WO2013037216A1 - 一种移动社交网络的离线管理方法及系统 - Google Patents

一种移动社交网络的离线管理方法及系统 Download PDF

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Publication number
WO2013037216A1
WO2013037216A1 PCT/CN2012/075933 CN2012075933W WO2013037216A1 WO 2013037216 A1 WO2013037216 A1 WO 2013037216A1 CN 2012075933 W CN2012075933 W CN 2012075933W WO 2013037216 A1 WO2013037216 A1 WO 2013037216A1
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Prior art keywords
social network
mobile social
event
processed
client
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PCT/CN2012/075933
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English (en)
French (fr)
Inventor
姚立哲
陈军
尚国强
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中兴通讯股份有限公司
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Publication of WO2013037216A1 publication Critical patent/WO2013037216A1/zh

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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L51/00User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
    • H04L51/52User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail for supporting social networking services

Definitions

  • the present invention relates to the field of Internet technologies, and in particular, to an offline management method and system for a mobile social network.
  • the technical problem to be solved by the present invention is to provide an offline management method and system for a mobile social network, and implement offline management for various operations and interactions of the user on the social network.
  • the present invention provides an offline management method for a mobile social network, where the method includes:
  • the client After the client is connected to the mobile social network server, the client interacts with the mobile social network corresponding to the to-be-processed event by the mobile social network server according to the stored event to be processed.
  • the user saves registration information in one or more mobile social networks on the mobile social network server via the client.
  • the client stores the user's waiting for one or more mobile social networks
  • the social network corresponding to each pending event is also stored.
  • the client when the client stores the pending event of the user for the mobile social network, if the user has a pending event for multiple mobile social networks, the client treats the multiple to be processed After the events are sorted, they are stored in the queue of pending events;
  • the mobile social network server After the client is connected to the mobile social network server, the mobile social network server sequentially interacts with the mobile social network corresponding to each pending event in the to-be-processed event queue.
  • the client sorts the multiple to-be-processed events.
  • the client sorts according to the chronological order of the events to be processed.
  • the method further includes:
  • the pending events for the same mobile social network are bound according to the association relationship between the pending events; the pending events for different mobile social networks Sort between chronological order.
  • the client interacts with the mobile social network corresponding to the to-be-processed event by the mobile social network server according to the stored event to be processed, including:
  • the mobile terminal fails to log in to the mobile social network corresponding to the pending event, the pending event is retained until the client successfully logs in to the mobile social network.
  • the present invention also provides an offline management system for a mobile social network, the system comprising a client of a mobile social network, the client comprising an event storage module and a login module,
  • the event storage module is configured to: when the client exits the connected mobile social network server, store the pending event of the user for the mobile social network;
  • the login module is configured to: when the client is connected to the mobile social network server, according to the to-be-processed event stored by the event storage module, corresponding to the to-be-processed event by the mobile social network server Mobile social networks interact.
  • the login module is configured to: save a user on the mobile social network server Registration information in one or more mobile social networks.
  • the event storage module is further configured to: when storing the to-be-processed event of the user for one or more mobile social networks, storing a social network corresponding to each to-be-processed event.
  • the event storage module is configured to: when storing the to-be-processed event of the user for the mobile social network, if the user has a pending event for multiple mobile social networks, the client After the plurality of to-be-processed events are sorted, they are stored in the queue of pending events; the login module is configured to: after the client connects to the mobile social network server, sequentially through the mobile social network server The mobile social network corresponding to each pending event in the to-be-processed event queue interacts.
  • the event storage module is configured to: when sorting the plurality of to-be-processed events, sorting according to a chronological order of the events to be processed.
  • the event storage module is configured to: when sorting the plurality of to-be-processed events, bind the to-be-processed events for the same mobile social network according to the association relationship between the to-be-processed events; The pending events of the mobile social network are sorted in chronological order.
  • the login module is configured to: when the mobile social network server interacts with the mobile social network corresponding to the to-be-processed event, according to the to-be-processed event stored by the event storage module, including:
  • the mobile social network corresponding to the pending event is failed, the pending event is retained until the mobile social network is successfully logged into.
