WO2011013994A2 - Method for processing a barre chord of a virtual guitar - Google Patents

Method for processing a barre chord of a virtual guitar Download PDF

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Publication number
WO2011013994A2
WO2011013994A2 PCT/KR2010/004940 KR2010004940W WO2011013994A2 WO 2011013994 A2 WO2011013994 A2 WO 2011013994A2 KR 2010004940 W KR2010004940 W KR 2010004940W WO 2011013994 A2 WO2011013994 A2 WO 2011013994A2
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WO
WIPO (PCT)
Prior art keywords
barre
touch
line
fret
touch points
Prior art date
Application number
PCT/KR2010/004940
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French (fr)
Korean (ko)
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WO2011013994A3 (en
Inventor
황재엽
양기호
Original Assignee
Hwang Jay-Yeob
Yang Giho
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Publication date
Priority claimed from KR1020090082772A external-priority patent/KR20110011484A/en
Application filed by Hwang Jay-Yeob, Yang Giho filed Critical Hwang Jay-Yeob
Publication of WO2011013994A2 publication Critical patent/WO2011013994A2/en
Publication of WO2011013994A3 publication Critical patent/WO2011013994A3/en

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    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
    • G10H1/00Details of electrophonic musical instruments
    • G10H1/32Constructional details
    • G10H1/34Switch arrangements, e.g. keyboards or mechanical switches specially adapted for electrophonic musical instruments
    • G10H1/342Switch arrangements, e.g. keyboards or mechanical switches specially adapted for electrophonic musical instruments for guitar-like instruments with or without strings and with a neck on which switches or string-fret contacts are used to detect the notes being played
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
    • G10H2220/00Input/output interfacing specifically adapted for electrophonic musical tools or instruments
    • G10H2220/021Indicator, i.e. non-screen output user interfacing, e.g. visual or tactile instrument status or guidance information using lights, LEDs, seven segments displays
    • G10H2220/026Indicator, i.e. non-screen output user interfacing, e.g. visual or tactile instrument status or guidance information using lights, LEDs, seven segments displays associated with a key or other user input device, e.g. key indicator lights
    • G10H2220/051Fret indicator, e.g. for playing guidance on a string instrument or string instrument emulator
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
    • G10H2220/00Input/output interfacing specifically adapted for electrophonic musical tools or instruments
    • G10H2220/091Graphical user interface [GUI] specifically adapted for electrophonic musical instruments, e.g. interactive musical displays, musical instrument icons or menus; Details of user interactions therewith
    • G10H2220/096Graphical user interface [GUI] specifically adapted for electrophonic musical instruments, e.g. interactive musical displays, musical instrument icons or menus; Details of user interactions therewith using a touch screen
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
    • G10H2220/00Input/output interfacing specifically adapted for electrophonic musical tools or instruments
    • G10H2220/155User input interfaces for electrophonic musical instruments
    • G10H2220/265Key design details; Special characteristics of individual keys of a keyboard; Key-like musical input devices, e.g. finger sensors, pedals, potentiometers, selectors
    • G10H2220/275Switching mechanism or sensor details of individual keys, e.g. details of key contacts, hall effect or piezoelectric sensors used for key position or movement sensing purposes; Mounting thereof
    • G10H2220/295Switch matrix, e.g. contact array common to several keys, the actuated keys being identified by the rows and columns in contact
    • G10H2220/301Fret-like switch array arrangements for guitar necks
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
    • G10H2230/00General physical, ergonomic or hardware implementation of electrophonic musical tools or instruments, e.g. shape or architecture
    • G10H2230/005Device type or category
    • G10H2230/015PDA [personal digital assistant] or palmtop computing devices used for musical purposes, e.g. portable music players, tablet computers, e-readers or smart phones in which mobile telephony functions need not be used
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
    • G10H2230/00General physical, ergonomic or hardware implementation of electrophonic musical tools or instruments, e.g. shape or architecture
    • G10H2230/045Special instrument [spint], i.e. mimicking the ergonomy, shape, sound or other characteristic of a specific acoustic musical instrument category
    • G10H2230/075Spint stringed, i.e. mimicking stringed instrument features, electrophonic aspects of acoustic stringed musical instruments without keyboard; MIDI-like control therefor
    • G10H2230/135Spint guitar, i.e. guitar-like instruments in which the sound is not generated by vibrating strings, e.g. guitar-shaped game interfaces

Definitions

  • the present invention relates to a method for processing a virtual guitar barre.
  • the present invention has been made in an effort to provide a method for smoothly processing the Barrezu method in a virtual guitar as an application program in a mobile information device having a multi-touch screen.
  • Barre is the main method of pressing all the lines in the same fret by spreading the index finger at the same time.
  • the touch screen recognizes the exact center of the continuous touch area as a touched location, so in the case of Barre, it is recognized that only one point in the center is pressed. It was difficult to recognize.
  • the method proposed by the present invention by analyzing the pattern of the index finger touches the touch screen and the pattern of the guitar chords that should use the Bareju method in the Bareju law to define the conditions that can be interpreted as if the player hit the barre
  • the pattern of the touch points is analyzed and the barre processing is performed only when the condition corresponds to the barre processing.
  • the barre processing condition makes it easier to input a barre by using a simple touch input.
  • 1 is a screen configuration diagram of a virtual guitar.
  • 3 is a diagram illustrating the position of a touch point recognized when performing a barre.
  • 5 is an example of codes that span two frets using barre.
  • Fig. 13 shows the actual playing in the case where a simple bar area between lines 5 and 6 is used.
  • Fig. 15 shows the actual performance in the case where the first and sixth lines are simplified bar shops.
  • the mobile information device to which the present invention is implemented is an information device to the extent that an application program such as a smart phone can be executed, and should have a touch screen supporting multi-touch.
  • 1 is a screen configuration diagram of a virtual guitar.
  • the fingerboard 7 of the virtual guitar is displayed on the touch screen
  • the frets 8 are displayed on the fingerboard 7
  • the guitar strings are line 1 from the bottom (1) and 2 on the fingerboard. Lines 2, 3, 3, 4, 4, 5, 5 and 6 are indicated in this order.
  • the right direction is the other head direction, the lower fret toward the head direction, and the higher fret toward the body direction, which is the opposite direction.
  • the present invention relates to a method for recognizing the Barrezu method in such a virtual guitar.
  • barre is the main method of pressing the index finger and pressing all the lines in the same fret at the same time.
  • big barre and a small barre pressing only a part of the string with one finger at the same time, but in the present invention will only handle a big barre.
  • the shadow display 11 in black circle is a point recognized by the touch.
  • This phenomenon occurs because the touch screen recognizes the center of the touch area without a break as the touched position, and thus, even in the case of such a barre, only one point of the center is recognized.
  • the present invention seeks to solve this problem.
  • the method proposed by the present invention by analyzing the pattern of the index finger touches the touch screen and the pattern of the guitar chords that should use the Bareju method in the Bareju law to define the conditions that can be interpreted as if the player hit the barre
  • the pattern of the touch points is analyzed and the barre processing is performed only when the condition corresponds to the barre processing.
  • 3 is a diagram illustrating the position of a touch point recognized when performing a barre.
  • the red dot indicates the position of the touch point recognized by the touch screen of the virtual guitar.
  • the fret After analyzing the pattern of the touched points in the virtual guitar during the play mode, if the fret may have occurred in a fret and the touch point is recognized at the position corresponding to the 3rd or 4th line of the fret, the fret is displayed. You can deal with the frets that have happened.
  • a barre may have occurred in a fret, and when there are two touch points having the above combination in the fret, the fret may be treated as a fret in which the barre occurred.
  • the barre is generally characterized by notes that need to be touched by another finger at a fret higher than two frets above the fret on which the barre is struck.
  • a condition that can be recognized as a barre can be set to 'a code that spans three or more frets'. Afterwards, the detailed conditions to be added to the above conditions in order to correctly recognize the barre will be found one by one while analyzing the pattern cases of the guitar codes.
  • 5 is an example of codes that span two frets using barre.
  • chords that span the two frets are rarely used chords that a typical player will meet once in a lifetime.
  • the virtual instrument to which the present invention is applied is not a professional performance but a casual mobile instrument for leisure, it can be seen that such a rare code cannot be input even if it is not possible to enter a code. Therefore, it can be said that the condition that the code to be treated as having occurred is 'code that spans three or more frets' is still valid.
  • these codes are the first or second line pressed on the lowest fret.
  • the index finger is completely in contact with the touch screen for barre, only one point is recognized on the frets, and that point is recognized on line 3 or 4, so that the point with the touch point over three frets If the touch point is recognized only at one point on line 1 or line 2 on the low fret, it can be considered that the barre does not occur.
  • the lowest fret is treated as a barre. You can set the condition to a condition that recognizes the Barrezu method.
  • the code spans three or more frets.
  • the lowest fret where the touch occurred (lines 1, 4), or (lines 1, 5), or (lines 2, 4), or (lines 2, 5), or (lines 2, 6) ), Or (combination 3, 5), or (combination 3, 6) when two touch points are recognized, the lowest fret is treated as a barre. Can be.
