WO2011140956A1 - Procédé de commande tactile multipoints sur une interface homme-machine tactile circulaire - Google Patents

Procédé de commande tactile multipoints sur une interface homme-machine tactile circulaire Download PDF

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Publication number
WO2011140956A1
WO2011140956A1 PCT/CN2011/073794 CN2011073794W WO2011140956A1 WO 2011140956 A1 WO2011140956 A1 WO 2011140956A1 CN 2011073794 W CN2011073794 W CN 2011073794W WO 2011140956 A1 WO2011140956 A1 WO 2011140956A1
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WO
WIPO (PCT)
Prior art keywords
wheel
round wheel
finger
fingers
sliding
Prior art date
Application number
PCT/CN2011/073794
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English (en)
Chinese (zh)
Inventor
姜洪明
Original Assignee
杭州惠道科技有限公司
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Filing date
Publication date
Application filed by 杭州惠道科技有限公司 filed Critical 杭州惠道科技有限公司
Publication of WO2011140956A1 publication Critical patent/WO2011140956A1/fr

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Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/0482Interaction with lists of selectable items, e.g. menus
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/02Input arrangements using manually operated switches, e.g. using keyboards or dials
    • G06F3/023Arrangements for converting discrete items of information into a coded form, e.g. arrangements for interpreting keyboard generated codes as alphanumeric codes, operand codes or instruction codes
    • G06F3/0233Character input methods
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0354Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of 2D relative movements between the device, or an operating part thereof, and a plane or surface, e.g. 2D mice, trackballs, pens or pucks
    • G06F3/03547Touch pads, in which fingers can move on a surface
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • G06F3/04883Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text

