WO2010014709A1 - Système de jeu présentant des récompenses progressives en fonction de durées - Google Patents

Système de jeu présentant des récompenses progressives en fonction de durées Download PDF

Info

Publication number
WO2010014709A1
WO2010014709A1 PCT/US2009/052105 US2009052105W WO2010014709A1 WO 2010014709 A1 WO2010014709 A1 WO 2010014709A1 US 2009052105 W US2009052105 W US 2009052105W WO 2010014709 A1 WO2010014709 A1 WO 2010014709A1
Authority
WO
WIPO (PCT)
Prior art keywords
wager
progressive award
time period
received
eligible
Prior art date
Application number
PCT/US2009/052105
Other languages
English (en)
Inventor
Matthew J. Ward
Original Assignee
Wms Gaming Inc.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Wms Gaming Inc. filed Critical Wms Gaming Inc.
Priority to US13/055,893 priority Critical patent/US20110124408A1/en
Publication of WO2010014709A1 publication Critical patent/WO2010014709A1/fr

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3269Timing aspects of game play, e.g. blocking/halting the operation of a gaming machine
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3223Architectural aspects of a gaming system, e.g. internal configuration, master/slave, wireless communication
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • G07F17/3258Cumulative reward schemes, e.g. jackpots

Definitions

  • the present invention relates generally to gaming systems, and methods for playing wagering games, and more particularly, to gaming systems having time period based progressive awards.
  • Gaming terminals such as slot machines, video poker machines and the like, have been a cornerstone of the gaming industry for several years. Generally, the popularity of such machines with players is dependent on the likelihood (or perceived likelihood) of winning money at the machine and the intrinsic entertainment value of the machine relative to other available gaming options.
  • some gaming terminals may display a plurality of wagering games to offer greater opportunities for winning awards.
  • One way to further excitement and entertainment value of such gaming terminals is to display and allow participation in progressive awards. Additional interest can be generated by using time based progressive awards.
  • a method of awarding a progressive comprises displaying a progressive award which increments over time as wagers are received and activating the progressive award for a predetermined first time period. During the first time period, a first portion of each eligible wager received is added to the progressive award, each eligible wager associated with a corresponding player inputting the wager. For each eligible wager received, a first number of entries are allocated into a selection for awarding the progressive award. The method further comprises selecting a winning entry from all entries received during the first time period and awarding the progressive award to a player associated with the selected winning entry.
  • a gaming system comprises at least one wager input device, at least one gaming terminal, at least one display, and at least one controller.
  • the at least one controller is operative to (i) cause the at least one display to display a progressive award which increments over time as wagers are received; (ii) activate the progressive award for a predetermined first time period; (iii) during the first time period, add a first portion of each eligible wager received to the progressive award, each eligible wager associated with a corresponding player inputting the wager; (iv) for each eligible wager received, allocate a first number of entries into a selection for awarding the progressive award; (v) select a winning entry from all entries received during the first time period; and (vi) award the progressive award to a player associated with the selected winning entry.
  • a method of awarding a progressive comprises displaying a first progressive award and a second progressive award, activating the first progressive award for a predetermined first time period, and activating the second progressive award for a predetermined second time period.
  • the method further comprises, during the first and second time periods, respectively, adding a first portion of each eligible wager received to the first progressive award and adding a second portion of each eligible wager received to the second progressive award, each eligible wager associated with a corresponding player inputting the wager.
  • the method further comprises, for each eligible wager received during the first time period, allocating a first number of entries into a selection for awarding the first progressive and for each eligible wager received during the second time period, allocating a second number of entries into a selection for awarding the second progressive.
  • the method further comprises selecting a first winning entry from all entries received during the first time period and awarding the first progressive award to a first player associated with the selected first winning entry, and selecting a second winning entry from all entries received during the second time period and awarding the second progressive award to a second player associated with the selected second winning entry.
  • a method of awarding a progressive comprises displaying a progressive award that increments during a predetermined time period, receiving eligible wagers during the time period, each eligible wager being associated with a corresponding player inputting the eligible wager, for each eligible wager received during the time period, allocating a number of entries into a selection for awarding the progressive award, selecting a winning entry from all entries received during the time period, and awarding the progressive award to a player associated with the selected winning entry.
  • one or more computer readable storage media is encoded with instructions for directing a gaming system to perform the above methods.
  • FIG. Ia is a perspective view of a free-standing gaming terminal according to an embodiment of the present invention.
  • FIG. Ib is a perspective view of a handheld gaming terminal according to an embodiment of the present invention.
  • FIG. 2 is a schematic view of a gaming system according to an embodiment of the present invention.
  • FIG. 3 is an image of a basic-game screen of a wagering game that may be displayed on a gaming terminal, according to an embodiment of the present invention.
  • FIG. 4 is an image of a bonus-game screen of a wagering game that may be displayed on a gaming terminal, according to an embodiment of the present invention.
  • FIG. 5 is an image of a gaming system having time period based progressive awards.
  • FIG. 6 is a diagram of a gaming system suitable for displaying and administering time period based progressive awards.
  • FIG. 7 is a table displaying an example accounting of wagers received in a gaming system having time period based progressive awards.
  • FIG. Ia there is shown a gaming terminal 10 similar to those used in gaming establishments, such as casinos.
  • the gaming terminal 10 may be any type of gaming terminal and may have varying structures and methods of operation.
  • the gaming terminal 10 may be an electromechanical gaming terminal configured to play mechanical slots, or it may be an electronic gaming terminal configured to play a video casino game, such as slots, keno, poker, blackjack, roulette, craps, etc. It should be understood that although the gaming terminal 10 is shown as a free-standing terminal of the upright type, it may take on a wide variety of other forms such as a free-standing terminal of the slant-top type, a portable or handheld device primarily used for gaming as shown in FIG. Ib, a mobile telecommunications device such as a mobile telephone or personal digital assistant (PDA), a counter-top or bar-top gaming terminal, or other personal electronic device such as a portable television, MP3 player, entertainment device, etc.
