ITRM20070082A1 - DISTRIBUTED MULTIPLAYER CLIENT-SERVER SYSTEM FOR MULTI-PLAYER VIDEO GAME, AND "LIFELIKE" VIRTUAL CHARACTER SIMULATION PROCEDURE FOR VIDEO GAMES USABLE WITH THIS SYSTEM. - Google Patents

DISTRIBUTED MULTIPLAYER CLIENT-SERVER SYSTEM FOR MULTI-PLAYER VIDEO GAME, AND "LIFELIKE" VIRTUAL CHARACTER SIMULATION PROCEDURE FOR VIDEO GAMES USABLE WITH THIS SYSTEM.

Info

Publication number
ITRM20070082A1
ITRM20070082A1 IT000082A ITRM20070082A ITRM20070082A1 IT RM20070082 A1 ITRM20070082 A1 IT RM20070082A1 IT 000082 A IT000082 A IT 000082A IT RM20070082 A ITRM20070082 A IT RM20070082A IT RM20070082 A1 ITRM20070082 A1 IT RM20070082A1
Authority
IT
Italy
Prior art keywords
lifelike
usable
client
virtual character
server system
Prior art date
Application number
IT000082A
Other languages
Italian (it)
Inventor
Giuliano Pistolesi
Original Assignee
Pervactive S R L
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Pervactive S R L filed Critical Pervactive S R L
Priority to IT000082A priority Critical patent/ITRM20070082A1/en
Priority to PCT/IT2008/000093 priority patent/WO2008099439A2/en
Publication of ITRM20070082A1 publication Critical patent/ITRM20070082A1/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/352Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/355Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/51Server architecture
    • A63F2300/516Server architecture connected to a local network, e.g. in a plane, hotel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/531Server assignment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5573Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history player location
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Information Transfer Between Computers (AREA)
IT000082A 2007-02-16 2007-02-16 DISTRIBUTED MULTIPLAYER CLIENT-SERVER SYSTEM FOR MULTI-PLAYER VIDEO GAME, AND "LIFELIKE" VIRTUAL CHARACTER SIMULATION PROCEDURE FOR VIDEO GAMES USABLE WITH THIS SYSTEM. ITRM20070082A1 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
IT000082A ITRM20070082A1 (en) 2007-02-16 2007-02-16 DISTRIBUTED MULTIPLAYER CLIENT-SERVER SYSTEM FOR MULTI-PLAYER VIDEO GAME, AND "LIFELIKE" VIRTUAL CHARACTER SIMULATION PROCEDURE FOR VIDEO GAMES USABLE WITH THIS SYSTEM.
PCT/IT2008/000093 WO2008099439A2 (en) 2007-02-16 2008-02-14 Multi-platform, client-server distributed system for multi-player videogame, and method of simulation of lifelike virtual character for videogame usable with such system

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
IT000082A ITRM20070082A1 (en) 2007-02-16 2007-02-16 DISTRIBUTED MULTIPLAYER CLIENT-SERVER SYSTEM FOR MULTI-PLAYER VIDEO GAME, AND "LIFELIKE" VIRTUAL CHARACTER SIMULATION PROCEDURE FOR VIDEO GAMES USABLE WITH THIS SYSTEM.

Publications (1)

Publication Number Publication Date
ITRM20070082A1 true ITRM20070082A1 (en) 2008-08-17

Family

ID=39683930

Family Applications (1)

Application Number Title Priority Date Filing Date
IT000082A ITRM20070082A1 (en) 2007-02-16 2007-02-16 DISTRIBUTED MULTIPLAYER CLIENT-SERVER SYSTEM FOR MULTI-PLAYER VIDEO GAME, AND "LIFELIKE" VIRTUAL CHARACTER SIMULATION PROCEDURE FOR VIDEO GAMES USABLE WITH THIS SYSTEM.

Country Status (2)

Country Link
IT (1) ITRM20070082A1 (en)
WO (1) WO2008099439A2 (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN111643894B (en) * 2019-03-04 2023-08-11 北京柏林互动科技有限公司 Method, device, equipment and computer readable storage medium for data mutual transmission

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6530840B1 (en) * 1997-04-02 2003-03-11 International Business Machines Corporation Method and system for an object architecture for a multi-user game lobby and game session
US7711847B2 (en) * 2002-04-26 2010-05-04 Sony Computer Entertainment America Inc. Managing users in a multi-user network game environment
KR20040052131A (en) * 2002-12-13 2004-06-19 한국전자통신연구원 Distance based distributed online game server system

Also Published As

Publication number Publication date
WO2008099439A3 (en) 2009-02-19
WO2008099439A2 (en) 2008-08-21

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