaming machine 200.
  • the communication with the game control server may be over a wired or wireless network.
  • the game control server can instruct or inform the interface circuit board 212 that a favourable result, specifically for the gaming machine 200, has been obtained. This may be due to, for example but not limited to, a predetermined playing time being reached by the player, or a random generated number internal the gaming machine matching a predetermined number stored in a database on the game control server etc.
  • the interface circuit board 212 can then trigger the game module 206 to perform relevant game functions comprising displaying media e.g. based on the favourable result of the network game.
  • a particular winning arrangement/sequence for example, of a reel game, may be obtained at the gaming machine 200, and the game module 206 can instruct or inform the interface circuit board 212 that a favourable result has been obtained.
  • the game control server can be informed via the interface circuit board 212.
  • the favourable result triggers the game module 206 to perform relevant game functions comprising displaying media e.g. based on the favourable result.
  • a trigger is obtained at the game module 206 that may be generated internal or external the gaming machine 200. It will be appreciated that if the trigger is generated internal the gaming machine 200, for example for a base game result based on a particular sequence of e.g. a reel game played at the gaming machine 200, communication with the game control server may not be needed.
  • the instruction to the interface circuit board 212 can cause a trigger to be sent from the interface circuit board 212 to the game module 206 via the message interface module 210.
  • the message is sent using a language suitable for communication with the game module 206 and may be a proprietary language.
  • the game module 206 can then be triggered to take over, for example, processing of the points to be rewarded to the player and performance of celebratory displays on the top screen 102, and a media display on the main screen 104.
  • the game module 206 is triggered to instruct the media module 208 to communicate with a media server (not shown) to download media contents, such as streaming video contents or a video file, for display by the game module 206 on the main screen 104.
  • the communication with the media server may be over a wired or wireless network.
  • the communication with the media server can be over any open standard such as the Transmission Control Protocol/Internet Protocol (TCP/IP) protocol.
  • TCP/IP Transmission Control Protocol/Internet Protocol
  • the media contents can be displayed on the main screen 104 as a media display so as to capture the attention of the player.
  • the media contents can be advertising information, promotional information, broadcast information or the like.
  • the media display may be displayed over or overlay the games displayed on the main screen 104.
  • the games are stopped/suspended by the game module 206 until the media display is completed, after which, preferably, the rewards or type of the favourable result is informed to the player via a display.
  • the media module is not dependent on, or limited to, any proprietary communication language required by communication between the game module 206 and the interface circuit board.
  • the processing load on the interface circuit board is not added to by the media display.
  • separating the media module from the interface circuit board can reduce reliance on the manufacturer of the interface circuit board.
  • having a media server separate from the game control server can reduce reliance on the game control server for implementation of the media display.
  • the media module can therefore be easily installed on any gaming machine to communicate with a media server using, for example, the TCP/IP protocol. Further, providing the media display on the main screen can more easily capture the attention of the player as compared to, for example, only displaying it on the top screen 102.
  • the media display may also be more effective for advertisers to reinforce themes on the gaming machines, for example, if the media contents belong to a desired theme.
  • FIG. 3(a) is a schematic network diagram illustrating a network system in an example embodiment.
  • the system 300 comprises at least one gaming machine 302, 304, a game control server 306 and a media storage server 308.
  • the system 300 can be a wired or wireless network connecting the various gaming machines and servers. In the description here, only one gaming machine 302 is described for ease of understanding.
  • the gaming machine 302 comprises a player LCD touch-screen 310 (compare 104 of Figure 1) for playing games on the gaming machine 302.
  • An interface circuit board 312 is provided coupled to a game module 314.
  • the interface circuit board 312 is for communicating with the game control server 306.
  • the touch screen 310 is coupled to the game module 314.
  • the game module 314 comprises a message interface module 316 and a media module 318.
  • the message interface module 316 facilitates communication between the game module 314 and the interface circuit board 312.
  • the media module 318 facilitates communication with, and e.g. media contents download from, the media storage server 308.
  • Figure 3(b) is a schematic illustration of a reel game implemented on the gaming machine 302 in the example embodiment.
  • the games on the gaming machine are not limited as such and can be in other forms such as arcade-type games.
  • the game can be an arcade-type aircraft simulator game that requires a predetermined amount of credits of buy-in for the player to play the game for a predetermined period of time.
  • the games implemented on the gaming machine 302 such as the reel game may, in some example embodiments, provide no rewards or awards to the player. That is, such games may be entertainment games whereby the player buys in to play for entertainment, for graphics etc., without expecting any rewards or awards.