  • PDA personal digital assistant
  • the illustrated gaming terminal 10 comprises a cabinet or housing 12.
  • the gaming terminal 10 may include a primary display area 14, a secondary display area 16, and one or more audio speakers 18.
  • the primary display area 14 and/or secondary display area 16 may display information associated with wagering games, non- wagering games, community games, progressives, advertisements, services, premium entertainment, text messaging, emails, alerts or announcements, broadcast information, subscription information, etc.
  • the gaming terminal 10 may include a bill validator 20, a coin acceptor 22, one or more information readers 24, one or more player-input devices 26, and one or more player-accessible ports 28 (e.g., an audio output jack for headphones, a video headset jack, a wireless transmitter/receiver, etc.). While these typical components found in the gaming terminal 10 are described below, it should be understood that numerous other peripheral devices and other elements may exist and may be used in any number of combinations to create various forms of a gaming terminal.
  • the primary display area 14 may include a mechanical-reel display, a video display, or a combination thereof in which a transmissive video display in front of the mechanical-reel display portrays a video image superimposed over the mechanical-reel display. Further information concerning the latter construction is disclosed in U.S. Patent No. 6,517,433 to Loose et al. entitled “Reel Spinning Slot Machine With Superimposed Video Image,” which is incorporated herein by reference in its entirety.
  • the video display may be a cathode ray tube (CRT), a high-resolution liquid crystal display (LCD), a plasma display, a light emitting diode (LED), a DLP projection display, an electroluminescent (EL) panel, or any other type of display suitable for use in the gaming terminal 10.
  • the primary display area 14 may include one or more paylines 30 (see FIG. 3) extending along a portion thereof.
  • the primary display area 14 comprises a plurality of mechanical reels 32 and a video display 34 such as a transmissive display (or a reflected image arrangement in other embodiments) in front of the mechanical reels 32.
  • the mechanical reels 32 may be removed from the interior of the terminal and the video display 34 may be of a non-transmissive type.
  • the video display 34 may be replaced with a conventional glass panel.
  • the underlying mechanical-reel display may be replaced with a video display such that the primary display area 14 includes layered video displays, or may be replaced with another mechanical or physical member such as a mechanical wheel (e.g., a roulette game), dice, a pachinko board, or a diorama presenting a three-dimensional model of a game environment.
  • Video images in the primary display area 14 and/or the secondary display area 16 may be rendered in two-dimensional (e.g., using Flash MacromediaTM) or three-dimensional graphics (e.g., using RenderwareTM).
  • the images may be played back (e.g., from a recording stored on the gaming terminal 10), streamed (e.g., from a gaming network), or received as a TV signal (e.g., either broadcast or via cable).
  • the images may be animated or they may be real-life images, either prerecorded (e.g., in the case of marketing/promotional material) or as live footage, and the format of the video images may be an analog format, a standard digital format, or a high-definition (HD) digital format.
  • HD high-definition
  • the player-input devices 26 may include a plurality of buttons 36 on a button panel and/or a touch screen 38 mounted over the primary display area 14 and/or the secondary display area 16 and having one or more soft touch keys 40.
  • the player- input devices 26 may further comprise technologies that do not rely upon touching the gaming terminal, such as speech-recognition technology, gesture-sensing technology, eye-tracking technology, etc.
  • the information reader 24 is preferably located on the front of the housing 12 and may take on many forms such as a ticket reader, card reader, bar code scanner, wireless transceiver (e.g., RFID, Bluetooth, etc.), biometric reader, or computer-readable-storage- medium interface. Information may be transmitted between a portable medium (e.g., ticket, voucher, coupon, casino card, smart card, debit card, credit card, etc.) and the information reader 24 for accessing an account associated with cashless gaming, player tracking, game customization, saved-game state, data transfer, and casino services as more fully disclosed in U.S. Patent Publication No. 2003/0045354 entitled "Portable Data Unit for Communicating With Gaming Machine Over Wireless Link,” which is incorporated herein by reference in its entirety.
  • a portable medium e.g., ticket, voucher, coupon, casino card, smart card, debit card, credit card, etc.
  • the account may be stored at an external system 46 (see FIG. 2) as more fully disclosed in U.S. Patent No. 6,280,328 to Holch et al. entitled “Cashless Computerized Video Game System and Method,” which is incorporated herein by referenced in its entirety, or directly on the portable medium.
  • an external system 46 see FIG. 2 as more fully disclosed in U.S. Patent No. 6,280,328 to Holch et al. entitled “Cashless Computerized Video Game System and Method," which is incorporated herein by referenced in its entirety, or directly on the portable medium.
  • a secondary independent authenticator e.g., password, PIN number, biometric, etc.
  • FIG. Ib illustrates a portable or handheld device primarily used to display and/or conduct wagering games.
  • the handheld device may incorporate the same features as the gaming terminal 10 or variations thereof.
  • a more detailed description of a handheld device that may be utilized with the present invention can be found in PCT Patent Application No. PCT/US2007/000792 filed January 26, 2007, entitled “Handheld Device for Wagering Games,” which is incorporated herein by reference in its entirety.
  • a central processing unit (CPU) 42 also referred to herein as a controller or processor (such as a microcontroller or microprocessor).
  • the CPU 42 can include any suitable processor, such as an Intel ® Pentium processor, Intel ® Core 2 Duo processor, AMD OpteronTM processor, or UltraSPARC ® processor.
  • the controller 42 executes one or more game programs stored in one or more computer readable storage media in the form of memory 44 or other suitable storage device.
  • the controller 42 uses a random number generator (RNG) to randomly generate a wagering game outcome from a plurality of possible outcomes.
  • RNG random number generator
  • the outcome may be centrally determined using either an RNG or pooling scheme at a remote controller included, for example, within the external system 46.
  • the controller 42 may include one or more microprocessors, including but not limited to a master processor, a slave processor, and a secondary or parallel processor.
  • the controller 42 is coupled to the system memory 44 and also to a money/credit detector 48.
  • the system memory 44 may comprise a volatile memory (e.g., a random-access memory (RAM)) and a non-volatile memory (e.g., an EEPROM).
  • RAM random-access memory
  • EEPROM non-volatile memory
  • the system memory 44 may include multiple RAM and multiple program memories.
  • the money/credit detector 48 signals the processor that money and/or credits have been input via a value-input device, such as the bill validator 20, coin acceptor 22, or via other sources, such as a cashless gaming account, etc.
