WO2012023055A2 - Pyramid game - Google Patents

Pyramid game Download PDF

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Publication number
WO2012023055A2
WO2012023055A2 PCT/IB2011/002692 IB2011002692W WO2012023055A2 WO 2012023055 A2 WO2012023055 A2 WO 2012023055A2 IB 2011002692 W IB2011002692 W IB 2011002692W WO 2012023055 A2 WO2012023055 A2 WO 2012023055A2
Authority
WO
WIPO (PCT)
Prior art keywords
pyramid
level
peak
playing piece
playing
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/IB2011/002692
Other languages
English (en)
French (fr)
Other versions
WO2012023055A9 (en
Inventor
Wei Chuan Cheng
Chiat Jin J. Lee
Jasmine Hannah Sze En Lee
Jeanette Faith Sze Yee Lee
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to JP2013524499A priority Critical patent/JP5871926B2/ja
Priority to SG2013011291A priority patent/SG187855A1/en
Publication of WO2012023055A2 publication Critical patent/WO2012023055A2/en
Publication of WO2012023055A9 publication Critical patent/WO2012023055A9/en
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00214Three-dimensional game boards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00214Three-dimensional game boards
    • A63F2003/00223Three-dimensional game boards shaped as a container into which playing pieces may enter
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00261Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
    • A63F2003/00435Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with a sloping playing field or part thereof
    • A63F2003/00447Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with a sloping playing field or part thereof on three or more sides, e.g. pyramid-shaped
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00261Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
    • A63F2003/00435Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with a sloping playing field or part thereof
    • A63F2003/00447Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with a sloping playing field or part thereof on three or more sides, e.g. pyramid-shaped
    • A63F2003/00454Truncated
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00574Connections between board and playing pieces
    • A63F2003/00583Connections between board and playing pieces with pin and hole
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00574Connections between board and playing pieces
    • A63F3/00634Sliding connections, e.g. playing pieces sliding in a groove
    • A63F2003/00637Sliding connections, e.g. playing pieces sliding in a groove with non-intersecting, e.g. parallel, grooves
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00895Accessories for board games
    • A63F2003/00943Box or container for board games
    • A63F2003/00946Box or container for board games with a storage for playing pieces next to the playing field
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00574Connections between board and playing pieces
    • A63F3/00634Sliding connections, e.g. playing pieces sliding in a groove

