WO2013100221A1 - Method, game server, recording medium, and game device for providing sports game - Google Patents

Method, game server, recording medium, and game device for providing sports game Download PDF

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Publication number
WO2013100221A1
WO2013100221A1 PCT/KR2011/010212 KR2011010212W WO2013100221A1 WO 2013100221 A1 WO2013100221 A1 WO 2013100221A1 KR 2011010212 W KR2011010212 W KR 2011010212W WO 2013100221 A1 WO2013100221 A1 WO 2013100221A1
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WO
WIPO (PCT)
Prior art keywords
information
player
negotiation
probability
game
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PCT/KR2011/010212
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French (fr)
Korean (ko)
Inventor
서호성
이윤호
Original Assignee
(주)네오위즈게임즈
주식회사 와이즈캣
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Priority to PCT/KR2011/010212 priority Critical patent/WO2013100221A1/en
Publication of WO2013100221A1 publication Critical patent/WO2013100221A1/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services

Definitions

  • the present invention relates to a sports game, and more particularly, to a method, a game server, a recording medium, and a game device for providing a sports game having a free agent market function.
  • the present invention has a main object to provide a sports game having a free agent market function as a way to recruit players desired by the user.
  • the preagent market opening unit for activating the preagent market function in the sports game to control the display of the preagent market menu screen on the user terminal;
  • a free contract player exposure unit controlling the information on a plurality of free contract players satisfying the annual condition information to be exposed on the preagent market menu screen;
  • a negotiation-related information exposing unit for controlling player evaluation information and a plurality of negotiation cost information of a specific free contract player selected by a user among the plurality of free contract players to be exposed on the preagent market menu screen; And upon receiving negotiation attempt information for the specific free contract player according to specific negotiation cost information selected by the user among the plurality of negotiation cost information, processing a negotiation process based on the received specific negotiation cost information to determine whether the negotiation is successful.
  • It provides a game server for providing a sports game comprising a negotiation process processing unit for determining.
  • the present invention provides a method for providing a sports game provided by a game server, comprising: activating a preagent market function in a sports game; Extracting information on a plurality of free contract players satisfying the predefined annual condition information and providing the extracted information to the terminal; Generating player evaluation information and a plurality of negotiation cost information for a specific free contract player selected by the terminal among the plurality of free contract players and providing them to the terminal; And determining whether to negotiate success for the specific free agent based on the negotiation cost information selected by the terminal among the plurality of negotiation cost information.
  • the present invention provides a recording medium recording a program for executing a method for providing a sports game provided by a game server, the function of activating a preagent market function in a sports game, and a predefined annual A function of providing information on a plurality of free contract players satisfying the condition information to the terminal, and generating player evaluation information and a plurality of negotiation cost information for a specific free contract player selected by the terminal among the plurality of free contract players.
  • a program that implements a function for providing to the terminal and a function of determining whether to negotiate a successful free contract player based on the negotiation cost information selected by the terminal among the plurality of negotiation cost information. Provides a record medium that can be.
  • the preagent market activation unit for activating the preagent market function in a sports game;
  • a free contract player extracting unit extracting and displaying information on a plurality of free contract players satisfying the predefined annual condition information on a game screen;
  • a negotiation-related information generation unit for generating player evaluation information and a plurality of negotiation cost information for a specific free contract player selected by a user among the plurality of free contract players and displaying them on the game screen;
  • a negotiation processor configured to determine whether to negotiate success based on the selected negotiation cost information when the negotiation attempt information for the specific free contract player is input according to the negotiation cost information selected by the user among the plurality of negotiation cost information. It provides a game device for providing a sports game.
  • FIG. 1 is a diagram showing a system for providing a sports game according to an embodiment of the present invention.
  • FIG. 2 is a block diagram of a game server for providing a sports game according to an embodiment of the present invention.
  • FIG. 3 is a diagram illustrating an example of exposing information about a plurality of free contract players through a free agent market menu screen by a free contract player exposure unit of a game server providing a sports game according to an exemplary embodiment of the present invention.
  • FIG. 4 is a probability based free contract player extracting unit of a game server providing a sports game according to an embodiment of the present invention to extract a plurality of free contract players, player exposure probability information for each player grade according to the user's team odds information;
  • FIG. 1 is a diagram illustrating various probability-related tables used in the determination.
  • FIG. 5 is a player capacity correction probability table used to set the corrected player ability information by correcting the player ability information in the probability-based player ability setting unit of the game server providing a sports game according to an embodiment of the present invention, and such a player
  • FIG. 5 A diagram showing an example of corrected bow performance information set using the capacity correction probability table.
  • FIG. 6 is a table illustrating various probability-related tables used to set competition rate information in a probability-based competition rate setting unit of a game server providing a sports game and to set corrected negotiation success rate information in a negotiation success rate setting unit; FIG. Illustrated as an example.
  • FIG. 7 is a diagram exemplarily illustrating that player evaluation information and a plurality of negotiation cost information are exposed through a preagent menu screen by a negotiation related information exposure unit of a game server providing a sports game according to an exemplary embodiment of the present invention. Drawing.
  • FIG. 8 is a diagram illustrating player evaluation information exposed by the negotiation-related information exposure unit of the game server for providing a sports game according to an embodiment of the present invention.
  • FIG. 9 is a diagram exemplarily illustrating a guide screen displayed through a preagent menu screen while a negotiation process is performed by a negotiation process processor of a game server providing a sports game according to an exemplary embodiment of the present invention.
  • 10 is a negotiation process processing unit of the game server for providing a sports game according to an embodiment of the present invention as the negotiation process is determined whether the success of the negotiation, negotiation success information displayed on the preagent menu screen and negotiation failure
  • the figure shows information by way of example.
  • FIG. 11 is a flowchart illustrating a method for providing a sports game by a game server according to an embodiment of the present invention.
  • FIG. 12 is a block diagram of a game device for providing a sports game according to an embodiment of the present invention.
  • FIG. 1 is a diagram showing a system for providing a sports game according to an embodiment of the present invention.
  • a system for a sports game includes a terminal 110 in which a sports game is executed by a user, and a game server controlling a sports game to be executed in the terminal 110. 120, and the terminal 110 and the game server 120 are connected through a wired or wireless based network 130.
  • the game server 120 described above has the same configuration as a general web server or a WAP server in hardware. However, in software, as described in detail below with reference to FIG. 2, a program module implemented through various languages such as C, C ++, Java, Visual Basic, and Visual C and performing various functions. It includes.
  • the game server 120 described above is generally connected to an unspecified number of clients (including the terminal 110) and / or other servers through an open computer network such as the Internet, and receives a request to perform a task by the client or another web server. It refers to a computer system and a computer software (server program) installed therefor that provides and derives the work result thereof.
  • the game server 120 described above in addition to the server program described above, is a series of application programs that operate on the game server 120 and, in some cases, various databases built therein (DB: Database). It should be understood as a broad concept including "DB").
  • the above-described game server 120 is a server program that is provided in a variety of operating systems, such as DOS (Windows), Windows (Linux), UNIX (UNIX), Macintosh (Macintosh) in general server hardware It can be implemented by using, and representative examples may be a website (Website) used in the Windows environment, Internet Information Server (IIS) and CERN, NCSA, APPACH used in the Unix environment.
  • DOS Windows
  • Windows Linux
  • UNIX UNIX
  • Macintosh Macintosh
  • the game server 120 described above may be linked with a user authentication of a sports game user or an authentication system and payment system for purchase and payment of items in a sports game.
  • the above-described game server 120 classifies membership information and various kinds of information and data about sports games according to sports game types, and stores and manages them in a DB.
  • a DB may be stored inside or outside the game server 120. Can be implemented.
  • the terminal 110 is generally a personal PC, but any terminal can be connected to the game server 120 and the server-client communication connected to the wired / wireless based network 130, and may be a smart phone, a notebook computer, It is a broad concept that includes all communication computing devices such as mobile communication terminals and PDAs.
  • the network 130 may be a closed network such as a local area network (LAN) or a wide area network (WAN) as a network connecting the game server 120 and the terminals 110, but may be connected to the Internet.
  • the same open type is preferable.
  • the Internet has many services in the TCP / IP protocol and its upper layers: HyperText Transfer Protocol (HTTP), Telnet, File Transfer Protocol (FTP), Domain Name System (DNS), Simple Mail Transfer Protocol (SMTP), and SNMP (The global open computer network architecture that provides the Simple Network Management Protocol (NFS), Network File Service (NFS), and Network Information Service (NIS).
  • the terminal 110 is a mobile communication terminal or a smart phone
  • the network 130 may include a mobile communication network.
  • FIG. 2 is a block diagram of a game server 120 for providing a sports game according to an embodiment of the present invention.
  • the game server 120 for providing a sports game according to an embodiment of the present invention illustrated in FIG. 2 is a server for controlling a sports game to be executed in the terminal 110 to provide a sports game to the terminal 110.
  • the game server 120 for providing a sports game according to an embodiment of the present invention is a means of recruiting players for rebuilding their team by a user who enjoys sports games such as baseball, soccer, basketball, volleyball, etc.
  • the game server 120 providing a sports game activates the FA market function in the sports game so that the FA market menu screen is displayed on the user terminal 110.
  • the bargaining-related information exposure unit 230 for controlling player exposure information and a plurality of bargaining cost information about a specific free agent selected by the user among the exposed free contract players is exposed on the FA market menu screen.
  • Processing the image process includes a negotiation process processing unit 240, such as determining whether the negotiation succeeds.
  • the FA market opening unit 210 When the FA market opening unit 210 receives the next season start information from the terminal 110 after the end of the season for the sports game of the user, the FA market function is activated and the free market player market menu screen is displayed on the terminal 110. You can control the display to
  • the game server 120 for providing a sports game a plurality of freely exposed to the FA market menu screen by the free agent player exposure unit 220 It may further include a "probability-based free contract player extraction unit 250" for extracting information on the contract player based on the probability.
  • the probability-based free contract player extraction unit 250 checks the "team win rate information of the user" in the user information DB 292, and the player exposure probability for each player class according to the "team win rate information stored in the probability information DB 293. Refer to the "Information Table”, and determine the player exposure probability information for each player class according to the confirmed team odds information of the user, and based on the determined player exposure probability information for each player class, the free contract that satisfies the predefined "annual condition information" Information about a plurality of free contract players corresponding to one or more types of players among players may be extracted from the player information DB 291.
  • the extracted information about the plurality of free contract players is determined by the free contract player exposure unit 220. And sent to 110, as shown in the FA target player list in the FA market menu screen illustrated in FIG.
  • the predefined annual condition information mentioned above may be, for example, annual condition information of three or more years, or annual condition information corresponding to a range of three to five years. As such, the reason why a certain annual or higher is included in the annual condition information is to enable the recruitment of a player who has been raised to some extent.
  • standard team odds information for example, 50%
  • the fluctuation range that is, the fluctuation range
  • the fluctuation range that is, the fluctuation range
  • Player exposure probability information for each athlete class can be determined according to the user's team odds information.
  • the player exposure probability information determination method for each athlete class is as follows. same.
  • the probability-based free contract player extraction unit 250 may determine that the identified variation in the team odds information of the user identified in the user information DB 292 is a positive variation, that is, the team odds information of the user is the reference team. If higher than the odds information, for one or more of the top athletes of all athlete classes (eg S athlete class, A athlete class), in "Basic Player Exposure Probability Information by Player Class" corresponding to the base team odds information, Determining the player exposure probability information for each player class based on the identified team's odds information by subtracting the "variation probability information for each player class according to the positive variation", and one or more upper ranks (eg, S player class) For athlete classes other than A, class A, e.g., class B, the remaining player class (e.g.
  • player C or lower shall not be changed without changing the "basic player exposure probability information for each player class" corresponding to the standard team odds information.
  • For the class) to determine the probability remaining players exposed to the probability information. That is, according to the player exposure probability information determination method, if the user's team odds information is higher than the standard team odds information, it is possible to lower the probability of exposing free contract players of high player grade.
  • the probability-based free agent player extraction unit 250 when the determined variation of the team odds information of the user identified in the user information DB 292 is a negative variation, that is, the team odds information of the user If it is lower than the standard team odds information, the "basic player exposure probability information by player class" corresponding to the standard team odds information for one or more upper and higher player classes (eg, S player class and A player class) among all player classes.
  • the "basic player exposure probability information by player class" corresponding to the standard team odds information for one or more upper and higher player classes (eg, S player class and A player class) among all player classes.
  • the player's team exposure rate information is determined according to the identified team's odds information by adding "probability information for each player class determined according to the negative variation", and one or more upper ranks of athletes (eg, S player) For other athlete classes (e.g., Player B class) other than Class, Player A class, the "Basic Player Exposure Probability Information by Player Class” corresponding to the standard team odds information shall not be changed, and the remaining player classes (e.g. C or less)For the number of ranks) determines the probability as the remaining players exposed probability information.
  • the remaining player classes e.g. C or less
  • the probability-based free agent player extraction unit 250 if the determined variation of the team odds information of the user identified in the user information DB 292 is a negative variation range, corresponding to the reference team odds information " After increasing, decreasing, or maintaining the basic player exposure probability information for each athlete class, additionally, "correction probability information determined according to the negative fluctuation range" is added, and the player exposure probability information for each athlete class according to the confirmed team's team odds information is added. You can decide.
  • the player exposure probability information determination method if the user's team odds information is lower than the standard team odds information, it increases the probability of exposing free contract players of high player class.
  • FIG. 4 is a probability based free contract player extracting unit 250 of a game server 120 for providing a sports game according to an exemplary embodiment of the present invention, for extracting a plurality of free contract players.
  • Figure 4 (a) is a view showing an exemplary player exposure probability information table for each player class according to the team odds information
  • Figure 4 (b) is an exemplary table of variation probability information for each player class according to the fluctuation range of the team odds information
  • 4C is a diagram illustrating a correction probability information table according to the team odds information as an example.
  • the reference team odds information is 50%.
  • the athlete class is assumed to be classified under S, A, B, and C.
  • the basic player exposure probability information for S athlete class is 5%
  • the basic player exposure probability information for A athlete class is 15%
  • the basic player exposure probability information for B athlete class is 30%
  • Basic probable exposure probability information is assumed to be defined as 50%.
  • the variation probability information table for each athlete class is 0.2%, and the variation probability information for the A athlete class is 0.3%, the probability of change for athlete class B is assumed to be defined as 0.0% (no change), and athlete class below C is defined as 0.5%.
  • Athlete class C or below shall be 100% minus the sum of probable exposure information according to S, A, and B class.
  • the S athlete class adds 0.2% and adds additional correction probability information according to the negative variation.
  • Player A class adds 0.3% and adds additional correction probability information according to negative variation.
  • Player B class is unchanged, and the athlete class below C is 100% minus the sum of probable exposure information according to S, A, and B class.
  • the player exposure probability information for each player class based on the team odds information is as follows.
  • the correction probability information is 4% when referring to FIG. 4C. This is the same as obtaining the maximum value of the player exposure probability information for each athlete class in FIG.
  • Athlete exposure probability information for class B is 30.0% unchanged.
  • Athlete exposure probability information for class B is 30.0% unchanged.
  • a plurality of free contract players are extracted by the probability-based free contract player extraction unit 250, and the plurality of free contracts thus extracted
  • the information on the player is displayed and exposed through the FA market menu screen of the terminal 110 by the free agent athlete exposure unit 220.
  • the user sees the information on the plurality of free contract players exposed on the FA market menu screen by the free contract player exposure unit 220, and selects one of the free contract players and selects one of the free contract players.
  • View the negotiation-related information including player evaluation information and negotiation cost information (which may be referred to as player recruitment cost or negotiation cost and may include player's down payment information) in detail, and select a free contract player to select negotiation attempt button. You can try to negotiate by clicking.
  • the negotiation-related information is exposed by the negotiation-related information exposure unit 230.
  • the negotiation-related information exposure unit 230 is a plurality of exposed free contracts.
  • the player evaluation information generated based on the "competition ability information" and “competition rate information" for a specific free contract player selected by the user may be controlled to be exposed on the FA market menu screen.
  • the specific free agent mentioned above is a free agent who is selected by the user to view negotiation related information among the exposed free agent, and does not mean a free agent who actually attempts to negotiate.
  • the above-mentioned "athlete ability information” is a player capability information stored in advance for a specific free contract athlete in the athlete information DB 291, or a player capability previously stored for a specific free contract athlete in the athlete information DB 291.
  • the information may be corrected athlete's ability information.
  • the player ability information for the batter may be power, accuracy, main power, defense, throwing, etc.
  • the player ability information for the pitcher may be the ability of each pitch and pitch.
  • the "competition rate information” mentioned above is information on the negotiation competition rate between users for contracting a specific free agent through a negotiation attempt, and the competition rate information may be increased or decreased according to the player capability information of the specific free agent.