  • the reel game is displayed on the main screen or known as the touch-screen 310 of the gaming machine 302.
  • a sample screenshot 320 shows the reel game 322.
  • the gaming machine incorporates touch screen technology to enable a player to play the reel game via the touch-screen 310.
  • the reel game 322 involves matching of a pre-determined sequence of graphical symbols e.g. 324 on the reels.
  • the reels are shown in a 3X3 matrix and are rotatable mechanically behind or graphically on the touchscreen 310.
  • a buy-in display 326 is provided to show the player the points/credits required to play, for example, each turn of the reel game.
  • a play button 328 is provided to allow the player to operate or initiate the gaming machine 302. The player can touch the play button 328 to play, for example, a turn of the reel game.
  • a transactions module receives a game card or a stored-value credits/points card from the player for transferring credits to play the games in the gaming machine 302.
  • the stored-value card may also allow the player to transfer unused credits from a previous gaming session to play the games in the gaming machine 302. Any existing points/credits are transferable both to and from the gaming machine 302 using the stored-value card.
  • An end-play button 330 is provided to allow the player to request for transaction processing for the stored-value card, e.g. outstanding points/credits to be transferred back to the stored-value card, when the player stops playing the gaming machine 302.
  • the transactions module can retrieve points/credits information of the player from an external server or database, e.g. the game control server 306, based on player identification. The retrieved information can then be used at the gaming machine 302 for playing the games. For such embodiments, upon the player deciding to end play at the gaming machine 302, the transactions module can transmit the latest/updated points/credits information to be stored on the external server or database based on the player identification.
  • the game module 314 deducts the points/credits of the player based on the amount shown in the buy-in display 326.
  • the wins may be governed based on an odds table stored or programmed in the gaming machine 302.
  • the interface circuit board 312 assists in conveying messages between the gaming machine 302 and the game control server 306.
  • a win is detected at the gaming machine 302, for example a flush win or a minor win etc.
  • a trigger is sent to the game module 314.
  • the game module 314 via the message interface module 316 instructs the interface circuit board 312 to inform the game control server 306 of the win.
  • the trigger to the game module 314 may be sent via the interface circuit board 312 from the game control server 306 based on a favourable result of an external network game conducted at the game control server 306.
  • the game module 314 is triggered to suspend/stop the reel game 322 and to instruct the media module 318 to access and download media contents from the media storage server 308, such as streaming video contents or a video file, for display by the game module 314 on the touch-screen 310, for example, over or overlay the display of the reel game 322.
  • the media content is a video display that lasts for about 10 to 20 seconds.
  • the gaming machine 302 displays the winning level, for example a flush win or a minor win etc., and optionally, a corresponding prize on the screen 310, over or overlay the display of the reel game 322. Subsequently, the player is allowed by the game module 314 to play another turn of the reel game.
  • the media download process is performed upon every win.
  • the player is provided with an interactive button to momentarily pause and/or request a repeat of the video.
  • the game control server 306 may be the originating entity sending the trigger to the game module 314 via the interface circuit board 312, for adding additional prizes to the reel game, e.g. via a separate lucky draw game win.
  • the trigger to the game module 314 is described as a reel game win, the trigger is not limited as such.
  • the trigger to the game module 314 may be external to the gaming machine 302 and sent from the game control server 306. That is, the trigger may be, for example but not limited to, a predetermined playing time being reached by the player and monitored at the game control server 306, or a random generated number sent from the gaming machine 302 matching a predetermined number stored in a database of the game control server 306. That is, a trigger obtained at the game module 314 may be generated internal or external the gaming machine 302. It will be appreciated that if the trigger is generated internal the gaming machine 302, for example based on a particular sequence of a reel game played at the gaming machine 302, communication with the game control server may not be needed.
  • the media module 318 communicates with the media storage server 308 using Transmission Control Protocol/Internet Protocol (TCP/IP) protocol.
  • TCP/IP Transmission Control Protocol/Internet Protocol
  • the media display functions to capture the attention of the player.
  • the media contents can be advertising information, promotional information, broadcast information or the like.
  • the media module is not dependent on, or limited to, any proprietary communication language required by communication between the game module and the interface circuit board.
  • the media module can therefore be easily installed on any gaming machine to communicate with a media server using, for example, the TCP/IP protocol.
  • providing the media display on the main screen can more easily capture the attention of the player as compared to, for example, only displaying it on the top screen (compare 102 of Figure 1).
  • the player would be interested in knowing the rewards of the favourable result or the type of favourable result, the player is more likely to concentrate on the media display until completion.