  • These components may be located internal or external to the housing 12 of the gaming terminal 10 and connected to the remainder of the components of the gaming terminal 10 via a variety of different wired or wireless connection methods.
  • the money/credit detector 48 detects the input of funds into the gaming terminal 10 (e.g., via currency, electronic funds, ticket, card, etc.) that are generally converted into a credit balance available to the player for wagering on the gaming terminal 10.
  • the credit detector 48 detects when a player places a wager (e.g., via a player-input device 26) to play the wagering game, the wager then generally being deducted from the credit balance.
  • the money/credit detector 48 sends a communication to the controller 42 that a wager has been detected and also communicates the amount of the wager.
  • the controller 42 is also connected to, and controls, the primary display area 14, the player-input device 26, and a payoff mechanism 50.
  • the payoff mechanism 50 is operable in response to instructions from the controller 42 to award a payoff to the player in response to certain winning outcomes that might occur in the base game, the bonus game(s), or via an external game or event.
  • the payoff may be provided in the form of money, redeemable points, services or any combination thereof.
  • Such payoff may be associated with a ticket (from a ticket printer 52), portable data unit (e.g., a card), coins, currency bills, accounts, and the like.
  • the payoff amounts distributed by the payoff mechanism 50 are determined by one or more pay tables stored in the system memory 44.
  • I/O circuit 56 Communications between the controller 42 and both the peripheral components of the gaming terminal 10 and the external system 46 occur through input/output (I/O) circuit 56, which can include any suitable bus technologies, such as an AGTL+ frontside bus and a PCI backside bus.
  • I/O circuit 56 is shown as a single block, it should be appreciated that the I/O circuit 56 may include a number of different types of I/O circuits.
  • the components of the gaming terminal 10 can be interconnected according to any suitable interconnection architecture (e.g., directly connected, hypercube, etc.).
  • the I/O circuit 56 is connected to an external system interface 58, which is connected to the external system 46.
  • the controller 42 communicates with the external system 46 via the external system interface 58 and a communication path (e.g., serial, parallel, IR, RC, 1ObT, etc.).
  • the external system 46 may include a gaming network, other gaming terminals, a gaming server, a remote controller, communications hardware, or a variety of other interfaced systems or components.
  • Controller 42 comprises any combination of hardware, software, and/or firmware that may be disposed or resident inside and/or outside of the gaming terminal 10 and may communicate with and/or control the transfer of data between the gaming terminal 10 and a bus, another computer, processor, or device and/or a service and/or a network.
  • the controller 42 may comprise one or more controllers or processors.
  • the controller 42 in the gaming terminal 10 is depicted as comprising a CPU, but the controller 42 may alternatively comprise a CPU in combination with other components, such as the I/O circuit 56 and the system memory 44.
  • the controller 42 is operable to execute all of the various gaming methods and other processes disclosed herein.
  • the gaming terminal 10 may communicate with external system 46 (in a wired or wireless manner) such that each terminal operates as a "thin client” having relatively less functionality, a “thick client” having relatively more functionality, or with any range of functionality therebetween (e.g., a "rich client”).
  • a wagering game includes an RNG for generating a random number, game logic for determining the outcome based on the randomly generated number, and game assets (e.g., art, sound, etc.) for presenting the determined outcome to a player in an audio-visual manner.
  • the RNG, game logic, and game assets may be contained within the gaming terminal 10 ("thick client” gaming terminal), the external systems 46 ("thin client” gaming terminal), or distributed therebetween in any suitable manner ("rich client” gaming terminal).
  • FIG. 3 an image of a basic-game screen 60 adapted to be displayed on the primary display area 14 is illustrated, according to one embodiment of the present invention.
  • a player begins play of a basic wagering game by providing a wager.
  • a player can operate or interact with the wagering game using the one or more player-input devices 26.
  • the controller 42, the external system 46, or both operate(s) to execute a wagering game program causing the primary display area 14 to display the wagering game that includes a plurality of visual elements.
  • the basic-game screen 60 may be displayed on the primary display area 14 or a portion thereof.
  • the basic-game screen 60 portrays a plurality of simulated movable reels 62a-e.
  • the basic-game screen 60 may portray a plurality of mechanical reels.
  • the basic-game screen 60 may also display a plurality of game-session meters and various buttons adapted to be actuated by a player.
  • the game-session meters include a "credit” meter 64 for displaying a number of credits available for play on the terminal; a "lines” meter 66 for displaying a number of paylines to be played by a player on the terminal; a “line bet” meter 68 for displaying a number of credits wagered (e.g., from 1 to 5 or more credits) for each of the number of paylines played; a “total bet” meter 70 for displaying a total number of credits wagered for the particular round of wagering; and a "paid” meter 72 for displaying an amount to be awarded based on the results of the particular round's wager.
  • a "credit" meter 64 for displaying a number of credits available for play on the terminal
  • a “lines” meter 66 for displaying a number of paylines to be played by a player on the terminal
  • a “line bet” meter 68 for displaying a number of credits wagered (e.g., from 1 to 5 or more credits)
  • the user-selectable buttons may include a "collect” button 74 to collect the credits remaining in the credits meter 64; a "help” button 76 for viewing instructions on how to play the wagering game; a "pay table” button 78 for viewing a pay table associated with the basic wagering game; a “select lines” button 80 for changing the number of paylines (displayed in the lines meter 66) a player wishes to play; a "bet per line” button 82 for changing the amount of the wager which is displayed in the line-bet meter 68; a “spin reels” button 84 for moving the reels 62a-e; and a “max bet spin” button 86 for wagering a maximum number of credits and moving the reels 62a-e of the basic wagering game. While the gaming terminal 10 allows for these types of player inputs, the present invention does not require them and can be used on gaming terminals having more, less, or different player inputs.
  • Paylines 30 may extend from one of the payline indicators 88a-i on the left side of the basic-game screen 60 to a corresponding one of the payline indicators 88a-i on the right side of the screen 60.
  • a plurality of symbols 90 is displayed on the plurality of reels 62a-e to indicate possible outcomes of the basic wagering game.
  • a winning combination occurs when the displayed symbols 90 correspond to one of the winning symbol combinations listed in a pay table stored in the memory 44 of the terminal 10 or in the external system 46.
  • the symbols 90 may include any appropriate graphical representation or animation, and may further include a "blank" symbol.