Definitions

  • the present invention relates to a game played on a three- dimensional pyramid or prism with playing pieces that move up and down the faces of the pyramid or prism according to certain rules .
  • Many games involving a pyramid or prism either represent the pyramid or prism in a two-dimensional form and/or do not use the distinctive shape of the pyramid or prism to require the movement of the playing pieces up and down their faces, i.e. to bring all the different players' playing pieces to move up the respective faces of the pyramid/prism and converge on a focal point at the peak, and then down the various remaining faces.
  • U.S. Patent No. 5,004,245 discloses a multi-level pyramid board game wherein dice are used to determine an amount of movement upon the board, as well as the direction of movement of the playing pieces.
  • the direction of play is from the base of the pyramid, and terminates at the apex thereof.
  • U.S. Patent No. 5,660,388 discloses a board game comprising a game board marked into a matrix of spaces forming a plurality of concentric perimeters, the innermost perimeter surrounding a central space.
  • Some of the games also involve concentric pathways that do not depend on the shape of the pyramid or prism.
  • the present invention 's rules and manner of play, and its unpredictability emerge from the shape of the pyramid or prism.
  • a game apparatus including a three-dimensional pyramid or prism with at least four equal faces, each optionally marked in a separate color, and a plurality of playing pieces divided into a number of groups equal to the number of pyramid faces and a plurality of cards equal in number and divided into groups equal to the number of pyramid faces, and a conventional six-sided die having from one to six pips.
  • the number of playing pieces in each group is equal to the number of pyramid faces less one.
  • Each group of playing pieces and cards is distinguished by a color corresponding to the colors of the pyramid/prism faces.
  • Each player selects a color and is assigned the playing pieces of the same color, and randomly draws an equal number of cards that is less than the total number of cards from the group of cards bearing the same color.
  • each player to move his playing pieces from the lowest level of a pyramid face allocated to him to rest on the pyramid peak.
  • Each playing piece is then moved down one of the remaining pyramid faces to the lowest level of the pyramid face, so that each of the remaining pyramid faces will have one playing piece of the same color .
  • Each playing piece is moved based on the roll of the die, and reaching the peak or the lowest of a descending pyramid face is based on an exact roll of the die.
  • a larger number on the die means that the playing member bounces backwards after reaching the peak or the lowest level. All movements are forwards, and backwards movements are allowed on bouncing back. Cards drawn randomly by players may be used to allow backwards or sideways movements. The player whose playing members come to rest on the lowest level of each of the remaining pyramid faces is the winner.
  • FIG. 1 is a perspective view of the two sides of the three- dimensional pyramid or prism with its playing pieces, showing the situation of the playing pieces for these two sides at the beginning of the game.
  • FIG. 2 is a perspective view of a portion of a pyramid/ prism face and two ascending playing pieces and the depressions indicating the places where the playing pieces can move and rest .
  • FIG. 2A is a perspective view of a playing piece (left) and three playing pieces resting in depressions (right) .
  • FIG. 3 is a perspective view of a playing piece and the depression into which the playing piece fits.
  • FIG. 4 is a perspective view of a portion of a pyramid face and a playing piece, illustrating the possible movements of the playing piece when ascending the face of the pyramid.
  • FIG. 5 is a plan view of a portion of a pyramid face and the truncated peak, and a playing piece, illustrating the possible movements of the playing piece when ascending the face of the pyramid.
  • FIG. 6 is a plan view of a portion of a pyramid face and the truncated peak, and a playing piece, illustrating the possible movements of the playing piece when ascending and bouncing back from the truncated peak.
  • FIG. 7 is a perspective view of a portion of a pyramid face and a playing piece, illustrating the possible movements of the playing piece when descending the face of the pyramid.
  • FIG. 8 is a plan view of a portion of a pyramid face, and a playing piece, illustrating the possible movements of the playing piece when descending the face of the pyramid.
  • FIG. 9 is a plan view of a portion of a pyramid face and a playing piece, illustrating the possible movements of the playing piece when descending and bouncing back from the base of the pyramid.
  • FIG. 10 is a plan view of the three-dimensional pyramid or prism.
  • FIG. 11 is a perspective view of a portion of one corner of two adjoining faces, in an embodiment of the invention.
  • FIG. 1 the game board of the present invention, in its preferred embodiment, is shown in FIG. 1 and indicated by the reference numeral 10.
  • the game board 10 is a three- dimensional pyramid or prism with four equal faces 11 or sides, and a square base.
  • the pyramid has five or six equal faces or sides. The number of faces 11 determines the number of players, so that with a four-sided pyramid there will be four players, with a five-sided pyramid, five players, and so on.
  • Another embodiment of the present invention is a conical shape, with the wider circular end as the base, and the tip of the cone truncated to provide a flat surface for a playing piece to rest.
  • Each face 11 of the pyramid has nine terraced levels 16, not including the truncated peak 14.
  • the lowest terraced level 17 of each face corresponds in height to the lowest terraced level 17 of the other faces 11.
  • Each correspondingly higher terraced level of each face corresponds in height to the
  • each level of each face should be the same and the width of each level should be the same as each other.
  • the top of the pyramid is a truncated level plane comprising only a single circular depression 18 to hold one playing piece.
  • the terraced levels 16 for each face 11 comprise
