WO2007137446A1 - Interface device component for computer game - Google Patents

Interface device component for computer game Download PDF

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Publication number
WO2007137446A1
WO2007137446A1 PCT/CN2006/000923 CN2006000923W WO2007137446A1 WO 2007137446 A1 WO2007137446 A1 WO 2007137446A1 CN 2006000923 W CN2006000923 W CN 2006000923W WO 2007137446 A1 WO2007137446 A1 WO 2007137446A1
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WO
WIPO (PCT)
Prior art keywords
wireless
interface device
game
computer
computer game
Prior art date
Application number
PCT/CN2006/000923
Other languages
French (fr)
Chinese (zh)
Inventor
Fangen Xiong
Original Assignee
Fangen Xiong
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Fangen Xiong filed Critical Fangen Xiong
Priority to PCT/CN2006/000923 priority Critical patent/WO2007137446A1/en
Publication of WO2007137446A1 publication Critical patent/WO2007137446A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1025Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
    • A63F2300/1031Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections

Definitions

  • the present invention relates to an interface device component of a computer game, and more particularly to a peripheral device of an electronic game using a computer device. Background technique
  • the detection device is connected to a control box, wherein the detection device is provided with an inductive pedal on the plane and both sides.
  • the sensing pedal is composed of a sensing side plate, and the sensing pedal is provided with a pressure sensing component at a front, back, left and right of the center position, and can detect a pressing pressure.
  • the sensing side has a plurality of photoelectric components on the upper end of the sensing side, and can detect an object moving track.
  • a plurality of photoelectric switches are disposed at the bottom end to detect the jump; and a control box is formed by the microprocessor and the interface device; and the signal is transmitted to the microprocessor through the software for comparison by the detection device And through the communication interface device to connect the signal line to the game console to control the game software.
  • the game machine of the prior art must be connected to the game console through the communication interface device to control the game software, so that on the delivery interface, the player is still subject to the signal line, and cannot be freely and freely I am immersed.
  • the technical means used in the prior art to solve the previous problems is mainly to design an interface device component of a computer game, comprising a computer host, a USB receiver connected to the computer host, and an interface device electrically corresponding to the USB receiver.
  • the USB receiver receives the transmission signal of each interface device to the computer host as a game instruction.
  • the second object of the present invention is to widely apply the interface device component to a wireless rocker, a wireless foot pad, a wireless mouse, a wireless keyboard, a wireless game shooter, a wireless earphone, a wireless quadrant sensing device, etc., so that the present invention has more Wide range of applications and scalability.
  • FIG. 1 is a schematic plan view of the architecture of the present invention.
  • FIG. 2 is a perspective view of the architecture of the present invention.
  • the USB receiver 12 used in the present invention can receive relevant information sent by the foregoing interface devices, and transmit the information to the host computer through the USB interface, and form an interactive cooperation with the game software through the operation processing of the computer host.
  • non-directional or multi-directional whether applicable in 1D, 2D or 3D space; can be connected by 2.4G wireless, up to 30M, non-directional limited three-dimensional quadrant sensing, while playing games
  • the movement is immersive, and the control can flexibly execute 200 command signals on the hands and feet.

Abstract

An interface device component for computer game is disclosed. It includes a host computer, a USB receiver connected to the host computer, and the interface devices according to the electrode of the USB receiver. The USB receiver receives the sending signals from every interface device and gives widely may be a wireless rocker, a wireless foot pad, a wireless mouse, a wireless keyboard, a wireless game gun, or any operateble wireless quadrant. By sensing of quadrant, it can sense the position about the motion of a person or the means in space, and realtimely transport the position to the computer by means of wireless, so that the player can enjoy the game sufficiently. The player can be personally on the scene, so that the form of the computer game can be changed completely.

