WO2009079243A2 - Advanced advertisements - Google Patents
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- Publication number
- WO2009079243A2 WO2009079243A2 PCT/US2008/085781 US2008085781W WO2009079243A2 WO 2009079243 A2 WO2009079243 A2 WO 2009079243A2 US 2008085781 W US2008085781 W US 2008085781W WO 2009079243 A2 WO2009079243 A2 WO 2009079243A2
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- media
- advertisement
- displaying
- display
- asset
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/02—Marketing; Price estimation or determination; Fundraising
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/02—Marketing; Price estimation or determination; Fundraising
- G06Q30/0241—Advertisements
- G06Q30/0251—Targeted advertisements
- G06Q30/0264—Targeted advertisements based upon schedule
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/02—Marketing; Price estimation or determination; Fundraising
- G06Q30/0241—Advertisements
- G06Q30/0277—Online advertisement
Definitions
- the invention relates to Internet based advertising and more specifically to Internet based advertising used in concert with Internet based media.
- Networked electronic devices such as personal computers, mobile phones, personal digital assistants, game consoles, interactive television or automative telematic devices, increasingly have the ability to display rich media, such as video and audio clips and even interactive games.
- rich media such as video and audio clips and even interactive games.
- advertising necessary to provide economic return to support the development of this rich media has been restricted to graphical advertisements such as banner advertisements or text based advertisements, either of which is placed somewhere in a web page containing the rich media.
- rich media is often detachable from the web page from where it originates and can appear in any of the number of different contexts.
- rich media such as a video found on an online service provider such as Yahoo! Inc. of Sunnyvale, California
- Yahoo! Inc. of Sunnyvale, California
- a video clip originally found on Yahoo! may be embedded using HTML code into a third party's personal web page. Therefore, given the mobility and variety of context sequential media appears in, an advertisement simply appearing in the page where the media first originated does not provide the necessary revenue and customer service opportunities needed to support the sequential media's hosting and distribution costs.
- Pre-roll advertisements are advertisements that are displayed to the user before the selected sequential media begins playing.
- Post-roll advertisements are displayed to the user after the sequential media has finished playing.
- Post-roll advertising suffers from the fact that once the sequential media has concluded playing, the user has little incentive to continue watching or listening to the post roll advertisement.
- Mid-roll advertisements are advertisements that are played in the middle of the sequential media. Timing of these mid-roll advertisements may be selected by either an algorithm or a human being. Mid-roll advertisements suffer from the fact that they may be awkward or may damage the users experience through unwanted interruption at a dramatic or informational high point. Additionally, the information the user sought from viewing the sequential media may have already been provided to the user, before the mid-roll advertisement is presented thus allowing the user to stop viewing the sequential media before the mid roll advertisement has been displayed.
- a system and method for configuring a media player to display advertising to a user includes a computer having a processor and a memory unit containing instructions, a display in communication with the processor of the computer for displaying a media asset via the media player, and a network interface in communication with the processor.
- the instructions configure the processor to suspend the displaying of the media asset by the media player during an "alone time” and display a pre roll advertisement in the display utilized by the media player during the "alone time.” Thereafter, the instructions configure the processor to display the media asset after the alone time has expired.
- the displaying of the media asset may further be suspended when prompted by a first action, such as the pausing of the media asset by the user. If this occurs, a rich media advertisement will be displayed in at least a portion of the display utilized by the media player. The displaying of the media asset will then resume when prompted by a second action, such as the unpausing of the media asset. Finally, once the media asset has finished playing, a second rich media advertisement will be displayed in at least a portion of the display utilized by the media player.
- Figure 1 is a block diagram of a system for providing advertising and network services to a user viewing Internet based media
- Figure 2 is a block diagram of a general purpose computer shown in
- Figure 3 is a screen capture of a media player displaying a pre-roll advertisement
- Figure 4 is a screen capture of the media player of Figure 3 displaying media and a persistent banner advertisement
- Figure 5 is a screen capture of the media player of Figure 3 displaying a rich media advertisement
- Figure 6 illustrates a flow chart of a method for configuring a media player to display advertising to a user.
- the media asset is sequential media
- the media asset may be any type of Internet based media asset, such as an interactive computer game, a still picture, a micro website capable of launching other websites, an interactive map, an Internet telephony connection or an instant messaging connection.
- the media asset will be sequential media.
- Sequential media includes visual, audible and other information presented in a sequence of discrete portions or a continuous stream of information, or a combination of these.
