WO2011077501A1 - Communication system - Google Patents

Communication system Download PDF

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Publication number
WO2011077501A1
WO2011077501A1 PCT/JP2009/007322 JP2009007322W WO2011077501A1 WO 2011077501 A1 WO2011077501 A1 WO 2011077501A1 JP 2009007322 W JP2009007322 W JP 2009007322W WO 2011077501 A1 WO2011077501 A1 WO 2011077501A1
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WO
WIPO (PCT)
Prior art keywords
chat
server
information
conversation
communication
Prior art date
Application number
PCT/JP2009/007322
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French (fr)
Japanese (ja)
Inventor
小池温男
Original Assignee
株式会社ラピースドリーム
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Publication date
Application filed by 株式会社ラピースドリーム filed Critical 株式会社ラピースドリーム
Priority to JP2011547088A priority Critical patent/JPWO2011077501A1/en
Priority to PCT/JP2009/007322 priority patent/WO2011077501A1/en
Publication of WO2011077501A1 publication Critical patent/WO2011077501A1/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/90Details of database functions independent of the retrieved data types
    • G06F16/95Retrieval from the web
    • G06F16/953Querying, e.g. by the use of web search engines
    • G06F16/9535Search customisation based on user profiles and personalisation
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/90Details of database functions independent of the retrieved data types
    • G06F16/95Retrieval from the web
    • G06F16/958Organisation or management of web site content, e.g. publishing, maintaining pages or automatic linking
    • G06F16/972Access to data in other repository systems, e.g. legacy data or dynamic Web page generation

Definitions

  • the present invention relates to, for example, a communication system, and in particular, uses a communication terminal capable of network communication including a mobile phone and a personal computer to perform a conversation in social and real time using text information including chat and / or mail, and the contents of the conversation It is related with the communication system which makes it possible to search the content of the conversation also by the third party who did not actually participate in the conversation.
  • a communication system using text information including chat and / or e-mail which exchanges opinions with a distant person using a communication terminal capable of network communication, mainly exchanges information using text instead of voice like a telephone. Basic. For this reason, the other party's remarks will be expressed by the characters sent by the other party, and there is no trouble that the voice is unclear and inaudible. It is possible to chat casually because it is a text exchange without using it.
  • the server transmits a chat request to the mobile phone of the other party accordingly.
  • the other party who receives the chat request responds according to circumstances. If there is a request permission from the other party, the request permission is transmitted from the server to the request side, a participant list is transmitted to all the participants, and the chat mode is established.
  • the server receives a message from a participant, the server transmits the message to all the participants, and displays the message content on the display unit of each participant's mobile phone.
  • the other party can join the chat from the middle.
  • chats may be performed with friends who have exchanges in real life, or may be conducted with people who have exchanges mainly on the chat system although they have never met in real life.
  • chats with people who interact with each other on the chat system, chats are often developed by topics that are common to each other, and those who are not participating in the chat but are also interested in the topic
  • the chat content is also interesting and valuable to the third party.
  • a log file can be accessed only from a limitedly authorized terminal, the value of this chat cannot be fully enjoyed.
  • Communication terminals that can be viewed via an Internet browser are now widely used in personal life, not limited to companies and similar organizations / organizations, and their needs are increasing. Furthermore, communication terminals have come to play a role of not only receiving public information but also transmitting information at an individual level.
  • chat that exchanges information by text does not use voice, but it has real-time characteristics like a telephone and is information exchange by text. It is an effective system for exchanging more accurate information. Furthermore, since voice exchange is performed without transmitting one's own voice, a person who has never met in real life can easily communicate on the communication network. Therefore, the subject of chatting differs depending on the topic you are interested in, and chat was often developed meaningfully by asking questions and discussing with each other in real time based on each topic. .
  • the chat can be saved or viewed as a log only for the parties participating in the chat and the authorized third parties.
  • each person has various interests, and each person has various “specialties”. Therefore, the chat log developed for a topic is itself a treasure trove of valuable information, and is particularly valuable information for third parties who are equally interested in the topic.
  • An object of the present invention is social and real-time characteristics that can be enjoyed by an unspecified number of third parties when a chat is performed in real time or after the chat, and / or valuable information as text information including mail is included. It is to provide a certain communication system.
  • a further object of the present application is to provide a communication system that records and stores the chat log and / or text information including mail, and further makes the log public and viewable. Furthermore, it is possible to search the published log by entering a keyword, and it is possible to retrieve and view the chat developed about the content you want to know on the spot even if it is not the party who participated in the chat It is also an object of the present application to provide a communication system.
  • social is not a group gathered due to the existence of a certain topic or a certain purpose, but individual individuals who have their own world respect each other and share or overlap each other. It is a fluid and highly flexible relationship that is partially connected.
  • the communication system according to the present invention provides a multi-faceted information exchange place where each piece of information is not closed but is open and has the possibility of spreading indefinitely, and enables the construction of that place. .
  • this chat application provides a communication system that can be activated and used by any device that can be connected to the network via a browser, including a mobile phone, PHS, PDA, smartphone, or computer. That is also the purpose of this application.
  • information can be easily exchanged not only in Japan but also overseas by means of a communication network, and the contents of the log can be translated and displayed on the application server side in parallel with the chat so that people with different languages can use it in real time. It is also an object of the present application to provide a communication system that enables chat.
  • the communication system receives a plurality of communication terminals capable of exchanging information via the Internet and information exchanged between the plurality of communication terminals.
  • a real-time chat system comprising: an application server that performs: a database server that accumulates character information related to chat received by the application server; and a www server that displays at least part of the information stored in the database server.
  • the www server includes a public permission acceptance routine for receiving an instruction that allows the plurality of communication terminals that have exchanged the character information related to the chat to disclose the recording of the character information related to the chat,
  • the application server receives at least a part of the character information related to the chat stored in the database server when receiving an instruction permitting the disclosure from all the plurality of communication terminals related to the character information related to the chat.
  • the system includes a search key reception routine for receiving desired search key data, a search routine for searching for character information related to chats that can be displayed on the www server using the received search key data as a search key, And a transfer routine for transferring the search result to a destination where the search key data is received.
  • the communication system in the present invention refers to a system that communicates mainly by text information, including chat and / or mail, and is preferably transmitted by the other party who performs the chat without requiring the user to press the update button.
  • Displays input information including text information, image data, voice information or voice information converted into text using, for example, voice recognition software, etc.
  • the communication system according to the present invention has a function of identifying and displaying a user who is connected to a chat application and a user who is not connected, and the information is displayed at any time (automatically or predeterminedly). It is preferable to have a function of updating (every time interval). Further, when the users are chatting with each other, a function is provided for displaying on the receiving screen that the information transmitted by the other party is being input.
  • the character information in the present invention is information exchanged mainly by characters on the display screen of the communication terminal, including character information related to chat and character information related to mail. Furthermore, the character information is not limited to input by characters, and includes input by speech converted to character information by a conversion function including speech recognition software. Thus, even if characters cannot be input using hands or feet, the communication system according to the present invention can be applied as long as it is possible to display with character information on the screen of the receiving communication terminal. .
  • the chat partner can log in to the chat application or can chat even if he / she is not logged in.
  • the character information to be transmitted / received can be switched to either according to the mail and the situation on the receiving side or the situation on the sending side, and can be substituted.
  • the communication terminal in the present invention is a mobile phone of each carrier including a computer, NTT Docomo (registered trademark), au (registered trademark), Softbank (registered trademark), etc. that can be browsed via an Internet browser, Willcom (registered trademark), E -Communicable terminals including mobile phones, PHS, PDAs, and computers, including mobile terminals including Mobile®, iPhone®, Android®, BlackBerry®, and the like.
  • the application server may further include an application that exchanges conversation information with at least one of the plurality of communication terminals and requests the database server to store information.
  • the “communication terminal” in the present invention is assumed to be plural, but may be singular.
  • character information is exchanged with the server, and for example, the character information can be transmitted and received in a timely manner to a specific destination (including the own device) by shifting the time and date.
  • data such as wills, ToDo lists, and “messages for me after a year” are temporarily stored in the database server in advance, and can be transmitted and received at an arbitrary time and date.
  • the chat according to the present invention can be used as a conference in which many communication terminals are connected to the same chat group at the same time and many people participate. Further, there is no upper limit to the number of communication terminals belonging to the same chat group described above.
  • the database server can store member information and / or conversation information.
  • any device that can be connected to the network via a browser such as a mobile phone, PHS, PDA, smart phone, or mobile terminal of each carrier, can start an application for chatting on any communication terminal and can chat. It becomes.
  • a mobile phone, PHS, PDA, smart phone, or mobile terminal of each carrier can start an application for chatting on any communication terminal and can chat. It becomes.
  • the communication system includes a plurality of communication terminals capable of exchanging information including characters including chat and mail via an Internet browser, and the plurality of communication
  • An application server that receives character information related to chat and / or mail exchanged between terminals, a database server that stores the character information received by the application server, and at least one of character information stored in the database server
  • a real-time chat system comprising a www server for displaying a part
  • the www server includes a public permission receiving routine for receiving a command for allowing the plurality of communication terminals that exchange the character information to disclose the recording of the character information
  • the application server displays at least a part of the character information stored in the database server on the www server when receiving an instruction to permit the disclosure from all the plurality of communication terminals related to the character information.
  • the system includes a search key reception routine for receiving desired search key data, a search routine for searching for character information that can be displayed on the www server using the received search key data as a search key, And a transfer routine for transferring the result to a destination where the search key data is received.
  • the target of the communication system according to the present invention is not only chat but also text information including chat and mail. Thereby, the choice of the means used for communication spreads and becomes a user's convenience more.
  • the communication system includes a plurality of communication terminals capable of exchanging information via an Internet browser and a chat exchanged between the plurality of communication terminals.
  • a real-time chat system comprising: an application server that receives character information related to the database; a database server that stores character information related to the chat received by the application server; and a www server that displays information stored in the database server
  • the real-time chat system includes a search key reception routine for receiving desired search key data, a search routine for searching for character information related to chat stored in the database server using the received search key data as a search key, And a transfer routine for transferring a search result to a destination where the search key data is received.
  • the information that is chatted is not limited to the publicly disclosed information, but even if it is not publicly disclosed, for example, the information that is transmitted by the user's own chat can be searched. This makes it possible to utilize previously created documents and the like for new applications, and promotes efficient use of information.
  • a communication system includes a plurality of communication terminals capable of exchanging information via an Internet browser and a chat exchanged between the plurality of communication terminals.
  • an application server that receives character information related to mail, a database server that stores the character information received by the application server, and a real-time server that includes a www server that displays character information stored in the database server
  • the real-time chat system includes a search key reception routine for receiving desired search key data, a search routine for searching for character information stored in the database server using the received search key data as a search key, and a result of the search And a transfer routine for transferring the search key data to a destination where the search key data is received.
  • chat and mail content not only those that have been made public but also information that has been made public (chat and mail content) is subject to search. be able to. This makes it possible to utilize previously created documents and the like for new applications, and promotes efficient use of information.
  • the said real-time chat system is A location information system (GPS); A routine for extracting all communication terminals in a specific area using the previous period location information system and displaying a list of users related to all the terminals; It is also possible to further comprise a routine for selectively executing broadcast to all the corresponding terminals or transmission to a specific terminal among them. Thereby, it is possible to chat with a nearby person in conjunction with the position information (individually or with everyone).
  • GPS location information system
  • it may be configured to further include a function of displaying a message related to the chat in a telop on the screens of the corresponding terminals.
  • the application server and the www server may be configured so that one server serves as both.
  • a plurality of room functions capable of displaying a plurality of screens related to a room where the chat is performed, and a screen related to the first room are displayed. It can also be set as the structure which comprises the switching function which switches to the screen which concerns on 2 rooms. As a result, conversations can be performed simultaneously in parallel in a plurality of groups without an upper limit, that is, windows can be switched.
  • the communication terminal can be a communicable terminal including a mobile phone, a PHS, a PDA, a smartphone, and a computer.
  • the application server further includes an application that exchanges conversation information with at least one of the plurality of communication terminals and requests the database server to accumulate information. It can also be set as the structure provided.
  • the application server may further include a translation processing unit that translates the chat content into a desired language in real time. This enables automatic translation into the main language simultaneously with the input.
  • the chat content can be displayed on the communication terminal together with the pre-translation information and the post-translation information. Thereby, it becomes possible to display the sentence before translation in parallel.
  • the database server stores member information and / or conversation information, and the stored information is excluded when receiving a deletion instruction from a user. It is also possible to adopt a configuration that can be stored and used for searching without being deleted. Thereby, the character information of chat and mail can be stored indefinitely.
  • the www server manages and / or displays the member information, manages and / or displays character information stored in the database server, and manages user information. It is also possible to provide a routine that allows the computer to perform the functions of display, image file management and / or display, and search for published conversations.
  • the mobile phone can start a mobile phone chat application corresponding to each carrier or perform chat via a browser.
  • PHS in this communication terminal, PDA, a smart phone, or a computer performs the program of the chat application arrange
  • the communication terminal sends, to the application server, elapse of a given time, transmission of character information related to chat from the communication terminal, outgoing / incoming call, and It is also possible to send an http request when a predetermined event including the end of conversation occurs.
  • the communication terminal may transmit the http request to the application server again when there is no response to the http request for a certain time.
  • the communication terminal terminates the conversation when there is still no response even after retransmitting a response to the http request to the application server a predetermined number of times.
  • the communication terminal normally chats when a response is returned from the application server after retransmitting an http request a predetermined number of times.
  • the conversation information stored in the database server including the room number at the time and the chat start time can be recovered to continue the conversation.
  • the communication terminal may be configured to transmit an http request to the application server by a GET method.
  • the mobile phone is activated by a predetermined event including a change in a radio wave state or an incoming call of another phone and reception of an email when the mobile phone application is activated.
  • a predetermined event including a change in a radio wave state or an incoming call of another phone and reception of an email when the mobile phone application is activated.
  • the application can be configured so that the state before the interruption can be recovered by restarting the application within a predetermined time.
  • the communication terminal transmits an http request to the application server, but a response to the http request may be in an XML format.
  • the communication terminal receives a reply to the http request from the application server in an XML format, but analyzes the XML sentence from the XML layout and based on the content. It can also be set as the structure which performs a screen display.
  • the said database server when starting the said chat application and inputting chat content, the said database server via the said application server that the input of chat content is started when inputting the chat content.
  • the information in the database server can be transmitted to the communication terminal of the conversation partner when the conversation partner confirms the message.
  • the user can determine that writing is in progress.
  • a current state grasping unit for grasping a current operation state relating to an application of an arbitrary communication terminal, and a display corresponding to the present state grasped by the present state grasping unit It is also possible to further comprise a current status display means for performing the above.
  • the real-time chat system ends the conversation or exchanges a message for a certain period of time after the receiver first accepts the incoming call. It can also be set as the structure further provided with the conversation time measurement function which measures at least until the time of not being confirmed as conversation time. Thereby, chat time can be grasped
  • a billing function for charging according to the time measured by the conversation time measuring function may be further provided. In addition to this, it becomes possible to charge partly for a charge depending on the chat call time.
  • a communication system as set forth in claim 31 is exchanged between a plurality of communication terminals capable of exchanging information via an Internet browser and the plurality of communication terminals.
  • a first server that receives chat data
  • a second server that accumulates character information related to the chat and / or mail received by the first server, and information stored in the second server is displayed.
  • a communication system comprising a third server server The first server receives a command for permitting disclosure of the recording of the character information to the plurality of communication terminals that have exchanged the character information, and a command for permitting the disclosure to the character information.
  • the system includes a search key reception routine for receiving desired search key data, a search routine for searching for character information that can be displayed on the third server using the received search key data as a search key, And a transfer routine for transferring a search result to a destination where the search key data is received.
  • the database stored in the database server includes a room number table and a room number detail table, and a conversation date and / or a user who has a conversation from the room number table and the room number detail table. It is also possible to have a function of collating the conversation information by data matching based on such data and displaying the matching data as a result of the collation.
  • the room in the present invention means one conversation unit, but a plurality of rooms can be set up (provided) at the same time.
  • a function that enables the screens related to multiple rooms to be displayed in a superimposed manner as a window a function that assigns room numbers, and a switching function that switches screens when a change in room number is received. It depends.
  • the switching function refers to a function capable of instantaneously and easily switching the screen display from room to room of different chats performed concurrently in parallel by pressing the Tab key, for example.
  • the database stored in the database server includes a room number table and a room number detail table, and a conversation date and time and / or a user who has a conversation from the room number table and the room number detail table. It is also possible to provide a function of collating the conversation information by data matching based on the data relating to the data and displaying the matching data as a result of the collation.
  • a chat log is stored and made public and searchable so that anyone who receives the service can share conversation information.
  • any device that can be connected to a network via a browser such as a mobile phone, PHS, PDA, or mobile terminal of each carrier, can start an application for chatting on any communication terminal and perform chatting. .
  • the other party when the other party is not connected to the chat application, it is possible to send a request to participate in the chat to the other party as in the case of a telephone call or to receive a request to participate in chat from another person. Therefore, even if the application is not always connected, a chat can be performed if the convenience of the member suits. For this reason, it also has immediacy that can resolve the desire to know now and exchange information, develop more meaningful chats, enhance the accumulated and disclosed conversation information, and improve information value Leads to.
  • the real-time translation function of the present invention enables chatting with people using other languages in real time. This makes it possible to transcend language barriers, discuss matters of interest, and exchange information.
  • chat that can be connected to people in other languages while maintaining an appropriate distance relationship by letters instead of voice is a matter of age and gender. It is a system that can easily receive and transmit information, and by searching and browsing other people's conversation information, each curiosity is satisfied and still stimulated.
  • FIG. 5 is a timing flowchart illustrating a process of outgoing and incoming calls between a communication server and a user in a real-time chat system according to an embodiment of the present invention. It is a flowchart which shows the transmission procedure of the message which concerns on one Embodiment of this invention. It is a flowchart which shows the transmission procedure of the message which concerns on one Embodiment of this invention. It is a flowchart which shows the confirmation procedure of the message which concerns on one Embodiment of this invention. It is a flowchart which shows the confirmation procedure of the message which concerns on one Embodiment of this invention. It is the schematic showing the status in conversation which concerns on one Embodiment of this invention.
  • the real-time chat system concerning another embodiment of the present invention, it is a key map showing a screen image of a user terminal at the time of using a conversation function of four people simultaneously.
  • it is a key map showing a screen image of a user terminal at the time of using a pay talk function.
  • FIG. 1 is a conceptual diagram showing the overall configuration of a real-time chat system according to an embodiment of the present invention.
  • FIG. 2 is a functional block diagram showing the overall configuration of the communication network and the respective roles according to one embodiment of the present invention
  • FIG. 2A is a conceptual diagram showing the configuration of the database server in the communication network
  • FIG. 2C is a functional block diagram showing a configuration of a mobile phone terminal in the communication network.
  • the real-time chat system is transmitted from a communication terminal including a portable terminal (2-A, 2-B, 2-C), a PHS or PDA or a smartphone 3, and a computer 4.
  • the chat data is received by the application server 1, and the conversation data is stored and stored in the database server 5.
  • “Real-time chat” here refers to the transmission of the other party without having to press the update button to update the conversation information (log) at each communication terminal used by the user when carrying out a conversation (chat) with characters. Words are displayed on the display screen. In addition, the words you speak are displayed immediately on the other party's screen. Furthermore, a user who has logged in to a chat application and a user who has not logged in can be identified on the screen of the communication terminal. In addition, it can be recognized on the screen that the other party who is chatting is inputting a speech (not shown).
  • Communication terminals here include mobile phones of carriers including NTT Docomo, au, Softbank, etc., PHS and PDAs and smartphones such as Willcom, E-mobile, iPhone, Android mobile and BlackBerry mobile phones, and computers, etc.
  • a communication terminal that can be viewed via an Internet browser.
  • the communication network can be mainly divided into servers and communication terminals.
  • the application server 1 has a function of exchanging conversation information with communication terminals (2, 3 and 4) for chatting, a reception processing unit 1-A, a transmission processing unit 1-B, a registration request unit 1-C, A translation processing unit 1-D and an image transmission unit 1-D are provided.
  • An application that requests the database server 5 to store information is stored.
  • the database server 5 includes a conversation log storage unit 5-A-1 for storing a conversation log, a conversation information storage unit 5-A-2 for storing conversation information, and a profile storage unit 5-A-3 for storing user information.
  • a storage unit 5-A is provided to store conversation information and user information.
  • the conversation information storage unit further includes a conversation data table 5-A-21, a room number table 5-A-221 representing a group or virtual place or opportunity for chatting, and a room number detail table 5-A-222. .
  • the www server 6 is an HTML storage unit 6-A that stores member information management screens, management of conversations conducted in the past, inquiry of user information, management of image files, search of published conversations, etc. -1 and an image file 6-A-2 for storing images, and a search unit 6-B.
  • Communication terminals connected to these servers via the network are PHS and PDAs including mobile phones 2 of various carriers including NTT Docomo, au, Softbank, Willcom, E-mobile, iPhone, Android mobile and BlackBerry mobile And the communication terminal which can be browsed via an internet browser, such as the smart phone 3 and the computer 4.
  • PHS and PDAs including mobile phones 2 of various carriers including NTT Docomo, au, Softbank, Willcom, E-mobile, iPhone, Android mobile and BlackBerry mobile
  • the communication terminal which can be browsed via an internet browser, such as the smart phone 3 and the computer 4.
  • the mobile phone 2 includes a mobile application unit 2-D and a browser display unit 2-E.
  • the mobile application unit 2-D includes a chat function 2-D-1, a room function 2-D-2, and a my page unit.
  • 2-D-3 and the open talk search function 2-D-4 (or “subroutines for causing a function to be executed by a device, a processor, or a computer terminal”). Same.)
  • the browser display unit 2-E has a my page function 2-E-1 and an open talk search function 2-E-2.
  • the PHS and PDA 3 and the computer 4 each include a browser display unit having a chat function, a room function, a my page function, and an open talk search function.
  • FIG. 5 is an image diagram showing a chat displayed on the screen of each communication terminal used by the user in the real-time chat system according to the embodiment of the present invention.
  • FIG. 6 is a diagram illustrating the application server 1 and the user in the real-time chat system. It is a timing flowchart which shows the process of the transmission and reception of a call.
  • FIG. 7 is a flowchart showing a message transmission procedure according to an embodiment of the present invention.
  • FIG. 22 is a schematic diagram showing a message transmission request according to an embodiment of the present invention
  • FIG. 23 is a schematic diagram showing a message reception request according to an embodiment of the present invention.
  • functions according to the respective configurations will be described as operations from the viewpoint of a user (user) using the functions.
  • This system has a function that brings the following operations or actions to the user.
  • the user A When transmitting a conversation (chat), the user A inputs a message on the message input screen of the communication terminal.
  • the message input screen When the message input screen is displayed, the communication terminal used by the user A is notified to the application server 1 that the message is being written. Then, the data related to the situation of the user A in the database server 5 is updated to “being written”, and when the message confirmation is performed from the communication terminal of the user B to the application server 1, the user A is writing. Is notified to the communication terminal of user B that the data is being written.
  • information is transmitted to the application server 1 side using the GET method of the http protocol, and is stored in the conversation log storage unit 5-A-1 of the database server 5.
  • Information is stored in a conversation log table 5-A-11 and a conversation data table 5-A-21 in the conversation information storage unit 5-A-2.
  • a room number is assigned by executing a registration process in the room number table 5-A-221 in the room number information storage unit 5-A-22 of the database server 5 as well.
  • the room number and the calling user number are registered in the room number detailed table 5-A-222 of the room number information storage unit 5-A-22.
  • a conversation information request is transmitted from the application server 1 to the database server 5 (S721).
  • a series of conversation information is transmitted from the database server 5 to the application server 1 (S723).
  • the application server 1 acquires the conversation data of the corresponding room number from the conversation data table 5-A-21 of the database server 5 in the order of old conversation data to new conversation data, and the combination of the conversation user and the conversation message. Write to data for transmission.
  • the situation (information) of the conversation partner is acquired.
  • the user information having the same room number is grasped from the room number detail table 5-A-222 of the database server 5, and the login of the user is obtained from the user information table 5-A-32 in the profile storage unit 5-A-3. Get status and write status.
  • the acquired user number, user name, and connection status are further written in the transmission data.
  • incoming and conversation information from users other than the user who is talking. From the room number table 5-A-221 of the database server 5, a room number other than the room number currently being talked to and the latest conversation are acquired (S729). If there is a conversation, the room number and the latest message are added to the transmission data. If there is incoming information, the incoming user is added to the transmission data. Further, when a conversation or an incoming call is created after the previous exchange with the application server 1, the fact that it is a new message is written in the transmission data. After the transmission data creation is completed, the data is transmitted to the communication terminal used by the user in the XML format (S733).
  • the layout of the http request in one embodiment of the present invention is as follows. 1. Developer ID Send mobile carrier and device type. ⁇ Items for handling terminal-specific processing. 2. Version ⁇ Items to guarantee the operation of the old version program when a new version is released User ID (userid) An item to identify the user. In docomo, au, SoftBank, it is the terminal unique number of each terminal. (Only users who are allowed to send terminal individual numbers) 4). Operation The following five states are shown. sync ⁇ Heartbeat send ⁇ Send message req ⁇ Call ans ⁇ Incoming calls stp ⁇ End of conversation Conversation time (time) 5. Send conversation time in seconds Message (msg) 6. Conversation content Room number 8). Destination user ID (s_userid) Sending user ID.
  • the output example of the message reception request in one Embodiment of this invention is as follows.
  • ⁇ / message> ⁇ status> 1 ⁇ / status> ⁇ / result>
  • ⁇ owner> ⁇ user> ⁇ id> 111 ⁇ / id> ⁇ name>
  • Goro Nakamura ⁇ / name> ⁇ / user> ⁇ message> There was a message from Mr. Tanaka.
  • the icon display screen (501) showing each user in FIG. 5 is provided with a camera corresponding to a moving image in the communication terminal used by the user, so that the moving image captured by the camera when the user chats is an icon. It may be displayed on the display screen.
  • the icon part may be displayed larger, and if necessary, the chat log input to the icon display part may be displayed. This makes it possible for family members and friends who live far away to chat with each other while confirming the situation of the other party in the video.
  • biometric authentication using a fingerprint or cornea connected to the communication terminal may be performed in parallel.
  • chat use due to impersonation of other people can be prevented, leading to the construction of a more reliable chat system.
  • chat performed based on character data can be performed in the environment even in a place where the surroundings are quiet and difficult to talk, or in a place where there is a lot of noise that the voice cannot be heard correctly. Enables necessary information exchange without being affected. Further, since room number information is stored in a room number table and data is linked, it becomes possible to proceed with chatting in a plurality of rooms (groups) in parallel while effectively utilizing a limited time.
  • a room means one conversation unit, and a plurality of rooms can be set up (provided) at the same time.
  • FIG. 11 is a schematic diagram showing a room number table according to the database according to the embodiment of the present invention
  • FIG. 12 is a schematic diagram showing the room number detail table
  • FIG. 13 is an image diagram showing the setting of a published conversation according to an embodiment of the present invention
  • FIG. 14 is an image diagram showing a detailed screen of the published conversation according to an embodiment of the present invention.
  • FIG. 29 is a timing flowchart showing a procedure for publicizing a conversation according to an embodiment of the present invention.
  • the disclosure category is updated to “provisional disclosure”
  • the users who participated in the conversation are searched from the room number detail table 5-A-222 of the database server 5 (S2907), and a disclosure confirmation email is sent from the www server 6 to all users. It is transmitted (S2910).
  • the publication confirmation mail includes a URL for inquiring about contents to be published, a URL for executing a program permitting the publication, and a URL for executing a program for refusal.
  • the chat content is not limited to the occasion, but the chat can be promoted as a common understanding that the user can save and publish, so that more detailed information exchange is possible.
  • chat information can be disclosed if an agreement is obtained between users, it can also be used as it is for a homepage or a blog, which is a place for information transmission of individuals and companies.
  • the possibility that the contents of the chat can be shared and enjoyed by all users as well as the possibility that the contents of the chat can be made public is also a mental deterrent to the act of slander and slander against individuals who tend to be problematic on chat. It can be a driving force for the development of an open dialogue and storyteller.
  • chat information published by the system of the present invention (accumulated in the database as much as possible) are stored on a text basis, search is possible and easy. Therefore, when there are important suggestions, information, ideas, etc. in casual conversations, even those that have been extinguished as far as information so far are stored and stored, and the necessary human beings can be used as needed (described later). Can be searched). In other words, so-called cloud computing can affect the level of conversations exchanged by chat, and it is possible to improve the industry and general human life through the distribution, use, and reuse of convenient information. This is possible for the first time.
  • FIG. 15 is an image diagram showing a search screen for published conversations according to an embodiment of the present invention
  • FIG. 16 is an image diagram showing a detailed search screen for such published conversations.
  • the search process searches for conversations that are set to be public in the room number table 5-A-221 in the database server 5 and include the keyword in the message of the conversation log table 5-A-11, and displays the search results as a list. To do.
  • the public conversation search system according to the present invention can also be used by users who are not registered as members.
  • conversation log data stored in the database server has a function that is automatically searched and extracted by a predetermined keyword at a fixed number of times in a fixed time, regardless of whether it is open or closed. May be. This makes it possible to prevent crimes and harassment of specific individuals and groups, and to disseminate chats that are likely to be closed in a more open and safe system. It becomes.
  • chat application system in the mobile phone of each carrier including NTT Docomo, au, and SoftBank in an embodiment according to the present invention will be described.
  • FIG. 28 is a timing flowchart showing a mobile phone chat application system according to an embodiment of the present invention.
  • the real-time chat system in the present invention is realized by arranging an application on the mobile phone side.
  • the mobile phone application can be executed by downloading the program in the www server 6 to the mobile phone.
  • the target is users who subscribe to “Packet flat-rate service” of mobile phone companies, and users who do not use “Packet flat-rate service” at the time of downloading and launching the application will display a separate message stating that communication costs will be incurred .
  • the program has a function to search for published conversations, incoming / outgoing calls to users, conversations using chat, participation in rooms, My Page function that allows registration information to be added / modified / deleted / referenced.
  • a terminal unique number is registered in the mobile phone, and in a terminal that allows the number to be transmitted to the outside, register the terminal unique number in the user information table of the database server and log in. It becomes possible to distinguish the user without any.
  • a login screen is displayed when the application is started for the first time, and input of a user name and a password is required.
  • An example of an application source code corresponding to NTT docomo is as follows. [Main program (LapeaceMobileChat.java)] import java.io. *; import java.lang. *; import java.util. *; import javax.microedition.io.Connector; import com.nttdocomo.io. *; import com.nttdocomo.ui. *; import com.nttdocomo.util. *; import com.nttdocomo.net.
  • oldMessage.user.id.equals newMessage.user.id
  • newMessage.comment newMessage.comment
  • return true ⁇ if (! oldMessage.comment.equals (newMessage.comment)) ⁇ return true
  • a message confirmation timer is set (S2802).
  • an http request is generated (S2804). This http request is transmitted when an event occurs on the mobile phone terminal side, including the passage of a specific time, transmission of a chat message from the terminal, outgoing / incoming call, or conversation end.
  • a reception information registration request is transmitted from the application server 1 to the database server 6 (S2807), and the reception information is registered in the database server 6 based on the request. (S2808).
  • a transmission information search request is transmitted to the database server 6 by the application server 1 (S2809), the transmission information is searched (S2810).
  • the search result is transmitted from the database server 6 to the application server 1 and converted into XML (S2811), and the XML data is transmitted to the mobile phone (S2813).
  • the XML data received by the mobile phone is analyzed (S2813) and displayed on the screen of the mobile phone based on the content (S2815).
  • the conversation time is calculated from the timer time.
  • the calculated conversation time is displayed on the screen of the mobile phone terminal.
  • FIG. 23 is a schematic diagram illustrating an XML layout of a message reception request according to an embodiment of the present invention.
  • the XML layout in one embodiment of the present invention is as follows. XML layout (corresponding to Fig. 23) 1.
  • Friend information (friend ⁇ user) (A) User ID (id) User ID of your friend (I) User name Friends username (U) Connection status (status) Friends connection status 1: Connected 2: Conversation (same conversation) 3: Writing (in the same conversation) 4: Conversing (to another conversation) 9: Stopped Conversation information (communication ⁇ room) (A) Room ID (id) Room ID during conversation If the room ID is blank, there is no conversation (periodic inquiry to the server) Or make and receive calls (I) Room name In the case of community conversation, the name is displayed.
  • the chat API can be disclosed to the outside.
  • the above system of the present invention enables a chat application to be operated in each mobile phone carrier. Chats using computers at home and work, and chats using mobile phones on the go are possible, so you can exchange the information you need at any time, regardless of location.
  • a user ID is obtained from the login screen on the communication terminal side.
  • a message confirmation timer is embedded in the HTML sentence on the www server side.
  • an http request is transmitted from the www server 6 to the application server 1.
  • the process is executed on the application server 1 and an XML response is returned to the www server 6.
  • the www server 6 analyzes the XML data received from the application server 1, and the result is received by the browser on the communication terminal side to generate a screen (HTML) and display the screen.
  • a login screen is displayed.
  • the user name and password are entered and the login button is clicked, the user information of the database server 5 is checked via the www server 6, and if authenticated, a chat screen is displayed. If authentication is not successful, an error message is displayed.
  • Periodic exchange of messages with the application server 1 is realized by using the refresh function in the html meta tag. In browsers that cannot use the refresh function, this is realized using JavaScript.
  • the response to the http request is not returned to the application server 1 within a certain time, it is retransmitted. If no response is returned after a certain number of retransmissions, the conversation is terminated. If a response is returned during a certain number of re-transmissions, the memory stores the room number and the elapsed time from the start of the chat when the chat was successful. Continue the conversation.
  • http is used as a transmission means from the mobile phone terminal of each carrier including NTT Docomo, au, and SoftBank to the server.
  • HTTP request GET method which is a general-purpose transmission means, it is possible to chat from various mobile phones of each carrier.
  • adoption of the versatile GET system makes it possible to cope with version upgrades performed at any time by the mobile phone manufacturer of each carrier.
  • the application is interrupted due to radio wave conditions, phone calls, mails, etc. while chatting on a mobile phone, if the application is restarted within a certain time, the state before the interruption Can be recovered.
  • the present invention it is possible to set the language of the user when performing membership registration.
  • this data is accumulated in the user data table of the user information storage unit of the database server 5.
  • the translation program of the application server 1 is executed.
  • Translation is translated from the sender's language to the preset sender's language.
  • the target languages are Arabic, Bulgarian, Italian, Indonesian, Ukrainian, Estonian, Dutch, Catalan, Galician, Greek, Chinan, Swedish, Spanish, Slovak, Slovenian, Serbian, Vietnamese, Tagalog, Czech, Danish, German, Vietnamese, Hungarian, Hindi, Finnish, French, Bulgarian, Vietnamese, Hebrew, Polish, Portuguese, National languages including Maltese, Lithuanian, Lithuanian, Romanian, Russian, English, Korean and Chinese.
  • the translated result is stored in the conversation information storage unit 5-A-2 of the database server 5, and when the message is confirmed from the communication terminal used by the recipient, the application server 1 is translated from the database server 5. Information is received and displayed on the communication terminal used by the recipient.
  • chatting on a global scale can be easily performed overseas while staying in the country, by operation that is not different from chatting in the native language.
  • Information in various fields is not limited to the country, but is widely demanded from all over the world.
  • the present invention satisfies that need sufficiently and easily regardless of age or sex.
  • the conversation information before translation input by the conversation partner using the native language may be stored and browsed.
  • users who want to learn a foreign language can confirm the content of the conversation in the language they actually use and the content of the foreign language that they want to learn while comparing them over time after chatting. It becomes possible.
  • an outgoing / incoming system in chat refers to an outgoing call function for calling a chat partner and an incoming call system for a chat partner to respond to the call.
  • a new contact 507 is selected from the menu screen 506 of the communication terminal used by the user A, and the user search screen is displayed.
  • user B is searched and the incoming call button is pressed, incoming call information is transmitted to application server 1.
  • the transmission information is registered in the conversation log table 5-A-11 and the conversation data table 5-A-21 of the database server 5 (see FIG. 6).
  • the conversation data information stored in the database server 5 is read and the incoming call information is transmitted.
  • the incoming user A recognizes the incoming information and clicks the message area 504 in which the incoming information is displayed, the incoming information is transmitted to the application server 1.
  • incoming information is registered in the conversation log table 5-A-11 and the conversation data table 5-A-21 of the database server 5. After the incoming call information is displayed on the caller communication terminal, the chat is started.
  • an answering machine message input screen is displayed.
  • the message is transmitted to the application server 1.
  • the application server 1 registers the message in the conversation log table 5-A-11 and the conversation data table 5-A-21 of the database server 5.
  • the answering machine message in the conversation data table 5-A-21 is searched and the message is transmitted to the communication terminal.
  • an incoming message is displayed in the message area 504 of the called user and the message is clicked, an answering message can be inquired.
  • This system does not end the chat in an ad hoc relationship, but can be used as a communication tool that allows continuous exchange and information exchange.
  • End conversation from the menu screen.
  • the end of the conversation can be executed by both users on the outgoing and incoming sides.
  • a conversation end message is transmitted to the application server 1.
  • information is transmitted to the conversation log table 5-A-11 and the conversation data table 5-A-21.
  • the other party makes an inquiry to the application server 1 and receives information on the end of the conversation, it is transmitted to the communication terminal.
  • the fact that the other party has finished the conversation is displayed.
  • Talk end also applies when there is no communication for a certain period of time.
  • the message is confirmed from the communication terminal to the application server 1, it is calculated how much time has passed since the previous message transmission / reception, and the conversation ends when there is no message transmission / reception at a time exceeding a certain time.
  • the conversation end information is registered in the conversation log table 5-A-11 and the conversation data table 5-A-11 and notified to the terminal.
  • This system makes it possible to request the participation of the chat after grasping the situation of the other party who wants to chat even if the chat application is not activated. What an individual wants to know and wants to share a topic with a person often changes from day to day, and can be more accurately adapted to their needs.
  • the above-mentioned outgoing / incoming system not only solves the desire to talk with individual chats, but also makes it possible to achieve more detailed discussions by sharing with others while the topic is in season. Furthermore, if this log is made public, the value as information will increase, and it will be possible to provide useful content for more people.
  • the conversation time measurement is started from the time when the conversation is completed and the caller first receives the conversation from the callee.
  • the measurement of the conversation time ends.
  • This time is defined as call time and can be used when charging for a conversation with a specific user. If there is a telephone call or electronic mail during the conversation, the measurement is continued, but if there is no response for a certain period of time, the conversation is terminated and the time until the conversation is terminated is defined as the conversation time.
  • the charge for the call charge is collected from the user on the calling side, and is paid to the user who has received the incoming call at a certain rate.
  • the position information is transmitted to the application server 1, and the latitude / longitude is registered in the member information of the database server 5. This makes it possible to inform the chat partner of the current location, measure the distance to the partner, and search for and talk to nearby friends.
  • the above-described system of the present invention is a chat system that is generally confined to a closed world of one person, and the relationship with people tends to be sparse, but it becomes obvious at a glance who is nearby, Connections between people can be created in the region and each area, and it can be a chance to develop as a more liberal community.
  • the position information grasping system may have a public conference function that allows participants to speak by participating in the same chat if they are in a certain area. As a result, it is possible to discuss and give opinions on a single agenda and use it as a place for meaningful and constructive discussions.
  • This is a function that uses a location information system (GPS) to extract all users in a specific area and display a list of applicable users, and to broadcast to all the applicable persons or to specify a part of them. It is possible to use the chat by this system by providing a function to transmit to a human being. This is useful, for example, when securing a criminal when a criminal has occurred and the criminal has escaped to a certain area, or when it is desired to communicate with neighbors.
  • GPS location information system
  • a message (calling request to participate in chat, request for participation or content spoken in chat) is transmitted with position information
  • the message may be further transmitted on a single screen as a telop.
  • people who are interested in the telop participate in chats with users in the same area, so that open chats and bright chats are realized, which is expected to activate local communication.
  • the present invention is not limited to the above-described embodiment, and various modifications can be made without departing from the spirit of the present invention.
  • the screen image of the user terminal when using the one-to-one conversation function can be configured as shown in FIG.
  • the screen image of the user terminal when using the talk log display function can be configured as shown in FIG. 31, for example. There is a possibility that convenience for the user is increased.
  • the screen image of the user terminal when using the open talk conversation function can be configured as shown in FIG. 32, for example.
  • the screen image of the user terminal when using the search function for the public chat data can be configured as shown in FIG. 33, for example. .
  • the screen image of the user terminal when using the simultaneous conversation function of four people can be configured as shown in FIG.
  • the screen image of the user terminal when using the pay talk function can be configured as shown in FIG. 35, for example.
  • a mobile phone and a PC are mainly described as embodiments.
  • the idea according to the present application is that provided with any plural or combination processor or storage device, computer system, and palm-type computer.
  • a communication terminal capable of browsing via a mobile phone of each carrier, a PHS, a PDA, or an Internet browser including a computer, by chatting with character data instead of voice.
  • a chat service that can be enjoyed by many users can be realized without limiting the medium.
  • the chat system according to the present invention can be a communication terminal that can be browsed via an Internet browser as described above, it can be used by anyone without limiting the medium.
  • the chat system of the present invention can be used as a place for all kinds of communication, including business-related information exchange, status reports between family members and friends, or consulting for consultation.
  • the contents of the chats held in each group are not only for exchanging information on an ad hoc basis, but are also made public and searchable by keyword is also possible, so that those who are interested in the topic can also talk You can browse and share information.
  • cases that have been solved by using the chat system of the present invention from business consultations to the troubles of the heart are also released, so that people with similar questions and problems can be freed from suffering. Connected.
  • the conversation time measurement system of the present invention can be used as a billing system based on call time, a person who has specialized knowledge on a certain theme can use this system as a place for consulting, Rather than actually meeting and talking to people who need information, it is easy to use by chat, and the consulting side can also provide services without investing in setting up an office, etc. It is possible to meet the needs of more and more details, and it is realistically expected to generate very large marketing.
  • the present invention has applicability in all industries where communication between people is performed, including the information industry.

