WO2008098480A1 - A structure of electronic board game device - Google Patents

A structure of electronic board game device Download PDF

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Publication number
WO2008098480A1
WO2008098480A1 PCT/CN2008/000296 CN2008000296W WO2008098480A1 WO 2008098480 A1 WO2008098480 A1 WO 2008098480A1 CN 2008000296 W CN2008000296 W CN 2008000296W WO 2008098480 A1 WO2008098480 A1 WO 2008098480A1
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WIPO (PCT)
Prior art keywords
identity
game machine
graphic
player
display
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PCT/CN2008/000296
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French (fr)
Chinese (zh)
Inventor
Yu-Fu Cho
Original Assignee
Yu-Fu Cho
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Publication date
Priority claimed from CNU2007200051418U external-priority patent/CN201139928Y/en
Priority claimed from CNU2007200051403U external-priority patent/CN201139927Y/en
Application filed by Yu-Fu Cho filed Critical Yu-Fu Cho
Publication of WO2008098480A1 publication Critical patent/WO2008098480A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00094Ticktacktoe
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/04Geographical or like games ; Educational games
    • A63F3/0421Electric word or number games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for

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  • Engineering & Computer Science (AREA)
  • Educational Technology (AREA)
  • Multimedia (AREA)
  • Position Input By Displaying (AREA)

Abstract

A structure of an electronic board game device is disclosed. At least a display unit (20) is arranged on a game device body (10). Patterns (21, 22) representing the players' identities are displayed on the display unit. Coordinates moving unit (30) is used by player to move an index cursor (23). When the index cursor (23) stops on a proper position, a confirm key (300) is pressed to confirm the player's identity, and the pattern (21, 22) representing the player's identity is displayed on the position. A microcomputer can figure out the victory or defeat of the player through the patterns' positions, and control the sound and light effect. There are two kinds of the patterns (21, 22). One is “O”, and the other is “X”.

Description

电子式棋盘游戏机的结构  The structure of an electronic board game machine
(一)技术领域: (1) Technical field:
本实用新型涉及一种电子游戏机的结构, 尤其涉及一种电子式圈叉游戏机 的结构, 属于电子游戏机。  The utility model relates to a structure of an electronic game machine, in particular to a structure of an electronic circle fork game machine, belonging to an electronic game machine.
(二) 背景技术: (ii) Background technology:
通常, 现今传统的棋盘游戏都是以木质、 塑料、 纸类等有形物作为棋盘游 戏的棋子, 但确实有许多无法突破的缺点, 具体如下: (1 )传统棋子游戏最大 的缺点, 就是容易让小孩误食, 造成生命危险; (2)使用时更容易遗失, 传统 棋子游戏都有数十个不等的数量, 若遗失掉其中一个的棋子, 就会影响游戏规 则的完整性, 而无法再继续比赛; (3)传统棋子游戏无法变化多种游戏, 若要 同时拥用多种的游戏功能, 就相应会增加整个棋盘的体积和重量, 不但笨重、 占用空间,还会造成收藏不易的困扰; (4)传统的纸张棋盘,虽然较容易携带, 但却也因折叠纸张而容易损坏, 影响消费者的使用乐趣, 并且无法满足经济效 益的要求; (5)因为传统的棋子是可以移动的, 所以在比赛过程中, 就会有作 弊、 反悔的情形发生, 大大影响了比赛的公平、 公正性; (6)传统棋子游戏的 输赢是由比赛者自己来判断的, 往往会有误判或输赢认定不同, 而产生不服输 的情形发生, 也因此破坏了娱乐的气氛。  Usually, today's traditional board games use tangible objects such as wood, plastic, and paper as the chess pieces. However, there are many shortcomings that cannot be broken. The details are as follows: (1) The biggest shortcoming of traditional chess games is that it is easy to let Children eat food, which is dangerous to life; (2) It is easier to lose when used. Traditional chess games have dozens of different numbers. If one of the pieces is lost, it will affect the integrity of the rules of the game. Continue the game; (3) The traditional chess game can't change a variety of games. If you want to use a variety of game functions at the same time, it will increase the size and weight of the whole board. It is not only cumbersome, it takes up space, but also causes the collection to be difficult. (4) The traditional paper board, although easier to carry, is also easy to damage due to folding paper, affecting the consumer's fun, and can not meet the economic efficiency requirements; (5) because the traditional chess pieces are mobile So, during the game, there will be cheating and remorse, which greatly affects the game. Flat, impartiality; (6) the traditional pawn game winning or losing the game by themselves to judge, there will always be winners and losers or miscarriage of justice finds that different, but the situation generated unyielding occur, and thus destroyed the atmosphere of entertainment.
以上这些缺点即是传统棋子游戏产品所长期无法突破的缺点和弊端。  These shortcomings are the shortcomings and drawbacks of traditional chess game products that cannot be broken for a long time.
(三)实用新型内容: (3) Content of utility model:
本实用新型的主要目的在于, 提供一种电子式圈叉游戏机的结构, 该游戏 机主体上设有显示组件, 可通过触压身份确认键的方式, 使该显示组件产生固 定的两种图形, 来代表游戏者的两种身份, 以供微电脑处理驱动装置进行游戏 者的身份辨别、 运算游戏者比赛输赢的裁判依据, 不但使各种棋子游戏模式产 生多种变化, 提供公平、 公正的棋子游戏, 同时也能增进棋子游戏的乐趣。  The main purpose of the utility model is to provide a structure of an electronic loop fork game machine. The main body of the game machine is provided with a display component, which can generate two fixed graphics by pressing the identity confirmation key. , to represent the two identities of the player, for the microcomputer to process the driver to identify the player's identity, to calculate the player's game to win or lose the referee basis, not only to make a variety of changes in various chess game modes, to provide fair and just pieces The game also enhances the fun of the chess game.
本实用新型的另一目的在于, 该游戏者身份的坐标位置, 可以用一坐标确 认装置的简单操作, 使移动图形能上、 下、 左、 右选择位移, 进而达到方便操 控游戏及成本降低的优点。 Another object of the present invention is that the coordinate position of the player identity can be easily operated by a coordinate confirmation device, so that the moving graphic can be shifted up, down, left, and right, thereby facilitating the operation. Control the advantages of games and cost reduction.