  • offline management of the event of the mobile social network by the user includes storing various operations and interactions, and when the user logs in again, according to the stored event and the corresponding mobile Social networks interact.
  • FIG. 1 is a schematic diagram of networking of a mobile social network
  • FIG. 2 is a schematic block diagram of an offline management system of a mobile social network according to an embodiment of the present invention. Preferred embodiment of the invention
  • FIG. 1 shows a networking diagram of a mobile social network.
  • a mobile social network client moves a social network through a mobile social network server 1, a mobile social network 2, and an external mobile social network. (ie, there is no direct interface with the server, and a mobile social network that needs to interact through the gateway) interacts, wherein the mobile social network server interacts with the external mobile social network through the gateway.
  • various social activities such as postings or forwarding blogs/weibos
  • the mobile social network client component hereinafter also referred to as the client
  • the client connects to the mobile social network server (after going online)
  • the client interacts with the corresponding social network according to the stored events.
  • the event to be processed when the event to be processed is stored, the event to be processed may be stored in a queue of pending events; after going online, the events in the queue are respectively interacted with the corresponding social network.
  • events for multiple social networks may be stored in the queue.
  • the events to be processed can also be sorted and stored in the queue. Specifically, it can be sorted according to time, and can also be sorted according to an association relationship or a dependency relationship between events, for example, binding events of the same social network.
  • the client After the client is online, if only the mobile social network corresponding to some pending events is logged, the events in the queue corresponding to the social networks are processed, and the client will process the pending events from the queue. Delete; other pending events are still stored in the queue until they successfully log in to their corresponding social network.
  • the user needs to register on the server through the client to interact with the mobile social network through the client and the server. Further, if the user registers in a plurality of social networks and informs the server of the registration information of the plurality of social networks, the client can interact with the different social networks through the server.
  • the server is a social network server that provides social network services, and has a defined interface and transmission protocol with other social networks.
  • the registration information includes a username, a password, a web address or a domain name of the social network, and the like.
  • the server saves the registration information of the user in one or more mobile social networks; when the client connects to the server, the mobile social network server, when the user logs in to the server through the client (online), the server according to the saved location
  • the registration information is automatically logged into all or part of the mobile social network registered by the user according to a predetermined policy.
  • the server interacts with the plurality of social networks by using a defined interface.
  • the gateway has an interface for interacting with the server and interacting with the social network. interface.
  • user A has three accounts of social networks SN1, SN2, and SN3 at the same time, and user A registers on the mobile social network server through the mobile social network client, and registers the registration information of SN1, SN2, and SN3 ( The username and password are recorded on the server.
  • User A When User A is unable to access the network on the aircraft, User A posts a blog on SN1 through the client and posts the link to the SN2 and SN3 because it is currently offline. Then the client records the above operation of the user in the queue; after the user A gets off the plane, the network is connected, and the server logs in to the server through the client, and the server automatically logs in to the SN1, SN2, and SN3 for the user A, and the client according to the queue Information, publish the blog through the server SN1, and publish the link to the blog to SN2 and SN3.
  • user A has three accounts of social networks SN1, SN2, and SN3 at the same time, and user A registers on the mobile social network server through the mobile social network client, and registers the registration information of SN1, SN2, and SN3 ( The username and password are recorded on the server.
  • an embodiment of the present invention further provides an offline management system for a mobile social network, where the system includes a client of a mobile social network, and the client further includes an event storage module and a login module.
  • the event storage module is configured to store, when the client exits the connected mobile social network server, a pending event of the user for the mobile social network;
  • the login module is configured to: when the client is connected to the mobile social network server, according to the to-be-processed event stored by the event storage module, corresponding to the to-be-processed event by the mobile social network server Mobile social networks interact.
  • the login module is configured to save registration information in one or more mobile social networks of the user on the mobile social network server.
  • the event storage module is configured to store the user for one or more shifts When the social network is to be processed, the social network corresponding to each event to be processed is also stored.
  • the event storage module is configured to: when the user stores a pending event for the mobile social network, if the user has a pending event for multiple mobile social networks, the client After the multiple pending events are sorted, they are stored in the queue of pending events; the login module is configured to, after the client connects to the mobile social network server, sequentially through the mobile social network server The mobile social network corresponding to each pending event in the to-be-processed event queue interacts.