Abstract

Disclosed is a communication system wherein, when or after performing a chat in real-time, any number of third parties may also derive the benefit of the considerable value of a log of the chat as information. A log of the chat is recorded and saved, and the log can be published and viewed. In addition, the published log may be searched by entering a keyword, enabling a chat that has unfolded regarding content that one wishes to know to be retrieved and viewed on the spot even if one is not a party that has participated in the chat. The communication system is provided with a plurality of communication terminals capable of exchanging information through Internet browsers, an application server for receiving chat data that have been exchanged among the plurality of communication terminals, a database server for accumulating the chat data that have been received at the application server, and a WWW server for displaying the information that has been stored in the database server.

Description

コミュニケーションシステムCommunication system
 本発明は、たとえばコミュニケーションシステムに係り、特に携帯電話、パーソナルコンピュータを含むネットワーク通信が可能な通信端末を使用してチャット及び/もしくはメールを含む文字情報によってソーシャルかつリアルタイムに会話し、かつ会話の内容を記録して公開し、実際にその会話に参加していなかった第三者によっても会話の内容を検索することが可能となるコミュニケーションシステムに関する。 The present invention relates to, for example, a communication system, and in particular, uses a communication terminal capable of network communication including a mobile phone and a personal computer to perform a conversation in social and real time using text information including chat and / or mail, and the contents of the conversation It is related with the communication system which makes it possible to search the content of the conversation also by the third party who did not actually participate in the conversation.
 ネットワーク通信が可能な通信端末を使用して離れた人との意見交換を行うチャット及び/もしくはメールを含む文字情報によるコミュニケーションシステムは、主に電話のように音声ではなく、文字による情報のやりとりを基本とする。このため、相手の発言は相手が発信した文字によって表現されることになり、音声が不鮮明で聞き取れないというトラブルもなく、かつ会ったことがない人とも、より個人情報として重要度の高い音声は利用せずに文字でのやりとりであるため気軽にチャットを行うことが可能となる。 A communication system using text information including chat and / or e-mail, which exchanges opinions with a distant person using a communication terminal capable of network communication, mainly exchanges information using text instead of voice like a telephone. Basic. For this reason, the other party's remarks will be expressed by the characters sent by the other party, and there is no trouble that the voice is unclear and inaudible. It is possible to chat casually because it is a text exchange without using it.
 特許文献1の発明によれば、携帯電話からサーバに対してチャットしたい相手方の携帯電話番号を通知してチャット要求すれば、サーバはそれに応じて相手方の携帯電話にチャット依頼を送信する。チャット依頼を受信した相手方は都合に応じて応答する。相手方から要求許可があれば、サーバから、要求側に要求許可を送信し参加者全員に参加者リストを送信し、チャットモードが確立する。参加者からのメッセージをサーバが受信するとサーバはそのメッセージを参加者全員に送信し、各参加者の携帯電話の表示部にメッセージ内容を表示する。相手方は、途中からチャットに参加することができる。 According to the invention of Patent Document 1, when a mobile phone number is notified from the mobile phone to the server and a chat request is made, the server transmits a chat request to the mobile phone of the other party accordingly. The other party who receives the chat request responds according to circumstances. If there is a request permission from the other party, the request permission is transmitted from the server to the request side, a participant list is transmitted to all the participants, and the chat mode is established. When the server receives a message from a participant, the server transmits the message to all the participants, and displays the message content on the display unit of each participant's mobile phone. The other party can join the chat from the middle.
 しかし、一度にチャットできるのは1つのチャットを共有する参加者に限定されるため、複数のチャットを別の参加者(グループ)と同時に進行することはできず、急を要する場合でも相手を待たせてしまうか、限られた時間にアクセスしチャットによって話を進めたい際にも、どのチャットを優先させ、どのチャットを後にするかの取捨選択が迫られてしまう恐れがあった。 However, since only one participant who can share a single chat can chat at a time, multiple chats cannot proceed simultaneously with other participants (groups), and even if it is urgent, we waited for the other party Even when accessing the limited time and wanting to proceed with the chat, there is a risk that selection of which chat is given priority and which chat is left behind is forced.
 特許文献2の発明によれば、チャットプログラムにおいて、処理手段が、閲覧要求を送信した外部の端末のアドレスとログファイルにアクセスすることを許可された外部の端末のアドレスとが一致する場合に、ログファイルに格納されたチャットのメッセージを読み出して、外部の端末に通信手段を介して送信するので、ログファイルにアクセスすることを許可された外部の端末に対して、ログファイルに格納された過去のメッセージを提供できる。 According to the invention of Patent Document 2, in the chat program, when the processing unit matches the address of the external terminal that has transmitted the browsing request and the address of the external terminal that is permitted to access the log file, Since the chat message stored in the log file is read out and sent to the external terminal via the communication means, the past stored in the log file for the external terminal allowed to access the log file Message can be provided.
 しかしチャットは、実生活においても交流のある友人と行う場合もあれば、実生活において会ったことはないものの、主にチャットシステム上で交流のある人と行う場合もある。チャットシステム上で交流のある人と行うチャットの場合、お互いに共通して興味を持つ話題によってチャットが展開されることが多く、そのチャットに参加はしていないが同じくその話題に興味を持つ複数の第三者にとっても、そのチャット内容は興味深く、価値を有するものである。限定的に許可された端末からのみログファイルにアクセスが可能であるシステムでは、このチャットの有する価値は十分に享受されるとは言えない。 However, chatting may be performed with friends who have exchanges in real life, or may be conducted with people who have exchanges mainly on the chat system although they have never met in real life. In the case of chats with people who interact with each other on the chat system, chats are often developed by topics that are common to each other, and those who are not participating in the chat but are also interested in the topic The chat content is also interesting and valuable to the third party. In a system in which a log file can be accessed only from a limitedly authorized terminal, the value of this chat cannot be fully enjoyed.
特開2002-132694号公報JP 2002-132694 A 特開2007-108953号公報JP 2007-108953 A
 インターネットブラウザ経由で閲覧が可能な通信端末は、今や企業やそれに準ずる組織・団体に限らず、個人生活においても広く浸透し、そのニーズはますます高くなりつつある。さらに通信端末は、公的な情報を単に受けるだけでなく、個人レベルで情報を発信する役割を果たすようになってきている。 Communication terminals that can be viewed via an Internet browser are now widely used in personal life, not limited to companies and similar organizations / organizations, and their needs are increasing. Furthermore, communication terminals have come to play a role of not only receiving public information but also transmitting information at an individual level.
 このような状況下において、文字によって情報を交換するチャットは、音声を使用しないものの、電話と同様にリアルタイム性があり、かつ文字による情報交換であるため、聞き間違い、または言い間違いなどを招きにくく、より正確な情報交換を行うことに有効なシステムである。さらに、自分の声は伝えず、文字による情報交換であるため、実生活で会ったことのない人とも、通信ネットワーク上で気軽にやりとりをすることが可能となる。したがって、自分が興味のある話題によってチャットを行う対象が異なり、それぞれの話題に基づいてリアルタイムで相手に質問したり、お互いに議論したりすることによって、チャットが有意義に展開されることも多かった。 Under such circumstances, chat that exchanges information by text does not use voice, but it has real-time characteristics like a telephone and is information exchange by text. It is an effective system for exchanging more accurate information. Furthermore, since voice exchange is performed without transmitting one's own voice, a person who has never met in real life can easily communicate on the communication network. Therefore, the subject of chatting differs depending on the topic you are interested in, and chat was often developed meaningfully by asking questions and discussing with each other in real time based on each topic. .
 従来、このチャットをログとして保存し、または閲覧することが可能であるのは、チャットに参加した当事者と、許可された第三者に限定されていた。しかし、それぞれの人が持つ興味の対象は様々であり、またそれぞれの人がある分野で有する「専門性」も様々である。したがって、ある話題に関して展開されたチャットのログは、それ自体が貴重な情報の宝庫であり、特にその話題に同様に興味を持つ第三者にとって非常に価値のある情報である。 Conventionally, the chat can be saved or viewed as a log only for the parties participating in the chat and the authorized third parties. However, each person has various interests, and each person has various “specialties”. Therefore, the chat log developed for a topic is itself a treasure trove of valuable information, and is particularly valuable information for third parties who are equally interested in the topic.
 この発明の目的は、リアルタイムでチャットを行う際或いは行った後に、そのチャットのログ及び/もしくはメールを含む文字情報としての貴重な価値を不特定多数の第三者も享受し得るソーシャルかつリアルタイム性のあるコミュニケーションシステムを提供することである。本願の更なる目的は、そのチャットのログ及び/もしくはメールを含む文字情報を記録して保存し、さらにそのログを公開し閲覧可能とするコミュニケーションシステムを提供することである。さらに、公開したログはキーワードを入力することによって検索することができ、自分の知りたい内容について展開されたチャットを、チャットに参加した当事者でなくても、その場で取り出し閲覧することを可能とするコミュニケーションシステムを提供することも本願の目的である。 An object of the present invention is social and real-time characteristics that can be enjoyed by an unspecified number of third parties when a chat is performed in real time or after the chat, and / or valuable information as text information including mail is included. It is to provide a certain communication system. A further object of the present application is to provide a communication system that records and stores the chat log and / or text information including mail, and further makes the log public and viewable. Furthermore, it is possible to search the published log by entering a keyword, and it is possible to retrieve and view the chat developed about the content you want to know on the spot even if it is not the party who participated in the chat It is also an object of the present application to provide a communication system.
 ここでソーシャルとは、最初にある話題、ある目的が存在することによって集まった集団ではなく、自分の世界を持った個人個人が、互いを尊重しつつ、かつ互いに共通する部分、または重なる部分によって部分的につながる流動的で自由度の高い関係性のことである。本発明におけるコミュニケーションシステムは、1つ1つの情報が閉鎖的ではなく、開放的で無限に広がる可能性を有する多角的な情報交換の場を提供し、その場の構築を可能とするものである。 Here, social is not a group gathered due to the existence of a certain topic or a certain purpose, but individual individuals who have their own world respect each other and share or overlap each other. It is a fluid and highly flexible relationship that is partially connected. The communication system according to the present invention provides a multi-faceted information exchange place where each piece of information is not closed but is open and has the possibility of spreading indefinitely, and enables the construction of that place. .
 さらに、このチャットを行うアプリケーションは、携帯電話、PHS、PDA、スマートフォン、またはコンピュータを含む、ブラウザ経由でネットワークに接続出来る機器であれば、いずれによっても起動し、利用可能にするコミュニケーションシステムを提供することも本願の目的である。 Furthermore, this chat application provides a communication system that can be activated and used by any device that can be connected to the network via a browser, including a mobile phone, PHS, PDA, smartphone, or computer. That is also the purpose of this application.
 また、通信ネットワークによって国内のみならず海外ともリアルタイムかつ容易に情報交換ができ、チャットに並行してログの内容をアプリケーションサーバ側で翻訳して表示することで、使用する言語が異なる人ともリアルタイムでチャットを行うことが可能となるコミュニケーションシステムを提供することも本願の目的である。 In addition, information can be easily exchanged not only in Japan but also overseas by means of a communication network, and the contents of the log can be translated and displayed on the application server side in parallel with the chat so that people with different languages can use it in real time. It is also an object of the present application to provide a communication system that enables chat.
 加えて、チャットに参加して欲しい相手に対して、チャットへの参加要求を発信する機能、チャットへの参加要求を着信する機能、及び留守番電話機能を備えさせ、チャットを行うアプリケーションに接続していなくても、電話と同等のリアルタイム同等性を有する情報交換が可能となるコミュニケーションシステムを提供することも本願の目的である。 In addition, it has a function to send a request to participate in chat, a function to receive a request to participate in chat, and an answering machine function to a person who wants to participate in chat, and it is connected to an application that performs chat. It is also an object of the present application to provide a communication system capable of exchanging information having real-time equivalency equivalent to that of a telephone even if not.
 さらに、チャットを行う際に、希望の相手がチャットを行うアプリケーションに接続しているかどうか、または他者とチャット中であるかどうかが端末の画面上で認識でき、相手の状況を把握した上でチャットへの参加を要求できるコミュニケーションシステムを提供することも本願の目的である。 In addition, when chatting, it can be recognized on the terminal screen whether the other party is connected to the chat application, or whether you are chatting with others. It is also an object of the present application to provide a communication system that can request participation in a chat.
 かかる課題を解決するために、請求項1記載の本発明に係るコミュニケーションシステムは、インターネットを経由して情報交換が可能な複数の通信端末と、前記複数の通信端末間でやりとりされた情報を受信するアプリケーションサーバと、前記アプリケーションサーバで受信したチャットに係る文字情報を蓄積するデータベースサーバと、前記データベースサーバに記憶された情報の少なくとも一部を表示するwwwサーバとを具備するリアルタイムチャットシステムにおいて、
前記wwwサーバは前記チャットに係る文字情報をやりとりした前記複数の通信端末に対して該チャットに係る文字情報の記録の公開を許容する指令を受ける公開許可受付ルーチンを備え、
前記アプリケーションサーバは、前記公開を許容する指令を前記チャットに係る文字情報に関わる全ての前記複数の通信端末から受けた場合に前記データベースサーバに蓄積された前記チャットに係る文字情報の少なくとも一部を前記wwwサーバにて表示可能にする表示可能化ルーチンを備え、
前記システムは、所望の検索キーデータを受け付ける検索キー受付ルーチンと、前記受けつけられた検索キーデータを検索キーとして前記wwwサーバにて表示可能とされたチャットに係る文字情報について検索する検索ルーチンと、前記検索の結果を前記検索キーデータを受け付けた先に転送する転送ルーチンとを備えることを特徴とする。
In order to solve this problem, the communication system according to the first aspect of the present invention receives a plurality of communication terminals capable of exchanging information via the Internet and information exchanged between the plurality of communication terminals. In a real-time chat system comprising: an application server that performs: a database server that accumulates character information related to chat received by the application server; and a www server that displays at least part of the information stored in the database server.
The www server includes a public permission acceptance routine for receiving an instruction that allows the plurality of communication terminals that have exchanged the character information related to the chat to disclose the recording of the character information related to the chat,
The application server receives at least a part of the character information related to the chat stored in the database server when receiving an instruction permitting the disclosure from all the plurality of communication terminals related to the character information related to the chat. A display enabling routine for enabling display on the www server;
The system includes a search key reception routine for receiving desired search key data, a search routine for searching for character information related to chats that can be displayed on the www server using the received search key data as a search key, And a transfer routine for transferring the search result to a destination where the search key data is received.
 本発明におけるコミュニケーションシステムとは、チャット及び/もしくはメールを含む、主に文字情報によってコミュニケーションを行うシステムを指し、好ましくは利用者による更新ボタンの押下を要せずに、チャットを行う相手方が発信した入力情報(文字情報、イメージデータ、音声情報もしくは音声情報をたとえば音声認識ソフト等を用いて文字化したデータを含む)を表示し、かつチャットを行う自方の発言した言葉がリアルタイムにチャットに参加している相手の画面に表示されるようにすることができるシステムである。さらに、本発明におけるコミュニケーションシステムにおいて、チャットを行うアプリケーションに接続しているユーザと接続していないユーザとを識別して表示する機能を持っており、かつその情報を随時(自動的に、或いは所定の時間間隔ごとに)更新する機能を備えることが好ましい。また、利用者同士がチャットを行っている際には、相手が発信する情報を入力中であることが受信側の画面において認識できるよう表示する機能を備えている。 The communication system in the present invention refers to a system that communicates mainly by text information, including chat and / or mail, and is preferably transmitted by the other party who performs the chat without requiring the user to press the update button. Displays input information (including text information, image data, voice information or voice information converted into text using, for example, voice recognition software, etc.), and the words spoken by the person chatting participate in the chat in real time It is a system that can be displayed on the other party's screen. Furthermore, the communication system according to the present invention has a function of identifying and displaying a user who is connected to a chat application and a user who is not connected, and the information is displayed at any time (automatically or predeterminedly). It is preferable to have a function of updating (every time interval). Further, when the users are chatting with each other, a function is provided for displaying on the receiving screen that the information transmitted by the other party is being input.
 また、本発明における文字情報とは、チャットに係る文字情報及びメールに係る文字情報を含む、通信端末の表示画面において、主に文字によってやりとりされる情報である。さらに当該文字情報は、入力が文字によって行われるものに限定されず、音声による入力であっても音声認識ソフトなどを含む変換機能によって文字情報に変換されたものも含む。これによって、手または足を使って文字を入力することができなくても、受信側の通信端末での画面において文字情報による表示が可能であれば、本発明におけるコミュニケーションシステムは適応することができる。 Further, the character information in the present invention is information exchanged mainly by characters on the display screen of the communication terminal, including character information related to chat and character information related to mail. Furthermore, the character information is not limited to input by characters, and includes input by speech converted to character information by a conversion function including speech recognition software. Thus, even if characters cannot be input using hands or feet, the communication system according to the present invention can be applied as long as it is possible to display with character information on the screen of the receiving communication terminal. .
 さらに本発明では、会話したい相手がチャットアプリケーションにログイン、またはログインしていなくてもチャットが可能な状況であればチャットに、会話したい相手がチャットアプリケーションにログインしておらず、チャットできない状況であればメールと、受信する側の状況、または送信する側の状況にしたがって、送受信する文字情報はどちらにも切替可能であり、代替も可能である。 Further, according to the present invention, the chat partner can log in to the chat application or can chat even if he / she is not logged in. For example, the character information to be transmitted / received can be switched to either according to the mail and the situation on the receiving side or the situation on the sending side, and can be substituted.
 本発明における通信端末とは、インターネットブラウザ経由で閲覧できるコンピュータ、NTTドコモ(登録商標)、au(登録商標)、ソフトバンク(登録商標)等を含む各キャリアの携帯電話とWillcom(登録商標)、E-Mobile(登録商標)、iPhone(登録商標)、Android(登録商標)、BlackBerry(登録商標)などを含む携帯端末など、携帯電話、PHS、PDA、およびコンピュータを含む通信可能な端末である。 The communication terminal in the present invention is a mobile phone of each carrier including a computer, NTT Docomo (registered trademark), au (registered trademark), Softbank (registered trademark), etc. that can be browsed via an Internet browser, Willcom (registered trademark), E -Communicable terminals including mobile phones, PHS, PDAs, and computers, including mobile terminals including Mobile®, iPhone®, Android®, BlackBerry®, and the like.
 上記の構成において、アプリケーションサーバは、前記複数の通信端末の少なくとも一つと会話情報の交換を行い、かつ前記データベースサーバに情報の蓄積を依頼するアプリケーションをさらに備えることもできる。 In the above configuration, the application server may further include an application that exchanges conversation information with at least one of the plurality of communication terminals and requests the database server to store information.
 本発明における「通信端末」は、複数を基本に想定しているが、単数の場合であってもよい。単数の場合にはサーバとの間で文字情報をやりとりし、たとえば時間、日にちをずらして特定の相手先(自機を含む)に対して当該文字情報を時限的に送受信することができる。これによって、遺言、ToDoリスト、タイムカプセル的に「~年後の自分に対するメッセージ」などのデータを予め一時的にデータベースサーバに格納し、任意の時間、日にちに送受信することが可能となる。 The “communication terminal” in the present invention is assumed to be plural, but may be singular. In the case of a singular number, character information is exchanged with the server, and for example, the character information can be transmitted and received in a timely manner to a specific destination (including the own device) by shifting the time and date. As a result, data such as wills, ToDo lists, and “messages for me after a year” are temporarily stored in the database server in advance, and can be transmitted and received at an arbitrary time and date.
 さらに本発明におけるチャットは、複数の通信端末から同時に同一のチャットグループに接続し、大勢が参加する会議としての使用も可能である。また、前述された同一のチャットグループに所属する通信端末の数には上限はない。 Furthermore, the chat according to the present invention can be used as a conference in which many communication terminals are connected to the same chat group at the same time and many people participate. Further, there is no upper limit to the number of communication terminals belonging to the same chat group described above.
 さらに、上記の構成において、データベースサーバは、会員情報、および/または会話情報の記憶を行うようにすることもできる。 Furthermore, in the above configuration, the database server can store member information and / or conversation information.
 上記の構成を備えることにより、チャットでのログを保存し、それを公開して検索可能にすることで、そのサービスを受ける誰もが会話情報を共有することが可能となる。また、各キャリアの携帯電話、PHS、PDA、スマートフォン、携帯端末など、ブラウザ経由でネットワークに接続可能な機器であれば、いずれの通信端末でもチャットを行うアプリケーションを起動し、チャットを行うことが可能となる。さらに、自分がチャットを行っているとき、他にチャットを行いたい相手がチャットを行うアプリケーションに接続し他の人物とチャット中であるかが分かるため、相手の状況を把握した上でチャットへの参加を要求するかどうかを決定することができる。 By providing the above configuration, it is possible to save chat logs and make them public and searchable so that anyone who receives the service can share conversation information. In addition, any device that can be connected to the network via a browser, such as a mobile phone, PHS, PDA, smart phone, or mobile terminal of each carrier, can start an application for chatting on any communication terminal and can chat. It becomes. In addition, when you are chatting, you can see if the other party you want to chat with is connected to the chat application and you are chatting with other people. You can decide whether to request participation.
 また、課題を解決するために、請求項2記載の本発明に係るコミュニケーションシステムは、インターネットブラウザを経由してチャット及びメールを含む文字による情報交換が可能な複数の通信端末と、前記複数の通信端末間でやりとりされたチャット及び/もしくはメールに係る文字情報を受信するアプリケーションサーバと、前記アプリケーションサーバで受信した前記文字情報を蓄積するデータベースサーバと、前記データベースサーバに記憶された文字情報の少なくとも一部を表示するwwwサーバとを具備するリアルタイムチャットシステムにおいて、
前記wwwサーバは前記文字情報をやりとりした前記複数の通信端末に対して該文字情報の記録の公開を許容する指令を受ける公開許可受付ルーチンを備え、
前記アプリケーションサーバは、前記公開を許容する指令を前記文字情報に関わる全ての前記複数の通信端末から受けた場合に前記データベースサーバに蓄積された前記文字情報の少なくとも一部を前記wwwサーバにて表示可能にする表示可能化ルーチンを備え、
前記システムは、所望の検索キーデータを受け付ける検索キー受付ルーチンと、前記受けつけられた検索キーデータを検索キーとして前記wwwサーバにて表示可能とされた文字情報について検索する検索ルーチンと、前記検索の結果を前記検索キーデータを受け付けた先に転送する転送ルーチンとを備えて構成される。
In order to solve the problem, the communication system according to the second aspect of the present invention includes a plurality of communication terminals capable of exchanging information including characters including chat and mail via an Internet browser, and the plurality of communication An application server that receives character information related to chat and / or mail exchanged between terminals, a database server that stores the character information received by the application server, and at least one of character information stored in the database server In a real-time chat system comprising a www server for displaying a part,
The www server includes a public permission receiving routine for receiving a command for allowing the plurality of communication terminals that exchange the character information to disclose the recording of the character information,
The application server displays at least a part of the character information stored in the database server on the www server when receiving an instruction to permit the disclosure from all the plurality of communication terminals related to the character information. With a display enablement routine that enables
The system includes a search key reception routine for receiving desired search key data, a search routine for searching for character information that can be displayed on the www server using the received search key data as a search key, And a transfer routine for transferring the result to a destination where the search key data is received.
 本発明に係るコミュニケーションシステムの対象としてはチャットのみならず、チャット及びメールを含む文字情報とすることが可能である。これにより、コミュニケーションに用いる手段の選択肢は広がり、より利用者の便宜になる。 The target of the communication system according to the present invention is not only chat but also text information including chat and mail. Thereby, the choice of the means used for communication spreads and becomes a user's convenience more.
 また、課題を解決するために、請求項3記載の本発明に係るコミュニケーションシステムは、インターネットブラウザを経由して情報交換が可能な複数の通信端末と、前記複数の通信端末間でやりとりされたチャットに係る文字情報を受信するアプリケーションサーバと、前記アプリケーションサーバで受信した前記チャットに係る文字情報を蓄積するデータベースサーバと、前記データベースサーバに記憶された情報を表示するwwwサーバとを具備するリアルタイムチャットシステムにおいて、
前記リアルタイムチャットシステムは、所望の検索キーデータを受け付ける検索キー受付ルーチンと、前記受けつけられた検索キーデータを検索キーとして前記データベースサーバに格納されたチャットに係る文字情報について検索する検索ルーチンと、前記検索の結果を前記検索キーデータを受け付けた先に転送する転送ルーチンとを備えて構成される。
In order to solve the problem, the communication system according to the third aspect of the present invention includes a plurality of communication terminals capable of exchanging information via an Internet browser and a chat exchanged between the plurality of communication terminals. A real-time chat system comprising: an application server that receives character information related to the database; a database server that stores character information related to the chat received by the application server; and a www server that displays information stored in the database server In
The real-time chat system includes a search key reception routine for receiving desired search key data, a search routine for searching for character information related to chat stored in the database server using the received search key data as a search key, And a transfer routine for transferring a search result to a destination where the search key data is received.
 すなわち、チャットされた情報は公開されたもののみならず、たとえば公開されていないものであっても自身のチャット発信したものは検索の対象とすることができる。これにより、以前に作成した文書等を新規用途に活かすことが可能となり、情報の効率的利用を促進する。 That is, the information that is chatted is not limited to the publicly disclosed information, but even if it is not publicly disclosed, for example, the information that is transmitted by the user's own chat can be searched. This makes it possible to utilize previously created documents and the like for new applications, and promotes efficient use of information.
 また、課題を解決するために、請求項4記載の本発明に係るコミュニケーションシステムは、インターネットブラウザを経由して情報交換が可能な複数の通信端末と、前記複数の通信端末間でやりとりされたチャット及び/もしくはメールに係る文字情報を受信するアプリケーションサーバと、前記アプリケーションサーバで受信した前記文字情報を蓄積するデータベースサーバと、前記データベースサーバに記憶された文字情報を表示するwwwサーバとを具備するリアルタイムチャットシステムにおいて、
前記リアルタイムチャットシステムは、所望の検索キーデータを受け付ける検索キー受付ルーチンと、前記受けつけられた検索キーデータを検索キーとして前記データベースサーバに格納された文字情報について検索する検索ルーチンと、前記検索の結果を前記検索キーデータを受け付けた先に転送する転送ルーチンとを備えて構成される。
In order to solve the problem, a communication system according to the present invention according to claim 4 includes a plurality of communication terminals capable of exchanging information via an Internet browser and a chat exchanged between the plurality of communication terminals. And / or an application server that receives character information related to mail, a database server that stores the character information received by the application server, and a real-time server that includes a www server that displays character information stored in the database server In the chat system,
The real-time chat system includes a search key reception routine for receiving desired search key data, a search routine for searching for character information stored in the database server using the received search key data as a search key, and a result of the search And a transfer routine for transferring the search key data to a destination where the search key data is received.
 すなわち、チャットのみならず、チャット及びメールを含む文字情報についても、公開されたもののみならず、公開されていないものであって自身の作成した情報(チャット及びメールコンテンツ)は検索の対象とすることができる。これにより、以前に作成した文書等を新規用途に活かすことが可能となり、情報の効率的利用を促進する。 That is, not only for chat, but also for text information including chat and mail, not only those that have been made public but also information that has been made public (chat and mail content) is subject to search. be able to. This makes it possible to utilize previously created documents and the like for new applications, and promotes efficient use of information.
 上記構成においては、請求項5にあるように、定期的に前記データベースサーバにメッセージの受信の有無を問い合わせる問合せ手段と、前記問合せにより受け取った結果を画面に表示する表示手段とをさらに具備してもよい。これにより、更新ボタンを押さずとも文字が流れてくるチャットが実現される。 In the above configuration, as claimed in claim 5, further comprising inquiry means for periodically inquiring the database server whether or not a message has been received, and display means for displaying the result received by the inquiry on a screen. Also good. This realizes a chat in which characters flow without pressing the update button.
 また、上記構成においては、請求項6にあるように、前記リアルタイムチャットシステムは、
位置情報システム(GPS)と、
前期位置情報システムを用いて特定の地域にいる全通信端末を抽出して該当全端末に係る利用者一覧を表示するルーチンと、
前記該当全端末に対しての同報もしくはそのうちの特定の端末に対しての発信を選択的に実行するルーチンと
をさらに備える構成とすることもできる。これにより、(個別でも全員とでも)位置情報と連動させて、近くにいる人とチャットできる。
 
