WO2011128959A1 - Tactile sensation control information generation device - Google Patents

Tactile sensation control information generation device Download PDF

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Publication number
WO2011128959A1
WO2011128959A1 PCT/JP2010/007604 JP2010007604W WO2011128959A1 WO 2011128959 A1 WO2011128959 A1 WO 2011128959A1 JP 2010007604 W JP2010007604 W JP 2010007604W WO 2011128959 A1 WO2011128959 A1 WO 2011128959A1
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WO
WIPO (PCT)
Prior art keywords
gui
control information
gui element
acquired
touch panel
Prior art date
Application number
PCT/JP2010/007604
Other languages
French (fr)
Japanese (ja)
Inventor
光洋 阿曽
秦 秀彦
雄基 篠本
紹二 大坪
Original Assignee
パナソニック株式会社
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Publication of WO2011128959A1 publication Critical patent/WO2011128959A1/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/016Input arrangements with force or tactile feedback as computer generated output to the user
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F1/00Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
    • G06F1/16Constructional details or arrangements
    • G06F1/1613Constructional details or arrangements for portable computers
    • G06F1/1626Constructional details or arrangements for portable computers with a single-body enclosure integrating a flat display, e.g. Personal Digital Assistants [PDAs]
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F1/00Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
    • G06F1/16Constructional details or arrangements
    • G06F1/1613Constructional details or arrangements for portable computers
    • G06F1/1633Constructional details or arrangements of portable computers not specific to the type of enclosures covered by groups G06F1/1615 - G06F1/1626
    • G06F1/1637Details related to the display arrangement, including those related to the mounting of the display in the housing
    • G06F1/1643Details related to the display arrangement, including those related to the mounting of the display in the housing the display being associated to a digitizer, e.g. laptops that can be used as penpads
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/0485Scrolling or panning
    • G06F3/04855Interaction with scrollbars
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • G06F3/04883Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text

Definitions

  • the present invention relates to an information terminal having a touch panel display that operates a graphical user interface (GUI) displayed on a display screen by a touch operation, and simulates the type and operation of the GUI to the fingertip of the user who operates the GUI.
  • GUI graphical user interface
  • the present invention relates to a technique for making GUI operation on a touch panel without unevenness more intuitive and easy to use by reproducing as typical tactile information.
  • an information terminal equipped with a touch panel display such as a PDA (Personal Digital Assistant), a bank ATM (Automatic Teller Machine), or a mobile phone
  • a touch panel display such as a PDA (Personal Digital Assistant), a bank ATM (Automatic Teller Machine), or a mobile phone
  • the user can directly operate the GUI on the screen with a fingertip. Therefore, it is possible to operate the GUI more intuitively than a mouse or keyboard that indirectly operates the GUI.
  • the information terminal is provided with buttons for volume adjustment with unevenness and buttons for music selection operation, so that the user can adjust the volume and perform music selection operation by groping while the music player is in a pocket or bag.
  • buttons for volume adjustment with unevenness and buttons for music selection operation, so that the user can adjust the volume and perform music selection operation by groping while the music player is in a pocket or bag.
  • the touch panel type display unless the GUI is visually observed, it is difficult to determine the display position and display area of the GUI for adjusting the sound volume and the GUI for music selection operation. Met.
  • Non-Patent Document 1 there is a technique for making a fine texture on the surface, such as an object image displayed on a display, or a feeling of roughness as a pseudo tactile sensation on the fingertip of the user who touched the dill play.
  • a technique for making a fine texture on the surface such as an object image displayed on a display, or a feeling of roughness as a pseudo tactile sensation on the fingertip of the user who touched the dill play
  • Non-Patent Document 1 by realizing a display that reproduces a tactile sense, a user can feel the texture of an object displayed on the display with a fingertip. It was not disclosed to apply to the operation of.
  • the present invention solves the above-described conventional problems, and reproduces a pseudo tactile sensation on the user's fingertip in accordance with the characteristics of the user's operation target GUI in an information terminal provided with a touch panel. It is an object of the present invention to provide a tactile control information generation device that can inform a user of the presence and characteristics of a user and realize an intuitive and easy-to-use GUI operation.
  • An object of the present invention is directed to a haptic control information generation device that controls a haptic reproduction device that reproduces a haptic sensation on a part of a user's body that operates a touch panel display.
  • the haptic control information generation apparatus of the present invention includes a GUI attribute management table that holds attribute values of GUI elements displayed on the touch panel display, and a GUI attribute that manages the GUI attribute management table.
  • a drawing processing unit that acquires an attribute value of a GUI element to be drawn from the management unit and the GUI attribute management unit, draws the GUI element based on the acquired attribute value, and outputs the drawn GUI element to a touch panel display
  • the input information from the touch panel display notifies the drawing processing unit of the acquired input information, and instructs the drawing processing unit to draw a GUI element, and the input information acquired by the input processing unit.
  • the attribute value of the GUI element determined as the operation target by the operation target extraction unit and the operation target extraction unit is acquired from the GUI attribute management unit, and the acquired attribute value of the GUI element and the input information acquired by the input acquisition unit From the above, when a part of the body of the user who operates the touch panel display touches the GUI element displayed on the touch panel display, the tactile reproduction device is configured to reproduce the tactile sensation on the part of the user's body.
  • a control information generation unit that generates control information to be instructed.
  • the haptic control information generation device of the present invention it is possible to reproduce a haptic according to the characteristics of the GUI on the fingertip of the user who operates the touch panel. Thereby, it is possible to provide an intuitive and easy-to-use GUI operation for a user who traces the GUI on the touch panel.
  • FIG. 1 is a diagram illustrating an example of a configuration of an information terminal 100 including a haptic control information generation device according to the first embodiment of the present invention.
  • FIG. 2A is a diagram showing an overlapping relationship between the touch panel 1011 and the display screen 200 according to the first embodiment of the present invention.
  • FIG. 2B is a diagram showing an example of a GUI element displayed on the display screen 200 according to the first embodiment of the present invention.
  • FIG. 3A is a diagram showing an example of the GUI attribute management table 108 according to the first embodiment of the present invention.
  • FIG. 3B is a diagram showing an example of the GUI attribute management table 108b according to the first embodiment of the present invention.
  • FIG. 4 is a flowchart showing an example of processing of the information terminal 100 according to the first embodiment of the present invention.
  • FIG. 5A is a diagram illustrating a correspondence relationship between GUI elements and frictional forces according to the first embodiment of the present invention.
  • FIG. 5B is a diagram illustrating a correspondence relationship between GUI elements and frictional forces according to the first embodiment of the present invention.
  • FIG. 5C is a diagram illustrating a correspondence relationship between GUI elements and frictional forces according to the first embodiment of the present invention.
  • FIG. 6 is a diagram illustrating an example of the relationship between the GUI element and the frictional force according to the second embodiment of the present invention.
  • FIG. 7 is a diagram illustrating an example of the relationship between the GUI element and the frictional force according to the second embodiment of the present invention.
  • FIG. 5A is a diagram illustrating a correspondence relationship between GUI elements and frictional forces according to the first embodiment of the present invention.
  • FIG. 5B is a diagram illustrating a correspondence relationship between GUI elements and frictional forces
  • FIG. 8 is a diagram illustrating an example of the relationship between the GUI element and the frictional force according to the second embodiment of the present invention.
  • FIG. 9 is a diagram illustrating an example of table information indicating a correspondence relationship between the attribute value of the GUI element and the control information calculation method according to the second embodiment of the present invention.
  • FIG. 1 is a diagram illustrating an example of a configuration of an information terminal 100 including a haptic control information generation device according to the first embodiment of the present invention.
  • the information terminal 100 includes an input device 101, a display device 102, a haptic control information generation device, and a haptic reproduction device 109.
  • the display device 102 includes a display screen 200.
  • FIG. 2A is a diagram illustrating an overlapping relationship between the touch panel 1011 and the display screen 200 included in the display device 102.
  • FIG. 2B is a diagram illustrating an example of a GUI element displayed on the display screen 200 of the display device 102.
  • a structure in which the touch panel 1011 and the display screen 200 as illustrated in FIG. 2A are overlapped may be called a touch panel type display.
  • the input device 101 includes a touch panel 1011 in its configuration.
  • the touch panel 1011 is arranged so as to overlap the display screen 200 of the display device 102 as shown in FIG. 2A.
  • the input apparatus 101 uses the touch position of the user's fingertip on the touch panel 1011 as the coordinate value Pin (Xin, Yin) of the XY coordinate system to the input processing unit 103.
  • the XY coordinate system defines the upper left end of the touch panel 1011 as the origin, the right direction as the positive direction of the X axis, and the downward direction as the positive direction of the Y axis.
  • the touch panel 1011 coincides with the xy axes on the display screen 200 shown in FIG. 2B.
  • a plurality of GUI elements 201 to 208 are displayed on the display screen 200 shown in FIG. 2B.
  • the touch panel 1011 is touched by the user's fingertip, but is not limited to the fingertip and may be a part of the user's body.
  • the tactile control information generation device includes an input processing unit 103, a drawing processing unit 104, a control information generation unit 105, an operation target extraction unit 106, a GUI attribute management unit 107, and a GUI attribute management table 108.
  • the haptic control information generation device may further include a haptic reproduction device 109 described later.
  • the input processing unit 103 receives the touch position Pin (Xin, Yin) of the user's finger from the input device 101 as input information
  • the input processing unit 103 receives the drawing processing unit 104 and the control information generation unit 105. Then, the contact position Pin (Xin, Yin) is notified and the start of each process is instructed.
  • the drawing processing unit 104 displays the display from the GUI attribute management table 108 managed by the GUI attribute management unit 107 via the GUI attribute management unit 107.
  • the attribute value of the GUI element to be displayed on the device 102 is acquired.
  • the drawing processing unit 104 draws a GUI on the display screen 200 of the display device 102 according to the acquired attribute value of the GUI element. Details of the GUI attribute management table 108 will be described later.
  • the control information generation unit 105 When the contact position Pin (Xin, Yin) is notified, the control information generation unit 105 notifies the operation target extraction unit 106 of an acquisition request for a GUI element to be operated. In addition, the control information generation unit 105 generates control information for the haptic reproduction device 109 to reproduce a haptic from the attribute value of the GUI element extracted by the operation target extraction unit 106 and the input information acquired by the input processing unit 103. Generate. In addition, the control information generation unit 105 notifies the tactile reproduction device 109 of the generated control information, thereby instructing the tactile reproduction device 109 to reproduce the tactile sensation.
  • the tactile reproduction device 109 reproduces a pseudo tactile sensation on the fingertip of the user who touched the touch panel 1011 according to the control information notified from the control information generation unit 105.
  • the frictional force generated on the contact surface between the user's fingertip and the touch panel or the strength of the propulsive force can be designated as control information to the haptic reproduction device 109 for reproducing the haptics. Shall.
  • the frictional force is a force generated in a direction opposite to the tracing direction when the user performs a tracing operation on the touch panel.
  • the propulsive force is a force that moves the user's fingertip in contact with the touch panel in an arbitrary direction. Therefore, the control information generation unit 105 rubs the direction indicating the direction opposite to the user's drag direction (for example, the direction of the unit vector with respect to the XY axes on the touch panel 1101) as the control information, along with the strength of the frictional force.
  • the tactile playback device 109 is notified of the force generation direction.
  • the direction in which the frictional force is generated is changed from the current contact position Pin to the previous contact position by the control information generation unit 105 storing the contact position notified from the input processing unit 103 during the previous process. It can be calculated as a heading unit vector. Moreover, what is necessary is just to invert the sign of said unit vector, when generating a driving force. In the following description, a tactile reproduction device 109 that generates a frictional force will be described as an example.
  • the operation target extraction unit 106 acquires all the GUI elements existing on the contact position Pin (Xin, Yin) from the GUI attribute management unit 107, and the overlapping order is the highest.
  • a GUI element is extracted as an operation target.
  • the highest-level GUI element is a GUI element that is displayed on the forefront (user side) on the display screen when the GUI elements are displayed on the display screen in an overlapping manner.
  • the GUI element is a component of the GUI such as a button, an image, text, or a scroll bar.
  • the GUI attribute management unit 107 manages the GUI attribute management table 108.
  • the GUI attribute management unit 107 receives a GUI element acquisition request, and extracts a GUI element that matches the condition of the acquisition request from the GUI attribute management table 108.
  • the attribute value of the GUI element managed by the GUI attribute management table 108 includes the element ID, the overlapping order value indicating the overlapping relationship between the GUI elements, the element type indicating the type of the GUI element, the display position of the GUI element, and the display Defines size, background type, and supplementary information. Next, details of each attribute value will be described in order.
  • Element ID is an ID uniquely determined for each GUI element.
  • GUI elements corresponding to element ID 3201 to element ID 3208 are defined.
  • the overlapping order value is the order in which the GUI is displayed, and is defined so that the larger the overlapping order value, the closer to the front (user side) is displayed on the display screen. Note that GUI elements with the same overlap order value are shown in a non-overlapping state.
  • the element type of the GUI element indicates a display or behavior characteristic of the GUI element such as a button, a scroll bar, an image, or a container.