  • Symbol combinations may be evaluated as line pays or scatter pays.
  • Line pays may be evaluated left to right, right to left, top to bottom, bottom to top, or any combination thereof by evaluating the number, type, or order of symbols 90 appearing along an activated payline 30.
  • Scatter pays are evaluated without regard to position or paylines and only require that such combination appears anywhere on the reels 62a-e. While an embodiment with nine paylines is shown, a wagering game with no paylines, a single payline, or any plurality of paylines will also work with the present invention. Additionally, though an embodiment with five reels is shown, a gaming terminal with any plurality of reels may also be used in accordance with the present invention.
  • a bonus-game screen 92 includes an array of markers 94 located in a plurality of columns and rows.
  • the bonus game may be entered upon the occurrence of a special start-bonus game outcome (e.g., symbol trigger, mystery trigger, time-based trigger, etc.) in or during the basic wagering game.
  • a special start-bonus game outcome e.g., symbol trigger, mystery trigger, time-based trigger, etc.
  • the illustrated game may be a stand-alone wagering game.
  • each marker 94 in the array is associated with an award outcome 96 (e.g., credits or other non-negative outcomes) or an end-game outcome 98.
  • an award outcome 96 e.g., credits or other non-negative outcomes
  • an end-game outcome 98 e.g., credits or other non-negative outcomes
  • a player has selected an award outcome 96 with the player's first two selections (25 credits and 100 credits, respectively).
  • the bonus game is terminated and the accumulated award outcomes 96 are provided to the player.
  • the system 500 includes a plurality of gaming devices or terminals 510a,b,c, each of which include at least a primary display 514a,b,c for displaying game events thereon.
  • Each of the primary displays 514a,b,c may be any form of display such as those described herein with reference to the free standing and handheld gaming devices of FIGS. Ia and Ib.
  • the primary displays 514a,b,c may include display of a primary wagering game 560a,b,c, which in this embodiment are slot games as shown in FIG. 5.
  • the primary wagering games 560a,b,c may include a plurality of reels, which may be either electro-mechanical reels or simulations thereof on the primary display 514a,b,c.
  • the reels may include a plurality of symbols thereon which vary as the reels are spun and stopped.
  • the symbols may include any variety of graphical symbols, elements, or representations, including symbols which are associated with one or more themes of the gaming machine 510a,b,c or system 500.
  • the symbols may also include a blank symbol, or empty space.
  • the primary wagering games 560a,b,c shown on the various primary displays 514a,b,c of the system 500 may be the same, similar, or different in nature, game play, theme, denomination, formation, eligibility, etc.
  • the symbols landing on the active pay lines are evaluated for winning combinations.
  • a combination of symbols that lands on an active pay line is a winning outcome for which an award may be paid in accordance with a paytable of the gaming device 510a,b,c or system 500.
  • the symbols on the reels form an array or matrix of symbols, having a number of rows and columns, which in the embodiment shown is three rows and five columns.
  • the array may have greater or fewer symbols, and may take on a variety of different forms having greater or fewer rows and/or columns. The array may even comprise other non-rectangular forms or arrangements of symbols.
  • the system 500 further includes a community display 580, which in this embodiment is an LCD, plasma, or other flat-screen display mounted and positioned above the plurality of gaming devices 510a,b,c.
  • the community display 580 displays a progressive award event 582 which includes at least one time based progressive jackpot or award 584.
  • the progressive award event 582 comprises two varieties or levels of progressive jackpots 584a,b, which include an HOURLY award 584a and a DAILY award 584b.
  • the progressive award event 582 comprises a plurality of time based jackpots or awards 584a,b.
  • the triggering event for each of the awards 584a,b is the expiration of a predetermined time period 586a,b associated with each of the awards 584a,b.
  • the HOURLY award 584a is associated with a one-hour time period 586a, such that once commenced, the progressive award 584a is triggered and awarded at the expiration of one hour of time.
  • the DAILY award 584b is associated with a one day (24 hour) time period 586b, such that once commenced, the progressive award 586 is triggered and awarded at the expiration of twenty four hours of time.
  • the community display 580 displays the current amount of the progressive award 584a,b ($487.32 and $10,497.56, respectively), the nature or type of the award (HOURLY and DAILY, respectively), and the time remaining in each time period 586a,b (thirty seven minutes and four hours and thirty seven minutes, respectively).
  • two levels or varieties of progressive awards 584a,b are included in the community event 582.
  • greater or fewer awards 584 may be utilized.
  • the awards 584 utilized in the community event 582 may be configured to correspond with a large variety of time period 586, including hourly, daily, weekly, monthly, yearly, or any other appropriate time period (such as quarter hour, half hour, etc.)
  • the various levels of progressive awards 584a,b increase as a function of wagers input into the system 500.
  • a portion of each wager is directed to funding the progressive awards 584a,b such that the progressive awards 584a,b increase incrementally for each wager input into the system 500.
  • the progressive awards 584a,b may be configured to increase continually until triggered or may be capped at some determined level.
  • each of the progressive awards 584a,b may reset to a reset value, which in an embodiment is zero credits. In alternative embodiments, other reset values may be used.
  • Many funding schemes may be used to increment the progressive awards 584a,b,c.
  • the wagers may be received via various wager input devices, for example, via the gaming terminals 510a,b,c, or any other appropriate wager input device of the system 500.
  • a player placing a minimum wager on a play of a wagering game 560 may receive one entry into the HOURLY award 584a game and one entry into the DAILY award 584b game.
  • the longer the player plays the primary wagering game 560 i.e. the more wagers he inputs into the system 500
  • players making wagers which are greater than a minimum allowable wager may receive additional entries. For example, a player making a wager on a primary wagering game 560 which is five times greater than the minimum allowable wager will receive five entries into each of the HOURLY and DAILY award 584a,b games.
  • a random selection is made from all available and received entries to select a winner of the corresponding award 584a,b.
  • the random selection is performed by a progressive controller that is also operable to collect and track all eligible entries received into the system.
  • the progressive controller may also store the incrementing progressive award values which may displayed on one or more displays to the player.
  • a randomly selected entry is chosen and the player associated with such entry is awarded the balance of the HOURLY award 584a.
  • a randomly selected entry is chosen and the player associated with such entry is awarded the balance of the DAILY award 584b.
  • both the selection and the awarding of the awarded 584a,b may occur at any appropriate time after the expiration of the relevant time period 586a,b.