  • the media display may also be more effective for advertisers to reinforce themes on the gaming machines, for example, if the media contents belong to a desired theme.
  • the processing load on the interface circuit board is not added to by the media display.
  • separating the media module from the interface circuit board can reduce reliance on the manufacturer of the interface circuit board.
  • having a media server separate from the game control server can reduce reliance on the game control server for implementation of the media display.
  • FIG. 4(a) is a screenshot 402 of a video display in an example embodiment. As shown, the video display 404 is overlay over the reel game 406.
  • Figure 4(b) is a screenshot 408 of a video display in an example embodiment. As shown, the video display 410 is ongoing and has not ended. There is provided an interactive button 412. The button 412 allows a player to momentarily pause the video display. In the example embodiment, the player is not allowed to skip the video display.
  • Figure 4(c) is a screenshot 414 of a video display in an example embodiment. As shown, the video display 416 has ended and a result of the trigger is displayed. There is provided an interactive button 418. The button 418 allows a player to request a repeat of the video display.
  • a request signal is sent from the media module to a receiver module of the media storage server.
  • the receiver module performs a search on a lookup table to locate suitable media contents based on the request signal.
  • the located media contents are retrieved from a database of the media storage server and transmitted as a content signal to the media module.
  • the media module can transmit the media contents for display by the game module, for example, as streaming video on a main screen of a gaming machine.
  • Figure 7 is a schematic flowchart 700 for illustrating a method of transmitting media in an example embodiment.
  • a request signal from a media module of a gaming machine is received at a media storage server.
  • media contents from a database of the media storage server are retrieved based on the request signal.
  • the media contents are transmitted as a content signal from the media storage server to the media module for displaying media on the gaming machine based on the media contents.
  • FIG. 5 is a schematic flowchart 500 for illustrating a method for displaying media in an example embodiment.
  • one or more games are displayed on a screen of a gaming machine.
  • playing of the one or more games is implemented.
  • the playing of the one or more games is suspended upon receipt of a trigger signal.
  • the media is displayed on the gaming machine whereby the media is accessible external the gaming machine.
  • Different example embodiments can be implemented in the context of data structure, program modules, program and computer instructions executed in a computer implemented environment.
  • a general purpose computing environment is briefly disclosed herein.
  • One or more example embodiments may be embodied in one or more gaming machines in a computer system 600, such as is schematically illustrated in Figure 6.
  • One or more example embodiments may be implemented as software, such as a computer program being executed within the computer system 600, and instructing the computer system 600 to conduct a method of an example embodiment.
  • the computer system 600 comprises a computer unit 602 that may be embodied within a gaming machine, input modules such as a touch-screen keyboard 604 and pointing device 606 and a plurality of output devices such as a display 608, and printer 610.
  • a user can interact with the computer unit 602 using the above devices.
  • One or more other input devices such as a joystick, game pad, or the like can also be connected to the computer unit 602.
  • the display 608 may include a cathode ray tube (CRT), liquid crystal display (LCD), field emission display (FED), plasma display or any other device that produces an image that is viewable by the user.
  • CTR cathode ray tube
  • LCD liquid crystal display
  • FED field emission display
  • plasma display any other device that produces an image that is viewable by the user.
  • the computer unit 602 can be connected to a computer network 612 via a suitable transceiver device 614, to enable access to e.g. the Internet or other network systems such as Local Area Network (LAN) or Wide Area Network (WAN) or a personal network.
  • the network 612 can comprise a server, a router, a network personal computer, a peer device or other common network node, a wireless telephone or wireless personal digital assistant. Networking environments may be found in offices, enterprise-wide computer networks and home computer systems etc.
  • the transceiver device 614 can be a modem/router unit located within or external to the computer unit 602, and may be any type of modem/router such as a cable modem or a satellite modem.
  • network connections shown are exemplary and other ways of establishing a communications link between computers can be used.
  • the existence of any of various protocols, such as TCP/IP, Frame Relay, Ethernet, FTP, HTTP and the like, is presumed, and the computer unit 602 can also be operated in a client-server configuration to permit a user to retrieve web pages from a web-based server.
  • any of various web browsers can be used to display and manipulate data on web pages.
  • the computer unit 602 in the example comprises a processor 618, a Random Access
  • RAM Random Access Memory
  • ROM Read Only Memory
  • the ROM 622 can be a system memory storing basic input/ output system (BIOS) information.
  • BIOS basic input/ output system
  • the RAM 620 can store one or more program modules such as operating systems, application programs and program data.
  • the computer unit 602 further comprises a number of Input/Output (I/O) interface units, for example I/O interface unit 624 to the display 608, and I/O interface unit 626 to the keyboard 604.
  • I/O interface unit 624 to the display 608, and I/O interface unit 626 to the keyboard 604.