  • the bar bar is summarized in the description of the case where the barre is recognized as three points on the touch screen as shown in FIG.
  • the code may be added to the lowest fret where the touch occurs, and when three touch points are recognized, it is treated as having a barre at the lowest fret.
  • the green point is the point where the player presses the fingertip
  • the gray point is the point where the virtual guitar automatically performs the barre input process according to the bahrain condition.
  • (a) is a case of inputting a Caug code, which is a code that spans three frets, but since the two points on the lowest fret with touch points are not treated as barre (lines 2 and 3), the virtual guitar according to the present invention Will treat these inputs exactly as Caug.
  • a Caug code which is a code that spans three frets, but since the two points on the lowest fret with touch points are not treated as barre (lines 2 and 3), the virtual guitar according to the present invention Will treat these inputs exactly as Caug.
  • (b) is the case of entering the Fmmaj7 (or FmM7) code, which is a code that spans three frets and is a combination of two points on the lowest fret with touch points (lines 3 and 5).
  • Fmmaj7 or FmM7 code
  • the virtual guitar according to the present invention treats this input exactly as Fmmaj7.
  • (c) is a code made over three frets and only a third line is touched on the lowest fret with a touch point
  • the virtual guitar according to the present invention recognizes this input as a barre.
  • the code of (c) is a code called B6-5sus4addb9, which is also rarely met. Therefore, when these touch points are recognized in the virtual guitar, the intention of the input is almost always the Fmmaj7 code, not the B6-5sus4addb9 code. Therefore, the virtual guitar according to the present invention recognizes the Fmmaj7 code input of this method very accurately.
  • the figure on the left is the Gaug code.
  • the virtual guitar according to the present invention is a case where only the fourth line is located on the lowest fret having the code and the touch point that spans three frets.
  • An error occurs that recognizes the input as having a barre and automatically processes the barre as shown on the right.
  • the code that is input due to this incorrect processing is also a commonly used code called G # 5addb9add11. Therefore, in this case, it is not necessary to perform the barring process exceptionally.
  • the specific exception condition for processing it as a Gaug code without barre processing is' when inputted as shown in FIG. 8 'or' the touch point most. It is desirable to add an exception condition such as' When a touch point is recognized in lines 1 and 6 on the high fret.
  • the number of touch points on the lowest fret with touch points is determined (4000).
  • step 4000 if the number of touch points on the lowest fret is one, it is determined whether the touch point is line 3 or line 4 (5000).
  • the second touch waits for the new touch change (2000).
  • step 5000 if the touch point is line 3 or line 4, it is determined whether there is an exception condition (6000).
  • step 4000 when the number of touch points on the lowest fret is two, it is determined whether the combination of the two touch points corresponds to a preset barre pattern (4100).
  • the combination of the two touch points is any one of the combinations corresponding to the preset barre pattern, the baret processing is performed on the lowest fret having the touch point (4120), and then a new touch variation is waited for (2000). .
  • step 4000 when the number of touch points on the lowest frets is three, after performing the barre processing on the lowest frets having the touch points (4200), a new touch variation is awaited (2000).
  • the virtual guitar mounted in a small device such as a smart phone is not supported by the body, such as the actual guitar, it is difficult to catch the barre in the posture as shown in FIG. In other words, if you catch a barre-less code and catch a barre-type code, or vice versa, if you catch a barre-less code and catch a barre-free code, you will immediately grab the device and release it. This makes it virtually impossible to play with rhythm.
  • the virtual guitar according to the present invention has the effect of solving the problem.
  • the black points 11 are points pressed by the finger of the player, and the white points 12 are points automatically input by the virtual guitar.
  • the present invention is to classify the barre accurately and input the barre even if the player grasps the barre according to the manner in which the player plays the actual guitar or the barre according to the simple barre method.
  • the simplified bar 13 shown in the drawing is preferably configured to be automatically displayed in the third line when a touch occurs on the fret seen from the head side among the frets visible on the screen. By doing so, the first-time player can naturally see the simple barre point 13 without learning how to hold the barre. In other words, when the touch on the third fret to grab the code containing the barre, a simple bar 13 (13) appears, and if you press only that point will be able to immediately check that the barre is automatically input. It is preferable that the simplified bar 13 has a sign indicating a barre as shown in the drawing.
  • Fig. 13 shows the actual playing in the case where a simple bar area between lines 5 and 6 is used.
  • the finger is not stretched close to the touch screen without bending, except that the rest of the fingertips except that the touch screen is different, it can be seen that very similar to the actual barre.
  • chords that hold the first and sixth lines on any one fret are more difficult to find the chords that are higher than that fret and the total of three frets, as you can see in the drawing, lines one and six at the same time Pressing can be handled as a simple bar press.
  • Fig. 15 shows the actual performance in the case where the first and sixth lines are simplified bar shops.
  • the bar finger can be easily bent by pressing the sixth line with the fingertip and pressing the first line with the fingertip.
  • the disadvantage of this embodiment is that if the iPhone recognizes only five touch points, such as the iPhone only grabs the F code to touch all five can no longer be tweaked. Accordingly, the device of FIG. 12 is better in a device having five touch points, such as an iPhone, and in the device recognizing six or more touch points, the present embodiment may have a more real barre feeling.
  • the invention is not limited to that described herein. According to the specification of the mobile information device to which the present invention is carried out, or the pursuit of the mobile information device, the spacing of the guitar strings and the size of the fingerboard may be differently arranged, and the pattern of the index finger touching is also cut accordingly.
  • the present invention is merely described as an example of a virtual guitar that is the size of the actual guitar fingerboard, when implemented in a different size than the embodiment described in the present specification, the barre occurs when the player has two touch points on the frets hitting the barre.
  • the combination of guitar strings can be slightly different.
  • the barre processing condition makes it easier to input a barre by using a simple touch input.

Abstract

The present invention relates to a method for processing a barre chord of a virtual guitar. The present invention has the aim of providing a method for smoothly processing a barre chord in a virtual guitar provided as an application program in a mobile communication device having a multi-touch screen. Playing a barre chord involves the index finger simultaneously pressing down on all the strings on the same fret. A touch screen recognizes, as a touched point, the exact center of a continuously connected touch region, and therefore playing the barre chord is also recognized as pressing just one point of the touch region, making it difficult to recognize the barring on the touch screen. Therefore, the method proposed by the present invention analyzes the pattern in which the index finger contacts the touch screen during barring and the pattern of guitar chords in order to play a barre chord so as to define conditions to be interpreted as cases in which barring is performed by a player, analyzes the pattern of touch points every time the locations of touch points change while playing a virtual guitar, and performs a barre chord process only when the pattern falls within the condition that requires a barre chord process. The conditions for a barre chord process can be summarized into three cases in which touch points forming a barre chord range over three or more frets, wherein the three cases include: a first case in which a touch point exists on either the third string or the fourth string at the lowest fret; a second case in which two touch points are recognized at the lowest fret and the locations of the touch points are a combination of the first and fourth strings, of the first and fifth strings, of the second and fourth strings, of the second and fifth strings, of the second and sixth strings, of third and fifth strings, or of the third and sixth strings; and a third case in which three touch points are recognized at the lowest fret. The present invention enables the playing a barre chord to be recognized in the virtual guitar having a touch screen which otherwise might not recognize a long touch region, and enables a barre chord to be more easily inputted through a simple touch input operation using barre chord processing conditions.

Description

가상기타의 바레 처리 방법How to handle virtual guitars
본 발명은 가상기타의 바레 처리 방법에 관한 것이다.The present invention relates to a method for processing a virtual guitar barre.
본 발명이 해결하고자 하는 것은, 멀티터치스크린을 구비한 모바일정보기기에서, 응용프로그램으로서의 가상기타에서 바레주법을 원활이 처리하는 방법을 제시하는 것이다. 바레는 검지손가락을 펴서 동일 프렛에 있는 모든 줄을 동시에 누르는 주법으로써, 터치스크린은 끊어짐 없이 이어진 터치영역의 정중앙을 터치된 위치로써 인식하므로 바레의 경우에도 그 중앙의 한 점만 누른 것으로 인식되어 바레주법을 인식하기 곤란하였다.SUMMARY OF THE INVENTION The present invention has been made in an effort to provide a method for smoothly processing the Barrezu method in a virtual guitar as an application program in a mobile information device having a multi-touch screen. Barre is the main method of pressing all the lines in the same fret by spreading the index finger at the same time.The touch screen recognizes the exact center of the continuous touch area as a touched location, so in the case of Barre, it is recognized that only one point in the center is pressed. It was difficult to recognize.
이에, 본 발명이 제시하는 방법은, 바레주법시에 검지손가락이 터치스크린에 닿는 패턴과 바레주법을 사용해야 하는 기타코드의 패턴을 분석하여 연주자가 바레를 친 경우로 해석할 수 있는 조건들을 정의해 두고, 가상기타를 연주할 때에 터치점들의 위치가 변동될 때마다 그 터치점들의 패턴을 분석하여 바레처리를 해야 하는 조건에 해당할 때에만 바레처리를 하는 것이다.Thus, the method proposed by the present invention, by analyzing the pattern of the index finger touches the touch screen and the pattern of the guitar chords that should use the Bareju method in the Bareju law to define the conditions that can be interpreted as if the player hit the barre When the virtual guitar is played, whenever the position of the touch points changes, the pattern of the touch points is analyzed and the barre processing is performed only when the condition corresponds to the barre processing.