  • a winning player is selected immediately after the expiration of the time period 586.
  • a winner is not selected until sometime after the expiration of the timer period 586, for example at some predetermined time later in the day, the next day, or even at some other date in the future.
  • the award 584 need not be provided immediately.
  • the award 584 may be provided immediately upon selection of a winner, or the award 584 may be delayed until some appropriate time in the future.
  • each entry received from a player is associated with a player identifier or account. If a winning entry corresponds to a player not present or playing, the player identifier or account may be used to recall the player's information such that the award 584 may be provided to the player's account (incrementing a player account balance, for example), or may be provided to the player later (recognizing the player at a future gaming session, for example). Many other configurations are possible. It should be understood, however, that regardless of when the random selection is made and the award is provided, each selection is made from eligible entries received during the time period 586 that the award 584 was active.
  • each award 584 is activated, remains active for a predetermined time period (during which it increases in responses to wagers received), and then is deactivated at the expiration of the time period 586 associated with the award 584.
  • a predetermined time period during which it increases in responses to wagers received
  • deactivated at the expiration of the time period 586 associated with the award 584.
  • only players who are registered with the system and have an account or player identifier are eligible to win the available progressive awards.
  • players who are actively playing may be eligible regardless of whether or not they have a player account or identifier.
  • the system can identify the terminal they are playing at, and award the corresponding progressive award to such player.
  • all players playing at gaming terminals may be funding the progressive award, as described herein, while only a subset of such players are eligible to receive a progressive award once triggered (for example, only players with cards and/or accounts, only players present at a gaming terminal, or any other appropriate eligibility requirement).
  • FIG. 6 a diagram of a gaming system 600 for displaying and administering time based progressive awards is depicted.
  • an exemplary gaming system 610 which includes a central gaming facility 612 connected by communication link 616 to a local gaming facility 618, e.g. a casino, and by link 620 with the internet 622.
  • End user computing devices including a gaming machine or terminal GM-M 624, e.g. a laptop computer, and wireless gaming machine or terminal WGM-M 626, e.g. a personal digital assistant (PDA), function as clients of the central gaming facility 612.
  • Laptop 624 is coupled via internet service provider 628 and the internet 622 with the central gaming facility 612.
  • PDA personal digital assistant
  • the PDA 626 is connected with a wireless link by the wireless access point 629 and internet 622 to the central gaming facility 612.
  • "gaming” refers to the use of various games that support the placing of wagers on the outcome of the games, e.g. a video poker machine.
  • the central gaming facility 612 may represent a control location of a gaming business operator that supports individual gaming users, e.g. users of PDA 626 and laptop 624, as well as other gaming facilities of the operator such as casino 618.
  • the central gaming facility 612 in this illustrative example may be geographically separated from the casino 618 and the individual users.
  • the central gaming facility 612 includes a workstation 630 supported by data storage element 632 and a server 634 that serves as a communication host for casino 618 and the individual users via firewall 636.
  • Requests for information and/or data received from the individual users are processed by server 634.
  • the requested information and/or data may be obtained from support resources, e.g. workstation 630 and data residing in storage element 632.
  • the requested information is sent from the server 634 to the requesting user's devices.
  • the local gaming facility 618 represents a casino and includes a server 640 supported by a workstation 642, data storage element 644 and a router 646.
  • the router 646 supports communications with different gaming machines or terminals GM(I)-GM(N) 650 by wired links 648.
  • a wireless access point 652 is connected by a wired link 648 to router 646 and by wireless communication links to wireless gaming machines or terminals WGM(I)-WGM(N) 654.
  • At least some of the gaming machines 650 and some of the wireless gaming machines 654 support the play of wagering games in which the user's gaming machine functions in the client/server communication model with the user's gaming machine being a client of server 640.
  • the user's gaming machine contains software which is responsible for the ongoing play of the wagering game. However, some information or data associated with the play of the game may be obtained during the ongoing play of the game from server 640.
  • the gaming system 610 displayed and described may be configured to execute and display a variety of primary wagering games and community or progressive wagering games on the terminals [GM(I)-GM(N) 650, WGM(I) - WGM (N) 654, GM-M 624, and WM-M 626], as explained further herein.
  • the central gaming facility 612 may be used to operate, administer, control, award, display, and manage the time based progressive awards of a community event, such as the one displayed and described with reference to FIG. 5.
  • the central gaming facility 612 may store a current value of the awards 584 in memory.
  • the central gaming facility 612 may store a time remaining 586 for each award in memory.
  • Various software may be running on the central gaming facility 612 which manages the entries received from the various players of the system, and associates each such entry with a player identifier or account.
  • the central gaming facility 612 may manage the various player accounts directly, or may be in communication with another computer or server which operates, manages, and administers player accounts and identifier.
  • the central gaming facility 612 may detect such play, receive appropriate entries from such terminal, associate such entries with a player of the terminal, catalogue such entries, and manage the progressive awards 584. Moreover, at the expiration of the relevant time period 586 for each award, the central gaming facility 612 may conduct the random selection of an entry from the eligible received entries for such award 584, and then award the amount of the provided progressive award 584 to the winning player.
  • the award 584 may be credited to a player's account or provided to the player in any appropriate manner (for example, crediting the credit meter of a gaming terminal at which the player is playing).
  • the gaming system 610 monitors communications between gaming terminals 650,654 and the server 640 by monitoring the wired links 648, wireless access point 652, and router 646.
  • the gaming system 610 monitors communications between gaming terminals 650,654 and the server 640 by monitoring the wired links 648, wireless access point 652, and router 646.
  • accounting information for such wagers is transmitted and monitored over the wired links 648, wireless access point 652, and router 646.
  • corresponding entries into the progressive awards 584 may be created and managed in response to monitoring of such wagering data.
