WO2012024988A1 - 一种头像相框的生成方法和系统 - Google Patents
一种头像相框的生成方法和系统 Download PDFInfo
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- WO2012024988A1 WO2012024988A1 PCT/CN2011/077144 CN2011077144W WO2012024988A1 WO 2012024988 A1 WO2012024988 A1 WO 2012024988A1 CN 2011077144 W CN2011077144 W CN 2011077144W WO 2012024988 A1 WO2012024988 A1 WO 2012024988A1
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- avatar
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T11/00—2D [Two Dimensional] image generation
Definitions
- the present invention belongs to the field of image processing, and in particular, to a method and system for generating an avatar photo frame. Background of the invention
- the avatar photo frame on the existing instant messaging client is generally square, and has a fixed position and a single style, and the avatar photo frame only includes the user avatar, which is relatively rigid and lacks vivid effects, and the existing avatar photo frame is generally static. , can't interact with the user.
- An object of the present invention is to provide a method for generating an avatar photo frame, which aims to solve the problem that the existing avatar photo frame is static and has a single style.
- the embodiment of the present invention is implemented by the method for generating an avatar photo frame, and the method includes the following steps:
- the material library includes an avatar material library, a photo frame material library, and a decorative material library;
- the preset material output attribute output corresponding to each material used to generate the avatar photo frame The selected material to generate an avatar photo frame.
- Another object of the embodiments of the present invention is to provide an avatar frame generation system, where the system includes:
- a material library configured to store various materials for generating an avatar photo frame, where the material library includes an avatar material library, a photo frame material library, and a decorative material library;
- a material acquiring unit configured to select a material for generating an avatar photo frame from the material library; and an avatar photo frame generating unit, configured to output the selected material according to a preset material output attribute corresponding to each material, to generate an avatar photo frame.
- the selected avatar photo frame is generated by outputting the selected material according to the preset material output attribute corresponding to each material, so that the user can set the material, dynamically generate the avatar photo frame, and make the generated avatar photo frame dynamic. Transform the effect, and the position is flexible.
- FIG. 1 is a flow chart showing an implementation of a method for generating an avatar photo frame according to a first embodiment of the present invention
- FIG. 2 is a diagram showing an example of an avatar photo frame according to an embodiment of the present invention.
- FIG. 3 is a flow chart showing an implementation of a method for generating an avatar photo frame according to a second embodiment of the present invention
- FIG. 4 is a diagram showing an exemplary state of an avatar photo frame according to an embodiment of the present invention
- FIG. 5 is a view showing an interactive state of an avatar photo frame according to an embodiment of the present invention
- FIG. 7 is a diagram showing an example of switching between avatar frames according to an embodiment of the present invention
- FIG. 8 is a diagram showing an example of various avatar frames according to an embodiment of the present invention
- FIG. 9 is a flowchart of implementing a method for generating an avatar photo frame according to a third embodiment of the present invention
- FIG. 10, 11 and 12 are schematic diagrams of the interaction effect of the avatar frame provided by the implementation of the present invention
- FIG. 13 is a structural block diagram of the avatar frame generation system according to the fourth embodiment of the present invention
- FIG. 14 is an avatar according to the fifth embodiment of the present invention.
- an avatar photo frame including an avatar display area, a photo frame display area, and a decorative display area
- the avatar material, the photo frame material and the decoration required for generating the avatar photo frame are respectively adopted by adopting the same or different transformation manners.
- the material is transformed, and the transformed avatar material is displayed in the avatar display area, the transformed photo frame material is displayed in the photo frame display area, and the transformed decorative material is displayed in the decorative display area, so that the position can be flexibly changed and dynamically changed.
- Avatar photo frame for effects.
- Embodiment 1 is a diagrammatic representation of Embodiment 1:
- FIG. 1 is a flowchart of an implementation process of a method for generating an avatar photo frame according to a first embodiment of the present invention, which is described in detail as follows:
- each material for generating an avatar photo frame is selected from the material library.
- the material library stores various materials for generating various avatar photo frames.
- the library includes but is not limited to avatar material library, photo frame material library, decorative material library, and so on.
- the avatar material library stores the avatar material constituting the user avatar in the avatar photo frame, and the avatar material may be a picture in any format, such as a picture in the form of bmp, jpg, png, gif, or the like.
- the photo frame material library stores the photo frame material constituting the photo frame in the avatar photo frame, and the photo frame material is a vector picture drawn by a vector. Since the vector picture is not distorted when it is zoomed in, rotated, etc., it is more suitable for scenes that exhibit realistic dynamic effects.
- the decorative material library stores the decorative material constituting the photo frame decoration in the avatar photo frame, and the decorative material is also a vector picture drawn by using a vector.
- each decorative material in the decorative material library may include a different number of decorative widgets.
- step S102 the selected material is output according to a preset material output attribute corresponding to each material used to generate the avatar photo frame to generate an avatar photo frame.
- the material output attributes include, but are not limited to, output position, output time, transformation mode, etc., and may also include transparency and stacking order.
- the output position refers to the output position of the material used to generate the avatar photo frame.
- the output time is the output time of the material used to generate the head photo frame.
- the transformation method refers to the transformation method used to transform the material used to generate the avatar frame.
- the transformation methods include, but are not limited to, scaling transformation, rotation transformation, displacement transformation, and the like.
- Transparency refers to the transparency of each material being output.
- the stacking order refers to the order in which the layers of the output material are placed. When the layers of the two materials overlap, the layer with the higher stacking order is always in the lower stacking order. Above the layer.
- the output time sequence may be set for each material used to generate the avatar photo frame, so that the attribute is output according to the preset material corresponding to each material.
- the materials used to generate the avatar photo frame can be sequentially output according to the set output time sequence, thereby realizing the dynamic change effect of the process of generating the avatar photo frame.
- the material can be dynamically changed, so that the generated avatar frame can also achieve dynamic changes.
- the selected decorative material for generating the avatar photo frame includes different numbers of decorative widgets
- the corresponding component output attributes are set in advance for the various decorative widgets included in the decorative material, and the decoration is outputted.
- the decorative widgets included in the decorative material are output according to the preset component output attributes corresponding to the various decorative widgets included in the decorative material, so that the generated avatar photo frame further achieves dynamic effects.
- the component output attributes also include, but are not limited to, output position, output time, transformation mode, transparency, and stacking order.