Description

计算机游戏的接口设备组件 技术领域  Interface device component of computer game
本发明涉及一种计算机游戏的接口设备组件, 尤指一种利用计算机设 备的电子游戏其外围设备。 背景技术  The present invention relates to an interface device component of a computer game, and more particularly to a peripheral device of an electronic game using a computer device. Background technique
随着计算机技术的发展, 计算机娱乐、 休闲活动越来越多, 计算机游 戏也越来越受人们的欢迎; 计算机技术的发展, 特别是其图像处理能力的 增强, 使得游戏内容越来越逼真、 越来越生动, 3D图像也越来越被现在计 算机游戏所采用; 然而, 在玩计算机游戏时, 现在只能用计算机键盘、 鼠 标和摇杆等来操控游戏, 所以很难让人有身临其境的感觉, 同时, 也限制 游戏软件的开发业者开发出更活泼生动的游戏(例如: 3D游戏, 就很难让 角色真正按三维空间来行动)。  With the development of computer technology, computer entertainment and leisure activities are increasing, and computer games are becoming more and more popular. The development of computer technology, especially the enhancement of image processing capabilities, makes the game content more and more realistic. More and more vivid, 3D images are increasingly being used in today's computer games; however, when playing computer games, you can only use the computer keyboard, mouse and joystick to control the game, so it is difficult to have people The feeling of the situation, at the same time, also limits the development of game software developers to develop more lively and vivid games (for example: 3D games, it is difficult to let the characters really act in three-dimensional space).
虽然中国台湾地区的申请第 094202734号揭示一种人机交互式虚拟游 戏控制装置, 其主要包含有侦测装置连接一控制盒构成, 其中; 该侦测装 置是于平面设一感应踏板且两侧对设一感应侧板组成, 该感应踏板在相对 于中心位置的前后左右设有压感组件, 可侦测出施压压力, 该感应侧板上 端设有数个光电组件, 可侦测物体移动轨迹, 且于底端设有数个光电开关 以侦测跳跃; 以及一控制盒, 其是由微处理器及逋讯接口装置构成; 藉由 侦测装置的信号传送至微处理器经由软件比对处理, 并透过通讯接口装置 以连接讯号线传送至游戏主机以控制游戏软件。  In the application of the human-machine interactive virtual game control device, the detection device is connected to a control box, wherein the detection device is provided with an inductive pedal on the plane and both sides. The sensing pedal is composed of a sensing side plate, and the sensing pedal is provided with a pressure sensing component at a front, back, left and right of the center position, and can detect a pressing pressure. The sensing side has a plurality of photoelectric components on the upper end of the sensing side, and can detect an object moving track. And a plurality of photoelectric switches are disposed at the bottom end to detect the jump; and a control box is formed by the microprocessor and the interface device; and the signal is transmitted to the microprocessor through the software for comparison by the detection device And through the communication interface device to connect the signal line to the game console to control the game software.
然而, 该游戏机控制装置的问题在于:  However, the problem with the gaming machine control device is that:
1、 该先前技术的游戏机必须藉由并透过通讯接口装置以连接讯号线传 送至游戏主机以控制游戏软件, 因此在传递接口上, 游戏者仍然受到讯号 线的羁绊, 而无法任意、 自在的身临其境。  1. The game machine of the prior art must be connected to the game console through the communication interface device to control the game software, so that on the delivery interface, the player is still subject to the signal line, and cannot be freely and freely I am immersed.
2、 该先前技术限于感应踏板, 对于其它的接口设备未必能够充分运用 与搭配, 因此游戏种类也受到限制。  2. The prior art is limited to the sensing pedal, and the other interface devices may not be fully utilized and matched, so the game type is also limited.
3、该先前技术是沿袭旧有的跳舞机等感应模式,侦测施压与光电组件, 可侦测物体移动轨迹, 只能侦测水平移动的轨迹, 不能达到 3D立体的人机 互动的充分乐趣 发明内容 3. The prior art follows the sensing mode of the old dance machine, detects pressure and optoelectronic components, can detect the moving track of the object, can only detect the horizontal moving track, can not reach the 3D stereo human machine Full fun of the invention
有鉴于先前技术的问题, 本发明特别设计一种计算机游戏的接口设备 组件, 主要的目的在于透过使用象限式感应技术, 把人或道具运动时在空 间中的位置感应出来, 实时地用无线传输给计算机, 让游戏者全身动起来 玩游戏, 使其真正有身临其境的感觉, 彻底改变计算机游戏的形态。  In view of the problems of the prior art, the present invention specifically designs an interface device component of a computer game, the main purpose of which is to use a quadrant sensing technology to sense the position of a person or an item in space during motion, and use wireless in real time. It is transmitted to the computer, allowing the player to move the game to the game, making it truly immersive and completely changing the shape of the computer game.