  • the event storage module is configured to: when sorting the plurality of to-be-processed events, sorting according to a chronological order of the events to be processed;
  • the event storage module is configured to: when the plurality of to-be-processed events are sorted, bind the to-be-processed events for the same mobile social network according to the association relationship between the to-be-processed events; The pending events of the mobile social network are sorted in chronological order.
  • the login module when the mobile social network server interacts with the mobile social network corresponding to the to-be-processed event, according to the to-be-processed event stored by the event storage module, specifically includes:
  • the mobile social network corresponding to the pending event is failed, the pending event is retained until the mobile social network is successfully logged into.
  • modules or steps of the present invention described above can be implemented with a general purpose computing device, which can be centralized on a single computing device, or distributed. Alternatively, on a network of computing devices, they may be implemented by program code executable by the computing device such that they may be stored in the storage device by the computing device and, in some cases, The steps shown or described may be performed in an order different than that herein, or they may be separately fabricated into individual integrated circuit modules, or a plurality of the modules or steps may be implemented as a single integrated circuit module. Thus, the invention is not limited to any specific combination of hardware and software.
  • offline management of an event of the mobile social network by the user includes storing various operations and interactions, and when the user logs in again, according to the stored event and The corresponding mobile social network interacts.

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  • Engineering & Computer Science (AREA)