- the material used to generate the avatar photo frame is composed of a user avatar, a photo frame, and a decorative part
- the avatar material, the photo frame material, and the decorative material used to generate the avatar photo frame are selected from the material library, that is, respectively, used to generate the user avatar.
- the avatar material, the photo frame material that generates the photo frame, and the decorative material that generates the decoration are selected from the material library.
- the selected material is output according to the preset material output attribute corresponding to each material to generate a target avatar photo frame.
- the material output attributes set for each material include but are not limited to the output position, output time, transformation mode, transparency and stacking order, so that when it needs to be generated When the avatar photo frame is output, the avatar photo frame of the dynamic conversion effect can be generated by outputting the selected material according to the material output attribute set for each material.
- the material output attribute of the photo frame material used to generate the avatar photo frame is outputted at 0 ms, and the output position is the photo frame display area; the prime material for generating the decorative material of the avatar photo frame is set.
- the output attribute of the material is output at 600ms, and the output position is the decorative display area.
- the component output attribute can be set for each decorative widget included in the decoration material;
- the material output attribute of the avatar material is output at 10ms, the output position is the avatar display area, the transformation mode is zoom transformation, and the time of the zoom transformation and the specific values are as shown in Table 1.1:
- the avatar material when at 0 milliseconds, the avatar material has a scale of 0 in both the horizontal and vertical directions. When it reaches 100 milliseconds, the avatar material has a scaling ratio of 0.8 in both horizontal and vertical directions. At 300 milliseconds, the avatar material has a scale of 1 in both the horizontal and vertical directions, that is, the transformation process is as follows: In the time period from 0 milliseconds to 100 milliseconds, the avatar material is scaled from 0 to 0 in the horizontal and vertical directions. Gradually change to 0.8, in the time period of 100 milliseconds to 300 milliseconds, the scale of the avatar material in the horizontal and vertical directions is gradually changed from 0.8 to 1. The rest are similar, no longer here - repeat.
- FIG. 2 is an exemplary diagram of an avatar frame provided by the embodiment of the present invention. Take the lotus-like dynamic avatar photo frame with the avatar material as the cartoon painting and the decorative material as the lotus flower.
- the dynamic transformation process of the avatar photo frame is as follows: At 0ms, the frame material is output in the frame display area. At 10ms, the avatar material is output in the avatar display area, and the avatar material is transformed according to the zoom transformation method shown in Table 1.1, so that the avatar material is enlarged from small to large in the avatar display area until the avatar material fills the photo frame and the oscillating effect occurs.
- the lotus flower decoration material is output at 600 ms. Since the lotus decorative material includes a plurality of decorative widgets such as lotus leaves, flower stems, and lotus flowers, when the lotus decorative material is output, the output attributes corresponding to the respective decorative widgets are respectively corresponding according to presets. The plurality of decorative widgets included in the lotus decorative material are output, thereby realizing the following dynamic transformation effects of the lotus decorative material:
- the lotus leaf appears all the time, and a small lotus flower appears; then, the lotus stem is erected; then, the lotus flower grows on the stem; finally, the lotus flower blooms.
- the selected avatar photo frame is generated by outputting the selected material according to the preset material output attribute corresponding to each material, because the material output attribute includes output time, output position, transformation mode, transparency, stacking order, and the like. , so that the generated avatar photo frame has a dynamic transformation effect.
- Embodiment 2 is a diagrammatic representation of Embodiment 1:
- Steps S201 and S202 are the same as steps S101 and S102 in the generating method shown in FIG. 1, respectively, except that It also includes the following steps:
- step S203 when a state switching instruction input by the user is detected, the avatar photo frame is switched from the current state to the avatar photo frame state specified by the state switching instruction.
- the status of the avatar frame specified by the state switching instruction is the avatar frame state after the switching.
- the status of the avatar photo frame includes but is not limited to the appearance status, the normal status, the interactive status, and the collapsed status.
- the appearance state refers to starting from the first material in the display avatar photo frame, to constituting the All the materials of the avatar photo frame are displayed after the avatar photo frame is displayed.
- the appearance state includes (experience) the following six sub-states: 1.
- the photo frame appears, the photo grows from small to large; 2.
- the photo fills the photo frame; 3.
- the leaves appear all over, the lotus flower appears a small flower; 4, the lotus stem is erected; 5, the lotus flower grows on the stem; 6.
- the normal state refers to a state in which the avatar frame is at a standstill after all the materials constituting the avatar frame are displayed.
- FIG. 4 is a view showing an ordinary state of the avatar photo frame according to the embodiment of the present invention.
- the zoom ratio in the direction is 1, the state in which the lotus leaf appears all the way, and the still picture displayed when the lotus flower is in full bloom.
- the interactive state refers to a state in which various interactive operations can be performed according to various operations of the user.
- FIG. 5 is an exemplary diagram of an interactive state of an avatar photo frame according to an embodiment of the present invention, and enters an interactive state when a mouse is detected to be entered.
- the interaction state can be preset to the lotus state tilt, and then restored to the initial state; the interaction state can be set to the flowerbed and the stem tilt, and then restored to the initial state; the interaction state can also be set to the lotus deformation, and then restored to the initial state.
- the collapsed state refers to the state experienced by the avatar frame from the disappearance of the first material of all the materials constituting the avatar photo frame, and the state of the avatar photo frame until all the materials constituting the avatar photo frame disappear
- FIG. 6 It is an exemplary diagram of the stowed state of the avatar photo frame provided by the embodiment of the present invention, including: 1. Clicking the switch button; 2. The lotus flower is put away; 3. The flower buds are collected; 4. The lotus stems are put away; 5. The lotus leaves are collected. ; 6, the avatar disappears from big to small, the photo frame disappears.
- the manner in which the user inputs the state switching instruction may be input through an up and down switching button displayed in the state switching area provided by the avatar photo frame, or may be input by detecting whether the mouse enters each display area.
- the state switching instruction is input through the up and down switching buttons displayed by the state switching area, it is necessary to set the switching order between the various states of the avatar frame in advance.
- the state switching instruction is input by detecting whether the mouse enters each display area, it can only switch from the normal state of the avatar photo frame to the interactive state, or cut from the interactive state. Change to the normal state.
- a linear switching manner may be adopted to make the switching effect smooth.