  • the components of the computer unit 602 typically communicate and interface/couple connectedly via an interconnected system bus 628 and in a manner known to the person skilled in the relevant art.
  • the bus 628 can be any of several types of bus structures including a memory bus or memory controller, a peripheral bus, and a local bus using any of a variety of bus architectures.
  • a universal serial bus (USB) interface can be used for coupling a video or digital camera to the system bus 628.
  • An IEEE 1394 interface may be used to couple additional devices to the computer unit 602.
  • Other manufacturer interfaces are also possible such as FireWire developed by Apple Computer and i.Link developed by Sony.
  • Coupling of devices to the system bus 628 can also be via a parallel port, a game port, a PCI board or any other interface used to couple an input device to a computer.
  • sound/audio can be recorded and reproduced with a microphone and a speaker.
  • a sound card may be used to couple a microphone and a speaker to the system bus 628.
  • several peripheral devices can be coupled to the system bus 628 via alternative interfaces simultaneously.
  • An application program can be supplied to the user of the computer system 600 being encoded/stored on a data storage medium such as a CD-ROM or flash memory carrier.
  • the application program can be read using a corresponding data storage medium drive of a data storage device 630.
  • the data storage medium is not limited to being portable and can include instances of being embedded in the computer unit 602.
  • the data storage device 630 can comprise a hard disk interface unit and/or a removable memory interface unit (both not shown in detail) respectively coupling a hard disk drive and/or a removable memory drive to the system bus 628. This can enable reading/writing of data. Examples of removable memory drives include magnetic disk drives and optical disk drives.
  • the drives and their associated computer-readable media such as a floppy disk provide nonvolatile storage of computer readable instructions, data structures, program modules and other data for the computer unit 602. It will be appreciated that the computer unit 602 may include several of such drives. Furthermore, the computer unit 602 may include drives for interfacing with other types of computer readable media.
  • the application program is read and controlled in its execution by the processor 618. Intermediate storage of program data may be accomplished using RAM 620.
  • the method(s) of the example embodiments can be implemented as computer readable instructions, computer executable components, or software modules.
  • One or more software modules may alternatively be used. These can include an executable program, a data link library, a configuration file, a database, a graphical image, a binary data file, a text data file, an object file, a source code file, or the like.
  • the software modules interact to cause one or more computer systems to perform according to the teachings herein.
  • the operation of the computer unit 602 can be controlled by a variety of different program modules.
  • program modules are routines, programs, objects, components, data structures, libraries, etc. that perform particular tasks or implement particular abstract data types.
  • the example embodiments may also be practiced with other computer system configurations, including handheld devices, multiprocessor systems, microprocessor-based or programmable consumer electronics, network PCs, minicomputers, mainframe computers, personal digital assistants, mobile telephones and the like.
  • the example embodiments may also be practiced in distributed computing environments where tasks are performed by remote processing devices that are linked through a wireless or wired communications network.
  • program modules may be located in both local and remote memory storage devices.
  • the gaming machine can function without an interface circuit board and the game module is triggered directly e.g. by the games on the gaming machine to perform media contents download.
  • the game module can receive different triggers generated both internal and external the gaming machine in a single example implementation.
  • the game control server and the media storage server are described as separate servers, it will be appreciated that the media storage can be located in a database of a same game control server, i.e. without a separate media storage server.
  • the gaming machine can comprise a bill validator for allowing cash to be used e.g. to buy into playing the games of the gaming machine.
  • the media display is described as a video display, the display is not limited as such and can include, but not limited to, audio with a blanked out screen, a holographic display, a 3D display etc. Further, the media display is not limited to overlay over the games of the gaming machine and can include, but not limited to, 50% transparency/opacity or 10% transparency/opacity etc. over the screen displaying the games.
  • the game is not limited to a reel game but can include e.g. any game of chance or game of skill that can provide the player with entertainment.
  • the prizes awarded are not limited to credits and can include game points, loyalty points etc.
  • the gaming machines may be implemented as physical or virtual gaming machines, such as via the Internet, interactive TV, Local Area Network (LAN)-based or other service networks.
  • the virtual gaming machines may be implemented on desk top devices or portable devices.
  • touch screen keys have been described in the example embodiments, other actuators such as mechanical keys or pull/push handles may also be used to play the games contained in the gaming machine.
  • the gaming machine is described generally as implementing a reel game
  • the game can take different forms and graphical representations of games including, but not limited to, table games, card games, numbers games, sports games, medal games, redemption games, vending games, video games, music games, amusement games etc.
  • the winning combinations may also be governed by different game rules.