  • Computing Systems (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Telephonic Communication Services (AREA)
  • Mobile Radio Communication Systems (AREA)

Abstract

一种移动社交网络的离线管理方法及系统,当客户端离线时,对用户针对移动社交网络的待处理事件(Activities)进行存储;当客户端连接到移动社交网络服务器后,客户端根据存储的所述待处理事件,通过移动社交网络服务器与待处理事件所对应的移动社交网络进行交互;实现了当用户无法连接服务器时,对用户对移动社交网络的各种操作和交互的离线管理。

Description

一种移动社交网络的离线管理方法及系统
技术领域
本发明涉及互联网技术领域, 尤其涉及一种移动社交网络的离线管理方 法及系统。
背景技术
随着 WEB2.0技术的发展, 互联网正在转变为一个大的社交网络, 从传 统的文档与文档间的连接逐渐转变为如今的人与人之间的连接。
目前的数百个社交网络都有自己独立的系统以及运行方式, 因而, 用户 不得不通过不同的终端设备及不同的客户端登录到不同的社交网络来与不同 的人进行交互。 尤其是当用户因为各种各样的原因无法连接服务器的时候, 如何对用户对社交网络的各种操作和交互进行离线管理, 是现有技术中需要 解决的问题。 发明内容
本发明解决的技术问题是提供一种移动社交网络的离线管理方法及系 统, 对用户对社交网络的各种操作和交互实现离线管理。
为解决上述技术问题,本发明提供了一种移动社交网络的离线管理方法, 所述方法包括:
当客户端离线时, 对用户针对移动社交网络的待处理事件(Activities ) 进行存储;
所述客户端连接到所述移动社交网络服务器后, 所述客户端根据存储的 所述待处理事件, 通过所述移动社交网络服务器与所述待处理事件所对应的 移动社交网络进行交互。
优选地, 用户通过所述客户端在移动社交网络服务器上保存一个或多个 移动社交网络中的注册信息。
优选地, 所述客户端在存储所述用户针对一个或多个移动社交网络的待 处理事件时, 还存储各待处理事件所对应的社交网络。
优选地,所述客户端在存储所述用户针对移动社交网络的待处理事件时, 如果所述用户存在针对多个移动社交网络的待处理事件, 则所述客户端对所 述多个待处理事件进行排序后, 存储在待处理事件队列中;
所述客户端连接到所述移动社交网络服务器后, 通过所述移动社交网络 服务器依序分别与所述待处理事件队列中的各待处理事件所对应的移动社交 网络进行交互。
优选地, 所述客户端对所述多个待处理事件进行排序时, 按照各待处理 事件的时间先后顺序进行排序。
优选地, 所述方法还包括:
所述客户端对所述多个待处理事件进行排序时, 按照各待处理事件之间 的关联关系, 将针对同一移动社交网络的待处理事件进行绑定; 针对不同移 动社交网络的待处理事件之间按照时间先后顺序进行排序。
优选地, 所述客户端根据存储的所述待处理事件, 通过所述移动社交网 络服务器与所述待处理事件所对应的移动社交网络进行交互, 包括:
如果所述客户端成功登录到所述待处理事件所对应的移动社交网络、 并 且确认所述移动社交网络处理了所述待处理事件之后, 则从所述待处理事件 队列删除所述待处理事件;
如果所述客户端登录所述待处理事件所对应的移动社交网络失败, 则保 留所述待处理事件, 直至所述客户端成功登录到所述移动社交网络。
本发明还提供了一种移动社交网络的离线管理系统, 所述系统包括移动 社交网络的客户端, 所述客户端包括事件存储模块和登录模块,
所述事件存储模块设置为: 当客户端退出所连接的移动社交网络服务器 时, 对用户针对移动社交网络的待处理事件进行存储;
所述登录模块设置为: 当客户端连接到所述移动社交网络服务器后, 根 据所述事件存储模块存储的所述待处理事件, 通过所述移动社交网络服务器 与所述待处理事件所对应的移动社交网络进行交互。
优选地, 所述登录模块设置为: 在所述移动社交网络服务器上保存用户 的一个或多个移动社交网络中的注册信息。
优选地, 所述事件存储模块还设置为: 在存储所述用户针对一个或多个 移动社交网络的待处理事件时, 存储各待处理事件所对应的社交网络。
优选地, 所述事件存储模块设置为: 在存储所述用户针对移动社交网络 的待处理事件时, 如果所述用户存在针对多个移动社交网络的待处理事件, 则所述客户端对所述多个待处理事件进行排序后,存储在待处理事件队列中; 所述登录模块设置为: 当所述客户端连接到所述移动社交网络服务器后, 通过所述移动社交网络服务器依序分别与所述待处理事件队列中的各待处理 事件所对应的移动社交网络进行交互。