이를 위한 바레처리의 조건을 요약하면,To summarize the conditions of the barre processing for this,
코드를 이루는 터치점이 3프렛 이상에 걸치면서,While the touch points that make up the code span more than three frets,
첫째, 터치점이 있는 가장 낮은 프렛에, 그 터치점이 3번줄 또는 4번줄 중 어느 하나에만 있는 경우와,First, the lowest fret with the touch point, where the touch point is only on line 3 or 4,
둘째, 터치점이 있는 가장 낮은 프렛상에, 인식되는 터치점이 두 개일 때, 그 터치점의 위치가 (1번줄, 4번줄), (1번줄, 5번줄), (2번줄, 4번줄), (2번줄, 5번줄), (2번줄, 6번줄), (3번줄, 5번줄), (3번줄, 6번줄) 중 어느 하나의 조합일 경우와,Second, on the lowest fret with touch points, when there are two recognized touch points, the positions of the touch points are (line 1, line 4), (line 1, line 5), (line 2, line 4), ( Combination of any one of line 2, line 5), (line 2, line 6), (line 3, line 5), (line 3, line 6),
셋째, 터치점이 있는 가장 낮은 프렛에서 터치점이 세 개 인식될 경우이다.Third, three touch points are recognized at the lowest frets having touch points.
본 발명을 이용하면, 긴 터치면적을 인식할 수 없는 터치스크린을 갖는 가상기타에서 바레가 일어난 것을 인식할 수 있고, 바레처리조건을 이용하여 간이터치입력으로 바레를 더욱 쉽게 입력할 수 있는 효과가 있다.According to the present invention, it is possible to recognize that a barre occurs in a virtual guitar having a touch screen that cannot recognize a long touch area, and the barre processing condition makes it easier to input a barre by using a simple touch input. have.
도 1은 가상기타의 화면구성도이다.1 is a screen configuration diagram of a virtual guitar.
도 2는 바레를 입력하는 모습이다.2 shows a barre input.
도 3은 바레를 할 때 인식되는 터치점의 위치를 나타낸 그림이다.3 is a diagram illustrating the position of a touch point recognized when performing a barre.
도 4는 바레를 사용하는 일반적인 코드들의 예이다.4 is an example of general codes using barre.
도 5는 바레를 사용하면서 2개의 프렛에 걸치는 코드들의 예이다.5 is an example of codes that span two frets using barre.
도 6은 3개의 프렛에 걸치면서 바레를 사용하지 않는 코드들의 예이다.6 is an example of codes that do not use barre across three frets.
도 7은 본 발명에 의해서 효율적으로 구분되는 예이다.7 is an example of efficient division by the present invention.
도 8은 예외인 경우의 예이다.8 is an example of an exception.
도 9는 본 발명의 흐름도이다.9 is a flow chart of the present invention.
도 10은 본 발명을 이용하여 간이바레를 하는 모습이다.10 shows a simple barre using the present invention.
도 11은 3번줄을 화면의 중앙부에 배치한 예이다.11 shows an example of arranging line 3 in the center of the screen.
도 12는 5번줄과 6번줄 사이를 간이바레영역으로 사용하는 예이다.12 shows an example of using a line between the fifth and sixth lines as a simplified bar area.
도 13은 5번줄과 6번줄 사이를 간이바레영역으로 하는 경우의 실제 연주모습이다.Fig. 13 shows the actual playing in the case where a simple bar area between lines 5 and 6 is used.
도 14는 1번줄과 6번줄을 간이바레점으로 사용하는 예이다.14 is an example of using lines 1 and 6 as the simplified bar shop.
도 15는 1번줄과 6번줄을 간이바레점으로 하는 경우의 실제 연주모습이다.Fig. 15 shows the actual performance in the case where the first and sixth lines are simplified bar shops.
본 발명이 구현되는 모바일정보기기는 스마트폰 등의 응용프로그램이 실행될 수 있는 정도의 정보기기이며, 멀티터치를 지원하는 터치스크린을 구비하고 있어야 한다.The mobile information device to which the present invention is implemented is an information device to the extent that an application program such as a smart phone can be executed, and should have a touch screen supporting multi-touch.
이하, 본 발명을 도면을 참조하여 설명하기로 한다.Hereinafter, the present invention will be described with reference to the drawings.
도 1은 가상기타의 화면구성도이다.1 is a screen configuration diagram of a virtual guitar.
도면에서 볼 수 있는 바와 같이, 터치스크린에는 가상기타의 지판(7)이 표시되고, 지판(7) 위에는 프렛(8)들이 표시되어 있으며, 그 위에는 기타줄이 밑에서부터 1번줄(1), 2번줄(2), 3번줄(3), 4번줄(4), 5번줄(5), 6번줄(6)의 순으로 표시되어 있다.As can be seen in the figure, the fingerboard 7 of the virtual guitar is displayed on the touch screen, the frets 8 are displayed on the fingerboard 7, and the guitar strings are line 1 from the bottom (1) and 2 on the fingerboard. Lines 2, 3, 3, 4, 4, 5, 5 and 6 are indicated in this order.
도면에서 오른쪽 방향이 기타의 헤드 방향이며, 헤드 방향으로 갈수록 낮은 프렛이고 그 반대방향인 바디 방향으로 갈수록 높은 프렛이다.In the figure, the right direction is the other head direction, the lower fret toward the head direction, and the higher fret toward the body direction, which is the opposite direction.
본 발명은 이러한 가상기타에서 바레주법을 인식하는 방법에 관한 것이다.The present invention relates to a method for recognizing the Barrezu method in such a virtual guitar.
도 2는 바레를 입력하는 모습이다.2 shows a barre input.
도면에 보이는 바와 같이, 바레는 검지손가락을 펴서 동일 프렛에 있는 모든 줄을 동시에 누르는 주법이다. 물론 바레에는 이와 같은 큰바레와, 한 손가락으로 일부 줄만 동시에 누르는 작은 바레도 있지만 본 발명에서는 큰바레만을 취급하기로 한다.As shown in the figure, barre is the main method of pressing the index finger and pressing all the lines in the same fret at the same time. Of course, there is also such a big barre, and a small barre pressing only a part of the string with one finger at the same time, but in the present invention will only handle a big barre.
도면을 살펴보면, 검지손가락을 펴서 터치스크린에 밀착시켰을 경우 그 한 가운데 위치에 터치점이 발생한 것으로 인식되는 것을 알 수 있다. 도면에서 검은 원으로 된 그림자표시(11)가 터치인식된 점이다.Looking at the drawings, it can be seen that when the index finger is in close contact with the touch screen, it is recognized that the touch point has occurred at the center thereof. In the drawing, the shadow display 11 in black circle is a point recognized by the touch.
이런 현상이 발생하는 이유는, 터치스크린은 끊어짐 없이 이어진 터치영역의 정중앙을 터치된 위치로써 인식하기 때문에, 이러한 바레의 경우에도 그 중앙의 한 점만 누른 것으로 인식되기 때문이다.This phenomenon occurs because the touch screen recognizes the center of the touch area without a break as the touched position, and thus, even in the case of such a barre, only one point of the center is recognized.
이렇게, 터치스크린으로 구성된 가상기타에서는 바레주법을 인식하기 곤란한 문제가 발생한다.Thus, in the virtual guitar composed of the touch screen, it is difficult to recognize the Barreju method.
본 발명은 바로 이 문제를 해결하고자 하는 것이다.The present invention seeks to solve this problem.
이에, 본 발명이 제시하는 방법은, 바레주법시에 검지손가락이 터치스크린에 닿는 패턴과 바레주법을 사용해야 하는 기타코드의 패턴을 분석하여 연주자가 바레를 친 경우로 해석할 수 있는 조건들을 정의해 두고, 가상기타를 연주할 때에 터치점들의 위치가 변동될 때마다 그 터치점들의 패턴을 분석하여 바레처리를 해야 하는 조건에 해당할 때에만 바레처리를 하는 것이다.Thus, the method proposed by the present invention, by analyzing the pattern of the index finger touches the touch screen and the pattern of the guitar chords that should use the Bareju method in the Bareju law to define the conditions that can be interpreted as if the player hit the barre When the virtual guitar is played, whenever the position of the touch points changes, the pattern of the touch points is analyzed and the barre processing is performed only when the condition corresponds to the barre processing.
먼저, 바레주법시에 검지손가락이 터치스크린에 닿는 패턴에 대하여 설명하기로 한다.First, a pattern in which the index finger touches the touch screen during the barreju method will be described.
도 3은 바레를 할 때 인식되는 터치점의 위치를 나타낸 그림이다.3 is a diagram illustrating the position of a touch point recognized when performing a barre.
도면에서 붉은 점은 가상기타의 터치스크린이 인식한 터치점의 위치를 나타낸다.In the drawing, the red dot indicates the position of the touch point recognized by the touch screen of the virtual guitar.