本实用新型的另一目的在于提供一种触控式圈叉游戏机的结构, 该游戏机 主体上设有显示组件, 显示组件所显示的游戏者身份的坐标位置, 以触控面板 的结构作为触动感应信号的幵关, 使身份图形及其正确坐标的位置能够被微电 脑处理驱动装置感应确认及判别可通过触控面板 (Touch Panel)的结构触动感应 信号的开关, 使该显示组件产生固定的两种图形, 来代表游戏者的两种身份, 以供微电脑处理驱动装置作为游戏者的身份辨别、 运算游戏者比赛输赢的裁判 依据, 不但使各种棋子游戏模式产生多种变化, 提供公平、 公正的棋子游戏, 同时也能增进棋子游戏的乐趣。  Another object of the present invention is to provide a structure of a touch-type hoop game machine. The main body of the game machine is provided with a display component, and the coordinate position of the player identity displayed by the display component is determined by the structure of the touch panel. Touching the signal of the sensing signal, the position of the identity graphic and its correct coordinates can be detected and recognized by the microcomputer processing driving device to determine and switch the sensing signal through the structure of the touch panel, so that the display component is fixed. Two kinds of graphics, to represent the two identities of the player, for the microcomputer processing drive device as the player's identity identification, the game player's game wins and loses the basis of the referee, not only makes a variety of changes to the various pieces of the game mode, providing fairness, Fair chess games can also enhance the fun of chess games.
本实用新型的另一目的在于, 其中两种游戏者身份的一种图形可为 "〇" 图形显示, 另一种游戏者身份图形则为 "X" 图形显示, 运用此最简单、 容易 辨别的两种图形, 编辑出更多的游戏功能, 并精准地统计出游戏者的胜负, 产 生出各种微电脑自动计分的游戏显示变化。 - 基于上述目的, 本实用新型提供一种电子式圈叉游戏机的结构, 其包括: 游戏机主体, 其可容置以下的相关组件, 使其产生出感应功能及显示功能; · 一 组显示组件, 其置于游戏机主体内, 并可显示出身份图形; 至少一个身份确认 键, 其置于游戏机主体内, 其可供确认身份图形的身份及坐标位置; 该印刷电 路板, 其置于游戏机主体内, 用于承载后述相关组件; 在印刷电路板上的微电 脑处理驱动装置, 其连接有微电脑驱动芯片, 使之驱动显示组件的显示及接受 身份的确认感应及声光语音的效果; 其中, 显示组件所显示的游戏者身份, 只 以两种图形来代表个别的两种游戏者身份, 进而完成游戏的自动判别的各种游 戏显示; 其中, 显示组件所显示的游戏者身份的坐标位置, 以坐标确认装置位 移来确定两种游戏者身份预备落子的坐标位置, 通过微电脑处理驱动装置的感 应及判别, 进而产生出游戏的输赢; 其中两种游戏者身份只以两种图形的图形 显示; 其中, 两种游戏者身份的一种图形可为 "〇" 图形显示, 另一种图形则 为 "X" 图形显示;  Another object of the present invention is that one of the two players' identity can be a "〇" graphic display, and the other player identity graphic is an "X" graphic display, which is the easiest and easy to distinguish. Two kinds of graphics, edit more game features, and accurately count the winners and losers of the game, resulting in a variety of microcomputers automatically scored game display changes. - Based on the above objective, the present invention provides a structure of an electronic loop fork game machine, comprising: a game machine main body, which can accommodate the following related components to generate a sensing function and a display function; The component is placed in the main body of the game machine and can display an identity graphic; at least one identity confirmation key is placed in the main body of the game machine, and can be used to confirm the identity and coordinate position of the identity graphic; the printed circuit board is disposed In the main body of the game machine, for carrying the related components described later; the microcomputer processing driving device on the printed circuit board is connected with the microcomputer driving chip to drive the display of the display component and the confirmation of the identity and the sound and light voice. Effect; wherein, the player identity displayed by the component is displayed, and only two types of graphics are used to represent the identity of the two players, thereby completing various game displays for automatically determining the game; wherein, the player identity displayed by the display component is displayed. The coordinate position, confirming the displacement of the device by the coordinates to determine the sitting of the two players Position, through the microcomputer to process the sensing and discriminating of the driving device, thereby generating the winning or losing of the game; wherein the two player identities are only displayed in two graphic forms; wherein, one of the two players' identities may be "〇" The graphic display, the other graphic is the "X" graphic display;
根据所述的电子式圈叉游戏机的结构, 所述的显示组件所显示的游戏者身 份的坐标位置, 以坐标确认装置位移移动图形, 使之上、 下、 左、 右移动, 来 确定两种游戏者身份预备落子的坐标位置。 根据所述的电子式圈叉游戏机的结构, 所述的显示组件所显示的游戏者身. 份的坐标位置, 以坐标确认装置位移移动图形, 使之上、 '下、 左、 右移动; 该 移动图形可为身份图形, 来确定两种游戏者身份预备落子的坐标位置。 According to the structure of the electronic forklift game machine, the coordinate position of the player identity displayed by the display component is moved by the coordinate confirmation device to move the top, bottom, left, and right to determine two The position of the player's identity to prepare the coordinates of the drop. According to the structure of the electronic forklift game machine, the coordinate position of the player body displayed by the display component is moved by the coordinate confirmation device to move the graphic, to move up, down, left, and right; The moving graphic can be an identity graphic to determine the coordinate position of the two player identity preparations.
根据所述的电子式圈叉游戏机的结构, 所述的坐标确认装置, 可用按压按 键的结构方式来位移。  According to the configuration of the electronic forklift game machine, the coordinate confirming means can be displaced by a structure in which a push button is pressed.
根据所述的电子式圈叉游戏机的结构, 所述的坐标确认装置, 可用游戏杆 的结构方式来位移。  According to the configuration of the electronic dog-wound game machine, the coordinate confirming means can be displaced by the structure of the joystick.
根据所述的电子式圈叉游戏机的结构, 所述的坐标确认装置, 可分别用 4 个不同按压按键来驱动控制移动图形的坐标位置。  According to the structure of the electronic dog-wound game machine, the coordinate confirming device can drive the coordinate position of the control moving figure by using four different push buttons.
根据所述的电子式圈叉游戏机的结构, 所述的两种游戏者身份的图形, 可 以用各种不同的图形, 来作为其显示的身份图形。  According to the structure of the electronic circlip game machine, the graphics of the two types of player identities can be represented by various different graphics as their displayed identity graphics.
根据所述的电子式圈叉游戏机的结构, 所述的显示组件所显示的游戏者身 份的坐标位置, 以触控面板 Touch Panel的结构和原理作为触动感应信号的开 关, 使身份图形及其正确坐标的位置能够被微电脑处理驱动装置感应确认及判 别。  According to the structure of the electronic forklift game machine, the coordinate position of the player identity displayed by the display component is controlled by the structure and principle of the touch panel Touch Panel, so that the identity graphic and the identity graphic thereof The position of the correct coordinates can be confirmed and discriminated by the microcomputer processing drive.