Moreover, in the said structure, as in Claim 6, the said real-time chat system is
A location information system (GPS);
A routine for extracting all communication terminals in a specific area using the previous period location information system and displaying a list of users related to all the terminals;
It is also possible to further comprise a routine for selectively executing broadcast to all the corresponding terminals or transmission to a specific terminal among them. Thereby, it is possible to chat with a nearby person in conjunction with the position information (individually or with everyone).
 さらに、上記構成においては、請求項7にあるように、前記チャットに関わるメッセージが前記該当全端末の画面にテロップで表示させる機能をさらに備える構成とすることもできる。 Furthermore, in the above-described configuration, as described in claim 7, it may be configured to further include a function of displaying a message related to the chat in a telop on the screens of the corresponding terminals.
 また、上記構成においては、請求項8にあるように、前記アプリケーションサーバと前記wwwサーバは1台のサーバが兼務する構成とすることもできる。 In addition, in the above configuration, as described in claim 8, the application server and the www server may be configured so that one server serves as both.
 さらに、上記構成においては、請求項9にあるように、前記チャットが行われる場を意味するルームに係る複数の画面を重畳的に表示できる複数ルーム機能と、第1のルームに係る画面から第2のルームに係る画面に切り替える切替機能とを具備する構成とすることもできる。これにより、上限なく複数のグループで同時に並行して会話ができる、すなわち、ウィンドウの切り替えが可能となる。 Furthermore, in the above configuration, as described in claim 9, a plurality of room functions capable of displaying a plurality of screens related to a room where the chat is performed, and a screen related to the first room are displayed. It can also be set as the structure which comprises the switching function which switches to the screen which concerns on 2 rooms. As a result, conversations can be performed simultaneously in parallel in a plurality of groups without an upper limit, that is, windows can be switched.
 また、上記構成においては、請求項10にあるように、前記通信端末は、携帯電話、PHS、PDA、スマートフォンおよびコンピュータを含む通信可能な端末であるとすることもできる。 Further, in the above configuration, as described in claim 10, the communication terminal can be a communicable terminal including a mobile phone, a PHS, a PDA, a smartphone, and a computer.
 さらに、上記構成においては、請求項11にあるように、前記アプリケーションサーバは、前記複数の通信端末の少なくとも一つと会話情報の交換を行い、かつ前記データベースサーバに情報の蓄積を依頼するアプリケーションをさらに備える構成とすることもできる。 Further, in the above configuration, as described in claim 11, the application server further includes an application that exchanges conversation information with at least one of the plurality of communication terminals and requests the database server to accumulate information. It can also be set as the structure provided.
 また、上記構成においては、請求項12にあるように、前記アプリケーションサーバは、前記チャット内容をリアルタイムで所望の言語に翻訳する翻訳処理部をさらに備える構成とすることもできる。これにより、入力と同時に自動でメイン言語に翻訳されることが可能になる。 Further, in the above configuration, as described in claim 12, the application server may further include a translation processing unit that translates the chat content into a desired language in real time. This enables automatic translation into the main language simultaneously with the input.
 さらに、上記構成においては、請求項13にあるように、前記チャット内容は、前記翻訳前の情報及び該翻訳後の情報が併記して前記通信端末に表示可能である構成とすることもできる。これにより、翻訳前の文章も並列して表示されることが可能になる。 Further, in the above configuration, as described in claim 13, the chat content can be displayed on the communication terminal together with the pre-translation information and the post-translation information. Thereby, it becomes possible to display the sentence before translation in parallel.
 また、上記構成においては、請求項14にあるように、前記データベースサーバは、会員情報、および/または会話情報の記憶を行い、該記憶された情報は利用者からの削除指示を受ける場合を除いて削除されず、蓄積され検索に供され得る構成とすることもできる。これにより、チャット、メールの文字情報は無期限で保存されることが可能になる。 Further, in the above configuration, as described in claim 14, the database server stores member information and / or conversation information, and the stored information is excluded when receiving a deletion instruction from a user. It is also possible to adopt a configuration that can be stored and used for searching without being deleted. Thereby, the character information of chat and mail can be stored indefinitely.
 さらに、上記構成においては、請求項15にあるように、前記wwwサーバは、前記会員情報の管理及び/もしくは表示、前記データベースサーバに格納された文字情報の管理及び/もしくは表示、ユーザ情報の管理及び/もしくは表示、画像ファイルの管理及び/もしくは表示、公開された会話の検索の各機能をコンピュータに果たさせるルーチンを備える構成とすることもできる。 Further, in the above configuration, as described in claim 15, the www server manages and / or displays the member information, manages and / or displays character information stored in the database server, and manages user information. It is also possible to provide a routine that allows the computer to perform the functions of display, image file management and / or display, and search for published conversations.
 また、上記構成においては、請求項16にあるように、前記携帯電話は、各キャリアに対応する携帯電話用チャットアプリケーションを起動させ、或いはブラウザ経由でチャットを行うとすることもできる。 Further, in the above configuration, as described in claim 16, the mobile phone can start a mobile phone chat application corresponding to each carrier or perform chat via a browser.
 さらに、上記構成においては、請求項17にあるように、前記通信端末におけるPHS、PDA、スマートフォンまたはコンピュータは、前記wwwサーバに配置されたチャットアプリケーションのプログラムを実行し、その結果をPHS、PDA、スマートフォンまたはコンピュータのブラウザもしくはプログラムが受信して画面表示するとすることもできる。 Furthermore, in the said structure, PHS in this communication terminal, PDA, a smart phone, or a computer performs the program of the chat application arrange | positioned at the said www server, and the result is PHS, PDA, It can be assumed that the browser or program of the smartphone or computer receives and displays the screen.
 この場合には、インストールして使うパターンとASP(アプリケーション・サービス・プロバイダ)形式として使うパターンの双方が可能である。 In this case, both a pattern used for installation and a pattern used as an ASP (Application Service Provider) format are possible.
 また、上記構成においては、請求項18にあるように、前記通信端末は、前記アプリケーションサーバに対し、所与の時間の経過、前記通信端末からのチャットに係る文字情報の送信、発着信、および/または会話終了を含む所定のイベントが発生した際、httpリクエストを送信するようにすることもできる。 Further, in the above configuration, as described in claim 18, the communication terminal sends, to the application server, elapse of a given time, transmission of character information related to chat from the communication terminal, outgoing / incoming call, and It is also possible to send an http request when a predetermined event including the end of conversation occurs.
 さらに、上記構成においては、請求項19にあるように、前記通信端末は、httpリクエストに対する返答が一定時間ない場合、再度前記アプリケーションサーバへhttpリクエストを送信する構成とすることもできる。 Furthermore, in the above configuration, as described in claim 19, the communication terminal may transmit the http request to the application server again when there is no response to the http request for a certain time.
 また、上記構成においては、請求項20にあるように、前記通信端末は、前記アプリケーションサーバに対してhttpリクエストに対する返答を一定回数再送信してもなお返答がない場合、会話を終了する構成とすることもできる。 Further, in the above configuration, as described in claim 20, the communication terminal terminates the conversation when there is still no response even after retransmitting a response to the http request to the application server a predetermined number of times. You can also
 さらに、上記構成においては、請求項21にあるように、前記通信端末は、httpリクエストを一定回数再送信したのち、前記アプリケーションサーバから応答が返ってきた場合には、正常にチャットを行っていた時点のルーム番号、チャット開始時刻を含む前記データベースサーバに格納された会話情報を復旧させ、会話の継続を行う構成とすることもできる。 Furthermore, in the above-described configuration, as described in claim 21, the communication terminal normally chats when a response is returned from the application server after retransmitting an http request a predetermined number of times. The conversation information stored in the database server including the room number at the time and the chat start time can be recovered to continue the conversation.
 また、上記構成においては、請求項22にあるように、前記通信端末は、前記アプリケーションサーバに対するhttpリクエストの送信をGET方式で行う構成とすることもできる。 Further, in the above configuration, as described in claim 22, the communication terminal may be configured to transmit an http request to the application server by a GET method.
 さらに、上記構成においては、請求項23にあるように、前記携帯電話は、前記携帯電話用アプリケーションの起動において、電波状態の変動、または他の電話の着信およびメールの受信を含む所定のイベントによってアプリケーションが中断した場合、一定時間内でのアプリケーションの再起動により、中断前の状態に復旧できる構成とすることもできる。 Furthermore, in the above-described configuration, as described in claim 23, the mobile phone is activated by a predetermined event including a change in a radio wave state or an incoming call of another phone and reception of an email when the mobile phone application is activated. When the application is interrupted, it can be configured so that the state before the interruption can be recovered by restarting the application within a predetermined time.
 また、上記構成においては、請求項24にあるように、前記通信端末は、前記アプリケーションサーバにhttpリクエストを送信するが、httpリクエストに対する返答はXML形式である構成とすることもできる。 In the above configuration, as described in claim 24, the communication terminal transmits an http request to the application server, but a response to the http request may be in an XML format.
 さらに、上記構成においては、請求項25にあるように、前記通信端末は、前記アプリケーションサーバからhttpリクエストに対する返信をXML形式で受信するが、XMLレイアウトからXML文を解析し、その内容に基づいて画面表示を行う構成とすることもできる。 Further, in the above configuration, as described in claim 25, the communication terminal receives a reply to the http request from the application server in an XML format, but analyzes the XML sentence from the XML layout and based on the content. It can also be set as the structure which performs a screen display.
 また、上記構成においては、請求項26にあるように、会話相手を呼び出す発信機能、および/または会話相手が呼出に応答する着信機能をさらに備える構成とすることもできる。 Further, in the above-described configuration, as described in claim 26, it is possible to provide a configuration further including an outgoing call function for calling a conversation partner and / or an incoming call function for responding to a call by the conversation partner.
 さらに、上記構成においては、請求項27にあるように、前記チャットアプリケーションを起動しチャット内容を入力する際、チャット内容の入力が開始されかつ入力中であることを前記アプリケーションサーバ経由で前記データベースサーバに送信して情報を格納し、会話相手がメッセージの確認を行った際に前記データベースサーバ内の前記情報を会話相手の通信端末に送信する構成とすることもできる。これにより、書き中であることが利用者に判別できる。 Furthermore, in the said structure, when starting the said chat application and inputting chat content, the said database server via the said application server that the input of chat content is started when inputting the chat content. The information in the database server can be transmitted to the communication terminal of the conversation partner when the conversation partner confirms the message. Thus, the user can determine that writing is in progress.
 また、上記構成においては、請求項28にあるように、任意の通信端末のアプリケーションに係る現在の稼働状況を把握するための現状把握手段と、前記現状把握手段によって把握された現状に応じた表示を行う現状表示手段とをさらに具備する構成とすることもできる。 Further, in the above configuration, as described in claim 28, a current state grasping unit for grasping a current operation state relating to an application of an arbitrary communication terminal, and a display corresponding to the present state grasped by the present state grasping unit It is also possible to further comprise a current status display means for performing the above.
 さらに、上記構成においては、請求項29にあるように、前記リアルタイムチャットシステムは、発信者からの会話を受信者が最初に着信を了解した時点から、会話終了、または一定時間メッセージのやりとりが行われなかった時点までを少なくとも会話時間として計測する会話時間計測機能をさらに備える構成とすることもできる。これにより、チャット時間が秒単位で把握できる。 Furthermore, in the above-described configuration, as described in claim 29, the real-time chat system ends the conversation or exchanges a message for a certain period of time after the receiver first accepts the incoming call. It can also be set as the structure further provided with the conversation time measurement function which measures at least until the time of not being confirmed as conversation time. Thereby, chat time can be grasped | ascertained per second.
 また、上記構成においては、請求項30にあるように、前記会話時間計測機能により計測された時間に応じて課金する課金機能をさらに具備する構成とすることもできる。これにypり、チャット通話時間によって一部有料で課金することが可能になる。 Further, in the above-described configuration, a billing function for charging according to the time measured by the conversation time measuring function may be further provided. In addition to this, it becomes possible to charge partly for a charge depending on the chat call time.
 また、上記課題を解決するために、請求項31記載の本発明に係るコミュニケーションシステムは、インターネットブラウザを経由して情報交換が可能な複数の通信端末と、前記複数の通信端末間でやりとりされたチャットデータを受信する第1のサーバと、前記第1のサーバで受信した前記チャット及び/もしくはメールに係る文字情報を蓄積する第2のサーバと、前記第2のサーバに記憶された情報を表示する第3のサーバサーバとを具備するコミュニケーションシステムにおいて、
前記第1のサーバは前記文字情報をやりとりした前記複数の通信端末に対して該文字情報の記録の公開を許容する指令を受ける公開許可受付ルーチンと、前記公開を許容する指令を前記文字情報に関わる全ての前記複数の通信端末から受けた場合に前記第2のサーバに蓄積された前記文字情報を前記第3のサーバにて表示可能にする表示可能化ルーチンを備え、
前記システムは、所望の検索キーデータを受け付ける検索キー受付ルーチンと、前記受けつけられた検索キーデータを検索キーとして前記第3のサーバにて表示可能とされた文字情報について検索する検索ルーチンと、前記検索の結果を前記検索キーデータを受け付けた先に転送する転送ルーチンとを備えて構成される。
In order to solve the above problem, a communication system according to the present invention as set forth in claim 31 is exchanged between a plurality of communication terminals capable of exchanging information via an Internet browser and the plurality of communication terminals. A first server that receives chat data, a second server that accumulates character information related to the chat and / or mail received by the first server, and information stored in the second server is displayed. A communication system comprising a third server server
The first server receives a command for permitting disclosure of the recording of the character information to the plurality of communication terminals that have exchanged the character information, and a command for permitting the disclosure to the character information. A display enabling routine for allowing the third server to display the character information stored in the second server when received from all the plurality of communication terminals involved;
The system includes a search key reception routine for receiving desired search key data, a search routine for searching for character information that can be displayed on the third server using the received search key data as a search key, And a transfer routine for transferring a search result to a destination where the search key data is received.
 また、上記の構成において、データベースサーバに記憶されるデータベースは、ルーム番号テーブル、およびルーム番号詳細テーブルを有し、前記ルーム番号テーブル、および前記ルーム番号詳細テーブルから会話日時および/または会話したユーザに係るデータに基づいて前記会話情報をデータマッチングにより照合し、該照合の結果マッチングするデータを表示する機能を備えるようにすることもできる。 Further, in the above configuration, the database stored in the database server includes a room number table and a room number detail table, and a conversation date and / or a user who has a conversation from the room number table and the room number detail table. It is also possible to have a function of collating the conversation information by data matching based on such data and displaying the matching data as a result of the collation.
 本発明におけるルームとは一つの会話単位を意味するが、そのルームを同時に複数立てる(設ける)ことができる。これを達成するに当たっては、複数のルームに係る画面を各ウィンドウとして重畳的に表示可能とする機能、ルーム番号を付番する機能、ルーム番号の変更入力を受けると画面を切り替える切替機能を持たせることによる。当該切替機能とは、たとえばTabキーの押下により、同時に並行して行われている違うチャットのルームからルームへ、瞬時かつ容易に画面の表示を切り替えすることが可能な機能を指す。 The room in the present invention means one conversation unit, but a plurality of rooms can be set up (provided) at the same time. In order to achieve this, it is possible to have a function that enables the screens related to multiple rooms to be displayed in a superimposed manner as a window, a function that assigns room numbers, and a switching function that switches screens when a change in room number is received. It depends. The switching function refers to a function capable of instantaneously and easily switching the screen display from room to room of different chats performed concurrently in parallel by pressing the Tab key, for example.
 また、上記の構成において、前記データベースサーバに記憶されるデータベースは、ルーム番号テーブル、およびルーム番号詳細テーブルを有し、前記ルーム番号テーブル、および前記ルーム番号詳細テーブルから会話日時および/または会話したユーザに係るデータに基づいて前記会話情報をデータマッチングにより照合し、該照合の結果マッチングするデータを表示する機能を備えるようにすることもできる。 In the above configuration, the database stored in the database server includes a room number table and a room number detail table, and a conversation date and time and / or a user who has a conversation from the room number table and the room number detail table. It is also possible to provide a function of collating the conversation information by data matching based on the data relating to the data and displaying the matching data as a result of the collation.
 本発明により、チャットでのログを保存し、それを公開して検索可能にすることで、そのサービスを受ける誰もが会話情報を共有することが可能となる。また、各キャリアの携帯電話、PHS、PDA、携帯端末など、ブラウザ経由でネットワークに接続可能な機器であれば、いずれの通信端末でもチャットを行うアプリケーションを起動し、チャットを行うことが可能となる。さらに、自分がチャットを行っているとき、他にチャットを行いたい相手がチャットを行うアプリケーションに接続し他の人物とチャット中であるかが分かるため、相手の状況を把握した上でチャットへの参加を要求するかどうかを決定することができる。 According to the present invention, a chat log is stored and made public and searchable so that anyone who receives the service can share conversation information. In addition, any device that can be connected to a network via a browser, such as a mobile phone, PHS, PDA, or mobile terminal of each carrier, can start an application for chatting on any communication terminal and perform chatting. . In addition, when you are chatting, you can see if the other party you want to chat with is connected to the chat application and you are chatting with other people. You can decide whether to request participation.
 また本発明により、相手がチャットアプリケーションに接続していない場合、電話と同様にチャットへの参加要求を相手に発信したり、または他人からのチャットへの参加要求を受信したりすることも可能であるため、アプリケーションに常時接続していなくてもメンバの都合が合えばチャットを行うことができる。このため、今知りたい、今情報交換を行いたいという欲求を解消できる即時性も有することとなり、より有意義なチャットが展開され、蓄積され公開される会話情報がより充実して、情報価値の向上につながる。 In addition, according to the present invention, when the other party is not connected to the chat application, it is possible to send a request to participate in the chat to the other party as in the case of a telephone call or to receive a request to participate in chat from another person. Therefore, even if the application is not always connected, a chat can be performed if the convenience of the member suits. For this reason, it also has immediacy that can resolve the desire to know now and exchange information, develop more meaningful chats, enhance the accumulated and disclosed conversation information, and improve information value Leads to.
 さらに本発明が有するリアルタイム翻訳機能によって、他言語を使用する人ともリアルタイムにチャットを行うことができる。これによって、言語の壁を越え、同じく興味のある事柄について議論しあい、情報交換をすることが可能となる。高度情報化社会と言われながらも、個人個人が却って孤立する傾向にある現代において、音声ではなく文字によって適宜な距離関係を保ち、かつ他言語の人とも繋がることのできるチャットは、老若男女問わず気軽に情報を受発信することが可能なシステムであり、さらに他者の会話情報を検索し閲覧できることで、それぞれの好奇心が満たされてなお刺激されることにもつながる。 Furthermore, the real-time translation function of the present invention enables chatting with people using other languages in real time. This makes it possible to transcend language barriers, discuss matters of interest, and exchange information. In today's society where individuals are apt to become isolated despite being said to be a highly information-oriented society, chat that can be connected to people in other languages while maintaining an appropriate distance relationship by letters instead of voice is a matter of age and gender. It is a system that can easily receive and transmit information, and by searching and browsing other people's conversation information, each curiosity is satisfied and still stimulated.
本発明の一実施形態に係る通信ネットワークの全体構成を示す概念図である。It is a conceptual diagram which shows the whole structure of the communication network which concerns on one Embodiment of this invention. 本発明の一実施形態に係る通信ネットワークにおけるデータベースサーバ、アプリケーションサーバ、およびwwwサーバの構成を示す機能ブロック図である。It is a functional block diagram which shows the structure of the database server in the communication network which concerns on one Embodiment of this invention, an application server, and a www server. 本発明の一実施形態に係る通信ネットワークにおけるネットワーク回線の構成を示す機能ブロック図である。It is a functional block diagram which shows the structure of the network line in the communication network which concerns on one Embodiment of this invention. 本発明の一実施形態に係る通信ネットワークにおける携帯電話端末の構成を示す機能ブロック図である。It is a functional block diagram which shows the structure of the mobile telephone terminal in the communication network which concerns on one Embodiment of this invention. 本発明の一実施形態に係る通信ネットワークにおける携帯電話端末のプロフィール登録サブ機能(以下、図面及び/もしくは発明の実施の形態中で「サブ機能」との記載を省略する場合もある。以下、同じ。)の構成を示す機能ブロック図である。Profile registration subfunction of mobile phone terminal in communication network according to one embodiment of the present invention (hereinafter, description of “subfunction” may be omitted in the drawings and / or embodiments of the invention. .) Is a functional block diagram showing the configuration of FIG. 本発明の一実施形態に係る通信ネットワークにおける携帯電話端末のお友達サブ機能構成を示す機能ブロック図である。It is a functional block diagram which shows the friend sub function structure of the mobile telephone terminal in the communication network which concerns on one Embodiment of this invention. 本発明の一実施形態に係る通信ネットワークにおける携帯電話端末のお気に入り一覧サブ機能構成を示す機能ブロック図である。It is a functional block diagram which shows the favorite list subfunction structure of the mobile telephone terminal in the communication network which concerns on one Embodiment of this invention. 本発明の一実施形態に係る通信ネットワークにおける携帯電話端末のユーザページサブ機能構成を示す機能ブロック図である。It is a functional block diagram which shows the user page sub functional structure of the mobile telephone terminal in the communication network which concerns on one Embodiment of this invention. 本発明の一実施形態に係る通信ネットワークにおける携帯電話端末のブラウザ表示サブ機能構成を示す機能ブロック図である。It is a functional block diagram which shows the browser display sub functional structure of the mobile telephone terminal in the communication network which concerns on one Embodiment of this invention. 本発明の一実施形態に係る通信ネットワークにおけるPHSまたはPDAの構成を示す機能ブロック図である。It is a functional block diagram which shows the structure of PHS or PDA in the communication network which concerns on one Embodiment of this invention. 本発明の一実施形態に係る通信ネットワークにおけるコンピュータの構成を示す機能ブロック図である。It is a functional block diagram which shows the structure of the computer in the communication network which concerns on one Embodiment of this invention. 本発明の一実施形態に係るリアルタイムチャットシステムにおけるアプリケーションサーバ、データベースサーバ、および携帯電話端末でのチャット機能の構成を示す機能ブロック図である。It is a functional block diagram which shows the structure of the chat function in the application server in the real-time chat system which concerns on one Embodiment of this invention, a database server, and a mobile telephone terminal. 本発明の一実施形態に係るマイページ機能の構成を示す機能ブロック図である。It is a functional block diagram which shows the structure of the my page function which concerns on one Embodiment of this invention. 本発明の一実施形態に係るリアルタイムチャットシステムにおいて、ユーザが使用する各通信端末の画面に表示されるチャットを示すイメージ図である。It is an image figure which shows the chat displayed on the screen of each communication terminal which a user uses in the real-time chat system which concerns on one Embodiment of this invention. 本発明の一実施形態に係るリアルタイムチャットシステムにおいて、コミュニケーションサーバとユーザ間との発信および着信のプロセスを示すタイミングフローチャートである。5 is a timing flowchart illustrating a process of outgoing and incoming calls between a communication server and a user in a real-time chat system according to an embodiment of the present invention. 本発明の一実施形態に係るメッセージの送信手順を示すフローチャートである。It is a flowchart which shows the transmission procedure of the message which concerns on one Embodiment of this invention. 本発明の一実施形態に係るメッセージの送信手順を示すフローチャートである。It is a flowchart which shows the transmission procedure of the message which concerns on one Embodiment of this invention. 本発明の一実施形態に係るメッセージの確認手順を示すフローチャートである。It is a flowchart which shows the confirmation procedure of the message which concerns on one Embodiment of this invention. 本発明の一実施形態に係るメッセージの確認手順を示すフローチャートである。It is a flowchart which shows the confirmation procedure of the message which concerns on one Embodiment of this invention. 本発明の一実施形態に係る会話中のステータスを表す概略図である。It is the schematic showing the status in conversation which concerns on one Embodiment of this invention. 本発明の一実施形態に係る会話のデータテーブルを示す概略図である。It is the schematic which shows the data table of the conversation which concerns on one Embodiment of this invention. 本発明の一実施形態に係るルーム番号テーブルを示す概略図である。It is the schematic which shows the room number table which concerns on one Embodiment of this invention. 本発明の一実施形態に係るルーム番号詳細テーブルを示す概略図である。It is the schematic which shows the room number detailed table which concerns on one Embodiment of this invention. 本発明の一実施形態に係る公開される会話の設定を示すイメージ図である。It is an image figure which shows the setting of the open conversation which concerns on one Embodiment of this invention. 本発明の一実施形態に係る公開される会話の詳細な画面を示すイメージ図である。It is an image figure which shows the detailed screen of the open conversation which concerns on one Embodiment of this invention. 