(a)처럼 검지손가락을 터치스크린에 완전히 밀착하는 경우, 그 중앙의 한 점에서 터치가 된 것으로 인식된다.When the index finger is completely in contact with the touch screen as shown in (a), it is recognized as a touch at a point in the center.
즉, 가상기타에서 연주모드 중에 터치된 점들의 패턴을 분석한 결과, 어떤 프렛에서 바레가 일어났을 수도 있고 그 프렛에서 3번줄이나 4번줄에 해당하는 위치에 터치점이 인식되면, 그 프렛을 바레가 일어난 프렛으로 처리할 수 있는 것이다.In other words, after analyzing the pattern of the touched points in the virtual guitar during the play mode, if the fret may have occurred in a fret and the touch point is recognized at the position corresponding to the 3rd or 4th line of the fret, the fret is displayed. You can deal with the frets that have happened.
(b)처럼 손가락의 첫째 마디에서 터치영역이 떨어졌을 경우에는 터치스크린에 도면과 같이 두 개의 점이 인식된다. 일반적으로 연주자가 바레를 칠 경우, 아무래도 1번줄 위치와 6번줄 위치는 손가락이 항상 닿아 있게 될 것이다. 따라서, 인식되는 두 개의 터치점의 위치는 터치스크린의 영역을 반으로 나누었을 때 어느 반쪽의 영역에 상기 두 개의 터치점이 모두 포함되지는 않을 것이다. 그렇다고 손가락의 가운데 부분을 허공에 띄우지도 않을 것이므로 상기 두 개의 터치점은 가상기타의 1번줄(1)과 6번줄(6)에 각각 인식되는 일도 없을 것이다. 또한, 터치스크린의 양쪽 끝부분에 손가락이 붙어 있을 것이므로 상기 두 개의 터치점이 둘 다 가운데로 몰려 3번줄(3)과 4번줄(4)에 동시에 인식되는 일도 없을 것이다. 즉, 이런 위치들에 동시에 터치가 일어났을 경우 그 프렛 상에서 바레가 입력된 것으로는 보기 어렵다는 것이다.As shown in (b), when the touch area falls from the first node of the finger, two points are recognized on the touch screen as shown in the drawing. In general, if the player hits a barre, the line 1 and line 6 positions will always be in contact with the fingers. Therefore, when the two touch points to be recognized are divided in half, the two touch points will not be included in any half of the area of the touch screen. However, since the middle portion of the finger will not float in the air, the two touch points will not be recognized in the first line (1) and the sixth line (6) of the virtual guitar, respectively. In addition, since the fingers are attached to both ends of the touch screen, the two touch points will not be gathered at the center and will be recognized simultaneously in the third line 3 and the fourth line 4. In other words, when a touch occurs at these positions at the same time, it is difficult to see that the barre is input on the fret.
이를 정리하면, 반으로 나눈 어느 반쪽에만 있는 경우인 (1번줄 ,2번줄), (1번줄, 3번줄), (2번줄, 3번줄), (4번줄, 5번줄), (4번줄, 6번줄), (5번줄, 6번줄)의 조합들은 바레가 일어난 경우가 아니며,To sum it up, it is only one half divided into half (Line 1, Line 2), (Line 1, Line 3), (Line 2, Line 3), (Line 4, Line 5), (Line 4, 6) Line), (line 5, line 6) is not a case of barre,
터치스크린의 한 가운데 두 점, 즉, (3번줄, 4번줄)의 조합도 바레가 일어난 경우가 아니며,The combination of two points in the middle of the touch screen, that is, lines 3 and 4, is not a case where barre occurs.
터치스크린의 양 끝 두 점, 즉, (1번줄, 6번줄)의 조합도 바레가 일어난 경우가 아닌 것으로 처리할 수 있다.The combination of the two points on both ends of the touch screen, that is, lines 1 and 6, can be treated as if the barre does not occur.
그밖의 나머지 조합, 즉, (1번줄, 4번줄), (1번줄, 5번줄), (2번줄, 4번줄), (2번줄, 5번줄), (2번줄, 6번줄), (3번줄, 5번줄), (3번줄, 6번줄)의 조합은 충분히 바레가 일어날 수 있는 경우이다.The rest of the other combinations: (lines 1, 4), (lines 1, 5), (lines 2, 4), (lines 2, 5), (lines 2, 6), (lines 3) , Line 5), (line 3, line 6) is a case where enough barre can occur.
즉, 터치된 점들의 패턴을 분석한 결과, 어떤 프렛에서 바레가 일어났을 수도 있고 그 프렛에서 위와 같은 조합을 갖는 2개의 터치점이 있을 때 그 프렛을 바레가 일어난 프렛으로 처리할 수 있는 것이다.That is, as a result of analyzing the pattern of the touched points, a barre may have occurred in a fret, and when there are two touch points having the above combination in the fret, the fret may be treated as a fret in which the barre occurred.
(c)처럼 손가락의 첫째 마디와 둘째 마디에서 터치영역이 떨어졌을 경우에는 터치스크린에 도면과 같이 세 개의 점이 인식된다. 일반적으로 기타에서 더 높은 프렛에 손가락으로 음을 짚은 곳이 있으면서도 낮은 프렛쪽에 이처럼 세 개의 곳을 바레를 치지 않고 동시에 누르는 코드는 없다고 생각해도 무방하다. 따라서, 이처럼 하나의 프렛 상에 세 개의 터치점이 인식되고 그보다 높은 프렛에 터치 점이 있을 경우에는 상기 세 개의 터치점이 인식된 프렛에 바레가 입력된 것으로 처리할 수 있다.When the touch area is separated from the first and second nodes of the finger as shown in (c), three points are recognized on the touch screen as shown in the drawing. In general, you can think of the chords on the higher frets on the guitar, but there are no chords on the lower frets that press these three places at the same time. Accordingly, when three touch points are recognized on one fret and there are touch points at a fret higher than that, the barre may be input to the frets where the three touch points are recognized.
다음은, 바레주법을 사용해야 하는 기타코드들의 패턴에 대하여 설명하기로 한다.Next, the pattern of the guitar codes that should use the Barrezu method will be explained.
도 4는 바레를 사용하는 일반적인 코드들의 예이다.4 is an example of general codes using barre.
도면에서 보는 바와 같이, 바레는 일반적으로, 바레가 쳐지는 프렛보다 2프렛 이상 더 높은 프렛에 다른 손가락으로 더 짚어야 하는 음들이 있다는 특징이 있다. 따라서, 바레로 인식할 수 있는 조건에 '3개 이상의 프렛에 걸친 코드일 것'이라는 조건을 설정할 수 있다. 이후부터는, 바레를 정확히 인식하기 위하여 상기 조건에 추가되어야 하는 세부조건을 기타코드들의 패턴 사례를 분석하면서 하나씩 찾아내기로 한다.As can be seen in the figure, the barre is generally characterized by notes that need to be touched by another finger at a fret higher than two frets above the fret on which the barre is struck. Thus, a condition that can be recognized as a barre can be set to 'a code that spans three or more frets'. Afterwards, the detailed conditions to be added to the above conditions in order to correctly recognize the barre will be found one by one while analyzing the pattern cases of the guitar codes.
물론, 바레를 사용하면서도 2개의 프렛만을 사용하는 코드들도 있기는 하다.Of course, some code uses Barrett but only uses two frets.
도 5는 바레를 사용하면서 2개의 프렛에 걸치는 코드들의 예이다.5 is an example of codes that span two frets using barre.
도면에서 알 수 있는 바와 같이, 2개의 프렛에 걸치는 코드들은 일반적인 연주자가 일생에 한번 만날까 말까한 거의 사용하지 않는 코드들이다. 또한, 본 발명이 적용되는 가상악기가 전문연주를 위한 것이 아니라 여가를 즐기기 위한 캐주얼한 모바일악기임을 감안하면 이런 정도로 희귀한 코드는 입력할 수 없다고 해도 아무런 불편을 못 느낄 것이라는 것을 알 수 있다. 따라서, 바레가 일어난 것으로 처리할 코드는 상기 '3개 이상의 프렛에 걸친 코드일 것'이라는 조건은 아직 유효하다고 볼 수 있다.As can be seen in the figure, the chords that span the two frets are rarely used chords that a typical player will meet once in a lifetime. In addition, considering that the virtual instrument to which the present invention is applied is not a professional performance but a casual mobile instrument for leisure, it can be seen that such a rare code cannot be input even if it is not possible to enter a code. Therefore, it can be said that the condition that the code to be treated as having occurred is 'code that spans three or more frets' is still valid.
다음은, 3개의 프렛에 걸치면서 바레를 사용하지 않는 코드들에 대한 분석이다.Here's an analysis of code that spans three frets and doesn't use barre.
도 6은 3개의 프렛에 걸치면서 바레를 사용하지 않는 코드들의 예이다.6 is an example of codes that do not use barre across three frets.