根据所述的电子式圈叉游戏机的结构, 所述的显示组件所显示的两种游戏 者身份, 可以分别用至少一种颜色的图形来代表个别的身份。  According to the structure of the electronic forklift game machine, the two player identities displayed by the display component can respectively represent the individual identities by using at least one color graphic.
本实用新型的游戏者身份的其中一种图形可为 "〇" 图形显示, 另一种游 戏者身份图形则为 "X"图形显示, 运用此最简单又易辨别的两种图形而产生 出各种不同的游戏变化; 使得传统的棋子游戏能加以配合声光、 语音、 音乐、 LED, LCD. 背光 LCD、 背光板、 液晶屏幕等各种自动计分的游戏方式显示, 不但能增加棋子游戏的变化, 提高游戏者的乐趣, 并得以通过微电脑处理驱动 装置的自动计分显示使棋子游戏更加公平、 公正。  One of the graphics of the player identity of the present invention may be a "〇" graphic display, and another player identity graphic is an "X" graphic display, which is generated by using the two simplest and easily distinguishable graphics. Different kinds of game changes; make traditional chess games can be combined with sound and light, voice, music, LED, LCD. Backlit LCD, backlight, LCD screen and other automatic scoring game mode display, not only can increase the chess game. Changes, improve the fun of the player, and enable the chess game to be fairer and more fair through the automatic scoring display of the microcomputer processing drive.
本实用新型一种电子式圈叉游戏机的结构, 其优点及功效在于- The utility model relates to a structure of an electronic loop fork game machine, the advantages and effects thereof being -
( 1 )其中显示组件的游戏者身份的坐标位置,可以用坐标移动装置位移移 动图形, 使之上、 下、 左、 右移动, 来确定两种游戏者身份预备落子的坐标位 置。 (1) A coordinate position in which the player identity of the component is displayed, and the coordinate moving means can be used to shift the motion pattern to move up, down, left, and right to determine the coordinate positions of the two players' identity preparations.
(2)该移动图形被移动至需要的坐标时,通过触压身份确认键, 则显示组 件马上显示出代表游戏者身份的图形,通过微电脑处理驱动装置的感应及判别, 而产生出游戏的输赢; (2) When the moving graphic is moved to the required coordinates, by pressing the identity confirmation key, the display component immediately displays the graphic representing the identity of the player, and the sensing and discrimination of the driving device are processed by the microcomputer. And produce the game's win or loss;
(3)其中显示组件的游戏者身份的坐标位置,可以用触控面板的结构作为 触动感应信号的开关, 使身份图形及其正确坐标的位置能够被微电脑处理驱动 装置感应确认及判别;  (3) The coordinate position of the player identity of the component is displayed, and the structure of the touch panel can be used as a switch for sensing the sensing signal, so that the position of the identity graphic and its correct coordinates can be confirmed and discriminated by the microcomputer processing driving device;
(4)其中两种游戏者身份的其中一种身份图形可为 "〇"图形显示, 另一 种游戏者身份图形则为 "X" 图形显示, 运用此最简单、 容易辨别的两种图形 而产生出各种不同的游戏变化;  (4) One of the two player identities may be a "〇" graphic display, and another player identity graphic is an "X" graphic display, using the two simplest and easily distinguishable graphics. Produce a variety of different game changes;
(5)显示组件所显示的两种游戏者身份,可以分别用至少一种颜色的图形 来代表个别的身份。  (5) The two player identities displayed by the display component can be represented by at least one color graphic to represent individual identities.
(四) 附图说明: (4) Description of the drawings:
图 1为本实用新型一圈叉游戏机主体装置参考示意图 (一) 。  Figure 1 is a schematic diagram of the main body of a circle fork game machine according to the present invention (1).
图 2为本实用新型一圈叉游戏机主体装置参考示意图 (二) 。  2 is a schematic diagram of a main body of a loop fork game machine according to the present invention (2).
图 3为本实用新型一圈叉游戏机主体装置参考示意图 (三) 。 ' 图 4为本实用新型游戏者身份确认流程图解方框图示意图 ( ) 。  Figure 3 is a schematic view of the main device of a loop fork game machine of the present invention (3). Figure 4 is a block diagram of the block diagram of the player identity confirmation process of the present invention ( ).
图 5为本实用新型一圈叉游戏机主体装置参考示意图 (四) 。  Figure 5 is a schematic view of the main device of a loop fork game machine of the present invention (4).
图 6为本实用新型一圈叉游戏机主体装置参考示意图—(五) 。  Figure 6 is a schematic view of the main device of a loop fork game machine of the present invention - (5).
图 7为本实用新型一圈叉游戏机主体装置参考示意图 (六) 。  Figure 7 is a schematic diagram of the main device of a loop fork game machine of the present invention (6).
图 8为本实用新型一圈叉游戏机的微电脑处理驱动装置连接显示组件的参 考线路图。  Fig. 8 is a reference circuit diagram of a connection display component of a microcomputer processing drive device of a loop fork game machine of the present invention.
图 9为本实用新型一圈叉游戏机主体装置侧面参考示意图 (一) 。  Figure 9 is a schematic side view of the main device of a loop fork game machine of the present invention (1).
图 10为本实用新型一圈叉游戏机主体装置参考示意图 (七) 。  Figure 10 is a schematic view of the main device of a loop fork game machine of the present invention (7).
图 11为本实用新型一圈叉游戏机主体装置参考示意图 (八) 。  Figure 11 is a schematic view of the main device of a loop fork game machine of the present invention (8).
图 12为本实用新型游戏者身份确认流程图解方框图示意图 (二) 。  FIG. 12 is a block diagram of the block diagram of the player identity confirmation process of the present invention (2).
图 13为本实用新型一圈叉游戏机主体装置侧面参考示意图 (二) 。  Figure 13 is a schematic side view of the main device of a loop fork game machine of the present invention (2).
图 14为本实用新型游戏者身份确认流程图解方框图示意图 (三) 。  Figure 14 is a block diagram showing the block diagram of the player identity confirmation process of the present invention (3).