优选地, 所述事件存储模块设置为: 对所述多个待处理事件进行排序时, 按照各待处理事件的时间先后顺序进行排序。
优选地, 所述事件存储模块设置为: 对所述多个待处理事件进行排序时, 按照各待处理事件之间的关联关系, 将针对同一移动社交网络的待处理事件 进行绑定; 针对不同移动社交网络的待处理事件之间按照时间先后顺序进行 排序。
优选地, 所述登录模块设置为: 根据所述事件存储模块存储的所述待处 理事件, 通过所述移动社交网络服务器与所述待处理事件所对应的移动社交 网络进行交互时, 包括:
如果成功登录到所述待处理事件所对应的移动社交网络、 并且确认所述 移动社交网络处理了所述待处理事件之后, 则从所述待处理事件队列删除所 述待处理事件;
如果登录所述待处理事件所对应的移动社交网络失败, 则保留所述待处 理事件, 直至成功登录到所述移动社交网络。
釆用本发明实施例, 当用户无法连接服务器时, 对用户对移动社交网络 的事件进行离线管理, 包括对各种操作和交互进行存储, 当用户重新登录时, 根据存储的事件与相应的移动社交网络进行交互。 附图概述 此处所说明的附图用来提供对本发明的进一步理解, 构成本申请的一部 分, 本发明的示意性实施例及其说明用于解释本发明, 并不构成对本发明的 不当限定。 在附图中:
图 1为移动社交网络的组网示意图;
图 2为本发明实施例的移动社交网络的离线管理系统的示意框图。 本发明的较佳实施方式
图 1示出了移动社交网络的组网示意图, 如图 1所示, 移动社交网络客 户端通过移动社交网络服务器端与移动社交网络 1、移动社交网络 2 移 动社交网络 n, 以及外部移动社交网络(即与服务器之间没有直接的接口, 需要通过网关进行交互的移动社交网络)进行交互, 其中移动社交网络服务 器端与外部移动社交网络通过网关进行交互。
如图 1 中所示, 用户通过移动社交网络客户端组件(下文中也简称为客 户端)对用户离线时的各种针对社交网络的待处理事件(Activities ) , 如发 布或转发博客 /微博、 上传文件、 发表评论等, 进行存储; 当客户端与移动社 交网络服务器连接后 (上线后) , 客户端按照存储的事件与相应的社交网络 进行交互。
进一步地, 在对待处理事件进行存储时, 可以将待处理事件存储至一个 待处理事件队列中; 上线后, 按照队列中的事件分别与相应的社交网络进行 交互。
进一步地, 所述队列中可以存储针对多个社交网络的事件。
进一步地, 还可以对待处理事件进行排序后, 存储至队列中。 具体而言, 可以依据时间进行排序, 还可以根据各事件之间的关联关系或依赖关系进行 排序, 例如将同一个社交网络的事件进行绑定。
进一步地, 当客户端上线后, 如果只能登录到部分待处理事件所对应的 移动社交网络, 则队列中的与这些社交网络相应的事件被处理, 客户端会将 这些待处理事件从队列中删除; 而其他的待处理事件则依然存储在队列中, 直至成功登录到其所对应的社交网络。 进一步地, 用户需要通过客户端在服务器上注册, 才能通过客户端和服 务器与移动社交网络进行交互。 进一步地, 如果用户在多个社交网络中注册, 并将上述多个社交网络的 注册信息告知服务器, 则客户端可以通过服务器与这些不同的社交网络进行 交互。
其中, 所述的服务器是提供社交网络服务的社交网络服务器, 与其他社 交网络之间有定义好的接口和传输协议。
进一步地, 所述的注册信息包括用户名、 密码和社交网络的网址或域名 等。
进一步地, 服务器保存用户在一个或多个移动社交网络中的注册信息; 客户端连接到服务器时, 所述移动社交网络服务器当用户通过客户端登 录到服务器 (上线) 时, 服务器根据保存的所述注册信息, 按照预定的策略 自动将所述用户登录到所述用户注册的全部或部分移动社交网络中。
进一步地, 所述服务器与上述多个社交网络之间通过定义好的接口进行 交互。
进一步地, 如果所述服务器与某个社交网络之间没有直接的接口, 则它 们之间通过网关进行交互, 所述网关既有与服务器进行交互的接口, 又有与 所述社交网络进行交互的接口。
为使本发明的目的、 技术方案和优点更加清楚明白, 下文中将结合附图 对本发明的实施例进行详细说明。 需要说明的是, 在不冲突的情况下, 本申 请中的实施例及实施例中的特征可以相互任意组合。
实施例一
本实施例中,假定用户 A同时拥有三个社交网络 SN1、 SN2和 SN3的账 号, 用户 A通过移动社交网络客户端在移动社交网络服务器上进行注册, 并 将 SN1、 SN2和 SN3的注册信息 (用户名和密码 )记录在服务器上。
