WO2008099439A3 - Multi-platform, client-server distributed system for multi-player videogame, and method of simulation of lifelike virtual character for videogame usable with such system - Google Patents

Multi-platform, client-server distributed system for multi-player videogame, and method of simulation of lifelike virtual character for videogame usable with such system Download PDF

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Publication number
WO2008099439A3
WO2008099439A3 PCT/IT2008/000093 IT2008000093W WO2008099439A3 WO 2008099439 A3 WO2008099439 A3 WO 2008099439A3 IT 2008000093 W IT2008000093 W IT 2008000093W WO 2008099439 A3 WO2008099439 A3 WO 2008099439A3
Authority
WO
WIPO (PCT)
Prior art keywords
game
videogame
client
administration
assembly
Prior art date
Application number
PCT/IT2008/000093
Other languages
French (fr)
Other versions
WO2008099439A2 (en
Inventor
Giuliano Pistolesi
Original Assignee
Pervactive S R L
Giuliano Pistolesi
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Pervactive S R L, Giuliano Pistolesi filed Critical Pervactive S R L
Publication of WO2008099439A2 publication Critical patent/WO2008099439A2/en
Publication of WO2008099439A3 publication Critical patent/WO2008099439A3/en

Links

Classifications

    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/352Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/355Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/51Server architecture
    • A63F2300/516Server architecture connected to a local network, e.g. in a plane, hotel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/531Server assignment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5573Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history player location
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

Multi-platform, distributed client-server system for multi-player videogame, characterised in that it comprises: - An assembly of game devices (100; 102, 104, 106, 108 and 110) on each of which a respective game client application (112, 114, 116, 118 e 120) is installed, - An assembly of game administration devices (300; 302, 304, 306), which are apt to manage the digital contents and monitor the game activity, on each device being installed an administration client (312, 314, 316), - An assembly of game servers (200; 202), on at least one of which a respective game engine is installed (212) which manages the functioning of the game simulation, as well as the communications with the game clients and administration clients, - An information system (400) comprising at least a database (402, 404), and - A routing server (500), all communicating through a network communication infrastructure (510,51O1), each game (112, 114, 116, 118, 120) and administration (312, 314, 316) client being able to establish a specific communication connection or session (522, 524, 526, 528, 530, 532, 534, 536), through which, after having been switched on a specific communication connection (542) by the routing server (500), communicates with any other game engine (212) installed on one of the game servers (202), the information system (400) being accessible, through specific connections (552, 554), by the administration clients and game engines, in such a way that these are able to introduce in said at least a database (402,404) information concerning the virtual game world and/or information concerning the real setting of the players, thus allowing in real time a game interaction between virtual setting and real setting. The invention further concerns a method for simulating a lifelike virtual character for videogame that can be used with the system according to the invention.
PCT/IT2008/000093 2007-02-16 2008-02-14 Multi-platform, client-server distributed system for multi-player videogame, and method of simulation of lifelike virtual character for videogame usable with such system WO2008099439A2 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
ITRM2007A000082 2007-02-16
IT000082A ITRM20070082A1 (en) 2007-02-16 2007-02-16 DISTRIBUTED MULTIPLAYER CLIENT-SERVER SYSTEM FOR MULTI-PLAYER VIDEO GAME, AND "LIFELIKE" VIRTUAL CHARACTER SIMULATION PROCEDURE FOR VIDEO GAMES USABLE WITH THIS SYSTEM.

Publications (2)

Publication Number Publication Date
WO2008099439A2 WO2008099439A2 (en) 2008-08-21
WO2008099439A3 true WO2008099439A3 (en) 2009-02-19

Family

ID=39683930

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/IT2008/000093 WO2008099439A2 (en) 2007-02-16 2008-02-14 Multi-platform, client-server distributed system for multi-player videogame, and method of simulation of lifelike virtual character for videogame usable with such system

Country Status (2)

Country Link
IT (1) ITRM20070082A1 (en)
WO (1) WO2008099439A2 (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN111643894B (en) * 2019-03-04 2023-08-11 北京柏林互动科技有限公司 Method, device, equipment and computer readable storage medium for data mutual transmission

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2325543A (en) * 1997-04-02 1998-11-25 Ibm Multi-user game system
US20030204566A1 (en) * 2002-04-26 2003-10-30 Dhupelia Shekhar V. Multi-user application program interface
US20040116186A1 (en) * 2002-12-13 2004-06-17 Kwang-Hyun Shim Distance based distributed online game server system

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2325543A (en) * 1997-04-02 1998-11-25 Ibm Multi-user game system
US20030204566A1 (en) * 2002-04-26 2003-10-30 Dhupelia Shekhar V. Multi-user application program interface
US20040116186A1 (en) * 2002-12-13 2004-06-17 Kwang-Hyun Shim Distance based distributed online game server system

Also Published As

Publication number Publication date
ITRM20070082A1 (en) 2008-08-17
WO2008099439A2 (en) 2008-08-21

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