- FIG. 7 is a diagram showing an example of switching between avatar frames according to an embodiment of the present invention, but is not limited to this example.
- the up or down switching button provided by the state switching area can be switched from the appearance state of the avatar photo frame to the normal state, switching from the normal state to the stowed state, and switching from the stowed state to the appearing state, or Switch from interactive state to collapsed state.
- the normal state of the avatar photo frame can be switched to the interactive state.
- the interactive state of the avatar photo frame can be switched to the normal state.
- the appearance state such as another avatar photo frame different from the avatar photo frame in the stowed state, may be another avatar photo frame composed of avatar material, photo frame material and/or decorative material different from the avatar photo frame constituting the stowed state.
- An example is as follows:
- FIG. 8 is a diagram showing an example of various avatar photo frames according to an embodiment of the present invention.
- the switch can be switched to
- the appearance state of the stamp photo frame can also be switched to the appearance state of the avatar photo frame composed of different materials, such as switching to the appearance state of the art photo frame, the appearance state of the violin photo frame, or the appearance state of the lotus photo frame.
- the flexible anamorphic photo frame can be provided for the user.
- the linear switching method is used to switch from one state of the avatar photo frame to another state, so that the switching effect is smooth.
- Embodiment 3 is a diagrammatic representation of Embodiment 3
- FIG. 9 is a flowchart showing an implementation process of a method for generating an avatar photo frame according to a third embodiment of the present invention. Steps S301 and S302 are the same as steps S101 and S102 in the generating method shown in FIG. 1 , and the only difference is that It also includes the following steps:
- step S303 when the hot area of the avatar photo frame detects the interactive instruction of the user, the material output in the hot zone is transformed by using a transformation manner corresponding to the hot zone.
- one or more hot zones may be set for the avatar photo frame, and corresponding transformation modes are set for each hot zone.
- Corresponding transformation modes set for the hot zone include, but are not limited to, scaling transformation, rotation transformation, displacement transformation, and the like.
- one transformation mode may be set for one hot zone, or multiple transformation modes may be set for one hot zone.
- a plurality of transformation modes are set for one hot zone, if the hot zone detects the user's interactive instruction, the material outputted in the hot zone is transformed by using a plurality of transformation modes corresponding to the hot zone.
- different transformation modes are set for outputting different materials in the hot zone, thereby outputting different materials in the hot zone. Different interaction effects can be achieved, and a variety of transformation modes can be set for one material output in the hot zone, thereby achieving a richer interactive effect.
- the hot zone of the avatar photo frame detects the user's interactive command by detecting the mouse entry event.
- the hot zone of the avatar photo frame is detected as the user's interactive command, and the hot zone is adopted at this time.
- the corresponding transformation method transforms the material output in the hot zone, as illustrated below:
- FIG. 10 and 11 are schematic diagrams showing the interaction effect of the avatar photo frame provided by the implementation of the present invention.
- the transformation mode set in advance for the hot zone 1 is a rotation transformation
- the material outputted in the hot zone 1 for example, small petals and stems, will be rotated and transformed by using a rotation transformation.
- the mouse moves out of the hot zone 1 the material output in the hot zone 1 is restored to the state before the mouse enters, thereby realizing the interactive effect of the lotus "moving".
- the transformation mode set in advance for the flower material output in the hot zone 2 is a rotation transformation and a displacement transformation
- the transformation method for the flower stem material output in the hot zone 2 is set.
- the flower material outputted in the hot zone 2 is simultaneously rotated and displaced, thereby realizing the interaction effect of the flower slanting inclination, and simultaneously rotating the flower stems outputted in the hot zone 2, thereby realizing the interaction effect of the flower stem tilting.
- the material output in the hot zone 2 is restored to the state before the mouse enters.
- the preset output material corresponding to the hot zone may be used to transform the material output in the hot zone, thereby generating the generated avatar.
- the photo frame has an interactive effect.
- the hot area of the avatar photo frame detects the interactive instruction of the user
- the information of the vector node of the material output in the hot zone is modified according to a preset modification manner, so as to realize the interaction of the avatar photo frame. The effect is described below.
- FIG. 12 is a schematic diagram of an interaction effect of an avatar photo frame provided by the implementation of the present invention.
- the vector node information of the lotus material can be modified according to a preset modification manner, and the lotus material can also be realized. The deformation, so as to achieve the interactive effect of the avatar photo frame.
- the vector node information of the material output in the hot zone is modified according to the preset modification manner, thereby realizing the interaction of the avatar photo frame. effect.
- Embodiment 4 is a diagrammatic representation of Embodiment 4:
- FIG. 13 is a block diagram showing a structure of an avatar frame generation system according to a fourth embodiment of the present invention. For convenience of explanation, only parts related to the embodiment of the present invention are shown.
- the system can be used for instant messaging tools, and can be a software unit, a hardware unit or a combination of hardware and software running in an instant messaging tool, or as a stand-alone pendant integrated into an instant messaging tool or running on an instant messaging tool.
- the material library 1 stores various materials for generating an avatar photo frame.
- the material library includes but is not limited to the avatar material library, the photo frame material library, the decorative material library, and the like.
- the material acquisition unit 2 selects the material used to generate the avatar frame from the material library.
- the avatar photo frame generating unit 3 outputs the selected material according to the preset material output attribute corresponding to each material to generate an avatar photo frame.
- the material output attributes include, but are not limited to, output position, output time, transformation mode, transparency, and stacking order.
- the transformation methods include but are not limited to scaling transformation, rotation transformation and displacement transformation.
- the output time sequence may be set for each material used to generate the avatar photo frame.
- the selected decorative material for generating the avatar photo frame includes different numbers of decorative widgets
- the corresponding component output attributes are set in advance for the various decorative widgets included in the decorative material, and the decoration is outputted.
- the decorative widgets included in the decorative material are output according to the preset component output attributes corresponding to the various decorative widgets included in the decorative material, so that the generated avatar photo frame further achieves dynamic effects.
- the component output attributes also include, but are not limited to, output position, output time, transformation mode, transparency, and stacking order.
- Embodiment 5 is a diagrammatic representation of Embodiment 5:
- FIG. 14 is a structural block diagram of an avatar frame generation system according to a fifth embodiment of the present invention.
- the system includes the material library 1, the material acquisition unit 2, and the head shown in FIG.