  • the game server 120 for providing a sports game in relation to the exposure of the negotiation-related information, the game server 120 for providing a sports game according to an embodiment of the present invention, as shown in Figure 2, the FA market menu by the negotiation-related information exposure unit 230 Exposure to the FA market menu screen by the "probability-based player capability setting unit 260" for setting player ability information for generating player evaluation information exposed on the screen based on the probability and the negotiation related information exposure unit 230; It may further include a "probability-based competition rate setting unit 270" for setting the competition rate information for generating the player evaluation information based on the probability.
  • the above-described probability-based player capability setting unit 260 may store the player information DB 291 according to the player capability correction probability information predefined in the "player ability correction probability information table" stored in the probability information DB 293.
  • the correction player ability information can be set by performing correction to change the player ability information of the free agent by a predetermined value.
  • the predetermined value may be a value within a predefined yearly competence range limit. That is, the correction of the athlete's ability information may be randomly applied for each athlete's ability information within the limit of the range (athlete ability development range) that can be developed on a yearly basis.
  • a description will be given of a range of player capability, for example, assuming a sports game as a baseball game, and assuming a year of player capability development range of each player ability information of batter is 2 to 5,
  • the annual range of athletes' ability to compete in Korea ranges from 4 to 10 for the third year, 6 to 15 for the fourth year, and 8 to 20 for the fifth year.
  • the pitcher's 1-year player capability development range of each pitcher capability information is 3 ⁇ 8
  • the annual athlete's ability development range for one athlete's ability information will be 6 ⁇ 16 for 3rd year. 9-24 for the year, 12-32 for the fifth year.
  • the above-described probability-based player capacity setting unit 260 the player capacity correction probability information predefined in the player capacity correction probability information table exemplarily illustrated in (a) of FIG.
  • the player's ability information of a specific free contract player which is stored in the player information DB 291
  • the maximum value of the sum of each correction player ability information for the batter, and the maximum value of the sum of each correction player ability information for the pitcher is shown in FIGS. 5 (b) and 5 (c).
  • the above probability-based competition rate setting unit 270 based on the competition rate setting probability information predefined in the "competition rate setting probability information table" stored in the probability information DB 293, player capability information (player information) for a specific free contract player DB 291 refers to 'preliminarily stored player capacity information' for a specific free contract player, or 'corrected player capacity information' set by the probability-based player capacity setting unit 260).
  • Competition rate information ".
  • FIG. 6A illustrates a competition rate setting probability information table according to the degree of correction of player ability information.
  • competition rate information is "normal” and “competitive” according to each player ability information correction information. May be set to one of "easiness”.
  • the competition rate information is "normal” and “competitive” according to the player ability information correction degree. , "Easy” can be set.
  • a plurality of negotiation cost information for a specific free contract player affects the negotiation result for the specific free contract player. That is, the bargaining success probability depends on which bargaining cost information is selected by the user.
  • the game server 120 for providing a sports game a specific selected by the user among the plurality of negotiation cost information exposed on the FA market menu screen through the negotiation-related information exposure unit 230 It may further include a bargaining probability setting unit 280 to set the bargaining success probability information from the bargaining cost information.
  • the bargaining success rate setting unit 280 described above refers to the bargaining probability information for each bargaining rate information defined in the "Basic Bargaining Probability Rate Table for Competitive Rate Information" stored in the probability information DB 293, and specifies a specific free contract. Determining basic bargaining probability information corresponding to competitive rate information for athletes, and setting the determined bargaining bargain probability information as specific bargaining probability information as it is, or by a user among a plurality of bargaining cost information exposed on the FA market menu screen According to the selected bargaining cost information, the bargaining probability information may be set by correcting the basic bargaining probability information by a certain value.
  • 6 (b) is a basic bargaining success probability information table for each competition rate information.
  • the bargaining probability information may be defined as 60%.
  • the basic bargaining success probability information may be defined as 40%
  • the competition rate information is "easy”
  • the base bargaining success probability information may be defined as 80%.
  • FIG. 6C is a table of a plurality of negotiation cost information exposed on the FA market menu screen through the negotiation related information exposure unit 230.
  • reference negotiation cost information and minimum negotiation cost are shown.
  • the three bargaining cost information, including the information and the highest bargaining cost information, are defined for each free contract athlete by year.
  • FIG. 6D illustrates that the bargaining cost information selected by the user among the bargaining cost information exposed on the FA market menu screen through the negotiation related information exposing unit 230 includes reference bargaining cost information, lowest bargaining cost information, or highest bargaining. According to the cost information, a table of values added to correct the basic bargaining probability information and set the bargaining probability information as it is, low, or high.
  • the above-described bargaining success rate setting unit 280 selects basic bargaining success rate information according to the competition rate information determined for the specific free agent by the probability-based competition rate setting unit 270, and selects Select a value (-10%, 0%, or 10%) to be added according to the selected negotiation cost information, and set the correction success probability information by adding the selected value to the selected basic negotiation success probability information. That is, the bargaining probability setting unit 280 described above is to correct the bargaining probability higher as the bargaining cost is paid more.
  • the negotiation-related information exposure unit 230 By the negotiation-related information exposure unit 230, the player evaluation information (710 of Figure 7) and a plurality of negotiation cost information (720 of Figure 7) is exposed through the FA market menu screen of the terminal 110 is shown in FIG. You can check
  • FIG. 8 is a diagram illustrating an example of player evaluation information exposed by the negotiation-related information exposure unit 230. Referring to FIG. 8, the competition rate information and the probability-based player ability set by the probability-based competition rate setting unit 270. The player evaluation information may be changed as shown in the example of FIG. 8 according to the degree of correction of the player ability information by the setting unit 260.
  • the user can display player evaluation information (710 of FIG. 7) and a plurality of negotiation cost information (720 of FIG. 7) for a specific free contract player exposed on the FA market menu screen of the terminal 110 by the negotiation related information exposure unit 230. ), And if a particular free contract player likes and selects a specific negotiation cost information among a plurality of negotiation cost information and then presses a negotiation attempt button 730 to recruit a specific free contract player, the game server 120
  • the negotiation process processing unit 240 receives negotiation attempt information for a specific free agent based on the specific negotiation cost information selected by the user among the plurality of negotiation cost information.
  • the negotiation process processor 240 may determine whether the negotiation succeeds based on the bargaining success probability information set according to the specific negotiation cost information selected by the user. More specifically, the negotiation process processing unit 240 may be set by the negotiation success probability setting unit 280 according to the specific negotiation cost probability information and specific free contract players selected by other users The negotiation process of comparing the corrected negotiation success probability information set according to the second negotiation cost information is processed.
  • the guide screen 900 including a guidance phrase "Negotiation in progress" and a progress display bar is displayed on the FA menu screen. Can be displayed through.
  • the negotiation process processing unit 240 determines that the specific negotiation success probability information is higher than the correction negotiation success probability information associated with another user, the negotiation is determined to be successful and negotiation If the success information 1010 is controlled to be displayed on the FA market menu screen and it is determined that the specific bargaining probability information is lower than the corrected bargaining probability information related to other users, it is determined that the negotiation has failed and the bargaining failure information 1020 is the FA. It can be controlled to be displayed on the market menu screen.
  • the negotiation process processing unit 240 described above if it is determined that the negotiation is successful after processing the negotiation process, it is used in the negotiation attempt from the game money information held by the user stored in the user information DB 292 and selected by the user As much as the specific negotiation cost information can be subtracted.
  • the above-described negotiation process processing unit 240 counts the number of negotiation attempts after determining whether the negotiation is successful (negotiation success or negotiation failure), and if the counted negotiation attempt count is equal to the predefined number of negotiation attempts, The negotiation process processing unit 240 may limit negotiation attempts, or the FA market opening unit 210 may deactivate the FA market function, thereby limiting the number of negotiation attempts in the FA market to a predetermined number (number of negotiation attempts).
  • FIG. 11 is a flowchart illustrating a method of providing a sports game by the game server 120 according to an embodiment of the present invention.
  • the method for providing a sports game by the game server 120 includes activating an FA market function in the sports game (S1100) and predefined annual condition information. (S1102) and extracting information on a plurality of free contract players satisfying the information to the terminal 110, and player evaluation information for a specific free contract player selected by the terminal 110 of the plurality of free contract players; Generating a plurality of negotiation cost information and providing it to the terminal 110 (S1104), and based on the negotiation cost information selected by the terminal 110 of the plurality of negotiation cost information whether the negotiation success for a particular free agent Determining (S1106) or the like.
  • the method for providing a sports game by the game server 120 may be implemented in a program and recorded in a computer-readable recording medium.
  • a program recorded on a recording medium for implementing a method for providing a sports game by the game server 120 according to an embodiment of the present invention includes a function of activating an FA market function in a sports game and a predefined annual condition.
  • a function of providing information about a plurality of free contract players satisfying the information to the terminal 110, and player evaluation information and a plurality of bargaining costs for a specific free contract player selected by the terminal 110 among the plurality of free contract players It generates a function to generate information and provide it to the terminal 110, and a function of determining whether to negotiate a successful free contract player based on the negotiation cost information selected by the terminal 110 of the plurality of negotiation cost information, etc. .
  • Examples of computer-readable recording media include ROM, RAM, CD-ROM, magnetic tape, floppy disk, optical data storage, and the like, which are also implemented in the form of a carrier wave (for example, transmission over the Internet). It also includes.
  • the computer readable recording medium can also be distributed over network coupled computer systems so that the computer readable code is stored and executed in a distributed fashion.
  • FIG. 12 is a block diagram of a game device 1200 for providing a sports game according to an embodiment of the present invention.
  • a game device 1200 for providing a sports game includes a FA market activation unit 1210 for activating a FA market function in a sports game, and a predefined annual condition.
  • a free contract player extracting unit 1220 extracting information on a plurality of free contract players that satisfy the information and displaying the information on a game screen, player evaluation information on a specific free contract player selected by the user among a plurality of free contract players, and Negotiation-related information generation unit 1230 for generating a plurality of bargaining cost information to display on the game screen, and negotiation attempt information for a specific free contract player according to the bargaining cost information selected by the user among a plurality of bargaining cost information is inputted And a negotiation processing unit 1240 for determining whether to negotiate success based on the selected negotiation cost information.
  • the above-mentioned free contract player extracting unit 1220 determines player exposure probability information for each player class according to the team odds information of the user, and based on the determined player exposure probability information for each player class, freedom to satisfy the predefined annual condition information Extract information about a plurality of free contract players of one or more types of players among contract players from the player information DB (not shown).
  • the above-described negotiation related information generation unit 1230 generates player evaluation information based on player capability information and competition rate information for a specific free contract player, but the player ability information is previously stored player capability information for a specific free contract player or in advance.
  • the stored player capability information is corrected player capability information
  • the competition rate information is information on a negotiation competition rate between users for contracting a specific free agent.
  • the negotiation processing unit 1240 described above when negotiation attempt information for a specific free contract player according to the negotiation cost information selected by the user among the plurality of negotiation cost information is input, the negotiation success probability information according to the negotiation cost information and the competition rate information. After the generated bargaining probability information is compared with the bargaining probability information, the bargaining success probability can be determined according to the comparison result.

Abstract

The present invention relates to a sports game and, particularly, to a method, game server, recording medium, and game device for providing a sports game having a free agent market function.

Description

스포츠 게임을 제공하는 방법, 게임 서버, 기록매체 및 게임장치Method of providing sports games, game servers, recording media and game devices
본 발명은 스포츠 게임에 관한 것으로서, 특히 프리에이전트 시장 기능을 갖는 스포츠 게임을 제공하는 방법, 게임 서버, 기록매체 및 게임장치에 관한 것이다.The present invention relates to a sports game, and more particularly, to a method, a game server, a recording medium, and a game device for providing a sports game having a free agent market function.
요즈음, 많은 사용자는 컴퓨터 등에서 즐길 수 있는 여러 가지 종류의 스포츠 게임을 즐기고 있다. These days, many users are playing various kinds of sports games that can be played on a computer.
종래의 스포츠 게임에서는 여러 팀을 미리 구성해두고 사용자가 원하는 팀을 선택할 수 있도록 해 주는데, 하지만, 사용자가 선택한 팀에는 미리 소정 인원이 선수가 정해져 있기 때문에, 종래의 스포츠 게임에서는 시즌이 종료한 이후에도, 사용자 자신이 자신의 팀을 강화시키거나 팀 컬러를 새롭게 하기 위한 선수 영입 기능을 제공해주지 못한다. In a conventional sports game, several teams are pre-configured to allow a user to select a desired team. However, since a predetermined number of players is determined in advance for a team selected by the user, in a conventional sports game, even after the end of the season, However, the user may not provide player recruitment to strengthen his team or to refresh the team color.
이러한 배경에서, 본 발명은 사용자가 원하는 선수를 영입하기 위한 한 방식으로서 프리에이전트(Free Agent) 시장 기능을 갖는 스포츠 게임을 제공하는 데 그 주된 목적이 있다. In this context, the present invention has a main object to provide a sports game having a free agent market function as a way to recruit players desired by the user.
전술한 목적을 달성하기 위하여, 일 측면에서, 본 발명은, 스포츠 게임에서의 프리에이전트 시장 기능을 활성화하여 프리에이전트 시장 메뉴 화면이 사용자의 단말기에 표시되도록 제어하는 프리에이전트 시장 개장부;미리 정의된 연차조건정보를 만족하는 복수의 자유계약선수에 대한 정보가 상기 프리에이전트 시장 메뉴 화면에 노출되도록 제어하는 자유계약선수 노출부; 상기 복수의 자유계약선수 중 사용자에 의해 선택된 특정 자유계약선수에 대한 선수평가정보 및 복수의 교섭비용정보가 상기 프리에이전트 시장 메뉴 화면에 노출되도록 제어하는 협상관련정보 노출부; 및 상기 복수의 교섭비용정보 중 상기 사용자에 의해 선택된 특정 교섭비용정보에 따른 상기 특정 자유계약선수에 대한 협상시도정보를 수신하면, 상기 수신된 특정 교섭비용정보를 토대로 협상 프로세스를 처리하여 협상 성공 여부를 결정하는 협상 프로세스 처리부를 포함하는 스포츠 게임을 제공하는 게임 서버를 제공한다. In order to achieve the above object, in one aspect, the present invention, the preagent market opening unit for activating the preagent market function in the sports game to control the display of the preagent market menu screen on the user terminal; A free contract player exposure unit controlling the information on a plurality of free contract players satisfying the annual condition information to be exposed on the preagent market menu screen; A negotiation-related information exposing unit for controlling player evaluation information and a plurality of negotiation cost information of a specific free contract player selected by a user among the plurality of free contract players to be exposed on the preagent market menu screen; And upon receiving negotiation attempt information for the specific free contract player according to specific negotiation cost information selected by the user among the plurality of negotiation cost information, processing a negotiation process based on the received specific negotiation cost information to determine whether the negotiation is successful. It provides a game server for providing a sports game comprising a negotiation process processing unit for determining.
다른 측면에서, 본 발명은, 게임 서버가 제공하는 스포츠 게임을 제공하는 방법에 있어서, 스포츠 게임에서의 프리에이전트 시장 기능을 활성화하는 단계; 미리 정의된 연차조건정보를 만족하는 복수의 자유계약선수에 대한 정보를 추출하여 단말기로 제공하는 단계; 상기 복수의 자유계약선수 중 상기 단말기에 의해 선택된 특정 자유계약선수에 대한 선수평가정보 및 복수의 교섭비용정보를 생성하여 상기 단말기로 제공하는 단계; 및 상기 복수의 교섭비용정보 중 상기 단말기에 의해 선택된 교섭비용정보에 근거하여 상기 특정 자유계약선수에 대한 협상 성공 여부를 결정하는 단계를 포함하는 스포츠 게임을 제공하는 방법을 제공한다. In another aspect, the present invention provides a method for providing a sports game provided by a game server, comprising: activating a preagent market function in a sports game; Extracting information on a plurality of free contract players satisfying the predefined annual condition information and providing the extracted information to the terminal; Generating player evaluation information and a plurality of negotiation cost information for a specific free contract player selected by the terminal among the plurality of free contract players and providing them to the terminal; And determining whether to negotiate success for the specific free agent based on the negotiation cost information selected by the terminal among the plurality of negotiation cost information.