  • the display position (x, y) of the GUI element is represented by the coordinate value of the xy coordinate system on the display screen 200 of the display device 102, and is the coordinate value of the upper left point of the GUI element.
  • the display size represents the width and height of the GUI element.
  • the background type of the GUI element indicates how the background of the GUI element is drawn, such as whether it is painted with a single color, painted as a gradation, or whether a specified image is displayed. Information is defined. Further, the supplemental information of the GUI element is information defined individually for each GUI element depending on the element type or background type of the GUI element.
  • GUI element ID 3201 in FIG. 3A “left / right scroll bar” is defined as the element type.
  • element ID 3207 “up / down scroll bar” is defined as the element type.
  • the element ID 3201 and the element ID 3207 define “scroll position, scroll direction” as supplementary information.
  • buttons is defined as the element type.
  • the element ID 3205 and the element ID 3206 define “gradation” as the background type, the start color and end color of the gradation are defined as supplementary information.
  • GUI element for displaying an image
  • GUI element ID 3202 or 3203 in which the background type is designated as an image
  • image for acquiring an image to be displayed on the background is used as supplementary information.
  • Data name "is defined.
  • the operation target extraction unit 106 has the largest overlap order value among all the GUI elements that include the contact position Pin (Xin, Yin) in the display area of the GUI element. Extract an element as an operation target.
  • GUI elements 201 to 208 in FIG. 2B represent the result of the rendering processing unit 104 displaying the element IDs 3201 to 3208 in the GUI attribute management table 108 in FIG. 3A on the display device 102.
  • the GUI element with the element ID 3201 represents the left / right scroll bar 201 in FIG. 2B.
  • the GUI elements 202 to 208 in FIG. 2B are display examples.
  • the operation target extraction unit 106 may determine a GUI element to be extracted as an operation target by an operation target availability flag for determining whether the attribute of the GUI element can be an operation target.
  • an operation target propriety flag indicating whether “operation is possible” or “operation is not possible” is set.
  • the operation target extraction unit 106 refers to the GUI attribute management table 108b, can determine that the operation target availability flag is “operation possible”, and extracts the GUI element with the highest overlapping order as the GUI element to be operated. To do.
  • FIG. 4 is a flowchart showing an example of processing of the information terminal 100 according to the first embodiment of the present invention.
  • step S ⁇ b> 401 when input device 101 detects that the user touches touch panel 1011, input processing unit 103 causes touch position Pin (Xin, Yin) of the user's fingertip on touch panel 1011 from input device 101. ) And notifies the drawing processing unit 104 and the control information generation unit 105 of the received contact position Pin (YES in step S401).
  • the contact position Pin 530, 130
  • step S ⁇ b> 402 the drawing processing unit 104 acquires the attribute value of the GUI element to be displayed on the display device 102 from the GUI attribute management table 108 managed by the GUI attribute management unit 107 via the GUI attribute management unit 107. Then, the GUI is drawn on the display screen 200 of the display device 102.
  • the GUI element drawn on the display screen 200 is assumed to be FIG. 2B as described above.
  • step S403 the control information generation unit 105 notifies the contact position Pin (530, 130) notified from the input processing unit 103, and extracts the operation target GUI element so as to extract the operation target GUI element. Is notified of the operation target extraction instruction.
  • step S404 the operation target extraction unit 106 extracts a GUI element including the contact position Pin (530, 130) in the display area from the GUI attribute management table managed by the GUI attribute management unit 107.
  • the operation target extraction unit 106 extracts the element ID 3205 and the element ID 3208.
  • the operation target extraction unit 106 extracts, from the element ID 3205 and the element ID 3208, the GUI element of the element ID 3205 having the higher overlapping order value as the operation target.
  • step S ⁇ b> 405 the control information generation unit 105 generates control information from the attribute value of the GUI element extracted by the operation target extraction unit 106 and the input information acquired by the input acquisition unit 103. Notify the playback device 109.
  • step S406 the tactile reproduction device 109 generates a frictional force as a tactile sensation on the touch panel 1011 in contact with the user's finger according to the control information notified from the control information generating unit 105.
  • control information generated by the control information generation unit 105 in step S405 will be described with reference to FIGS. 5A to 5C.
  • 5A to 5C show a correspondence relationship between the scroll position X of the scroll bar element (for example, the GUI element 201 in FIG. 2B) and the frictional force F.
  • FIG. As shown in FIGS. 5A to 5C, the control information generation unit 105 dynamically changes the frictional force F according to the scroll position X of the scroll bar element.
  • the graph of FIG. 5A shows a state in which the center of the scroll bar element is the minimum value of the friction force F, and the friction force F gradually increases toward the left end and the right end.
  • the control information generation unit 105 can calculate the control information from the contact position Pin by holding such a relational expression. Thereby, the user can sense the scroll position with the fingertip by the change of the frictional force.
  • the control information generation unit 105 calculates the friction force F by holding the correspondence relationship between the friction force F and the scroll position X as table information instead of holding the relational expression as described above. May be.
  • the control information generation unit 105 may set the center of the scroll bar element as the maximum value of the frictional force and gradually decrease the frictional force F toward the left end and the right end.
  • the control information generation unit 105 sets the left end or the right end as the minimum value of the frictional force and gradually increases the frictional force F toward the right end or the left end. Good.
  • the frictional force can be changed according to the slider position in the same manner as the scroll bar element.
  • the slider element showing the frictional force as described above can be applied not only to a screen scroll operation as shown in FIG. 2B but also to an operation such as volume adjustment.
  • the control information generation unit 105 may change the frictional force in accordance with the volume level reproduced by the information terminal 100.
  • Non-Patent Document 1 For the basic principle of presenting a tactile sensation to the user in the tactile reproduction device 109, for example, the technique disclosed in Non-Patent Document 1 can be applied.
  • Non-Patent Document 1 the deformation on the skin surface of the fingertip that occurs when the user traces the object surface with a fine roughness at a velocity v using the fingertip is expressed as a superposition formula of sinusoidal traveling waves.
  • this sine traveling wave superposition formula and a similar sine traveling wave in Non-Patent Document 1, an elastic wave called a Lamb wave is used) are intentionally generated and sent to the user's fingertip. Tell.
  • deformation of the skin surface similar to when a rough object is traced occurs at the fingertip of the user who has detected the elastic wave, and the user feels a tactile sensation as if he / she traced the rough object.
  • the haptic reproduction device 109 converts the strength of the frictional force notified from the control information generation unit 105 into a rough feeling, and copes with the rough feeling.
  • a tactile sensation is given to the user's fingertip that has touched the touch panel 1011.
  • the traveling direction of the elastic wave is a direction defined by the unit vector notified from the control information generation unit 105.
  • the tactile reproduction device 109 holds, as an index for defining a rough object surface, a correspondence relationship among the friction coefficient ⁇ of the object surface, the spatial frequency k of the elastic wave, and the time frequency ⁇ as table information in advance. It may be left.
  • a large friction coefficient is associated with an object having a large roughness
  • a small friction coefficient is associated with an object having a small roughness.
  • the haptic control information generation device As described above, according to the haptic control information generation device according to the first embodiment of the present invention, it is possible to reproduce a haptic according to the feature of the GUI on the fingertip of the user who operates the touch panel. Thereby, an intuitive GUI operation can be provided to a user who performs a tracing operation on the GUI on the touch panel.
  • FIG. 2B is used also about the GUI element displayed on the display screen 200.
  • FIG. 6 is a diagram for explaining a correspondence relationship between a tactile sensation reproduced on a user's fingertip and a GUI element in the second embodiment of the present invention.
  • FIG. 6 illustrates the relationship between the element ID 3205 (the enlargement button 205 in FIG. 2B) extracted by the operation target extraction unit 106, the touch position Pin of the touch panel by the user, and the strength of the frictional force generated at the touch position Pin. ing.
  • the frictional force F that gradually increases from the display center portion (point O) of the GUI element toward the display boundary direction, the frictional force F at the contact position Pin, and the contact position Pin from the display center portion. It is illustrated as a relationship with the distance D to.
  • the control information generation unit 105 can calculate the control information from the contact position Pin by holding such a relational expression.
  • the control information generation unit 105 may calculate the frictional force F from any relational expression other than those described above, and the correspondence information between the frictional force F and the distance D from the display center to the contact position is table information. As a result, the frictional force F may be calculated.
  • the control information generation unit 105 generates a frictional force F that gradually increases in the GUI element display boundary direction from the attribute value of the GUI element extracted by the operation target extraction unit 106 and the input information acquired by the input acquisition unit 103. Is generated and notified to the tactile playback device 109 as control information. Based on the notified frictional force F, the tactile reproduction device 109 generates a frictional force as a tactile sensation on the touch panel 1011 in contact with the user's finger. Thereby, the user who operates the touch panel can feel the display boundary of the GUI element with the fingertip even if the touch panel is a flat touch panel.
  • the direction in which the frictional force is generated may be reversed. This is because the frictional force F gradually changes toward the display boundary direction of the GUI element, so that the user can feel the display boundary of the GUI element with the fingertip.
  • control information generation unit 105 may generate the propulsive force.
  • the control information generation unit 105 can control to guide the user's fingertip to a specific GUI element by generating a driving force toward the center of the area of the specific GUI element. Further, the direction in which the propulsive force is generated may be reversed.
  • the control information generation unit 105 is based on the relationship between the movement distance length from the previous user contact position to the current contact position Pin and the elapsed time from the previous input.
  • the control information generation part 105 can also change a frictional force according to a user's tracing speed.
  • the user can perform the tracing operation of the GUI element too early, thereby suppressing the early operation on the GUI element.
  • the slider element controls the volume, it is possible to suppress a sudden increase in volume due to a quick slider operation by the user.
  • the control information generation unit 105 may determine whether to multiply the friction force by the tracing speed according to the element type of the GUI element. As this determination method, for example, “multiply by the tracing speed” is set to the supplementary information of the table information shown in FIG. 9 described later. The control information generation unit 105 can determine that the friction force is multiplied by the tracing speed by referring to the supplementary information of the table information.
  • the control information generation unit 105 may generate a luminance distribution from the background color of the GUI element, and may generate control information that increases the frictional force as the luminance of the acquired background color increases.
  • FIG. 7 shows an example in which a luminance distribution is generated from a GUI element whose background color is gradation. If the gradation is such that the background color is brighter from the center of the display area of the GUI element toward the periphery of the area, the luminance distribution is as shown in FIG. In this case, the control information generation unit 105 generates control information such that the frictional force of the GUI element increases from the center of the GUI element with low luminance toward the region boundary with high luminance.
  • the correspondence relationship between the luminance and the frictional force may be reversed, or a driving force may be generated instead of the frictional force.
  • FIG. 8 shows a state in which the center of the GUI element 209 is set to the minimum value of the frictional force, and the frictional force F gradually increases toward the GUI element 202 and the GUI element 203.
  • the user who operates the touch panel can estimate the positions of the buttons (GUI elements 202 and 203) arranged in pairs by the change in the frictional force of the GUI element 209 even in the case of a flat touch panel. it can.
  • the frictional force F generated on the GUI element 209 is not limited to the above example, and may change as shown in FIGS. 5A to 5C, for example.
  • the control information generation unit 105 may switch the control information calculation method according to the GUI element extracted by the operation target extraction unit 106.
  • FIG. 9 is a diagram illustrating an example of table information indicating a correspondence relationship between an attribute value of a GUI element and a control information calculation method.
  • FIG. 9 shows a control information calculation method and supplementary information corresponding to the element type and the background type. In the example shown in FIG. 9, it is described that the relational expressions described in FIGS. 5A, 5B, 6, and 7 described above are used as the control information calculation method.
  • the control information generation unit 105 refers to the table information in FIG. 9 and, if the element type of the GUI element is “scroll bar”, as shown in the graph of FIG. 5A. Control information is calculated using a relational expression. Further, if the element type of the GUI element is “slide bar”, the control information generation unit 105 says that the supplementary information is “multiply the tracing speed”, so the relational expression as shown in the graph of FIG. Control information is calculated by a relational expression multiplied by the tracing speed. In addition, if the element type of the GUI element is “button” and the background type is “gradation”, the control information generation unit 105, as described with reference to FIG. Generate control information that increases the frictional force of the elements.
  • Each processing procedure performed by the haptic control information generation device is predetermined program data that can execute the processing procedure described above stored in a storage device (ROM, RAM, hard disk, etc.). May be realized by being interpreted and executed by the CPU.
  • the program data may be introduced into the storage device via the storage medium, or may be directly executed from the storage medium.
  • the storage medium refers to a semiconductor memory such as a ROM, a RAM, and a flash memory, a magnetic disk memory such as a flexible disk and a hard disk, an optical disk memory such as a CD-ROM, a DVD, and a BD, and a memory card.
  • the storage medium is a concept including a communication medium such as a telephone line or a conveyance path.
  • each component of the haptic control information generation apparatus (FIG. 1) according to the embodiment of the present invention described above can be realized as an LSI which is an integrated circuit. These may be individually made into one chip, or may be made into one chip so as to include all or part of each. Although referred to as LSI here, it may be referred to as IC, system LSI, super LSI, or ultra LSI depending on the degree of integration.