도면에서 알 수 있는 바와 같이, 이러한 코드들은 가장 낮은 프렛 상에서 누르게 되는 점은 1번줄이나 2번줄임을 알 수 있다. 그런데, 앞서 설명한 대로 바레를 위해 검지손가락을 터치스크린에 완전히 밀착했을 때는 해당 프렛에서 한 점만이 인식되고, 그 점은 3번줄이나 4번줄에서 인식되므로, 3개의 프렛에 걸치면서 그 터치점이 있는 가장 낮은 프렛상에 이처럼 1번줄이나 2번줄 상의 한 점에서만 터치점이 인식되는 경우는 바레가 일어난 경우가 아니라고 간주할 수 있다.As can be seen in the figure, it can be seen that these codes are the first or second line pressed on the lowest fret. However, as described above, when the index finger is completely in contact with the touch screen for barre, only one point is recognized on the frets, and that point is recognized on line 3 or 4, so that the point with the touch point over three frets If the touch point is recognized only at one point on line 1 or line 2 on the low fret, it can be considered that the barre does not occur.
그러므로, '3개 이상의 프렛에 걸쳐 있는 코드이면서, 터치가 일어난 가장 낮은 프렛에는 3번줄이나 4번줄 중 어느 하나의 줄에만 터치가 일어난 경우에 상기 가장 낮은 프렛에 바레가 일어난 것으로 처리한다'는 조건이라면 도면에서와 같은 코드들이 바레가 일어난 것으로 잘못 처리되는 일은 없게 된다. Therefore, the condition that 'the code spans three or more frets, and the lowest fret where touch is touched is treated as a barre on the lowest fret when the touch occurs only on one of lines 3 or 4'. In this case, the code as shown in the drawing is not mishandled as having occurred.
따라서, 상기 '3개 이상의 프렛에 걸쳐 있는 코드이면서, 터치가 일어난 가장 낮은 프렛상의 3번줄이나 4번줄 중 어느 하나의 줄에만 터치가 일어난 경우에 상기 가장 낮은 프렛에 바레가 일어난 것으로 처리한다'는 조건을 바레주법을 인식하는 조건으로 설정해도 좋을 것이다.Thus, if the code spans three or more frets and touches only one of the third or fourth lines on the lowest fret where the touch occurs, the lowest fret is treated as a barre. You can set the condition to a condition that recognizes the Barrezu method.
여기에, 앞서 설명한 도 3의 (b)와 같이 바레가 터치스크린 상에서 두 점으로 인식될 경우에 대한 설명에서 정리한 바를 바레인식을 위한 조건에 적용하면, '3개 이상의 프렛에 걸쳐 있는 코드이면서, 터치가 일어난 가장 낮은 프렛에서 (1번줄, 4번줄), 또는 (1번줄, 5번줄), 또는 (2번줄, 4번줄), 또는 (2번줄, 5번줄), 또는 (2번줄, 6번줄), 또는 (3번줄, 5번줄), 또는 (3번줄, 6번줄) 중의 어느 한 조합으로 된 두 개의 터치점이 인식되었을 때, 상기 가장 낮은 프렛에 바레가 일어난 것으로 처리한다'는 조건을 추가할 수 있다.Here, as described in the description of the case where the barre is recognized as two points on the touch screen as shown in FIG. 3 (b) described above, when the conditions for the bahrain expression are applied, 'the code spans three or more frets. , At the lowest fret where the touch occurred (lines 1, 4), or (lines 1, 5), or (lines 2, 4), or (lines 2, 5), or (lines 2, 6) ), Or (combination 3, 5), or (combination 3, 6) when two touch points are recognized, the lowest fret is treated as a barre. Can be.
또한, 여기에, 앞서 설명한 도 3의 (c)와 같이 바레가 터치스크린 상에서 세 점으로 인식된 경우에 대한 설명에서 정리한 바를 바레인식을 위한 조건에 적용하면, '3개 이상의 프렛에 걸쳐 있는 코드이면서, 터치가 일어난 가장 낮은 프렛에는 3개의 터치점이 인식되었을 때, 상기 가장 낮은 프렛에 바레가 일어난 것으로 처리한다'는 조건을 더 추가할 수 있다.Also, if the bar bar is summarized in the description of the case where the barre is recognized as three points on the touch screen as shown in FIG. In addition, the code may be added to the lowest fret where the touch occurs, and when three touch points are recognized, it is treated as having a barre at the lowest fret.
이상에서 도출해낸 바레인식조건을 요약하면,To summarize the Bahrain recognition conditions derived above,
코드를 이루는 터치점이 3프렛 이상에 걸치면서,While the touch points that make up the code span more than three frets,
첫째, 터치점이 있는 가장 낮은 프렛에, 그 터치점이 3번줄 또는 4번줄 중 어느 하나에만 있는 경우와,First, the lowest fret with the touch point, where the touch point is only on line 3 or 4,
둘째, 터치점이 있는 가장 낮은 프렛상에, 인식되는 터치점이 두 개일 때, 그 터치점의 위치가 (1번줄, 4번줄), (1번줄, 5번줄), (2번줄, 4번줄), (2번줄, 5번줄), (2번줄, 6번줄), (3번줄, 5번줄), (3번줄, 6번줄) 중 어느 하나의 조합일 경우와,Second, on the lowest fret with touch points, when there are two recognized touch points, the positions of the touch points are (line 1, line 4), (line 1, line 5), (line 2, line 4), ( Combination of any one of line 2, line 5), (line 2, line 6), (line 3, line 5), (line 3, line 6),
셋째, 터치점이 있는 가장 낮은 프렛에서 터치점이 세 개 인식될 경우이다.Third, three touch points are recognized at the lowest frets having touch points.
다음은, 이러한 조건으로 얼마나 효율적으로 바레를 정확히 인식할 수 있는지 검증해 보기로 한다. 일반적인 예보다는 조금 특별한 예를 들면서 설명하기로 한다.Next, let's verify how efficiently we can recognize Barre under these conditions. The description will be given with a special example rather than a general example.
도 7은 본 발명에 의해서 효율적으로 구분되는 예이다.7 is an example of efficient division by the present invention.
도면에서 초록색 점은 연주자가 손가락 끝으로 누른 점이고, 회색 점은 가상기타가 상기 바레인식조건에 따라 자동으로 바레입력처리한 점이다.In the drawing, the green point is the point where the player presses the fingertip, and the gray point is the point where the virtual guitar automatically performs the barre input process according to the bahrain condition.
(a)는 Caug 코드를 입력하는 경우인데, 3개의 프렛에 걸쳐서 이루어진 코드이지만 터치점이 있는 가장 낮은 프렛상의 두 점이 바레로 처리되지 않는 (2번줄, 3번줄) 조합이므로, 본 발명에 의한 가상기타는 이러한 입력을 정확히 Caug로 처리하게 된다.(a) is a case of inputting a Caug code, which is a code that spans three frets, but since the two points on the lowest fret with touch points are not treated as barre (lines 2 and 3), the virtual guitar according to the present invention Will treat these inputs exactly as Caug.
(b)는 Fmmaj7 (또는 FmM7으로 표기) 코드를 입력하는 경우인데, 3개의 프렛에 걸쳐서 이루어진 코드이면서, 터치점이 있는 가장 낮은 프렛상의 두 점이 바레로 처리되는 (3번줄, 5번줄) 조합이므로, 본 발명에 의한 가상기타는 이러한 입력을 정확히 Fmmaj7로 처리하게 된다.(b) is the case of entering the Fmmaj7 (or FmM7) code, which is a code that spans three frets and is a combination of two points on the lowest fret with touch points (lines 3 and 5). The virtual guitar according to the present invention treats this input exactly as Fmmaj7.
다음, (c)의 경우는 3개의 프렛에 걸쳐서 이루어진 코드이면서 터치점이 있는 가장 낮은 프렛상에 3번줄에만 터치가 있는 경우이므로, 본 발명에 의한 가상기타는 이러한 입력을 바레가 일어난 것으로 인식하여 (d)처럼 Fmmaj7 코드로 자동으로 처리하게 된다. 그런데, (c)의 코드는 B6-5sus4addb9 라는 코드로서 이 역시 거의 만나기 힘든 코드이므로 가상기타에서 이러한 터치점들이 인식되었을 때 그 입력의 의도는 B6-5sus4addb9 코드가 아니라 Fmmaj7 코드일 확률이 거의 항상 맞을 것이므로 본 발명에 의한 가상기타는 이런 방법의 Fmmaj7 코드 입력을 매우 정확하게 인식하게 되는 셈이다.Next, since (c) is a code made over three frets and only a third line is touched on the lowest fret with a touch point, the virtual guitar according to the present invention recognizes this input as a barre. As in d), it is automatically processed by the Fmmaj7 code. However, the code of (c) is a code called B6-5sus4addb9, which is also rarely met. Therefore, when these touch points are recognized in the virtual guitar, the intention of the input is almost always the Fmmaj7 code, not the B6-5sus4addb9 code. Therefore, the virtual guitar according to the present invention recognizes the Fmmaj7 code input of this method very accurately.
다음은, 지금까지 완성한 바레인식조건에 맞지 않는 예외에 대하여 설명하기로 한다.Next, exceptions that do not meet the Bahrain recognition conditions completed so far will be described.