또 다른 측면에서, 본 발명은, 게임 서버가 제공하는 스포츠 게임을 제공하는 방법을 실행시키기 위한 프로그램을 기록한 기록매체에 있어서, 스포츠 게임에서의 프리에이전트 시장 기능을 활성화하는 기능과, 미리 정의된 연차조건정보를 만족하는 복수의 자유계약선수에 대한 정보를 단말기로 제공하는 기능과, 상기 복수의 자유계약선수 중 상기 단말기에 의해 선택된 특정 자유계약선수에 대한 선수평가정보 및 복수의 교섭비용정보를 생성하여 상기 단말기로 제공하는 기능과, 상기 복수의 교섭비용정보 중 상기 단말기에 의해 선택된 교섭비용정보에 근거하여 상기 특정 자유계약선수에 대한 협상 성공 여부를 결정하는 기능을 구현하는 프로그램을 기록한 컴퓨터로 읽을 수 있는 기록매체를 제공한다. In another aspect, the present invention provides a recording medium recording a program for executing a method for providing a sports game provided by a game server, the function of activating a preagent market function in a sports game, and a predefined annual A function of providing information on a plurality of free contract players satisfying the condition information to the terminal, and generating player evaluation information and a plurality of negotiation cost information for a specific free contract player selected by the terminal among the plurality of free contract players. A program that implements a function for providing to the terminal and a function of determining whether to negotiate a successful free contract player based on the negotiation cost information selected by the terminal among the plurality of negotiation cost information. Provides a record medium that can be.
또 다른 측면에서, 본 발명은, 스포츠 게임에서의 프리에이전트 시장 기능을 활성화는 프리에이전트 시장 활성화부; 미리 정의된 연차조건정보를 만족하는 복수의 자유계약선수에 대한 정보를 추출하여 게임 화면에 표시하는 자유계약선수 추출부; 상기 복수의 자유계약선수 중 사용자에 의해 선택된 특정 자유계약선수에 대한 선수평가정보 및 복수의 교섭비용정보를 생성하여 상기 게임 화면에 표시하는 협상관련정보 생성부; 및 상기 복수의 교섭비용정보 중 상기 사용자에 의해 선택된 교섭비용정보에 따른 상기 특정 자유계약선수에 대한 협상시도정보가 입력되면, 상기 선택된 교섭비용정보에 근거하여 협상 성공 여부를 결정하는 협상 처리부를 포함하는 스포츠 게임을 제공하는 게임 장치을 제공한다. In another aspect, the present invention, the preagent market activation unit for activating the preagent market function in a sports game; A free contract player extracting unit extracting and displaying information on a plurality of free contract players satisfying the predefined annual condition information on a game screen; A negotiation-related information generation unit for generating player evaluation information and a plurality of negotiation cost information for a specific free contract player selected by a user among the plurality of free contract players and displaying them on the game screen; And a negotiation processor configured to determine whether to negotiate success based on the selected negotiation cost information when the negotiation attempt information for the specific free contract player is input according to the negotiation cost information selected by the user among the plurality of negotiation cost information. It provides a game device for providing a sports game.
이상에서 설명한 바와 같이 본 발명에 의하면, 사용자가 원하는 선수를 영입하기 위한 한 방식으로서 프리에이전트(Free Agent) 시장 기능을 갖는 스포츠 게임을 제공하는 효과가 있다.As described above, according to the present invention, there is an effect of providing a sports game having a free agent market function as a method for recruiting a player desired by a user.
도 1은 본 발명의 일 실시예에 따른 스포츠 게임을 제공하는 시스템을 나타낸 도면이다. 1 is a diagram showing a system for providing a sports game according to an embodiment of the present invention.
도 2는 본 발명의 일 실시예에 따른 스포츠 게임을 제공하는 게임 서버에 대한 블록도이다. 2 is a block diagram of a game server for providing a sports game according to an embodiment of the present invention.
도 3은 본 발명의 일 실시예에 따른 스포츠 게임을 제공하는 게임 서버의 자유계약선수 노출부에 의해서, 복수의 자유계약선수에 대한 정보가 프리에이전트 시장 메뉴 화면을 통해 노출되는 것을 예시적으로 나타낸 도면이다. 3 is a diagram illustrating an example of exposing information about a plurality of free contract players through a free agent market menu screen by a free contract player exposure unit of a game server providing a sports game according to an exemplary embodiment of the present invention. Drawing.
도 4는 본 발명의 일 실시예에 따른 스포츠 게임을 제공하는 게임 서버의 확률 기반 자유계약선수 추출부가 복수의 자유계약선수를 추출하기 위하여, 사용자의 팀 승률정보에 따른 선수등급별 선수노출확률정보를 결정할 때 이용하는 각종 확률 관련 테이블을 예시적으로 나타낸 도면이다. 4 is a probability based free contract player extracting unit of a game server providing a sports game according to an embodiment of the present invention to extract a plurality of free contract players, player exposure probability information for each player grade according to the user's team odds information; FIG. 1 is a diagram illustrating various probability-related tables used in the determination.
도 5는 본 발명의 일 실시예에 따른 스포츠 게임을 제공하는 게임 서버의 확률 기반 선수능력 설정부에서 선수능력정보를 보정하여 보정 선수능력정보를 설정하기 위해 이용하는 선수능력보정확률 테이블과, 이러한 선수능력보정확률 테이블을 이용하여 설정된 보정 선수능력정보의 예를 나타낸 도면이다. 5 is a player capacity correction probability table used to set the corrected player ability information by correcting the player ability information in the probability-based player ability setting unit of the game server providing a sports game according to an embodiment of the present invention, and such a player A diagram showing an example of corrected bow performance information set using the capacity correction probability table.
도 6은 본 발명의 일 실시예에 따른 스포츠 게임을 제공하는 게임 서버의 확률 기반 경쟁률 설정부에서 경쟁률정보를 설정하고 교섭성공확률 설정부에서 보정 교섭성공확률정보를 설정하기 위해 이용하는 각종 확률 관련 테이블을 예시적으로 나타낸 도면이다. FIG. 6 is a table illustrating various probability-related tables used to set competition rate information in a probability-based competition rate setting unit of a game server providing a sports game and to set corrected negotiation success rate information in a negotiation success rate setting unit; FIG. Illustrated as an example.
도 7은 본 발명의 일 실시예에 따른 스포츠 게임을 제공하는 게임 서버의 협상관련정보 노출부에 의해서, 선수평가정보 및 복수의 교섭비용정보가 프리에이전트 메뉴 화면을 통해 노출되는 것을 예시적으로 나타낸 도면이다. FIG. 7 is a diagram exemplarily illustrating that player evaluation information and a plurality of negotiation cost information are exposed through a preagent menu screen by a negotiation related information exposure unit of a game server providing a sports game according to an exemplary embodiment of the present invention. Drawing.
도 8은 본 발명의 일 실시예에 따른 스포츠 게임을 제공하는 게임 서버의 협상관련정보 노출부에 의해 노출되는 선수평가정보를 예시적으로 나타낸 도면이다. 8 is a diagram illustrating player evaluation information exposed by the negotiation-related information exposure unit of the game server for providing a sports game according to an embodiment of the present invention.
도 9는 본 발명의 일 실시예에 따른 스포츠 게임을 제공하는 게임 서버의 협상 프로세스 처리부에서 협상 프로세스를 진행하고 있는 동안, 프리에이전트 메뉴 화면을 통해 표시되는 안내 화면을 예시적으로 나타낸 도면이다. FIG. 9 is a diagram exemplarily illustrating a guide screen displayed through a preagent menu screen while a negotiation process is performed by a negotiation process processor of a game server providing a sports game according to an exemplary embodiment of the present invention.
도 10은 본 발명의 일 실시예에 따른 스포츠 게임을 제공하는 게임 서버의 협상 프로세스 처리부에서 협상 프로세스를 진행하여 협상 성공 여부가 결정됨에 따라, 프리에이전트 메뉴 화면을 통해 표시되는 협상 성공 정보와 협상 실패 정보를 예시적으로 나타낸 도면이다. 10 is a negotiation process processing unit of the game server for providing a sports game according to an embodiment of the present invention as the negotiation process is determined whether the success of the negotiation, negotiation success information displayed on the preagent menu screen and negotiation failure The figure shows information by way of example.
도 11은 본 발명의 일 실시예에 따른 게임 서버가 스포츠 게임을 제공하는 방법에 대한 흐름도이다. 11 is a flowchart illustrating a method for providing a sports game by a game server according to an embodiment of the present invention.
도 12는 본 발명의 일 실시예에 따른 스포츠 게임을 제공하는 게임 장치에 대한 블록도이다. 12 is a block diagram of a game device for providing a sports game according to an embodiment of the present invention.
이하, 본 발명의 일부 실시예들을 예시적인 도면을 통해 상세하게 설명한다. 각 도면의 구성요소들에 참조부호를 부가함에 있어서, 동일한 구성요소들에 대해서는 비록 다른 도면상에 표시되더라도 가능한 한 동일한 부호를 가지도록 하고 있음에 유의해야 한다. 또한, 본 발명을 설명함에 있어, 관련된 공지 구성 또는 기능에 대한 구체적인 설명이 본 발명의 요지를 흐릴 수 있다고 판단되는 경우에는 그 상세한 설명은 생략한다.Hereinafter, some embodiments of the present invention will be described in detail through exemplary drawings. In adding reference numerals to the components of each drawing, it should be noted that the same reference numerals are assigned to the same components as much as possible even though they are shown in different drawings. In addition, in describing the present invention, when it is determined that the detailed description of the related well-known configuration or function may obscure the gist of the present invention, the detailed description thereof will be omitted.
또한, 본 발명의 구성 요소를 설명하는 데 있어서, 제 1, 제 2, A, B, (a), (b) 등의 용어를 사용할 수 있다. 이러한 용어는 그 구성 요소를 다른 구성 요소와 구별하기 위한 것일 뿐, 그 용어에 의해 해당 구성 요소의 본질이나 차례 또는 순서 등이 한정되지 않는다. 어떤 구성 요소가 다른 구성요소에 "연결", "결합" 또는 "접속"된다고 기재된 경우, 그 구성 요소는 그 다른 구성요소에 직접적으로 연결되거나 또는 접속될 수 있지만, 각 구성 요소 사이에 또 다른 구성 요소가 "연결", "결합" 또는 "접속"될 수도 있다고 이해되어야 할 것이다.In addition, in describing the component of this invention, terms, such as 1st, 2nd, A, B, (a), (b), can be used. These terms are only for distinguishing the components from other components, and the nature, order or order of the components are not limited by the terms. If a component is described as being "connected", "coupled" or "connected" to another component, that component may be directly connected to or connected to that other component, but there may be another configuration between each component. It is to be understood that the elements may be "connected", "coupled" or "connected".
도 1은 본 발명의 일 실시예에 따른 스포츠 게임을 제공하는 시스템을 나타낸 도면이다. 1 is a diagram showing a system for providing a sports game according to an embodiment of the present invention.
도 1을 참조하면, 본 발명의 일 실시예에 따른 스포츠 게임을 위한 시스템은, 사용자에 의해 스포츠 게임이 실행되는 단말기(110)와, 단말기(110)에서 스포츠 게임이 실행되도록 제어하는 게임 서버(120)를 포함하며, 단말기(110)와 게임 서버(120)는 유선 또는 무선 기반의 네트워크(130)를 통해 연결된다. Referring to FIG. 1, a system for a sports game according to an embodiment of the present invention includes a terminal 110 in which a sports game is executed by a user, and a game server controlling a sports game to be executed in the terminal 110. 120, and the terminal 110 and the game server 120 are connected through a wired or wireless based network 130.
전술한 게임 서버(120)는 하드웨어적으로는 통상적인 웹 서버(Web Server) 또는 왑 서버(WAP Server)와 동일한 구성을 하고 있다. 그러나, 소프트웨어적으로는, 도 2와 관련하여 아래에서 상세하게 설명할 바와 같이, C, C++, Java, Visual Basic, Visual C 등 여하한 언어를 통하여 구현되어 여러 가지 기능을 하는 프로그램 모듈(Module)을 포함한다. The game server 120 described above has the same configuration as a general web server or a WAP server in hardware. However, in software, as described in detail below with reference to FIG. 2, a program module implemented through various languages such as C, C ++, Java, Visual Basic, and Visual C and performing various functions. It includes.
전술한 게임 서버(120)는 일반적으로 인터넷과 같은 개방형 컴퓨터 네트워크를 통하여 불특정 다수 클라이언트(단말기(110)를 포함) 및/또는 다른 서버와 연결되어 있고, 클라이언트 또는 다른 웹서버의 작업수행 요청을 접수하고 그에 대한 작업 결과를 도출하여 제공하는 컴퓨터 시스템 및 그를 위하여 설치되어 있는 컴퓨터 소프트웨어(서버 프로그램)를 뜻하는 것이다. The game server 120 described above is generally connected to an unspecified number of clients (including the terminal 110) and / or other servers through an open computer network such as the Internet, and receives a request to perform a task by the client or another web server. It refers to a computer system and a computer software (server program) installed therefor that provides and derives the work result thereof.
전술한 게임 서버(120)는, 전술한 서버 프로그램 이외에도, 상기 게임 서버(120) 상에서 동작하는 일련의 응용 프로그램(Application Program)과 경우에 따라서는 내부에 구축되어 있는 각종 데이터베이스(DB: Database, 이하 "DB"라 칭함)를 포함하는 넓은 개념으로 이해되어야 할 것이다. The game server 120 described above, in addition to the server program described above, is a series of application programs that operate on the game server 120 and, in some cases, various databases built therein (DB: Database). It should be understood as a broad concept including "DB").
전술한 게임 서버(120)는, 일반적인 서버용 하드웨어에 도스(DOS), 윈도우(windows), 리눅스(Linux), 유닉스(UNIX), 매킨토시(Macintosh) 등의 운영체제에 따라 다양하게 제공되고 있는 서버 프로그램을 이용하여 구현될 수 있으며, 대표적인 것으로는 윈도우 환경에서 사용되는 웹사이트(Website), IIS(Internet Information Server)와 유닉스환경에서 사용되는 CERN, NCSA, APPACH등이 이용될 수 있다. The above-described game server 120 is a server program that is provided in a variety of operating systems, such as DOS (Windows), Windows (Linux), UNIX (UNIX), Macintosh (Macintosh) in general server hardware It can be implemented by using, and representative examples may be a website (Website) used in the Windows environment, Internet Information Server (IIS) and CERN, NCSA, APPACH used in the Unix environment.
또한 전술한 게임 서버(120)는, 스포츠 게임 이용자의 사용자 인증이나 스포츠 게임에서의 아이템 등의 구매 결제를 위한 인증 시스템 및 결제 시스템과 연동할 수 있다. In addition, the game server 120 described above may be linked with a user authentication of a sports game user or an authentication system and payment system for purchase and payment of items in a sports game.
또한 전술한 게임 서버(120)는, 회원 가입 정보와, 스포츠 게임 종류별로 스포츠 게임에 대한 각종 정보 및 데이터를 분류하여 DB에 저장시키고 관리하는데, 이러한 DB는 게임 서버(120)의 내부 또는 외부에 구현될 수 있다. In addition, the above-described game server 120 classifies membership information and various kinds of information and data about sports games according to sports game types, and stores and manages them in a DB. Such a DB may be stored inside or outside the game server 120. Can be implemented.
전술한 단말기(110)는 개인 PC인 것이 일반적이지만, 유무선 기반의 네트워크(130)에 연결되어 게임 서버(120)와 서버-클라이언트 통신이 가능하다면 그 어떠한 단말기도 가능하며, 스마트 폰, 노트북 컴퓨터, 이동통신 단말기, PDA 등 여하한 통신 컴퓨팅 장치를 모두 포함하는 넓은 개념이다.The terminal 110 is generally a personal PC, but any terminal can be connected to the game server 120 and the server-client communication connected to the wired / wireless based network 130, and may be a smart phone, a notebook computer, It is a broad concept that includes all communication computing devices such as mobile communication terminals and PDAs.
네트워크(130)는 게임 서버(120)와 단말기(110)들을 연결하는 망(Network)으로서 LAN(Local Area Network), WAN(Wide Area Network)등의 폐쇄형 네트워크일 수도 있으나, 인터넷(Internet)과 같은 개방형인 것이 바람직하다. 인터넷은 TCP/IP 프로토콜 및 그 상위계층에 존재하는 여러 서비스, 즉 HTTP(HyperText Transfer Protocol), Telnet, FTP(File Transfer Protocol), DNS(Domain Name System), SMTP(Simple Mail Transfer Protocol), SNMP(Simple Network Management Protocol), NFS(Network File Service), NIS(Network Information Service)를 제공하는 전 세계적인 개방형 컴퓨터 네트워크 구조를 의미한다. 또한, 단말기(110)가 이동통신 단말기이거나 스마트 폰 등인 경우, 네트워크(130)는 이동통신망을 포함할 수도 있다. The network 130 may be a closed network such as a local area network (LAN) or a wide area network (WAN) as a network connecting the game server 120 and the terminals 110, but may be connected to the Internet. The same open type is preferable. The Internet has many services in the TCP / IP protocol and its upper layers: HyperText Transfer Protocol (HTTP), Telnet, File Transfer Protocol (FTP), Domain Name System (DNS), Simple Mail Transfer Protocol (SMTP), and SNMP ( The global open computer network architecture that provides the Simple Network Management Protocol (NFS), Network File Service (NFS), and Network Information Service (NIS). In addition, when the terminal 110 is a mobile communication terminal or a smart phone, the network 130 may include a mobile communication network.