图中具体标号如下:  The specific numbers in the figure are as follows:
10 游戏机主体; 20 显示组件;  10 game machine main body; 20 display components;
21 第一种身份图形; 22 第二种身份图形; 23 移动图形; 200 分数显示区; 21 first identity graphic; 22 second identity graphic; 23 moving graphics; 200 fraction display area;
30 坐标确认装置; 300 身份确认键;  30 coordinate confirmation device; 300 identity confirmation button;
51 . 游戏者身份坐标确认装置图解方框图;  51. A block diagram of a player identity coordinate confirmation device;
52 移动图形图解方框图;  52 mobile graphic diagram block diagram;
53 身份确认图解方框图;  53 identity confirmation diagram block diagram;
541 第一种图形图解方框图;  541 The first graphical diagram block diagram;
542 第二种图形图解方框图;  542 second graphical diagram block diagram;
55 微电脑处理驱动装置图解方框图、 微电脑处理驱动装置;  55 microcomputer processing drive device diagram block diagram, microcomputer processing drive device;
60 功能设定键 - 60 function setting button -
70 触控面板 90 印刷电路板 70 touch panel 90 printed circuit board
(五)具体实施方式: (5) Specific implementation methods:
本实用新型一种电子式圈叉游戏机的结构, 其具体实施方式如下: 请参见图 1, 图 1所示为本实用新型的游戏机主体 10,'在游戏机主体 10的 结构上设有可确认游戏功能设定的功能设定键 60和显示多个区块及多个图形 的显示组件 20,该显示组件 20上设有显示局数或分数的分数显示区 200; 游戏 机主体 10还设有可上下左右移动游戏者身份的坐标确认装置 30及确认游戏者 身份的身份确认键 300。  The structure of the electronic forklift game machine of the present invention is as follows: Referring to FIG. 1, FIG. 1 shows the main body 10 of the game machine of the present invention, which is provided on the structure of the main body 10 of the game machine. A function setting key 60 for confirming the game function setting and a display component 20 for displaying a plurality of blocks and a plurality of graphics, the display component 20 is provided with a score display area 200 for displaying the number of points or points; the game machine main body 10 further A coordinate confirmation device 30 that can move the player's identity up and down and left and right, and an identity confirmation button 300 that confirms the identity of the player are provided.
请参见图 2, 图 2所示为本实用新型的游戏机主体 10, 在游戏机主体 10的 结构上设有可确认游戏功能设定的功能设定键 60及显示多个区块及多个图形 的显示组件 20,该显示组件 20上设有显示局数或分数的分数显示区 200;游戏 机主体 10还设有可上、下、左、右移动游戏者身份的坐标确认装置 30及确认 游戏者身份的身份确认键 300; 当按压坐标确认装置 30时即马上显示出移动图 形 23, 该移动图形 23可上、 下、 左、 右地被控制其正确坐标的方向及位置, 再以确认游戏者身份的身份确认键 300, 来确认第一种身份图形 21或第二种身 份图形 22的显示, 并由微电脑 CPU将信号传递、 判别, 进而使游戏者能通过 比赛者手动选择的方式, 配合微电脑自动辨别来计算输赢。  Referring to FIG. 2, FIG. 2 shows the main body 10 of the game machine of the present invention. The function of the game machine main body 10 is provided with a function setting key 60 for confirming the setting of the game function, and displaying a plurality of blocks and a plurality of a graphic display component 20 having a score display area 200 for displaying the number of points or scores; the game machine main body 10 is further provided with coordinate confirmation means 30 for confirming the identity of the player up, down, left and right, and confirmation The identity confirmation key 300 of the player identity; when the coordinate confirmation device 30 is pressed, the movement pattern 23 is immediately displayed, and the movement pattern 23 can be controlled in the direction and position of the correct coordinates by up, down, left, and right, and then confirmed. The identity confirmation key 300 of the player identity confirms the display of the first identity graphic 21 or the second identity graphic 22, and the signal is transmitted and discriminated by the microcomputer CPU, thereby enabling the player to manually select by the player. Comply with the microcomputer to automatically identify to win or lose.
请再参见图 3, 所示图 3为本实用新型的游戏机主体 10, 在游戏机主体 10 的结构上设有可确认游戏功能设定的功能设定键 60及显示多个区块及多个图 形的显示组件 20, 该显示组件 20上设有显示局数或分数的分数显示区 200;游 戏机主体 10并设有可上、下、左、右移动游戏者身份的坐标确认装置 30及确 认游戏者身份的身份确认键 300; 当按压坐标确认装置 30时, 可上、 下、 左、 右地被控制其正确坐标的方向及位置, 再以确认游戏者身份的身份确认键 300, 来确认两种游戏者身份图形 21、 22的移动位置; 其中第一种身份图形 21可为 圈的"〇"来代表其图形, 第二种身份图形 22可为交叉的 "X"来代表其图形, 运用只有两种简易图形, 可变化出如三子棋、 四子棋、五子棋、黑白棋、 围棋、 古式西洋棋等的游戏模式, 配合微电脑自动辨别、 计分, 来准确地产生游戏者 的输赢。 Referring to FIG. 3 again, FIG. 3 shows the main body 10 of the game machine of the present invention. The function of the game machine main body 10 is provided with a function setting key 60 for confirming the setting of the game function and displaying a plurality of blocks and more. Map a display unit 20 having a score display area 200 for displaying the number of points or scores; the game machine main body 10 is provided with coordinate confirmation means 30 for confirming the identity of the player up, down, left and right, and confirmation The identity confirmation key 300 of the player identity; when the coordinate confirmation device 30 is pressed, the direction and position of the correct coordinates can be controlled up, down, left, and right, and the identity confirmation key 300 confirming the identity of the player is confirmed. The moving position of the two player identity graphics 21, 22; wherein the first identity graphic 21 can be a circle "〇" to represent its graphics, and the second identity graphic 22 can be a crossed "X" to represent its graphics, Using only two kinds of simple graphics, you can change the game modes such as Three-Player, Four-Player, Backgammon, Othello, Go, Ancient Chess, etc., with the microcomputer to automatically identify and score, to accurately generate the winner or loser of the player. .
请再参见图 4, 图 4所示为本实用新型游戏者身份确认流程图解方框示意 图, 游戏者先按压游戏者身份坐标确认装置图解方框图 51', 使移动图形图解方 框图 52至正确的坐标位置, 再按压身份确认键图解方框图 53来确认游戏者身 份, 而显示出第一种图形图解方框图 541或第二种图形图解方框图 542, 最后 将其感应信号传达至微电脑处理驱动装置图解方框图 55后, 会通过 CPU将信 号传递, 而使显示组件 20产生显示所需要的功能, 以供精准的计算、判别游戏 者的输赢, 进而变化各种不同游戏的玩法并增加语音、 声光的娱乐效果。  Please refer to FIG. 4 again. FIG. 4 is a block diagram showing the flowchart of the player identity confirmation flow chart of the present invention. The player first presses the player identity coordinate confirmation device graphical block diagram 51' to make the moving graphic diagram block 52 to the correct coordinate position. Pressing the identity confirmation key graphical block diagram 53 to confirm the identity of the player, and displaying the first graphical graphic block diagram 541 or the second graphical graphic block diagram 542, and finally transmitting the sensing signal to the graphical processing block diagram 55 of the microcomputer processing driver. The signal is transmitted by the CPU, so that the display component 20 generates the functions required for display, for accurate calculation, discriminating the winners and losers of the game, thereby changing the gameplay of various games and increasing the entertainment effect of voice, sound and light.
