WO2013051798A3 - 야구 게임의 타격 방법 및 시스템 - Google Patents

야구 게임의 타격 방법 및 시스템 Download PDF

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Publication number
WO2013051798A3
WO2013051798A3 PCT/KR2012/007444 KR2012007444W WO2013051798A3 WO 2013051798 A3 WO2013051798 A3 WO 2013051798A3 KR 2012007444 W KR2012007444 W KR 2012007444W WO 2013051798 A3 WO2013051798 A3 WO 2013051798A3
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WO
WIPO (PCT)
Prior art keywords
batting
detected
touch input
touchscreen
mobile terminal
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PCT/KR2012/007444
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English (en)
French (fr)
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WO2013051798A2 (ko
Inventor
이윤호
이강석
Original Assignee
(주)네오위즈게임즈
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Application filed by (주)네오위즈게임즈 filed Critical (주)네오위즈게임즈
Publication of WO2013051798A2 publication Critical patent/WO2013051798A2/ko
Publication of WO2013051798A3 publication Critical patent/WO2013051798A3/ko

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • G06F3/04883Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Business, Economics & Management (AREA)
  • Tourism & Hospitality (AREA)
  • User Interface Of Digital Computer (AREA)
  • Marketing (AREA)
  • Primary Health Care (AREA)
  • Strategic Management (AREA)
  • Human Resources & Organizations (AREA)
  • General Business, Economics & Management (AREA)
  • General Health & Medical Sciences (AREA)
  • Economics (AREA)
  • Health & Medical Sciences (AREA)

Abstract

휴대용 단말의 자이로 센서와 터치 스크린 기능을 이용하여, 사용자들의 흥미도를 높여 게임에 대한 충성도를 높일 수 있는 기술을 제공한다. 본 발명의 일 실시예에 따른 야구 게임의 타격 방법은, 휴대용 단말에 설치된 자이로 센서가 휴대용 단말이 이동함에 따라 감지한 센싱 데이터를 이용하여, 터치 스크린의 일부분에 표시된 타격 위치 제어용 이미지의 위치를 변화하는 단계; 터치 스크린의 일부분에 표시된, 타격 명령 입력용 이미지의 영역에 대한 터치 입력을 감지하는 단계; 터치 입력이 감지되는 경우, 타격 위치 제어용 이미지의 위치를 확정하는 단계; 터치 입력이 감지된 제1 위치로부터 터치 입력이 드래그된 후, 터치를 해제한 제2 위치를 감지하는 단계; 및 제2 위치 감지 시, 기설정된 타자 캐릭터의 타격 관련 능력치에 따라 타격을 수행하는 단계;를 포함하는 것을 특징으로 한다.
PCT/KR2012/007444 2011-10-07 2012-09-18 야구 게임의 타격 방법 및 시스템 WO2013051798A2 (ko)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
KR10-2011-0102290 2011-10-07
KR1020110102290A KR20130037826A (ko) 2011-10-07 2011-10-07 야구 게임의 타격 방법 및 시스템

Publications (2)

Publication Number Publication Date
WO2013051798A2 WO2013051798A2 (ko) 2013-04-11
WO2013051798A3 true WO2013051798A3 (ko) 2013-05-30

Family

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PCT/KR2012/007444 WO2013051798A2 (ko) 2011-10-07 2012-09-18 야구 게임의 타격 방법 및 시스템

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KR (1) KR20130037826A (ko)
TW (1) TW201317039A (ko)
WO (1) WO2013051798A2 (ko)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20220266138A1 (en) * 2021-02-22 2022-08-25 Neople Inc. Method and apparatus for providing touch screen interface
KR102595353B1 (ko) * 2021-02-22 2023-10-31 주식회사 네오플 터치 스크린 인터페이스를 제공하는 방법 및 장치

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20070042202A (ko) * 2004-09-21 2007-04-20 가부시키가이샤 코나미 데지타루 엔타테인멘토 게임 프로그램, 게임 장치 및 게임 방법
KR100938509B1 (ko) * 2008-10-20 2010-01-25 주식회사 에이앤비소프트 모바일 단말을 이용하는 테니스 게임 방법
KR20110059548A (ko) * 2009-11-27 2011-06-02 가부시키가이샤 코나미 데지타루 엔타테인멘토 게임 장치, 게임 제어 프로그램을 기록한 컴퓨터 판독 가능한 기록 매체 및 게임 제어 방법

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20070042202A (ko) * 2004-09-21 2007-04-20 가부시키가이샤 코나미 데지타루 엔타테인멘토 게임 프로그램, 게임 장치 및 게임 방법
KR100938509B1 (ko) * 2008-10-20 2010-01-25 주식회사 에이앤비소프트 모바일 단말을 이용하는 테니스 게임 방법
KR20110059548A (ko) * 2009-11-27 2011-06-02 가부시키가이샤 코나미 데지타루 엔타테인멘토 게임 장치, 게임 제어 프로그램을 기록한 컴퓨터 판독 가능한 기록 매체 및 게임 제어 방법

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
YONGURY'S STORY.: "[iOS] Homrun battle 3D - Homrun battle returned to free advertisement version", TISTORY BLOG., 7 April 2011 (2011-04-07), Retrieved from the Internet <URL:http://yongury.tistory.com/98> *

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Publication number Publication date
KR20130037826A (ko) 2013-04-17
WO2013051798A2 (ko) 2013-04-11
TW201317039A (zh) 2013-05-01

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