이하에서는, 전술한 게임 서버(120)를 도 2를 참조하여 더욱 상세하게 설명한다. Hereinafter, the above-described game server 120 will be described in more detail with reference to FIG. 2.
도 2는 본 발명의 일 실시예에 따른 스포츠 게임을 제공하는 게임 서버(120)에 대한 블록도이다. 2 is a block diagram of a game server 120 for providing a sports game according to an embodiment of the present invention.
도 2에 도시된 본 발명의 일 실시예에 따른 스포츠 게임을 제공하는 게임 서버(120)는, 단말기(110)에서 스포츠 게임이 실행되도록 제어하여 단말기(110)로 스포츠 게임을 제공하는 서버이다. 특히, 본 발명의 일 실시예에 따른 스포츠 게임을 제공하는 게임 서버(120)는 야구, 축구, 농구, 배구 등의 스포츠 게임을 즐기는 사용자가 자신의 팀을 리빌딩하기 위한 선수 영입의 한 수단으로서 "프리에이전트(FA: Free Agent, 이하 "FA"라 칭함) 시장 기능"을 제공한다. The game server 120 for providing a sports game according to an embodiment of the present invention illustrated in FIG. 2 is a server for controlling a sports game to be executed in the terminal 110 to provide a sports game to the terminal 110. In particular, the game server 120 for providing a sports game according to an embodiment of the present invention is a means of recruiting players for rebuilding their team by a user who enjoys sports games such as baseball, soccer, basketball, volleyball, etc. Free Agent (FA) market function ".
이러한 본 발명의 일 실시예에 따른 스포츠 게임을 제공하는 게임 서버(120)는, 도 2에 도시된 바와 같이, 스포츠 게임에서의 FA 시장 기능을 활성화하여 FA 시장 메뉴 화면이 사용자의 단말기(110)에 표시되도록 제어하는 FA 시장 개장부(210)와, 미리 정의된 연차조건정보를 만족하는 복수의 자유계약선수에 대한 정보가 FA 시장 메뉴 화면에 노출되도록 제어하는 자유계약선수 노출부(220)와, 노출된 복수의 자유계약선수 중 사용자에 의해 선택된 특정 자유계약선수에 대한 선수평가정보 및 복수의 교섭비용정보가 FA 시장 메뉴 화면에 노출되도록 제어하는 협상관련정보 노출부(230)와, 노출된 복수의 교섭비용정보 중 사용자에 의해 선택된 특정 교섭비용정보에 따른 특정 자유계약선수에 대한 협상시도정보를 수신하면, 수신된 특정 교섭비용정보를 토대로 협상 프로세스를 처리하여 협상 성공 여부를 결정하는 협상 프로세스 처리부(240) 등을 포함한다. As shown in FIG. 2, the game server 120 providing a sports game according to an embodiment of the present invention activates the FA market function in the sports game so that the FA market menu screen is displayed on the user terminal 110. The FA market opening unit 210 for controlling to be displayed on, and the free contract player exposure unit 220 for controlling the information on a plurality of free contract players satisfying the predefined annual condition information to be exposed on the FA market menu screen; In addition, the bargaining-related information exposure unit 230 for controlling player exposure information and a plurality of bargaining cost information about a specific free agent selected by the user among the exposed free contract players is exposed on the FA market menu screen. Upon receiving negotiation attempt information for a specific free agent based on the specific negotiation cost information selected by the user among the plurality of negotiation cost information, based on the received specific negotiation cost information Processing the image process includes a negotiation process processing unit 240, such as determining whether the negotiation succeeds.
아래에서는 전술한 게임 서버(120)의 구성요소들에 대하여 더욱 상세하게 설명한다. Hereinafter, the components of the above-described game server 120 will be described in more detail.
전술한 FA 시장 개장부(210)는, 사용자의 스포츠 게임에 대한 시즌 종료 이후 다음 시즌 시작 정보가 단말기(110)로부터 수신되면, FA 시장 기능을 활성화하고 자유계약선수 시장 메뉴 화면이 단말기(110)에 표시되도록 제어할 수 있다. When the FA market opening unit 210 receives the next season start information from the terminal 110 after the end of the season for the sports game of the user, the FA market function is activated and the free market player market menu screen is displayed on the terminal 110. You can control the display to
한편, 도 2에 도시된 바와 같이, 본 발명의 일 실시예에 따른 스포츠 게임을 제공하는 게임 서버(120)는, 자유계약선수 노출부(220)에 의해 FA 시장 메뉴 화면에 노출되는 복수의 자유계약선수에 대한 정보를 확률에 기반하여 추출하는 "확률 기반 자유계약선수 추출부(250)"를 더 포함할 수 있다. On the other hand, as shown in Figure 2, the game server 120 for providing a sports game according to an embodiment of the present invention, a plurality of freely exposed to the FA market menu screen by the free agent player exposure unit 220 It may further include a "probability-based free contract player extraction unit 250" for extracting information on the contract player based on the probability.
이러한 확률 기반 자유계약선수 추출부(250)는, "사용자의 팀 승률정보"를 사용자정보 DB(292)에서 확인하고, 확률정보 DB(293)에 저장된 "팀 승률정보에 따른 선수등급별 선수노출확률정보 테이블"을 참조하여, 확인된 사용자의 팀 승률정보에 따른 선수등급별 선수노출확률정보를 결정하며, 결정된 선수등급별 선수노출확률정보에 근거하여, 미리 정의된 "연차조건정보"를 만족하는 자유계약선수들 중에서 한 종류 이상의 선수등급에 해당하는 복수의 자유계약선수에 대한 정보를 선수정보 DB(291)로부터 추출할 수 있다. The probability-based free contract player extraction unit 250 checks the "team win rate information of the user" in the user information DB 292, and the player exposure probability for each player class according to the "team win rate information stored in the probability information DB 293. Refer to the "Information Table", and determine the player exposure probability information for each player class according to the confirmed team odds information of the user, and based on the determined player exposure probability information for each player class, the free contract that satisfies the predefined "annual condition information" Information about a plurality of free contract players corresponding to one or more types of players among players may be extracted from the player information DB 291.
이와 같이, 확률 기반 자유계약선수 추출부(250)에 의해 복수의 자유계약선수에 대한 정보가 추출되면, 추출된 복수의 자유계약선수에 대한 정보는, 자유계약선수 노출부(220)에 의해 단말기(110)로 송신되어, 도 3에 예시된 FA 시장 메뉴 화면에서의 FA 대상 선수 명단과 같이, 노출될 수 있다. As such, when the information on the plurality of free contract players is extracted by the probability-based free contract player extraction unit 250, the extracted information about the plurality of free contract players is determined by the free contract player exposure unit 220. And sent to 110, as shown in the FA target player list in the FA market menu screen illustrated in FIG.
위에서 언급한 미리 정의된 연차조건정보는, 일 예로, 3년차 이상의 연차조건정보, 또는 3년차 내지 5년차의 범위에 해당하는 연차조건정보일 수 있다. 이와 같이 일정 연차 이상이 연차조건정보에 포함되는 이유는 어느 정도 육성된 선수의 영입을 가능하게 하기 위함이다.The predefined annual condition information mentioned above may be, for example, annual condition information of three or more years, or annual condition information corresponding to a range of three to five years. As such, the reason why a certain annual or higher is included in the annual condition information is to enable the recruitment of a player who has been raised to some extent.
전술한 확률 기반 자유계약선수 추출부(250)는, "기준 팀 승률정보(예: 50%)"를 기준으로, 사용자정보 DB(292)에서 확인된 사용자의 팀 승률정보의 변동폭(즉, 변동폭=사용자의 팀 승률정보-기준 팀 승률정보)을 파악하고, 이렇게 파악된 변동폭에 따라, 기준 팀 승률정보에 해당하는 "선수등급별 기본 선수노출확률정보"를 증가, 감소, 또는 유지시켜, 확인된 사용자의 팀 승률정보에 따른 선수등급별 선수노출확률정보를 결정할 수 있다. The above-described probability-based free agent player extraction unit 250, based on the "standard team odds information (for example, 50%)", the fluctuation range (that is, the fluctuation range) of the team odds information of the user identified in the user information DB 292 = User's team odds information-standard team odds information), and according to the fluctuations thus determined, increase, decrease, or maintain the "basic player exposure probability information by player class" corresponding to the standard team odds information, Player exposure probability information for each athlete class can be determined according to the user's team odds information.
아래에서는, 기준 팀 승률정보를 기준으로 하여, 사용자의 팀 승률정보의 변동폭이 양(+)인 경우와 음(-)인 경우 각각에 대하여 선수등급별 선수노출확률정보 결정 방식에 대하여 알아보면 다음과 같다. Below, based on the standard team odds information, if the variation of the user's team odds information is positive (+) and negative (-) respectively, the player exposure probability information determination method for each athlete class is as follows. same.
확률 기반 자유계약선수 추출부(250)는, 사용자정보 DB(292)에서 확인된 사용자의 팀 승률정보의 파악된 변동폭이 양(+)의 변동폭인 경우, 즉, 사용자의 팀 승률정보가 기준 팀 승률정보보다 높은 경우에는, 모든 선수등급 중 하나 이상의 상위 복수의 선수등급(예: S 선수등급, A 선수등급)에 대해서는, 기준 팀 승률정보에 해당하는 "선수등급별 기본 선수노출확률정보"에서 "양(+)의 변동폭에 따라 정해진 선수등급별 변동확률정보"를 차감하여 확인된 사용자의 팀 승률정보에 따른 선수등급별 선수노출확률정보를 결정하고, 하나 이상의 상위 복수의 선수등급(예: S 선수등급, A 선수등급) 이외의 다른 선수등급(예: B 선수등급)에 대해서는, 기준 팀 승률정보에 해당하는 "선수등급별 기본 선수노출확률정보"를 변경하지 않고, 나머지 선수등급(예: C 이하 선수등급)에 대해서는 잔여 확률값을 선수노출확률정보로 결정한다. 즉, 이러한 선수노출확률정보 결정 방식에 따르면, 사용자의 팀 승률정보가 기준 팀 승률정보보다 높은 경우에는 높은 선수등급의 자유계약선수가 노출될 확률을 낮추어주게 된다. The probability-based free contract player extraction unit 250 may determine that the identified variation in the team odds information of the user identified in the user information DB 292 is a positive variation, that is, the team odds information of the user is the reference team. If higher than the odds information, for one or more of the top athletes of all athlete classes (eg S athlete class, A athlete class), in "Basic Player Exposure Probability Information by Player Class" corresponding to the base team odds information, Determining the player exposure probability information for each player class based on the identified team's odds information by subtracting the "variation probability information for each player class according to the positive variation", and one or more upper ranks (eg, S player class) For athlete classes other than A, class A, e.g., class B, the remaining player class (e.g. player C or lower) shall not be changed without changing the "basic player exposure probability information for each player class" corresponding to the standard team odds information. For the class) to determine the probability remaining players exposed to the probability information. That is, according to the player exposure probability information determination method, if the user's team odds information is higher than the standard team odds information, it is possible to lower the probability of exposing free contract players of high player grade.
또한, 확률 기반 자유계약선수 추출부(250)는, 사용자정보 DB(292)에서 확인된 사용자의 팀 승률정보의 파악된 변동폭이 음(-)의 변동폭인 경우, 즉, 사용자의 팀 승률정보가 기준 팀 승률정보보다 낮은 경우에는, 모든 선수등급 중 하나 이상의 상위 복수의 선수등급(예: S 선수등급, A 선수등급)에 대해서는, 기준 팀 승률정보에 해당하는 "선수등급별 기본 선수노출확률정보"에서 "음(-)의 변동폭에 따라 정해진 선수등급별 변동확률정보"를 더하여 확인된 사용자의 팀 승률정보에 따른 선수등급별 선수노출확률정보를 결정하고, 하나 이상의 상위 복수의 선수등급(예: S 선수등급, A 선수등급) 이외의 다른 선수등급(예: B 선수등급)에 대해서는, 기준 팀 승률정보에 해당하는 "선수등급별 기본 선수노출확률정보"를 변경하지 않고, 나머지 선수등급(예: C 이하 선수등급)에 대해서는 잔여 확률값을 선수노출확률정보로 결정한다. In addition, the probability-based free agent player extraction unit 250, when the determined variation of the team odds information of the user identified in the user information DB 292 is a negative variation, that is, the team odds information of the user If it is lower than the standard team odds information, the "basic player exposure probability information by player class" corresponding to the standard team odds information for one or more upper and higher player classes (eg, S player class and A player class) among all player classes. In the following, the player's team exposure rate information is determined according to the identified team's odds information by adding "probability information for each player class determined according to the negative variation", and one or more upper ranks of athletes (eg, S player) For other athlete classes (e.g., Player B class) other than Class, Player A class, the "Basic Player Exposure Probability Information by Player Class" corresponding to the standard team odds information shall not be changed, and the remaining player classes (e.g. C or less)For the number of ranks) determines the probability as the remaining players exposed probability information.
한편, 확률 기반 자유계약선수 추출부(250)는, 사용자정보 DB(292)에서 확인된 사용자의 팀 승률정보의 파악된 변동폭이 음(-)의 변동폭인 경우, 기준 팀 승률정보에 해당하는 "선수등급별 기본 선수노출확률정보"를 증가, 감소, 또는 유지시킨 이후, "음의 변동폭에 따라 정해진 보정확률정보"를 추가로 더하여, 확인된 사용자의 팀 승률정보에 따른 선수등급별 선수노출확률정보를 결정할 수 있다. On the other hand, the probability-based free agent player extraction unit 250, if the determined variation of the team odds information of the user identified in the user information DB 292 is a negative variation range, corresponding to the reference team odds information " After increasing, decreasing, or maintaining the basic player exposure probability information for each athlete class, additionally, "correction probability information determined according to the negative fluctuation range" is added, and the player exposure probability information for each athlete class according to the confirmed team's team odds information is added. You can decide.
즉, 이러한 선수노출확률정보 결정 방식에 따르면, 사용자의 팀 승률정보가 기준 팀 승률정보보다 낮은 경우에는 높은 선수등급의 자유계약선수가 노출될 확률을 높여주게 된다. That is, according to the player exposure probability information determination method, if the user's team odds information is lower than the standard team odds information, it increases the probability of exposing free contract players of high player class.
아래에서는, 전술한 바 있는 사용자의 팀 승률정보에 따른 선수등급별 선수노출확률정보 결정 방식을 도 4를 참조하여 예시적으로 설명한다. In the following, the player exposure probability information determination method for each player class according to the team odds information of the user described above will be described by way of example with reference to FIG.
도 4는 본 발명의 일 실시예에 따른 스포츠 게임을 제공하는 게임 서버(120)의 확률 기반 자유계약선수 추출부(250)가 복수의 자유계약선수를 추출하기 위하여, 사용자의 팀 승률정보에 따른 선수등급별 선수노출확률정보를 결정할 때 이용하는 각종 확률 관련 테이블을 예시적으로 나타낸 도면이다. 4 is a probability based free contract player extracting unit 250 of a game server 120 for providing a sports game according to an exemplary embodiment of the present invention, for extracting a plurality of free contract players. Exemplary various probability related tables used to determine player exposure probability information for each athlete class.
도 4의 (a)는 팀 승률정보에 따른 선수등급별 선수노출확률정보 테이블을 예시적으로 나타낸 도면이고, 도 4의 (b)는 팀 승률정보의 변동폭에 따른 선수등급별 변동확률정보 테이블을 예시적으로 나타낸 도면이며, 도 4의 (c)는 팀 승률정보에 따른 보정확률정보 테이블을 예시적으로 나타낸 도면이다. Figure 4 (a) is a view showing an exemplary player exposure probability information table for each player class according to the team odds information, Figure 4 (b) is an exemplary table of variation probability information for each player class according to the fluctuation range of the team odds information 4C is a diagram illustrating a correction probability information table according to the team odds information as an example.
도 4의 (a)에 도시된 팀 승률정보에 따른 선수등급별 선수노출확률정보 테이블을 참조하면, 기준 팀 승률정보가 50%인 것으로 가정한다. 선수등급은 S, A, B, 그리고 C 이하로 분류되는 것을 가정한다. 그리고, S 선수등급에 대한 기본 선수노출확률정보는 5%, A 선수등급에 대한 기본 선수노출확률정보는 15%, B 선수등급에 대한 기본 선수노출확률정보는 30%, C 이하 선수등급에 대한 기본 선수노출확률정보는 50%로 정의된 것을 가정한다. Referring to the player exposure probability information table for each player class according to the team odds information shown in (a) of FIG. 4, it is assumed that the reference team odds information is 50%. The athlete class is assumed to be classified under S, A, B, and C. And, the basic player exposure probability information for S athlete class is 5%, the basic player exposure probability information for A athlete class is 15%, the basic player exposure probability information for B athlete class is 30%, and for athlete class below C Basic probable exposure probability information is assumed to be defined as 50%.