  • the method of circuit integration is not limited to LSI, and may be realized by a dedicated circuit or a general-purpose processor.
  • An FPGA Field Programmable Gate Array
  • a reconfigurable processor that can reconfigure the connection and setting of circuit cells inside the LSI may be used.
  • the tactile control information generation device is useful for improving the operability of the GUI in an information terminal equipped with a touch panel display.

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Abstract

Provided is a tactile sensation control information generation device which achieves GUI operation that is intuitive and easy to use on a touch panel. An input processing unit acquires input information from a touch panel display, notifies the acquired input information to a drawing processing unit, and also instructs the drawing processing unit to draw a GUI element. An operation target extraction unit determines the GUI element that is the operation target of the user, said determination being made from the input information acquired by the input processing unit and GUI element attribute values which are managed by a GUI attribute management unit. A control information generation unit acquires from the GUI attribute management unit the attribute values of the GUI element determined as being the operation target by the operation target extraction unit. The control information generation unit then generates, from the acquired GUI element attribute values and the input information acquired by an input acquisition unit, control information which instructs a tactile sensation reproduction device to reproduce a tactile sensation in the part of the user's body which operates the touch panel display, when said part of the user's body touches the GUI element displayed on the touch panel display.

Description

触覚制御情報生成装置Tactile control information generator
 本発明は、表示画面上に表示されたグラフィカルユーザインターフェイス(GUI)をタッチ操作により操作するタッチパネル型ディスプレイを備えた情報端末において、GUIの種別や動作を、GUIを操作するユーザの指先への擬似的な触覚情報として再生することにより、凹凸のないタッチパネル上でのGUI操作をより直感的で使いやすいものとする技術に関する。 The present invention relates to an information terminal having a touch panel display that operates a graphical user interface (GUI) displayed on a display screen by a touch operation, and simulates the type and operation of the GUI to the fingertip of the user who operates the GUI. The present invention relates to a technique for making GUI operation on a touch panel without unevenness more intuitive and easy to use by reproducing as typical tactile information.
 PDA(Personal Digital Assistant)や、銀行ATM(Automatic Teller Machine)、携帯電話などのタッチパネル型ディスプレイを備えた情報端末では、ユーザは、画面上のGUIを指先で直接タッチして操作することが可能であるため、間接的にGUIを操作するマウスやキーボードなどよりも、直感的にGUIを操作することが可能である。 In an information terminal equipped with a touch panel display such as a PDA (Personal Digital Assistant), a bank ATM (Automatic Teller Machine), or a mobile phone, the user can directly operate the GUI on the screen with a fingertip. Therefore, it is possible to operate the GUI more intuitively than a mouse or keyboard that indirectly operates the GUI.
 一方で、凹凸のないタッチパネルのみの操作では、操作対象となるGUIの表示位置や表示領域を判別するために、ユーザは画面を見て操作しなければならないため、画面が見えない状態で情報端末を操作することが困難であるという課題があった。 On the other hand, in the operation using only the touch panel without unevenness, since the user must operate while looking at the screen in order to determine the display position and display area of the GUI to be operated, the information terminal is in an invisible state. There was a problem that it was difficult to operate.
 例えば、音楽プレーヤでは、凹凸のある音量調整用のボタンや、選曲操作用のボタンを情報端末に備えることにより、ユーザは、音楽プレーヤをポケットや鞄に入れたまま、手探りで音量調節や選曲操作が可能であった。しかし、タッチパネル型ディスプレイでは、GUIを目視しなければ、その音量調整用のGUIや、選曲操作用のGUIの表示位置や表示領域を判別することができないため、GUIを目視しない手探りでは操作が困難であった。 For example, in a music player, the information terminal is provided with buttons for volume adjustment with unevenness and buttons for music selection operation, so that the user can adjust the volume and perform music selection operation by groping while the music player is in a pocket or bag. Was possible. However, in the touch panel type display, unless the GUI is visually observed, it is difficult to determine the display position and display area of the GUI for adjusting the sound volume and the GUI for music selection operation. Met.
 このような問題に対して、従来の技術として、ユーザがタッチパネル上でGUIをタッチした際に、ユーザの指先とタッチパネルとの接点上にGUIが存在するかどうかを音声でユーザに知らせて、手探りでの操作性を改善するものがあった(例えば、特許文献1参照)。 To solve this problem, as a conventional technique, when the user touches the GUI on the touch panel, the user is informed by voice whether the GUI exists on the contact point between the user's fingertip and the touch panel. There are some which improve the operability in (for example, see Patent Document 1).
 また、別の従来の技術として、ディスプレイ上に表示された物体画像などの表面の細かいテクスチャやざらざら感を、ディルプレイを触ったユーザの指先に擬似的な触覚として感じさせる技術があった(例えば、非特許文献1)。このような触覚を再生するディスプレイの実現により、ユーザは、ディスプレイに表示された物体の質感を指先で感じることができた。 As another conventional technique, there is a technique for making a fine texture on the surface, such as an object image displayed on a display, or a feeling of roughness as a pseudo tactile sensation on the fingertip of the user who touched the dill play (for example, Non-Patent Document 1). By realizing a display that reproduces such a tactile sensation, a user can feel the texture of an object displayed on the display with a fingertip.
特許第2760289号明細書Japanese Patent No. 2760289
 しかしながら、特許文献1に記載の従来の技術では、音声によりGUIの存在の有無をユーザに通知することは可能であったが、音声情報のみでは、凹凸のある物理的なボタンやキーボードのように、その形状や動作を直感的にユーザに伝えることは困難であった。 However, in the conventional technique described in Patent Document 1, it is possible to notify the user of the presence or absence of the GUI by voice, but the voice information alone is like an uneven physical button or keyboard. It was difficult to intuitively convey the shape and operation to the user.
 また、非特許文献1に記載の従来の技術では、触覚を再生するディスプレイの実現により、ユーザは、ディスプレイに表示された物体の質感を指先で感じることができたが、物体の質感をタッチパネル等の操作に応用することは開示されていなかった。 In addition, in the conventional technique described in Non-Patent Document 1, by realizing a display that reproduces a tactile sense, a user can feel the texture of an object displayed on the display with a fingertip. It was not disclosed to apply to the operation of.
 それ故に、本発明は、前記従来の課題を解決するもので、タッチパネルを備えた情報端末において、ユーザの操作対象のGUIの特徴に従って、ユーザの指先に擬似的な触覚を再生することにより、GUIの存在や特徴をユーザに知らせることを可能とし、直感的で利用しやすいGUI操作を実現する触覚制御情報生成装置を提供することを目的とする。 Therefore, the present invention solves the above-described conventional problems, and reproduces a pseudo tactile sensation on the user's fingertip in accordance with the characteristics of the user's operation target GUI in an information terminal provided with a touch panel. It is an object of the present invention to provide a tactile control information generation device that can inform a user of the presence and characteristics of a user and realize an intuitive and easy-to-use GUI operation.
 本発明の目的は、タッチパネル型ディスプレイを操作するユーザの体の一部に触覚を再生する触覚再生装置を制御する触覚制御情報生成装置に向けられている。そして、上記目的を達成させるために、本発明の触覚制御情報生成装置は、タッチパネル型ディスプレイに表示されるGUI要素の属性値を保持するGUI属性管理テーブルと、GUI属性管理テーブルを管理するGUI属性管理部と、GUI属性管理部から描画対象となるGUI要素の属性値を取得し、当該取得した属性値に基づきGUI要素を描画し、当該描画したGUI要素をタッチパネル型ディスプレイに出力する描画処理部と、タッチパネル型ディスプレイから入力情報を取得し、当該取得した入力情報を描画処理部へ通知すると共に、描画処理部にGUI要素の描画を指示する入力処理部と、入力処理部が取得した入力情報と、GUI属性管理部が管理するGUI要素の属性値とから、ユーザの操作対象となるGUI要素を判定する操作対象抽出部と、操作対象抽出部によって、操作対象と判定されたGUI要素の属性値をGUI属性管理部から取得し、当該取得したGUI要素の属性値と入力取得部が取得した入力情報とから、タッチパネル型ディスプレイを操作するユーザの体の一部が、タッチパネル型ディスプレイに表示されたGUI要素に接触した際に、ユーザの体の一部に触覚を再生するように、触覚再生装置に指示する制御情報を生成する制御情報生成部とを備える。 An object of the present invention is directed to a haptic control information generation device that controls a haptic reproduction device that reproduces a haptic sensation on a part of a user's body that operates a touch panel display. In order to achieve the above object, the haptic control information generation apparatus of the present invention includes a GUI attribute management table that holds attribute values of GUI elements displayed on the touch panel display, and a GUI attribute that manages the GUI attribute management table. A drawing processing unit that acquires an attribute value of a GUI element to be drawn from the management unit and the GUI attribute management unit, draws the GUI element based on the acquired attribute value, and outputs the drawn GUI element to a touch panel display The input information from the touch panel display, notifies the drawing processing unit of the acquired input information, and instructs the drawing processing unit to draw a GUI element, and the input information acquired by the input processing unit. And the GUI element to be operated by the user from the attribute value of the GUI element managed by the GUI attribute management unit The attribute value of the GUI element determined as the operation target by the operation target extraction unit and the operation target extraction unit is acquired from the GUI attribute management unit, and the acquired attribute value of the GUI element and the input information acquired by the input acquisition unit From the above, when a part of the body of the user who operates the touch panel display touches the GUI element displayed on the touch panel display, the tactile reproduction device is configured to reproduce the tactile sensation on the part of the user's body. A control information generation unit that generates control information to be instructed.
 本発明の触覚制御情報生成装置によれば、タッチパネルを操作するユーザの指先に、GUIの特徴に応じた触覚を再生することができる。これにより、タッチパネル上のGUIをなぞり操作するユーザに対して、直感的で使いやすいGUI操作を提供することができる。 According to the haptic control information generation device of the present invention, it is possible to reproduce a haptic according to the characteristics of the GUI on the fingertip of the user who operates the touch panel. Thereby, it is possible to provide an intuitive and easy-to-use GUI operation for a user who traces the GUI on the touch panel.
図1は、本発明の第1の実施形態に係る触覚制御情報生成装置を含む情報端末100の構成の一例を示す図である。FIG. 1 is a diagram illustrating an example of a configuration of an information terminal 100 including a haptic control information generation device according to the first embodiment of the present invention. 図2Aは、本発明の第1の実施形態に係るタッチパネル1011と表示画面200との重なりの関係を示す図である。FIG. 2A is a diagram showing an overlapping relationship between the touch panel 1011 and the display screen 200 according to the first embodiment of the present invention. 図2Bは、本発明の第1の実施形態に係る表示画面200に表示されるGUI要素の一例を示す図である。FIG. 2B is a diagram showing an example of a GUI element displayed on the display screen 200 according to the first embodiment of the present invention. 図3Aは、本発明の第1の実施形態に係るGUI属性管理テーブル108の一例を示す図である。FIG. 3A is a diagram showing an example of the GUI attribute management table 108 according to the first embodiment of the present invention. 図3Bは、本発明の第1の実施形態に係るGUI属性管理テーブル108bの一例を示す図である。FIG. 3B is a diagram showing an example of the GUI attribute management table 108b according to the first embodiment of the present invention. 図4は、本発明の第1の実施形態に係る情報端末100の処理の一例を示すフローチャートである。FIG. 4 is a flowchart showing an example of processing of the information terminal 100 according to the first embodiment of the present invention. 図5Aは、本発明の第1の実施形態に係るGUI要素と摩擦力との対応関係を説明する図である。FIG. 5A is a diagram illustrating a correspondence relationship between GUI elements and frictional forces according to the first embodiment of the present invention. 図5Bは、本発明の第1の実施形態に係るGUI要素と摩擦力との対応関係を説明する図である。FIG. 5B is a diagram illustrating a correspondence relationship between GUI elements and frictional forces according to the first embodiment of the present invention. 図5Cは、本発明の第1の実施形態に係るGUI要素と摩擦力との対応関係を説明する図である。FIG. 5C is a diagram illustrating a correspondence relationship between GUI elements and frictional forces according to the first embodiment of the present invention. 図6は、本発明の第2の実施形態に係るGUI要素と摩擦力との関係の一例を示す図である。FIG. 6 is a diagram illustrating an example of the relationship between the GUI element and the frictional force according to the second embodiment of the present invention. 図7は、本発明の第2の実施形態に係るGUI要素と摩擦力との関係の一例を示す図である。FIG. 7 is a diagram illustrating an example of the relationship between the GUI element and the frictional force according to the second embodiment of the present invention. 図8は、本発明の第2の実施形態に係るGUI要素と摩擦力との関係の一例を示す図である。FIG. 8 is a diagram illustrating an example of the relationship between the GUI element and the frictional force according to the second embodiment of the present invention. 図9は、本発明の第2の実施形態に係るGUI要素の属性値と制御情報の算出方法との対応関係を示すテーブル情報の一例を示す図である。FIG. 9 is a diagram illustrating an example of table information indicating a correspondence relationship between the attribute value of the GUI element and the control information calculation method according to the second embodiment of the present invention.