本发明解决先前问题所使用的技术手段, 主要是设计一种计算机游戏 的接口设备组件, 包括一计算机主机、 接设于计算机主机的 USB接收器以 及与 USB接收器电性对应的接口设备,该 USB接收器接收各接口设备的发 送讯号予计算机主机为游戏的指令。  The technical means used in the prior art to solve the previous problems is mainly to design an interface device component of a computer game, comprising a computer host, a USB receiver connected to the computer host, and an interface device electrically corresponding to the USB receiver. The USB receiver receives the transmission signal of each interface device to the computer host as a game instruction.
本发明次一目的在于广泛将该接口设备组件, 应用于无线摇杆、 无线 脚踩垫、 无线鼠标、 无线键盘、 无线游戏射击器、 无线耳机、 无线象限式 感应设备等, 使本发明更具有广泛的应用与扩充性。 附图说明  The second object of the present invention is to widely apply the interface device component to a wireless rocker, a wireless foot pad, a wireless mouse, a wireless keyboard, a wireless game shooter, a wireless earphone, a wireless quadrant sensing device, etc., so that the present invention has more Wide range of applications and scalability. DRAWINGS
图 1为本发明的架构平面示意图;  1 is a schematic plan view of the architecture of the present invention;
图 2为本发明的架构立体图。  2 is a perspective view of the architecture of the present invention.
图中:  In the picture:
1: 计算机游戏的接口设备组件  1: Interface device components for computer games
11: 计算机主机  11: Computer host
12: USB接收器  12: USB Receiver
13: 接口设备 '  13: Interface device '
13A: 无线摇杆  13A: Wireless joystick
13B: 无线脚踩垫  13B: Wireless foot pad
13C: 无线鼠标  13C: Wireless mouse
13D: '无线键盘  13D: 'Wireless keyboard
13E: 无线游戏射击器  13E: Wireless Game Shooter
13F: 无线耳机 13G: 无线象限式感应设备 具体实施方式 13F: Wireless Headset 13G: Wireless quadrant sensing device embodiment
以下藉由图式, 说明本发明的内容、 特点以及实施例, 而使审査员对 于本案有更进一步的了解。  The contents, features, and embodiments of the present invention will be described below with reference to the drawings, and the examiner will have a better understanding of the present invention.
请参阅图 1,配合图 2所示,本发明关于一种计算机游戏的接口设备组 件 1, 主要包括一计算机主机 11、 接设于计算机主机 11的 USB接收器 12 以及与 USB接收器 12电性对应的接口设备 13, 该 USB接收器 12接收各 接口设备的发送讯号于计算机主机作为游戏的指令。  Referring to FIG. 1 , with reference to FIG. 2 , the present invention relates to a computer game interface device component 1 , which mainly includes a computer host 11 , a USB receiver 12 connected to the computer host 11 , and an electrical device with the USB receiver 12 . Corresponding interface device 13, the USB receiver 12 receives the transmission signal of each interface device to the computer host as a game instruction.
本发明特别指出的是, 该接口设备可以为一无线摇杆 13A、 无线脚踩 垫 13B、 无线鼠标 13C、 无线键盘 13D、 无线游戏射击器 13E、 无线耳机 13F等, 或者为无线象限式感应设备 13G或由各种交互组合或任意搭配。  The invention particularly indicates that the interface device can be a wireless rocker 13A, a wireless foot pad 13B, a wireless mouse 13C, a wireless keyboard 13D, a wireless game shooter 13E, a wireless earphone 13F, etc., or a wireless quadrant sensing device. 13G is either a combination of various interactions or any combination.
值得一提的是, 本发明所使用 USB接收器 12,可以接收前述各接口设 备发送来的相关信息, 通过 USB接口传送给计算机主机, 经由计算机主机 的运算处理与游戏软件形成互动的配合。  It is worth mentioning that the USB receiver 12 used in the present invention can receive relevant information sent by the foregoing interface devices, and transmit the information to the host computer through the USB interface, and form an interactive cooperation with the game software through the operation processing of the computer host.
而无线摇杆 13A可以让游戏者, 通过双手操控, 给游戏下达指令, 这 些指令, 一般是一些简单的幵关式指令, 也可能是为取代鼠标所传递的信 息。  The wireless joystick 13A allows the player to give instructions to the game through two-handed control. These commands are generally simple commands or may be used to replace the mouse.
至于无线脚踩垫 13B则提供游戏者, 双脚活动形成的一些指令信息, 例如: 行动方向 (前、 后、 左、 右), 行动速度(快、 慢), 行动特征 (跳、 下蹲) 等。  As for the wireless foot pad 13B, some instruction information formed by the player and the two-legged activity is provided, for example: direction of action (front, back, left, right), speed of action (fast, slow), action characteristics (jump, squat) Wait.