또한, 도 4의 (b)에 도시된 변동폭에 따른 선수등급별 변동확률정보 테이블을 참조하면, 변동폭 2%마다, S 선수등급에 대한 변동확률정보는 0.2%, A 선수등급에 대한 변동확률정보는 0.3%, B 선수등급에 대한 변동확률정보는 0.0%(변동 없음), C 이하 선수등급은 0.5%로 정의된 것으로 가정한다. In addition, referring to the variation probability information table for each athlete class according to the variation range shown in (b) of FIG. 4, the variation probability information for the S athlete class is 0.2%, and the variation probability information for the A athlete class is 0.3%, the probability of change for athlete class B is assumed to be defined as 0.0% (no change), and athlete class below C is defined as 0.5%.
변동폭의 부호를 고려하면, 변동폭이 양(+)인 경우, 변동폭이 2% 증가할 때마다, S 선수등급은 0.2%씩 빼고, A 선수등급은 0.3%씩 빼고, B 선수등급은 변동 없으며, C 이하 선수등급은 100%에서 S, A, B 선수등급에 따른 선수노출확률정보의 합을 뺀 값으로 한다. Considering the sign of the fluctuation, if the fluctuation is positive, for every 2% increase in the fluctuation, the S player class is subtracted by 0.2%, the A player class is subtracted by 0.3%, and the B player class remains unchanged. Athlete class C or below shall be 100% minus the sum of probable exposure information according to S, A, and B class.
변동폭이 음(-)인 경우, 보정확률정보도 더 고려하면, 변동폭이 2% 감소할 때마다, S 선수등급은 0.2%씩 더하고 음의 변동폭에 따라 정해진 보정확률정보를 추가로 더 더해준다. A 선수등급은 0.3%씩 더하고 음의 변동폭에 따라 정해진 보정확률정보를 추가로 더 더해준다. B 선수등급은 변동 없으며, C 이하 선수등급은 100%에서 S, A, B 선수등급에 따른 선수노출확률정보의 합을 뺀 값으로 한다. If the variation is negative, considering further correction probability information, each time the variation decreases by 2%, the S athlete class adds 0.2% and adds additional correction probability information according to the negative variation. Player A class adds 0.3% and adds additional correction probability information according to negative variation. Player B class is unchanged, and the athlete class below C is 100% minus the sum of probable exposure information according to S, A, and B class.
또한, 도 4의 (c)에 도시된 팀 승률정보에 따른 보정확률정보 테이블을 참조하면, 팀 승률정보가 속하는 구간마다 1%, 2%, 3%, 4%의 추가적인 보정확률정보를 정의한 것으로 가정한다. In addition, referring to the correction probability information table according to the team odds information shown in FIG. 4C, additional correction probability information of 1%, 2%, 3%, and 4% is defined for each section to which the team odds information belongs. Assume
전술한 가정들에 따라, 사용자의 팀 승률정보를 0%과 100%로 가정하여 팀 승률정보에 따른 선수등급별 선수노출확률정보를 구해보면 다음과 같다. Based on the above assumptions, assuming the user's team odds information is 0% and 100%, the player exposure probability information for each player class based on the team odds information is as follows.
먼저, 사용자의 팀 승률정보가 0%이고 변동폭이 -50%(=25*(-2%))인 경우에 대한 각 선수등급별 선수노출확률정보를 구해본다. 이때, 보정확률정보는 사용자의 팀 승률정보가 0%이기 때문에, 도 4의 (c)를 참조하면, 4%가 된다. 이는 도 4의 (a)에서 선수등급별 선수노출확률정보의 최대값을 구하는 것과 동일하다. First, the player exposure probability information for each player class is calculated for a case where the user's team odds information is 0% and the variation range is -50% (= 25 * (-2%)). At this time, since the team odds information of the user is 0%, the correction probability information is 4% when referring to FIG. 4C. This is the same as obtaining the maximum value of the player exposure probability information for each athlete class in FIG.
S 선수등급에 대한 선수노출확률정보는 5.0%+(25*0.2%)+4%=14.0% 가 된다. Probability exposure information for S-class is 5.0% + (25 * 0.2%) + 4% = 14.0%.
A 선수등급에 대한 선수노출확률정보는 15.0%+(25*0.3%)+4%=26.5% 가 된다. Probability exposure information for A class is 15.0% + (25 * 0.3%) + 4% = 26.5%.
B 선수등급에 대한 선수노출확률정보는 변동 없이 30.0% 가 된다. Athlete exposure probability information for class B is 30.0% unchanged.
C 이하 선수등급에 대한 선수노출확률정보는 100%-(14.0%+26.5%+30.0%)= 29.5% 가 된다. Probability exposure information for athlete class below C is 100%-(14.0% + 26.5% + 30.0%) = 29.5%.
다음으로, 사용자의 팀 승률정보가 100%이고 변동폭이 +50%(=25*(+2%))인 경우에 대한 각 선수등급별 선수노출확률정보를 구해본다. 이는 도 4의 (a)에서 선수등급별 선수노출확률정보의 최소값을 구하는 것과 동일하다. Next, the player exposure probability information for each player class is calculated for a case where the user's team odds information is 100% and the variation range is + 50% (= 25 * (+ 2%)). This is the same as finding the minimum value of player exposure probability information for each athlete class in FIG.
S 선수등급에 대한 선수노출확률정보는 5.0%-(25*0.2%)=0.0% 가 된다. Probability exposure information for S-class is 5.0%-(25 * 0.2%) = 0.0%.
A 선수등급에 대한 선수노출확률정보는 15.0%-(25*0.3%)=7.5% 가 된다. Probability exposure information for A class is 15.0%-(25 * 0.3%) = 7.5%.
B 선수등급에 대한 선수노출확률정보는 변동 없이 30.0% 가 된다. Athlete exposure probability information for class B is 30.0% unchanged.
C 이하 선수등급에 대한 선수노출확률정보는 100%-(0.0%+7.5%+30.0%)=62.5% 가 된다. Athlete exposure probability information for athlete class C or below is 100%-(0.0% + 7.5% + 30.0%) = 62.5%.
전술한 바와 같은 사용자의 팀 승률정보에 따른 선수등급별 선수노출확률정보의 결정 방식을 통해, 확률기반 자유계약선수 추출부(250)가 복수의 자유계약선수가 추출하고, 이렇게 추출된 복수의 자유계약선수에 대한 정보는 자유계약선수 노출부(220)에 의해 단말기(110)의 FA 시장 메뉴 화면을 통해 표시되어 노출된다. Through the method of determining player exposure probability information for each player class according to the user's team odds information as described above, a plurality of free contract players are extracted by the probability-based free contract player extraction unit 250, and the plurality of free contracts thus extracted The information on the player is displayed and exposed through the FA market menu screen of the terminal 110 by the free agent athlete exposure unit 220.
이에 따라, 사용자는, 자유계약선수 노출부(220)에 의해 FA 시장 메뉴 화면에 노출된 복수의 자유계약선수에 대한 정보를 보고, 복수의 자유계약선수 중 한 명씩 선택하여 선택된 자유계약선수에 대한 선수평가정보 및 교섭비용정보(선수영입비용 또는 협상비용이라고 할 수 있으며, 선수의 계약금 정보를 포함할 수도 있음)를 포함하는 협상관련정보를 상세하게 보고, 원하는 자유계약선수를 선정하여 협상 시도 버튼을 클릭하여 협상 시도를 할 수 있다. Accordingly, the user sees the information on the plurality of free contract players exposed on the FA market menu screen by the free contract player exposure unit 220, and selects one of the free contract players and selects one of the free contract players. View the negotiation-related information including player evaluation information and negotiation cost information (which may be referred to as player recruitment cost or negotiation cost and may include player's down payment information) in detail, and select a free contract player to select negotiation attempt button. You can try to negotiate by clicking.
협상관련정보의 노출은 협상관련정보 노출부(230)에 의해 이루어지는데, 협상관련정보 중 "선수평가정보"의 노출과 관련하여서는, 협상관련정보 노출부(230)는, 노출된 복수의 자유계약선수 중 사용자가 선택한 특정 자유계약선수에 대한 "선수능력정보" 및 "경쟁률정보"를 토대로 생성된 "선수평가정보"가 FA 시장 메뉴 화면에 노출되도록 제어할 수 있다. The negotiation-related information is exposed by the negotiation-related information exposure unit 230. With regard to the exposure of the "player evaluation information" among the negotiation-related information, the negotiation-related information exposure unit 230 is a plurality of exposed free contracts. The player evaluation information generated based on the "competition ability information" and "competition rate information" for a specific free contract player selected by the user may be controlled to be exposed on the FA market menu screen.
위에서 언급한 특정 자유계약선수는, 노출된 복수의 자유계약선수 중 협상관련정보를 보기 위하여 사용자에 의해 선택된 자유계약선수로서, 실제로 협상(선수영입) 시도를 하는 자유계약선수를 의미하는 것은 아니다. 또한, 위에서 언급한 "선수능력정보"는 선수정보 DB(291)에 특정 자유계약선수에 대해 '미리 저장된 선수능력정보', 또는 선수정보 DB(291)에 특정 자유계약선수에 대해 미리 저장된 선수능력정보가 보정된 '보정 선수능력정보'일 수 있다. 예를 들어, 야구 게임에서, 타자에 대한 선수능력정보는 파워, 정확, 주력, 수비, 송구 등의 능력치가 될 수 있으며, 투수에 대한 선수능력정보는 각 구질 및 구질의 능력치가 될 수 있다. 또한 위에서 언급한 "경쟁률정보"는 협상 시도를 통해 특정 자유계약선수를 계약하기 위한 사용자 간의 협상 경쟁률에 대한 정보로서, 특정 자유계약선수의 선수능력정보 등에 따라 경쟁률정보가 높아지거나 낮아질 수 있다. The specific free agent mentioned above is a free agent who is selected by the user to view negotiation related information among the exposed free agent, and does not mean a free agent who actually attempts to negotiate. In addition, the above-mentioned "athlete ability information" is a player capability information stored in advance for a specific free contract athlete in the athlete information DB 291, or a player capability previously stored for a specific free contract athlete in the athlete information DB 291. The information may be corrected athlete's ability information. For example, in a baseball game, the player ability information for the batter may be power, accuracy, main power, defense, throwing, etc., and the player ability information for the pitcher may be the ability of each pitch and pitch. In addition, the "competition rate information" mentioned above is information on the negotiation competition rate between users for contracting a specific free agent through a negotiation attempt, and the competition rate information may be increased or decreased according to the player capability information of the specific free agent.
협상관련정보의 노출과 관련하여, 본 발명의 일 실시예에 따른 스포츠 게임을 제공하는 게임 서버(120)는, 도 2에 도시된 바와 같이, 협상관련정보 노출부(230)에 의해 FA 시장 메뉴 화면에 노출되는 선수평가정보를 생성하기 위한 선수능력정보를 확률에 기반하여 설정하는 "확률 기반 선수능력 설정부(260)"와, 협상관련정보 노출부(230)에 의해 FA 시장 메뉴 화면에 노출되는 선수평가정보를 생성하기 위한 경쟁률정보를 확률에 기반하여 설정하는 "확률 기반 경쟁률 설정부(270)"를 더 포함할 수 있다. In relation to the exposure of the negotiation-related information, the game server 120 for providing a sports game according to an embodiment of the present invention, as shown in Figure 2, the FA market menu by the negotiation-related information exposure unit 230 Exposure to the FA market menu screen by the "probability-based player capability setting unit 260" for setting player ability information for generating player evaluation information exposed on the screen based on the probability and the negotiation related information exposure unit 230; It may further include a "probability-based competition rate setting unit 270" for setting the competition rate information for generating the player evaluation information based on the probability.
전술한 확률 기반 선수능력 설정부(260)는, 확률정보 DB(293)에 저장된 "선수능력보정확률정보 테이블"에서 미리 정의된 선수능력보정확률정보에 따라 선수정보 DB(291)에 미리 저장된 특정 자유계약선수의 선수능력정보를 일정 값만큼 변경하는 보정을 수행하여 보정 선수능력정보를 설정할 수 있다. The above-described probability-based player capability setting unit 260 may store the player information DB 291 according to the player capability correction probability information predefined in the "player ability correction probability information table" stored in the probability information DB 293. The correction player ability information can be set by performing correction to change the player ability information of the free agent by a predetermined value.
여기서, 일정 값은 미리 정의된 1년 단위 선수능력 육성범위 한도 내에서의 값일 수 있다. 즉, 선수능력정보 보정은 1년 단위로 육성될 수 있는 범위(선수능력 육성범위) 한도 내에서 선수능력정보별로 랜덤 하게 적용될 수 있다. Here, the predetermined value may be a value within a predefined yearly competence range limit. That is, the correction of the athlete's ability information may be randomly applied for each athlete's ability information within the limit of the range (athlete ability development range) that can be developed on a yearly basis.
여기서, 선수능력 육성범위를 예를 들어 설명하면, 스포츠 게임을 야구 게임으로 가정하고, 타자 각 선수능력정보의 1년 선수능력 육성범위는 2~5으로 가정하면, 그에 따른 1개의 선수능력정보에 대한 연차별 선수능력 육성범위는 범위는 3년차에 대해서 4~10이 되고, 4년차에 대해서 6~15이 되고, 5년차에 대해서 8~20이 된다. 그리고 투수 각 선수능력정보의 1년 선수능력 육성범위는 3~8로 가정하면, 그에 따른 1개의 선수능력정보에 대한 연차별 선수능력 육성범위는 범위는 3년차에 대해서 6~16이 되고, 4년차에 대해서 9~24가 되고, 5년차에 대해서 12~32가 된다. Here, a description will be given of a range of player capability, for example, assuming a sports game as a baseball game, and assuming a year of player capability development range of each player ability information of batter is 2 to 5, The annual range of athletes' ability to compete in Korea ranges from 4 to 10 for the third year, 6 to 15 for the fourth year, and 8 to 20 for the fifth year. And if the pitcher's 1-year player capability development range of each pitcher capability information is 3 ~ 8, the annual athlete's ability development range for one athlete's ability information will be 6 ~ 16 for 3rd year. 9-24 for the year, 12-32 for the fifth year.
전술한 확률 기반 선수능력 설정부(260)는, 도 5의 (a)에 예시적으로 도시된 선수능력보정확률정보 테이블에서 미리 정의된 선수능력보정확률정보, 즉, 보정 등급별 선수능력보정확률정보인 20%, 50%, 30%에 따라 선수정보 DB(291)에 미리 저장된 특정 자유계약선수의 선수능력정보를 1년 단위 선수능력 육성범위 한도 내의 일정 값만큼 변경하는 보정을 수행하여 보정 선수능력정보를 설정할 수 있다. 이렇게 설정된 보정 선수능력정보에 대한 예시로서, 타자에 대한 각 보정 선수능력정보의 합의 최대값과, 투수에 대한 각 보정 선수능력정보의 합의 최대값은 도 5의 (b) 및 도 5의 (c)와 같다. 여기서, 보정 등급별 1년의 한계값과 관련하여, 예로서, C급 타자 보정의 경우 1년당 13이기 때문에 모두 최저값이 2인 상태에서 10이 소모되므로 1년당 선수능력정보 상승의 최고점 5는 하나의 선수능력정보에서만 나올 수 있다. The above-described probability-based player capacity setting unit 260, the player capacity correction probability information predefined in the player capacity correction probability information table exemplarily illustrated in (a) of FIG. According to the 20%, 50%, and 30% of the athlete's ability, the player's ability information of a specific free contract player, which is stored in the player information DB 291, is changed by a certain value within the limit of the annual athlete's ability training range. You can set the information. As an example of the correction player capacity information set as described above, the maximum value of the sum of each correction player ability information for the batter, and the maximum value of the sum of each correction player ability information for the pitcher is shown in FIGS. 5 (b) and 5 (c). ) Here, in relation to the one-year limit value for each grade of correction, for example, in the case of the class C batter correction is 13 per year, 10 is consumed in the state where the minimum value is 2, so the highest point 5 of the increase in player capability information per year is one. It can only come from player capability information.