 以下、本発明の各実施形態について、図面を参照しながら説明する。
 (第1の実施形態)
 図1は、本発明の第1の実施形態に係る触覚制御情報生成装置を含む情報端末100の構成の一例を示す図である。図1において、情報端末100は、入力装置101、表示装置102、触覚制御情報生成装置、及び触覚再生装置109を備える。表示装置102は、表示画面200を備える。図2Aは、タッチパネル1011と、表示装置102が備える表示画面200との重なりの関係を示す図である。図2Bは、表示装置102の表示画面200に表示されるGUI要素の一例を示す図である。なお、図2Aに示すようなタッチパネル1011と表示画面200とを重さねた構造を、タッチパネル型ディスプレイと呼んでもよい。
Hereinafter, embodiments of the present invention will be described with reference to the drawings.
(First embodiment)
FIG. 1 is a diagram illustrating an example of a configuration of an information terminal 100 including a haptic control information generation device according to the first embodiment of the present invention. In FIG. 1, the information terminal 100 includes an input device 101, a display device 102, a haptic control information generation device, and a haptic reproduction device 109. The display device 102 includes a display screen 200. FIG. 2A is a diagram illustrating an overlapping relationship between the touch panel 1011 and the display screen 200 included in the display device 102. FIG. 2B is a diagram illustrating an example of a GUI element displayed on the display screen 200 of the display device 102. A structure in which the touch panel 1011 and the display screen 200 as illustrated in FIG. 2A are overlapped may be called a touch panel type display.
 入力装置101は、タッチパネル1011を構成に含む。入力装置101において、タッチパネル1011は、図2Aに示すように、表示装置102の表示画面200上に重なるように配置されている。ユーザによるタッチパネル1011への入力操作が実行されると、入力装置101は、タッチパネル1011上のユーザの指先の接触位置を、XY座標系の座標値Pin(Xin,Yin)として、入力処理部103へ通知する。ここでは、XY座標系は、タッチパネル1011の左上端を原点として、右方向をX軸の正方向とし、下方向をY軸の正方向として定義する。また、タッチパネル1011上のXY軸は、図2Bで示した表示画面200上のxy軸とも一致しているものとする。また、図2Bに示す表示画面200には、複数のGUI要素201~208が表示されているものとする。なお、タッチパネル1011に接触するのは、ユーザの指先であるとしたが、指先に限らずユーザの体の一部であってもよい。 The input device 101 includes a touch panel 1011 in its configuration. In the input device 101, the touch panel 1011 is arranged so as to overlap the display screen 200 of the display device 102 as shown in FIG. 2A. When the user performs an input operation on the touch panel 1011, the input apparatus 101 uses the touch position of the user's fingertip on the touch panel 1011 as the coordinate value Pin (Xin, Yin) of the XY coordinate system to the input processing unit 103. Notice. Here, the XY coordinate system defines the upper left end of the touch panel 1011 as the origin, the right direction as the positive direction of the X axis, and the downward direction as the positive direction of the Y axis. Further, it is assumed that the XY axes on the touch panel 1011 coincide with the xy axes on the display screen 200 shown in FIG. 2B. In addition, it is assumed that a plurality of GUI elements 201 to 208 are displayed on the display screen 200 shown in FIG. 2B. Note that the touch panel 1011 is touched by the user's fingertip, but is not limited to the fingertip and may be a part of the user's body.
 触覚制御情報生成装置は、入力処理部103、描画処理部104、制御情報生成部105、操作対象抽出部106、GUI属性管理部107、及びGUI属性管理テーブル108を構成に含む。なお、触覚制御情報生成装置は、後述する触覚再生装置109をさらに構成に含んでもよいものとする。 The tactile control information generation device includes an input processing unit 103, a drawing processing unit 104, a control information generation unit 105, an operation target extraction unit 106, a GUI attribute management unit 107, and a GUI attribute management table 108. Note that the haptic control information generation device may further include a haptic reproduction device 109 described later.
 触覚制御情報生成装置において、入力処理部103は、入力装置101からユーザの指の接触位置Pin(Xin,Yin)を、入力情報として受け取ると、描画処理部104、及び制御情報生成部105に対して、接触位置Pin(Xin,Yin)を通知すると共に、それぞれの処理の開始を指示する。 In the haptic control information generation device, when the input processing unit 103 receives the touch position Pin (Xin, Yin) of the user's finger from the input device 101 as input information, the input processing unit 103 receives the drawing processing unit 104 and the control information generation unit 105. Then, the contact position Pin (Xin, Yin) is notified and the start of each process is instructed.
 描画処理部104は、入力処理部103から接触位置Pin(Xin,Yin)が通知されると、GUI属性管理部107を介して、GUI属性管理部107が管理するGUI属性管理テーブル108から、表示装置102に表示するGUI要素の属性値を取得する。そして、描画処理部104は、取得したGUI要素の属性値に従って、表示装置102の表示画面200上にGUIを描画する。GUI属性管理テーブル108の詳細については後述する。 When the touch position Pin (Xin, Yin) is notified from the input processing unit 103, the drawing processing unit 104 displays the display from the GUI attribute management table 108 managed by the GUI attribute management unit 107 via the GUI attribute management unit 107. The attribute value of the GUI element to be displayed on the device 102 is acquired. Then, the drawing processing unit 104 draws a GUI on the display screen 200 of the display device 102 according to the acquired attribute value of the GUI element. Details of the GUI attribute management table 108 will be described later.
 制御情報生成部105は、接触位置Pin(Xin,Yin)が通知されると、操作対象抽出部106に対して、操作対象となるGUI要素の取得要求を通知する。また、制御情報生成部105は、操作対象抽出部106が抽出したGUI要素の属性値と、入力処理部103が取得した入力情報とから、触覚再生装置109が触覚を再生するための制御情報を生成する。また、制御情報生成部105は、生成した制御情報を触覚再生装置109へ通知することで、触覚再生装置109に触覚の再生を指示する。 When the contact position Pin (Xin, Yin) is notified, the control information generation unit 105 notifies the operation target extraction unit 106 of an acquisition request for a GUI element to be operated. In addition, the control information generation unit 105 generates control information for the haptic reproduction device 109 to reproduce a haptic from the attribute value of the GUI element extracted by the operation target extraction unit 106 and the input information acquired by the input processing unit 103. Generate. In addition, the control information generation unit 105 notifies the tactile reproduction device 109 of the generated control information, thereby instructing the tactile reproduction device 109 to reproduce the tactile sensation.
 触覚再生装置109は、制御情報生成部105から通知された制御情報により、タッチパネル1011をタッチしたユーザの指先に擬似的な触覚を再生する。本発明の実施の形態においては、触覚を再生するための触覚再生装置109への制御情報として、ユーザの指先と、タッチパネルとの接触面に発生する摩擦力、あるいは推進力の強さを指定できるものとする。 The tactile reproduction device 109 reproduces a pseudo tactile sensation on the fingertip of the user who touched the touch panel 1011 according to the control information notified from the control information generation unit 105. In the embodiment of the present invention, the frictional force generated on the contact surface between the user's fingertip and the touch panel or the strength of the propulsive force can be designated as control information to the haptic reproduction device 109 for reproducing the haptics. Shall.
 なお、摩擦力とは、ユーザがタッチパネル上でなぞり操作を行う際になぞり方向と逆方向に発生する力である。また、推進力とは、タッチパネルと接触したユーザの指先を、任意の方向に向かって移動させるような力である。従って、制御情報生成部105は、制御情報として、摩擦力の強さと共に、ユーザのなぞり方向と逆向きを示す方向(例えば、タッチパネル1101上のXY軸を基準とした単位ベクトルの方向)を摩擦力の発生方向として、触覚再生装置109へ通知する。 Note that the frictional force is a force generated in a direction opposite to the tracing direction when the user performs a tracing operation on the touch panel. Further, the propulsive force is a force that moves the user's fingertip in contact with the touch panel in an arbitrary direction. Therefore, the control information generation unit 105 rubs the direction indicating the direction opposite to the user's drag direction (for example, the direction of the unit vector with respect to the XY axes on the touch panel 1101) as the control information, along with the strength of the frictional force. The tactile playback device 109 is notified of the force generation direction.
 また、摩擦力の発生する方向は、前回処理時に、入力処理部103から通知された接触位置を制御情報生成部105が記憶しておくことにより、今回の接触位置Pinから前回接触位置の方向に向かう単位ベクトルとして算出することができる。また、推進力を発生させる場合は、上記の単位ベクトルの符号を反転させればよい。以降の説明においては、摩擦力が発生する触覚再生装置109を例として説明する。 In addition, the direction in which the frictional force is generated is changed from the current contact position Pin to the previous contact position by the control information generation unit 105 storing the contact position notified from the input processing unit 103 during the previous process. It can be calculated as a heading unit vector. Moreover, what is necessary is just to invert the sign of said unit vector, when generating a driving force. In the following description, a tactile reproduction device 109 that generates a frictional force will be described as an example.
 また、操作対象抽出部106は、操作対象の取得要求を受けると、接触位置Pin(Xin,Yin)上に存在する全てのGUI要素をGUI属性管理部107から取得し、重なり順が最上位のGUI要素を操作対象として抽出する。ここで、最上位のGUI要素とは、GUI要素が重なって表示画面上に表示される際に、表示画面上で一番手前(ユーザ側)に表示されるGUI要素のことである。GUI要素とは、ボタン、画像、テキスト、スクロールバーなどのGUIの構成要素のことである。 Further, when the operation target extraction unit 106 receives the operation target acquisition request, the operation target extraction unit 106 acquires all the GUI elements existing on the contact position Pin (Xin, Yin) from the GUI attribute management unit 107, and the overlapping order is the highest. A GUI element is extracted as an operation target. Here, the highest-level GUI element is a GUI element that is displayed on the forefront (user side) on the display screen when the GUI elements are displayed on the display screen in an overlapping manner. The GUI element is a component of the GUI such as a button, an image, text, or a scroll bar.
 GUI属性管理部107は、GUI属性管理テーブル108を管理する。GUI属性管理部107は、GUI要素の取得要求を受け、当該取得要求の条件に一致するGUI要素を、GUI属性管理テーブル108から抽出する。 The GUI attribute management unit 107 manages the GUI attribute management table 108. The GUI attribute management unit 107 receives a GUI element acquisition request, and extracts a GUI element that matches the condition of the acquisition request from the GUI attribute management table 108.
 ここで、図3Aを用いて、GUI属性管理テーブル108の具体例を説明する。図3Aにおいて、GUI属性管理テーブル108が管理するGUI要素の属性値は、要素ID、GUI要素間の重なり関係を示す重なり順序値、GUI要素の種類を示す要素種別、GUI要素の表示位置、表示サイズ、背景種別、及び補足情報を定義している。続いて、それぞれの属性値の詳細について、順を追って説明する。 Here, a specific example of the GUI attribute management table 108 will be described with reference to FIG. 3A. In FIG. 3A, the attribute value of the GUI element managed by the GUI attribute management table 108 includes the element ID, the overlapping order value indicating the overlapping relationship between the GUI elements, the element type indicating the type of the GUI element, the display position of the GUI element, and the display Defines size, background type, and supplementary information. Next, details of each attribute value will be described in order.
 要素IDとは、GUI要素毎に一意に定められるIDである。図3Aでは、要素ID3201~要素ID3208に対応したGUI要素が定義されている。重なり順序値とは、GUIを表示する際の順序であり、重なり順序値が大きいほど表示画面で手前(ユーザ側)に表示するように定義している。なお、重なり順序値が一致しているGUI要素については、重なっていない状態を示している。 Element ID is an ID uniquely determined for each GUI element. In FIG. 3A, GUI elements corresponding to element ID 3201 to element ID 3208 are defined. The overlapping order value is the order in which the GUI is displayed, and is defined so that the larger the overlapping order value, the closer to the front (user side) is displayed on the display screen. Note that GUI elements with the same overlap order value are shown in a non-overlapping state.
 次に、GUI要素の要素種別とは、ボタン、スクロールバー、画像やコンテナなど、GUI要素の表示や振る舞い上の特徴を示している。GUI要素の表示位置(x,y)とは、表示装置102の表示画面200上のxy座標系の座標値で表され、GUI要素の左上の点の座標値である。表示サイズとは、GUI要素の幅と高さを表す。 Next, the element type of the GUI element indicates a display or behavior characteristic of the GUI element such as a button, a scroll bar, an image, or a container. The display position (x, y) of the GUI element is represented by the coordinate value of the xy coordinate system on the display screen 200 of the display device 102, and is the coordinate value of the upper left point of the GUI element. The display size represents the width and height of the GUI element.
 また、GUI要素の背景種別とは、GUI要素の背景がどのように描画されるかを示しており、単一色で塗りつぶされるのか、グラデーションとして塗りつぶされるのか、あるいは指定の画像を表示するのかなどの情報が定義される。また、GUI要素の補足情報とは、GUI要素の要素種別や背景種別などによって、GUI要素毎に個別に定義される情報である。 The background type of the GUI element indicates how the background of the GUI element is drawn, such as whether it is painted with a single color, painted as a gradation, or whether a specified image is displayed. Information is defined. Further, the supplemental information of the GUI element is information defined individually for each GUI element depending on the element type or background type of the GUI element.