- the system further includes a state switching unit 4.
- the state switching unit 4 switches the avatar photo frame from the current state to the avatar photo frame state specified by the state switching instruction.
- the status of the avatar frame specified by the state switching instruction is the avatar frame state after the switching.
- the status of the avatar photo frame includes but is not limited to the appearance status, the normal status, the interactive status, and the collapsed status.
- the system further includes an interactive processing unit 5.
- the interaction processing unit 5 transforms the material output in the hot zone by using a transformation method corresponding to the hot zone when the user's interactive instruction is detected in the hot zone of the avatar photo frame.
- one or more hot zones may be set for the avatar photo frame, and corresponding transformation modes are set for each hot zone.
- Corresponding transformation modes set for the hot zone include, but are not limited to, scaling transformation, rotation transformation, displacement transformation, and the like.
- one transformation mode may be set for one hot zone, or multiple transformation modes may be set for one hot zone.
- a plurality of transformation modes are set for one hot zone, if the hot zone detects the user's interactive instruction, the material outputted in the hot zone is transformed by using a plurality of transformation modes corresponding to the hot zone.
- different transformation modes are set for outputting different materials in the hot zone, thereby outputting different materials in the hot zone. Different interaction effects can be achieved, and a variety of transformation modes can be set for one material output in the hot zone, thereby achieving a richer interactive effect.
- the system further includes an information modification unit 6.
- the information modification unit 6 modifies the information of the vector node of the material output in the hot zone according to a preset modification manner when the user's interactive instruction is detected in the hot area of the avatar photo frame, so as to implement the avatar photo frame. Interactive effects.
- the selected avatar photo frame is generated by outputting the selected material according to the preset material output attribute corresponding to each material, because the material output attribute includes output time, output position, transformation mode, transparency, stacking order, and the like. , so that the generated avatar photo frame has a dynamic transformation effect. Since the avatar photo frame can be switched between multiple states, the generated avatar photo frame is more vivid and dynamic.
- the preset material corresponding to the hot zone may be used to transform the material output in the hot zone, so that the generated avatar photo frame has an interactive effect.
- the interactive effect of the image frame of the head image can also be realized by modifying the information of the vector node of the material output in the hot zone according to the preset modification manner.