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Slot Machines And Peripheral Devices (AREA)

Abstract

La présente invention concerne, d'une part un appareil de jeux de hasard équipé d'un afficheur multimédia, et d'autre part un procédé d'affichage multimédia. Cet appareil de jeux de hasard comprend : un écran pour l'affichage d'un ou de plusieurs jeux de l'appareil de jeux de hasard ; et un module de jeux configuré pour la mise en œuvre des jeux considérés. Le module de jeux est configuré de façon à interrompre le déroulement des jeux considérés à la réception d'un signal de déclenchement, et pour fournir un affichage multimédia sur l'écran, le multimédia étant accessible extérieurement par rapport à l'appareil de jeux de hasard.
PCT/SG2011/000453 2011-12-28 2011-12-28 Appareil de jeux de hasard à affichage multimédia WO2013100852A1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
PCT/SG2011/000453 WO2013100852A1 (fr) 2011-12-28 2011-12-28 Appareil de jeux de hasard à affichage multimédia

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/SG2011/000453 WO2013100852A1 (fr) 2011-12-28 2011-12-28 Appareil de jeux de hasard à affichage multimédia

Publications (1)

Publication Number Publication Date
WO2013100852A1 true WO2013100852A1 (fr) 2013-07-04

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Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20060105836A1 (en) * 2004-11-12 2006-05-18 Walker Jay S Method and apparatus for pausing a flat rate play gaming session
US20070010309A1 (en) * 1999-05-26 2007-01-11 Wms Gaming, Inc. System and method for saving status of paused game of chance
US20090104968A1 (en) * 2005-06-15 2009-04-23 Wms Gaming Inc. Wagering game system with pausing feature
US20100167810A1 (en) * 2006-02-24 2010-07-01 Wms Gaming Inc. Suspending wagering game play on wagering game machines
US20100285878A1 (en) * 2009-05-06 2010-11-11 Elia Rocco Tarantino Gaming machine with game freeze feature

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20070010309A1 (en) * 1999-05-26 2007-01-11 Wms Gaming, Inc. System and method for saving status of paused game of chance
US20060105836A1 (en) * 2004-11-12 2006-05-18 Walker Jay S Method and apparatus for pausing a flat rate play gaming session
US20090104968A1 (en) * 2005-06-15 2009-04-23 Wms Gaming Inc. Wagering game system with pausing feature
US20100167810A1 (en) * 2006-02-24 2010-07-01 Wms Gaming Inc. Suspending wagering game play on wagering game machines
US20100285878A1 (en) * 2009-05-06 2010-11-11 Elia Rocco Tarantino Gaming machine with game freeze feature

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