请再参见图 5, 图 5所示为本实用新型的游戏机主体 10, 在游戏机主体 10 的结构上设有可确认游戏功能设定的功能设定键 60及显示多个区块及多个图 形的显示组件 20, 该显示组件 20上设有显示局数或分数的分数显示区 200;还 设有可上、下、左、右移动游戏者身份的坐标确认装置 30.及确认游戏者身份的 身份确认键 300; 当按压坐标确认装置 30时即马上会显示出移动图形 23, 该移 动图形可上、 下、 左、 右地被控制其正确坐标的方向及位置, 再以确认游戏者 身份的身份确认键 300, 来确认两种游戏者身份图形的方向及位置; 其中第一 种身份图形 21可为实心小三角图形,第二种身份图形 22可为中空大三角图形, 运用只有两种简易之图形可变化出如三子棋、 四子棋、五子棋、黑白棋、 围棋、 古式西洋棋、 、 、 等各种不同的游戏模式, 配合微电脑自动辨别来产生输赢; 其中可另设一个可移动游戏者身份的坐标确认装置 30A来移动第一种身份图形 21或第二种身份图形 22及另设一个确认游戏者身份的身份确认键 300A; 该可 上下左右移动游戏者身份的坐标确认装置 30和坐标确认装置 30A,可以用游戏 杆式的感应移动结构, 而使移动图形 23可上、下、左、右地被控制其正确坐标 的方向及位置。 Referring to FIG. 5 again, FIG. 5 shows the main body 10 of the game machine of the present invention. The function of the game machine main body 10 is provided with a function setting key 60 for confirming the setting of the game function and displaying a plurality of blocks and more. a graphic display component 20, the display component 20 is provided with a score display area 200 for displaying the number of points or scores; and a coordinate confirmation device 30 for moving the player's identity up, down, left, and right is provided, and the player is confirmed. The identity confirmation key 300 of the identity; when the coordinate confirmation device 30 is pressed, the movement graphic 23 is displayed immediately, and the moving graphic can be controlled in the direction and position of the correct coordinates by up, down, left, and right, and then the player is confirmed. The identity confirmation key 300 is used to confirm the orientation and position of the two player identity graphics; wherein the first identity graphic 21 can be a solid small triangle graphic, and the second identity graphic 22 can be a hollow large triangular graphic, and only two are used. A simple graphic can be changed into various game modes such as three-game chess, four-game chess, five-game chess, black and white chess, go chess, ancient chess, and so on, which are automatically distinguished by microcomputer. Winning; wherein a coordinate confirmation device 30A of a movable player identity may be additionally provided to move the first identity graphic 21 or the second identity graphic 22 and another identity confirmation button 300A for confirming the identity of the player; The coordinate confirming device 30 and the coordinate confirming device 30A for moving the player identity can use the game The rod-shaped sensing movement structure allows the moving pattern 23 to be controlled in the direction and position of its correct coordinates up, down, left, and right.
请再参见图 6, 图 6所示为本实用新型可运用于游戏 主体 10, 在游戏机 主体 10的结构上设有显示多个区块及多个图形的显示组件 20, 该显示组件 20 上设有显示局数或分数的分数显示区 200及可确认游戏功能设定的功能设定键 60; 该可上下左右移动游戏者身份的坐标确认装置 30, 可用触控面板 (Touch Panel) 70的结构及原理, 使游戏者身份图形及其正确坐标的位置能够被感应确 认, 微电脑 CPU可以接收感应信号, 并使显示组件 20能产生所需要的显示, 来代表游戏者的身份;其中触控面板 70的技术原理是当手指或其它介质接触到 屏幕时, 依据不同感应方式, 检测电阻值、 电容值、 电压、 电流、 声波或红外 线、温度等, 以此测出触压点的坐标位置;触控面板 70的技术大致可分为电阻 式(Film on Glass) 、 电容式、 超音波式、 光学 (红外线) 式等; 电阻式触控 面板又分数字式与模拟式, 模拟式触控面板技术又可分为' 4线式、 5 线式、 6 线式与 8线式等;本实用新型的触控面板 70的形状、大小、或结构都可依据需 要来变化设计。  Please refer to FIG. 6. FIG. 6 shows that the utility model can be applied to the game main body 10. The display unit 20 is provided with a plurality of blocks and a plurality of graphics on the structure of the main body 10 of the game machine. a score display area 200 for displaying the number of points or scores and a function setting key 60 for confirming the setting of the game function; the coordinate confirming device 30 for moving the player's identity up and down and left and right, using the touch panel 70 The structure and principle enable the position of the player identity graphic and its correct coordinates to be inductively confirmed, and the microcomputer CPU can receive the sensing signal and enable the display component 20 to generate the desired display to represent the identity of the player; The technical principle of 70 is to detect the resistance value, capacitance value, voltage, current, sound wave or infrared ray, temperature, etc. according to different sensing modes when the finger or other medium touches the screen, thereby measuring the coordinate position of the touch pressure point; The technology of the control panel 70 can be roughly classified into a resist type (Film on Glass), a capacitive type, an ultrasonic type, an optical (infrared) type, and the like; The resistive touch panel is divided into digital and analog, and the analog touch panel technology can be further divided into '4-wire type, 5-wire type, 6-line type and 8-wire type; the touch panel 70 of the present invention The shape, size, or structure can be varied as needed.