 続いて、図3Aで定義されるGUI要素の特徴について簡単に説明する。図3Aの要素ID3201には、要素種別として「左右スクロールバー」が定義されている。また、要素ID3207には、要素種別として「上下スクロールバー」が定義されている。また、要素ID3201及び要素ID3207には、補足情報として、「スクロール位置、スクロール方向」が定義されている。 Subsequently, the features of the GUI element defined in FIG. 3A will be briefly described. In the element ID 3201 in FIG. 3A, “left / right scroll bar” is defined as the element type. In the element ID 3207, “up / down scroll bar” is defined as the element type. The element ID 3201 and the element ID 3207 define “scroll position, scroll direction” as supplementary information.
 また、要素ID3202、3203,3205,3206は、要素種別として「ボタン」が定義されている。このうち、要素ID3205と要素ID3206とは、背景種別として「グラデーション」が定義されているため、補足情報として、グラデーションの開始色と終了色とが定義されている。 In addition, in the element IDs 3202, 3203, 3205, and 3206, “button” is defined as the element type. Among these, since the element ID 3205 and the element ID 3206 define “gradation” as the background type, the start color and end color of the gradation are defined as supplementary information.
 他にも、画像を表示するGUI要素(要素ID3204)や、背景種別が画像と指定されたGUI要素(要素ID3202,3203)では、補足情報として、背景に表示する画像を取得するための「画像データ名」が定義されている。 In addition, in a GUI element (element ID 3204) for displaying an image or a GUI element (element ID 3202 or 3203) in which the background type is designated as an image, “image” for acquiring an image to be displayed on the background is used as supplementary information. Data name "is defined.
 このようなGUI属性管理テーブル108を利用して、操作対象抽出部106は、接触位置Pin(Xin,Yin)をGUI要素の表示領域に含む全てのGUI要素のうち、重なり順序値が最も大きいGUI要素を操作対象として抽出する。 Using such a GUI attribute management table 108, the operation target extraction unit 106 has the largest overlap order value among all the GUI elements that include the contact position Pin (Xin, Yin) in the display area of the GUI element. Extract an element as an operation target.
 ここで、図2BのGUI要素201~208は、図3AのGUI属性管理テーブル108における要素ID3201~3208を、描画処理部104が表示装置102上に表示した結果を表している。例えば、要素ID3201のGUI要素は、図2Bの左右スクロールバー201を表している。また、要素ID3202~3208についても同様で、図2BのGUI要素202~208がその表示例となっている。 Here, GUI elements 201 to 208 in FIG. 2B represent the result of the rendering processing unit 104 displaying the element IDs 3201 to 3208 in the GUI attribute management table 108 in FIG. 3A on the display device 102. For example, the GUI element with the element ID 3201 represents the left / right scroll bar 201 in FIG. 2B. The same applies to the element IDs 3202 to 3208, and the GUI elements 202 to 208 in FIG. 2B are display examples.
 なお、操作対象抽出部106は、操作対象として抽出するGUI要素を、GUI要素の属性に操作対象となり得るかどうかを判定するための操作対象可否フラグによって決定してもよい。この場合、GUI属性管理テーブル108bには、図3Bに示すように、「操作可」か「操作不可」かを示す操作対象可否フラグを設定しておく。そして、操作対象抽出部106は、GUI属性管理テーブル108bを参照し、操作対象可否フラグが「操作可」と判定でき、かつ、重なり順が最も上位となるGUI要素を操作対象のGUI要素として抽出する。 Note that the operation target extraction unit 106 may determine a GUI element to be extracted as an operation target by an operation target availability flag for determining whether the attribute of the GUI element can be an operation target. In this case, in the GUI attribute management table 108b, as shown in FIG. 3B, an operation target propriety flag indicating whether “operation is possible” or “operation is not possible” is set. Then, the operation target extraction unit 106 refers to the GUI attribute management table 108b, can determine that the operation target availability flag is “operation possible”, and extracts the GUI element with the highest overlapping order as the GUI element to be operated. To do.
 次に、本発明の第1の実施形態に係る情報端末100の処理フローについて説明する。図4は、本発明の第1の実施形態に係る情報端末100の処理の一例を示すフローチャートである。図4を参照して、ステップS401において、入力装置101がユーザによるタッチパネル1011への接触を検知すると、入力処理部103は、入力装置101からタッチパネル1011のユーザの指先の接触位置Pin(Xin,Yin)を受け取り、受け取った接触位置Pinを描画処理部104、及び制御情報生成部105へ通知する(ステップS401のYES)。以降、接触位置Pin(530,130)として説明する。 Next, a processing flow of the information terminal 100 according to the first embodiment of the present invention will be described. FIG. 4 is a flowchart showing an example of processing of the information terminal 100 according to the first embodiment of the present invention. Referring to FIG. 4, in step S <b> 401, when input device 101 detects that the user touches touch panel 1011, input processing unit 103 causes touch position Pin (Xin, Yin) of the user's fingertip on touch panel 1011 from input device 101. ) And notifies the drawing processing unit 104 and the control information generation unit 105 of the received contact position Pin (YES in step S401). Hereinafter, the contact position Pin (530, 130) will be described.
 続いて、ステップS402において、描画処理部104は、GUI属性管理部107を介して、GUI属性管理部107が管理するGUI属性管理テーブル108から、表示装置102に表示するGUI要素の属性値を取得し、表示装置102の表示画面200上にGUIを描画する。ここで、表示画面200に描画されるGUI要素は、先にも述べたとおり図2Bであるものとする。 Subsequently, in step S <b> 402, the drawing processing unit 104 acquires the attribute value of the GUI element to be displayed on the display device 102 from the GUI attribute management table 108 managed by the GUI attribute management unit 107 via the GUI attribute management unit 107. Then, the GUI is drawn on the display screen 200 of the display device 102. Here, the GUI element drawn on the display screen 200 is assumed to be FIG. 2B as described above.
 続いて、ステップS403において、制御情報生成部105は、入力処理部103から通知された接触位置Pin(530,130)を通知し、操作対象のGUI要素を抽出するように、操作対象抽出部106に対して操作対象抽出指示を通知する。 Subsequently, in step S403, the control information generation unit 105 notifies the contact position Pin (530, 130) notified from the input processing unit 103, and extracts the operation target GUI element so as to extract the operation target GUI element. Is notified of the operation target extraction instruction.
 続いて、ステップS404において、操作対象抽出部106は、GUI属性管理部107が管理するGUI属性管理テーブルから、接触位置Pin(530,130)を表示領域に含むGUI要素を抽出する。ここで、操作対象抽出部106は、要素ID3205と要素ID3208とを抽出するものとする。続いて、操作対象抽出部106は、上記で説明したように、要素ID3205と要素ID3208のうち、重なり順序値が上位となる要素ID3205のGUI要素を操作対象として抽出する。 Subsequently, in step S404, the operation target extraction unit 106 extracts a GUI element including the contact position Pin (530, 130) in the display area from the GUI attribute management table managed by the GUI attribute management unit 107. Here, it is assumed that the operation target extraction unit 106 extracts the element ID 3205 and the element ID 3208. Subsequently, as described above, the operation target extraction unit 106 extracts, from the element ID 3205 and the element ID 3208, the GUI element of the element ID 3205 having the higher overlapping order value as the operation target.
 続いて、ステップS405において、制御情報生成部105は、操作対象抽出部106が抽出したGUI要素の属性値と入力取得部103が取得した入力情報とから、制御情報を生成し、制御情報を触覚再生装置109へ通知する。 Subsequently, in step S <b> 405, the control information generation unit 105 generates control information from the attribute value of the GUI element extracted by the operation target extraction unit 106 and the input information acquired by the input acquisition unit 103. Notify the playback device 109.
 最後に、ステップS406において、触覚再生装置109は、制御情報生成部105から通知された制御情報に応じて、ユーザの指が接触しているタッチパネル1011上に触覚として摩擦力を発生させる。 Finally, in step S406, the tactile reproduction device 109 generates a frictional force as a tactile sensation on the touch panel 1011 in contact with the user's finger according to the control information notified from the control information generating unit 105.
 ここで、図5A~5Cを用いて、ステップS405における制御情報生成部105が生成する制御情報について説明する。図5A~5Cには、スクロールバー要素(例えば、図2BのGUI要素201)のスクロール位置Xと、摩擦力Fとの対応関係を示す。図5A~5Cに示すように、制御情報生成部105は、スクロールバー要素のスクロール位置Xに応じて、摩擦力Fを動的に変化させる。 Here, the control information generated by the control information generation unit 105 in step S405 will be described with reference to FIGS. 5A to 5C. 5A to 5C show a correspondence relationship between the scroll position X of the scroll bar element (for example, the GUI element 201 in FIG. 2B) and the frictional force F. FIG. As shown in FIGS. 5A to 5C, the control information generation unit 105 dynamically changes the frictional force F according to the scroll position X of the scroll bar element.
 図5Aのグラフは、スクロールバー要素の中央を摩擦力Fの最小値とし、左端と右端に向かって摩擦力Fが徐々に強くなる様子を示している。例えば、図5Aのグラフにおいて、摩擦力Fは、F=a・X(aは、正の係数)のような関係式により与えられる。制御情報生成部105は、このような関係式を保持しておくことにより、接触位置Pinから制御情報を算出することが可能である。これによって、ユーザは、摩擦力の変化により、スクロール位置を指先で感知することが可能になる。 The graph of FIG. 5A shows a state in which the center of the scroll bar element is the minimum value of the friction force F, and the friction force F gradually increases toward the left end and the right end. For example, in the graph of FIG. 5A, the frictional force F is given by a relational expression such as F = a · X 2 (a is a positive coefficient). The control information generation unit 105 can calculate the control information from the contact position Pin by holding such a relational expression. Thereby, the user can sense the scroll position with the fingertip by the change of the frictional force.
 なお、摩擦力Fは、F=a・Xのような関係式により与えられるとしたが、この関係式に限定されるものではない。例えば、摩擦力Fは、F=a・X+b(bは、任意の値)のような関数や、任意の関数によって与えられてもよい。また、制御情報生成部105は、上述したような関係式を保持する代わりに、摩擦力Fとスクロール位置Xとの対応関係をテーブル情報として予め保持しておくことにより、摩擦力Fを算出してもよい。 The frictional force F is given by a relational expression such as F = a · X 2 , but is not limited to this relational expression. For example, the frictional force F may be given by a function such as F = a · X + b (b is an arbitrary value) or an arbitrary function. Further, the control information generation unit 105 calculates the friction force F by holding the correspondence relationship between the friction force F and the scroll position X as table information instead of holding the relational expression as described above. May be.
 また、制御情報生成部105は、図5Bのグラフに示すように、スクロールバー要素の中央を摩擦力の最大値とし、左端と右端に向かって摩擦力Fを徐々に弱くしてもよい。図5Bのグラフでは、摩擦力Fは、F=c・X(ただし、cは負の係数)のような関係式により与えられる。同様に、制御情報生成部105は、図5Cのグラフに示すように、左端、あるは右端を摩擦力の最小値として、右端あるは、左端に向かって徐々に摩擦力Fを強くしてもよい。 Further, as shown in the graph of FIG. 5B, the control information generation unit 105 may set the center of the scroll bar element as the maximum value of the frictional force and gradually decrease the frictional force F toward the left end and the right end. In the graph of FIG. 5B, the frictional force F is given by a relational expression such as F = c · X 2 (where c is a negative coefficient). Similarly, as shown in the graph of FIG. 5C, the control information generation unit 105 sets the left end or the right end as the minimum value of the frictional force and gradually increases the frictional force F toward the right end or the left end. Good.
 また、スライダ要素(つまみを指でスライドすることにより、GUIで値を入力できるGUI要素)においてもスクロールバー要素と同様に、スライダ位置に応じて、摩擦力を変化させることができる。上述したような摩擦力を示すスライダ要素は、図2Bに示すような画面のスクロール操作だけでなく、音量調整等の操作にも適用することができる。また、制御情報生成部105は、情報端末100が再生する音量の大きさに応じて、摩擦力を変化させてもよい。 Also, in the slider element (a GUI element in which a value can be input with a GUI by sliding the knob with a finger), the frictional force can be changed according to the slider position in the same manner as the scroll bar element. The slider element showing the frictional force as described above can be applied not only to a screen scroll operation as shown in FIG. 2B but also to an operation such as volume adjustment. Further, the control information generation unit 105 may change the frictional force in accordance with the volume level reproduced by the information terminal 100.
 次に、触覚再生装置109の基本的な動作について説明する。触覚再生装置109において、ユーザに触覚を呈示する基本原理は、例えば、非特許文献1に開示された技術を応用することができる。 Next, the basic operation of the haptic reproduction device 109 will be described. For the basic principle of presenting a tactile sensation to the user in the tactile reproduction device 109, for example, the technique disclosed in Non-Patent Document 1 can be applied.