- the sequential media may be encoded as digital data or analog signals for processing, playback, storage or other use using appropriate hardware or software tools.
- the system 10 includes a general purpose computer 12 having a display 14 and input devices such as a keyboard 16 and a mouse 18.
- the general purpose computer 12 is capable of displaying via the display 14 sequential media played by a media player 20.
- the media player 20 may be located within a window 22 of an Internet browser. However, it should be understood that the media player 20 may be located anywhere such that the display 14 can display the media player 20 to the user of the general purpose computer 12. Additionally, it should be understood that the media player 20 shown in the Figures is an example; any type of media player that can display media the display 14 of the general purpose computer can be utilized.
- the general purpose computer 12 may be any one of a number of different devices capable of interfacing with the network 24.
- the general purpose computer 12 may be a mobile device, such as a mobile phone or a personal digital assistant, a personal computer, or may be an Internet protocol television.
- the general purpose computer 12 includes a processor 13 in communication with a memory unit 15.
- the memory unit 15 contains a set of instructions for configuring the processor to execute certain functions. A more detailed explanation of these functions will be described later in this section.
- the general purpose computer 12 may also include a storage device 17.
- the processor 13 of the general purpose computer 12 is connected to a network 24 (shown in Figure 1 ) via a network interface.
- the network 24 is preferably a distributed network such as the Internet.
- a media object containing a media asset (which contains the sequential media) must be provided to the general purpose computer 12. This can be accomplished any one of a number of ways.
- a central server 26 can accomplish this task by transmitting a media object to the general purpose computer 12 via the network 24.
- the media object contains not only the media asset but also contains an advertising asset, containing advertising information as well as executable code for controlling the media player.
- the central server 26 Before the media object is sent to the general purpose computer 12, the central server 26 must first construct the media object to include the media asset as well as any advertising asset. The central server 26 accomplishes this task by requesting the media asset and the advertising asset from a sequential media server 28 and an advertisement server 30, respectfully, via a network 34. Similar to the network 24, the network 34 is generally a distributed network such as the Internet. However, it should be understood that the network 34 may be a local or wide area network.
- the server 26 When constructing the media object, the server 26 will request the appropriate sequential media asset from the media server 28. At around the same time, the central server 26 also requests the appropriate advertising asset from the advertising server 30. It should be understood that the central server 26 may select the appropriate advertising asset based upon a variety of algorithms. For example, the central server 26 may construct the profile of the user of the general purpose computer 12 such that the requested advertising asset is more likely to be of interest to the user of the general purpose computer 12. This may be accomplished by generating a central profile of the user of the general purpose computer 12. The central profile may be constructed by tracking the user's interaction with the general purpose computer 12 or by collecting information stored within the general purpose computer 12.
- the central server 26 will then create the media object encapsulating both the media asset and the advertising asset within the media object.
- the media asset and the advertising asset may be sent directly to the general purpose computer 12 from the servers 28 and 30.
- the portion of the display 14 being used by the media player 20 can be divided into three areas: a persistent banner 36, a sequential media area 38 and a control area 40.
- the persistent banner 36 in this exemplary embodiment is generally located at or near the top of the viewing area of the sequential media player 20. As best shown in Figure 4, the persistent banner 36 contains advertising originating from the advertising asset provided by the advertising server 30.
- the sequential media area 38 is a portion of the media player 20 used to display the sequential media asset. As stated before, although this embodiment shows the media player 20 displaying sequential media, any type of Internet based media asset may be displayed. Located below the sequential media area 38, in this embodiment, is the control area 40.
- the control area 40 includes a variety of controls for controlling the sequential media in the sequential media display area 38.
- the controls include a play button 42 for playing the sequential media, a fast forward button 44 for fast forwarding the sequential media, and a sound button 46 for adjusting the sound (if any) of the sequential media.
- control area may include a progress bar 48 having a progress indicator 50 for graphically indicating the amount of play time left for the sequential media.
- a timer 52 can be displayed indicating the amount of time the sequential media has played or amount of playing time remaining.
- additional controls and indicators may be implemented within the control area 40 to provide the user additional ways to interact with the sequential media.
- the media player 20 When the general purpose computer 12 receives the media object containing the sequential media asset and advertising asset from the central server 26, the media player 20 will first display a pre-roll advertisement as shown in Figure 3. Like the persistent banner 36, the pre-roll advertisement originated from the advertising asset provided by the advertising server 30.