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Description
一种头像相框的生成方法和系统 本申请要求于 2010 年 08 月 24 日提交中国专利局、 申请号为 201010267143.0、 发明名称为 "一种头像相框的生成方法和系统" 的中 国专利申请的优先权, 其全部内容通过引用结合在本申请中。 技术领域
本发明属于图像处理领域, 尤其涉及一种头像相框的生成方法和系 统。 发明背景
随着网络通讯技术的发展,网络即时通讯工具的应用也越来越普遍。 在网络即时通讯工具中使用代表用户的头像相框也越来越普遍。 在现有 的即时通讯客户端上的头像相框一般为方形的, 并且位置固定、 风格单 一, 而且该头像相框仅包括用户头像, 比较死板, 缺乏生动效果, 另外 现有的头像相框一般为静态的, 不能与用户进行互动。 发明内容
本发明实施例的目的在于提供一种头像相框的生成方法, 旨在解决 现有的头像相框为静态的、 且风格单一的问题。
本发明实施例是这样实现的, 一种头像相框的生成方法, 所述方法 包括下述步骤:
从素材库中选择用于生成头像相框的各素材, 所述素材库包括头像 素材库、 相框素材库以及装饰素材库;
按照预设的与用于生成头像相框的各素材对应的素材输出属性输出
选择的素材, 以生成头像相框。
本发明实施例的另一目的在于提供一种头像相框生成系统, 所述系 统包括:
素材库, 用于存储用于生成头像相框的各种素材, 所述素材库包括 头像素材库、 相框素材库以及装饰素材库;
素材获取单元,用于从所述素材库中选择用于生成头像相框的素材; 头像相框生成单元, 用于按照预设的与各素材对应的素材输出属性 输出选择的素材, 以生成头像相框。
在本发明实施例中, 通过按照预设的与各素材对应的素材输出属性 输出选择的素材, 以生成目标头像相框, 从而可以由用户设置素材, 动 态生成头像相框, 使生成的头像相框具有动态变换效果, 而且位置灵活 多变。 附图简要说明
图 1 是本发明第一实施例提供的头像相框的生成方法的实现流程 图;
图 2是本发明实施例提供的头像相框的示例图;
图 3 是本发明第二实施例提供的头像相框的生成方法的实现流程 图;
图 4是本发明实施例提供的头像相框的普通状态的示例图; 图 5是本发明实施例提供的头像相框的互动状态的示例图; 图 6是本发明实施例提供的头像相框的收起状态的示例图; 图 7是本发明实施例提供的头像相框在各种状态之间进行切换的示 例图;
图 8是本发明实施例提供的各种头像相框的示例图;
图 9 是本发明第三实施例提供的头像相框的生成方法的实现流程 图;
图 10、 11、 12是本发明实施提供的头像相框互动效果的示意图; 图 13是本发明第四实施例提供的头像相框生成系统的结构框图; 图 14是本发明第五实施例提供的头像相框生成系统的结构框图。 实施本发明的方式
为了使本发明的目的、 技术方案及优点更加清楚明白, 以下结合附 图及实施例, 对本发明进行进一步详细说明。 应当理解, 此处所描述的 具体实施例仅仅用以解释本发明, 并不用于限定本发明。
在本发明实施例中, 提供了一种包括头像显示区、 相框显示区和装 饰显示区的头像相框, 通过采用相同或者不同的变换方式分别对生成头 像相框所需的头像素材、 相框素材以及装饰素材进行变换, 并在头像显 示区显示变换后的头像素材, 在相框显示区显示变换后的相框素材, 在 装饰显示区显示变换后的装饰素材, 从而可以生成位置灵活多变、 并具 有动态变换效果的头像相框。
实施例一:
图 1 是本发明第一实施例提供的头像相框的生成方法的实现流程 图, 详述如下:
在步骤 S101中, 从素材库中选择用于生成头像相框的各素材。 其中, 素材库中存储有用于生成各种头像相框的各种素材。 该素材 库包括但不限于头像素材库、 相框素材库、 装饰素材库等。
其中, 头像素材库中存储构成头像相框中的用户头像的头像素材, 该头像素材可以为任意格式的图片, 如 bmp、 jpg、 png、 gif等格式的图 片。
相框素材库中存储构成头像相框中相框的相框素材, 该相框素材是 采用矢量绘制的矢量图片。 由于矢量图片在进行放大、 旋转等变换时都 不会失真, 因此更适合用于呈现出逼真的动态效果的场景。
装饰素材库中存储构成头像相框中相框装饰的装饰素材, 该装饰素 材也是采用采用矢量绘制的矢量图片。 在本发明实施例中, 为了达到更 好的动态效果, 装饰素材库中的每一种装饰素材都可以包括不同数量的 装饰小部件。
在步骤 S102中,按照预设的、与用于生成头像相框的各素材对应的 素材输出属性输出选择的素材, 以生成头像相框。
在本发明实施例中, 需要预先为用于生成头像相框的每一种素材都 设置对应的素材输出属性。 其中素材输出属性包括但不限于输出位置、 输出时间、 变换方式等, 还可以包括透明度和堆叠顺序等。 其中输出位 置是指用于生成头像相框的素材的输出位置。 输出时间是指用于生成头 像相框的素材的输出时间。 变换方式是指对用于生成头像相框的素材进 行变换所采用的变换方式。 其中变换方式包括但不限于缩放变换、 旋转 变换和位移变换等。 透明度是指输出的各素材的透明度。 堆叠顺序是指 输出的各素材所在图层的呈现顺序, 当两个素材所在的图层有重叠时, 则堆叠顺序越高的素材所在的图层总是处于堆叠顺序较低的素材所在 的图层的上面。
在本发明实施例中,在设置用于生成头像相框的素材的输出时间时, 可以为用于生成头像相框的各个素材设置输出时间顺序, 这样在按照预 设的与各素材对应的素材输出属性输出选择的素材, 以生成头像相框 时, 可以使用于生成头像相框的各个素材按照设置的输出时间顺序顺次 输出, 从而使生成头像相框的过程实现动态变化效果。
另外通过为各个素材设置相同或者不同的变换方式, 从而在输出各
个素材的过程中, 可以使各个素材达到动态变化的效果, 从而使生成的 头像相框也达到动态变化的效果。
在本发明实施例中, 当选择的用于生成头像相框的装饰素材包括不 同数量的装饰小部件时, 预先为该装饰素材包括的各种装饰小部件设置 对应的部件输出属性, 在输出该装饰素材时, 按照预设的与该装饰素材 包括的各种装饰小部件对应的部件输出属性输出该装饰素材包括的各 种装饰小部件, 以使生成的头像相框进一步达到动态效果。
其中部件输出属性也包括但不限于输出位置、输出时间、 变换方式、 透明度和堆叠顺序。
为了更好的理解本发明实施例, 以下以一个具体的实例对本发明实 施例提供的头像相框的生成方法进行详细说明。
当需要生成头像相框时, 先从素材库中选择用于生成该头像相框的 素材。 在本发明实施例中, 由于头像相框由用户头像、 相框和装饰部分 构成, 从而需要从素材库中选择用于生成头像相框的头像素材、 相框素 材和装饰素材, 即分别选择用于生成用户头像的头像素材、 生成相框的 相框素材以及生成装饰的装饰素材。