无线象限式感应设备 13G则是感应物体在空中的实时位置, 从而可以 判知该物体的运动特征(运动轨迹、 运动方向、 速度等), 具体在游戏中实 施, 该无线象限式感应设备 13G, 依据安装位置主要分为两大类 (即安装 于人体或安装于设备), 安装在人的肢体上, 主要是感应人的动作, 例如: 人的运动和脚的运动特征; 而安装在道具上, 则是感应道具的运动, 例如 装在游戏刀上, 可以知道刀的动作(砍、 刺等)。 装在游戏枪上可以判知枪 瞄准动作。 装在高尔夫杆上, 可以判知打高尔夫球的方向、 力度; 通过将 上述各种人肢体或道具的运动特征, 并将这些信息用无线的方式传输给计 算机, 让游戏内容更逼真, 让游戏者更能体验游戏乐趣。 而本发明中, 亦能够将传统的游戏操作型态与设备纳入其中, 例如操 作无线摇杆 13A、无线脚踩垫 13B、无线鼠标 13C、无线键盘 13D、无线游 戏射击器 13E、等种类的游戏, 使本发明更具有广泛的应用与扩充性; 本发 明同时亦可搭配无线耳机 13F, 让游戏者玩游戏时不会干扰他人。 The wireless quadrant sensing device 13G is a real-time position of the sensing object in the air, so that the motion characteristics (motion trajectory, moving direction, speed, etc.) of the object can be determined, specifically implemented in the game, the wireless quadrant sensing device 13G, According to the installation position, it is mainly divided into two categories (that is, installed on the human body or installed on the equipment), installed on the human body, mainly to sense human movements, such as: human movement and foot movement characteristics; and installed on props , is the movement of the induction props, for example, on the game knife, you can know the movement of the knife (cut, thorn, etc.). Mounted on the game gun to determine the gun aiming action. Mounted on the golf club, you can know the direction and strength of golfing. By transmitting the movement characteristics of the various human limbs or props, and transmitting the information wirelessly to the computer, the game content is more realistic, let the game People can experience the fun of the game. In the present invention, it is also possible to incorporate a conventional game operation type and device, such as a wireless joystick 13A, a wireless foot pad 13B, a wireless mouse 13C, a wireless keyboard 13D, a wireless game shooter 13E, and the like. The invention has wider application and expandability; the invention can also be combined with the wireless earphone 13F, so that the player does not interfere with others when playing the game.
本发明的优点特别表现在  The advantages of the present invention are particularly manifested in
1、 安装容易:  1, easy to install:
以简易的 USB接收器插接于计算机主机,即可以 USB接收器电性对应 的接口设备。  Plug in the computer host with a simple USB receiver, that is, an interface device that can be electrically connected to the USB receiver.
2、 无方向性或称多方向性: 无论一维、 二维或三维空间均可适用; 可 以以 2.4G无线连接, 最远可达 30M, 无方向性限制三维象限式感应, 一边 玩游戏一边运动身历其境,.操控灵活手上及脚上各可执行 200个指令讯号。  2, non-directional or multi-directional: whether applicable in 1D, 2D or 3D space; can be connected by 2.4G wireless, up to 30M, non-directional limited three-dimensional quadrant sensing, while playing games The movement is immersive, and the control can flexibly execute 200 command signals on the hands and feet.
3、 可提供游戏软件厂商, 开发出操作更细腻的游戏。  3, can provide game software manufacturers, develop a more delicate game.
4、 各组成部分配合标准的无线鼠标及无线键盘讯号与游戏连接, 兼容 所有游戏抗干扰设计, 不怕与同类型产品或其它无线设备互相干扰使用专 有无线跳频联机设计。  4. Each component is equipped with standard wireless mouse and wireless keyboard signal and game connection. It is compatible with all game anti-interference design. It is not afraid to interfere with the same type of products or other wireless devices to use the special wireless frequency hopping online design.
5、 无线操控过程中不怕断线, 亦不受接线羁绊。  5, wireless control process is not afraid of disconnection, and is not subject to wiring.
综上所述, 本发明确实符合产业利用性, 且未于申请前见于刊物或公 开使用, 亦未为公众所知悉, 且具有非显而易知性, 符合可专利的要件, 于是依法提出专利申请。  In summary, the present invention is indeed in line with industrial applicability, and is not found in publications or publicly used before application, nor is it known to the public, and has non-obvious knowledge and conforms to patentable requirements, and thus patent application is filed according to law. .
然而上述所陈, 为本创作产业上一较佳实施例, 举凡依本创作申请专 利范围所作的均等变化, 皆属本案诉求标的的范畴。  However, the above-mentioned findings are a preferred embodiment of the creative industry. The equal changes made by the patent application scope of this creation are all within the scope of the claim.