本発明の一実施形態に係る公開された会話の検索画面を示すイメージ図である。It is an image figure which shows the search screen of the open conversation which concerns on one Embodiment of this invention. 本発明の一実施形態に係る公開された会話の詳細な検索画面を示すイメージ図である。It is an image figure which shows the detailed search screen of the open conversation which concerns on one Embodiment of this invention. 本発明の一実施形態に係る会話データの作成を示すイメージ図である。It is an image figure which shows creation of the conversation data based on one Embodiment of this invention. 本発明の一実施形態に係る会話データの作成を示す詳細なイメージ図である。It is a detailed image figure which shows creation of the conversation data based on one Embodiment of this invention. 本発明の一実施形態に係る絵文字の変換手順を示すタイミングフローチャートである。It is a timing flowchart which shows the conversion procedure of the pictogram which concerns on one Embodiment of this invention. 本発明の一実施形態に係るマイページログを示すイメージ図である。It is an image figure which shows the my page log which concerns on one Embodiment of this invention. 本発明の一実施形態に係るマイページログを示す詳細なイメージ図である。It is a detailed image figure which shows the my page log which concerns on one Embodiment of this invention. 本発明の一実施形態に係るメッセージ送信リクエストを示す概略図である。It is the schematic which shows the message transmission request which concerns on one Embodiment of this invention. 本発明の一実施形態に係るメッセージ受信リクエストのXMLレイアウトを示す概略図である。It is the schematic which shows the XML layout of the message reception request which concerns on one Embodiment of this invention. 本発明の一実施形態に係るアプリサーバ、データベースサーバの構成を示す概略図である。It is the schematic which shows the structure of the application server which concerns on one Embodiment of this invention, and a database server. 本発明の一実施形態に係るNTTDocomo、au、SoftBankを含む携帯電話の構成を示す概略図である。It is the schematic which shows the structure of the mobile telephone containing NTT Docomo, au, and SoftBank which concern on one Embodiment of this invention. 本発明の一実施形態に係るNTTDocomo、au、SoftBank以外の通信端末の構成を示す概略図である。It is the schematic which shows the structure of communication terminals other than NTT Docomo, au, and SoftBank which concern on one Embodiment of this invention. 本発明の一実施形態に係る各機能とユーザ登録を示す概略図である。It is the schematic which shows each function and user registration which concern on one Embodiment of this invention. 本発明の一実施形態に係る携帯電話のチャットアプリケーションシステムを示すタイミングフローチャートである。It is a timing flowchart which shows the chat application system of the mobile telephone which concerns on one Embodiment of this invention. 本発明の一実施形態に係る会話公開の手順を示すタイミングフローチャートである。It is a timing flowchart which shows the procedure of the conversation disclosure which concerns on one Embodiment of this invention. 本発明の別の実施形態に係るリアルタイムチャットシステムにおいて、1対1会話機能を利用する際の利用者端末の画面イメージを示した概念図である。It is the conceptual diagram which showed the screen image of the user terminal at the time of utilizing the one-to-one conversation function in the real-time chat system which concerns on another embodiment of this invention. 本発明の別の実施形態に係るリアルタイムチャットシステムにおいて、トークログ表示機能を利用する際の利用者端末の画面イメージを示した概念図である。It is the conceptual diagram which showed the screen image of the user terminal at the time of utilizing the talk log display function in the real-time chat system which concerns on another embodiment of this invention. 本発明の別の実施形態に係るリアルタイムチャットシステムにおいて、オープントーク会話機能を利用する際の利用者端末の画面イメージを示した概念図である。It is the conceptual diagram which showed the screen image of the user terminal at the time of utilizing the open talk conversation function in the real-time chat system which concerns on another embodiment of this invention. 本発明の別の実施形態に係るリアルタイムチャットシステムにおいて、公開されたチャットデータについての検索機能を利用する際の利用者端末の画面イメージを示した概念図である。It is the conceptual diagram which showed the screen image of the user terminal at the time of utilizing the search function about the open chat data in the real-time chat system which concerns on another embodiment of this invention. 本発明の別の実施形態に係るリアルタイムチャットシステムにおいて、四人同時の会話機能を利用する際の利用者端末の画面イメージを示した概念図である。In the real-time chat system concerning another embodiment of the present invention, it is a key map showing a screen image of a user terminal at the time of using a conversation function of four people simultaneously. 本発明の別の実施形態に係るリアルタイムチャットシステムにおいて、有料トーク機能を利用する際の利用者端末の画面イメージを示した概念図である。In the real-time chat system concerning another embodiment of the present invention, it is a key map showing a screen image of a user terminal at the time of using a pay talk function.
 以下、図面を参照して本発明の実施形態を説明する。 Hereinafter, embodiments of the present invention will be described with reference to the drawings.
 図1は、本発明の一実施形態に係るリアルタイムチャットシステムの全体構成を示す概念図である。また図2は、本発明の一実施形態に係る通信ネットワークの全体構成とそれぞれの役割を示す機能ブロック図であり、図2Aは当該通信ネットワークにおけるデータベースサーバの構成を示す概念図、図2Bは当該通信ネットワークにおけるネットワーク回線の構成を示す機能ブロック図、図2Cは当該通信ネットワークにおける携帯電話端末の構成を示す機能ブロック図である。 FIG. 1 is a conceptual diagram showing the overall configuration of a real-time chat system according to an embodiment of the present invention. FIG. 2 is a functional block diagram showing the overall configuration of the communication network and the respective roles according to one embodiment of the present invention, FIG. 2A is a conceptual diagram showing the configuration of the database server in the communication network, and FIG. FIG. 2C is a functional block diagram showing a configuration of a mobile phone terminal in the communication network.
 図1に示されるように、本発明に係るリアルタイムチャットシステムは、携帯端末(2-A、2-B、2-C)、PHSまたはPDAまたはスマートフォン3、およびコンピュータ4を含む通信端末から送信されたチャットデータをアプリケーションサーバ1で受信し、さらに当該会話データをデータベースサーバ5に格納し蓄積する機能を有している。 As shown in FIG. 1, the real-time chat system according to the present invention is transmitted from a communication terminal including a portable terminal (2-A, 2-B, 2-C), a PHS or PDA or a smartphone 3, and a computer 4. The chat data is received by the application server 1, and the conversation data is stored and stored in the database server 5.
 ここでの「リアルタイムチャット」とは、文字による会話(チャット)を行う際に、ユーザが使用する各通信端末において会話情報(ログ)を更新するために更新ボタンを押さなくても、相手の発信した言葉が表示画面上に表示されるものである。また、自分の発言した言葉がすぐに相手の画面に表示される。さらに、チャットを行うアプリケーションにログインしているユーザおよびログインしていないユーザがこの通信端末の画面上で識別できる。加えて、チャットを行っている相手が発言を入力中であることも画面上で認知することができる(図示は省略する)。 “Real-time chat” here refers to the transmission of the other party without having to press the update button to update the conversation information (log) at each communication terminal used by the user when carrying out a conversation (chat) with characters. Words are displayed on the display screen. In addition, the words you speak are displayed immediately on the other party's screen. Furthermore, a user who has logged in to a chat application and a user who has not logged in can be identified on the screen of the communication terminal. In addition, it can be recognized on the screen that the other party who is chatting is inputting a speech (not shown).
 また、ここでの通信端末とは、NTTDocomo、au、Softbankなどを含む各キャリアの携帯電話、Willcom、E-mobile、iPhone、Android携帯およびBlackBerry携帯などを含むPHSおよびPDAおよびスマートフォン、およびコンピュータなど、インターネットブラウザ経由で閲覧できる通信端末を指す。 Communication terminals here include mobile phones of carriers including NTT Docomo, au, Softbank, etc., PHS and PDAs and smartphones such as Willcom, E-mobile, iPhone, Android mobile and BlackBerry mobile phones, and computers, etc. A communication terminal that can be viewed via an Internet browser.
 当該通信ネットワークは、主にサーバおよび通信端末に分けることができる。アプリケーションサーバ1は、チャットを行う通信端末(2、3および4)と会話情報の交換を行う機能を備えるほか、受信処理部1-A、送信処理部1-B、登録リクエスト部1-C、翻訳処理部1-D、および画像送信部1-Dを備えて構成される。データベースサーバ5に情報の蓄積を依頼するアプリケーションが記憶されている。データベースサーバ5は、会話ログを記憶する会話ログ記憶部5-A-1、会話情報を記憶する会話情報記憶部5-A-2、およびユーザ情報を記憶するプロフィール記憶部5-A-3を有する記憶部5-Aを備え、会話情報、ユーザ情報の記憶を行う。さらに会話情報記憶部は、会話データテーブル5-A-21、チャットを行うグループもしくは仮想上の場所もしくは機会を表すルーム番号テーブル5-A-221、およびルーム番号詳細テーブル5-A-222を含む。 The communication network can be mainly divided into servers and communication terminals. The application server 1 has a function of exchanging conversation information with communication terminals (2, 3 and 4) for chatting, a reception processing unit 1-A, a transmission processing unit 1-B, a registration request unit 1-C, A translation processing unit 1-D and an image transmission unit 1-D are provided. An application that requests the database server 5 to store information is stored. The database server 5 includes a conversation log storage unit 5-A-1 for storing a conversation log, a conversation information storage unit 5-A-2 for storing conversation information, and a profile storage unit 5-A-3 for storing user information. A storage unit 5-A is provided to store conversation information and user information. The conversation information storage unit further includes a conversation data table 5-A-21, a room number table 5-A-221 representing a group or virtual place or opportunity for chatting, and a room number detail table 5-A-222. .
 wwwサーバ6は、会員情報の管理画面、過去に行った会話の管理、ユーザ情報の照会、画像ファイルの管理、公開された会話の検索などを行い、HTML情報を記憶するHTML記憶部6-A-1、および画像を記憶する画像ファイル6-A-2を有する記憶部6-Aと、検索部6-Bを備える。 The www server 6 is an HTML storage unit 6-A that stores member information management screens, management of conversations conducted in the past, inquiry of user information, management of image files, search of published conversations, etc. -1 and an image file 6-A-2 for storing images, and a search unit 6-B.
 これら上記のサーバとネットワークを経由して接続する通信端末は、NTTDocomo、au、Softbankなどを含む各キャリアの携帯電話2、Willcom、E-mobile、iPhone、Android携帯およびBlackBerry携帯などを含むPHSおよびPDAおよびスマートフォン3、およびコンピュータ4など、インターネットブラウザ経由で閲覧できる通信端末を指す。 Communication terminals connected to these servers via the network are PHS and PDAs including mobile phones 2 of various carriers including NTT Docomo, au, Softbank, Willcom, E-mobile, iPhone, Android mobile and BlackBerry mobile And the communication terminal which can be browsed via an internet browser, such as the smart phone 3 and the computer 4.
 携帯電話2は、携帯アプリケーション部2-D、ブラウザ表示部2-Eを備えており、携帯アプリケーション部2‐Dは、チャット機能2-D-1、ルーム機能2-D-2、マイページ部2-D-3、およびオープントーク検索機能2-D-4を(或いはそれぞれの「機能を装置もしくはプロセッサ或いはコンピュータ端末によって実行させる(サブ)ルーチンを」とすることもできる。以下「機能」について同じ。)備える。ブラウザ表示部2-Eは、マイページ機能2-E-1、およびオープントーク検索機能2-E-2を備える。 The mobile phone 2 includes a mobile application unit 2-D and a browser display unit 2-E. The mobile application unit 2-D includes a chat function 2-D-1, a room function 2-D-2, and a my page unit. 2-D-3 and the open talk search function 2-D-4 (or “subroutines for causing a function to be executed by a device, a processor, or a computer terminal”). Same.) Prepare. The browser display unit 2-E has a my page function 2-E-1 and an open talk search function 2-E-2.
 PHSおよびPDA3、およびコンピュータ4は、それぞれチャット機能、ルーム機能、マイページ機能、オープントーク検索機能を有するブラウザ表示部を備える。 The PHS and PDA 3 and the computer 4 each include a browser display unit having a chat function, a room function, a my page function, and an open talk search function.
 次に、本願に係る動作を説明する。図5は、本発明の一実施形態に係るリアルタイムチャットシステムにおいて、ユーザが使用する各通信端末の画面に表示されるチャットを示すイメージ図、図6は、当該リアルタイムチャットシステムにおいて、アプリケーションサーバ1とユーザ間との発信および着信のプロセスを示すタイミングフローチャートである。さらに図7は、本発明の一実施形態に係るメッセージの送信手順を示すフローチャートである。 Next, the operation according to the present application will be described. FIG. 5 is an image diagram showing a chat displayed on the screen of each communication terminal used by the user in the real-time chat system according to the embodiment of the present invention. FIG. 6 is a diagram illustrating the application server 1 and the user in the real-time chat system. It is a timing flowchart which shows the process of the transmission and reception of a call. FIG. 7 is a flowchart showing a message transmission procedure according to an embodiment of the present invention.
 また、図22は本発明の一実施形態に係るメッセージ送信リクエストを示す概略図であり、図23は、本発明の一実施形態に係るメッセージ受信リクエストを示す概略図である。以下、それぞれの構成に係る機能を当該機能を用いるユーザ(利用者)視点からの動作として説明する。本システムは、利用者に下記の動作或いは作用をもたらす機能を有しているものである。 FIG. 22 is a schematic diagram showing a message transmission request according to an embodiment of the present invention, and FIG. 23 is a schematic diagram showing a message reception request according to an embodiment of the present invention. Hereinafter, functions according to the respective configurations will be described as operations from the viewpoint of a user (user) using the functions. This system has a function that brings the following operations or actions to the user.
 会話(チャット)を送信する際、ユーザAは通信端末のメッセージ入力画面においてメッセージを入力する。メッセージ入力画面が表示された際に、ユーザAが使用する通信端末からアプリケーションサーバ1に「メッセージを書き込み中」の状態であることが通知される。すると、データベースサーバ5にあるユーザAの状況に関するデータは「書き込み中」に更新され、ユーザBの通信端末からアプリケーションサーバ1にメッセージ確認が行われた際には、ユーザAが書き込み中であることを送信し、ユーザBの通信端末に書き込み中であることが通知される。 When transmitting a conversation (chat), the user A inputs a message on the message input screen of the communication terminal. When the message input screen is displayed, the communication terminal used by the user A is notified to the application server 1 that the message is being written. Then, the data related to the situation of the user A in the database server 5 is updated to “being written”, and when the message confirmation is performed from the communication terminal of the user B to the application server 1, the user A is writing. Is notified to the communication terminal of user B that the data is being written.
 図22に示されるように、通信端末側で最初の発信が行われると、アプリケーションサーバ1側にhttpプロトコルのGET方式で情報が送信され、データベースサーバ5の会話ログ記憶部5-A-1にある会話ログテーブル5-A-11と会話情報記憶部5-A-2にある会話データテーブル5-A-21に情報が蓄積される。同時に、同じくデータベースサーバ5のルーム番号情報記憶部5-A-22にあるルーム番号テーブル5-A-221に登録処理を実行することでルーム番号が付番される。ルーム番号が付番されると、ルーム番号情報記憶部5-A-22のルーム番号詳細テーブル5-A-222に、ルーム番号および発信したユーザ番号が登録される。 As shown in FIG. 22, when the first transmission is performed on the communication terminal side, information is transmitted to the application server 1 side using the GET method of the http protocol, and is stored in the conversation log storage unit 5-A-1 of the database server 5. Information is stored in a conversation log table 5-A-11 and a conversation data table 5-A-21 in the conversation information storage unit 5-A-2. At the same time, a room number is assigned by executing a registration process in the room number table 5-A-221 in the room number information storage unit 5-A-22 of the database server 5 as well. When the room number is assigned, the room number and the calling user number are registered in the room number detailed table 5-A-222 of the room number information storage unit 5-A-22.
 メッセージ入力画面でメッセージを入力して送信すると(登録機能を選択)、アプリケーションサーバ1にメッセージが送信される。アプリケーションサーバ1で受信したメッセージは、データベースサーバ5の会話ログ記憶部5-A-1に記録される。次に、データベースサーバ5の会話情報記憶部5-A-2にあるルーム番号詳細テーブル5-A-222から、同一のルーム番号に参加しているユーザが検索され、ユーザ人数分の会話データが作成される。会話データが作成される際に、作成するユーザの言語が会話したユーザの言語と異なる場合には、アプリケーションサーバ1にある翻訳処理部1-Dにおいて翻訳処理が実行され、会話データのメッセージは、翻訳後のメッセージがデータベースサーバ5の会話情報記憶部5-A-2に格納される。また、メッセージの中に絵文字が含まれる場合には、絵文字の変換処理が実行され(S713)、作成するユーザの通信端末に合わせた絵文字がメッセージとして会話情報処理部5―A-2に登録される。 When a message is entered and sent on the message input screen (selecting the registration function), the message is sent to the application server 1. The message received by the application server 1 is recorded in the conversation log storage unit 5-A-1 of the database server 5. Next, users participating in the same room number are searched from the room number detail table 5-A-222 in the conversation information storage unit 5-A-2 of the database server 5, and conversation data for the number of users is stored. Created. When the conversation data is created, if the language of the user to be created is different from the language of the user who has a conversation, translation processing is executed in the translation processing unit 1-D in the application server 1, and the message of the conversation data is The translated message is stored in the conversation information storage unit 5-A-2 of the database server 5. If a pictograph is included in the message, pictograph conversion processing is executed (S713), and the pictograph matching the user's communication terminal to be created is registered in the conversation information processing unit 5-A-2 as a message. The
 会話ログが会話ログ記憶部5-A-1、会話データが会話情報記憶部5―A-2にそれぞれ登録されると(S717)、ユーザが使用する通信端末へ送信する情報の生成が次のような手順で行われる。まず、アプリケーションサーバ1からデータベースサーバ5に対してお友達情報リクエストが発信される(S716)と、データベースサーバ5のお友達テーブル5-A-31から、お友達登録しているユーザ番号とユーザ名と利用状況が検索され(S719)、その検索結果をアプリケーションサーバ1が受信し(S719)、送信用データに書き込む。 When the conversation log is registered in the conversation log storage unit 5-A-1 and the conversation data is registered in the conversation information storage unit 5-A-2 (S717), generation of information to be transmitted to the communication terminal used by the user is as follows. The procedure is as follows. First, when a friend information request is transmitted from the application server 1 to the database server 5 (S716), the user number and user name registered as friends from the friend table 5-A-31 of the database server 5 are displayed. The usage status is searched (S719), and the application server 1 receives the search result (S719) and writes it in the transmission data.
 次に、現在会話中であるかどうかを端末からのリクエストでルーム番号が入っているか否かが判断され、会話中の場合、アプリケーションサーバ1からデータベースサーバ5へ会話情報リクエストを発信し(S721)、一連の会話情報がデータベースサーバ5からアプリケーションサーバ1に発信される(S723)。このとき、アプリケーションサーバ1は、データベースサーバ5の会話データテーブル5-A―21から、該当するルーム番号の会話データを古い会話データから新しい会話データの順に取得し、会話ユーザと会話メッセージの組み合わせを送信用データに書き込む。 Next, it is determined whether or not the room number is entered in the request from the terminal as to whether or not the conversation is currently in progress. If the conversation is in progress, a conversation information request is transmitted from the application server 1 to the database server 5 (S721). A series of conversation information is transmitted from the database server 5 to the application server 1 (S723). At this time, the application server 1 acquires the conversation data of the corresponding room number from the conversation data table 5-A-21 of the database server 5 in the order of old conversation data to new conversation data, and the combination of the conversation user and the conversation message. Write to data for transmission.
 さらに、会話相手の状況(情報)が取得される。データベースサーバ5のルーム番号詳細テーブル5-A-222から同一のルーム番号を持つユーザ情報を把握し、プロフィール記憶部5-A-3にあるユーザ情報テーブル5-A-32から、そのユーザのログイン状況や書き込み状況を取得する。取得したユーザ番号、ユーザ名、および接続状況は、送信用データにさらに書き込まれる。 Furthermore, the situation (information) of the conversation partner is acquired. The user information having the same room number is grasped from the room number detail table 5-A-222 of the database server 5, and the login of the user is obtained from the user information table 5-A-32 in the profile storage unit 5-A-3. Get status and write status. The acquired user number, user name, and connection status are further written in the transmission data.
 最後に、会話しているユーザ以外からの着信、会話情報を取得する。データベースサーバ5のルーム番号テーブル5-A-221から現在会話しているルーム番号以外で会話が終了していないルーム番号と最新の会話を取得する(S729)。会話が存在した場合には、ルーム番号と最新のメッセージを送信用データに追加する。また、着信情報があった場合には、着信ユーザを送信用データに追記する。さらに会話や着信が前回アプリケーションサーバ1とやりとりした後に作成された場合、新規メッセージであることを送信用データに書き込む。送信用データ作成が完了した後、ユーザが使用する通信端末へXML形式で送信する(S733)。 Finally, obtain incoming and conversation information from users other than the user who is talking. From the room number table 5-A-221 of the database server 5, a room number other than the room number currently being talked to and the latest conversation are acquired (S729). If there is a conversation, the room number and the latest message are added to the transmission data. If there is incoming information, the incoming user is added to the transmission data. Further, when a conversation or an incoming call is created after the previous exchange with the application server 1, the fact that it is a new message is written in the transmission data. After the transmission data creation is completed, the data is transmitted to the communication terminal used by the user in the XML format (S733).
 本発明の一実施形態におけるhttpリクエストのレイアウトは、次のとおりである。
1.       
 デベロッパID(developerid)
携帯キャリアや端末の種類を送信する。
⇒端末独自の処理に対応する為の項目。
2.バージョン(version)
⇒新バージョンがリリースされた時に旧バージョンのプログラムの動作を保証する為の項目
3.       
ユーザID(userid)
ユーザを特定する為の項目。
docomo,au,SoftBankでは各端末の端末固有番号になる。
(端末個別番号の送信を許しているユーザのみ)
4.       
オペレーション(operation)
以下5つの状態を示す。
sync
⇒ ハートビート
send
⇒ メッセージ送信
req
⇒ 発信
ans
⇒ 着信
stp
⇒ 会話終了
5.       
会話時間(time)
会話時間を秒単位で送信
6.       
メッセージ(msg)
会話内容
7.       
ルーム番号(roomid)
8.       
送信先ユーザID(s_userid)
送信相手のユーザID。複数のユーザの場合はカンマ区切り
9.       
接続終了(close)
アプリケーション終了ボタンが押された場合1を送信する。
10.                       
再接続(reconnect)
長時間の電話やメールでアプリケーションが終了し、再接続する場合に1を送信する。
(送信例)
http://(domain)/(program).php?developerid=docomo&version=20091116&userid=111&operation=sync&time=10&roomid=2222&s_userid=222,333,444
The layout of the http request in one embodiment of the present invention is as follows.
1.
Developer ID
Send mobile carrier and device type.
⇒Items for handling terminal-specific processing.
2. Version
⇒Items to guarantee the operation of the old version program when a new version is released
User ID (userid)
An item to identify the user.
In docomo, au, SoftBank, it is the terminal unique number of each terminal.
(Only users who are allowed to send terminal individual numbers)
4).
Operation
The following five states are shown.
sync
⇒ Heartbeat
send
⇒ Send message
req
⇒ Call
ans
⇒ Incoming calls
stp
⇒ End of conversation
Conversation time (time)
5. Send conversation time in seconds
Message (msg)
6. Conversation content
Room number
8).
Destination user ID (s_userid)
Sending user ID. 8. Separate multiple users with commas.
Close connection (close)
1 is sent when the application end button is pressed.
10.
Reconnect
Send 1 when the application is terminated by a long phone call or email and reconnects.
(Sending example)
http: // (domain) / (program) .php? developerid = docomo & version = 20091116 & userid = 111 & operation = sync & time = 10 & roomid = 2222 & s_userid = 222,333,444
 また、本発明の一実施形態におけるメッセージ受信リクエストの出力例は、次のとおりである。
(出力例1)
<?xml
version="1.0" encoding="Shift-JIS" ?>
<resultset>       
<result>                
      <message>メッセージがあります。</message>
      <status>1</status>      
</result>               
<owner>                 
      <user>            
            <id>111</id>
            <name>中村 五郎</name>
      </user>           
      <message>田中さんからメッセージがありました。</message>
</owner>                
<friend>                
      <user>            
            <id>222</id>
            <name>田中 一郎</name>
            <status>1</status>
      </user>           
      <user>            
            <id>444</id>
            <name>山本 三郎</name>
            <status>2</status>
      </user>           
</friend>               
<communication>         
      <room>            
            <id>xxx</id>
            <name>xxx</name>
      </room>           
      <user>            
            <id>333</id>
            <name>鈴木 二郎</name>
            <status>1</status>
      </user>           
      <user>            
            <id>444</id>
            <name>山本 三郎</name>
            <status>2</status>
      </user>           
      <user>            
            <id>555</id>
            <name>田村 四郎</name>
            <status>9</status>
      </user>           
</communication>        
<messages>        
      <message>   
            <user>      
                  <id>333</id>
                  <name>鈴木 二郎</name>
            </user>     
            <comment>元気ですか?</comment>
      </message>  
      <message>   
            <user>      
      <message>   
            <user>      
                  <id>444</id>
                  <name>山本 三郎</name>
            </user>     
            <comment>自宅</comment>
      </message>  
</messages>       
<interrupts>            
      <interrupt> 
            <room>      
                  <id>xxx</id>
                  <name>xxx</name>
            </room>     
            <user>      
                  <id>333</id>
                  <name>鈴木 二郎</name>
                  <status>1</status>
            </user>     
      </interrupt>      
      <interrupt> 
            <room>      
                  <id>xxx</id>
                  <name>xxx</name>
            </room>     
            <user>      
                  <id>444</id>
                  <name>山本 三郎</name>
                  <status>2</status>
            </user>     
      </interrupt>      
</interrupts>           
</resultset>            
            