接着按照预设的与各素材对应的素材输出属性输出选择的素材, 以 生成目标头像相框。 在本发明实施例中, 需要预先为用于生成头像相框 的各个素材设置对应的素材输出属性。 如需要分别为头像素材、 相框素 材和装饰素材设置对应的素材输出属性, 为各素材设置的素材输出属性 包括但不限于输出位置、 输出时间、 变换方式、 透明度和堆叠顺序, 这 样, 当需要生成头像相框时, 只要按照为各素材设置的素材输出属性输 出选择的素材, 即可生成动态变换效果的头像相框。
如设置用于生成头像相框的相框素材的素材输出属性为在 0ms开始 输出, 输出位置为相框显示区; 设置用于生成头像相框的装饰素材的素
材输出属性为在 600ms开始输出, 输出位置为装饰显示区; 为了使输出 的装饰素材也具有动态变换效果, 可以为该装饰素材包括的各个装饰小 部件设置部件输出属性; 设置用于生成头像相框的头像素材的素材输出 属性为在 10ms开始输出, 输出位置为头像显示区, 变换方式为缩放变 换, 且缩放变换的时刻以及具体值如表 1.1所示:
表 1.1
在上述表 1.1中, 当在 0毫秒时, 头像素材在水平和垂直方向上的 缩放比例均为 0, 当到达 100毫秒时, 头像素材在水平和垂直方向上的 缩放比例均为 0.8, 当到达 300毫秒时, 头像素材在水平和垂直方向上 的缩放比例均为 1 , 即该变换过程如下: 在 0毫秒到 100毫秒的时间段 内, 让头像素材在水平和垂直方向上的缩放比例从 0逐渐变换到 0.8, 在 100毫秒到 300毫秒的时间段内, 让头像素材在水平和垂直方向上的 缩放比例从 0.8逐渐变换到 1。 其余的类似, 在此不再——赘述。
在按照上述预设的与各素材对应的素材输出属性输出选择的素材, 以生成目标头像相框时, 可以得到动态变换效果的头像相框, 图 2是本 发明实施例提供的头像相框的示例图, 以头像素材为卡通画、 装饰素材 为荷花的荷花动感头像相框为例, 头像相框的动态变换过程如下:
在 0ms时, 在相框显示区输出相框素材。 在 10ms时, 在头像显示 区输出头像素材,且头像素材按照表 1.1所示的缩放变换方式进行变换, 使头像素材在头像显示区从小变大直到头像素材占满相框并出现震荡 效果, 在超过表 1.1 中设置的最大时间时, 可以按照最大时间时对应的 在水平和垂直方向上的缩放比例进行显示或出现震荡效果。在 600ms时 开始输出荷花装饰素材, 由于荷花装饰素材包括荷叶、 花茎、 荷花等多 个装饰小部件, 在输出荷花装饰素材时, 通过按照预设与各个装饰小部 件对应的部件输出属性分别对应输出荷花装饰素材包括的多个装饰小 部件, 从而实现荷花装饰素材的以下动态变换效果:
首先, 荷叶全出现, 并出现一朵小荷花; 接着, 竖起荷花茎; 然后, 再在茎上长出荷花; 最后, 荷花盛开。
在本发明实施例中, 通过按照预设的与各素材对应的素材输出属性 输出选择的素材, 以生成目标头像相框, 由于素材输出属性包括输出时 间、 输出位置、 变换方式、 透明度和堆叠顺序等, 从而可以使生成的头 像相框具有动态变换效果。
实施例二:
图 3 是本发明第二实施例提供的头像相框的生成方法的实现流程 图, 其中步骤 S201、 S202分别与图 1所示的生成方法中的步骤 S101、 S102相同, 其不同之处仅在于, 其还包括如下步骤:
在步骤 S203中, 当检测到用户输入的状态切换指令时,将头像相框 从当前状态切换至该状态切换指令指定的头像相框状态。
其中, 状态切换指令指定的头像相框状态即为切换后的头像相框状 态。 其中头像相框状态包括但不限于出现状态、 普通状态、 互动状态和 收起状态等。
其中出现状态是指从显示头像相框中的第一个素材开始, 到构成该
头像相框的所有素材均显示完毕为止头像相框所经历的状态。 例如, 对 于上述实施例一图 2中的头像相框的动态变换过程, 出现状态包括(经 历)如下 6个子状态: 1、 相框出现, 相片从小变大; 2、 相片占满相框 里面; 3、 荷叶全出现, 荷花出现一小朵; 4、 竖起荷花茎; 5、 茎上长 出荷花; 6、 荷花盛开。 普通状态是指构成该头像相框的所有素材均显 示完毕后头像相框处于静止时的状态, 图 4是本发明实施例提供的头像 相框的普通状态的示例图, 普通状态对应头像素材在水平和垂直方向上 的缩放比例为 1、 荷叶全出现、 荷花盛开时显示的静止画面时的状态。 互动状态是指可以依据用户的各种操作而做出各种互动操作的状态, 图 5是本发明实施例提供的头像相框的互动状态的示例图, 在监测到有鼠 标进入时, 进入互动状态, 可以预先设置该互动状态为荷花倾斜, 然后 还原到初始状态; 也可以设置互动状态为花苞和茎倾斜, 然后还原到初 始状态; 还可以设置互动状态为荷花变形, 然后还原到初始状态。 当然, 实际应用中, 还可以设置为上述三种互动状态的任意组合。 收起状态是 指从构成头像相框的所有素材中第一个素材消失开始, 到构成头像相框 的所有素材均消失为止头像相框所经历的状态, 为出现状态所经历的状 态的逆过程,图 6是本发明实施例提供的头像相框的收起状态的示例图, 包括: 1、 点击切换按钮; 2、 荷花收起来; 3、 花苞收起来; 4、 荷花茎 收起来; 5、 荷叶收起来; 6、 头像从大变小消失, 相框消失。
在具体实现时, 用户输入状态切换指令的方式可以是通过头像相框 提供的状态切换区显示的向上和向下切换按钮来输入, 也可以通过检测 鼠标是否进入各个显示区来输入。 在通过状态切换区显示的向上和向下 切换按钮来输入状态切换指令时, 需要预先设置头像相框的各种状态之 间的切换顺序。 当通过检测鼠标是否进入各个显示区来输入状态切换指 令时, 只能从头像相框的普通状态切换至互动状态, 或者从互动状态切
换至普通状态。 在本发明实施例中, 头像相框从一种状态切换至另一种 状态时, 可以采用线性切换方式, 以使切换效果流畅。
请参阅图 7, 图 7是本发明实施例提供的头像相框在各种状态之间 进行切换的示例图, 但不以该示例为限。
在该示例中, 通过状态切换区提供的向上或者向下切换按钮, 可以 从头像相框的出现状态切换到普通状态, 从普通状态切换到收起状态, 从收起状态切换至出现状态, 也可以从互动状态切换至收起状态。 通过 检测鼠标是否进入头像相框的各个显示区域, 可以从头像相框的普通状 态切换至互动状态, 当检测到鼠标离开头像相框时, 可以从头像相框的 互动状态切换至普通状态。 其中从头像相框的收起状态切换至出现状态 时, 可以直接切换至与收起状态的头像相框相同的头像相框的出现状 态, 也可以切换至与收起状态的头像相框不同的另一个头像相框的出现 状态, 如与收起状态的头像相框不同的另一个头像相框可以是与构成收 起状态的头像相框不同的头像素材、相框素材和 /或装饰素材构成的另一 个头像相框。 举例说明如下:
图 8是本发明实施例提供的各种头像相框的示例图, 当头像相框为 邮票相框, 且该邮票相框的当前状态为收起状态时, 如果此时接收到状 态切换指令, 则可以切换至该邮票相框的出现状态, 也可以切换至由不 同素材构成的头像相框的出现状态, 如切换至画板相框的出现状态、 小 提琴相框的出现状态或者荷花相框的出现状态。