전술한 확률 기반 경쟁률 설정부(270)는, 확률정보 DB(293)에 저장된 "경쟁률 설정 확률정보 테이블"에서 미리 정의된 경쟁률 설정 확률정보에 따라, 특정 자유계약선수에 대한 선수능력정보(선수정보 DB(291)에 특정 자유계약선수에 대해 '미리 저장된 선수능력정보', 또는 확률 기반 선수능력 설정부(260)에서 설정된 '보정 선수능력정보'임)를 참조하여 복수의 경쟁률 종류 중 하나를 "경쟁률정보"로 설정할 수 있다. The above probability-based competition rate setting unit 270, based on the competition rate setting probability information predefined in the "competition rate setting probability information table" stored in the probability information DB 293, player capability information (player information) for a specific free contract player DB 291 refers to 'preliminarily stored player capacity information' for a specific free contract player, or 'corrected player capacity information' set by the probability-based player capacity setting unit 260). Competition rate information ".
도 6의 (a)는 선수능력정보 보정 정도에 따른 경쟁률 설정 확률정보 테이블로서, 도 6의 (a)를 참조하면, 각 선수능력정보 보정 정보에 따라 경쟁률정보가 "보통", "경쟁이 심함", "수월함" 중 하나로 설정될 수 있다. FIG. 6A illustrates a competition rate setting probability information table according to the degree of correction of player ability information. Referring to FIG. 6A, competition rate information is "normal" and "competitive" according to each player ability information correction information. May be set to one of "easiness".
도 6을 참조하면, 특정 자유계약선수에 대하여 확률 기반 선수능력 설정부(260)에서 설정된 보정 선수능력정보를 참조하여, 선수능력정보 보정 정도에 따라 경쟁률정보를 "보통", "경쟁이 심함", "수월함" 중 하나로 설정할 수 있다. Referring to FIG. 6, referring to the correction player ability information set by the probability-based player ability setting unit 260 for a specific free agent, the competition rate information is "normal" and "competitive" according to the player ability information correction degree. , "Easy" can be set.
전술한 협상관련정보 노출부(230)를 통해 FA 시장 메뉴 화면에 노출된 협상관련정보 중 특정 자유계약선수에 대한 복수의 교섭비용정보는, 특정 자유계약선수에 대한 협상 결과에 영향을 끼치게 된다. 즉, 복수의 교섭비용정보 중 어떠한 교섭비용정보를 사용자가 선택하느냐에 따라 교섭성공확률이 달라진다. Among the negotiation related information exposed on the FA market menu screen through the above-described negotiation related information exposure unit 230, a plurality of negotiation cost information for a specific free contract player affects the negotiation result for the specific free contract player. That is, the bargaining success probability depends on which bargaining cost information is selected by the user.
이에, 본 발명의 일 실시예에 따른 스포츠 게임을 제공하는 게임 서버(120)는, 협상관련정보 노출부(230)를 통해 FA 시장 메뉴 화면에 노출된 복수의 교섭비용정보 중 사용자에 의해 선택된 특정 교섭비용정보로부터 특정 교섭성공확률정보를 설정하는 교섭성공확률 설정부(280)를 더 포함할 수 있다. Thus, the game server 120 for providing a sports game according to an embodiment of the present invention, a specific selected by the user among the plurality of negotiation cost information exposed on the FA market menu screen through the negotiation-related information exposure unit 230 It may further include a bargaining probability setting unit 280 to set the bargaining success probability information from the bargaining cost information.
전술한 교섭성공확률 설정부(280)는, 확률정보 DB(293)에 저장된 "경쟁률정보 별 기본 교섭성공확률정보 테이블"에서 미리 정의된 경쟁률정보별 기본 교섭성공확률정보를 참조하여, 특정 자유계약선수에 대한 경쟁률정보에 해당하는 기본 교섭성공확률정보를 결정하고, 결정된 기본 교섭성공확률정보를 그대로 특정 교섭성공확률정보로 설정하거나, FA 시장 메뉴 화면에 노출된 복수의 교섭비용정보 중 사용자에 의해 선택된 특정 교섭비용정보에 따라 기본 교섭성공확률정보를 일정 값만큼 높이거나 낮추는 보정을 통해 특정 교섭성공확률정보를 설정할 수도 있다. The bargaining success rate setting unit 280 described above refers to the bargaining probability information for each bargaining rate information defined in the "Basic Bargaining Probability Rate Table for Competitive Rate Information" stored in the probability information DB 293, and specifies a specific free contract. Determining basic bargaining probability information corresponding to competitive rate information for athletes, and setting the determined bargaining bargain probability information as specific bargaining probability information as it is, or by a user among a plurality of bargaining cost information exposed on the FA market menu screen According to the selected bargaining cost information, the bargaining probability information may be set by correcting the basic bargaining probability information by a certain value.
아래에서는, 교섭성공확률정보 설정과 관련하여, 예를 들어 설명한다.In the following description, for example, the negotiation success probability information setting will be described.
도 6의 (b)는 경쟁률정보 별 기본 교섭성공확률정보 테이블로서, 도 6의 (b)를 참조하면, 경쟁률정보가 "보통"인 경우, 기본 교섭성공확률정보는 60%로 정의할 수 있으며, 경쟁률정보가 "경쟁이 심함"인 경우, 기본 교섭성공확률정보는 40%로 정의할 수 있으며, 경쟁률정보가 "수월함"인 경우, 기본 교섭성공확률정보는 80%로 정의할 수 있다. 6 (b) is a basic bargaining success probability information table for each competition rate information. Referring to FIG. 6 (b), when the competitive rate information is "normal", the bargaining probability information may be defined as 60%. For example, when the competition rate information is "competitive", the basic bargaining success probability information may be defined as 40%, and when the competition rate information is "easy", the base bargaining success probability information may be defined as 80%.
도 6의 (c)는, 협상관련정보 노출부(230)를 통해 FA 시장 메뉴 화면에 노출된 복수의 교섭비용정보에 대한 테이블로서, 도 6의 (c)에서는 기준 교섭비용정보, 최저 교섭비용정보, 최고 교섭비용정보를 포함하는 3개의 교섭비용정보를 각 자유계약선수의 연차별로 정의한 것이다. FIG. 6C is a table of a plurality of negotiation cost information exposed on the FA market menu screen through the negotiation related information exposure unit 230. In FIG. 6C, reference negotiation cost information and minimum negotiation cost are shown. The three bargaining cost information, including the information and the highest bargaining cost information, are defined for each free contract athlete by year.
도 6의 (d)는, 협상관련정보 노출부(230)를 통해 FA 시장 메뉴 화면에 노출된 복수의 교섭비용정보 중에서 사용자가 선택한 교섭비용정보가 기준 교섭비용정보, 최저 교섭비용정보 또는 최고 교섭비용정보이냐에 따라, 기본 교섭성공확률정보를 보정하여 교섭성공확률정보를 그대로, 낮게, 또는 높게 설정하기 위해 더해지는 값들에 대한 테이블이다. FIG. 6D illustrates that the bargaining cost information selected by the user among the bargaining cost information exposed on the FA market menu screen through the negotiation related information exposing unit 230 includes reference bargaining cost information, lowest bargaining cost information, or highest bargaining. According to the cost information, a table of values added to correct the basic bargaining probability information and set the bargaining probability information as it is, low, or high.
다시 말해, 전술한 교섭성공확률 설정부(280)는, 확률 기반 경쟁률 설정부(270)에서 특정 자유계약선수에 대하여 결정된 경쟁률정보를 고려하여, 그에 맞는 기본 교섭성공확률정보를 선택하고, 사용자에 의해 선택된 교섭비용정보에 따라 더해지는 값(-10%, 0%, 또는 10%)을 선택하고, 선택된 기본 교섭성공확률정보에 선택된 값을 더하여 보정성공확률정보를 설정한다. 즉, 전술한 교섭성공확률 설정부(280)는 교섭비용을 많이 지불할수록 교섭성공확률을 높게 보정해주기 위한 것이다. In other words, the above-described bargaining success rate setting unit 280 selects basic bargaining success rate information according to the competition rate information determined for the specific free agent by the probability-based competition rate setting unit 270, and selects Select a value (-10%, 0%, or 10%) to be added according to the selected negotiation cost information, and set the correction success probability information by adding the selected value to the selected basic negotiation success probability information. That is, the bargaining probability setting unit 280 described above is to correct the bargaining probability higher as the bargaining cost is paid more.
협상관련정보 노출부(230)에 의해서, 선수평가정보(도 7의 710) 및 복수의 교섭비용정보(도 7의 720)가 단말기(110)의 FA 시장 메뉴 화면을 통해 노출되는 것은 도 7을 통해 확인할 수 있다. By the negotiation-related information exposure unit 230, the player evaluation information (710 of Figure 7) and a plurality of negotiation cost information (720 of Figure 7) is exposed through the FA market menu screen of the terminal 110 is shown in FIG. You can check
도 8은 협상관련정보 노출부(230)에 의해 노출되는 선수평가정보에 대한 예를 나타낸 도면으로서, 도 8을 참조하면, 확률 기반 경쟁률 설정부(270)에 의해 설정된 경쟁률정보와 확률 기반 선수능력 설정부(260)에 의한 선수능력정보 보정 정도에 따라 선수평가정보가 도 8의 예와 같이 달라질 수 있다. 8 is a diagram illustrating an example of player evaluation information exposed by the negotiation-related information exposure unit 230. Referring to FIG. 8, the competition rate information and the probability-based player ability set by the probability-based competition rate setting unit 270. The player evaluation information may be changed as shown in the example of FIG. 8 according to the degree of correction of the player ability information by the setting unit 260.
사용자는 협상관련정보 노출부(230)에 의해 단말기(110)의 FA 시장 메뉴 화면에 노출된 특정 자유계약선수에 대한 선수평가정보(도 7의 710) 및 복수의 교섭비용정보(도 7의 720)를 보고, 특정 자유계약선수가 마음에 들어 복수의 교섭비용정보 중 하나의 특정 교섭비용정보를 선택하여 특정 자유계약선수를 영입하기 위한 협상 시도 버튼(730)을 누르게 되면, 게임 서버(120)의 협상 프로세스 처리부(240)는 복수의 교섭비용정보 중 사용자에 의해 선택된 특정 교섭비용정보에 따른 특정 자유계약선수에 대한 협상시도정보를 수신한다. The user can display player evaluation information (710 of FIG. 7) and a plurality of negotiation cost information (720 of FIG. 7) for a specific free contract player exposed on the FA market menu screen of the terminal 110 by the negotiation related information exposure unit 230. ), And if a particular free contract player likes and selects a specific negotiation cost information among a plurality of negotiation cost information and then presses a negotiation attempt button 730 to recruit a specific free contract player, the game server 120 The negotiation process processing unit 240 receives negotiation attempt information for a specific free agent based on the specific negotiation cost information selected by the user among the plurality of negotiation cost information.
이에 따라, 협상 프로세스 처리부(240)는 사용자에 의해 선택된 특정 교섭비용정보에 따라 설정된 교섭성공확률정보를 토대로 협상 성공 여부를 결정할 수 있다. 더욱 상세하게는, 협상 프로세스 처리부(240)는 교섭성공확률 설정부(280)에 의해 특정 교섭비용정보에 따라 설정될 수 있는 특정 교섭성공확률정보와, 다른 사용자에 의해 선택된 특정 자유계약선수에 대한 제2교섭비용정보에 따라 설정된 보정 교섭성공확률정보를 비교하는 협상 프로세스를 처리하게 된다. Accordingly, the negotiation process processor 240 may determine whether the negotiation succeeds based on the bargaining success probability information set according to the specific negotiation cost information selected by the user. More specifically, the negotiation process processing unit 240 may be set by the negotiation success probability setting unit 280 according to the specific negotiation cost probability information and specific free contract players selected by other users The negotiation process of comparing the corrected negotiation success probability information set according to the second negotiation cost information is processed.
도 9를 참조하면, 전술한 협상 프로세스 처리부(240)는 협상 프로세스를 진행(처리)하고 있는 동안에는, "협상 진행 중입니다"라는 안내 문구와 진행률 표시 바를 포함하는 안내 화면(900)을 FA 메뉴 화면을 통해 표시해줄 수 있다. Referring to FIG. 9, while the negotiation process processing unit 240 described above is in progress (processing) of the negotiation process, the guide screen 900 including a guidance phrase "Negotiation in progress" and a progress display bar is displayed on the FA menu screen. Can be displayed through.
이러한 협상 프로세스의 처리 결과에 따라, 도 10을 참조하면, 협상 프로세스 처리부(240)는, 특정 교섭성공확률정보가 다른 사용자와 관련된 보정 교섭성공확률정보보다 높다고 판단되면, 협상이 성공한 것으로 결정하고 협상 성공 정보(1010)가 FA 시장 메뉴 화면에 표시되도록 제어하고, 특정 교섭성공확률정보가 다른 사용자와 관련된 보정 교섭성공확률정보보다 낮다고 판단되면, 협상이 실패한 것으로 결정하고 협상 실패 정보(1020)가 FA 시장 메뉴 화면에 표시되도록 제어할 수 있다. According to the processing result of the negotiation process, referring to FIG. 10, when the negotiation process processing unit 240 determines that the specific negotiation success probability information is higher than the correction negotiation success probability information associated with another user, the negotiation is determined to be successful and negotiation If the success information 1010 is controlled to be displayed on the FA market menu screen and it is determined that the specific bargaining probability information is lower than the corrected bargaining probability information related to other users, it is determined that the negotiation has failed and the bargaining failure information 1020 is the FA. It can be controlled to be displayed on the market menu screen.
한편, 전술한 협상 프로세스 처리부(240)는, 협상 프로세스를 처리한 이후, 협상이 성공한 것으로 결정되면, 사용자정보 DB(292)에 저장된 사용자가 보유한 게임 머니 정보에서 협상 시도에 이용되고 사용자에 의해 선택된 특정 교섭비용정보만큼을 차감할 수 있다. On the other hand, the negotiation process processing unit 240 described above, if it is determined that the negotiation is successful after processing the negotiation process, it is used in the negotiation attempt from the game money information held by the user stored in the user information DB 292 and selected by the user As much as the specific negotiation cost information can be subtracted.
한편, 전술한 협상 프로세스 처리부(240)는 협상 성공 여부(협상 성공 또는 협상 실패)가 결정되고 나면 협상시도 횟수를 카운트하고, 카운트 된 협상시도 횟수가 미리 정의된 협상시도 가능 횟수와 동일하게 되면, 협상 프로세스 처리부(240)가 협상시도를 제한하거나, FA 시장 개장부(210)가 FA 시장 기능을 비활성화함으로써, FA 시장에서의 협상시도 횟수를 일정 횟수(협상시도 가능 횟수)로 제한할 수 있다. On the other hand, the above-described negotiation process processing unit 240 counts the number of negotiation attempts after determining whether the negotiation is successful (negotiation success or negotiation failure), and if the counted negotiation attempt count is equal to the predefined number of negotiation attempts, The negotiation process processing unit 240 may limit negotiation attempts, or the FA market opening unit 210 may deactivate the FA market function, thereby limiting the number of negotiation attempts in the FA market to a predetermined number (number of negotiation attempts).
이하에서는, 이상에서 전술한 본 발명의 일 실시예에 따른 게임 서버(120)가 제공하는 스포츠 게임을 제공하는 방법을 도 11을 참조하여 간략하게 다시 설명한다. Hereinafter, a method of providing a sports game provided by the game server 120 according to an embodiment of the present invention described above will be briefly described again with reference to FIG. 11.
도 11은 본 발명의 일 실시예에 따른 게임 서버(120)가 스포츠 게임을 제공하는 방법에 대한 흐름도이다.11 is a flowchart illustrating a method of providing a sports game by the game server 120 according to an embodiment of the present invention.
도 11을 참조하면, 본 발명의 일 실시예에 따른 게임 서버(120)가 스포츠 게임을 제공하는 방법은, 스포츠 게임에서의 FA 시장 기능을 활성화하는 단계(S1100)와, 미리 정의된 연차조건정보를 만족하는 복수의 자유계약선수에 대한 정보를 추출하여 단말기(110)로 제공하는 단계(S1102)와, 복수의 자유계약선수 중 단말기(110)에 의해 선택된 특정 자유계약선수에 대한 선수평가정보 및 복수의 교섭비용정보를 생성하여 단말기(110)로 제공하는 단계(S1104)와, 복수의 교섭비용정보 중 단말기(110)에 의해 선택된 교섭비용정보에 근거하여 특정 자유계약선수에 대한 협상 성공 여부를 결정하는 단계(S1106) 등을 포함한다. Referring to FIG. 11, the method for providing a sports game by the game server 120 according to an embodiment of the present invention includes activating an FA market function in the sports game (S1100) and predefined annual condition information. (S1102) and extracting information on a plurality of free contract players satisfying the information to the terminal 110, and player evaluation information for a specific free contract player selected by the terminal 110 of the plurality of free contract players; Generating a plurality of negotiation cost information and providing it to the terminal 110 (S1104), and based on the negotiation cost information selected by the terminal 110 of the plurality of negotiation cost information whether the negotiation success for a particular free agent Determining (S1106) or the like.