 
(出力例2)
                  <id>444</id>
                  <name>山本 三郎</name>
            </user>     
            <comment>元気です!</comment> 
      </message>        
      <message>         
            <user>      
                  <id>111</id>
                  <name>津田 隆</name>
            </user>     
            <comment>いまどこにいますか?</comment>   
      </message>        
      <message>         
            <user>      
                  <id>333</id>
                  <name>鈴木 二郎</name>
            </user>     
            <comment>電車の中</comment>   
      </message>        
      <message>         
            <user>      
                  <id>444</id>
                  <name>山本 三郎</name>
            </user>     
            <comment>自宅</comment> 
      </message>        
</messages>             
<interrupts>                  
      <interrupt>       
            <room>      
                  <id>xxx</id>
                  <name>xxx</name>
            </room>     
            <user>      
                  <id>333</id>
                  <name>鈴木 二郎</name>
                  <status>1</status>
            </user>     
      </interrupt>            
      <interrupt>       
            <room>      
                  <id>xxx</id>
                  <name>xxx</name>
            </room>     
            <user>      
                  <id>444</id>
                  <name>山本 三郎</name>
                  <status>2</status>
            </user>     
      </interrupt>            
</interrupts>                 
</resultset>                  
                  
Moreover, the output example of the message reception request in one Embodiment of this invention is as follows.
(Output example 1)
<? xml
version = "1.0" encoding = "Shift-JIS"?>
<resultset>
<result>
There is a <message> message. </ message>
<status> 1 </ status>
</ result>
<owner>
<user>
<id> 111 </ id>
<name> Goro Nakamura </ name>
</ user>
<message> There was a message from Mr. Tanaka. </ message>
</ owner>
<friend>
<user>
<id> 222 </ id>
<name> Ichiro Tanaka </ name>
<status> 1 </ status>
</ user>
<user>
<id> 444 </ id>
<name> Saburo Yamamoto </ name>
<status> 2 </ status>
</ user>
</ friend>
<communication>
<room>
<id> xxx </ id>
<name> xxx </ name>
</ room>
<user>
<id> 333 </ id>
<name> Jiro Suzuki </ name>
<status> 1 </ status>
</ user>
<user>
<id> 444 </ id>
<name> Saburo Yamamoto </ name>
<status> 2 </ status>
</ user>
<user>
<id> 555 </ id>
<name> Shiro Tamura </ name>
<status> 9 </ status>
</ user>
</ communication>
<messages>
<message>
<user>
<id> 333 </ id>
<name> Jiro Suzuki </ name>
</ user>
<comment> How are you? </ comment>
</ message>
<message>
<user>
<message>
<user>
<id> 444 </ id>
<name> Saburo Yamamoto </ name>
</ user>
<comment> Home </ comment>
</ message>
</ messages>
<interrupts>
<interrupt>
<room>
<id> xxx </ id>
<name> xxx </ name>
</ room>
<user>
<id> 333 </ id>
<name> Jiro Suzuki </ name>
<status> 1 </ status>
</ user>
</ interrupt>
<interrupt>
<room>
<id> xxx </ id>
<name> xxx </ name>
</ room>
<user>
<id> 444 </ id>
<name> Saburo Yamamoto </ name>
<status> 2 </ status>
</ user>
</ interrupt>
</ interrupts>
</ resultset>


(Output example 2)
<id> 444 </ id>
<name> Saburo Yamamoto </ name>
</ user>
<comment>I'm fine! </ comment>
</ message>
<message>
<user>
<id> 111 </ id>
<name> Takashi Tsuda </ name>
</ user>
<comment> Where are you now? </ comment>
</ message>
<message>
<user>
<id> 333 </ id>
<name> Jiro Suzuki </ name>
</ user>
<comment> In the train </ comment>
</ message>
<message>
<user>
<id> 444 </ id>
<name> Saburo Yamamoto </ name>
</ user>
<comment> Home </ comment>
</ message>
</ messages>
<interrupts>
<interrupt>
<room>
<id> xxx </ id>
<name> xxx </ name>
</ room>
<user>
<id> 333 </ id>
<name> Jiro Suzuki </ name>
<status> 1 </ status>
</ user>
</ interrupt>
<interrupt>
<room>
<id> xxx </ id>
<name> xxx </ name>
</ room>
<user>
<id> 444 </ id>
<name> Saburo Yamamoto </ name>
<status> 2 </ status>
</ user>
</ interrupt>
</ interrupts>
</ resultset>
 また、図5において各ユーザを示すアイコン表示画面(501)は、ユーザが使用する通信端末において、動画に対応するカメラを備えることで、ユーザ側がチャットを行う際にカメラで撮影される動画がアイコン表示画面に表示されるようにしてもよい。また、そのアイコンをクリックすることで、アイコン部分をより大きく表示できるようにし、必要があればそのアイコン表示部分に入力されたチャットのログが表示できるようにしてもよい。これによって、遠く離れて住む家族や友人なども相手の状況が動画で確認しながらチャットを行うことも可能となる。 In addition, the icon display screen (501) showing each user in FIG. 5 is provided with a camera corresponding to a moving image in the communication terminal used by the user, so that the moving image captured by the camera when the user chats is an icon. It may be displayed on the display screen. In addition, by clicking the icon, the icon part may be displayed larger, and if necessary, the chat log input to the icon display part may be displayed. This makes it possible for family members and friends who live far away to chat with each other while confirming the situation of the other party in the video.
 さらに、本発明の上記システムにおいて、チャットアプリケーションの起動時に行うユーザIDでの使用者認証に加えて、当該通信端末に接続された指紋、または角膜などによる生体認証を並行して行ってもよい。これによって他人へのなりすましによるチャット利用を防ぐことができ、より信頼性のあるチャットシステムの構築につながる。 Furthermore, in the system of the present invention, in addition to user authentication with a user ID performed when a chat application is activated, biometric authentication using a fingerprint or cornea connected to the communication terminal may be performed in parallel. As a result, chat use due to impersonation of other people can be prevented, leading to the construction of a more reliable chat system.
 上述のように、本発明の上記システムにより、文字データによって行われるチャットは、周りが静かで話しづらい場所であっても、または音声が正しく聞き取れないほど騒音が多い場所であっても、環境に左右されることなく必要な情報交換を可能にする。また、ルーム番号情報をルーム番号テーブルで記憶し、データを紐付けすることから、限られた時間を有効に活用しつつ複数のルーム(グループ)で並行してチャットを進めることが可能となる。ここで、ルームとは一つの会話単位を意味し、そのルームを同時に複数立てる(設ける)ことができる。これを達成するに当たっては、複数のルームに係る画面を各ウィンドウとして重畳的に表示可能とする機能、ルーム番号を付番する機能、ルーム番号の変更入力を受けると画面を切り替える切替機能を持たせることによる。 As described above, according to the above-described system of the present invention, chat performed based on character data can be performed in the environment even in a place where the surroundings are quiet and difficult to talk, or in a place where there is a lot of noise that the voice cannot be heard correctly. Enables necessary information exchange without being affected. Further, since room number information is stored in a room number table and data is linked, it becomes possible to proceed with chatting in a plurality of rooms (groups) in parallel while effectively utilizing a limited time. Here, a room means one conversation unit, and a plurality of rooms can be set up (provided) at the same time. In order to achieve this, it is possible to have a function that enables the screens related to multiple rooms to be displayed in a superimposed manner as a window, a function that assigns room numbers, and a switching function that switches screens when a change in room number is received. It depends.
(会話公開システム)
 次に、本発明に係るチャットでの会話を公開する会話公開システムの動作について説明する。
(Conversation open system)
Next, the operation of the conversation publishing system for publishing chat conversations according to the present invention will be described.
 図11は、本発明の一実施形態に係るデータベースに係るルーム番号テーブルを示す概略図、図12は、同ルーム番号詳細テーブルを示す概略図である。また、図13は本発明の一実施形態に係る公開される会話の設定を示すイメージ図であり、図14は本発明の一実施形態に係る公開される会話の詳細な画面を示すイメージ図、さらに図29は本発明の一実施形態に係る会話公開の手順を示すタイミングフローチャートである。 FIG. 11 is a schematic diagram showing a room number table according to the database according to the embodiment of the present invention, and FIG. 12 is a schematic diagram showing the room number detail table. FIG. 13 is an image diagram showing the setting of a published conversation according to an embodiment of the present invention, and FIG. 14 is an image diagram showing a detailed screen of the published conversation according to an embodiment of the present invention. FIG. 29 is a timing flowchart showing a procedure for publicizing a conversation according to an embodiment of the present invention.
 発信から会話終了までの一連の会話を公開する際、種々の操作はマイページにある公開会話設定画面で行われる。図13または図29において、会話日時や会話したユーザを入力して指定し検索すると、データベースサーバ5にあるルーム番号テーブル5-A-221とルーム番号詳細テーブル5-A-222から該当データを照合し、照合結果を一覧で表示する。表示された一覧から公開したい会話にチェックをつけ登録ボタンをクリックすると(S2903)、wwwサーバ6を経由してデータベースサーバ5に蓄積されたルーム番号テーブル5-A-221における該当ルーム番号の公開区分が仮公開に更新される(S2905)。公開区分が「仮公開」に更新されると、会話に参加したユーザがデータベースサーバ5のルーム番号詳細テーブル5-A-222から検索され(S2907)、ユーザ全員にwwwサーバ6から公開確認メールが送信される(S2910)。 When publishing a series of conversations from outgoing to end of conversation, various operations are performed on the public conversation setting screen on My Page. In FIG. 13 or FIG. 29, when a conversation date and time or a user who has a conversation is input and designated and searched, the corresponding data is collated from the room number table 5-A-221 and the room number detail table 5-A-222 in the database server 5. And display the verification results in a list. When a check is made on a conversation to be disclosed from the displayed list and a registration button is clicked (S2903), the disclosure classification of the corresponding room number in the room number table 5-A-221 stored in the database server 5 via the www server 6 Is updated to provisional release (S2905). When the disclosure category is updated to “provisional disclosure”, the users who participated in the conversation are searched from the room number detail table 5-A-222 of the database server 5 (S2907), and a disclosure confirmation email is sent from the www server 6 to all users. It is transmitted (S2910).
 公開確認メールには、公開したい内容を照会するURLと公開を許可するプログラムを実行するURL、拒否するプログラムを実行するURLが記載されている。ユーザ全員が許可した時点で、ルーム番号テーブルの公開区分が「公開」に変更され、公開会話検索の検索結果に会話が表示されるようになる。 The publication confirmation mail includes a URL for inquiring about contents to be published, a URL for executing a program permitting the publication, and a URL for executing a program for refusal. When all the users permit, the public classification of the room number table is changed to “public”, and the conversation is displayed in the search result of the public conversation search.
 なお、図14において、公開する会話の中で一部会話のみ非公開にすることも可能である。その際、公開会話設定で表示されている会話の中で、公開したい会話の詳細機能を選択すると、その会話のやりとりが表示される。やりとりの中で非公開にしたい会話のチェックを外して「更新」ボタンをクリックすれば、その会話のみ非公開となる。会話の非公開は、会話に参加しているユーザであれば誰でも設定することができる。 In FIG. 14, it is possible to make only a part of conversations private among the public conversations. At that time, when a detailed function of the conversation to be disclosed is selected from among the conversations displayed in the public conversation setting, the exchange of the conversation is displayed. If you uncheck the conversation you want to keep private in the exchange and click the "Update" button, only that conversation will be private. Any user who participates in the conversation can set the private of the conversation.
 本発明の上記システムにより、チャットの内容はその場限りのものではなく、保存及び公開が可能であるということをユーザ共通の理解としてチャットが進められるため、より中身の充実した情報交換が可能となる。また、チャット情報はユーザ間で合意が得られれば公開できるため、個人や企業の情報発信の場であるホームページやブログなどに、そのまま活用することも可能である。また、チャットの内容があらゆるユーザによって共有され、享受されうるという利点ばかりではなく、公開されうるという可能性自体が、チャット上で問題となりがちな個人に対する誹謗中傷行為にも精神的な抑止力となり、開かれた対談の場、語り場へと発展する原動力となりうる。 With the above-described system of the present invention, the chat content is not limited to the occasion, but the chat can be promoted as a common understanding that the user can save and publish, so that more detailed information exchange is possible. Become. In addition, since chat information can be disclosed if an agreement is obtained between users, it can also be used as it is for a homepage or a blog, which is a place for information transmission of individuals and companies. In addition, the possibility that the contents of the chat can be shared and enjoyed by all users as well as the possibility that the contents of the chat can be made public is also a mental deterrent to the act of slander and slander against individuals who tend to be problematic on chat. It can be a driving force for the development of an open dialogue and storyteller.
 さらにまた、本発明の上記システムにより公開される(べくデータベースに蓄積される)チャット情報の内容はテキストベースで保存されるため、検索が可能かつ容易である。したがって、何気ない会話の中に重要な示唆、情報、発想等があった場合に、これまでではその場限り情報として消滅していたものでも、蓄積貯蔵され、必要な人間が必要に応じて(後述されるように)検索されることが可能となる。すなわち、いわゆるクラウド化がチャットで交わされた会話程度の情報にまで及ぼし得ることとなり、利便性のある情報の流通、利用、再利用を通じた産業、人間生活一般の向上まで図ることが、本願によって初めて可能となる。 Furthermore, since the contents of chat information published by the system of the present invention (accumulated in the database as much as possible) are stored on a text basis, search is possible and easy. Therefore, when there are important suggestions, information, ideas, etc. in casual conversations, even those that have been extinguished as far as information so far are stored and stored, and the necessary human beings can be used as needed (described later). Can be searched). In other words, so-called cloud computing can affect the level of conversations exchanged by chat, and it is possible to improve the industry and general human life through the distribution, use, and reuse of convenient information. This is possible for the first time.
 次に、本発明に係る公開会話検索システムの動作について説明する。 Next, the operation of the public conversation search system according to the present invention will be described.
 wwwサーバ6にある公開会話検索プログラムのURLを表示すると、検索画面が表示される。図15は、本発明の一実施形態に係る公開された会話の検索画面を示すイメージ図、図16は、かかる公開された会話の詳細な検索画面を示すイメージ図である。検索画面で検索ワードを入力し検索ボタンをクリックすると検索結果が表示される(図16参照)。検索処理は、データベースサーバ5にあるルーム番号テーブル5-A-221に公開が設定されていて、かつ会話ログテーブル5-A-11のメッセージにキーワードを含む会話を検索し、検索結果を一覧表示する。本発明における公開会話検索システムは、会員登録をしていないユーザも利用することが可能である。 When the URL of the public conversation search program in the www server 6 is displayed, a search screen is displayed. FIG. 15 is an image diagram showing a search screen for published conversations according to an embodiment of the present invention, and FIG. 16 is an image diagram showing a detailed search screen for such published conversations. When a search word is input on the search screen and the search button is clicked, the search result is displayed (see FIG. 16). The search process searches for conversations that are set to be public in the room number table 5-A-221 in the database server 5 and include the keyword in the message of the conversation log table 5-A-11, and displays the search results as a list. To do. The public conversation search system according to the present invention can also be used by users who are not registered as members.
 これにより、自分が参加していなくても、過去に行われた会話の内容を閲覧し、情報を共有することが可能となる。ある限定されたグループの会話は、本来ならその場限りで保存されたり公開されたりすることもないが、本発明によれば、情報の辞典としてキーワードからひも解き活用することができる。 This makes it possible to view the contents of conversations that have taken place in the past and share information even if you are not participating. Although a limited group of conversations is not originally stored or published on the spot, according to the present invention, it can be used as a dictionary of information.
 さらに、一般ユーザ、または消費者の生の声がデータとして保存されるため、より大規模でより高度な市場調査として利用することも可能となる。 Furthermore, since the voices of general users or consumers are stored as data, it can be used as a larger and more advanced market research.
 また、データベースサーバ内に保存された会話ログのデータは、公開・非公開にかかわらず、常に一定時間において一定回数に、予め定められたキーワードによって自動的に検索されたり抽出されたりする機能を備えてもよい。これによって犯罪、または特定の個人や団体に対するいやがらせなども未然に防ぐことが可能となり、本来閉鎖的になりがちだと言われるチャットを、さらに開放的で安全なシステムとして普及させていくことが可能となる。 In addition, conversation log data stored in the database server has a function that is automatically searched and extracted by a predetermined keyword at a fixed number of times in a fixed time, regardless of whether it is open or closed. May be. This makes it possible to prevent crimes and harassment of specific individuals and groups, and to disseminate chats that are likely to be closed in a more open and safe system. It becomes.
 次に、本発明に係る一実施形態におけるNTTDocomo、au、SoftBankを含む各キャリアの携帯電話におけるチャットアプリケーションシステムの動作について説明する。 Next, the operation of the chat application system in the mobile phone of each carrier including NTT Docomo, au, and SoftBank in an embodiment according to the present invention will be described.
 図28は、本発明の一実施形態に係る携帯電話のチャットアプリケーションシステムを示すタイミングフローチャートである。 FIG. 28 is a timing flowchart showing a mobile phone chat application system according to an embodiment of the present invention.
 docomo、au、SoftBankは、wwwサーバ6にプログラムを配置してブラウザ経由で実行した場合、携帯用ブラウザがサーバとの定期的な通信を行う機能を有していないため、更新ボタンを押さずに、相手の発信した言葉が表示される動作を実現することができない。その為、携帯電話側にアプリケーションを配置することで本発明におけるリアルタイムチャットシステムを実現する。 docomo, au, and SoftBank do not have to press the update button because the portable browser does not have a function to perform periodic communication with the server when the program is placed on the www server 6 and executed via the browser. , It is not possible to realize the operation of displaying the words sent by the other party. Therefore, the real-time chat system in the present invention is realized by arranging an application on the mobile phone side.
 携帯電話のアプリケーションは、wwwサーバ6にあるプログラムを携帯電話にダウンロードすることで実行が可能になる。対象は、携帯各社の「パケット定額サービス」に加入しているユーザとし、ダウンロード時とアプリ起動時に「パケット定額サービス」を利用していないユーザは、別途通信費用が発生する旨のメッセージを表示する。プログラムでは、ユーザへの発着信、チャットを使った会話、ルームへの参加、登録情報の追加・修正・削除・照会ができるマイページ機能、公開された会話を検索する機能を持つ。 The mobile phone application can be executed by downloading the program in the www server 6 to the mobile phone. The target is users who subscribe to “Packet flat-rate service” of mobile phone companies, and users who do not use “Packet flat-rate service” at the time of downloading and launching the application will display a separate message stating that communication costs will be incurred . The program has a function to search for published conversations, incoming / outgoing calls to users, conversations using chat, participation in rooms, My Page function that allows registration information to be added / modified / deleted / referenced.
 また、携帯電話には、端末固有番号が登録されており、その番号を外部に送信することを許可している端末においては、データベースサーバのユーザ情報テーブルに端末固有番号を登録し、ログインすることなしにユーザの判別が可能となる。端末固有番号を送信することを許可していない端末においては、一回目のアプリケーション起動時にログイン画面が表示され、ユーザ名、パスワードの入力が必要となる。 In addition, a terminal unique number is registered in the mobile phone, and in a terminal that allows the number to be transmitted to the outside, register the terminal unique number in the user information table of the database server and log in. It becomes possible to distinguish the user without any. In a terminal that does not permit transmission of a terminal unique number, a login screen is displayed when the application is started for the first time, and input of a user name and a password is required.
 アプリケーションは、docomo、au、SoftBankで動作環境仕様が異なるので、各キャリア対応のアプリケーションが必要となる。本発明の一実施形態におけるNTTdocomoに対応するアプリケーションのソースコードの一例は、以下のとおりである。
[メインプログラム(LapeaceMobileChat.java)]
import java.io.*;
import java.lang.*;
import java.util.*;
import javax.microedition.io.Connector;
import com.nttdocomo.io.*;
import com.nttdocomo.ui.*;
import com.nttdocomo.util.*;
import com.nttdocomo.net.*;
import org.xmlpull.v1.XmlPullParserException;
public class LapeaceMobileChat extends IApplication 
    implements SoftKeyListener,
ComponentListener, TimerListener {
    public static final boolean TEST_MODE_FLAG
= true;
    public static final String
TEST_MODE_UID = "10001";
    public static final int WAIT_TYPE_TALK
= 1;
    public static final int
WAIT_TYPE_INTERRUPT = 2;
    String myUserId = "";
    ChatItem item = new ChatItem();
    ChatItemParser parser = new ChatItemParser();
    Panel mainPanel;
    HTMLLayout layoutMgr;
    Label titleLabel;
    ListBox userList;
    TextBox chatArea;
    TextBox talkText;
    Button talkButton;
    ListBox interruptList;
    Button interruptButton;
    Timer heartbeatTimer;
    Timer timeTimer;
    Timer waitTimer;
    int heatbeatTime = 3000;
    int timerTime = 0;
    int addedDispTime = 0;
    boolean timerFlag = false;
    Hashtable timerTimes = new Hashtable();
    Vector userIdArray = new Vector();
    int interruptSelectedRoomId = 0;
    int lock = 0;
    int waitType = 0;
    void error(String msg) {
          System.out.println(msg);
    }
    void message(String msg) {
        Dialog message
= new Dialog(Dialog.DIALOG_INFO, "メッセージ");
       
message.setText(msg);
        message.show();
    }
    boolean confirmInterrupt() {
        Dialog confirm
= new Dialog(Dialog.DIALOG_YESNO, "割り込み確認");
       
confirm.setText("割り込みの場合「はい」、呼び込みの場合「いいえ」を選択してください。");
        int ret =
confirm.show();
          return
ret == Dialog.BUTTON_YES ? true : false;
    }
    void sendTerminateMessage() {
          try
{
                String
url = getSourceURL() +
"?developerid=docomo&version=20091116&userid=" + myUserId +
"&operation=sync&time=" + timerTime +
"&close=1";
                HttpConnection
conn = (HttpConnection) Connector.open(url, Connector.READ, true);
                conn.setRequestMethod(HttpConnection.GET);
                conn.connect();
                InputStream
is = conn.openInputStream();
                parser.setItem(item);
                parser.parse(is);
           
is.close();
           
conn.close();
          }
catch (Exception e) {
                error("エラー("
+ e + ")");
          }
    }
    int getRoomId() {
          if(item.communications
!= null && item.communications.room != null &&
item.communications.room.id > 0) {
                return
item.communications.room.id;
          }
else {
                return
0;
          }
    }
    String makeParamByCommunications() {
          String
param = "";
          if(item.communications
!= null) {
                int
roomId = getRoomId();
                if(roomId
> 0) {
                      param
+= "&roomid=" + roomId;
                }
                if(item.communications.users
!= null && item.communications.users.size() > 0) {
                      String
to = "";
                      for(int
i = 0; i < item.communications.users.size(); i++) {
                            User
user = (User)item.communications.users.elementAt(i);
                            if(!user.id.equals(myUserId))
{
                                  if(to.length()
> 0) {
                                        to
+= ",";
                                  }
                                  to
+= user.id;
                            }
                      }
                      if(to.length()
> 0) {
                            param
+= "&s_userid=" + URLEncoder.encode(to);
                      }
                }
          }
          return
param;
    }
    boolean inCommunications(String userId)
{
          if(item.communications.users
!= null && item.communications.users.size() > 0) {
                for(int
i = 0; i < item.communications.users.size(); i++) {
                      User
user = (User)item.communications.users.elementAt(i);
                      if(user.id.equals(userId))
{
                            return
true;
                      }
                }
          }
          return
false;
    }
    void sendMessage(String talk) {
          lock
= 1;
          InputStream
is = null;
          HttpConnection
conn = null;
          try
{
                if(item.friends
!= null && item.friends.size() > 0) {
                      userIdArray.removeAllElements();
                      int
i = userList.getSelectedIndex();
                      if(i
>= 0 && item.friends.size() >= i) {
                            User
user = (User)item.friends.elementAt(i);
                            userIdArray.addElement(user.id);
                      }
                }
                if(item.interrupts
!= null && item.interrupts.size() > 0) {
                      int
i = interruptList.getSelectedIndex();
                      if(i
>= 0 && item.interrupts.size() >= i) {
                            Interrupt
interrupt = (Interrupt)item.interrupts.elementAt(i);
                            interruptSelectedRoomId
= interrupt.room.id;
                      }
                }
                String
userIds = "";
                if(item.friends
!= null && item.friends.size() > 0) {
                      for(int
i = 0; i < userList.getItemCount(); i++) {
                            if(userList.isIndexSelected(i))
{
                                  if(userIds.length()
> 0) {
                                        userIds
+= ",";
                                  }
                                  User
user = (User)item.friends.elementAt(i);
                                  if(!user.id.equals(myUserId))
{
                                        userIds
+= user.id;
                                  }
                            }
                      }
                }
                String
operation = "sync";
                String
param = "";
                if(talk
!= null && talk.length() > 0 && (userIds.length() > 0 ||
getRoomId() > 0)) {
                      operation
= "send";
                      param
= "&msg=" + URLEncoder.encode(talk);
                      if(userIds.length()
> 0) {
                            if(getRoomId()
> 0) {
                                  if(confirmInterrupt())
{
                                        param
+= "&s_userid=" + URLEncoder.encode(userIds);
                                  }
else {
                                        param
+= makeParamByCommunications();
                                        for(int
i = 0; i < userList.getItemCount(); i++) {
                                              if(userList.isIndexSelected(i))
{
                                                    User
user = (User)item.friends.elementAt(i);
                                                    if(!user.id.equals(myUserId)
&& !inCommunications(user.id)) {
                                                          param
+= URLEncoder.encode(",") + user.id;
                                                    }
                                              }
                                        }
                                  }
                            }
                            else
{
                                  param
+= "&s_userid=" + URLEncoder.encode(userIds);
                            }
                            userIdArray.removeAllElements();
                            interruptSelectedRoomId
= 0;
                      }
                      else
if(item.communications != null) {
                            param
+= makeParamByCommunications();
                      }
                }
                else
{
                      String
nowTalk = talkText.getText();
                      if(nowTalk.length()
> 0) {
                            param
+= "&msg=" + URLEncoder.encode(nowTalk);
                      }
                      param
+= makeParamByCommunications();
                }
                String
url = getSourceURL() +
"?developerid=docomo&version=20091116&userid=" + myUserId +
"&operation=" + operation + "&time=" + timerTime +
param;
                conn
= (HttpConnection) Connector.open(url, Connector.READ, true);
                conn.setRequestMethod(HttpConnection.GET);
                conn.connect();
                is
= conn.openInputStream();
                ChatItem
newItem = new ChatItem();
                parser.setItem(newItem);
                parser.parse(is);
           