在本发明实施例中, 由于可以检测用户输入的状态切换指令, 并依 据该状态切换指令从头像相框的一种状态切换至另一种状态, 从而可以 为用户提供灵活多变的头像相框, 同时采用线性切换方式从头像相框的 一种状态切换至另一种状态, 以使切换效果流畅。
在本发明实施例中, 由于可以在头像相框的多个状态之间进行任意
的切换, 从而使生成的头像相框更加生动, 富有动态效果。
实施例三:
图 9示出了本发明第三实施例提供的头像相框的生成方法的实现流 程, 其中步骤 S301、 S302与图 1所示的生成方法中的步骤 S101、 S102 相同, 其不同之处仅在于, 其还包括如下步骤:
在步骤 S303中, 当头像相框的热区检测到用户的互动指令时,采用 与该热区对应的变换方式对输出在该热区中的素材进行变换。
在本发明实施例中, 可以为头像相框设置一个或者多个热区, 并为 每个热区设置对应的变换方式。 其中为热区设置的对应的变换方式包括 但不限于缩放变换、 旋转变换和位移变换等。 当该热区检测到用户的互 动指令时, 采用与该热区对应的变换方式对输出在该热区中的素材进行 变换, 从而使生成的头像相框具有互动效果。
在本发明实施例中, 可以为一个热区设置一种变换方式, 也可以为 一个热区设置多种变换方式。 当为一个热区设置了多种变换方式时, 如 果该热区检测到用户的互动指令, 则同时采用与该热区对应的多种变换 方式对输出在该热区中的素材进行变换。 在本发明另一实施例中, 当为 一个热区设置了多种变换方式时, 则为输出在该热区中的不同素材设置 不同的变换方式, 从而使输出在该热区中的不同素材实现不同的互动效 果, 还可以为输出在该热区中的一种素材设置多种变换方式, 从而实现 更加丰富的互动效果。
其中头像相框的热区检测用户的互动指令的方式可以为检测鼠标进 入事件, 当检测到鼠标进入热区时, 则认为头像相框的热区检测到用户 的互动指令, 此时采用与该热区对应的变换方式对输出在该热区中的素 材进行变换, 举例说明如下:
图 10、 11是本发明实施提供的头像相框互动效果的示意图。 当鼠标
进入图 10中设置的热区 1时, 假设预先为热区 1设置的变换方式为旋 转变换, 那么将采用旋转变换对热区 1中输出的素材, 例如, 小花瓣和 花茎进行旋转变换, 当鼠标移出热区 1时, 将输出在热区 1中的素材还 原到鼠标进入前的状态, 从而实现荷花 "动一下" 的互动效果。
接着, 当鼠标进入图 11中设置的热区 2时,假设预先为热区 2中输 出的花苞素材设置的变换方式为旋转变换和位移变换, 为热区 2中输出 的花茎素材设置的变换方式为旋转变换, 则对热区 2中输出的花苞素材 同时进行旋转变换和位移变换, 从而实现花苞倾斜的互动效果, 同时对 热区 2中输出的花茎做旋转变换, 从而实现花茎倾斜的互动效果。 当鼠 标移出热区 2时, 将输出在热区 2中的素材还原到鼠标进入前的状态。
在本发明实施例中, 由于在头像相框的热区检测到互动指令时, 可 以采用预设的与该热区对应的变换方式对输出在该热区中的素材进行 变换, 从而使生成的头像相框具有互动效果。
在本发明另一实施例中, 当头像相框的热区检测到用户的互动指令 时, 按照预设的修改方式修改输出在该热区中的素材的矢量节点的信 息, 以实现头像相框的互动效果, 下面进行描述。
图 12是本发明实施提供的头像相框互动效果的示意图。当鼠标进入 图 12中设置的热区 3时, 由于输出在热区 3中的荷花素材是采用矢量 绘制的, 因此按照预设的修改方式修改该荷花素材的矢量节点信息, 也 可以实现荷花素材的变形, 从而达到头像相框的互动效果。
在本发明实施例中, 当头像相框的热区检测到用户的互动指令时, 通过按照预设的修改方式修改输出在该热区中的素材的矢量节点信息 , 从而也可以实现头像相框的互动效果。
实施例四:
图 13示出了本发明第四实施例提供的头像相框生成系统的结构,为
了便于说明, 仅示出了与本发明实施例相关的部分。
该系统可以用于即时通讯工具, 可以是运行于即时通讯工具内的软 件单元、 硬件单元或者软硬件相结合的单元, 也可以作为独立的挂件集 成到即时通讯工具中或者运行于即时通讯工具的应用系统中, 其中: 素材库 1存储用于生成头像相框的各种素材。 该素材库包括但不限 于头像素材库、 相框素材库、 装饰素材库等。
素材获取单元 2从素材库中选择用于生成头像相框的素材。
头像相框生成单元 3按照预设的与各素材对应的素材输出属性输出 选择的素材, 以生成头像相框。
在本发明实施例中, 需要预先为用于生成头像相框的每一种素材都 设置对应的素材输出属性。 其中素材输出属性包括但不限于输出位置、 输出时间、 变换方式、 透明度和堆叠顺序等。 其中变换方式包括但不限 于缩放变换、 旋转变换和位移变换等。
在本发明实施例中,在设置用于生成头像相框的素材的输出时间时, 可以为用于生成头像相框的各个素材设置输出时间顺序。
在本发明实施例中, 当选择的用于生成头像相框的装饰素材包括不 同数量的装饰小部件时, 预先为该装饰素材包括的各种装饰小部件设置 对应的部件输出属性, 在输出该装饰素材时, 按照预设的与该装饰素材 包括的各种装饰小部件对应的部件输出属性输出该装饰素材包括的各 种装饰小部件, 以使生成的头像相框进一步达到动态效果。
其中部件输出属性也包括但不限于输出位置、输出时间、 变换方式、 透明度和堆叠顺序。
实施例五:
图 14是本发明第五实施例提供的头像相框生成系统的结构框图。参 见图 14, 该系统除包括图 13所示的素材库 1、 素材获取单元 2以及头
像相框生成单元 3外, 该系统还包括状态切换单元 4。 该状态切换单元 4在检测到用户输入的状态切换指令时, 将头像相框从当前状态切换至 该状态切换指令指定的头像相框状态。
其中状态切换指令指定的头像相框状态即为切换后的头像相框状 态。 其中头像相框状态包括但不限于出现状态、 普通状态、 互动状态和 收起状态等。
在本发明另一实施例中, 该系统还包括互动处理单元 5。 该互动处 理单元 5在头像相框的热区检测到用户的互动指令时, 采用与该热区对 应的变换方式对输出在该热区中的素材进行变换。
在本发明实施例中, 可以为头像相框设置一个或者多个热区, 并为 每个热区设置对应的变换方式。 其中为热区设置的对应的变换方式包括 但不限于缩放变换、 旋转变换和位移变换等。 当该热区检测到用户的互 动指令时, 采用与该热区对应的变换方式对输出在该热区中的素材进行 变换, 从而使生成的头像相框具有互动效果。
在本发明实施例中, 可以为一个热区设置一种变换方式, 也可以为 一个热区设置多种变换方式。 当为一个热区设置了多种变换方式时, 如 果该热区检测到用户的互动指令, 则同时采用与该热区对应的多种变换 方式对输出在该热区中的素材进行变换。 在本发明另一实施例中, 当为 一个热区设置了多种变换方式时, 则为输出在该热区中的不同素材设置 不同的变换方式, 从而使输出在该热区中的不同素材实现不同的互动效 果, 还可以为输出在该热区中的一种素材设置多种变换方式, 从而实现 更加丰富的互动效果。