도 8은 예외인 경우의 예이다.8 is an example of an exception.
왼쪽의 그림은 Gaug 코드이다. 그런데, 연주자가 바레를 사용하지 않고 손가락끝으로만 이렇게 입력하면, 3개의 프렛에 걸쳐서 이루어진 코드이면서 터치점이 있는 가장 낮은 프렛상에 4번줄에만 터치가 있는 경우이므로, 본 발명에 의한 가상기타는 이러한 입력을 바레가 일어난 것으로 인식하여 오른쪽의 그림처럼 자동으로 바레를 처리하게 되는 오류가 발생한다. 그런데, 이 잘못된 바레처리로 인해 입력되는 코드 역시 흔하게 쓰이지 않는 G#5addb9add11 라는 코드이다. 따라서, 이 경우에는 예외적으로 바레처리를 하지 않도록 하면 된다.The figure on the left is the Gaug code. However, if the player inputs the fingertips like this without using the barre, the virtual guitar according to the present invention is a case where only the fourth line is located on the lowest fret having the code and the touch point that spans three frets. An error occurs that recognizes the input as having a barre and automatically processes the barre as shown on the right. However, the code that is input due to this incorrect processing is also a commonly used code called G # 5addb9add11. Therefore, in this case, it is not necessary to perform the barring process exceptionally.
따라서, 지금까지 완성한 바레인식조건에 상기 Gaug코드를 도 8에서와 같이 입력했을 때 이를 바레처리 없이 Gaug코드로 처리하기 위한 구체적인 예외조건으로는 '도 8처럼 입력되었을 때' 또는 '터치점이 있는 가장 높은 프렛상의 1번줄과 6번줄에 터치점이 인식될 때' 등의 예외조건을 추가함이 바람직하다.Therefore, when the Gaug code is input to the completed Bahrain expression condition as shown in FIG. 8, the specific exception condition for processing it as a Gaug code without barre processing is' when inputted as shown in FIG. 8 'or' the touch point most. It is desirable to add an exception condition such as' When a touch point is recognized in lines 1 and 6 on the high fret.
이러한 예외의 경우는 흔하지는 않지만 처리가 꼭 필요한 새로운 예외를 발견할 때마다 예외처리할 수 있도록 예외조건을 추가하면 된다.These exceptions are not common, but you can add exception conditions to handle exceptions whenever you find a new exception that needs to be handled.
다음은, 지금까지 완성한 바레인식조건을 구현할 본 발명의 터치신호처리의 흐름에 대하여 설명하기로 한다.Next, a description will be given of the flow of the touch signal processing of the present invention to implement the completed bahrain condition.
도 9는 본 발명의 흐름도이다.9 is a flow chart of the present invention.
연주모드가 시작되어(1000),Play mode begins (1000),
터치스크린 상의 가상지판 위에서 터치점의 변동(새로운 터치다운이나 기존 터치점의 터치오프나 드래그 등)이 발생하면(2000),If a touch point change (a new touchdown or a touch-off or drag of an existing touch point) occurs on the virtual board on the touch screen (2000),
새로 형성된 코드가 3프렛 이상으로 이루어져 있는지 판단하여(3000),Determine whether the newly formed code consists of more than three frets (3000),
3프렛 이상이 아니면 바레처리 없이 새로운 변동에 의한 음정조정을 한 후(3100), 다시 새로운 터치 변동을 대기하고(2000),If it is not more than three frets, after adjusting the pitch by the new fluctuation without the bare processing (3100), waiting for a new touch fluctuation (2000),
3프렛 이상이면, 터치점이 있는 가장 낮은 프렛상의 터치점의 수를 판단한다(4000).If it is 3 frets or more, the number of touch points on the lowest fret with touch points is determined (4000).
상기 4000단계에서, 상기 가장 낮은 프렛상의 터치점의 수가 하나인 경우, 그 터치점이 3번줄이거나 4번줄인지 판단하여(5000),In step 4000, if the number of touch points on the lowest fret is one, it is determined whether the touch point is line 3 or line 4 (5000).
상기 터치점이 3번줄이나 4번줄이 아닌 다른 줄이면, 바레처리 없이 새로운 변동에 의한 음정조정을 한 후(5100), 다시 새로운 터치 변동을 대기한다(2000).If the touch point is a line other than the third line or the fourth line, after adjusting the pitch by the new change without bare processing (5100), the second touch waits for the new touch change (2000).
상기 5000단계에서, 상기 터치점이 3번줄이나 4번줄인 경우, 예외조건이 있는지 판단하여(6000),In step 5000, if the touch point is line 3 or line 4, it is determined whether there is an exception condition (6000).
예외조건이 있으면 바레처리 없이 새로운 변동에 의한 음정조정을 한 후(5100), 다시 새로운 터치 변동을 대기하고(2000),If there is an exception condition, after adjusting the pitch by the new variation without bare processing (5100), waiting for a new touch variation again (2000),
예외조건이 없으면 상기 터치점이 있는 가장 낮은 프렛상에 바레처리를 한 후(7000), 다시 새로운 터치 변동을 대기한다(2000).If there is no exception condition, after performing the varing process on the lowest fret with the touch point (7000), a new touch change is awaited (2000).
상기 4000단계에서, 상기 가장 낮은 프렛상의 터치점의 수가 2개인 경우, 상기 2개의 터치점의 조합이 미리 설정해 놓은 바레패턴에 해당하는 조합인지를 판단하여(4100),In step 4000, when the number of touch points on the lowest fret is two, it is determined whether the combination of the two touch points corresponds to a preset barre pattern (4100).
상기 2개의 터치점의 조합이 미리 설정해 놓은 바레패턴에 해당하는 조합이 아니면, 바레처리 없이 새로운 변동에 의한 음정조정을 한 후(4110), 다시 새로운 터치 변동을 대기하고(2000),If the combination of the two touch points is not a combination corresponding to the preset barre pattern, after adjusting the pitch by the new fluctuation without barre processing (4110), waiting for a new touch fluctuation (2000),
상기 2개의 터치점의 조합이 미리 설정해 놓은 바레패턴에 해당하는 조합 중 어느 하나이면, 상기 터치점이 있는 가장 낮은 프렛상에 바레처리를 한 후(4120), 다시 새로운 터치 변동을 대기한다(2000).If the combination of the two touch points is any one of the combinations corresponding to the preset barre pattern, the baret processing is performed on the lowest fret having the touch point (4120), and then a new touch variation is waited for (2000). .
상기 4000단계에서, 상기 가장 낮은 프렛상의 터치점의 수가 3개인 경우, 상기 터치점이 있는 가장 낮은 프렛상에 바레처리를 한 후(4200), 다시 새로운 터치 변동을 대기한다(2000).In step 4000, when the number of touch points on the lowest frets is three, after performing the barre processing on the lowest frets having the touch points (4200), a new touch variation is awaited (2000).
이러한 과정을 연주자가 연주를 멈출 때까지 반복한다.Repeat this process until the player stops playing.
이상으로 본 발명이 구현되는 과정을 설명하였다. 하지만, 물론, 바레가 일어난 프렛에서 두 점 이상이 인식되는 경우의 조건들은 무시해도, 즉, 상기 '3개 이상의 프렛에 걸쳐 있는 코드이면서, 터치가 일어난 가장 낮은 프렛에는 3번줄이나 4번줄 중 어느 하나의 줄에만 터치가 일어난 경우에 상기 가장 낮은 프렛에 바레가 일어난 것으로 처리한다'는 조건만으로도 충분히 즐길 만한 가상기타를 구현할 수 있다. 기타코드는 하나의 코드가 지판상에서 다양한 위치에서 여러 형태의 운지모양으로 입력할 수 있기 때문에, 이러한 단일조건만으로 구현된 가상기타라도 이러한 조건때문에 입력할 수 없는 코드는 얼마든지 다른 포지션으로 입력할 수 있는 것이다. 따라서, 낮은 사양의 모바일정보기기에 탑재되는 가상기타의 경우에는, 여러 조건을 처리하기 위하여 시스템의 부하를 높임으로써 연주음 출력을 위한 타이밍을 놓치게 되는 것을 방지하기 위하여 뒤의 두 조건은 무시하는 것이 바람직할 수도 있다.The process of the present invention has been described above. However, of course, if the conditions in which two or more points are recognized in the freted fret are ignored, that is, the code that spans the 'three or more frets, and the lowest fret with the touch is any of three or four lines. If only one line is touched, the lowest fret is treated as having a barre ', and a virtual guitar that can be fully enjoyed can be implemented. Since other codes can be entered in various forms of fingering at various positions on the fingerboard, even a virtual guitar implemented by such a single condition can enter codes that cannot be entered due to these conditions in different positions. It is. Therefore, in the case of a virtual guitar mounted on a low-spec mobile information device, it is recommended to ignore the following two conditions in order to prevent the timing for outputting a performance sound by increasing the load of the system to handle various conditions. It may be desirable.
다음은, 소형 모바일정보기기에 탑재된 본 발명을 이용하여 바레를 좀 더 간편하게 입력하는 효과에 대하여 설명하기로 한다.Next, an effect of more easily inputting a barre using the present invention mounted on a small mobile information device will be described.