is.close();
           
conn.close();
        initPanel(newItem);
        } catch
(XmlPullParserException pe) {
           
error("パースエラー(" + pe + ")");
        } catch
(IOException ie) {
           
error("I/O エラー(" + ie + ")");
          }
catch (Exception e) {
                error("XML読み込みエラー("
+ e + ")");
        } finally {
                try
{
                      if(is
!= null) {
                     
is.close();
                      }
                      if(conn
!= null) {
                     
conn.close();
                      }
                }
catch (IOException ioe) {}
          }
          lock
= 0;
    }
    boolean checkUserList(ChatItem oldItem,
ChatItem newItem) {
          if(oldItem.friends
== null) {
                return
true;
          }
          if(oldItem.friends.size()
!= newItem.friends.size()) {
                return
true;
          }
          for(int
i = 0; i < oldItem.friends.size(); i++) {
                User
oldUser = (User)oldItem.friends.elementAt(i);
                User
newUser = (User)newItem.friends.elementAt(i);
                if(!oldUser.id.equals(newUser.id))
{
                      return
true;
                }
                if(!oldUser.name.equals(newUser.name))
{
                      return
true;
                }
                if(oldUser.status
!= newUser.status) {
                      return
true;
                }
          }
          return
false;
    }
    boolean checkChatText(ChatItem oldItem,
ChatItem newItem) {
          if(oldItem.messages
== null) {
                return
true;
          }
          if(oldItem.messages.size()
!= newItem.messages.size()) {
                return
true;
          }
          for(int
i = 0; i < oldItem.messages.size(); i++) {
                Message
oldMessage = (Message)oldItem.messages.elementAt(i);
                Message
newMessage = (Message)newItem.messages.elementAt(i);
                if(!oldMessage.user.id.equals(newMessage.user.id))
{
                      return
true;
                }
                if(!oldMessage.comment.equals(newMessage.comment))
{
                      return
true;
                }
          }
          return
false;
    }
    boolean checkInterruptList(ChatItem
oldItem, ChatItem newItem) {
          if(oldItem.interrupts
== null) {
                return
true;
          }
          if(oldItem.interrupts.size()
!= newItem.interrupts.size()) {
                return
true;
          }
          for(int
i = 0; i < oldItem.interrupts.size(); i++) {
                Interrupt
oldInterrupt = (Interrupt)oldItem.interrupts.elementAt(i);
                Interrupt
newInterrupt = (Interrupt)newItem.interrupts.elementAt(i);
                if(oldInterrupt.room.id
!= newInterrupt.room.id) {
                      return
true;
                }
                if(!oldInterrupt.user.id.equals(newInterrupt.user.id))
{
                      return
true;
                }
          }
          return
false;
    }
    void initPanel(ChatItem newItem) {
          if(checkUserList(item,
newItem)) {
                userList.removeAll();
                for(int
i = 0; i < newItem.friends.size(); i++) {
                      User
user = (User)newItem.friends.elementAt(i);
                      String
mark = "○ ";
                      if(user.status
== 2) {
                            mark
= "● ";
                      }
else if(user.status == 3) {
                            mark
= "◎ ";
                      }
else if(user.status == 4) {
                            mark
= "▲ ";
                      }
else if(user.status == 9) {
                            mark
= "× ";
                      }
                      userList.append(mark
+ user.name);
                      if(userIdArray
!= null && userIdArray.size() > 0) {
                            for(int
j = 0; j < userIdArray.size(); j++) {
                                  String
userId = (String)userIdArray.elementAt(j);
                                  if(userId.equals(user.id))
{
                                        userList.select(i);
                                        break;
                                  }
                            }
                      }
                }
          }
          if(checkChatText(item,
newItem)) {
                String
str = "";
                for(int
i = 0; i < newItem.messages.size(); i++) {
                      Message
message = (Message)newItem.messages.elementAt(i);
                      String
name = message.user.name;
                      String
comment = message.comment;
                      str
+= "[" + name + "]:" + comment + "\n";
                }
                chatArea.setText(str);
          }
          if(checkInterruptList(item,
newItem)) {
                interruptList.removeAll();
                for(int
i = 0; i < newItem.interrupts.size(); i++) {
                      Interrupt
interrupt = (Interrupt)newItem.interrupts.elementAt(i);
                      interruptList.append(interrupt.user.name
+ "(" + interrupt.room.id + ")");
                      if(interruptSelectedRoomId
== interrupt.room.id) {
                            interruptList.select(i);
                      }
                }
          }
          item
= newItem;
    }
    void uncheckUserList() {
          for(int
i = 0; i < userList.getItemCount(); i++) {
                if(userList.isIndexSelected(i))
{
                      userList.deselect(i);
                }
          }
    }
    void uncheckInterruptList() {
          for(int
i = 0; i < interruptList.getItemCount(); i++) {
                if(interruptList.isIndexSelected(i))
{
                      interruptList.deselect(i);
                }
          }
    }
    public void start() {
          myUserId
=  Phone.getProperty(Phone.TERMINAL_ID);
          if(TEST_MODE_FLAG)
myUserId = TEST_MODE_UID;
          mainPanel
= new Panel();
          layoutMgr
= new HTMLLayout();
          mainPanel.setLayoutManager(layoutMgr);
          mainPanel.setTitle("Lapeace携帯チャット");
          mainPanel.setSoftKeyListener(this);
          mainPanel.setComponentListener(this);
          mainPanel.setSoftLabel(Frame.SOFT_KEY_1,
"終了");
          titleLabel
= new Label("接続時間 00:00");
          userList
= new ListBox(ListBox.CHECK_BOX, 3);
          chatArea
= new TextBox("", 40, 5, TextBox.DISPLAY_ANY);
          chatArea.setEditable(false);
          talkText
= new TextBox("", 20, 1, TextBox.DISPLAY_ANY);
          talkButton
= new Button("会話");
          interruptList
= new ListBox(ListBox.SINGLE_SELECT, 2);
          interruptButton
= new Button("切替");
          sendMessage("");
          layoutMgr.begin(HTMLLayout.RIGHT);
          mainPanel.add(titleLabel);
          layoutMgr.begin(HTMLLayout.LEFT);
          mainPanel.add(userList);
          mainPanel.add(chatArea);
          mainPanel.add(talkText);
          mainPanel.add(talkButton);
          layoutMgr.br();
          mainPanel.add(interruptList);
          mainPanel.add(interruptButton);
          layoutMgr.end();
          makeTimeTimer();
          makeHeatbeatTimer();
          Display.setCurrent((Frame)mainPanel);
    }
    public void resume() {
          lock
= 0;
          makeTimeTimer();
          makeHeatbeatTimer();
    }
    public void softKeyPressed(int key) {
          Frame
f = Display.getCurrent();
          if
(f == mainPanel) {
             
if (key == Frame.SOFT_KEY_1) {
                      sendTerminateMessage();
                   
terminate();
                }
          }
    }
    public void softKeyReleased(int key) {}
    public void componentAction(Component
source, int type, int param) {
          if(source
== talkButton && type == ComponentListener.BUTTON_PRESSED) {
                String
talk = talkText.getText();
                if(lock
== 1) {
                      makeWaitTimer(WAIT_TYPE_TALK);
                }
else {
                      int
nowRoomId = getRoomId();
                      sendMessage(talk);
                      uncheckUserList();
                      talkText.setText("");
                      if(talk!=null
&& talk.length()>0) {
                            resetTime(nowRoomId,
getRoomId());
                      }
                }
          }
          else
if(source == interruptButton && type ==
ComponentListener.BUTTON_PRESSED) {
                if(item.interrupts
!= null && item.interrupts.size() > 0) {
                      int
i = interruptList.getSelectedIndex();
                      if(i
>= 0 && item.interrupts.size() >= i) {
                            Interrupt
interrupt = (Interrupt)item.interrupts.elementAt(i);
                            int
nowRoomId = getRoomId();
                            item.communications.room.id
= interrupt.room.id;
                            if(lock
== 1) {
                                  makeWaitTimer(WAIT_TYPE_INTERRUPT);
                            }
else {
                                  uncheckUserList();
                                  sendMessage("");
                                  talkText.setText("");
                                  uncheckInterruptList();
                                  resetTime(nowRoomId,
interrupt.room.id);
                            }
                      }
                }
          }
          else
if(source == interruptList && type == ComponentListener.SELECTION_CHANGED)
{
                int
i = interruptList.getSelectedIndex();
                if(i
>= 0 && item.interrupts.size() >= i) {
                      Interrupt
interrupt = (Interrupt)item.interrupts.elementAt(i);
                      interruptSelectedRoomId
= interrupt.room.id;
                }
          }
    }
    public void timerExpired(Timer source)
{
          if(source
== timeTimer) {
                String
min = "--";
                String
sec = "--";
                if(timerFlag)
{
                      timerTime
+= 1;
                      min
= "" + (addedDispTime + timerTime) / 60;
                      sec
= "" + (addedDispTime + timerTime) % 60;
                      if(min.length()
== 1) {
                            min
= "0" + min;
                      }
                      if(sec.length()
== 1) {
                            sec
= "0" + sec;
                      }
                }
                String
labelText = "接続時間 " + min + ":" + sec;
                titleLabel.setText(labelText);
          }
else if(source == heartbeatTimer) {
                if(lock
== 0) {
                      sendMessage("");
                }
                makeHeatbeatTimer();
          }
else if(source == waitTimer) {
                if(lock
== 0) {
                      if(waitType
== WAIT_TYPE_TALK) {
                            componentAction(talkButton,
ComponentListener.BUTTON_PRESSED, 0);
                      }
else if(waitType == WAIT_TYPE_INTERRUPT) {
                            componentAction(interruptButton,
ComponentListener.BUTTON_PRESSED, 0);
                      }
                }
else {
                      makeWaitTimer(waitType);
                }
          }
    }
    private void makeTimeTimer() {
          timeTimer
= new Timer();
          timeTimer.setTime(1000);
          timeTimer.setRepeat(true);
          timeTimer.setListener(this);
          timeTimer.start();
    }
    private void makeHeatbeatTimer() {
          heartbeatTimer
= new Timer();
          heartbeatTimer.setTime(heatbeatTime);
          heartbeatTimer.setRepeat(false);
          heartbeatTimer.setListener(this);
          heartbeatTimer.start();
    }
    private void makeWaitTimer(int type) {
          waitType
= type;
          waitTimer
= new Timer();
          waitTimer.setTime(100);
          waitTimer.setRepeat(false);
          waitTimer.setListener(this);
          waitTimer.start();
    }
    private void resetTime(int nowRoomId,
int reqRoomId) {
          timerFlag
= true;
          if(nowRoomId
!= reqRoomId) {
                Integer
nowKey = new Integer(nowRoomId);
                Integer
reqKey = new Integer(reqRoomId);
                Integer
savedTime = new Integer(addedDispTime + timerTime);
                timerTimes.put(nowKey,
savedTime);
                addedDispTime
= (timerTimes.get(reqKey)!=null) ? ((Integer)timerTimes.get(reqKey)).intValue()
: 0;
                timerTime
= 0;
          }
    }
}
 
Since the application has different operating environment specifications for docomo, au, and SoftBank, an application corresponding to each carrier is required. An example of an application source code corresponding to NTT docomo according to an embodiment of the present invention is as follows.
[Main program (LapeaceMobileChat.java)]
import java.io. *;
import java.lang. *;
import java.util. *;
import javax.microedition.io.Connector;
import com.nttdocomo.io. *;
import com.nttdocomo.ui. *;
import com.nttdocomo.util. *;
import com.nttdocomo.net. *;
import org.xmlpull.v1.XmlPullParserException;
public class LapeaceMobileChat extends IApplication
implements SoftKeyListener,
ComponentListener, TimerListener {
public static final boolean TEST_MODE_FLAG
= true;
public static final String
TEST_MODE_UID = "10001";
public static final int WAIT_TYPE_TALK
= 1;
public static final int
WAIT_TYPE_INTERRUPT = 2;
String myUserId = "";
ChatItem item = new ChatItem ();
ChatItemParser parser = new ChatItemParser ();
Panel mainPanel;
HTMLLayout layoutMgr;
Label titleLabel;
ListBox userList;
TextBox chatArea;
TextBox talkText;
Button talkButton;
ListBox interruptList;
Button interruptButton;
Timer heartbeatTimer;
Timer timeTimer;
Timer waitTimer;
int heatbeatTime = 3000;
int timerTime = 0;
int addedDispTime = 0;
boolean timerFlag = false;
Hashtable timerTimes = new Hashtable ();
Vector userIdArray = new Vector ();
int interruptSelectedRoomId = 0;
int lock = 0;
int waitType = 0;
void error (String msg) {
System.out.println (msg);
}
void message (String msg) {
Dialog message
= new Dialog (Dialog.DIALOG_INFO, "message");

message.setText (msg);
message.show ();
}
boolean confirmInterrupt () {
Dialog confirm
= new Dialog (Dialog.DIALOG_YESNO, "Confirm interrupt");

confirm.setText ("Select" Yes "for interrupt, select" No "for call.");
int ret =
confirm.show ();
return
ret == Dialog.BUTTON_YES? true: false;
}
void sendTerminateMessage () {
try
{
String
url = getSourceURL () +
"? developerid = docomo & version = 20091116 & userid =" + myUserId +
"& operation = sync & time =" + timerTime +
"& close = 1";
HttpConnection
conn = (HttpConnection) Connector.open (url, Connector.READ, true);
conn.setRequestMethod (HttpConnection.GET);
conn.connect ();
InputStream
is = conn.openInputStream ();
parser.setItem (item);
parser.parse (is);

is.close ();

conn.close ();
}
catch (Exception e) {
error ("Error ("
+ e + ")");
}
}
int getRoomId () {
if (item.communications
! = null && item.communications.room! = null &&
item.communications.room.id> 0) {
return
item.communications.room.id;
}
else {
return
0;
}
}
String makeParamByCommunications () {
String
param = "";
if (item.communications
! = null) {
int
roomId = getRoomId ();
if (roomId
> 0) {
param
+ = "& roomid =" + roomId;
}
if (item.communications.users
! = null && item.communications.users.size ()> 0) {
String
to = "";
for (int
i = 0; i <item.communications.users.size (); i ++) {
User
user = (User) item.communications.users.elementAt (i);
if (! user.id.equals (myUserId))
{
if (to.length ()
> 0) {
to
+ = ",";
}
to
+ = user.id;
}
}
if (to.length ()
> 0) {
param
+ = "& s_userid =" + URLEncoder.encode (to);
}
}
}
return
param;
}
boolean inCommunications (String userId)
{
if (item.communications.users
! = null && item.communications.users.size ()> 0) {
for (int
i = 0; i <item.communications.users.size (); i ++) {
User
user = (User) item.communications.users.elementAt (i);
if (user.id.equals (userId))
{
return
true;
}
}
}
return
false;
}
void sendMessage (String talk) {
lock
= 1;
InputStream
is = null;
HttpConnection
conn = null;
try
{
if (item.friends
! = null && item.friends.size ()> 0) {
userIdArray.removeAllElements ();
int
i = userList.getSelectedIndex ();
if (i
> = 0 && item.friends.size ()> = i) {
User
user = (User) item.friends.elementAt (i);
userIdArray.addElement (user.id);
}
}
if (item.interrupts
! = null && item.interrupts.size ()> 0) {
int
i = interruptList.getSelectedIndex ();
if (i
> = 0 && item.interrupts.size ()> = i) {
Interrupt
interrupt = (Interrupt) item.interrupts.elementAt (i);
interruptSelectedRoomId
= interrupt.room.id;
}
}
String
userIds = "";
if (item.friends
! = null && item.friends.size ()> 0) {
for (int
i = 0; i <userList.getItemCount (); i ++) {
if (userList.isIndexSelected (i))
{
if (userIds.length ()
> 0) {
userIds
+ = ",";
}
User
user = (User) item.friends.elementAt (i);
if (! user.id.equals (myUserId))
{
userIds
+ = user.id;
}
}
}
}
String
operation = "sync";
String
param = "";
if (talk
! = null && talk.length ()> 0 && (userIds.length ()> 0 ||
getRoomId ()> 0)) {
operation
= "send";
param
= "& msg =" + URLEncoder.encode (talk);
if (userIds.length ()
> 0) {
if (getRoomId ()
> 0) {
if (confirmInterrupt ())
{
param
+ = "& s_userid =" + URLEncoder.encode (userIds);
}
else {
param
+ = makeParamByCommunications ();
for (int
i = 0; i <userList.getItemCount (); i ++) {
if (userList.isIndexSelected (i))
{
User
user = (User) item.friends.elementAt (i);
if (! user.id.equals (myUserId)
&&! inCommunications (user.id)) {
param
+ = URLEncoder.encode (",") + user.id;
}
}
}
}
}
else
{
param
+ = "& s_userid =" + URLEncoder.encode (userIds);
}
userIdArray.removeAllElements ();
interruptSelectedRoomId
= 0;
}
else
if (item.communications! = null) {
param
+ = makeParamByCommunications ();
}
}
else
{
String
nowTalk = talkText.getText ();
if (nowTalk.length ()
> 0) {
param
+ = "& msg =" + URLEncoder.encode (nowTalk);
}
param
+ = makeParamByCommunications ();
}
String
url = getSourceURL () +
"? developerid = docomo & version = 20091116 & userid =" + myUserId +
"& operation =" + operation + "& time =" + timerTime +
param;
conn
= (HttpConnection) Connector.open (url, Connector.READ, true);
conn.setRequestMethod (HttpConnection.GET);
conn.connect ();
is
= conn.openInputStream ();
ChatItem
newItem = new ChatItem ();
parser.setItem (newItem);
parser.parse (is);

is.close ();

conn.close ();
initPanel (newItem);
} catch
(XmlPullParserException pe) {

error ("parse error (" + pe + ")");
} catch
(IOException ie) {

error ("I / O error (" + ie + ")");
}
catch (Exception e) {
error ("XML reading error ("
+ e + ")");
} finally {
try
{
if (is
! = null) {

is.close ();
}
if (conn
! = null) {

conn.close ();
}
}
catch (IOException ioe) {}
}
lock
= 0;
}
boolean checkUserList (ChatItem oldItem,
ChatItem newItem) {
if (oldItem.friends
== null) {
return
true;
}
if (oldItem.friends.size ()
! = newItem.friends.size ()) {
return
true;
}
for (int
i = 0; i <oldItem.friends.size (); i ++) {
User
oldUser = (User) oldItem.friends.elementAt (i);
User
newUser = (User) newItem.friends.elementAt (i);
if (! oldUser.id.equals (newUser.id))
{
return
true;
}
if (! oldUser.name.equals (newUser.name))
{
return
true;
}
if (oldUser.status
! = newUser.status) {
return
true;
}
}
return
false;
}
boolean checkChatText (ChatItem oldItem,
ChatItem newItem) {
if (oldItem.messages
== null) {
return
true;
}
if (oldItem.messages.size ()
! = newItem.messages.size ()) {
return
true;
}
for (int
i = 0; i <oldItem.messages.size (); i ++) {
Message
oldMessage = (Message) oldItem.messages.elementAt (i);
Message
newMessage = (Message) newItem.messages.elementAt (i);
if (! oldMessage.user.id.equals (newMessage.user.id))
{
return
true;
}
if (! oldMessage.comment.equals (newMessage.comment))
{
return
true;
}
}
return
false;
}
boolean checkInterruptList (ChatItem
oldItem, ChatItem newItem) {
if (oldItem.interrupts
== null) {
return
true;
}
if (oldItem.interrupts.size ()
! = newItem.interrupts.size ()) {
return
true;
}
for (int
i = 0; i <oldItem.interrupts.size (); i ++) {
Interrupt
oldInterrupt = (Interrupt) oldItem.interrupts.elementAt (i);
Interrupt
newInterrupt = (Interrupt) newItem.interrupts.elementAt (i);
if (oldInterrupt.room.id
! = newInterrupt.room.id) {
return
true;
}
if (! oldInterrupt.user.id.equals (newInterrupt.user.id))
{
return
true;
}
}
return
false;
}
void initPanel (ChatItem newItem) {
if (checkUserList (item,
newItem)) {
userList.removeAll ();
for (int
i = 0; i <newItem.friends.size (); i ++) {
User
user = (User) newItem.friends.elementAt (i);
String
mark = "○";
if (user.status
== 2) {
mark
= "●";
}
else if (user.status == 3) {
mark
= "◎";
}
else if (user.status == 4) {
mark
= "▲";
}
else if (user.status == 9) {
mark
= "×";
}
userList.append (mark
+ user.name);
if (userIdArray
! = null && userIdArray.size ()> 0) {
for (int
j = 0; j <userIdArray.size (); j ++) {
String
userId = (String) userIdArray.elementAt (j);
if (userId.equals (user.id))
{
userList.select (i);
break;
}
}
}
}
}
if (checkChatText (item,
newItem)) {
String
str = "";
for (int
i = 0; i <newItem.messages.size (); i ++) {
Message
message = (Message) newItem.messages.elementAt (i);
String
name = message.user.name;
String
comment = message.comment;
str
+ = "[" + name + "]:" + comment + "\ n";
}
chatArea.setText (str);
}
if (checkInterruptList (item,
newItem)) {
interruptList.removeAll ();
for (int
i = 0; i <newItem.interrupts.size (); i ++) {
Interrupt
interrupt = (Interrupt) newItem.interrupts.elementAt (i);
interruptList.append (interrupt.user.name
+ "(" + interrupt.room.id + ")");
if (interruptSelectedRoomId
== interrupt.room.id) {
interruptList.select (i);
}
}
}
item
= newItem;
}
void uncheckUserList () {
for (int
i = 0; i <userList.getItemCount (); i ++) {
if (userList.isIndexSelected (i))
{
userList.deselect (i);
}
}
}
void uncheckInterruptList () {
for (int
i = 0; i <interruptList.getItemCount (); i ++) {
if (interruptList.isIndexSelected (i))
{
interruptList.deselect (i);
}
}
}
public void start () {
myUserId
= Phone.getProperty (Phone.TERMINAL_ID);
if (TEST_MODE_FLAG)
myUserId = TEST_MODE_UID;
mainPanel
= new Panel ();
layoutMgr
= new HTMLLayout ();
mainPanel.setLayoutManager (layoutMgr);
mainPanel.setTitle ("Lapeace mobile chat");
mainPanel.setSoftKeyListener (this);
mainPanel.setComponentListener (this);
mainPanel.setSoftLabel (Frame.SOFT_KEY_1,
"Exit");
titleLabel
= new Label ("Connection time 00:00");
userList
= new ListBox (ListBox.CHECK_BOX, 3);
chatArea
= new TextBox ("", 40, 5, TextBox.DISPLAY_ANY);
chatArea.setEditable (false);
talkText
= new TextBox ("", 20, 1, TextBox.DISPLAY_ANY);
talkButton
= new Button ("conversation");
interruptList
= new ListBox (ListBox.SINGLE_SELECT, 2);
interruptButton
= new Button ("Switch");
sendMessage ("");
layoutMgr.begin (HTMLLayout.RIGHT);
mainPanel.add (titleLabel);
layoutMgr.begin (HTMLLayout.LEFT);
mainPanel.add (userList);
mainPanel.add (chatArea);
mainPanel.add (talkText);
mainPanel.add (talkButton);
layoutMgr.br ();
mainPanel.add (interruptList);
mainPanel.add (interruptButton);
layoutMgr.end ();
makeTimeTimer ();
makeHeatbeatTimer ();
Display.setCurrent ((Frame) mainPanel);
}
public void resume () {
lock
= 0;
makeTimeTimer ();
makeHeatbeatTimer ();
}
public void softKeyPressed (int key) {
Frame
f = Display.getCurrent ();
if
(f == mainPanel) {

if (key == Frame.SOFT_KEY_1) {
sendTerminateMessage ();

terminate ();
}
}
}
public void softKeyReleased (int key) {}
public void componentAction (Component
source, int type, int param) {
if (source
== talkButton && type == ComponentListener.BUTTON_PRESSED) {
String
talk = talkText.getText ();
if (lock
== 1) {
makeWaitTimer (WAIT_TYPE_TALK);
}
else {
int
nowRoomId = getRoomId ();
sendMessage (talk);
uncheckUserList ();
talkText.setText ("");
if (talk! = null
&& talk.length ()> 0) {
resetTime (nowRoomId,
getRoomId ());
}
}
}
else
if (source == interruptButton && type ==
ComponentListener.BUTTON_PRESSED) {
if (item.interrupts
! = null && item.interrupts.size ()> 0) {
int
i = interruptList.getSelectedIndex ();
if (i
> = 0 && item.interrupts.size ()> = i) {
Interrupt
interrupt = (Interrupt) item.interrupts.elementAt (i);
int
nowRoomId = getRoomId ();
item.communications.room.id
= interrupt.room.id;
if (lock
== 1) {
makeWaitTimer (WAIT_TYPE_INTERRUPT);
}
else {
uncheckUserList ();
sendMessage ("");
talkText.setText ("");
uncheckInterruptList ();
resetTime (nowRoomId,
interrupt.room.id);
}
}
}
}
else
if (source == interruptList && type == ComponentListener.SELECTION_CHANGED)
{
int
i = interruptList.getSelectedIndex ();
if (i
> = 0 && item.interrupts.size ()> = i) {
Interrupt
interrupt = (Interrupt) item.interrupts.elementAt (i);
interruptSelectedRoomId
= interrupt.room.id;
}
}
}
public void timerExpired (Timer source)
{
if (source
== timeTimer) {
String
min = "-";
String
sec = "-";
if (timerFlag)
{
timerTime
+ = 1;
min
= "" + (addedDispTime + timerTime) / 60;
sec
= "" + (addedDispTime + timerTime)% 60;
if (min.length ()
== 1) {
min
= "0" + min;
}
if (sec.length ()
== 1) {
sec
= "0" + sec;
}
}
String
labelText = "Connection time" + min + ":" + sec;
titleLabel.setText (labelText);
}
else if (source == heartbeatTimer) {
if (lock
== 0) {
sendMessage ("");
}
makeHeatbeatTimer ();
}
else if (source == waitTimer) {
if (lock
== 0) {
if (waitType
== WAIT_TYPE_TALK) {
componentAction (talkButton,
ComponentListener.BUTTON_PRESSED, 0);
}
else if (waitType == WAIT_TYPE_INTERRUPT) {
componentAction (interruptButton,
ComponentListener.BUTTON_PRESSED, 0);
}
}
else {
makeWaitTimer (waitType);
}
}
}
private void makeTimeTimer () {
timeTimer
= new Timer ();
timeTimer.setTime (1000);
timeTimer.setRepeat (true);
timeTimer.setListener (this);
timeTimer.start ();
}
private void makeHeatbeatTimer () {
heartbeatTimer
= new Timer ();
heartbeatTimer.setTime (heatbeatTime);
heartbeatTimer.setRepeat (false);
heartbeatTimer.setListener (this);
heartbeatTimer.start ();
}
private void makeWaitTimer (int type) {
waitType
= type;
waitTimer
= new Timer ();
waitTimer.setTime (100);
waitTimer.setRepeat (false);
waitTimer.setListener (this);
waitTimer.start ();
}
private void resetTime (int nowRoomId,
int reqRoomId) {
timerFlag
= true;
if (nowRoomId
! = reqRoomId) {
Integer
nowKey = new Integer (nowRoomId);
Integer
reqKey = new Integer (reqRoomId);
Integer
savedTime = new Integer (addedDispTime + timerTime);
timerTimes.put (nowKey,
savedTime);
addedDispTime
= (timerTimes.get (reqKey)! = null)? ((Integer) timerTimes.get (reqKey)). intValue ()
: 0;
timerTime
= 0;
}
}
}
 図28において、携帯電話でアプリケーションが起動されると、メッセージ確認用のタイマがセットされる(S2802)。このタイマがセットされるイベント発生を受けて、httpリクエストが生成される(S2804)。このhttpリクエストは、特定の時間の経過、端末からのチャットメッセージ送信、発着信時、または会話終了時等を含む携帯電話端末側でのイベント発生時に送信される。 Referring to FIG. 28, when an application is activated on the mobile phone, a message confirmation timer is set (S2802). In response to an event that sets this timer, an http request is generated (S2804). This http request is transmitted when an event occurs on the mobile phone terminal side, including the passage of a specific time, transmission of a chat message from the terminal, outgoing / incoming call, or conversation end.
 生成されたhttpリクエストがアプリケーションサーバ1に送信されると(S2805)、アプリケーションサーバ1からデータベースサーバ6へ受信情報登録リクエストが発信され(S2807)、それに基づいてデータベースサーバ6で受信情報が登録される(S2808)。次にアプリケーションサーバ1で送信情報検索リクエストがデータベースサーバ6へ発信されると(S2809)、送信情報が検索される(S2810)。検索結果はデータベースサーバ6からアプリケーションサーバ1に送信されてXML化され(S2811)、該XMLデータは携帯電話へ送信される(S2813)。携帯電話で受信したXMLデータを解析し(S2813)、その内容に基づいて携帯電話の画面に表示される(S2815)。 When the generated http request is transmitted to the application server 1 (S2805), a reception information registration request is transmitted from the application server 1 to the database server 6 (S2807), and the reception information is registered in the database server 6 based on the request. (S2808). Next, when a transmission information search request is transmitted to the database server 6 by the application server 1 (S2809), the transmission information is searched (S2810). The search result is transmitted from the database server 6 to the application server 1 and converted into XML (S2811), and the XML data is transmitted to the mobile phone (S2813). The XML data received by the mobile phone is analyzed (S2813) and displayed on the screen of the mobile phone based on the content (S2815).
 携帯電話端末側で再度、上記イベントが発生すると、同様にhttpリクエストが生成され、上記と同様の手順で携帯電話の画面に表示される。 When the above event occurs again on the mobile phone terminal side, an http request is similarly generated and displayed on the screen of the mobile phone in the same procedure as described above.
 発着信が完了し、着信者が最初のメッセージを返してきた段階のタイマをセットすると、タイマの時間から会話時間を算出する。算出された会話時間は携帯電話端末の画面に表示される。 When the timer at the stage when the incoming / outgoing call is completed and the callee returns the first message is set, the conversation time is calculated from the timer time. The calculated conversation time is displayed on the screen of the mobile phone terminal.
 本発明では上記のように、httpリクエストに対する返答は、XMLの形式で戻す。通信端末側では、XMLレイアウトからXML分を解析し、解析した内容に基づいて画面が表示される。図23は、本発明の一実施形態に係るメッセージ受信リクエストのXMLレイアウトを示す概略図である。本発明の一実施形態におけるXMLレイアウトは、次のとおりである。
 