- the pre-roll advertisement is typically a short advertisement lasting less than about five seconds, but may be longer in duration.
- the pre-roll advertisement may be configured such that if the user clicks on the pre-roll advertisement, a website relating to the subject matter of the pre-roll advertisement may be launched.
- a website relating to the subject matter of the pre-roll advertisement may be launched.
- the user may use a mouse or other pointing device attached to a computer displaying the media object to select or click on the pre-roll advertisement.
- a web browser program is launched by the computer and directed to a website designated by the pre-roll advertisement.
- the purpose of the pre-roll advertisement is to notify the user of the advertising sponsor without annoying the user such that the user decides not to view the sequential media. Furthermore, in order to further reduce the user's anxiety in waiting for the pre-roll advertisement to finish, a timer may be displayed to inform the user of the remaining duration of the pre-roll advertisement.
- the sequential media asset is displayed in the sequential media area 38.
- the persistent banner advertisement 36 is located above the sequential media area 38 and advertises products and services offer by the advertiser first displayed in the pre-roll advertisement. However, it should be understood that the persistent banner advertisement may be from a different advertiser than that of the pre-roll advertisement.
- the rich media advertisement 12 can then open a rich media advertisement shown in Figure 5.
- the rich media advertisement originated from the advertising asset provided by the advertising server 30.
- the rich media advertisement of Figure 5 can be opened in a variety of ways.
- the rich media advertisement may be opened by clicking the open button 54 shown in Figure 4.
- the rich media advertisement may be opened by moving a cursor with the mouse 18 within an area located within the sequential media area 38. For example, this area may be the top one third of the sequential media area 38 as designated by line 56.
- An indicator (not shown) may be utilized by the media player 20 to encourage the user to open the rich media advertisement.
- the rich media advertisement is displayed in at least a portion of the sequential media display area 38.
- the rich media advertisement may be a video, an interactive computer game, a configurator for building, pricing and buying goods and/or services, a static advertisement, a micro web site capable of launching other web sites, an interactive map, an Internet telephony connection, an instant messaging connection or any combination of the above.
- the rich media advertisement can be any one of a number of electronic advertising systems capable of being displayed on the display 14 of the general purpose computer 12.
- the sequential media asset which may have been previously playing, is paused while the rich media advertisement is displayed.
- the rich media advertisement can be removed from the sequential media display area 38 by selecting a close button 58 located within the persistent banner advertisement 36 or by simply pressing the play button 42.
- An indicator (not shown) may be utilized by the media player 20 to encourage the user to close the rich media advertisement.
- Another way for initiating the display of the rich media advertisement is to allow the media player 20 to finish playing the sequential media.
- the rich media advertisement can then be displayed within the sequential media area 38. It should be understood that the rich media advertisement shown after the sequential media asset has finished playing may be different from that shown previously.
- information may be collected regarding the user's interactions. This can then be forwarded to the advertisement server 30. The information may then be used to create a profile indicating advertisements likely to pique the interest of the user. Once the profile has been created, the advertisement server 30 can then customize the rich media advertisement with the intention of providing a rich media advertisement likely to be of interest to the user.
- the user's interaction with the rich media advertisement can include several factors. These factors may include time spent interacting with the rich media advertisement, behavior of the user when interacting with the rich media advertisement, performance metrics of the rich media advertisement, execution speed of the rich media advertisement, time and date when the user interacted with the rich media advertisement, the Internet Protocol address of the user, the user's system, platform, and web browser configuration information and the user's media identifier information.
- user information may be sent to a remote location such as the central server 26 ( Figure 1 ) such that the central server 26 can generate a profile based on the user information. After a profile is generated, the central server 26 can modify the advertising information contained within the media object based upon the profile.
- the user information collected by the central server may contain information regarding the user's interaction with the rich media advertisement. However, the user information may also contain information relating to a web page in which the sequential media is displayed.
- a method 60 for configuring the media player to display advertising to the user of the general purpose computer 12 is shown.
- the method 60 is essentially divided into two parts by line 62.
- the steps located above line 62 are essentially the steps relating to the media player.
- the steps below line 62 are generally related to in the advertising asset that will control the media player so that the advertisements contained within the advertising asset can be displayed by the media player.
- the advertising asset contains executable code for controlling the media player.