Claims

权利要求书 Claim
1、 一种计算机游戏的接口设备组件, 其特征在于, 主要包括一计算机 主机、接设于计算机主机的 USB接收器以及与 USB接收器电性对应的接口 设备, 该 USB接收器接收各接口设备的发送讯号于电脑主机作为游戏的指 令。  A computer game interface device component, comprising: a computer host, a USB receiver connected to the computer host, and an interface device electrically corresponding to the USB receiver, the USB receiver receiving each interface device The send signal is sent to the host computer as a game instruction.
• 2、 如权利要求 1所述的计算机游戏的接口设备组件, 其中该接口设备 为一无线象限式感应设备。  2. The interface device component of a computer game of claim 1, wherein the interface device is a wireless quadrant sensing device.
3、 如权利要求 1所述的计算机游戏的接口设备组件, 其中该接口设备 为一无线摇杆。  3. The interface device component of a computer game of claim 1, wherein the interface device is a wireless joystick.
4、 如权利要求 1所述的计算机游戏的接口设备组件, 其中该接口设备 为一无线脚踩垫。 ¾ 4. The interface device component of the computer game of claim 1, wherein the interface device is a wireless foot pad. 3⁄4
5、 如权利要求 1所述的计算机游戏的接口设备组件, 其中该接口设备 为一无线鼠标。  5. The interface device component of a computer game of claim 1, wherein the interface device is a wireless mouse.
6、 如权利要求 1所述的计算机游戏的接口设备组件, 其中该接口设备 为无线键盘。  6. The interface device component of a computer game of claim 1, wherein the interface device is a wireless keyboard.
7、 如权利要求 1所述的计算机游戏的接口设备组件, 其中该接口设备 为无线游戏射击器。  7. The interface device component of a computer game of claim 1, wherein the interface device is a wireless game shooter.
8、 如权利要求 1所述的计算机游戏的接口设备组件, 其中该接口设 备为无线耳机。  8. The interface device component of a computer game of claim 1, wherein the interface device is a wireless headset.
PCT/CN2006/000923 2006-05-29 2006-05-29 Interface device component for computer game WO2007137446A1 (en)

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