 XMLレイアウト(図23対応)
1.       
共通パラメータ(result)
(ア)                 
出力結果(status)
httpリクエストに対するサーバの処理結果が表示される
Success(成功)
/ NotFount(URL,オペレーションエラー) / 
ServerError(サーバ側エラー:versionエラー、データベース登録失敗等)

ClientError(クライアント側エラー:機器エラー等)
(イ)                 
出力結果メッセージ(message)
エラーメッセージが表示。
2.       
オーナー情報(owner → user)
(ア)                 
ユーザID(id)
端末利用者のユーザID
(イ)                 
ユーザ名(name)
端末利用者のユーザ名
(ウ)                 
ユーザ向けメッセージ(message)
ユーザに対するメッセージを表示。
アプリのバージョンアップ情報やシステム運営側からのメッセージを表示する。
3.       
お友達情報(friend → user)
(ア)                 
ユーザID(id)
お友達のユーザID
(イ)                 
ユーザ名(name)
お友達のユーザ名
(ウ)                 
接続状況(status)
お友達の接続状態
1:接続中
2:会話中(同一会話に)
3:書き込み中(同一会話に)
4:会話中(別の会話に)
9:停止中
4.       
会話相手情報(communication → room)
(ア)                 
ルームID(id)
会話中のルームID
ルームIDが空白の場合、会話無し(サーバへの定期問い合わせ)
または、発着信
(イ)                 
ルーム名(name)
コミュニティの会話の場合、名称が表示される。
(ウ)                 
ユーザ情報(user)
(1)ユーザID(id)
会話相手のユーザID
(2)ユーザ名(name)
会話相手のユーザ名
(3)接続状況(status)
会話相手の接続状態
1:接続中
2:会話中(同一会話に)
3:書き込み中(同一会話に)
4:会話中(別の会話に)
9:停止中
5.       
メッセージ(messages → message)
(ア)                 
ユーザID(id)
メッセージ送信者のユーザID
(イ)                 
ユーザ名(name)
メッセージ送信者のユーザ名
(ウ)                 
メッセージ(comment)
メッセージ送信者が発信したメッセージ
6.       
メッセージ(interrupts → interrupt)
(ア)                 
ルームID(id)
割込みルームID
(イ)                 
ルーム名(name)
コミュニティの会話の場合、名称が表示される。
(ウ)                 
ユーザ情報(user)
(1)ユーザID(id)
割込み会話に参加しているユーザID
(2)ユーザ名(name)
割込み会話に参加しているユーザ名
(3)接続状況(status)
割込み会話に参加しているユーザの接続状態
1:接続中
2:会話中(同一会話に)
3:書き込み中(同一会話に)
4:会話中(別の会話に)
9:停止中
 
In the present invention, as described above, the response to the http request is returned in the XML format. On the communication terminal side, XML is analyzed from the XML layout, and a screen is displayed based on the analyzed contents. FIG. 23 is a schematic diagram illustrating an XML layout of a message reception request according to an embodiment of the present invention. The XML layout in one embodiment of the present invention is as follows.

XML layout (corresponding to Fig. 23)
1.
Common parameter (result)
(A)
Output result (status)
Displays server processing results for http requests
Success
/ NotFount (URL, operation error) /
ServerError (Server side error: version error, database registration failure, etc.)
/
ClientError (client side error: device error, etc.)
(I)
Output result message (message)
An error message is displayed.
2.
Owner information (owner → user)
(A)
User ID (id)
User ID of terminal user
(I)
User name
User name of terminal user
(U)
Message for users (message)
Displays a message to the user.
App upgrade information and messages from the system management side are displayed.
3.
Friend information (friend → user)
(A)
User ID (id)
User ID of your friend
(I)
User name
Friends username
(U)
Connection status (status)
Friends connection status
1: Connected
2: Conversation (same conversation)
3: Writing (in the same conversation)
4: Conversing (to another conversation)
9: Stopped
Conversation information (communication → room)
(A)
Room ID (id)
Room ID during conversation
If the room ID is blank, there is no conversation (periodic inquiry to the server)
Or make and receive calls
(I)
Room name
In the case of community conversation, the name is displayed.
(U)
User information (user)
(1) User ID (id)
User ID of conversation partner
(2) User name (name)
User name of conversation partner
(3) Connection status (status)
Connection status of conversation partner
1: Connected
2: Conversation (same conversation)
3: Writing (in the same conversation)
4: Conversing (to another conversation)
9: Stopping
Messages (messages → message)
(A)
User ID (id)
User ID of the message sender
(I)
User name
User name of the message sender
(U)
Message
5. Message sent by message sender
Message (interrupts → interrupt)
(A)
Room ID (id)
Interrupt room ID
(I)
Room name
In the case of community conversation, the name is displayed.
(U)
User information (user)
(1) User ID (id)
User ID participating in interrupt conversation
(2) User name (name)
User name participating in interrupt conversation
(3) Connection status (status)
Connection status of users participating in interrupted conversation
1: Connected
2: Conversation (same conversation)
3: Writing (in the same conversation)
4: Conversing (to another conversation)
9: Stopped
 本発明において、汎用的な受信方式であるXMLによりデータのやりとりを行うことで、通信端末の機器の種類やプログラム言語に対する通信性の依存度が低くなり、さらに安定した状態での使用が可能となる。また、チャットAPIを外部に公開することもできる。 In the present invention, by exchanging data using XML, which is a general-purpose reception method, the dependence of the communication terminal on the type of device and the programming language is reduced, and the use in a more stable state is possible. Become. Also, the chat API can be disclosed to the outside.
 本発明の上記システムにより、携帯電話の各キャリアでチャットアプリケーションの稼働が可能となる。家や仕事場でコンピュータを使用したチャットも、外出先で携帯電話を使用したチャットも可能であるため、場所を選ばず、好きな時間にその時必要な情報をやりとりすることができる。 The above system of the present invention enables a chat application to be operated in each mobile phone carrier. Chats using computers at home and work, and chats using mobile phones on the go are possible, so you can exchange the information you need at any time, regardless of location.
 次に、本発明に係る一実施形態におけるNTTDocomo、au、SoftBank以外の通信端末でのチャットアプリケーションシステムについて説明する。 Next, a chat application system in a communication terminal other than NTT Docomo, au, and SoftBank according to an embodiment of the present invention will be described.
   NTTDocomo、au、SoftBank以外の通信端末において、まず通信端末側のログイン画面から、ユーザIDを取得する。wwwサーバ側でHTML文中にメッセージ確認用タイマが埋め込まれる。次に、wwwサーバ6からアプリケーションサーバ1へhttpリクエストが送信される。アプリケーションサーバ1側でhttpリクエストのレスポンスを受け取ると、アプリケーションサーバ1で処理が実行され、XMLレスポンスがwwwサーバ6へ返される。wwwサーバ6がアプリケーションサーバ1から受信したXMLデータを解析し、この結果が通信端末側のブラウザが受け取って画面(HTML)を生成し画面を表示する。 In a communication terminal other than NTT Docomo, au, and SoftBank, first, a user ID is obtained from the login screen on the communication terminal side. A message confirmation timer is embedded in the HTML sentence on the www server side. Next, an http request is transmitted from the www server 6 to the application server 1. When the response of the http request is received on the application server 1 side, the process is executed on the application server 1 and an XML response is returned to the www server 6. The www server 6 analyzes the XML data received from the application server 1, and the result is received by the browser on the communication terminal side to generate a screen (HTML) and display the screen.
 通信端末においてアプリケーションのURLを表示されるとログイン画面が表示される。ユーザ名とパスワードを入力し、ログインボタンをクリックすると、wwwサーバ6経由でデータベースサーバ5のユーザ情報と照合が行われ、認証された場合には、チャット画面が表示される。認証されなかった場合には、エラーメッセージが表示される。 When the application URL is displayed on the communication terminal, a login screen is displayed. When the user name and password are entered and the login button is clicked, the user information of the database server 5 is checked via the www server 6, and if authenticated, a chat screen is displayed. If authentication is not successful, an error message is displayed.
 アプリケーションサーバ1とのメッセージの定期的な交換は、htmlのmetaタグにあるrefresh機能を使って実現している。refresh機能を利用できないブラウザに於いては、JavaScriptを使って実現する。 Periodic exchange of messages with the application server 1 is realized by using the refresh function in the html meta tag. In browsers that cannot use the refresh function, this is realized using JavaScript.
 アプリケーションサーバ1に対して、httpリクエストに対する返答が一定時間内に返ってこなかった場合は、再送信を行う。一定回数再送信しても返答が返ってこない場合は、会話を終了する。一定回数の再送信中に応答が返ってきた場合には、正常にチャットができていた時点のルーム番号、チャット開始からの経過時間をメモリが記憶しているので、メモリからの復旧処理を行い、会話を継続させる。 If the response to the http request is not returned to the application server 1 within a certain time, it is retransmitted. If no response is returned after a certain number of retransmissions, the conversation is terminated. If a response is returned during a certain number of re-transmissions, the memory stores the room number and the elapsed time from the start of the chat when the chat was successful. Continue the conversation.
 本発明の一実施態様においては、NTTDocomo、au、SoftBankを含む各キャリアの携帯電話端末からサーバへの送信手段としてhttpを使用している。汎用的な伝送手段であるhttpリクエストのGET方式を使用することで、各キャリアの様々な携帯電話からチャットを可能にする。また、汎用性のあるGET方式の採用は、各キャリアの携帯電話メーカーで随時行われるバージョンアップにも対応が可能となる。さらに、携帯電話でチャットを行っている最中に、電波状態や電話、メール等でアプリケーションの中断、またはチャット不能の状態が起こっても、一定時間内にアプリケーションを再開すれば、中断前の状態に復旧することができる。 In one embodiment of the present invention, http is used as a transmission means from the mobile phone terminal of each carrier including NTT Docomo, au, and SoftBank to the server. By using the HTTP request GET method, which is a general-purpose transmission means, it is possible to chat from various mobile phones of each carrier. In addition, the adoption of the versatile GET system makes it possible to cope with version upgrades performed at any time by the mobile phone manufacturer of each carrier. In addition, even if the application is interrupted due to radio wave conditions, phone calls, mails, etc. while chatting on a mobile phone, if the application is restarted within a certain time, the state before the interruption Can be recovered.
 次に、本発明に係る一実施形態におけるチャットを平行して行うリアルタイム翻訳システムの動作について説明する。 Next, the operation of the real-time translation system that performs chat in parallel according to an embodiment of the present invention will be described.
 本発明によれば、会員登録を行う時に、ユーザの言語を設定することが可能である。言語を入力すると、このデータはデータベースサーバ5のユーザ情報記憶部のユーザデータテーブルに蓄積される。リアルタイムチャットの会話において、設定されたチャット受信者の言語がチャット送信者の言語と異なる場合、アプリケーションサーバ1の翻訳プログラムが実行される。 According to the present invention, it is possible to set the language of the user when performing membership registration. When a language is input, this data is accumulated in the user data table of the user information storage unit of the database server 5. In the real-time chat conversation, when the set language of the chat recipient is different from the language of the chat sender, the translation program of the application server 1 is executed.
 翻訳は送信者の言語から、あらかじめ設定された発信者の言語に翻訳される。翻訳対象言語は、アラビア語、アルバニア語、イタリア語、インドネシア語、ウクライナ語、エストニア語、オランダ語、カタロニア語、ガリシア語、ギリシャ語、クロアチア語、スウェーデン語、スペイン語、スロバキア語、スロベニア語、セルビア語、タイ語、タガログ語、チェコ語、デンマーク語、ドイツ語、トルコ語、ノルウェー語、ハンガリー語、ヒンディー語、フィンランド語、フランス語、ブルガリア語、ベトナム語、ヘブライ語、ポーランド語、ポルトガル語、マルタ語、ラトビア語、リトアニア語、ルーマニア語、ロシア語、英語、韓国語、中国語を含む各国言語とする。翻訳した結果は、データベースサーバ5の会話情報記憶部5-A-2に保存され、受信者が使用する通信端末からメッセージの確認が行われた際に、データベースサーバ5からアプリケーションサーバ1が翻訳された情報を受け取り、それを受信者が使用する通信端末に表示する。 Translation is translated from the sender's language to the preset sender's language. The target languages are Arabic, Albanian, Italian, Indonesian, Ukrainian, Estonian, Dutch, Catalan, Galician, Greek, Croatian, Swedish, Spanish, Slovak, Slovenian, Serbian, Thai, Tagalog, Czech, Danish, German, Turkish, Norwegian, Hungarian, Hindi, Finnish, French, Bulgarian, Vietnamese, Hebrew, Polish, Portuguese, National languages including Maltese, Latvian, Lithuanian, Romanian, Russian, English, Korean and Chinese. The translated result is stored in the conversation information storage unit 5-A-2 of the database server 5, and when the message is confirmed from the communication terminal used by the recipient, the application server 1 is translated from the database server 5. Information is received and displayed on the communication terminal used by the recipient.
 本発明の上記システムでは、母国語でチャットをするのとまったく変わらない動作により、国内にいながらにして海外と世界規模でのチャットも容易に可能となる。様々な分野の情報は、国内に限定されることなく、広く世界中からも求められている。本発明はそのニーズを十分に且つ老若男女を問わず容易に満たすものである。 In the above system of the present invention, chatting on a global scale can be easily performed overseas while staying in the country, by operation that is not different from chatting in the native language. Information in various fields is not limited to the country, but is widely demanded from all over the world. The present invention satisfies that need sufficiently and easily regardless of age or sex.
 さらに、本発明の上記システムにおいて、ユーザの希望があれば会話相手が母国語を使って入力した、翻訳前の会話情報も保存し閲覧可能としてもよい。これによって、外国語を学習したいと考えるユーザは、実際に自分が使用する言語での会話内容と、自分が学習したい外国語との内容を、チャット後に時間をかけて対比しつつ確認することが可能となる。 Furthermore, in the above system of the present invention, if the user wishes, the conversation information before translation input by the conversation partner using the native language may be stored and browsed. As a result, users who want to learn a foreign language can confirm the content of the conversation in the language they actually use and the content of the foreign language that they want to learn while comparing them over time after chatting. It becomes possible.
 次に、本発明に係る一実施形態におけるチャットの発着信システムの動作について説明する。 Next, the operation of the chat outgoing / incoming system according to an embodiment of the present invention will be described.
 本発明において、チャットにおける発着信システムとは、チャットを行う相手を呼び出す発信機能と、チャット相手が呼出に応答するための着信システムを指す。図5において、チャットを開始する際、相手を呼び出す場合は、ユーザAの使用する通信端末のメニュー画面506から新規コンタクト507を選択し、ユーザの検索画面を表示する。ユーザBを検索して着信ボタンを押すと着信情報がアプリケーションサーバ1に送信される。 In the present invention, an outgoing / incoming system in chat refers to an outgoing call function for calling a chat partner and an incoming call system for a chat partner to respond to the call. In FIG. 5, when calling a partner when starting a chat, a new contact 507 is selected from the menu screen 506 of the communication terminal used by the user A, and the user search screen is displayed. When user B is searched and the incoming call button is pressed, incoming call information is transmitted to application server 1.
 同時にデータベースサーバ5の会話ログテーブル5-A-11、会話データテーブル5-A-21に発信情報が登録される(図6参照)。 At the same time, the transmission information is registered in the conversation log table 5-A-11 and the conversation data table 5-A-21 of the database server 5 (see FIG. 6).
 発信相手側の端末からアプリケーションサーバ1に通信が発生したときに、データベースサーバ5に格納された会話データの情報が読み込まれ、着信情報が送信される。着信ユーザAが、着信情報を認識し、着信情報が表示されているメッセージエリア504をクリックすると、着信した情報がアプリケーションサーバ1に送信される。同時にデータベースサーバ5の会話ログテーブル5-A-11、および会話データテーブル5-A-21に着信情報が登録される。発信側通信端末に着信情報が表示された後、チャットが開始される。 When communication occurs from the terminal on the calling party side to the application server 1, the conversation data information stored in the database server 5 is read and the incoming call information is transmitted. When the incoming user A recognizes the incoming information and clicks the message area 504 in which the incoming information is displayed, the incoming information is transmitted to the application server 1. At the same time, incoming information is registered in the conversation log table 5-A-11 and the conversation data table 5-A-21 of the database server 5. After the incoming call information is displayed on the caller communication terminal, the chat is started.
 もし、一定時間着信が無かった場合には、留守番メッセージ入力画面が表示される。メッセージを入力して送信を行うと、アプリケーションサーバ1にメッセージが送信される。アプリケーションサーバ1はメッセージをデータベースサーバ5の会話ログテーブル5-A-11、会話データテーブル5-A-21に登録する。着信ユーザ側の端末からアプリケーションサーバ1に通信が行われた際に、会話データテーブル5-A-21の留守番メッセージを検索し、通信端末にメッセージを送信する。着信側ユーザのメッセージエリア504に着信メッセージが表示され、そのメッセージをクリックすると、留守番メッセージの照会が可能となる。 If there is no incoming call for a certain period of time, an answering machine message input screen is displayed. When a message is input and transmitted, the message is transmitted to the application server 1. The application server 1 registers the message in the conversation log table 5-A-11 and the conversation data table 5-A-21 of the database server 5. When communication is performed from the terminal on the called user side to the application server 1, the answering machine message in the conversation data table 5-A-21 is searched and the message is transmitted to the communication terminal. When an incoming message is displayed in the message area 504 of the called user and the message is clicked, an answering message can be inquired.
 留守番メッセージの照会が可能であることによって、その時にチャットに応答できなくても、時間を置いて双方が都合の良い時にチャットを行うことができる。本システムは、チャットをその場限りの関係に終始するものではなく、継続して交流し情報交換を行っていくことができるコミュニケーションツールとして活用することを可能とする。 Since it is possible to inquire about the answering message, even if it is not possible to respond to the chat at that time, it is possible to chat at a time when both parties are convenient. This system does not end the chat in an ad hoc relationship, but can be used as a communication tool that allows continuous exchange and information exchange.
 また、会話を終了する場合には、メニュー画面から会話終了を選択する。会話終了は発着信側双方のユーザで実行する事ができる。会話終了ボタンをクリックすると、会話終了メッセージがアプリケーションサーバ1に送信される。同時に会話ログテーブル5-A-11、会話データテーブル5-A-21に情報が送信される。相手側がアプリケーションサーバ1に問い合わせを行った際に、会話が終了された情報を受け取ると、通信端末に送信される。端末側では、相手が会話を終了した旨が表示される。会話していたユーザ全員が会話を終了すると、一連の会話が完了したこととなる。 Also, to end the conversation, select End conversation from the menu screen. The end of the conversation can be executed by both users on the outgoing and incoming sides. When the conversation end button is clicked, a conversation end message is transmitted to the application server 1. At the same time, information is transmitted to the conversation log table 5-A-11 and the conversation data table 5-A-21. When the other party makes an inquiry to the application server 1 and receives information on the end of the conversation, it is transmitted to the communication terminal. On the terminal side, the fact that the other party has finished the conversation is displayed. When all the users who have been speaking have finished the conversation, a series of conversations has been completed.
 会話終了は、一定時間通信が無かった場合にも適用される。通信端末からアプリケーションサーバ1へメッセージの確認が行われた際に、前回メッセージを送受信してからどの位時間が経過したか計算し、一定時間を上回る時間にメッセージの送受信が無い場合に会話終了と判断し、同時に会話ログテーブル5-A-11、会話データテーブル5-A-11に会話終了情報を登録し端末に通知する。 Talk end also applies when there is no communication for a certain period of time. When the message is confirmed from the communication terminal to the application server 1, it is calculated how much time has passed since the previous message transmission / reception, and the conversation ends when there is no message transmission / reception at a time exceeding a certain time. At the same time, the conversation end information is registered in the conversation log table 5-A-11 and the conversation data table 5-A-11 and notified to the terminal.
 本システムにより、チャットのアプリケーションを起動していない場合でも、今チャットしたい相手の状況を把握した上でチャットの参加を要請することが可能となる。個人個人の知りたいこと、人と話題を共有したいことは、一日のうちでも刻一刻と変化することが多く、その欲求により的確に適合することが可能となる。 This system makes it possible to request the participation of the chat after grasping the situation of the other party who wants to chat even if the chat application is not activated. What an individual wants to know and wants to share a topic with a person often changes from day to day, and can be more accurately adapted to their needs.
 また、上記の発着信システムは、単に個人のチャットで語り合いたいという欲求を解消するためだけでなく、話題が旬であるうちに他者と共有することでより闊達な議論が実現できる。さらにこのログが公開されれば、情報としての価値も高まることとなり、さらに多くの人に役立つ内容を提供することが可能となる。 In addition, the above-mentioned outgoing / incoming system not only solves the desire to talk with individual chats, but also makes it possible to achieve more detailed discussions by sharing with others while the topic is in season. Furthermore, if this log is made public, the value as information will increase, and it will be possible to provide useful content for more people.
 さらに、次に、本発明に係る一実施形態におけるチャットの入力中通知システムの動作について説明する。 Next, the operation of the chat input notification system according to an embodiment of the present invention will be described.
 リアルタイムチャットアプリケーションで各端末から会話を書き込む際は、会話ボタンをクリックする(図5 5-2参照)。会話ボタンがクリックされた時点で、会話の書き込みが開始されたことをアプリケーションサーバ1に送信する。送信された情報はデータベースサーバ5に蓄積される。会話相手がアプリケーションサーバ1にメッセージの確認を行ったときにデータベースサーバ5にある書き込み中の情報を受け取り、通信端末に送信する。通信端末側は書き込み中の表示を行う。 When writing a conversation from each terminal in the real-time chat application, click the conversation button (see 5-2 in Fig. 5). When the conversation button is clicked, the fact that conversation writing has been started is transmitted to the application server 1. The transmitted information is stored in the database server 5. When the conversation partner confirms the message to the application server 1, the information being written in the database server 5 is received and transmitted to the communication terminal. The communication terminal side displays while writing.
 チャット中に相手の入力状況が分かることで、お互いに集中してチャットを行うことができ、よりスムーズな議論の進行が可能となる。また、相手に突発的なトラブルが起こったり、またはチャットをしながら寝てしまったりなどにも、相手の入力状況が分かれば入力されない状態が長く続くことが分かるため、早い段階で察知することが可能となり、トラブルへの対処を行ったり、余分な通信料の課金を防いだりすることができる。 分 か る By knowing the input status of the other party during the chat, it is possible to chat with each other in a concentrated manner, enabling a smoother discussion. Also, if you suddenly have trouble with your opponent, or you go to sleep while chatting, you will know that it will not be input for a long time if you know the input status of the other party, so you can detect it at an early stage This makes it possible to deal with troubles and prevent charging of extra communication charges.
 次に、本発明に係る一実施形態の会話時間計測システムの動作について説明する。 Next, the operation of the conversation time measurement system according to an embodiment of the present invention will be described.
 図6において、会話の発着信が完了し、着信者からの会話を発信者が最初に受け取った時点から会話時間の計測を開始する。会話終了または、一定時間メッセージのやりとりが行われなかった場合、会話時間の計測が終了する。 Referring to FIG. 6, the conversation time measurement is started from the time when the conversation is completed and the caller first receives the conversation from the callee. When the conversation ends or no message is exchanged for a certain period of time, the measurement of the conversation time ends.
 この時間を通話時間と定義し、特定のユーザとの会話に課金する際に利用できる。会話中に電話や電子メールがあった場合は、計測を継続するが、一定時間応答が無い場合には、会話を終了し、会話終了迄の時間を通話時間とする。通話料への課金は発信側のユーザから徴収され、一定の割合によって部分的に着信を受けたユーザへと支払われる。 This time is defined as call time and can be used when charging for a conversation with a specific user. If there is a telephone call or electronic mail during the conversation, the measurement is continued, but if there is no response for a certain period of time, the conversation is terminated and the time until the conversation is terminated is defined as the conversation time. The charge for the call charge is collected from the user on the calling side, and is paid to the user who has received the incoming call at a certain rate.
 これによって、それぞれの個人が持つ専門性とその情報に価値が見出され、与えられる。発信する側のユーザは、聞きたいこと、知りたいことをそれに詳しいユーザにチャットで質問する。音声ではなく、文字によるやりとりであるため、聞き漏らすこともなくより高度な理解を得ることが可能となる。また、その質問に対してチャットで答える側のユーザは、自分の持つ知識や情報を社会に役立てることが可能となり、さらにそれに対して対価が支払われるため、あらゆる事業のコンサルティングの場としても活用でき、経済の活性化にもつながる。 This will give value to the expertise and information that each individual has. The user on the outgoing side asks the user who is familiar with it what they want to hear and know by chat. Since the exchange is not by voice but by letters, it is possible to obtain a higher level of understanding without being missed. In addition, users who answer the questions by chat can use their knowledge and information to society, and because they are paid for it, it can be used as a consulting place for any business. It also leads to economic revitalization.
 次に、本発明に係る一実施形態である位置情報把握システムについて説明する。 Next, a position information grasping system that is an embodiment according to the present invention will be described.
 NTTDocomo、au、SoftBankを含む通信端末に搭載されたGPS機能を利用し、位置情報をアプリケーションサーバ1に送信して、データベースサーバ5の会員情報に位緯度・経度を登録する。これによって、チャット相手に現在地を知らせることや、相手との距離を測定したり、近くにいるお友達を検索し会話したりすることが可能となる。 Using GPS functions installed in communication terminals including NTT Docomo, au, and SoftBank, the position information is transmitted to the application server 1, and the latitude / longitude is registered in the member information of the database server 5. This makes it possible to inform the chat partner of the current location, measure the distance to the partner, and search for and talk to nearby friends.
 本発明の上記システムによって、一般的には一人の閉鎖的な世界にこもり、人との関係性が希薄となりがちなチャットシステムであるが、近くにいるユーザが一目瞭然で分かるようになることで、地域や各エリア内で人と人とのつながりが生まれ、より解放的なコミュニティとして発展していくきっかけとなりうる。 The above-described system of the present invention is a chat system that is generally confined to a closed world of one person, and the relationship with people tends to be sparse, but it becomes obvious at a glance who is nearby, Connections between people can be created in the region and each area, and it can be a chance to develop as a more liberal community.
 さらに、本発明の上記位置情報把握システムは、ある一定の地域内にいれば、同じチャットに参加して発言できる公開会議機能を有してもよい。これによって、1つの議題に対して大勢で議論し意見しあうことも可能となり、有意義で建設的な議論の場として活用することもできる。これは、位置情報システム(GPS)を用いて、特定の地域にいる利用者全員を抽出して該当者一覧を表示する機能と、当該該当者全員に対して同報しもしくはその一部の特定の人間に対して発信する機能とを備えることで、本システムによるチャットを利用できるようにする。これによれば、たとえば犯罪が起こって犯人が一定の領域に逃亡している際に犯人確保する場合とか、近所の人とのコミュニケーションをとりたい場合とかに有用である。この場合、位置情報付きでメッセージ(チャットへの参加呼びかけ、参加要求もしくはチャットで話された内容)を送信すると、当該メッセージがテロップで一画面に流される機能をさらに備えてもよい。これにより、同じエリア内のユーザのチャットに、そのテロップに興味を持った人が参加することで、開かれたチャット、明るいチャットが実現され、それにより地域のコミュニケーションが活性化することが期待される。 Furthermore, the position information grasping system according to the present invention may have a public conference function that allows participants to speak by participating in the same chat if they are in a certain area. As a result, it is possible to discuss and give opinions on a single agenda and use it as a place for meaningful and constructive discussions. This is a function that uses a location information system (GPS) to extract all users in a specific area and display a list of applicable users, and to broadcast to all the applicable persons or to specify a part of them. It is possible to use the chat by this system by providing a function to transmit to a human being. This is useful, for example, when securing a criminal when a criminal has occurred and the criminal has escaped to a certain area, or when it is desired to communicate with neighbors. In this case, when a message (calling request to participate in chat, request for participation or content spoken in chat) is transmitted with position information, the message may be further transmitted on a single screen as a telop. As a result, people who are interested in the telop participate in chats with users in the same area, so that open chats and bright chats are realized, which is expected to activate local communication. The
 なお、本発明は上述した実施形態に限定されるものではなく、本発明の主旨を逸脱しない範囲内で種々変更して実施することが可能である。たとえば、上記とは別の実施形態に係るリアルタイムチャットシステムにおいて、1対1会話機能を利用する際の利用者端末の画面イメージとして、たとえば図30に示すような構成とすることも可能である。さらに、別の実施形態に係るリアルタイムチャットシステムにおいて、トークログ表示機能を利用する際の利用者端末の画面イメージとして、たとえば図31に示すような構成とすることも可能である。利用者にとっての利便性が高まる可能性がある。 Note that the present invention is not limited to the above-described embodiment, and various modifications can be made without departing from the spirit of the present invention. For example, in the real-time chat system according to another embodiment different from the above, the screen image of the user terminal when using the one-to-one conversation function can be configured as shown in FIG. Furthermore, in the real-time chat system according to another embodiment, the screen image of the user terminal when using the talk log display function can be configured as shown in FIG. 31, for example. There is a possibility that convenience for the user is increased.
 また、別の実施形態に係るリアルタイムチャットシステムにおいて、オープントーク会話機能を利用する際の利用者端末の画面イメージとして、たとえば図32に示すような構成とすることも可能である。さらに、別の実施形態に係るリアルタイムチャットシステムにおいて、公開されたチャットデータについての検索機能を利用する際の利用者端末の画面イメージとして、たとえば図33に示すような構成とすることも可能である。 Further, in the real-time chat system according to another embodiment, the screen image of the user terminal when using the open talk conversation function can be configured as shown in FIG. 32, for example. Furthermore, in the real-time chat system according to another embodiment, the screen image of the user terminal when using the search function for the public chat data can be configured as shown in FIG. 33, for example. .
 さらにまた、別の実施形態に係るリアルタイムチャットシステムにおいて、四人同時の会話機能を利用する際の利用者端末の画面イメージとして、たとえば図34に示すような構成とすることも可能である。さらに、別の実施形態に係るリアルタイムチャットシステムにおいて、有料トーク機能を利用する際の利用者端末の画面イメージとして、たとえば図35に示すような構成とすることも可能である。 Furthermore, in the real-time chat system according to another embodiment, the screen image of the user terminal when using the simultaneous conversation function of four people can be configured as shown in FIG. Furthermore, in the real-time chat system according to another embodiment, the screen image of the user terminal when using the pay talk function can be configured as shown in FIG. 35, for example.
 また、上述したものは本願にかかる技術思想を具現化するための実施形態の一例を示したにすぎないものであり、他の実施形態でも本願にかかる技術思想を適用することが可能である。たとえば、上記の説明では主に、携帯電話、PCを実施形態として取り入れるものを説明したが、本願に係る思想は、任意の複数または組み合わせプロセッサ又は記憶デバイスを装備するもの、コンピュータシステム、掌タイプコンピュータ、ラップトップ/ノートブックコンピュータ、ミニコンピュータ、メインフレームコンピュータ、スーパーコンピュータ、ならびに、これらの処理システムネットワーク組合わせ、iPhone(登録商標)、PHS、モバイルフォン等によって実現するものであってもよい。 Further, what has been described above is merely an example of an embodiment for realizing the technical idea according to the present application, and the technical idea according to the present application can be applied to other embodiments. For example, in the above description, a mobile phone and a PC are mainly described as embodiments. However, the idea according to the present application is that provided with any plural or combination processor or storage device, computer system, and palm-type computer. , A laptop / notebook computer, a minicomputer, a mainframe computer, a supercomputer, and a combination of these processing system networks, an iPhone (registered trademark), a PHS, a mobile phone, or the like.
 さらにまた、本願発明を用いて生産される装置、方法、システムが、その2次的生産品に登載されて商品化された場合であっても、本願発明の価値は何ら減ずるものではない。 Furthermore, even if an apparatus, method, or system produced using the present invention is listed as a secondary product and commercialized, the value of the present invention is not reduced at all.
 以上詳述したように、音声ではなく文字データのやりとりで行われるチャットを、各キャリアの携帯電話、PHSやPDA、またはコンピュータを含むインターネットブラウザを経由して閲覧が可能な通信端末で可能とすることにより、媒体を限定することなく、多くの利用者によって享受できるチャットサービスを実現することができる。 As described in detail above, it is possible to use a communication terminal capable of browsing via a mobile phone of each carrier, a PHS, a PDA, or an Internet browser including a computer, by chatting with character data instead of voice. Thus, a chat service that can be enjoyed by many users can be realized without limiting the medium.
 相手の声を実際に聞き、さらに自分の声で応答する電話は、現代において非常に便宜性の高いコミュニケーションの手段であるが、音声(口調)には、感情がストレートに伝わりやすい傾向があり、直接的な関わりが煩わしく感じる場合には敬遠されることが多い。しかし、文字データによるチャットは、電話よりも感情の伝わり方が鈍くなるため、それゆえに見知らぬ人、初めて情報交換を行う人、直接やりとりすることが億劫な場合にとても有効な手段となる。 While the telephone that actually listens to the other party's voice and responds with his / her voice is a very convenient means of communication in modern times, the voice (tone) tends to convey emotions straightforwardly, Often they are shunned if they feel that direct involvement is bothersome. However, chatting with text data is less effective than the telephone, so it is a very effective means for people who are strangers, those who exchange information for the first time, or when it is difficult to communicate directly.
 現代は、携帯電話やコンピュータなどを含む通信機器の普及率が増加する一方で、人と人との関係は疎遠となり、自殺者は年々増加の一途をたどっている。誰かに相談したい、誰かと話をしたいと思う場合、直接的な電話よりも、チャットの方が無理なく他者とつながることができ自分の心情を吐露することが可能となる。 In modern times, while the penetration rate of communication devices including mobile phones and computers has increased, the relationship between people has become estranged, and the number of suicides has been increasing year by year. If you want to talk to someone or want to talk to someone, chat can connect with others more easily than direct phone calls, and you can express your feelings.
 本発明におけるチャットシステムは、上述のようにインターネットブラウザを経由して閲覧が可能な通信端末で可能であるため、媒体を限定せず、誰でも利用することが可能である。上記のように本発明のチャットシステムは、ビジネス関連の情報交換、家族や友人間での近況報告、または悩みを相談するコンサルティングを含む、あらゆるコミュニケーションの場として活用できる。また、各グループで行われたチャットの内容は、その場限りの情報交換としてだけではなく、公開し、キーワードによる検索も可能にすることで、同じようにその話題に興味を持つ人も会話内容を閲覧し、情報を共有することができる。これによって、ビジネス上の相談から、心の悩みまで、本発明のチャットシステムを活用して解決した事例は、公開されることによって、同様の疑問や悩みを持つ人々を苦悩から解放することにもつながる。 Since the chat system according to the present invention can be a communication terminal that can be browsed via an Internet browser as described above, it can be used by anyone without limiting the medium. As described above, the chat system of the present invention can be used as a place for all kinds of communication, including business-related information exchange, status reports between family members and friends, or consulting for consultation. In addition, the contents of the chats held in each group are not only for exchanging information on an ad hoc basis, but are also made public and searchable by keyword is also possible, so that those who are interested in the topic can also talk You can browse and share information. As a result, cases that have been solved by using the chat system of the present invention from business consultations to the troubles of the heart are also released, so that people with similar questions and problems can be freed from suffering. Connected.
 さらに、消費者動向に大きな力を持つ消費者自身の生の声「口コミ」を、公開会話から検索して探ることもできるため、より大規模で高度な市場調査さらには市場獲得も可能となる。また、チャットと並行して翻訳が行われるため、チャットを行う相手の言語を気にすることなく誰でも世界中の人と情報交換ができ、チャットの対象やテーマも国内に限定されることなく広げることが可能となる。さらに、本発明の会話時間計測システムを通話時間による課金システムとして利用することが可能となるため、あるテーマについて専門的な知識を有する人は本システムをコンサルティングの場として活用することが可能となり、情報を必要とする人にとっては実際に会って話をするよりも、気軽にチャットによる利用ができ、かつコンサルティングを行う側にとっても事務所などを構える投資を行わずにサービスの提供ができるため、より多くの、また細部にわたったニーズに応えることが可能となり、非常に大きなマーケティングを生み出すことが現実的に期待できる。このように、本発明は情報産業を初めとする、人と人とのコミュニケーションが行われるあらゆる産業において利用可能性を有する。 In addition, it is also possible to search for and search for “word-of-mouth” voices of consumers who have great power in consumer trends through public conversations, so it becomes possible to conduct larger-scale and advanced market research and to acquire markets. . In addition, since translation is performed in parallel with chat, anyone can exchange information with people all over the world without worrying about the language of the chat partner, and the subject and theme of chat are not limited to domestic It can be expanded. Furthermore, since the conversation time measurement system of the present invention can be used as a billing system based on call time, a person who has specialized knowledge on a certain theme can use this system as a place for consulting, Rather than actually meeting and talking to people who need information, it is easy to use by chat, and the consulting side can also provide services without investing in setting up an office, etc. It is possible to meet the needs of more and more details, and it is realistically expected to generate very large marketing. Thus, the present invention has applicability in all industries where communication between people is performed, including the information industry.