  • the system 610 further monitors communications conducted via link 620, the internet 622 and ISP 628, and wireless access points 629. It should further be understood that any of the functions described herein as relating to the central gaming facility 612 may alternatively or additionally be performed at the local gaming facility 618, or by any computer or server in communication therewith.
  • FIG. 7 a table 700 of an example accounting of a gaming system having time period based progressive awards is shown. Such accounting may be conducted, for example, by the central gaming facility of FIG. 6. Such table 700 is stored in memory accessible by the gaming system, such as a hard drive or other memory of a system controlling computer.
  • the table 700 includes a set of parameters 702 which provide information relevant to the gaming system being administered.
  • the parameters 702 include the fact that the number of gaming terminals (EGMs) in the system is 1,200, the average coin in per gaming terminal is $1,000 (per day), the contribution of coin in which is dedicated to the progressive awards (1%), and the total daily contribution into the progressive awards ($12,000).
  • each terminal receiving $1,000 of wagers each day a total of $1,200,000 is received into the system daily.
  • 1% is dedicated to funding the various time based progressive awards, which in this embodiment comes to $12,000 daily being funded into a pool used for the progressive awards.
  • the amounts being received into the pool are further subdivided and dedicated to the various time based progressive awards in conformity with other configuration data seen in the table 700.
  • the table 700 further includes group data tables 710, 720, and individual award data tables 712, 714, 716.
  • the individual award data tables 712, 714, 716 correspond with individual time based progressive awards as seen in the label therein (HOURLY, DAILY, WEEKLY).
  • the group data tables 710, 720 correspond to a plurality of individual awards (HOURLY through WEEKLY, and QUARTER HOUR through MONTHLY, respectively).
  • an operator may configure, view, monitor, and track accounting information from the various progressive awards on an individual basis through the individual award data tables 712, 714, 716 or via pre-defined groups through the group award data tables 710, 720.
  • each group data table 710, 720 the columns include a Prize Pool column 710a, an allocation column 710b, a daily contribution column 710c, an events per day column 71Od, a contribution to current column 71Oe, a contribution to reset column 71Of, an average reset value column 71Og, an average prize column 71Oh, and a contribution per day column 71Oi.
  • the prize pool column 710a identifies the various individual progressive awards by name.
  • the allocation column 710b identifies a percentage of coin in received which is allocated to each of the individual progressive awards.
  • the coin received into the progressive pool is distributed in accordance with an allocation percentage, shown in the second column of the table 710, 720.
  • fifty percent of coin in received is allocated to the Hourly award, twenty percent to the Daily award, fifteen percent to the Weekly award, ten percent to the Monthly award, and five percent to the Yearly award.
  • the daily contribution column 710c indicates the amount of money allocated to each individual progressive award, which is the daily contribution from the parameters table 702 ($12,000) multiplied by the allocation amount from the allocation column 710b.
  • the events per day column 71Od indicates how many of each event will occur on a daily basis, and thus is a function of the type of time period associated with each of the individual time based progressive awards. For each award in the table 710, the operator can select and configure how much of the daily contribution will be allocated to increasing the amount of the award (contribution to current column 71Oe) and how much will be allocated to funding a reset value (contribution to reset column 71Of). Thus, displayed in those columns 710e,f are the distribution selected by the operator for each award.
  • HOURLY award For example, for the HOURLY award, 80% of coin in received for the HOURLY award will go to funding the current HOURLY award, and 20% will go to funding a reset value (which is utilized for a subsequent HOURLY award once a prior HOURLY award is awarded).
  • the average reset value and average prize columns 710g,h contain information which shows what the average reset value and average prizes will be for each award based on theoretical data pertaining to how often the awards are triggered and how much money is funded into each award.
  • the HOURLY award for example, will average $250 in value
  • the YEARLY award for example, will average $219,000, as seen in the HOURLY through YEARLY table 710.
  • the contribution per day column 71Oi reflects the portion of the daily contribution received ($12,000 in this example) which is allocated to each award, and again is a function of the allocation percentage in the allocation column 710b.
  • the average award 71Oh can be calculated as a function of the contribution per day 71Oi divided by the events per day 71Od, for each award.
  • the calculation is $6,000 divided by 24, or $250.00.
  • the calculation is $600 divided by 0.0027397, or $219,000.
  • the individual award data tables 712, 714, 716 provide similar information for each individual award.
  • the information contained in each table 712, 714, 716 depicts distribution information and accounting information if all of the money received into the progressive award pool was dedicated to the corresponding award.
  • the allocation column 712b reflects that one hundred percent of the coin in is being funded to the HOURLY award, as seen in the allocation percentage column 712b.
  • the daily contribution amount 712c is $12,000 in this table, since 100% of the coin in is being allocated to the HOURLY award.
  • the average reset value and average award columns 712g,h reflect $100 and $500 respectively, since the daily contribution amount is now $12,000.
  • the information in the other columns 712d,e,f is the same as the corresponding columns in the group table 710d,e,f.
  • the other individual data tables 714, 716 are similarly configured with respect to the individual awards (DAILY, WEEKLY) shown therein.
  • the table 700 shown in FIG. 7 is an example of an accounting interface which may be configured and modified by an operator of a gaming system to manage various time based progressive awards. By changing the various parameters in the table 700, an operator may achieve a configuration which is desirable for the gaming system he or she operates.
  • the system and methods of the present invention offer substantial benefits to players and operators alike.
  • Progressive awards which operate on fixed and predetermined time based intervals provide players with an exciting gaming experience. By knowing when the progressive award will be triggered, players may feel an element of control to their gaming experience which encourages them to wager more in an effort to win the progressive.
  • the system maintains fairness by allowing players with greater numbers of entries a great likelihood of winning a progressive award vis-a-vis a player having fewer entries.
  • gaming frenzy may ensue towards the end of such time periods in an effort to increase chances of winning an award, to the benefit of both player and operator alike.
  • the integration of such a system with a player account system allows players to participate and win even while not present in the operators facility or engaged in game play. Other benefits are provided as well.