스마트폰 등과 같은 소형 기기에 탑재된 가상기타는 그 기기가 실제 기타처럼 바디 등에 지지되어 있는 것이 아니라, 코드를 짚는 손 위에 놓이게 되므로 도 2와 같은 자세로 바레를 잡기 곤란하다. 즉, 바레가 없는 코드를 잡았다가 바레가 있는 코드를 잡거나, 그 반대로 바레가 있는 코드를 잡았다가 바레가 없는 코드를 잡을 경우 순간적으로 기기를 잡았다 놓았다를 반복하게 되므로 자칫 비싼 기기를 떨어뜨릴 위험이 있어, 사실상 리듬을 유지하며 연주하기가 불가능하게 된다.The virtual guitar mounted in a small device such as a smart phone is not supported by the body, such as the actual guitar, it is difficult to catch the barre in the posture as shown in FIG. In other words, if you catch a barre-less code and catch a barre-type code, or vice versa, if you catch a barre-less code and catch a barre-free code, you will immediately grab the device and release it. This makes it virtually impossible to play with rhythm.
본 발명에 의한 가상기타는 바로 그 문제까지 해결해주는 효과가 있다.The virtual guitar according to the present invention has the effect of solving the problem.
도 10은 본 발명을 이용하여 간이바레를 하는 모습이다.10 shows a simple barre using the present invention.
도면에서처럼, 엄지손가락과 검지손가락으로 기기를 안정감 있게 잡은 상태에서, 검지손가락을 펴지 않고도 3번줄 위만 눌러서 바레를 입력할 수 있다. 도면에서처럼, 3개의 프렛에 걸쳐 코드가 형성되며, 터치점이 있는 가장 낮은 프렛상에는 3번줄 위에만 터치점이 있기 때문에 상기 터치점이 있는 가장 낮은 프렛에 자동으로 바레가 입력된다. 물론 연주자에 따라 3번줄이 아니라 4번줄을 눌러도 된다.As shown in the figure, while holding the device securely with the thumb and index finger, you can enter the barre by pressing only three lines without opening the index finger. As shown in the figure, a code is formed over three frets, and a barre is automatically entered into the lowest fret with the touch point because there is only a touch point on the third line on the lowest fret with the touch point. Of course, depending on the player, you can press line 4 instead of line 3.
도면에서 검은점(11)들은 연주자의 손가락끝으로 누른 점들이고, 흰점(12)들은 가상기타가 자동으로 입력처리한 점들이다.In the drawing, the black points 11 are points pressed by the finger of the player, and the white points 12 are points automatically input by the virtual guitar.
반드시 이렇게 구현할 필요는 없지만, 도면처럼 실제 인식된 점(11)과 가상기타가 자동으로 입력처리한 점(12)을 서로 구분되도록 표시하는 것이 연주자에게 본 발명에 의한 가상기타의 입력방법을 더 빨리 익히게 해주는 효과가 있다.It is not necessary to implement this, but it is faster to input the virtual guitar input method according to the present invention to the player by displaying the actual recognized point 11 and the point 12 automatically inputted by the virtual guitar as shown in the figure. It is effective to learn.
이처럼 본 발명은 연주자가 실제 기타를 연주하던 방식대로 바레를 잡거나 또는 상기 간이바레 방법대로 바레를 잡아도 모두 정확하게 바레를 구분하여 입력처리하게 된다.As described above, the present invention is to classify the barre accurately and input the barre even if the player grasps the barre according to the manner in which the player plays the actual guitar or the barre according to the simple barre method.
또한, 위 조건에서 4번줄은 제외하고 아예 '3개 이상의 프렛에 걸쳐 있는 코드이면서, 터치가 일어난 가장 낮은 프렛에는 3번줄에만 터치가 일어난 경우에 상기 가장 낮은 프렛에 바레가 일어난 것으로 처리한다'는 조건만으로 바레입력조건으로 삼아도 좋다. 이럴 경우에는 앞서 설명한 Gaug의 예외도 굳이 둘 필요조차 없게 되는 이점이 있다, 물론 이럴 경우에는 검지손가락을 길게 펴서 실제 기타에서 바레를 치듯 입력하는 것은 인식하기 곤란하므로 바레입력법을 연주자에게 학습시키는 것이 바람직하다.Also, in the above condition, except for line 4, 'the code is spread over three or more frets, and if the touch occurs only on line 3, the lowest fret is touched. You can use it as a barre input condition only. In this case, there is an advantage that it is not necessary to put the exception of Gaug mentioned above, but in this case, it is difficult to recognize how to input the barre on the guitar by extending the index finger and learning the barre input method. desirable.
다음은, 상기 3번줄에서만 간이바레 입력을 받는 경우에도 원래 실제기타에서 입력하는 것처럼 검지손가락을 길게 펴서 모든 줄을 누르는 방법대로 입력하는 바레까지 처리하기 용이하게 하는 방법에 대해서 설명하기로 한다.Next, even if a simple barre input is received only in the third line, a method of making the index bar easier to be processed as if the user presses all the lines by extending the index finger as if input from the original real guitar will be described.
도 11은 3번줄을 화면의 중앙부에 배치한 예이다.11 shows an example of arranging line 3 in the center of the screen.
도면과 같이 3번줄이 화면의 중앙 또는 중앙에 가깝게 오도록 배치를 하면 모든 줄에 한점으로 터치된 터치점이 그 중앙인 3번줄에 오게 되어 있게 되므로, 간이바레도 인식할 수 있고 실제기타에서 입력하는 것처럼 검지손가락을 길게 펴서 모든 줄을 누르는 방법대로 입력하는 바레까지 인식할 수 있는 장점이 있다.If you place line 3 close to the center or the center of the screen as shown in the drawing, the touch point touched by one point on every line will be in line 3, which is the center, so you can recognize the simple barre as if you are typing in a real guitar. You can recognize the barre by inputting the index finger as long as you press every line.
도면에 보이는 간이바레점(13)은 화면에 보이는 프렛중에서 헤드쪽으로부터 3번째 보이는 프렛 상에 터치가 생길 경우 3번줄에 자동으로 표시되도록 해주는 것이 바람직하다. 그렇게 함으로써 처음 접해보는 연주자가 바레를 잡는 법을 학습하지 않고서도 자연스럽게 간이바레점(13)을 알 수 있도록 해준다. 즉, 바레가 들어간 코드를 잡으려고 세번째 프렛에 터치를 하는 순간 간이바레점(13)이 나타나게 되어 그 점만 눌러볼 경우 자동으로 바레가 입력되는 것을 금방 확인할 수 있게 되기 때문이다. 간이바레점(13)은 도면의 예시와 같이 바레(barre)를 의미하는 표시를 하는 것이 바람직하다.The simplified bar 13 shown in the drawing is preferably configured to be automatically displayed in the third line when a touch occurs on the fret seen from the head side among the frets visible on the screen. By doing so, the first-time player can naturally see the simple barre point 13 without learning how to hold the barre. In other words, when the touch on the third fret to grab the code containing the barre, a simple bar 13 (13) appears, and if you press only that point will be able to immediately check that the barre is automatically input. It is preferable that the simplified bar 13 has a sign indicating a barre as shown in the drawing.
이상에서 설명한 방식들은 모두 실제 기타주법처럼 바레를 해도 인식되고 간편하게 하나의 점만 눌러도 바레로 인식이 될 수 있는 방식들이다.All of the methods described above can be recognized as a barre like actual guitar law, and can be recognized as a barre simply by pressing a single point.
그런데, 실제 주법처럼 바레를 하지 않고 간편하게 하나의 점만 눌러서 바레를 입력하는 방식을 사용하다 보면 그 간이바레점이 어디에 있든지 상관없게 된다. 이에, 실제 주법처럼 입력하는 바레는 인식할 수 없지만 간이바레 방식으로는 매우 편리한 방식을 더 설명하기로 한다.However, if you use the method of entering the barre simply by pressing a single point without actually baring like a real state law, it does not matter where the simple bar is located. Therefore, the barre input like the actual state law is not recognized, but the simple bare method will be described in a very convenient manner.
도 12는 5번줄과 6번줄 사이를 간이바레영역으로 사용하는 예이다.12 shows an example of using a line between the fifth and sixth lines as a simplified bar area.
기타코드가 어느 한 프렛상의 5번줄이나 6번줄만 누른 상태에서 그 프렛보다 높은 프렛들과 총 3프렛에 걸쳐 이루는 코드는 찾기 힘드므로 간이바레점을 도면과 같이 5번줄과 6번줄 사이의 영역(13)으로 정하면 이 간이바레를 잡은 손모양이 3번줄에서 간이바레를 하는 것보다 훨씬 더 실제 바레와 흡사하여 더 실감을 느낄 수 있는 장점이 있다. 또한, 그 영역도 3번줄 하나로 하는 것보다 더 넓어 연주하기도 더 쉽게 된다.The chords that span the frets higher than that fret and the total of three frets are hard to find while the guitar chord is pressing only the fifth or sixth line on any one fret, so the area between lines 5 and 6 as shown in the diagram is If you set 13), the shape of the hand holding this simplified barre is much more similar to the actual barre than the simple bare in line 3, so you can feel more realistic. The area is also wider than a single line, making it easier to play.