 ここで、非特許文献1による触覚呈示の基本原理を簡単に説明する。非特許文献1では、細かなざらつきのある物体表面をユーザが指先を用いて、速度vでなぞった際に生じる指先の皮膚表面における変形を、正弦進行波の重ね合わせの式として表現する。また、正弦進行波は、空間周波数kと、時間周波数ω(ω=kv)とで特徴づけられる。非特許文献1では、この正弦進行波の重ね合わせの式と、類似の正弦進行波(非特許文献1においては、Lamb波と呼ばれる弾性波を用いる)を意図的に生成し、ユーザの指先へ伝える。このとき、弾性波を検知したユーザの指先には、ざらつきのある物体をなぞったときと類似した皮膚表面の変形が生じ、ユーザはあたかもざらつきのある物体をなぞったかのような触覚を感じる。 Here, the basic principle of tactile presentation according to Non-Patent Document 1 will be briefly described. In Non-Patent Document 1, the deformation on the skin surface of the fingertip that occurs when the user traces the object surface with a fine roughness at a velocity v using the fingertip is expressed as a superposition formula of sinusoidal traveling waves. The sinusoidal traveling wave is characterized by a spatial frequency k and a time frequency ω (ω = kv). In Non-Patent Document 1, this sine traveling wave superposition formula and a similar sine traveling wave (in Non-Patent Document 1, an elastic wave called a Lamb wave is used) are intentionally generated and sent to the user's fingertip. Tell. At this time, deformation of the skin surface similar to when a rough object is traced occurs at the fingertip of the user who has detected the elastic wave, and the user feels a tactile sensation as if he / she traced the rough object.
 このような非特許文献1の触覚呈示の基本原理を用いて、触覚再生装置109は、制御情報生成部105から通知された摩擦力の強さを、ざらつき感へ変換し、ざらつき感に対応した弾性波動をタッチパネル1011上に励振させることにより、タッチパネル1011に接触したユーザの指先に触覚を与える。なお、弾性波動の進行方向は、制御情報生成部105から通知された単位ベクトルで定義される方向とする。 Using the basic principle of the tactile sensation presented in Non-Patent Document 1, the haptic reproduction device 109 converts the strength of the frictional force notified from the control information generation unit 105 into a rough feeling, and copes with the rough feeling. By exciting elastic waves on the touch panel 1011, a tactile sensation is given to the user's fingertip that has touched the touch panel 1011. The traveling direction of the elastic wave is a direction defined by the unit vector notified from the control information generation unit 105.
 また、触覚再生装置109は、ざらつきのある物体表面を定義する指標として、物体表面の摩擦係数μと、弾性波の空間周波数kと、時間周波数ωとの対応関係を予めテーブル情報として保持しておいてもよい。ここで、ざらつきが大きい物体には、大きな摩擦係数を対応させ、ざらつきが小さい物体には、小さな摩擦係数を対応させるように定義しておく。これにより、触覚再生装置109は、摩擦力Fの関係式F=μN(Nはユーザが物体表面をなぞる際に垂直方向に作用する力)を用いて、制御情報生成部105から通知された摩擦力Fから摩擦係数μを算出し、算出した摩擦係数μと対応した、弾性波を発生させることが可能となる。なお、ユーザがタッチパネル1011をなぞる際に垂直方向に作用する力Nについては、予め適当な値を設定しておけばよい。 In addition, the tactile reproduction device 109 holds, as an index for defining a rough object surface, a correspondence relationship among the friction coefficient μ of the object surface, the spatial frequency k of the elastic wave, and the time frequency ω as table information in advance. It may be left. Here, it is defined that a large friction coefficient is associated with an object having a large roughness, and a small friction coefficient is associated with an object having a small roughness. Thus, the tactile reproduction device 109 uses the frictional force F notified by the control information generating unit 105 using the relational expression F = μN (N is a force acting in the vertical direction when the user traces the object surface). It is possible to calculate the friction coefficient μ from the force F and generate an elastic wave corresponding to the calculated friction coefficient μ. An appropriate value may be set in advance for the force N acting in the vertical direction when the user traces the touch panel 1011.
 以上のように、本発明の第1の実施形態に係る触覚制御情報生成装置によれば、タッチパネルを操作するユーザの指先に、GUIの特徴に応じた触覚を再生することができる。これにより、タッチパネル上のGUIをなぞり操作するユーザに対して、直感的なGUIの操作を提供することができる。 As described above, according to the haptic control information generation device according to the first embodiment of the present invention, it is possible to reproduce a haptic according to the feature of the GUI on the fingertip of the user who operates the touch panel. Thereby, an intuitive GUI operation can be provided to a user who performs a tracing operation on the GUI on the touch panel.
 (第2の実施形態)
 第2の実施形態では、本発明が適用されるバリエーションについて説明する。第2の実施形態に係る触覚制御情報生成装置を含む情報端末100の構成、及び表示装置102の構成は、第1の実施形態と同様であるので、図1、2Aを援用する。また、表示画面200に表示されるGUI要素についても、図2Bを援用する。
(Second Embodiment)
In the second embodiment, a variation to which the present invention is applied will be described. Since the configuration of the information terminal 100 including the haptic control information generation device according to the second embodiment and the configuration of the display device 102 are the same as those in the first embodiment, FIGS. Moreover, FIG. 2B is used also about the GUI element displayed on the display screen 200. FIG.
 (第1のバリエーション)
 図6は、本発明の第2の実施形態において、ユーザの指先に擬似的に再生される触覚とGUI要素との対応関係を説明する図である。図6では、操作対象抽出部106によって抽出された要素ID3205(図2Bにおける拡大ボタン205)と、ユーザによるタッチパネルの接触位置Pinと、接触位置Pinに発生する摩擦力の強さとの関係を図示している。
(First variation)
FIG. 6 is a diagram for explaining a correspondence relationship between a tactile sensation reproduced on a user's fingertip and a GUI element in the second embodiment of the present invention. FIG. 6 illustrates the relationship between the element ID 3205 (the enlargement button 205 in FIG. 2B) extracted by the operation target extraction unit 106, the touch position Pin of the touch panel by the user, and the strength of the frictional force generated at the touch position Pin. ing.
 図6のグラフには、GUI要素の表示中心部(点O)から表示境界方向に向かい、徐々に強くなる摩擦力Fを、接触位置Pinでの摩擦力Fと、表示中心部から接触位置Pinまでの距離Dとの関係として図示している。例えば、図6のグラフにおいて、摩擦力Fは、F=a×D(aは、任意の係数)のような関係式により与えられる。制御情報生成部105は、このような関係式を保持しておくことにより、接触位置Pinから制御情報を算出することが可能である。また、制御情報生成部105は、上述した以外の任意の関係式から摩擦力Fを算出してもよいし、摩擦力Fと表示中心部から接触位置までの距離Dとの対応関係をテーブル情報として保持しておくことにより、摩擦力Fを算出してもよい。 In the graph of FIG. 6, the frictional force F that gradually increases from the display center portion (point O) of the GUI element toward the display boundary direction, the frictional force F at the contact position Pin, and the contact position Pin from the display center portion. It is illustrated as a relationship with the distance D to. For example, in the graph of FIG. 6, the frictional force F is given by a relational expression such as F = a × D 2 (a is an arbitrary coefficient). The control information generation unit 105 can calculate the control information from the contact position Pin by holding such a relational expression. In addition, the control information generation unit 105 may calculate the frictional force F from any relational expression other than those described above, and the correspondence information between the frictional force F and the distance D from the display center to the contact position is table information. As a result, the frictional force F may be calculated.
 制御情報生成部105は、操作対象抽出部106が抽出したGUI要素の属性値と入力取得部103が取得した入力情報とから、GUI要素の表示境界方向に向かい徐々に強くなるような摩擦力Fを生成し、制御情報として触覚再生装置109へ通知する。触覚再生装置109は、通知された摩擦力Fに基づいて、ユーザの指が接触しているタッチパネル1011上に触覚として、摩擦力を発生させる。これにより、タッチパネルを操作するユーザは、平面のタッチパネルであっても、GUI要素の表示境界を指先で感じることが可能となる。 The control information generation unit 105 generates a frictional force F that gradually increases in the GUI element display boundary direction from the attribute value of the GUI element extracted by the operation target extraction unit 106 and the input information acquired by the input acquisition unit 103. Is generated and notified to the tactile playback device 109 as control information. Based on the notified frictional force F, the tactile reproduction device 109 generates a frictional force as a tactile sensation on the touch panel 1011 in contact with the user's finger. Thereby, the user who operates the touch panel can feel the display boundary of the GUI element with the fingertip even if the touch panel is a flat touch panel.
 なお、摩擦力を発生する方向が逆であってもよい。GUI要素の表示境界方向に向かい徐々に摩擦力Fが変化することで、ユーザはGUI要素の表示境界を指先で感じることが可能となるからである。 Note that the direction in which the frictional force is generated may be reversed. This is because the frictional force F gradually changes toward the display boundary direction of the GUI element, so that the user can feel the display boundary of the GUI element with the fingertip.
 また、制御情報生成部105は、摩擦力Fを生成するとしたが、触覚再生装置109が推進力を発生可能な場合は、推進力を生成してもよい。例えば、制御情報生成部105は、特定のGUI要素の領域の中央に向かい、推進力を生成することにより、ユーザの指先を特定のGUI要素に導くような制御も可能となる。また、推進力を発生する方向が逆であってもよい。 Further, although the control information generation unit 105 generates the frictional force F, when the tactile reproduction device 109 can generate the propulsive force, the control information generation unit 105 may generate the propulsive force. For example, the control information generation unit 105 can control to guide the user's fingertip to a specific GUI element by generating a driving force toward the center of the area of the specific GUI element. Further, the direction in which the propulsive force is generated may be reversed.
 (第2のバリエーション)
 制御情報生成部105は、摩擦力とユーザのタッチパネルの操作方向に加え、前回のユーザの接触位置から今回の接触位置Pinまでの移動距離長と、前回入力時からの経過時間との関係から、ユーザのなぞり速さv(v=移動距離/経過時間)を算出可能である。このため、制御情報生成部105は、ユーザのなぞり速さに応じて、摩擦力を変化させることも可能である。具体的には、制御情報生成部105は、図5A、5B、5C、6等のグラフで示される摩擦力Fに対して、なぞり速さvを乗じた新たな摩擦力Fnew(=v・F)を、触覚再生装置109へ通知することができる。なお、新たな摩擦力Fnewは、Fnew=v・F以外の任意の関係式によって算出することも可能である。
(Second variation)
In addition to the frictional force and the operation direction of the touch panel of the user, the control information generation unit 105 is based on the relationship between the movement distance length from the previous user contact position to the current contact position Pin and the elapsed time from the previous input. The user's tracing speed v (v = movement distance / elapsed time) can be calculated. For this reason, the control information generation part 105 can also change a frictional force according to a user's tracing speed. Specifically, the control information generation unit 105 generates a new friction force Fnew (= v · F) obtained by multiplying the friction force F shown in the graphs of FIGS. 5A, 5B, 5C, 6 and the like by the tracing speed v. ) Can be notified to the tactile reproduction device 109. The new frictional force Fnew can also be calculated by any relational expression other than Fnew = v · F.
 このように、なぞり速さに応じて摩擦力を強くすることにより、ユーザのGUI要素のなぞり操作が早すぎることにより、GUI要素への早すぎる操作を抑制することができる。例えば、音楽プレーヤにおいて、音量を制御するスライダ要素であれば、ユーザの速いスライダ操作によって、急激に音量が増大されることを抑制することができる。 As described above, by increasing the frictional force according to the tracing speed, the user can perform the tracing operation of the GUI element too early, thereby suppressing the early operation on the GUI element. For example, in a music player, if the slider element controls the volume, it is possible to suppress a sudden increase in volume due to a quick slider operation by the user.
 また、制御情報生成部105が、制御情報を算出する際に、GUI要素の要素種別によって、摩擦力になぞり速さを乗じるか否かを判定してもよい。この判定方法としては、例えば、後述する図9に示すテーブル情報の補足情報に「なぞり速さを乗じる」と設定しておく。制御情報生成部105は、テーブル情報の補足情報を参照することで、摩擦力になぞり速さを乗じると判定することができる。 Further, when calculating the control information, the control information generation unit 105 may determine whether to multiply the friction force by the tracing speed according to the element type of the GUI element. As this determination method, for example, “multiply by the tracing speed” is set to the supplementary information of the table information shown in FIG. 9 described later. The control information generation unit 105 can determine that the friction force is multiplied by the tracing speed by referring to the supplementary information of the table information.