参见图 7, 图 7所示为本实用新型的游戏机主体 10,在游戏机主体 10的结 构上设有可确认游戏功能设定的功能设定键 60及显示多个区块及多个图形的 显示组件 20,该显示组件 20上设有显示局数或分数的分数显示区 200;游戏机 主体 10还设有可移动游戏者身份的坐标确认装置 30及确认游戏者身份的身份 确认键 300;当按压坐标确认装置 30时即马上显示出移动图形 23,该移动图形 可上、 下、 左、 右的被控制其正确坐标的方向及位置, 再以确认游戏者身份的 身份确认键 300, 来确认第一种身份图形 21或第二种身份图形 22的显示, 并 由微电脑 CPU将信号传递、判别,进而使游戏者能通过比赛者手动选择的方式, 配合微电脑自动辨别来计算输赢;该移动图形 23可运用本来的第一种身份图形 21 "〇"图形显示和第二种身份图形 22 "X"图形显示, 在同步显示的情况的 下, 作为代表移动图形 23的显示。 . .  Referring to FIG. 7, FIG. 7 shows a game machine main body 10 of the present invention. The game machine main body 10 is provided with a function setting key 60 for confirming game function setting and displaying a plurality of blocks and a plurality of graphics. The display component 20 is provided with a score display area 200 for displaying the number of points or scores; the game machine main body 10 is further provided with a coordinate confirmation device 30 for the identity of the movable player and an identity confirmation key 300 for confirming the identity of the player. When the coordinate confirming device 30 is pressed, the moving graphic 23 is immediately displayed, and the moving graphic can be up, down, left, and right controlled by the direction and position of the correct coordinates, and then the identity confirmation key 300 confirming the identity of the player. To confirm the display of the first identity graphic 21 or the second identity graphic 22, and the signal is transmitted and discriminated by the microcomputer CPU, so that the player can calculate the win or lose by automatically distinguishing by the player through manual selection by the player; The moving graphic 23 can use the original first identity graphic 21 "〇" graphic display and the second identity graphic 22 "X" graphic display, in the case of synchronous display , As the representative moving graphic display 23. .
请再参见图 8, 图 8所示为本实用新型的线路说明图标, 微电脑处理驱动 装置 55与显示组件 20的线路连接后,再通过微电脑 CPU将信号传递,而使显 示组件 20产生显示所需要的功能显示, 以精准的计算、判别游戏者的输赢,进 而变化各种不同游戏的玩法并增加语音、 声光的娱乐效果 Please refer to FIG. 8. FIG. 8 is a schematic diagram of the line of the present invention. After the microcomputer processing drive unit 55 is connected to the line of the display unit 20, the signal is transmitted through the microcomputer CPU, so that the display unit 20 needs to display the display. The function display, to accurately calculate and judge the winners and losers of the player, And change the gameplay of various games and increase the entertainment effect of voice, sound and light.
请再参见图 9, 图 9所示为本实用新型的游戏机主体 10, 在游戏机主体 10 的结构上设有显示多个区块及多个图形的显示组件 20, 其中显示组件 20所显 示的游戏者身份图形及其正确坐标的位置, 以确认游戏者身份的身份确认键 300, 来确认两种游戏者身份图形 21和 22, 而计算机 CPU.可以接收感应信号, 并使显示组件 20能产生所需要的显示, 来代表游戏者的身份; 印刷电路板 90 置于游戏机主体 10内, 用于承载后述相关组件; 在印刷电路板上 90的微电脑 处理驱动装置 55, 连接有微电脑驱动装置 55, 使之驱动显示组件 20的显示及 接受身份的确认感应及声光语音的效果。  Referring to FIG. 9 again, FIG. 9 shows the main body 10 of the game machine of the present invention. On the structure of the main body 10 of the game machine, a display component 20 for displaying a plurality of blocks and a plurality of graphics is provided, wherein the display component 20 displays The player identity graphic and its correct coordinate position, to confirm the identity of the player identity key 300, to confirm the two player identity graphics 21 and 22, and the computer CPU. can receive the sensing signal and enable the display component 20 Producing the required display to represent the identity of the player; the printed circuit board 90 is placed in the main body 10 of the game machine for carrying the related components described later; the microcomputer processing drive 55 on the printed circuit board 90 is connected to the microcomputer driver The device 55 is configured to drive the display of the display unit 20 and accept the confirmation of the identity and the effect of the sound and light voice.
请再参见图 10所示, 为本实用新型可运用于游戏 1主体 10, 在游戏机主 体 10的结构上设有显示多个区块及多个图形的显示组件 20, 及可确认游戏功 能设定的功能设定键 60; 该显示组件 20上设有触控面板 70, 并有显示局数或 分数的分数显示区 200, 通过触控面板 70被触动, 使游戏者身份图形、 正确坐 标的位置及所需局数、 分数能够被感应确认, 微电脑 CPU可以接收感应信号, 并使显示组件 20能产生所需要的显示,来代表游戏者的身份;其中触控面板的 技术原理是当手指或其它介质接触到屏幕时,依据不同感应方式,检测电阻值、 电容值、 电压、 电流、 声波或红外线、 温度等, 以此测出触压点的坐标位置; 触控面板 70的技术大致可分电阻式(Film on Glass) 、 电容式、 超音波式、 光 学 (红外线) 式等; 电阻式触控面板又分数字式与模拟式,'模拟式触控面板技 术又可分为 4线式、 5线式、 6线式与 8线式等; 本实用新型的触控面板 70的 形状、 大小、 或结构都可依据儒要来进行设计。  Referring to FIG. 10 again, the present invention can be applied to the main body 10 of the game 1. The display unit 20 for displaying a plurality of blocks and a plurality of graphics is provided on the structure of the main body 10 of the game machine, and the function of the game can be confirmed. a function setting button 60; the display unit 20 is provided with a touch panel 70, and has a score display area 200 for displaying the number of points or scores, which is touched by the touch panel 70, so that the player's identity graphic and the correct coordinates are The position and the required number of points and scores can be confirmed by the induction. The microcomputer CPU can receive the sensing signal and enable the display component 20 to generate the desired display to represent the identity of the player. The technical principle of the touch panel is when the finger or When other media touches the screen, the resistance value, the capacitance value, the voltage, the current, the sound wave or the infrared ray, the temperature, etc. are detected according to different sensing modes, thereby measuring the coordinate position of the touch pressure point; the technology of the touch panel 70 is roughly separable Resistive (Film on Glass), Capacitive, Ultrasonic, Optical (Infrared), etc.; Resistive touch panels are divided into digital and analog, ' The touch panel technology can be divided into 4-wire, 5-wire, 6-wire and 8-wire. The shape, size, or structure of the touch panel 70 of the present invention can be designed according to Confucianism. .