이상에서 전술한 본 발명의 일 실시예에 따른 게임 서버(120)가 스포츠 게임을 제공하는 방법은 프로그램으로 구현되고 컴퓨터로 읽을 수 있는 기록매체에 기록될 수 있다. The method for providing a sports game by the game server 120 according to the embodiment of the present invention described above may be implemented in a program and recorded in a computer-readable recording medium.
본 발명의 일 실시예에 따른 게임 서버(120)가 스포츠 게임을 제공하는 방법을 구현하기 위한 기록매체에 기록되는 프로그램은, 스포츠 게임에서의 FA 시장 기능을 활성화하는 기능과, 미리 정의된 연차조건정보를 만족하는 복수의 자유계약선수에 대한 정보를 단말기(110)로 제공하는 기능과, 복수의 자유계약선수 중 단말기(110)에 의해 선택된 특정 자유계약선수에 대한 선수평가정보 및 복수의 교섭비용정보를 생성하여 단말기(110)로 제공하는 기능과, 복수의 교섭비용정보 중 단말기(110)에 의해 선택된 교섭비용정보에 근거하여 특정 자유계약선수에 대한 협상 성공 여부를 결정하는 기능 등을 구현한다. A program recorded on a recording medium for implementing a method for providing a sports game by the game server 120 according to an embodiment of the present invention includes a function of activating an FA market function in a sports game and a predefined annual condition. A function of providing information about a plurality of free contract players satisfying the information to the terminal 110, and player evaluation information and a plurality of bargaining costs for a specific free contract player selected by the terminal 110 among the plurality of free contract players It generates a function to generate information and provide it to the terminal 110, and a function of determining whether to negotiate a successful free contract player based on the negotiation cost information selected by the terminal 110 of the plurality of negotiation cost information, etc. .
컴퓨터가 읽을 수 있는 기록매체의 예로는 ROM, RAM, CD-ROM, 자기 테이프, 플로피디스크, 광 데이터 저장장치 등이 있으며, 또한 캐리어 웨이브(예를 들어, 인터넷을 통한 전송)의 형태로 구현되는 것도 포함한다. 또한 컴퓨터가 읽을 수 있는 기록매체는 네트워크로 연결된 컴퓨터 시스템에 분산되어, 분산방식으로 컴퓨터가 읽을 수 있는 코드가 저장되고 실행될 수 있다. Examples of computer-readable recording media include ROM, RAM, CD-ROM, magnetic tape, floppy disk, optical data storage, and the like, which are also implemented in the form of a carrier wave (for example, transmission over the Internet). It also includes. The computer readable recording medium can also be distributed over network coupled computer systems so that the computer readable code is stored and executed in a distributed fashion.
그리고, 본 발명을 구현하기 위한 기능적인(Functional) 프로그램, 코드 및 코드 세그먼트들은 본 발명이 속하는 기술분야의 프로그래머들에 의해 용이하게 추론될 수 있다.In addition, functional programs, codes, and code segments for implementing the present invention can be easily inferred by programmers in the art to which the present invention belongs.
이하에서는, 게임 서버(120)와 연동하여 스포츠 게임에서의 FA 시장 기능을 이용하는 단말기(110)와는 다르게, 게임 서버(120)와 연동하지 않고, 스포츠 게임에서의 FA 시장 기능을 이용할 수 있는 컴퓨터, 게임기 등의 게임 장치에 대하여 도 12를 설명한다. Hereinafter, unlike the terminal 110 using the FA market function in the sports game in conjunction with the game server 120, a computer that can use the FA market function in the sports game, without interworking with the game server 120, A game device such as a game machine will be described with reference to FIG. 12.
도 12는 본 발명의 일 실시예에 따른 스포츠 게임을 제공하는 게임 장치(1200)에 대한 블록도이다. 12 is a block diagram of a game device 1200 for providing a sports game according to an embodiment of the present invention.
도 12를 참조하면, 본 발명의 일 실시예에 따른 스포츠 게임을 제공하는 게임 장치(1200)는, 스포츠 게임에서의 FA 시장 기능을 활성화는 FA 시장 활성화부(1210)와, 미리 정의된 연차조건정보를 만족하는 복수의 자유계약선수에 대한 정보를 추출하여 게임 화면에 표시하는 자유계약선수 추출부(1220)와, 복수의 자유계약선수 중 사용자에 의해 선택된 특정 자유계약선수에 대한 선수평가정보 및 복수의 교섭비용정보를 생성하여 게임 화면에 표시하는 협상관련정보 생성부(1230)와, 복수의 교섭비용정보 중 사용자에 의해 선택된 교섭비용정보에 따른 특정 자유계약선수에 대한 협상시도정보가 입력되면, 선택된 교섭비용정보에 근거하여 협상 성공 여부를 결정하는 협상 처리부(1240) 등을 포함한다. Referring to FIG. 12, a game device 1200 for providing a sports game according to an embodiment of the present invention includes a FA market activation unit 1210 for activating a FA market function in a sports game, and a predefined annual condition. A free contract player extracting unit 1220 extracting information on a plurality of free contract players that satisfy the information and displaying the information on a game screen, player evaluation information on a specific free contract player selected by the user among a plurality of free contract players, and Negotiation-related information generation unit 1230 for generating a plurality of bargaining cost information to display on the game screen, and negotiation attempt information for a specific free contract player according to the bargaining cost information selected by the user among a plurality of bargaining cost information is inputted And a negotiation processing unit 1240 for determining whether to negotiate success based on the selected negotiation cost information.
전술한 자유계약선수 추출부(1220)는, 사용자의 팀 승률정보에 따른 선수등급별 선수노출확률정보를 결정하며, 결정된 선수등급별 선수노출확률정보에 근거하여, 미리 정의된 연차조건정보를 만족하는 자유계약선수들 중에서 한 종류 이상의 선수등급에 해당하는 복수의 자유계약선수에 대한 정보를 선수정보 DB(미도시)로부터 추출한다. The above-mentioned free contract player extracting unit 1220 determines player exposure probability information for each player class according to the team odds information of the user, and based on the determined player exposure probability information for each player class, freedom to satisfy the predefined annual condition information Extract information about a plurality of free contract players of one or more types of players among contract players from the player information DB (not shown).
전술한 협상관련정보 생성부(1230)는, 특정 자유계약선수에 대한 선수능력정보 및 경쟁률정보를 토대로 선수평가정보를 생성하되, 선수능력정보는 특정 자유계약선수에 대해 미리 저장된 선수능력정보 또는 미리 저장된 선수능력정보가 보정된 보정 선수능력정보이고, 경쟁률정보는 특정 자유계약선수를 계약하기 위한 사용자 간의 협상 경쟁률에 대한 정보이다. The above-described negotiation related information generation unit 1230 generates player evaluation information based on player capability information and competition rate information for a specific free contract player, but the player ability information is previously stored player capability information for a specific free contract player or in advance. The stored player capability information is corrected player capability information, and the competition rate information is information on a negotiation competition rate between users for contracting a specific free agent.
전술한 협상 처리부(1240)는, 복수의 교섭비용정보 중 사용자에 의해 선택된 교섭비용정보에 따른 특정 자유계약선수에 대한 협상시도정보가 입력되면, 교섭비용정보 및 경쟁률정보에 따라 교섭성공확률정보를 생성하고, 생성된 교섭성공확률정보를 기준이 되는 기준 교섭성공확률정보와 비교하여 비교 결과에 따라 협상 성공 여부를 결정할 수 있다. The negotiation processing unit 1240 described above, when negotiation attempt information for a specific free contract player according to the negotiation cost information selected by the user among the plurality of negotiation cost information is input, the negotiation success probability information according to the negotiation cost information and the competition rate information. After the generated bargaining probability information is compared with the bargaining probability information, the bargaining success probability can be determined according to the comparison result.
이상에서 설명한 바와 같이 본 발명에 의하면, 사용자가 원하는 선수를 영입하기 위한 한 방식으로서 프리에이전트(Free Agent) 시장 기능을 갖는 스포츠 게임을 제공하는 효과가 있다.As described above, according to the present invention, there is an effect of providing a sports game having a free agent market function as a method for recruiting a player desired by a user.
이상에서, 본 발명의 실시예를 구성하는 모든 구성 요소들이 하나로 결합되거나 결합되어 동작하는 것으로 설명되었다고 해서, 본 발명이 반드시 이러한 실시예에 한정되는 것은 아니다. 즉, 본 발명의 목적 범위 안에서라면, 그 모든 구성 요소들이 하나 이상으로 선택적으로 결합하여 동작할 수도 있다. 또한, 그 모든 구성 요소들이 각각 하나의 독립적인 하드웨어로 구현될 수 있지만, 각 구성 요소들의 그 일부 또는 전부가 선택적으로 조합되어 하나 또는 복수 개의 하드웨어에서 조합된 일부 또는 전부의 기능을 수행하는 프로그램 모듈을 갖는 컴퓨터 프로그램으로서 구현될 수도 있다. 그 컴퓨터 프로그램을 구성하는 코드들 및 코드 세그먼트들은 본 발명의 기술 분야의 당업자에 의해 용이하게 추론될 수 있을 것이다. 이러한 컴퓨터 프로그램은 컴퓨터가 읽을 수 있는 저장매체(Computer Readable Media)에 저장되어 컴퓨터에 의하여 읽혀지고 실행됨으로써, 본 발명의 실시예를 구현할 수 있다. 컴퓨터 프로그램의 저장매체로서는 자기 기록매체, 광 기록매체, 캐리어 웨이브 매체 등이 포함될 수 있다.In the above description, all elements constituting the embodiments of the present invention are described as being combined or operating in combination, but the present invention is not necessarily limited to the embodiments. In other words, within the scope of the present invention, all of the components may be selectively operated in combination with one or more. In addition, although all of the components may be implemented in one independent hardware, each or all of the components may be selectively combined to perform some or all functions combined in one or a plurality of hardware. It may be implemented as a computer program having a. Codes and code segments constituting the computer program may be easily inferred by those skilled in the art. Such a computer program may be stored in a computer readable storage medium and read and executed by a computer, thereby implementing embodiments of the present invention. The storage medium of the computer program may include a magnetic recording medium, an optical recording medium, a carrier wave medium, and the like.
또한, 이상에서 기재된 "포함하다", "구성하다" 또는 "가지다" 등의 용어는, 특별히 반대되는 기재가 없는 한, 해당 구성 요소가 내재될 수 있음을 의미하는 것이므로, 다른 구성 요소를 제외하는 것이 아니라 다른 구성 요소를 더 포함할 수 있는 것으로 해석되어야 한다. 기술적이거나 과학적인 용어를 포함한 모든 용어들은, 다르게 정의되지 않는 한, 본 발명이 속하는 기술 분야에서 통상의 지식을 가진 자에 의해 일반적으로 이해되는 것과 동일한 의미를 가진다. 사전에 정의된 용어와 같이 일반적으로 사용되는 용어들은 관련 기술의 문맥 상의 의미와 일치하는 것으로 해석되어야 하며, 본 발명에서 명백하게 정의하지 않는 한, 이상적이거나 과도하게 형식적인 의미로 해석되지 않는다.In addition, the terms "comprise", "comprise" or "having" described above mean that the corresponding component may be included, unless otherwise stated, and thus excludes other components. It should be construed that it may further include other components instead. All terms, including technical and scientific terms, have the same meanings as commonly understood by one of ordinary skill in the art unless otherwise defined. Terms commonly used, such as terms defined in a dictionary, should be interpreted to coincide with the contextual meaning of the related art, and shall not be construed in an ideal or excessively formal sense unless explicitly defined in the present invention.
이상의 설명은 본 발명의 기술 사상을 예시적으로 설명한 것에 불과한 것으로서, 본 발명이 속하는 기술 분야에서 통상의 지식을 가진 자라면 본 발명의 본질적인 특성에서 벗어나지 않는 범위에서 다양한 수정 및 변형이 가능할 것이다. 따라서, 본 발명에 개시된 실시예들은 본 발명의 기술 사상을 한정하기 위한 것이 아니라 설명하기 위한 것이고, 이러한 실시예에 의하여 본 발명의 기술 사상의 범위가 한정되는 것은 아니다. 본 발명의 보호 범위는 아래의 청구범위에 의하여 해석되어야 하며, 그와 동등한 범위 내에 있는 모든 기술 사상은 본 발명의 권리범위에 포함되는 것으로 해석되어야 할 것이다.The above description is merely illustrative of the technical idea of the present invention, and those skilled in the art to which the present invention pertains may make various modifications and changes without departing from the essential characteristics of the present invention. Therefore, the embodiments disclosed in the present invention are not intended to limit the technical idea of the present invention but to describe the present invention, and the scope of the technical idea of the present invention is not limited by these embodiments. The protection scope of the present invention should be interpreted by the following claims, and all technical ideas within the equivalent scope should be interpreted as being included in the scope of the present invention.

Claims (20)

  1. 스포츠 게임에서의 프리에이전트 시장 기능을 활성화하여 프리에이전트 시장 메뉴 화면이 사용자의 단말기에 표시되도록 제어하는 프리에이전트 시장 개장부;A preagent market opening unit for activating the preagent market function in the sports game to control the preagent market menu screen to be displayed on the user's terminal;
    미리 정의된 연차조건정보를 만족하는 복수의 자유계약선수에 대한 정보가 상기 프리에이전트 시장 메뉴 화면에 노출되도록 제어하는 자유계약선수 노출부; A free contract player exposure unit configured to control information about a plurality of free contract players that satisfy predefined annual condition information to be exposed on the preagent market menu screen;
    상기 복수의 자유계약선수 중 사용자에 의해 선택된 특정 자유계약선수에 대한 선수평가정보 및 복수의 교섭비용정보가 상기 프리에이전트 시장 메뉴 화면에 노출되도록 제어하는 협상관련정보 노출부; 및 A negotiation-related information exposing unit for controlling player evaluation information and a plurality of negotiation cost information of a specific free contract player selected by a user among the plurality of free contract players to be exposed on the preagent market menu screen; And
    상기 복수의 교섭비용정보 중 상기 사용자에 의해 선택된 특정 교섭비용정보에 따른 상기 특정 자유계약선수에 대한 협상시도정보를 수신하면, 상기 수신된 특정 교섭비용정보를 토대로 협상 프로세스를 처리하여 협상 성공 여부를 결정하는 협상 프로세스 처리부를 포함하는 스포츠 게임을 제공하는 게임 서버. Upon receiving negotiation attempt information for the specific free contract player according to the specific negotiation cost information selected by the user among the plurality of negotiation cost information, the negotiation process is processed based on the received specific negotiation cost information to determine whether the negotiation is successful. Game server providing a sports game comprising a negotiation process processing unit for determining.
  2. 제1항에 있어서, The method of claim 1,
    상기 협상 프로세스 처리부는, The negotiation process processing unit,
    상기 선택된 특정 교섭비용정보에 따라 설정된 교섭성공확률정보를 토대로 협상 성공 여부를 결정하는 것을 특징으로 하는 스포츠 게임을 제공하는 게임 서버. Game server providing a sports game, characterized in that for determining the success of the negotiation based on the bargaining success probability information set according to the selected specific bargaining cost information.
  3. 제1항에 있어서, The method of claim 1,
    상기 프리에이전트 시장 개장부는, The preagent market opening section,
    상기 사용자의 스포츠 게임에 대한 시즌 종료 이후 다음 시즌 시작 정보가 상기 단말기로부터 수신되면, 상기 프리에이전트 시장 기능을 활성화하고 상기 자유계약선수 시장 메뉴 화면이 상기 단말기에 표시되도록 제어하는 것을 특징으로 하는 스포츠 게임을 제공하는 게임 서버. When the next season start information is received from the terminal after the end of the season for the sports game of the user, the sports agent, characterized in that to activate the free agent market function and to control the free contract player market menu screen to be displayed on the terminal Providing a game server.
  4. 제1항에 있어서, The method of claim 1,
    상기 사용자의 팀 승률정보를 사용자정보 데이터베이스에서 확인하고, 상기 확인된 팀 승률정보에 따른 선수등급별 선수노출확률정보를 결정하며, 상기 결정된 선수등급별 선수노출확률정보에 근거하여, 상기 미리 정의된 연차조건정보를 만족하는 자유계약선수들 중에서 한 종류 이상의 선수등급에 해당하는 상기 복수의 자유계약선수에 대한 정보를 선수정보 데이터베이스로부터 추출하는 확률 기반 자유계약선수 추출부를 더 포함하는 것을 특징으로 하는 스포츠 게임을 제공하는 게임 서버. Checking the team odds information of the user in a user information database, determining player exposure probability information for each player class according to the checked team odds information, and based on the determined player exposure probability information for each player class, the predefined annual conditions The sports game further comprises a probability-based free contract player extracting unit for extracting information on the plurality of free contract players corresponding to one or more types of players among free contract players satisfying information from a player information database. Providing game server.