- the method 60 begins with step 64, wherein the advertising asset is loaded. As stated previously, this is usually from a remote server. Thereafter, the media player begins connecting to the media asset, as shown in step 66. At about the same time, the advertising asset prevents the media asset from being displayed by the media player for a special "alone time", as shown in step 67. During this "alone time", the pre-roll advertisement of the advertising asset will be displayed by the media player. Essentially, the "alone time” is a set period of time wherein the advertising asset takes control of the media player and displays the pre-roll advertisement.
- the advertising asset will instruct the media player to begin displaying the media asset, as shown in step 68.
- the advertising asset is notified that the media asset has begun playing in step 72. Notifying the advertising asset that the media asset is playing can be useful. For example, assume that the media asset has not finished loading. The advertising asset can maintain control over what is shown by the media player until the media asset is ready for display. By so doing, the amount of time dedicated to advertising can be extended until the media asset is ready to be displayed.
- the rich media advertisement can be displayed during the playback of the media asset after a first action (such as pausing the media player) has occurred.
- a first action such as pausing the media player
- the advertising asset will then instruct the media player to begin showing the rich media advertisement, as shown in step 76.
- the advertising asset While the rich media advertisement is being displayed by the media player, the advertising asset will determine if the rich media advertisement is properly playing by "pinging" the advertising media, as shown in step 78. If the rich media advertisement is not properly operating, the advertising asset will stop the displaying of the rich media advertisement (as shown in step 80) and resume the displaying of the media asset (as shown in step 82).
- step 82 when the rich media advertisement has ended or a second action has occurred (such as unpausing the media player), the rich media asset will continue playing.
- the media player informs the advertising asset that the media asset has finished playing, as shown in step 84.
- the advertising asset executes steps 76, 78, and 80, which were described in the previous paragraphs, effectively displaying the rich media advertisement after the media asset has finished playing.
- step 86 wherein the media player indicates to the advertising asset that the sequence is finished.
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- Business, Economics & Management (AREA)
- Strategic Management (AREA)
- Engineering & Computer Science (AREA)
- Accounting & Taxation (AREA)
- Development Economics (AREA)
- Finance (AREA)
- Economics (AREA)
- Game Theory and Decision Science (AREA)
- Entrepreneurship & Innovation (AREA)
- Marketing (AREA)
- Physics & Mathematics (AREA)
- General Business, Economics & Management (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Information Transfer Between Computers (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
Abstract
Description
Claims
Priority Applications (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN2008801211587A CN101903897A (en) | 2007-12-15 | 2008-12-08 | Advanced Ads |
| KR1020107015586A KR101155711B1 (en) | 2007-12-15 | 2008-12-08 | Advanced advertisements |
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US11/957,425 | 2007-12-15 | ||
| US11/957,425 US20090157500A1 (en) | 2007-12-15 | 2007-12-15 | Advanced advertisements |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| WO2009079243A2 true WO2009079243A2 (en) | 2009-06-25 |
| WO2009079243A3 WO2009079243A3 (en) | 2009-08-20 |
Family
ID=40754482
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/US2008/085781 Ceased WO2009079243A2 (en) | 2007-12-15 | 2008-12-08 | Advanced advertisements |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US20090157500A1 (en) |
| KR (1) | KR101155711B1 (en) |
| CN (1) | CN101903897A (en) |
| TW (1) | TWI587227B (en) |
| WO (1) | WO2009079243A2 (en) |
Cited By (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US10789631B2 (en) | 2012-06-21 | 2020-09-29 | Aibuy, Inc. | Apparatus and method for peer-assisted e-commerce shopping |
| US11005917B2 (en) | 2011-08-29 | 2021-05-11 | Aibuy, Inc. | Containerized software for virally copying from one endpoint to another |
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| Publication number | Priority date | Publication date | Assignee | Title |