Definitions

  • the invention belongs to the technical field of touching a human machine interface.
  • the input human-machine interface on the touch device is mostly a virtual QWERTY keyboard for the user to tap each virtual button or slide on the virtual QWERTY button.
  • Huidao Technology discloses an alphabetical arrangement of hollow, end-to-end human-machine interfaces for real-time prediction of user input; A typical feature is a hollow circle arranged in ABCD order. This slide-Wheel man-machine interface is very intuitive, fast and simple to type.
  • the invention is a further development of multi-touch on the touch wheel (Sl ide-Wheel) man-machine interface, which makes the input speed faster and more intuitive.
  • the technical problem to be solved by the present invention is to provide a method of multi-touch on a touch-Wheel human-machine interface in view of the above-mentioned deficiencies of the prior art.
  • the gesture of touching two fingers on the round wheel may have: one finger on the round wheel, one finger in the round wheel; one finger on the round wheel, one finger in the circle Outside the wheel; both fingers are on the round wheel; both fingers are inside the wheel, a total of 4 gestures. These four gestures have eight different gestures depending on the combination of the two fingers.
  • the above 8 kinds of gestures can perform 10 kinds of operations: respectively; click; double click; slide inside the round wheel to the round wheel; slide outside the round wheel to the round wheel; round the wheel to the outside of the round wheel; Sliding into the round wheel; sliding clockwise in the angled cell on the round wheel; counterclockwise sliding in the angled cell on the round wheel; clockwise sliding between cells on different angles on the round wheel; between different angle cells on the round wheel Slide counterclockwise.
  • the inside of the circle is divided into four areas, and two fingers operate two of them separately, with six gestures. These 6 gestures correspond to 10 operations: click for each click; double click; slide up and down in eight directions. Click and double-click to enter punctuation.
  • the four corner areas formed by the outer square of the round wheel and the outer square of the round wheel two fingers respectively operate two of the areas, and there are six gestures. These 6 gestures correspond to 10 operations: click for each click; double click; slide up and down and left and right in eight directions. Two fingers can operate on the four corner areas and the area inside the wheel at the same time, with four gestures.
  • the three-finger gesture on the touch circle can have: one finger on the round wheel, two fingers in the round wheel; the middle finger on the round wheel, one finger at Inside the round wheel, one finger is outside the round wheel; one finger is on the round wheel, two fingers are outside the round wheel; three fingers are on the round wheel; three fingers are inside the round wheel; two fingers are on the round wheel On, one finger is inside the round wheel; two fingers are on the round wheel, one finger is outside the round wheel; a total of 7 kinds, these 7 kinds of gestures are all close together according to the three fingers, all are separated, and the difference between the parts is 20 Kind of gestures.
  • the above 20 gestures can perform 10 kinds of operations: click for each click; double click; slide inside the round wheel to the round wheel; slide outside the round wheel to the round wheel; slide on the round wheel to the outside of the round wheel; Sliding into the round wheel; sliding clockwise in the angled cell on the round wheel; counterclockwise sliding in the angled cell on the round wheel; clockwise sliding between cells on different angles on the round wheel; between different angle cells on the round wheel Slide counterclockwise.
  • the circle is divided into four regions.
  • the first morpheme of the angle cell or the letter variant of the morpheme is input.
  • the present invention has the following advantages:
  • Figure 11 and Figure 1 2 show the operation of two fingers, one finger on the round wheel and one finger in the round wheel
  • Figure 2-1 and Figure 2-2 show the operation of two fingers, one finger on the round wheel and one finger on the outside of the circle wheel
  • Figure 3-1 and Figure 3-2 show the operation of two fingers. Both fingers are on the round wheel.
  • Figure 4 - 1 and Figure 4 - 2 are schematic diagrams of the operation of two fingers, both of which are inside the wheel.
  • Figure 5-1 to Figure 5.4 shows the operation of three fingers.
  • One finger is on the round wheel, and two fingers are on the circular wheel.
  • Figure 6-1 to Figure 2-4 are the operation diagrams of three fingers, one of which Fingers on the round wheel, one on the round wheel, One is outside the round.
  • Figure 7-1 to Figure 7-4 show the operation of three fingers, one of which is on the round wheel and two of which are outside the circle.
  • Figure 8.1 and Figure 8.2 show the operation of three fingers. All three fingers are inside the wheel.
  • Figure 9-1 and Figure 9-2 show the operation of three fingers, all three fingers on the round wheel.
  • Figure 10-1 and Figure 10-2 show the operation of three fingers, with two fingers on the wheel and one finger in the wheel.
  • Figure 11 Schematic diagram of the operation of three fingers, where two fingers are on the wheel and one finger is outside the wheel.
  • Figure 12 Schematic diagram of sliding on a round wheel inside a round wheel.
  • Figure 13 Schematic diagram of sliding on the outside of the wheel on the wheel.
  • Figure 14 Schematic diagram of counterclockwise sliding in an angular cell on a round wheel.
  • Figure 15 Schematic diagram of clockwise sliding in an angular cell on a round wheel.
  • Figure 16 Schematic diagram of counterclockwise sliding on multiple angle cells on a round.
  • Figure 17 Schematic diagram of clockwise sliding on multiple angle cells on a round.
  • Figure 18 Schematic diagram of sliding on a round wheel inside a round wheel.
  • Figure 19 Schematic diagram of sliding on the outer wheel of a round wheel.
  • Fig. 20-1 to Fig. 20-6 are two finger operation diagrams of four corner areas between the circular wheel and the circumscribed square of the round wheel.
  • Fig. 21-1 to Fig. 21-4 are schematic diagrams of the operation of two fingers in four corner areas and a round wheel.
  • Figure 22-1 to Figure 22-6 are schematic diagrams of the operation of three corners in four corner areas and a round wheel.
  • Figure 23 Schematic diagram of four corner areas and four areas inside the wheel.
  • Figure 24-1 to Figure 24-6 are schematic diagrams of two finger operations in four areas of a circular wheel.
  • FIG. 25-1 to Figure 25-14 show the input of punctuation.
  • Figure 26-1 to Figure 26-7 are schematic diagrams of the four regions in the circle corresponding to the letters in each angle cell.
  • Figure 27-1 to Figure 27-2 show the corresponding Japanese kana for the four regions in the circle.
  • Figure 28-1 to Figure 28-16 show examples of the application of the English touch wheel.