  • depressions 18, which in a preferred embodiment are circular.
  • the lowest terraced level 17 for each face 11 comprises eighteen depressions 18.
  • the next higher level comprises two less circular depressions, and each higher terraced level has two less circular depressions, until at the highest level
  • each of the depressions 19 on a lower level is arranged directly behind another depression 18 on the immediate next higher level, except for the additional two depressions on the lower level, each of which occupies one of the extended ends of the lower level.
  • the playing pieces 19 of each player are preferably shaped as tear drops, each with an
  • the number of playing pieces 19 per player is equal to the number of sides 11 of the pyramid or prism, less one.
  • the playing pieces 19 of each player are distinguished by color code, each player having one set of playing pieces 19 with one color.
  • Each player is assigned a face 11 of the pyramid and there may be a maximum of players equal to the number of the faces 11 of the pyramid.
  • FIG. 2A shows the initial arrangement of each player's playing pieces on the lowest terraced level 17 of the face 11 of the pyramid assigned to him before the commencement of play. All players must have their respective playing pieces 19 all arranged in the same way on their own assigned face 11 of the pyramid before the commencement of play.
  • the number of pips on the die indicates the number.
  • the player who rolls the die with the highest number of pips is the first to go, and the other player to his left is the next to roll the die, and so on, in a counterclockwise manner.
  • each player in his turn throws the die and, based on the number of pips rolled on the die, will move any one, but not more than one playing piece 19 based on the number rolled.
  • the player has complete discretion which of his playing pieces he wishes to move in one turn .
  • the object of the game is for each player to move all of his playing pieces 19 up his assigned pyramid face 11 to rest on the truncated peak 14, and then to move each of his playing pieces 19 down the remaining faces of the pyramid, so that each of the remaining faces will have only one playing piece 19 of the particular player that is resting on the lowest level of the respective remaining face. There is no order in which the player may move his playing pieces 19 and there is no rule that all his playing pieces must clear the peak before he can move them down the peak.
  • a playing piece resting on the single depression 18 of the truncated peak 14 is defined herein as a "peak playing piece”.
  • a player in his turn moves his chosen playing piece 19 up his assigned pyramid face 11 by the number of spaces indicated by the depressions, according to the number of pips on the rolled die.
  • the ascending playing piece 19 may only move in the manner
  • the playing piece 19 may be moved based on the directions from one of the player's randomly drawn cards. The player may, but is not obligated to use his cards.
  • the player has to move his chosen playing piece 19 by the exact number of depressions 18 equal to the number of pips on the rolled die.
  • the playing piece 19 may be moved based on the directions from one of the player's randomly drawn cards. The player may, but is not obligated to use his cards. If the number of pips exceeds the number of depressions to reach the truncated peak 14, the movement of the playing piece will be as shown in FIG. 6, i.e. the playing piece moves backwards from the truncated peak by the excess number.
  • a playing piece 19 moving backwards may only move in the manner indicated, i.e. to move only downwards to the depression directly in front of or diagonal to the depression from where it moves. Alternatively, the player may choose to move another playing piece.
  • a playing piece 19 at the peak 14 may be knocked off by another playing piece 19 that reaches the peak 14 by the exact number of depressions and equal to the number of pips on the rolled die.
  • a knocked-off peak playing piece is returned to the lowest level 17 of the pyramid face 11 which the same playing piece 19 had been ascending. The player is free to place the playing piece on any depression of the lowest level 17 of such pyramid face 11.
  • a variation would be to place the playing piece 19 only on allocated depressions on such lowest level 17.
  • a peak playing piece 19 is not knocked off where another playing piece 19 reaches the peak 14 and then has to move backwards, based on the number of pips on the rolled die.
  • a peak playing piece may only descend after having rested on the peak 14 after the other players with at least one playing piece 19 that can be moved have had their turn once.
  • the relevant player may choose at his or her discretion not to move his or her peak playing piece, and chose to move another playing piece .
  • the player On choosing a peak playing piece to descend, the player must choose any one of the pyramid faces 11 (other than the one up which the playing piece had ascended) , provided that such chosen pyramid face 11 does not already have another descending playing piece belonging to the same player.
  • a descending playing piece 19 may only move in the manner indicated, i.e. to move only downwards to the depression directly in front of or diagonally to the depression from where it moves.
  • the playing piece 19 may be moved based on the directions from one of the player's randomly drawn cards. The player may, but is not obligated to use his cards.
  • a descending playing piece may knock off an ascending playing piece of another player, or another descending playing piece of another player, where the first-mentioned descending playing piece moves to the same depression occupied by the ascending or other descending playing piece based on an exact roll of the die.
  • an ascending playing piece may knock off any playing piece on the same pyramid face in the same manner .
  • a knocked-off ascending or descending playing piece is returned to the lowest level 17 of the pyramid face 11 which the same playing piece 19 had been ascending.
  • the player is free to place the knocked-off playing piece on any depression 18 of the lowest level 17 of such pyramid face 11.
  • a variation would be to place the playing piece 19 only on allocated depressions 18 on such lowest level 17.