 (第3のバリエーション)
 制御情報生成部105は、GUI要素の背景色から輝度分布を生成し、取得した背景色の輝度が大きくなるほど、摩擦力が強くなるような制御情報を生成してもよい。例えば、図7に背景色がグラデーションのGUI要素から、輝度分布を生成した一例を示す。背景色として、GUI要素の表示領域の中心部から領域周辺に向かって明るくなるようなグラデーションであった場合に、図7のような輝度分布となる。この場合、制御情報生成部105は、輝度の低いGUI要素の中心から、輝度の高い領域境界に向かってGUI要素の摩擦力が強くなるような制御情報を生成する。また、輝度と摩擦力との対応関係は逆であってもよいし、摩擦力の代わりに推進力を発生させるものであってもよい。GUI要素の背景色の輝度の変化に合わせて、発生させる摩擦力又は推進力を変化させることで、ユーザは、GUI要素の輝度を指先で感じることが可能になる。
(Third variation)
The control information generation unit 105 may generate a luminance distribution from the background color of the GUI element, and may generate control information that increases the frictional force as the luminance of the acquired background color increases. For example, FIG. 7 shows an example in which a luminance distribution is generated from a GUI element whose background color is gradation. If the gradation is such that the background color is brighter from the center of the display area of the GUI element toward the periphery of the area, the luminance distribution is as shown in FIG. In this case, the control information generation unit 105 generates control information such that the frictional force of the GUI element increases from the center of the GUI element with low luminance toward the region boundary with high luminance. Further, the correspondence relationship between the luminance and the frictional force may be reversed, or a driving force may be generated instead of the frictional force. By changing the generated frictional force or propulsive force in accordance with the change in luminance of the background color of the GUI element, the user can feel the luminance of the GUI element with the fingertip.
 (第4のバリエーション)
 図2Bに示すボタンと定義されたGUI要素202,203のように、複数のGUI要素が対になって配置されている場合を想定する。このような場合、制御情報生成部105は、図8に示すように、GUI要素202とGUI要素203との間に、GUI要素209を配置してもよい。制御情報生成部105は、ユーザの指先と、当該GUI要素209との接触位置に応じて、GUI要素209上に発生させる摩擦力Fを変更する。図8には、GUI要素209の中央を摩擦力の最小値とし、GUI要素202とGUI要素203とに向かって摩擦力Fが徐々に強くなる様子を示している。これによって、タッチパネルを操作するユーザは、平面のタッチパネルであっても、GUI要素209の摩擦力の変化によって、対になって配置されたボタン(GUI要素202,203)の位置を推測することができる。なお、GUI要素209上に発生させる摩擦力Fは、上記の例に限られるものではなく、例えば、図5A~5Cに示したように変化するものであってもよい。
(Fourth variation)
A case is assumed in which a plurality of GUI elements are arranged in pairs such as GUI elements 202 and 203 defined as buttons shown in FIG. 2B. In such a case, the control information generation unit 105 may arrange a GUI element 209 between the GUI element 202 and the GUI element 203 as shown in FIG. The control information generation unit 105 changes the frictional force F generated on the GUI element 209 according to the contact position between the user's fingertip and the GUI element 209. FIG. 8 shows a state in which the center of the GUI element 209 is set to the minimum value of the frictional force, and the frictional force F gradually increases toward the GUI element 202 and the GUI element 203. As a result, the user who operates the touch panel can estimate the positions of the buttons (GUI elements 202 and 203) arranged in pairs by the change in the frictional force of the GUI element 209 even in the case of a flat touch panel. it can. Note that the frictional force F generated on the GUI element 209 is not limited to the above example, and may change as shown in FIGS. 5A to 5C, for example.
 (第5のバリエーション)
 制御情報生成部105は、操作対象抽出部106によって抽出されたGUI要素に応じて、制御情報の算出方法を切り替えてもよい。図9は、GUI要素の属性値と、制御情報の算出方法との対応関係を示すテーブル情報の一例を示す図である。図9には、要素種別、及び背景種別に対応した、制御情報の算出方法、及び補足情報が記載されている。なお、図9に示す例では、制御情報の算出方法として、上記に説明した図5A、5B、6、7で説明した関係式を用いることが記載されている。
(5th variation)
The control information generation unit 105 may switch the control information calculation method according to the GUI element extracted by the operation target extraction unit 106. FIG. 9 is a diagram illustrating an example of table information indicating a correspondence relationship between an attribute value of a GUI element and a control information calculation method. FIG. 9 shows a control information calculation method and supplementary information corresponding to the element type and the background type. In the example shown in FIG. 9, it is described that the relational expressions described in FIGS. 5A, 5B, 6, and 7 described above are used as the control information calculation method.
 例えば、制御情報生成部105は、制御情報を算出する際に、図9のテーブル情報を参照して、GUI要素の要素種別が「スクロールバー」であれば、図5Aのグラフで示されるような関係式を用いて制御情報を算出する。また、制御情報生成部105は、GUI要素の要素種別が「スライドバー」であれば、補足情報に「なぞり速さを乗じる」とあるので、図5Bのグラフで示されるような関係式に、なぞり速さを乗じた関係式で制御情報を算出する。また、制御情報生成部105は、GUI要素の要素種別が「ボタン」であり、背景種別が「グラデーション」であれば、図7を用いて説明したように、輝度の高い領域境界に向かってGUI要素の摩擦力が強くなるような制御情報を生成する。 For example, when calculating the control information, the control information generation unit 105 refers to the table information in FIG. 9 and, if the element type of the GUI element is “scroll bar”, as shown in the graph of FIG. 5A. Control information is calculated using a relational expression. Further, if the element type of the GUI element is “slide bar”, the control information generation unit 105 says that the supplementary information is “multiply the tracing speed”, so the relational expression as shown in the graph of FIG. Control information is calculated by a relational expression multiplied by the tracing speed. In addition, if the element type of the GUI element is “button” and the background type is “gradation”, the control information generation unit 105, as described with reference to FIG. Generate control information that increases the frictional force of the elements.
 なお、上述した本発明の実施形態に係る触覚制御情報生成装置が行うそれぞれの処理手順は、記憶装置(ROM、RAM、ハードディスク等)に格納された上述した処理手順を実行可能な所定のプログラムデータが、CPUによって解釈実行されることで実現されてもよい。この場合、プログラムデータは、記憶媒体を介して記憶装置内に導入されてもよいし、記憶媒体上から直接実行されてもよい。なお、記憶媒体は、ROMやRAMやフラッシュメモリ等の半導体メモリ、フレキシブルディスクやハードディスク等の磁気ディスクメモリ、CD-ROMやDVDやBD等の光ディスクメモリ、及びメモリカード等をいう。また、記憶媒体は、電話回線や搬送路等の通信媒体を含む概念である。 Each processing procedure performed by the haptic control information generation device according to the embodiment of the present invention described above is predetermined program data that can execute the processing procedure described above stored in a storage device (ROM, RAM, hard disk, etc.). May be realized by being interpreted and executed by the CPU. In this case, the program data may be introduced into the storage device via the storage medium, or may be directly executed from the storage medium. Note that the storage medium refers to a semiconductor memory such as a ROM, a RAM, and a flash memory, a magnetic disk memory such as a flexible disk and a hard disk, an optical disk memory such as a CD-ROM, a DVD, and a BD, and a memory card. The storage medium is a concept including a communication medium such as a telephone line or a conveyance path.
 また、上述した本発明の実施形態に係る触覚制御情報生成装置(図1)の各構成は、それぞれ集積回路であるLSIとして実現することができる。これらは、個別に1チップ化されてもよいし、それぞれにおいて全てまたは一部を含むように1チップ化されてもよい。ここでは、LSIとしたが、集積度の違いにより、IC、システムLSI、スーパーLSI、ウルトラLSIと呼称されることもある。 Further, each component of the haptic control information generation apparatus (FIG. 1) according to the embodiment of the present invention described above can be realized as an LSI which is an integrated circuit. These may be individually made into one chip, or may be made into one chip so as to include all or part of each. Although referred to as LSI here, it may be referred to as IC, system LSI, super LSI, or ultra LSI depending on the degree of integration.
 また、集積回路化の手法はLSIに限るものではなく、専用回路又は汎用プロセッサで実現してもよい。LSI製造後に、プログラムすることが可能なFPGA(Field Programmable Gate Array)や、LSI内部の回路セルの接続や設定を再構成可能なリコンフィギュラブル・プロセッサを利用してもよい。さらには、半導体技術の進歩又は派生する別技術によりLSIに置き換わる集積回路化の技術が登場すれば、当然、その技術を用いて機能ブロックの集積化を行ってもよい。バイオ技術の適応例が可能性としてありえる。 Also, the method of circuit integration is not limited to LSI, and may be realized by a dedicated circuit or a general-purpose processor. An FPGA (Field Programmable Gate Array) that can be programmed after manufacturing the LSI or a reconfigurable processor that can reconfigure the connection and setting of circuit cells inside the LSI may be used. Further, if integrated circuit technology comes out to replace LSI's as a result of the advancement of semiconductor technology or a derivative other technology, it is naturally also possible to carry out function block integration using this technology. Possible applications of biotechnology are possible.
 本発明に係る触覚制御情報生成装置は、タッチパネルディスプレイを備えた情報端末におけるGUIの操作性を向上させること等に有用である。 The tactile control information generation device according to the present invention is useful for improving the operability of the GUI in an information terminal equipped with a touch panel display.
 100 情報端末
 101 入力装置
 1011 タッチパネル
 102 表示装置
 103 入力処理部
 104 描画処理部
 105 制御情報生成部
 106 操作対象抽出部
 107 GUI属性管理部
 108 GUI属性管理テーブル
 109 触覚再生装置
 200 表示画面
 201 スクロールバー
 202 ボタン
 203 ボタン
 204 画像
 205 ボタン
 206 ボタン
 207 スクロールバー
 208 コンテナ
 209 GUI要素
DESCRIPTION OF SYMBOLS 100 Information terminal 101 Input device 1011 Touch panel 102 Display device 103 Input processing part 104 Drawing processing part 105 Control information generation part 106 Operation target extraction part 107 GUI attribute management part 108 GUI attribute management table 109 Tactile reproduction apparatus 200 Display screen 201 Scroll bar 202 Button 203 Button 204 Image 205 Button 206 Button 207 Scroll Bar 208 Container 209 GUI Element

Claims (11)

  1.  タッチパネル型ディスプレイを操作するユーザの体の一部に触覚を再生する触覚再生装置を制御する触覚制御情報生成装置であって、
     前記タッチパネル型ディスプレイに表示されるGUI要素の属性値を保持するGUI属性管理テーブルと、
     前記GUI属性管理テーブルを管理するGUI属性管理部と、
     前記GUI属性管理部から描画対象となるGUI要素の属性値を取得し、当該取得した属性値に基づきGUI要素を描画し、当該描画したGUI要素を前記タッチパネル型ディスプレイに出力する描画処理部と、
     前記タッチパネル型ディスプレイから入力情報を取得し、当該取得した入力情報を前記描画処理部へ通知すると共に、前記描画処理部にGUI要素の描画を指示する入力処理部と、
     前記入力処理部が取得した入力情報と、前記GUI属性管理部が管理するGUI要素の属性値とから、ユーザの操作対象となるGUI要素を判定する操作対象抽出部と、
     前記操作対象抽出部によって、操作対象と判定されたGUI要素の属性値を前記GUI属性管理部から取得し、当該取得したGUI要素の属性値と前記入力取得部が取得した入力情報とから、前記タッチパネル型ディスプレイを操作するユーザの体の一部が、前記タッチパネル型ディスプレイに表示されたGUI要素に接触した際に、前記ユーザの体の一部に触覚を再生するように、前記触覚再生装置に指示する制御情報を生成する制御情報生成部とを備える、触覚制御情報生成装置。
    A tactile control information generation device that controls a tactile reproduction device that reproduces a tactile sensation on a part of a user's body that operates a touch panel display,
    A GUI attribute management table that holds attribute values of GUI elements displayed on the touch panel display;
    A GUI attribute management unit for managing the GUI attribute management table;
    A drawing processing unit that acquires an attribute value of a GUI element to be drawn from the GUI attribute management unit, draws the GUI element based on the acquired attribute value, and outputs the drawn GUI element to the touch panel display;
    An input processing unit that acquires input information from the touch panel display, notifies the acquired input information to the drawing processing unit, and instructs the drawing processing unit to draw a GUI element;
    An operation target extraction unit that determines a GUI element to be operated by the user from the input information acquired by the input processing unit and the attribute value of the GUI element managed by the GUI attribute management unit;
    The attribute value of the GUI element determined as the operation target by the operation target extraction unit is acquired from the GUI attribute management unit, and the attribute value of the acquired GUI element and the input information acquired by the input acquisition unit are When a part of a user's body that operates a touch panel display touches a GUI element displayed on the touch panel display, the haptic reproduction device is configured to reproduce a haptic sensation on the part of the user's body. A tactile control information generation device comprising a control information generation unit that generates control information to be instructed.
  2.  前記制御情報生成部は、前記ユーザの体の一部に再生する触覚を摩擦力又は推進力の強さとして再生し、前記操作対象抽出部によって前記操作対象と判定されたGUI要素の属性値を前記GUI属性管理部から取得し、当該取得したGUI要素がスクロールバー要素又はスライダ要素である場合に、前記スクロールバー要素のスクロール位置又は前記スライダ要素のスライダ位置を、前記スクロールバー要素又は前記スライダ要素の属性値から取得し、当該取得したスクロール位置又はスライダ位置に応じて、前記触覚生成装置が再生する摩擦力が変化するように前記制御情報を生成する、請求項1に記載の触覚制御情報生成装置。 The control information generation unit reproduces a tactile sensation to be reproduced on a part of the user's body as the strength of frictional force or propulsive force, and sets the attribute value of the GUI element determined as the operation target by the operation target extraction unit. When the acquired GUI element is a scroll bar element or a slider element, the scroll position of the scroll bar element or the slider position of the slider element is obtained from the GUI attribute management unit. 2. The haptic control information generation according to claim 1, wherein the control information is generated so as to change a frictional force reproduced by the haptic generation device according to the acquired scroll position or slider position. apparatus.