当用户 A在飞机上无法访问网络时,用户 A通过客户端在 SN1上发布了 一篇博客, 并将该博客的链接发布到 SN2和 SN3 , 因为当前处于离线状态, 则客户端将用户的上述操作记录在队列中; 用户 A下飞机后连上了网络, 并 通过客户端登录了服务器, 服务器自动为用户 A登录到 SN1、 SN2和 SN3 , 客户端根据队列中的信息, 将博客通过服务器发布 SN1 , 并将该博客的链接 分别发布到 SN2和 SN3。
实施例二
本实施例中,假定用户 A同时拥有三个社交网络 SN1、 SN2和 SN3的账 号, 用户 A通过移动社交网络客户端在移动社交网络服务器上进行注册, 并 将 SN1、 SN2和 SN3的注册信息 (用户名和密码 )记录在服务器上。
当用户 A在飞机上无法访问网络时,用户 A通过客户端在 SN1上发布了 一篇博客, 并将该博客的链接发布到 SN2和 SN3 , 由于当前处于离线状态, 则客户端将用户的上述操作记录在队列中; 用户 A下飞机后连上了网络, 并 通过客户端登录了服务器, 但是因为此时 SN2服务器正在进行维护, 暂时不 能访问, 所以服务器自动为用户 A登录到 SN1和 SN3 , 客户端根据队列中的 信息, 将博客通过服务器发布 SN1 , 并将该博客的链接发布到 SN3 , 此时队 列中还有发布链接到 SN2的操作。
此外, 如图 2所示, 本发明实施例中还提供了一种移动社交网络的离线 管理系统, 该系统包括移动社交网络的客户端, 客户端进一步包括事件存储 模块和登录模块,
所述事件存储模块用于,当客户端退出所连接的移动社交网络服务器时, 对用户针对移动社交网络的待处理事件进行存储;
所述登录模块用于, 当客户端连接到所述移动社交网络服务器后, 根据 所述事件存储模块存储的所述待处理事件, 通过所述移动社交网络服务器与 所述待处理事件所对应的移动社交网络进行交互。
进一步地, 所述登录模块用于, 在所述移动社交网络服务器上保存用户 的一个或多个移动社交网络中的注册信息。
进一步地, 所述事件存储模块用于, 在存储所述用户针对一个或多个移 动社交网络的待处理事件时, 还存储各待处理事件所对应的社交网络。
进一步地, 所述事件存储模块用于, 在存储所述用户针对移动社交网络 的待处理事件时, 如果所述用户存在针对多个移动社交网络的待处理事件, 则所述客户端对所述多个待处理事件进行排序后,存储在待处理事件队列中; 所述登录模块用于, 当所述客户端连接到所述移动社交网络服务器后, 通过所述移动社交网络服务器依序分别与所述待处理事件队列中的各待处理 事件所对应的移动社交网络进行交互。
进一步地, 所述事件存储模块用于, 对所述多个待处理事件进行排序时, 按照各待处理事件的时间先后顺序进行排序;
进一步地, 所述事件存储模块用于, 对所述多个待处理事件进行排序时, 按照各待处理事件之间的关联关系, 将针对同一移动社交网络的待处理事件 进行绑定; 针对不同移动社交网络的待处理事件之间按照时间先后顺序进行 排序。
进一步地,所述登录模块根据所述事件存储模块存储的所述待处理事件, 通过所述移动社交网络服务器与所述待处理事件所对应的移动社交网络进行 交互时, 具体包括:
如果成功登录到所述待处理事件所对应的移动社交网络、 并且确认所述 移动社交网络处理了所述待处理事件之后, 则从所述待处理事件队列删除所 述待处理事件;
如果登录所述待处理事件所对应的移动社交网络失败, 则保留所述待处 理事件, 直至成功登录到所述移动社交网络。
以上仅为本发明的优选实施案例而已, 并不用于限制本发明, 本发明还 可有其他多种实施例, 在不背离本发明精神及其实质的情况下, 熟悉本领域 的技术人员可根据本发明做出各种相应的改变和变形, 但这些相应的改变和 变形都应属于本发明所附的权利要求的保护范围。
显然, 本领域的技术人员应该明白, 上述的本发明的各模块或各步骤可 以用通用的计算装置来实现, 它们可以集中在单个的计算装置上, 或者分布 在多个计算装置所组成的网络上, 可选地, 它们可以用计算装置可执行的程 序代码来实现, 从而, 可以将它们存储在存储装置中由计算装置来执行, 并 且在某些情况下, 可以以不同于此处的顺序执行所示出或描述的步骤, 或者 将它们分别制作成各个集成电路模块, 或者将它们中的多个模块或步骤制作 成单个集成电路模块来实现。 这样, 本发明不限制于任何特定的硬件和软件 结合。
工业实用性 釆用本发明实施例, 当用户无法连接服务器时, 对用户对移动社交网络 的事件进行离线管理, 包括对各种操作和交互进行存储, 当用户重新登录时, 根据存储的事件与相应的移动社交网络进行交互。