  • 5 is the area of the upper left corner outside the round wheel
  • 6 is the area of the lower left corner outside the round wheel
  • 7 is the area of the lower right corner outside the round wheel; 8 is the area of the upper right corner outside the round wheel.
  • Table 2 shows four gestures in which both fingers are in the wheel, or both on the wheel, as shown in Figures 3-1 to 4-2.
  • the sliding operation of the two fingers of Figure 4-1 in the direction of up and down, left and right, and the like in the round wheel is described in the patent entitled "Human Machine Interface for Real-Time Prediction of User Input".
  • Figure 4-2 shows the click and double-click operation of the two fingers in the round wheel. It can also be divided into the following figure 24-1 to the drawing.
  • FIG. 23 the inside of the round wheel is divided into four areas, which are numbered 1, 2, 3, and 4.
  • Figure 24 is a schematic diagram of the operation of the four regions simultaneously. As shown in Table 3
  • the six gestures in Table 3 can be clicked, double-clicked, and slid in all directions (including but not limited to up, down, left, right, and oblique directions).
  • a total of 10*6 60 modes of operation, And you can define the meaning of each mode of operation. In general, you can define clicks and double-clicks to enter specific punctuation.
  • the eight directions are defined to switch between different language alphanumeric interfaces, or to input the words, words, sentences recently input by the user, or to input the words, words, and sentences of the highest frequency that the user has input.
  • FIG. 25 is a specific application example of each gesture click and double click in FIG.
  • Figure 25-1 set area 1 to ","; set area 2 to “?”; set area 3 to "!; set area 4 to “.”.
  • Figure 25-2 shows the upper and lower halves in the wheel respectively.
  • Figure 24-1 and Figure 24-2 click on the input punctuation example
  • Figure 25-4 shows an example of double-clicking the input punctuation in the upper and lower halves of the circle
  • Figure 25-5 Click on the input punctuation example in the left and right halves of the circle respectively
  • Figure 25-6 shows an example of double-clicking the input punctuation in the left and right halves of the circle.
  • Figure 25-7 and Figure 25-8 are schematic diagrams of punctuation entered by clicking and double-clicking on both Area 2 and Area 4.
  • Figure 25_9 and Figure 25-10 are schematic diagrams of punctuation marks that are clicked and double-clicked simultaneously in Area 1 and Area 3.
  • Figure 25-11 is another example of the default setting of punctuation within a circle, usually used inside a digital wheel.
  • Figure 25-12 shows an example of the input of a single finger in each area of Figure 25-11.
  • Figure 25-13 shows the upper and lower half of the circle in Figure 25-11.
  • Figure 25-14 is an example of the punctuation input in Figure 25-11 in the upper and lower halves of the wheel, respectively.
  • the punctuation settings in FIG. 25 may differ depending on the type of language and the application.
  • This punctuation input method can input most of the commonly used punctuation marks by clicking and double-clicking inside the round wheel with single and double fingers without switching the interface.
  • Figure 20 is a schematic diagram of the operation of the four regions simultaneously with two fingers. As shown in Table 4
  • the six gestures in Table 4 can be clicked, double-clicked, and slid in all directions (including but not limited to up, down, left, right, and oblique directions).
  • a total of 10*6 60 modes of operation, And you can define the meaning of each mode of operation.
  • FIG. 21 is a simplified diagram of the simultaneous operation of four specific areas in a circular wheel and four corners outside the circular wheel. As shown in Table 5
  • Three fingers can be used simultaneously on the touch circle. According to the position of each of the three fingers relative to the round wheel, and the three fingers are all close together, all are separated, and the parts are close together, the list is as follows:
  • the three fingers are all in the round wheel and can be slid in eight directions: up, down, left, and right.
  • Figures 26 and 27 are schematic diagrams of four regions within a circle for distinguishing morphemes within an angular cell. When the user slides from a certain area within the circle to a certain angle cell, enter the first morphemes of the angle cell, or a variant of the morpheme.
  • Figure 26-1 shows the input of "B", “C”, “D”, and “ ⁇ ” when sliding from the area 1, 2, 3, 4 in the circle to the angle cell “BCD”.
  • Figure 26-2 shows the input of "F”, “G”, “H” when sliding from the inner area 1, 2, 3 to the angle cell "FGH”.
  • Figure 26-3 shows the input of "J", “K”, “L”, and “M” when sliding from the inner area of the circle 1, 2, 3, 4 to the angle cell "JKLMN"; Enter “N” for cell “JKLMN”.
  • Figure 26-4 shows the input of "P", “Q", "R”, and “S” when sliding from the area 1, 2, 3, 4 to the angle cell “PQRS”.
  • Figure 26-5 shows the input of "U”, “V", "W”, and "XYZ” when sliding from the inner area of the circle 1, 2, 3, 4 to the angle cell "UVWXYZ”.
  • Figure 26-6 shows the input of "V", “W”, “X”, and "Y” when sliding from the area 1, 2, 3, 4 in the circle to the angle cell "VWXYZ”.
  • Figure 26-7 shows the angles from the inside of the circle 1, 2, 3, 4 to the angle cell “ ⁇ , when sliding, enter “A”, “A”, “A,,, and “E” respectively.
  • This method can not only input 26 English letters, you can also enter letters of many other languages.
  • Figure 27-1 shows the input of "A,,," ⁇ ,,, “,,,” from the area 1, 2, 3, and 4 in the circle to the angle cell “A ⁇ ⁇ fc,””; Enter the angle cell “A ⁇ ⁇ W when you enter “”.
  • Figure 27-2 from the area 1, 2, 3, 4 in the circle to the angle cell “ ⁇ ⁇ ⁇ fc,” when sliding, enter “,”, “,,,, “ I,, , “”; click on the angle cell”
  • Fig. 28 is an example of the word shortcut input in English. Commonly used words can be entered at one time, very intuitive and fast.
  • the present invention provides 532 shortcut operations that can be defined, each of which can operate 10 angular cells, so theoretically there are 5,320 shortcut operations, and there is enough room for the user to input any content that needs to be input.
  • the following table is a short list of quick input for 10 angle cells.
  • the common 19 operation modes are taken from 532, corresponding to 10 angle cells and 190 shortcut input profiles. It can be changed according to different language types, different applications, and different user habits, and users can set it themselves.
  • Tables 7, 8 and 9 provide quick input of about 200 high-frequency English words.
  • the total frequency of these two hundred high-frequency English words is 56% in written English, more than half, and more in spoken English. It is 60%. That is to lose When entering English, in more than half of the cases, the user can input one time, that is, by simply clicking, double-clicking, sliding a short line of short distance to complete the input of the entire word, and automatically add spaces.
  • Table 7 English word shortcut input summary table