Abstract

La présente invention concerne un procédé permettant d'attribuer des récompenses progressives comprenant les étapes consistant à afficher une récompense progressive qui augmente au fur et à mesure que les mises sont reçues et à activer la récompense progressive pour une première durée prédéterminée. Pendant la première durée, une première partie de chaque mise éligible est ajoutée à la récompense progressive, chaque mise éligible associée à un joueur correspondant entrant la mise. Pour chaque mise éligible reçue, un premier nombre d'entrées est affecté à une sélection pour attribuer la récompense progressive. Le procédé comprend en outre l'étape consistant à sélectionner une entrée gagnante parmi toutes les entrées reçues pendant la première durée et à attribuer la récompense progressive à un joueur associé à l'entrée gagnante sélectionnée.
PCT/US2009/052105 2008-07-30 2009-07-29 Système de jeu présentant des récompenses progressives en fonction de durées WO2010014709A1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US13/055,893 US20110124408A1 (en) 2008-07-30 2009-07-29 Gaming System Having Time Period Based Progressives

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US13737908P 2008-07-30 2008-07-30
US61/137,379 2008-07-30

Publications (1)

Publication Number Publication Date
WO2010014709A1 true WO2010014709A1 (fr) 2010-02-04

Family

ID=41610714

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2009/052105 WO2010014709A1 (fr) 2008-07-30 2009-07-29 Système de jeu présentant des récompenses progressives en fonction de durées

Country Status (2)

Country Link
US (1) US20110124408A1 (fr)
WO (1) WO2010014709A1 (fr)

Families Citing this family (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US10805102B2 (en) 2010-05-21 2020-10-13 Comcast Cable Communications, Llc Content recommendation system
US9265458B2 (en) 2012-12-04 2016-02-23 Sync-Think, Inc. Application of smooth pursuit cognitive testing paradigms to clinical drug development
US9380976B2 (en) 2013-03-11 2016-07-05 Sync-Think, Inc. Optical neuroinformatics
US11455086B2 (en) 2014-04-14 2022-09-27 Comcast Cable Communications, Llc System and method for content selection
US11553251B2 (en) 2014-06-20 2023-01-10 Comcast Cable Communications, Llc Content viewing tracking
US10776414B2 (en) 2014-06-20 2020-09-15 Comcast Cable Communications, Llc Dynamic content recommendations
US10210710B2 (en) 2014-08-19 2019-02-19 Bally Gaming, Inc. Gaming device, system and method for providing cascading progressive awards
US10204485B2 (en) 2015-02-09 2019-02-12 Bally Gaming, Inc. Gaming systems, gaming devices and methods for incrementing progressive jackpots
US10362978B2 (en) 2015-08-28 2019-07-30 Comcast Cable Communications, Llc Computational model for mood
JP6352977B2 (ja) * 2016-06-08 2018-07-04 株式会社コナミデジタルエンタテインメント 抽選ゲームシステム及びプログラム
US11763633B2 (en) * 2019-01-31 2023-09-19 Habanero Systems B.V. Gaming system
US11184672B2 (en) 2019-11-04 2021-11-23 Comcast Cable Communications, Llc Synchronizing content progress
US11361618B2 (en) * 2019-12-31 2022-06-14 Aristocrat Technologies, Inc. Systems and methods for evaluating a jackpot using a time cap