도 13은 5번줄과 6번줄 사이를 간이바레영역으로 하는 경우의 실제 연주모습이다.Fig. 13 shows the actual playing in the case where a simple bar area between lines 5 and 6 is used.
도면에서 보는 바와 같이, 손가락이 펼쳐진 채로 터치스크린에 밀착되지 않고 손가락을 구부려서 손끝을 제외한 나머지부분이 터치스크린에 떨어져 있는 것만 다를 뿐, 실제 바레하는 모습과 매우 흡사한 것을 알 수 있다.As shown in the figure, the finger is not stretched close to the touch screen without bending, except that the rest of the fingertips except that the touch screen is different, it can be seen that very similar to the actual barre.
다음은 또 하나의 간이바레 방법이다.Here is another simple bar method.
도 14는 1번줄과 6번줄을 간이바레점(14)으로 사용하는 예이다.14 shows an example of using lines 1 and 6 as the simplified bar 14.
이 실시예는 앞서 설명한 내용 중에도 포함되어 있는데, 다른 점은, 앞서 설명한 방식은 바레로 인식하는 여러 가지 조건 중의 하나이고, 본 실시예는 이 조건만 바레인식조건으로 해도 무방하다는 점이다.This embodiment is also included in the above description, except that the above-described method is one of various conditions recognized as barre, and the present embodiment may be made into only this condition.
기타코드가 어느 한 프렛상의 1번줄 및 6번줄을 누른 상태에서 그 프렛보다 높은 프렛들과 총 3프렛에 걸쳐 이루는 코드는 찾기 힘드므로, 도면에서 확인할 수 있는 바와 같이, 1번줄과 6번줄을 동시에 누르는 것을 간이바레점 누르는 것으로 처리하면 된다.Since chords that hold the first and sixth lines on any one fret are more difficult to find the chords that are higher than that fret and the total of three frets, as you can see in the drawing, lines one and six at the same time Pressing can be handled as a simple bar press.
도 15는 1번줄과 6번줄을 간이바레점으로 하는 경우의 실제 연주모습이다.Fig. 15 shows the actual performance in the case where the first and sixth lines are simplified bar shops.
도면에서 보는 바와 같이, 집게손가락을 구부려서 그 손끝으로는 6번줄을 누르고 손가락시작부분으로는 1번줄을 누르는 방식으로 바레를 쉽게 입력할 수 있다.As shown in the figure, the bar finger can be easily bent by pressing the sixth line with the fingertip and pressing the first line with the fingertip.
단, 이 실시예의 단점은 아이폰과 같이 터치점을 5개까지만 인식하는 경우에는 F코드만 잡아도 5개를 모두 터치하게 되어 더 이상 퉁길 수 없게 된다. 따라서, 아이폰과 같이 5개의 터치점이 한계인 기기에서는 도 12의 실시예가 더 낫고, 6개 이상의 터치점을 인식하는 기기에서라면 본 실시예가 더욱 더 실제 바레 느낌을 낼 수 있으므로 장점이 있다.However, the disadvantage of this embodiment is that if the iPhone recognizes only five touch points, such as the iPhone only grabs the F code to touch all five can no longer be tweaked. Accordingly, the device of FIG. 12 is better in a device having five touch points, such as an iPhone, and in the device recognizing six or more touch points, the present embodiment may have a more real barre feeling.
본 발명은 본 명세서에 설명된 바에 한하지 않는다. 본 발명이 실시되는 모바일정보기기의 사양이나 또는 그 추구하는 바에 따라 얼마든지 기타줄의 간격이나 지판의 크기 등을 달리 배치할 수 있는데, 그에 따라 검지손가락이 닿는 패턴도 잘라지게 된다. 본 발명은 실제 기타 지판의 크기만한 가상기타의 예로 설명한 것에 불과한 것이며, 본 명세서에서 설명한 실시예와는 다른 크기로 구현할 경우에는, 연주자가 바레를 친 프렛에 터치점이 두 개일 때 바레가 일어난 것으로 처리하는 기타줄들의 조합이 조금씩 달라질 수 있는 것이다.The invention is not limited to that described herein. According to the specification of the mobile information device to which the present invention is carried out, or the pursuit of the mobile information device, the spacing of the guitar strings and the size of the fingerboard may be differently arranged, and the pattern of the index finger touching is also cut accordingly. The present invention is merely described as an example of a virtual guitar that is the size of the actual guitar fingerboard, when implemented in a different size than the embodiment described in the present specification, the barre occurs when the player has two touch points on the frets hitting the barre. The combination of guitar strings can be slightly different.
본 발명을 이용하면, 긴 터치면적을 인식할 수 없는 터치스크린을 갖는 가상기타에서 바레가 일어난 것을 인식할 수 있고, 바레처리조건을 이용하여 간이터치입력으로 바레를 더욱 쉽게 입력할 수 있는 효과가 있다.According to the present invention, it is possible to recognize that a barre occurs in a virtual guitar having a touch screen that cannot recognize a long touch area, and the barre processing condition makes it easier to input a barre by using a simple touch input. have.

Claims (3)

  1. 복수의 터치점을 인식할 수 있는 터치스크린을 구비한 모바일기기의 애플리케이션으로서의 가상기타에서 바레를 처리하는 방법에 있어서,In the method for processing the barre in a virtual guitar as an application of a mobile device having a touch screen that can recognize a plurality of touch points,
    가상기타의 지판에서 3 프렛 이상에 걸쳐 터치가 일어났을 때 상기 터치가 일어난 프렛 중에서 가장 낮은 프렛에 바레가 입력된 것이라고 해석할 수 있는 조건들을 애플리케이션 내에 미리 정의해 두는 과정;과,Pre-defined conditions in the application that can be interpreted as a barre input to the lowest fret when the touch occurs over three frets on the fingerboard of the virtual guitar; and
    연주자가 가상기타를 연주할 때에 터치점들의 위치가 변동될 때마다 그 터치점들의 패턴을 분석하는 과정;과,Analyzing the pattern of the touch points whenever the position of the touch points changes when the player plays the virtual guitar; and
    상기 터치점들의 패턴이 상기 바레가 입력된 것이라고 해석할 수 있는 조건들에 해당할 때에 바레처리를 하는 과정을 포함하는 것을 특징으로 하는 가상기타의 바레처리 방법. And performing a barre process when the pattern of the touch points corresponds to conditions that can be interpreted as being input by the barre.
  2. 제 1항에 있어서,The method of claim 1,
    상기 바레가 입력된 것이라고 해석할 수 있는 조건은,The condition that can be interpreted that the barre is input,
    첫째, 터치점이 있는 가장 낮은 프렛에, 그 터치점이 3번줄 또는 4번줄 중 어느 하나에만 있는 경우;이거나,First, at the lowest fret with the touch point, the touch point is in either line 3 or 4; or
    둘째, 터치점이 있는 가장 낮은 프렛상에, 인식되는 터치점이 두 개일 때, 그 터치점의 위치가 (1번줄, 4번줄), (1번줄, 5번줄), (1번줄, 6번줄), (2번줄, 4번줄), (2번줄, 5번줄), (2번줄, 6번줄), (3번줄, 5번줄), (3번줄, 6번줄) 중 어느 하나의 조합일 경우;이거나,Second, on the lowest fret with touch points, when there are two recognized touch points, the positions of the touch points are (lines 1, 4), (lines 1, 5), (lines 1, 6), ( Combination of any one of line 2, line 4), (line 2, line 5), (line 2, line 6), (line 3, line 5), (line 3, line 6); or
    셋째, 터치점이 있는 가장 낮은 프렛에서 터치점이 세 개 인식될 경우; 중의 어느 하나인 것을 특징으로 하는 가상기타의 바레처리 방법.Third, if three touch points are recognized at the lowest fret with touch points; Barre processing method of a virtual guitar, characterized in that any one of.
  3. 제 2항에 있어서,The method of claim 2,
    터치점이 있는 가장 낮은 프렛에, 그 4번줄에만 있을 경우에,At the lowest fret with the touch point, if it's only on that fourth line,
    1번줄은 3프렛에, 2번줄과 3번줄은 개방현에, 4번줄은 1프렛에, 5번줄은 2프렛에, 그리고 6번줄은 3프렛에 터치점이 있는 경우(Gaug코드)인 때에는 바레처리를 하지 않는 것을 특징으로 하는 가상기타의 바레처리 방법.Line 1 is at 3 frets, lines 2 and 3 are open strings, line 4 is at 1 fret, line 5 is at 2 frets, and line 6 is at 3 frets. Barre processing method for a virtual guitar, characterized in that not.
PCT/KR2010/004940 2009-07-27 2010-07-27 Method for processing a barre chord of a virtual guitar WO2011013994A2 (en)

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KR10-2009-0068294 2009-07-27
KR20090068294 2009-07-27
KR1020090082772A KR20110011484A (en) 2009-07-27 2009-09-03 Method of processing barre for virtual guitar
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