WO2008099439A3 - Multi-platform, client-server distributed system for multi-player videogame, and method of simulation of lifelike virtual character for videogame usable with such system - Google Patents
Multi-platform, client-server distributed system for multi-player videogame, and method of simulation of lifelike virtual character for videogame usable with such system Download PDFInfo
- Publication number
- WO2008099439A3 WO2008099439A3 PCT/IT2008/000093 IT2008000093W WO2008099439A3 WO 2008099439 A3 WO2008099439 A3 WO 2008099439A3 IT 2008000093 W IT2008000093 W IT 2008000093W WO 2008099439 A3 WO2008099439 A3 WO 2008099439A3
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- game
- videogame
- client
- administration
- assembly
- Prior art date
Links
- 238000000034 method Methods 0.000 title abstract 2
- 238000004088 simulation Methods 0.000 title abstract 2
- 230000003993 interaction Effects 0.000 abstract 1
Classifications
-
- A63F13/12—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/352—Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/355—Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/77—Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/51—Server architecture
- A63F2300/516—Server architecture connected to a local network, e.g. in a plane, hotel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/531—Server assignment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5573—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history player location
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/65—Methods for processing data by generating or executing the game program for computing the condition of a game character
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Information Transfer Between Computers (AREA)
Abstract
Multi-platform, distributed client-server system for multi-player videogame, characterised in that it comprises: - An assembly of game devices (100; 102, 104, 106, 108 and 110) on each of which a respective game client application (112, 114, 116, 118 e 120) is installed, - An assembly of game administration devices (300; 302, 304, 306), which are apt to manage the digital contents and monitor the game activity, on each device being installed an administration client (312, 314, 316), - An assembly of game servers (200; 202), on at least one of which a respective game engine is installed (212) which manages the functioning of the game simulation, as well as the communications with the game clients and administration clients, - An information system (400) comprising at least a database (402, 404), and - A routing server (500), all communicating through a network communication infrastructure (510,51O1), each game (112, 114, 116, 118, 120) and administration (312, 314, 316) client being able to establish a specific communication connection or session (522, 524, 526, 528, 530, 532, 534, 536), through which, after having been switched on a specific communication connection (542) by the routing server (500), communicates with any other game engine (212) installed on one of the game servers (202), the information system (400) being accessible, through specific connections (552, 554), by the administration clients and game engines, in such a way that these are able to introduce in said at least a database (402,404) information concerning the virtual game world and/or information concerning the real setting of the players, thus allowing in real time a game interaction between virtual setting and real setting. The invention further concerns a method for simulating a lifelike virtual character for videogame that can be used with the system according to the invention.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
ITRM2007A000082 | 2007-02-16 | ||
IT000082A ITRM20070082A1 (en) | 2007-02-16 | 2007-02-16 | DISTRIBUTED MULTIPLAYER CLIENT-SERVER SYSTEM FOR MULTI-PLAYER VIDEO GAME, AND "LIFELIKE" VIRTUAL CHARACTER SIMULATION PROCEDURE FOR VIDEO GAMES USABLE WITH THIS SYSTEM. |
Publications (2)
Publication Number | Publication Date |
---|---|
WO2008099439A2 WO2008099439A2 (en) | 2008-08-21 |
WO2008099439A3 true WO2008099439A3 (en) | 2009-02-19 |
Family
ID=39683930
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/IT2008/000093 WO2008099439A2 (en) | 2007-02-16 | 2008-02-14 | Multi-platform, client-server distributed system for multi-player videogame, and method of simulation of lifelike virtual character for videogame usable with such system |
Country Status (2)
Country | Link |
---|---|
IT (1) | ITRM20070082A1 (en) |
WO (1) | WO2008099439A2 (en) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN111643894B (en) * | 2019-03-04 | 2023-08-11 | 北京柏林互动科技有限公司 | Method, device, equipment and computer readable storage medium for data mutual transmission |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2325543A (en) * | 1997-04-02 | 1998-11-25 | Ibm | Multi-user game system |
US20030204566A1 (en) * | 2002-04-26 | 2003-10-30 | Dhupelia Shekhar V. | Multi-user application program interface |
US20040116186A1 (en) * | 2002-12-13 | 2004-06-17 | Kwang-Hyun Shim | Distance based distributed online game server system |
-
2007
- 2007-02-16 IT IT000082A patent/ITRM20070082A1/en unknown
-
2008
- 2008-02-14 WO PCT/IT2008/000093 patent/WO2008099439A2/en active Application Filing
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2325543A (en) * | 1997-04-02 | 1998-11-25 | Ibm | Multi-user game system |
US20030204566A1 (en) * | 2002-04-26 | 2003-10-30 | Dhupelia Shekhar V. | Multi-user application program interface |
US20040116186A1 (en) * | 2002-12-13 | 2004-06-17 | Kwang-Hyun Shim | Distance based distributed online game server system |
Also Published As
Publication number | Publication date |
---|---|
ITRM20070082A1 (en) | 2008-08-17 |
WO2008099439A2 (en) | 2008-08-21 |
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