请再参见图 11, 图 11所示为本实用新型可运用于游戏机主体 10, 在游戏 机主体 10的结构上设有显示多个区块及多个图形的显示组件 20, 该显示组件 20上设有显示局数或分数的分数显示区 200;另在游戏机主体 10的结构上设有 可确认游戏功能设定的功能设定键 60; 其中显示组件 20所显示的游戏者身份 图形及其正确坐标的位置,可用触控面板 70的结构及原理作为触动感应信号的 开关感应确认, 使微电脑 CPU可以接收感应信号, 并使显示组件 20能产生所 需要的显示, 来代表游戏者的身份; 其中第一种身份图形 21可为圈的"〇"来 代表其图形显示, 第二种身份图形 22可为交叉的 "X"来代表其图形显示, 运 用只有两种简易图形, 可变化出如三子棋、 四子棋、 五子棋、 黑白棋、 围棋、 古式西洋棋等游戏模式, 配合微电脑自动辨别、 计分, 来准确地产生游戏者的 输赢。 Referring to FIG. 11 again, FIG. 11 shows that the utility model can be applied to the main body 10 of the game machine. The display unit 20 is provided with a plurality of blocks and a plurality of graphics on the structure of the main body 10 of the game machine. A score display area 200 for displaying the number of points or scores is provided thereon; and a function setting key 60 for confirming the setting of the game function is provided on the structure of the game machine main body 10; wherein the player identity graphic displayed by the display component 20 and The position of the correct coordinates can be confirmed by the structure and principle of the touch panel 70 as a switch sensing signal, so that the microcomputer CPU can receive the sensing signal and enable the display component 20 to generate the desired display to represent the identity of the player. The first identity graphic 21 can be a circle "〇" to represent its graphic display, and the second identity graphic 22 can be a cross "X" to represent its graphic display. With only two kinds of simple graphics, you can change the game modes such as three-game chess, four-game chess, five-game chess, black and white chess, go chess, and ancient chess. It can automatically distinguish and score with the microcomputer to accurately generate the winners and losers.
请再参见图 12, 图 12所示为本实用新型游戏者身份确认流程图解方框示 意图, 当确定游戏者身份确认触压图解方框图 52至触控面板图解方框图 53, 来确认游戏者身份后, 而显示出第一种图形图解方框图 541或第二种图形图解 方框图 542, 最后将其感应信号传达至微电脑处理驱动装置图解方框图 55后, 会通过微电脑 CPU将信号传递,而使显示组件 20产生显示所需要的功能显示, 以精准的计算、判别游戏者的输赢,进而变化各种不同游戏的玩法并增加语音、 声光的娱乐效果。  Please refer to FIG. 12 again. FIG. 12 is a block diagram showing the flowchart of the player identity confirmation flow chart of the present invention. After determining the player identity confirmation touch pressure graphic block diagram 52 to the touch panel graphical block diagram 53 to confirm the player identity, The first graphic graphic block diagram 541 or the second graphic graphic block diagram 542 is displayed. Finally, after the sensing signal is transmitted to the microcomputer processing driving device graphical block diagram 55, the signal is transmitted by the microcomputer CPU, and the display component 20 is caused to display. The required function display, with accurate calculation, discriminates the winners and losers of the game, and then changes the gameplay of various games and increases the entertainment effect of voice, sound and light.
请再参见图 13, 图 13所示为本实用新型的线路说明图标, 微电脑处理驱 动装置 55与显示组件 20的线路连接后, 再通过微电脑 CPU将信号传递, 而使 显示组件 20产生显示所需要的功能显示, 以精准的计算、 判别游戏者的输赢, 进而变化各种不同游戏的玩法并增加语音、 声光的娱乐效果。  Referring to FIG. 13, FIG. 13 is a schematic diagram of the line of the present invention. After the microcomputer processing drive unit 55 is connected to the line of the display unit 20, the signal is transmitted by the microcomputer CPU, so that the display unit 20 needs to display the display. The function display, in order to accurately calculate, determine the winners and losers of the game, and then change the gameplay of various games and increase the entertainment effect of voice, sound and light.
请再参见图 14, 图 14所示为本实用新型可运用于游戏机主体 10, 在游戏 机主体 10的结构上设有显示多个区块及多个图形的显示组件 20, 其中显示组 件 20所显示的游戏者身份图形及其正确坐标的位置, 可用触控面板 70的结构 及原理来感应确认, 使微电脑 CPU可以接收感应信号, 并使显示组件 20能产 生所需要的显示,来代表游戏者的身份; 印刷电路板 30置于游戏机主体内,用 于承载后述相关组件; 于印刷电路板 30上设置有微电脑处理驱动装置 55, 其 连接有微电脑驱动芯片, 使之驱动显示组件的显示及接受身份的确认感应及声 光语音的效果。 . 需要声明的是, 上述实用新型内容及具体实施方式意在证明本实用新型所 提供技术方案的实际应用, 不应解释为对本实用新型保护范围的限定。 本领域 技术人员在本实用新型的精神和原理内, 当可作各种修改、 '等同替换、或改进。 本实用新型的保护范围以所附权利要求书为准。  Referring to FIG. 14 again, FIG. 14 shows that the utility model can be applied to the main body 10 of the game machine. The display unit 20 is provided with a plurality of blocks and a plurality of graphics on the structure of the main body 10 of the game machine. The displayed player identity graphic and the position of the correct coordinates can be sensed by the structure and principle of the touch panel 70, so that the microcomputer CPU can receive the sensing signal and enable the display component 20 to generate the desired display to represent the game. The identity of the user; the printed circuit board 30 is placed in the main body of the game machine for carrying the related components described later; on the printed circuit board 30 is provided a microcomputer processing driving device 55 connected to the microcomputer driving chip to drive the display component Display and accept identity confirmation and sound and light voice effects. It is to be understood that the above description of the present invention and the specific embodiments thereof are intended to clarify the practical application of the technical solutions provided by the present invention, and should not be construed as limiting the scope of the present invention. Those skilled in the art can make various modifications, equivalent substitutions, or improvements within the spirit and principles of the invention. The scope of protection of the present invention is defined by the appended claims.

Claims

权 利 要 求 书 Claim
1、 一种电子式圈叉游戏机的结构, 其特征在于: 该结构包括:  1. The structure of an electronic loop fork game machine, characterized in that: the structure comprises:
游戏机主体,其可容置以下的相关组件, 使其产生出感应功能及显示功能; 一组显示组件,其置于游戏机主体内, 并可显示出身份图形; 、 至少一个身份确认键,其置于游戏机主体内, 其可供确认身份图形的身份及坐 标位置; The main body of the game machine can accommodate the following related components to generate the sensing function and the display function; a set of display components placed in the main body of the game machine and capable of displaying the identity graphic; and at least one identity confirmation button, It is placed in the main body of the game machine, and is used to confirm the identity and coordinate position of the identity graphic;
印刷电路板, 其置于游戏机主体内, 用于承载后述相关组件; a printed circuit board disposed in the main body of the game machine for carrying the related components described later;
在印刷电路板上的微电脑处理驱动装置,其连接有微电脑驱动芯片,使之驱动 显示组件的显示及接受身份的确认感应及声光语音的效果; ' 其中, 显示组件所显示的游戏者身份, 只以两种图形来代表个别的两种游戏者 身份, 进而完成游戏的自动判别的各种游戏显示。 The microcomputer processing driving device on the printed circuit board is connected with the microcomputer driving chip to drive the display component display and accept the identity confirmation sound and the sound and light voice effect; 'where the display component displays the player identity, Only two types of graphics are used to represent the individual two player identities, thereby completing various game displays that automatically determine the game.