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| FR2901445B1 (en) * | 2006-05-17 | 2008-10-03 | Jcdecaux Sa | METHOD AND SYSTEM FOR TRANSMITTING SELECTIVE LOCAL INFORMATION |
| US11227315B2 (en) | 2008-01-30 | 2022-01-18 | Aibuy, Inc. | Interactive product placement system and method therefor |
| US8312486B1 (en) | 2008-01-30 | 2012-11-13 | Cinsay, Inc. | Interactive product placement system and method therefor |
| US20110191809A1 (en) | 2008-01-30 | 2011-08-04 | Cinsay, Llc | Viral Syndicated Interactive Product System and Method Therefor |
| US9824372B1 (en) * | 2008-02-11 | 2017-11-21 | Google Llc | Associating advertisements with videos |
| US9113214B2 (en) * | 2008-05-03 | 2015-08-18 | Cinsay, Inc. | Method and system for generation and playback of supplemented videos |
| US10104436B1 (en) * | 2009-02-23 | 2018-10-16 | Beachfront Media Llc | Automated video-preroll method and device |
| US9049494B2 (en) * | 2011-01-31 | 2015-06-02 | Cbs Interactive, Inc. | Media playback control |
| FI125346B (en) | 2012-02-14 | 2015-09-15 | Rovio Entertainment Ltd | Improvement to autonomously executed applications |
| US9607330B2 (en) | 2012-06-21 | 2017-03-28 | Cinsay, Inc. | Peer-assisted shopping |
| EP3044705A4 (en) | 2013-09-11 | 2017-02-08 | Cinsay, Inc. | Dynamic binding of live video content |
| EP3050017A4 (en) | 2013-09-27 | 2017-06-21 | Cinsay, Inc. | Apparatus and method for supporting relationships associated with content provisioning |
| CA2922016A1 (en) | 2013-09-27 | 2015-04-02 | Cinsay, Inc. | N-level replication of supplemental content |
| CN107015743A (en) * | 2017-04-07 | 2017-08-04 | 深圳市金立通信设备有限公司 | A kind of suspension key control method and terminal |
| CN108900890A (en) * | 2018-06-29 | 2018-11-27 | 北京优屏科技服务有限公司 | Interactive advertisement playback method and system |
| CN113553485B (en) * | 2021-07-29 | 2024-02-06 | 北京达佳互联信息技术有限公司 | Method, device, equipment and storage medium for displaying multimedia resources |
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| US6393158B1 (en) * | 1999-04-23 | 2002-05-21 | Monkeymedia, Inc. | Method and storage device for expanding and contracting continuous play media seamlessly |
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| EP1269752B1 (en) * | 2000-03-31 | 2005-05-11 | United Video Properties, Inc. | Interactive media system and method for presenting pause-time content |
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| US6616533B1 (en) * | 2000-05-31 | 2003-09-09 | Intel Corporation | Providing advertising with video games |
| KR100423937B1 (en) * | 2000-05-31 | 2004-03-22 | 동양시스템즈 주식회사 | Internet broadcasting system and method using the technique of overlayed playing video contents and dynamically combined advertisement |
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| KR20050108869A (en) * | 2004-05-14 | 2005-11-17 | 주식회사 스테이션지 | Portable multi-media device capable of reproducing advertisement file, advertising method by using the device, system and method for transmitting advertisement file to portable multi-media device |
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| JP2009521736A (en) * | 2005-11-07 | 2009-06-04 | スキャンスカウト,インコーポレイテッド | Technology for rendering ads with rich media |
| US9978072B2 (en) * | 2006-10-25 | 2018-05-22 | Excalibur Ip, Llc | Computerized system and method for creating a modified version of a digital slide show by creating and inserting a digital content item into the digital slide show |
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-
2007
- 2007-12-15 US US11/957,425 patent/US20090157500A1/en not_active Abandoned
-
2008
- 2008-12-08 WO PCT/US2008/085781 patent/WO2009079243A2/en not_active Ceased
- 2008-12-08 KR KR1020107015586A patent/KR101155711B1/en not_active Expired - Fee Related
- 2008-12-08 CN CN2008801211587A patent/CN101903897A/en active Pending
- 2008-12-09 TW TW097147917A patent/TWI587227B/en active
Cited By (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US11005917B2 (en) | 2011-08-29 | 2021-05-11 | Aibuy, Inc. | Containerized software for virally copying from one endpoint to another |
| US12028405B2 (en) | 2011-08-29 | 2024-07-02 | Aibuy Holdco, Inc. | Containerized software for virally copying from one endpoint to another |
| US10789631B2 (en) | 2012-06-21 | 2020-09-29 | Aibuy, Inc. | Apparatus and method for peer-assisted e-commerce shopping |
Also Published As
| Publication number | Publication date |
|---|---|
| KR101155711B1 (en) | 2012-06-12 |
| CN101903897A (en) | 2010-12-01 |
| US20090157500A1 (en) | 2009-06-18 |
| WO2009079243A3 (en) | 2009-08-20 |
| TWI587227B (en) | 2017-06-11 |
| TW200941380A (en) | 2009-10-01 |
| KR20100086519A (en) | 2010-07-30 |
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