  3.  前記制御情報生成部は、前記ユーザの体の一部に再生する触覚を摩擦力又は推進力の強さとして再生し、前記操作対象抽出部によって前記操作対象と判定されたGUI要素の属性値のうち、前記GUI要素の表示領域を定義する属性値を前記GUI属性管理部から取得し、当該取得したGUI要素の表示領域の中心部から表示境界方向に向かい、前記触覚生成装置が再生する摩擦力又は推進力が変化するように前記制御情報を生成する、請求項1に記載の触覚制御情報生成装置。 The control information generation unit reproduces the tactile sensation to be reproduced on a part of the user's body as the strength of frictional force or propulsive force, and the attribute value of the GUI element determined as the operation target by the operation target extraction unit. Among them, the attribute value that defines the display area of the GUI element is acquired from the GUI attribute management unit, and the frictional force that the tactile sensation generating device reproduces from the center of the acquired display area of the GUI element toward the display boundary direction. The haptic control information generation device according to claim 1, wherein the control information is generated such that a propulsive force changes.
  4.  前記制御情報生成部は、前記ユーザの体の一部に再生する触覚を摩擦力又は推進力の強さとして再生し、前記操作対象抽出部によって前記操作対象と判定されたGUI要素の属性値のうち、前記GUI要素の背景色情報を前記GUI属性管理部から取得し、当該取得した背景色情報から前記GUI要素の背景色の輝度を生成し、当該背景色の輝度に応じて、前記触覚生成装置が再生する摩擦力が変化するように前記制御情報を生成する、請求項1に記載の触覚制御情報生成装置。 The control information generation unit reproduces the tactile sensation to be reproduced on a part of the user's body as the strength of frictional force or propulsive force, and the attribute value of the GUI element determined as the operation target by the operation target extraction unit. Among them, the background color information of the GUI element is acquired from the GUI attribute management unit, the brightness of the background color of the GUI element is generated from the acquired background color information, and the tactile sensation is generated according to the brightness of the background color The haptic control information generation device according to claim 1, wherein the control information is generated such that a frictional force reproduced by the device changes.
  5.  前記描画処理部は、対になって配置された複数のGUI要素の間に新たなGUI要素を描画し、
     前記制御情報生成部は、前記ユーザの体の一部に再生する触覚を摩擦力又は推進力の強さとして再生し、前記操作対象抽出部によって前記操作対象と判定されたGUI要素の属性値のうち、前記GUI要素の表示領域を定義する属性値を前記GUI属性管理部から取得し、当該取得したGUI要素の表示領域に対する前記ユーザの接触位置に応じて、前記触覚生成装置が再生する摩擦力又は推進力が変化するように前記制御情報を生成する、請求項1に記載の触覚制御情報生成装置。
    The drawing processing unit draws a new GUI element between a plurality of GUI elements arranged in pairs,
    The control information generation unit reproduces the tactile sensation to be reproduced on a part of the user's body as the strength of frictional force or propulsive force, and the attribute value of the GUI element determined as the operation target by the operation target extraction unit. Among them, the frictional force that the tactile sensation generating device reproduces according to the contact position of the user with respect to the acquired GUI element display area is acquired from the GUI attribute management unit an attribute value that defines the display area of the GUI element The haptic control information generation device according to claim 1, wherein the control information is generated such that a propulsive force changes.
  6.  前記制御情報生成部は、前記ユーザの体の一部に再生する触覚を摩擦力又は推進力の強さとして再生し、前記ユーザが前記タッチパネル型ディスプレイをなぞるなぞり速さに応じて、前記触覚生成装置が再生する摩擦力又は推進力が変化するように前記制御情報を生成する、請求項1に記載の触覚制御情報生成装置。 The control information generation unit reproduces a tactile sensation to be reproduced on a part of the user's body as a frictional force or a propulsive force, and the tactile sensation is generated according to a tracing speed of the user tracing the touch panel display. The haptic control information generation device according to claim 1, wherein the control information is generated such that a frictional force or a propulsive force reproduced by the device changes.
  7.  前記制御情報生成部は、前記なぞり速さが速くなる程、前記触覚生成装置が再生する摩擦力又は推進力が大きくなるように前記制御情報を生成する、請求項6に記載の触覚制御情報生成装置。 The haptic control information generation according to claim 6, wherein the control information generation unit generates the control information such that a frictional force or a propulsive force reproduced by the haptic generation device increases as the tracing speed increases. apparatus.
  8.  前記制御情報生成部は、前記ユーザの体の一部に再生する触覚を摩擦力又は推進力の強さとして再生し、発生する音量の大きさに応じて、前記触覚生成装置が再生する摩擦力又は推進力が変化するように前記制御情報を生成する、請求項1に記載の触覚制御情報生成装置。 The control information generation unit reproduces the tactile sensation reproduced on a part of the user's body as the strength of the frictional force or the propulsive force, and the frictional force reproduced by the tactile sensation generating device according to the magnitude of the generated sound volume. The haptic control information generation device according to claim 1, wherein the control information is generated such that a propulsive force changes.
  9.  タッチパネル型ディスプレイを操作するユーザの体の一部に触覚を再生する触覚再生装置を制御する触覚制御情報生成装置が実行する方法であって、
     前記触覚制御情報生成装置は、前記タッチパネル型ディスプレイに表示されるGUI要素の属性値を保持するGUI属性管理テーブルを備え、
     前記GUI属性管理テーブルから描画対象となるGUI要素の属性値を取得し、当該取得した属性値に基づきGUI要素を描画し、当該描画したGUI要素を前記タッチパネル型ディスプレイに出力する描画処理ステップと、
     前記タッチパネル型ディスプレイから入力情報を取得し、当該取得した入力情報を前記描画処理ステップへ通知すると共に、前記描画処理ステップにGUI要素の描画を指示する入力処理ステップと、
     前記入力処理ステップが取得した入力情報と、前記GUI属性管理テーブルが保持するGUI要素の属性値とから、ユーザの操作対象となるGUI要素を判定する操作対象抽出ステップと、
     前記操作対象抽出ステップによって、操作対象と判定されたGUI要素の属性値を前記GUI属性管理テーブルから取得し、当該取得したGUI要素の属性値と前記入力取得ステップが取得した入力情報とから、前記タッチパネル型ディスプレイを操作するユーザの体の一部が、前記タッチパネル型ディスプレイに表示されたGUI要素に接触した際に、前記ユーザの体の一部に触覚を再生するように、前記触覚再生装置に指示する制御情報を生成する制御情報生成ステップとを備える、方法。
    A method executed by a haptic control information generation device that controls a haptic reproduction device that reproduces a haptic sensation on a part of a user's body that operates a touch panel display,
    The tactile control information generation device includes a GUI attribute management table that holds attribute values of GUI elements displayed on the touch panel display.
    A drawing process step of acquiring an attribute value of a GUI element to be drawn from the GUI attribute management table, drawing the GUI element based on the acquired attribute value, and outputting the drawn GUI element to the touch panel display;
    An input processing step of acquiring input information from the touch panel display, notifying the acquired input information to the drawing processing step, and instructing the drawing processing step to draw a GUI element;
    An operation target extraction step for determining a GUI element to be operated by the user from the input information acquired by the input processing step and the attribute value of the GUI element held by the GUI attribute management table;
    The attribute value of the GUI element determined to be the operation object by the operation object extraction step is acquired from the GUI attribute management table, and from the acquired attribute value of the GUI element and the input information acquired by the input acquisition step, the When a part of a user's body that operates a touch panel display touches a GUI element displayed on the touch panel display, the haptic reproduction device is configured to reproduce a haptic sensation on the part of the user's body. A control information generating step of generating control information to be instructed.
  10.  タッチパネル型ディスプレイを操作するユーザの体の一部に触覚を再生する触覚再生装置を制御する触覚制御情報生成装置が実行するためのプログラムであって、
     前記触覚制御情報生成装置は、前記タッチパネル型ディスプレイに表示されるGUI要素の属性値を保持するGUI属性管理テーブルを備え、
     前記GUI属性管理テーブルから描画対象となるGUI要素の属性値を取得し、当該取得した属性値に基づきGUI要素を描画し、当該描画したGUI要素を前記タッチパネル型ディスプレイに出力する描画処理ステップと、
     前記タッチパネル型ディスプレイから入力情報を取得し、当該取得した入力情報を前記描画処理ステップへ通知すると共に、前記描画処理ステップにGUI要素の描画を指示する入力処理ステップと、
     前記入力処理ステップが取得した入力情報と、前記GUI属性管理テーブルが保持するGUI要素の属性値とから、ユーザの操作対象となるGUI要素を判定する操作対象抽出ステップと、
     前記操作対象抽出ステップによって、操作対象と判定されたGUI要素の属性値を前記GUI属性管理テーブルから取得し、当該取得したGUI要素の属性値と前記入力取得ステップが取得した入力情報とから、前記タッチパネル型ディスプレイを操作するユーザの体の一部が、前記タッチパネル型ディスプレイに表示されたGUI要素に接触した際に、前記ユーザの体の一部に触覚を再生するように、前記触覚再生装置に指示する制御情報を生成する制御情報生成ステップとを実行する、プログラム。
    A program to be executed by a haptic control information generation device that controls a haptic reproduction device that reproduces a haptic sensation on a part of a user's body that operates a touch panel display,
    The tactile control information generation device includes a GUI attribute management table that holds attribute values of GUI elements displayed on the touch panel display.
    A drawing process step of acquiring an attribute value of a GUI element to be drawn from the GUI attribute management table, drawing the GUI element based on the acquired attribute value, and outputting the drawn GUI element to the touch panel display;
    An input processing step of acquiring input information from the touch panel display, notifying the acquired input information to the drawing processing step, and instructing the drawing processing step to draw a GUI element;
    An operation target extraction step for determining a GUI element to be operated by the user from the input information acquired by the input processing step and the attribute value of the GUI element held by the GUI attribute management table;
    The attribute value of the GUI element determined to be the operation object by the operation object extraction step is acquired from the GUI attribute management table, and from the acquired attribute value of the GUI element and the input information acquired by the input acquisition step, the When a part of a user's body that operates a touch panel display touches a GUI element displayed on the touch panel display, the haptic reproduction device is configured to reproduce a haptic sensation on the part of the user's body. A program for executing a control information generation step for generating control information to be instructed.
  11.  タッチパネル型ディスプレイを操作するユーザの体の一部に触覚を再生する触覚再生装置を制御する集積回路であって、
     前記タッチパネル型ディスプレイに表示されるGUI要素の属性値を保持するGUI属性管理テーブルと、
     前記GUI属性管理テーブルを管理するGUI属性管理部と、
     前記GUI属性管理部から描画対象となるGUI要素の属性値を取得し、当該取得した属性値に基づきGUI要素を描画し、当該描画したGUI要素を前記タッチパネル型ディスプレイに出力する描画処理部と、
     前記タッチパネル型ディスプレイから入力情報を取得し、当該取得した入力情報を前記描画処理部へ通知すると共に、前記描画処理部にGUI要素の描画を指示する入力処理部と、
     前記入力処理部が取得した入力情報と、前記GUI属性管理部が管理するGUI要素の属性値とから、ユーザの操作対象となるGUI要素を判定する操作対象抽出部と、
     前記操作対象抽出部によって、操作対象と判定されたGUI要素の属性値を前記GUI属性管理部から取得し、当該取得したGUI要素の属性値と前記入力取得部が取得した入力情報とから、前記タッチパネル型ディスプレイを操作するユーザの体の一部が、前記タッチパネル型ディスプレイに表示されたGUI要素に接触した際に、前記ユーザの体の一部に触覚を再生するように、前記触覚再生装置に指示する制御情報を生成する制御情報生成部とを備える、集積回路。
    An integrated circuit that controls a haptic reproduction device that reproduces a haptic sensation on a part of a user's body that operates a touch panel display,
    A GUI attribute management table that holds attribute values of GUI elements displayed on the touch panel display;
    A GUI attribute management unit for managing the GUI attribute management table;
    A drawing processing unit that acquires an attribute value of a GUI element to be drawn from the GUI attribute management unit, draws the GUI element based on the acquired attribute value, and outputs the drawn GUI element to the touch panel display;
    An input processing unit that acquires input information from the touch panel display, notifies the acquired input information to the drawing processing unit, and instructs the drawing processing unit to draw a GUI element;
    An operation target extraction unit that determines a GUI element to be operated by the user from the input information acquired by the input processing unit and the attribute value of the GUI element managed by the GUI attribute management unit;
    The attribute value of the GUI element determined as the operation target by the operation target extraction unit is acquired from the GUI attribute management unit, and the attribute value of the acquired GUI element and the input information acquired by the input acquisition unit are When a part of a user's body that operates a touch panel display touches a GUI element displayed on the touch panel display, the haptic reproduction device is configured to reproduce a haptic sensation on the part of the user's body. An integrated circuit comprising: a control information generation unit that generates control information to be instructed.
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