2、 一种电子式圈叉游戏机的结构, 其特征在于: 该结构包括:; 2. The structure of an electronic loop fork game machine, characterized in that: the structure comprises:
游戏机主体,其可容置以下的相关组件, 使其产生出感应功能及显示功能; 一组显示组件,其置于游戏机主体内, 并可显示出身份图形; The main body of the game machine can accommodate the following related components to generate the sensing function and the display function; a set of display components, which are placed in the main body of the game machine, and can display the identity graphic;
至少一个身份确认键,其置于游戏机主体内,其可供确认身份图形的身份及坐标 位置; At least one identity confirmation button, which is placed in the main body of the game machine, and is used for confirming the identity and coordinate position of the identity graphic;
印刷电路板,其置于游戏机主体内, 用于承载后述相关组件; a printed circuit board placed in the main body of the game machine for carrying the related components described later;
在印刷电路板上的微电脑处理驱动装置,其连接有微电脑驱动芯片,使之驱动显 示组件的显示及接受身份的确认感应及声光语音的效果; The microcomputer processing driving device on the printed circuit board is connected with the microcomputer driving chip to drive the display of the display component and the confirmation of the identity and the effect of the sound and light voice;
其中显示组件所显示的游戏者身份, 只以两种图形来代表个别的两种游戏者身 份, 进而完成游戏的自动判别的各种游戏显示; The player identity displayed by the component is displayed, and only two types of graphics are used to represent the individual two players, thereby completing various game displays for automatically determining the game;
其中显示组件所显示的游戏者身份的坐标位置, 以坐标确认装置位移来确定两 种游戏者身份预备落子的坐标位置, 利用微电脑处理驱动装置的感应及判别, 进而产生出游戏的输赢; The coordinate position of the player identity displayed by the component is displayed, and the coordinate position of the two players is determined by the coordinate confirmation device displacement, and the sensing and discriminating of the driving device are processed by the microcomputer, thereby generating a win or loss of the game;
其中两种游戏者身份只以两种图形的图形显示; Two of the player identities are only displayed in two graphic shapes;
其中两种游戏者身份的一种图形可为〇的图形显示, 另一种图形显示则为 X的 图形显示。 One of the two players' identities may be a sly graphic display, and the other graphic display is an X graphic display.
3、根据权利要求 1或 2所述的电子式圈叉游戏机的结构, '其特征在于: 所述的 显示组件所显示的游戏者身份的坐标位置, 以坐标确认装置位移移动图形,.使 之上、 下、 左、 右移动, 来确定两种游戏者身份预备落子的坐标位置。 3. The structure of an electronic loop-shaped game machine according to claim 1 or 2, wherein: the coordinate position of the player identity displayed by the display component is moved by the coordinate confirmation means, Move up, down, left, and right to determine the coordinate position of the two players' identity prep.
4、根据权利要求 1或 2所述的电子式圈叉游戏机的结构,其特征在于:所述的 显示组件所显示的游戏者身份的坐标位置, 以坐标确认装置位移移动图形, 使 之上、 下、 左、 右移动; 该移动图形为身份图形, 来确定两种游戏者身份预备 落子的坐标位置。 The structure of the electronic loop-shaped game machine according to claim 1 or 2, wherein the coordinate position of the player identity displayed by the display component is moved by the coordinate confirmation device to move the graphic , move down, left, and right; the moving graphic is an identity graphic to determine the coordinate position of the two players to prepare for the drop.
5、根据权利要求 1或 2所述的电子式圈叉游戏机的结构,其特征在于:所述的 坐标确认装置, 用按键的结构方式来位移。 The electronic dog-wound game machine according to claim 1 or 2, wherein said coordinate confirming means is displaced by a structure of a button.
6、根据权利要求 1或 2所述的电子式圈叉游戏机的结构,其特征在于: 所述的 坐标确认装置, 用游戏杆的结构方式来位移。 · The electronic forklift game machine according to claim 1 or 2, wherein the coordinate confirming means is displaced by a structure of the joystick. ·
7、根据权利要求 1或 2所述的电子式圈叉游戏机的结构,其特征在于:所述的 坐标确认装置, 分别用 4个不同按键来驱动控制移动图形的坐标位置。 The electronic forklift game machine according to claim 1 or 2, wherein said coordinate confirming means drives the coordinate position of the moving figure by four different buttons.
8、根据权利要求 1或 2所述的电子式圈叉游戏机的结构, 其特征在于:所述的 两种游戏者身份的图形, 用各种不同的图形, 来作为其显示的身份图形。 The structure of an electronic chain fork game machine according to claim 1 or 2, characterized in that said two types of player identity graphics are represented by various different graphics as their displayed identity graphics.
9、根据权利要求 1或 2所述的电子式圈叉游戏机的结构,其特征在于:所述的 显示组件所显示的游戏者身份之坐标位置, 以触控面板 Touch Panel的结构作 为触动感应讯号的开关, 使身份图形及其正确坐标的位置能够被微电脑处理驱 动装置感应确认及判别。 The structure of the electronic forklift game machine according to claim 1 or 2, wherein the coordinate position of the player identity displayed by the display component is used as a touch sensor by the structure of the touch panel Touch Panel The switch of the signal enables the position of the identity graphic and its correct coordinates to be confirmed and discriminated by the microcomputer processing drive.
10、 根据权利要求 1或 2所述的电子式圈叉游戏机的结构, 其特征在于: 所述 的显示组件所显示的两种游戏者身份, 分别用至少一种颜色的图形来代表个别 的身份。 10. The structure of an electronic loop game machine according to claim 1 or 2, wherein: the two player identities displayed by the display component respectively represent at least one color graphic to represent individual Identity.
PCT/CN2008/000296 2007-02-14 2008-02-03 A structure of electronic board game device WO2008098480A1 (en)

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
CN200720005141.8 2007-02-14
CN200720005140.3 2007-02-14
CNU2007200051418U CN201139928Y (en) 2007-02-14 2007-02-14 Structure of touch control type loop fork game machine
CNU2007200051403U CN201139927Y (en) 2007-02-14 2007-02-14 Structure of electronic loop fork game machine

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