  5. 제4항에 있어서, The method of claim 4, wherein
    상기 확률 기반 자유계약선수 추출부는, The probability based free contract player extraction unit,
    기준 팀 승률정보를 기준으로 상기 확인된 팀 승률정보의 변동폭을 파악하고, 상기 파악된 변동폭에 따라, 기준 팀 승률정보에 해당하는 선수등급별 기본 선수노출확률정보를 증가, 감소 또는 유지시켜 상기 확인된 팀 승률정보에 따른 선수등급별 선수노출확률정보를 결정하는 것을 특징으로 하는 스포츠 게임을 제공하는 게임 서버. Determine the fluctuation range of the identified team odds information on the basis of the standard team odds information, and increase, decrease or maintain the basic player exposure probability information for each athlete class corresponding to the reference team odds information according to the identified fluctuation range. Game server providing a sports game, characterized in that for determining the player exposure probability information for each player grade according to the team odds information.
  6. 제5항에 있어서, The method of claim 5,
    상기 확률 기반 자유계약선수 추출부는, The probability based free contract player extraction unit,
    상기 파악된 변동폭이 음(Negative)의 변동폭인 경우, 상기 기준 팀 승률정보에 해당하는 상기 선수등급별 기본 선수노출확률정보를 증가, 감소 또는 유지시킨 이후 상기 음의 변동폭에 따라 정해진 보정확률정보를 추가로 더하여, 상기 확인된 팀 승률정보에 따른 선수등급별 선수노출확률정보를 결정하는 것을 특징으로 하는 스포츠 게임을 제공하는 게임 서버. If the identified variation is negative variation, after adding, decreasing or maintaining the basic player exposure probability information for each athlete class corresponding to the standard team odds information, the correction probability information determined according to the variation of the negative value is added. In addition, the game server for providing a sports game, characterized in that for determining the player exposure probability information for each player grade according to the confirmed team odds information.
  7. 제1항에 있어서, The method of claim 1,
    상기 협상관련정보 노출부는, The negotiation related information exposure unit,
    상기 특정 자유계약선수에 대한 선수능력정보 및 경쟁률정보를 토대로 생성된 상기 선수평가정보가 상기 프리에이전트 시장 메뉴 화면에 노출되도록 제어하되, The player evaluation information generated based on the player capability information and the competition rate information for the specific free agent is controlled so as to be exposed on the preagent market menu screen,
    상기 선수능력정보는 상기 특정 자유계약선수에 대해 미리 저장된 선수능력정보 또는 상기 미리 저장된 선수능력정보가 보정된 보정 선수능력정보이고, The player ability information is pre-stored player ability information or corrected player ability information corrected in advance for the specific free contract player,
    상기 경쟁률정보는 상기 특정 자유계약선수를 계약하기 위한 사용자 간의 협상 경쟁률에 대한 정보인 것을 특징으로 하는 스포츠 게임을 제공하는 게임 서버. The competitive rate information is a game server for providing a sports game, characterized in that the information on the competitive rate of negotiation between the user for contracting the specific free agent.
  8. 제7항에 있어서, The method of claim 7, wherein
    미리 정의된 선수능력보정확률정보에 따라 상기 미리 저장된 선수능력정보를 일정 값만큼 변경하는 보정을 수행하여 상기 보정 선수능력정보를 설정하는 확률 기반 선수능력 설정부를 더 포함하는 스포츠 게임을 제공하는 게임 서버. A game server providing a sports game further comprising a probability-based player ability setting unit configured to set the corrected player ability information by performing correction to change the prestored player ability information by a predetermined value according to predefined player ability correction probability information. .
  9. 제8항에 있어서, The method of claim 8,
    상기 일정 값은 미리 정의된 1년 단위 선수능력 육성범위 한도 이내의 값인 것을 특징으로 하는 스포츠 게임을 제공하는 게임 서버. Wherein the predetermined value is a game server for providing a sports game, characterized in that the value within a predefined one-year unit capability growth range limit.
  10. 제7항에 있어서, The method of claim 7, wherein
    미리 정의된 경쟁률 설정 확률정보에 따라, 상기 특정 자유계약선수에 대한 상기 선수능력정보를 참조하여 복수의 경쟁률 종류 중 하나를 상기 경쟁률정보로 설정하는 확률 기반 경쟁률 설정부를 더 포함하는 스포츠 게임을 제공하는 게임 서버. Providing a sports game further comprising a probability-based competition rate setting unit for setting one of a plurality of competition rate types as the competition rate information with reference to the player capability information for the specific free contract player according to predefined competition rate setting probability information. Game server.
  11. 제7항에 있어서, The method of claim 7, wherein
    미리 정의된 경쟁률정보별 기본 교섭성공확률정보를 참조하여, 상기 특정 자유계약선수에 대한 상기 경쟁률정보에 해당하는 기본 교섭성공확률정보를 결정하고, Determining basic negotiation success probability information corresponding to the competition rate information for the specific free agent by referring to the basic negotiation success probability information for each competition rate information;
    상기 사용자에 의해 선택된 상기 특정 교섭비용정보에 따라, 상기 결정된 기본 교섭성공확률정보를 일정 값만큼 높이거나 낮추는 보정을 통해 특정 교섭성공확률정보를 설정하는 교섭성공확률 설정부를 더 포함하는 스포츠 게임을 제공하는 게임 서버. According to the specific bargaining cost information selected by the user, the bargaining success probability setting unit for setting the bargaining success probability information through the correction to increase or decrease the determined basic bargaining probability information by a predetermined value provides a sports game further comprising Game server.
  12. 제11항에 있어서, The method of claim 11,
    상기 협상 프로세스 처리부는, The negotiation process processing unit,
    상기 복수의 교섭비용정보 중 상기 사용자에 의해 선택된 상기 특정 교섭비용정보에 따른 상기 특정 자유계약선수에 대한 협상시도정보를 수신하면, When the negotiation attempt information for the specific free agent is received according to the specific negotiation cost information selected by the user among the plurality of negotiation cost information,
    상기 특정 교섭비용정보에 따라 설정된 상기 특정 교섭성공확률정보와, 상기 특정 자유계약선수에 대하여 다른 사용자가 선택한 교섭비용정보에 따라 설정된 보정 교섭성공확률정보를 비교하는 상기 협상 프로세스를 처리하고, Process the negotiation process of comparing the specific bargaining success probability information set according to the bargaining cost information with the corrected bargaining success probability information set according to bargaining cost information selected by another user for the specific free contract athlete,
    상기 협상 프로세스의 처리 결과에 따라, According to the processing result of the negotiation process,
    상기 특정 교섭성공확률정보가 상기 보정 교섭성공확률정보보다 높다고 판단되면, 협상이 성공한 것으로 결정하고 협상 성공 정보가 상기 프리에이전트 시장 메뉴 화면에 표시되도록 제어하고, If it is determined that the specific bargaining success probability information is higher than the corrected bargaining success probability information, it is determined that the negotiation is successful and controls the negotiation success information to be displayed on the preagent market menu screen.
    상기 특정 교섭성공확률정보가 상기 보정 교섭성공확률정보보다 낮다고 판단되면, 협상이 실패한 것으로 결정하고 협상 실패 정보가 상기 프리에이전트 시장 메뉴 화면에 표시되도록 제어하는 것을 특징으로 하는 스포츠 게임을 제공하는 게임 서버. If it is determined that the specific bargaining success probability information is lower than the corrected bargaining success probability information, it is determined that the negotiation has failed, and the game server for providing a sports game, wherein the negotiation failure information is displayed on the preagent market menu screen. .
  13. 제1항에 있어서, The method of claim 1,
    상기 협상 프로세스 처리부는, The negotiation process processing unit,
    협상이 성공한 것으로 결정되면, 상기 사용자가 보유한 게임 머니 정보에서 상기 사용자에 의해 선택된 상기 특정 교섭비용정보만큼을 차감하는 것을 특징으로 하는 스포츠 게임을 제공하는 게임 서버. And if it is determined that the negotiation is successful, the game server for providing a sports game, comprising: subtracting the specific negotiation cost information selected by the user from the game money information held by the user.
  14. 제1항에 있어서, The method of claim 1,
    상기 협상 프로세스 처리부는, The negotiation process processing unit,
    협상 성공 여부가 결정되고 나면 협상시도 횟수를 카운트하고, After the negotiation is successful, the number of negotiation attempts is counted.
    상기 카운트 된 협상시도 횟수가 미리 정의된 협상시도 가능 횟수와 동일하게 되면, When the counted number of negotiation attempts is equal to a predefined number of negotiation attempts,
    상기 협상 프로세스 처리부가 협상시도를 제한하거나, 상기 프리에이전트 시장 개장부가 상기 프리에이전트 시장 기능을 비활성화하는 것을 특징으로 하는 스포츠 게임을 제공하는 게임 서버. The negotiation process processor limits the negotiation attempt, or the preagent market opening unit deactivates the preagent market function.
  15. 게임 서버가 제공하는 스포츠 게임을 제공하는 방법에 있어서, In the method for providing a sports game provided by the game server,
    스포츠 게임에서의 프리에이전트 시장 기능을 활성화하는 단계;Activating a preagent market function in a sports game;
    미리 정의된 연차조건정보를 만족하는 복수의 자유계약선수에 대한 정보를 추출하여 단말기로 제공하는 단계; Extracting information on a plurality of free contract players satisfying the predefined annual condition information and providing the extracted information to the terminal;
    상기 복수의 자유계약선수 중 상기 단말기에 의해 선택된 특정 자유계약선수에 대한 선수평가정보 및 복수의 교섭비용정보를 생성하여 상기 단말기로 제공하는 단계; 및 Generating player evaluation information and a plurality of negotiation cost information for a specific free contract player selected by the terminal among the plurality of free contract players and providing them to the terminal; And
    상기 복수의 교섭비용정보 중 상기 단말기에 의해 선택된 교섭비용정보에 근거하여 상기 특정 자유계약선수에 대한 협상 성공 여부를 결정하는 단계를 포함하는 스포츠 게임을 제공하는 방법. And determining whether to negotiate success for the specific free contract player based on negotiation cost information selected by the terminal among the plurality of negotiation cost information.
  16. 게임 서버가 제공하는 스포츠 게임을 제공하는 방법을 실행시키기 위한 프로그램을 기록한 기록매체에 있어서,A recording medium on which a program for executing a method of providing a sports game provided by a game server is recorded.
    스포츠 게임에서의 프리에이전트 시장 기능을 활성화하는 기능과, The ability to activate the preagent market function in sports games,
    미리 정의된 연차조건정보를 만족하는 복수의 자유계약선수에 대한 정보를 단말기로 제공하는 기능과, Providing a terminal with information on a plurality of free contract players satisfying the predefined annual condition information;
    상기 복수의 자유계약선수 중 상기 단말기에 의해 선택된 특정 자유계약선수에 대한 선수평가정보 및 복수의 교섭비용정보를 생성하여 상기 단말기로 제공하는 기능과, A function of generating player evaluation information and a plurality of negotiation cost information for a specific free contract player selected by the terminal among the plurality of free contract players and providing the same to the terminal;
    상기 복수의 교섭비용정보 중 상기 단말기에 의해 선택된 교섭비용정보에 근거하여 상기 특정 자유계약선수에 대한 협상 성공 여부를 결정하는 기능을 구현하는 프로그램을 기록한 컴퓨터로 읽을 수 있는 기록매체. A computer-readable recording medium having recorded thereon a program for implementing a function of determining whether to negotiate a successful free contract player based on negotiation cost information selected by the terminal among the plurality of negotiation cost information.
  17. 스포츠 게임에서의 프리에이전트 시장 기능을 활성화는 프리에이전트 시장 활성화부; A preagent market activation unit for activating a preagent market function in a sports game;
    미리 정의된 연차조건정보를 만족하는 복수의 자유계약선수에 대한 정보를 추출하여 게임 화면에 표시하는 자유계약선수 추출부; A free contract player extracting unit extracting and displaying information on a plurality of free contract players satisfying the predefined annual condition information on a game screen;
    상기 복수의 자유계약선수 중 사용자에 의해 선택된 특정 자유계약선수에 대한 선수평가정보 및 복수의 교섭비용정보를 생성하여 상기 게임 화면에 표시하는 협상관련정보 생성부; 및 A negotiation-related information generation unit for generating player evaluation information and a plurality of negotiation cost information for a specific free contract player selected by a user among the plurality of free contract players and displaying them on the game screen; And
    상기 복수의 교섭비용정보 중 상기 사용자에 의해 선택된 교섭비용정보에 따른 상기 특정 자유계약선수에 대한 협상시도정보가 입력되면, 상기 선택된 교섭비용정보에 근거하여 협상 성공 여부를 결정하는 협상 처리부를 포함하는 스포츠 게임을 제공하는 게임 장치. And a negotiation processing unit for determining whether to negotiate success based on the selected negotiation cost information when the negotiation attempt information for the specific free contract player is input according to the negotiation cost information selected by the user among the plurality of negotiation cost information. Gaming device that provides sports games.
  18. 제17항에 있어서, The method of claim 17,
    상기 자유계약선수 추출부는, The free contract player extraction unit,
    상기 사용자의 팀 승률정보에 따른 선수등급별 선수노출확률정보를 결정하며, 상기 결정된 선수등급별 선수노출확률정보에 근거하여, 상기 미리 정의된 연차조건정보를 만족하는 자유계약선수들 중에서 한 종류 이상의 선수등급에 해당하는 상기 복수의 자유계약선수에 대한 정보를 선수정보 데이터베이스로부터 추출하는 것을 특징으로 하는 스포츠 게임을 제공하는 게임 장치. The player exposure probability information for each player class is determined according to the team odds information of the user, and based on the determined player exposure probability information for each player class, one or more player classes among free contract players satisfying the predefined annual condition information. The game device for providing a sports game, characterized in that for extracting information on the plurality of free contract players corresponding to the player information database.
  19. 제17항에 있어서, The method of claim 17,
    상기 협상관련정보 생성부는, The negotiation related information generation unit,
    상기 특정 자유계약선수에 대한 선수능력정보 및 경쟁률정보를 토대로 상기 선수평가정보를 생성하되, Generate the player evaluation information based on the player capability information and competition rate information for the specific free agent,
    상기 선수능력정보는 상기 특정 자유계약선수에 대해 미리 저장된 선수능력정보 또는 상기 미리 저장된 선수능력정보가 보정된 보정 선수능력정보이고, The player ability information is pre-stored player ability information or corrected player ability information corrected in advance for the specific free contract player,
    상기 경쟁률정보는 상기 특정 자유계약선수를 계약하기 위한 사용자 간의 협상 경쟁률에 대한 정보인 것을 특징으로 하는 스포츠 게임을 제공하는 게임 장치. The competitive rate information is a game device for providing a sports game, characterized in that the information on the competitive rate of negotiation between the user for contracting the specific free agent.
  20. 제19항에 있어서, The method of claim 19,
    상기 협상 처리부는, The negotiation processing unit,
    상기 선택된 특정 교섭비용정보에 따라 교섭성공확률정보를 생성하고, 상기 생성된 교섭성공확률정보를 토대로 협상 성공 여부를 결정하는 것을 특징으로 하는 스포츠 게임을 제공하는 게임 장치. And generating negotiation success probability information according to the selected specific negotiation cost information, and determining whether to negotiate success based on the generated negotiation success probability information.
PCT/KR2011/010212 2011-12-28 2011-12-28 Method, game server, recording medium, and game device for providing sports game WO2013100221A1 (en)

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Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20000024430A (en) * 2000-02-14 2000-05-06 기호열 Method for providing sports game in the computer network and computer-readable medium recording the method
JP2001350888A (en) * 2000-06-07 2001-12-21 Matsushita Seiko Co Ltd Method for supporting free agent system
KR20020096839A (en) * 2001-06-19 2002-12-31 고민정 Management system for the controlling between players and corporation using on and off line
KR20080048102A (en) * 2006-11-28 2008-06-02 엄선태 Sports fantasy game management method that permits real-time trading of players and system implementing the same
KR20080094606A (en) * 2007-04-19 2008-10-23 가부시키가이샤 세가 Network game system

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20000024430A (en) * 2000-02-14 2000-05-06 기호열 Method for providing sports game in the computer network and computer-readable medium recording the method
JP2001350888A (en) * 2000-06-07 2001-12-21 Matsushita Seiko Co Ltd Method for supporting free agent system
KR20020096839A (en) * 2001-06-19 2002-12-31 고민정 Management system for the controlling between players and corporation using on and off line
KR20080048102A (en) * 2006-11-28 2008-06-02 엄선태 Sports fantasy game management method that permits real-time trading of players and system implementing the same
KR20080094606A (en) * 2007-04-19 2008-10-23 가부시키가이샤 세가 Network game system

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