Claims

权 利 要 求 书
1、 一种移动社交网络的离线管理方法, 所述方法包括:
当客户端离线时, 对用户针对移动社交网络的待处理事件(Activities ) 进行存储;
所述客户端连接到所述移动社交网络服务器后, 所述客户端根据存储的 所述待处理事件, 通过所述移动社交网络服务器与所述待处理事件所对应的 移动社交网络进行交互。
2、 如权利要求 1所述的方法, 其中,
用户通过所述客户端在移动社交网络服务器上保存一个或多个移动社交 网络中的注册信息。
3、 如权利要求 2所述的方法, 其中,
所述客户端在存储所述用户针对一个或多个移动社交网络的待处理事件 时, 还存储各待处理事件所对应的社交网络。
4、 如权利要求 3所述的方法, 其中,
所述客户端在存储所述用户针对移动社交网络的待处理事件时, 如果所 述用户存在针对多个移动社交网络的待处理事件, 则所述客户端对所述多个 待处理事件进行排序后, 存储在待处理事件队列中;
所述客户端连接到所述移动社交网络服务器后, 通过所述移动社交网络 服务器依序分别与所述待处理事件队列中的各待处理事件所对应的移动社交 网络进行交互。
5、 如权利要求 4所述的方法, 其中,
所述客户端对所述多个待处理事件进行排序时, 按照各待处理事件的时 间先后顺序进行排序。
6、 如权利要求 4或 5所述的方法, 其中, 所述方法还包括:
所述客户端对所述多个待处理事件进行排序时, 按照各待处理事件之间 的关联关系, 将针对同一移动社交网络的待处理事件进行绑定; 针对不同移 动社交网络的待处理事件之间按照时间先后顺序进行排序。
7、 如权利要求 4所述的方法, 其中,
所述客户端根据存储的所述待处理事件, 通过所述移动社交网络服务器 与所述待处理事件所对应的移动社交网络进行交互, 包括:
如果所述客户端成功登录到所述待处理事件所对应的移动社交网络、 并 且确认所述移动社交网络处理了所述待处理事件之后, 则从所述待处理事件 队列删除所述待处理事件;
如果所述客户端登录所述待处理事件所对应的移动社交网络失败, 则保 留所述待处理事件, 直至所述客户端成功登录到所述移动社交网络。
8、 一种移动社交网络的离线管理系统, 所述系统包括移动社交网络的客 户端, 所述客户端包括事件存储模块和登录模块,
所述事件存储模块设置为: 当客户端退出所连接的移动社交网络服务器 时, 对用户针对移动社交网络的待处理事件进行存储;
所述登录模块设置为: 当客户端连接到所述移动社交网络服务器后, 根 据所述事件存储模块存储的所述待处理事件, 通过所述移动社交网络服务器 与所述待处理事件所对应的移动社交网络进行交互。
9、 如权利要求 8所述的系统, 其中,
所述登录模块设置为: 在所述移动社交网络服务器上保存用户的一个或 多个移动社交网络中的注册信息。
10、 如权利要求 9所述的系统, 其中,
所述事件存储模块还设置为: 在存储所述用户针对一个或多个移动社交 网络的待处理事件时, 存储各待处理事件所对应的社交网络。
11、 如权利要求 10所述的系统, 其中,
所述事件存储模块设置为: 在存储所述用户针对移动社交网络的待处理 事件时, 如果所述用户存在针对多个移动社交网络的待处理事件, 则所述客 户端对所述多个待处理事件进行排序后, 存储在待处理事件队列中;
所述登录模块设置为: 当所述客户端连接到所述移动社交网络服务器后, 通过所述移动社交网络服务器依序分别与所述待处理事件队列中的各待处理 事件所对应的移动社交网络进行交互。
12、 如权利要求 11所述的系统, 其中,
所述事件存储模块设置为: 对所述多个待处理事件进行排序时, 按照各 待处理事件的时间先后顺序进行排序。
13、 如权利要求 11或 12所述的系统, 其中,
所述事件存储模块设置为: 对所述多个待处理事件进行排序时, 按照各 待处理事件之间的关联关系, 将针对同一移动社交网络的待处理事件进行绑 定; 针对不同移动社交网络的待处理事件之间按照时间先后顺序进行排序。
14、 如权利要求 11所述的系统, 其中,
所述登录模块设置为: 根据所述事件存储模块存储的所述待处理事件, 通过所述移动社交网络服务器与所述待处理事件所对应的移动社交网络进行 交互时, 包括:
如果成功登录到所述待处理事件所对应的移动社交网络、 并且确认所述 移动社交网络处理了所述待处理事件之后, 则从所述待处理事件队列删除所 述待处理事件;
如果登录所述待处理事件所对应的移动社交网络失败, 则保留所述待处 理事件, 直至成功登录到所述移动社交网络。
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