在本发明另一实施例中, 该系统还包括信息修改单元 6。 该信息修 改单元 6在头像相框的热区检测到用户的互动指令时, 按照预设的修改 方式修改输出在该热区中的素材的矢量节点的信息, 以实现头像相框的
互动效果。
本领域普通技术人员可以理解, 实现上述实施例方法中的全部或部 分步骤是可以通过程序来指令相关的硬件来完成, 所述的程序可以在存 储于一计算机可读取存储介质中, 所述的存储介质, 如 ROM/RAM、 磁 盘、 光盘等。
在本发明实施例中, 通过按照预设的与各素材对应的素材输出属性 输出选择的素材, 以生成目标头像相框, 由于素材输出属性包括输出时 间、 输出位置、 变换方式、 透明度和堆叠顺序等, 从而可以使生成的头 像相框具有动态变换效果。 由于可以在头像相框的多个状态之间进行任 意的切换, 从而使生成的头像相框更加生动, 富有动态效果。 当头像相 框的热区检测到互动指令时, 可以采用预设的与该热区对应的变换方式 对输出在该热区中的素材进行变换, 从而使生成的头像相框具有互动效 果。 当头像相框的热区检测到用户的互动指令时, 通过按照预设的修改 方式修改输出在该热区中的素材的矢量节点的信息, 从而也可以实现头 像相框的互动效果。
以上所述仅为本发明的较佳实施例而已, 并不用以限制本发明, 凡 在本发明的精神和原则之内所作的任何修改、 等同替换和改进等, 均应 包含在本发明的保护范围之内。
Claims
1、一种头像相框的生成方法,其特征在于,所述方法包括下述步骤: 从素材库中选择用于生成头像相框的各素材, 所述素材库包括头像 素材库、 相框素材库以及装饰素材库;
按照预设的与用于生成头像相框的各素材对应的素材输出属性输出 选择的素材, 以生成头像相框。
2、 如权利要求 1所述的方法, 其特征在于, 所述素材输出属性包括 输出位置、 输出时间以及变换方式。
3、 如权利要求 2所述的方法, 其特征在于, 所述素材输出属性还包 括透明度和堆叠顺序, 所述变换方式包括缩放变换、 旋转变换和位移变 换。
4、 如权利要求 2所述的方法, 其特征在于, 所述预设的与各素材对 应的素材输出属性中的输出时间为输出时间顺序, 此时, 按照用于生成 头像相框的各素材的输出时间顺序顺次输出选择的素材。
5、 如权利要求 1所述的方法, 其特征在于, 当选择的用于生成头像 相框的装饰素材包括不同数量的装饰小部件时, 所述按照预设的与用于 生成头像相框的各素材对应的素材输出属性输出选择的素材包括: 按照 预设的与所述装饰素材包括的各装饰小部件对应的部件输出属性输出 所述装饰素材包括的各装饰小部件, 所述部件输出属性包括输出位置、 输出时间、 变换方式。
6、 如权利要求 1至 5任一项所述的方法, 其特征在于, 所述方法还 包括下述步骤:
当检测到用户输入的状态切换指令时, 将头像相框从当前状态切换 至所述状态切换指令指定的头像相框状态。
7、 如权利要求 6所述的方法, 其特征在于, 所述头像相框状态包括 出现状态、 普通状态、 互动状态和收起状态。
8、 如权利要求 1至 5任一项所述的方法, 其特征在于, 所述方法还 包括下述步骤:
当头像相框的热区检测到用户的互动指令时, 采用与所述热区对应 的变换方式对输出在该热区中的素材进行变换。
9、 如权利要求 1至 5任一项所述的方法, 其特征在于, 所述方法还 包括下述步骤:
当头像相框的热区检测到用户的互动指令时, 按照预设的修改方式 修改输出在所述热区中的素材的矢量节点的信息。
10、 一种头像相框生成系统, 其特征在于, 所述系统包括: 素材库, 用于存储用于生成头像相框的各种素材, 所述素材库包括 头像素材库、 相框素材库以及装饰素材库;
素材获取单元,用于从所述素材库中选择用于生成头像相框的素材; 头像相框生成单元, 用于按照预设的与各素材对应的素材输出属性 输出选择的素材, 以生成头像相框。
11、 如权利要求 10所述的系统, 其特征在于, 所述系统还包括: 状态切换单元, 用于在检测到用户输入的状态切换指令时, 将头像 相框从当前状态切换至该状态切换指令指定的头像相框状态。
12、 如权利要求 10或 11所述的系统, 其特征在于, 所述系统还包 括:
互动处理单元, 用于在头像相框的热区检测到用户的互动指令时, 采用与该热区对应的变换方式对输出在该热区中的素材进行变换。
13、 如权利要求 10或 11所述的系统, 其特征在于, 所述系统还包 括:
信息修改单元, 用于在头像相框的热区检测到用户的互动指令时, 按照预设的修改方式修改输出在该热区中的素材的矢量节点的信息。
14、 如权利要求 10或 11所述的系统, 其特征在于, 所述素材输出 属性包括输出位置、 输出时间以及变换方式。
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| CN110276723B (zh) * | 2018-03-13 | 2023-05-02 | 腾讯科技(深圳)有限公司 | 一种头像挂件生成方法、装置及相关设备 |
| CN108563724A (zh) * | 2018-03-30 | 2018-09-21 | 掌阅科技股份有限公司 | 用户头像相框的获取方法、电子设备及存储介质 |
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| US20070150479A1 (en) * | 2005-12-27 | 2007-06-28 | Flashpoint Technology, Inc. | System and method for accessing and managing mobile device metadata |
| CN101005609A (zh) * | 2006-01-21 | 2007-07-25 | 腾讯科技(深圳)有限公司 | 生成互动视频图像的方法及系统 |
| CN201054157Y (zh) * | 2007-05-29 | 2008-04-30 | 翟卫东 | 动感相册制作装置 |
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| CN1979474A (zh) * | 2005-12-05 | 2007-06-13 | 英业达股份有限公司 | 相框生成系统及方法 |
| US20070150479A1 (en) * | 2005-12-27 | 2007-06-28 | Flashpoint Technology, Inc. | System and method for accessing and managing mobile device metadata |
| CN101005609A (zh) * | 2006-01-21 | 2007-07-25 | 腾讯科技(深圳)有限公司 | 生成互动视频图像的方法及系统 |
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