Claims (31)

  1. インターネットを経由して情報交換が可能な複数の通信端末と、前記複数の通信端末間でやりとりされた情報を受信するアプリケーションサーバと、前記アプリケーションサーバで受信したチャットに係る文字情報を蓄積するデータベースサーバと、前記データベースサーバに記憶された情報の少なくとも一部を表示するwwwサーバとを具備するリアルタイムチャットシステムにおいて、
    前記wwwサーバは前記チャットに係る文字情報をやりとりした前記複数の通信端末に対して該チャットに係る文字情報の記録の公開を許容する指令を受ける公開許可受付ルーチンを備え、
    前記アプリケーションサーバは、前記公開を許容する指令を前記チャットに係る文字情報に関わる全ての前記複数の通信端末から受けた場合に前記データベースサーバに蓄積された前記チャットに係る文字情報の少なくとも一部を前記wwwサーバにて表示可能にする表示可能化ルーチンを備え、
    前記システムは、所望の検索キーデータを受け付ける検索キー受付ルーチンと、前記受けつけられた検索キーデータを検索キーとして前記wwwサーバにて表示可能とされたチャットに係る文字情報について検索する検索ルーチンと、前記検索の結果を前記検索キーデータを受け付けた先に転送する転送ルーチンとを備えることを特徴とするコミュニケーションシステム。
    A plurality of communication terminals capable of exchanging information via the Internet, an application server for receiving information exchanged between the plurality of communication terminals, and a database server for storing character information relating to chat received by the application server And a real-time chat system comprising a www server that displays at least a part of the information stored in the database server,
    The www server includes a public permission acceptance routine for receiving an instruction that allows the plurality of communication terminals that have exchanged the character information related to the chat to disclose the recording of the character information related to the chat,
    The application server receives at least a part of the character information related to the chat stored in the database server when receiving an instruction permitting the disclosure from all the plurality of communication terminals related to the character information related to the chat. A display enabling routine for enabling display on the www server;
    The system includes a search key reception routine for receiving desired search key data, a search routine for searching for character information related to chats that can be displayed on the www server using the received search key data as a search key, And a transfer routine for transferring a result of the search to a destination where the search key data is received.
  2. インターネットブラウザを経由してチャット及びメールを含む文字による情報交換が可能な複数の通信端末と、前記複数の通信端末間でやりとりされたチャット及び/もしくはメールに係る文字情報を受信するアプリケーションサーバと、前記アプリケーションサーバで受信した前記文字情報を蓄積するデータベースサーバと、前記データベースサーバに記憶された文字情報の少なくとも一部を表示するwwwサーバとを具備するリアルタイムチャットシステムにおいて、
    前記wwwサーバは前記文字情報をやりとりした前記複数の通信端末に対して該文字情報の記録の公開を許容する指令を受ける公開許可受付ルーチンを備え、
    前記アプリケーションサーバは、前記公開を許容する指令を前記文字情報に関わる全ての前記複数の通信端末から受けた場合に前記データベースサーバに蓄積された前記文字情報の少なくとも一部を前記wwwサーバにて表示可能にする表示可能化ルーチンを備え、
    前記システムは、所望の検索キーデータを受け付ける検索キー受付ルーチンと、前記受けつけられた検索キーデータを検索キーとして前記wwwサーバにて表示可能とされた文字情報について検索する検索ルーチンと、前記検索の結果を前記検索キーデータを受け付けた先に転送する転送ルーチンとを備えることを特徴とするコミュニケーションシステム。
    A plurality of communication terminals capable of exchanging information using characters including chat and mail via an Internet browser; an application server for receiving character information related to chat and / or mail exchanged between the plurality of communication terminals; In a real-time chat system comprising a database server that accumulates the character information received by the application server, and a www server that displays at least part of the character information stored in the database server,
    The www server includes a public permission receiving routine for receiving a command for allowing the plurality of communication terminals that exchange the character information to disclose the recording of the character information,
    The application server displays at least a part of the character information stored in the database server on the www server when receiving an instruction to permit the disclosure from all the plurality of communication terminals related to the character information. With a display enablement routine that enables
    The system includes a search key reception routine for receiving desired search key data, a search routine for searching for character information that can be displayed on the www server using the received search key data as a search key, And a transfer routine for transferring the result to a destination where the search key data is received.
  3. インターネットブラウザを経由して情報交換が可能な複数の通信端末と、前記複数の通信端末間でやりとりされたチャットに係る文字情報を受信するアプリケーションサーバと、前記アプリケーションサーバで受信した前記チャットに係る文字情報を蓄積するデータベースサーバと、前記データベースサーバに記憶された情報を表示するwwwサーバとを具備するリアルタイムチャットシステムにおいて、
    前記リアルタイムチャットシステムは、所望の検索キーデータを受け付ける検索キー受付ルーチンと、前記受けつけられた検索キーデータを検索キーとして前記データベースサーバに格納されたチャットに係る文字情報について検索する検索ルーチンと、前記検索の結果を前記検索キーデータを受け付けた先に転送する転送ルーチンとを備えることを特徴とするコミュニケーションシステム。
    A plurality of communication terminals capable of exchanging information via an Internet browser, an application server that receives character information related to chat exchanged between the plurality of communication terminals, and a character related to the chat received by the application server In a real-time chat system comprising a database server for accumulating information and a www server for displaying information stored in the database server,
    The real-time chat system includes a search key reception routine for receiving desired search key data, a search routine for searching for character information related to chat stored in the database server using the received search key data as a search key, And a transfer routine for transferring a search result to a destination where the search key data is received.
  4. インターネットブラウザを経由して情報交換が可能な複数の通信端末と、前記複数の通信端末間でやりとりされたチャット及び/もしくはメールに係る文字情報を受信するアプリケーションサーバと、前記アプリケーションサーバで受信した前記文字情報を蓄積するデータベースサーバと、前記データベースサーバに記憶された文字情報を表示するwwwサーバとを具備するリアルタイムチャットシステムにおいて、
    前記リアルタイムチャットシステムは、所望の検索キーデータを受け付ける検索キー受付ルーチンと、前記受けつけられた検索キーデータを検索キーとして前記データベースサーバに格納された文字情報について検索する検索ルーチンと、前記検索の結果を前記検索キーデータを受け付けた先に転送する転送ルーチンとを備えることを特徴とするコミュニケーションシステム。
    A plurality of communication terminals capable of exchanging information via an Internet browser, an application server that receives text information related to chat and / or mail exchanged between the plurality of communication terminals, and the application server that receives the character information In a real-time chat system comprising a database server that accumulates character information and a www server that displays character information stored in the database server,
    The real-time chat system includes a search key reception routine for receiving desired search key data, a search routine for searching for character information stored in the database server using the received search key data as a search key, and a result of the search And a transfer routine for transferring the search key data to a destination where the search key data is received.
  5. 定期的に前記データベースサーバにメッセージの受信の有無を問い合わせる問合せ手段と、前記問合せにより受け取った結果を画面に表示する表示手段とをさらに具備することを特徴とする請求項1乃至4記載のうち1項記載のコミュニケーションシステム。 5. The apparatus according to claim 1, further comprising inquiry means for periodically inquiring the database server whether or not a message has been received, and display means for displaying a result received by the inquiry on a screen. The communication system described in the section.
  6. 前記リアルタイムチャットシステムは、
    位置情報システム(GPS)と、
    前期位置情報システムを用いて特定の地域にいる全通信端末を抽出して該当全端末に係る利用者一覧を表示するルーチンと、
    前記該当全端末に対しての同報もしくはそのうちの特定の端末に対しての発信を選択的に実行するルーチンと
    をさらに備えることを特徴とする請求項1乃至4記載のうち1項記載のコミュニケーションシステム。
    The real-time chat system
    A location information system (GPS);
    A routine for extracting all communication terminals in a specific area using the previous period location information system and displaying a list of users related to all the terminals;
    5. The communication according to claim 1, further comprising: a routine that selectively executes broadcast to all the corresponding terminals or transmission to a specific terminal among them. system.
  7. 前記チャットに関わるメッセージが前記該当全端末の画面にテロップで表示させる機能をさらに備えることを特徴とする請求項6記載のコミュニケーションシステム。 The communication system according to claim 6, further comprising a function for displaying messages related to the chat in a telop on the screens of all the terminals.
  8. 前記アプリケーションサーバと前記wwwサーバは1台のサーバが兼務することを特徴とする請求項1乃至4記載のうち1項記載のコミュニケーションシステム。 5. The communication system according to claim 1, wherein one server serves as both the application server and the www server.
  9. 前記チャットが行われる場を意味するルームに係る複数の画面を重畳的に表示できる複数ルーム機能と、第1のルームに係る画面から第2のルームに係る画面に切り替える切替機能とをさらに具備することを特徴とする請求項1もしくは3記載のコミュニケーションシステム。 A plurality of room functions capable of displaying a plurality of screens related to the room where the chat is performed in a superimposed manner, and a switching function for switching from the screen related to the first room to the screen related to the second room are further provided. The communication system according to claim 1 or 3, wherein
  10. 前記通信端末は、携帯電話、PHS、PDA、スマートフォンおよびコンピュータを含む通信可能な端末であることを特徴とする請求項1乃至4記載のうち1項記載のコミュニケーションシステム。 5. The communication system according to claim 1, wherein the communication terminal is a communicable terminal including a mobile phone, a PHS, a PDA, a smartphone, and a computer.
  11. 前記アプリケーションサーバは、前記複数の通信端末の少なくとも一つと会話情報の交換を行い、かつ前記データベースサーバに情報の蓄積を依頼するアプリケーションをさらに備えることを特徴とする請求項1乃至4記載のうち1項記載のコミュニケーションシステム。 5. The application server according to claim 1, further comprising an application for exchanging conversation information with at least one of the plurality of communication terminals and requesting the database server to store information. The communication system described in the section.
  12. 前記アプリケーションサーバは、前記チャット内容をリアルタイムで所望の言語に翻訳する翻訳処理部をさらに備えることを特徴とする請求項1乃至4記載のうち1項記載のコミュニケーションシステム。 5. The communication system according to claim 1, wherein the application server further includes a translation processing unit that translates the chat content into a desired language in real time.
  13. 前記チャット内容は、前記翻訳前の情報及び該翻訳後の情報が併記して前記通信端末に表示可能であることを特徴とする請求項12記載のコミュニケーションシステム。 13. The communication system according to claim 12, wherein the chat content can be displayed on the communication terminal together with the information before translation and the information after translation.
  14. 前記データベースサーバは、会員情報、および/または会話情報の記憶を行い、該記憶された情報は利用者からの削除指示を受ける場合を除いて削除されず、蓄積され検索に供され得ることを特徴とする請求項1乃至4記載のうち1項記載のコミュニケーションシステム。 The database server stores member information and / or conversation information, and the stored information is not deleted except when receiving a deletion instruction from a user, and can be accumulated and used for a search. The communication system according to claim 1, wherein:
  15. 前記wwwサーバは、前記会員情報の管理及び/もしくは表示、前記データベースサーバに格納された文字情報の管理及び/もしくは表示、ユーザ情報の管理及び/もしくは表示、画像ファイルの管理及び/もしくは表示、公開された会話の検索の各機能をコンピュータに果たさせるルーチンを備えることを特徴とする請求項1乃至4記載のうち1項記載のコミュニケーションシステム。 The www server manages and / or displays the member information, manages and / or displays character information stored in the database server, manages and / or displays user information, manages and / or displays image files, and publishes. 5. The communication system according to claim 1, further comprising a routine for causing a computer to perform each function of searching for a conversation made.
  16. 前記携帯電話は、各キャリアに対応する携帯電話用チャットアプリケーションを起動させ、或いはブラウザ経由でチャットを行うことを特徴とする請求項1乃至4記載のうち1項記載のコミュニケーションシステム。 5. The communication system according to claim 1, wherein the mobile phone activates a mobile phone chat application corresponding to each carrier or performs chat via a browser. 6.
  17. 前記通信端末におけるPHS、PDA、スマートフォンまたはコンピュータは、前記wwwサーバに配置されたチャットアプリケーションのプログラムを実行し、その結果をPHS、PDA、スマートフォンまたはコンピュータのブラウザもしくはプログラムが受信して画面表示することを特徴とする請求項1乃至4記載のうち1項記載のコミュニケーションシステム。 The PHS, PDA, smartphone or computer in the communication terminal executes a chat application program arranged on the www server, and the result is received by the PHS, PDA, smartphone or computer browser or program and displayed on the screen. The communication system according to claim 1, wherein the communication system is characterized in that:
  18. 前記通信端末は、前記アプリケーションサーバに対し、所与の時間の経過、前記通信端末からのチャットに係る文字情報の送信、発着信、および/または会話終了を含む所定のイベントが発生した際、httpリクエストを送信することを特徴とする請求項1もしくは3記載のコミュニケーションシステム。 When the communication terminal generates a predetermined event including the passage of a given time, transmission of character information related to chat from the communication terminal, outgoing / incoming call, and / or conversation end to the application server, The communication system according to claim 1, wherein the request is transmitted.
  19. 前記通信端末は、httpリクエストに対する返答が一定時間ない場合、再度前記アプリケーションサーバへhttpリクエストを送信することを特徴とする請求項1もしくは3記載のコミュニケーションシステム。 4. The communication system according to claim 1, wherein the communication terminal transmits an http request to the application server again when there is no response to the http request for a predetermined time.
  20.  前記通信端末は、前記アプリケーションサーバに対してhttpリクエストに対する返答を一定回数再送信してもなお返答がない場合、会話を終了することを特徴とする請求項1もしくは3記載のコミュニケーションシステム。 4. The communication system according to claim 1 or 3, wherein the communication terminal terminates the conversation if there is still no response even after retransmitting a response to the http request to the application server a predetermined number of times.
  21.  前記通信端末は、httpリクエストを一定回数再送信したのち、前記アプリケーションサーバから応答が返ってきた場合には、正常にチャットを行っていた時点のルーム番号、チャット開始時刻を含む前記データベースサーバに格納された会話情報を復旧させ、会話の継続を行うことを特徴とする請求項1もしくは3記載のコミュニケーションシステム。 If the response is returned from the application server after retransmitting an http request for a certain number of times, the communication terminal stores the room number and chat start time at the time of normal chatting in the database server. 4. The communication system according to claim 1, wherein the conversation information is restored and the conversation is continued.
  22. 前記通信端末は、前記アプリケーションサーバに対するhttpリクエストの送信をGET方式で行うことを特徴とする請求項1乃至4記載のうち1項記載のコミュニケーションシステム。 5. The communication system according to claim 1, wherein the communication terminal transmits an http request to the application server by a GET method. 6.
  23. 前記携帯電話は、前記携帯電話用アプリケーションの起動において、電波状態の変動、または他の電話の着信およびメールの受信を含む所定のイベントによってアプリケーションが中断した場合、一定時間内でのアプリケーションの再起動により、中断前の状態に復旧できることを特徴とする請求項1もしくは3記載のコミュニケーションシステム。 When the application for a mobile phone is interrupted due to a change in a radio wave state or a predetermined event including reception of another telephone and reception of an email when the application for the mobile phone is started, the application is restarted within a predetermined time. The communication system according to claim 1, wherein the communication system can be restored to the state before the interruption.
  24. 前記通信端末は、前記アプリケーションサーバにhttpリクエストを送信するが、httpリクエストに対する返答はXML形式であることを特徴とする請求項1もしくは3記載のコミュニケーションシステム。 4. The communication system according to claim 1, wherein the communication terminal transmits an http request to the application server, and a response to the http request is in an XML format.
  25. 前記通信端末は、前記アプリケーションサーバからhttpリクエストに対する返信をXML形式で受信するが、XMLレイアウトからXML文を解析し、その内容に基づいて画面表示を行うことを特徴とする請求項1もしくは3記載のコミュニケーションシステム。 4. The communication terminal receives a reply to an http request from the application server in an XML format, analyzes an XML sentence from an XML layout, and displays a screen based on the content. Communication system.
  26. 会話相手を呼び出す発信機能、および/または会話相手が呼出に応答する着信機能をさらに備えることを特徴とする請求項1もしくは3記載のコミュニケーションシステム。 4. The communication system according to claim 1 or 3, further comprising an outgoing call function for calling a conversation partner and / or an incoming call function for responding to a call by the conversation partner.
  27. 前記チャットアプリケーションを起動しチャット内容を入力する際、チャット内容の入力が開始されかつ入力中であることを前記アプリケーションサーバ経由で前記データベースサーバに送信して情報を格納し、会話相手がメッセージの確認を行った際に前記データベースサーバ内の前記情報を会話相手の通信端末に送信することを特徴とする請求項16もしくは17記載のコミュニケーションシステム。 When the chat application is activated and chat content is entered, the chat content input is started and is being entered, the information is stored by transmitting to the database server via the application server, and the conversation partner confirms the message. 18. The communication system according to claim 16, wherein the information in the database server is transmitted to a communication terminal of a conversation partner when the communication is performed.
  28. 任意の通信端末のアプリケーションに係る現在の稼働状況を把握するための現状把握手段と、前記現状把握手段によって把握された現状に応じた表示を行う現状表示手段とをさらに具備することを特徴とする請求項1乃至4記載のうち1項記載のコミュニケーションシステム。 The present invention further comprises a current state grasping means for grasping a current operation state relating to an application of an arbitrary communication terminal, and a current state display means for performing display according to the current state grasped by the current state grasping means. The communication system according to claim 1, wherein the communication system is one of claims 1 to 4.
  29. 前記リアルタイムチャットシステムは、発信者からの会話を受信者が最初に着信を了解した時点から、会話終了、または一定時間メッセージのやりとりが行われなかった時点までを少なくとも会話時間として計測する会話時間計測機能をさらに備えることを特徴とする請求項1もしくは3記載のコミュニケーションシステム。 The real-time chat system measures a conversation time at least as a conversation time from the time when a receiver first receives a conversation from a sender to the time when the conversation ends or a message is not exchanged for a certain period of time. The communication system according to claim 1, further comprising a function.
  30. 前記会話時間計測機能により計測された時間に応じて課金する課金機能をさらに具備することを特徴とする請求項29記載のコミュニケーションシステム。 30. The communication system according to claim 29, further comprising a charging function for charging according to the time measured by the conversation time measuring function.
  31. インターネットブラウザを経由して情報交換が可能な複数の通信端末と、前記複数の通信端末間でやりとりされたチャットデータを受信する第1のサーバと、前記第1のサーバで受信した前記チャット及び/もしくはメールに係る文字情報を蓄積する第2のサーバと、前記第2のサーバに記憶された情報を表示する第3のサーバサーバとを具備するコミュニケーションシステムにおいて、
    前記第1のサーバは前記文字情報をやりとりした前記複数の通信端末に対して該文字情報の記録の公開を許容する指令を受ける公開許可受付ルーチンと、前記公開を許容する指令を前記文字情報に関わる全ての前記複数の通信端末から受けた場合に前記第2のサーバに蓄積された前記文字情報を前記第3のサーバにて表示可能にする表示可能化ルーチンを備え、
    前記システムは、所望の検索キーデータを受け付ける検索キー受付ルーチンと、前記受けつけられた検索キーデータを検索キーとして前記第3のサーバにて表示可能とされた文字情報について検索する検索ルーチンと、前記検索の結果を前記検索キーデータを受け付けた先に転送する転送ルーチンとを備えることを特徴とするコミュニケーションシステム。
    A plurality of communication terminals capable of exchanging information via an Internet browser; a first server for receiving chat data exchanged between the plurality of communication terminals; and the chat and / or received by the first server Alternatively, in a communication system comprising a second server that accumulates character information relating to mail and a third server server that displays information stored in the second server,
    The first server receives a command for permitting disclosure of the recording of the character information to the plurality of communication terminals that have exchanged the character information, and a command for permitting the disclosure to the character information. A display enabling routine for allowing the third server to display the character information stored in the second server when received from all the plurality of communication terminals involved;
    The system includes a search key reception routine for receiving desired search key data, a search routine for searching for character information that can be displayed on the third server using the received search key data as a search key, And a transfer routine for transferring a search result to a destination where the search key data is received.
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