  • the game board comprises troughs or channels 21 separating any two adjacent sides 11 of the pyramid/prism, and a receptacle 22 at the lower end of the troughs 21.
  • the troughs 21 extend from a corner of the truncated peak 14 of the pyramid/prism to a base corner of the pyramid/prism.
  • the playing piece 19 To reach the lowest level 17 of the pyramid face 11 down which a playing piece 19 is descending, the playing piece 19 must move by the exact number of depressions 18 according to the number of pips on the rolled die. Alternatively, or in addition to the roll of the die, the playing piece 19 may be moved based on the directions from one of the player's randomly drawn cards. The player may, but is not obligated to use his cards.
  • the movement of the playing piece 19 will be as shown in FIG. 9, i.e. the playing piece 19 moves backwards and upwards from the lowest level 17 by the excess number.
  • a playing piece 19, so moving backwards in this manner may only move in the manner indicated, i.e. to move only backwards to the
  • This knocked-off playing piece will be moved to the lowest level 17 of the pyramid face 11 up which such playing piece 19 had been ascending.
  • the player whose playing piece 19 has been knocked off chooses the best spot on the lowest level 17 to place the knocked-off playing piece 17.
  • the player has to get all of his or her playing pieces 19 up one face 11 of the pyramid and then down each of the
  • each one of the remaining faces 11 has one of the player's playing pieces 19 at any spot on the lowest level 17 of such face 11.
  • Variations to the game include requiring that knocked-off playing pieces are returned to specific depressions on the lowest level 17 of the pyramid face 11 the same playing piece has to ascend.
  • the descending playing pieces may, as a variation, be required to rest at specific depressions on the lowest levels of the respective pyramid faces down which the respective playing piece descended.
  • the color codes correspond to the same color codes for the playing pieces of the players.
  • Each stack is assigned to one player.
  • Each player draws randomly five out of the ten cards face down from the stack allocated to him.
  • the playing cards are as follows:
  • Peak Immunity Card This card is used by a player with a peak playing piece against another player who moves his own playing piece to knock off the peak playing piece.
  • the card allows the first player to keep his peak playing piece at the peak 14, while the second player's playing piece will be knocked off instead and returned to the lowest level 17 of the face of the pyramid the knocked-off playing piece was ascending. No die is to be rolled. The player using the card does not use up his turn .
  • Peak Immunity Shield Card This card is used only in response to another player's Peak Immunity Card and has the effect of canceling out the effect of a Peak Immunity Card.
  • the Peak Immunity Shield card results in the peak playing piece of the player being knocked off. No die is to be rolled.
  • Sliding Down Immunity Card This card is used by a player to prevent his playing piece 19 that is sliding down the face 11 of the pyramid from being knocked out by another playing piece that may be ascending or descending. No die is to be rolled. The player using the card uses up his turn.
  • Jump/Left to Corresponding Spot on Pyramid Face Card This card is used to move a playing piece 19 that is ascending the face 11 of a pyramid to a corresponding depression on an adjacent pyramid face to the left or right.
  • the playing piece 19 can only be used for a playing piece 19 that is on or above the sixth level from the lowest level 17 of the pyramid face 11.
  • the playing piece 11, after being moved to an adjacent pyramid face, continues its way down the face of the adjacent pyramid face in subsequent play.
  • a playing piece 19 from a color group cannot be moved to an adjacent face 11 that already has a playing piece 19 from the same color group.
  • the player using the card uses up his turn. No die is to be rolled.
  • this card may be used to move the same playing piece 19 one more step, but in any direction (forwards, backwards or sideways) .
  • the step in any direction may be taken before or after the forwards movement on the die.
  • the card may be used even though the movement of the playing piece results in the playing piece bouncing back from the peak or the base level of a pyramid face.
  • this card may be used to move the same playing piece 19 one more step but in any direction (forwards, backwards or sideways ) .
  • the blank cards cannot be used, but each player does not know how many blank cards the other players may have drawn.
  • a variation to the game is to allow each player to re-draw two additional cards once each player uses up to three cards. The three used cards cannot be re-drawn.
  • knocked-off playing pieces must be placed at specific locations on the lowest
  • Another variation of the game is that descending playing pieces must rest on specific locations on the lowest terraced level on the descending pyramid face.
  • Another variation of the game is that the players get a chance to re-draw two additional cards once they use up to three cards. The same three cards cannot be re-drawn.
  • the playing pieces can be of different "strengths", in that one playing piece of a particular "strength” cannot knock off another playing piece of lower "strength”.
  • Another variation of the game is that two tokens of any color may be on the truncated peak at the same time, but not more than two, so that a third token can knock off both tokens from the peak.
  • each player can be allocated tokens that are the multiple of 3.
  • Another variation of the game is that there can be three- dimensional alternative paths to go from one face to another face without scaling the peak.
  • Another variation of the game is that a story can be created, along with accompanying character tokens for the story.
  • Another variation of the game is that the number of playing pieces per player can also be varied.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)
PCT/IB2011/002692 2010-08-19 2011-08-18 Pyramid game Ceased WO2012023055A2 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP2013524499A JP5871926B2 (ja) 2010-08-19 2011-08-18 ピラミッド・ゲーム
SG2013011291A SG187855A1 (en) 2010-08-19 2011-08-18 Pyramid game