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  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Position Input By Displaying (AREA)
  • Input From Keyboards Or The Like (AREA)

Abstract

L'invention concerne un procédé de commande tactile multipoints sur une interface homme-machine tactile circulaire. Au moins deux doigts peuvent servir à effectuer les opérations de clic, de double-clic et de glissement dans différentes directions sur l'interface tactile circulaire. Les définitions représentées par les opérations peuvent être distinguées conformément au nombre de doigts, aux positions relatives d'un point de départ et d'un point de terminaison de chaque doigt sur l'interface tactile circulaire, et à une direction de glissement.
PCT/CN2011/073794 2010-05-08 2011-05-07 Procédé de commande tactile multipoints sur une interface homme-machine tactile circulaire WO2011140956A1 (fr)

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Application Number Priority Date Filing Date Title
CN201010177311.7 2010-05-08
CN 201010177311 CN101853128A (zh) 2010-05-08 2010-05-08 触摸圆轮人机界面的多点触控的方法

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CN101980153B (zh) * 2010-10-22 2015-07-22 中兴通讯股份有限公司 一种识别硬件手势的方法及移动终端
CN104281251A (zh) * 2013-07-11 2015-01-14 周洁 立体输入设备及其输入方法
CN106155509A (zh) * 2015-04-03 2016-11-23 北京智谷睿拓技术服务有限公司 交互方法、交互装置及用户设备
CN105912211B (zh) * 2016-04-12 2019-12-27 Oppo广东移动通信有限公司 指令输入方法及装置
CN108227976A (zh) * 2016-12-22 2018-06-29 乐视汽车(北京)有限公司 应用程序调出方法、装置及电子设备
TWI626565B (zh) * 2017-04-28 2018-06-11 鴻海精密工業股份有限公司 具有轉動輸入盤的輸入裝置
CN108279840A (zh) * 2017-12-22 2018-07-13 石化盈科信息技术有限责任公司 一种触摸屏的单手操作方法及单手操作装置
CN111228793B (zh) * 2020-01-21 2021-11-19 腾讯科技(深圳)有限公司 交互界面的显示方法和装置、存储介质及电子装置

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