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20040229700A1 (en) * 2000-09-29 2004-11-18 Cannon Lee E. Method and apparatus for gaming machines with a tournament play bonus feature
US20070060320A1 (en) * 2005-08-19 2007-03-15 Bryan Kelly Progressive game and processing system thereof
US20080020832A1 (en) * 2005-09-09 2008-01-24 Igt Server based gaming system having multiple progressive awards

Family Cites Families (16)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5292127C1 (en) * 1992-10-02 2001-05-22 Arcade Planet Inc Arcade game
AUPN606295A0 (en) * 1995-10-19 1995-11-09 Aristocrat Leisure Industries Pty Ltd Mystery jackpot controller
US7029395B1 (en) * 2000-10-13 2006-04-18 Igt Gaming device having odds of winning which increase as a player's wager increases
US8678902B2 (en) * 2005-09-07 2014-03-25 Bally Gaming, Inc. System gaming
US6599193B2 (en) * 2001-09-28 2003-07-29 Igt Progressive gaming device
US7357716B2 (en) * 2002-05-15 2008-04-15 Igt Slot machine game having a plurality of ways to issue a percentage of a progressive award based upon any wager level (“percentage progressive”)
JP4895803B2 (ja) * 2003-02-04 2012-03-14 アプライド マテリアルズ インコーポレイテッド 誘電体膜及びゲートスタックの形成方法並びに誘電体膜の処理方法
CA2576506A1 (fr) * 2004-08-03 2006-02-16 Wagerworks, Inc. Methode et dispositif de jeu a paris progressifs
US7530896B2 (en) * 2004-12-01 2009-05-12 Atronic International Gmbh Gaming device gives player award when jackpot meets a trigger threshold
US7578740B2 (en) * 2005-01-05 2009-08-25 Igt Gaming device and method having payline progressive awards
US7597621B2 (en) * 2005-09-06 2009-10-06 Igt Gaming device having progressive awards and supplemental awards
US7841939B2 (en) * 2005-09-09 2010-11-30 Igt Server based gaming system having multiple progressive awards
US7780520B2 (en) * 2006-03-15 2010-08-24 Igt Gaming device having multiple different types of progressive awards
AU2007257940B2 (en) * 2006-06-09 2013-02-07 Igt Gaming System and Method for Enabling a Player to Select Progressive Awards to Try for and Chances of Winning Progressive Awards
US7674178B2 (en) * 2006-06-09 2010-03-09 Igt Gaming system and method for enabling a player to select progressive awards to try for and chances of winning progressive awards
GB2452199A (en) * 2006-06-09 2009-02-25 Igt Reno Nev Progressive award selection in a wager game

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20040229700A1 (en) * 2000-09-29 2004-11-18 Cannon Lee E. Method and apparatus for gaming machines with a tournament play bonus feature
US20070060320A1 (en) * 2005-08-19 2007-03-15 Bryan Kelly Progressive game and processing system thereof
US20080020832A1 (en) * 2005-09-09 2008-01-24 Igt Server based gaming system having multiple progressive awards

Also Published As

Publication number Publication date
US20110124408A1 (en) 2011-05-26

Similar Documents

Publication Publication Date Title
US9449472B2 (en) Gaming system and method employing event eligibility-based equity for a wagering game
US10395474B2 (en) Gaming system having system wide tournament features
US8628410B2 (en) Multi-level progressive game with reset feature for maintaining expected value of the wagering game
US8353755B2 (en) Wagering game with game-play enhancements having known expected values
US8506392B2 (en) Progressive wagering game with personalized reset-value feature for players meeting predetermined criteria
US8449386B2 (en) Gaming system having bonus awards entered into tournament features
US8622817B2 (en) Gaming system having system wide tournament features
US8317603B2 (en) Multi-tiered competitive wagering games including award enhancement in subsequent game
US8388435B2 (en) Gaming system having multiple wagering games with shared features
US20110124408A1 (en) Gaming System Having Time Period Based Progressives
US8506391B2 (en) Wagering game with multi-level progressive jackpot with partial reset
US8585494B2 (en) System architecture for wide-area wagering game and methods for conducting wide-area wagering games
US8435120B2 (en) Networked community chest
US8876592B2 (en) Enhancements offering perceived value for community wagering game
US8333650B2 (en) Gaming system having symbol promotion features
US20090253487A1 (en) Gaming system having alternate wagering game configurations
US20100124989A1 (en) Gaming System Having Multiple Wager Levels Eligible For Progressive Jackpots

Legal Events

Date Code Title Description
DPE2 Request for preliminary examination filed before expiration of 19th month from priority date (pct application filed from 20040101)
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 09803540

Country of ref document: EP

Kind code of ref document: A1

WWE Wipo information: entry into national phase

Ref document number: 13055893

Country of ref document: US

NENP Non-entry into the national phase

Ref country code: DE

122 Ep: pct application non-entry in european phase

Ref document number: 09803540

Country of ref document: EP

Kind code of ref document: A1