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US12/805,762 US8353515B2 (en) 2010-08-19 2010-08-19 Pyramid game
US12/805,762 2010-08-19

Publications (2)

Publication Number Publication Date
WO2012023055A2 true WO2012023055A2 (en) 2012-02-23
WO2012023055A9 WO2012023055A9 (en) 2012-06-21

Family

ID=45593435

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/IB2011/002692 Ceased WO2012023055A2 (en) 2010-08-19 2011-08-18 Pyramid game

Country Status (4)

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US (1) US8353515B2 (https=)
JP (1) JP5871926B2 (https=)
SG (1) SG187855A1 (https=)
WO (1) WO2012023055A2 (https=)

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US6581933B1 (en) 2002-03-26 2003-06-24 George Zivan Three-dimensional, rotatable, pyramid game
US20040135314A1 (en) 2002-04-23 2004-07-15 Peterson Robert C. Personalized parlor game
ES1053825Y (es) 2003-01-22 2003-09-01 Guerra Navas Titular Al 50 Ant Estructura para juego de sobremesa.
USD525314S1 (en) 2004-11-15 2006-07-18 Samir Elkhoury Board game
DE202007002247U1 (de) 2007-02-15 2007-04-19 Schmitt, Siegbert, Dipl.-Ing. Pyramiden-Quiz

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JP5871926B2 (ja) 2016-03-01
JP2014500040A (ja) 2014-01-09
US20120043718A1 (en) 2012-02-23
WO2012023055A9 (en) 2012-06-21
US8353515B2 (en) 2013-01-15
SG187855A1 (en) 2013-03-28

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